Weapons
138 weapons · Base Stats, Advance+, Emblems, Rank Progression.
Additional Guides (Legacy Wiki)
Weapons
Weapons are the main theme of Musou. The equipped weapon determines the character's attack, destruction, defense and other abilities on the battlefield, the order of enhancement, and how to fight.
Weapons are placed on weapon racks at home. The weapon ownership limit can be increased by purchasing weapon racks.
Each weapon has its own characteristics. Using different types of weapons will result in different abilities, enhancement sequences, combat methods, etc. for characters on the battlefield.
Different engravings and weapon training values on weapons of the same type will result in different combat styles.
Weapons can be viewed in the weapon storage and menu options.




Players can obtain weapons in the game through the following methods:
1. Obtained through promotion quest rewards: newcomers can obtain a weapon when first entering the game, and specific promotion quests can also provide them. Obtained through quest rewards: complete specific quests to obtain outfit rewards.
2. Obtained through combat rewards: picked up during combat or obtained through specific combat mode rewards.
3. Purchase through brokers: use military funds to purchase weapons sold by other players at brokers.
4.Exchange through Kunlun Heavenly Maiden: use ancient coins to exchange at Kunlun Heavenly Maiden.
5. Obtained through other methods.
The relationship between the highest weapon level players can equip in the game (highest weapon level obtainable in combat) and official rank:
1Rank: Recruit or above
2Rank: Guard or above
3Rank: Captain or above
4Rank: Lieutenant General or above
5Rank: Front General or above
6Rank: General or above
The relationship between equipment level and mode that players obtain in the game:
Novice: Possible to obtain1~2Rank weapon,0~2Rank outfit.
Skilled: Possible to obtain2~3Rank weapon,3~5Rank outfit.
Elite: Possible to obtain3~6Rank weapon,5~9Rank outfit.
Musou: Possible to obtain1~6Rank weapon,0~9Rank outfit.
Additionally, circulation triggers can enhance weapons and outfits1Rank.

Weapon Data
Data Source: Original Author: Who·East Sea·17173 Forum (2009-01-09 Update)http://bbs.17173.com/topics/3199/200901/09/2293131,1.html
Current Author: nintendoTuotuo·17173 Forum (2017-8-19 Update)
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Weapon Moves (Must Read)
Each weapon has Seal 1 and Seal 6 attributes, corresponding to C1 and C6 charge moves respectively.
Seal 1 has:Pierce, Guard, Formation, Break
Seal 6 has:Pierce, Guard, Formation, Break, Defense, Dominance
C1/K (Seal 1): Press charge attack once, varies by weapon. (Some seals have different effects when pressing K twice, like iron whip's Formation)
C2/JK: 1 normal attack + charge attack, small range launcher.
C3/JJK: 2 normal attacks + charge attack, generally stun/daze move. (Usually after combo enhancement, multiple K presses can increase hit count)
C4/JJJK: 3 normal attacks + charge attack, generally a launch technique. (Some weapons can add more moves by pressing K multiple times, such as War Fan)
C5/JJJJK: 4 normal attacks + charge attack, generally large range launcher. (Requires 1 combo enhancement)
C6/JJJJJK (Seal 6): 5 normal attacks + charge attack, varies by weapon. (Requires 2 combo enhancements)
N1/1-hit/J: Press normal attack 1 time.
N2/2-hit/JJ: Press normal attack 2 times consecutively.
N3/3-hit/JJJ: Press normal attack 3 times consecutively.
N4/4-hit/JJJJ: Press normal attack 4 times consecutively.
N5/5-hit/JJJJJ: Press normal attack 5 times consecutively. (Requires 1 combo enhancement)
N6/6-hit/JJJJJJ: Press normal attack 6 times consecutively. (Requires 2 combo enhancements)
N7/7-hit/JJJJJJJ: Press normal attack 7 times consecutively. (Requires 3 combo enhancements, full Musou)
N8/8-hit/JJJJJJJJ: Press normal attack 8 times consecutively. (Requires 3 combo enhancements, full Musou)
N9/9-hit/JJJJJJJJJ: Press normal attack 9 times consecutively. (Requires 3 combo enhancements, full Musou)
D/+J: After running 7 steps (when your body glows white), press normal attack.
JA(JN)/NJ: Press normal attack while jumping.
JC/NK: Press charge attack while jumping. (For launcher combos, low air launchers with multiple K presses can increase hit count. Magic staff with multiple K presses can fly farther...)
Musou: Hold L. (Full Musou, non-red health)
True Musou: Hold L. (Full Musou, red health)
Trigger Musou: Hold L. (Release Musou together with teammates or Lieutenant)
Charge Musou: Hold L. (When Musou is not full)
Element Defense/U+K: Hold both buttons simultaneously for 3+ seconds before being attacked, consumes a certain amount of Musou.
Recovery/U or O: Press while knocked down or airborne, can press multiple times, relatively easy to execute. Can follow with JA or JC after recovery.
In battle, the maximum combo count is 255.
Note:
C: Charge, charge attack.
D: Dash, dash attack.
JA: Jump Attack, jump attack.
JC: Jump Charge, which is jump charge attack.
N: Normal, normal attack.
Square: Square button on PS controller, normal attack.
Evo: Evolution, evolution attack. 3 combo enhancements, full Musou, all 6th attacks and beyond. SA attached.
Online seal video (blurry):http://wsol.duowan.com/0803/69873153735.html
Download seal video (recommended):http://bbs.wushuangol.com/showtopic-302664.shtml
Element Defense explanation:http://bbs.wushuangol.com/showtopic-257253.shtml
Element Defense video:http://bbs.wushuangol.com/showtopic-234821.shtml
Weapon Strengthening (Must Read)
For every gourd consumed,Bottom left corner's enhancement frame will change. PressEnhancement Key Ican be activated.
In weapon attributes, the values in parentheses are the corresponding increase for each star enhancement of that attribute,Each attribute can be enhanced up to 5 stars maximum。
In weapon attributes, the slot number after it is that attribute's enhancement slot, which is the number of gourds needed for each enhancement level (1 star) of that attribute.
Each weapon has its own enhancement sequence. Slots 1, 2, 3, 5, 6 are attribute enhancement slots.
Attributes with stars have no time limit after enhancement and persist until you're defeated back to base. (Unless the map is set to not lose enhancement upon retreat)
Attributes without stars have their corresponding enhancement slots become random enhancement, with time limits after enhancement.
Slot 4 - Lieutenant Enhancement:
Consuming 4 gourds allows for Lieutenant enhancement, maximum 3 enhancements.
After 1 Lieutenant enhancement, the Lieutenant gains Level 1 Super Armor and overall attribute boost. Can activate the Lieutenant's first skill.
After 2 Lieutenant enhancements, the Lieutenant gains Level 2 Super Armor and overall attribute boost. Can activate the Lieutenant's second skill.
After 3 Lieutenant enhancements, the Lieutenant gains Level 4 Super Armor and overall attribute boost.
Slot 7 - Combo Enhancement:
With 1 combo enhancement, you can perform N5, C5.
With 2 combo enhancements, you can perform N6, C6.
With 3 combo enhancements and full Musou, you can perform N7, N8, N9.
Ultimate enhancement appears after 3 combo enhancements.
? Slot - Random Enhancement:
If the weapon attributes corresponding to enhancement slots 1, 2, 3, 5, 6 don't have stars, they become random enhancement, displayed as question marks.
Random enhancement has 2x Attack (orange), 2x Defense (green), Maximum Speed (blue).
Slot 1: 5 seconds, Slot 2: 10 seconds, Slot 3: 15 seconds, Slot 5: 25 seconds, Slot 6: 30 seconds. Enhancement time can stack, maximum is 50 seconds.
Random enhancement doesn't count toward the enhancement status on the right side of the battlefield or the enhancement count in battle results.
Hidden Slot - Ultimate Enhancement:
Appears after 3 combo enhancements. Can be activated by consuming 7 more gourds for enhancement. Duration is 30 seconds (yellow), can stack, maximum is 50 seconds.
If equipped with Awakening Orb or Supreme Awakening Orb, ultimate enhancement becomes Musou Awakening.
If your ultimate enhancement is covered by a color-changing shadow, it means there's a weapon with 'Divine Fortune' ultimate enhancement (War Halberd, Iron Flute) active on the battlefield, then... your ultimate will change randomly.
In battle results, the maximum enhancement count is 255.
Weapon Modification
Modifications are divided into True Modification and Simple Modification. True Modification consumes Musou Coins and gems, while Simple Modification consumes military funds and gems.
Modifying weapons requires modification values. Modifications can target weapon base values, growth values, engravings, and training limit values respectively.
By modifying various abilities through modification, you can create weapons suitable for your own use.
Modification values can be unlocked by increasing weapon usage, up to 5 times maximum.
Modifying base values and training limit values requires 1 modification point, while modifying growth values and engravings requires 2 modification points.
When modifying one ability, other abilities will be reduced. True Modification reduces other ability values less than Simple Modification.
Modification requires consuming gems. Different modifications and different abilities consume different amounts of gems.
True Modification
Simple Modification




Weapon Modification Details (Updated 2017-08-19)
Note: The value before the slash is for simple modification loss, the value after the slash is for true modification loss. That is "Simple mod/True mod".
For every 51 times a weapon is used, 1 modification point will be added.
Maximum usage is 255 times, at which point there will be 5 modification points.
Simple Modification: Requires military funds and gems. High stat loss. (The higher the military stat in personal and faction domestic affairs, the less military funds required)
True Modification: Requires Musou Coins and gems. Low/no stat loss. (No stat loss only when modifying inscription)
Modification engraving:
Engraving 1: Pierce, Shield, Formation, Crush
Level 6: Pierce, Shield, Formation, Crush, Guard, Domination
Modified engravings will have a hammer icon on the right side. (The new version has removed the modification engraving function, so those with hammer icons are definitely weapons from before)
Remove Modification: (Added 2017-8-19)
| Modify Base Stats | Attack Base | Destruction Base | Defense Base | Vitality base | Musou base | Movement | Jump | Training Limit | Modification Points | Gem |
|---|---|---|---|---|---|---|---|---|---|---|
| Modification attack | +4 | -4/-2 | 1 | Amber*5 | ||||||
| Modify Destruction | +6 | -4/-2 | 1 | Topaz*5 | ||||||
| Modify Defense | -2/-1 | -4/-2 | +4 | 1 | Jade*5 | |||||
| Modification vitality | +8 | -8/-4 | 1 | Sapphire*5 | ||||||
| Modify Musou | -8/-4 | +8 | 1 | Pomegranate*5 | ||||||
| Modify Movement | -2/-1 | -2/-1 | -2/-1 | +2 | -2/-1 | 1 | All Types*1 | |||
| Modify Jump | 0/-2 | 0/-2 | -1/0 | +2 | 1 | All Types*1 |
| Modification increase value | Attack Boost | Destruction Boost | Defense increase | Health Boost | Musou Boost | Movement | Jump | Training Limit | Modification Points | Gem |
|---|---|---|---|---|---|---|---|---|---|---|
| Modification attack | +5 | -2/-1 | -2/-1 | -2/-1 | -2/-1 | 2 | Amber*10 | |||
| Modify Destruction | -2/-1 | +8 | -2/-1 | -2/-1 | -2/-1 | 2 | Topaz*10 | |||
| Modify Defense | -2/-1 | -2/-1 | +5 | -2/-1 | -2/-1 | 2 | Jade*10 | |||
| Modification vitality | -2/-1 | -2/-1 | -2/-1 | +10 | -2/-1 | 2 | Sapphire*10 | |||
| Modify Musou | -2/-1 | -2/-1 | -2/-1 | -2/-1 | +10 | 2 | Pomegranate*10 |
| Modify Other | Attack Base | Destruction Base | Defense Base | Vitality base | Musou base | Movement | Jump | Training Limit | Modification Points | Gem |
|---|---|---|---|---|---|---|---|---|---|---|
| Modify Inscription | -1/0 | -2/0 | -1/0 | -2/0 | -2/0 | 2 | All Types*2 | |||
| Modification training | -2/-1 | -3/-2 | -2/-1 | -4/-2 | -4/-2 | +1 | 1 | All Types*1 |
| Weapon Level | True Modify Base/Training | True modification increase/engraving | Simple Modify Base/Training | Simple modification increase/engraving | Remove modification Musou coins |
|---|---|---|---|---|---|
| Level 1 | 300 Musou Coins | 600 Musou Coins | ? Military Funds | ? Military Funds | 10 Musou Coins |
| Level 2 | 600 Musou Coins | 1200 Musou Coins | ? Military Funds | ? Military Funds | 20 Musou Coins |
| Level 3 | 900 Musou Coins | 1800 Musou Coins | ? Military Funds | ? Military Funds | 20 Musou Coins |
| Level 4 | 1200 Musou Coins | 2400 Musou Coins | ? Military Funds | ? Military Funds | 25 Musou Coins |
| Level 5 | 1500 Musou Coins | 3000 Musou Coins | ? Military Funds | ? Military Funds | 30 Musou Coins |
| Level 6 | 1800 Musou Coins | 3600 Musou Coins | ? Military Funds | ? Military Funds | 30 Musou Coins |
| Level 7 | 2100 Musou Coins | 4200 Musou Coins | ? Military Funds | ? Military Funds | 35 Musou Coins |

Weapon Tempering
Training weapons can improve weapon performance, with training values determining enhancement abilities on the battlefield.
Weapon training needs to be performed at theNPCExecute the 'Training' option at the blacksmith.
Select the weapon to be trained.
Select a weapon then choose the ability to train.
You can train weapon's attack, destruction, defense, vitality, and Musou.
Training 5 abilities requires corresponding 5 types of gems, with each ability having a training limit of 5 times.
Each training stage requires training points and gems.
Example: Training weapon attack to the fifth stage consumes a total of 15 (1+2+3+4+5) training points and 15 (1+2+3+4+5) amber gems.
Training also requires military funds, with the amount consumed related to weapon level, training stars, etc.
Extreme Training: Train and additionally restore legendization deterioration state, only used forLegendizationweapon. Consumes gems and precious stones.





When training weapon abilities, there is a certain chance for special enhancement to occur, with the effect being increased ability values.
Attack power, destruction power, defense power, vitality, and Musou can all have special enhancements, with each ability allowing up to 4 special enhancements. Abilities with special enhancements will have special displays below them.
During legendization, there is a certain chance for special enhancement to occur when upgrading and using extreme training repairs, up to 5 times maximum.



At the blacksmith, you can execute 'Remove Training', which requires Musou Coins.
Removes all existing training on the target weapon, special enhancements will not be removed.
Musou Coins cost is determined based on training value size.

Weapon Alchemy Tips
Mirror's Weapon Synthesis Experience: Level 30 Achieved! Title Obtained! 5-Star 5-Special Attribute Weapon Born! (Attached Image)
Editor's note: This article was completed early, some of its content no longer applies to current situations, for reference only
Bought Synthesis Furnace and Synthesis Furnace·Modified (of course also bought Ultimate Synthesis Machine and Ultimate Synthesis Furnace, with costume level 30 technique 110 using Ultimate Synthesis Machine can reach 25%)~~~~
Then bought elixirs and Ultimate Jade (elixirs can be bought 10 per day at 1 yuan shop, that's the only discount, Ultimate Jade costs 100 commercial, 600 military funds each)~~~
Then started synthesizing~~~~
From experience, Synthesis Furnace can do R2 at most; Synthesis Furnace·Modified can do R4 at most; then the Market's public one is used for R5~~ (The future Ultimate Synthesis Furnace is something that will only be released after making enough money~~ Following the pattern of one machine level every 2 ranks, could there really be R6?!)
In summary, there's not much difference from costume synthesis attribute attachment~~~
One uses defensive items [Talismans], the other uses offensive items [Ultimate Jade]~~~
1) One elixir, using Synthesis Furnace·Modified, if synthesizing R1 weapons, can gain 2-6 experience points (on average one elixir can gain at most 3 experience points), synthesizing R2 weapons can gain 4-8 points (on average one elixir can gain at most 2 experience points); synthesizing R5, because most attempts fail, can only gain 9-12 points (on average one elixir can't even gain 1 experience point).
2) Therefore, for the simple purpose of leveling, recommend using R1R2 weapons~ Buy a Synthesis Furnace·Modified and synthesize at home~~
3) Moreover, synthesizing low-level weapons can increase—compared to when reaching the same level—the number of synthesis attempts for high-level weapons—thus more beneficial for obtaining titles—saving costs~~
4) Reasons for recommending home leveling: No need to pay expensive military funds and can gain higher experience (R5 Market public synthesis furnace requires 10 elixirs once, 1000 military funds, only gains 4-8 experience points, meaning: the biggest difference between public synthesis furnace and private synthesis furnace is first in corresponding weapon levels - Market has higher success rates for high-level weapons, home has higher success rates for low-level weapons; second in experience gained - under other fixed conditions, home can gain double the experience of Market, same principle as costume attribute attachment~~
5) At low levels, whether successful or failed, you generally need to consume Ultimate Jade; as levels increase, failure has a chance of not consuming Ultimate Jade~~
6) About special strengthening: There's really no comparison between weapon attribute special strengthening and costume attribute special strengthening~~ Let's speak with facts - Mirror only got 10 specials total from synthesizing from level 0 to 30. Moreover, there were no consecutive specials, no special strengthening time, the intervals between special appearances were stable, which feels like: after you synthesize for a certain amount of time and attempts, you'll get one special, and after getting one special, you need to wait about the same amount of time and attempts for the next special~~~ Therefore, Mirror has decided to give up on washing for specials~~~
7) About success rate:Weapon Synthesis is Related to Technique(Under conditions of technique 110 and weapon synthesis level 30): Synthesis Furnace·Modified, R1R2 can reach 90% for the first gem, probability decreases with gem count, (meaning attachment becomes harder toward the end—though for R1R2 using Synthesis Machine·Modified isn't difficult, generally successful); Synthesis Furnace·Modified for R5 is capped at 5% across the board;
Market public furnace synthesizing R5, the first gem can reach 28%, then similarly decreases in order, reducing to the 5th gem when the probability is so low you might as well go home and use Synthesis Furnace·Modified~~
8) Combining points 6 and 7, although weapon synthesis has no pattern for special appearances and no so-called 'special strengthening time', 'higher success rate time periods' still exist. During some time periods, synthesis is more likely to succeed (even though the displayed success rate is low), while during other periods, it's more likely to fail (even though the displayed success rate is high); during easy success periods, Mirror successfully embedded all 5 gems for R5 in one go~~ During easy failure periods, Mirror failed 4-5 times in a row even synthesizing R1~~ During some periods, the experience gained is generally high, while in other periods, even when successful, only the minimum experience is gained (using Synthesis Furnace·Modified to synthesize R1 as example, during high experience periods you can continuously get 6 experience points, while during low experience periods you can only continuously get 2 points)~~
9) In short, don't be superstitious about the displayed probability, because the displayed probability is in %, 25% doesn't equal 1/4. If there are 75 white balls and 25 red balls in 100 balls, even if you draw 30 times, you might not get a single red ball. But if there are 3 white balls and 1 red ball in 4 balls, drawing 3 times makes it easy to get a red ball, right? Probability is only an average value for large quantities - the more synthesis attempts, the closer to the displayed probability.
10) Therefore, if you have many elixirs but little military funds, you can synthesize at home; if you have few elixirs but much military funds, you can synthesize at the Market; if you have many elixirs and much military funds, you can synthesize wherever you want; if you have few elixirs and little military funds, then it's best not to synthesize yourself but let Uncle Zhong's weapon synthesis master do it~~
Summary of the 10 points above: This thing is a vicious money-grabbing scheme, far more exaggerated than weapon enhancement special strengthening and costume washing by more than ten times. Even Mirror, who considers himself a hardcore veteran player, is planning to retreat from this difficulty~~ If you don't want to spend too much or spend wastefully, Mirror advises everyone to wait for the Ultimate Synthesis Furnace to come out (if you can't resist, just think about the difference between the current Ultimate Synthesis Machine and the past Market Public Synthesis Machine probability, and how much military funds it saves?!)~~ Moreover, TX might rush to release gold medal 26D20T weapons with 5 special attribute attachments (TX doesn't understand that players actually have no interest in grinding another weapon when they already have a divine weapon, unless TX naively thinks players will truly modify another 'lottery' weapon - players just want to wash their existing weapons' additional attributes to full 5 special attributes)~~~
That's all for now, welcome everyone to add more~~~~ If you want Mirror to help with attribute enhancement, you can find me in game - about 4-5 large cards should be enough to enhance an R5 five-star weapon~~ The prerequisite is sincere mutual trust - Mirror doesn't covet others' divine weapons, because Mirror believes your divine weapon isn't as good as Mirror's~~
Attached image:
1. When I obtained the Expert title, it was still S, but when I came back after dinner, it became D, so scary. TX, you won. Even without recharge events, you've made everyone spend so much money. Mirror has long said, stop using this stale lottery method to make money - substantial updates are what make people willing to spend money~~
2. All three synthesis types reached level 30, don't know if higher levels will open in the future?!
3. Disappointing for everyone, the first 5-embedded 5-special weapon is actually R2 (but this is a gold medal R2 fully modified, planning to wash for 25 specials)~~~
4. More disappointing for everyone, the second 5-embedded 5-special weapon is actually R1~~
5. R5's unified bull head, embedded continuously in one go, 255 elixirs were gone, but finally finished embedding~~
6. When reaching level 30, I really feel so tired from pressing keys~ Every time I run out of elixir items I have to run to the Market once, why not compete?
7. After reaching level 30, experience no longer increases~~~
8. Special strengthening moment, from level 0 to 30, Mirror only experienced this moment 10 times, precious screenshot~~~
9. Finally obtained the Synthesis Artisan title~~~ But it's already C rank, everyone should have it by now~~~~

























Weapon Polishing Tips
Polishing System
Polishing System officially launched
"Polishing" can increase the level of weapons you own.
RANK1--RANK5 weapons must reach 255 uses before they can be polished.
The success rate of polishing varies with: weapon level, weapon synthesis skill level, and domestic technology value.
Equipped weapons cannot be polished.
RANK6 weapons cannot be polished.
RANK4 and below (including RANK4) weapons that have been modified for "forging limit value" cannot be polished.
Weapons that have not reached RANK6 can be repeatedly polished. (Must reach 255 uses)
Using polishing:
Through the synthesis furnace at home or the public synthesis furnace in the market.
Requires consumption of alchemy pills and military funds.
Enhanced Synthesis Furnace and Ultimate Synthesis Furnace can improve the success rate of polishing high-level weapons.
When polishing succeeds:
Consume the specified number of alchemy pills.
Gain experience points for weapon synthesis.
The polished weapon's level increases by 1.
The polished weapon's attack, defense, vitality, destruction, and musou increase values +3.
If the forging limit value of the polished weapon is lower than the minimum forging limit value of the weapon after level increase, it will automatically be supplemented to the minimum forging limit value.
Example: RANK1 weapon, forging limit value is 6;
After polishing, it upgrades to RANK2, but RANK2 weapons have a minimum forging limit value of 8;
At this time, this weapon's forging limit value will automatically be supplemented to 8.
If equal to or higher than the minimum forging limit value, there is no change.
When synthesis fails:
Consume the specified number of alchemy pills.
Gain experience points for weapon synthesis.
The parameters of the polished weapon remain unchanged. (Will not be destroyed or disappear)




Weapon Attack Effect Stacking
| Result | +Hard | +Knockback | +Stun | +Flying | +Float | +Launch | +Down | +Weak | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hard | =Hard | =Knockback | =Stun | =Flying | =Float | =Launch | =Down | =Weak | |||||||||||
| Knockback | =Float | =Float | = Float / Flying | =Flying | =Float | =Launch | =Down | =Float | |||||||||||
| Stun | =Float | =Float | = Float / Flying | =Flying | =Float | =Launch | =Down | =Float | |||||||||||
| Down | =Float | =Float | = Float / Flying | =Flying | =Float | =Launch | =Down | =Float | |||||||||||
| Weak | =Float | =Float | = Float / Flying | =Flying | =Float | =Launch | =Down | =Float | |||||||||||
| Flying | =Float | =Flying | = Float / Flying | =Flying | =Float | =Launch | =Down | =Flying | |||||||||||
| Float | =Float | =Flying | = Float / Flying | =Flying | =Float | =Launch | =Down | =Flying | |||||||||||
| Launch | × | × | × | × | × | =Launch | × | × | |||||||||||
| 1. Leftmost column: Original state. Top row: Additional move's attached effect. Main body: Final result. 2. X mark indicates cannot be added to. For reference only. |
Weapon Elemental Alchemy and Elemental Attacks (Updated 2017-08-18)
Original post by WangYi·East Sea Post
Original post address:http://bbs.17173.com/thread/174/394/20100629/4c29f571cceca4813-1.html
Still recommend reading the full text carefully, it helps your understanding of the game system.
If you're not interested in this, look directly at the table below:
Maximum attribute effect stacking level has been adjusted from the original 5 levels to 10 levels (Added 2017-8-18)
Damage Calculation Formula
The most basic damage calculation formula has been well-established in the Japanese power guide.
(However, under certain detailed conditions, I still have some strange data that needs explanation.) This post only discusses attribute damage, so other factors are ignored and formulas simplified for discussion.
First calculate attack power and opponent's defense power, apply 200 correction to each separately,
(Are there still questions about attack power corrections?Let me mention this here as well.
First calculate total attack power based on various attack bonuses, then apply 200+ correction at the end together, not calculating partial attack power first, correcting, then adding bonuses, then correcting again.
It's not calculated by first determining your weapon attack power + costume attack power, applying 200+ corrections, saving this value, then applying 2x attack, then multiplying this value by 2. That's not how it's calculated.
Attack power is recalculated for each judgment. If you hit 20 soldiers in one strike, it calculates attack power 20 times, each time calculating all bonuses,
Calculate total attack power, including 2x attack, Power, Wind and various other bonuses, then apply 200+ correction, then substitute into damage formula. Attack power from all sources is equivalent.)
Then
Physical Damage = (Modified Attack Power / Modified Defense Power) × Power Coefficient
Attribute Damage = Physical Damage × Attribute Multiplier
Total Damage = Physical Damage + Attribute Damage = Physical Damage × (1 + Attribute Multiplier)
Corrected Attack Power: Attack below 200: Corrected Attack Power = Attack Power value
Attack over 200: Modified Attack = Attack Value + (Attack Value - 200)/2
Modified Defense: Defense under 200: Modified Defense = Defense Value + (200 - Defense Value)/10
Defense over 200: Corrected Defense = Defense Value
Among these,Fire Ice Wind Thunder attribute damage:
Attribute Multiplier = Base Attribute Multiplier × Attribute Level × Weather Multiplier
Where:
——Attribute base multiplier (damage bonus per attribute level)
Flame 0.175 (17.5%)
Ice 0.25 (25%)
Wind 0.5 (50%)
Thunder 0.5 (50%)
——Attribute Level
Innate Attribute Moves 0
Normal Gem 1
Ultimate Gem 2
Base Attribute 1
Weapon Attribute 1
Vice Officer Skill 1
Ultimate: Peacock 3 (Added 2017-8-18)
Divine Equipment 1-4 (Added 2017-8-18)
Supplementary explanation:
Summary of factors affecting attribute effect level: Based on experimental results of thunder attribute effect - stun trigger probability from blue cross damage, the following assumptions can be made:
Weapon attribute stars and base attributes can increase attribute damage level, while also increasing attribute effect level.
Vice officer skills only increase attribute damage level, not attribute effect level.
Normal moves that can carry attributes:(Those moves marked in blue in the power chart)
Under the effect of gems or bases, will perform 100% attribute attacks,
Under conditions of no gem and base, only weapon attributes, will trigger attribute attack with p% probability,
Jade, Bases, Officer skills, and Weapon attributes can all stack when triggering attribute attacks.
Innate Attribute Moves(Skills marked in red, blue, purple in power charts),
This type of move carries level 0 attribute attack by default. Even without gems, it can trigger level 0 attribute attack 100% (no attribute damage, same damage as normal moves with same power coefficient, but has level 0 attribute effects)
When orbs, ultimate orbs, and base attributes match the same attribute, attribute levels stack.
When vice officer skills and weapon attributes match the same attribute, attribute levels stack, and when equipped with other gems, the bonuses from vice officer skills and weapon attributes remain effective. An iron whip with Ultimate Thunder Gem equipped with Destruction will also increase bomb damage.
Innate flame (like Iron Whip C5, certain True Musou fireballs, bombs and other high-power innate flame skills, as for those power 1 ignition skills, damage bonus effects can be ignored)
Built-in ice (ice ball, ice block), built-in slash (slash ball), the above techniques can all increase attribute damage when equipped with jade, inside bases, with weapon stars, or with Vice-Officer Skills.
Crushing General Sword, if it has 1-star ice plus sincerity, when crushing, it's equivalent to wearing an Ultimate Ice Orb. Attribute conditions different from the weapon's innate attribute have no effect on it. (Does Inferno Blade's innate fire affect Wind Phoenix? Specific data unknown)
No matter how many times it's said, general True/Rage Musou are not flame attribute attacks, they only have the effect of being able to ignite people.
(The judgment lines aren't even red,) True Musou has absolutely no relation to Fire Jade or Fire attribute damage bonuses. Fire attribute attack→Fire attribute effect→Burning, True Musou→Burning,
Flame attribute attacks (flame gems, innate flame skills) can burn enemies, True Musou can also burn enemies, but there's no relationship between True Musou and flame attribute attacks - they reach burning through two different paths.
The above refers to general True Musou techniques. Some True Musou techniques also have built-in flame techniques, such as: Staff's fireball, Twin Swords, War Fan, Kusarigama's ending big fireball, Iron Whip and Hell Sword's bombs, Iron Sword and Battle Axe's explosive shots, etc.
These are all skills with innate flame attributes. Only these skills, like other innate flame skills, can have their damage enhanced by flame attributes from other sources.
Weather Effects on Attribute Effects
Fire: In rain and snow weather, fire attribute effect decreases from 4 HP/0.25sec to 1 HP/0.25sec.
(With Fire Orb basically equals no orb, fire attribute damage bonus is completely gone, only leaving 4 HP burn damage per second)
Thunder: In rainy and snowy weather, thunder's stun trigger probability increases significantly.
Ice: Snowy weather increases freeze probability
Additionally, weather is related to battlefield location. The south has more rain, inland has less rain, and northern battlefields have snow in winter.
Base Attribute Effects:
When innate attribute moves, orbs, ultimate orbs, and weapon attributes match the same attribute, attribute levels stack.
When base attribute doesn't match weapon attribute, base attribute will override weapon attribute.
With gem equipped, if gem attribute doesn't match base attribute, gem will override base attribute.
Weapon attribute influence:
Weapon attribute is a semi-active state. When there is no jade or base, with only weapon attribute as the activator,
Will trigger level 1 attribute attack with p% probability (level 2 when having vice officer skills). When attribute attack doesn't trigger, there is no attribute damage or attribute effects.
When there are other active states of the same attribute (innate attribute skills, gems, bases), skills will have 100% attribute activation, meaning weapon attributes will provide 100% level 1 attribute damage bonus.
When jade attribute is inconsistent with weapon attribute, jade will override weapon attribute. As weapon attribute stars and special numbers increase, attribute level remains unchanged, but the probability of activating attributes without jade will increase.
Vice Officer Skills:
Vice-Officer Skills are passive skills that only increase attribute damage level by 1, and do not actively generate attribute attacks.
Difference between 1-star and 5-star 5-special:
Without orbs, the more ice stars and specials, the higher the probability of activating ice attribute attacks. Therefore, for weapons without orbs, only 5-star 5-special has practical significance, otherwise it's just aesthetics + OCD
However, whether it's 1-star or 5-star, when successfully activated, it's all Level 1 ice attribute attack, equivalent to wearing a small orb.
1-star ice will activate ice attribute attack with p% probability, and after successfully activating attribute attack, will trigger freezing attribute effect with x% probability.
5-star 5-special Ice triggers ice attribute attack with q% probability. After successfully triggering attribute attack, it will trigger freeze attribute effect with y% probability.
1-star and 5-star 5-special successfully activated attribute attacks are the same thing, both are Level 1 ice attribute attacks.
Weapon attribute activation rate and attribute effect trigger rate are two stages, two different things.
I also don't believe that star special numbers, after affecting attribute attack probability, would penetrate through to affect attribute effect probability.
Then there's the situation with Ice Jade equipped. With Ice Jade equipped, both the p% of 1-star and q% of 5-star 5-special will become 100%.
At this point, both 1-star and 5-star 5-special have 100% activation of Level 2 Ice attribute attack. The only significance of star special numbers no longer exists.
When performing a certain attribute attack, the number of same attribute bonus conditions determines what level of attribute attack will be triggered. The rule is simple, not as complicated as various disputes.
Importance of Attribute Clothing:
Actually:
With attribute clothing: Actual attribute effect activation probability = Weapon attribute effect probability - Clothing attribute effect resistance probability (P%)
Actual Attribute Damage Level = Weapon Attribute Damage Level - Clothing Attribute Damage Resistance Level
No attribute clothing: Actual attribute effect trigger probability = Weapon attribute effect probability - Clothing attribute effect negation probability (0%)
Actual Attribute Damage Level = Weapon Attribute Damage Level - Costume Attribute Damage Resistance Level
For example: Enemy physical damage after correction is 300, equipped with Ultimate Thunder Jade, Flash, Thunder Star (Level 4 attribute damage), raining, so if the power of attribute moves is 20
And your clothing has no attributes, even if your defense is 200, then the actual damage you receive is:
Actual Total Damage = Physical Damage Modification x (1 + Actual Attribute Damage Level x Weather Multiplier) x Skill Power Coefficient / Your Defense
= 300x(1+4x1.25)x20/200
= 180
If the opponent also activated 2x multiplier, this value would approach 360 (due to modifications)
But what if you wear 2 pieces of lightning-resistant costume that negates 2 levels of attribute damage:
Actual Total Damage = Physical Damage Correction × (1 + Actual Attribute Damage Level × Weather Multiplier) × Technique Power Coefficient / Your Defense
= 300x(1+2x1.25)x20/200
= 105
This explains why many newbies or young players, saving ammunition by not putting attributes on clothing, end up getting one-shot killed!!
| Attribute damage bonus | Attribute Effects | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base Attribute Multiplier | Attribute Level | Weather Multiplier | Attribute Damage | Attribute Attack Activation Rate | Attribute Effect Activation Probability | |||||||||||
| Innate Attribute | Weapon Attribute | Common Jade | Ultimate Gem | Same Attribute Base | Sub-Officer | Clear | Rain | Snow | Physical damage correction | Stacked attribute level | Weather Multiplier | Maximum Damage | ||||
| Fire | 17.5% | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 0 | 0 | 300 | 5 | 1 | 562.5 | With Gem 100% | With Gem 100% Without gems 70% |
| Ice | 25% | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1.5 | 300 | 5 | 1.5 | 862.5 | 0-star without gems: 0% no activation | With Gem 40% Without gems 20% |
| Wind | 50% | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 1.25 | 1.25 | 300 | 5 | 1.25 | 1237.5 | 1-star without gems: around 5% | With Gem 100% Without gems 70% |
| Thunder | 50% | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 1.25 | 1.25 | 300 | 5 | 1.25 | 1237.5 | No gem 5-star: 15%~20% | With Gem 70% Without gems 35% |
| Zan | 20 +5*N | 0 | 1 | 1 | 2 | 1 | 1 | 15 | 5 | 40 | Without orb 5-star 5-special: 30% | With Gem 100% Without gems 70% |
| Detailed Attribute Effects | |
|---|---|
| Fire | No matter how many times you apply fire to someone who is already in a burning state, they will only continue burning, not burn more intensely (the 2nd time onward has no effect). No matter what method you use or what level of fire attribute attack you use to ignite, it's still just burning. After that ignition judgment, it has nothing to do with you anymore As long as they remain in various stagger states, burning will drain health over time, draining at x.00, x.75, x.50, x.25 seconds. Clear weather drains 4 drops, rainy/snowy weather drains 1 drop. Fire attribute attacks can ignite, True Musou can also ignite, but True Musou (except bomb fireballs) is not a Fire attribute attack. True Musou has no flame attribute damage and is not boosted by flame attributes, it only has flame attribute effects |
| Ice | Has a certain probability to freeze the opponent, causing them to lose mobility. Old version doesn't affect defense, new version doubles defense when frozen. ((Corrected 2017-8-18) Ultimate Ice Gems, ice bases and weapon ice attribute stars can increase freezing probability. Sincerity doesn't increase freezing probability, only increases damage level. The official has adjusted the freeze probability of Ice attribute. The higher the Ice attribute level, the higher the freeze probability. (Added 2017-8-18 ) |
| Wind | Powerfully blow away enemy commanders and slow them down 7-8 seconds. The higher the attribute level, the greater the knockback distance and the more obvious the slow effect. Wind attribute knockback height is divided into small knockback, medium knockback, and large knockback. (Tested by NintendoTuotuo) Slow duration is unrelated to attribute level, fixed at 7-8 seconds. (Corrected 2017-8-18) Ultimate Wind Gem and weapon wind attribute stars will increase the degree of launching and blowing away, but vice officer skills won't. Vice officer skills increase damage and have no relation to attribute effects. This conclusion is similar to the conclusion about thunder attribute effect stunning probability. |
| Thunder | Fixed probability of dizziness, fixed probability of paralysis. When not launched, it appears as a stun effect (new version has a forced 5-second stun effect, unlike before when pressing buttons quickly would recover to normal timing) When airborne, paralysis effect occurs (thunder surrounds the body, cannot recover within 10 hits) This explains why enemies cannot recover when Thunder Phoenix is activated, but if only the first move paralyzes the enemy, after being airborne for more than 10 hits without thunder attribute, the opponent can recover. The probability of triggering stun, Ultimate Thunder Jade, Thunder Base, weapon Thunder attribute stars, all increase stun trigger probability. Higher thunder attribute levels increase thunder attribute effect activation rate. During rain, thunder binding probability is 100% (needs further testing) (Added 2017-8-18) Vice Officer Skill - Flash doesn't increase probability, only increases damage. This conclusion comes from test results of Blue Cross damage by hardworking player, thanks to the hardworking player: http://bbs.17173.com/thread/174/394/20100703/4c2d412daa0beb313-1.html) |
| Zan | Slash will drain both commanders' Musou and has a certain probability of causing instant death effect on minions. For Gourd Boys and weaker minions, slash attribute effect has a certain probability to instantly kill them. Instant kill is the "effect" of slash attribute (instant death effect), unrelated to physical damage, unrelated to attack and defense of both sides, Whether you can instantly kill minions depends only on the probability of slash attribute triggering the instant death effect. The higher the slash level and lower the soldier level, the higher the instant death trigger probability. When the instant death effect is not triggered, damage to minions will be calculated as Attack×Power÷Defense, not the fixed damage of 20, 25... mentioned above. For NPCs above minion level (generic faces, Meat Bun bodyguard captains, etc.), slash attribute attacks have no instant death effect. All damage is calculated as Attack × Power ÷ Defense. Except for your own Musou drain, damage-wise it's equivalent to not having Slash equipped. Whatever your Slash attribute damage is, both you and the opponent will lose Musou equal to half the Slash attribute damage (Corrected 2017-8-18) New version slash attribute damage changed from original "Level 0 -15HP" to "Level 0 -20HP" (Added 2017-8-18) Everyone is familiar with the scene where the slashed person's health and Musou bar drop together. This slash attribute damage must go through red/yellow health and airborne corrections to become the final damage. Using level 1 slash with 20 slash damage, opponent has red health + airborne, actual damage is 5, but both your Musou gauges decrease by 20. (Haven't tested Zan with water backing, don't know if Musou deduction is divided by 3) Slaying minions will also drain your own Musou. As mentioned above, Slash attribute effects will instantly kill minions. A foot soldier with 130 HP was killed by you in one hit, the slash attribute damage is 130, meaning you need to reduce 65 's Musou. You slash into a crowd, randomly kill a few soldiers, and your entire Musou bar is gone. |
Weapon Strength Synthesis (Updated 2017-08-24)
Source: Youlan's Underworld·17173 Forum (Updated 2017-8-24)
——————————————————————————————————————————————————————————————
Enhancement Synthesis System Introduction:
Enhancement Synthesis is a new system to improve specific weapon performance
Through using the new function [Enhancement Synthesis] of the [Synthesis Furnace], consume weapons, pills, and military funds to improve the performance of weapons that can undergo enhancement synthesis. Weapons consumed as materials will disappear, please pay careful attention when selecting.
Weapons capable of Enhancement Synthesis will have additional synthesis levels, press "J" key to switch and view detailed information.
Weapons in different states will provide different Enhancement Synthesis experience when used as materials
Weapons in the following states will gain more experience when used as materials.
① Weapons that have been Forged
② Weapons that have been Modified
③ Weapons that have undergone Legend transformation
④ Weapons that can also undergo enhancement synthesis (greatly increases experience gained)
Weapons in the following states cannot be used as materials.
① Protected Weapons
② Weapons in Equipment
③ Sealed weapons
| Accumulated Experience | Level |
|---|---|
| 0 | 0 |
| 1 | 1 |
| 5 | 2 |
| 14 | 3 |
| 30 | 4 |
| 55 | 5 |
| 91 | 6 |
| 140 | 7 |
| 204 | 8 |
| 285 | 9 |
| 385 | 10 |
| 506 | 11 |
| 650 | 12 |
| 819 | 13 |
| 1015 | 14 |
| 1240 | 15 |
| 1496 | 16 |
| 1785 | 17 |
| 2109 | 18 |
| 2470 | 19 |
| 2870 | 20 |
| 3311 | 21 |
| 3795 | 22 |
| 4324 | 23 |
| 4900 | 24 |
| 5525 | 25 |
| 6201 | 26 |
| 6930 | 27 |
| 7714 | 28 |
| 8555 | 29 |
| 9455 | 30 |
| 10416 | 31 |
| 11440 | 32 |
| 12529 | 33 |
| 13685 | 34 |
| 14910 | 35 |
| 16206 | 36 |
| 17575 | 37 |
| 19019 | 38 |
| 20540 | 39 |
| 22140 | 40 |
| 23821 | 41 |
| 25585 | 42 |
| 27434 | 43 |
| 29370 | 44 |
| 31395 | 45 |
| 33511 | 46 |
| 35720 | 47 |
| 38024 | 48 |
| 40425 | 49 |
| 42925 | 50 |
| 45526 | 51 |
| 48230 | 52 |
| 51039 | 53 |
| 53955 | 54 |
| 56980 | 55 |
| 60116 | 56 |
| 63365 | 57 |
| 66729 | 58 |
| 70210 | 59 |
| 73810 | 60 |
| 77531 | 61 |
| 81375 | 62 |
| 85344 | 63 |
| 89440 | 64 |
| 93665 | 65 |
| 98021 | 66 |
| 102510 | 67 |
| 107134 | 68 |
| 111895 | 69 |
| 116795 | 70 |
| 121836 | 71 |
| 127020 | 72 |
| 132349 | 73 |
| 137825 | 74 |
| 143450 | 75 |
| 149226 | 76 |
| 155155 | 77 |
| 161239 | 78 |
| 167480 | 79 |
| 173880 | 80 |
| 180441 | 81 |
| 187165 | 82 |
| 194054 | 83 |
| 201110 | 84 |
| 208335 | 85 |
| 215731 | 86 |
| 223300 | 87 |
| 231044 | 88 |
| 238965 | 89 |
| 247065 | 90 |
| 255346 | 91 |
| 263810 | 92 |
| 272459 | 93 |
| 281295 | 94 |
| 290320 | 95 |
| 299536 | 96 |
| 308945 | 97 |
| 318549 | 98 |
| 328350 | 99 |
| 338350 | 100 |
| Type of Material | Original Experience |
|---|---|
| Normal weapons without "Material" | 10 |
| "Silver Element" | 100 |
| Same Weapon Type + "Silver Element" | 112 |
| "Silver Element↑" | 200 |
| Same Weapon Type+"Silver Material↑" | 224 |
| "Gold Element" | 45000 |
| Same Weapon Type + "Gold Element" | 50400 |
| "Gold Element↑" | 90000 |
| Same Weapon Type+"Gold Material↑" | 100800 |
| Material Status | Bonus to Original Experience |
| 0 to 20 Forges | +0% |
| 21 Forges | +7.5%+(1*Legend Stage Number)% |
| 22 Forges | +15%+(2*Legend Stage Number)% |
| 23 Forges | +22.5%+(3*Legendary Stage Number)% |
| 24 Forges | +30%+(4*Legend Stage Number)% |
| 25 Forges | +37.5%+(5*Legend Stage Number)% |
| 26 Forges | +45%+(6*Legend Stage Number)% |
| 27 Forges | +52.5%+(7*Legend Stage Number)% |
| 28 Forges | +60%+(8*Legendary Stage Number)% |
| 29 Forges | +67.5%+(9*Legend Stage Number)% |
| Modified 1 Time | +10% |
| Reforge Second Time | +20% |
| Modified 3 Times | +30% |
| Modified 4 Times | +40% |
| Modified 5 Times | +50% |
| Legendary Stage 1 | +20% |
| Legend Stage 2 | +40% |
| Legend Stage 3 | +60% |
| ※Each Enhancement can select 1 to 5 materials at once. Requires 1 pill, [Experience gained*10%] military funds. | |
| ※Each Enhancement has a certain chance of special Enhancement (about 20%), the experience gained this time becomes 2x. |



Weapon Synthesis Cost Calculation (Updated 2017-08-18)

Weapon Simulation Calculator (Updated to Chakram 2016-05-12)
Text: Heydson·Jiaozhi (Server 4)
There are currently multiple weapon simulation tools online, I have collected and organized them:
1. Japanese Weapon Calculator (web version) Author:まむう·Chang Shan (Japan) & Li Yan·Wu·Telecom (China)
Advantages:No installation required
Disadvantages:Requires internet connection
Address:Double-click attachment
Last updated:2016-5-12
Interface screenshot:
________________________________________________________________________________________________
2. Special Weapon Simulator (web version) Author:まむう·Chang Shan (Japan) & Li Yan·Wu·Telecom (China)
Advantages:No installation required
Disadvantages:None discovered
Address:Double-click attachment
Last updated:2015-4-22
Interface screenshot:
________________________________________________________________________________________________
3. Weapon Calculator Excel version Author: Heart Moon's Legend·Luoyang (Server 1)
Advantages:Easy to use (can be used with Office suite or WPS office software installed), small space usage
Disadvantages:None discovered yet
Download address:http://yunpan.cn/cVsZuu8YGh8aN Access Code 3557
Last updated:2015-1-8
Interface screenshot:
______________________________________________________________________________________________
4. Weapon Calculator Adobe version Author: Chu◆Seven (Shin Sangoku Musou Online forum)
Advantages:Beautiful interface with music
Disadvantages:Complex installation, large space usage, long time without updates
Download address:http://yunpan.cn/QvHd5FbnS9vkK Extraction code 938d
Last updated:2012-3-24
Interface screenshot:
________________________________________________________________________________________________
5. Weapon Calculator exe version Author:Drought ㄨ Dolphin Data formula:Provided by Who·East Sea (Server 1)
Advantages:Earliest weapon simulator, simple to use, small file size
Disadvantages:Long without updates, only updated to Rotating Staff (2015-4-6)
Download address:https://yunpan.cn/cSHxT47eiacyd Access Password a042
Last updated:April 6, 2015 (may have subsequent updates)
Interface screenshot:
The functions of this weapon simulation calculator include:
① Automatically calculates bonus values based on Items and Costumes (excluding Lord bonuses and modification bonuses, which are already included in the values shown in ②). Manual input is also possible.
② Click attribute bars to change forging status, click Special Enhancement light to change Special Enhancement status. (Left-click to increase, right-click to decrease)
③ Display modified items, click to cancel corresponding modifications.
④ Calculate Destruction Power, automatically calculates the number of hits needed to demolish illegal structures. Can calculate required destruction values and additional bonuses needed based on input ideal hit count.
—— This module can be opened and closed by clicking "Menu" → "Damage Calculation".
⑤ Simulate combat values based on self status and enemy status.
—— This module can be opened and closed by clicking "Menu" → "Simulation".
——Enemy Attack/Defense/Vitality can be directly input as values in the box, or automatically calculated by selecting boost values and star numbers.
—— If the selected move is Musou, you need to input the number of hits. (Some weapons will automatically calculate theoretical hit count based on Musou value.)
⑥ Custom Costume
For details, refer to the included manual Simulator.html
Due to differences between the game situation at that time and now, this calculator has some unresolvable issues:
1. There are differences between Normal Musou and True Musou attacks, such as with Hook Sickles and Accumulation Swords, and damage calculations differ accordingly. However, the calculator uniformly calculates based on the middle formula for ground attacks.
2. Does not consider the effects of Wind Protection Talismans, Seal Talismans and other items, as well as attribute clothing and weapons (probability events)
3. New weapons' Musou starting values, middle values, and ending values are incomplete... (Does Who·East Sea on Server 1 have updates?? Currently unknown...)
4. Additionally, the second Hook Sickle weapon is an original creation by the original author, which seems to be a bug in the calculator... (I lack the expertise to remove it...)
5. For combo moves like Iron Sword JC, the simulator can only handle them as chain attacks...
6. Cannot simulate burning effects, so Divine Hammers cannot be simulated (can temporarily substitute with double attack). Some new ultimate enhancements cannot be simulated, such as Imposing Might, acceleration...
7. Feather Fan regular Musou ending should be 4 hits, calculator can only calculate 3 hits
8. Forced knockdown state is calculated as allowing combos.





Best Weapon Etching (Updated for Versus)
All Weapon Recommended Inscriptions
Thanks~Mirror~·Chang'an provides weapon images
Weapon recommended inscriptions are for reference only. The weapons in the following images are unified or gold medal finished weapons, and their forging methods, modification methods, and attribute additions are for reference only. Additionally, due to different event batches, the inscriptions on unified weapons may vary.
Inscription selection varies by individual. If you want to fully understand the various inscriptions for a weapon, it's recommended to accept trial missions at the trial officer in-game, or refer to weapon moveset videos (video resources have links)
Note! The inscriptions for new weapons are referenced from videos, and I haven't tested them in practice myself. They are not 100% accurate, so players are advised to test them at the Skill Testing Official in the corridor or practice them on the battlefield personally. Thank you
Special Notice: Japanese server has changed feather fans and twin blades (from arc blade combo) special enhancement. Added weapon engravings for reference after weapon modification (usable old engravings will be retained until weapon update)
Counter: Inscription1: Pierce Formation Inscription6: Formation Pierce Dominance Guard Suppress: Inscription1: Shield Inscription6: Guard Domination
Counter: Inscription1: Pierce Formation Pierce Inscription6: Pierce Pierce Guard Suppress: Inscription1: Thrust Shield Inscription6: Guard Domination
Counter: Inscription1: Crush Inscription6: Guard Formation Domination Suppress: Inscription1: Thrust Formation Shield Engraving6: Formation Shield
Counter: Inscription1: Shield Thrust Inscription6: Guard Shield Suppress: Inscription1: Formation Engraving6: Guard
Counter: Inscription1: Crush Inscription6: Domination Suppress: Inscription1: Formation Engraving6: Domination
Counter: Inscription1: Break Formation Inscription6: Shield Dominance Suppress: Inscription1: Formation Thrust Inscription6: Dominance Shield
Counter: Inscription1: Pierce Shield Inscription6: Crush Shield Suppress: Inscription1: Formation Thrust Inscription6: Dominance Pierce
Counter: Inscription1: Pierce Shield Inscription6: Guard Domination Suppress: Inscription1: Formation Shield Inscription6: Formation
Counter: Inscription1: Pierce Shield Inscription6: Guard Shield Domination Suppress: Inscription1: Formation Engraving6: Domination
Counter: Inscription1: Pierce Formation Inscription6: Guard Formation Suppress: Inscription1:Thrust Inscription6: Domination
Counter: Inscription1: Crush Thrust Formation Inscription6: Domination Suppress: Inscription1: Shield Inscription6: Guard Domination
Counter: Inscription1: Crush Shield Inscription6: Formation Guard Dominance Suppress: Inscription1: Pierce Formation Inscription6: Domination
Counter: Inscription1: Pierce Inscription6: Domination Suppress: Inscription1: Formation Shatter Inscription6: Domination
Counter: Inscription1: Shield Thrust Inscription6: Domination Formation Guard Suppress: Inscription1: Shield Inscription6: Domination
Counter: Inscription1: Pierce Shield Inscription6: Rush Crush Formation Suppress: Inscription1: Pierce Inscription6: Domination
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shatter/Guard (Lightning) | Thrust Crush Formation/Formation (Ice) |
| Suppress | Shield/Dominance Guard (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Pierce Shield Pierce Formation/Dominance (Ice/Wind) | Thrust Shield Shatter Formation/Guard (Lightning/Wind) |
| Suppress | Formation Shield/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 3 |
|---|---|---|---|
| Counter | Crush/Rush Crush (Ice) | Thrust/Thrust Crush (Lightning) | Formation/Thrust Crush (Musou) |
| Suppress | Formation/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Pierce/Dominance (Ice) | Thrust/Guard (Lightning/Musou) |
| Suppress | Thrust/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 3 | Best Inscription for Strategy 4 |
|---|---|---|---|---|
| Counter | Crush Rush/Domination (Ice) | Pierce/Guard Dominance (Thunder/Wind) | Formation Shatter/Dominance (Slash) | Crush Shield/Guard (Fire/Musou) |
| Suppress | Shield Formation/Guard Formation (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield Crush Rush/Domination (Musou) | |
| Suppress | Shield/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Rush/Formation Guard (Ice) | Formation/Formation Guard (Lightning) |
| Suppress | Pierce/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield Formation/Domination (Wind) | |
| Suppress | Shield Formation/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Thrust/Guard (Lightning/Ice/Wind) | |
| Suppress | Shield/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield Thrust/Guard (Lightning/Ice) | |
| Suppress | Pierce Shield/Guard Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Formation Rush/Domination (Lightning/Ice) | |
| Suppress | Formation/Shatter Guard (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Thrust/Guard Crush (Ice) | Formation/Guard Crush (Lightning) |
| Suppress | Shield Break/Guard Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Thrust/Crush Guard (Lightning) | Shield/Shatter Guard (Ice) |
| Suppress | Shield Crush/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Pierce Shield/Guard (Ice) | Formation/Guard (Lightning) |
| Suppress | Shield/Guard Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield/Guard (Lightning) | Break/Guard (Defense Constitution) |
| Suppress | Shield Formation/Guard Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield/Domination (Wind/Ice) | |
| Suppress | Shield Crush/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Formation Shield/Domination Guard (Lightning/Wind) | Shield Thrust/Guard (Defense Body) |
| Suppress | Thrust Shield/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield Thrust/Guard Domination (Wind/Ice) | Shield Thrust/Guard (Defense Body) |
| Suppress | Rush/Domination Guard (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield Rush/Domination (443G/344T/3342T Wind) | Shield Pierce/Dominance (532G/5321G/5213G Musou Flow) |
| Suppress | Shield Rush/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 3 |
|---|---|---|---|
| Counter | Formation/Guard Formation Dominance (443G/344T/443T Five Strength Flow) | Formation Shatter/Guard (533G/532G Lightning Wind Ice Fire) | Formation Shield/Guard Formation (3324W/4332G Musou Style) |
| Suppress | Formation/Guard Formation Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 3 |
|---|---|---|---|
| Counter | Rush/Domination (533G/443G Lightning Phoenix) | Thrust/Domination (443G/533G/434G Ice Phoenix) | Pierce/Dominance (54FT/54T Phoenix Slash) |
| Suppress | Thrust/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 3 |
|---|---|---|---|
| Counter | Thrust/Guard (533G/434T Ice Phoenix) | Shield/Guard (4323G/3324W/1344TW Flame Phoenix) | Rush/Domination (1443T/0344T/54FT Phoenix Slash) |
| Suppress | Thrust Shield/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 3 |
|---|---|---|---|
| Counter | Formation/Pierce (533G Wind) | Crush Thrust/Domination Guard Formation Shield (533G/443G Ice) | Formation/Formation (344T Defense Support) |
| Suppress | Thrust Shield/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Rush/Guard Domination (533G/434T Ice) | |
| Suppress | Formation Shield/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shield Shatter/Guard Shield (533G Lightning/Ice) | Thrust/Guard Dominance (4332G/3324W Musou Style) |
| Suppress | Shield Crush/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Shatter Thrust/Guard (533G/434G Anti-Formation Body) | Crush Rush/Formation Guard (434G/533G Ice) |
| Suppress | Crush Formation/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Formation Pierce/Dominance (434T/533G Wind) | Formation/Guard (54FT/54T Slash) |
| Suppress | Formation/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Formation Pierce/Formation Dominance (533G Ice) | Pierce Formation/Guard (533G Wind) |
| Suppress | Any/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Thrust Shatter/Dominance Guard (533G/434G Ice/Lightning) | |
| Suppress | Formation Thrust/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Thrust/Formation (533G/532G Ice/Wind) | Break/Formation Break Guard (533G/532G Wind) |
| Suppress | Shield Rush/Domination (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 3 | Best Inscription for Strategy 4 |
|---|---|---|---|---|
| Counter | Shield/Shield Thrust (533G/443G Ice) | Shield/Dominance Shield Guard (533G Wind) | Thrust Break/Thrust Break Guard (54FT/54T Defense Constitution Support) | Rush Crush/Any (4323G/3324W Bamboo Breaking Awakening) |
| Suppress | Formation Shield Break Thrust/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Rush/Formation Crush (533G/434T Ice) | Thrust/Guard (533G/532G/434G Wind) |
| Suppress | Formation Shield Pierce/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 | Best Inscription for Combat Style 2 |
|---|---|---|---|
| Counter | Shield Formation/Shatter (443G/533G Ice) | Shield Formation/Guard Dominance (533G/443G Wind) | Thrust/Guard (533G/443G Lightning) |
| Suppress | Formation Shield/Dominance (Any) |
| Mode | Best Inscription for Strategy 1 | Best Inscription for Combat Style 2 |
|---|---|---|
| Counter | Thrust/Formation (533G Ice) | Pierce/Formation Guard (533G Wind) |
| Suppress | Thrust/Domination (Any) |
| Mode | Best Inscription for Strategy 1 (Fire +Extreme Suppression Style) | Strategy 2 Best Inscription (Fire +Extreme Suppression Style+ Wind / Lightning ) |
|---|---|---|
| Counter | Crush (Escape) Thrust (Built-in Fire) Formation (Attribute + Weakness ) Shield (SA Self-Protection Soft Move) /Shield (4-stage Attribute + WS) ( 4332G Ultimate Suppression) Note: Best with 5-star 5-special Fire (moves have high probability of Fire attribute for WS combo) |



















































Latest Weapon Increment Values and Patches (Updated to Flying Daggers 2017-08-19)
Source: Heydson·17173 Forum (Updated 2017-8-18)
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Latest Weapon Growth Values (Text Version)
Source:てってって-17173 Forum(Updated 2017-6-15)
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China Server Latest Weapon Growth Values Patch (Updated to Cudgel 2017-6-15)
Download Link:http://pan.baidu.com/s/1jIcehMY(If unable to open directly, please copy to browser and open)



Latest Weapon Musou Thresholds (Updated to Talisman 2017-08-25)
Source: Original Author: Arkhe·17173 Forumhttp://bbs.17173.com/topics/3199/200910/29/2314911,1.html(Updated 2009-10-29)
Current Author: Heydson·17173 Forum (Updated 2017-8-25)
This post references Who·Donghai's post:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html
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Original Post Address:http://bbs.17173.com/topics/3199/200910/29/2314911,1.html
Original Author Arkhe·Yu (This post is purely for reference~~~~ Analysis can be found in this post:http://bbs.17173.com/topics/3199/200903/20/2298044,1.html)
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Musou Critical Value refers to a numerical value related to the actual number of Musou hits
Musou hit count formula = Starting move + (Round down)[(Musou value - Starting move consumption)/Middle move consumption]
The actual situation is that each Musou activation will definitely have opening and finishing moves, i.e.: Hit Count = Opening Move + Middle Moves + Finishing Move
Where: Opening Move + Finishing Move = Fixed Hit Count
For ease of understanding and calculation, the opening and finishing moves can be combined.
Note: For unstable Musou at critical points, it's best to exceed the critical point by 2-3 points
| Weapon | Initial Musou: Normal/True Musou count | Level 1 Critical | Level 2 Critical | Level 3 Critical | Level 4 Critical | Level 5 Critical | Level 6 Critical | Musou Critical Value Pattern |
|---|---|---|---|---|---|---|---|---|
| Crescent Blade | 140:7/7 | 170:8/8 | 200:9/9 | 230:10/10 | 260:11/11 | 290:12/12 | 320:13/13 | 140:7/7 +30/1 |
| Great Axe | 145:6/7 | 150:7/8 | 180:8/9 | 210:9/10 | 240:10/11 | 270:11/12 | 300:12/13 | 145:6/7 150:7/8 +30/1 |
| Crushing Club | 120:6/6 | 140:7/7 | 175:8/8 | 210:9/9 | 245:10/10 | 280:11/11 | 315:12/12 | 120:6/6 140:7/7 +35/1 |
| Iron Whip | 140:7/9 | 150:9/11 | 200:11/13 | 250:13/15 | 300:15/17 | 300:17/19 | 350:19/21 | 140:7/9 150:9/11 +50/2 |
| Plain Blade | 155:10/12 | 190:12/14 | 240:14/16 | 290:16/18 | 340:18/20 | 390:20/22 | 440:22/24 | 155:10/12 190:12/14 +50/2 |
| Armor Blade | 145 | Fast movement type Musou cannot be tested | Cannot test fast movement type Musou | |||||
| Shattered Staff | 145:7/8 | 160:8/9 | 192:9/10 | 224:10/11 | 256:11/12 | 288:12/13 | 320:13/14 | 145:7/8 160:8/9 +32/1 |
| Twin Whips | 135:9/8 | 165:11/10 | 220:12/11 | 275:13/12 | 330:14/13 | 385:15/14 | 440:16/15 | 135:9/8 165:11/10 +55/2 |
| Battle Axe | 140:9/9 | 180:11/11 | 225:13/13 | 270:15/15 | 315:15/15 | 360:16/16 | 405:17/17 | 140:9/9 180:11/11 +45/2 |
| Twin Halberds | 120:7/8 | 150:9/10 | 200:11/12 | 250:13/14 | 300:15/16 | 350:17/18 | 400:19/20 | 120:7/8 150:9/10 +50/2 |
| Twin Swords | 150:8/8 | 200:9/9 | 250:10/10 | 350:11/11 | 400:12/12 | 450:13/13 | 500:14/14 | 150:8/8 +50/2 |
| Twin Hammers | 170:6/6 | 198:7/7 | 231:8/8 | 264:9/9 | 297:10/10 | 330:11/11 | 363:12/12 | 170:6/6 198:7/7 +33/1 |
| Straight Spear | 165:8/8 | 175:9/9 | 200:10/10 | 225:11/11 | 250:12/12 | 275:13/13 | 300:14/14 | 165:8/8 175:9/9 +25/1 |
| Long Staff | 150:11/12 | 180:13/14 | 210:15/16 | 240:17/18 | 270:19/20 | 300:21/22 | 330:23/24 | 150:11/12 +30/2 |
| Cherry Fan | 160:4/5 | 168:5/6 | 210:6/7 | 252:7/8 | 294:8/9 | 336:9/10 | 378:10/11 | 160:4/5 168:5/6 +42/1 |
| Swallow Fan | 165:7/7 | 168:9/9 | 210:11/11 | 252:13/13 | 294:15/15 | 336:17/17 | 378:19/19 | 165:7/7 168:9/9 +42/2 |
| Phantom Staff | 175:6/6 | 180:7/7 | 210:8/8 | 240:9/9 | 270:10/10 | 300:11/11 | 330:12/12 | 175:6/6 180:7/7 +30/1 |
| Magic Staff | 160:6/7 | 174:7/8 | 203:8/9 | 232:9/10 | 261:10/11 | 290:11/12 | 319:12/13 | 160:6/7 174:7/8 +29/1 |
| Iron Hook | 165:7/7 | 241:9/9 | 321:11/11 | 401:13/13 | 481:15/15 | 561:17/17 | 641:19/19 | 165:7/7 241:9/9 +80+ / 2 |
| Savage Fists | 120:5/9 | 160:7/11 | 240:9/13 | 320:11/15 | 400:13/17 | 480:15/19 | Cannot reach 560 | 120:5/9 160:7/11 +80/2 |
| Iron Sword | 155:9/9 | 190:11/11 | 228:13/13 | 266:15/15 | 304:17/17 | 342:19/19 | 380:21/21 | 155:9/9 190:11/11 +38/2 |
| Prison Blade | 130:9/9 | 160:11/11 | 210:13/13 | 260:15/15 | 310:17/17 | 360:19/19 | 410:21/21 | 130:9/9 160:11/11 +50/2 |
| War Disc | 120:5/6 | 135:7/8 | 180:9/10 | 225:11/12 | 270:13/14 | 315:15/16 | 360:17/18 | 120:5/6 135:7/8 +45/2 |
| Multi-Section Whip | 150 | Due to extremely high attack frequency, hit count is inversely proportional to attack distance, cannot be measured | ||||||
| Long Twin Blades | 140:4/4 | 168:5/5 | 210:6/6 | 252:7/7 | 294:8/8 | 336:9/9 | 378:10/10 | 140:4/4 168:5/5 +42/1 |
| Hook Sickle | 145:7/8 | 160:9/10 | 200:11/12 | 240:13/14 | 280:15/16 | 320:17/18 | 360:19/20 | 145:7/8 160:9/10 +40/2 |
| Treasure Sword | 120:7/7 | 160:8/8 | 200:9/9 | 240:10/10 | 280:11/11 | 320:12/12 | 360:13/13 | 120:7/7 +40/2 |
| Iron Lance | 140:8/8 | 150:10/10 | 195:12/12 | 240:14/14 | 285:16/16 | 330:18/18 | 375:20/20 | 140:8/8 150:10/10 +45/2 |
| Nunchaku | 155:9/13 | 190:11/15 | 228:13/17 | 266:15/19 | 304:17/21 | 342:19/23 | 380:21/25 | 155:9/13 190:11/15 +38/2 |
| Summer Ring | 145:7/7 | 172:9/9 | 215:11/11 | 258:13/13 | 301:15/15 | 344:17/17 | 387:19/19 | 145:7/7 172:9/9 +43/2 |
| Iron Spear | 130:8/10 | 156:10/12 | 208:12/14 | 260:14/16 | 312:14/16 | 364:16/18 | 416:18/20 | 130:8/10 156:10/12 +52/2 |
| Zhanma Dao | 135:6/7 | 185:7/8 | 213:8/9 | 231: 9/10 | 259:10/11 | 287:11/12 | 315:12/13 | 135: 6/7 185:7/8 +28/1 |
| Feather Fan | 170:8+4 | 218:10+4 | 270:12+4 | 322:14+4 | 364:16+4 | 406:18+4 | 448:20+4 | 170:8+4 +42/2 |
| Throwing Curved Blade | 140:7/9 | 165:9/11 | 205:11/13 | 245:13/15 | 285:15/17 | 325:17/19 | 365:19/21 | 140: 7/9 165:9/11 +40/2 |
| Accumulating Blade Sword | 130:7/9 | 156:9/11 | 208:11/13 | 260:13/15 | 312:15/17 | 364:17/19 | 416:19/21 | 130:7/9 156:9/11 +52/2 |
| General's Sword | 150: 205: +50/2 | |||||||
| Curved Blade | 140:9/12 | 174:11/14 | 214:13/16 | 254:15/18 | 294:17/20 | 334:19/22 | 374:21/24 | 140:9/12 174:11/14 +40/2 |
| Spinning Staff | 150:7/ | 150:7/ +35/+2 | ||||||
| Fang Shield | 145:8/8 | 165:10/10 | 215:12/12 | 265:14/14 | 315:16/16 | 365:18/18 | 415:20/20 | 145:8/8 165:10/10 +50/2 |
| Disc Blade | 130:6/7 | 145:7/8 | 170:8/9 | 200:9/10 | 230:10/11 | 260:11/12 | 290:12/13 | 130:6/7 145:7/8 170:8/9 +30/1 |
| War Halberd | 150:10/10 | 182:12/12 | 214:14/14 | 246:16/16 | 278:18/18 | 310:20/20 | 342:22/22 | 150:10/10 +32/2 Data effective against players, not applicable for building destruction |
| Iron Flute | 160:7/8 | 192:8/9 | 224:9/10 | 256:10/11 | 288:11/12 | 320:12/13 | 352:13/14 | 160:7/8 +32/1 |
| Double-Edged Sword | 165 | 165 +51/2 | ||||||
| Sharp Sword | 140:9/9 | 160:11/11 | 210:13/13 | 260:15/15 | 310:17/17 | 360:19/19 | 410:21/21 | 140:9/9 160:11/11 +50/2 |
| Talisman | 140:8/10 | 160:12/14 | 229:16/18 | 298:18/20 | 367:20/22 | 436:22/24 | 505:24/26 | 140:8/10 158:10/12 +69/4 |
| Trident | 160:6/7 | 182:7/8 | 214:8/9 | 246:9/10 | 278:10/11 | 310:11/12 | 342:12/13 | 160:6/7 183:7/8 +32/1 |
| Fork Spear | 150:7/9 | 172:9/11 | 214:11/13 | 256:13/15 | 298:15/17 | 340:17/19 | 382:19/21 | 150:7/9 172:9/11 +42/2 |
| Broken Halberd | 140:10/9 | 185:12/11 | 230:14/13 | 275:16/15 | 320:18/17 | 360:20/19 | 405::22/21 | 140:10/9 +45/2 Initial 10 times is not very stable, best to add a few more points |
| Fang Sword | 140:5/7 | 155:7/9 | 205:9/11 | 255:11/13 | 305:13/15 | 355:15/17 | 405:17/19 | 140:5/7 155:7/9 +50/2 Generally need to be 3 points above critical value to be stable |
| Iron Halberd | 140:6/8 | 145:8/10 | 200:10/12 | 255:12/14 | 310:14/16 | 365:16/18 | 420:18/20 | 140:6/7 145:8/9 +55/2 |
| Qilin Horn Blade | 145:8/10 | 157:10/12 | 187:12/14 | 219:14/16 | 251:16/18 | 283:18/20 | 315:20/22 | 145:8/9 157:10/12 +32/2 Generally need to be 3 points above critical value to be stable |
| Great Sword | 160:5/6 | 170:6/7 | 187:7/8 | 204:8/9 | 221:9/10 | 238:10/11 | 255:11/12 | 160:5/6 170:6/7 +17/1 Base 85 +17/1 |
| Thin Sword | 150:5/6 | 165:6/7 | 181:7/8 | 197:8/9 | 213:9/10 | 229:10/11 | 245:11/12 | 150:5/6 Base 85 +16/1 |
| Wolf Fang Club | 150 | |||||||
| Snake Sword | 140:8/13 | 170:10/16 | 220:12/19 | 270:14/22 | 320:16/25 | 370:18/28 | 420:20/31 | 140:8/13 170:10/16 +50/2 This is stable critical point data before Snake Sword revision |
| Peach Fan | 160:14/ | 162:16/ | 186:18/ | 210:20/ | 234:22/ | 258:24/ | 282:26/ | 160:14/ 162:16/ +24/2 Above hit counts are for full hits under extreme suppression conditions |
| Heavy Gauntlets | 120:22/29 | 170:32/39 | 220:42/49 | 270:52/59 | 320:62/69 | 370:72/79 | 420:82/89 | Total Hit Count: Musou Value÷5-2 (Critical value is 5) |
| Piercing Blade | ||||||||
| Dragon Fang Hook | 135:7/8 | 198:9/10 | 261:11/12 | 324:13/14 | 387:15/16 | 450:17/18 | 513:19/20 | 135:7/8 198:9/10 +63/2 This is stable Musou critical data |
| Fallen | ||||||||
| Throwing Knife | 165:11/12 | 204:13/14 | 243:15/16 | 282:17/18 | 321:19/20 | 360:21/22 | 399:23/24 | 165:11/12 +39/2 |
| Blue Dragon Blade | ||||||||
| Spiral Spear | 146:6/9 | 150:8/11 | 230:10/13 | 320:13/16 | 410:15/18 | 500:17/20 | 590:20/23 | 146:6/9 150:8/11 320:13/16 +90/2 (Counters extreme suppression, this data is for non-countering extreme suppression) |
| Thunder Spear | 135 | |||||||
| Flame Ring | 140 | |||||||
| Flying Sword | 130 | |||||||
| Dragon Fan | 140 | |||||||
| Twin Axes | 130:8/9+2N | 180:10/11+2N | 240:12/13+2N | 300:14/15+2N | 360:16/17+2N | 420:18/19+2N | 480:20/21+2N | 130:8/9+2N 180:10/11+2N +60/2 |
| Red Dragon Blade | (4+1)N+2/(4+1)N+3 | |||||||
| Long Bow | ||||||||
| Great Axe | ||||||||
| Club | ||||||||
| Twin Dragon Sword | 153:7/ | 203:9/ | 253:11/ | 303:13/ | 353:15/ | 403:17/ | 453:19/ | 153:7/ + 50/2 |
| Nodachi | ||||||||
| Twin Whips Attack | 125:7/10 | 140:9/12 | 190:11/14 | 240:13/16 | 290:15/18 | 340:17/20 | 390:19/22 | 125:7/10 140:9/12 +50/2 Defeat Small Town (Unstable) |
| Spinning Staff | 140:9/13 | 205:11/15 | 270:13/17 | 335:15/19 | 400:17/21 | 465:19/23 | 530:21/25 | 140:9/13 +65/2 |
| Qilin Blade | 130:8/ | 145:10/ | 195:12/ | 240:14/ | 285:16/ | 330:18/ | 375:20/ | 130:8/ 145:10/ 195:12/ +45/+2 High Musou frequency, counters small town (unstable) |
| Sword Fighting | 125 10 | 140 12 | 165 14 | 195 16 | 225 18 | 255 20 | 285 22 | 120:10/ 140:12/ 165:14/ +30/+2 |
| Moon Fragrance Whip | ||||||||
| Heaven's Halberd | 120:8/10 | 162:10/12 160 unstable | 212:12/14 | 262:12/14 | 312:14/16 | 362:14/116 | 412:16/18 | 120:8/10 162:10/12 50/2 After revision: Weakness changed to floating, counters extreme town |
| Iron Boat | 130:8/9 | 150:10/11 | 200:12/13 | 250:14/15 | 300:16/17 | 350:18/19 | 400:20/21 | 130:8/9 150:10/11 +50/+2 Musou Defeat Ultimate Town (Stable when close to opponent) |
| Twin Rods | 140 (Initial) 5 | 170 6 | 210 7 | 250 8 | 300 9 (Stable) | 350 10 (Stable) | 400 11 (Stable) | |
| Iron Fan | ||||||||
| Hadou Staff | ||||||||
| Red Lotus Flute | ||||||||
| Spinning Blade Disc | ||||||||
| Rapier | ||||||||
| Brush Rack Fork | ||||||||
| Short Halberd | 140:7/ | 165:11/ | 300:15/ | 435:19/ | 140:7/ 165:11/ +135/+4 | |||
| Long Blade | 130:5/ | 180:7/ | 260:9/ | 340:11/ | 420:13/ | 500:15/ | 130:5/ 180:7/ +80/+2 | |
| Pewter Staff | 160 11 | 167 13 | 210 15 | 250 17 | 290 19 | 330 21 | 370 23 | 160:11/ 167:13/ 210:15/ +40/+2 |
| Uchigatana | 150:12/ | 166:14/ | 197:16/ | 228:18/ | 259:80/ | 290:22/ | 321:24/ | 150:12/ 166:14/ +31/+2 |
| Crescent Blade | 125:8/ | 150:10/ | 200:11/ | 255:12/ | 310:13/ | 360:15/ | 410:17/ | |
| Lightning Sword | 150:19/ | 165:25/ | 210:31/ | 275:37/ | 335:43/ | 395:49/ | 455:55/ | 150:19/ 165:25/ 210:31/ +60/+6 |
| Ballista | 130:5/ | 145:7/ | 210:9/ | 275:11/ | 340:13/ | 405:15/ | 470:17/ | 130:5/ 145:7/ +65/+2 |
| Crush Club | 130:9/ | 185:11/ | 245:13/ | 305:15/ | 365:17/ | 425:19/ | 485:21/ | 130:9/ 185:11/ +60/+2 |
| Dragon Spear | 145:14/ | 150:16/ | 180:18/ | 210:20/ | 240:22/ | 270:24/ | 300:26/ | 145:14/ 150:14/ +30/+2 |
| Talisman | 170:6/ | 195:8/ | 255: 10/ | 320:12/ |
Detailed Explanation of Weapon Destruction (Updated 2017-08-24)
Data Source: Deep Blue Underworld · 17173 Forum (Updated 2017-8-24)
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Destruction Details:
Destructive Power ① = [(Main Weapon Destructive Power + [Sub Weapon Destructive Power/5] + Equipment Item Cuisine Title Strategy etc. Destructive Power)/6] [ ] indicates rounding operation
Destructive Power② = [Destructive Power① * Destruction Correction + 1] [ ] indicates rounding operation
Destruction Damage = [Destructive Power ② * Special Correction] [ ] represents rounding operation
(Destruction damage must be at least 1)
※Siege strategy's effect on destructive power: All+10, Att+0, Dest+80, Def-80, Mov-50
※Melee strategy's effect on destructive power: All+10, Att+0, Dest+60, Def-10, Mov-20
※In Training, Conflict (Beginner) and Conflict (Skilled), destruction correction is not multiplicative/divisive. Before dividing by 6, destruction first adds 30 points correction then divides the total by 6.
| Destruction Modifier | Enhancement 0 | Enhancement 1 | Enhancement 2 | Enhancement +3 | Enhancement 4 | Enhancement 5 |
|---|---|---|---|---|---|---|
| +0% | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 |
| +10% | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 |
| +20% | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.7 |
| +30% | 1.3 | 1.4 | 1.5 | 1.6 | 1.7 | 1.8 |
| +40% | 1.4 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 |
| +50% | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 |
| +60% | 1.6 | 1.7 | 1.8 | 1.9 | 2.0 | 2.1 |
| Special Modifier | SP | 1 | 0.5 | 1|0.125|0.1|0 |
|---|---|---|---|---|
| Battle Type | Training Skirmish (Beginner) Conflict (Skilled) | Training Skirmish (Musou) Conflict (Elite) Capture Quest Kunlun Mountains Battle Power (Twin Bases) | Melee Combat Power (Single Base) | Siege Battle |
| Building | High Tower | Tiger War Chariot | Shield | Barrier | Cauldron | Gunpowder Box | Tower Shield | Fence | Catapult | Repeating Crossbow | Panhu | Bridge |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 300 | 250 | 400 | 225 | 150 | 1600 | 200 | 40 | 500 | 500 | 500 | 1000 |
| High Tower | 1 time | 2 Times | 3 times | 4 times | 5 Times | 6 Rounds | 7 Times | 8 times | 9 Times | 10 Times |
|---|---|---|---|---|---|---|---|---|---|---|
| 1.0 | 1794 | 894 | 594 | 444 | 354 | 294 | 252 | 222 | 198 | 174 |
| 1.1 | 1632 | 816 | 540 | 408 | 324 | 270 | 234 | 204 | 180 | 162 |
| 1.2 | 1500 | 750 | 498 | 372 | 300 | 246 | 210 | 186 | 168 | 150 |
| 1.3 | 1380 | 690 | 462 | 342 | 276 | 228 | 198 | 174 | 156 | 138 |
| 1.4 | 1284 | 642 | 426 | 318 | 258 | 210 | 180 | 162 | 144 | 126 |
| 1.5 | 1200 | 600 | 396 | 300 | 240 | 198 | 168 | 150 | 132 | 120 |
| 1.6 | 1122 | 564 | 372 | 282 | 222 | 186 | 162 | 144 | 126 | 114 |
| 1.7 | 1056 | 528 | 354 | 264 | 210 | 174 | 150 | 132 | 120 | 108 |
| 1.8 | 1002 | 498 | 330 | 252 | 198 | 168 | 144 | 126 | 114 | 102 |
| 1.9 | 948 | 474 | 318 | 234 | 192 | 156 | 138 | 120 | 108 | 96 |
| 2.0 | 900 | 450 | 300 | 222 | 180 | 150 | 126 | 114 | 102 | 90 |
| 2.1 | 858 | 426 | 288 | 216 | 174 | 144 | 120 | 108 | 96 | 84 |
| Destruction Modifier | Multi-Section Whip | +0% | Broken Halberd | +0% | Dragon Fan | +50% | Flying Sword | ||
|---|---|---|---|---|---|---|---|---|---|
| Crescent Blade | +20% | Long Twin Blades | +0% | Fang Sword | +20% | Lightning Sword | +10% | Tin Staff | +0% |
| Battle Axe | +0% | Hook Sickle | +20% | Peach Fan | +0% | Twin Axes | +60% | Guide Talisman | +0% |
| Broken Rod | +50% | Sword | +0% | Iron Halberd | +20% | Piercing Sword | +0% | Crushing Club | +0% |
| Iron Whip | +0% | Iron Lance | +0% | Nodachi | +0% | Red Dragon Blade | +10% | Great Sword | |
| Simple Blade | +0% | Nunchaku | +20% | Qilin Horn Blade | +0% | Writing Brush Fork | +0% | Hand Axe | +0% |
| Armored Blade | +0% | Summer Ring | +30% | Piercing Blade | +0% | Longbow | +50% | Moon Breaking Blade | +0% |
| Crushing Staff | +0% | Iron Spear | +60% | Snake Sword | +0% | Short Halberd | +10% | Repeating Ballista | +0% |
| Twin Whips | +50% | Horse-Slaying Saber | +60% | Spiked Club | +20% | Flying Beauty Claws | +0% | Throwing Knife | +0% |
| Battle Axe | +60% | Feather Fan | +50% | Great Sword | +60% | Great Axe | +30% | Chain Halberd | |
| Twin Halberds | +60% | Throwing Arc Blade | +0% | Thin Sword | +0% | Long Blade | +0% | Twin Iron Flash | |
| Twin Swords | +0% | Accumulated Blade Sword | +0% | Heavy Gauntlets | +10% | Twin Dragon Swords | +0% | Steel Spear | |
| Twin Hammers | +0% | General's Sword | +0% | Dragon Fang Hook | +0% | Twin Slashing Sword | |||
| Straight Spear | +20% | Curved Blade | +0% | Fallen | +0% | Twin Whip Strike | 10% | ||
| Long Staff | +0% | Spinning Staff | +30% | Dart | +0% | Fencing Sword | 10% | ||
| Cherry Fan | +30% | Fang Shield | +60% | Red Lotus Flute | +20% | Chakram | 10% | ||
| War Fan | +60% | Curved Blade | +50% | Azure Dragon Blade | +0% | Spinning Staff | 20% | ||
| Phantom Staff | +30% | War Spear | +0% | Spiral Spear | +30% | Katana | 10% | ||
| Magic Staff | +50% | Iron Flute | +0% | Thunder Roar Spear | +0% | Qilin Blade | 10% | ||
| Iron Hook | +0% | Double-Edged Sword | +0% | Moon Fragrance Whip | +40% | Sky Piercer | 20% | ||
| Gauntlets | +60% | Sharp Sword | +0% | Flame Ring | +20% | Iron Boat | 30% | ||
| Iron Sword | +30% | Talisman | +50% | Fighting Staff | +0% | Twin Rods | 50% | ||
| Prison Blade | +0% | Trident | +0% | Flying Sword | +30% | Iron Fan | 10% | ||
| Battle Board | +30% | Fork Spear | +10% | Club | +30% | Dragon Lance | 20% |
Differences Between Special and Normal Weapons (New 2017-08-24)
Data Source: Yolan's Underworld·17173 Forum (Updated 2017-8-24)
——————————————————————————————————————————————————————————————————————
Grilled Corn Attack+2, Defense-2
Pencil Attack+4, Defense-4
Beautiful Sparrow Fan Attack+2, Defense-2
Black Cat Gloves Movement+10, Attack-3, Destruction-3, Defense-3, Vitality-3, Musou-3
Lotus Pond Attack+2, Defense-2
Ace Attack+2, Defense-2
Punishment Blade Attack-2, Defense+2
Demon God Spiral Spear Vitality-3, Musou+3
Divine Spear Isukeyorimikoto Attack+2, Defense-2
Dan Ma Wheel Vitality+2, Musou-2
Wang Liu Attack+2, Destruction+2, Defense-4
Brick Gan Fu Movement-10, Attack-2, Destruction+2, Defense+5, Vitality+5, Musou+8
Complete Musou Collection Attack-2, Defense+2
Midsummer Beach Attack-8, Destruction+12, Defense-2, Vitality-6, Musou-2
Round Fan Attack+2, Defense-2
Elegant Vessel Attack-2, Defense+2
Red Lotus Imperial Dragon Sword Destruction+2, Defense-2
Angel's Love Bow Attack-3, Defense+3
Skeletal Demon Claw Destruction+2, Defense-2
Pestle Movement+10, Attack-3, Destruction-3, Defense-3, Vitality-3, Musou-3
A Flower Attack+3, Defense-3
Alluring Bun Movement+10, Jump+10, Attack-3, Destruction-3, Defense-3, Vitality-3, Musou-3
Three-Color Dumplings Movement-15, Attack+2, Destruction+2, Defense+2, Vitality+2, Musou+2
Panda Whip Attack+2, Destruction-2
Bone Crusher Movement+20, Jump+20, Attack-3, Destruction-3, Defense-3, Vitality-3, Musou-3
Peach Garden Staff Movement+10, Jump+10, Attack-3, Destruction-3, Defense-3, Vitality-3, Musou-3
Horn Shield Circle Sword Movement+10, Jump+10, Attack-3, Destruction-3, Defense-3, Vitality-3, Musou-3
Identifying Weapon Quality
View Weapon:
1. First check if the original forging value limit is maxed. Original maximum forging values by weapon level: Level 1-12, Level 2-16, Level 3-20, Level 4-24(26), Level 5-24(28). (Values in parentheses are for limited release forging)
2. Check if the stat increase is at maximum and if it has good inscriptions. For specifics, refer to the Data Collection - Weapon Data section.
3. If it's a finished product, pay attention to the forging method, whether it has been modified, and how many special enhancements it has.
Special Enhancement:
When forging weapons and adding stars, special enhancements may sometimes occur, adding +1 to the corresponding stat increase. Each attribute can have up to 4 special enhancements.
Special Enhancement Chance: (For reference only)
Base special enhancement chance 5%
Technique increases special enhancement chance by 1%~10%
Usage increases special enhancement chance by 1%-5%
All Weapon Gallery





Weapon and Outfit Gallery
Weapons are arranged in mediator order. All are R5 weapons (weapon names don't need to be written...).
Dye arrangement order:
NoneFlame
Ice Slash
Wind Thunder










































Rank 7 and Special Weapon Dye Gallery
R7 Weapon & Special Weapon Dyeing Guide (Updated March 19, 2015)
Dyeing order is:
Original Fire
Ice Slash
Wind Lightning







































































































New Weapon Video Walkthrough (2017-08-25)
Source: Heydson·17173 Forum (Organized 2017-8-25)
——————————————————————————————————————————————————————————————————————
Flying Knife
Introduction Video:http://v.youku.com/v_show/id_XMjk1NTg3MTg0NA==.html?spm=a2h3j.8428770.3416059.1#paction
Talisman
Introduction Video:http://v.youku.com/v_show/id_XMjgyNjI1NTM5Mg==.html?spm=a2h3j.8428770.3416059.1
Dragon Spear
Introduction Video:http://v.youku.com/v_show/id_XMjcxOTI0ODE1Ng==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2
Battle Video:http://v.youku.com/v_show/id_XMjk2NzE3MzExNg==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2
Japanese Server Battle Video:http://v.youku.com/v_show/id_XMjgyMjAzNzk4NA==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2
Crushing Club
Introduction Video:http://video.tudou.com/v/XMjY2OTc3Mjg2OA==.html
Repeating Ballista:
Introduction Video:http://video.tudou.com/v/XMjYzNTA5NDEyOA==.html?FR=LIAN
Swift Thunder Sword
Introduction Video:http://v.youku.com/v_show/id_XMjUxNzEyNzMwNA==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2 (Drunkard Version)
http://www.iqiyi.com/w_19ruamj7np.html
Moon Severing Blade
Introduction Video:http://v.youku.com/v_show/id_XMjQ4OTQzMzYwOA==.html
Battle Video:www.iqiyi.com/w_19rviywnbh.html
Katana
Battle Video:https://video.tudou.com/v/XMTg2OTkzNjM3Mg==.html?spm=a2h0k.8191414.0.0&from=s1.8-1-1.2
http://www.aipai.com/c41/OjkmIyErICdqJWQhKQ.html
Khakkhara
Introduction Video:http://video.tudou.com/v/XMTgyMzY3ODE5Ng==.html
Battle Video:
Long Blade
Introduction Video:http://video.tudou.com/v/XMjQ2NzMxNDM2NA==.html
Modification Video:http://video.tudou.com/v/XMjQ3MDczODg5Mg==.html
Battle Video:
Short Halberd
Introduction Video:http://video.tudou.com/v/XMTc4NjA5NzE4NA==.html
Battle Video:https://video.tudou.com/v/XMTczMjM3OTQyOA==.html?spm=a2h0k.8191414.0.0&from=s1.8-1-1.2
Brush Rack Fork
Introduction Video:http://baidu.iqiyi.com/watch/3897942261404581786.html?page=videoMultiNeed
Modification Video:https://tieba.baidu.com/p/4865415197
Rapier
Introduction Video:http://baidu.iqiyi.com/watch/3383249825433270240.html?page=videoMultiNeed
Battle Video:https://video.tudou.com/v/XMTYwMjU3MzQ3Mg==.html?spm=a2h0k.8191414.0.0&from=s1.8-1-1.2
Rotating Blade Disc
Introduction Video:http://v.youku.com/v_show/id_XMTUwNTA1OTA4MA==.html(Drunkard Version)
Red Lotus Flute
Introduction Video:http://v.youku.com/v_show/id_XMTQ5NjA2ODUwOA==.html
Battle Video:http://video.tudou.com/v/XMTgwMTA4ODg0NA==.html
Wave Staff
Introduction Video:http://v.youku.com/v_show/id_XMTQ4OTc1MzIyNA==.html(Drunkard Version)
Contest Video:http://www.aipai.com/c34/OjwjKSYrLCRqJWQvIw.html
Battle Video:http://v.youku.com/v_show/id_XMTU4NDE2NjY4NA==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2
http://v.youku.com/v_show/id_XMTY0NTMwOTE5Mg==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2
Iron Fan
Introduction Video:http://www.aipai.com/c30/PDchIiohJS1qJWQvKA.html
http://video.tudou.com/v/XMjQyMTAwNDYyOA==.html Password: 4321
http://bbs.17173.com/thread-8824793-1-1.html
Twin Rods
Introduction Video:http://v.17173.com/v_1_20061/MzAwOTgwNjc.html(Drunkard Version)
Iron Boat
Introduction Video:
Sky Piercer
Introduction Video:
Moon Fragrance Whip
Introduction Video:http://v.youku.com/v_show/id_XMTI4NjYxMjg2NA==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2(Drunkard Version)
Fencing Sword
Introduction Video:http://v.youku.com/v_show/id_XMTI1MTg2Mzc1Ng==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2 (Drunkard Version)
Qilin Blade
Introduction Video:
Spinning Staff
Introduction Video:
Twin Whips
Introduction Video:
Nodachi
Introduction Video:
Twin Dragon Swords
Introduction Video:
Club
Introduction Video:
Great Axe
Introduction Video:http://v.youku.com/v_show/id_XMTI1MjI2NDA4NA==.html?spm=a2h0k.8191407.0.0&from=s1.8-1-1.2 (Drunkard Version)
Long Bow
Introduction Video:
Red Dragon Blade
Introduction Video:http://v.youku.com/v_show/id_XNzI4OTA1NzE2.html?spm=a2h0j.8191423.module_basic_relation.5~5!2~5~5!3~5!2~1~3~A (mojian7Version)
Twin Axes
Introduction Video:http://v.youku.com/v_show/id_XNzAwNDYxMDI4.html?spm=a2h0j.8191423.module_basic_relation.5~5!2~5~5!17~5~5~A(mojian7Version)
Dragon Fan
Introduction Video:http://v.youku.com/v_show/id_XNjg3OTk1NTky.html?spm=a2h0j.8191423.module_basic_relation.5~5!2~5~5!4~5!2~1~3~A (mojian7Version)
Flying Sword
Introduction Video:http://v.youku.com/v_show/id_XNjc1NTk4MjI0.html?spm=a2h0j.8191423.module_basic_relation.5~5!2~5~5!4~5!2~1~3~A (mojian7Version)
http://v.17173.com/v_1_20061/MTAyMzYyNjc.html(Drunkard Version)
Flame Ring
Introduction Video:http://v.youku.com/v_show/id_XNjUwNjA5NzYw.html?spm=a2h0j.8191423.module_basic_relation.5~5!2~5~5!5~5!2~1~3~A (mojian7Version)
Thunder Spear
Introduction Video:http://v.youku.com/v_show/id_XNjM4MTQ1ODI0.html?spm=a2hzp.8253869.0.0 (mojian7Version)
Spiral Spear
Introduction Video:
Azure Dragon Blade
Introduction Video:
Dart
Introduction Video:
Fallen
Introduction Video:
Iron Sword
Introduction Video:http://v.youku.com/v_show/id_XMTI5Mjg3MTIwOA==.html?spm=a2h0j.8191423.module_basic_relation.5~5!2~5~5!19~5!2~1~3~A (Drunkard Version New Iron Sword Magic Staff Pointed Sword Flying Beauty Claw Twin Pendulum)
Weapon Etching Video Compilation (2016-05-20)
Latest Weapon video compilation:
This took me a lot of time to find, download and merge videos. I believe it will be very helpful for newcomers who are unfamiliar with Weapons.
Also, if you don't have 360 Cloud Drive, please download it as it has much more capacity than Baidu Cloud.
Download links below:https://yunpan.cn/cSLpiQkiIHBhD Access password 8249
Keep up the good work!

Weapon Quest Video Archives
xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /
1. Weapon Videos:
There are many weapon videos, haven't organized them carefully yet. Below are some common video update websites:
1.iPai (Official video website)
http://so.aipai.com/search?key=%E7%9C%9F%E4%B8%89%E5%9B%BD%E6%97%A0%E5%8F%8Col&type=card
2.17173 (used by many players)
http://search.17173.com/jsp/vlog.jsp?keyword=%E7%9C%9F%E4%B8%89%E5%9B%BD%E6%97%A0%E5%8F%8Col&sortKind=time
Among them: Supply Depot MM videos, the most detailed weapon technique videos, recognized as the official weapon reference videos~~~ Highly recommended (no updates for weapons after Iron Flute)
http://vlog.17173.com/a/3/a_37479.shtml
3. Duowan version, Tudou video, may not be clear, but has the above173Iron whip video not in the album, and Tudou video can be paused and dragged:
http://bbs.duowan.com/thread-16159398-1-1.html
Some weapon demonstration videos not included in the collection:
Iron Sword:http://vlog.17173.com/v/1/20061/67/Njc5ODgz
Twin Blade:http://v.game.sohu.com/v/1/20061/76/NzYxNjA0
Curse Talisman:http://v.game.sohu.com/v/1/20061/67/Njc5MjA0
Pointed Sword:http://v.game.sohu.com/v/1/20061/70/NzA0NzA2
Male Version:http://v.game.sohu.com/v/1/20061/70/NzA2Mzg4
Trident:http://v.game.sohu.com/v/1/20061/72/NzI2MzI2
Fork Spear:http://v.game.sohu.com/v/1/20061/76/NzY0MzIx
Iron Halberd:http://v.game.sohu.com/v/1/20061/84/ODQyMzEy Another One:http://v.game.sohu.com/v/1/20061/84/ODQxNzIz
2. Quest Videos:
Duowan Quest Guide:
http://wsol.duowan.com/tag/60096499679.html
Official Quest Guide:
http://bbs.wushuangol.com/showtopic-155035.shtml
Although it isSLevel Videos,Actually Has Little Entertainment Value,MusouOLquests basically just need to be done according to requirements,SLevel is Within Easy Reach.So we suggest everyone try to tackle the quests themselves first,Reference the Video Again.
Some quests have diverse completion conditions,So video guides are for reference only.
Video links from Tudou video site.
ELevel Quest
First Battle
Suppress Bandits
Save the Daughter
Phantom Wine
Son Who Returns to the Right Path
Ingenious Problem
Iron Material Collection
DLevel Quest
Destroy Enemy Training Grounds
Speed is Essential in War
Bring the Disciple Back
Missing Brother
Undead of the Battlefield
Annoying Taoist
The Boring Seven Sages
Reinforcement Order
Recapture Prisoners and Stolen Goods
Destroy Illegal Trade Organization
Who is wrong?
Marsh Monster
Capture Enemy Messenger
Besieged Subjugation Force
CLevel Quest
Unknown Martial Artist
Beast-like Bandits
Kawashima Training Corps
Spring Sage
Many Battles, Few Achievements
Mystery of the Testament
Source of Sweet Spring
Recovering Stolen Goods
Fallen Taoist
Test Your Skills and Luck
Bandit Stronghold Assault
Victory Without Battle
Crimson Horse
Big Dipper and Southern Dipper
BLevel Quest
Street Maintenance
Mountain Path Maintenance
Beautiful Attack
Illusionist of the Demon Castle
Immortal Incense Burner
Either Strong or Weak
Strange Soldiers
ALevel Quest
Weather General
Mysterious Zhang Family Army
Five Tiger Generals Appear
Promotion Quest
Lieutenant Promotion Test
Captain Promotion Test
Lieutenant General Promotion Trial






































































































