The formula for majesty is: 1 + [(Current HP - 50) *0.0025] At 450 health, the multiplier for attack, defense, and damage will max out at x2. At 350 health, the multiplier for attack, defense, and damage will be 1.75. At 250 health, the multiplier for attack, defense, and damage will be 1.50. Make sure to keep your health high, as it depends on current health and not max health.
A sword forged with the finest materials and techniques.
Base Stats
E.Sword · Advance+: FORCE
Attack
45(5)
Damage
38(3)
Defense
32(2)
Life
150(6)
Musou
140(1)
Speed
120
Jump
130
Specter · Advance+: ASURA
Attack
52
Damage
45
Defense
40
Life
170
Musou
160
Speed
130
Jump
140
Flask Wheel
Attack
5
Damage
3
Defense
2
Life
6
Musou
1
Advance+ (Ultimate reinforcement)
E.Sword
FORCE
Specter
ASURA
Rank Progression
Rank
Name
Attack
Damage
Defense
Life
Musou
1
Eastern Sword
+25
+21
+20
+36
+17
2
Asian Blade
+28
+24
+23
+39
+20
3
Katana
+31
+27
+26
+42
+23
4
Dawn
+34
+30
+29
+45
+26
5
Dusk
+37
+33
+32
+48
+29
6
Twilight
+40
+36
+35
+51
+32
7
Setsuna
+43
+39
+38
+54
+35
7
Specter
+51
+48
+47
+63
+44
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defense
Life
Musou
1
Eastern Sword
+26
+22
+21
+37
+18
2
Asian Blade
+29
+25
+24
+40
+21
3
Katana
+32
+28
+27
+43
+24
4
Dawn
+35
+31
+30
+46
+27
5
Dusk
+38
+34
+33
+49
+30
6
Twilight
+41
+37
+36
+52
+33
7
Setsuna
+44
+40
+39
+55
+36
Emblems (engraved)
突
Thrust
Spins repeating upward slash → sweep. The finisher is a blue-white omnidirectional shockwave. Enemies float, so it lacks power.
Knockback ○Knockdown adds C6Element infusion Normal C6 Added○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher's omnidirectional shockwave changes to a Conquest-like purple effect.
Knockback ○Element infusion C6Super Armor C6
盾
Crescent
Thrusts the blade forward. With extra input, after a low crouching charge motion, a shockwave-clad mid-range forward thrust. Only the shockwave has a hitbox, with reduced power vs. before the extra input. Can turn both before and after the extra input.
Fires energy blades forward, then back. Slow start-up with slight recovery. Fires quite far. Can cross up at point-blank. Can turn. C6 comes out fast and links from N.
Knockback ○Element infusion C6
衛
Fan
Dashes about 3 character-lengths, then slashes the front twice (2nd hit stagger + C6 element infusion). With extra input, 2 more forward slashes (2nd hit knockback + C6 element infusion). Super Armor only on C6's first two slashes.
Stun ○Knockback ○Float ○Element infusion ○
覇
Eclipse
After a momentary charge, a 360° sweep. Range is about the archer formation. On C6, if you've closed the gap, it links from N5.
Knockdown ○Element infusion ○
Gallery
Eastern Sword & Asian Blade
Eastern Sword & Asian Blade
Eastern Sword & Asian Blade
Eastern Sword & Asian Blade
Eastern Sword & Asian Blade
Eastern Sword & Asian Blade
Katana
Katana
Katana
Katana
Katana
Katana
Dawn
Dawn
Dawn
Charge Attacks
Name
Effect
C2
1st hit is a crossup-capable scabbard strike (stun), then 3 sword slashes (1st/2nd launch, 3rd knockback + element infusion). Can turn. With extra input, after the 1st scabbard strike, quickly move forward for a flat shockwave (knockback + element infusion).
C3
Stabs the blade into the ground for an omnidirectional knockdown shockwave (element infusion). Has an aerial hitbox too. With extra input, fires an X-shaped slash shockwave forward (element infusion ×2). Doesn't link from N.
C4
Launches the enemy with the scabbard tip.
C5
A high-speed forward draw-cut. The hitbox leans left and the range is narrow. With Combo Boost, extra input gives up to 8 slashes. After extra input, a forward moving attack. The last stuns + infuses element.
JA
Slashes from the left toward the front. Knockback + element infusion.
JC
Fires a narrow shockwave forward, floating enemies high. Fast enough to link from N4, but a shallow hit may get guarded.
D
A sweep from left to right. Wide range and fast start-up.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
Musou Attacks
Name
Effect
Musou Ranbu
Quickly draws and slashes. The hitbox leans to the user's left. It extends forward but has almost no hitbox on the right shoulder side — be careful.
Shin Musou Ranbu
N1–N3 ⇒ C4.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.18.(24)
Dash attack
12
Jump attack
8
Jump charge
10.8*5.10
Charge 2
15
Charge 3
10.7*6.(15)
Charge 4
(17).5.(14)
Charge 5
(20)
Thrust 突
12\(8)/(16)\(12)
Pierce 砕
10.10/(14).(14)
Crescent 盾
15*2.15*2/18.(18).18.(18)
Moon 陣
20/(25)
Fan 衛
6.10.12.(14)\6.(12).(12)
Eclipse 覇
(20).(20)*2
Musou / True Musou
20.20
Musou finisher
25
True Musou finisher
20*2.8.25
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Majesty - Attack, Damage, and Defense will increase in proportion to the amount of Life you have.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
↑ + Fire element. The finisher's omnidirectional shockwave changes to a Conquest-like purple effect.
Knockback ○Element infusion C6Super Armor C6
盾
Crescent
Thrusts the blade forward. With extra input, after a low crouching charge motion, a shockwave-clad mid-range forward thrust. Only the shockwave has a hitbox, with reduced power vs. before the extra input. Can turn both before and after the extra input.
よろけ ○Knockback ○Element infusion C6Super Armor C6
陣
Moon
Fires energy blades forward, then back. Slow start-up with slight recovery. Fires quite far. Can cross up at point-blank. Can turn. C6 comes out fast and links from N.
Knockback ○Element infusion C6
衛
Fan
Dashes about 3 character-lengths, then slashes the front twice (2nd hit stagger + C6 element infusion). With extra input, 2 more forward slashes (2nd hit knockback + C6 element infusion). Super Armor only on C6's first two slashes.
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
After a momentary charge, a 360° sweep. Range is about the archer formation. On C6, if you've closed the gap, it links from N5.
Knockdown ○Element infusion ○
图库
东方剑与亚洲刀
东方剑与亚洲刀
东方剑与亚洲刀
东方剑与亚洲刀
东方剑与亚洲刀
东方剑与亚洲刀
武士刀
武士刀
武士刀
武士刀
武士刀
武士刀
黎明
黎明
黎明
蓄力攻击
名称
效果
C2
1st hit is a crossup-capable scabbard strike (stun), then 3 sword slashes (1st/2nd launch, 3rd knockback + element infusion). Can turn. With extra input, after the 1st scabbard strike, quickly move forward for a flat shockwave (knockback + element infusion).
C3
Stabs the blade into the ground for an omnidirectional knockdown shockwave (element infusion). Has an aerial hitbox too. With extra input, fires an X-shaped slash shockwave forward (element infusion ×2). Doesn't link from N.
C4
Launches the enemy with the scabbard tip.
C5
A high-speed forward draw-cut. The hitbox leans left and the range is narrow. With Combo Boost, extra input gives up to 8 slashes. After extra input, a forward moving attack. The last stuns + infuses element.
JA
Slashes from the left toward the front. Knockback + element infusion.
JC
Fires a narrow shockwave forward, floating enemies high. Fast enough to link from N4, but a shallow hit may get guarded.
D
A sweep from left to right. Wide range and fast start-up.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
无双乱舞
名称
效果
無双乱舞
Quickly draws and slashes. The hitbox leans to the user's left. It extends forward but has almost no hitbox on the right shoulder side — be careful.
↑ + Fire element. The finisher's omnidirectional shockwave changes to a Conquest-like purple effect.
Knockback ○Element infusion C6Super Armor C6
盾
Crescent
Thrusts the blade forward. With extra input, after a low crouching charge motion, a shockwave-clad mid-range forward thrust. Only the shockwave has a hitbox, with reduced power vs. before the extra input. Can turn both before and after the extra input.
よろけ ○Knockback ○Element infusion C6Super Armor C6
陣
Moon
Fires energy blades forward, then back. Slow start-up with slight recovery. Fires quite far. Can cross up at point-blank. Can turn. C6 comes out fast and links from N.
Knockback ○Element infusion C6
衛
Fan
Dashes about 3 character-lengths, then slashes the front twice (2nd hit stagger + C6 element infusion). With extra input, 2 more forward slashes (2nd hit knockback + C6 element infusion). Super Armor only on C6's first two slashes.
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
After a momentary charge, a 360° sweep. Range is about the archer formation. On C6, if you've closed the gap, it links from N5.
Knockdown ○Element infusion ○
圖庫
東方劍與亞洲刀
東方劍與亞洲刀
東方劍與亞洲刀
東方劍與亞洲刀
東方劍與亞洲刀
東方劍與亞洲刀
武士刀
武士刀
武士刀
武士刀
武士刀
武士刀
黎明
黎明
黎明
蓄力攻擊
名稱
效果
C2
1st hit is a crossup-capable scabbard strike (stun), then 3 sword slashes (1st/2nd launch, 3rd knockback + element infusion). Can turn. With extra input, after the 1st scabbard strike, quickly move forward for a flat shockwave (knockback + element infusion).
C3
Stabs the blade into the ground for an omnidirectional knockdown shockwave (element infusion). Has an aerial hitbox too. With extra input, fires an X-shaped slash shockwave forward (element infusion ×2). Doesn't link from N.
C4
Launches the enemy with the scabbard tip.
C5
A high-speed forward draw-cut. The hitbox leans left and the range is narrow. With Combo Boost, extra input gives up to 8 slashes. After extra input, a forward moving attack. The last stuns + infuses element.
JA
Slashes from the left toward the front. Knockback + element infusion.
JC
Fires a narrow shockwave forward, floating enemies high. Fast enough to link from N4, but a shallow hit may get guarded.
D
A sweep from left to right. Wide range and fast start-up.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
無雙亂舞
名稱
效果
無双乱舞
Quickly draws and slashes. The hitbox leans to the user's left. It extends forward but has almost no hitbox on the right shoulder side — be careful.
معادلة الجلالة هي: 1 + [(HP الحالي - 50) *0.0025] عند 450 صحة، سيصل مضاعف الهجوم والدفاع والضرر إلى الحد الأقصى عند x2. عند 350 صحة، سيكون مضاعف الهجوم والدفاع والضرر 1.75. عند 250 صحة، سيكون مضاعف الهجوم والدفاع والضرر 1.50. تأكد من الحفاظ على صحتك عالية، حيث أن ذلك يعتمد على الصحة الحالية وليس على الحد الأقصى من الصحة.
سيف مصنوع من أجود المواد والتقنيات.
الإحصائيات الأساسية
E.Sword · + التقدم: القوة
هجوم
45(5)
ضرر
38(3)
دفاع
32(2)
حياة
150(6)
موسو
140(1)
سرعة
120
قفز
130
شبح · + التقدم: ASURA
هجوم
52
ضرر
45
دفاع
40
حياة
170
موسو
160
سرعة
130
قفز
140
مخطط القدرات
هجوم
5
ضرر
3
دفاع
2
حياة
6
موسو
1
+ تقدم (究極強化)
E.Sword
FORCE
Specter
ASURA
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
E.Sword
+25
+21
+20
+36
+17
2
Asian Blade
+28
+24
+23
+39
+20
3
Katana
+31
+27
+26
+42
+23
4
Dawn
+34
+30
+29
+45
+26
5
Dusk
+37
+33
+32
+48
+29
6
True Dusk
+40
+36
+35
+51
+32
7
Setsuna
+43
+39
+38
+54
+35
7
Specter
+51
+48
+47
+63
+44
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
E.Sword
+26
+22
+21
+37
+18
2
Asian Blade
+29
+25
+24
+40
+21
3
Katana
+32
+28
+27
+43
+24
4
Dawn
+35
+31
+30
+46
+27
5
Dusk
+38
+34
+33
+49
+30
6
True Dusk
+41
+37
+36
+52
+33
7
Specter
+44
+40
+39
+55
+36
الشعارات (刻印)
突
Thrust
Spins repeating upward slash → sweep. The finisher is a blue-white omnidirectional shockwave. Enemies float, so it lacks power.
↑ + Fire element. The finisher's omnidirectional shockwave changes to a Conquest-like purple effect.
Knockback ○Element infusion C6Super Armor C6
盾
Crescent
Thrusts the blade forward. With extra input, after a low crouching charge motion, a shockwave-clad mid-range forward thrust. Only the shockwave has a hitbox, with reduced power vs. before the extra input. Can turn both before and after the extra input.
よろけ ○Knockback ○Element infusion C6Super Armor C6
陣
Moon
Fires energy blades forward, then back. Slow start-up with slight recovery. Fires quite far. Can cross up at point-blank. Can turn. C6 comes out fast and links from N.
Knockback ○Element infusion C6
衛
Fan
Dashes about 3 character-lengths, then slashes the front twice (2nd hit stagger + C6 element infusion). With extra input, 2 more forward slashes (2nd hit knockback + C6 element infusion). Super Armor only on C6's first two slashes.
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
After a momentary charge, a 360° sweep. Range is about the archer formation. On C6, if you've closed the gap, it links from N5.
Knockdown ○Element infusion ○
معرض
السيف الشرقي والنصل الآسيوي
السيف الشرقي والنصل الآسيوي
السيف الشرقي والنصل الآسيوي
السيف الشرقي والنصل الآسيوي
السيف الشرقي والنصل الآسيوي
السيف الشرقي والنصل الآسيوي
كاتانا
كاتانا
كاتانا
كاتانا
كاتانا
كاتانا
فَجر
فَجر
فَجر
هجمات الشحن
الاسم
التأثير
C2
1st hit is a crossup-capable scabbard strike (stun), then 3 sword slashes (1st/2nd launch, 3rd knockback + element infusion). Can turn. With extra input, after the 1st scabbard strike, quickly move forward for a flat shockwave (knockback + element infusion).
C3
Stabs the blade into the ground for an omnidirectional knockdown shockwave (element infusion). Has an aerial hitbox too. With extra input, fires an X-shaped slash shockwave forward (element infusion ×2). Doesn't link from N.
C4
Launches the enemy with the scabbard tip.
C5
A high-speed forward draw-cut. The hitbox leans left and the range is narrow. With Combo Boost, extra input gives up to 8 slashes. After extra input, a forward moving attack. The last stuns + infuses element.
JA
Slashes from the left toward the front. Knockback + element infusion.
JC
Fires a narrow shockwave forward, floating enemies high. Fast enough to link from N4, but a shallow hit may get guarded.
D
A sweep from left to right. Wide range and fast start-up.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
هجمات موسو
الاسم
التأثير
無双乱舞
Quickly draws and slashes. The hitbox leans to the user's left. It extends forward but has almost no hitbox on the right shoulder side — be careful.
真·無双乱舞
N1–N3 ⇒ C4.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.18.(24)
Dash attack
12
Jump attack
8
Jump charge
10.8*5.10
Charge 2
15
Charge 3
10.7*6.(15)
Charge 4
(17).5.(14)
Charge 5
(20)
Thrust 突
12\(8)/(16)\(12)
Pierce 砕
10.10/(14).(14)
Crescent 盾
15*2.15*2/18.(18).18.(18)
Moon 陣
20/(25)
Fan 衛
6.10.12.(14)\6.(12).(12)
Eclipse 覇
(20).(20)*2
Musou / True Musou
20.20
Musou finisher
25
True Musou finisher
20*2.8.25
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
↑ + Fire element. The finisher's omnidirectional shockwave changes to a Conquest-like purple effect.
Knockback ○Element infusion C6Super Armor C6
盾
Crescent
Thrusts the blade forward. With extra input, after a low crouching charge motion, a shockwave-clad mid-range forward thrust. Only the shockwave has a hitbox, with reduced power vs. before the extra input. Can turn both before and after the extra input.
よろけ ○Knockback ○Element infusion C6Super Armor C6
陣
Moon
Fires energy blades forward, then back. Slow start-up with slight recovery. Fires quite far. Can cross up at point-blank. Can turn. C6 comes out fast and links from N.
Knockback ○Element infusion C6
衛
Fan
Dashes about 3 character-lengths, then slashes the front twice (2nd hit stagger + C6 element infusion). With extra input, 2 more forward slashes (2nd hit knockback + C6 element infusion). Super Armor only on C6's first two slashes.
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
After a momentary charge, a 360° sweep. Range is about the archer formation. On C6, if you've closed the gap, it links from N5.
Knockdown ○Element infusion ○
แกลเลอรี
ดาบตะวันออกและดาบเอเชีย
ดาบตะวันออกและดาบเอเชีย
ดาบตะวันออกและดาบเอเชีย
ดาบตะวันออกและดาบเอเชีย
ดาบตะวันออกและดาบเอเชีย
ดาบตะวันออกและดาบเอเชีย
คาทานา
คาทานา
คาทานา
คาทานา
คาทานา
คาทานา
รุ่งอรุณ
รุ่งอรุณ
รุ่งอรุณ
ชาร์จโจมตี
ชื่อ
ผล
C2
1st hit is a crossup-capable scabbard strike (stun), then 3 sword slashes (1st/2nd launch, 3rd knockback + element infusion). Can turn. With extra input, after the 1st scabbard strike, quickly move forward for a flat shockwave (knockback + element infusion).
C3
Stabs the blade into the ground for an omnidirectional knockdown shockwave (element infusion). Has an aerial hitbox too. With extra input, fires an X-shaped slash shockwave forward (element infusion ×2). Doesn't link from N.
C4
Launches the enemy with the scabbard tip.
C5
A high-speed forward draw-cut. The hitbox leans left and the range is narrow. With Combo Boost, extra input gives up to 8 slashes. After extra input, a forward moving attack. The last stuns + infuses element.
JA
Slashes from the left toward the front. Knockback + element infusion.
JC
Fires a narrow shockwave forward, floating enemies high. Fast enough to link from N4, but a shallow hit may get guarded.
D
A sweep from left to right. Wide range and fast start-up.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Quickly draws and slashes. The hitbox leans to the user's left. It extends forward but has almost no hitbox on the right shoulder side — be careful.