Mechanics

Data from wikiwiki.jp/musou-bb (DWO Z) & yuris.fandom.com (DWO).

Basics

TBA

Item/Special/Suppot/Cooking Effect

Item is optional equipment that player can equip that can help in boosting stats,granting reward and so on.There are 3 type of item that player can equip that is Special Item,Support Item and lastly is the cooking effect type.

Support

In this section,player can equip additional item that grant special effect of increased honor,weapon and gear durability effect and reward boost.

Cooking Effect

Equipping certain food recipes can help increase stats in battle.For best way to know which recipe can help which stats,player can refer here .

Battle

Weapon Switch

Base

In Dwoz,each base that player enter and stay in,the base will grant additional bonus apart from the recovery effect,Below show what additional bonus effect based on the type of base along effect based on the mode that player play,

Type of BaseColour of FlameAbility IncreasedMusouVeteranElite
Non-Elemented Base-Defence Increased10%10%20%
Fire-Elemented BaseRedAttack & Defence Increased10%10%20%
Ice-Elemented BaseBlueDefence Increased20%20%40%
Wind-Elemented BaseGreenLife Recovery Rate Increased2 Times2 Times3 Times
Lightning-Elemented BaseYellowDefence & Speed Increased10% & +1510% & +1520% & +30
Vorpal-Elemented BasePurpleAttack Power Increased20%20%40%
-Attack Power Increased10%10%20%
Supply Base-Defence Increased10%10%20%
-Speed Increased+15+15+30
-Life Recovery Rate Increased2 Times2 Times2 Times

Weather

Info TBA

Type of WeatherSight AffectedPowered EffectDecreased Effect
Normal/Sunny---
RainyTBATBATBA
BlizzardTBATBATBA
CloudyTBATBATBA
DarkTBATBATBA
NightTBATBATBA

Attack/Damage Multiplier

Info TBA

Element Effect

Info TBA

Difference of Rank of weapon and Range

Info TBA

Domestic Point:

Decrease merchant buying price,

Player Bonus:

Make the merchant price cheaper to player regardless of the faction domestic point.

Introduction

With the release of Revolution 13 update, players are able to cook by using Ore, Gold, or a specific item that listed on the recipe to cook a dish on the new featured furniture, Tea Table.

The results, Food, are items which either can be used as a separate slot in battles, gardening, or boost rewards.

Similarly to Crafting, the higher Cooking skill you achieve the more recipes are obtained but in order to use high level of Cooking recipes you may have to buy the Advanced Tea Table via the Antique Dealer. However, for those who do not wish to spend real life currency, you can use the novice Tea Table, which is optimized for cooking recipes up through level 2. (You can still use higher leveled recipes, but you will have a penalty on the cooking process until you raise your Cooking level enough. As your cooking level increases, the penalty will decrease until it becomes 0. Once the penalty turns into a positive number, it will turn into a bonus similar to level 1 and level 2 recipes.)

Cooking

In order to start cooking you need recipes and either one of the Tea Tables. Talk to Master Craftsman, who is found in the Market, and complete the quest, Craftman's Request. Upon S-ranking you will receive the novice Tea Table in addition to the regular quest rewards. If you have already completed the quest, the Tea Table will be given to you have talked to the Master Craftsman again, and you will receive the basic cooking recipes(Paigu, Qingtang, Green Tea). Go to your garden and place the Tea Table via Garden Management. Select the recipe you desire and select either items, gold, or ore the recipe calls for. Depending on what you used to complete the recipe(various items, gold, ore), the cooking bar will fill accordingly. Once the food is done, you can either leave the cooked dish for friend to have, or you can consume both servings. Note that friends can only take one serving unless stated by the recipe. Each type of food has various effects, most can be used in all modes, but food such as the Fruit Basket are mode restricted. For example, the Mooncakes/Yuebing are strictly melee only, while the Fruit Basket is resticted to Survival Matches.

Only 5 food can be keep at a time and they do not have any expiration. To view the type of food that has been prepared and the effect it has, the player can view it in their character info. Most types of food need to be equipped on the prepation screen to use unless stated when taking the food.

Eat Out

In addition to cooking on your own tea table, you can visit friends' and guests' gardens, and cook on their Tea Tables. The Eat Out number determines how much food you can steal from other Tea Tables. If that number is 0, then you cannot take food from other players gardens. To increase your Eat Out number, all you have to do is cook on Tea Tables other than their own. The maximum Eat Out number a player can have at a time, is 255. You can check eat out number is located in your character info(below the food inventory) or by cooking on a Tea Table(can be yours or another player's).

Food Recipes

Food recipes can be found in this page

Charge is a new battle mode that will be implented in Revolution 6 update on 27th November

About the mode

This mode almost look like showdown but what made it differ that is a 8 vs 8 battle compare to showdown that is 12 vs 12 and also took at certain time with a preset Melee set and difficulty.This mode will only that take in 1 map that is Fortress 2.

Changing Generals

How do I change generals?

If you feel that you have chosen the wrong general to serve under after promoting to Guard, you can change the general you serve under. There are 2 methods:

-If you have gained enough of that general's trust, simply come to that general and request to volunteer. This method have the least consequences.

-If you have the reincarnation orb, you can reincarnate to the same faction, and you will get to choose the general again. This come with several consequences, but requires no trust.

What is trust?

There is a hidden trust value for your character for each general in the game. This trust value is what allows them to give you quests and serve under them. Think of it as your relationship for each general.

With the update of Revolution 3 of Battle of Jing Province,player can now see their general trust represented by star,at 3 white star the general will address player by their name while at 5 white star player can serve them.

How do I raise trust?

There are a few ways you can earn a general's trust:

Once you have earned enough trust you should be able to apply to serve under him/her. You will receive a letter from the general whose trust you have earned letting you know of the option.

Is there any way to see trust?

The only indication of trust is in the game is how the general talks to you when go up to them in their office. At the starting level of trust, all the generals in the game will usually address you in a manner such as "Is there something you need?" or "What is it?" or "Can I help you?". After raising their trust to certain levels they will start to address you differently and even call your character by their name. Such as "Hello <playername>, you are looking well today."

Forging

Reference: 'Dynasty Warriors Online' Beginner's Guide.

Using gems and money obtained from Clash/Showdown pouches and the antique shop, you can forge weapons at the blacksmith. Forging adds stars, and you can enhance that many times. It's shown at the weapon's upper-right as ○○/○○ (numerator/denominator): the numerator is the current forge count, the denominator the maximum. For Attack, Damage, Defence, Life, and Musou, the 1st forge costs forge value 1, the 2nd costs 2, the 3rd 3, the 4th 4, the 5th 5 — plus gems.

*Currently any rank weapon can be equipped regardless of status, so there are no forging restrictions either.

The required funds also increase with each count. Enhancement is sometimes shown as a 5-digit number in the order Attack, Damage, Defence, Life, Musou — e.g. for forge value 24, it might read 52300, 42410, 43310, etc.

装備ができる武器

鍛錬値(☆の数)必要な貴石数(合計数)
11
23
36
410
515

鍛錬耐久度

See the forge-durability table here. Forge durability decreases each time you sortie into battle. Right after a battle in which durability runs out, one of the forged stats drops (one ★ is removed and the forge value decreases, e.g. 11/11→10/11). At that time, forge durability fully recovers.

It also fully recovers when you forge the weapon.

無双攻撃数

See the musou-attack-count table here. The number of hits in Musou (True Musou) increases or decreases with the Musou stat value. Use it as a reference when investigating/adjusting Musou hit counts as you forge Musou.

特別強化

When forging, a Special Enhancement rarely occurs, raising the growth value (+1). Special Enhancement can occur up to 8 times per stat (Attack, Defence, etc.). Once gained, a Special Enhancement never disappears.

下記要検証項目

Special Enhancement probability experiment — results from repeating each of the below 40 times.

Average occurrence rate 6.25% (5/80).

Average occurrence rate 6.84% (10/146), as of 2010/07/25.

実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去4回10%(4/40)
防御鍛練1回→鍛錬除去1回2.5%(1/40)
実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去1回2.5%(1/40)
防御鍛練1回→鍛錬除去3回9%(3/33)
体力鍛練1回→鍛錬除去2回6%(2/33)
無双鍛練1回→鍛錬除去4回10%(4/40)

鍛錬例

This is only a rough guide. As a forging tendency, many leave Life and Musou un-forged for random-slot use. Aim to forge to match your own play style. The example with Damage at 2 suits weapons with a high Damage-slot growth value of 5 or 6. *With Enhancement Fusion level 150 unlocked, the forge-cap +1 effect now allows up to 30 slots.

鍛錬値制圧鍛練例対決鍛練例
1441200、3131030311、40210
153222030320、30222
1632310、42200、3320140220、30321
174221040310
183330030330
194230040320、30313
2042310、3420140312、40400
215220050300、50220
2243300、4232040330、40322
2343310、42400、4420040420、40204
2442410、52300、50320、50302、40421、30333
2543320、43230、4233040332、40323、50321
2644300、42420、4340040430、40422
2752320、53300、4341050330、40413、50322
2843330、53310、5240050420、40333
2943420、5241050421、40432
3033333、44400、5332050500、40440、50332

Modification

By modifying a weapon, you can change its growth values, emblems, etc. See here.

Weapon Synthesis

Through Weapon Synthesis you can imbue a weapon with an element or raise its rank (polishing). See here.

Legendize

詳しくは伝説化

Enhancement Fusion

詳しくは強化合成

Repair

By repairing, you can fully restore durability-forge and element-forge values. It consumes funds and gems/jewels/elixir at that time, but there's no restriction on the type of gems/jewels used, so use whichever you have to spare.

The required funds appear to change with weapon rank and forge count. Details on required funds are wanted. *Once a weapon becomes modifiable (i.e. well-used), the price seems to rise regardless of whether it's modified. Repairs can be done at any status, regardless of rank.

種類

修理の種類用途
鍛錬修理伝説化していない武器の鍛錬耐久度を回復する。伝説化している武器は鍛錬修理を行う事は出来ない。
極鍛錬修理伝説化した武器の鍛錬耐久度を回復する。劣化状態の武器の修理に限り特別強化が発生することがある。 伝説化していない武器は極鍛錬修理を行う事は出来ない。
属性修理武器の属性耐久度を回復する。

修理のコスト

・鍛錬修理

*Required amounts revised due to a spec change (2010/07/15).

・極鍛錬修理

・属性修理

武器ランク必要軍資金必要貴石数
R120~301個
R2902個
R31903個
R44804個
R57205個
R616906個
R77個
武器ランク伝説化段階必要軍資金必要貴石数必要宝石数
R111個1個
2
3
R212個
2
3
R313個
2
3
R414個
2
3
R515個
2
3
R616個
2
3
R717個
2
3
武器ランク必要軍資金必要練丹数
R11個
R22個
R33個
R44個
R55個
R66個
R77個

Additional Guides (Legacy Wiki)

Attack Types

By pressing J on the keyboard (or left mouse button), you can execute Normal Attack N. Normal attacks are the most basic attack method in the game and also the most frequently used attack.

By pressing K on the keyboard (or right mouse button), you can execute charge attacks. Charge attacks are the main attack method in the game.

Each weapon type has its own specific charge attack method. The charge attack type corresponds to theWeaponInscription. Weapons of the same type with different Inscriptions may have completely different usage methods.

By continuously inputting different keys, you can perform combination attacks.

J+J

Continuous normal attacks.

J+K

Combination charge attack.

N+J

Normal jump attack.

N+K

Normal jump attack.

Based onImmortal Gourd Enhancementthe quantity, normal attacks can add additional attack segments, with a maximum of 9 normal attacks.

The maximum charge attack is Charge Attack 6.

When the Musou gauge is full, press L on the keyboard to unleash the special attack "Musou Rage". During Musou Rage, you are unaffected by any other attacks, and the effect continues until the Musou gauge is depleted or the player actively releases the Musou key L.

Meeting certain conditions allows you to unleash the more powerful True Musou Rage and Rage Musou Rage.

Each weapon type has its unique Musou Rage.

When using an Awakening Orb to transform into a Musou Officer, unleashing Musou Rage will be the Musou Rage of that Officer's weapon type.

Advanced Combat

Conquest is a large-scale battle system between factions, with complete annihilation of enemy forces resulting in conquest victory.

Depending on the conquest mode activated, the nature of conquest will differ.

Territorial Conquest

Conquest battles that occur to seize control of other faction cities. After assembling on the conquest battlefield, the factions of two adjacent cities will engage in battle, with the final victor capturing the opponent's city.

Empty City Conquest

Conquest battles to capture NPC faction cities in the current scenario.

Strategic Conquest

Conquest battles with no territorial gains or losses.

Conquest requires completing battles across various battlefields, with each battlefield affecting the overall war situation.

Join Method

During "Conquest" periods, you can participate in conquest by talking to the "Military Officer" or "Conquest Officer" NPC in the Plaza.

Join Conditions

Character rank must be Captain or above (including Captain), and the character must belong to the warring faction or alliance in the current "Conquest".

After dialogue, conquest options will be available.

After selecting conquest, you will choose a battlefield, with each battlefield led by a Musou Officer.

Ranking

Confirm conquest ranking.

If a participating faction has fewer than 5 Musou Officers, the system will use regular officers as replacements.

After finishing a conquest battle, you can view the results of this battle.

>Consecutive Wins: Current character's consecutive wins in conquest.

>Enemy Consecutive Wins Blocked: Number of enemy consecutive wins blocked in this conquest.

Achieving multiple consecutive victories in conquest will change the tide of battle, so maintaining your own winning streak while preventing the opponent's winning streak is crucial.

Each faction possesses one "Major City".

During conquest, battlefields farther from major cities will have fewer initial troops.

Losing one's major city reduces that faction's population growth rate by 50%.

Each city possesses a "Strategic Target City"

During conquest, capturing a "Strategic Target City" increases that faction's population growth rate by 40%.

Allied factions can jointly participate in conquest, working together against other powerful factions.

Joint conquest can only be conducted during faction alliance periods, with allied faction players participating together in this conquest.

During faction alliance periods, players can participate in joint conquests by deploying at the alliance leader faction's "Military Officer" or "Conquest Officer" NPC.

For conquests involving territorial changes, territorial ownership belongs to the warring factions.

During conquest, the Musou Officers deployed are randomly generated from the allied factions.

"God of War Descent" refers to meeting certain conditions during conquest (such as achieving the required number of recent battle victories), causing morale to soar at specific locations for a certain period, resulting in higher troop damage to the opponent after battle victory.

After triggering "God of War Descent", if conditions continue to be met during that time period, it will produce a chain reaction, increasing the level of "God of War Descent".

"God of War Descent" will no longer produce chains after reaching Level 1~Level 5.

Combat Guide

Battle is the theme of Dynasty Warriors Online. In the world of Musou, many activities revolve around battle.

In addition to different battles and campaigns created through variations in map, number of combatants, battlefield level, victory conditions, weapons used, and item selection, there are multiple battle types.

Accept quests at NPCs, battle enemies to complete quests, earn rewards, and improve personal and faction internal affairs.

Sortie Method

Accept quests at NPCs (Tavern Owner, Traveling Merchants, etc.) and execute at NPC Civil Officers in the Plaza.

Sortie Conditions

Quest accepted.

Battle Results

Affects personal and faction internal affairs values.

Other factions cannot receive, execute, or complete quests. NPCs in Peach Blossom Spring cannot receive or complete quests.

Multi-player quests require all team members to accept the quest.

Most quests have no restrictions, but advanced quests and certain others require meeting specific conditions to appear.

Battles for beginners, conflicts with other factions.

Sortie Method

Select and execute at NPC Training Officer in the Corridor.

Sortie Conditions

Official rank must be Guard or below.

Battle Results

Affects conflict level and faction power.

Training Officers from other factions cannot execute sorties.

Small-scale battles between factions, the basic battle method in the game that can be joined at any time.

Sortie Method

Execute at NPC Military Officers and Conflict Maiden in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Battle Results

Affects conflict level and faction power.

Battles that can be executed between players of the same faction, with options to participate or spectate.

Sortie Method

Execute at NPC Civil Officers in the Plaza.

Sortie Conditions

No special restrictions.

Battle Results

Has no effect on faction.

Can spectate when performing in other factions.

Large-scale battle mode between different factions.

Sortie Method

Execute at NPC Military Officers in the Plaza or at Conflict Officers in the Plaza during conflict periods.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Conflict mode to be enabled.

Battle Results

Territorial control and other factors change based on the nature of the conflict.

When factions are allied, you can join conflicts in allied factions.

Large-scale battles with other factions, supporting up to 12 players VS 12 players in combat.

Sortie Method

When Skirmish is active, execute reservations or participation at NPC Recruitment Officer in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Skirmish mode to be enabled.

Battle Results

Affects conflict level and faction power.

Cannot execute sorties in other faction plazas.

Battles where players from all factions can cooperate, entering Kunlun Mountain to challenge each level, advancing to the next mountain area after completing one level. Rewards are distributed based on climbing achievements after descending, and defeating specific bosses yields rare items.

Sortie Method

Execute at NPC Kunlun Goddess in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction./dd>

Ancient coins can be exchanged for items at Kunlun Goddess.

Free-for-all mode supporting up to 25 players.

Sortie Method

Execute at the NPC Sage Immortal in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction.

Common Move Damage Ranking

This data is fromBaidu Dynasty Warriors Online Forum Yuki Electric Three Old K

Revised Common Weapon Common Special Attack Power Rankings

Swallow Fan 2x Extreme Wind Shield——8120

Twin Blades C3——8529

Nunchaku 2x Extreme Wind Force (just the Force hit)——11220

Straight Spear 2x Extreme Thunder Thrust—— 12192

Great Sword 2x Charge——14616

Dual Whips 2x Extreme Wind Cannon——14654

Long Staff 2x Gale Wind C2——15200

Iron Whip 2x Extreme Thunder Thrust——17400

Plain Sword 2x Extreme Ice Shield——17577

Great Sword 2x C3——17801

Cherry Fan 2x Extreme Thunder Shield——16880

War Axe Bamboo Breaking Extreme Thunder Thrust ——18547

Great Axe 2x Extreme Ice Force (just those 3 Force hits)——20160

War Axe Bamboo Breaking Extreme Thunder Throwing Hand Axe——21800

Gauntlets 2x C3 ——22098

Nunchaku 2x 8-Way——22152

Cherry Fan 2x 8-Way——25320

Crushing Staff 2x C3 ——26196

Iron Sword 2x C3——26560

Plain Sword 2x C3——22568

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x Musou—26515

5 Attack 2 Musou Twin Blades Ignition 2x Musou——26612

5 Attack 2 Musou Straight Spear 2x Musou——27169

Prison Blade 2x 8-Way——28024

5 Attack 3 Musou Crescent Blade 2x Musou (11 hits)——28390

Crushing Club 2x C3 ——30076

Iron Sword 2x 8-Way——30080

4 Attack 3 Musou 2 Mod Attack Gauntlets 2x True Musou——31858

Crescent Blade 2x Extreme Thunder Crush (calculated as all hits connect with defense correction)——31920

Dual Hammers 2x C3 ——32384

5 Attack 2 Musou Plain Blade 2x Musou——33418

Unmodified No Special 4 Attack 3 Musou Iron Whip Divine Hammer——37157

5 Attack 3 Musou Crescent Blade Ignition 2x Musou (11 hits)——37900

War Axe Bamboo Breaking 2x Extreme Thunder Throwing Hand Axe——39640

Iron Whip 2x C3——40153

Unmodified No Special 4 Attack 3 Musou Halberd Bamboo Breaking Musou (11 hits)——41935

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x True Musou——43893

5 Attack 2 Musou Prison Blade 2x Musou——60923

Damage Resistance Ranking

This information comes fromBaidu Shin Sangoku MusouOLForum Diansan VeteranK Already supplemented

Strike ResistanceAbility Rankings

(One) Different weapons, which weapon is most fragile, which Most Strike-Resistant Weapon? The same weapon, how to forge, how to modify is most resistant to damage ?This is what everyone cares about. Assume there is such 1 weapons, we call them weapon A, defense is 100, vitality is also 100, can withstand weapon B of n attacks below. When its defense becomes 200, when HP remains unchanged, can withstand 2n attacks below, When its defense remains unchanged, HP becomes 200 time, can also withstand 2n attacks below, If defense and vitality are both doubled, it can withstand 4n Down. Multiply defense and HP together, that's the weapon's Strike Resistance ability.

if(Fe.G("bakan_view")){ Stats.init('bakan_view',{bakan_post:'fr=tb0_forum&st_mod=pb&st_type=bakan_post'}); }

(II) 3 Defense 2 Body is the most common training method. With 5 level full weapon values are calculated, their size arrangement is as follows (front is defense, middle is vitality, back is product): 113 214 24182 Armor Blade 124 202 25048 Talisman 129 204 26316 Cherry Fan 155 184 28521 Swallow Fan 148 196 29008 Twin Sword 133 224 29292 Multi-Section Whip 121 246 29766 Mystic Staff 130 238 30940 Long Staff 136 228 31008 Iron Sword 155 204 31620 Summer Circle 131 248 32488 Curved Blade 133 246 32718 Projectile Arc Blade 128 256 32768 General's Sword 138 238 32844 Rapier 122 270 32940 Iron Whip 132 250 33000 Hell Blade 149 224 33376 Twin Blade Sword 157 214 33598 Nunchaku 150 226 33900 Feather Fan 132 258 34056 Twin Pike 129 264 34056 Long Twin Blade 142 240 34080 Magic Staff 174 196 34104 Iron Hook 152 230 34960 War Halberd 137 256 35072 Kusarigama 145 244 35380 Twin Hammers 137 260 35620 Great Axe 160 226 36160 Product Blade Sword 159 230 36570 Crushing Staff 159 230 36570 Horse-Slaying Blade 139 264 36696 Twin Whips 157 236 37052 Staff 156 238 37138 Guan Dao 166 228 37848 Iron Flute 156 244 38064 War Axe 129 302 38958 Crushing Rod 160 244 39040 Podao 160 246 39360 Straight Spear 171 238 40698 Trident 164 252 41328 Iron Spear 125 262 41580 Iron Lance 146 288 42048 Disc Blade 169 264 44616 Fork Spear 186 240 44640 Precious Sword 174 266 46284 Savage Fists 186 262 48732 Fang Wall 179 274 49036 War Disc

(Three) Only forge3Defense weaponResistance:

124 140 17360 Talisman

133 140 17689 Multi-Section Whip

129 140 18060 Cherry Fan

113 160 18080 Armor Blade

121 160 19360 Mystic Staff

130 150 19500 Long Staff

131 150 19650 Curved Blade

133 150 19950 Projectile ArcBlade

136 150 20400 Iron Sword

148 140 20720 Twin Sword

150 140 21000 Feather Fan

155 140 21700 Swallow Fan

155 140 21700 Summer Circle

145 150 21750 Twin Hammers

128 170 21760 General's Sword

137 160 21920 Kusarigama

129 170 21930 Long Twin Blade

125 180 22500 Iron Lance

122 190 23180 Iron Whip

137 170 23290 Great Axe

138 170 23460 Rapier

157 150 23550 Nunchaku

132 180 23736 Twin Pike

149 160 23840 TwinBladeSword

142 170 24140 Magic Staff

152 160 24320 War Halberd

174 140 24360 Iron Hook

166 150 24900 Iron Flute

156 160 24960 War Axe

139 180 25020 Twin Whips

132 190 25080 Hell Blade

159 160 25440 Crushing Staff

157 170 25500 Staff

160 160 25600 Straight Spear

160 160

25600 ProductBladeSword

129 200 25800 Crushing Rod

164 160 26240 Iron Spear

156 170 26520 Guan Dao

159 170 27030 Horse-Slaying Blade

160 170 27200 Podao

146 190 27740 Disc Blade

169 170 28730 Fork Spear

171 170 29070 Trident

186 160 29760 Precious Sword

174 190 33060 Savage Fists

186 180 33480 Fang Wall

179 190 34010 War Disc

Hyper Armor Guide (Updated 2017-08-19)

[Data] Super Armor Details V1.5 (Attribute Effects and Super Armor Relationship) (Updated 2017-8-19) NPC Super Armor situations:
Super Armor Level: Super Armor is divided into 6 levels, Level 0 is lowest, Level 5 is highest. Super Armor level is unrelated to defense power. Higher super armor level means shorter hitstun duration. C Skills with SA cannot stack super armor levels with other super armor effects. Increasing Super Armor level: Consumable Item Tiger Hide: Super Armor level +1 Consumable Item Turtle Shell: Super Armor level +2 Consumable Item Awakening Jade/Supreme Awakening Jade: Level 3 Super Armor Vice Officer Skill Fortitude: +1 Ultimate Enhancement Steel Body: +3 Also note: C Skills with SA super armor level, Awakening Orb/Ultimate Awakening Orb super armor level cannot stack with other super armor effects. -------------------------------------------------------------------------------------------------------------------------------- Super Armor level descriptions: Level 0: Normal state, will experience hitstun, knockup, knockback etc. when hit by any attack. Level 1: Green orb surrounding. Ignores arrow attack hitstun. (1), Tiger Hide. (2), Fortitude. Level 2: Green orb surrounding. Ignores soldier normal attacks and Taoist attack hitstun. (1), Turtle Shell. (2) Tiger Pelt + Fortitude. Level 3: Yellow orb surrounding. Ignores all normal attack hitstun. This is SA state. Many quest NPCs are in this state. (1) Steel Body. (2), Turtle Shell + Fortitude. (3), Awakening Orb/Ultimate Awakening Orb. (4), Use C Skills with SA. Level 4: Yellow orb surrounding. Ignores normal attacks and charge attacks (including bombs) hitstun. Normal Musou Officers and many quest bosses are in this state. (1) Steel Body + Tiger Pelt. (2), Steel Body + Fortitude. (3) Awakening Jade/Supreme Awakening Jade + Fortitude. Level 5: Red orb aura. Ignores all hitstun from attacks. This is HA state. Only Musou Officers with fighting spirit have this state, such as Lu Bu, Zhang Fei, Guan Yu, etc. 。 (1) Steel Body + Divine Turtle Stone. (2), Steel Body + Tiger Hide + Fortitude.

Movement Speed Test (New 2017-08-19)

TABLE3 Unofficial [Data] Movement Power Test V1.2
Considering the margin of error in manual testing, the following results are for reference only: This shows that when different weapons are at maximum movement speed, ultimate Enhancement Swift, and armor blade Musou, their movement power is roughly the same This shows that at maximum movement speed, movement power is roughly 200
Note: A character's movement speed has a maximum of 200, but the maximum speed of weapon techniques is not limited to movement speed. For example, the twin blade's running D, the new Wei Yan awakened Musou, etc., are not called "movement speed", so naturally there's no 200 upper limit. (Excluding Azure Dragon's normal movement speed) (Added on 2017-8-19)

Health and Musou Length (Updated 2017-08-19)

[Data] Health and Musou Length V2.0 (Updated 2017-8-19)
1. Health Bar: Health maximum is 1600 (excess is invalid) First bar: Light blue Second bar: Green Third bar: Light green Fourth bar: Gray-white 2. Musou Bar: Musou maximum is 700 (Excess is invalid)

Musou Recovery and Thresholds (Updated 2017-08-19)

Original post by Wang Yi Who·East Sea Published

Original post address:http://bbs.17173.com/thread/174/394/20101201/4cf624418f3023413-1.html

Musou Recovery Amount Calculation for Attacking Enemies & Musou Recovery Critical Value

Musou recovery amount per strike = [[Power coefficient × Total Musou value/1000] × (1 + Musou enhancement number/3)]

[ ] represents rounding operation;Remember the Divine Artifact effects (Updated 2017-8-19)

The 'each strike' here refers to creating one judgment against each living person, counted as one strike.

Rather than your own strike. Your strike, hitting however many people, creates that many 'Musou recovery strikes', so to calculate how much Musou your strike can recover, multiply the above formula result by how many people your strike hits.

Besides the already determined power and star rating, it's also related to Musou gauge length. (That is, even Azure Dragon can potentially increase Musou recovery amount.)

Under the same power coefficient conditions, Musou value always increases Musou recovery amount at fixed numerical points, these values are calledMusou Recovery Critical Valueright. And how much it increases is determined by the Musou enhancement number.

[Power coefficient × Total Musou value/1000] values, commonly 1-8, reaching 8 is already very Musou-focused (like 4-Musou modified Musou Rise iron whip)

Use this 1~8, multiply by the Musou recovery coefficient (Musou enhancement star count), and that's the Musou recovery amount for each hit.

0-5 star enhancement, Musou recovery coefficients are respectively

1 1.333 1.667 2 2.333 2.667

Example: 4-Musou modified Musou Rise iron whip, thrust, [20×410/1000]=8, [8×2.333]=18, thrusting one soldier recovers 18 Musou points, thrust 20+ soldiers and it's full~

Above table

The above image is a simple table, and there's also an Excel version with some calculation functions. Fill in the Musou value data and enhancement star count, and the left table will mark in red the row number for each power level. Looking to the right, you can get the recovery amount for each move. Fill in the power, and the table can calculate how many soldiers you need to hit to fill a full gauge.

Preview image below:

Download link:See complete data - weapon data - power, rise, destruction table - attachment. Please check for viruses yourself.

(This formula seems to have some small differences from the formula when I posted the power data back then, and doesn't match the data from that time. The Musou increment was indeed changed once, right? Although I don't know exactly how it was changed. There's no way to verify it now. Let's just leave it as is and ignore it.)

From now on, the Musou world has another set of critical values...

In certain situations, it's still worth considering. For example with 3-Musou, if you can skip a level, it will bring 33%-17% speed improvement to soldier-fighting Musou building. If you're just short a few Musou points, it's very necessary to add it.

3-Musou iron sword, if total Musou value can reach 250, then using Dominance to build Musou speed will increase 50%, 250 3-Musou iron sword Dominance will be 100% faster than 2-Musou iron sword Dominance.

Do you feel that, at this time,Musou Recovery Critical Valuecompared toMusou Cycle Critical Valuehas become even more important

Knowing the recovery amount per strike, you can also calculate how many soldiers need to be hit to fill Musou, allowing more efficient targeted soldier gathering. (Only for pure Musou recovery situations, if also for gourds, of course gather as many as possible for efficiency.)

Generally speaking, for fighting soldiers to build Musou, the greater the move's power and range, the greater the Musou recovery amount.

When there are enough small soldiers (flat red soldier areas), try to choose wide-range moves (even better if they don't blow away, convenient for eating gourds)

In situations with very few soldiers (blue soldier areas, fortresses), or when urgently needing to fill Musou, it's best to use high-power moves to attack soldiers. Very small range? Multiple strikes are still worth it, this way you can get maximum value from the limited lives of small soldiers.

If soldiers are really too few, just crouch. With high Musou enhancement numbers, it's also fast. Crouching Musou recovery amount is roughly = 4 per second × crouch Musou level (1 + Musou enhancement number + life pill +Lieutenant life pill + red health (if it can recover Musou))

Roughly like this, seems it was adjusted? Haven't researched it since.

High-power moves, besides most C2 and C4 (though there aren't many useful ones), many N5 and N6 are also excellent moves for recovering Musou. Don't be superstitious about wide-range C6 moves - in some situations, N6 can be more efficient than C6.

You can combine this with your own weapon to check the table.

Of course specific situations still need comprehensive consideration (if you don't mind the trouble of analyzing and deciding) time urgency, whether for hitting gourds simultaneously, number of small soldiers, how much difference between short narrow high-power and conventional useful wide-range (if you don't mind having calculated before)

Understanding the recovery speed of each move of the weapon in your hands, when Musou isn't full and fighting soldiers, comprehensively consider, weigh pros and cons, choose a more reasonable way to fight soldiers for Musou recovery. (Mindlessly using one move throughout is also fine, simple, easy and practical, results won't be much worse. Especially godly techniques like iron whip thrust)

Regarding the previous paragraph, a more specific example,

Iron Sword power, N4(12), N5(17), Dominance(12), N6(20),

N5>Dominance, so try to bypass small soldiers with N4, then use N5 to create as many hits as possible, leave the remainder to Dominance,

This is the most efficient way, not just relying on that one Dominance strike.

Or you can try this approach, using circular movement, use N5 to get as close to enemy groups as possible with minimal hits, mainly use N6 to attack soldiers,

N6 range isn't large, usually can only hit the front few rows of enemy groups.

(Sergeants chase close, soldiers stand far, how to lure and fight, research it yourself)

With the soldier count on flat ground, cutting half is enough to fill one Musou gauge. (3-Musou, 25+ small soldiers)

This approach increases recovery speed, but gourd supply can't keep up. (Killing fewer soldiers)

So when you don't need a lot of gourds, or when there are few soldiers but you urgently need to fill your Musou, you can consider trying N6 moves.

Bodyguard Guide

Only mounted Vice Officers can be guided. Mounted Vice Officers can obtain special riding effects through Vice Officer Guidance. After guidance, even if the Vice Officer returns to normal state using Heart Restoration Medicine, the guidance will not be affected.

Vice Officer Guidance needs to be performed atNPCExecute at Vice Officer Instructor. Vice Officer Guidance uses Guard Experience and Military Funds.

Guard Experience can be purchased at the Antique Dealer or obtained as battle rewards.

Guidance is divided into 5 types of abilities in total.

The maximum guidance value is 15. Each ability can be enhanced up to 3 stages (Stage 1 consumes 1 guidance value, Stage 2 consumes 2, Stage 3 consumes 3).

Guidance Influence is the durability of guidance. When performing guidance, guidance durability is restored to full. When guidance durability reaches 0, guidance abilities randomly decrease by one level.

Detailed explanation of each guidance ability.

Enhancement of Vice Officers must be done while mounted in battle. The number of enhancements is the same as the guidance stage.

Initial stage effects exist from the start of battle, other stage effects require enhancement.

Breakthrough Power Stage 3 has damage.

If Tiger Vice Officers don't have attribute claws, attack power becomes 1.2x after guidance.

At the NPC Vice Officer Instructor, you can selectCancel Guidanceto cancel the current Vice Officer guidance state.

Canceling guidance requires consuming Musou Coins.

Bodyguards

On the Battlefield, Sub-officers will always follow the Character and assist in attacks. Combat NPCs that initially have no Sub-officer will be automatically assigned one, but the assigned Sub-officer will be recalled after battle ends. Only by recruiting your own Sub-officers can you train them.

In battlefields, there is a certain chance that wild officers will appear. Defeat them to collect officer souls and achieve victory in that battle. After the battle ends, this officer will surrender, and you can choose to recruit or abandon them. After recruitment, you can give them a name. This way you can obtain your own officer.

Currently officers are divided into human officers and animal officers.

The home can accommodate 8 Sub-officers. When 8 Sub-officers are already present, recruiting another will prompt whether to dismiss an existing Sub-officer. The garden can accommodate 2 mount Sub-officers, and through garden expansion can accommodate up to 4 mount Sub-officers.

In Beginner Battlefield combat, picking up Vice General Souls will allow you to obtain Vice Generals after battle ends, regardless of victory or defeat.

Humanoid Sub-officers are Sub-officers in human form. Human Sub-officers are distinguished by the Weapons they use. When a wild humanoid Sub-officer appears on the Battlefield, their name corresponds to the Weapon they use.

For example: A 'Twin Hammers Sub-officer' uses twin hammers as their Weapon.

Human officers will change appearance upon reaching certain levels.

Animal officers are officers in animal form. Animal officers will randomly undergo weapon type upgrades when leveling up, with attacks having attributes (may also not appear).

Some animal Sub-officers, such as tigers, wolves, elephants, etc., can use 'Divine Mount Medicine' when intimacy reaches C rank to transform into mount Sub-officers. After becoming a mount Sub-officer, that Sub-officer will leaveHome, standing by in the garden.

Mounted officers can be ridden in the Plaza and in battle (when the mounted officer's enthusiasm is at maximum, riding speed in the Plaza is at its fastest).

Mount Sub-officers can be transformed into regular Sub-officers by using 'Guardian Heart Medicine'.

Each officer assigned in battle will gain military merit after the battle ends, with accumulated military merit used to increase level.

When officer level increases, various ability attributes may randomly improve, and skills can be learned at levels 20, 40, and 60.

Currently the maximum officer level is 60.

When a Sub-officer participates in a specific number of battles, their intimacy with the Character will increase. When intimacy reaches C rank, the Sub-officer gains enthusiasm, allowing you to select 'Appoint Follower' and 'Dine' options in the Sub-officer menu.

Appoint Guard

Appoints a guard officer when going out.

Dine

Give castle Items to Sub-officers.

Sub-officers with enthusiasm will randomly pick up Items after battle ends and give them to the Character, while their enthusiasm decreases.

Officer enthusiasm can be restored using elixirs or pastries.

After appointing a guard, you can use the standby command to dismiss the guard.

Sub-officer Enhancement includes non-mount state Enhancement and mount state Enhancement.

Non-mount Enhancement is performed by the Character picking up Celestial Gourds on the Battlefield and executing 'Sub-officer Enhancement'. When unleashing Sub-officer Musou, it will carry the effects of Enhancement Skills. For Sub-officers that have learned all 3 Sub-officer Enhancements: one-star Enhancement produces one-star skill effects when unleashing Musou, two-star Enhancement produces one and two-star skill effects, and three-star Enhancement produces one, two, and three-star skill effects.

If used beforeSub-officer GuideSub-officers that participate in battle in mounted state. When performing Sub-officer Enhancement, corresponding guide abilities can be improved.

"Weapon Enhancement" in mounted state will randomly enhance weapon slots.

Officers in mounted state will possess the officer's ultimate enhancement.

Officers can learn enhancement skills at levels 20, 40, and 60 respectively.

Red Lotus

Launches flame attribute attack against enemies.

Freeze

Launches ice attribute attack against enemies.

Double Slash

Launches slash attribute attack against enemies.

Wind Blade

Launches wind attribute attack against enemies.

Lightning Strike

Launches lightning attribute attack on enemies.

Annihilation

Allied PC flame attribute effect increases.

Sincerity

Allied PC ice attribute effect increases.

Flowing Water

Ally PC's slash attribute effect increases.

Swift Wind

Ally PC's wind attribute effect increases.

Flash

Ally PC's lightning attribute effect increases.

Life Pill

Allied PC Musou increase amount rises.

Fortitude

Enhances ally PC's armor state by one stage.

Heavy Blunt

Makes enemy PC move slowly and unable to jump.

Faint

Causes enemy PC to faint for a certain period.

Healing

Restores ally PC's health by 50.

Silence

Reduces enemy PC's attribute defense.

Flawless

Increases allied PC's defense execution.

Far Sight

Expands ally PC's enemy detection range.

Earthquake

Performs a charged burst attack on enemies.

Special Attack

Improves ally PC's recovery effects.

Intimidation

Makes enemy PC's Musou gauge zero.

Disruption

Reduces enemy PC's enemy detection range.

Dominate

Reduces enemy PC's enhancement level to zero.

Rage

Ally PC's Musou gauge fully recovers.

Appendix 1: City Battlefield Officer Color Relationship Table

Appendix 2: Officer Weapon and Officer Skill Relationship Table

Honor, War Funds, Elixirs

Obtaining methods:

Honor can be obtained by participating in battles except training battles cannot obtain Honor.

Obtained through other methods.

Honor's purpose:

Honor is for improving characterStatusis a necessary condition. To reach a certain rank, you must possess the corresponding amount of Honor.

When Honor reaches a certain value, the character name will appear in the comprehensive ranking of their faction.

Military Funds are the circulating currency in the game, obtainable through various methods.

Obtaining methods:

Obtained as rewards for completing specific quests.

Obtained by selling weapons, clothing, gems, consumable items, and furniture at NPC Traveling Merchant vendors.

Obtained by selling weapons, clothing, and consumable items through NPC Economic Merchant intermediary trading.

Obtained by completing Guard promotion.

Through atFollowing OfficerObtain military salary.

Military salary amount is related to the character's battle participation count, battle level, domestic affairs value, rank, etc.

Has a certain chance to be rewarded through participating in Musou battles.

Obtained through other methods.

Military Funds purpose:

Purchase items at NPC Traveling Merchant vendors and Economic Merchants.

Execute certain functions for weapons and clothing at NPC Blacksmith and Tailor craftsmen.

Provide guidance for Deputy Officers at NPC Deputy Officer Instructor.

Consumed when operating synthesis at Market's shared synthesis furnace, shared synthesis machine, and shared synthesis cauldron.

Consumed at other locations.

Pills are part ofSynthesisRequired item, cannot be traded.

Obtaining methods:

Has a certain chance to be obtained through post-battle rewards.

Obtained by purchasing with Musou Coins from antique dealers.

Obtained through other methods.

Each character's pill carrying limit is 255.

Military Funds purpose:

Consumed when completing synthesis of certain weapons, clothing, and items.

Consumed when repairing weapon and clothing attribute durability.

Rebirth

Reincarnation is a way to change factions, executed at home.

When a character's righteousness is less than or equal to 200, players can directly reincarnate through the 'bed', and the system will prompt the changes that will occur after reincarnation.

When a character's righteousness is greater than 200, players reincarnate through the 'Reincarnation Jade'.Current righteousness is halved and rank becomes Guard. (Added 2017-8-19)

Using the reincarnation method with righteousness less than 200, the reincarnated character's weapon will not be sealed, but clothing will be sealed.

After the guild leader uses the 'Reincarnation Jade' to select 'Guild Reincarnation' and completes the related reincarnation operations, guild members can use the Reincarnation Jade to select 'Reincarnation', and members will be prompted whether to follow the leader during reincarnation.

After the scenario ends, players can enter a new scenario and select a faction through unified reincarnation.

Unified reincarnation is executed through the 'bed', does not use Reincarnation Jade, and existing Musou plate seals will be retained after reincarnation.

Guild leader during unified reincarnationPossibleSelect the 'Guild Reincarnation' option.

After unified reincarnation, all official ranks above Guard will become Guard, and players need to re-execute rank promotion quests to advance their rank.

After unification, all NPCs disappear, and players can retrieve intermediary items through the 'Orderly' before reincarnation.

Note: The new scenario stipulates that those with official rank of Guard or below cannot use intermediaries. (Added 2017-8-19)

Musou Coins

In the game, purchasing furniture, certain items, costumes, and certain functions require the use of Musou Coins.

CorrespondingNPCIncludes item sales from antique dealers, true modifications and removal of training functions by blacksmith craftsmen, and beauty functions from beauticians.

In the game, selecting Musou Coins from the upper left menu can directly open the corresponding recharge page.

ClickMusou CoinsDisplays current Musou Coins and prompts whether to recharge. Selecting 'Yes' will put the game in an away state and open a browser to redirect to the recharge page.

The official provides multiple recharge methods, please select the corresponding recharge method to replenish Musou Coins.

Click to enter Item Shophttp://shop.tciplay.com/

Musou Plate

Musou Plate, each day you can show the Musou Plate to the designated responsible officer to get their stamp. Each character can only get one stamp per day, and the responsible officer for stamping is not fixed. When the Musou Plate accumulates a certain number of stamps, you can exchange them for consumable items and other goods. After collecting 30 stamps and claiming all rewards, you can start on a second plate. After completing two Musou Plates, you can encounter Zuo Ci outside the corridor. Speaking with Zuo Ci will grant you a Reincarnation Jade used for transferring to other factions.

Click on Options → Personal in the upper left corner of the screen to view your current Musou Plate stamp count, the current responsible officer, and the Musou Plate's special gifts.

Detailed Base Guide and Recognition

[Data] Base Introduction and Identification V1.3a (Chariot Base Updated)
I. Base Types 0. Supply Depot — Troops: 30. Equipment: 4 Cauldrons, 4 Fences, 4 Repeating Crossbows, 2 Panhu (war drums). Appearance: thick walls, an open door with no overhead cover; shown as a flag on the overview map. Capture condition: defeat the 2 Officers inside. Capture tips: 4 Musou gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officers outside the depot. Notes: enter following the direction the flagpole points — easier to pull enemies this way; lure them to a corner out of the repeating crossbows' range. 1. High Tower Base — Troops: 40 (20 are on the towers; falling to their death doesn't count). Equipment: 4 Cauldrons, 4 Towers. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 corner towers. Capture tips: 1 Musou or more; if not destroyed yet, build up your combo. 2. Soldier Base — Troops: 100 (max 40 spawn at a time). Equipment: 4 Cauldrons, 0 or 2 Fences. Appearance: the door is 3 pieces of wood simply propped up; low fences along the walls. Capture condition: defeat all 100 soldiers. Capture tips: 0 gourds or more; if you don't need to leave partway through, clear it 20-20-20-40; if you do need to step out, kill 40 first, finish your business, then return and clear the remaining 20-40. 3. Captain Base — Troops: 40. Equipment: 4 Cauldrons, 4 Catapults. Appearance: a fairly thick door with carved decoration. Capture condition: defeat the 4 captains in the corners. Capture tips: 1 gourd or more; lure them out and defeat them. 4. Officer Base — Troops: 40. Equipment: 4 Cauldrons. Appearance: white towers flank both sides of the door. Capture condition: defeat the 1 Officer inside. Capture tips: 3 gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officer outside. Notes: the officer is always on the west side of the base (left side on the overview map). 5. Chariot Base — Troops: 0. Equipment: 4 Cauldrons, 4 Panhu, 4 Tiger Chariots. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 Tiger Chariots in the corners. Capture tips: 1 Musou or 1 gourd or more; attack from behind the chariot — note that Tiger Chariots regenerate health. II. Base Maps

システム

出典: wikiwiki.jp/musou-bb(DWO Z), yuris.fandom.com(DWO)。

鍛錬

参考:『真・三國無双 Online』初心者ガイド

争奪・激突の皮袋や骨董屋から手に入る貴石とお金を使い鍛冶屋で武器を鍛錬できる。 鍛錬をすると星がつき、その数だけ強化を行えるようになる。 ○○/○○(分子/分母)で武器の右上に表示してあり、分子が現在鍛練している数、分母が鍛練できる限界の数となっている。 攻撃・破壊・防御・体力・無双についてそれぞれ1回目は1、2回目は2、3回目は3、4回目は4、5回目は5の鍛錬値と貴石を消費する。

※ 現在は身分に関係なくどのランクの武器も装備可能なので鍛錬も制限はありません

必要な軍資金もそれぞれの回数ごとに増えていく。 攻撃・破壊・防御・体力・無双の順で5桁の数字で強化を表すことがあり、鍛錬値24の場合では52300・42410・43310などと記載されている。

装備ができる武器

鍛錬値(☆の数)必要な貴石数(合計数)
11
23
36
410
515

鍛錬耐久度

鍛錬耐久度表はこちら 鍛錬耐久度は戦闘に出撃するたびに減少します。鍛錬耐久度が無くなった戦闘直後に、 鍛錬されたいずれかの項目が降下します。(★が1つ取れ、鍛錬値も減ります。例 11/11→10/11) その際、鍛錬耐久度は最大まで回復します。

また、武器を鍛錬した際にも最大まで回復します。

無双攻撃数

無双攻撃数一覧表はこちら 無双乱舞(真・無双乱舞)の攻撃回数は無双の数値によって増減します。 無双を鍛錬する際の、無双乱舞の回数調査・調整の参考にしてください。

特別強化

鍛錬するとまれに特別強化が発生して上昇値が上昇(+1)する。 特別強化の発生は、攻撃や防御など各項目ごとに8回まで。一度ついた特別強化は消えない。

下記要検証項目

特別強化発生確率の実験 下記をそれぞれ40回繰り返し実験した結果

平均発生確率 6.25% (5/80)

平均発生確率 6.84% (10/146) 2010/07/25現在

実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去4回10%(4/40)
防御鍛練1回→鍛錬除去1回2.5%(1/40)
実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去1回2.5%(1/40)
防御鍛練1回→鍛錬除去3回9%(3/33)
体力鍛練1回→鍛錬除去2回6%(2/33)
無双鍛練1回→鍛錬除去4回10%(4/40)

鍛錬例

あくまで目安程度です。 鍛錬の傾向として体力や無双はランダムスロット用に無鍛錬にする方が多いようです。 自分のプレイスタイルに合わせた鍛練を心がけましょう。 例で破壊が2になっているものは破壊スロットが5か6の上昇値が高い武器に向いています。 ※強化合成レベル150解禁により、鍛錬上限+1の効果で枠30も可能になりました。

鍛錬値制圧鍛練例対決鍛練例
1441200、3131030311、40210
153222030320、30222
1632310、42200、3320140220、30321
174221040310
183330030330
194230040320、30313
2042310、3420140312、40400
215220050300、50220
2243300、4232040330、40322
2343310、42400、4420040420、40204
2442410、52300、50320、50302、40421、30333
2543320、43230、4233040332、40323、50321
2644300、42420、4340040430、40422
2752320、53300、4341050330、40413、50322
2843330、53310、5240050420、40333
2943420、5241050421、40432
3033333、44400、5332050500、40440、50332

改造

武器を改造することで武器の上昇値や刻印etcを変えることが出来ます。 こちらを参照して下さい。

武器錬成

武器錬成によって武器に属性を付与したり、武器のランクをあげたりすること(研磨)が出来ます。 こちらを参照して下さい。

伝説化

詳しくは伝説化

強化合成

詳しくは強化合成

修理

修理することによって、耐久鍛錬度、属性鍛錬度を全回復することができる。 その時に軍資金と貴石・宝石・練丹を消費するが、使用する貴石・宝石の種類に制限は無いので、 余りやすい貴石・宝石を使うとよい。

必要な軍資金は武器ランクと鍛錬数によってかわる模様。 必要軍資金の詳細を求みます。 ※改造出来るようになる(=使い込む)と、改造の有無にかかわらず値上がりする模様 どの身分でもランクに関係なく修理は行う事ができる

種類

修理の種類用途
鍛錬修理伝説化していない武器の鍛錬耐久度を回復する。伝説化している武器は鍛錬修理を行う事は出来ない。
極鍛錬修理伝説化した武器の鍛錬耐久度を回復する。劣化状態の武器の修理に限り特別強化が発生することがある。 伝説化していない武器は極鍛錬修理を行う事は出来ない。
属性修理武器の属性耐久度を回復する。

修理のコスト

・鍛錬修理

※仕様変更により必要数修正(2010/07/15)

・極鍛錬修理

・属性修理

武器ランク必要軍資金必要貴石数
R120~301個
R2902個
R31903個
R44804個
R57205個
R616906個
R77個
武器ランク伝説化段階必要軍資金必要貴石数必要宝石数
R111個1個
2
3
R212個
2
3
R313個
2
3
R414個
2
3
R515個
2
3
R616個
2
3
R717個
2
3
武器ランク必要軍資金必要練丹数
R11個
R22個
R33個
R44個
R55個
R66個
R77個

追加ガイド(旧Wiki)

Attack Types

By pressing J on the keyboard (or left mouse button), you can execute Normal Attack N. Normal attacks are the most basic attack method in the game and also the most frequently used attack.

By pressing K on the keyboard (or right mouse button), you can execute charge attacks. Charge attacks are the main attack method in the game.

Each weapon type has its own specific charge attack method. The charge attack type corresponds to theWeaponInscription. Weapons of the same type with different Inscriptions may have completely different usage methods.

By continuously inputting different keys, you can perform combination attacks.

J+J

Continuous normal attacks.

J+K

Combination charge attack.

N+J

Normal jump attack.

N+K

Normal jump attack.

Based onImmortal Gourd Enhancementthe quantity, normal attacks can add additional attack segments, with a maximum of 9 normal attacks.

The maximum charge attack is Charge Attack 6.

When the Musou gauge is full, press L on the keyboard to unleash the special attack "Musou Rage". During Musou Rage, you are unaffected by any other attacks, and the effect continues until the Musou gauge is depleted or the player actively releases the Musou key L.

Meeting certain conditions allows you to unleash the more powerful True Musou Rage and Rage Musou Rage.

Each weapon type has its unique Musou Rage.

When using an Awakening Orb to transform into a Musou Officer, unleashing Musou Rage will be the Musou Rage of that Officer's weapon type.

Advanced Combat

Conquest is a large-scale battle system between factions, with complete annihilation of enemy forces resulting in conquest victory.

Depending on the conquest mode activated, the nature of conquest will differ.

Territorial Conquest

Conquest battles that occur to seize control of other faction cities. After assembling on the conquest battlefield, the factions of two adjacent cities will engage in battle, with the final victor capturing the opponent's city.

Empty City Conquest

Conquest battles to capture NPC faction cities in the current scenario.

Strategic Conquest

Conquest battles with no territorial gains or losses.

Conquest requires completing battles across various battlefields, with each battlefield affecting the overall war situation.

Join Method

During "Conquest" periods, you can participate in conquest by talking to the "Military Officer" or "Conquest Officer" NPC in the Plaza.

Join Conditions

Character rank must be Captain or above (including Captain), and the character must belong to the warring faction or alliance in the current "Conquest".

After dialogue, conquest options will be available.

After selecting conquest, you will choose a battlefield, with each battlefield led by a Musou Officer.

Ranking

Confirm conquest ranking.

If a participating faction has fewer than 5 Musou Officers, the system will use regular officers as replacements.

After finishing a conquest battle, you can view the results of this battle.

>Consecutive Wins: Current character's consecutive wins in conquest.

>Enemy Consecutive Wins Blocked: Number of enemy consecutive wins blocked in this conquest.

Achieving multiple consecutive victories in conquest will change the tide of battle, so maintaining your own winning streak while preventing the opponent's winning streak is crucial.

Each faction possesses one "Major City".

During conquest, battlefields farther from major cities will have fewer initial troops.

Losing one's major city reduces that faction's population growth rate by 50%.

Each city possesses a "Strategic Target City"

During conquest, capturing a "Strategic Target City" increases that faction's population growth rate by 40%.

Allied factions can jointly participate in conquest, working together against other powerful factions.

Joint conquest can only be conducted during faction alliance periods, with allied faction players participating together in this conquest.

During faction alliance periods, players can participate in joint conquests by deploying at the alliance leader faction's "Military Officer" or "Conquest Officer" NPC.

For conquests involving territorial changes, territorial ownership belongs to the warring factions.

During conquest, the Musou Officers deployed are randomly generated from the allied factions.

"God of War Descent" refers to meeting certain conditions during conquest (such as achieving the required number of recent battle victories), causing morale to soar at specific locations for a certain period, resulting in higher troop damage to the opponent after battle victory.

After triggering "God of War Descent", if conditions continue to be met during that time period, it will produce a chain reaction, increasing the level of "God of War Descent".

"God of War Descent" will no longer produce chains after reaching Level 1~Level 5.

Combat Guide

Battle is the theme of Dynasty Warriors Online. In the world of Musou, many activities revolve around battle.

In addition to different battles and campaigns created through variations in map, number of combatants, battlefield level, victory conditions, weapons used, and item selection, there are multiple battle types.

Accept quests at NPCs, battle enemies to complete quests, earn rewards, and improve personal and faction internal affairs.

Sortie Method

Accept quests at NPCs (Tavern Owner, Traveling Merchants, etc.) and execute at NPC Civil Officers in the Plaza.

Sortie Conditions

Quest accepted.

Battle Results

Affects personal and faction internal affairs values.

Other factions cannot receive, execute, or complete quests. NPCs in Peach Blossom Spring cannot receive or complete quests.

Multi-player quests require all team members to accept the quest.

Most quests have no restrictions, but advanced quests and certain others require meeting specific conditions to appear.

Battles for beginners, conflicts with other factions.

Sortie Method

Select and execute at NPC Training Officer in the Corridor.

Sortie Conditions

Official rank must be Guard or below.

Battle Results

Affects conflict level and faction power.

Training Officers from other factions cannot execute sorties.

Small-scale battles between factions, the basic battle method in the game that can be joined at any time.

Sortie Method

Execute at NPC Military Officers and Conflict Maiden in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Battle Results

Affects conflict level and faction power.

Battles that can be executed between players of the same faction, with options to participate or spectate.

Sortie Method

Execute at NPC Civil Officers in the Plaza.

Sortie Conditions

No special restrictions.

Battle Results

Has no effect on faction.

Can spectate when performing in other factions.

Large-scale battle mode between different factions.

Sortie Method

Execute at NPC Military Officers in the Plaza or at Conflict Officers in the Plaza during conflict periods.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Conflict mode to be enabled.

Battle Results

Territorial control and other factors change based on the nature of the conflict.

When factions are allied, you can join conflicts in allied factions.

Large-scale battles with other factions, supporting up to 12 players VS 12 players in combat.

Sortie Method

When Skirmish is active, execute reservations or participation at NPC Recruitment Officer in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Skirmish mode to be enabled.

Battle Results

Affects conflict level and faction power.

Cannot execute sorties in other faction plazas.

Battles where players from all factions can cooperate, entering Kunlun Mountain to challenge each level, advancing to the next mountain area after completing one level. Rewards are distributed based on climbing achievements after descending, and defeating specific bosses yields rare items.

Sortie Method

Execute at NPC Kunlun Goddess in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction./dd>

Ancient coins can be exchanged for items at Kunlun Goddess.

Free-for-all mode supporting up to 25 players.

Sortie Method

Execute at the NPC Sage Immortal in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction.

Common Move Damage Ranking

This data is fromBaidu Dynasty Warriors Online Forum Yuki Electric Three Old K

Revised Common Weapon Common Special Attack Power Rankings

Swallow Fan 2x Extreme Wind Shield——8120

Twin Blades C3——8529

Nunchaku 2x Extreme Wind Force (just the Force hit)——11220

Straight Spear 2x Extreme Thunder Thrust—— 12192

Great Sword 2x Charge——14616

Dual Whips 2x Extreme Wind Cannon——14654

Long Staff 2x Gale Wind C2——15200

Iron Whip 2x Extreme Thunder Thrust——17400

Plain Sword 2x Extreme Ice Shield——17577

Great Sword 2x C3——17801

Cherry Fan 2x Extreme Thunder Shield——16880

War Axe Bamboo Breaking Extreme Thunder Thrust ——18547

Great Axe 2x Extreme Ice Force (just those 3 Force hits)——20160

War Axe Bamboo Breaking Extreme Thunder Throwing Hand Axe——21800

Gauntlets 2x C3 ——22098

Nunchaku 2x 8-Way——22152

Cherry Fan 2x 8-Way——25320

Crushing Staff 2x C3 ——26196

Iron Sword 2x C3——26560

Plain Sword 2x C3——22568

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x Musou—26515

5 Attack 2 Musou Twin Blades Ignition 2x Musou——26612

5 Attack 2 Musou Straight Spear 2x Musou——27169

Prison Blade 2x 8-Way——28024

5 Attack 3 Musou Crescent Blade 2x Musou (11 hits)——28390

Crushing Club 2x C3 ——30076

Iron Sword 2x 8-Way——30080

4 Attack 3 Musou 2 Mod Attack Gauntlets 2x True Musou——31858

Crescent Blade 2x Extreme Thunder Crush (calculated as all hits connect with defense correction)——31920

Dual Hammers 2x C3 ——32384

5 Attack 2 Musou Plain Blade 2x Musou——33418

Unmodified No Special 4 Attack 3 Musou Iron Whip Divine Hammer——37157

5 Attack 3 Musou Crescent Blade Ignition 2x Musou (11 hits)——37900

War Axe Bamboo Breaking 2x Extreme Thunder Throwing Hand Axe——39640

Iron Whip 2x C3——40153

Unmodified No Special 4 Attack 3 Musou Halberd Bamboo Breaking Musou (11 hits)——41935

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x True Musou——43893

5 Attack 2 Musou Prison Blade 2x Musou——60923

Damage Resistance Ranking

This information comes fromBaidu Shin Sangoku MusouOLForum Diansan VeteranK Already supplemented

Strike ResistanceAbility Rankings

(One) Different weapons, which weapon is most fragile, which Most Strike-Resistant Weapon? The same weapon, how to forge, how to modify is most resistant to damage ?This is what everyone cares about. Assume there is such 1 weapons, we call them weapon A, defense is 100, vitality is also 100, can withstand weapon B of n attacks below. When its defense becomes 200, when HP remains unchanged, can withstand 2n attacks below, When its defense remains unchanged, HP becomes 200 time, can also withstand 2n attacks below, If defense and vitality are both doubled, it can withstand 4n Down. Multiply defense and HP together, that's the weapon's Strike Resistance ability.

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(II) 3 Defense 2 Body is the most common training method. With 5 level full weapon values are calculated, their size arrangement is as follows (front is defense, middle is vitality, back is product): 113 214 24182 Armor Blade 124 202 25048 Talisman 129 204 26316 Cherry Fan 155 184 28521 Swallow Fan 148 196 29008 Twin Sword 133 224 29292 Multi-Section Whip 121 246 29766 Mystic Staff 130 238 30940 Long Staff 136 228 31008 Iron Sword 155 204 31620 Summer Circle 131 248 32488 Curved Blade 133 246 32718 Projectile Arc Blade 128 256 32768 General's Sword 138 238 32844 Rapier 122 270 32940 Iron Whip 132 250 33000 Hell Blade 149 224 33376 Twin Blade Sword 157 214 33598 Nunchaku 150 226 33900 Feather Fan 132 258 34056 Twin Pike 129 264 34056 Long Twin Blade 142 240 34080 Magic Staff 174 196 34104 Iron Hook 152 230 34960 War Halberd 137 256 35072 Kusarigama 145 244 35380 Twin Hammers 137 260 35620 Great Axe 160 226 36160 Product Blade Sword 159 230 36570 Crushing Staff 159 230 36570 Horse-Slaying Blade 139 264 36696 Twin Whips 157 236 37052 Staff 156 238 37138 Guan Dao 166 228 37848 Iron Flute 156 244 38064 War Axe 129 302 38958 Crushing Rod 160 244 39040 Podao 160 246 39360 Straight Spear 171 238 40698 Trident 164 252 41328 Iron Spear 125 262 41580 Iron Lance 146 288 42048 Disc Blade 169 264 44616 Fork Spear 186 240 44640 Precious Sword 174 266 46284 Savage Fists 186 262 48732 Fang Wall 179 274 49036 War Disc

(Three) Only forge3Defense weaponResistance:

124 140 17360 Talisman

133 140 17689 Multi-Section Whip

129 140 18060 Cherry Fan

113 160 18080 Armor Blade

121 160 19360 Mystic Staff

130 150 19500 Long Staff

131 150 19650 Curved Blade

133 150 19950 Projectile ArcBlade

136 150 20400 Iron Sword

148 140 20720 Twin Sword

150 140 21000 Feather Fan

155 140 21700 Swallow Fan

155 140 21700 Summer Circle

145 150 21750 Twin Hammers

128 170 21760 General's Sword

137 160 21920 Kusarigama

129 170 21930 Long Twin Blade

125 180 22500 Iron Lance

122 190 23180 Iron Whip

137 170 23290 Great Axe

138 170 23460 Rapier

157 150 23550 Nunchaku

132 180 23736 Twin Pike

149 160 23840 TwinBladeSword

142 170 24140 Magic Staff

152 160 24320 War Halberd

174 140 24360 Iron Hook

166 150 24900 Iron Flute

156 160 24960 War Axe

139 180 25020 Twin Whips

132 190 25080 Hell Blade

159 160 25440 Crushing Staff

157 170 25500 Staff

160 160 25600 Straight Spear

160 160

25600 ProductBladeSword

129 200 25800 Crushing Rod

164 160 26240 Iron Spear

156 170 26520 Guan Dao

159 170 27030 Horse-Slaying Blade

160 170 27200 Podao

146 190 27740 Disc Blade

169 170 28730 Fork Spear

171 170 29070 Trident

186 160 29760 Precious Sword

174 190 33060 Savage Fists

186 180 33480 Fang Wall

179 190 34010 War Disc

Hyper Armor Guide (Updated 2017-08-19)

[Data] Super Armor Details V1.5 (Attribute Effects and Super Armor Relationship) (Updated 2017-8-19) NPC Super Armor situations:
Super Armor Level: Super Armor is divided into 6 levels, Level 0 is lowest, Level 5 is highest. Super Armor level is unrelated to defense power. Higher super armor level means shorter hitstun duration. C Skills with SA cannot stack super armor levels with other super armor effects. Increasing Super Armor level: Consumable Item Tiger Hide: Super Armor level +1 Consumable Item Turtle Shell: Super Armor level +2 Consumable Item Awakening Jade/Supreme Awakening Jade: Level 3 Super Armor Vice Officer Skill Fortitude: +1 Ultimate Enhancement Steel Body: +3 Also note: C Skills with SA super armor level, Awakening Orb/Ultimate Awakening Orb super armor level cannot stack with other super armor effects. -------------------------------------------------------------------------------------------------------------------------------- Super Armor level descriptions: Level 0: Normal state, will experience hitstun, knockup, knockback etc. when hit by any attack. Level 1: Green orb surrounding. Ignores arrow attack hitstun. (1), Tiger Hide. (2), Fortitude. Level 2: Green orb surrounding. Ignores soldier normal attacks and Taoist attack hitstun. (1), Turtle Shell. (2) Tiger Pelt + Fortitude. Level 3: Yellow orb surrounding. Ignores all normal attack hitstun. This is SA state. Many quest NPCs are in this state. (1) Steel Body. (2), Turtle Shell + Fortitude. (3), Awakening Orb/Ultimate Awakening Orb. (4), Use C Skills with SA. Level 4: Yellow orb surrounding. Ignores normal attacks and charge attacks (including bombs) hitstun. Normal Musou Officers and many quest bosses are in this state. (1) Steel Body + Tiger Pelt. (2), Steel Body + Fortitude. (3) Awakening Jade/Supreme Awakening Jade + Fortitude. Level 5: Red orb aura. Ignores all hitstun from attacks. This is HA state. Only Musou Officers with fighting spirit have this state, such as Lu Bu, Zhang Fei, Guan Yu, etc. 。 (1) Steel Body + Divine Turtle Stone. (2), Steel Body + Tiger Hide + Fortitude.

Movement Speed Test (New 2017-08-19)

TABLE3 Unofficial [Data] Movement Power Test V1.2
Considering the margin of error in manual testing, the following results are for reference only: This shows that when different weapons are at maximum movement speed, ultimate Enhancement Swift, and armor blade Musou, their movement power is roughly the same This shows that at maximum movement speed, movement power is roughly 200
Note: A character's movement speed has a maximum of 200, but the maximum speed of weapon techniques is not limited to movement speed. For example, the twin blade's running D, the new Wei Yan awakened Musou, etc., are not called "movement speed", so naturally there's no 200 upper limit. (Excluding Azure Dragon's normal movement speed) (Added on 2017-8-19)

Health and Musou Length (Updated 2017-08-19)

[Data] Health and Musou Length V2.0 (Updated 2017-8-19)
1. Health Bar: Health maximum is 1600 (excess is invalid) First bar: Light blue Second bar: Green Third bar: Light green Fourth bar: Gray-white 2. Musou Bar: Musou maximum is 700 (Excess is invalid)

Musou Recovery and Thresholds (Updated 2017-08-19)

Original post by Wang Yi Who·East Sea Published

Original post address:http://bbs.17173.com/thread/174/394/20101201/4cf624418f3023413-1.html

Musou Recovery Amount Calculation for Attacking Enemies & Musou Recovery Critical Value

Musou recovery amount per strike = [[Power coefficient × Total Musou value/1000] × (1 + Musou enhancement number/3)]

[ ] represents rounding operation;Remember the Divine Artifact effects (Updated 2017-8-19)

The 'each strike' here refers to creating one judgment against each living person, counted as one strike.

Rather than your own strike. Your strike, hitting however many people, creates that many 'Musou recovery strikes', so to calculate how much Musou your strike can recover, multiply the above formula result by how many people your strike hits.

Besides the already determined power and star rating, it's also related to Musou gauge length. (That is, even Azure Dragon can potentially increase Musou recovery amount.)

Under the same power coefficient conditions, Musou value always increases Musou recovery amount at fixed numerical points, these values are calledMusou Recovery Critical Valueright. And how much it increases is determined by the Musou enhancement number.

[Power coefficient × Total Musou value/1000] values, commonly 1-8, reaching 8 is already very Musou-focused (like 4-Musou modified Musou Rise iron whip)

Use this 1~8, multiply by the Musou recovery coefficient (Musou enhancement star count), and that's the Musou recovery amount for each hit.

0-5 star enhancement, Musou recovery coefficients are respectively

1 1.333 1.667 2 2.333 2.667

Example: 4-Musou modified Musou Rise iron whip, thrust, [20×410/1000]=8, [8×2.333]=18, thrusting one soldier recovers 18 Musou points, thrust 20+ soldiers and it's full~

Above table

The above image is a simple table, and there's also an Excel version with some calculation functions. Fill in the Musou value data and enhancement star count, and the left table will mark in red the row number for each power level. Looking to the right, you can get the recovery amount for each move. Fill in the power, and the table can calculate how many soldiers you need to hit to fill a full gauge.

Preview image below:

Download link:See complete data - weapon data - power, rise, destruction table - attachment. Please check for viruses yourself.

(This formula seems to have some small differences from the formula when I posted the power data back then, and doesn't match the data from that time. The Musou increment was indeed changed once, right? Although I don't know exactly how it was changed. There's no way to verify it now. Let's just leave it as is and ignore it.)

From now on, the Musou world has another set of critical values...

In certain situations, it's still worth considering. For example with 3-Musou, if you can skip a level, it will bring 33%-17% speed improvement to soldier-fighting Musou building. If you're just short a few Musou points, it's very necessary to add it.

3-Musou iron sword, if total Musou value can reach 250, then using Dominance to build Musou speed will increase 50%, 250 3-Musou iron sword Dominance will be 100% faster than 2-Musou iron sword Dominance.

Do you feel that, at this time,Musou Recovery Critical Valuecompared toMusou Cycle Critical Valuehas become even more important

Knowing the recovery amount per strike, you can also calculate how many soldiers need to be hit to fill Musou, allowing more efficient targeted soldier gathering. (Only for pure Musou recovery situations, if also for gourds, of course gather as many as possible for efficiency.)

Generally speaking, for fighting soldiers to build Musou, the greater the move's power and range, the greater the Musou recovery amount.

When there are enough small soldiers (flat red soldier areas), try to choose wide-range moves (even better if they don't blow away, convenient for eating gourds)

In situations with very few soldiers (blue soldier areas, fortresses), or when urgently needing to fill Musou, it's best to use high-power moves to attack soldiers. Very small range? Multiple strikes are still worth it, this way you can get maximum value from the limited lives of small soldiers.

If soldiers are really too few, just crouch. With high Musou enhancement numbers, it's also fast. Crouching Musou recovery amount is roughly = 4 per second × crouch Musou level (1 + Musou enhancement number + life pill +Lieutenant life pill + red health (if it can recover Musou))

Roughly like this, seems it was adjusted? Haven't researched it since.

High-power moves, besides most C2 and C4 (though there aren't many useful ones), many N5 and N6 are also excellent moves for recovering Musou. Don't be superstitious about wide-range C6 moves - in some situations, N6 can be more efficient than C6.

You can combine this with your own weapon to check the table.

Of course specific situations still need comprehensive consideration (if you don't mind the trouble of analyzing and deciding) time urgency, whether for hitting gourds simultaneously, number of small soldiers, how much difference between short narrow high-power and conventional useful wide-range (if you don't mind having calculated before)

Understanding the recovery speed of each move of the weapon in your hands, when Musou isn't full and fighting soldiers, comprehensively consider, weigh pros and cons, choose a more reasonable way to fight soldiers for Musou recovery. (Mindlessly using one move throughout is also fine, simple, easy and practical, results won't be much worse. Especially godly techniques like iron whip thrust)

Regarding the previous paragraph, a more specific example,

Iron Sword power, N4(12), N5(17), Dominance(12), N6(20),

N5>Dominance, so try to bypass small soldiers with N4, then use N5 to create as many hits as possible, leave the remainder to Dominance,

This is the most efficient way, not just relying on that one Dominance strike.

Or you can try this approach, using circular movement, use N5 to get as close to enemy groups as possible with minimal hits, mainly use N6 to attack soldiers,

N6 range isn't large, usually can only hit the front few rows of enemy groups.

(Sergeants chase close, soldiers stand far, how to lure and fight, research it yourself)

With the soldier count on flat ground, cutting half is enough to fill one Musou gauge. (3-Musou, 25+ small soldiers)

This approach increases recovery speed, but gourd supply can't keep up. (Killing fewer soldiers)

So when you don't need a lot of gourds, or when there are few soldiers but you urgently need to fill your Musou, you can consider trying N6 moves.

Bodyguard Guide

Only mounted Vice Officers can be guided. Mounted Vice Officers can obtain special riding effects through Vice Officer Guidance. After guidance, even if the Vice Officer returns to normal state using Heart Restoration Medicine, the guidance will not be affected.

Vice Officer Guidance needs to be performed atNPCExecute at Vice Officer Instructor. Vice Officer Guidance uses Guard Experience and Military Funds.

Guard Experience can be purchased at the Antique Dealer or obtained as battle rewards.

Guidance is divided into 5 types of abilities in total.

The maximum guidance value is 15. Each ability can be enhanced up to 3 stages (Stage 1 consumes 1 guidance value, Stage 2 consumes 2, Stage 3 consumes 3).

Guidance Influence is the durability of guidance. When performing guidance, guidance durability is restored to full. When guidance durability reaches 0, guidance abilities randomly decrease by one level.

Detailed explanation of each guidance ability.

Enhancement of Vice Officers must be done while mounted in battle. The number of enhancements is the same as the guidance stage.

Initial stage effects exist from the start of battle, other stage effects require enhancement.

Breakthrough Power Stage 3 has damage.

If Tiger Vice Officers don't have attribute claws, attack power becomes 1.2x after guidance.

At the NPC Vice Officer Instructor, you can selectCancel Guidanceto cancel the current Vice Officer guidance state.

Canceling guidance requires consuming Musou Coins.

Bodyguards

On the Battlefield, Sub-officers will always follow the Character and assist in attacks. Combat NPCs that initially have no Sub-officer will be automatically assigned one, but the assigned Sub-officer will be recalled after battle ends. Only by recruiting your own Sub-officers can you train them.

In battlefields, there is a certain chance that wild officers will appear. Defeat them to collect officer souls and achieve victory in that battle. After the battle ends, this officer will surrender, and you can choose to recruit or abandon them. After recruitment, you can give them a name. This way you can obtain your own officer.

Currently officers are divided into human officers and animal officers.

The home can accommodate 8 Sub-officers. When 8 Sub-officers are already present, recruiting another will prompt whether to dismiss an existing Sub-officer. The garden can accommodate 2 mount Sub-officers, and through garden expansion can accommodate up to 4 mount Sub-officers.

In Beginner Battlefield combat, picking up Vice General Souls will allow you to obtain Vice Generals after battle ends, regardless of victory or defeat.

Humanoid Sub-officers are Sub-officers in human form. Human Sub-officers are distinguished by the Weapons they use. When a wild humanoid Sub-officer appears on the Battlefield, their name corresponds to the Weapon they use.

For example: A 'Twin Hammers Sub-officer' uses twin hammers as their Weapon.

Human officers will change appearance upon reaching certain levels.

Animal officers are officers in animal form. Animal officers will randomly undergo weapon type upgrades when leveling up, with attacks having attributes (may also not appear).

Some animal Sub-officers, such as tigers, wolves, elephants, etc., can use 'Divine Mount Medicine' when intimacy reaches C rank to transform into mount Sub-officers. After becoming a mount Sub-officer, that Sub-officer will leaveHome, standing by in the garden.

Mounted officers can be ridden in the Plaza and in battle (when the mounted officer's enthusiasm is at maximum, riding speed in the Plaza is at its fastest).

Mount Sub-officers can be transformed into regular Sub-officers by using 'Guardian Heart Medicine'.

Each officer assigned in battle will gain military merit after the battle ends, with accumulated military merit used to increase level.

When officer level increases, various ability attributes may randomly improve, and skills can be learned at levels 20, 40, and 60.

Currently the maximum officer level is 60.

When a Sub-officer participates in a specific number of battles, their intimacy with the Character will increase. When intimacy reaches C rank, the Sub-officer gains enthusiasm, allowing you to select 'Appoint Follower' and 'Dine' options in the Sub-officer menu.

Appoint Guard

Appoints a guard officer when going out.

Dine

Give castle Items to Sub-officers.

Sub-officers with enthusiasm will randomly pick up Items after battle ends and give them to the Character, while their enthusiasm decreases.

Officer enthusiasm can be restored using elixirs or pastries.

After appointing a guard, you can use the standby command to dismiss the guard.

Sub-officer Enhancement includes non-mount state Enhancement and mount state Enhancement.

Non-mount Enhancement is performed by the Character picking up Celestial Gourds on the Battlefield and executing 'Sub-officer Enhancement'. When unleashing Sub-officer Musou, it will carry the effects of Enhancement Skills. For Sub-officers that have learned all 3 Sub-officer Enhancements: one-star Enhancement produces one-star skill effects when unleashing Musou, two-star Enhancement produces one and two-star skill effects, and three-star Enhancement produces one, two, and three-star skill effects.

If used beforeSub-officer GuideSub-officers that participate in battle in mounted state. When performing Sub-officer Enhancement, corresponding guide abilities can be improved.

"Weapon Enhancement" in mounted state will randomly enhance weapon slots.

Officers in mounted state will possess the officer's ultimate enhancement.

Officers can learn enhancement skills at levels 20, 40, and 60 respectively.

Red Lotus

Launches flame attribute attack against enemies.

Freeze

Launches ice attribute attack against enemies.

Double Slash

Launches slash attribute attack against enemies.

Wind Blade

Launches wind attribute attack against enemies.

Lightning Strike

Launches lightning attribute attack on enemies.

Annihilation

Allied PC flame attribute effect increases.

Sincerity

Allied PC ice attribute effect increases.

Flowing Water

Ally PC's slash attribute effect increases.

Swift Wind

Ally PC's wind attribute effect increases.

Flash

Ally PC's lightning attribute effect increases.

Life Pill

Allied PC Musou increase amount rises.

Fortitude

Enhances ally PC's armor state by one stage.

Heavy Blunt

Makes enemy PC move slowly and unable to jump.

Faint

Causes enemy PC to faint for a certain period.

Healing

Restores ally PC's health by 50.

Silence

Reduces enemy PC's attribute defense.

Flawless

Increases allied PC's defense execution.

Far Sight

Expands ally PC's enemy detection range.

Earthquake

Performs a charged burst attack on enemies.

Special Attack

Improves ally PC's recovery effects.

Intimidation

Makes enemy PC's Musou gauge zero.

Disruption

Reduces enemy PC's enemy detection range.

Dominate

Reduces enemy PC's enhancement level to zero.

Rage

Ally PC's Musou gauge fully recovers.

Appendix 1: City Battlefield Officer Color Relationship Table

Appendix 2: Officer Weapon and Officer Skill Relationship Table

Honor, War Funds, Elixirs

Obtaining methods:

Honor can be obtained by participating in battles except training battles cannot obtain Honor.

Obtained through other methods.

Honor's purpose:

Honor is for improving characterStatusis a necessary condition. To reach a certain rank, you must possess the corresponding amount of Honor.

When Honor reaches a certain value, the character name will appear in the comprehensive ranking of their faction.

Military Funds are the circulating currency in the game, obtainable through various methods.

Obtaining methods:

Obtained as rewards for completing specific quests.

Obtained by selling weapons, clothing, gems, consumable items, and furniture at NPC Traveling Merchant vendors.

Obtained by selling weapons, clothing, and consumable items through NPC Economic Merchant intermediary trading.

Obtained by completing Guard promotion.

Through atFollowing OfficerObtain military salary.

Military salary amount is related to the character's battle participation count, battle level, domestic affairs value, rank, etc.

Has a certain chance to be rewarded through participating in Musou battles.

Obtained through other methods.

Military Funds purpose:

Purchase items at NPC Traveling Merchant vendors and Economic Merchants.

Execute certain functions for weapons and clothing at NPC Blacksmith and Tailor craftsmen.

Provide guidance for Deputy Officers at NPC Deputy Officer Instructor.

Consumed when operating synthesis at Market's shared synthesis furnace, shared synthesis machine, and shared synthesis cauldron.

Consumed at other locations.

Pills are part ofSynthesisRequired item, cannot be traded.

Obtaining methods:

Has a certain chance to be obtained through post-battle rewards.

Obtained by purchasing with Musou Coins from antique dealers.

Obtained through other methods.

Each character's pill carrying limit is 255.

Military Funds purpose:

Consumed when completing synthesis of certain weapons, clothing, and items.

Consumed when repairing weapon and clothing attribute durability.

Rebirth

Reincarnation is a way to change factions, executed at home.

When a character's righteousness is less than or equal to 200, players can directly reincarnate through the 'bed', and the system will prompt the changes that will occur after reincarnation.

When a character's righteousness is greater than 200, players reincarnate through the 'Reincarnation Jade'.Current righteousness is halved and rank becomes Guard. (Added 2017-8-19)

Using the reincarnation method with righteousness less than 200, the reincarnated character's weapon will not be sealed, but clothing will be sealed.

After the guild leader uses the 'Reincarnation Jade' to select 'Guild Reincarnation' and completes the related reincarnation operations, guild members can use the Reincarnation Jade to select 'Reincarnation', and members will be prompted whether to follow the leader during reincarnation.

After the scenario ends, players can enter a new scenario and select a faction through unified reincarnation.

Unified reincarnation is executed through the 'bed', does not use Reincarnation Jade, and existing Musou plate seals will be retained after reincarnation.

Guild leader during unified reincarnationPossibleSelect the 'Guild Reincarnation' option.

After unified reincarnation, all official ranks above Guard will become Guard, and players need to re-execute rank promotion quests to advance their rank.

After unification, all NPCs disappear, and players can retrieve intermediary items through the 'Orderly' before reincarnation.

Note: The new scenario stipulates that those with official rank of Guard or below cannot use intermediaries. (Added 2017-8-19)

Musou Coins

In the game, purchasing furniture, certain items, costumes, and certain functions require the use of Musou Coins.

CorrespondingNPCIncludes item sales from antique dealers, true modifications and removal of training functions by blacksmith craftsmen, and beauty functions from beauticians.

In the game, selecting Musou Coins from the upper left menu can directly open the corresponding recharge page.

ClickMusou CoinsDisplays current Musou Coins and prompts whether to recharge. Selecting 'Yes' will put the game in an away state and open a browser to redirect to the recharge page.

The official provides multiple recharge methods, please select the corresponding recharge method to replenish Musou Coins.

Click to enter Item Shophttp://shop.tciplay.com/

Musou Plate

Musou Plate, each day you can show the Musou Plate to the designated responsible officer to get their stamp. Each character can only get one stamp per day, and the responsible officer for stamping is not fixed. When the Musou Plate accumulates a certain number of stamps, you can exchange them for consumable items and other goods. After collecting 30 stamps and claiming all rewards, you can start on a second plate. After completing two Musou Plates, you can encounter Zuo Ci outside the corridor. Speaking with Zuo Ci will grant you a Reincarnation Jade used for transferring to other factions.

Click on Options → Personal in the upper left corner of the screen to view your current Musou Plate stamp count, the current responsible officer, and the Musou Plate's special gifts.

Detailed Base Guide and Recognition

[Data] Base Introduction and Identification V1.3a (Chariot Base Updated)
I. Base Types 0. Supply Depot — Troops: 30. Equipment: 4 Cauldrons, 4 Fences, 4 Repeating Crossbows, 2 Panhu (war drums). Appearance: thick walls, an open door with no overhead cover; shown as a flag on the overview map. Capture condition: defeat the 2 Officers inside. Capture tips: 4 Musou gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officers outside the depot. Notes: enter following the direction the flagpole points — easier to pull enemies this way; lure them to a corner out of the repeating crossbows' range. 1. High Tower Base — Troops: 40 (20 are on the towers; falling to their death doesn't count). Equipment: 4 Cauldrons, 4 Towers. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 corner towers. Capture tips: 1 Musou or more; if not destroyed yet, build up your combo. 2. Soldier Base — Troops: 100 (max 40 spawn at a time). Equipment: 4 Cauldrons, 0 or 2 Fences. Appearance: the door is 3 pieces of wood simply propped up; low fences along the walls. Capture condition: defeat all 100 soldiers. Capture tips: 0 gourds or more; if you don't need to leave partway through, clear it 20-20-20-40; if you do need to step out, kill 40 first, finish your business, then return and clear the remaining 20-40. 3. Captain Base — Troops: 40. Equipment: 4 Cauldrons, 4 Catapults. Appearance: a fairly thick door with carved decoration. Capture condition: defeat the 4 captains in the corners. Capture tips: 1 gourd or more; lure them out and defeat them. 4. Officer Base — Troops: 40. Equipment: 4 Cauldrons. Appearance: white towers flank both sides of the door. Capture condition: defeat the 1 Officer inside. Capture tips: 3 gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officer outside. Notes: the officer is always on the west side of the base (left side on the overview map). 5. Chariot Base — Troops: 0. Equipment: 4 Cauldrons, 4 Panhu, 4 Tiger Chariots. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 Tiger Chariots in the corners. Capture tips: 1 Musou or 1 gourd or more; attack from behind the chariot — note that Tiger Chariots regenerate health. II. Base Maps

机制

数据来自 wikiwiki.jp/musou-bb 与 yuris.fandom.com。

Basics

TBA

Item/Special/Suppot/Cooking Effect

Item is optional equipment that player can equip that can help in boosting stats,granting reward and so on.There are 3 type of item that player can equip that is Special Item,Support Item and lastly is the cooking effect type.

Support

In this section,player can equip additional item that grant special effect of increased honor,weapon and gear durability effect and reward boost.

Cooking Effect

Equipping certain food recipes can help increase stats in battle.For best way to know which recipe can help which stats,player can refer here .

Battle

Weapon Switch

Base

In Dwoz,each base that player enter and stay in,the base will grant additional bonus apart from the recovery effect,Below show what additional bonus effect based on the type of base along effect based on the mode that player play,

Type of BaseColour of FlameAbility IncreasedMusouVeteranElite
Non-Elemented Base-Defence Increased10%10%20%
Fire-Elemented BaseRedAttack & Defence Increased10%10%20%
Ice-Elemented BaseBlueDefence Increased20%20%40%
Wind-Elemented BaseGreenLife Recovery Rate Increased2 Times2 Times3 Times
Lightning-Elemented BaseYellowDefence & Speed Increased10% & +1510% & +1520% & +30
Vorpal-Elemented BasePurpleAttack Power Increased20%20%40%
-Attack Power Increased10%10%20%
Supply Base-Defence Increased10%10%20%
-Speed Increased+15+15+30
-Life Recovery Rate Increased2 Times2 Times2 Times

Weather

Info TBA

Type of WeatherSight AffectedPowered EffectDecreased Effect
Normal/Sunny---
RainyTBATBATBA
BlizzardTBATBATBA
CloudyTBATBATBA
DarkTBATBATBA
NightTBATBATBA

Attack/Damage Multiplier

Info TBA

Element Effect

Info TBA

Difference of Rank of weapon and Range

Info TBA

Domestic Point:

Decrease merchant buying price,

Player Bonus:

Make the merchant price cheaper to player regardless of the faction domestic point.

Introduction

With the release of Revolution 13 update, players are able to cook by using Ore, Gold, or a specific item that listed on the recipe to cook a dish on the new featured furniture, Tea Table.

The results, Food, are items which either can be used as a separate slot in battles, gardening, or boost rewards.

Similarly to Crafting, the higher Cooking skill you achieve the more recipes are obtained but in order to use high level of Cooking recipes you may have to buy the Advanced Tea Table via the Antique Dealer. However, for those who do not wish to spend real life currency, you can use the novice Tea Table, which is optimized for cooking recipes up through level 2. (You can still use higher leveled recipes, but you will have a penalty on the cooking process until you raise your Cooking level enough. As your cooking level increases, the penalty will decrease until it becomes 0. Once the penalty turns into a positive number, it will turn into a bonus similar to level 1 and level 2 recipes.)

Cooking

In order to start cooking you need recipes and either one of the Tea Tables. Talk to Master Craftsman, who is found in the Market, and complete the quest, Craftman's Request. Upon S-ranking you will receive the novice Tea Table in addition to the regular quest rewards. If you have already completed the quest, the Tea Table will be given to you have talked to the Master Craftsman again, and you will receive the basic cooking recipes(Paigu, Qingtang, Green Tea). Go to your garden and place the Tea Table via Garden Management. Select the recipe you desire and select either items, gold, or ore the recipe calls for. Depending on what you used to complete the recipe(various items, gold, ore), the cooking bar will fill accordingly. Once the food is done, you can either leave the cooked dish for friend to have, or you can consume both servings. Note that friends can only take one serving unless stated by the recipe. Each type of food has various effects, most can be used in all modes, but food such as the Fruit Basket are mode restricted. For example, the Mooncakes/Yuebing are strictly melee only, while the Fruit Basket is resticted to Survival Matches.

Only 5 food can be keep at a time and they do not have any expiration. To view the type of food that has been prepared and the effect it has, the player can view it in their character info. Most types of food need to be equipped on the prepation screen to use unless stated when taking the food.

Eat Out

In addition to cooking on your own tea table, you can visit friends' and guests' gardens, and cook on their Tea Tables. The Eat Out number determines how much food you can steal from other Tea Tables. If that number is 0, then you cannot take food from other players gardens. To increase your Eat Out number, all you have to do is cook on Tea Tables other than their own. The maximum Eat Out number a player can have at a time, is 255. You can check eat out number is located in your character info(below the food inventory) or by cooking on a Tea Table(can be yours or another player's).

Food Recipes

Food recipes can be found in this page

Charge is a new battle mode that will be implented in Revolution 6 update on 27th November

About the mode

This mode almost look like showdown but what made it differ that is a 8 vs 8 battle compare to showdown that is 12 vs 12 and also took at certain time with a preset Melee set and difficulty.This mode will only that take in 1 map that is Fortress 2.

Changing Generals

How do I change generals?

If you feel that you have chosen the wrong general to serve under after promoting to Guard, you can change the general you serve under. There are 2 methods:

-If you have gained enough of that general's trust, simply come to that general and request to volunteer. This method have the least consequences.

-If you have the reincarnation orb, you can reincarnate to the same faction, and you will get to choose the general again. This come with several consequences, but requires no trust.

What is trust?

There is a hidden trust value for your character for each general in the game. This trust value is what allows them to give you quests and serve under them. Think of it as your relationship for each general.

With the update of Revolution 3 of Battle of Jing Province,player can now see their general trust represented by star,at 3 white star the general will address player by their name while at 5 white star player can serve them.

How do I raise trust?

There are a few ways you can earn a general's trust:

Once you have earned enough trust you should be able to apply to serve under him/her. You will receive a letter from the general whose trust you have earned letting you know of the option.

Is there any way to see trust?

The only indication of trust is in the game is how the general talks to you when go up to them in their office. At the starting level of trust, all the generals in the game will usually address you in a manner such as "Is there something you need?" or "What is it?" or "Can I help you?". After raising their trust to certain levels they will start to address you differently and even call your character by their name. Such as "Hello <playername>, you are looking well today."

Forging

Reference: 'Dynasty Warriors Online' Beginner's Guide.

Using gems and money obtained from Clash/Showdown pouches and the antique shop, you can forge weapons at the blacksmith. Forging adds stars, and you can enhance that many times. It's shown at the weapon's upper-right as ○○/○○ (numerator/denominator): the numerator is the current forge count, the denominator the maximum. For Attack, Damage, Defence, Life, and Musou, the 1st forge costs forge value 1, the 2nd costs 2, the 3rd 3, the 4th 4, the 5th 5 — plus gems.

*Currently any rank weapon can be equipped regardless of status, so there are no forging restrictions either.

The required funds also increase with each count. Enhancement is sometimes shown as a 5-digit number in the order Attack, Damage, Defence, Life, Musou — e.g. for forge value 24, it might read 52300, 42410, 43310, etc.

装備ができる武器

鍛錬値(☆の数)必要な貴石数(合計数)
11
23
36
410
515

鍛錬耐久度

See the forge-durability table here. Forge durability decreases each time you sortie into battle. Right after a battle in which durability runs out, one of the forged stats drops (one ★ is removed and the forge value decreases, e.g. 11/11→10/11). At that time, forge durability fully recovers.

It also fully recovers when you forge the weapon.

無双攻撃数

See the musou-attack-count table here. The number of hits in Musou (True Musou) increases or decreases with the Musou stat value. Use it as a reference when investigating/adjusting Musou hit counts as you forge Musou.

特別強化

When forging, a Special Enhancement rarely occurs, raising the growth value (+1). Special Enhancement can occur up to 8 times per stat (Attack, Defence, etc.). Once gained, a Special Enhancement never disappears.

下記要検証項目

Special Enhancement probability experiment — results from repeating each of the below 40 times.

Average occurrence rate 6.25% (5/80).

Average occurrence rate 6.84% (10/146), as of 2010/07/25.

実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去4回10%(4/40)
防御鍛練1回→鍛錬除去1回2.5%(1/40)
実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去1回2.5%(1/40)
防御鍛練1回→鍛錬除去3回9%(3/33)
体力鍛練1回→鍛錬除去2回6%(2/33)
無双鍛練1回→鍛錬除去4回10%(4/40)

鍛錬例

This is only a rough guide. As a forging tendency, many leave Life and Musou un-forged for random-slot use. Aim to forge to match your own play style. The example with Damage at 2 suits weapons with a high Damage-slot growth value of 5 or 6. *With Enhancement Fusion level 150 unlocked, the forge-cap +1 effect now allows up to 30 slots.

鍛錬値制圧鍛練例対決鍛練例
1441200、3131030311、40210
153222030320、30222
1632310、42200、3320140220、30321
174221040310
183330030330
194230040320、30313
2042310、3420140312、40400
215220050300、50220
2243300、4232040330、40322
2343310、42400、4420040420、40204
2442410、52300、50320、50302、40421、30333
2543320、43230、4233040332、40323、50321
2644300、42420、4340040430、40422
2752320、53300、4341050330、40413、50322
2843330、53310、5240050420、40333
2943420、5241050421、40432
3033333、44400、5332050500、40440、50332

Modification

By modifying a weapon, you can change its growth values, emblems, etc. See here.

Weapon Synthesis

Through Weapon Synthesis you can imbue a weapon with an element or raise its rank (polishing). See here.

Legendize

詳しくは伝説化

Enhancement Fusion

詳しくは強化合成

Repair

By repairing, you can fully restore durability-forge and element-forge values. It consumes funds and gems/jewels/elixir at that time, but there's no restriction on the type of gems/jewels used, so use whichever you have to spare.

The required funds appear to change with weapon rank and forge count. Details on required funds are wanted. *Once a weapon becomes modifiable (i.e. well-used), the price seems to rise regardless of whether it's modified. Repairs can be done at any status, regardless of rank.

種類

修理の種類用途
鍛錬修理伝説化していない武器の鍛錬耐久度を回復する。伝説化している武器は鍛錬修理を行う事は出来ない。
極鍛錬修理伝説化した武器の鍛錬耐久度を回復する。劣化状態の武器の修理に限り特別強化が発生することがある。 伝説化していない武器は極鍛錬修理を行う事は出来ない。
属性修理武器の属性耐久度を回復する。

修理のコスト

・鍛錬修理

*Required amounts revised due to a spec change (2010/07/15).

・極鍛錬修理

・属性修理

武器ランク必要軍資金必要貴石数
R120~301個
R2902個
R31903個
R44804個
R57205個
R616906個
R77個
武器ランク伝説化段階必要軍資金必要貴石数必要宝石数
R111個1個
2
3
R212個
2
3
R313個
2
3
R414個
2
3
R515個
2
3
R616個
2
3
R717個
2
3
武器ランク必要軍資金必要練丹数
R11個
R22個
R33個
R44個
R55個
R66個
R77個

补充攻略(旧维基)

Attack Types

By pressing J on the keyboard (or left mouse button), you can execute Normal Attack N. Normal attacks are the most basic attack method in the game and also the most frequently used attack.

By pressing K on the keyboard (or right mouse button), you can execute charge attacks. Charge attacks are the main attack method in the game.

Each weapon type has its own specific charge attack method. The charge attack type corresponds to theWeaponInscription. Weapons of the same type with different Inscriptions may have completely different usage methods.

By continuously inputting different keys, you can perform combination attacks.

J+J

Continuous normal attacks.

J+K

Combination charge attack.

N+J

Normal jump attack.

N+K

Normal jump attack.

Based onImmortal Gourd Enhancementthe quantity, normal attacks can add additional attack segments, with a maximum of 9 normal attacks.

The maximum charge attack is Charge Attack 6.

When the Musou gauge is full, press L on the keyboard to unleash the special attack "Musou Rage". During Musou Rage, you are unaffected by any other attacks, and the effect continues until the Musou gauge is depleted or the player actively releases the Musou key L.

Meeting certain conditions allows you to unleash the more powerful True Musou Rage and Rage Musou Rage.

Each weapon type has its unique Musou Rage.

When using an Awakening Orb to transform into a Musou Officer, unleashing Musou Rage will be the Musou Rage of that Officer's weapon type.

Advanced Combat

Conquest is a large-scale battle system between factions, with complete annihilation of enemy forces resulting in conquest victory.

Depending on the conquest mode activated, the nature of conquest will differ.

Territorial Conquest

Conquest battles that occur to seize control of other faction cities. After assembling on the conquest battlefield, the factions of two adjacent cities will engage in battle, with the final victor capturing the opponent's city.

Empty City Conquest

Conquest battles to capture NPC faction cities in the current scenario.

Strategic Conquest

Conquest battles with no territorial gains or losses.

Conquest requires completing battles across various battlefields, with each battlefield affecting the overall war situation.

Join Method

During "Conquest" periods, you can participate in conquest by talking to the "Military Officer" or "Conquest Officer" NPC in the Plaza.

Join Conditions

Character rank must be Captain or above (including Captain), and the character must belong to the warring faction or alliance in the current "Conquest".

After dialogue, conquest options will be available.

After selecting conquest, you will choose a battlefield, with each battlefield led by a Musou Officer.

Ranking

Confirm conquest ranking.

If a participating faction has fewer than 5 Musou Officers, the system will use regular officers as replacements.

After finishing a conquest battle, you can view the results of this battle.

>Consecutive Wins: Current character's consecutive wins in conquest.

>Enemy Consecutive Wins Blocked: Number of enemy consecutive wins blocked in this conquest.

Achieving multiple consecutive victories in conquest will change the tide of battle, so maintaining your own winning streak while preventing the opponent's winning streak is crucial.

Each faction possesses one "Major City".

During conquest, battlefields farther from major cities will have fewer initial troops.

Losing one's major city reduces that faction's population growth rate by 50%.

Each city possesses a "Strategic Target City"

During conquest, capturing a "Strategic Target City" increases that faction's population growth rate by 40%.

Allied factions can jointly participate in conquest, working together against other powerful factions.

Joint conquest can only be conducted during faction alliance periods, with allied faction players participating together in this conquest.

During faction alliance periods, players can participate in joint conquests by deploying at the alliance leader faction's "Military Officer" or "Conquest Officer" NPC.

For conquests involving territorial changes, territorial ownership belongs to the warring factions.

During conquest, the Musou Officers deployed are randomly generated from the allied factions.

"God of War Descent" refers to meeting certain conditions during conquest (such as achieving the required number of recent battle victories), causing morale to soar at specific locations for a certain period, resulting in higher troop damage to the opponent after battle victory.

After triggering "God of War Descent", if conditions continue to be met during that time period, it will produce a chain reaction, increasing the level of "God of War Descent".

"God of War Descent" will no longer produce chains after reaching Level 1~Level 5.

Combat Guide

Battle is the theme of Dynasty Warriors Online. In the world of Musou, many activities revolve around battle.

In addition to different battles and campaigns created through variations in map, number of combatants, battlefield level, victory conditions, weapons used, and item selection, there are multiple battle types.

Accept quests at NPCs, battle enemies to complete quests, earn rewards, and improve personal and faction internal affairs.

Sortie Method

Accept quests at NPCs (Tavern Owner, Traveling Merchants, etc.) and execute at NPC Civil Officers in the Plaza.

Sortie Conditions

Quest accepted.

Battle Results

Affects personal and faction internal affairs values.

Other factions cannot receive, execute, or complete quests. NPCs in Peach Blossom Spring cannot receive or complete quests.

Multi-player quests require all team members to accept the quest.

Most quests have no restrictions, but advanced quests and certain others require meeting specific conditions to appear.

Battles for beginners, conflicts with other factions.

Sortie Method

Select and execute at NPC Training Officer in the Corridor.

Sortie Conditions

Official rank must be Guard or below.

Battle Results

Affects conflict level and faction power.

Training Officers from other factions cannot execute sorties.

Small-scale battles between factions, the basic battle method in the game that can be joined at any time.

Sortie Method

Execute at NPC Military Officers and Conflict Maiden in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Battle Results

Affects conflict level and faction power.

Battles that can be executed between players of the same faction, with options to participate or spectate.

Sortie Method

Execute at NPC Civil Officers in the Plaza.

Sortie Conditions

No special restrictions.

Battle Results

Has no effect on faction.

Can spectate when performing in other factions.

Large-scale battle mode between different factions.

Sortie Method

Execute at NPC Military Officers in the Plaza or at Conflict Officers in the Plaza during conflict periods.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Conflict mode to be enabled.

Battle Results

Territorial control and other factors change based on the nature of the conflict.

When factions are allied, you can join conflicts in allied factions.

Large-scale battles with other factions, supporting up to 12 players VS 12 players in combat.

Sortie Method

When Skirmish is active, execute reservations or participation at NPC Recruitment Officer in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Skirmish mode to be enabled.

Battle Results

Affects conflict level and faction power.

Cannot execute sorties in other faction plazas.

Battles where players from all factions can cooperate, entering Kunlun Mountain to challenge each level, advancing to the next mountain area after completing one level. Rewards are distributed based on climbing achievements after descending, and defeating specific bosses yields rare items.

Sortie Method

Execute at NPC Kunlun Goddess in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction./dd>

Ancient coins can be exchanged for items at Kunlun Goddess.

Free-for-all mode supporting up to 25 players.

Sortie Method

Execute at the NPC Sage Immortal in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction.

Common Move Damage Ranking

This data is fromBaidu Dynasty Warriors Online Forum Yuki Electric Three Old K

Revised Common Weapon Common Special Attack Power Rankings

Swallow Fan 2x Extreme Wind Shield——8120

Twin Blades C3——8529

Nunchaku 2x Extreme Wind Force (just the Force hit)——11220

Straight Spear 2x Extreme Thunder Thrust—— 12192

Great Sword 2x Charge——14616

Dual Whips 2x Extreme Wind Cannon——14654

Long Staff 2x Gale Wind C2——15200

Iron Whip 2x Extreme Thunder Thrust——17400

Plain Sword 2x Extreme Ice Shield——17577

Great Sword 2x C3——17801

Cherry Fan 2x Extreme Thunder Shield——16880

War Axe Bamboo Breaking Extreme Thunder Thrust ——18547

Great Axe 2x Extreme Ice Force (just those 3 Force hits)——20160

War Axe Bamboo Breaking Extreme Thunder Throwing Hand Axe——21800

Gauntlets 2x C3 ——22098

Nunchaku 2x 8-Way——22152

Cherry Fan 2x 8-Way——25320

Crushing Staff 2x C3 ——26196

Iron Sword 2x C3——26560

Plain Sword 2x C3——22568

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x Musou—26515

5 Attack 2 Musou Twin Blades Ignition 2x Musou——26612

5 Attack 2 Musou Straight Spear 2x Musou——27169

Prison Blade 2x 8-Way——28024

5 Attack 3 Musou Crescent Blade 2x Musou (11 hits)——28390

Crushing Club 2x C3 ——30076

Iron Sword 2x 8-Way——30080

4 Attack 3 Musou 2 Mod Attack Gauntlets 2x True Musou——31858

Crescent Blade 2x Extreme Thunder Crush (calculated as all hits connect with defense correction)——31920

Dual Hammers 2x C3 ——32384

5 Attack 2 Musou Plain Blade 2x Musou——33418

Unmodified No Special 4 Attack 3 Musou Iron Whip Divine Hammer——37157

5 Attack 3 Musou Crescent Blade Ignition 2x Musou (11 hits)——37900

War Axe Bamboo Breaking 2x Extreme Thunder Throwing Hand Axe——39640

Iron Whip 2x C3——40153

Unmodified No Special 4 Attack 3 Musou Halberd Bamboo Breaking Musou (11 hits)——41935

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x True Musou——43893

5 Attack 2 Musou Prison Blade 2x Musou——60923

Damage Resistance Ranking

This information comes fromBaidu Shin Sangoku MusouOLForum Diansan VeteranK Already supplemented

Strike ResistanceAbility Rankings

(One) Different weapons, which weapon is most fragile, which Most Strike-Resistant Weapon? The same weapon, how to forge, how to modify is most resistant to damage ?This is what everyone cares about. Assume there is such 1 weapons, we call them weapon A, defense is 100, vitality is also 100, can withstand weapon B of n attacks below. When its defense becomes 200, when HP remains unchanged, can withstand 2n attacks below, When its defense remains unchanged, HP becomes 200 time, can also withstand 2n attacks below, If defense and vitality are both doubled, it can withstand 4n Down. Multiply defense and HP together, that's the weapon's Strike Resistance ability.

if(Fe.G("bakan_view")){ Stats.init('bakan_view',{bakan_post:'fr=tb0_forum&st_mod=pb&st_type=bakan_post'}); }

(II) 3 Defense 2 Body is the most common training method. With 5 level full weapon values are calculated, their size arrangement is as follows (front is defense, middle is vitality, back is product): 113 214 24182 Armor Blade 124 202 25048 Talisman 129 204 26316 Cherry Fan 155 184 28521 Swallow Fan 148 196 29008 Twin Sword 133 224 29292 Multi-Section Whip 121 246 29766 Mystic Staff 130 238 30940 Long Staff 136 228 31008 Iron Sword 155 204 31620 Summer Circle 131 248 32488 Curved Blade 133 246 32718 Projectile Arc Blade 128 256 32768 General's Sword 138 238 32844 Rapier 122 270 32940 Iron Whip 132 250 33000 Hell Blade 149 224 33376 Twin Blade Sword 157 214 33598 Nunchaku 150 226 33900 Feather Fan 132 258 34056 Twin Pike 129 264 34056 Long Twin Blade 142 240 34080 Magic Staff 174 196 34104 Iron Hook 152 230 34960 War Halberd 137 256 35072 Kusarigama 145 244 35380 Twin Hammers 137 260 35620 Great Axe 160 226 36160 Product Blade Sword 159 230 36570 Crushing Staff 159 230 36570 Horse-Slaying Blade 139 264 36696 Twin Whips 157 236 37052 Staff 156 238 37138 Guan Dao 166 228 37848 Iron Flute 156 244 38064 War Axe 129 302 38958 Crushing Rod 160 244 39040 Podao 160 246 39360 Straight Spear 171 238 40698 Trident 164 252 41328 Iron Spear 125 262 41580 Iron Lance 146 288 42048 Disc Blade 169 264 44616 Fork Spear 186 240 44640 Precious Sword 174 266 46284 Savage Fists 186 262 48732 Fang Wall 179 274 49036 War Disc

(Three) Only forge3Defense weaponResistance:

124 140 17360 Talisman

133 140 17689 Multi-Section Whip

129 140 18060 Cherry Fan

113 160 18080 Armor Blade

121 160 19360 Mystic Staff

130 150 19500 Long Staff

131 150 19650 Curved Blade

133 150 19950 Projectile ArcBlade

136 150 20400 Iron Sword

148 140 20720 Twin Sword

150 140 21000 Feather Fan

155 140 21700 Swallow Fan

155 140 21700 Summer Circle

145 150 21750 Twin Hammers

128 170 21760 General's Sword

137 160 21920 Kusarigama

129 170 21930 Long Twin Blade

125 180 22500 Iron Lance

122 190 23180 Iron Whip

137 170 23290 Great Axe

138 170 23460 Rapier

157 150 23550 Nunchaku

132 180 23736 Twin Pike

149 160 23840 TwinBladeSword

142 170 24140 Magic Staff

152 160 24320 War Halberd

174 140 24360 Iron Hook

166 150 24900 Iron Flute

156 160 24960 War Axe

139 180 25020 Twin Whips

132 190 25080 Hell Blade

159 160 25440 Crushing Staff

157 170 25500 Staff

160 160 25600 Straight Spear

160 160

25600 ProductBladeSword

129 200 25800 Crushing Rod

164 160 26240 Iron Spear

156 170 26520 Guan Dao

159 170 27030 Horse-Slaying Blade

160 170 27200 Podao

146 190 27740 Disc Blade

169 170 28730 Fork Spear

171 170 29070 Trident

186 160 29760 Precious Sword

174 190 33060 Savage Fists

186 180 33480 Fang Wall

179 190 34010 War Disc

Hyper Armor Guide (Updated 2017-08-19)

[Data] Super Armor Details V1.5 (Attribute Effects and Super Armor Relationship) (Updated 2017-8-19) NPC Super Armor situations:
Super Armor Level: Super Armor is divided into 6 levels, Level 0 is lowest, Level 5 is highest. Super Armor level is unrelated to defense power. Higher super armor level means shorter hitstun duration. C Skills with SA cannot stack super armor levels with other super armor effects. Increasing Super Armor level: Consumable Item Tiger Hide: Super Armor level +1 Consumable Item Turtle Shell: Super Armor level +2 Consumable Item Awakening Jade/Supreme Awakening Jade: Level 3 Super Armor Vice Officer Skill Fortitude: +1 Ultimate Enhancement Steel Body: +3 Also note: C Skills with SA super armor level, Awakening Orb/Ultimate Awakening Orb super armor level cannot stack with other super armor effects. -------------------------------------------------------------------------------------------------------------------------------- Super Armor level descriptions: Level 0: Normal state, will experience hitstun, knockup, knockback etc. when hit by any attack. Level 1: Green orb surrounding. Ignores arrow attack hitstun. (1), Tiger Hide. (2), Fortitude. Level 2: Green orb surrounding. Ignores soldier normal attacks and Taoist attack hitstun. (1), Turtle Shell. (2) Tiger Pelt + Fortitude. Level 3: Yellow orb surrounding. Ignores all normal attack hitstun. This is SA state. Many quest NPCs are in this state. (1) Steel Body. (2), Turtle Shell + Fortitude. (3), Awakening Orb/Ultimate Awakening Orb. (4), Use C Skills with SA. Level 4: Yellow orb surrounding. Ignores normal attacks and charge attacks (including bombs) hitstun. Normal Musou Officers and many quest bosses are in this state. (1) Steel Body + Tiger Pelt. (2), Steel Body + Fortitude. (3) Awakening Jade/Supreme Awakening Jade + Fortitude. Level 5: Red orb aura. Ignores all hitstun from attacks. This is HA state. Only Musou Officers with fighting spirit have this state, such as Lu Bu, Zhang Fei, Guan Yu, etc. 。 (1) Steel Body + Divine Turtle Stone. (2), Steel Body + Tiger Hide + Fortitude.

Movement Speed Test (New 2017-08-19)

TABLE3 Unofficial [Data] Movement Power Test V1.2
Considering the margin of error in manual testing, the following results are for reference only: This shows that when different weapons are at maximum movement speed, ultimate Enhancement Swift, and armor blade Musou, their movement power is roughly the same This shows that at maximum movement speed, movement power is roughly 200
Note: A character's movement speed has a maximum of 200, but the maximum speed of weapon techniques is not limited to movement speed. For example, the twin blade's running D, the new Wei Yan awakened Musou, etc., are not called "movement speed", so naturally there's no 200 upper limit. (Excluding Azure Dragon's normal movement speed) (Added on 2017-8-19)

Health and Musou Length (Updated 2017-08-19)

[Data] Health and Musou Length V2.0 (Updated 2017-8-19)
1. Health Bar: Health maximum is 1600 (excess is invalid) First bar: Light blue Second bar: Green Third bar: Light green Fourth bar: Gray-white 2. Musou Bar: Musou maximum is 700 (Excess is invalid)

Musou Recovery and Thresholds (Updated 2017-08-19)

Original post by Wang Yi Who·East Sea Published

Original post address:http://bbs.17173.com/thread/174/394/20101201/4cf624418f3023413-1.html

Musou Recovery Amount Calculation for Attacking Enemies & Musou Recovery Critical Value

Musou recovery amount per strike = [[Power coefficient × Total Musou value/1000] × (1 + Musou enhancement number/3)]

[ ] represents rounding operation;Remember the Divine Artifact effects (Updated 2017-8-19)

The 'each strike' here refers to creating one judgment against each living person, counted as one strike.

Rather than your own strike. Your strike, hitting however many people, creates that many 'Musou recovery strikes', so to calculate how much Musou your strike can recover, multiply the above formula result by how many people your strike hits.

Besides the already determined power and star rating, it's also related to Musou gauge length. (That is, even Azure Dragon can potentially increase Musou recovery amount.)

Under the same power coefficient conditions, Musou value always increases Musou recovery amount at fixed numerical points, these values are calledMusou Recovery Critical Valueright. And how much it increases is determined by the Musou enhancement number.

[Power coefficient × Total Musou value/1000] values, commonly 1-8, reaching 8 is already very Musou-focused (like 4-Musou modified Musou Rise iron whip)

Use this 1~8, multiply by the Musou recovery coefficient (Musou enhancement star count), and that's the Musou recovery amount for each hit.

0-5 star enhancement, Musou recovery coefficients are respectively

1 1.333 1.667 2 2.333 2.667

Example: 4-Musou modified Musou Rise iron whip, thrust, [20×410/1000]=8, [8×2.333]=18, thrusting one soldier recovers 18 Musou points, thrust 20+ soldiers and it's full~

Above table

The above image is a simple table, and there's also an Excel version with some calculation functions. Fill in the Musou value data and enhancement star count, and the left table will mark in red the row number for each power level. Looking to the right, you can get the recovery amount for each move. Fill in the power, and the table can calculate how many soldiers you need to hit to fill a full gauge.

Preview image below:

Download link:See complete data - weapon data - power, rise, destruction table - attachment. Please check for viruses yourself.

(This formula seems to have some small differences from the formula when I posted the power data back then, and doesn't match the data from that time. The Musou increment was indeed changed once, right? Although I don't know exactly how it was changed. There's no way to verify it now. Let's just leave it as is and ignore it.)

From now on, the Musou world has another set of critical values...

In certain situations, it's still worth considering. For example with 3-Musou, if you can skip a level, it will bring 33%-17% speed improvement to soldier-fighting Musou building. If you're just short a few Musou points, it's very necessary to add it.

3-Musou iron sword, if total Musou value can reach 250, then using Dominance to build Musou speed will increase 50%, 250 3-Musou iron sword Dominance will be 100% faster than 2-Musou iron sword Dominance.

Do you feel that, at this time,Musou Recovery Critical Valuecompared toMusou Cycle Critical Valuehas become even more important

Knowing the recovery amount per strike, you can also calculate how many soldiers need to be hit to fill Musou, allowing more efficient targeted soldier gathering. (Only for pure Musou recovery situations, if also for gourds, of course gather as many as possible for efficiency.)

Generally speaking, for fighting soldiers to build Musou, the greater the move's power and range, the greater the Musou recovery amount.

When there are enough small soldiers (flat red soldier areas), try to choose wide-range moves (even better if they don't blow away, convenient for eating gourds)

In situations with very few soldiers (blue soldier areas, fortresses), or when urgently needing to fill Musou, it's best to use high-power moves to attack soldiers. Very small range? Multiple strikes are still worth it, this way you can get maximum value from the limited lives of small soldiers.

If soldiers are really too few, just crouch. With high Musou enhancement numbers, it's also fast. Crouching Musou recovery amount is roughly = 4 per second × crouch Musou level (1 + Musou enhancement number + life pill +Lieutenant life pill + red health (if it can recover Musou))

Roughly like this, seems it was adjusted? Haven't researched it since.

High-power moves, besides most C2 and C4 (though there aren't many useful ones), many N5 and N6 are also excellent moves for recovering Musou. Don't be superstitious about wide-range C6 moves - in some situations, N6 can be more efficient than C6.

You can combine this with your own weapon to check the table.

Of course specific situations still need comprehensive consideration (if you don't mind the trouble of analyzing and deciding) time urgency, whether for hitting gourds simultaneously, number of small soldiers, how much difference between short narrow high-power and conventional useful wide-range (if you don't mind having calculated before)

Understanding the recovery speed of each move of the weapon in your hands, when Musou isn't full and fighting soldiers, comprehensively consider, weigh pros and cons, choose a more reasonable way to fight soldiers for Musou recovery. (Mindlessly using one move throughout is also fine, simple, easy and practical, results won't be much worse. Especially godly techniques like iron whip thrust)

Regarding the previous paragraph, a more specific example,

Iron Sword power, N4(12), N5(17), Dominance(12), N6(20),

N5>Dominance, so try to bypass small soldiers with N4, then use N5 to create as many hits as possible, leave the remainder to Dominance,

This is the most efficient way, not just relying on that one Dominance strike.

Or you can try this approach, using circular movement, use N5 to get as close to enemy groups as possible with minimal hits, mainly use N6 to attack soldiers,

N6 range isn't large, usually can only hit the front few rows of enemy groups.

(Sergeants chase close, soldiers stand far, how to lure and fight, research it yourself)

With the soldier count on flat ground, cutting half is enough to fill one Musou gauge. (3-Musou, 25+ small soldiers)

This approach increases recovery speed, but gourd supply can't keep up. (Killing fewer soldiers)

So when you don't need a lot of gourds, or when there are few soldiers but you urgently need to fill your Musou, you can consider trying N6 moves.

Bodyguard Guide

Only mounted Vice Officers can be guided. Mounted Vice Officers can obtain special riding effects through Vice Officer Guidance. After guidance, even if the Vice Officer returns to normal state using Heart Restoration Medicine, the guidance will not be affected.

Vice Officer Guidance needs to be performed atNPCExecute at Vice Officer Instructor. Vice Officer Guidance uses Guard Experience and Military Funds.

Guard Experience can be purchased at the Antique Dealer or obtained as battle rewards.

Guidance is divided into 5 types of abilities in total.

The maximum guidance value is 15. Each ability can be enhanced up to 3 stages (Stage 1 consumes 1 guidance value, Stage 2 consumes 2, Stage 3 consumes 3).

Guidance Influence is the durability of guidance. When performing guidance, guidance durability is restored to full. When guidance durability reaches 0, guidance abilities randomly decrease by one level.

Detailed explanation of each guidance ability.

Enhancement of Vice Officers must be done while mounted in battle. The number of enhancements is the same as the guidance stage.

Initial stage effects exist from the start of battle, other stage effects require enhancement.

Breakthrough Power Stage 3 has damage.

If Tiger Vice Officers don't have attribute claws, attack power becomes 1.2x after guidance.

At the NPC Vice Officer Instructor, you can selectCancel Guidanceto cancel the current Vice Officer guidance state.

Canceling guidance requires consuming Musou Coins.

Bodyguards

On the Battlefield, Sub-officers will always follow the Character and assist in attacks. Combat NPCs that initially have no Sub-officer will be automatically assigned one, but the assigned Sub-officer will be recalled after battle ends. Only by recruiting your own Sub-officers can you train them.

In battlefields, there is a certain chance that wild officers will appear. Defeat them to collect officer souls and achieve victory in that battle. After the battle ends, this officer will surrender, and you can choose to recruit or abandon them. After recruitment, you can give them a name. This way you can obtain your own officer.

Currently officers are divided into human officers and animal officers.

The home can accommodate 8 Sub-officers. When 8 Sub-officers are already present, recruiting another will prompt whether to dismiss an existing Sub-officer. The garden can accommodate 2 mount Sub-officers, and through garden expansion can accommodate up to 4 mount Sub-officers.

In Beginner Battlefield combat, picking up Vice General Souls will allow you to obtain Vice Generals after battle ends, regardless of victory or defeat.

Humanoid Sub-officers are Sub-officers in human form. Human Sub-officers are distinguished by the Weapons they use. When a wild humanoid Sub-officer appears on the Battlefield, their name corresponds to the Weapon they use.

For example: A 'Twin Hammers Sub-officer' uses twin hammers as their Weapon.

Human officers will change appearance upon reaching certain levels.

Animal officers are officers in animal form. Animal officers will randomly undergo weapon type upgrades when leveling up, with attacks having attributes (may also not appear).

Some animal Sub-officers, such as tigers, wolves, elephants, etc., can use 'Divine Mount Medicine' when intimacy reaches C rank to transform into mount Sub-officers. After becoming a mount Sub-officer, that Sub-officer will leaveHome, standing by in the garden.

Mounted officers can be ridden in the Plaza and in battle (when the mounted officer's enthusiasm is at maximum, riding speed in the Plaza is at its fastest).

Mount Sub-officers can be transformed into regular Sub-officers by using 'Guardian Heart Medicine'.

Each officer assigned in battle will gain military merit after the battle ends, with accumulated military merit used to increase level.

When officer level increases, various ability attributes may randomly improve, and skills can be learned at levels 20, 40, and 60.

Currently the maximum officer level is 60.

When a Sub-officer participates in a specific number of battles, their intimacy with the Character will increase. When intimacy reaches C rank, the Sub-officer gains enthusiasm, allowing you to select 'Appoint Follower' and 'Dine' options in the Sub-officer menu.

Appoint Guard

Appoints a guard officer when going out.

Dine

Give castle Items to Sub-officers.

Sub-officers with enthusiasm will randomly pick up Items after battle ends and give them to the Character, while their enthusiasm decreases.

Officer enthusiasm can be restored using elixirs or pastries.

After appointing a guard, you can use the standby command to dismiss the guard.

Sub-officer Enhancement includes non-mount state Enhancement and mount state Enhancement.

Non-mount Enhancement is performed by the Character picking up Celestial Gourds on the Battlefield and executing 'Sub-officer Enhancement'. When unleashing Sub-officer Musou, it will carry the effects of Enhancement Skills. For Sub-officers that have learned all 3 Sub-officer Enhancements: one-star Enhancement produces one-star skill effects when unleashing Musou, two-star Enhancement produces one and two-star skill effects, and three-star Enhancement produces one, two, and three-star skill effects.

If used beforeSub-officer GuideSub-officers that participate in battle in mounted state. When performing Sub-officer Enhancement, corresponding guide abilities can be improved.

"Weapon Enhancement" in mounted state will randomly enhance weapon slots.

Officers in mounted state will possess the officer's ultimate enhancement.

Officers can learn enhancement skills at levels 20, 40, and 60 respectively.

Red Lotus

Launches flame attribute attack against enemies.

Freeze

Launches ice attribute attack against enemies.

Double Slash

Launches slash attribute attack against enemies.

Wind Blade

Launches wind attribute attack against enemies.

Lightning Strike

Launches lightning attribute attack on enemies.

Annihilation

Allied PC flame attribute effect increases.

Sincerity

Allied PC ice attribute effect increases.

Flowing Water

Ally PC's slash attribute effect increases.

Swift Wind

Ally PC's wind attribute effect increases.

Flash

Ally PC's lightning attribute effect increases.

Life Pill

Allied PC Musou increase amount rises.

Fortitude

Enhances ally PC's armor state by one stage.

Heavy Blunt

Makes enemy PC move slowly and unable to jump.

Faint

Causes enemy PC to faint for a certain period.

Healing

Restores ally PC's health by 50.

Silence

Reduces enemy PC's attribute defense.

Flawless

Increases allied PC's defense execution.

Far Sight

Expands ally PC's enemy detection range.

Earthquake

Performs a charged burst attack on enemies.

Special Attack

Improves ally PC's recovery effects.

Intimidation

Makes enemy PC's Musou gauge zero.

Disruption

Reduces enemy PC's enemy detection range.

Dominate

Reduces enemy PC's enhancement level to zero.

Rage

Ally PC's Musou gauge fully recovers.

Appendix 1: City Battlefield Officer Color Relationship Table

Appendix 2: Officer Weapon and Officer Skill Relationship Table

Honor, War Funds, Elixirs

Obtaining methods:

Honor can be obtained by participating in battles except training battles cannot obtain Honor.

Obtained through other methods.

Honor's purpose:

Honor is for improving characterStatusis a necessary condition. To reach a certain rank, you must possess the corresponding amount of Honor.

When Honor reaches a certain value, the character name will appear in the comprehensive ranking of their faction.

Military Funds are the circulating currency in the game, obtainable through various methods.

Obtaining methods:

Obtained as rewards for completing specific quests.

Obtained by selling weapons, clothing, gems, consumable items, and furniture at NPC Traveling Merchant vendors.

Obtained by selling weapons, clothing, and consumable items through NPC Economic Merchant intermediary trading.

Obtained by completing Guard promotion.

Through atFollowing OfficerObtain military salary.

Military salary amount is related to the character's battle participation count, battle level, domestic affairs value, rank, etc.

Has a certain chance to be rewarded through participating in Musou battles.

Obtained through other methods.

Military Funds purpose:

Purchase items at NPC Traveling Merchant vendors and Economic Merchants.

Execute certain functions for weapons and clothing at NPC Blacksmith and Tailor craftsmen.

Provide guidance for Deputy Officers at NPC Deputy Officer Instructor.

Consumed when operating synthesis at Market's shared synthesis furnace, shared synthesis machine, and shared synthesis cauldron.

Consumed at other locations.

Pills are part ofSynthesisRequired item, cannot be traded.

Obtaining methods:

Has a certain chance to be obtained through post-battle rewards.

Obtained by purchasing with Musou Coins from antique dealers.

Obtained through other methods.

Each character's pill carrying limit is 255.

Military Funds purpose:

Consumed when completing synthesis of certain weapons, clothing, and items.

Consumed when repairing weapon and clothing attribute durability.

Rebirth

Reincarnation is a way to change factions, executed at home.

When a character's righteousness is less than or equal to 200, players can directly reincarnate through the 'bed', and the system will prompt the changes that will occur after reincarnation.

When a character's righteousness is greater than 200, players reincarnate through the 'Reincarnation Jade'.Current righteousness is halved and rank becomes Guard. (Added 2017-8-19)

Using the reincarnation method with righteousness less than 200, the reincarnated character's weapon will not be sealed, but clothing will be sealed.

After the guild leader uses the 'Reincarnation Jade' to select 'Guild Reincarnation' and completes the related reincarnation operations, guild members can use the Reincarnation Jade to select 'Reincarnation', and members will be prompted whether to follow the leader during reincarnation.

After the scenario ends, players can enter a new scenario and select a faction through unified reincarnation.

Unified reincarnation is executed through the 'bed', does not use Reincarnation Jade, and existing Musou plate seals will be retained after reincarnation.

Guild leader during unified reincarnationPossibleSelect the 'Guild Reincarnation' option.

After unified reincarnation, all official ranks above Guard will become Guard, and players need to re-execute rank promotion quests to advance their rank.

After unification, all NPCs disappear, and players can retrieve intermediary items through the 'Orderly' before reincarnation.

Note: The new scenario stipulates that those with official rank of Guard or below cannot use intermediaries. (Added 2017-8-19)

Musou Coins

In the game, purchasing furniture, certain items, costumes, and certain functions require the use of Musou Coins.

CorrespondingNPCIncludes item sales from antique dealers, true modifications and removal of training functions by blacksmith craftsmen, and beauty functions from beauticians.

In the game, selecting Musou Coins from the upper left menu can directly open the corresponding recharge page.

ClickMusou CoinsDisplays current Musou Coins and prompts whether to recharge. Selecting 'Yes' will put the game in an away state and open a browser to redirect to the recharge page.

The official provides multiple recharge methods, please select the corresponding recharge method to replenish Musou Coins.

Click to enter Item Shophttp://shop.tciplay.com/

Musou Plate

Musou Plate, each day you can show the Musou Plate to the designated responsible officer to get their stamp. Each character can only get one stamp per day, and the responsible officer for stamping is not fixed. When the Musou Plate accumulates a certain number of stamps, you can exchange them for consumable items and other goods. After collecting 30 stamps and claiming all rewards, you can start on a second plate. After completing two Musou Plates, you can encounter Zuo Ci outside the corridor. Speaking with Zuo Ci will grant you a Reincarnation Jade used for transferring to other factions.

Click on Options → Personal in the upper left corner of the screen to view your current Musou Plate stamp count, the current responsible officer, and the Musou Plate's special gifts.

Detailed Base Guide and Recognition

[Data] Base Introduction and Identification V1.3a (Chariot Base Updated)
I. Base Types 0. Supply Depot — Troops: 30. Equipment: 4 Cauldrons, 4 Fences, 4 Repeating Crossbows, 2 Panhu (war drums). Appearance: thick walls, an open door with no overhead cover; shown as a flag on the overview map. Capture condition: defeat the 2 Officers inside. Capture tips: 4 Musou gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officers outside the depot. Notes: enter following the direction the flagpole points — easier to pull enemies this way; lure them to a corner out of the repeating crossbows' range. 1. High Tower Base — Troops: 40 (20 are on the towers; falling to their death doesn't count). Equipment: 4 Cauldrons, 4 Towers. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 corner towers. Capture tips: 1 Musou or more; if not destroyed yet, build up your combo. 2. Soldier Base — Troops: 100 (max 40 spawn at a time). Equipment: 4 Cauldrons, 0 or 2 Fences. Appearance: the door is 3 pieces of wood simply propped up; low fences along the walls. Capture condition: defeat all 100 soldiers. Capture tips: 0 gourds or more; if you don't need to leave partway through, clear it 20-20-20-40; if you do need to step out, kill 40 first, finish your business, then return and clear the remaining 20-40. 3. Captain Base — Troops: 40. Equipment: 4 Cauldrons, 4 Catapults. Appearance: a fairly thick door with carved decoration. Capture condition: defeat the 4 captains in the corners. Capture tips: 1 gourd or more; lure them out and defeat them. 4. Officer Base — Troops: 40. Equipment: 4 Cauldrons. Appearance: white towers flank both sides of the door. Capture condition: defeat the 1 Officer inside. Capture tips: 3 gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officer outside. Notes: the officer is always on the west side of the base (left side on the overview map). 5. Chariot Base — Troops: 0. Equipment: 4 Cauldrons, 4 Panhu, 4 Tiger Chariots. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 Tiger Chariots in the corners. Capture tips: 1 Musou or 1 gourd or more; attack from behind the chariot — note that Tiger Chariots regenerate health. II. Base Maps

機制

資料來自 wikiwiki.jp/musou-bb 與 yuris.fandom.com。

Basics

TBA

Item/Special/Suppot/Cooking Effect

Item is optional equipment that player can equip that can help in boosting stats,granting reward and so on.There are 3 type of item that player can equip that is Special Item,Support Item and lastly is the cooking effect type.

Support

In this section,player can equip additional item that grant special effect of increased honor,weapon and gear durability effect and reward boost.

Cooking Effect

Equipping certain food recipes can help increase stats in battle.For best way to know which recipe can help which stats,player can refer here .

Battle

Weapon Switch

Base

In Dwoz,each base that player enter and stay in,the base will grant additional bonus apart from the recovery effect,Below show what additional bonus effect based on the type of base along effect based on the mode that player play,

Type of BaseColour of FlameAbility IncreasedMusouVeteranElite
Non-Elemented Base-Defence Increased10%10%20%
Fire-Elemented BaseRedAttack & Defence Increased10%10%20%
Ice-Elemented BaseBlueDefence Increased20%20%40%
Wind-Elemented BaseGreenLife Recovery Rate Increased2 Times2 Times3 Times
Lightning-Elemented BaseYellowDefence & Speed Increased10% & +1510% & +1520% & +30
Vorpal-Elemented BasePurpleAttack Power Increased20%20%40%
-Attack Power Increased10%10%20%
Supply Base-Defence Increased10%10%20%
-Speed Increased+15+15+30
-Life Recovery Rate Increased2 Times2 Times2 Times

Weather

Info TBA

Type of WeatherSight AffectedPowered EffectDecreased Effect
Normal/Sunny---
RainyTBATBATBA
BlizzardTBATBATBA
CloudyTBATBATBA
DarkTBATBATBA
NightTBATBATBA

Attack/Damage Multiplier

Info TBA

Element Effect

Info TBA

Difference of Rank of weapon and Range

Info TBA

Domestic Point:

Decrease merchant buying price,

Player Bonus:

Make the merchant price cheaper to player regardless of the faction domestic point.

Introduction

With the release of Revolution 13 update, players are able to cook by using Ore, Gold, or a specific item that listed on the recipe to cook a dish on the new featured furniture, Tea Table.

The results, Food, are items which either can be used as a separate slot in battles, gardening, or boost rewards.

Similarly to Crafting, the higher Cooking skill you achieve the more recipes are obtained but in order to use high level of Cooking recipes you may have to buy the Advanced Tea Table via the Antique Dealer. However, for those who do not wish to spend real life currency, you can use the novice Tea Table, which is optimized for cooking recipes up through level 2. (You can still use higher leveled recipes, but you will have a penalty on the cooking process until you raise your Cooking level enough. As your cooking level increases, the penalty will decrease until it becomes 0. Once the penalty turns into a positive number, it will turn into a bonus similar to level 1 and level 2 recipes.)

Cooking

In order to start cooking you need recipes and either one of the Tea Tables. Talk to Master Craftsman, who is found in the Market, and complete the quest, Craftman's Request. Upon S-ranking you will receive the novice Tea Table in addition to the regular quest rewards. If you have already completed the quest, the Tea Table will be given to you have talked to the Master Craftsman again, and you will receive the basic cooking recipes(Paigu, Qingtang, Green Tea). Go to your garden and place the Tea Table via Garden Management. Select the recipe you desire and select either items, gold, or ore the recipe calls for. Depending on what you used to complete the recipe(various items, gold, ore), the cooking bar will fill accordingly. Once the food is done, you can either leave the cooked dish for friend to have, or you can consume both servings. Note that friends can only take one serving unless stated by the recipe. Each type of food has various effects, most can be used in all modes, but food such as the Fruit Basket are mode restricted. For example, the Mooncakes/Yuebing are strictly melee only, while the Fruit Basket is resticted to Survival Matches.

Only 5 food can be keep at a time and they do not have any expiration. To view the type of food that has been prepared and the effect it has, the player can view it in their character info. Most types of food need to be equipped on the prepation screen to use unless stated when taking the food.

Eat Out

In addition to cooking on your own tea table, you can visit friends' and guests' gardens, and cook on their Tea Tables. The Eat Out number determines how much food you can steal from other Tea Tables. If that number is 0, then you cannot take food from other players gardens. To increase your Eat Out number, all you have to do is cook on Tea Tables other than their own. The maximum Eat Out number a player can have at a time, is 255. You can check eat out number is located in your character info(below the food inventory) or by cooking on a Tea Table(can be yours or another player's).

Food Recipes

Food recipes can be found in this page

Charge is a new battle mode that will be implented in Revolution 6 update on 27th November

About the mode

This mode almost look like showdown but what made it differ that is a 8 vs 8 battle compare to showdown that is 12 vs 12 and also took at certain time with a preset Melee set and difficulty.This mode will only that take in 1 map that is Fortress 2.

Changing Generals

How do I change generals?

If you feel that you have chosen the wrong general to serve under after promoting to Guard, you can change the general you serve under. There are 2 methods:

-If you have gained enough of that general's trust, simply come to that general and request to volunteer. This method have the least consequences.

-If you have the reincarnation orb, you can reincarnate to the same faction, and you will get to choose the general again. This come with several consequences, but requires no trust.

What is trust?

There is a hidden trust value for your character for each general in the game. This trust value is what allows them to give you quests and serve under them. Think of it as your relationship for each general.

With the update of Revolution 3 of Battle of Jing Province,player can now see their general trust represented by star,at 3 white star the general will address player by their name while at 5 white star player can serve them.

How do I raise trust?

There are a few ways you can earn a general's trust:

Once you have earned enough trust you should be able to apply to serve under him/her. You will receive a letter from the general whose trust you have earned letting you know of the option.

Is there any way to see trust?

The only indication of trust is in the game is how the general talks to you when go up to them in their office. At the starting level of trust, all the generals in the game will usually address you in a manner such as "Is there something you need?" or "What is it?" or "Can I help you?". After raising their trust to certain levels they will start to address you differently and even call your character by their name. Such as "Hello <playername>, you are looking well today."

Forging

Reference: 'Dynasty Warriors Online' Beginner's Guide.

Using gems and money obtained from Clash/Showdown pouches and the antique shop, you can forge weapons at the blacksmith. Forging adds stars, and you can enhance that many times. It's shown at the weapon's upper-right as ○○/○○ (numerator/denominator): the numerator is the current forge count, the denominator the maximum. For Attack, Damage, Defence, Life, and Musou, the 1st forge costs forge value 1, the 2nd costs 2, the 3rd 3, the 4th 4, the 5th 5 — plus gems.

*Currently any rank weapon can be equipped regardless of status, so there are no forging restrictions either.

The required funds also increase with each count. Enhancement is sometimes shown as a 5-digit number in the order Attack, Damage, Defence, Life, Musou — e.g. for forge value 24, it might read 52300, 42410, 43310, etc.

装備ができる武器

鍛錬値(☆の数)必要な貴石数(合計数)
11
23
36
410
515

鍛錬耐久度

See the forge-durability table here. Forge durability decreases each time you sortie into battle. Right after a battle in which durability runs out, one of the forged stats drops (one ★ is removed and the forge value decreases, e.g. 11/11→10/11). At that time, forge durability fully recovers.

It also fully recovers when you forge the weapon.

無双攻撃数

See the musou-attack-count table here. The number of hits in Musou (True Musou) increases or decreases with the Musou stat value. Use it as a reference when investigating/adjusting Musou hit counts as you forge Musou.

特別強化

When forging, a Special Enhancement rarely occurs, raising the growth value (+1). Special Enhancement can occur up to 8 times per stat (Attack, Defence, etc.). Once gained, a Special Enhancement never disappears.

下記要検証項目

Special Enhancement probability experiment — results from repeating each of the below 40 times.

Average occurrence rate 6.25% (5/80).

Average occurrence rate 6.84% (10/146), as of 2010/07/25.

実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去4回10%(4/40)
防御鍛練1回→鍛錬除去1回2.5%(1/40)
実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去1回2.5%(1/40)
防御鍛練1回→鍛錬除去3回9%(3/33)
体力鍛練1回→鍛錬除去2回6%(2/33)
無双鍛練1回→鍛錬除去4回10%(4/40)

鍛錬例

This is only a rough guide. As a forging tendency, many leave Life and Musou un-forged for random-slot use. Aim to forge to match your own play style. The example with Damage at 2 suits weapons with a high Damage-slot growth value of 5 or 6. *With Enhancement Fusion level 150 unlocked, the forge-cap +1 effect now allows up to 30 slots.

鍛錬値制圧鍛練例対決鍛練例
1441200、3131030311、40210
153222030320、30222
1632310、42200、3320140220、30321
174221040310
183330030330
194230040320、30313
2042310、3420140312、40400
215220050300、50220
2243300、4232040330、40322
2343310、42400、4420040420、40204
2442410、52300、50320、50302、40421、30333
2543320、43230、4233040332、40323、50321
2644300、42420、4340040430、40422
2752320、53300、4341050330、40413、50322
2843330、53310、5240050420、40333
2943420、5241050421、40432
3033333、44400、5332050500、40440、50332

Modification

By modifying a weapon, you can change its growth values, emblems, etc. See here.

Weapon Synthesis

Through Weapon Synthesis you can imbue a weapon with an element or raise its rank (polishing). See here.

Legendize

詳しくは伝説化

Enhancement Fusion

詳しくは強化合成

Repair

By repairing, you can fully restore durability-forge and element-forge values. It consumes funds and gems/jewels/elixir at that time, but there's no restriction on the type of gems/jewels used, so use whichever you have to spare.

The required funds appear to change with weapon rank and forge count. Details on required funds are wanted. *Once a weapon becomes modifiable (i.e. well-used), the price seems to rise regardless of whether it's modified. Repairs can be done at any status, regardless of rank.

種類

修理の種類用途
鍛錬修理伝説化していない武器の鍛錬耐久度を回復する。伝説化している武器は鍛錬修理を行う事は出来ない。
極鍛錬修理伝説化した武器の鍛錬耐久度を回復する。劣化状態の武器の修理に限り特別強化が発生することがある。 伝説化していない武器は極鍛錬修理を行う事は出来ない。
属性修理武器の属性耐久度を回復する。

修理のコスト

・鍛錬修理

*Required amounts revised due to a spec change (2010/07/15).

・極鍛錬修理

・属性修理

武器ランク必要軍資金必要貴石数
R120~301個
R2902個
R31903個
R44804個
R57205個
R616906個
R77個
武器ランク伝説化段階必要軍資金必要貴石数必要宝石数
R111個1個
2
3
R212個
2
3
R313個
2
3
R414個
2
3
R515個
2
3
R616個
2
3
R717個
2
3
武器ランク必要軍資金必要練丹数
R11個
R22個
R33個
R44個
R55個
R66個
R77個

補充攻略(舊維基)

Attack Types

By pressing J on the keyboard (or left mouse button), you can execute Normal Attack N. Normal attacks are the most basic attack method in the game and also the most frequently used attack.

By pressing K on the keyboard (or right mouse button), you can execute charge attacks. Charge attacks are the main attack method in the game.

Each weapon type has its own specific charge attack method. The charge attack type corresponds to theWeaponInscription. Weapons of the same type with different Inscriptions may have completely different usage methods.

By continuously inputting different keys, you can perform combination attacks.

J+J

Continuous normal attacks.

J+K

Combination charge attack.

N+J

Normal jump attack.

N+K

Normal jump attack.

Based onImmortal Gourd Enhancementthe quantity, normal attacks can add additional attack segments, with a maximum of 9 normal attacks.

The maximum charge attack is Charge Attack 6.

When the Musou gauge is full, press L on the keyboard to unleash the special attack "Musou Rage". During Musou Rage, you are unaffected by any other attacks, and the effect continues until the Musou gauge is depleted or the player actively releases the Musou key L.

Meeting certain conditions allows you to unleash the more powerful True Musou Rage and Rage Musou Rage.

Each weapon type has its unique Musou Rage.

When using an Awakening Orb to transform into a Musou Officer, unleashing Musou Rage will be the Musou Rage of that Officer's weapon type.

Advanced Combat

Conquest is a large-scale battle system between factions, with complete annihilation of enemy forces resulting in conquest victory.

Depending on the conquest mode activated, the nature of conquest will differ.

Territorial Conquest

Conquest battles that occur to seize control of other faction cities. After assembling on the conquest battlefield, the factions of two adjacent cities will engage in battle, with the final victor capturing the opponent's city.

Empty City Conquest

Conquest battles to capture NPC faction cities in the current scenario.

Strategic Conquest

Conquest battles with no territorial gains or losses.

Conquest requires completing battles across various battlefields, with each battlefield affecting the overall war situation.

Join Method

During "Conquest" periods, you can participate in conquest by talking to the "Military Officer" or "Conquest Officer" NPC in the Plaza.

Join Conditions

Character rank must be Captain or above (including Captain), and the character must belong to the warring faction or alliance in the current "Conquest".

After dialogue, conquest options will be available.

After selecting conquest, you will choose a battlefield, with each battlefield led by a Musou Officer.

Ranking

Confirm conquest ranking.

If a participating faction has fewer than 5 Musou Officers, the system will use regular officers as replacements.

After finishing a conquest battle, you can view the results of this battle.

>Consecutive Wins: Current character's consecutive wins in conquest.

>Enemy Consecutive Wins Blocked: Number of enemy consecutive wins blocked in this conquest.

Achieving multiple consecutive victories in conquest will change the tide of battle, so maintaining your own winning streak while preventing the opponent's winning streak is crucial.

Each faction possesses one "Major City".

During conquest, battlefields farther from major cities will have fewer initial troops.

Losing one's major city reduces that faction's population growth rate by 50%.

Each city possesses a "Strategic Target City"

During conquest, capturing a "Strategic Target City" increases that faction's population growth rate by 40%.

Allied factions can jointly participate in conquest, working together against other powerful factions.

Joint conquest can only be conducted during faction alliance periods, with allied faction players participating together in this conquest.

During faction alliance periods, players can participate in joint conquests by deploying at the alliance leader faction's "Military Officer" or "Conquest Officer" NPC.

For conquests involving territorial changes, territorial ownership belongs to the warring factions.

During conquest, the Musou Officers deployed are randomly generated from the allied factions.

"God of War Descent" refers to meeting certain conditions during conquest (such as achieving the required number of recent battle victories), causing morale to soar at specific locations for a certain period, resulting in higher troop damage to the opponent after battle victory.

After triggering "God of War Descent", if conditions continue to be met during that time period, it will produce a chain reaction, increasing the level of "God of War Descent".

"God of War Descent" will no longer produce chains after reaching Level 1~Level 5.

Combat Guide

Battle is the theme of Dynasty Warriors Online. In the world of Musou, many activities revolve around battle.

In addition to different battles and campaigns created through variations in map, number of combatants, battlefield level, victory conditions, weapons used, and item selection, there are multiple battle types.

Accept quests at NPCs, battle enemies to complete quests, earn rewards, and improve personal and faction internal affairs.

Sortie Method

Accept quests at NPCs (Tavern Owner, Traveling Merchants, etc.) and execute at NPC Civil Officers in the Plaza.

Sortie Conditions

Quest accepted.

Battle Results

Affects personal and faction internal affairs values.

Other factions cannot receive, execute, or complete quests. NPCs in Peach Blossom Spring cannot receive or complete quests.

Multi-player quests require all team members to accept the quest.

Most quests have no restrictions, but advanced quests and certain others require meeting specific conditions to appear.

Battles for beginners, conflicts with other factions.

Sortie Method

Select and execute at NPC Training Officer in the Corridor.

Sortie Conditions

Official rank must be Guard or below.

Battle Results

Affects conflict level and faction power.

Training Officers from other factions cannot execute sorties.

Small-scale battles between factions, the basic battle method in the game that can be joined at any time.

Sortie Method

Execute at NPC Military Officers and Conflict Maiden in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Battle Results

Affects conflict level and faction power.

Battles that can be executed between players of the same faction, with options to participate or spectate.

Sortie Method

Execute at NPC Civil Officers in the Plaza.

Sortie Conditions

No special restrictions.

Battle Results

Has no effect on faction.

Can spectate when performing in other factions.

Large-scale battle mode between different factions.

Sortie Method

Execute at NPC Military Officers in the Plaza or at Conflict Officers in the Plaza during conflict periods.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Conflict mode to be enabled.

Battle Results

Territorial control and other factors change based on the nature of the conflict.

When factions are allied, you can join conflicts in allied factions.

Large-scale battles with other factions, supporting up to 12 players VS 12 players in combat.

Sortie Method

When Skirmish is active, execute reservations or participation at NPC Recruitment Officer in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Skirmish mode to be enabled.

Battle Results

Affects conflict level and faction power.

Cannot execute sorties in other faction plazas.

Battles where players from all factions can cooperate, entering Kunlun Mountain to challenge each level, advancing to the next mountain area after completing one level. Rewards are distributed based on climbing achievements after descending, and defeating specific bosses yields rare items.

Sortie Method

Execute at NPC Kunlun Goddess in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction./dd>

Ancient coins can be exchanged for items at Kunlun Goddess.

Free-for-all mode supporting up to 25 players.

Sortie Method

Execute at the NPC Sage Immortal in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction.

Common Move Damage Ranking

This data is fromBaidu Dynasty Warriors Online Forum Yuki Electric Three Old K

Revised Common Weapon Common Special Attack Power Rankings

Swallow Fan 2x Extreme Wind Shield——8120

Twin Blades C3——8529

Nunchaku 2x Extreme Wind Force (just the Force hit)——11220

Straight Spear 2x Extreme Thunder Thrust—— 12192

Great Sword 2x Charge——14616

Dual Whips 2x Extreme Wind Cannon——14654

Long Staff 2x Gale Wind C2——15200

Iron Whip 2x Extreme Thunder Thrust——17400

Plain Sword 2x Extreme Ice Shield——17577

Great Sword 2x C3——17801

Cherry Fan 2x Extreme Thunder Shield——16880

War Axe Bamboo Breaking Extreme Thunder Thrust ——18547

Great Axe 2x Extreme Ice Force (just those 3 Force hits)——20160

War Axe Bamboo Breaking Extreme Thunder Throwing Hand Axe——21800

Gauntlets 2x C3 ——22098

Nunchaku 2x 8-Way——22152

Cherry Fan 2x 8-Way——25320

Crushing Staff 2x C3 ——26196

Iron Sword 2x C3——26560

Plain Sword 2x C3——22568

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x Musou—26515

5 Attack 2 Musou Twin Blades Ignition 2x Musou——26612

5 Attack 2 Musou Straight Spear 2x Musou——27169

Prison Blade 2x 8-Way——28024

5 Attack 3 Musou Crescent Blade 2x Musou (11 hits)——28390

Crushing Club 2x C3 ——30076

Iron Sword 2x 8-Way——30080

4 Attack 3 Musou 2 Mod Attack Gauntlets 2x True Musou——31858

Crescent Blade 2x Extreme Thunder Crush (calculated as all hits connect with defense correction)——31920

Dual Hammers 2x C3 ——32384

5 Attack 2 Musou Plain Blade 2x Musou——33418

Unmodified No Special 4 Attack 3 Musou Iron Whip Divine Hammer——37157

5 Attack 3 Musou Crescent Blade Ignition 2x Musou (11 hits)——37900

War Axe Bamboo Breaking 2x Extreme Thunder Throwing Hand Axe——39640

Iron Whip 2x C3——40153

Unmodified No Special 4 Attack 3 Musou Halberd Bamboo Breaking Musou (11 hits)——41935

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x True Musou——43893

5 Attack 2 Musou Prison Blade 2x Musou——60923

Damage Resistance Ranking

This information comes fromBaidu Shin Sangoku MusouOLForum Diansan VeteranK Already supplemented

Strike ResistanceAbility Rankings

(One) Different weapons, which weapon is most fragile, which Most Strike-Resistant Weapon? The same weapon, how to forge, how to modify is most resistant to damage ?This is what everyone cares about. Assume there is such 1 weapons, we call them weapon A, defense is 100, vitality is also 100, can withstand weapon B of n attacks below. When its defense becomes 200, when HP remains unchanged, can withstand 2n attacks below, When its defense remains unchanged, HP becomes 200 time, can also withstand 2n attacks below, If defense and vitality are both doubled, it can withstand 4n Down. Multiply defense and HP together, that's the weapon's Strike Resistance ability.

if(Fe.G("bakan_view")){ Stats.init('bakan_view',{bakan_post:'fr=tb0_forum&st_mod=pb&st_type=bakan_post'}); }

(II) 3 Defense 2 Body is the most common training method. With 5 level full weapon values are calculated, their size arrangement is as follows (front is defense, middle is vitality, back is product): 113 214 24182 Armor Blade 124 202 25048 Talisman 129 204 26316 Cherry Fan 155 184 28521 Swallow Fan 148 196 29008 Twin Sword 133 224 29292 Multi-Section Whip 121 246 29766 Mystic Staff 130 238 30940 Long Staff 136 228 31008 Iron Sword 155 204 31620 Summer Circle 131 248 32488 Curved Blade 133 246 32718 Projectile Arc Blade 128 256 32768 General's Sword 138 238 32844 Rapier 122 270 32940 Iron Whip 132 250 33000 Hell Blade 149 224 33376 Twin Blade Sword 157 214 33598 Nunchaku 150 226 33900 Feather Fan 132 258 34056 Twin Pike 129 264 34056 Long Twin Blade 142 240 34080 Magic Staff 174 196 34104 Iron Hook 152 230 34960 War Halberd 137 256 35072 Kusarigama 145 244 35380 Twin Hammers 137 260 35620 Great Axe 160 226 36160 Product Blade Sword 159 230 36570 Crushing Staff 159 230 36570 Horse-Slaying Blade 139 264 36696 Twin Whips 157 236 37052 Staff 156 238 37138 Guan Dao 166 228 37848 Iron Flute 156 244 38064 War Axe 129 302 38958 Crushing Rod 160 244 39040 Podao 160 246 39360 Straight Spear 171 238 40698 Trident 164 252 41328 Iron Spear 125 262 41580 Iron Lance 146 288 42048 Disc Blade 169 264 44616 Fork Spear 186 240 44640 Precious Sword 174 266 46284 Savage Fists 186 262 48732 Fang Wall 179 274 49036 War Disc

(Three) Only forge3Defense weaponResistance:

124 140 17360 Talisman

133 140 17689 Multi-Section Whip

129 140 18060 Cherry Fan

113 160 18080 Armor Blade

121 160 19360 Mystic Staff

130 150 19500 Long Staff

131 150 19650 Curved Blade

133 150 19950 Projectile ArcBlade

136 150 20400 Iron Sword

148 140 20720 Twin Sword

150 140 21000 Feather Fan

155 140 21700 Swallow Fan

155 140 21700 Summer Circle

145 150 21750 Twin Hammers

128 170 21760 General's Sword

137 160 21920 Kusarigama

129 170 21930 Long Twin Blade

125 180 22500 Iron Lance

122 190 23180 Iron Whip

137 170 23290 Great Axe

138 170 23460 Rapier

157 150 23550 Nunchaku

132 180 23736 Twin Pike

149 160 23840 TwinBladeSword

142 170 24140 Magic Staff

152 160 24320 War Halberd

174 140 24360 Iron Hook

166 150 24900 Iron Flute

156 160 24960 War Axe

139 180 25020 Twin Whips

132 190 25080 Hell Blade

159 160 25440 Crushing Staff

157 170 25500 Staff

160 160 25600 Straight Spear

160 160

25600 ProductBladeSword

129 200 25800 Crushing Rod

164 160 26240 Iron Spear

156 170 26520 Guan Dao

159 170 27030 Horse-Slaying Blade

160 170 27200 Podao

146 190 27740 Disc Blade

169 170 28730 Fork Spear

171 170 29070 Trident

186 160 29760 Precious Sword

174 190 33060 Savage Fists

186 180 33480 Fang Wall

179 190 34010 War Disc

Hyper Armor Guide (Updated 2017-08-19)

[Data] Super Armor Details V1.5 (Attribute Effects and Super Armor Relationship) (Updated 2017-8-19) NPC Super Armor situations:
Super Armor Level: Super Armor is divided into 6 levels, Level 0 is lowest, Level 5 is highest. Super Armor level is unrelated to defense power. Higher super armor level means shorter hitstun duration. C Skills with SA cannot stack super armor levels with other super armor effects. Increasing Super Armor level: Consumable Item Tiger Hide: Super Armor level +1 Consumable Item Turtle Shell: Super Armor level +2 Consumable Item Awakening Jade/Supreme Awakening Jade: Level 3 Super Armor Vice Officer Skill Fortitude: +1 Ultimate Enhancement Steel Body: +3 Also note: C Skills with SA super armor level, Awakening Orb/Ultimate Awakening Orb super armor level cannot stack with other super armor effects. -------------------------------------------------------------------------------------------------------------------------------- Super Armor level descriptions: Level 0: Normal state, will experience hitstun, knockup, knockback etc. when hit by any attack. Level 1: Green orb surrounding. Ignores arrow attack hitstun. (1), Tiger Hide. (2), Fortitude. Level 2: Green orb surrounding. Ignores soldier normal attacks and Taoist attack hitstun. (1), Turtle Shell. (2) Tiger Pelt + Fortitude. Level 3: Yellow orb surrounding. Ignores all normal attack hitstun. This is SA state. Many quest NPCs are in this state. (1) Steel Body. (2), Turtle Shell + Fortitude. (3), Awakening Orb/Ultimate Awakening Orb. (4), Use C Skills with SA. Level 4: Yellow orb surrounding. Ignores normal attacks and charge attacks (including bombs) hitstun. Normal Musou Officers and many quest bosses are in this state. (1) Steel Body + Tiger Pelt. (2), Steel Body + Fortitude. (3) Awakening Jade/Supreme Awakening Jade + Fortitude. Level 5: Red orb aura. Ignores all hitstun from attacks. This is HA state. Only Musou Officers with fighting spirit have this state, such as Lu Bu, Zhang Fei, Guan Yu, etc. 。 (1) Steel Body + Divine Turtle Stone. (2), Steel Body + Tiger Hide + Fortitude.

Movement Speed Test (New 2017-08-19)

TABLE3 Unofficial [Data] Movement Power Test V1.2
Considering the margin of error in manual testing, the following results are for reference only: This shows that when different weapons are at maximum movement speed, ultimate Enhancement Swift, and armor blade Musou, their movement power is roughly the same This shows that at maximum movement speed, movement power is roughly 200
Note: A character's movement speed has a maximum of 200, but the maximum speed of weapon techniques is not limited to movement speed. For example, the twin blade's running D, the new Wei Yan awakened Musou, etc., are not called "movement speed", so naturally there's no 200 upper limit. (Excluding Azure Dragon's normal movement speed) (Added on 2017-8-19)

Health and Musou Length (Updated 2017-08-19)

[Data] Health and Musou Length V2.0 (Updated 2017-8-19)
1. Health Bar: Health maximum is 1600 (excess is invalid) First bar: Light blue Second bar: Green Third bar: Light green Fourth bar: Gray-white 2. Musou Bar: Musou maximum is 700 (Excess is invalid)

Musou Recovery and Thresholds (Updated 2017-08-19)

Original post by Wang Yi Who·East Sea Published

Original post address:http://bbs.17173.com/thread/174/394/20101201/4cf624418f3023413-1.html

Musou Recovery Amount Calculation for Attacking Enemies & Musou Recovery Critical Value

Musou recovery amount per strike = [[Power coefficient × Total Musou value/1000] × (1 + Musou enhancement number/3)]

[ ] represents rounding operation;Remember the Divine Artifact effects (Updated 2017-8-19)

The 'each strike' here refers to creating one judgment against each living person, counted as one strike.

Rather than your own strike. Your strike, hitting however many people, creates that many 'Musou recovery strikes', so to calculate how much Musou your strike can recover, multiply the above formula result by how many people your strike hits.

Besides the already determined power and star rating, it's also related to Musou gauge length. (That is, even Azure Dragon can potentially increase Musou recovery amount.)

Under the same power coefficient conditions, Musou value always increases Musou recovery amount at fixed numerical points, these values are calledMusou Recovery Critical Valueright. And how much it increases is determined by the Musou enhancement number.

[Power coefficient × Total Musou value/1000] values, commonly 1-8, reaching 8 is already very Musou-focused (like 4-Musou modified Musou Rise iron whip)

Use this 1~8, multiply by the Musou recovery coefficient (Musou enhancement star count), and that's the Musou recovery amount for each hit.

0-5 star enhancement, Musou recovery coefficients are respectively

1 1.333 1.667 2 2.333 2.667

Example: 4-Musou modified Musou Rise iron whip, thrust, [20×410/1000]=8, [8×2.333]=18, thrusting one soldier recovers 18 Musou points, thrust 20+ soldiers and it's full~

Above table

The above image is a simple table, and there's also an Excel version with some calculation functions. Fill in the Musou value data and enhancement star count, and the left table will mark in red the row number for each power level. Looking to the right, you can get the recovery amount for each move. Fill in the power, and the table can calculate how many soldiers you need to hit to fill a full gauge.

Preview image below:

Download link:See complete data - weapon data - power, rise, destruction table - attachment. Please check for viruses yourself.

(This formula seems to have some small differences from the formula when I posted the power data back then, and doesn't match the data from that time. The Musou increment was indeed changed once, right? Although I don't know exactly how it was changed. There's no way to verify it now. Let's just leave it as is and ignore it.)

From now on, the Musou world has another set of critical values...

In certain situations, it's still worth considering. For example with 3-Musou, if you can skip a level, it will bring 33%-17% speed improvement to soldier-fighting Musou building. If you're just short a few Musou points, it's very necessary to add it.

3-Musou iron sword, if total Musou value can reach 250, then using Dominance to build Musou speed will increase 50%, 250 3-Musou iron sword Dominance will be 100% faster than 2-Musou iron sword Dominance.

Do you feel that, at this time,Musou Recovery Critical Valuecompared toMusou Cycle Critical Valuehas become even more important

Knowing the recovery amount per strike, you can also calculate how many soldiers need to be hit to fill Musou, allowing more efficient targeted soldier gathering. (Only for pure Musou recovery situations, if also for gourds, of course gather as many as possible for efficiency.)

Generally speaking, for fighting soldiers to build Musou, the greater the move's power and range, the greater the Musou recovery amount.

When there are enough small soldiers (flat red soldier areas), try to choose wide-range moves (even better if they don't blow away, convenient for eating gourds)

In situations with very few soldiers (blue soldier areas, fortresses), or when urgently needing to fill Musou, it's best to use high-power moves to attack soldiers. Very small range? Multiple strikes are still worth it, this way you can get maximum value from the limited lives of small soldiers.

If soldiers are really too few, just crouch. With high Musou enhancement numbers, it's also fast. Crouching Musou recovery amount is roughly = 4 per second × crouch Musou level (1 + Musou enhancement number + life pill +Lieutenant life pill + red health (if it can recover Musou))

Roughly like this, seems it was adjusted? Haven't researched it since.

High-power moves, besides most C2 and C4 (though there aren't many useful ones), many N5 and N6 are also excellent moves for recovering Musou. Don't be superstitious about wide-range C6 moves - in some situations, N6 can be more efficient than C6.

You can combine this with your own weapon to check the table.

Of course specific situations still need comprehensive consideration (if you don't mind the trouble of analyzing and deciding) time urgency, whether for hitting gourds simultaneously, number of small soldiers, how much difference between short narrow high-power and conventional useful wide-range (if you don't mind having calculated before)

Understanding the recovery speed of each move of the weapon in your hands, when Musou isn't full and fighting soldiers, comprehensively consider, weigh pros and cons, choose a more reasonable way to fight soldiers for Musou recovery. (Mindlessly using one move throughout is also fine, simple, easy and practical, results won't be much worse. Especially godly techniques like iron whip thrust)

Regarding the previous paragraph, a more specific example,

Iron Sword power, N4(12), N5(17), Dominance(12), N6(20),

N5>Dominance, so try to bypass small soldiers with N4, then use N5 to create as many hits as possible, leave the remainder to Dominance,

This is the most efficient way, not just relying on that one Dominance strike.

Or you can try this approach, using circular movement, use N5 to get as close to enemy groups as possible with minimal hits, mainly use N6 to attack soldiers,

N6 range isn't large, usually can only hit the front few rows of enemy groups.

(Sergeants chase close, soldiers stand far, how to lure and fight, research it yourself)

With the soldier count on flat ground, cutting half is enough to fill one Musou gauge. (3-Musou, 25+ small soldiers)

This approach increases recovery speed, but gourd supply can't keep up. (Killing fewer soldiers)

So when you don't need a lot of gourds, or when there are few soldiers but you urgently need to fill your Musou, you can consider trying N6 moves.

Bodyguard Guide

Only mounted Vice Officers can be guided. Mounted Vice Officers can obtain special riding effects through Vice Officer Guidance. After guidance, even if the Vice Officer returns to normal state using Heart Restoration Medicine, the guidance will not be affected.

Vice Officer Guidance needs to be performed atNPCExecute at Vice Officer Instructor. Vice Officer Guidance uses Guard Experience and Military Funds.

Guard Experience can be purchased at the Antique Dealer or obtained as battle rewards.

Guidance is divided into 5 types of abilities in total.

The maximum guidance value is 15. Each ability can be enhanced up to 3 stages (Stage 1 consumes 1 guidance value, Stage 2 consumes 2, Stage 3 consumes 3).

Guidance Influence is the durability of guidance. When performing guidance, guidance durability is restored to full. When guidance durability reaches 0, guidance abilities randomly decrease by one level.

Detailed explanation of each guidance ability.

Enhancement of Vice Officers must be done while mounted in battle. The number of enhancements is the same as the guidance stage.

Initial stage effects exist from the start of battle, other stage effects require enhancement.

Breakthrough Power Stage 3 has damage.

If Tiger Vice Officers don't have attribute claws, attack power becomes 1.2x after guidance.

At the NPC Vice Officer Instructor, you can selectCancel Guidanceto cancel the current Vice Officer guidance state.

Canceling guidance requires consuming Musou Coins.

Bodyguards

On the Battlefield, Sub-officers will always follow the Character and assist in attacks. Combat NPCs that initially have no Sub-officer will be automatically assigned one, but the assigned Sub-officer will be recalled after battle ends. Only by recruiting your own Sub-officers can you train them.

In battlefields, there is a certain chance that wild officers will appear. Defeat them to collect officer souls and achieve victory in that battle. After the battle ends, this officer will surrender, and you can choose to recruit or abandon them. After recruitment, you can give them a name. This way you can obtain your own officer.

Currently officers are divided into human officers and animal officers.

The home can accommodate 8 Sub-officers. When 8 Sub-officers are already present, recruiting another will prompt whether to dismiss an existing Sub-officer. The garden can accommodate 2 mount Sub-officers, and through garden expansion can accommodate up to 4 mount Sub-officers.

In Beginner Battlefield combat, picking up Vice General Souls will allow you to obtain Vice Generals after battle ends, regardless of victory or defeat.

Humanoid Sub-officers are Sub-officers in human form. Human Sub-officers are distinguished by the Weapons they use. When a wild humanoid Sub-officer appears on the Battlefield, their name corresponds to the Weapon they use.

For example: A 'Twin Hammers Sub-officer' uses twin hammers as their Weapon.

Human officers will change appearance upon reaching certain levels.

Animal officers are officers in animal form. Animal officers will randomly undergo weapon type upgrades when leveling up, with attacks having attributes (may also not appear).

Some animal Sub-officers, such as tigers, wolves, elephants, etc., can use 'Divine Mount Medicine' when intimacy reaches C rank to transform into mount Sub-officers. After becoming a mount Sub-officer, that Sub-officer will leaveHome, standing by in the garden.

Mounted officers can be ridden in the Plaza and in battle (when the mounted officer's enthusiasm is at maximum, riding speed in the Plaza is at its fastest).

Mount Sub-officers can be transformed into regular Sub-officers by using 'Guardian Heart Medicine'.

Each officer assigned in battle will gain military merit after the battle ends, with accumulated military merit used to increase level.

When officer level increases, various ability attributes may randomly improve, and skills can be learned at levels 20, 40, and 60.

Currently the maximum officer level is 60.

When a Sub-officer participates in a specific number of battles, their intimacy with the Character will increase. When intimacy reaches C rank, the Sub-officer gains enthusiasm, allowing you to select 'Appoint Follower' and 'Dine' options in the Sub-officer menu.

Appoint Guard

Appoints a guard officer when going out.

Dine

Give castle Items to Sub-officers.

Sub-officers with enthusiasm will randomly pick up Items after battle ends and give them to the Character, while their enthusiasm decreases.

Officer enthusiasm can be restored using elixirs or pastries.

After appointing a guard, you can use the standby command to dismiss the guard.

Sub-officer Enhancement includes non-mount state Enhancement and mount state Enhancement.

Non-mount Enhancement is performed by the Character picking up Celestial Gourds on the Battlefield and executing 'Sub-officer Enhancement'. When unleashing Sub-officer Musou, it will carry the effects of Enhancement Skills. For Sub-officers that have learned all 3 Sub-officer Enhancements: one-star Enhancement produces one-star skill effects when unleashing Musou, two-star Enhancement produces one and two-star skill effects, and three-star Enhancement produces one, two, and three-star skill effects.

If used beforeSub-officer GuideSub-officers that participate in battle in mounted state. When performing Sub-officer Enhancement, corresponding guide abilities can be improved.

"Weapon Enhancement" in mounted state will randomly enhance weapon slots.

Officers in mounted state will possess the officer's ultimate enhancement.

Officers can learn enhancement skills at levels 20, 40, and 60 respectively.

Red Lotus

Launches flame attribute attack against enemies.

Freeze

Launches ice attribute attack against enemies.

Double Slash

Launches slash attribute attack against enemies.

Wind Blade

Launches wind attribute attack against enemies.

Lightning Strike

Launches lightning attribute attack on enemies.

Annihilation

Allied PC flame attribute effect increases.

Sincerity

Allied PC ice attribute effect increases.

Flowing Water

Ally PC's slash attribute effect increases.

Swift Wind

Ally PC's wind attribute effect increases.

Flash

Ally PC's lightning attribute effect increases.

Life Pill

Allied PC Musou increase amount rises.

Fortitude

Enhances ally PC's armor state by one stage.

Heavy Blunt

Makes enemy PC move slowly and unable to jump.

Faint

Causes enemy PC to faint for a certain period.

Healing

Restores ally PC's health by 50.

Silence

Reduces enemy PC's attribute defense.

Flawless

Increases allied PC's defense execution.

Far Sight

Expands ally PC's enemy detection range.

Earthquake

Performs a charged burst attack on enemies.

Special Attack

Improves ally PC's recovery effects.

Intimidation

Makes enemy PC's Musou gauge zero.

Disruption

Reduces enemy PC's enemy detection range.

Dominate

Reduces enemy PC's enhancement level to zero.

Rage

Ally PC's Musou gauge fully recovers.

Appendix 1: City Battlefield Officer Color Relationship Table

Appendix 2: Officer Weapon and Officer Skill Relationship Table

Honor, War Funds, Elixirs

Obtaining methods:

Honor can be obtained by participating in battles except training battles cannot obtain Honor.

Obtained through other methods.

Honor's purpose:

Honor is for improving characterStatusis a necessary condition. To reach a certain rank, you must possess the corresponding amount of Honor.

When Honor reaches a certain value, the character name will appear in the comprehensive ranking of their faction.

Military Funds are the circulating currency in the game, obtainable through various methods.

Obtaining methods:

Obtained as rewards for completing specific quests.

Obtained by selling weapons, clothing, gems, consumable items, and furniture at NPC Traveling Merchant vendors.

Obtained by selling weapons, clothing, and consumable items through NPC Economic Merchant intermediary trading.

Obtained by completing Guard promotion.

Through atFollowing OfficerObtain military salary.

Military salary amount is related to the character's battle participation count, battle level, domestic affairs value, rank, etc.

Has a certain chance to be rewarded through participating in Musou battles.

Obtained through other methods.

Military Funds purpose:

Purchase items at NPC Traveling Merchant vendors and Economic Merchants.

Execute certain functions for weapons and clothing at NPC Blacksmith and Tailor craftsmen.

Provide guidance for Deputy Officers at NPC Deputy Officer Instructor.

Consumed when operating synthesis at Market's shared synthesis furnace, shared synthesis machine, and shared synthesis cauldron.

Consumed at other locations.

Pills are part ofSynthesisRequired item, cannot be traded.

Obtaining methods:

Has a certain chance to be obtained through post-battle rewards.

Obtained by purchasing with Musou Coins from antique dealers.

Obtained through other methods.

Each character's pill carrying limit is 255.

Military Funds purpose:

Consumed when completing synthesis of certain weapons, clothing, and items.

Consumed when repairing weapon and clothing attribute durability.

Rebirth

Reincarnation is a way to change factions, executed at home.

When a character's righteousness is less than or equal to 200, players can directly reincarnate through the 'bed', and the system will prompt the changes that will occur after reincarnation.

When a character's righteousness is greater than 200, players reincarnate through the 'Reincarnation Jade'.Current righteousness is halved and rank becomes Guard. (Added 2017-8-19)

Using the reincarnation method with righteousness less than 200, the reincarnated character's weapon will not be sealed, but clothing will be sealed.

After the guild leader uses the 'Reincarnation Jade' to select 'Guild Reincarnation' and completes the related reincarnation operations, guild members can use the Reincarnation Jade to select 'Reincarnation', and members will be prompted whether to follow the leader during reincarnation.

After the scenario ends, players can enter a new scenario and select a faction through unified reincarnation.

Unified reincarnation is executed through the 'bed', does not use Reincarnation Jade, and existing Musou plate seals will be retained after reincarnation.

Guild leader during unified reincarnationPossibleSelect the 'Guild Reincarnation' option.

After unified reincarnation, all official ranks above Guard will become Guard, and players need to re-execute rank promotion quests to advance their rank.

After unification, all NPCs disappear, and players can retrieve intermediary items through the 'Orderly' before reincarnation.

Note: The new scenario stipulates that those with official rank of Guard or below cannot use intermediaries. (Added 2017-8-19)

Musou Coins

In the game, purchasing furniture, certain items, costumes, and certain functions require the use of Musou Coins.

CorrespondingNPCIncludes item sales from antique dealers, true modifications and removal of training functions by blacksmith craftsmen, and beauty functions from beauticians.

In the game, selecting Musou Coins from the upper left menu can directly open the corresponding recharge page.

ClickMusou CoinsDisplays current Musou Coins and prompts whether to recharge. Selecting 'Yes' will put the game in an away state and open a browser to redirect to the recharge page.

The official provides multiple recharge methods, please select the corresponding recharge method to replenish Musou Coins.

Click to enter Item Shophttp://shop.tciplay.com/

Musou Plate

Musou Plate, each day you can show the Musou Plate to the designated responsible officer to get their stamp. Each character can only get one stamp per day, and the responsible officer for stamping is not fixed. When the Musou Plate accumulates a certain number of stamps, you can exchange them for consumable items and other goods. After collecting 30 stamps and claiming all rewards, you can start on a second plate. After completing two Musou Plates, you can encounter Zuo Ci outside the corridor. Speaking with Zuo Ci will grant you a Reincarnation Jade used for transferring to other factions.

Click on Options → Personal in the upper left corner of the screen to view your current Musou Plate stamp count, the current responsible officer, and the Musou Plate's special gifts.

Detailed Base Guide and Recognition

[Data] Base Introduction and Identification V1.3a (Chariot Base Updated)
I. Base Types 0. Supply Depot — Troops: 30. Equipment: 4 Cauldrons, 4 Fences, 4 Repeating Crossbows, 2 Panhu (war drums). Appearance: thick walls, an open door with no overhead cover; shown as a flag on the overview map. Capture condition: defeat the 2 Officers inside. Capture tips: 4 Musou gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officers outside the depot. Notes: enter following the direction the flagpole points — easier to pull enemies this way; lure them to a corner out of the repeating crossbows' range. 1. High Tower Base — Troops: 40 (20 are on the towers; falling to their death doesn't count). Equipment: 4 Cauldrons, 4 Towers. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 corner towers. Capture tips: 1 Musou or more; if not destroyed yet, build up your combo. 2. Soldier Base — Troops: 100 (max 40 spawn at a time). Equipment: 4 Cauldrons, 0 or 2 Fences. Appearance: the door is 3 pieces of wood simply propped up; low fences along the walls. Capture condition: defeat all 100 soldiers. Capture tips: 0 gourds or more; if you don't need to leave partway through, clear it 20-20-20-40; if you do need to step out, kill 40 first, finish your business, then return and clear the remaining 20-40. 3. Captain Base — Troops: 40. Equipment: 4 Cauldrons, 4 Catapults. Appearance: a fairly thick door with carved decoration. Capture condition: defeat the 4 captains in the corners. Capture tips: 1 gourd or more; lure them out and defeat them. 4. Officer Base — Troops: 40. Equipment: 4 Cauldrons. Appearance: white towers flank both sides of the door. Capture condition: defeat the 1 Officer inside. Capture tips: 3 gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officer outside. Notes: the officer is always on the west side of the base (left side on the overview map). 5. Chariot Base — Troops: 0. Equipment: 4 Cauldrons, 4 Panhu, 4 Tiger Chariots. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 Tiger Chariots in the corners. Capture tips: 1 Musou or 1 gourd or more; attack from behind the chariot — note that Tiger Chariots regenerate health. II. Base Maps

الآليات

البيانات من wikiwiki.jp و yuris.fandom.com.

Basics

TBA

Item/Special/Suppot/Cooking Effect

Item is optional equipment that player can equip that can help in boosting stats,granting reward and so on.There are 3 type of item that player can equip that is Special Item,Support Item and lastly is the cooking effect type.

Support

In this section,player can equip additional item that grant special effect of increased honor,weapon and gear durability effect and reward boost.

Cooking Effect

Equipping certain food recipes can help increase stats in battle.For best way to know which recipe can help which stats,player can refer here .

Battle

Weapon Switch

Base

In Dwoz,each base that player enter and stay in,the base will grant additional bonus apart from the recovery effect,Below show what additional bonus effect based on the type of base along effect based on the mode that player play,

Type of BaseColour of FlameAbility IncreasedMusouVeteranElite
Non-Elemented Base-Defence Increased10%10%20%
Fire-Elemented BaseRedAttack & Defence Increased10%10%20%
Ice-Elemented BaseBlueDefence Increased20%20%40%
Wind-Elemented BaseGreenLife Recovery Rate Increased2 Times2 Times3 Times
Lightning-Elemented BaseYellowDefence & Speed Increased10% & +1510% & +1520% & +30
Vorpal-Elemented BasePurpleAttack Power Increased20%20%40%
-Attack Power Increased10%10%20%
Supply Base-Defence Increased10%10%20%
-Speed Increased+15+15+30
-Life Recovery Rate Increased2 Times2 Times2 Times

Weather

Info TBA

Type of WeatherSight AffectedPowered EffectDecreased Effect
Normal/Sunny---
RainyTBATBATBA
BlizzardTBATBATBA
CloudyTBATBATBA
DarkTBATBATBA
NightTBATBATBA

Attack/Damage Multiplier

Info TBA

Element Effect

Info TBA

Difference of Rank of weapon and Range

Info TBA

Domestic Point:

Decrease merchant buying price,

Player Bonus:

Make the merchant price cheaper to player regardless of the faction domestic point.

Introduction

With the release of Revolution 13 update, players are able to cook by using Ore, Gold, or a specific item that listed on the recipe to cook a dish on the new featured furniture, Tea Table.

The results, Food, are items which either can be used as a separate slot in battles, gardening, or boost rewards.

Similarly to Crafting, the higher Cooking skill you achieve the more recipes are obtained but in order to use high level of Cooking recipes you may have to buy the Advanced Tea Table via the Antique Dealer. However, for those who do not wish to spend real life currency, you can use the novice Tea Table, which is optimized for cooking recipes up through level 2. (You can still use higher leveled recipes, but you will have a penalty on the cooking process until you raise your Cooking level enough. As your cooking level increases, the penalty will decrease until it becomes 0. Once the penalty turns into a positive number, it will turn into a bonus similar to level 1 and level 2 recipes.)

Cooking

In order to start cooking you need recipes and either one of the Tea Tables. Talk to Master Craftsman, who is found in the Market, and complete the quest, Craftman's Request. Upon S-ranking you will receive the novice Tea Table in addition to the regular quest rewards. If you have already completed the quest, the Tea Table will be given to you have talked to the Master Craftsman again, and you will receive the basic cooking recipes(Paigu, Qingtang, Green Tea). Go to your garden and place the Tea Table via Garden Management. Select the recipe you desire and select either items, gold, or ore the recipe calls for. Depending on what you used to complete the recipe(various items, gold, ore), the cooking bar will fill accordingly. Once the food is done, you can either leave the cooked dish for friend to have, or you can consume both servings. Note that friends can only take one serving unless stated by the recipe. Each type of food has various effects, most can be used in all modes, but food such as the Fruit Basket are mode restricted. For example, the Mooncakes/Yuebing are strictly melee only, while the Fruit Basket is resticted to Survival Matches.

Only 5 food can be keep at a time and they do not have any expiration. To view the type of food that has been prepared and the effect it has, the player can view it in their character info. Most types of food need to be equipped on the prepation screen to use unless stated when taking the food.

Eat Out

In addition to cooking on your own tea table, you can visit friends' and guests' gardens, and cook on their Tea Tables. The Eat Out number determines how much food you can steal from other Tea Tables. If that number is 0, then you cannot take food from other players gardens. To increase your Eat Out number, all you have to do is cook on Tea Tables other than their own. The maximum Eat Out number a player can have at a time, is 255. You can check eat out number is located in your character info(below the food inventory) or by cooking on a Tea Table(can be yours or another player's).

Food Recipes

Food recipes can be found in this page

Charge is a new battle mode that will be implented in Revolution 6 update on 27th November

About the mode

This mode almost look like showdown but what made it differ that is a 8 vs 8 battle compare to showdown that is 12 vs 12 and also took at certain time with a preset Melee set and difficulty.This mode will only that take in 1 map that is Fortress 2.

Changing Generals

How do I change generals?

If you feel that you have chosen the wrong general to serve under after promoting to Guard, you can change the general you serve under. There are 2 methods:

-If you have gained enough of that general's trust, simply come to that general and request to volunteer. This method have the least consequences.

-If you have the reincarnation orb, you can reincarnate to the same faction, and you will get to choose the general again. This come with several consequences, but requires no trust.

What is trust?

There is a hidden trust value for your character for each general in the game. This trust value is what allows them to give you quests and serve under them. Think of it as your relationship for each general.

With the update of Revolution 3 of Battle of Jing Province,player can now see their general trust represented by star,at 3 white star the general will address player by their name while at 5 white star player can serve them.

How do I raise trust?

There are a few ways you can earn a general's trust:

Once you have earned enough trust you should be able to apply to serve under him/her. You will receive a letter from the general whose trust you have earned letting you know of the option.

Is there any way to see trust?

The only indication of trust is in the game is how the general talks to you when go up to them in their office. At the starting level of trust, all the generals in the game will usually address you in a manner such as "Is there something you need?" or "What is it?" or "Can I help you?". After raising their trust to certain levels they will start to address you differently and even call your character by their name. Such as "Hello <playername>, you are looking well today."

Forging

Reference: 'Dynasty Warriors Online' Beginner's Guide.

Using gems and money obtained from Clash/Showdown pouches and the antique shop, you can forge weapons at the blacksmith. Forging adds stars, and you can enhance that many times. It's shown at the weapon's upper-right as ○○/○○ (numerator/denominator): the numerator is the current forge count, the denominator the maximum. For Attack, Damage, Defence, Life, and Musou, the 1st forge costs forge value 1, the 2nd costs 2, the 3rd 3, the 4th 4, the 5th 5 — plus gems.

*Currently any rank weapon can be equipped regardless of status, so there are no forging restrictions either.

The required funds also increase with each count. Enhancement is sometimes shown as a 5-digit number in the order Attack, Damage, Defence, Life, Musou — e.g. for forge value 24, it might read 52300, 42410, 43310, etc.

装備ができる武器

鍛錬値(☆の数)必要な貴石数(合計数)
11
23
36
410
515

鍛錬耐久度

See the forge-durability table here. Forge durability decreases each time you sortie into battle. Right after a battle in which durability runs out, one of the forged stats drops (one ★ is removed and the forge value decreases, e.g. 11/11→10/11). At that time, forge durability fully recovers.

It also fully recovers when you forge the weapon.

無双攻撃数

See the musou-attack-count table here. The number of hits in Musou (True Musou) increases or decreases with the Musou stat value. Use it as a reference when investigating/adjusting Musou hit counts as you forge Musou.

特別強化

When forging, a Special Enhancement rarely occurs, raising the growth value (+1). Special Enhancement can occur up to 8 times per stat (Attack, Defence, etc.). Once gained, a Special Enhancement never disappears.

下記要検証項目

Special Enhancement probability experiment — results from repeating each of the below 40 times.

Average occurrence rate 6.25% (5/80).

Average occurrence rate 6.84% (10/146), as of 2010/07/25.

実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去4回10%(4/40)
防御鍛練1回→鍛錬除去1回2.5%(1/40)
実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去1回2.5%(1/40)
防御鍛練1回→鍛錬除去3回9%(3/33)
体力鍛練1回→鍛錬除去2回6%(2/33)
無双鍛練1回→鍛錬除去4回10%(4/40)

鍛錬例

This is only a rough guide. As a forging tendency, many leave Life and Musou un-forged for random-slot use. Aim to forge to match your own play style. The example with Damage at 2 suits weapons with a high Damage-slot growth value of 5 or 6. *With Enhancement Fusion level 150 unlocked, the forge-cap +1 effect now allows up to 30 slots.

鍛錬値制圧鍛練例対決鍛練例
1441200、3131030311、40210
153222030320、30222
1632310、42200、3320140220、30321
174221040310
183330030330
194230040320、30313
2042310、3420140312、40400
215220050300、50220
2243300、4232040330、40322
2343310、42400、4420040420、40204
2442410、52300、50320、50302、40421、30333
2543320、43230、4233040332、40323、50321
2644300、42420、4340040430、40422
2752320、53300、4341050330、40413、50322
2843330、53310、5240050420、40333
2943420、5241050421、40432
3033333、44400、5332050500、40440、50332

Modification

By modifying a weapon, you can change its growth values, emblems, etc. See here.

Weapon Synthesis

Through Weapon Synthesis you can imbue a weapon with an element or raise its rank (polishing). See here.

Legendize

詳しくは伝説化

Enhancement Fusion

詳しくは強化合成

Repair

By repairing, you can fully restore durability-forge and element-forge values. It consumes funds and gems/jewels/elixir at that time, but there's no restriction on the type of gems/jewels used, so use whichever you have to spare.

The required funds appear to change with weapon rank and forge count. Details on required funds are wanted. *Once a weapon becomes modifiable (i.e. well-used), the price seems to rise regardless of whether it's modified. Repairs can be done at any status, regardless of rank.

種類

修理の種類用途
鍛錬修理伝説化していない武器の鍛錬耐久度を回復する。伝説化している武器は鍛錬修理を行う事は出来ない。
極鍛錬修理伝説化した武器の鍛錬耐久度を回復する。劣化状態の武器の修理に限り特別強化が発生することがある。 伝説化していない武器は極鍛錬修理を行う事は出来ない。
属性修理武器の属性耐久度を回復する。

修理のコスト

・鍛錬修理

*Required amounts revised due to a spec change (2010/07/15).

・極鍛錬修理

・属性修理

武器ランク必要軍資金必要貴石数
R120~301個
R2902個
R31903個
R44804個
R57205個
R616906個
R77個
武器ランク伝説化段階必要軍資金必要貴石数必要宝石数
R111個1個
2
3
R212個
2
3
R313個
2
3
R414個
2
3
R515個
2
3
R616個
2
3
R717個
2
3
武器ランク必要軍資金必要練丹数
R11個
R22個
R33個
R44個
R55個
R66個
R77個

أدلة إضافية (الويكي القديم)

Attack Types

By pressing J on the keyboard (or left mouse button), you can execute Normal Attack N. Normal attacks are the most basic attack method in the game and also the most frequently used attack.

By pressing K on the keyboard (or right mouse button), you can execute charge attacks. Charge attacks are the main attack method in the game.

Each weapon type has its own specific charge attack method. The charge attack type corresponds to theWeaponInscription. Weapons of the same type with different Inscriptions may have completely different usage methods.

By continuously inputting different keys, you can perform combination attacks.

J+J

Continuous normal attacks.

J+K

Combination charge attack.

N+J

Normal jump attack.

N+K

Normal jump attack.

Based onImmortal Gourd Enhancementthe quantity, normal attacks can add additional attack segments, with a maximum of 9 normal attacks.

The maximum charge attack is Charge Attack 6.

When the Musou gauge is full, press L on the keyboard to unleash the special attack "Musou Rage". During Musou Rage, you are unaffected by any other attacks, and the effect continues until the Musou gauge is depleted or the player actively releases the Musou key L.

Meeting certain conditions allows you to unleash the more powerful True Musou Rage and Rage Musou Rage.

Each weapon type has its unique Musou Rage.

When using an Awakening Orb to transform into a Musou Officer, unleashing Musou Rage will be the Musou Rage of that Officer's weapon type.

Advanced Combat

Conquest is a large-scale battle system between factions, with complete annihilation of enemy forces resulting in conquest victory.

Depending on the conquest mode activated, the nature of conquest will differ.

Territorial Conquest

Conquest battles that occur to seize control of other faction cities. After assembling on the conquest battlefield, the factions of two adjacent cities will engage in battle, with the final victor capturing the opponent's city.

Empty City Conquest

Conquest battles to capture NPC faction cities in the current scenario.

Strategic Conquest

Conquest battles with no territorial gains or losses.

Conquest requires completing battles across various battlefields, with each battlefield affecting the overall war situation.

Join Method

During "Conquest" periods, you can participate in conquest by talking to the "Military Officer" or "Conquest Officer" NPC in the Plaza.

Join Conditions

Character rank must be Captain or above (including Captain), and the character must belong to the warring faction or alliance in the current "Conquest".

After dialogue, conquest options will be available.

After selecting conquest, you will choose a battlefield, with each battlefield led by a Musou Officer.

Ranking

Confirm conquest ranking.

If a participating faction has fewer than 5 Musou Officers, the system will use regular officers as replacements.

After finishing a conquest battle, you can view the results of this battle.

>Consecutive Wins: Current character's consecutive wins in conquest.

>Enemy Consecutive Wins Blocked: Number of enemy consecutive wins blocked in this conquest.

Achieving multiple consecutive victories in conquest will change the tide of battle, so maintaining your own winning streak while preventing the opponent's winning streak is crucial.

Each faction possesses one "Major City".

During conquest, battlefields farther from major cities will have fewer initial troops.

Losing one's major city reduces that faction's population growth rate by 50%.

Each city possesses a "Strategic Target City"

During conquest, capturing a "Strategic Target City" increases that faction's population growth rate by 40%.

Allied factions can jointly participate in conquest, working together against other powerful factions.

Joint conquest can only be conducted during faction alliance periods, with allied faction players participating together in this conquest.

During faction alliance periods, players can participate in joint conquests by deploying at the alliance leader faction's "Military Officer" or "Conquest Officer" NPC.

For conquests involving territorial changes, territorial ownership belongs to the warring factions.

During conquest, the Musou Officers deployed are randomly generated from the allied factions.

"God of War Descent" refers to meeting certain conditions during conquest (such as achieving the required number of recent battle victories), causing morale to soar at specific locations for a certain period, resulting in higher troop damage to the opponent after battle victory.

After triggering "God of War Descent", if conditions continue to be met during that time period, it will produce a chain reaction, increasing the level of "God of War Descent".

"God of War Descent" will no longer produce chains after reaching Level 1~Level 5.

Combat Guide

Battle is the theme of Dynasty Warriors Online. In the world of Musou, many activities revolve around battle.

In addition to different battles and campaigns created through variations in map, number of combatants, battlefield level, victory conditions, weapons used, and item selection, there are multiple battle types.

Accept quests at NPCs, battle enemies to complete quests, earn rewards, and improve personal and faction internal affairs.

Sortie Method

Accept quests at NPCs (Tavern Owner, Traveling Merchants, etc.) and execute at NPC Civil Officers in the Plaza.

Sortie Conditions

Quest accepted.

Battle Results

Affects personal and faction internal affairs values.

Other factions cannot receive, execute, or complete quests. NPCs in Peach Blossom Spring cannot receive or complete quests.

Multi-player quests require all team members to accept the quest.

Most quests have no restrictions, but advanced quests and certain others require meeting specific conditions to appear.

Battles for beginners, conflicts with other factions.

Sortie Method

Select and execute at NPC Training Officer in the Corridor.

Sortie Conditions

Official rank must be Guard or below.

Battle Results

Affects conflict level and faction power.

Training Officers from other factions cannot execute sorties.

Small-scale battles between factions, the basic battle method in the game that can be joined at any time.

Sortie Method

Execute at NPC Military Officers and Conflict Maiden in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Battle Results

Affects conflict level and faction power.

Battles that can be executed between players of the same faction, with options to participate or spectate.

Sortie Method

Execute at NPC Civil Officers in the Plaza.

Sortie Conditions

No special restrictions.

Battle Results

Has no effect on faction.

Can spectate when performing in other factions.

Large-scale battle mode between different factions.

Sortie Method

Execute at NPC Military Officers in the Plaza or at Conflict Officers in the Plaza during conflict periods.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Conflict mode to be enabled.

Battle Results

Territorial control and other factors change based on the nature of the conflict.

When factions are allied, you can join conflicts in allied factions.

Large-scale battles with other factions, supporting up to 12 players VS 12 players in combat.

Sortie Method

When Skirmish is active, execute reservations or participation at NPC Recruitment Officer in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Skirmish mode to be enabled.

Battle Results

Affects conflict level and faction power.

Cannot execute sorties in other faction plazas.

Battles where players from all factions can cooperate, entering Kunlun Mountain to challenge each level, advancing to the next mountain area after completing one level. Rewards are distributed based on climbing achievements after descending, and defeating specific bosses yields rare items.

Sortie Method

Execute at NPC Kunlun Goddess in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction./dd>

Ancient coins can be exchanged for items at Kunlun Goddess.

Free-for-all mode supporting up to 25 players.

Sortie Method

Execute at the NPC Sage Immortal in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction.

Common Move Damage Ranking

This data is fromBaidu Dynasty Warriors Online Forum Yuki Electric Three Old K

Revised Common Weapon Common Special Attack Power Rankings

Swallow Fan 2x Extreme Wind Shield——8120

Twin Blades C3——8529

Nunchaku 2x Extreme Wind Force (just the Force hit)——11220

Straight Spear 2x Extreme Thunder Thrust—— 12192

Great Sword 2x Charge——14616

Dual Whips 2x Extreme Wind Cannon——14654

Long Staff 2x Gale Wind C2——15200

Iron Whip 2x Extreme Thunder Thrust——17400

Plain Sword 2x Extreme Ice Shield——17577

Great Sword 2x C3——17801

Cherry Fan 2x Extreme Thunder Shield——16880

War Axe Bamboo Breaking Extreme Thunder Thrust ——18547

Great Axe 2x Extreme Ice Force (just those 3 Force hits)——20160

War Axe Bamboo Breaking Extreme Thunder Throwing Hand Axe——21800

Gauntlets 2x C3 ——22098

Nunchaku 2x 8-Way——22152

Cherry Fan 2x 8-Way——25320

Crushing Staff 2x C3 ——26196

Iron Sword 2x C3——26560

Plain Sword 2x C3——22568

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x Musou—26515

5 Attack 2 Musou Twin Blades Ignition 2x Musou——26612

5 Attack 2 Musou Straight Spear 2x Musou——27169

Prison Blade 2x 8-Way——28024

5 Attack 3 Musou Crescent Blade 2x Musou (11 hits)——28390

Crushing Club 2x C3 ——30076

Iron Sword 2x 8-Way——30080

4 Attack 3 Musou 2 Mod Attack Gauntlets 2x True Musou——31858

Crescent Blade 2x Extreme Thunder Crush (calculated as all hits connect with defense correction)——31920

Dual Hammers 2x C3 ——32384

5 Attack 2 Musou Plain Blade 2x Musou——33418

Unmodified No Special 4 Attack 3 Musou Iron Whip Divine Hammer——37157

5 Attack 3 Musou Crescent Blade Ignition 2x Musou (11 hits)——37900

War Axe Bamboo Breaking 2x Extreme Thunder Throwing Hand Axe——39640

Iron Whip 2x C3——40153

Unmodified No Special 4 Attack 3 Musou Halberd Bamboo Breaking Musou (11 hits)——41935

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x True Musou——43893

5 Attack 2 Musou Prison Blade 2x Musou——60923

Damage Resistance Ranking

This information comes fromBaidu Shin Sangoku MusouOLForum Diansan VeteranK Already supplemented

Strike ResistanceAbility Rankings

(One) Different weapons, which weapon is most fragile, which Most Strike-Resistant Weapon? The same weapon, how to forge, how to modify is most resistant to damage ?This is what everyone cares about. Assume there is such 1 weapons, we call them weapon A, defense is 100, vitality is also 100, can withstand weapon B of n attacks below. When its defense becomes 200, when HP remains unchanged, can withstand 2n attacks below, When its defense remains unchanged, HP becomes 200 time, can also withstand 2n attacks below, If defense and vitality are both doubled, it can withstand 4n Down. Multiply defense and HP together, that's the weapon's Strike Resistance ability.

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(II) 3 Defense 2 Body is the most common training method. With 5 level full weapon values are calculated, their size arrangement is as follows (front is defense, middle is vitality, back is product): 113 214 24182 Armor Blade 124 202 25048 Talisman 129 204 26316 Cherry Fan 155 184 28521 Swallow Fan 148 196 29008 Twin Sword 133 224 29292 Multi-Section Whip 121 246 29766 Mystic Staff 130 238 30940 Long Staff 136 228 31008 Iron Sword 155 204 31620 Summer Circle 131 248 32488 Curved Blade 133 246 32718 Projectile Arc Blade 128 256 32768 General's Sword 138 238 32844 Rapier 122 270 32940 Iron Whip 132 250 33000 Hell Blade 149 224 33376 Twin Blade Sword 157 214 33598 Nunchaku 150 226 33900 Feather Fan 132 258 34056 Twin Pike 129 264 34056 Long Twin Blade 142 240 34080 Magic Staff 174 196 34104 Iron Hook 152 230 34960 War Halberd 137 256 35072 Kusarigama 145 244 35380 Twin Hammers 137 260 35620 Great Axe 160 226 36160 Product Blade Sword 159 230 36570 Crushing Staff 159 230 36570 Horse-Slaying Blade 139 264 36696 Twin Whips 157 236 37052 Staff 156 238 37138 Guan Dao 166 228 37848 Iron Flute 156 244 38064 War Axe 129 302 38958 Crushing Rod 160 244 39040 Podao 160 246 39360 Straight Spear 171 238 40698 Trident 164 252 41328 Iron Spear 125 262 41580 Iron Lance 146 288 42048 Disc Blade 169 264 44616 Fork Spear 186 240 44640 Precious Sword 174 266 46284 Savage Fists 186 262 48732 Fang Wall 179 274 49036 War Disc

(Three) Only forge3Defense weaponResistance:

124 140 17360 Talisman

133 140 17689 Multi-Section Whip

129 140 18060 Cherry Fan

113 160 18080 Armor Blade

121 160 19360 Mystic Staff

130 150 19500 Long Staff

131 150 19650 Curved Blade

133 150 19950 Projectile ArcBlade

136 150 20400 Iron Sword

148 140 20720 Twin Sword

150 140 21000 Feather Fan

155 140 21700 Swallow Fan

155 140 21700 Summer Circle

145 150 21750 Twin Hammers

128 170 21760 General's Sword

137 160 21920 Kusarigama

129 170 21930 Long Twin Blade

125 180 22500 Iron Lance

122 190 23180 Iron Whip

137 170 23290 Great Axe

138 170 23460 Rapier

157 150 23550 Nunchaku

132 180 23736 Twin Pike

149 160 23840 TwinBladeSword

142 170 24140 Magic Staff

152 160 24320 War Halberd

174 140 24360 Iron Hook

166 150 24900 Iron Flute

156 160 24960 War Axe

139 180 25020 Twin Whips

132 190 25080 Hell Blade

159 160 25440 Crushing Staff

157 170 25500 Staff

160 160 25600 Straight Spear

160 160

25600 ProductBladeSword

129 200 25800 Crushing Rod

164 160 26240 Iron Spear

156 170 26520 Guan Dao

159 170 27030 Horse-Slaying Blade

160 170 27200 Podao

146 190 27740 Disc Blade

169 170 28730 Fork Spear

171 170 29070 Trident

186 160 29760 Precious Sword

174 190 33060 Savage Fists

186 180 33480 Fang Wall

179 190 34010 War Disc

Hyper Armor Guide (Updated 2017-08-19)

[Data] Super Armor Details V1.5 (Attribute Effects and Super Armor Relationship) (Updated 2017-8-19) NPC Super Armor situations:
Super Armor Level: Super Armor is divided into 6 levels, Level 0 is lowest, Level 5 is highest. Super Armor level is unrelated to defense power. Higher super armor level means shorter hitstun duration. C Skills with SA cannot stack super armor levels with other super armor effects. Increasing Super Armor level: Consumable Item Tiger Hide: Super Armor level +1 Consumable Item Turtle Shell: Super Armor level +2 Consumable Item Awakening Jade/Supreme Awakening Jade: Level 3 Super Armor Vice Officer Skill Fortitude: +1 Ultimate Enhancement Steel Body: +3 Also note: C Skills with SA super armor level, Awakening Orb/Ultimate Awakening Orb super armor level cannot stack with other super armor effects. -------------------------------------------------------------------------------------------------------------------------------- Super Armor level descriptions: Level 0: Normal state, will experience hitstun, knockup, knockback etc. when hit by any attack. Level 1: Green orb surrounding. Ignores arrow attack hitstun. (1), Tiger Hide. (2), Fortitude. Level 2: Green orb surrounding. Ignores soldier normal attacks and Taoist attack hitstun. (1), Turtle Shell. (2) Tiger Pelt + Fortitude. Level 3: Yellow orb surrounding. Ignores all normal attack hitstun. This is SA state. Many quest NPCs are in this state. (1) Steel Body. (2), Turtle Shell + Fortitude. (3), Awakening Orb/Ultimate Awakening Orb. (4), Use C Skills with SA. Level 4: Yellow orb surrounding. Ignores normal attacks and charge attacks (including bombs) hitstun. Normal Musou Officers and many quest bosses are in this state. (1) Steel Body + Tiger Pelt. (2), Steel Body + Fortitude. (3) Awakening Jade/Supreme Awakening Jade + Fortitude. Level 5: Red orb aura. Ignores all hitstun from attacks. This is HA state. Only Musou Officers with fighting spirit have this state, such as Lu Bu, Zhang Fei, Guan Yu, etc. 。 (1) Steel Body + Divine Turtle Stone. (2), Steel Body + Tiger Hide + Fortitude.

Movement Speed Test (New 2017-08-19)

TABLE3 Unofficial [Data] Movement Power Test V1.2
Considering the margin of error in manual testing, the following results are for reference only: This shows that when different weapons are at maximum movement speed, ultimate Enhancement Swift, and armor blade Musou, their movement power is roughly the same This shows that at maximum movement speed, movement power is roughly 200
Note: A character's movement speed has a maximum of 200, but the maximum speed of weapon techniques is not limited to movement speed. For example, the twin blade's running D, the new Wei Yan awakened Musou, etc., are not called "movement speed", so naturally there's no 200 upper limit. (Excluding Azure Dragon's normal movement speed) (Added on 2017-8-19)

Health and Musou Length (Updated 2017-08-19)

[Data] Health and Musou Length V2.0 (Updated 2017-8-19)
1. Health Bar: Health maximum is 1600 (excess is invalid) First bar: Light blue Second bar: Green Third bar: Light green Fourth bar: Gray-white 2. Musou Bar: Musou maximum is 700 (Excess is invalid)

Musou Recovery and Thresholds (Updated 2017-08-19)

Original post by Wang Yi Who·East Sea Published

Original post address:http://bbs.17173.com/thread/174/394/20101201/4cf624418f3023413-1.html

Musou Recovery Amount Calculation for Attacking Enemies & Musou Recovery Critical Value

Musou recovery amount per strike = [[Power coefficient × Total Musou value/1000] × (1 + Musou enhancement number/3)]

[ ] represents rounding operation;Remember the Divine Artifact effects (Updated 2017-8-19)

The 'each strike' here refers to creating one judgment against each living person, counted as one strike.

Rather than your own strike. Your strike, hitting however many people, creates that many 'Musou recovery strikes', so to calculate how much Musou your strike can recover, multiply the above formula result by how many people your strike hits.

Besides the already determined power and star rating, it's also related to Musou gauge length. (That is, even Azure Dragon can potentially increase Musou recovery amount.)

Under the same power coefficient conditions, Musou value always increases Musou recovery amount at fixed numerical points, these values are calledMusou Recovery Critical Valueright. And how much it increases is determined by the Musou enhancement number.

[Power coefficient × Total Musou value/1000] values, commonly 1-8, reaching 8 is already very Musou-focused (like 4-Musou modified Musou Rise iron whip)

Use this 1~8, multiply by the Musou recovery coefficient (Musou enhancement star count), and that's the Musou recovery amount for each hit.

0-5 star enhancement, Musou recovery coefficients are respectively

1 1.333 1.667 2 2.333 2.667

Example: 4-Musou modified Musou Rise iron whip, thrust, [20×410/1000]=8, [8×2.333]=18, thrusting one soldier recovers 18 Musou points, thrust 20+ soldiers and it's full~

Above table

The above image is a simple table, and there's also an Excel version with some calculation functions. Fill in the Musou value data and enhancement star count, and the left table will mark in red the row number for each power level. Looking to the right, you can get the recovery amount for each move. Fill in the power, and the table can calculate how many soldiers you need to hit to fill a full gauge.

Preview image below:

Download link:See complete data - weapon data - power, rise, destruction table - attachment. Please check for viruses yourself.

(This formula seems to have some small differences from the formula when I posted the power data back then, and doesn't match the data from that time. The Musou increment was indeed changed once, right? Although I don't know exactly how it was changed. There's no way to verify it now. Let's just leave it as is and ignore it.)

From now on, the Musou world has another set of critical values...

In certain situations, it's still worth considering. For example with 3-Musou, if you can skip a level, it will bring 33%-17% speed improvement to soldier-fighting Musou building. If you're just short a few Musou points, it's very necessary to add it.

3-Musou iron sword, if total Musou value can reach 250, then using Dominance to build Musou speed will increase 50%, 250 3-Musou iron sword Dominance will be 100% faster than 2-Musou iron sword Dominance.

Do you feel that, at this time,Musou Recovery Critical Valuecompared toMusou Cycle Critical Valuehas become even more important

Knowing the recovery amount per strike, you can also calculate how many soldiers need to be hit to fill Musou, allowing more efficient targeted soldier gathering. (Only for pure Musou recovery situations, if also for gourds, of course gather as many as possible for efficiency.)

Generally speaking, for fighting soldiers to build Musou, the greater the move's power and range, the greater the Musou recovery amount.

When there are enough small soldiers (flat red soldier areas), try to choose wide-range moves (even better if they don't blow away, convenient for eating gourds)

In situations with very few soldiers (blue soldier areas, fortresses), or when urgently needing to fill Musou, it's best to use high-power moves to attack soldiers. Very small range? Multiple strikes are still worth it, this way you can get maximum value from the limited lives of small soldiers.

If soldiers are really too few, just crouch. With high Musou enhancement numbers, it's also fast. Crouching Musou recovery amount is roughly = 4 per second × crouch Musou level (1 + Musou enhancement number + life pill +Lieutenant life pill + red health (if it can recover Musou))

Roughly like this, seems it was adjusted? Haven't researched it since.

High-power moves, besides most C2 and C4 (though there aren't many useful ones), many N5 and N6 are also excellent moves for recovering Musou. Don't be superstitious about wide-range C6 moves - in some situations, N6 can be more efficient than C6.

You can combine this with your own weapon to check the table.

Of course specific situations still need comprehensive consideration (if you don't mind the trouble of analyzing and deciding) time urgency, whether for hitting gourds simultaneously, number of small soldiers, how much difference between short narrow high-power and conventional useful wide-range (if you don't mind having calculated before)

Understanding the recovery speed of each move of the weapon in your hands, when Musou isn't full and fighting soldiers, comprehensively consider, weigh pros and cons, choose a more reasonable way to fight soldiers for Musou recovery. (Mindlessly using one move throughout is also fine, simple, easy and practical, results won't be much worse. Especially godly techniques like iron whip thrust)

Regarding the previous paragraph, a more specific example,

Iron Sword power, N4(12), N5(17), Dominance(12), N6(20),

N5>Dominance, so try to bypass small soldiers with N4, then use N5 to create as many hits as possible, leave the remainder to Dominance,

This is the most efficient way, not just relying on that one Dominance strike.

Or you can try this approach, using circular movement, use N5 to get as close to enemy groups as possible with minimal hits, mainly use N6 to attack soldiers,

N6 range isn't large, usually can only hit the front few rows of enemy groups.

(Sergeants chase close, soldiers stand far, how to lure and fight, research it yourself)

With the soldier count on flat ground, cutting half is enough to fill one Musou gauge. (3-Musou, 25+ small soldiers)

This approach increases recovery speed, but gourd supply can't keep up. (Killing fewer soldiers)

So when you don't need a lot of gourds, or when there are few soldiers but you urgently need to fill your Musou, you can consider trying N6 moves.

Bodyguard Guide

Only mounted Vice Officers can be guided. Mounted Vice Officers can obtain special riding effects through Vice Officer Guidance. After guidance, even if the Vice Officer returns to normal state using Heart Restoration Medicine, the guidance will not be affected.

Vice Officer Guidance needs to be performed atNPCExecute at Vice Officer Instructor. Vice Officer Guidance uses Guard Experience and Military Funds.

Guard Experience can be purchased at the Antique Dealer or obtained as battle rewards.

Guidance is divided into 5 types of abilities in total.

The maximum guidance value is 15. Each ability can be enhanced up to 3 stages (Stage 1 consumes 1 guidance value, Stage 2 consumes 2, Stage 3 consumes 3).

Guidance Influence is the durability of guidance. When performing guidance, guidance durability is restored to full. When guidance durability reaches 0, guidance abilities randomly decrease by one level.

Detailed explanation of each guidance ability.

Enhancement of Vice Officers must be done while mounted in battle. The number of enhancements is the same as the guidance stage.

Initial stage effects exist from the start of battle, other stage effects require enhancement.

Breakthrough Power Stage 3 has damage.

If Tiger Vice Officers don't have attribute claws, attack power becomes 1.2x after guidance.

At the NPC Vice Officer Instructor, you can selectCancel Guidanceto cancel the current Vice Officer guidance state.

Canceling guidance requires consuming Musou Coins.

Bodyguards

On the Battlefield, Sub-officers will always follow the Character and assist in attacks. Combat NPCs that initially have no Sub-officer will be automatically assigned one, but the assigned Sub-officer will be recalled after battle ends. Only by recruiting your own Sub-officers can you train them.

In battlefields, there is a certain chance that wild officers will appear. Defeat them to collect officer souls and achieve victory in that battle. After the battle ends, this officer will surrender, and you can choose to recruit or abandon them. After recruitment, you can give them a name. This way you can obtain your own officer.

Currently officers are divided into human officers and animal officers.

The home can accommodate 8 Sub-officers. When 8 Sub-officers are already present, recruiting another will prompt whether to dismiss an existing Sub-officer. The garden can accommodate 2 mount Sub-officers, and through garden expansion can accommodate up to 4 mount Sub-officers.

In Beginner Battlefield combat, picking up Vice General Souls will allow you to obtain Vice Generals after battle ends, regardless of victory or defeat.

Humanoid Sub-officers are Sub-officers in human form. Human Sub-officers are distinguished by the Weapons they use. When a wild humanoid Sub-officer appears on the Battlefield, their name corresponds to the Weapon they use.

For example: A 'Twin Hammers Sub-officer' uses twin hammers as their Weapon.

Human officers will change appearance upon reaching certain levels.

Animal officers are officers in animal form. Animal officers will randomly undergo weapon type upgrades when leveling up, with attacks having attributes (may also not appear).

Some animal Sub-officers, such as tigers, wolves, elephants, etc., can use 'Divine Mount Medicine' when intimacy reaches C rank to transform into mount Sub-officers. After becoming a mount Sub-officer, that Sub-officer will leaveHome, standing by in the garden.

Mounted officers can be ridden in the Plaza and in battle (when the mounted officer's enthusiasm is at maximum, riding speed in the Plaza is at its fastest).

Mount Sub-officers can be transformed into regular Sub-officers by using 'Guardian Heart Medicine'.

Each officer assigned in battle will gain military merit after the battle ends, with accumulated military merit used to increase level.

When officer level increases, various ability attributes may randomly improve, and skills can be learned at levels 20, 40, and 60.

Currently the maximum officer level is 60.

When a Sub-officer participates in a specific number of battles, their intimacy with the Character will increase. When intimacy reaches C rank, the Sub-officer gains enthusiasm, allowing you to select 'Appoint Follower' and 'Dine' options in the Sub-officer menu.

Appoint Guard

Appoints a guard officer when going out.

Dine

Give castle Items to Sub-officers.

Sub-officers with enthusiasm will randomly pick up Items after battle ends and give them to the Character, while their enthusiasm decreases.

Officer enthusiasm can be restored using elixirs or pastries.

After appointing a guard, you can use the standby command to dismiss the guard.

Sub-officer Enhancement includes non-mount state Enhancement and mount state Enhancement.

Non-mount Enhancement is performed by the Character picking up Celestial Gourds on the Battlefield and executing 'Sub-officer Enhancement'. When unleashing Sub-officer Musou, it will carry the effects of Enhancement Skills. For Sub-officers that have learned all 3 Sub-officer Enhancements: one-star Enhancement produces one-star skill effects when unleashing Musou, two-star Enhancement produces one and two-star skill effects, and three-star Enhancement produces one, two, and three-star skill effects.

If used beforeSub-officer GuideSub-officers that participate in battle in mounted state. When performing Sub-officer Enhancement, corresponding guide abilities can be improved.

"Weapon Enhancement" in mounted state will randomly enhance weapon slots.

Officers in mounted state will possess the officer's ultimate enhancement.

Officers can learn enhancement skills at levels 20, 40, and 60 respectively.

Red Lotus

Launches flame attribute attack against enemies.

Freeze

Launches ice attribute attack against enemies.

Double Slash

Launches slash attribute attack against enemies.

Wind Blade

Launches wind attribute attack against enemies.

Lightning Strike

Launches lightning attribute attack on enemies.

Annihilation

Allied PC flame attribute effect increases.

Sincerity

Allied PC ice attribute effect increases.

Flowing Water

Ally PC's slash attribute effect increases.

Swift Wind

Ally PC's wind attribute effect increases.

Flash

Ally PC's lightning attribute effect increases.

Life Pill

Allied PC Musou increase amount rises.

Fortitude

Enhances ally PC's armor state by one stage.

Heavy Blunt

Makes enemy PC move slowly and unable to jump.

Faint

Causes enemy PC to faint for a certain period.

Healing

Restores ally PC's health by 50.

Silence

Reduces enemy PC's attribute defense.

Flawless

Increases allied PC's defense execution.

Far Sight

Expands ally PC's enemy detection range.

Earthquake

Performs a charged burst attack on enemies.

Special Attack

Improves ally PC's recovery effects.

Intimidation

Makes enemy PC's Musou gauge zero.

Disruption

Reduces enemy PC's enemy detection range.

Dominate

Reduces enemy PC's enhancement level to zero.

Rage

Ally PC's Musou gauge fully recovers.

Appendix 1: City Battlefield Officer Color Relationship Table

Appendix 2: Officer Weapon and Officer Skill Relationship Table

Honor, War Funds, Elixirs

Obtaining methods:

Honor can be obtained by participating in battles except training battles cannot obtain Honor.

Obtained through other methods.

Honor's purpose:

Honor is for improving characterStatusis a necessary condition. To reach a certain rank, you must possess the corresponding amount of Honor.

When Honor reaches a certain value, the character name will appear in the comprehensive ranking of their faction.

Military Funds are the circulating currency in the game, obtainable through various methods.

Obtaining methods:

Obtained as rewards for completing specific quests.

Obtained by selling weapons, clothing, gems, consumable items, and furniture at NPC Traveling Merchant vendors.

Obtained by selling weapons, clothing, and consumable items through NPC Economic Merchant intermediary trading.

Obtained by completing Guard promotion.

Through atFollowing OfficerObtain military salary.

Military salary amount is related to the character's battle participation count, battle level, domestic affairs value, rank, etc.

Has a certain chance to be rewarded through participating in Musou battles.

Obtained through other methods.

Military Funds purpose:

Purchase items at NPC Traveling Merchant vendors and Economic Merchants.

Execute certain functions for weapons and clothing at NPC Blacksmith and Tailor craftsmen.

Provide guidance for Deputy Officers at NPC Deputy Officer Instructor.

Consumed when operating synthesis at Market's shared synthesis furnace, shared synthesis machine, and shared synthesis cauldron.

Consumed at other locations.

Pills are part ofSynthesisRequired item, cannot be traded.

Obtaining methods:

Has a certain chance to be obtained through post-battle rewards.

Obtained by purchasing with Musou Coins from antique dealers.

Obtained through other methods.

Each character's pill carrying limit is 255.

Military Funds purpose:

Consumed when completing synthesis of certain weapons, clothing, and items.

Consumed when repairing weapon and clothing attribute durability.

Rebirth

Reincarnation is a way to change factions, executed at home.

When a character's righteousness is less than or equal to 200, players can directly reincarnate through the 'bed', and the system will prompt the changes that will occur after reincarnation.

When a character's righteousness is greater than 200, players reincarnate through the 'Reincarnation Jade'.Current righteousness is halved and rank becomes Guard. (Added 2017-8-19)

Using the reincarnation method with righteousness less than 200, the reincarnated character's weapon will not be sealed, but clothing will be sealed.

After the guild leader uses the 'Reincarnation Jade' to select 'Guild Reincarnation' and completes the related reincarnation operations, guild members can use the Reincarnation Jade to select 'Reincarnation', and members will be prompted whether to follow the leader during reincarnation.

After the scenario ends, players can enter a new scenario and select a faction through unified reincarnation.

Unified reincarnation is executed through the 'bed', does not use Reincarnation Jade, and existing Musou plate seals will be retained after reincarnation.

Guild leader during unified reincarnationPossibleSelect the 'Guild Reincarnation' option.

After unified reincarnation, all official ranks above Guard will become Guard, and players need to re-execute rank promotion quests to advance their rank.

After unification, all NPCs disappear, and players can retrieve intermediary items through the 'Orderly' before reincarnation.

Note: The new scenario stipulates that those with official rank of Guard or below cannot use intermediaries. (Added 2017-8-19)

Musou Coins

In the game, purchasing furniture, certain items, costumes, and certain functions require the use of Musou Coins.

CorrespondingNPCIncludes item sales from antique dealers, true modifications and removal of training functions by blacksmith craftsmen, and beauty functions from beauticians.

In the game, selecting Musou Coins from the upper left menu can directly open the corresponding recharge page.

ClickMusou CoinsDisplays current Musou Coins and prompts whether to recharge. Selecting 'Yes' will put the game in an away state and open a browser to redirect to the recharge page.

The official provides multiple recharge methods, please select the corresponding recharge method to replenish Musou Coins.

Click to enter Item Shophttp://shop.tciplay.com/

Musou Plate

Musou Plate, each day you can show the Musou Plate to the designated responsible officer to get their stamp. Each character can only get one stamp per day, and the responsible officer for stamping is not fixed. When the Musou Plate accumulates a certain number of stamps, you can exchange them for consumable items and other goods. After collecting 30 stamps and claiming all rewards, you can start on a second plate. After completing two Musou Plates, you can encounter Zuo Ci outside the corridor. Speaking with Zuo Ci will grant you a Reincarnation Jade used for transferring to other factions.

Click on Options → Personal in the upper left corner of the screen to view your current Musou Plate stamp count, the current responsible officer, and the Musou Plate's special gifts.

Detailed Base Guide and Recognition

[Data] Base Introduction and Identification V1.3a (Chariot Base Updated)
I. Base Types 0. Supply Depot — Troops: 30. Equipment: 4 Cauldrons, 4 Fences, 4 Repeating Crossbows, 2 Panhu (war drums). Appearance: thick walls, an open door with no overhead cover; shown as a flag on the overview map. Capture condition: defeat the 2 Officers inside. Capture tips: 4 Musou gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officers outside the depot. Notes: enter following the direction the flagpole points — easier to pull enemies this way; lure them to a corner out of the repeating crossbows' range. 1. High Tower Base — Troops: 40 (20 are on the towers; falling to their death doesn't count). Equipment: 4 Cauldrons, 4 Towers. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 corner towers. Capture tips: 1 Musou or more; if not destroyed yet, build up your combo. 2. Soldier Base — Troops: 100 (max 40 spawn at a time). Equipment: 4 Cauldrons, 0 or 2 Fences. Appearance: the door is 3 pieces of wood simply propped up; low fences along the walls. Capture condition: defeat all 100 soldiers. Capture tips: 0 gourds or more; if you don't need to leave partway through, clear it 20-20-20-40; if you do need to step out, kill 40 first, finish your business, then return and clear the remaining 20-40. 3. Captain Base — Troops: 40. Equipment: 4 Cauldrons, 4 Catapults. Appearance: a fairly thick door with carved decoration. Capture condition: defeat the 4 captains in the corners. Capture tips: 1 gourd or more; lure them out and defeat them. 4. Officer Base — Troops: 40. Equipment: 4 Cauldrons. Appearance: white towers flank both sides of the door. Capture condition: defeat the 1 Officer inside. Capture tips: 3 gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officer outside. Notes: the officer is always on the west side of the base (left side on the overview map). 5. Chariot Base — Troops: 0. Equipment: 4 Cauldrons, 4 Panhu, 4 Tiger Chariots. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 Tiger Chariots in the corners. Capture tips: 1 Musou or 1 gourd or more; attack from behind the chariot — note that Tiger Chariots regenerate health. II. Base Maps

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Basics

TBA

Item/Special/Suppot/Cooking Effect

Item is optional equipment that player can equip that can help in boosting stats,granting reward and so on.There are 3 type of item that player can equip that is Special Item,Support Item and lastly is the cooking effect type.

Support

In this section,player can equip additional item that grant special effect of increased honor,weapon and gear durability effect and reward boost.

Cooking Effect

Equipping certain food recipes can help increase stats in battle.For best way to know which recipe can help which stats,player can refer here .

Battle

Weapon Switch

Base

In Dwoz,each base that player enter and stay in,the base will grant additional bonus apart from the recovery effect,Below show what additional bonus effect based on the type of base along effect based on the mode that player play,

Type of BaseColour of FlameAbility IncreasedMusouVeteranElite
Non-Elemented Base-Defence Increased10%10%20%
Fire-Elemented BaseRedAttack & Defence Increased10%10%20%
Ice-Elemented BaseBlueDefence Increased20%20%40%
Wind-Elemented BaseGreenLife Recovery Rate Increased2 Times2 Times3 Times
Lightning-Elemented BaseYellowDefence & Speed Increased10% & +1510% & +1520% & +30
Vorpal-Elemented BasePurpleAttack Power Increased20%20%40%
-Attack Power Increased10%10%20%
Supply Base-Defence Increased10%10%20%
-Speed Increased+15+15+30
-Life Recovery Rate Increased2 Times2 Times2 Times

Weather

Info TBA

Type of WeatherSight AffectedPowered EffectDecreased Effect
Normal/Sunny---
RainyTBATBATBA
BlizzardTBATBATBA
CloudyTBATBATBA
DarkTBATBATBA
NightTBATBATBA

Attack/Damage Multiplier

Info TBA

Element Effect

Info TBA

Difference of Rank of weapon and Range

Info TBA

Domestic Point:

Decrease merchant buying price,

Player Bonus:

Make the merchant price cheaper to player regardless of the faction domestic point.

Introduction

With the release of Revolution 13 update, players are able to cook by using Ore, Gold, or a specific item that listed on the recipe to cook a dish on the new featured furniture, Tea Table.

The results, Food, are items which either can be used as a separate slot in battles, gardening, or boost rewards.

Similarly to Crafting, the higher Cooking skill you achieve the more recipes are obtained but in order to use high level of Cooking recipes you may have to buy the Advanced Tea Table via the Antique Dealer. However, for those who do not wish to spend real life currency, you can use the novice Tea Table, which is optimized for cooking recipes up through level 2. (You can still use higher leveled recipes, but you will have a penalty on the cooking process until you raise your Cooking level enough. As your cooking level increases, the penalty will decrease until it becomes 0. Once the penalty turns into a positive number, it will turn into a bonus similar to level 1 and level 2 recipes.)

Cooking

In order to start cooking you need recipes and either one of the Tea Tables. Talk to Master Craftsman, who is found in the Market, and complete the quest, Craftman's Request. Upon S-ranking you will receive the novice Tea Table in addition to the regular quest rewards. If you have already completed the quest, the Tea Table will be given to you have talked to the Master Craftsman again, and you will receive the basic cooking recipes(Paigu, Qingtang, Green Tea). Go to your garden and place the Tea Table via Garden Management. Select the recipe you desire and select either items, gold, or ore the recipe calls for. Depending on what you used to complete the recipe(various items, gold, ore), the cooking bar will fill accordingly. Once the food is done, you can either leave the cooked dish for friend to have, or you can consume both servings. Note that friends can only take one serving unless stated by the recipe. Each type of food has various effects, most can be used in all modes, but food such as the Fruit Basket are mode restricted. For example, the Mooncakes/Yuebing are strictly melee only, while the Fruit Basket is resticted to Survival Matches.

Only 5 food can be keep at a time and they do not have any expiration. To view the type of food that has been prepared and the effect it has, the player can view it in their character info. Most types of food need to be equipped on the prepation screen to use unless stated when taking the food.

Eat Out

In addition to cooking on your own tea table, you can visit friends' and guests' gardens, and cook on their Tea Tables. The Eat Out number determines how much food you can steal from other Tea Tables. If that number is 0, then you cannot take food from other players gardens. To increase your Eat Out number, all you have to do is cook on Tea Tables other than their own. The maximum Eat Out number a player can have at a time, is 255. You can check eat out number is located in your character info(below the food inventory) or by cooking on a Tea Table(can be yours or another player's).

Food Recipes

Food recipes can be found in this page

Charge is a new battle mode that will be implented in Revolution 6 update on 27th November

About the mode

This mode almost look like showdown but what made it differ that is a 8 vs 8 battle compare to showdown that is 12 vs 12 and also took at certain time with a preset Melee set and difficulty.This mode will only that take in 1 map that is Fortress 2.

Changing Generals

How do I change generals?

If you feel that you have chosen the wrong general to serve under after promoting to Guard, you can change the general you serve under. There are 2 methods:

-If you have gained enough of that general's trust, simply come to that general and request to volunteer. This method have the least consequences.

-If you have the reincarnation orb, you can reincarnate to the same faction, and you will get to choose the general again. This come with several consequences, but requires no trust.

What is trust?

There is a hidden trust value for your character for each general in the game. This trust value is what allows them to give you quests and serve under them. Think of it as your relationship for each general.

With the update of Revolution 3 of Battle of Jing Province,player can now see their general trust represented by star,at 3 white star the general will address player by their name while at 5 white star player can serve them.

How do I raise trust?

There are a few ways you can earn a general's trust:

Once you have earned enough trust you should be able to apply to serve under him/her. You will receive a letter from the general whose trust you have earned letting you know of the option.

Is there any way to see trust?

The only indication of trust is in the game is how the general talks to you when go up to them in their office. At the starting level of trust, all the generals in the game will usually address you in a manner such as "Is there something you need?" or "What is it?" or "Can I help you?". After raising their trust to certain levels they will start to address you differently and even call your character by their name. Such as "Hello <playername>, you are looking well today."

Forging

Reference: 'Dynasty Warriors Online' Beginner's Guide.

Using gems and money obtained from Clash/Showdown pouches and the antique shop, you can forge weapons at the blacksmith. Forging adds stars, and you can enhance that many times. It's shown at the weapon's upper-right as ○○/○○ (numerator/denominator): the numerator is the current forge count, the denominator the maximum. For Attack, Damage, Defence, Life, and Musou, the 1st forge costs forge value 1, the 2nd costs 2, the 3rd 3, the 4th 4, the 5th 5 — plus gems.

*Currently any rank weapon can be equipped regardless of status, so there are no forging restrictions either.

The required funds also increase with each count. Enhancement is sometimes shown as a 5-digit number in the order Attack, Damage, Defence, Life, Musou — e.g. for forge value 24, it might read 52300, 42410, 43310, etc.

装備ができる武器

鍛錬値(☆の数)必要な貴石数(合計数)
11
23
36
410
515

鍛錬耐久度

See the forge-durability table here. Forge durability decreases each time you sortie into battle. Right after a battle in which durability runs out, one of the forged stats drops (one ★ is removed and the forge value decreases, e.g. 11/11→10/11). At that time, forge durability fully recovers.

It also fully recovers when you forge the weapon.

無双攻撃数

See the musou-attack-count table here. The number of hits in Musou (True Musou) increases or decreases with the Musou stat value. Use it as a reference when investigating/adjusting Musou hit counts as you forge Musou.

特別強化

When forging, a Special Enhancement rarely occurs, raising the growth value (+1). Special Enhancement can occur up to 8 times per stat (Attack, Defence, etc.). Once gained, a Special Enhancement never disappears.

下記要検証項目

Special Enhancement probability experiment — results from repeating each of the below 40 times.

Average occurrence rate 6.25% (5/80).

Average occurrence rate 6.84% (10/146), as of 2010/07/25.

実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去4回10%(4/40)
防御鍛練1回→鍛錬除去1回2.5%(1/40)
実験内容特別発生回数発生確率
攻撃鍛練1回→鍛錬除去1回2.5%(1/40)
防御鍛練1回→鍛錬除去3回9%(3/33)
体力鍛練1回→鍛錬除去2回6%(2/33)
無双鍛練1回→鍛錬除去4回10%(4/40)

鍛錬例

This is only a rough guide. As a forging tendency, many leave Life and Musou un-forged for random-slot use. Aim to forge to match your own play style. The example with Damage at 2 suits weapons with a high Damage-slot growth value of 5 or 6. *With Enhancement Fusion level 150 unlocked, the forge-cap +1 effect now allows up to 30 slots.

鍛錬値制圧鍛練例対決鍛練例
1441200、3131030311、40210
153222030320、30222
1632310、42200、3320140220、30321
174221040310
183330030330
194230040320、30313
2042310、3420140312、40400
215220050300、50220
2243300、4232040330、40322
2343310、42400、4420040420、40204
2442410、52300、50320、50302、40421、30333
2543320、43230、4233040332、40323、50321
2644300、42420、4340040430、40422
2752320、53300、4341050330、40413、50322
2843330、53310、5240050420、40333
2943420、5241050421、40432
3033333、44400、5332050500、40440、50332

Modification

By modifying a weapon, you can change its growth values, emblems, etc. See here.

Weapon Synthesis

Through Weapon Synthesis you can imbue a weapon with an element or raise its rank (polishing). See here.

Legendize

詳しくは伝説化

Enhancement Fusion

詳しくは強化合成

Repair

By repairing, you can fully restore durability-forge and element-forge values. It consumes funds and gems/jewels/elixir at that time, but there's no restriction on the type of gems/jewels used, so use whichever you have to spare.

The required funds appear to change with weapon rank and forge count. Details on required funds are wanted. *Once a weapon becomes modifiable (i.e. well-used), the price seems to rise regardless of whether it's modified. Repairs can be done at any status, regardless of rank.

種類

修理の種類用途
鍛錬修理伝説化していない武器の鍛錬耐久度を回復する。伝説化している武器は鍛錬修理を行う事は出来ない。
極鍛錬修理伝説化した武器の鍛錬耐久度を回復する。劣化状態の武器の修理に限り特別強化が発生することがある。 伝説化していない武器は極鍛錬修理を行う事は出来ない。
属性修理武器の属性耐久度を回復する。

修理のコスト

・鍛錬修理

*Required amounts revised due to a spec change (2010/07/15).

・極鍛錬修理

・属性修理

武器ランク必要軍資金必要貴石数
R120~301個
R2902個
R31903個
R44804個
R57205個
R616906個
R77個
武器ランク伝説化段階必要軍資金必要貴石数必要宝石数
R111個1個
2
3
R212個
2
3
R313個
2
3
R414個
2
3
R515個
2
3
R616個
2
3
R717個
2
3
武器ランク必要軍資金必要練丹数
R11個
R22個
R33個
R44個
R55個
R66個
R77個

คู่มือเพิ่มเติม (วิกิเก่า)

Attack Types

By pressing J on the keyboard (or left mouse button), you can execute Normal Attack N. Normal attacks are the most basic attack method in the game and also the most frequently used attack.

By pressing K on the keyboard (or right mouse button), you can execute charge attacks. Charge attacks are the main attack method in the game.

Each weapon type has its own specific charge attack method. The charge attack type corresponds to theWeaponInscription. Weapons of the same type with different Inscriptions may have completely different usage methods.

By continuously inputting different keys, you can perform combination attacks.

J+J

Continuous normal attacks.

J+K

Combination charge attack.

N+J

Normal jump attack.

N+K

Normal jump attack.

Based onImmortal Gourd Enhancementthe quantity, normal attacks can add additional attack segments, with a maximum of 9 normal attacks.

The maximum charge attack is Charge Attack 6.

When the Musou gauge is full, press L on the keyboard to unleash the special attack "Musou Rage". During Musou Rage, you are unaffected by any other attacks, and the effect continues until the Musou gauge is depleted or the player actively releases the Musou key L.

Meeting certain conditions allows you to unleash the more powerful True Musou Rage and Rage Musou Rage.

Each weapon type has its unique Musou Rage.

When using an Awakening Orb to transform into a Musou Officer, unleashing Musou Rage will be the Musou Rage of that Officer's weapon type.

Advanced Combat

Conquest is a large-scale battle system between factions, with complete annihilation of enemy forces resulting in conquest victory.

Depending on the conquest mode activated, the nature of conquest will differ.

Territorial Conquest

Conquest battles that occur to seize control of other faction cities. After assembling on the conquest battlefield, the factions of two adjacent cities will engage in battle, with the final victor capturing the opponent's city.

Empty City Conquest

Conquest battles to capture NPC faction cities in the current scenario.

Strategic Conquest

Conquest battles with no territorial gains or losses.

Conquest requires completing battles across various battlefields, with each battlefield affecting the overall war situation.

Join Method

During "Conquest" periods, you can participate in conquest by talking to the "Military Officer" or "Conquest Officer" NPC in the Plaza.

Join Conditions

Character rank must be Captain or above (including Captain), and the character must belong to the warring faction or alliance in the current "Conquest".

After dialogue, conquest options will be available.

After selecting conquest, you will choose a battlefield, with each battlefield led by a Musou Officer.

Ranking

Confirm conquest ranking.

If a participating faction has fewer than 5 Musou Officers, the system will use regular officers as replacements.

After finishing a conquest battle, you can view the results of this battle.

>Consecutive Wins: Current character's consecutive wins in conquest.

>Enemy Consecutive Wins Blocked: Number of enemy consecutive wins blocked in this conquest.

Achieving multiple consecutive victories in conquest will change the tide of battle, so maintaining your own winning streak while preventing the opponent's winning streak is crucial.

Each faction possesses one "Major City".

During conquest, battlefields farther from major cities will have fewer initial troops.

Losing one's major city reduces that faction's population growth rate by 50%.

Each city possesses a "Strategic Target City"

During conquest, capturing a "Strategic Target City" increases that faction's population growth rate by 40%.

Allied factions can jointly participate in conquest, working together against other powerful factions.

Joint conquest can only be conducted during faction alliance periods, with allied faction players participating together in this conquest.

During faction alliance periods, players can participate in joint conquests by deploying at the alliance leader faction's "Military Officer" or "Conquest Officer" NPC.

For conquests involving territorial changes, territorial ownership belongs to the warring factions.

During conquest, the Musou Officers deployed are randomly generated from the allied factions.

"God of War Descent" refers to meeting certain conditions during conquest (such as achieving the required number of recent battle victories), causing morale to soar at specific locations for a certain period, resulting in higher troop damage to the opponent after battle victory.

After triggering "God of War Descent", if conditions continue to be met during that time period, it will produce a chain reaction, increasing the level of "God of War Descent".

"God of War Descent" will no longer produce chains after reaching Level 1~Level 5.

Combat Guide

Battle is the theme of Dynasty Warriors Online. In the world of Musou, many activities revolve around battle.

In addition to different battles and campaigns created through variations in map, number of combatants, battlefield level, victory conditions, weapons used, and item selection, there are multiple battle types.

Accept quests at NPCs, battle enemies to complete quests, earn rewards, and improve personal and faction internal affairs.

Sortie Method

Accept quests at NPCs (Tavern Owner, Traveling Merchants, etc.) and execute at NPC Civil Officers in the Plaza.

Sortie Conditions

Quest accepted.

Battle Results

Affects personal and faction internal affairs values.

Other factions cannot receive, execute, or complete quests. NPCs in Peach Blossom Spring cannot receive or complete quests.

Multi-player quests require all team members to accept the quest.

Most quests have no restrictions, but advanced quests and certain others require meeting specific conditions to appear.

Battles for beginners, conflicts with other factions.

Sortie Method

Select and execute at NPC Training Officer in the Corridor.

Sortie Conditions

Official rank must be Guard or below.

Battle Results

Affects conflict level and faction power.

Training Officers from other factions cannot execute sorties.

Small-scale battles between factions, the basic battle method in the game that can be joined at any time.

Sortie Method

Execute at NPC Military Officers and Conflict Maiden in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Battle Results

Affects conflict level and faction power.

Battles that can be executed between players of the same faction, with options to participate or spectate.

Sortie Method

Execute at NPC Civil Officers in the Plaza.

Sortie Conditions

No special restrictions.

Battle Results

Has no effect on faction.

Can spectate when performing in other factions.

Large-scale battle mode between different factions.

Sortie Method

Execute at NPC Military Officers in the Plaza or at Conflict Officers in the Plaza during conflict periods.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Conflict mode to be enabled.

Battle Results

Territorial control and other factors change based on the nature of the conflict.

When factions are allied, you can join conflicts in allied factions.

Large-scale battles with other factions, supporting up to 12 players VS 12 players in combat.

Sortie Method

When Skirmish is active, execute reservations or participation at NPC Recruitment Officer in the Plaza.

Sortie Conditions

Official rank must be Squad Leader or above.

Requires Skirmish mode to be enabled.

Battle Results

Affects conflict level and faction power.

Cannot execute sorties in other faction plazas.

Battles where players from all factions can cooperate, entering Kunlun Mountain to challenge each level, advancing to the next mountain area after completing one level. Rewards are distributed based on climbing achievements after descending, and defeating specific bosses yields rare items.

Sortie Method

Execute at NPC Kunlun Goddess in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction./dd>

Ancient coins can be exchanged for items at Kunlun Goddess.

Free-for-all mode supporting up to 25 players.

Sortie Method

Execute at the NPC Sage Immortal in Peach Blossom Spring.

Sortie Conditions

Must enter Peach Blossom Spring faction to register.

Battle Results

Has no effect on faction.

Common Move Damage Ranking

This data is fromBaidu Dynasty Warriors Online Forum Yuki Electric Three Old K

Revised Common Weapon Common Special Attack Power Rankings

Swallow Fan 2x Extreme Wind Shield——8120

Twin Blades C3——8529

Nunchaku 2x Extreme Wind Force (just the Force hit)——11220

Straight Spear 2x Extreme Thunder Thrust—— 12192

Great Sword 2x Charge——14616

Dual Whips 2x Extreme Wind Cannon——14654

Long Staff 2x Gale Wind C2——15200

Iron Whip 2x Extreme Thunder Thrust——17400

Plain Sword 2x Extreme Ice Shield——17577

Great Sword 2x C3——17801

Cherry Fan 2x Extreme Thunder Shield——16880

War Axe Bamboo Breaking Extreme Thunder Thrust ——18547

Great Axe 2x Extreme Ice Force (just those 3 Force hits)——20160

War Axe Bamboo Breaking Extreme Thunder Throwing Hand Axe——21800

Gauntlets 2x C3 ——22098

Nunchaku 2x 8-Way——22152

Cherry Fan 2x 8-Way——25320

Crushing Staff 2x C3 ——26196

Iron Sword 2x C3——26560

Plain Sword 2x C3——22568

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x Musou—26515

5 Attack 2 Musou Twin Blades Ignition 2x Musou——26612

5 Attack 2 Musou Straight Spear 2x Musou——27169

Prison Blade 2x 8-Way——28024

5 Attack 3 Musou Crescent Blade 2x Musou (11 hits)——28390

Crushing Club 2x C3 ——30076

Iron Sword 2x 8-Way——30080

4 Attack 3 Musou 2 Mod Attack Gauntlets 2x True Musou——31858

Crescent Blade 2x Extreme Thunder Crush (calculated as all hits connect with defense correction)——31920

Dual Hammers 2x C3 ——32384

5 Attack 2 Musou Plain Blade 2x Musou——33418

Unmodified No Special 4 Attack 3 Musou Iron Whip Divine Hammer——37157

5 Attack 3 Musou Crescent Blade Ignition 2x Musou (11 hits)——37900

War Axe Bamboo Breaking 2x Extreme Thunder Throwing Hand Axe——39640

Iron Whip 2x C3——40153

Unmodified No Special 4 Attack 3 Musou Halberd Bamboo Breaking Musou (11 hits)——41935

5 Attack 4 Musou 2 Mod Unenhanced 4 Special Washing Machine 2x True Musou——43893

5 Attack 2 Musou Prison Blade 2x Musou——60923

Damage Resistance Ranking

This information comes fromBaidu Shin Sangoku MusouOLForum Diansan VeteranK Already supplemented

Strike ResistanceAbility Rankings

(One) Different weapons, which weapon is most fragile, which Most Strike-Resistant Weapon? The same weapon, how to forge, how to modify is most resistant to damage ?This is what everyone cares about. Assume there is such 1 weapons, we call them weapon A, defense is 100, vitality is also 100, can withstand weapon B of n attacks below. When its defense becomes 200, when HP remains unchanged, can withstand 2n attacks below, When its defense remains unchanged, HP becomes 200 time, can also withstand 2n attacks below, If defense and vitality are both doubled, it can withstand 4n Down. Multiply defense and HP together, that's the weapon's Strike Resistance ability.

if(Fe.G("bakan_view")){ Stats.init('bakan_view',{bakan_post:'fr=tb0_forum&st_mod=pb&st_type=bakan_post'}); }

(II) 3 Defense 2 Body is the most common training method. With 5 level full weapon values are calculated, their size arrangement is as follows (front is defense, middle is vitality, back is product): 113 214 24182 Armor Blade 124 202 25048 Talisman 129 204 26316 Cherry Fan 155 184 28521 Swallow Fan 148 196 29008 Twin Sword 133 224 29292 Multi-Section Whip 121 246 29766 Mystic Staff 130 238 30940 Long Staff 136 228 31008 Iron Sword 155 204 31620 Summer Circle 131 248 32488 Curved Blade 133 246 32718 Projectile Arc Blade 128 256 32768 General's Sword 138 238 32844 Rapier 122 270 32940 Iron Whip 132 250 33000 Hell Blade 149 224 33376 Twin Blade Sword 157 214 33598 Nunchaku 150 226 33900 Feather Fan 132 258 34056 Twin Pike 129 264 34056 Long Twin Blade 142 240 34080 Magic Staff 174 196 34104 Iron Hook 152 230 34960 War Halberd 137 256 35072 Kusarigama 145 244 35380 Twin Hammers 137 260 35620 Great Axe 160 226 36160 Product Blade Sword 159 230 36570 Crushing Staff 159 230 36570 Horse-Slaying Blade 139 264 36696 Twin Whips 157 236 37052 Staff 156 238 37138 Guan Dao 166 228 37848 Iron Flute 156 244 38064 War Axe 129 302 38958 Crushing Rod 160 244 39040 Podao 160 246 39360 Straight Spear 171 238 40698 Trident 164 252 41328 Iron Spear 125 262 41580 Iron Lance 146 288 42048 Disc Blade 169 264 44616 Fork Spear 186 240 44640 Precious Sword 174 266 46284 Savage Fists 186 262 48732 Fang Wall 179 274 49036 War Disc

(Three) Only forge3Defense weaponResistance:

124 140 17360 Talisman

133 140 17689 Multi-Section Whip

129 140 18060 Cherry Fan

113 160 18080 Armor Blade

121 160 19360 Mystic Staff

130 150 19500 Long Staff

131 150 19650 Curved Blade

133 150 19950 Projectile ArcBlade

136 150 20400 Iron Sword

148 140 20720 Twin Sword

150 140 21000 Feather Fan

155 140 21700 Swallow Fan

155 140 21700 Summer Circle

145 150 21750 Twin Hammers

128 170 21760 General's Sword

137 160 21920 Kusarigama

129 170 21930 Long Twin Blade

125 180 22500 Iron Lance

122 190 23180 Iron Whip

137 170 23290 Great Axe

138 170 23460 Rapier

157 150 23550 Nunchaku

132 180 23736 Twin Pike

149 160 23840 TwinBladeSword

142 170 24140 Magic Staff

152 160 24320 War Halberd

174 140 24360 Iron Hook

166 150 24900 Iron Flute

156 160 24960 War Axe

139 180 25020 Twin Whips

132 190 25080 Hell Blade

159 160 25440 Crushing Staff

157 170 25500 Staff

160 160 25600 Straight Spear

160 160

25600 ProductBladeSword

129 200 25800 Crushing Rod

164 160 26240 Iron Spear

156 170 26520 Guan Dao

159 170 27030 Horse-Slaying Blade

160 170 27200 Podao

146 190 27740 Disc Blade

169 170 28730 Fork Spear

171 170 29070 Trident

186 160 29760 Precious Sword

174 190 33060 Savage Fists

186 180 33480 Fang Wall

179 190 34010 War Disc

Hyper Armor Guide (Updated 2017-08-19)

[Data] Super Armor Details V1.5 (Attribute Effects and Super Armor Relationship) (Updated 2017-8-19) NPC Super Armor situations:
Super Armor Level: Super Armor is divided into 6 levels, Level 0 is lowest, Level 5 is highest. Super Armor level is unrelated to defense power. Higher super armor level means shorter hitstun duration. C Skills with SA cannot stack super armor levels with other super armor effects. Increasing Super Armor level: Consumable Item Tiger Hide: Super Armor level +1 Consumable Item Turtle Shell: Super Armor level +2 Consumable Item Awakening Jade/Supreme Awakening Jade: Level 3 Super Armor Vice Officer Skill Fortitude: +1 Ultimate Enhancement Steel Body: +3 Also note: C Skills with SA super armor level, Awakening Orb/Ultimate Awakening Orb super armor level cannot stack with other super armor effects. -------------------------------------------------------------------------------------------------------------------------------- Super Armor level descriptions: Level 0: Normal state, will experience hitstun, knockup, knockback etc. when hit by any attack. Level 1: Green orb surrounding. Ignores arrow attack hitstun. (1), Tiger Hide. (2), Fortitude. Level 2: Green orb surrounding. Ignores soldier normal attacks and Taoist attack hitstun. (1), Turtle Shell. (2) Tiger Pelt + Fortitude. Level 3: Yellow orb surrounding. Ignores all normal attack hitstun. This is SA state. Many quest NPCs are in this state. (1) Steel Body. (2), Turtle Shell + Fortitude. (3), Awakening Orb/Ultimate Awakening Orb. (4), Use C Skills with SA. Level 4: Yellow orb surrounding. Ignores normal attacks and charge attacks (including bombs) hitstun. Normal Musou Officers and many quest bosses are in this state. (1) Steel Body + Tiger Pelt. (2), Steel Body + Fortitude. (3) Awakening Jade/Supreme Awakening Jade + Fortitude. Level 5: Red orb aura. Ignores all hitstun from attacks. This is HA state. Only Musou Officers with fighting spirit have this state, such as Lu Bu, Zhang Fei, Guan Yu, etc. 。 (1) Steel Body + Divine Turtle Stone. (2), Steel Body + Tiger Hide + Fortitude.

Movement Speed Test (New 2017-08-19)

TABLE3 Unofficial [Data] Movement Power Test V1.2
Considering the margin of error in manual testing, the following results are for reference only: This shows that when different weapons are at maximum movement speed, ultimate Enhancement Swift, and armor blade Musou, their movement power is roughly the same This shows that at maximum movement speed, movement power is roughly 200
Note: A character's movement speed has a maximum of 200, but the maximum speed of weapon techniques is not limited to movement speed. For example, the twin blade's running D, the new Wei Yan awakened Musou, etc., are not called "movement speed", so naturally there's no 200 upper limit. (Excluding Azure Dragon's normal movement speed) (Added on 2017-8-19)

Health and Musou Length (Updated 2017-08-19)

[Data] Health and Musou Length V2.0 (Updated 2017-8-19)
1. Health Bar: Health maximum is 1600 (excess is invalid) First bar: Light blue Second bar: Green Third bar: Light green Fourth bar: Gray-white 2. Musou Bar: Musou maximum is 700 (Excess is invalid)

Musou Recovery and Thresholds (Updated 2017-08-19)

Original post by Wang Yi Who·East Sea Published

Original post address:http://bbs.17173.com/thread/174/394/20101201/4cf624418f3023413-1.html

Musou Recovery Amount Calculation for Attacking Enemies & Musou Recovery Critical Value

Musou recovery amount per strike = [[Power coefficient × Total Musou value/1000] × (1 + Musou enhancement number/3)]

[ ] represents rounding operation;Remember the Divine Artifact effects (Updated 2017-8-19)

The 'each strike' here refers to creating one judgment against each living person, counted as one strike.

Rather than your own strike. Your strike, hitting however many people, creates that many 'Musou recovery strikes', so to calculate how much Musou your strike can recover, multiply the above formula result by how many people your strike hits.

Besides the already determined power and star rating, it's also related to Musou gauge length. (That is, even Azure Dragon can potentially increase Musou recovery amount.)

Under the same power coefficient conditions, Musou value always increases Musou recovery amount at fixed numerical points, these values are calledMusou Recovery Critical Valueright. And how much it increases is determined by the Musou enhancement number.

[Power coefficient × Total Musou value/1000] values, commonly 1-8, reaching 8 is already very Musou-focused (like 4-Musou modified Musou Rise iron whip)

Use this 1~8, multiply by the Musou recovery coefficient (Musou enhancement star count), and that's the Musou recovery amount for each hit.

0-5 star enhancement, Musou recovery coefficients are respectively

1 1.333 1.667 2 2.333 2.667

Example: 4-Musou modified Musou Rise iron whip, thrust, [20×410/1000]=8, [8×2.333]=18, thrusting one soldier recovers 18 Musou points, thrust 20+ soldiers and it's full~

Above table

The above image is a simple table, and there's also an Excel version with some calculation functions. Fill in the Musou value data and enhancement star count, and the left table will mark in red the row number for each power level. Looking to the right, you can get the recovery amount for each move. Fill in the power, and the table can calculate how many soldiers you need to hit to fill a full gauge.

Preview image below:

Download link:See complete data - weapon data - power, rise, destruction table - attachment. Please check for viruses yourself.

(This formula seems to have some small differences from the formula when I posted the power data back then, and doesn't match the data from that time. The Musou increment was indeed changed once, right? Although I don't know exactly how it was changed. There's no way to verify it now. Let's just leave it as is and ignore it.)

From now on, the Musou world has another set of critical values...

In certain situations, it's still worth considering. For example with 3-Musou, if you can skip a level, it will bring 33%-17% speed improvement to soldier-fighting Musou building. If you're just short a few Musou points, it's very necessary to add it.

3-Musou iron sword, if total Musou value can reach 250, then using Dominance to build Musou speed will increase 50%, 250 3-Musou iron sword Dominance will be 100% faster than 2-Musou iron sword Dominance.

Do you feel that, at this time,Musou Recovery Critical Valuecompared toMusou Cycle Critical Valuehas become even more important

Knowing the recovery amount per strike, you can also calculate how many soldiers need to be hit to fill Musou, allowing more efficient targeted soldier gathering. (Only for pure Musou recovery situations, if also for gourds, of course gather as many as possible for efficiency.)

Generally speaking, for fighting soldiers to build Musou, the greater the move's power and range, the greater the Musou recovery amount.

When there are enough small soldiers (flat red soldier areas), try to choose wide-range moves (even better if they don't blow away, convenient for eating gourds)

In situations with very few soldiers (blue soldier areas, fortresses), or when urgently needing to fill Musou, it's best to use high-power moves to attack soldiers. Very small range? Multiple strikes are still worth it, this way you can get maximum value from the limited lives of small soldiers.

If soldiers are really too few, just crouch. With high Musou enhancement numbers, it's also fast. Crouching Musou recovery amount is roughly = 4 per second × crouch Musou level (1 + Musou enhancement number + life pill +Lieutenant life pill + red health (if it can recover Musou))

Roughly like this, seems it was adjusted? Haven't researched it since.

High-power moves, besides most C2 and C4 (though there aren't many useful ones), many N5 and N6 are also excellent moves for recovering Musou. Don't be superstitious about wide-range C6 moves - in some situations, N6 can be more efficient than C6.

You can combine this with your own weapon to check the table.

Of course specific situations still need comprehensive consideration (if you don't mind the trouble of analyzing and deciding) time urgency, whether for hitting gourds simultaneously, number of small soldiers, how much difference between short narrow high-power and conventional useful wide-range (if you don't mind having calculated before)

Understanding the recovery speed of each move of the weapon in your hands, when Musou isn't full and fighting soldiers, comprehensively consider, weigh pros and cons, choose a more reasonable way to fight soldiers for Musou recovery. (Mindlessly using one move throughout is also fine, simple, easy and practical, results won't be much worse. Especially godly techniques like iron whip thrust)

Regarding the previous paragraph, a more specific example,

Iron Sword power, N4(12), N5(17), Dominance(12), N6(20),

N5>Dominance, so try to bypass small soldiers with N4, then use N5 to create as many hits as possible, leave the remainder to Dominance,

This is the most efficient way, not just relying on that one Dominance strike.

Or you can try this approach, using circular movement, use N5 to get as close to enemy groups as possible with minimal hits, mainly use N6 to attack soldiers,

N6 range isn't large, usually can only hit the front few rows of enemy groups.

(Sergeants chase close, soldiers stand far, how to lure and fight, research it yourself)

With the soldier count on flat ground, cutting half is enough to fill one Musou gauge. (3-Musou, 25+ small soldiers)

This approach increases recovery speed, but gourd supply can't keep up. (Killing fewer soldiers)

So when you don't need a lot of gourds, or when there are few soldiers but you urgently need to fill your Musou, you can consider trying N6 moves.

Bodyguard Guide

Only mounted Vice Officers can be guided. Mounted Vice Officers can obtain special riding effects through Vice Officer Guidance. After guidance, even if the Vice Officer returns to normal state using Heart Restoration Medicine, the guidance will not be affected.

Vice Officer Guidance needs to be performed atNPCExecute at Vice Officer Instructor. Vice Officer Guidance uses Guard Experience and Military Funds.

Guard Experience can be purchased at the Antique Dealer or obtained as battle rewards.

Guidance is divided into 5 types of abilities in total.

The maximum guidance value is 15. Each ability can be enhanced up to 3 stages (Stage 1 consumes 1 guidance value, Stage 2 consumes 2, Stage 3 consumes 3).

Guidance Influence is the durability of guidance. When performing guidance, guidance durability is restored to full. When guidance durability reaches 0, guidance abilities randomly decrease by one level.

Detailed explanation of each guidance ability.

Enhancement of Vice Officers must be done while mounted in battle. The number of enhancements is the same as the guidance stage.

Initial stage effects exist from the start of battle, other stage effects require enhancement.

Breakthrough Power Stage 3 has damage.

If Tiger Vice Officers don't have attribute claws, attack power becomes 1.2x after guidance.

At the NPC Vice Officer Instructor, you can selectCancel Guidanceto cancel the current Vice Officer guidance state.

Canceling guidance requires consuming Musou Coins.

Bodyguards

On the Battlefield, Sub-officers will always follow the Character and assist in attacks. Combat NPCs that initially have no Sub-officer will be automatically assigned one, but the assigned Sub-officer will be recalled after battle ends. Only by recruiting your own Sub-officers can you train them.

In battlefields, there is a certain chance that wild officers will appear. Defeat them to collect officer souls and achieve victory in that battle. After the battle ends, this officer will surrender, and you can choose to recruit or abandon them. After recruitment, you can give them a name. This way you can obtain your own officer.

Currently officers are divided into human officers and animal officers.

The home can accommodate 8 Sub-officers. When 8 Sub-officers are already present, recruiting another will prompt whether to dismiss an existing Sub-officer. The garden can accommodate 2 mount Sub-officers, and through garden expansion can accommodate up to 4 mount Sub-officers.

In Beginner Battlefield combat, picking up Vice General Souls will allow you to obtain Vice Generals after battle ends, regardless of victory or defeat.

Humanoid Sub-officers are Sub-officers in human form. Human Sub-officers are distinguished by the Weapons they use. When a wild humanoid Sub-officer appears on the Battlefield, their name corresponds to the Weapon they use.

For example: A 'Twin Hammers Sub-officer' uses twin hammers as their Weapon.

Human officers will change appearance upon reaching certain levels.

Animal officers are officers in animal form. Animal officers will randomly undergo weapon type upgrades when leveling up, with attacks having attributes (may also not appear).

Some animal Sub-officers, such as tigers, wolves, elephants, etc., can use 'Divine Mount Medicine' when intimacy reaches C rank to transform into mount Sub-officers. After becoming a mount Sub-officer, that Sub-officer will leaveHome, standing by in the garden.

Mounted officers can be ridden in the Plaza and in battle (when the mounted officer's enthusiasm is at maximum, riding speed in the Plaza is at its fastest).

Mount Sub-officers can be transformed into regular Sub-officers by using 'Guardian Heart Medicine'.

Each officer assigned in battle will gain military merit after the battle ends, with accumulated military merit used to increase level.

When officer level increases, various ability attributes may randomly improve, and skills can be learned at levels 20, 40, and 60.

Currently the maximum officer level is 60.

When a Sub-officer participates in a specific number of battles, their intimacy with the Character will increase. When intimacy reaches C rank, the Sub-officer gains enthusiasm, allowing you to select 'Appoint Follower' and 'Dine' options in the Sub-officer menu.

Appoint Guard

Appoints a guard officer when going out.

Dine

Give castle Items to Sub-officers.

Sub-officers with enthusiasm will randomly pick up Items after battle ends and give them to the Character, while their enthusiasm decreases.

Officer enthusiasm can be restored using elixirs or pastries.

After appointing a guard, you can use the standby command to dismiss the guard.

Sub-officer Enhancement includes non-mount state Enhancement and mount state Enhancement.

Non-mount Enhancement is performed by the Character picking up Celestial Gourds on the Battlefield and executing 'Sub-officer Enhancement'. When unleashing Sub-officer Musou, it will carry the effects of Enhancement Skills. For Sub-officers that have learned all 3 Sub-officer Enhancements: one-star Enhancement produces one-star skill effects when unleashing Musou, two-star Enhancement produces one and two-star skill effects, and three-star Enhancement produces one, two, and three-star skill effects.

If used beforeSub-officer GuideSub-officers that participate in battle in mounted state. When performing Sub-officer Enhancement, corresponding guide abilities can be improved.

"Weapon Enhancement" in mounted state will randomly enhance weapon slots.

Officers in mounted state will possess the officer's ultimate enhancement.

Officers can learn enhancement skills at levels 20, 40, and 60 respectively.

Red Lotus

Launches flame attribute attack against enemies.

Freeze

Launches ice attribute attack against enemies.

Double Slash

Launches slash attribute attack against enemies.

Wind Blade

Launches wind attribute attack against enemies.

Lightning Strike

Launches lightning attribute attack on enemies.

Annihilation

Allied PC flame attribute effect increases.

Sincerity

Allied PC ice attribute effect increases.

Flowing Water

Ally PC's slash attribute effect increases.

Swift Wind

Ally PC's wind attribute effect increases.

Flash

Ally PC's lightning attribute effect increases.

Life Pill

Allied PC Musou increase amount rises.

Fortitude

Enhances ally PC's armor state by one stage.

Heavy Blunt

Makes enemy PC move slowly and unable to jump.

Faint

Causes enemy PC to faint for a certain period.

Healing

Restores ally PC's health by 50.

Silence

Reduces enemy PC's attribute defense.

Flawless

Increases allied PC's defense execution.

Far Sight

Expands ally PC's enemy detection range.

Earthquake

Performs a charged burst attack on enemies.

Special Attack

Improves ally PC's recovery effects.

Intimidation

Makes enemy PC's Musou gauge zero.

Disruption

Reduces enemy PC's enemy detection range.

Dominate

Reduces enemy PC's enhancement level to zero.

Rage

Ally PC's Musou gauge fully recovers.

Appendix 1: City Battlefield Officer Color Relationship Table

Appendix 2: Officer Weapon and Officer Skill Relationship Table

Honor, War Funds, Elixirs

Obtaining methods:

Honor can be obtained by participating in battles except training battles cannot obtain Honor.

Obtained through other methods.

Honor's purpose:

Honor is for improving characterStatusis a necessary condition. To reach a certain rank, you must possess the corresponding amount of Honor.

When Honor reaches a certain value, the character name will appear in the comprehensive ranking of their faction.

Military Funds are the circulating currency in the game, obtainable through various methods.

Obtaining methods:

Obtained as rewards for completing specific quests.

Obtained by selling weapons, clothing, gems, consumable items, and furniture at NPC Traveling Merchant vendors.

Obtained by selling weapons, clothing, and consumable items through NPC Economic Merchant intermediary trading.

Obtained by completing Guard promotion.

Through atFollowing OfficerObtain military salary.

Military salary amount is related to the character's battle participation count, battle level, domestic affairs value, rank, etc.

Has a certain chance to be rewarded through participating in Musou battles.

Obtained through other methods.

Military Funds purpose:

Purchase items at NPC Traveling Merchant vendors and Economic Merchants.

Execute certain functions for weapons and clothing at NPC Blacksmith and Tailor craftsmen.

Provide guidance for Deputy Officers at NPC Deputy Officer Instructor.

Consumed when operating synthesis at Market's shared synthesis furnace, shared synthesis machine, and shared synthesis cauldron.

Consumed at other locations.

Pills are part ofSynthesisRequired item, cannot be traded.

Obtaining methods:

Has a certain chance to be obtained through post-battle rewards.

Obtained by purchasing with Musou Coins from antique dealers.

Obtained through other methods.

Each character's pill carrying limit is 255.

Military Funds purpose:

Consumed when completing synthesis of certain weapons, clothing, and items.

Consumed when repairing weapon and clothing attribute durability.

Rebirth

Reincarnation is a way to change factions, executed at home.

When a character's righteousness is less than or equal to 200, players can directly reincarnate through the 'bed', and the system will prompt the changes that will occur after reincarnation.

When a character's righteousness is greater than 200, players reincarnate through the 'Reincarnation Jade'.Current righteousness is halved and rank becomes Guard. (Added 2017-8-19)

Using the reincarnation method with righteousness less than 200, the reincarnated character's weapon will not be sealed, but clothing will be sealed.

After the guild leader uses the 'Reincarnation Jade' to select 'Guild Reincarnation' and completes the related reincarnation operations, guild members can use the Reincarnation Jade to select 'Reincarnation', and members will be prompted whether to follow the leader during reincarnation.

After the scenario ends, players can enter a new scenario and select a faction through unified reincarnation.

Unified reincarnation is executed through the 'bed', does not use Reincarnation Jade, and existing Musou plate seals will be retained after reincarnation.

Guild leader during unified reincarnationPossibleSelect the 'Guild Reincarnation' option.

After unified reincarnation, all official ranks above Guard will become Guard, and players need to re-execute rank promotion quests to advance their rank.

After unification, all NPCs disappear, and players can retrieve intermediary items through the 'Orderly' before reincarnation.

Note: The new scenario stipulates that those with official rank of Guard or below cannot use intermediaries. (Added 2017-8-19)

Musou Coins

In the game, purchasing furniture, certain items, costumes, and certain functions require the use of Musou Coins.

CorrespondingNPCIncludes item sales from antique dealers, true modifications and removal of training functions by blacksmith craftsmen, and beauty functions from beauticians.

In the game, selecting Musou Coins from the upper left menu can directly open the corresponding recharge page.

ClickMusou CoinsDisplays current Musou Coins and prompts whether to recharge. Selecting 'Yes' will put the game in an away state and open a browser to redirect to the recharge page.

The official provides multiple recharge methods, please select the corresponding recharge method to replenish Musou Coins.

Click to enter Item Shophttp://shop.tciplay.com/

Musou Plate

Musou Plate, each day you can show the Musou Plate to the designated responsible officer to get their stamp. Each character can only get one stamp per day, and the responsible officer for stamping is not fixed. When the Musou Plate accumulates a certain number of stamps, you can exchange them for consumable items and other goods. After collecting 30 stamps and claiming all rewards, you can start on a second plate. After completing two Musou Plates, you can encounter Zuo Ci outside the corridor. Speaking with Zuo Ci will grant you a Reincarnation Jade used for transferring to other factions.

Click on Options → Personal in the upper left corner of the screen to view your current Musou Plate stamp count, the current responsible officer, and the Musou Plate's special gifts.

Detailed Base Guide and Recognition

[Data] Base Introduction and Identification V1.3a (Chariot Base Updated)
I. Base Types 0. Supply Depot — Troops: 30. Equipment: 4 Cauldrons, 4 Fences, 4 Repeating Crossbows, 2 Panhu (war drums). Appearance: thick walls, an open door with no overhead cover; shown as a flag on the overview map. Capture condition: defeat the 2 Officers inside. Capture tips: 4 Musou gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officers outside the depot. Notes: enter following the direction the flagpole points — easier to pull enemies this way; lure them to a corner out of the repeating crossbows' range. 1. High Tower Base — Troops: 40 (20 are on the towers; falling to their death doesn't count). Equipment: 4 Cauldrons, 4 Towers. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 corner towers. Capture tips: 1 Musou or more; if not destroyed yet, build up your combo. 2. Soldier Base — Troops: 100 (max 40 spawn at a time). Equipment: 4 Cauldrons, 0 or 2 Fences. Appearance: the door is 3 pieces of wood simply propped up; low fences along the walls. Capture condition: defeat all 100 soldiers. Capture tips: 0 gourds or more; if you don't need to leave partway through, clear it 20-20-20-40; if you do need to step out, kill 40 first, finish your business, then return and clear the remaining 20-40. 3. Captain Base — Troops: 40. Equipment: 4 Cauldrons, 4 Catapults. Appearance: a fairly thick door with carved decoration. Capture condition: defeat the 4 captains in the corners. Capture tips: 1 gourd or more; lure them out and defeat them. 4. Officer Base — Troops: 40. Equipment: 4 Cauldrons. Appearance: white towers flank both sides of the door. Capture condition: defeat the 1 Officer inside. Capture tips: 3 gourds or more; a 2x attack buff helps; if your attack is too low you can knock the officer outside. Notes: the officer is always on the west side of the base (left side on the overview map). 5. Chariot Base — Troops: 0. Equipment: 4 Cauldrons, 4 Panhu, 4 Tiger Chariots. Appearance: the door is 2 upright wooden posts, with 4 towers in the corners. Capture condition: destroy the 4 Tiger Chariots in the corners. Capture tips: 1 Musou or 1 gourd or more; attack from behind the chariot — note that Tiger Chariots regenerate health. II. Base Maps