Gear 服飾
Data from wikiwiki.jp/musou-bb (DWO Z) & yuris.fandom.com (DWO).
Female — General Sets
All Female General Gears - Click any generals name for larger images and info!
Cao Cao




Cao Pi




Xiahou Dun




Xiahou Dun - Yellow




Zhang Liao




Zhang He




Zhang He - Pink




Zhen Ji




Pang De




Sun Jian




Sun Ce




Sun Quan




Sun Shang Xiang




Zhou Tai




Gan Ning




Gan Ning - Brown




Gan Ning - Green




Xiao Qiao




Lu Meng




Lu Xun




Lu Xun - Purple




Ling Tong




Da Qiao




Sun Shang Xiang(Dwoz)




Zhao Yun




Guan Yu




Zhang Fei




Zhuge Liang




Ma Chao




Ma Chao - Purple




Xing Cai




Pang Tong
Jiang Wei








Jin Generals
Wang Yuanji's
Zhong Hui




Lu Bu




Lu Bu Original




Diao Chan




Diao Chan - Purple




Yuan Shao




Male — General Sets
⚬ Non-gendered Gear / ♀♂
Capes, back pieces & accessories shared across both genders.
The Complete cape collection! Every cape in the game! Not all capes are currently on the EN server.
All capes add the + to Attack, Defence, Damage, Life & Musou unless stated, The Rank required is also stated
Cao Cao's Forces
| Heavenly Cape | Black Phoenix Cape | Silk Phoenix Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Marine Cape | Blue Phoenix Cape | Phoenix Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (AP Only) |






Sun Ce's Forces
| Crimson Flame Cape | Black Tiger Cape | Silk Tiger Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Fiery Cape | Crimson Tiger Cape | Tiger Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (AP Only) |






Liu Bei's Forces
| Wind Cape | Black Dragon Cape | Silk Dragon Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Emerald Cape | Rising Dragon Cape | Dragon Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (AP Only) |






Yuan Shao's Forces
| Celestial Cape | Black Boar Cape | Silk Boar Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Golden Cape | Ochre Boar Cape | Boar Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (AP Only) |






Lu Bu's Forces
| Horizon Cape | Black Kirin Cape | Silk Kirin Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Azure Cape | Purple Kirin Cape | Deer Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (AP Only) |






Wei Forces
| Rising Phoenix Cape | Indigo Pheonix Cape | Destiny Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Indigo Winged Cape | Golden Phoenix Cape | Striking Phoenix Mat |
| +4 (Chariot General) | +5 (Grand General) | +3 (AP Only) |






Wu Forces
| Infernal Tiger Cape | Scarlet Tiger Cape | Scarlet Flame Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Scarlet Cloud Cape | Golden Tiger Cape | Striking Tiger Mat |
| +4 (Chariot General) | +5 (Grand General) | +3 (AP Only) |






Shu Forces
| Spring Dragon Cape | Green Dragon Cape | Summer Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Jade Dragon Cape | Golden Dragon Cape | Striking Dragon Mat |
| +4 (Chariot General) | +5 (Grand General) | +6 (AP Only) |






Reissue Jing Capes
The + is Attack & Defence only. starting from +3 Life getsa +1 that goes up 1 as cape + does.
Wei Forces
| Blue Firebird Mantle | Ancient Firebird Mantle | Indigo Heavens Mantle |
|---|---|---|
| +2 (Counselor General) | +3 (4th Elite General) | +4 (Startegist General) |
| Twin Firebirds Mantle | Bluegold Firebird Mantle | |
| +5 (Cavalry General) | +6 (Unreleased) |





Wu Forces
| Crimson Tiger Mantle | Ancient Tiger Mantle | Crimson Blaze Mantle |
|---|---|---|
| +1 (Counselor General) | +2 (4th Elite General) | +3 (Startegist General) |
| Twin Inferno Mantle | Redgold Tiger Mantle | |
| +4 (Cavalry General) | +6 (Unreleased) |





Shu Forces
| Verdent Dragon Mantle | Ancient Dragon Mantle | Verdent Winds Mantle |
|---|---|---|
| +1 (Counselor General) | +2 (4th Elite General) | +3 (Startegist General) |
| Green Dragon Wings Mantle | Greengold Dragon Mantle | |
| +4 (Cavalry General) | +6 (Unreleased) |





Wei Forces
| Blue Feather Cape | Elite Peacock Cape | Radiant Phoenix Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Indigo Heavens Cape | Indigo Star Cape | Glittering Heavens Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Lustorus Phoenix Mantle | True Phoenix Mantle | |
| +7 (Governor General) | +8 (Grand Marshal) |








Wu Forces
| Red Fang Cape | Elite Tiger Cape | Silk Flame Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Crimson Fire Cape | Fiery Tiger Cape | Glittering Flame Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Lustorus Scarlet Mantle | True Tiger Mantle | |
| +7 (Governor General) | +8 (Grand Marshal) |








Shu Forces
| Wind Talon Cape | Elite Dragon Cape | Silk Jasper Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Emerald Sky Cape | Lazulite Dragon Cape | Glittering Emerald Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Lustorus Spring Mantle | True Dragon Mantle | |
| +7 (Governor General) | +8 (Grand Marshal) |








Yuan Shao's Forces
| Yellow Fur Cape | Elite Boar Cape | Luminous Silk Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Radient Gold Cape | Golden Star Cape | Glittering Gold Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Lustorus Ocher Mantle | True Boar Mantle | |
| +7 (Governor General) | +8 (Grand Marshal) |








Dong Zhuo / Ma Chao Forces
| Viloet Horn Cape | Elite Kirin Cape | Viloet Silk Cape |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Brilliant Violet Cape | Violet Star Cape | Glittering Rose Cape |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Lustorus Magenta Mantle | True Kirin Mantle | |
| +7 (Governor General) | +8 (Grand Marshal) |








Yi Ling & Little Conqueror Capes
+6 +7 +8 glow slightly in their respective color. They also have 'speed & jump ' +6 has +1, +7 has +2, +8 has +3.
Wei Forces
| Blue Heavens Cloak | Azure Phoenix Cloak | Phoenix Rising Cloak |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Azure Flames Phoenix Banner | Glittering Phoenix Banner | Heavenly Phoenix Coil |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Emperor Phoenix Coil | Phoenix Divine Coil | |
| +7 (Governor General) | +8 (Grand Marshal) |








Wu Forces
| Crimson Red Cloak | Crimson Tiger Cloak | Tiger Burning Cloak |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Crimson Flames Tiger Banner | Glittering Tiger Banner | Inferno Tiger Coil |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Emperor Tiger Coil | Tiger Divine Coil | |
| +7 (Governor General) | +8 (Grand Marshal) |








Shu Forces
| Verdant Wind Cloak | Verdant Dragon Cloak | Dragon Rising Cloak |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| Verdant Flames Dragon Banner | Glittering Dragon Banner | Stromy Dragon Coil |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| Emperor Dragon Coil | Dragon Divine Coil | |
| +7 (Governor General) | +8 (Grand Marshal) |








Jin Forces
| ? | ? | ? |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| ? | ? | ? |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| ? | ? | |
| +7 (Governor General) | +8 (Grand Marshal) |








Wu Forces
| ? | ? | ? |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| ? | ? | ? |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| ? | ? | |
| +7 (Governor General) | +8 (Grand Marshal) |








Shu Forces
| ? | ? | ? |
|---|---|---|
| +1 (Rear General) | +2 (Front General) | +3 (Permieter General) |
| ? | ? | ? |
| +4 (Chariot General) | +5 (Grand General) | +6 (Governor) |
| ? | ? | |
| +7 (Governor General) | +8 (Grand Marshal) |








AP /Promotions Capes
If you need to complete a Quest it will be linked to that quests guide.
| Red Cliffs Cape | Infernal Cape | Panda Cape |
|---|---|---|
| +1 (+1speed / Jump) | ||
| White Feather Cape | Peacock Feather Cape | Feline Conqueror Mantle |
| +1 (Jump +5) | ||
| Wulin Master Cape | Dynastic Cape | Dynasty Warrior Cape |
| +3 (Wulin Tournament Prize) | +4 (Wulin Tournament Prize) | +5 (Wulin Tournament Prize) |
| Crimson Cape | Fierce Tiger Cloak | Fierce Tiger Wolf Cloak |
| Ayane Cloak | Dragon Master Cape | Shigeharu Cloak |
| +2 | +2 | +2 |
| Shigeharu Cloak | Yamato Cloak | Yamato Cloak |
| +7 (+2 Speed / Jump) | +2 | +7 (+2 Speed / Jump) |
| Male NPC Cape | Female NPC Cape | |
| ? | ? |




















Rank Limited Capes
| Azure Phoenix Mantle | Crimson Tiger Mantle | Jade Dragon Mantle |
|---|---|---|
| +5 (Grand General Rank) | +5 (Grand General Rank) | +5 (Grand General Rank) |
| Wei Cloak of Bravery | Wu Cloak of Bravery | Shu Cloak of Bravery |
| +1 (Rear General Rank) | +1 (Rear General Rank) | +1 (Rear General Rank) |
| Cape of Honor | Cape of Honor | Fire Bird Cape |
| +3 (Guard Rank) | +6 (Permieter General) | +5 all stats (Colonel) |









Cosplay Cape
| Green Bat Wing | Blue Bat Wing | Red Bat Wing |
|---|---|---|
| - | - | - |
| Purple Bat Wing | ||
| - |
| Blue Angel Wing | Red Angel Wing | Yellow Angel Wing |
|---|---|---|
| - | - | - |
| Green Angel Wing | ||
| - |








Honor Appreciation Cape
| Cape 1 | Brave LionHeart | Demon Courage |
|---|---|---|
| All +8 ,Jump/Speed+4 | All +9 , Speed/Jump+4 | All+9,Speed/Jump+5 |
| Cape 4 | ||
| All+10,Speed/Jump+5 |




Elder Statesman Cape
| Wei Cape | Wu Cape | Shu Cape |
|---|---|---|
| +5All/+3Speed | +5All/+3Speed | +5All/+3Speed |
| Jin Cape | ||
| +5All/+3Speed |




Unknown Cape
Unless there is any info of what cape is below,then the cape will remain in this category.
| ? | ? | ? |
|---|---|---|
| ? | ? | ? |
| ? | ? | ? |
| ? | ? | ? |






Additional Guides (Legacy Wiki)
Outfits
Outfits can change a character's appearance and abilities. Outfits are stored inHomethe outfit wardrobe. You can increase the outfit storage limit by purchasing outfit wardrobes.
Outfits have no level restrictions. New recruits can equip outfits of all levels.
Outfits are divided into male/female types, with equipment for 5 parts: head, body, hands, feet, and back. Outfits provide attribute bonuses.



Players can obtain outfits in the game through the following methods:
1. Obtained through promotion quest rewards: Complete promotion quests for specific ranks to receive unique back equipment rewards.
2. Obtained through quest rewards: Complete specific quests to receive outfit rewards.
3. Obtained through battle rewards: Pick up during combat or receive as rewards from specific battle modes.
4. Purchase from broker: Use military funds to buy outfits sold by other players at the broker.
5. Exchange at Kunlun Heavenly Maiden: Use Ancient Coins to exchange at Kunlun Heavenly Maiden.
6. Obtained through other methods.
The relationship between maximum outfit level players can equip and their rank:
+1: New Recruitand above
+2: Guardand above
+3: Coloneland above
+4: Captainand above
+5: Lieutenant Generaland above
+6:Miscellaneous General and above
+7: Forward General and above
+8: Guardian General and above
+9: Great General and above
The relationship between outfit level and mode that players can obtain:
Beginner: May obtain0~2level outfits.
Skilled: May obtain3~5level outfits.
Elite: May obtain5~11level outfits.
Musou: May obtain0~11level outfits.
Additionally, circulation triggers can enhance weapons and outfits1level.

Outfit Gallery - Male
Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye
Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification




Outfit Gallery - Female
Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye
Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification




Blue Sky Dance Cloaks
| Cao Cao Faction | Liu Bei Faction | Sun Jian Faction | Yuan Shao Faction | Dong Zhuo Faction |
|---|
Accessory Data
Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-17)
——————————————————————————————————————————————————————————————
Divine Equipment System Guide:
| Divine Equipment Level | Military Funds Required per Upgrade |
|---|---|
| Rank E | Rank*1200 |
| Rank D | Rank*1500 |
| Rank C | Rank*2000 |
| Rank B | Rank*1500 |
| Rank A | Rank*1500 |
| Rank S | Rank*1500 |
| Evolution Material | Effect |
|---|---|
| Evolution Secret Treasure | rank S Divine Equipment limit breakthrough required item |
| Evolution Crystal | rank A Divine Equipment limit breakthrough required item |
| Evolution Crystal | rank B Divine Equipment limit breakthrough required item |
| Evolution Jade | rank C Divine Equipment limit breakthrough required item |
| Evolution Stone | rank D Divine Equipment limit breakthrough required item |
| Evolution Fragment | rank E Divine Equipment limit breakthrough required item |

Accessory Instructions (Updated 2017-08-18)
Data Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-18)
——————————————————————————————————————————————————————————————
Divine Equipment Usage Guide:
| Name | Level | Practicality | Description |
|---|---|---|---|
| Fierce Flame Fighting Spirit | B | D | Fire attribute damage multiplier is low, greatly affected by weather, suitable for fire weapons like cherry fan. |
| White Snow's Fighting Spirit | B | C | Ice attribute freeze rate increases, suitable for ice weapons like straight sword/curved sword/multi-section whip; damage-wise only applies to red lotus flute. |
| Lethal Fighting Spirit | B | A | Slash attribute damage boost effect is significant, but there aren't many slash weapons, suitable for Twin Rods/Dragon Fang Hook/Katana/Flying Sword and similar weapons. |
| Wind God's Fighting Spirit | B | S | High wind attribute damage multiplier, wide applicability, suitable for attribute-based weapons in Conflict/Melee/Siege modes. |
| Thunder God's Fighting Spirit | B | S | Lightning attribute has high damage multiplier, wide applicability, suitable for attribute-based weapons in conflict/melee/siege modes. |
| Raging Flame's Protection | B | E | Can only prevent flame attribute damage, cannot prevent burning effects, extremely low practicality. |
| White Snow's Protection | B | D | Can reduce freeze rate, marginally useful when combined with wind/lightning resistant clothing. |
| Fatal Guard | B | D | Can reduce slash attribute damage, marginally useful when combined with wind/lightning resistant clothing. |
| Wind God's Protection | B | C | Can reduce wind attribute damage, works well combined with clothing and item effects. |
| Thunder God's Guard | B | C | Can reduce lightning attribute damage, works well combined with clothing and item effects. |
| Attack Insight | D | D | Increases attack power, no other conditions required, marginally useful. |
| Destruction Insight | D | E | Increases destructive power, no other conditions required, only useful when building up critical. |
| Defense Insight | D | D | Increases defense, requires no other conditions, marginally useful. |
| Endurance Insight | D | D | Increases vitality, requires no other conditions, marginally useful. |
| Finishing Move Insight | D | E | Increases Musou, requires no other conditions, only useful when reaching critical thresholds. |
| Divine Speed Insight | C | B | Increases movement, no other conditions required, quite useful in non-PvP modes, in PvP modes low-mobility weapons often have better alternatives. |
| Earth Fighting Spirit | C | C | Five-in-one universal type, useful for certain dual-attribute weapons. |
| Earth's Protection | C | B | Effect is mediocre when not maxed, but good when maxed, effectively reduces multiple attribute damage types, and can reduce freeze rate/lightning strike attribute effects. |
| Undefeated Fighting Spirit | ? | ? | Specific effects yet to be confirmed. |
| Tenacious Heart | D | D | Increases all stats, average effect. |
| Rescue Summon | B | E | Only effective under very limited conditions like Kunlun Mountain Sacred Beasts/Attack side in Siege battles. |
| Raging Flame's Fierce Advance | B | E | Both offensive and defensive effects are unsatisfactory. |
| White Snow's Fierce Advance | B | C | When maxed, has good offensive and defensive effects for ice attributes. |
| Fatal Charge | B | D | When maxed, effects on both offense and defense for slash attribute are unsatisfactory. |
| Wind God's Fierce Advance | B | A | When maxed, has very good offensive and defensive effects for wind attributes. |
| Thunder God's Fierce Advance | B | A | When maxed, has very good effects on both offense and defense for lightning attribute. |
| Azure Dragon's Fierce Attack | B | D | Applicable for certain non-attribute, non-Musou weapons that don't forge Musou. |
| Azure Dragon's Counterattack | B | E | Very few situations where it proves useful. |
| Azure Dragon's March | B | ? | Specific bonus effects to be tested. |
| Vermillion Bird's Fierce Attack | B | C | Has good applicability for Quest/Kunlun Mountain and similar modes. |
| Vermillion Bird's Counter | B | E | Very few situations where it proves useful. |
| Vermillion Bird's Advance | B | ? | Specific bonus effects to be tested. |
| White Tiger's Fierce Attack | B | S | Extremely effective when combined with talisman water items, suitable for Musou-based weapons. |
| White Tiger's Counterattack | B | A | Good effect, suitable for melee-type weapons that forge Musou. |
| White Tiger's Advance | B | ? | Specific bonus effects to be tested. |
| Black Tortoise's Fierce Attack | B | D | Activation conditions are harsh. |
| Black Tortoise's Counterattack | B | B | Defense is quite good after meeting activation conditions, suitable for weapons with strong survival capability. |
| Black Tortoise's March | B | ? | Specific bonus effects to be determined. |
| Angel's Blessing | A | ? | Specific bonus effects to be determined. |
| Angel's Fierce Fire | A | E | Effect has no practical use. |
| Angel's Crystal | A | D | When maxed, has distinct characteristics compared to White Snow's Protection. |
| Angel's Flash | A | E | Mainly relies on slash resistance effects. |
| Angel's Wind Blade | A | D | When maxed, mainly relies on wind resistance effects. |
| Angel's Lightning Strike | A | D | When maxed, mainly relies on lightning resistance effects. |
| Demon's Pursuit | A | ? | Specific bonus effects to be determined. |
| Demon's Fierce Fire | A | E | Most suitable for snake sword. |
| Demon Crystal | A | D | Most suitable for Great Axe/Crescent Blade/Battle Axe. |
| Demon's Flash | A | E | No suitable weapons, effect is inferior to White Tiger's Counterattack. |
| Demon's Wind Blade | A | C | Best suited for Great Axe. |
| Demon's Thunder Strike | A | C | Best suited for Crescent Blade/Great Axe/Long Sword. |
Accessory Types (Updated 2017-08-18)
Source: Phantom Blue Underworld·17173 Forum (Updated 2017-8-17)
——————————————————————————————————————————————————————————————
Divine Equipment Types Introduction:
| Grade | Name | Material 0 | Material 1 | Material 2 | Material 3 | Material 4 | Material 5 | Effect |
|---|---|---|---|---|---|---|---|---|
| B | Raging Flame Fighting Spirit | Evolution Crystal | Flame Orb | Ultimate Fire Jade | Fire Element | Stone | Old Wine | Fire Attribute Level +? |
| B | Snow White Fighting Spirit | Evolution Crystal | Ice Jade | Ultimate Ice Jade | Ice Element | Stone | Old Wine | Ice Attribute Stage +? |
| B | Deadly Fighting Spirit | Evolution Crystal | Jade Slash | Ultimate Slash Jade | Slash Element | Stone | Old Wine | Slash attribute stage +? |
| B | Wind God's Fighting Spirit | Evolution Crystal | Wind Orb | Supreme Wind Jade | Wind Element | Stone | Old Wine | Wind attribute stage +? |
| B | Thunder God's Fighting Spirit | Evolution Crystal | Lightning Jade | Extreme Lightning Jade | Lightning Essence | Stone | Old Wine | Lightning Attribute Level+? |
| B | Fierce Flame Protection | Evolution Crystal | Fire Ward Talisman | Distant Mirror | Fire Resistance Element | Fur | High Mountain Tea | Fire attribute resistance +? |
| B | White Snow Protection | Evolution Crystal | Cold Protection Charm | Distant Mirror | Ice Resistance Element | Fur | High Mountain Tea | Ice Attribute Resistance+? |
| B | Fatal Protection | Evolution Crystal | Slash-Sealing Charm | Distant Mirror | Anti-Slash Essence | Fur | High Mountain Tea | Slash Attribute Resistance+? |
| B | Wind God's Protection | Evolution Crystal | Wind Ward Talisman | Distant Mirror | Wind Resistance Element | Fur | High Mountain Tea | Wind Attribute Resistance +? |
| B | Thunder God's Protection | Evolution Crystal | Lightning Protection Charm | Distant Mirror | Lightning Resistance Element | Fur | High Mountain Tea | Thunder attribute resistance +? |
| D | Attack Knowledge | Evolution Stone | White Tiger Fang | Supreme White Tiger Fang | White Tiger Fur | - | - | Attack+? |
| D | Destruction Experience | Evolution Stone | Wind Thunder Charm | Wind Earl Thunder God Charm | Wind Thunder Water Drop | - | - | Destructive Power+? |
| D | Defense Experience | Evolution Stone | Black Tortoise Armor | Supreme Black Tortoise Armor | Black Tortoise's Poison Fang | - | - | Defense Power +? |
| D | Endurance Knowledge | Evolution Stone | Vermillion Bird Wing | Supreme Vermillion Bird Wing | Vermillion Bird's Fighting Spirit | - | - | Health+? |
| D | Killing Blow Knowledge | Evolution Stone | Azure Dragon Gallbladder | Supreme Azure Dragon Gall | Azure Dragon Scale | - | - | Musou+? |
| C | Divine Speed Insight | Evolution Jade | Divine Speed Charm | Ultimate Divine Speed Charm | Ink | Stone | - | Movement +? |
| C | Earth's Fighting Spirit | Evolution Jade | Coconut Leaf | Willow Leaf | Peach Blossom | Peony Flower | Gentian Flower | All Personal Attributes Stage+? |
| C | Protection of the Earth | Evolution Jade | Iris Flower | Sunflower | Lily | Peony Flower | Peach | All attribute resistance +? |
| ? | Indomitable Fighting Spirit | ??? | ??? | ??? | ??? | ??? | ??? | When retreating, fastest movement for? seconds, Attack Power, Destructive Power, Defense Power +? |
| D | Stubborn Heart | Evolution Stone | White Tiger Fur | Wind Thunder Water Drop | Black Tortoise's Poison Fang | Vermillion Bird's Fighting Spirit | Azure Dragon Scale | Attack Power+? Destructive Power+? Defense Power+? Vitality+? Musou+? |
| B | Rescue Summon | Evolution Crystal | Time Protection Charm | Divine Speed Charm | Sour Berry | Ink | - | Move fastest for? seconds when retreating |
| B | Fierce Flame Advance | Evolution Crystal | Fire Element | Fire Resistance Element | Taiyi Elixir | Green Pouch Book | Gourd | Fire attribute stage +?, Fire attribute resistance +? |
| B | Snow White Charge | Evolution Crystal | Ice Element | Ice Resistance Element | Taiyi Elixir | Green Pouch Book | Gourd | Ice attribute stage +?, Ice attribute resistance +? |
| B | Deadly Charge | Evolution Crystal | Slash Element | Anti-Slash Essence | Taiyi Elixir | Green Pouch Book | Gourd | Slash attribute stage +?, Slash attribute resistance +? |
| B | Wind God's Charge | Evolution Crystal | Wind Element | Wind Resistance Element | Taiyi Elixir | Green Pouch Book | Gourd | Wind Attribute Level+?, Wind Attribute Resistance+? |
| B | Thunder God's Charge | Evolution Crystal | Lightning Essence | Lightning Resistance Element | Taiyi Elixir | Green Pouch Book | Gourd | Lightning Attribute Stage+?, Lightning Attribute Resistance+? |
| B | Azure Dragon's Fierce Attack | Evolution Crystal | Azure Dragon Gem | Azure Dragon Whisker | Azure Dragon Gallbladder | Azure Dragon Scale | Stone | When Vitality reaches 100%, Musou recovery amount when attacking +?% |
| B | Azure Dragon's Counter | Evolution Crystal | Azure Dragon Gem | Azure Dragon Scale | Azure Dragon Gallbladder | Azure Dragon Scale | Mirror | When health is below 20%, Musou recovery amount +?% when attacking |
| B | Azure Dragon's Advance | Evolution Crystal | Azure Dragon Gem | Azure Dragon Tail | Azure Dragon Gallbladder | Azure Dragon Scale | ??? | When health is below 50%, Musou recovery amount +?% when attacking |
| B | Vermillion Bird's Fierce Attack | Evolution Crystal | Vermillion Bird Jewel | Vermillion Bird's Tail Feather | Vermillion Bird Wing | Vermillion Bird's Fighting Spirit | Fur | Movement Power+?% when Vitality reaches 100% |
| B | Vermillion Bird's Counter | Evolution Crystal | Vermillion Bird Jewel | Vermillion Bird's Beak | Vermillion Bird Wing | Vermillion Bird's Fighting Spirit | Wind Thunder Water Drop | Movement Speed +?% when Health is below 20% |
| B | Vermillion Bird's Advance | Evolution Crystal | Vermillion Bird Jewel | Vermillion Bird's Crimson Wing | Vermillion Bird Wing | Vermillion Bird's Fighting Spirit | ??? | When HP is below 50%, Movement Speed +?% |
| B | White Tiger's Assault | Evolution Crystal | White Tiger Jewel | White Tiger Whisker | White Tiger Fang | White Tiger Fur | Stone | When Vitality reaches 100%, attack power +?% |
| B | White Tiger's Counter | Evolution Crystal | White Tiger Jewel | White Tiger Claw | White Tiger Fang | White Tiger Fur | Mirror | When HP is below 20%, Attack Power +?% |
| B | White Tiger's Advance | Evolution Crystal | White Tiger Jewel | White Tiger Fang | White Tiger Fang | White Tiger Fur | ??? | When health is below 50%, attack power +?% |
| B | Xuanwu's Fierce Attack | Evolution Crystal | Black Tortoise Jewel | Black Tortoise Shell | Black Tortoise Armor | Black Tortoise's Poison Fang | Fur | When health reaches 100%, defense +?% |
| B | Xuanwu's Counterattack | Evolution Crystal | Black Tortoise Jewel | Xuanwu's Horn | Black Tortoise Armor | Black Tortoise's Poison Fang | Wind Thunder Water Drop | When health is below 20%, defense +?% |
| B | Black Tortoise's Advance | Evolution Crystal | Black Tortoise Jewel | Xuanwu's White Whiskers | Black Tortoise Armor | Black Tortoise's Poison Fang | ??? | When health is below 50%, defense +?% |
| A | Angel's Protection | Evolution Crystal | Time Protection Charm | Supreme Black Tortoise Armor | Black Tortoise's Poison Fang | Ultimate Void Scroll | Snack | Defense +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100% |
| A | Angel's Fierce Fire | Evolution Crystal | Time Protection Charm | Fire Ward Talisman | Fire Resistance Element | Ultimate Void Scroll | Snack | Fire Attribute Resistance +?, When retreating fastest movement for? seconds, When HP reaches 100% Musou Recovery +?% |
| A | Angel's Crystal | Evolution Crystal | Time Protection Charm | Cold Protection Charm | Ice Resistance Element | Ultimate Void Scroll | Snack | Ice Attribute Resistance+?, Movement Speed Max for? seconds when retreating, Musou Recovery+?% when Vitality reaches 100% |
| A | Angel's Flash | Evolution Crystal | Time Protection Charm | Slash-Sealing Charm | Anti-Slash Essence | Ultimate Void Scroll | Snack | Slash attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when Vitality reaches 100% |
| A | Angel's Wind Blade | Evolution Crystal | Time Protection Charm | Wind Ward Talisman | Wind Resistance Element | Ultimate Void Scroll | Snack | Wind attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100% |
| A | Angel's Lightning Strike | Evolution Crystal | Time Protection Charm | Lightning Protection Charm | Lightning Resistance Element | Ultimate Void Scroll | Snack | Lightning attribute resistance +?, Move fastest for? seconds when retreating, Musou recovery +?% when health reaches 100% |
| A | Demon's Pursuit | Evolution Crystal | Time Protection Charm | Supreme White Tiger Fang | White Tiger Fur | True Musou Manual | Elixir | Attack Power+?, Movement Speed Max for? seconds when retreating, Attack Power+?% when Vitality is below 20% |
| A | Demon's Fierce Fire | Evolution Crystal | Time Protection Charm | Ultimate Fire Jade | Fire Element | True Musou Manual | Elixir | Fire Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20% |
| A | Demon Crystal | Evolution Crystal | Time Protection Charm | Ultimate Ice Jade | Ice Element | True Musou Manual | Elixir | Ice attribute stage +?, fastest movement for? seconds when retreating, when health is below 20% attack power +?% |
| A | Demon's Flash | Evolution Crystal | Time Protection Charm | Ultimate Slash Jade | Slash Element | True Musou Manual | Elixir | Slash Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20% |
| A | Demon's Wind Blade | Evolution Crystal | Time Protection Charm | Supreme Wind Jade | Wind Element | True Musou Manual | Elixir | Wind Attribute Level +?, When retreating fastest movement for? seconds, When HP is below 20% Attack Power +?% |
| A | Demon's Lightning Strike | Evolution Crystal | Time Protection Charm | Extreme Lightning Jade | Lightning Essence | True Musou Manual | Elixir | Thunder attribute stage +?, fastest movement for? seconds when retreating, attack power +?% when Vitality is below 20% |
| ? | Divine Speed Human Soul | ??? | ??? | ??? | ??? | ??? | ??? | Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Movement Speed up |
| ? | Iron Wall Human Soul | ??? | ??? | ??? | ??? | ??? | ??? | Ice attribute stage +?, when health is below 20% attack power +?%, defense up |
| ? | Broken Human Soul | ??? | ??? | ??? | ??? | ??? | ??? | Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Destructive Power up |
| ? | Flying Human Soul | ??? | ??? | ??? | ??? | ??? | ??? | Ice attribute stage +?, Attack power +?% when health below 20%, Jump power up |
| ? | Divine Human Soul | ??? | ??? | ??? | ??? | ??? | ??? | Ice Attribute Level +?, When HP is below 20% Attack Power +?%, Musou Up |
| ? | Vigorous Human Soul | ??? | ??? | ??? | ??? | ??? | ??? | Ice Attribute Level+?, Attack+?% when Health below 20%, Health up |
| ? | Divine Speed Phantom Spirit | ??? | ??? | ??? | ??? | ??? | ??? | Fire attribute resistance +?, Thunder attribute resistance +?, Movement up |
| ? | Iron Wall Phantom Spirit | ??? | ??? | ??? | ??? | ??? | ??? | Fire attribute resistance +?, Lightning attribute resistance +?, Defense up |
| ? | Broken Phantom Spirit | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Resistance +?, Lightning Attribute Resistance +?, Destructive Power Up |
| ? | Flying Phantom Spirit | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Jump Power up |
| ? | Spirited Phantom | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Musou up |
| ? | Vitality Phantom Spirit | ??? | ??? | ??? | ??? | ??? | ??? | Flame Attribute Resistance+?, Lightning Attribute Resistance+?, Vitality Up |
| ? | Swift Gear | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Level +?, Wind Attribute Level +?, Movement Speed Up |
| ? | Iron Wall Gear | ??? | ??? | ??? | ??? | ??? | ??? | Fire attribute stage +?, Wind attribute stage +?, Defense up |
| ? | Broken Gear | ??? | ??? | ??? | ??? | ??? | ??? | Flame Attribute Stage+?, Wind Attribute Stage+?, Destructive Power Up |
| ? | Flying Gear | ??? | ??? | ??? | ??? | ??? | ??? | Fire attribute stage +?, Wind attribute stage +?, Jump power up |
| ? | Spirited Gear | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Stage +?, Wind Attribute Stage +?, Musou up |
| ? | Vitality Gear | ??? | ??? | ??? | ??? | ??? | ??? | Flame attribute stage +?, Wind attribute stage +?, health up |
| ? | Divine Speed Phantom Light | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Resistance +?, Wind Attribute Resistance +?, Movement Speed Up |
| ? | Iron Wall Magic Lantern | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Resistance+?, Wind Attribute Resistance+?, Defense up |
| ? | Broken Magic Lantern | ??? | ??? | ??? | ??? | ??? | ??? | Fire attribute resistance +?, Wind attribute resistance +?, Destructive power up |
| ? | Flying Phantom Lantern | ??? | ??? | ??? | ??? | ??? | ??? | Fire Attribute Resistance +?, Wind Attribute Resistance +?, Jump Power Up |
| ? | Divine Spirit Lantern | ??? | ??? | ??? | ??? | ??? | ??? | Fire attribute resistance +?, Wind attribute resistance +?, Musou up |
| ? | Vitality Magic Lantern | ??? | ??? | ??? | ??? | ??? | ??? | Fire attribute resistance +?, Wind attribute resistance +?, Health up |
Accessory Upgrade Status (Updated 2017-08-24)
Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-24)
——————————————————————————————————————————————————————————————
Spirit upgrade status:
| Level | Fierce Flame Fighting Spirit | Snow White's Fighting Spirit | Deadly Fighting Spirit | Spirit of the Wind God | Thunder God's Fighting Spirit |
|---|---|---|---|---|---|
| 1 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 2 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 3 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 4 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 5 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 6 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 7 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 8 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 9 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 10 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 11 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 12 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 13 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 14 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 15 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 16 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 17 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 18 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 19 | Fire attribute stage +1 | Ice Attribute Level +1 | Slash attribute level +1 | Wind Attribute Level +1 | Lightning Attribute Stage +1 |
| 20 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 21 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 22 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 23 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 24 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 25 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 26 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 27 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 28 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 29 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 30 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 31 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 32 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 33 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 34 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 35 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 36 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 37 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 38 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 39 | Fire Attribute Stage +2 | Ice attribute stage +2 | Slash attribute stage +2 | Wind Attribute Level +2 | Lightning Attribute Level +2 |
| 40 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+1 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+2 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+3 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+4 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+5 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+6 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+7 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+8 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+9 | Fire Attribute Stage +3 | Ice attribute stage +3 | Slash attribute level +3 | Wind Attribute Level +3 | Lightning attribute level +3 |
| 40+10 | Flame attribute level +4 | Ice Attribute Level +4 | Slash Attribute Level +4 | Wind stage +4 | Thunder Attribute Stage +4 |
| Level | Guardian of Fierce Flame | White Snow's Protection | Guardian of Certain Death | Protection of the Wind God | Lightning God's Protection |
|---|---|---|---|---|---|
| 1 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 2 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 3 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 4 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 5 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 6 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 7 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 8 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 9 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 10 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 11 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 12 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 13 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 14 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 15 | Fire attribute resistance +1 | Ice Attribute Resistance +1 | Slash Attribute Resistance +1 | Wind attribute resistance +1 | Thunder Attribute Resistance +1 |
| 16 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 17 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 18 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 19 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 20 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 21 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 22 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 23 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 24 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 25 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 26 | Fire Attribute Resistance +2 | Ice Attribute Resistance +2 | Slash Attribute Resistance +2 | Wind Attribute Resistance +2 | Lightning Attribute Resistance +2 |
| 27 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 28 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 29 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 30 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 31 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 32 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 33 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 34 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 35 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 36 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 37 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 38 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 39 | Fire Attribute Resistance +3 | Ice Attribute Resistance +3 | Slash attribute resistance +3 | Wind attribute resistance +3 | Lightning attribute resistance +3 |
| 40 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+1 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+2 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+3 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+4 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+5 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+6 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+7 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+8 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+9 | Fire attribute resistance +4 | Ice attribute resistance +4 | Slash attribute resistance +4 | Wind resistance +4 | Lightning attribute resistance +4 |
| 40+10 | Fire attribute resistance +5 | Ice attribute resistance +5 | Slash Attribute Resistance +5 | Wind Attribute Resistance +5 | Lightning attribute resistance +5 |
| Level | Attack Experience | Destruction's Knowledge | Defensive Knowledge | Knowledge of Endurance | Secret of Critical Strikes |
|---|---|---|---|---|---|
| 1 | Attack power +1 | Destruction +1 | Defense +1 | Health +1 | Musou +1 |
| 2 | Attack power +1 | Destruction +1 | Defense +1 | Health +1 | Musou +1 |
| 3 | Attack Power +2 | Destructive Power +2 | Defense +2 | Health +2 | Musou +2 |
| 4 | Attack Power +2 | Destructive Power +2 | Defense +2 | Health +2 | Musou +2 |
| 5 | Attack power +3 | Destruction +3 | Defense +3 | Health +3 | Musou +3 |
| 6 | Attack power +3 | Destruction +3 | Defense +3 | Health +3 | Musou +3 |
| 7 | Attack +4 | Destructive Power +4 | Defense +4 | Health +4 | Musou +4 |
| 8 | Attack +4 | Destructive Power +4 | Defense +4 | Health +4 | Musou +4 |
| 9 | Attack +5 | Destruction +5 | Defense +5 | Health +5 | Musou +5 |
| 10 | Attack +5 | Destruction +5 | Defense +5 | Health +5 | Musou +5 |
| 11 | Attack +5 | Destruction +5 | Defense +5 | Health +5 | Musou +5 |
| 12 | Attack Power +6 | Destructive Power +6 | Defense +6 | Vitality +6 | Musou +6 |
| 13 | Attack Power +6 | Destructive Power +6 | Defense +6 | Vitality +6 | Musou +6 |
| 14 | Attack +7 | Destructive power +7 | Defense +7 | Health +7 | Musou +7 |
| 15 | Attack +7 | Destructive power +7 | Defense +7 | Health +7 | Musou +7 |
| 16 | Attack +8 | Destructive Power +8 | Defense +8 | Health +8 | Musou +8 |
| 17 | Attack +8 | Destructive Power +8 | Defense +8 | Health +8 | Musou +8 |
| 18 | Attack +9 | Destructive Power +9 | Defense +9 | Health +9 | Musou +9 |
| 19 | Attack +9 | Destructive Power +9 | Defense +9 | Health +9 | Musou +9 |
| 20 | Attack power +10 | Destructive power +10 | Defense +10 | Health +10 | Musou +10 |
| 20+1 | Attack +11 | Destruction +11 | Defense +11 | Stamina +11 | Musou +11 |
| 20+2 | Attack +12 | Destruction +12 | Defense +12 | Health +12 | Musou +12 |
| 20+3 | Attack power +13 | Destruction Power +13 | Defense +13 | Vitality +13 | Musou +13 |
| 20+4 | Attack +14 | Destructive power +14 | Defense +14 | Health +14 | Musou +14 |
| 20+5 | Attack power +15 | Destructive Power +15 | Defense Power +15 | Health +15 | Musou +15 |
| 20+6 | Attack +16 | Destruction +16 | Defense +16 | Health +16 | Musou +16 |
| 20+7 | Attack +17 | Destructive Power +17 | Defense +17 | Stamina +17 | Musou +17 |
| 20+8 | Attack +18 | Destruction +18 | Defense +18 | Health +18 | Musou +18 |
| 20+9 | Attack Power +19 | Destructive Power +19 | Defense +19 | Health +19 | Musou +19 |
| 20+10 | Attack +20 | Destruction +20 | Defense +20 | Stamina +20 | Musou +20 |
| Level | Divine Speed Expertise |
|---|---|
| 1 | Movement +1 |
| 2 | Movement +1 |
| 3 | Movement +? |
| 4 | Movement +? |
| 5 | Movement +? |
| 6 | Movement +? |
| 7 | Movement +? |
| 8 | Movement +? |
| 9 | Movement +? |
| 10 | Movement +? |
| 11 | Movement +? |
| 12 | Movement +? |
| 13 | Movement +? |
| 14 | Movement +? |
| 15 | Movement +? |
| 16 | Movement +? |
| 17 | Movement Speed +6 |
| 18 | Movement Speed +6 |
| 19 | Movement Speed +6 |
| 20 | Movement Speed +7 |
| 21 | Movement Speed +7 |
| 22 | Movement Speed +7 |
| 23 | Movement Speed +7 |
| 24 | Movement +8 |
| 25 | Movement +8 |
| 26 | Movement +8 |
| 27 | Movement Speed +9 |
| 28 | Movement Speed +9 |
| 29 | Movement Speed +9 |
| 30 | Movement +10 |
| 30+1 | Movement +11 |
| 30+2 | Movement +12 |
| 30+3 | Movement +13 |
| 30+4 | Movement Speed +14 |
| 30+5 | Movement Speed +15 |
| 30+6 | Movement +16 |
| 30+7 | Movement Speed +17 |
| 30+8 | Movement speed +18 |
| 30+9 | Movement Speed +19 |
| 30+10 | Movement +20 |
| Level | Spirit of the Earth | Earth's Protection |
|---|---|---|
| 1 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 2 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 3 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 4 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 5 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 6 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 7 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 8 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 9 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 10 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 11 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 12 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 13 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 14 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 15 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 16 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 17 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 18 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 19 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 20 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 21 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 22 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 23 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 24 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 25 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 26 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 27 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 28 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 29 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+1 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+2 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+3 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+4 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+5 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+6 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+7 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+8 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+9 | All Attribute Levels +1 | All Attribute Resistance +1 |
| 30+10 | All attribute levels +2 | All Attribute Resistance +2 |
| Level | Tenacious Heart |
|---|---|
| 1 | Attack +1 Destruction +1 Defense +1 Health +1 Musou +1 |
| 2 | Attack +1 Destruction +1 Defense +1 Health +1 Musou +1 |
| 3 | Attack +1 Destruction +1 Defense +1 Health +1 Musou +1 |
| 4 | Attack +1 Destruction +1 Defense +1 Health +1 Musou +1 |
| 5 | Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2 |
| 6 | Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2 |
| 7 | Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2 |
| 8 | Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2 |
| 9 | Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2 |
| 10 | Attack +3 Destruction +3 Defense +3 Health +3 Musou +3 |
| 11 | Attack +3 Destruction +3 Defense +3 Health +3 Musou +3 |
| 12 | Attack +3 Destruction +3 Defense +3 Health +3 Musou +3 |
| 13 | Attack +3 Destruction +3 Defense +3 Health +3 Musou +3 |
| 14 | Attack +3 Destruction +3 Defense +3 Health +3 Musou +3 |
| 15 | Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4 |
| 16 | Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4 |
| 17 | Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4 |
| 18 | Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4 |
| 19 | Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4 |
| 20 | Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5 |
| 20+1 | Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5 |
| 20+2 | Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6 |
| 20+3 | Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6 |
| 20+4 | Attack +7 Destruction +7 Defense +7 Health +7 Musou +7 |
| 20+5 | Attack +7 Destruction +7 Defense +7 Health +7 Musou +7 |
| 20+6 | Attack +8 Destruction +8 Defense +8 Health +8 Musou +8 |
| 20+7 | Attack +8 Destruction +8 Defense +8 Health +8 Musou +8 |
| 20+8 | Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9 |
| 20+9 | Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9 |
| 20+10 | Attack power +10 Destructive power +10 Defense +10 Health +10 Musou +10 |
| Level | Call for Rescue |
|---|---|
| 1 | Maximum movement speed for 1 second when retreating |
| 2 | Maximum movement speed for 1 second when retreating |
| 3 | Movement speed maximized for 2 seconds when retreating |
| 4 | Movement speed maximized for 2 seconds when retreating |
| 5 | Maximum movement speed for 3 seconds when retreating |
| 6 | Maximum movement speed for 3 seconds when retreating |
| 7 | Fastest movement for 4 seconds when retreating |
| 8 | Fastest movement for 4 seconds when retreating |
| 9 | When retreating, maximum movement speed for 5 seconds |
| 10 | When retreating, maximum movement speed for 5 seconds |
| 11 | Movement speed maximized for 6 seconds when retreating |
| 12 | Movement speed maximized for 6 seconds when retreating |
| 13 | Move fastest for 7 seconds when retreating |
| 14 | Move fastest for 7 seconds when retreating |
| 15 | Fastest movement for 8 seconds when retreating |
| 16 | Fastest movement for 8 seconds when retreating |
| 17 | Maximum movement speed for 9 seconds when retreating |
| 18 | Maximum movement speed for 9 seconds when retreating |
| 19 | Move at maximum speed for 10 seconds when retreating |
| 20 | Move at maximum speed for 10 seconds when retreating |
| 21 | Move at maximum speed for 10 seconds when retreating |
| 22 | Maximum movement speed for 11 seconds when retreating |
| 23 | Maximum movement speed for 11 seconds when retreating |
| 24 | Movement speed maximized for 12 seconds when retreating |
| 25 | Movement speed maximized for 12 seconds when retreating |
| 26 | Maximum movement speed for 13 seconds when retreating |
| 27 | Maximum movement speed for 13 seconds when retreating |
| 28 | Move at maximum speed for 14 seconds when retreating |
| 29 | Move at maximum speed for 14 seconds when retreating |
| 30 | Maximum movement speed for 15 seconds when retreating |
| 31 | Maximum movement speed for 15 seconds when retreating |
| 32 | Move fastest for 16 seconds when retreating |
| 33 | Move fastest for 16 seconds when retreating |
| 34 | Maximum movement speed for 17 seconds when retreating |
| 35 | Maximum movement speed for 17 seconds when retreating |
| 36 | Maximum movement speed for 18 seconds when retreating |
| 37 | Maximum movement speed for 18 seconds when retreating |
| 38 | Maximum movement speed for 19 seconds when retreating |
| 39 | Maximum movement speed for 19 seconds when retreating |
| 40 | Fastest movement for 20 seconds when retreating |
| 40+1 | Move at maximum speed for 21 seconds when retreating |
| 40+2 | Move fastest for 22 seconds when retreating |
| 40+3 | Maximum movement speed for 23 seconds when retreating |
| 40+4 | Maximum movement speed for 24 seconds when retreating |
| 40+5 | Fastest movement speed for 25 seconds when retreating |
| 40+6 | Move fastest for 26 seconds when retreating |
| 40+7 | Movement speed maximized for 27 seconds when retreating |
| 40+8 | Move fastest for 28 seconds when retreating |
| 40+9 | Maximum movement speed for 29 seconds when retreating |
| 40+10 | Maximum movement speed for 30 seconds when retreating |
| Level | Raging Flame's Charge | Snow White's Fierce Advance | Deadly Charge | Wind God's Charge | Thunder God's Charge |
|---|---|---|---|---|---|
| 1 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 2 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 3 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 4 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 5 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 6 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 7 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 8 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 9 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 10 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 11 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 12 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 13 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 14 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 15 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 16 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 17 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 18 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 19 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 20 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 21 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 22 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 23 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 24 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 25 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 26 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 27 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 28 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 29 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 30 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 31 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 32 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 33 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 34 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 35 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 36 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 37 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 38 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 39 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+1 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+2 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+3 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+4 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+5 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+6 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+7 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+8 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+9 | Fire attribute stage +1, fire attribute resistance +1 | Ice Attribute Stage +1, Ice Attribute Resistance +1 | Slash Attribute Stage +1, Slash Attribute Resistance +1 | Wind Attribute Stage +1, Wind Attribute Resistance +1 | Lightning Attribute Stage +1, Lightning Attribute Resistance +1 |
| 40+10 | Fire Attribute Stage +2, Fire Attribute Resistance +2 | Ice Attribute Level +2, Ice Attribute Resistance +2 | Slash Attribute Stage +2, Slash Attribute Resistance +2 | Wind attribute level +2, Wind attribute resistance +2 | Lightning Attribute Level +2, Lightning Attribute Resistance +2 |
| Level | Azure Dragon's Fierce Attack | Azure Dragon's Counterattack | Azure Dragon's Advance |
|---|---|---|---|
| 1 | When Vitality reaches 100%, Musou recovery when attacking +3% | When Stamina is below 20%, Musou recovery on attack +3% | When Health is below 50%, Musou recovery from attacks +?% |
| 2 | Musou Recovery +5% when attacking at 100% Health | Musou Recovery on Attack +5% when Vitality is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 3 | When Vitality reaches 100%, Musou recovery when attacking +8% | When Health is below 20%, Musou recovery from attacks +8% | When Health is below 50%, Musou recovery from attacks +?% |
| 4 | Musou recovery when attacking +10% when health reaches 100% | When Health is below 20%, Musou Recovery Amount on Attack +10% | When Health is below 50%, Musou recovery from attacks +?% |
| 5 | Musou Recovery on Attack +13% when Vitality is at 100% | When health is below 20%, Musou recovery during attacks +13% | When Health is below 50%, Musou recovery from attacks +?% |
| 6 | When Health reaches 100%, Musou Recovery on Attack +15% | When stamina is below 20%, Musou recovery when attacking +15% | When Health is below 50%, Musou recovery from attacks +?% |
| 7 | Musou recovery when attacking +18% when health reaches 100% | When Stamina is below 20%, Musou recovery on attack +18% | When Health is below 50%, Musou recovery from attacks +?% |
| 8 | When Health reaches 100%, Musou Recovery Amount on Attack +20% | When Vitality is below 20%, Musou recovery when attacking +20% | When Health is below 50%, Musou recovery from attacks +?% |
| 9 | When Health reaches 100%, Musou Recovery Amount on Attack +23% | When Health is below 20%, Musou Recovery Amount on Attack +23% | When Health is below 50%, Musou recovery from attacks +?% |
| 10 | Musou recovery when attacking +25% when health reaches 100% | When Stamina is below 20%, Musou recovery on attack +25% | When Health is below 50%, Musou recovery from attacks +?% |
| 11 | When Health reaches 100%, Musou Recovery Amount on Attack +28% | When Health is below 20%, Musou recovery from attacks +28% | When Health is below 50%, Musou recovery from attacks +?% |
| 12 | Musou recovery on attack +30% when health reaches 100% | When Health is below 20%, Musou Recovery on Attack +30% | When Health is below 50%, Musou recovery from attacks +?% |
| 13 | When Health reaches 100%, Musou recovery from attacks +33% | When Health is below 20%, Musou recovery from attacks +33% | When Health is below 50%, Musou recovery from attacks +?% |
| 14 | When health reaches 100%, Musou recovery on attack +35% | When Stamina is below 20%, Musou recovery on attack +35% | When Health is below 50%, Musou recovery from attacks +?% |
| 15 | Musou recovery on attack +38% when health reaches 100% | Musou Recovery on Attack +38% when Vitality is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 16 | When health reaches 100%, Musou recovery on attack +40% | When Health is below 20%, Musou recovery from attacks +40% | When Health is below 50%, Musou recovery from attacks +?% |
| 17 | Musou recovery from attacks +43% when health reaches 100% | When Health is below 20%, Musou recovery from attacks +43% | When Health is below 50%, Musou recovery from attacks +?% |
| 18 | Musou recovery on attack +45% when health reaches 100% | When Health is below 20%, Musou recovery when attacking +45% | When Health is below 50%, Musou recovery from attacks +?% |
| 19 | When Health reaches 100%, Musou recovery from attacks +48% | When Health is below 20%, Musou recovery when attacking +48% | When Health is below 50%, Musou recovery from attacks +?% |
| 20 | Musou Recovery +50% when attacking at 100% Health | When Health is below 20%, Musou recovery from attacks +50% | When Health is below 50%, Musou recovery from attacks +?% |
| 21 | When health reaches 100%, Musou recovery during attacks +53% | When Health is below 20%, Musou recovery from attacks +53% | When Health is below 50%, Musou recovery from attacks +?% |
| 22 | When Health reaches 100%, Musou recovery when attacking +55% | Musou recovery from attacks +55% when health is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 23 | When Health reaches 100%, Musou recovery when attacking +58% | When Health is below 20%, Musou recovery from attacks +58% | When Health is below 50%, Musou recovery from attacks +?% |
| 24 | When Stamina reaches 100%, Musou recovery on attack +60% | Musou recovery +60% when attacking with health below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 25 | When Vitality reaches 100%, Musou recovery when attacking +63% | When Vitality is below 20%, Musou recovery when attacking +63% | When Health is below 50%, Musou recovery from attacks +?% |
| 26 | Musou recovery from attacks +65% when health reaches 100% | When Health is below 20%, Musou recovery from attacks +65% | When Health is below 50%, Musou recovery from attacks +?% |
| 27 | When Health reaches 100%, Musou Recovery on Attack +68% | When Vitality is below 20%, Musou recovery when attacking +68% | When Health is below 50%, Musou recovery from attacks +?% |
| 28 | When Health reaches 100%, Musou recovery from attacks +70% | Musou recovery when attacking +70% when health is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 29 | Musou recovery +73% when attacking with health at 100% | Musou Recovery on Attack +73% when Vitality is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 30 | Musou recovery on attack +75% when health reaches 100% | When health is below 20%, Musou recovery during attacks +75% | When Health is below 50%, Musou recovery from attacks +?% |
| 31 | When stamina reaches 100%, Musou recovery when attacking +78% | When Health is below 20%, Musou recovery when attacking +78% | When Health is below 50%, Musou recovery from attacks +?% |
| 32 | When Health reaches 100%, Musou Recovery on Attack +80% | Musou recovery on attack +80% when health is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 33 | When health reaches 100%, Musou recovery during attacks +83% | When Health is below 20%, Musou recovery from attacks +83% | When Health is below 50%, Musou recovery from attacks +?% |
| 34 | When Health reaches 100%, Musou recovery from attacks +85% | When stamina is below 20%, Musou recovery when attacking +85% | When Health is below 50%, Musou recovery from attacks +?% |
| 35 | When Health reaches 100%, Musou recovery when attacking +88% | When Stamina is below 20%, Musou recovery on attack +88% | When Health is below 50%, Musou recovery from attacks +?% |
| 36 | Musou recovery on attack +90% when health reaches 100% | Musou recovery +90% when attacking with health below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 37 | When health reaches 100%, Musou recovery during attacks +93% | Musou recovery from attacks +93% when health is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 38 | Musou recovery on attack +95% when health reaches 100% | When Health is below 20%, Musou recovery when attacking +95% | When Health is below 50%, Musou recovery from attacks +?% |
| 39 | When Stamina reaches 100%, Musou recovery on attack +98% | When Stamina is below 20%, Musou recovery on attack +98% | When Health is below 50%, Musou recovery from attacks +?% |
| 40 | When Health reaches 100%, Musou recovery from attacks +100% | When Health is below 20%, Musou recovery from attacks +100% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+1 | When health reaches 100%, Musou recovery during attacks +105% | When health is below 20%, Musou recovery during attacks +105% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+2 | When Health reaches 100%, Musou recovery from attacks +110% | When Stamina is below 20%, Musou recovery on attack +110% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+3 | When health reaches 100%, Musou recovery during attacks +115% | When Stamina is below 20%, Musou recovery on attack +115% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+4 | Musou recovery +120% when attacking with health at 100% | When Health is below 20%, Musou recovery from attacks +120% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+5 | When Stamina reaches 100%, Musou recovery on attack +125% | Musou recovery when attacking +125% when health is below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+6 | Musou Recovery on Attack +130% when Vitality is at 100% | When health is below 20%, Musou recovery on attack +130% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+7 | Musou Recovery +135% when attacking at 100% Health | Musou recovery +135% when attacking with health below 20% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+8 | When Health reaches 100%, Musou recovery from attacks +140% | When Health is below 20%, Musou recovery from attacks +140% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+9 | Musou recovery on attack +145% when health reaches 100% | When Health is below 20%, Musou recovery from attacks +145% | When Health is below 50%, Musou recovery from attacks +?% |
| 40+10 | Musou recovery when attacking +150% when health reaches 100% | When Health is below 20%, Musou Recovery Amount on Attack +150% | When Health is below 50%, Musou recovery from attacks +?% |
| Level | Vermillion Bird's Fierce Attack | Suzaku's Counterattack | March of Suzaku |
|---|---|---|---|
| 1 | When health reaches 100%, movement speed +1% | Movement +1% when health is below 20% | Movement +?% when health is below 50% |
| 2 | When health reaches 100%, movement speed +1% | Movement +1% when health is below 20% | Movement +?% when health is below 50% |
| 3 | Movement +2% when health reaches 100% | Movement +1% when health is below 20% | Movement +?% when health is below 50% |
| 4 | Movement +2% when health reaches 100% | Movement +1% when health is below 20% | Movement +?% when health is below 50% |
| 5 | Movement +2% when health reaches 100% | When Stamina is below 20%, Movement Speed +2% | Movement +?% when health is below 50% |
| 6 | When Vitality reaches 100%, Movement +3% | When Stamina is below 20%, Movement Speed +2% | Movement +?% when health is below 50% |
| 7 | When Vitality reaches 100%, Movement +3% | When Stamina is below 20%, Movement Speed +2% | Movement +?% when health is below 50% |
| 8 | When Vitality reaches 100%, Movement +3% | When Stamina is below 20%, Movement Speed +2% | Movement +?% when health is below 50% |
| 9 | When Health reaches 100%, Movement Speed +4% | When Health is below 20%, Movement Speed +3% | Movement +?% when health is below 50% |
| 10 | When Health reaches 100%, Movement Speed +4% | When Health is below 20%, Movement Speed +3% | Movement +?% when health is below 50% |
| 11 | When Health reaches 100%, Movement Speed +4% | When Health is below 20%, Movement Speed +3% | Movement +?% when health is below 50% |
| 12 | When Health reaches 100%, Movement Speed +5% | When Health is below 20%, Movement Speed +3% | Movement +?% when health is below 50% |
| 13 | When Health reaches 100%, Movement Speed +5% | When Health is below 20%, Movement +4% | Movement +?% when health is below 50% |
| 14 | When Health reaches 100%, Movement Speed +5% | When Health is below 20%, Movement +4% | Movement +?% when health is below 50% |
| 15 | Movement +6% when health reaches 100% | When Health is below 20%, Movement +4% | Movement +?% when health is below 50% |
| 16 | Movement +6% when health reaches 100% | When Health is below 20%, Movement +4% | Movement +?% when health is below 50% |
| 17 | Movement +6% when health reaches 100% | When Health is below 20%, Movement +4% | Movement +?% when health is below 50% |
| 18 | When Health reaches 100%, Movement +7% | Movement +5% when health is below 20% | Movement +?% when health is below 50% |
| 19 | When Health reaches 100%, Movement +7% | Movement +5% when health is below 20% | Movement +?% when health is below 50% |
| 20 | Movement +8% when health reaches 100% | Movement +5% when health is below 20% | Movement +?% when health is below 50% |
| 21 | Movement +8% when health reaches 100% | Movement +5% when health is below 20% | Movement +?% when health is below 50% |
| 22 | Movement +8% when health reaches 100% | Movement +5% when health is below 20% | Movement +?% when health is below 50% |
| 23 | When health reaches 100%, movement speed +9% | Movement speed +6% when health is below 20% | Movement +?% when health is below 50% |
| 24 | When health reaches 100%, movement speed +9% | Movement speed +6% when health is below 20% | Movement +?% when health is below 50% |
| 25 | When health reaches 100%, movement speed +9% | Movement speed +6% when health is below 20% | Movement +?% when health is below 50% |
| 26 | When Stamina reaches 100%, Movement Speed +10% | Movement speed +6% when health is below 20% | Movement +?% when health is below 50% |
| 27 | When Stamina reaches 100%, Movement Speed +10% | When health is below 20%, movement speed +7% | Movement +?% when health is below 50% |
| 28 | When Stamina reaches 100%, Movement Speed +10% | When health is below 20%, movement speed +7% | Movement +?% when health is below 50% |
| 29 | When Health reaches 100%, Movement Speed +11% | When health is below 20%, movement speed +7% | Movement +?% when health is below 50% |
| 30 | When Health reaches 100%, Movement Speed +11% | When health is below 20%, movement speed +7% | Movement +?% when health is below 50% |
| 31 | When Health reaches 100%, Movement Speed +11% | When health is below 20%, movement speed +7% | Movement +?% when health is below 50% |
| 32 | When Health reaches 100%, Movement Speed +12% | When health is below 20%, movement speed +8% | Movement +?% when health is below 50% |
| 33 | When Health reaches 100%, Movement Speed +12% | When health is below 20%, movement speed +8% | Movement +?% when health is below 50% |
| 34 | When Health reaches 100%, Movement Speed +12% | When health is below 20%, movement speed +8% | Movement +?% when health is below 50% |
| 35 | When health reaches 100%, movement speed +13% | When health is below 20%, movement speed +8% | Movement +?% when health is below 50% |
| 36 | When health reaches 100%, movement speed +13% | When Health is below 20%, Movement Speed +9% | Movement +?% when health is below 50% |
| 37 | When health reaches 100%, movement speed +13% | When Health is below 20%, Movement Speed +9% | Movement +?% when health is below 50% |
| 38 | Movement Speed +14% when Vitality is at 100% | When Health is below 20%, Movement Speed +9% | Movement +?% when health is below 50% |
| 39 | Movement Speed +14% when Vitality is at 100% | When Health is below 20%, Movement Speed +9% | Movement +?% when health is below 50% |
| 40 | Movement +15% when health reaches 100% | When Stamina is below 20%, Movement Speed +10% | Movement +?% when health is below 50% |
| 40+1 | Movement +15% when health reaches 100% | When Stamina is below 20%, Movement Speed +10% | Movement +?% when health is below 50% |
| 40+2 | Movement +16% when health reaches 100% | When health is below 20%, movement speed +11% | Movement +?% when health is below 50% |
| 40+3 | Movement +16% when health reaches 100% | When health is below 20%, movement speed +11% | Movement +?% when health is below 50% |
| 40+4 | Movement Speed +17% when Vitality is at 100% | Movement Speed +12% when Vitality is below 20% | Movement +?% when health is below 50% |
| 40+5 | Movement Speed +17% when Vitality is at 100% | Movement Speed +12% when Vitality is below 20% | Movement +?% when health is below 50% |
| 40+6 | When Health reaches 100%, Movement +18% | When health is below 20%, movement speed +13% | Movement +?% when health is below 50% |
| 40+7 | When Health reaches 100%, Movement +18% | When health is below 20%, movement speed +13% | Movement +?% when health is below 50% |
| 40+8 | When Stamina reaches 100%, Movement Speed +19% | When Stamina is below 20%, Movement Speed +14% | Movement +?% when health is below 50% |
| 40+9 | When Stamina reaches 100%, Movement Speed +19% | When Stamina is below 20%, Movement Speed +14% | Movement +?% when health is below 50% |
| 40+10 | When Health reaches 100%, Movement +20% | When Vitality is below 20%, Movement +15% | Movement +?% when health is below 50% |
| Level | Byakko's Fierce Attack | White Tiger's Counterattack | White Tiger's Advance |
|---|---|---|---|
| 1 | Attack +3% when health reaches 100% | When Health is below 20%, Attack Power +3% | When Stamina is below 50%, Attack Power +?% |
| 2 | When Health reaches 100%, Attack +5% | When Stamina is below 20%, Attack Power +5% | When Stamina is below 50%, Attack Power +?% |
| 3 | Attack +8% when health reaches 100% | When Health is below 20%, Attack +8% | When Stamina is below 50%, Attack Power +?% |
| 4 | When Health reaches 100%, Attack Power +10% | When Vitality is below 20%, Attack +10% | When Stamina is below 50%, Attack Power +?% |
| 5 | When health reaches 100%, attack power +13% | Attack Power +13% when Health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 6 | Attack +15% when health reaches 100% | Attack +15% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 7 | Attack Power +18% when Health reaches 100% | When health is below 20%, attack power +18% | When Stamina is below 50%, Attack Power +?% |
| 8 | When Health reaches 100%, Attack +20% | Attack +20% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 9 | When health reaches 100%, attack power +23% | When Stamina is below 20%, Attack +23% | When Stamina is below 50%, Attack Power +?% |
| 10 | Attack Power +25% when Vitality is at 100% | When stamina is below 20%, attack +25% | When Stamina is below 50%, Attack Power +?% |
| 11 | When stamina reaches 100%, attack +28% | When Vitality is below 20%, Attack +28% | When Stamina is below 50%, Attack Power +?% |
| 12 | Attack +30% when health reaches 100% | Attack +30% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 13 | Attack +33% when health reaches 100% | When health is below 20%, attack power +33% | When Stamina is below 50%, Attack Power +?% |
| 14 | When Stamina reaches 100%, Attack Power +35% | Attack power +35% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 15 | When Stamina reaches 100%, Attack Power +38% | When Health is below 20%, Attack +38% | When Stamina is below 50%, Attack Power +?% |
| 16 | When Health reaches 100%, Attack +40% | When Health is below 20%, Attack +40% | When Stamina is below 50%, Attack Power +?% |
| 17 | When health reaches 100%, attack power +43% | Attack +43% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 18 | When health reaches 100%, attack power +45% | When Health is below 20%, Attack +45% | When Stamina is below 50%, Attack Power +?% |
| 19 | When health reaches 100%, attack power +48% | Attack Power +48% when Health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 20 | Attack Power +50% when Health reaches 100% | Attack +50% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 21 | Attack Power +53% when Vitality is at 100% | When Health is below 20%, Attack +53% | When Stamina is below 50%, Attack Power +?% |
| 22 | When Health reaches 100%, Attack Power +55% | Attack Power +55% when Health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 23 | Attack power +58% when health reaches 100% | Attack Power +58% when Health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 24 | When Health reaches 100%, Attack +60% | When Health is below 20%, Attack +60% | When Stamina is below 50%, Attack Power +?% |
| 25 | Attack Power +63% when Health reaches 100% | When Stamina is below 20%, Attack Power +63% | When Stamina is below 50%, Attack Power +?% |
| 26 | When health reaches 100%, attack power +65% | When Health is below 20%, Attack Power +65% | When Stamina is below 50%, Attack Power +?% |
| 27 | Attack power +68% when health reaches 100% | When Health is below 20%, Attack +68% | When Stamina is below 50%, Attack Power +?% |
| 28 | When health reaches 100%, attack power +70% | When Stamina is below 20%, Attack +70% | When Stamina is below 50%, Attack Power +?% |
| 29 | When Stamina reaches 100%, Attack Power +73% | Attack power +73% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 30 | Attack power +75% when health reaches 100% | Attack +75% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 31 | When Health reaches 100%, Attack +78% | When Health is below 20%, Attack Power +78% | When Stamina is below 50%, Attack Power +?% |
| 32 | Attack Power +80% when Health reaches 100% | When health is below 20%, attack power +80% | When Stamina is below 50%, Attack Power +?% |
| 33 | When Health reaches 100%, Attack Power +83% | Attack Power +83% when Vitality is below 20% | When Stamina is below 50%, Attack Power +?% |
| 34 | When Stamina reaches 100%, Attack Power +85% | When stamina is below 20%, attack +85% | When Stamina is below 50%, Attack Power +?% |
| 35 | When Stamina reaches 100%, Attack Power +88% | Attack Power +88% when Vitality is below 20% | When Stamina is below 50%, Attack Power +?% |
| 36 | When Health reaches 100%, Attack Power +90% | When Health is below 20%, Attack +90% | When Stamina is below 50%, Attack Power +?% |
| 37 | When Stamina reaches 100%, Attack +93% | Attack Power +93% when Vitality is below 20% | When Stamina is below 50%, Attack Power +?% |
| 38 | When Stamina reaches 100%, Attack Power +95% | When Health is below 20%, Attack +95% | When Stamina is below 50%, Attack Power +?% |
| 39 | When Vitality reaches 100%, Attack +98% | Attack Power +98% when Health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 40 | When Stamina reaches 100%, Attack +100% | When health is below 20%, attack power +100% | When Stamina is below 50%, Attack Power +?% |
| 40+1 | Attack Power +105% when Health reaches 100% | Attack +105% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 40+2 | Attack +110% when health reaches 100% | When health is below 20%, attack power +110% | When Stamina is below 50%, Attack Power +?% |
| 40+3 | Attack power +115% when health reaches 100% | When Vitality is below 20%, Attack +115% | When Stamina is below 50%, Attack Power +?% |
| 40+4 | Attack +120% when health reaches 100% | When Health is below 20%, Attack +120% | When Stamina is below 50%, Attack Power +?% |
| 40+5 | When Health reaches 100%, Attack +125% | When Health is below 20%, Attack Power +125% | When Stamina is below 50%, Attack Power +?% |
| 40+6 | When Stamina reaches 100%, Attack Power +130% | When health is below 20%, attack power +130% | When Stamina is below 50%, Attack Power +?% |
| 40+7 | Attack +135% when health reaches 100% | When Health is below 20%, Attack +135% | When Stamina is below 50%, Attack Power +?% |
| 40+8 | Attack +140% when health reaches 100% | When Health is below 20%, Attack +140% | When Stamina is below 50%, Attack Power +?% |
| 40+9 | Attack power +145% when health reaches 100% | Attack +145% when health is below 20% | When Stamina is below 50%, Attack Power +?% |
| 40+10 | When Health reaches 100%, Attack +150% | When Health is below 20%, Attack +150% | When Stamina is below 50%, Attack Power +?% |
| Level | Black Tortoise's Assault | Black Tortoise's Counterattack | Xuanwu's Advance |
|---|---|---|---|
| 1 | When Health reaches 100%, Defense +5% | When Health is below 20%, Defense +2% | When stamina is below 50%, defense +?% |
| 2 | Defense +10% when health reaches 100% | When Health is below 20%, Defense +4% | When stamina is below 50%, defense +?% |
| 3 | When health reaches 100%, defense +15% | When health is below 20%, defense +6% | When stamina is below 50%, defense +?% |
| 4 | When Stamina reaches 100%, Defense +20% | Defense +7% when health is below 20% | When stamina is below 50%, defense +?% |
| 5 | When Health reaches 100%, Defense +25% | Defense +9% when health is below 20% | When stamina is below 50%, defense +?% |
| 6 | When health reaches 100%, defense +30% | When Health is below 20%, Defense +11% | When stamina is below 50%, defense +?% |
| 7 | Defense +35% when health reaches 100% | When stamina is below 20%, defense +13% | When stamina is below 50%, defense +?% |
| 8 | When health reaches 100%, defense +40% | When Health is below 20%, Defense +14% | When stamina is below 50%, defense +?% |
| 9 | Defense +45% when health reaches 100% | When Health is below 20%, Defense +16% | When stamina is below 50%, defense +?% |
| 10 | Defense +50% when health reaches 100% | Defense Power +18% when Vitality is below 20% | When stamina is below 50%, defense +?% |
| 11 | Defense +55% when health reaches 100% | When stamina is below 20%, defense +19% | When stamina is below 50%, defense +?% |
| 12 | When Health reaches 100%, Defense +60% | When Health is below 20%, Defense +21% | When stamina is below 50%, defense +?% |
| 13 | When health reaches 100%, defense +65% | When Stamina is below 20%, Defense +23% | When stamina is below 50%, defense +?% |
| 14 | When Stamina reaches 100%, Defense +70% | Defense Power +25% when Vitality is below 20% | When stamina is below 50%, defense +?% |
| 15 | When Health reaches 100%, Defense +75% | When Vitality is below 20%, Defense +26% | When stamina is below 50%, defense +?% |
| 16 | When Health reaches 100%, Defense +80% | Defense +28% when health is below 20% | When stamina is below 50%, defense +?% |
| 17 | When Health reaches 100%, Defense +85% | When Stamina is below 20%, Defense +30% | When stamina is below 50%, defense +?% |
| 18 | Defense +90% when health reaches 100% | When Health is below 20%, Defense +32% | When stamina is below 50%, defense +?% |
| 19 | When Stamina reaches 100%, Defense +95% | When Health is below 20%, Defense +33% | When stamina is below 50%, defense +?% |
| 20 | When Vitality reaches 100%, Defense +100% | When Health is below 20%, Defense +35% | When stamina is below 50%, defense +?% |
| 21 | Defense +105% when health reaches 100% | When Health is below 20%, Defense +37% | When stamina is below 50%, defense +?% |
| 22 | When Vitality reaches 100%, Defense +110% | Defense +38% when health is below 20% | When stamina is below 50%, defense +?% |
| 23 | When Health reaches 100%, Defense +115% | When Health is below 20%, Defense +40% | When stamina is below 50%, defense +?% |
| 24 | When stamina reaches 100%, defense +120% | When health is below 20%, defense +42% | When stamina is below 50%, defense +?% |
| 25 | When Health reaches 100%, Defense +125% | When Health is below 20%, Defense +44% | When stamina is below 50%, defense +?% |
| 26 | When Health reaches 100%, Defense +130% | When Health is below 20%, Defense +45% | When stamina is below 50%, defense +?% |
| 27 | When stamina reaches 100%, defense +135% | Defense Power +47% when Health is below 20% | When stamina is below 50%, defense +?% |
| 28 | When stamina reaches 100%, defense +140% | When health is below 20%, defense +49% | When stamina is below 50%, defense +?% |
| 29 | When Health reaches 100%, Defense +145% | When Health is below 20%, Defense +51% | When stamina is below 50%, defense +?% |
| 30 | When stamina reaches 100%, defense +150% | When health is below 20%, defense +52% | When stamina is below 50%, defense +?% |
| 31 | When Health reaches 100%, Defense +155% | When Health is below 20%, Defense +54% | When stamina is below 50%, defense +?% |
| 32 | When Stamina reaches 100%, Defense +160% | When Health is below 20%, Defense +56% | When stamina is below 50%, defense +?% |
| 33 | When Vitality reaches 100%, Defense +165% | When Vitality is below 20%, Defense +57% | When stamina is below 50%, defense +?% |
| 34 | Defense +170% when health reaches 100% | When Health is below 20%, Defense +59% | When stamina is below 50%, defense +?% |
| 35 | When health reaches 100%, defense +175% | When Health is below 20%, Defense +61% | When stamina is below 50%, defense +?% |
| 36 | When Health reaches 100%, Defense +180% | Defense +63% when health is below 20% | When stamina is below 50%, defense +?% |
| 37 | When health reaches 100%, defense +185% | When Health is below 20%, Defense +64% | When stamina is below 50%, defense +?% |
| 38 | Defense +190% when health reaches 100% | When Vitality is below 20%, Defense +66% | When stamina is below 50%, defense +?% |
| 39 | When stamina reaches 100%, defense +195% | When Health is below 20%, Defense +68% | When stamina is below 50%, defense +?% |
| 40 | When Health reaches 100%, Defense +200% | When Health is below 20%, Defense +70% | When stamina is below 50%, defense +?% |
| 40+1 | When Health reaches 100%, Defense +210% | Defense +73% when health is below 20% | When stamina is below 50%, defense +?% |
| 40+2 | Defense +220% when health reaches 100% | When Health is below 20%, Defense +76% | When stamina is below 50%, defense +?% |
| 40+3 | When Health reaches 100%, Defense +230% | Defense Power +79% when Vitality is below 20% | When stamina is below 50%, defense +?% |
| 40+4 | Defense Power +240% when Health reaches 100% | When Vitality is below 20%, Defense +82% | When stamina is below 50%, defense +?% |
| 40+5 | When Health reaches 100%, Defense +250% | When Health is below 20%, Defense +85% | When stamina is below 50%, defense +?% |
| 40+6 | When Health reaches 100%, Defense +260% | Defense Power +88% when Health is below 20% | When stamina is below 50%, defense +?% |
| 40+7 | When Stamina reaches 100%, Defense +270% | Defense +91% when health is below 20% | When stamina is below 50%, defense +?% |
| 40+8 | Defense +280% when health reaches 100% | When Health is below 20%, Defense +94% | When stamina is below 50%, defense +?% |
| 40+9 | Defense +290% when health reaches 100% | When Vitality is below 20%, Defense +97% | When stamina is below 50%, defense +?% |
| 40+10 | Defense Power +300% when Health reaches 100% | When Health is below 20%, Defense +100% | When stamina is below 50%, defense +?% |
| Level | Angel's Protection | Angel's Fierce Fire | Angel's Crystal | Angel's Flash | Angel's Wind Blade | Angel's Lightning Strike |
|---|---|---|---|---|---|---|
| 1 | Defense Power +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1% | Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1% | Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1% | Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1% | Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1% | Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1% |
| 2 | Defense +?, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100% | Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100% | Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100% | Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100% | Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100% | Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100% |
| 3 | Defense +?, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3% | Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3% | Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3% | Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3% | Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3% | Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3% |
| 4 | Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4% | Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4% | Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4% | Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4% | Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4% | Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4% |
| 5 | Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5% | Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5% | Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5% | Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5% | Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5% | Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5% |
| 6 | Defense +?, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100% | Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100% | Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100% | Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100% | Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100% | Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100% |
| 7 | Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7% | Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7% | Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7% | Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7% | Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7% | Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7% |
| 8 | Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8% | Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8% | Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8% | Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8% | Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8% | Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8% |
| 9 | Defense +?, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9% | Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9% | Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9% | Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9% | Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9% | Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9% |
| 10 | Defense +?, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10% | Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10% | Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10% | Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10% | Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10% | Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10% |
| 11 | Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11% | Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11% | Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11% | Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11% | Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11% | Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11% |
| 12 | Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100% | Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100% | Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100% | Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100% | Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100% | Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100% |
| 13 | Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13% | Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13% | Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13% | Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13% | Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13% | Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13% |
| 14 | Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100% | Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100% | Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100% | Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100% | Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100% | Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100% |
| 15 | Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15% | Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15% | Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15% | Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15% | Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15% | Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15% |
| 16 | Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16% | Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16% | Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16% | Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16% | Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16% | Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16% |
| 17 | Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100% |
| 18 | Defense +?, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18% | Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18% | Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18% | Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18% | Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18% | Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18% |
| 19 | Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100% |
| 20 | Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100% |
| 21 | Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100% |
| 22 | Defense +?, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22% | Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22% | Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22% | Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22% | Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22% | Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22% |
| 23 | Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23% | Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23% | Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23% | Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23% | Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23% | Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23% |
| 24 | Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24% | Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24% | Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24% | Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24% | Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24% | Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24% |
| 25 | Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25% | Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25% | Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25% | Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25% | Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25% | Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25% |
| 26 | Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26% | Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26% | Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26% | Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26% | Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26% | Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26% |
| 27 | Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27% | Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27% | Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27% | Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27% | Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27% | Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27% |
| 28 | Defense +?, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28% | Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28% | Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28% | Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28% | Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28% | Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28% |
| 29 | Defense +?, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100% |
| 30 | Defense +?, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30% | Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30% | Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30% | Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30% | Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30% | Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30% |
| 31 | Defense +?, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31% | Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31% | Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31% | Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31% | Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31% | Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31% |
| 32 | Defense +?, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32% | Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32% | Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32% | Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32% | Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32% | Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32% |
| 33 | Defense +?, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100% |
| 34 | Defense +?, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100% | Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100% | Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100% | Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100% | Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100% | Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100% |
| 35 | Defense +?, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35% | Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35% | Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35% | Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35% | Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35% | Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35% |
| 36 | Defense +?, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36% | Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36% | Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36% | Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36% | Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36% | Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36% |
| 37 | Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37% | Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37% | Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37% | Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37% | Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37% | Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37% |
| 38 | Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38% | Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38% | Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38% | Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38% | Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38% | Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38% |
| 39 | Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100% |
| 40 | Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40% | Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40% | Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40% | Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40% | Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40% | Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40% |
| 41 | Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41% | Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41% | Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41% | Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41% | Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41% | Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41% |
| 42 | Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42% | Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42% | Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42% | Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42% | Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42% | Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42% |
| 43 | Defense +?, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43% | Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43% | Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43% | Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43% | Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43% | Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43% |
| 44 | Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100% | Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100% | Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100% | Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100% | Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100% | Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100% |
| 45 | Defense +?, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100% | Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100% | Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100% | Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100% | Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100% | Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100% |
| 46 | Defense +?, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46% | Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46% | Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46% | Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46% | Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46% | Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46% |
| 47 | Defense +?, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100% | Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100% | Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100% | Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100% | Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100% | Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100% |
| 48 | Defense +?, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48% | Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48% | Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48% | Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48% | Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48% | Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48% |
| 49 | Defense +?, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49% | Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49% | Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49% | Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49% | Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49% | Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49% |
| 50 | Defense +?, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50% | Fire attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50% | Ice Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50% | Slash attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50% | Wind Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50% | Lightning Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50% |
| 50+1 | Defense +?, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55% | Fire attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55% | Ice Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55% | Slash attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55% | Wind Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55% | Lightning Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55% |
| 50+2 | Defense +?, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60% | Fire attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60% | Ice Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60% | Slash attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60% | Wind Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60% | Lightning Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60% |
| 50+3 | Defense +?, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65% | Fire attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65% | Ice Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65% | Slash attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65% | Wind Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65% | Lightning Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65% |
| 50+4 | Defense +?, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100% | Fire attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100% | Ice Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100% | Slash attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100% | Wind Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100% | Lightning Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100% |
| 50+5 | Defense +?, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100% | Fire attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100% | Ice Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100% | Slash attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100% | Wind Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100% | Lightning Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100% |
| 50+6 | Defense +?, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80% | Fire attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80% | Ice Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80% | Slash attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80% | Wind Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80% | Lightning Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80% |
| 50+7 | Defense +?, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85% | Fire attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85% | Ice Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85% | Slash attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85% | Wind Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85% | Lightning Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85% |
| 50+8 | Defense +?, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90% | Fire attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90% | Ice Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90% | Slash attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90% | Wind Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90% | Lightning Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90% |
| 50+9 | Defense +?, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95% | Fire attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95% | Ice Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95% | Slash attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95% | Wind Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95% | Lightning Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95% |
| 50+10 | Defense Power +20, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100% | Fire Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100% | Ice Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100% | Slash Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100% | Wind Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100% | Lightning Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100% |
| Level | Demon's Pursuit | Demon's Raging Fire | Demon's Crystal | Demon's Flash | Demon Wind Blade | Demon's Lightning Strike |
|---|---|---|---|---|---|---|
| 1 | Attack power +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20% |
| 2 | Attack +?, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20% |
| 3 | Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3% | Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3% | Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3% | Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3% | Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3% | Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3% |
| 4 | Attack +?, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4% | Fire attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4% | Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4% | Slash attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4% | Wind attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4% | Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4% |
| 5 | Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5% | Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5% | Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5% | Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5% | Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5% | Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5% |
| 6 | Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20% | Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20% | Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20% | Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20% | Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20% | Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20% |
| 7 | Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20% | Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20% | Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20% | Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20% | Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20% | Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20% |
| 8 | Attack +?, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8% | Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8% | Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8% | Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8% | Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8% | Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8% |
| 9 | Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9% | Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9% | Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9% | Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9% | Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9% | Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9% |
| 10 | Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10% | Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10% | Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10% | Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10% | Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10% | Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10% |
| 11 | Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20% | Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20% | Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20% | Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20% | Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20% | Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20% |
| 12 | Attack +?, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12% | Fire attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12% | Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12% | Slash attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12% | Wind attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12% | Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12% |
| 13 | Attack +?, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20% | Fire attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20% | Ice Attribute Level +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20% | Slash attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20% | Wind attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20% | Lightning attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20% |
| 14 | Attack +?, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14% | Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14% | Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14% | Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14% | Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14% | Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14% |
| 15 | Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15% | Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15% | Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15% | Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15% | Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15% | Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15% |
| 16 | Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16% | Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16% | Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16% | Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16% | Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16% | Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16% |
| 17 | Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20% |
| 18 | Attack +?, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18% | Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18% | Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18% | Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18% | Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18% | Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18% |
| 19 | Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20% | Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20% | Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20% | Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20% | Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20% | Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20% |
| 20 | Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20% |
| 21 | Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20% | Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20% | Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20% | Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20% | Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20% | Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20% |
| 22 | Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20% | Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20% | Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20% | Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20% | Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20% | Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20% |
| 23 | Attack +?, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23% | Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23% | Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23% | Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23% | Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23% | Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23% |
| 24 | Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20% | Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20% | Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20% | Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20% | Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20% | Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20% |
| 25 | Attack +?, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20% |
| 26 | Attack +?, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26% | Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26% | Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26% | Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26% | Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26% | Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26% |
| 27 | Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20% | Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20% | Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20% | Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20% | Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20% | Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20% |
| 28 | Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20% |
| 29 | Attack +?, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29% | Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29% | Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29% | Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29% | Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29% | Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29% |
| 30 | Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20% |
| 31 | Attack +?, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20% |
| 32 | Attack +?, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32% | Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32% | Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32% | Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32% | Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32% | Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32% |
| 33 | Attack +?, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33% | Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33% | Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33% | Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33% | Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33% | Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33% |
| 34 | Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34% | Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34% | Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34% | Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34% | Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34% | Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34% |
| 35 | Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35% | Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35% | Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35% | Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35% | Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35% | Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35% |
| 36 | Attack +?, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20% | Fire attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20% | Ice Attribute Level +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20% | Slash attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20% | Wind attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20% | Lightning attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20% |
| 37 | Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37% | Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37% | Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37% | Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37% | Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37% | Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37% |
| 38 | Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38% | Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38% | Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38% | Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38% | Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38% | Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38% |
| 39 | Attack +?, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20% |
| 40 | Attack +?, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20% | Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20% | Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20% | Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20% | Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20% | Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20% |
| 41 | Attack +?, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20% |
| 42 | Attack +?, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20% | Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20% | Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20% | Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20% | Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20% | Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20% |
| 43 | Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43% | Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43% | Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43% | Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43% | Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43% | Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43% |
| 44 | Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44% | Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44% | Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44% | Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44% | Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44% | Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44% |
| 45 | Attack +?, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20% | Fire attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20% | Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20% | Slash attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20% | Wind attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20% | Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20% |
| 46 | Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46% | Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46% | Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46% | Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46% | Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46% | Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46% |
| 47 | Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47% | Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47% | Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47% | Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47% | Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47% | Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47% |
| 48 | Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48% | Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48% | Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48% | Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48% | Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48% | Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48% |
| 49 | Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49% | Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49% | Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49% | Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49% | Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49% | Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49% |
| 50 | Attack +?, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50% | Fire attribute level +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50% | Ice attribute stage +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50% | Slash Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50% | Wind Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50% | Lightning Attribute Level +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50% |
| 50+1 | Attack +?, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20% | Fire attribute level +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20% | Ice attribute stage +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20% | Slash Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20% | Wind Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20% | Lightning Attribute Level +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20% |
| 50+2 | Attack +?, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60% | Fire attribute level +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60% | Ice attribute stage +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60% | Slash Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60% | Wind Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60% | Lightning Attribute Level +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60% |
| 50+3 | Attack +?, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65% | Fire attribute level +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65% | Ice attribute stage +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65% | Slash Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65% | Wind Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65% | Lightning Attribute Level +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65% |
| 50+4 | Attack +?, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20% | Fire attribute level +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20% | Ice attribute stage +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20% | Slash Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20% | Wind Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20% | Lightning Attribute Level +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20% |
| 50+5 | Attack +?, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75% | Fire attribute level +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75% | Ice attribute stage +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75% | Slash Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75% | Wind Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75% | Lightning Attribute Level +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75% |
| 50+6 | Attack +?, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20% | Fire attribute level +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20% | Ice attribute stage +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20% | Slash Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20% | Wind Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20% | Lightning Attribute Level +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20% |
| 50+7 | Attack +?, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85% | Fire attribute level +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85% | Ice attribute stage +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85% | Slash Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85% | Wind Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85% | Lightning Attribute Level +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85% |
| 50+8 | Attack +?, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20% | Fire attribute level +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20% | Ice attribute stage +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20% | Slash Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20% | Wind Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20% | Lightning Attribute Level +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20% |
| 50+9 | Attack +?, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20% | Fire attribute level +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20% | Ice attribute stage +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20% | Slash Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20% | Wind Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20% | Lightning Attribute Level +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20% |
| 50+10 | Attack Power +20 Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20% | Fire Attribute Level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20% | Ice attribute level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20% | Slash attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20% | Wind Attribute Stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20% | Lightning attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20% |
Beauty System (Updated 2017-08-25)
Beauty System
The beauty system available in this version allows players to change various facial features.
Use the beauty system through the "Beautician" at the Market.
Currently, beauty customization can change these parts: face, facial features, hairstyle, hair color, skin color, eye color.
Requires spending a certain amount of Musou Coins.
Beauty customization can be repeated.
Use keyboard "K" to hide head accessories during beauty customization, use left and right mouse buttons for 360-degree viewing.
Operation demonstration:
Go to Market "Beautician" Click "Beautician" and select "Beauty" Enter beauty screen (you can view current character appearance attributes) Select the part you want to change Final confirmation and pay Musou Coins
Beauty customization complete





Beauty Voucher Usage Guide v1.0 (Updated 2015-09-24)
Source: Mo Xu You·Dynasty Warriors Online Forum (Updated 2015-9-24)
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Beauty Ticket Usage Guide v1.0
1. First, you must own the 'Beauty Ticket' Item. TX's update announcement didn't mention this Item. Currently discovered method to obtain: Climbing Kunlun Mountain Goddess Gift.
2. TX's foolish customer service said you need to use furnitureDressing TableHowever, I spent 950 Musou Coins to buy it, and it wasn't wasted at all! Those who haven't purchased it cannot use it...
3. Go to the Market to findBeauty Specialist, open the beauty interface.
4. Select the 'body part' you need to modify -Confirm. (Body type modification costs the most Musou Coins, color changes use all colors)
5. Shows insufficient Musou Coins, click confirm on the option you want to change (just press enter directly).
6. Shows 'Beauty Ticket' used, Musou Coins reset to zero. -Confirm
7. Change confirmation interface. -Confirm.
8. As mentioned by experts earlier, choose 'No' here, you canBeauty SpecialistUse military funds to change back to previous appearance.
9. Final confirmation interface.
10. As mentioned before, colors couldn't be changed, but now we found they actually can be modified! Yes, any! body part, including colors and voices are included in the word 'any'.
11. Go homeDressing Tablecan be used now.
Summary: The 'Beauty Token' gives you one free makeover. Based on the most expensive body modification, it's equivalent to giving you 1290 Musou Coins.











Proper Use of the Dressing Table (Updated 2015-09-16)
Source: Love Watching Pili Puppet Show · Dynasty Warriors Online Forum (Updated 2015-9-16)
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The correct way to use the vanity table
1. First go toantiquemerchant to buy a vanity table for your home, 950 Musou Coins,
2. Go toBeauticianbeauty options, put the desiredhairstyleface shape, body type, buy them all. Purchased makeup will show in blue at the beautician.
Remember, don't overwrite previously saved beauty settings, because when you enter a scenarioBeauticianThose saved beauty options aren't in the vanity table, so never overwrite them. If you overwrite, you'll have to buy them again!
3. Go home, click the vanity table to set randomly. You can't set colors at home, but other combinations are free
4. How to change colors?
Hair, eye, and skin colors can be changed freely. Just buy any color from the beautician, and you can use the color palette freely at home!
Image 1 is the beautician, Image 2 is the vanity table
5. What to do if an error occurs during beauty purchase? When buying, don't select beauty items you've already purchased for any category
Conclusion: Very convenient, but not being able to change hair color at home really reduces the fun of beauty customization. After all, clothes come in all colors, and it would be more fun if hair colors could be changed together... Will there be a vanity table feature in the future to add color saving functionality!







Outfit Attribute Alchemy Tips
Little Mirror's 5 Questions 5 Answers Synthesis Experience Essentials - Transform into Synthesis Master in 5 Minutes
(Since the author completed this guide before Ultimate Synthesis Machines appeared, there are discrepancies with current situation. Changes are marked in bold.)
1. Q: How is the success rate of Clothing Synthesis calculated? What factors are related?
A: Clothing synthesis success rate relates to 4 things: Technical internal affairs value, clothing synthesis level, clothing level to be synthesized, and synthesis machine type used. Technical internal affairs value and clothing synthesis level are directly proportional to success rate - the higher technical internal affairs and clothing synthesis level, the higher clothing synthesis success rate. Clothing level is inversely proportional to success rate - the higher the clothing level to synthesize, the lower the success rate. Regarding synthesis machine type, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has the highest probability, while for clothing levels above 5 (+6, +7, +8), public synthesis machines have the highest probability.(Of course, now with Ultimate Synthesis Machines available, for clothing +7 and below, use Ultimate Synthesis Machine for highest probability)When Mirror has Technical Internal Affairs 110, Clothing Synthesis level 20, using public synthesis machine to dye +7 clothing, success rate reaches 7%; under same conditions with Clothing Synthesis level 25, success rate reaches 8%; under same conditions with Clothing Synthesis level 30, success rate remains 8%. Only with Technical Internal Affairs 120, Clothing Synthesis level 30, using public synthesis machine for +7 clothing synthesis does success rate reach 9%. From this, Mirror believes both Technical Internal Affairs and Clothing Synthesis level are important for clothing synthesis.
2. Q: What's the difference between Regular Synthesis Machine, Synthesis Machine·Modified, and Public Synthesis Machine? Which should I use for clothing synthesis? Is it necessary to buy Synthesis Machine·Modified?
A: Regular synthesis machines are obtained through quests, require no military funds for synthesis, but have the lowest probability - free things are never that good. Synthesis Machine·Modified needs to be purchased with Musou Coins, requires no military funds for clothing synthesis. Public synthesis machines charge military fees based on the number of pills used, for example, synthesizing +7 clothing requires 7 pills, thus 700 military funds. Simply put, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has much higher probability than public synthesis machines; when synthesizing +5 and above high-level clothing, Modified machine's success rate is only half that of public machines (but average synthesis experience gained is twice that of public machines); conversely, public synthesis machines have twice the success rate of Modified machines (but average synthesis experience is only half). Synthesis Machine·Modified reaches 4% success rate for +5 and above clothing and no longer increases with technical values and clothing synthesis levels. Therefore, Mirror suggests that when synthesizing high-level clothing, using public synthesis machines is the best choice. Selecting different synthesis machines based on the clothing level to be synthesized is also important.(When synthesizing clothing +7 and below, using Ultimate Synthesis Machines purchased from antique dealers is the best choice. So now there's no need to buy Synthesis Machine·Modified!)
3. Q: How to quickly improve Clothing Synthesis level? How much does it cost?
A: For Clothing Synthesis, when attribute addition is not available, leveling can only rely on dyeing and tailoring, which requires huge costs. To synthesize clothing, you must have enormous quantities of dyes, fabrics, and pills. However, the prices of dyes and fabrics are quite expensive, making clothing synthesis upgrading difficult. Currently, attribute addition for clothing has been opened, using items and pills to embed resistance into clothing, greatly saving the cost of buying dyes and fabrics, and also saving the number of pills used, making clothing synthesis upgrading easier. On average, the experience gained per pill is relatively fixed at different stages, so the cost of pills cannot be saved much. As mentioned in the previous question, the average synthesis experience obtained from Synthesis Machine·Modified is twice that of the public synthesis machine, and no military funds are required. When adding attributes, most of the time items are not consumed even when synthesis fails. Therefore, if the purpose is simply to improve clothing synthesis level (not pursuing successful dyeing or embedding, or special effects), the most cost-effective method is to repeatedly use Synthesis Machine·Modified for attribute addition on clothing below +5 (+5 and above clothing have too low success rates on Modified machine, only successful attempts yield higher experience). This way, except for the unavoidable cost of pills, you only need military funds to buy 5 types of resistance items. However, this method has no meaning beyond level improvement, as we ultimately pursue successful dyeing and attribute addition as well as special effects.(With Ultimate Synthesis Machines, upgrading becomes easier - just synthesize at home, but the prerequisite is still having high Technical Internal Affairs values for higher success rates and more experience)
4. Q: What do 'dyeing clothing', 'tailoring clothing', and 'washing clothing' mean? How to make so-called 'Holy Clothing'?
A: Dyeing clothing refers to dyeing clothing with 3 types of corresponding dyes: liquid, powder, and concentrated, each corresponding to one color. Tailoring clothing means using specified fabrics and clothing to tailor new styles of ethnic minority clothing. 'Washing clothing', if you understand washing weapons, is similar to washing weapons. So-called 'Holy Clothing' refers to clothing that has 5 special attribute additions, 5 normal attribute additions, and has been dyed or tailored. Similar to washing weapons, special attribute additions are random, so to get full 5 specials, you must repeatedly embed. The difference is that weapons require Musou Coins to quickly remove forging, while clothing only needs successful embedding of other attribute gems to quickly remove embedding. Compared to washing weapons, washing clothing costs much less, as pills are worth only a fraction of gems, and removing embedding doesn't require Musou Coins. However, special effect probability is much lower than weapon forging special probability. Getting full 5 specials on one clothing piece requires great patience. So are there patterns or techniques for special effects? The answer is yes. First, experience proves low-level clothing more easily gets specials than high-level clothing. Basically, attribute addition on +0 clothing using regular synthesis machine takes about 40 pills to get full 5 specials. This is why you see more +6 clothing with multiple specials than +7 clothing with multiple specials in trading. Higher success rates also mean higher special probability, as specials only occur with successful attribute addition. Therefore, choosing public synthesis machines for high-level clothing attribute addition is wise.(Now using Ultimate Synthesis Machines for high-level clothing synthesis is wise)The most crucial point is special enhancement time. Through 5000+ clothing synthesis attempts, Mirror discovered clothing synthesis special enhancement time follows relatively regular and obvious patterns, roughly 10-15 minute cycles. Special enhancement time concentrates in 1-3 minutes of this cycle. If you perform 100 attribute additions and get 5 specials total, these 5 specials basically appear concentrated within 30 pills and 3 minutes. Moreover, when attribute addition produces specials, consecutive specials and continuous specials are quite obvious. If you're lucky enough to get a special, quickly perform another attribute addition - about 60% of the time you'll get a second consecutive special. Then after about 15-20 attribute additions after this consecutive special, 1-2 more specials will appear, ending one special enhancement cycle. How to judge when special enhancement time is approaching? Based on synthesis experience gained. For example, when Mirror does attribute addition, sometimes gaining 1 experience point, sometimes 2, and sometimes 3! When you notice consecutively getting higher than usual experience and consecutive successful additions, it's a sign special enhancement time is approaching. Generally after this phenomenon appears, special enhancement follows. Dyeing clothing at this time also has high success probability. Through testing, Mirror has had 5 instances of immediately dyeing after noticing this situation with immediate success. Once with only one concentrated dye, risked trying +7 dyeing and succeeded. Compared to Mirror's past 5 million military funds spent for one concentrated dyeing, this represents significant experiential progress. Finally, regarding 'special enhancement time', different people have different views. Mirror can only say many games use 'lucky time' programming to control low-probability events in games. These represent only Mirror's personal views, for reference only.
5. Q: Do Item Synthesis and Clothing Synthesis follow the same principles? What is the 'synthesizing unexpected items' in Item Synthesis?
A: Actually, if you have much experience with clothing synthesis, item synthesis becomes quite simple. Because item synthesis requires less cost, simpler methods, and synthesizes consumable items. Items and formulas can be viewed in-game. Except for a few formulas obtained through quests, all other formulas are naturally obtained as levels increase during item synthesis. Similarly, public synthesis cauldrons require military funds, also based on pills used, averaging 100 military funds per pill; coin-purchased 'Synthesis Cauldron·Modified'(and Ultimate Synthesis Cauldron)No military funds required. Because the highest level synthesis items currently available are6level, synthesizing corresponding level items requires corresponding numbers of pills, so in the long run, whether for leveling or item synthesis, purchasing isUltimate Synthesis CauldronOnce and for all and cost-effective, regarding synthesis probability,Ultimate Synthesis CauldronThe probability is much higher than public ones. Unlike clothing synthesis 'unexpected' situations (which are 1. Failed clothing turns unexpected color and extracts concentrated dye, often occurring when dyeing already-dyed clothing; 2. Fabric not consumed), item 'unexpected' situations occur frequently. 'Synthesizing unexpected items' is actually unexpected yet reasonable. Moreover, which two items will unexpectedly synthesize which item is fixed. (For example, 2 Soul-Calming Stone Belts will unexpectedly synthesize a 7-Star Belt.) Item synthesis 'unexpected' items are frequent and common, so you must keep spare item slots available, otherwise synthesized items can only be discarded, which would be too wasteful. Similarly, to rapidly improve item synthesis level, continuously performUltimate Synthesis CauldronPerform synthesis of different types of high-level synthesis items. Certain items will gradually decrease experience gained as you synthesize them more times. Synthesizing items never synthesized before can more easily yield higher experience.
Mirror wishes everyone can save time, effort, and money in synthesis. Sharing synthesis-related essential experience here for everyone. Hope this helps everyone avoid detours and become [Synthesis Masters] soon. Welcome everyone to raise other questions and share experiences!
【Illustration Guide】
Figure 1: Personal Profile.
Figures 2-6: Display one of 5 attributes - Mirror's favorite dark green wind-resistant Holy Clothing set. Creating Holy Clothing based on clothing color and added attribute color is an interesting matter.
Figure 7: Probability of +7 clothing dyeing on public synthesis machine with Technical 110, Dyeing level 30. Can only reach 9% during VIP.
Figure 8: Based on the 'special enhancement time' pattern discovered through the mirror, when increased experience was found, a +7 white black leather light armor was successfully created with just one concentrated dye.








Outfit, Weapon, and Item Alchemy Tips
[ Synthesis Machine ]
The Synthesis Machine is furniture required for modifying costumes, allowing dyeing or tailoring synthesis of costumes.
The Market has a public Synthesis Machine, using it consumes some military funds, can only synthesize costumes +3 and below, success rate drops drastically for higher level costumes.
The Synthesis Machine given by the Synthesis Administrator quest has the same performance as the Market one, but can be placed at home and doesn't consume military funds when synthesizing.
The Antique Dealer can sell the Modified Synthesis Machine. Can synthesize costumes +5 and below. Success rate drops drastically when synthesizing costumes above +5.
The Antique Dealer can sell the Ultimate Synthesis Machine. Can synthesize costumes +7 and below.
When synthesizing low-level costumes, the Synthesis Machine and Modified Synthesis Machine have identical performance.
When costume synthesis fails, the elixir and dye used disappear, but the costume is retained.
Synthesis success rate relates to Synthesis skill level and personal technique. When synthesizing high-level costumes, it also relates to synthesis furniture, Ultimate Synthesis Machine has higher success rate.
PS: 120 Technique + LV30 Synthesis Skill + Ultimate Synthesis Machine Has 28% success rate when synthesizing +7 costumes.
Whether dyeing or tailoring, costume performance is only a visual change, performance remains the same as the original costume.
[ Costume Dyeing Method ]
Specific costumes and 'Dye' can be synthesized through the Synthesis Machine to create costumes in brand new colors.
Dyeing requires consuming dye and elixir
+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs
Dyes: Divided into powder dye, liquid dye, and concentrated dye. Each dye corresponds to one costume of the dyed color.
For costume colors, please refer to this e-book'sCostume Modification GuidePartial
Acquisition Method:
Powder Dye Conflict
Liquid Dye Quest
Concentrated Dye Chaos Battle (extremely low drop rate in Arena) Also has extremely low chance when costume synthesis fails during normal times.
Among these, the quest to obtain liquid dye is the 4 solo B-rank quests excluding maintenance
Strong or Weak Beautiful Attack Illusionist of the Magic Castle Immortal Incense Burner
Must achieve S rank to obtain dye
[ Costume Tailoring Method ]
Specific costumes and specific 'Cloth' can be synthesized through the Synthesis Machine to create brand new costume styles.
Tailoring requires consuming cloth and elixir
+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs






Outfit_Cloak PS (Design) Guide
If you possess certain PS skills and creativity, and disdain the simple file replacement method above, you can use the method below to create clothing and cloaks with extreme personal style!
Musou OL Texture PS Method(not referring to file swapping)
Preparation tools
Photoshop + dds plugin (The plugin is in the attachment of this article)
UltraEdit (can also be WinHex)
Objects in the game are composed of two texture files and one model file
Since regular characters consist of
0 clothing 1 head 2 cloak 3 face 4 face 5 hair 6 shoes 7 hands composition
Many files and folders are involved (actually each item consists of 3 files for example cape ig000 and ow000 contain two textures, with the corresponding model file in M00X)
While Officers are only composed of 3 files So here we use modifying Officers as an example
Find LoadData\0006\od\on\ge200 which contains Officer textures and model files
200-247 represent different Officers For example Lu Bu is 212
M212_00.bin L212_00.bin are texture files
M212.bin is the model file
What we need to modify are these two texture files modifying textures allows us to change the officer's clothing and skin
And the model can be simply understood as the skeleton (modifying models requires further research)
Getting to the main topic We'll use Lu Bu as an example for modification
What images are in M212_00 L212_00
Use image export tool to export images from the client
Actually M212_00 L212_00 are two related textures the only difference is
Images in M212 are 512*1024 L212 are 256*512 in size
Through Diao Chan's texture to understand the texture structure
Actually model files determine the position of each body part on the texture. Since we can't modify model files yet
So you can only achieve texture modification through modifying individual parts. As for how to modify it, it depends on everyone's PS skills and imagination
Now starting the operation
First I found a modified Lu Bu texture 512*1024 from ali213.net
Of course if you have good PS skills you can modify the image yourself
(OL and 354 officer models are the same so there are many current textures available in ali213's Musou section)
Open with Photoshop, save as DDS format 1.dds
Resize to 256*512 then save another copy 2.dds
Next use UE to open 1.DDS 2.DDS M212_00.BIN L212_00.BIN
Delete lines 1-8 from DDS
Select the first 8 lines
Save
Apply the same processing to 2.dds
M212_00.BIN Find line 3: 11 11 21 00
Delete the part from 00 onwards to the end of the file
Then insert the modified 1.dds at the end of the file
Save M212_00.BIN
L212_00.BIN Apply the same cropping then insert the modified 2.dds
After both files are modified copy to the original directory and it's ok
Below are the effect screenshots
PS Musou Textures~Foolproof Method
Photoshop + dds plugin
UltraEdit, WinHex and other hexadecimal viewers
OL conversion tool: swoltexconv.exe
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Copy from the Musou folder, what you wantPSfiles Place into the folder where swoltexconv.exe is located
Convert to DDS file format
You can use Photoshop to work on DDSPS
PSAfter completion, before saving DDS, use a hex editor to check the value at this position in the DDS file
When exporting DDS, use the following configuration, where MIP map count "7" should match the value seen in the previous step.
Then use swoltexconv.exe to convertPSConvert good DDS files into bin
When converting DDS to bin, the tool will automatically backup the original bin as a bak file~as shown in the 02_04010.BIN.bak file in the image
Then you can proceed with replacement~The replacement method won't be elaborated~many posts have covered this
Result:
How perverted do you want it? You decide! Extremely personalized cloaks will be born from your hands~~
Note: The original author of this article isDuowan Gaming NetworkMemberbluepizza and 1ye of autumn
Original post URL:
Musou OL Texture PS Method (not referring to file replacement) http://bbs.duowan.com/viewthread.php?tid=12702014&highlight=PS
PS Musou Texture ~ Simple Method http://bbs.duowan.com/viewthread.php?tid=12703844&highlight=PS
 Guide_files/o1314u300sz9.jpg)















Durability Guide (Updated 2017-08-19)
| [Guide] Durability Guide V1.3 |
|---|
| The full name of durability is "Training Durability", meaning only when gems are enhanced onto weapons does this durability issue exist. Weapons without stars: Durability bar is gray, using it will not lose durability. Starred weapons: Durability bar is blue/yellow/red, each use reduces durability. When durability is empty, one star will randomly drop, then durability will be fully restored. When a weapon is repaired, its durability will be fully restored. Enhancing or modifying a weapon will not restore durability to full. Xiongnu Belt: Training durability will not be consumed in battle. Chanyu Belt: Training durability slightly recovers in battle. (Recovers 10 durability) Great Chanyu Belt: Greatly restores training durability in battle. True Chanyu Belt - Significantly recovers training durability and attribute durability during battle. Super Chanyu Belt - Greatly recovers training durability and attribute durability during battle. (Added 2017-8-19) When durability only has 1 left, using it again will cause star loss: As long as durability has 1 point more than 1, it can still be used 1 more time: ----------------------------------------------------------------------------------------------------------------------------- Factors affecting durability loss: The higher the weapon level, the greater the weapon's current forging value, and the fewer participating players, the more durability is lost each time. Room level, weapon type, weapon proficiency, weapon enhancement method, weapon modification status, weapon enhancement value limit, battlefield enhancement, battle victory/defeat, battle honor gained - none of these affect durability loss. TABLE0 Detailed durability calculation source: http://bbs.17173.com/topics/3199/200812/20/2291925,1.html ----------------------------------------------------------------------------------------------------------------------------- Testing whether durability is lost: A1. Weapon Level This shows that the higher the weapon level, the more durability lost each time. A2. Weapon Current Forging Value This shows that the higher the weapon's current forging value, the more durability lost each time. A3. Participating Players This This shows that the more participating players, the less durability lost each time. ------------------------------------------------------------- B1. Room Level This shows that room level has no effect on durability. Since different room levels impose different restrictions on current enhancement values, and different weapon levels have different enhancement value limits, this creates the illusion that higher room levels cause more durability loss. In reality, only current enhancement values and weapon level affect durability. B2. Weapon Type This shows that weapon type has no effect on durability. B3. Weapon Proficiency This shows that weapon proficiency has no effect on durability. B4. Weapon Forging Method This shows that weapon forging method has no effect on durability. B5. Weapon Modification Status This shows that weapon modification has no effect on durability. However, fully modified weapons will have higher repair costs. B6. Weapon Forging Value Limit This shows that weapon forging value limit has no effect on durability. B7. Battlefield Enhancement This shows that battlefield enhancement has no effect on durability. B8. Battle Victory/Defeat This shows that battle victory/defeat has no effect on durability. B9. Battle Gained Righteousness This shows that battle gained righteousness has no effect on durability. ----------------------------------------------------------------------------------------------------------------------------- Grinding durability (or farming usage): 1. Farm Courage (This mode no longer exists) (Even solo farming is quite fast) 2. Farm Musou. (No enhancement value restrictions, can arrange mutual farming with opposing factions, gain high honor, and with treats you also get more items) 3. Farm elite battles. (Usually 4V0, higher efficiency) 4. Merchant's "Son Who Returns to the Right Path" quest, defeat Azhi. (Azhi's location see here: http://bbs.wushuangol.com/showtopic-278291.shtml ) 5. Tavern "Lake Monster" quest, enter and wait 3 minutes to complete. (Can grind while doing other things, like watching movies or browsing the internet) 6. Tavern "Spring Fairy" quest, defeat the Rigid Soldier below the upper left base. (Suitable for faster moving weapons) If you have Musou Coins, you can remove enhancements at the Market blacksmith, quick and convenient. Note this is a one-time reset to base weapon. Remove Enhancement Cost = Current Enhancements * Weapon Level * 10 (Musou Coins) |
Repairing
Weapons will have training durability after forging, legendary durability after becoming legendary, and attribute durability after adding attributes.
Costumes will have attribute durability after adding attributes.
Combat consumes durability, and different battles may consume different amounts of durability.
Durability can be restored at the correspondingNPCRepairs can be performed at the Blacksmith and Tailor workshops to restore durability.
When training durability drops to 0, one stage of training for a random ability will be lost.
When legendary weapon training durability drops to 0, the legendary status deteriorates.
When weapon and costume attribute durability drops to 0, attributes are reduced by 1 stage.


Repairing weapon training durability requires military funds and gems, cannot be used on legendary weapons.
Different weapon levels require different amounts of military funds and gems.


Repairing the training durability of legendary weapons (legendary weapons share training durability) requires military funds, gems, and precious stones.
Different weapon levels require different amounts of military funds and gems.



Repairing weapon attribute durability requires military funds and pills.
Different weapon levels and attribute levels require different amounts of military funds and pills.


Repairing costume attribute durability requires military funds and pills.
Different costume levels and attribute levels require different amounts of military funds and pills.


Sealing and Activation
Weapon rewards obtained after battle have a certain chance of being sealed.
Sealed weapons and clothing cannot be equipped or used, but can be traded at the Economy Merchant.
Use bed when character Righteousness is below 200RebirthWill cause all weapons and clothing carried during rebirth to become sealed.


At NPC Blacksmith and Tailor workshops, you can perform unsealing operations on sealed weapons and sealed clothing—Activation.
Activation requires the use of Military Funds. The Military Funds used for activation will vary based on conditions such as weapon and clothing level.


Celestial Basket Strengthening
Defeating enemy or neutral faction sergeants will drop Xian Dan. After the character picks up the dropped Xian Dan, enhancement can be performed.


After picking up Xian Dan, press the I key on the keyboard to enhance.
Equipping differentWeaponwill have different enhancement priorities, and the number of times you can enhance depends on the weapon's forging value. For example, the weapon in the image above
Enhancement position 1 is defense. Picking up one Xian Dan allows you to enhance defense. The stars below indicate that defense can be enhanced in 3 stages.




If a certain enhancement position of the equipped weapon has no forging value, enhancing to that position will randomly trigger 2x Attack, 2x Defense, or Maximum Movement enhancement. These types of enhancements have time limits, with higher positions lasting longer.
All weapons have Vice Officer enhancement at enhancement position 4, which provides enhancement when executedVice Officerskill.
Enhancement from picking up Xian Dan while mounted differs from normal enhancement.
All weapons have combo enhancement at enhancement position 7. After executing combo enhancement, the number of consecutive hits increases.
If the pre-battle selection is to disappear upon retreat, all enhancement effects will disappear when retreating on the battlefield.



After all enhancements are completed, normal attacks can hit up to 9 times consecutively, and you can use Charge Attack 5 and Charge Attack 6. Depending on the weapon, some individual moves of certain weapons will add additional attacks.

Ultimate Strengthening
After maximizing combo enhancement to 3 stars, collect 7 more Sennin Gourds to execute ultimate enhancement.
Each weapon type has its own unique ultimate enhancement ability, including support types, assault types, recovery types, etc. When team members use different weapons and skillfully utilize ultimate enhancements, various combat strategies can be formed.
After enhancing to ultimate level, you enter the ultimate enhancement state. At this time, the remaining time for ultimate enhancement will be displayed in the lower left of the character, and the ultimate enhancement state will end when the progress bar finishes.
Proper utilization of ultimate enhancement may change the tide of battle.



In the battlefield preparation screen, if you use an Officer Awakening Orb in direct items, the ultimate enhancement priority on the battlefield will change to Musou Awakening, allowing you to awaken as a Musou Officer after execution.
After awakening, not only will the character's appearance, weapon usage, equipment, moves, and Musou Rage match those of the Musou Officer, but all ability attributes will receive bonuses based on the current foundation.
The ultimate enhancement 'Heavenly Fortune' will change the ultimate enhancements of other weapons on the battlefield, but Musou Awakening is not affected by it.



Title Data (Updated 2017-08-24)
Source: Phantom Blue Nether·17173 Forum (Updated 2017-8-24)
————————————————————————————————————————————————————————————————————
Title
| Type | Title Name | Acquisition Conditions | Effect |
|---|---|---|---|
| Battle Results | Defeater of the Strong | Defeats in conflicts or disputes exceeded 1500 | Attack +1 |
| Battle Results | Defeated Expert | Defeats in Conflict or Contest exceed 2000 | Attack +2 |
| Battle Results | Defeated Asura | Defeat count in Conflicts or Skirmishes exceeded 2500 | Attack+3 |
| Battle Results | Defeated Overlord | Defeat count exceeds 3,000 in Conflicts or Contests | Attack +2 Occasional Justice +1 in Conflicts |
| Battle Results | Defeated Superstar | Defeats in Conflict or Conquest exceed 3500 | Attack Power +3 Occasionally Justice +1 in Conflicts |
| Battle Results | Trap Formation Camp | Base Occupation Count breakthrough 10 in Conflicts or Contests | Destructive Power +1 |
| Battle Results | True Penetrating Formation | Bases captured in conflicts or disputes exceeded 20 | Destructive Power +2 |
| Battle Results | War Demon | ??? | None |
| Battle Results | True War Demon | ??? | None |
| Battle Results | Immortal Basket Expert | Immortal Pouch enhancement count exceeds 150 in Conflict or Contention | Musou +1 |
| Battle Results | True Immortal Lunch Box Expert | In conflict or contest Immortal Enhancement count breakthrough 200 | Musou +2 |
| Battle Results | Fake Officer Banisher | ??? | None |
| Battle Results | Expert at Expelling False Officers | ??? | None |
| Battle Results | Musou False General Eliminator | ??? | None |
| Battle Results | Iron Wall | ??? | None |
| Battle Results | XX Expert | Usage of specific target weapon breaks through 100 | Target Weapon slots 5 and 6 Enhancement values +1 |
| Battle Results | Master of XX | Usage of specific target weapon breaks through 200 | Target Weapon Enhancement Slots 5 and 6 corresponding values +2 |
| Conflict | Excellent General of Conflict | Total conflict victories exceed 10 | Attack +1 |
| Conflict | Conflict Master General | Total Conflict Victory Count breakthrough 50 | Attack +2 |
| Conflict | Brave General of Conflict | Total victories in Conflicts exceeds 100 | Attack +1 Destruction +1 |
| Conflict | Fierce General of Conflict | Total Conflict victories exceed 200 | Attack Power +2 Destructive Power +1 |
| Conflict | Fierce General of Conflict | Total victory count in Conflicts exceeded 500 | Attack Power +2 Destructive Power +2 |
| Conflict | Conflicting hero | Conflict total victories exceed 1,000 | Attack+2 Destruction+1 Defense+1 |
| Conflict | Conflict Ghost General | Total victories in Conflict exceed 2000 | Attack +2 Destructive Power +2 Defense +1 |
| Conflict | Flying General of Conflict | Total conflict victories breakthrough 5000 | Attack Power +3 Destructive Power +3 Defense +3 |
| Contest | Inevitable Victory Soldier of Contests | Achieve 5 consecutive wins in conquest | Occasionally Righteousness +1 in Contests |
| Contest | Conquest Winning Streak Warrior | Achieve 10 consecutive victories in contests | Occasionally Righteousness +2 during Contests Attack Power +2 |
| Contest | Contender for Constant Victory | Achieve 15 consecutive victories in Conflict | Occasional Justice +3 in Conflicts Attack +3 Health +3 |
| Contest | Contender for Consecutive Dominance | Achieved 20 consecutive victories in Struggle | Occasionally Righteousness +4 in Struggle Attack +4 Health +4 Musou +4 |
| Contest | Undefeated Master of Struggle | Achieved 25 consecutive wins in Skirmishes | Occasionally Righteousness +5 in Conquest Attack +5 Health +1 Musou +5 |
| Contest | Good General of Conflict | Total contest victories breakthrough 10 | Musou +1 |
| Contest | Famous Officer of Conquest | Total victory count in battles exceeds 50 | Musou +2 |
| Contest | Contest Brave General | Total Contest Victory Count breakthrough 100 | Attack +1 Musou +1 |
| Contest | Fierce Warrior of Conquest | Total victories in Conquest exceed 200 | Attack +1 Musou +2 |
| Contest | Fierce General of Contest | Total contest victories exceed 500 | Attack +2 Musou +2 |
| Contest | Contest Champion | Contest total victories breakthrough 1000 | Attack Power +1 Vitality +1 Musou +2 |
| Contest | Contest Demon General | Contest total victory count breakthrough 2000 | Attack Power +2 Vitality +2 Musou +2 |
| Contest | Contending Flying General | Total victories in battles exceeded 5000 | Attack+3 Vitality+3 Musou+3 |
| Contest | Contest Expert | Conquest sortie count exceeds 100 | Occasionally Righteousness +1 in Contests |
| Valor | Brave Fine General | Brave total victories exceed 10 | None |
| Valor | Brave and Valiant General | Valor total victory count exceeds 50 | None |
| Valor | Valiant Brave General | Total victories in Valor exceed 100 | None |
| Valor | Brave Mighty General | Brave total victory count breakthrough 200 | None |
| Valor | Valiant Fierce General | Brave total victories breakthrough 500 | None |
| Valor | Brave hero | Total victories in Valor exceed 1000 | None |
| Valor | Brave Demon General | Total victories in Valor exceeds 2,000 | None |
| Valor | Brave Flying General | Brave total victories breakthrough 5000 | None |
| Melee | Good General of Melee | Total victory count in melees exceeds 5 | Destructive Power +1 |
| Melee | Famous General of Chaotic Battle | Total victory count in Skirmishes exceeds 10 | Destructive Power +2 |
| Melee | Brave General of Chaotic Battle | Total victories in Melees exceeded 50 | Destructive Power +1 Occasionally Justice +1 during Melee |
| Melee | Fierce General of Chaotic Battle | Melee total victories breakthrough 100 | Destructive Power +2 Occasionally Righteousness +1 in Melee |
| Melee | Chaotic Battle Fierce General | Total victories in Skirmish breakthrough 200 | Destructive Power +2 Occasionally Righteousness +2 in Melee |
| Melee | Hero of Skirmishes | Total melee victories exceeded 500 | Destructive Power +2 Occasionally Righteousness +1 in Melee, Vice Officer appearance rate +1% |
| Melee | Demon Officer of Melee | Total victories in Melee exceed 1000 | Destructive Power +2 Occasionally Righteousness +2 in Melee Vice-Officer Appearance Rate +1% |
| Melee | Melee Flying General | Total victories in Melee battles exceed 2000 | Attack +2 Occasionally Righteousness +2 in Melee, Officer Appearance Rate +2% |
| Internal Affairs | Talented Person of Commerce | Corresponding domestic Skill breakthrough 10 | Commerce Experience +1 |
| Internal Affairs | Talented Person of Distribution | Corresponding domestic Skill breakthrough 10 | Circulation EXP +1 |
| Internal Affairs | Military Talent | Corresponding domestic Skill breakthrough 10 | Military EXP +1 |
| Internal Affairs | Technique Genius | Corresponding domestic Skill breakthrough 10 | Technique Experience +1 |
| Internal Affairs | Public Order Talent | Corresponding domestic Skill breakthrough 10 | Public Order EXP +1 |
| Internal Affairs | Master of Commerce | Corresponding domestic skill breakthrough 30 | Commerce EXP +2 |
| Internal Affairs | Master of Commerce | Corresponding domestic skill breakthrough 30 | Circulation EXP +2 |
| Internal Affairs | Military Lord | Corresponding domestic skill breakthrough 30 | Military EXP +2 |
| Internal Affairs | Master of Technique | Corresponding domestic skill breakthrough 30 | Technical Experience +2 |
| Internal Affairs | Master of Public Order | Corresponding domestic skill breakthrough 30 | Security EXP+2 |
| Internal Affairs | Business Celebrity | Corresponding Internal Affairs Skill breakthrough 50 | Commerce EXP +1 Kunlun Mountain score +1% |
| Internal Affairs | Distribution Celebrity | Corresponding Internal Affairs Skill breakthrough 50 | Circulation EXP +1 Kunlun Mountain Score +1% |
| Internal Affairs | Military Celebrity | Corresponding Internal Affairs Skill breakthrough 50 | Military Experience +1 Kunlun Mountain Score +1% |
| Internal Affairs | Master of Technique | Corresponding Internal Affairs Skill breakthrough 50 | Technical EXP +1 Kunlun Mountain Score +1% |
| Internal Affairs | Security Celebrity | Corresponding Internal Affairs Skill breakthrough 50 | Public Order EXP +1 Kunlun Mountain score +1% |
| Internal Affairs | Commerce Expert | Corresponding Domestic Skill exceeds 70 | Commerce Experience +2 Kunlun Mountain Score +1% |
| Internal Affairs | Expert of Circulation | Corresponding Domestic Skill exceeds 70 | Distribution EXP +2 Kunlun Mountain Score +1% |
| Internal Affairs | Military Expert | Corresponding Domestic Skill exceeds 70 | Military EXP +2 Kunlun Mountain Score +1% |
| Internal Affairs | Master of Technique | Corresponding Domestic Skill exceeds 70 | Technology EXP +2 Kunlun Mountain Score +1% |
| Internal Affairs | Master of Public Order | Corresponding Domestic Skill exceeds 70 | Public Order Experience +2 Kunlun Mountain Score +1% |
| Internal Affairs | Business Prodigy | Corresponding Internal Affairs skill breakthrough 90 | Commerce EXP +2 Mt. Kunlun Score +2% |
| Internal Affairs | Outstanding Circulator | Corresponding Internal Affairs skill breakthrough 90 | Distribution EXP +2 Kunlun Mountain Score +2% |
| Internal Affairs | Military Prodigy | Corresponding Internal Affairs skill breakthrough 90 | Military Experience +2 Kunlun Mountain Score +2% |
| Internal Affairs | Master of Technique | Corresponding Internal Affairs skill breakthrough 90 | Technical EXP +2 Kunlun Mountain Score +2% |
| Internal Affairs | Hero of Public Order | Corresponding Internal Affairs skill breakthrough 90 | Security EXP+2 Kunlun Mountain Score+2% |
| Internal Affairs | Great Merchant | Corresponding domestic skill breakthrough 100 | Commercial EXP+2 Mount Kunlun Score+1% Attack+1 |
| Internal Affairs | Great Person of Commerce | Corresponding domestic skill breakthrough 100 | Circulation EXP +2 Kunlun Mountains score +1% Destructive power +1 |
| Internal Affairs | Great Military Figure | Corresponding domestic skill breakthrough 100 | Military EXP+2 Kunlun Mountain Score+1% Defense+1 |
| Internal Affairs | Technical Great | Corresponding domestic skill breakthrough 100 | Technical experience +2 Kunlun Mountain score +1% Vitality +1 |
| Internal Affairs | Great Person of Security | Corresponding domestic skill breakthrough 100 | Public Order EXP +2 Kunlun Mountain Score +1% Musou +1 |
| Internal Affairs | Commerce Talent Master | Corresponding domestic skill exceeds 110 | Commerce EXP +2 Kunlun Mountain Score +2% Attack +1 |
| Internal Affairs | Master Merchant | Corresponding domestic skill exceeds 110 | Distribution EXP +2 Kunlun Mountain Score +2% Destructive Power +1 |
| Internal Affairs | Military Master | Corresponding domestic skill exceeds 110 | Military EXP +2 Kunlun Mountain Score +2% Defense +1 |
| Internal Affairs | Technical Master | Corresponding domestic skill exceeds 110 | Technique EXP+2 Kunlun Mountain Score+2% Health+1 |
| Internal Affairs | Public Order Talent Master | Corresponding domestic skill exceeds 110 | Public Order EXP +2 Kunlun Mountain score +2% Musou +1 |
| Internal Affairs | Business Master | Corresponding Domestic Skill exceeds 130 | Commerce EXP +2 Kunlun Mountain Score +2% Attack +2 |
| Internal Affairs | Distribution Master | Corresponding Domestic Skill exceeds 130 | Distribution Experience +2 Kunlun Mountain Score +2% Destructive Power +2 |
| Internal Affairs | Military Master | Corresponding Domestic Skill exceeds 130 | Military EXP +2 Kunlun Mountain Score +2% Defense +2 |
| Internal Affairs | Technical Master | Corresponding Domestic Skill exceeds 130 | Technical EXP +2 Kunlun Mountain Score +2% Vitality +2 |
| Internal Affairs | Security Master | Corresponding Domestic Skill exceeds 130 | Public Order EXP +2 Kunlun Mountain Score +2% Musou +2 |
| Internal Affairs | Commerce Master | Corresponding domestic affairs skill exceeds 150 | Commerce experience +3 Kunlun Mountain score +2% Attack +2 |
| Internal Affairs | Distribution Master | Corresponding domestic affairs skill exceeds 150 | Trade experience +3 Kunlun Mountain score +2% Destruction +2 |
| Internal Affairs | Military Master | Corresponding domestic affairs skill exceeds 150 | Military Experience +3 Kunlun Mountain Score +2% Defense +2 |
| Internal Affairs | Technical Master | Corresponding domestic affairs skill exceeds 150 | Technical EXP+3 Kunlun Mountain Score+2% Vitality+2 |
| Internal Affairs | Public Order Master | Corresponding domestic affairs skill exceeds 150 | Public Order Experience +3 Kunlun Mountain Score +2% Musou +2 |
| Internal Affairs | Commerce Master | Corresponding domestic skill exceeds 170 | Commerce Experience +4 Kunlun Mountain Score +2% Attack +2 |
| Internal Affairs | Trade Master | Corresponding domestic skill exceeds 170 | Distribution EXP +4 Kunlun Mountain Score +2% Destruction +2 |
| Internal Affairs | Military Master | Corresponding domestic skill exceeds 170 | Military Experience +4 Kunlun Mountain Score +2% Defense +2 |
| Internal Affairs | Technical Master | Corresponding domestic skill exceeds 170 | Technology EXP +4 Kunlun Mountain Score +2% Stamina +2 |
| Internal Affairs | Public order master | Corresponding domestic skill exceeds 170 | Public Order EXP +4 Kunlun Mountain score +2% Musou +2 |
| Internal Affairs | Commercial Master | Corresponding domestic skill exceeded 190 | Commerce Experience +5 Kunlun Mountain Score +2% Attack +2 |
| Internal Affairs | Distribution Master | Corresponding domestic skill exceeded 190 | Distribution EXP+5 Kunlun Mountain Score+2% Destruction+2 |
| Internal Affairs | Military Master | Corresponding domestic skill exceeded 190 | Military EXP+5 Mount Kunlun Score+2% Defense+2 |
| Internal Affairs | Technical master | Corresponding domestic skill exceeded 190 | Technology Experience +5 Kunlun Mountain Score +2% Vitality +2 |
| Internal Affairs | Public Security Master | Corresponding domestic skill exceeded 190 | Public Order EXP +5 Kunlun Mountains score +2% Musou +2 |
| Internal Affairs | Commerce Grand Master | Corresponding Domestic Skill exceeds 200 | Commerce Experience +6 Kunlun Mountain Score +2% Attack +2 |
| Internal Affairs | Circulation Master | Corresponding Domestic Skill exceeds 200 | Distribution EXP +6 Kunlun Mountain score +2% Attack +2 |
| Internal Affairs | Military Grand Master | Corresponding Domestic Skill exceeds 200 | Military EXP +6 Kunlun Mountain Score +2% Defense +2 |
| Internal Affairs | Technical Grand Master | Corresponding Domestic Skill exceeds 200 | Technique EXP +6 Kunlun Mountain score +2% Health +2 |
| Internal Affairs | Security Great Master | Corresponding Domestic Skill exceeds 200 | Public Order EXP +6 Kunlun Mountain Score +2% Musou +2 |
| Internal Affairs | Gan Jiang | All 5 types of domestic skills breakthrough 10 | All domestic affairs EXP +1 |
| Internal Affairs | Strategist | All 5 types of domestic skills exceed 30 | All domestic affairs EXP +1 |
| Internal Affairs | Capable official | All 5 types of domestic affairs skills exceeded 50 | All Domestic EXP +2 |
| Internal Affairs | Wise Lord | 5 types of domestic skills all exceed 70 | All Domestic EXP +2 |
| Internal Affairs | Second Father | 5 types of domestic skills all break through 90 | All Domestic EXP +2 |
| Internal Affairs | Zhongfu | All 5 types of domestic skills exceed 100 | All Internal Affairs Experience +3 |
| Internal Affairs | Clerk | All 5 types of domestic skills exceed 110 | All Internal Affairs Experience +3 |
| Internal Affairs | Literature | All 5 types of domestic skills breakthrough 130 | All Domestic Experience +4 |
| Internal Affairs | Straightforward Speech | All 5 types of domestic affairs skills exceed 150 | All Domestic Affairs EXP +5 |
| Internal Affairs | Upright | All 5 types of domestic skills exceeded 170 | All Domestic Experience +4 |
| Internal Affairs | Virtuous and Talented | All 5 types of domestic skills exceeded 190 | All Domestic Experience +4 |
| Internal Affairs | Filial and Honest | All 5 types of Internal Affairs Skills breakthrough 200 | All Domestic Affairs EXP +5 |
| Quest | Challenge: Defeated Strong Warriors | Obtain S rating in quest [Challenge: Defeat the Strong] | Attack +1 |
| Quest | Challenge: Defeated Expert | Obtain S rating in Quest [Challenge: Defeat Expert] | Attack +2 |
| Quest | Challenge: Defeated Asura | Obtained S rank evaluation in Quest [Challenge: Defeat Asura] | Attack +2 Kunlun Mountain Score +1% |
| Quest | Challenge: Conqueror Powerhouse | Obtain S rank evaluation in Quest [Challenge: Conquer the Strong] | Destructive Power +1 |
| Quest | Challenge: Master of Conquest | Obtain S Rating in Quest [Challenge: Siege Expert] | Destructive Power +2 |
| Quest | Challenge: Siege Asura | Obtain S rank in Quest [Challenge: Conquer Asura] | Destructive Power +2 Kunlun Mountain Score +1% |
| Quest | Challenge: Strong warrior in battle | Obtain S rank in quest [Challenge: Battle Strong Warriors] | Vitality +1 |
| Quest | Challenge: Combat Expert | Obtain S rank in Quest [Challenge: Battle Master] | Health+2 |
| Quest | Challenge: Warrior of Battle | Obtain S rank in quest [Challenge: Battle Asura] | Vitality +2 Kunlun Mountain Score +1% |
| Quest | Challenge: Hero's Strong One | Obtain S rating in quest [Challenge: Elite Warriors] | Musou +1 |
| Quest | Challenge: Hero Expert | Obtain S rank in Quest [Challenge: Elite Master] | Musou +2 |
| Quest | Challenge: Hero's Ashura | Obtained S evaluation in Quest [Challenge: Hero Asura] | Musou+2 Kunlun Mountain score+1% |
| Quest | Hero Story Enthusiast | Number of Chronicle Quests completed with S rating exceeded 10 | Musou +1 Occasionally Righteousness +1 in Unrivaled Warrior battles |
| Quest | Hero Story Enthusiast | Complete 20 Chronicle Quests with S Rating | Musou +2 Occasionally Righteousness +2 in Peerless Hero battles |
| Synthesis | Talented in Weapon Synthesis | Total Weapon Synthesis executions exceeded 250 | Weapon Synthesis EXP+1 |
| Synthesis | Master of Weapon Synthesis | Total weapon synthesis executions exceed 1,000 | Weapon Synthesis EXP+2 |
| Synthesis | Weapon Synthesis Master | Total Weapon Synthesis executions exceeded 2000 | Weapon Synthesis Experience +1 Military Experience +1 |
| Synthesis | Master of Weapon Synthesis | Weapon Synthesis execution count total breakthrough 5000 | Weapon Synthesis EXP +2 Military EXP +1 |
| Synthesis | Weapon Synthesis Prodigy | Total weapon Synthesis executions break through 10000 | Weapon Synthesis EXP +2 Military EXP +2 |
| Synthesis | Weapon Synthesis Great Person | Total weapon synthesis executions exceeded 20000 | Weapon Synthesis EXP +3 Military EXP +2 |
| Synthesis | Costume Synthesis Talent | Total Clothing Synthesis executions exceed 250 | Clothing synthesis experience+1 |
| Synthesis | Master of Clothing Synthesis | Total outfit synthesis executions breakthrough 1000 | Costume Synthesis Experience +2 |
| Synthesis | Master of Clothing Synthesis | Clothing synthesis execution count total breakthrough 2000 | Costume Synthesis EXP +1 Commerce EXP +1 |
| Synthesis | Master of Clothing Synthesis | Total clothing synthesis executions exceed 5000 | Costume Synthesis EXP +2 Commerce EXP +1 |
| Synthesis | Clothing Synthesis Expert | Total times executing Clothing Synthesis exceeds 10,000 | Clothing Synthesis EXP +2 Commerce EXP +2 |
| Synthesis | Great Master of Fashion Synthesis | Total outfit synthesis executions breakthrough 20000 | Clothing Synthesis EXP +3 Commerce EXP +2 |
| Synthesis | Talented in Item Synthesis | Total Item Synthesis executions exceed 250 | Item Synthesis Experience +1 |
| Synthesis | Master of Item Synthesis | Item Synthesis execution count total breakthrough 1000 | Item Synthesis Experience +2 |
| Synthesis | Item Synthesis Master | Item synthesis execution count total breakthrough 2000 | Item Synthesis EXP +1 Technology EXP +1 |
| Synthesis | Master of Item Synthesis | Total Item synthesis executions breakthrough 5000 | Item Synthesis EXP +2 Technique EXP +1 |
| Synthesis | Master of Item Synthesis | Total Item synthesis executions exceed 10,000 | Item Synthesis EXP +2 Technology EXP +2 |
| Synthesis | Great Person of Item Synthesis | Total item synthesis executions exceeded 20,000 | Item Synthesis Experience +3 Technical Experience +2 |
| Synthesis | Synthesis Craftsman | All 3 types of Synthesis skills break through 10 | All Synthesis EXP+1 |
| Synthesis | Synthesis Master | All 3 synthesis skills breakthrough level 30 | All Synthesis EXP +2 |
| Synthesis | Synthesis Doctor | All 3 Synthesis skills exceed 50 | All Synthesis EXP +3 |
| Synthesis | Musou Synthesis | All 3 synthesis Skills breakthrough 70 | All Synthesis EXP +4 |
| Synthesis | Master Craftsman General | All 3 Synthesis skills exceed 90 | All Synthesis EXP +5 |
| Synthesis | Divine Craftsman | All 3 Synthesis Skills exceeded 100 | All Synthesis EXP +6 |
| Vice Officer | Bole | 8 Sub-Officers reached Level 40 | Vice Officer appearance rate +1% |
| Vice Officer | Renowned Talent Scout | 8 Sub-officers reach Level 60 | Officer Appearance Rate +2% |
| Vice Officer | Musou Talent Scout | 8 Sub-officers reach Level 80 | Deputy Officer appearance rate +3% |
| Vice Officer | Talent for Leading Troops | 8 vice officers reach intimacy level C | Vice Officer appearance rate +1% |
| Vice Officer | Talent of Generals | 8 Sub-Officers reach Affinity Level B | Lieutenant Appearance Rate+1% Occasionally Justice+1 in Melee |
| Vice Officer | Celebrity | 8 Officers reach Intimacy Level A | Officer Appearance Rate +2% Occasionally Righteousness +1 in skirmishes |
| Vice Officer | Musou Celebrity | 8 Vice Officers reach Intimacy Level S | Officer Appearance Rate +2% Occasionally Righteousness +2 in skirmishes |
| Vice Officer | Officer Talent Scout | ??? | None |
| Vice Officer | Panda Princess | ??? | None |
| Vice Officer | General of Tigers and Leopards | ??? | None |
| Vice Officer | One Admired by Brave Generals | Hired 8 military officer vice officers of the same type | Lieutenant appearance rate +2% Vitality +2 |
| Vice Officer | One Admired by Wise Officials | Hire 8 Civil Officer subordinates of the same type | Officer Appearance Rate +2% Musou +2 |
| Vice Officer | Beast King | Hire 8 identical animal officers (in mixed category state) | Vice-Officer Appearance Rate +2% Cultivation EXP +1 |
| Vice Officer | Wise Wolf King | Hire 8 matching ordinary wolves | Officer Appearance Rate +1% Movement +1 |
| Vice Officer | Vermillion Wolf King | Hire 8 Red Wolves of the same color | Vice Officer Appearance Rate+2% Movement+1 |
| Vice Officer | Silver Wolf King | Hire 8 matching Silver Wolves | Vice Officer Appearance Rate+2% Movement+1 |
| Vice Officer | Golden Wolf King | Hire 8 identical golden wolves | Sub-Officer appearance rate +3% Movement +1 |
| Vice Officer | Filial Deer King | Hire 8 identical ordinary deer | Deputy Officer appearance rate +1% Jump +1 |
| Vice Officer | Vermillion Deer King | Hire 8 matching red deer | Sub-Officer Appearance Rate +2% Jump +1 |
| Vice Officer | Silver Deer King | Hire 8 silver deer of the same color | Sub-Officer Appearance Rate +2% Jump +1 |
| Vice Officer | Golden Deer King | Hire 8 golden deer of the same color | Lieutenant Appearance Rate+2% Jump+2 |
| Vice Officer | Elegant Fox King | Hire 8 matching Common Foxes | Sub-officer appearance rate +1% Musou +1 |
| Vice Officer | Vermillion Fox King | Hire 8 matching Red Foxes | Vice-Officer Appearance Rate +2% Musou +1 |
| Vice Officer | Silver Fox King | Hired 8 identical Silver Foxes | Vice-Officer Appearance Rate +2% Musou +1 |
| Vice Officer | Golden Fox King | Hire 8 identical Gold Foxes | Officer Appearance Rate +2% Musou +2 |
| Vice Officer | Tiger Fighting King | Hire 8 uniform common tigers | Deputy Officer appearance rate +1% Attack +1 |
| Vice Officer | Vermillion Tiger King | Hire 8 matching Red Tigers | Vice-Officer Appearance Rate +2% Attack +1 |
| Vice Officer | Silver Tiger King | Hire 8 Silver Tigers of the same type | Vice-Officer Appearance Rate +2% Attack +1 |
| Vice Officer | Golden Tiger King | Hire 8 Golden Tigers of the same color | Sub-Officer appearance rate+2% Attack+2 |
| Vice Officer | Mighty Bear King | Hire 8 identical normal bears | Officer Appearance Rate +1% Health +1 |
| Vice Officer | Red Bear King | Hire 8 identical Red Bears | Vice Officer Appearance Rate +2% Vitality +1 |
| Vice Officer | Silver Bear King | Hire 8 matching Silver Bears | Vice Officer Appearance Rate +2% Vitality +1 |
| Vice Officer | Golden Bear King | Hire 8 horses of the same golden bear type | Lieutenant appearance rate +2% Vitality +2 |
| Vice Officer | Benevolent Panda King | Hire 8 matching Pandas | Vice Officer appearance rate +1% Defense +1 |
| Vice Officer | Fierce Elephant King | Hire only 8 elephants | Sub-Officer appearance rate+1% Destruction+1 |
| Kunlun Mountain | Kunlun Mountain Beginner | Highest reached mountain area in Kunlun Mountain exceeds 10 | Mt. Kunlun Score +1% |
| Kunlun Mountain | Mt. Kunlun Beginner | Reached Mount Kunlun highest area breakthrough 50 | Kunlun Mountain score +2% |
| Kunlun Mountain | Kunlun Mountain Intermediate | Reached Mount Kunlun highest area breakthrough 100 | Kunlun Mountain Score +1% Jump +1 |
| Kunlun Mountain | Kunlun Mountain expert | Kunlun Mountain highest reach area breakthrough 500 | Kunlun Mountain Score +2% Jump Power +2 |
| Kunlun Mountain | Dunqiu Challenger | Kunlun Mountain highest reached area breakthrough 1000 | Kunlun Mountain Score +2% Jump +1 Defense +1 |
| Kunlun Mountain | Dunqiu Resident | Highest reached area in Kunlun Mountains exceeded 2000 | Kunlun Mountain score +2% Jump +2 Defense +1 |
| Kunlun Mountain | Dunqiu Transcender | Highest reached mountain area at Kunlun Mountain breaks through 3000 | Kunlun Mountain Score +2% Jump +2 Defense +2 |
| Kunlun Mountain | Taoqiu Challenger | Kunlun Mountain highest reached area exceeds 4,000 | Kunlun Mountain score +2% Jump +2 Defense +1 Vitality +1 |
| Kunlun Mountain | Taoqiu Resident | Kunlun Mountain highest reached mountain area breakthrough 5000 | Kunlun Mountain score +2% Jump +2 Defense +2 Vitality +1 |
| Kunlun Mountain | Taoqiu Transcender | Kunlun Mountain highest reached area breakthrough 6000 | Kunlun Mountain Score +2% Jump +2 Defense +2 Vitality +2 |
| Kunlun Mountain | Rongqiu Challenger | Reached Mount Kunlun highest area breakthrough 7000 | Kunlun Mountain Score +2% Jump +2 Defense +2 Health +2 Occasionally Righteousness +1 in Peerless Battle |
| Kunlun Mountain | Rong Hill Resident | Kunlun Mountain highest reached area breakthrough 8000 | Kunlun Mountain Score +1% Movement +1 Defense +1 Health +1 Occasionally Duty +1 in Unrivaled Battle |
| Kunlun Mountain | Rongqiu Transcender | Kunlun Mountain highest reached area exceeds 9000 | Kunlun Mountain Score +2% Movement +1 Defense +2 Vitality +2 Occasionally Justice +1 in Unrivaled Battle |
| Kunlun Mountain | Kunlun Mountain Resident | Highest mountain area reached in Mt. Kunlun exceeds 9999 | Kunlun Mountain Score +3% Movement +2 Defense +2 Vitality +2 Occasionally Righteousness +2 in Unrivaled Battle |
| Kunlun Mountain | Point Getter Beginner | Kunlun Mountain highest score breakthrough 10000 | Mt. Kunlun Score +1% |
| Kunlun Mountain | Point Acquisition Intermediate | Highest score obtained at Kunlun Mountain breaks through 100000 | Kunlun Mountain Score +1% Occasionally Justice +1 during National Unparalleled Battle |
| Kunlun Mountain | High-level Point Earner | Highest score in Kunlun Mountains exceeded 500000 | Kunlun Mountain score +2% |
| Kunlun Mountain | Point Acquisition King | Kunlun Mountain highest score exceeds 1000000 | Kunlun Mountain score +2% Occasionally Justice +1 in National Musou battles |
| Kunlun Mountain | Point Acquisition Expert | Highest score obtained in Kunlun Mountain exceeds 5,000,000 | Kunlun Mountains score +3% |
| Kunlun Mountain | Point acquisition warrior | Kunlun Mountain highest score exceeds 10,000,000 | Kunlun Mountain Score +3% Occasionally Righteousness +1 in Unrivaled Warrior battles |
| Kunlun Mountain | Score Acquisition Seeker | Highest score obtained in Mt. Kunlun exceeds 20000000 | Kunlun Mountain score +4% |
| Kunlun Mountain | Point Earning Researcher | Kunlun Mountain highest score exceeds 30000000 | Kunlun Mountain score +4% Occasionally Virtue +1 in Unrivaled Officer battles |
| Kunlun Mountain | Point Getter Assaulter | Highest score in Kunlun Mountains exceeded 40000000 | Kunlun Mountain Score +5% |
| Kunlun Mountain | Point acquisition pioneer | Achieved Highest Score of 50,000,000 in Kunlun Mountain | Kunlun Mountain Score +5% Occasional Virtue +1 in Unrivaled Hero Battles |
| Courtyard | Acquaintance who loves helping others | Total times caring for friends' gardens exceeds 10 | Cultivation EXP+1 |
| Courtyard | Friend Who Loves Helping Others | Total times caring for friends' gardens exceeds 100 | Cultivation EXP +2 |
| Courtyard | Beloved Friend Who Loves to Help | Total times caring for friends' courtyards exceeds 1,000 | Cultivation EXP +1 Vitality +1 |
| Courtyard | Companion Who Loves Helping Others | Total times caring for friends' gardens breakthrough 5000 | Cultivation experience+2 Health+1 |
| Courtyard | Hero Who Loves Helping Others | Total times caring for friends' gardens breaks through 10000 | Cultivation EXP+2 Vitality+2 |
| Courtyard | Helpful Hero | Total times tending friend's garden exceed 50000 | Cultivation EXP +3 Vitality +2 |
| Courtyard | Unparalleled Good Person | Total times caring for friends' gardens breaks through 100000 | Cultivation EXP +3 Vitality +2 Movement +1 |
| Courtyard | Apprentice Gardener | Cultivation skill [Gardening] value exceeds 10 | Cultivation EXP+1 |
| Courtyard | Robust Gardener | Gardening skill [Cultivation] value exceeds 30 | Cultivation EXP +2 |
| Courtyard | Gardener's Mirror | Gardening Skill【Cultivation】 Value Exceeded 50 | Cultivation EXP +1 Vice-Officer Appearance Rate +1% |
| Courtyard | Master gardener | Gardening Skill [Cultivation] value exceeds 70 | Cultivation EXP +2 Vice-Officer Appearance Rate +1% |
| Courtyard | Musou Gardener | Gardening Skill [Cultivation] value exceeds 90 | Cultivation experience +2 Lieutenant appearance rate +2% |
| Courtyard | Gardening Master | Cultivation skill [Planting] value exceeds 100 | Cultivation EXP +2 Officer Appearance Rate +1% Defense +1 |
| Courtyard | Harvest talent | Total Garden harvest executions exceed 250 | Cultivation EXP+1 |
| Courtyard | Harvest Master | Garden harvest execution count total exceeds 1,000 | Cultivation EXP +2 |
| Courtyard | Harvest celebrity | Total garden harvest executions exceeded 2000 | Cultivation EXP+1 Technique EXP+1 |
| Courtyard | Harvested Talented Person | Garden harvest execution times total breakthrough 5000 | Cultivation EXP+2 Technique EXP+1 |
| Courtyard | Harvest Master | Total garden harvest executions exceeded 10,000 | Cultivation EXP +2 Technical EXP +2 |
| Courtyard | Harvest great person | Total garden harvest executions exceed 20,000 | Cultivation EXP+3 Technical EXP+2 |
| Other | Fierce Champion | Playing "Dynasty Warriors Online" before the service opened | Movement +1 |
| Other | Overlord of Champions | Experienced the ending after the Final Skirmish | Occasional Righteousness +1 in Unparalleled Battles |
| Other | Hero of Chiefs | Login before PlayStation3 version of 'Dynasty Warriors Online' release. | Musou +1 |
| Other | Confidant of the Crouching Dragon | Achieve S rating in all Quests [Sleeping Dragon's Challenge: 1~3] | Musou +2 Jump +2 |
| Other | Tutorial Graduate | Enter Musou guidance class and advance to Guardian | Occasional Righteousness +1 in Conflicts |
| Other | Favored One | Obtain S evaluation in quest 'Conflicting Lady's Challenge Letter'. | Occasionally Righteousness +1 in skirmishes |
| Other | Certified Individual | Limited title, only obtainable through events | Occasionally Righteousness +1 during Skirmishes |
| Other | Incarnation of the Dragon God | Limited title, only obtainable through events (April 2013) | Attack +3 Occasionally Justice +1 in National Musou battles Lieutenant appearance rate +1% |
| Other | King of Destruction | Limited title, only obtainable through events (April 2013) | Destruction +3 Occasionally Duty +1 in Chaotic Battle Cultivation EXP +1 |
| Other | One Who Gallops a Thousand Li | Limited title, only obtainable through events (April 2013) | Movement +1 Jump +1 Occasionally Justice +1 during Contest |
| Other | Private School Student | Join Musou Training Class | Training occasionally grants Righteousness +4 |
| Battle Results | Ultimate Training Enthusiast | Limited title, only obtainable through events (October 2014) | Defense+1 Vitality+1 |
| Battle Results | Drill Demon | Limited title, only obtainable through events (September 2014) | Defense +2 Health +2 |
| Battle Results | Solo Training Demon | Limited title, only obtainable through events (October 2014) | Vitality +3 Musou -1 |
| Other | Loyal and Righteous Person | Limited title, only obtainable through events (July 2013) | Health+2 |
| Other | Defeated General | Limited title, only obtainable through events | Occasionally Righteousness +2 in Conquest |
| Other | Unyielding Warrior | Limited title, only obtainable through events (May 2014) | Occasionally Righteousness +4 in contests |
| Battle Results | Traveler | Limited title, only obtainable through events (April 2013) | Mt. Kunlun Score +1% |
| Battle Results | Explorer | Limited title, only obtainable through events (September 2013) | Kunlun Mountain score +2% |
| Battle Results | Rain Caller | Limited title, only obtainable through events (April 2013) | Cultivation EXP+1 |
| Battle Results | Wind Resistant | Limited title, only obtainable through events (October 2013) | Defense +3 |
| Battle Results | Energetic Person | Limited title, only obtainable through events (October 2013) | Musou+5 |
| Battle Results | Wind Earl | Limited title, only obtainable through events (May 2013) | Attack+3 |
| Battle Results | Thunder God | Limited title, only obtainable through events (October 2013) | Attack+3 |
| Other | New Year Warrior | Limited title, only obtainable through events (February 2013) | Occasional Righteousness +1 in Unparalleled Battles |
| Other | Scholar of Human Day | Limited title, only obtainable through events (February 2013) | Vice Officer appearance rate +1% |
| Other | Spring Festival Warrior | Limited title, only obtainable through events (February 2013) | Occasionally Righteousness +1 during Skirmishes |
| Other | Shangsi Warrior | Limited title, only obtainable through events (April 2013) | Occasionally Righteousness +1 in Contests |
| Other | Congratulator of Dragon God | Limited title, only obtainable through events (May 2013) | Jump Power +5 |
| Other | Azure Dragon Fledgling | Limited title, only obtainable through events (May 2013) | Musou +1 |
| Other | Pioneer of Heroes | Limited title, only obtainable through events (April 2013) | Musou +1 |
| Other | Year-End Warrior | Limited title, only obtainable through events (February 2014) | Mt. Kunlun Score +1% |
| Contest | God of War | Limited title, only obtainable through events (February 2014) | Attack +2 Defense +2 Vitality +2 |
| Battle Results | Weapon Genius | Limited title, only obtainable through events (January 2014) | Attack +1 Defense +1 |
| Battle Results | Master of Weapons | Limited title, only obtainable through events (September 2013) | Attack +1 Defense +2 |
| Other | Loves Training | Limited title, only obtainable through events (July 2014) | Weapon Synthesis EXP+1 |
| Other | Loves Modification | Limited title, only obtainable through events (March 2015) | Weapon Synthesis EXP +2 Technique EXP +1 |
| Synthesis | Dye Craftsman | Limited title, only obtainable through events (April 2013) | Clothing synthesis experience+1 |
| Synthesis | Tailor Craftsman | Limited title, only obtainable through events (July 2014) | Clothing synthesis experience+1 |
| Synthesis | Synthesis Craftsman | Limited title, only obtainable through events | Item Synthesis Experience +2 |
| Other | Fashion Enthusiast | Limited title, can only be obtained through events (August 2014) | Clothing synthesis experience+1 |
| Other | Fond of Disguise | Limited title, only obtainable through events (September 2013) | Costume Synthesis Experience +2 |
| Other | Trading Talent | Limited title, only obtainable through events (November 2014) | Commerce Experience +1 |
| Other | Trading Adult | Limited title, only obtainable through events (December 2014) | Commerce EXP +2 |
| Other | Wealthy Person | Limited title, only obtainable through events (October 2013)(May 2014) | Commerce Experience +1 |
| Other | Tycoon | Limited title, only obtainable through events (May 2013) | Commerce EXP +2 |
| Other | Spendthrift | Limited title, only obtainable through events | Technique Experience +1 |
| Other | Prosperous World | Limited title, only obtainable through events (May 2015) | Technical Experience +2 |
| Other | Recognized Individual | Limited title, only obtainable through events (April 2013) | Vice Officer appearance rate +1% |
| Other | Recognized Soldier | Limited title, only obtainable through events | Movement +1 |
| Other | Recognized General | Limited title, only obtainable through events | Deputy Officer appearance rate +3% |
| Other | Apprentice Cook | Garden Skill [Cooking] value breakthrough 10 | Cultivation EXP+1 |
| Other | Skilled Cook | Gardening Skill [Cooking] value exceeds 30 | Cultivation EXP +2 |
| Other | Master of Cooking | Cultivation skill [Cooking] value exceeds 50 | Cultivation EXP +1 Commerce EXP +1 |
| Other | Cooking Iron Man | Landscaping skill 【Cooking】 value breakthrough 70 | Cultivation EXP +2 Commerce EXP +1 |
| Other | Palace Chef | Gardening Skill [Cooking] value exceeds 90 | Cultivation EXP +2 Commerce EXP +2 |
| Other | Legendary Chef | Gardening Skill [Cooking] value exceeds 100 | Cultivation EXP +2 Commerce EXP +1 Musou +1 |
| Other | Enthusiastic friend | [Contribution] value exceeds 50 | Public Order EXP +1 |
| Other | Self-Sacrificing Friend | 【Contribution】 Value Exceeded 100 | Security EXP+2 |
| Other | Person of Faith and Righteousness | 【Contribution】 value breakthrough 200 | Security EXP +1 Cultivation EXP +1 |
| Other | Righteous person | [Contribution] value exceeds 300 | Public Order EXP +2 Cultivation EXP +1 |
| Other | One of High Virtue | 【Contribution】 value exceeds 400 | Public Order EXP +2 Cultivation EXP +2 |
| Other | Person of Benevolence | 【Contribution】 value exceeds 500 | Public Order EXP +2 Cultivation EXP +1 Occasional Virtue +1 in Conflicts |
| Other | Dragon Boat Warrior | Limited title, only obtainable through events | Circulation EXP +1 |
| Other | Qixi Warrior | Limited title, only obtainable through events | Cultivation EXP+1 |
| Other | Fire Heaven | Limited title, only obtainable through events | Attack Power +4 Defense Power -2 |
| Other | Demon God | Limited title, only obtainable through events | Attack +3 Destructive Power +3 Defense +3 |
| Other | Recreator of Wu Chao | Limited title, only obtainable through events | Military EXP +1 |
| Other | Wei Emperor | Limited title, can only be obtained through events (limited usage period) | Attack+5 Destruction+5 Defense+5 Health+5 Musou+5 |
| Other | Shu Emperor | Limited title, can only be obtained through events (limited usage period) | Attack+5 Destruction+5 Defense+5 Health+5 Musou+5 |
| Other | Wu Emperor | Limited title, can only be obtained through events (limited usage period) | Attack+5 Destruction+5 Defense+5 Health+5 Musou+5 |
| Other | God of War | Limited title, can only be obtained through events (limited usage period) | Attack+4 Destructive Power+4 Defense+4 Health+4 Musou+4 |
| Other | Grand Strategist | Limited title, can only be obtained through events (limited usage period) | Attack Power +3 Destruction Power +3 Defense Power +3 Vitality +3 Musou +3 |
| Other | Sleeping Dragon | Limited title, can only be obtained through events (limited usage period) | All Domestic Affairs Experience +6 |
| Other | Young Phoenix | Limited title, can only be obtained through events (limited usage period) | All Synthesis EXP+7 Cultivation EXP+3 |
| Other | Five Tiger Generals | Limited title, can only be obtained through events (limited usage period) | Attack +2 Defense +2 Vitality +2 Movement +1 |
| Other | Tiger and Leopard Cavalry | Limited title, can only be obtained through events (limited usage period) | Attack +2 Destruction +2 Movement +2 Deputy Officer appearance rate +3% |
| Other | Little Conqueror | Limited title, can only be obtained through events (limited usage period) | Attack +3 Destructive Power +3 Musou +2 Movement +1 |
| Other | Four Heavenly Kings | Limited title, can only be obtained through events (limited usage period) | Attack +4 Jump +5 Occasionally Righteousness +2 in Conflicts Occasionally Righteousness +2 in Contests |
| Other | King of Hanzhong | Limited title, can only be obtained through events (limited usage period) | Defense Power +3 Vitality +3 Occasionally Righteousness +2 during Skirmishes Kunlun Mountain Score +1% |
| Other | Royal Advisor Talent | Display strategist talent in specific Conquest battles, making major contributions to victory | Commerce Experience +4 Public Order Experience +4 Occasionally Righteousness +4 during Contests |
| Other | Perfect Attendance Award | Participate in specific activities daily during the period (February 2016) | Vice officer appearance rate +2% Circulation experience +2 Occasionally Righteousness +2 in conflict |
| Other | Trendsetter of the Chaotic Era | Own 100 or more types of clothing | Technical EXP +2 Costume Synthesis EXP +2 Cultivation EXP +2 |
| Other | Clear Mirror, Still Water | Purchased Dynasty Warriors Online Reborn Treasure Box | Attack +2 Destructive Power +2 Defense +2 Vitality +2 Musou +2 |
| Other | Wise Eye of the Capable Official | Purchased Dynasty Warriors Online Reborn Treasure Box | All Internal Affairs Experience +3 |
| Other | Master Craftsman | Purchased Dynasty Warriors Online Reborn Treasure Box | All synthesis experience +2 Cultivation experience +2 |
| Other | Good General of Siege Warfare | Win 10 times in Siege Battles | Attack +1 |
| Other | Famous General of Siege Warfare | Win 50 times in siege battles | Attack +1 Defense +1 |
| Other | Siege Battle Brave General | Won 100 times in siege warfare | Attack +1 Defense +1 Vitality +1 |
| Other | Fierce General of Siege Warfare | Win 500 times in Siege Battles | Attack +2 Defense +1 |
| Other | Fierce General of Siege Warfare | Win 1,000 times in Siege battles | Attack Power +2 Defense +2 |
| Other | Hero of Siege Warfare | Win 2000 times in Siege Warfare | Attack +2 Defense +2 Vitality +1 |
| Other | Siege Demon General | Win 3000 times in Siege Battles | Attack +2 Destructive Power +1 Defense +2 Vitality +1 |
| Other | Flying General of Siege Warfare | Win 5000 Siege Battles | Attack +2 Defense +2 HP +2 |
| Other | Asura of Siege Warfare | Victory 10000 times in Siege battles | Attack +3 Destruction +3 Defense +3 Vitality +3 |
| Other | Overlord of Siege Warfare | Win 20000 times in siege battles | Attack+2 Defense+2 Vitality+2 Movement+2 |
| Other | Siege Battle Superstar | Won 30,000 times in siege warfare | Movement +3 |
| Other | Siege Warfare Enthusiast | Win 40000 times in siege warfare | Mobility +4 |
| Other | Siege Battle Expert | Win 50,000 times in Siege battles | Movement +5 |
| Other | Siege Battle Soldier | Defeat 10 players in 1 Siege Battle | Attack +2 Musou +2 |
| Other | Siege Battle Demon Officer | Defeat 30 players in 1 siege battle | Attack +2 Movement +1 |
| Other | Battle God of Siege Battles | Defeated 50 players in a single siege battle | Attack +2 Musou +3 |
| Other | Siege Warfare Demon | Defeat 100 players in a single Siege Battle | Attack +2 Musou +4 |
| Other | Siege Master | Deal 3000 base damage in one siege battle | Destructive Power +1 |
| Other | Siege Celebrity | Achieved 5000 Base damage in 1 Siege Battle | Attack +1 Destruction +1 |
| Other | Siege Battle Suppression Expert | Deal 8000 Base damage in 1 Siege Battle | Attack Power +2 Destructive Power +2 |
| Other | Siege battle suppression superhuman | Deal 10,000 base damage in a single siege battle | Attack +1 Destruction +3 |
| Other | Siege Battle Suppression Elite | Deal 20000 Base damage in a single Siege battle | Attack +2 Destructive Power +4 |
| Other | Siege Battle Suppression Hero | Deal 30,000 Base damage in 1 Siege Battle | Attack +5 |
| Other | Siege Battle Suppression Asura | Deal 50000 Base damage in a single Siege battle | Attack +3 Destruction +4 |
| Other | Siege Battle Suppression Superstar | Deal 80000 Base Damage in a single Siege Battle | Attack Power +3 Destruction Power +5 |
| Other | Special ops captain in siege battles | Achieved 5,000 damage feat in a single siege battle | Attack +1 Defense +1 Vitality +1 |
| Other | Destruction King of Siege Warfare | Deal 10,000 damage in a single Siege battle | Attack+1 Defense+1 Health+2 |
| Other | Emperor of Siege Battles | Deal 20000 damage achievement in one siege battle | Attack +1 Defense +1 Vitality +3 |
| Other | War God of Siege Battles | Deal 30000 damage in a single Siege Battle | Attack +1 Defense +1 Vitality +4 |
| Other | The Seventh Panda Warrior | Limited title, only obtainable through events | Musou+5 Jump Power+10 Vice Officer Appearance Rate+10% |
| Other | Fashionable Musou | Won Excellence Award in official competition events (February & October 2016, 10 winners each) | Movement +2 Jump +4 Costume Synthesis EXP +4 |
| Other | Musou Idol | Achieved first place in official competition events (February & October 2016, 1 person each) | Movement+3 Jump+5 Clothing synthesis EXP+5 |
| Other | Against the Strong | Enter rankings in Martial Arts Tournament | Attack +5 Musou +5 |
| Other | Musou Champion | Achieve first place in the Martial Arts Tournament | Attack +10 Musou +10 |
| Other | War god Guan Yu | Clear operation-designated activity (limited usage rights) | Attack +5 Defense +2 Health +2 Movement +1 |
| Other | Zhang Fei of Yan | Clear operation-designated activity (limited usage rights) | Attack +6 Defense +4 Vitality +4 Musou -2 |
| Other | Zhao Zilong of Changshan | Clear operation-designated activity (limited usage rights) | Attack +3 HP +3 Musou +3 Movement +1 |
| Other | Ma Mengqi of Xiliang | Clear operation-designated activity (limited usage rights) | Attack +4 Destruction +5 Movement +1 |
| Other | Loyal and Brave Huang Hansheng | Clear operation-designated activity (limited usage rights) | Attack +2 Defense +5 Musou +5 |
| Dragon Beauty Battle | Dragon Beauty Battle Enthusiast | Executed 500 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle Super Enthusiast | Execute 1000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Dragon Beauty Battle Super Enthusiast | Execute 2000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle Expert | Execute 3,000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Legendary Dragon Fight Master | Execute 4000 Musou Dragon Splendor Battles | None |
| Dragon Beauty Battle | Phantom Dragon Fight Master | Execute 5000 Musou Dragon Rally Fights | None |
| Dragon Beauty Battle | Fantasy Dragon Beauty Battle Master | Execute 6000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Magical Dragon Beauty Battle Expert | Execute Musou Ryureidou 7,000 times | None |
| Dragon Beauty Battle | Lifetime Dragon Beauty Battle Master | Execute 8000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Dragon Arena Celebrity | Perform 9,000 Musou Dragon Combo attacks | None |
| Dragon Beauty Battle | Extreme Dragon Combo Master | Executed Musou Dragon Beauty Battle 10000 times | None |
| Dragon Beauty Battle | True Dragon Beauty Battle Master | Execute 20000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Super Dragon Beauty Battle Master | Perform 30,000 Musou Dragon Combo attacks | None |
| Dragon Beauty Battle | Legendary Dragon Beauty Battle Celebrity | Execute 40,000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Giant of Dragon Rally Fight | Execute 50,000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Giant of Dragon Li Fight | Execute 60000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle Super Giant | Execute Musou Dragon Dance 70,000 times | None |
| Dragon Beauty Battle | Super giant of Dragon Beauty Battle | Execute 80000 Musou Dragon Arena battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle Superman | Executed 90000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | True Ryureidou Superman | Execute 100000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Legendary Dragon Beauty Battle Superman | Perform 120,000 Musou Dragon Combo attacks | None |
| Dragon Beauty Battle | Immortal Dragon Rally Fighter Superman | Execute 140000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Supreme Dragon Arena Superman | Execute Musou Dragon Beauty Fight 160,000 times | None |
| Dragon Beauty Battle | Ultimate Dragon Beauty Fight Superman | Execute 180000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle Super Human | Execute Musou Dragonboat 200,000 times | None |
| Dragon Beauty Battle | Ultimate Dragon Beauty Battle Superman | Execute 220000 Musou Dragon Beauty Fights | None |
| Dragon Beauty Battle | Dragon Rally Fight General | Execute 240000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Extreme Dragon Beauty Battle General | Execute Musou Dragon Beauty Battle 260000 times | None |
| Dragon Beauty Battle | True Dragon Beauty Battle General | Execute Musou Dragon Beauty Fight 280,000 times | None |
| Dragon Beauty Battle | Super Dragon Beauty Battle General | Execute 300,000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragonboat General | Execute 320000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle Super Great General | Execute 340,000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle King | Execute 360000 Musou Dragon Beauty Fights | None |
| Dragon Beauty Battle | Fierce Dragon Beauty Battle King | Executed Musou Dragon Beauty Battle 380000 times | None |
| Dragon Beauty Battle | True Dragon Beauty Fight King | Execute 400000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Dragon Beauty Battle King | Executed Musou Dragon Beauty Battle 420,000 times | None |
| Dragon Beauty Battle | Intense Dragon Beauty Battle Great King | Execute Musou Dragon Beauty Battle 440,000 times | None |
| Dragon Beauty Battle | True Dragon Rally Fight King | Execute 460000 Musou Dragon Fights | None |
| Dragon Beauty Battle | Dragon Beauty Battle Great King | Execute 480000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Intense Dragon Arena Great King | Execute 500000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | True Dragon Arena Great King | Execute 520000 Musou Dragon Splendor Battles | None |
| Dragon Beauty Battle | Dragon Beauty Fight Emperor | Execute Musou Dragon Beauty Battle 540,000 times | None |
| Dragon Beauty Battle | Extreme Dragon Beauty Battle Emperor | Execute Musou Dragon Dash 560000 times | None |
| Dragon Beauty Battle | True Dragon Beauty Battle Emperor | Execute Musou Ryureidou 580,000 times | None |
| Dragon Beauty Battle | Dragon Beauty Fighting God Emperor | Execute Musou Dragon Dance 600,000 times | None |
| Dragon Beauty Battle | Extreme Dragon Beauty Battle God Emperor | Execute 620000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | True Dragon Beauty Battle God Emperor | Execute Musou Dragon Beauty Battle 640000 times | None |
| Dragon Beauty Battle | Dragon Beauty Battle God | Execute 660000 Musou Dragon Rally Fights | None |
| Dragon Beauty Battle | Super God of Dragon Splendor Battle | Execute Musou Dragon Beauty Battle 680000 times | None |
| Dragon Beauty Battle | Great Super God of Dragon Splendor Battle | Execute 700000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Vivid Dragon Beauty Battle Legend | Execute 720000 Musou Dragon Arena battles | None |
| Dragon Beauty Battle | Walking Dragon Beauty Battle Legend | Execute Musou Dragonboat 740,000 times | None |
| Dragon Beauty Battle | Legend of the Running Dragon Beauty Battle | Execute 760000 Musou Dragon Fights | None |
| Dragon Beauty Battle | Legend of the Swift Dragonboat | Execute Musou Dragon Beauty Battle 780000 times | None |
| Dragon Beauty Battle | Sprint Dragon Beauty Battle Legend | Execute 800000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Rushing Ryureidou Legend | Execute 820000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Supreme Dragon Beauty Battle legend | Execute Musou Ryureidou 840,000 times | None |
| Dragon Beauty Battle | Supreme Dragon Li Fight Legend | Executed Musou Dragon Beauty Battle 860000 times | None |
| Dragon Beauty Battle | Ultimate Dragon Beauty Battle Legend | Executed 880000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | The Immortal Dragon Beauty Battle Legend | Execute Musou Dragon Beauty Battle 900,000 times | None |
| Dragon Beauty Battle | Vivid Dragon Fight Legend | Execute 920000 Musou Dragon Li Fights | None |
| Dragon Beauty Battle | Walking Dragon Beauty Battle Legend | Execute 940000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Myth of the Running Dragonboat | Execute Musou Dragon Beauty Battle 960,000 times | None |
| Dragon Beauty Battle | Swift Dragon Beauty Battle Legend | Execute 980,000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Sprint Ryureidou Myth | Execute Musou Dragon Beauty Battle 1000000 times | None |
| Dragon Beauty Battle | Rampaging Dragon Dash Legend | Execute 1,100,000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Supreme Dragon Beauty Battle Legend | Execute 1200000 Musou Dragon Beauty Battles | None |
| Dragon Beauty Battle | Supreme Dragon Arena Legend | Execute 1,300,000 Musou Dragon Fights | None |
| Dragon Beauty Battle | Ultimate Dragon Beauty Battle Legend | Executed Musou Dragon Beauty Battle 1400000 times | None |
| Dragon Beauty Battle | Immortal Dragon Li Fight Legend | Execute 1500000 Musou Dragon Beauty Fights | None |
| Other | General of One Against Thousand | Limited title, only obtainable through events (December 2016) | Attack +1 Destructive Power +1 Defense +1 Vitality +3 Musou +3 |
| Other | Master of One Against Thousands | Limited title, only obtainable through events | All Internal Affairs Experience +3 |
| Other | Friend of One Against a Thousand | Limited title, only obtainable through events (August 2016) | Officer Appearance Rate +15% Cultivation EXP +10 |
| Other | Courage of One Against a Thousand | Limited title, only obtainable through events (March 2016) | Attack +3 Defense +3 Health +3 |
| Other | King of Warriors | Limited title, can only be obtained through events (February 2017) | Occasionally Justice +5 in Contention Occasionally Justice +5 in Melee Occasionally Justice +5 in Siege |
| Other | Father of One Against a Thousand | Limited title, can only be obtained through events (February 2017, 10 people) | All Synthesis EXP +3 |
| Other | Talent of One Man Against a Thousand | Limited title, only obtainable through events | Attack +3 Defense +3 Vitality +3 |
| Other | Demon of One Against a Thousand | Limited title, only obtainable through events (March 2016) | Attack +9 |
| Other | Dragon of a Thousand Riders | Limited title, only obtainable through events (March 2017) | Movement +3 Jump Power +3 |
| Other | God of One Against a Thousand | Limited title, only obtainable through events | Attack+9 |
| Other | Occupation Celebrity | Enter the Musou Alliance rankings | Attack +3 Destructive power +3 Occasionally Justice +2 in conflicts |
| Other | Defeater of Celebrities | Enter the Musou Alliance rankings | Attack+3 Health+3 Occasionally Righteousness+2 in conflicts |
| Other | Celebrity of duels | Enter the Musou Alliance rankings | Defense +3 Musou +3 Occasional Virtue +2 in Conflicts |
| Other | Celebrity of annihilation | Enter the Musou Alliance rankings | Defense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts |
| Other | Relocated Celebrity | Enter the Musou Alliance rankings | Musou +3 Movement +2 Occasionally Righteousness +2 in conflicts |
| Other | Conquest star | Top the rankings in Musou Alliance | Attack +5 Destruction +5 Occasionally Righteousness +5 in conflict |
| Other | Defeated Star | Top the rankings in Musou Alliance | Attack +5 Vitality +5 Occasional Righteousness +5 in Conflicts |
| Other | Star of Duels | Top the rankings in Musou Alliance | Defense +5 Musou +5 Occasionally Virtue +5 in conflicts |
| Other | Defeated Star | Top the rankings in Musou Alliance | Defense +5 Vitality +5 Occasionally Justice +5 in conflicts |
| Other | Relocated Celebrity | Top the rankings in Musou Alliance | Musou +5 Movement +3 Occasionally Justice +5 in Conflict |
| Other | Musou Celebrity | Become the hegemon of Musou Alliance | Attack +10 Defense +10 |
| Other | Musou Master | Become the hegemon of Musou Alliance | Attack +10 Destruction +10 |
| Other | Musou King | Become the hegemon of Musou Alliance | Defense+10 Health+10 |
| Other | Musou Ace | Become the hegemon of Musou Alliance | Attack +4 Destructive Power +4 Defense +4 Health +4 Musou +4 |
| Other | Musou Star | Become the hegemon of Musou Alliance | Movement +4 Jump +10 |
| Other | Hundred Flowers in Profusion | Complete designated event activities | Attack +3 Destruction +3 Defense +3 Vitality +3 Musou +3 |
| Other | Reviewing the Past to Learn the New | Complete designated event activities | Attack +2 Destruction +2 Defense +2 Vitality +2 |
| Other | I Am Supreme | Complete designated event activities | Attack +2 Destruction +2 Defense +2 Vitality +2 |
| Other | Lightning Strike | Complete designated event activities | Movement +2 |
| Other | Flowers in Mirror, Moon in Water | Complete designated event activities | Attack Power +3 Destruction Power +3 Movement +1 |
| Other | Decisive Gamble | Complete designated event activities | Attack Power +3 Destruction Power +3 Movement +1 |
| Other | Swift as Wind and Thunder | Achieve management designated activity (June 2016) | Movement +2 |
| Other | Finishing Touch | Complete official designated activity (August 2016) | Attack Power +8 |
| Other | Divine Luo Reincarnation | Complete designated event activities | Defense +4 Vitality +4 Movement +1 |
| Other | Unparalleled in the Land | Complete designated event activities | Destruction +8 Movement +1 |
| Other | Swift Storm | Complete designated event activities | Attack Power +3 Destruction Power +3 Movement +1 |
| Other | Mutual Love | Complete designated event activities | Attack +3 Destructive power +3 Occasionally Justice +2 in conflicts |
| Other | Heaven Has Fallen | Complete designated event activities | Defense +3 Musou +3 Occasional Virtue +2 in Conflicts |
| Other | Yellow Heaven Should Rise | Complete designated event activities | Defense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts |
| Other | Battle-hardened through a hundred fights | Complete designated event activities | Attack +1 Destruction +8 |
| Other | Wind Forest Fire Mountain | Complete operator designated activity (December 2016) | Attack+8 Defense+1 |
| Other | Press Forward Bravely | Complete operator designated activity (December 2016) | Defense +4 Vitality +4 Movement +1 |
| Other | Unstoppable Force | Complete designated event activities | Attack Power +3 Destruction Power +3 Movement +1 |
| Other | Majestic Presence | Complete operator designated activity (December 2016) | Defense +4 Vitality +4 Movement +1 |
| Other | Purple Lightning Flash | Complete designated event activities | Attack +3 Defense +1 |
| Other | Indomitable Will | Complete operator designated activity (May 2016, 10 people) (October 2016)(April & August 2017) | Attack +10 Defense +10 |
| Other | Musou Rampage | Complete designated management activities (October 2016)(August 2017) | Attack +10 Destructive Power +10 |
| Other | Unrivaled Under Heaven | Complete designated event activities | Attack +3 Destruction +3 Defense +3 Vitality +3 Musou +3 |
| Other | Unrivaled Under Heaven | Complete operator designated activity (December 2016) | Attack+8 Defense+1 |
| Other | Dragon Soaring Tiger Gazing | Complete designated event activities | Attack +7 Defense +2 |
| Other | Miser | Complete designated event activities | Attack +6 Defense +3 |
| Other | Setsuna | Achieve management designated activity (June 2016) | Attack Power +3 Movement +2 |
| Other | Hazy | Complete designated event activities | Destructive Power +3 Movement +2 |
| Other | Flame | Complete designated event activities | Defense +3 Movement +2 |
| Other | Phoenix | Complete designated event activities | HP +3 Movement +2 |
| Other | Ashamed | Complete designated event activities | Attack Power +3 Destruction Power +3 Movement +1 |
| Other | Asura | Complete designated event activities | Attack Power +3 Destruction Power +3 Movement +1 |
| Other | Flying White Beauty | Complete operator designated activity (December 2016) | Attack +8 Destructive Power +1 |
| Other | All Things in Nature | Complete designated event activities | Movement +3 Jump +3 |
| Other | Wine Pool Meat Forest | Complete designated event activities | Attack Power +3 Vitality +2 |
| Other | Pure and Innocent | Complete designated event activities | Destructive Power+8 Health+1 |
| Other | Demons and Monsters | Complete designated event activities | Destructive Power+8 Health+1 |
| Other | Fighting Alone | Complete designated event activities | Attack +2 Movement +1 |
| Other | Four Seasons | Complete operation-designated activity (January 2017) | Attack +2 Movement +1 |
| Other | Recognized Friend | Complete operation-designated activity (January 2017) | Officer Appearance Rate +15% Cultivation EXP +10 |
| Other | Recognized Expert | Complete designated event activities | Attack +5 Destruction +5 Occasionally Righteousness +5 in conflict |
| Other | Recognized Master | Complete designated event activities | Attack +5 Vitality +5 Occasional Righteousness +5 in Conflicts |
| Other | Acknowledged Courage | Complete designated event activities | Defense +5 Musou +5 Occasionally Virtue +5 in conflicts |
| Other | Recognized King | Complete designated event activities | Defense +5 Vitality +5 Occasionally Justice +5 in conflicts |
| Other | Recognized Talent | Complete operator designated activity (December 2016) | Musou +5 Movement +3 Occasionally Righteousness +5 in conflicts |
| Other | Recognized General | Complete operator designated activity (June 2016, 10 people) | Attack +5 Defense +5 Movement +1 |
| Other | Recognized Demon God | Complete operator designated activity (June 2016, 10 people) | Attack Power +6 Defense +6 Movement +1 |
| Other | Acknowledged Asura | Achieved Designated Management Activity (July 2016) | Attack +7 Defense +7 Movement +1 |
| Other | Acknowledged Ace | Complete operator designated activity (November & December 2016, 15 each) (July 2017) | Attack +8 Defense +8 Movement +2 |
| Other | Acknowledged Star | Complete designated management activity (January 2017, 15 people) | Attack +9 Defense +9 Movement +2 |
| Other | Quest Proxy Master | Achieve cumulative domestic affairs value of 100,000 | Movement +1 Jump +1 |
| Other | Quest Celebrity | Achieve cumulative domestic affairs value of 300,000 | Destructive Power +2 Movement +1 |
| Other | Quest Master | Achieve accumulated domestic affairs value of 500000 | All Synthesis EXP +4 |
| Other | Quest Lover | Achieve cumulative Domestic Affairs value of 1000000 | Movement +3 Jump +2 |
| Other | Musou Proxy Master | Total play time reaches 100 days | All Synthesis EXP +2 |
| Other | Musou Star | Total game time reached 365 days | Musou +3 Movement +1 Occasionally Justice +3 in conflicts |
| Other | Musou Expert | Total play time reaches 547 days | Musou +4 Movement +1 Occasionally Justice +4 in Conflicts |
| Other | Musou Devotee | Total play time reached 730 days | Musou+5 Movement+1 Occasionally Justice+5 in Conflict |
| Other | Object of Admiration | Complete designated event activities | Sub-Officer appearance rate +20% Cultivation EXP +10 |
| Other | Eighth Panda Warrior | Complete designated event activities | Sub-Officer Appearance Rate +15% Cultivation Experience +15 |
| Other | Support Apprentice | Complete designated event activities | Attack +1 Destructive power +1 |
| Other | Support Agency Master | Complete designated management activity (October 2016) | Attack Power +2 Destructive Power +2 |
| Other | Master of Support | Complete designated event activities | Deputy Officer appearance rate +5% Cultivation EXP +5 |
| Other | Master of Support | Complete designated event activities | Attack +3 Defense +3 Health +3 |
| Other | Support Hero | Complete designated event activities | Movement +1 Jump +1 |
| Other | Famous Support | Complete designated event activities | Movement +2 Jump +2 |
| Other | Demon God | Complete designated event activities | Attack +3 Destruction +3 Defense +3 Vitality +3 |
| Other | Asura | Complete designated event activities | Attack +4 Destruction +4 Defense +4 HP +4 Movement +1 |
| Other | Sleeping Dragon | Complete designated event activities | Attack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2 |
| Other | Young Phoenix | Complete designated event activities | Attack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2 |
| Other | Azure Dragon | Complete designated event activities | Destruction +5 Musou +5 Movement +2 |
| Other | White Tiger | Completed management designated event (June 2017) | Attack +5 Destruction +5 Movement +2 |
| Other | Suzaku | Complete designated event activities | HP +10 Movement +2 |
| Other | Black Tortoise | Complete operation-designated event (May 2017) | Defense +5 Vitality +5 Movement +2 |
| Other | Snack Enthusiast | Complete designated management activity (October 2016) | Movement+1 Jump+1 |
| Other | Novice Proxy Master | Complete designated event activities | Attack +2 Defense +2 HP +2 |
| Other | Education Enthusiast | Complete designated event activities | Sub-Officer appearance rate+10% Cultivation EXP+10 |
| Other | Fledgling Leader | Complete designated event activities | Destructive Power +2 Movement +1 |
| Other | Fledgling Enthusiast | Complete designated event activities | Movement +2 Jump +1 |
| Other | Training Enthusiast | Complete designated event activities | Attack +1 Destructive power +1 |
| Other | Master of Training | Achieve management designated activity (June 2016) | Attack Power +2 Destructive Power +2 |
| Other | Celebrity of Training | Completed designated official activity (February 2017) | Attack +3 Destruction +3 |
| Other | Training Hero | Complete designated event activities | Attack +2 Destruction +2 |
| Other | Demon Officer of Training | Complete designated event activities | Attack Power +3 Destruction Power +3 |
| Other | Training Proxy Master | Complete designated event activities | Attack+4 Destructive Power+4 |
| Other | Master of Training | Complete designated event activities | Attack +2 Movement +1 |
| Other | Training Enthusiast | Complete designated event activities | Attack +3 Movement +2 |
| Other | Fashion Enthusiast | Complete Official Event (April 2016) | Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts |
| Other | Fashion Celebrity | Complete Official Event (April 2016) | Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts |
| Other | Fashion Celebrity | Complete designated event activities | Clothing Synthesis EXP +3 Occasional Justice +3 in Conflicts |
| Other | Fashion Expert | Complete designated event activities | Clothing Synthesis experience +5 Movement +1 |
| Other | Fashion Enthusiast | Complete designated event activities | Outfit Synthesis EXP +5 Movement +2 |
| Other | Fashion Apprentice | Complete management designated activity (April 2017) | Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts |
| Other | Fashion Celebrity | Complete operation-designated event (May 2017) | Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts |
| Other | Fashion Agency Master | Complete designated event activities | Clothing Synthesis EXP +3 Occasional Justice +3 in Conflicts |
| Other | Stylish Expert | Complete designated event activities | Clothing Synthesis experience +5 Movement +1 |
| Other | Fashion Enthusiast | Complete designated event activities | Outfit Synthesis EXP +5 Movement +2 |
| Other | Warrior of One Against Thousands | Complete designated event activities | Attack+1 Defense+1 Movement+3 |
| Other | Demon Slayer | Complete designated event activities | Attack +3 Defense +3 Vitality +3 Movement +1 |
| Other | Apprentice Warrior | Complete designated event activities | Attack +1 Defense +1 Health +3 Movement +1 |
| Other | Heroic General | Complete designated event activities | Attack Power +2 Destructive Power +2 Defense +2 Vitality +2 Movement +2 |
| Other | Hero of Excellence | Complete designated event activities | Attack +3 Defense +3 Vitality +3 Movement +1 |
| Other | Hero Apprentice | Complete designated event activities | Attack +1 Defense +1 Vitality +1 Movement +1 |
| Other | Year-end Officer | Complete designated event activities | Attack +2 Defense +2 Vitality +2 Movement +1 |
| Other | Lucky Bag Enthusiast | Complete designated event activities | Attack+3 Destruction+3 Defense+3 Movement+1 |
| Other | Ninth Panda Warrior | Complete designated event activities | Attack +2 Movement +1 |
| Other | Eternal Reindeer | Complete designated event activities | Attack +2 Movement +2 |
| Other | Red-Garbed Warrior | Complete designated event activities | Defense +2 Vitality +2 Movement +1 |
























































































































