Gear 服飾

Data from wikiwiki.jp/musou-bb (DWO Z) & yuris.fandom.com (DWO).

♀ Female
♂ Male

Female — General Sets

All Female General Gears - Click any generals name for larger images and info!

Cao Cao

Cao Pi

Xiahou Dun

Xiahou Dun - Yellow

Zhang Liao

Zhang He

Zhang He - Pink

Zhen Ji

Pang De

Sun Jian

Sun Ce

Sun Quan

Sun Shang Xiang

Zhou Tai

Gan Ning

Gan Ning - Brown

Gan Ning - Green

Xiao Qiao

Lu Meng

Lu Xun

Lu Xun - Purple

Ling Tong

Da Qiao

Sun Shang Xiang(Dwoz)

Zhao Yun

Guan Yu

Zhang Fei

Zhuge Liang

Ma Chao

Ma Chao - Purple

Xing Cai

Pang Tong

Jiang Wei

Jin Generals

Wang Yuanji's

Zhong Hui

Lu Bu

Lu Bu Original

Diao Chan

Diao Chan - Purple

Yuan Shao

Male — General Sets

⚬ Non-gendered Gear / ♀♂

Capes, back pieces & accessories shared across both genders.

The Complete cape collection! Every cape in the game! Not all capes are currently on the EN server.

All capes add the + to Attack, Defence, Damage, Life & Musou unless stated, The Rank required is also stated

Cao Cao's Forces

Heavenly CapeBlack Phoenix CapeSilk Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Marine CapeBlue Phoenix CapePhoenix Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Sun Ce's Forces

Crimson Flame CapeBlack Tiger CapeSilk Tiger Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Fiery CapeCrimson Tiger CapeTiger Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Liu Bei's Forces

Wind CapeBlack Dragon CapeSilk Dragon Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald CapeRising Dragon CapeDragon Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Yuan Shao's Forces

Celestial CapeBlack Boar CapeSilk Boar Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Golden CapeOchre Boar CapeBoar Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Lu Bu's Forces

Horizon CapeBlack Kirin CapeSilk Kirin Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure CapePurple Kirin CapeDeer Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Wei Forces

Rising Phoenix CapeIndigo Pheonix CapeDestiny Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Winged CapeGolden Phoenix CapeStriking Phoenix Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Wu Forces

Infernal Tiger CapeScarlet Tiger CapeScarlet Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Scarlet Cloud CapeGolden Tiger CapeStriking Tiger Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Shu Forces

Spring Dragon CapeGreen Dragon CapeSummer Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Jade Dragon CapeGolden Dragon CapeStriking Dragon Mat
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Reissue Jing Capes

The + is Attack & Defence only. starting from +3 Life getsa +1 that goes up 1 as cape + does.

Wei Forces

Blue Firebird MantleAncient Firebird MantleIndigo Heavens Mantle
+2 (Counselor General)+3 (4th Elite General)+4 (Startegist General)
Twin Firebirds MantleBluegold Firebird Mantle
+5 (Cavalry General)+6 (Unreleased)

Wu Forces

Crimson Tiger MantleAncient Tiger MantleCrimson Blaze Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Twin Inferno MantleRedgold Tiger Mantle
+4 (Cavalry General)+6 (Unreleased)

Shu Forces

Verdent Dragon MantleAncient Dragon MantleVerdent Winds Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Green Dragon Wings MantleGreengold Dragon Mantle
+4 (Cavalry General)+6 (Unreleased)

Wei Forces

Blue Feather CapeElite Peacock CapeRadiant Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Heavens CapeIndigo Star CapeGlittering Heavens Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Phoenix MantleTrue Phoenix Mantle
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Red Fang CapeElite Tiger CapeSilk Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Fire CapeFiery Tiger CapeGlittering Flame Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Scarlet MantleTrue Tiger Mantle
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Wind Talon CapeElite Dragon CapeSilk Jasper Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald Sky CapeLazulite Dragon CapeGlittering Emerald Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Spring MantleTrue Dragon Mantle
+7 (Governor General)+8 (Grand Marshal)

Yuan Shao's Forces

Yellow Fur CapeElite Boar CapeLuminous Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Radient Gold CapeGolden Star CapeGlittering Gold Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Ocher MantleTrue Boar Mantle
+7 (Governor General)+8 (Grand Marshal)

Dong Zhuo / Ma Chao Forces

Viloet Horn CapeElite Kirin CapeViloet Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Brilliant Violet CapeViolet Star CapeGlittering Rose Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Magenta MantleTrue Kirin Mantle
+7 (Governor General)+8 (Grand Marshal)

Yi Ling & Little Conqueror Capes

+6 +7 +8 glow slightly in their respective color. They also have 'speed & jump ' +6 has +1, +7 has +2, +8 has +3.

Wei Forces

Blue Heavens CloakAzure Phoenix CloakPhoenix Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure Flames Phoenix BannerGlittering Phoenix BannerHeavenly Phoenix Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Phoenix CoilPhoenix Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Crimson Red CloakCrimson Tiger CloakTiger Burning Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Flames Tiger BannerGlittering Tiger BannerInferno Tiger Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Tiger CoilTiger Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Verdant Wind CloakVerdant Dragon CloakDragon Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Verdant Flames Dragon BannerGlittering Dragon BannerStromy Dragon Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Dragon CoilDragon Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Jin Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

AP /Promotions Capes

If you need to complete a Quest it will be linked to that quests guide.

Red Cliffs CapeInfernal CapePanda Cape
+1 (+1speed / Jump)
White Feather CapePeacock Feather CapeFeline Conqueror Mantle
+1 (Jump +5)
Wulin Master CapeDynastic CapeDynasty Warrior Cape
+3 (Wulin Tournament Prize)+4 (Wulin Tournament Prize)+5 (Wulin Tournament Prize)
Crimson CapeFierce Tiger CloakFierce Tiger Wolf Cloak
Ayane CloakDragon Master CapeShigeharu Cloak
+2+2+2
Shigeharu CloakYamato CloakYamato Cloak
+7 (+2 Speed / Jump)+2+7 (+2 Speed / Jump)
Male NPC CapeFemale NPC Cape
??

Rank Limited Capes

Azure Phoenix MantleCrimson Tiger MantleJade Dragon Mantle
+5 (Grand General Rank)+5 (Grand General Rank)+5 (Grand General Rank)
Wei Cloak of BraveryWu Cloak of BraveryShu Cloak of Bravery
+1 (Rear General Rank)+1 (Rear General Rank)+1 (Rear General Rank)
Cape of HonorCape of HonorFire Bird Cape
+3 (Guard Rank)+6 (Permieter General)+5 all stats (Colonel)

Cosplay Cape

Green Bat WingBlue Bat WingRed Bat Wing
---
Purple Bat Wing
-
Blue Angel WingRed Angel WingYellow Angel Wing
---
Green Angel Wing
-

Honor Appreciation Cape

Cape 1Brave LionHeartDemon Courage
All +8 ,Jump/Speed+4All +9 , Speed/Jump+4All+9,Speed/Jump+5
Cape 4
All+10,Speed/Jump+5

Elder Statesman Cape

Wei CapeWu CapeShu Cape
+5All/+3Speed+5All/+3Speed+5All/+3Speed
Jin Cape
+5All/+3Speed

Unknown Cape

Unless there is any info of what cape is below,then the cape will remain in this category.

???
???
???
???

Additional Guides (Legacy Wiki)

Outfits

Outfits can change a character's appearance and abilities. Outfits are stored inHomethe outfit wardrobe. You can increase the outfit storage limit by purchasing outfit wardrobes.

Outfits have no level restrictions. New recruits can equip outfits of all levels.

Outfits are divided into male/female types, with equipment for 5 parts: head, body, hands, feet, and back. Outfits provide attribute bonuses.

Players can obtain outfits in the game through the following methods:

1. Obtained through promotion quest rewards: Complete promotion quests for specific ranks to receive unique back equipment rewards.

2. Obtained through quest rewards: Complete specific quests to receive outfit rewards.

3. Obtained through battle rewards: Pick up during combat or receive as rewards from specific battle modes.

4. Purchase from broker: Use military funds to buy outfits sold by other players at the broker.

5. Exchange at Kunlun Heavenly Maiden: Use Ancient Coins to exchange at Kunlun Heavenly Maiden.

6. Obtained through other methods.

The relationship between maximum outfit level players can equip and their rank:

+1: New Recruitand above

+2: Guardand above

+3: Coloneland above

+4: Captainand above

+5: Lieutenant Generaland above

+6:Miscellaneous General and above

+7: Forward General and above

+8: Guardian General and above

+9: Great General and above

The relationship between outfit level and mode that players can obtain:

Beginner: May obtain0~2level outfits.

Skilled: May obtain3~5level outfits.

Elite: May obtain5~11level outfits.

Musou: May obtain0~11level outfits.

Additionally, circulation triggers can enhance weapons and outfits1level.

Outfit Gallery - Male

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Outfit Gallery - Female

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Blue Sky Dance Cloaks

Cao Cao FactionLiu Bei FactionSun Jian FactionYuan Shao FactionDong Zhuo Faction

Accessory Data

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment System Guide:

Divine Equipment LevelMilitary Funds Required per Upgrade
Rank ERank*1200
Rank DRank*1500
Rank CRank*2000
Rank BRank*1500
Rank ARank*1500
Rank SRank*1500
Evolution MaterialEffect
Evolution Secret Treasurerank S Divine Equipment limit breakthrough required item
Evolution Crystalrank A Divine Equipment limit breakthrough required item
Evolution Crystalrank B Divine Equipment limit breakthrough required item
Evolution Jaderank C Divine Equipment limit breakthrough required item
Evolution Stonerank D Divine Equipment limit breakthrough required item
Evolution Fragmentrank E Divine Equipment limit breakthrough required item

Accessory Instructions (Updated 2017-08-18)

Data Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-18)

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Divine Equipment Usage Guide:

NameLevelPracticalityDescription
Fierce Flame Fighting SpiritBDFire attribute damage multiplier is low, greatly affected by weather, suitable for fire weapons like cherry fan.
White Snow's Fighting SpiritBCIce attribute freeze rate increases, suitable for ice weapons like straight sword/curved sword/multi-section whip; damage-wise only applies to red lotus flute.
Lethal Fighting SpiritBASlash attribute damage boost effect is significant, but there aren't many slash weapons, suitable for Twin Rods/Dragon Fang Hook/Katana/Flying Sword and similar weapons.
Wind God's Fighting SpiritBSHigh wind attribute damage multiplier, wide applicability, suitable for attribute-based weapons in Conflict/Melee/Siege modes.
Thunder God's Fighting SpiritBSLightning attribute has high damage multiplier, wide applicability, suitable for attribute-based weapons in conflict/melee/siege modes.
Raging Flame's ProtectionBECan only prevent flame attribute damage, cannot prevent burning effects, extremely low practicality.
White Snow's ProtectionBDCan reduce freeze rate, marginally useful when combined with wind/lightning resistant clothing.
Fatal GuardBDCan reduce slash attribute damage, marginally useful when combined with wind/lightning resistant clothing.
Wind God's ProtectionBCCan reduce wind attribute damage, works well combined with clothing and item effects.
Thunder God's GuardBCCan reduce lightning attribute damage, works well combined with clothing and item effects.
Attack InsightDDIncreases attack power, no other conditions required, marginally useful.
Destruction InsightDEIncreases destructive power, no other conditions required, only useful when building up critical.
Defense InsightDDIncreases defense, requires no other conditions, marginally useful.
Endurance InsightDDIncreases vitality, requires no other conditions, marginally useful.
Finishing Move InsightDEIncreases Musou, requires no other conditions, only useful when reaching critical thresholds.
Divine Speed InsightCBIncreases movement, no other conditions required, quite useful in non-PvP modes, in PvP modes low-mobility weapons often have better alternatives.
Earth Fighting SpiritCCFive-in-one universal type, useful for certain dual-attribute weapons.
Earth's ProtectionCBEffect is mediocre when not maxed, but good when maxed, effectively reduces multiple attribute damage types, and can reduce freeze rate/lightning strike attribute effects.
Undefeated Fighting Spirit??Specific effects yet to be confirmed.
Tenacious HeartDDIncreases all stats, average effect.
Rescue SummonBEOnly effective under very limited conditions like Kunlun Mountain Sacred Beasts/Attack side in Siege battles.
Raging Flame's Fierce AdvanceBEBoth offensive and defensive effects are unsatisfactory.
White Snow's Fierce AdvanceBCWhen maxed, has good offensive and defensive effects for ice attributes.
Fatal ChargeBDWhen maxed, effects on both offense and defense for slash attribute are unsatisfactory.
Wind God's Fierce AdvanceBAWhen maxed, has very good offensive and defensive effects for wind attributes.
Thunder God's Fierce AdvanceBAWhen maxed, has very good effects on both offense and defense for lightning attribute.
Azure Dragon's Fierce AttackBDApplicable for certain non-attribute, non-Musou weapons that don't forge Musou.
Azure Dragon's CounterattackBEVery few situations where it proves useful.
Azure Dragon's MarchB?Specific bonus effects to be tested.
Vermillion Bird's Fierce AttackBCHas good applicability for Quest/Kunlun Mountain and similar modes.
Vermillion Bird's CounterBEVery few situations where it proves useful.
Vermillion Bird's AdvanceB?Specific bonus effects to be tested.
White Tiger's Fierce AttackBSExtremely effective when combined with talisman water items, suitable for Musou-based weapons.
White Tiger's CounterattackBAGood effect, suitable for melee-type weapons that forge Musou.
White Tiger's AdvanceB?Specific bonus effects to be tested.
Black Tortoise's Fierce AttackBDActivation conditions are harsh.
Black Tortoise's CounterattackBBDefense is quite good after meeting activation conditions, suitable for weapons with strong survival capability.
Black Tortoise's MarchB?Specific bonus effects to be determined.
Angel's BlessingA?Specific bonus effects to be determined.
Angel's Fierce FireAEEffect has no practical use.
Angel's CrystalADWhen maxed, has distinct characteristics compared to White Snow's Protection.
Angel's FlashAEMainly relies on slash resistance effects.
Angel's Wind BladeADWhen maxed, mainly relies on wind resistance effects.
Angel's Lightning StrikeADWhen maxed, mainly relies on lightning resistance effects.
Demon's PursuitA?Specific bonus effects to be determined.
Demon's Fierce FireAEMost suitable for snake sword.
Demon CrystalADMost suitable for Great Axe/Crescent Blade/Battle Axe.
Demon's FlashAENo suitable weapons, effect is inferior to White Tiger's Counterattack.
Demon's Wind BladeACBest suited for Great Axe.
Demon's Thunder StrikeACBest suited for Crescent Blade/Great Axe/Long Sword.

Accessory Types (Updated 2017-08-18)

Source: Phantom Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment Types Introduction:

GradeNameMaterial 0Material 1Material 2Material 3Material 4Material 5Effect
BRaging Flame Fighting SpiritEvolution CrystalFlame OrbUltimate Fire JadeFire ElementStoneOld WineFire Attribute Level +?
BSnow White Fighting SpiritEvolution CrystalIce JadeUltimate Ice JadeIce ElementStoneOld WineIce Attribute Stage +?
BDeadly Fighting SpiritEvolution CrystalJade SlashUltimate Slash JadeSlash ElementStoneOld WineSlash attribute stage +?
BWind God's Fighting SpiritEvolution CrystalWind OrbSupreme Wind JadeWind ElementStoneOld WineWind attribute stage +?
BThunder God's Fighting SpiritEvolution CrystalLightning JadeExtreme Lightning JadeLightning EssenceStoneOld WineLightning Attribute Level+?
BFierce Flame ProtectionEvolution CrystalFire Ward TalismanDistant MirrorFire Resistance ElementFurHigh Mountain TeaFire attribute resistance +?
BWhite Snow ProtectionEvolution CrystalCold Protection CharmDistant MirrorIce Resistance ElementFurHigh Mountain TeaIce Attribute Resistance+?
BFatal ProtectionEvolution CrystalSlash-Sealing CharmDistant MirrorAnti-Slash EssenceFurHigh Mountain TeaSlash Attribute Resistance+?
BWind God's ProtectionEvolution CrystalWind Ward TalismanDistant MirrorWind Resistance ElementFurHigh Mountain TeaWind Attribute Resistance +?
BThunder God's ProtectionEvolution CrystalLightning Protection CharmDistant MirrorLightning Resistance ElementFurHigh Mountain TeaThunder attribute resistance +?
DAttack KnowledgeEvolution StoneWhite Tiger FangSupreme White Tiger FangWhite Tiger Fur--Attack+?
DDestruction ExperienceEvolution StoneWind Thunder CharmWind Earl Thunder God CharmWind Thunder Water Drop--Destructive Power+?
DDefense ExperienceEvolution StoneBlack Tortoise ArmorSupreme Black Tortoise ArmorBlack Tortoise's Poison Fang--Defense Power +?
DEndurance KnowledgeEvolution StoneVermillion Bird WingSupreme Vermillion Bird WingVermillion Bird's Fighting Spirit--Health+?
DKilling Blow KnowledgeEvolution StoneAzure Dragon GallbladderSupreme Azure Dragon GallAzure Dragon Scale--Musou+?
CDivine Speed InsightEvolution JadeDivine Speed CharmUltimate Divine Speed CharmInkStone-Movement +?
CEarth's Fighting SpiritEvolution JadeCoconut LeafWillow LeafPeach BlossomPeony FlowerGentian FlowerAll Personal Attributes Stage+?
CProtection of the EarthEvolution JadeIris FlowerSunflowerLilyPeony FlowerPeachAll attribute resistance +?
?Indomitable Fighting Spirit??????????????????When retreating, fastest movement for? seconds, Attack Power, Destructive Power, Defense Power +?
DStubborn HeartEvolution StoneWhite Tiger FurWind Thunder Water DropBlack Tortoise's Poison FangVermillion Bird's Fighting SpiritAzure Dragon ScaleAttack Power+? Destructive Power+? Defense Power+? Vitality+? Musou+?
BRescue SummonEvolution CrystalTime Protection CharmDivine Speed CharmSour BerryInk-Move fastest for? seconds when retreating
BFierce Flame AdvanceEvolution CrystalFire ElementFire Resistance ElementTaiyi ElixirGreen Pouch BookGourdFire attribute stage +?, Fire attribute resistance +?
BSnow White ChargeEvolution CrystalIce ElementIce Resistance ElementTaiyi ElixirGreen Pouch BookGourdIce attribute stage +?, Ice attribute resistance +?
BDeadly ChargeEvolution CrystalSlash ElementAnti-Slash EssenceTaiyi ElixirGreen Pouch BookGourdSlash attribute stage +?, Slash attribute resistance +?
BWind God's ChargeEvolution CrystalWind ElementWind Resistance ElementTaiyi ElixirGreen Pouch BookGourdWind Attribute Level+?, Wind Attribute Resistance+?
BThunder God's ChargeEvolution CrystalLightning EssenceLightning Resistance ElementTaiyi ElixirGreen Pouch BookGourdLightning Attribute Stage+?, Lightning Attribute Resistance+?
BAzure Dragon's Fierce AttackEvolution CrystalAzure Dragon GemAzure Dragon WhiskerAzure Dragon GallbladderAzure Dragon ScaleStoneWhen Vitality reaches 100%, Musou recovery amount when attacking +?%
BAzure Dragon's CounterEvolution CrystalAzure Dragon GemAzure Dragon ScaleAzure Dragon GallbladderAzure Dragon ScaleMirrorWhen health is below 20%, Musou recovery amount +?% when attacking
BAzure Dragon's AdvanceEvolution CrystalAzure Dragon GemAzure Dragon TailAzure Dragon GallbladderAzure Dragon Scale???When health is below 50%, Musou recovery amount +?% when attacking
BVermillion Bird's Fierce AttackEvolution CrystalVermillion Bird JewelVermillion Bird's Tail FeatherVermillion Bird WingVermillion Bird's Fighting SpiritFurMovement Power+?% when Vitality reaches 100%
BVermillion Bird's CounterEvolution CrystalVermillion Bird JewelVermillion Bird's BeakVermillion Bird WingVermillion Bird's Fighting SpiritWind Thunder Water DropMovement Speed +?% when Health is below 20%
BVermillion Bird's AdvanceEvolution CrystalVermillion Bird JewelVermillion Bird's Crimson WingVermillion Bird WingVermillion Bird's Fighting Spirit???When HP is below 50%, Movement Speed +?%
BWhite Tiger's AssaultEvolution CrystalWhite Tiger JewelWhite Tiger WhiskerWhite Tiger FangWhite Tiger FurStoneWhen Vitality reaches 100%, attack power +?%
BWhite Tiger's CounterEvolution CrystalWhite Tiger JewelWhite Tiger ClawWhite Tiger FangWhite Tiger FurMirrorWhen HP is below 20%, Attack Power +?%
BWhite Tiger's AdvanceEvolution CrystalWhite Tiger JewelWhite Tiger FangWhite Tiger FangWhite Tiger Fur???When health is below 50%, attack power +?%
BXuanwu's Fierce AttackEvolution CrystalBlack Tortoise JewelBlack Tortoise ShellBlack Tortoise ArmorBlack Tortoise's Poison FangFurWhen health reaches 100%, defense +?%
BXuanwu's CounterattackEvolution CrystalBlack Tortoise JewelXuanwu's HornBlack Tortoise ArmorBlack Tortoise's Poison FangWind Thunder Water DropWhen health is below 20%, defense +?%
BBlack Tortoise's AdvanceEvolution CrystalBlack Tortoise JewelXuanwu's White WhiskersBlack Tortoise ArmorBlack Tortoise's Poison Fang???When health is below 50%, defense +?%
AAngel's ProtectionEvolution CrystalTime Protection CharmSupreme Black Tortoise ArmorBlack Tortoise's Poison FangUltimate Void ScrollSnackDefense +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Fierce FireEvolution CrystalTime Protection CharmFire Ward TalismanFire Resistance ElementUltimate Void ScrollSnackFire Attribute Resistance +?, When retreating fastest movement for? seconds, When HP reaches 100% Musou Recovery +?%
AAngel's CrystalEvolution CrystalTime Protection CharmCold Protection CharmIce Resistance ElementUltimate Void ScrollSnackIce Attribute Resistance+?, Movement Speed Max for? seconds when retreating, Musou Recovery+?% when Vitality reaches 100%
AAngel's FlashEvolution CrystalTime Protection CharmSlash-Sealing CharmAnti-Slash EssenceUltimate Void ScrollSnackSlash attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when Vitality reaches 100%
AAngel's Wind BladeEvolution CrystalTime Protection CharmWind Ward TalismanWind Resistance ElementUltimate Void ScrollSnackWind attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Lightning StrikeEvolution CrystalTime Protection CharmLightning Protection CharmLightning Resistance ElementUltimate Void ScrollSnackLightning attribute resistance +?, Move fastest for? seconds when retreating, Musou recovery +?% when health reaches 100%
ADemon's PursuitEvolution CrystalTime Protection CharmSupreme White Tiger FangWhite Tiger FurTrue Musou ManualElixirAttack Power+?, Movement Speed Max for? seconds when retreating, Attack Power+?% when Vitality is below 20%
ADemon's Fierce FireEvolution CrystalTime Protection CharmUltimate Fire JadeFire ElementTrue Musou ManualElixirFire Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon CrystalEvolution CrystalTime Protection CharmUltimate Ice JadeIce ElementTrue Musou ManualElixirIce attribute stage +?, fastest movement for? seconds when retreating, when health is below 20% attack power +?%
ADemon's FlashEvolution CrystalTime Protection CharmUltimate Slash JadeSlash ElementTrue Musou ManualElixirSlash Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon's Wind BladeEvolution CrystalTime Protection CharmSupreme Wind JadeWind ElementTrue Musou ManualElixirWind Attribute Level +?, When retreating fastest movement for? seconds, When HP is below 20% Attack Power +?%
ADemon's Lightning StrikeEvolution CrystalTime Protection CharmExtreme Lightning JadeLightning EssenceTrue Musou ManualElixirThunder attribute stage +?, fastest movement for? seconds when retreating, attack power +?% when Vitality is below 20%
?Divine Speed Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Movement Speed up
?Iron Wall Human Soul??????????????????Ice attribute stage +?, when health is below 20% attack power +?%, defense up
?Broken Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Destructive Power up
?Flying Human Soul??????????????????Ice attribute stage +?, Attack power +?% when health below 20%, Jump power up
?Divine Human Soul??????????????????Ice Attribute Level +?, When HP is below 20% Attack Power +?%, Musou Up
?Vigorous Human Soul??????????????????Ice Attribute Level+?, Attack+?% when Health below 20%, Health up
?Divine Speed Phantom Spirit??????????????????Fire attribute resistance +?, Thunder attribute resistance +?, Movement up
?Iron Wall Phantom Spirit??????????????????Fire attribute resistance +?, Lightning attribute resistance +?, Defense up
?Broken Phantom Spirit??????????????????Fire Attribute Resistance +?, Lightning Attribute Resistance +?, Destructive Power Up
?Flying Phantom Spirit??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Jump Power up
?Spirited Phantom??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Musou up
?Vitality Phantom Spirit??????????????????Flame Attribute Resistance+?, Lightning Attribute Resistance+?, Vitality Up
?Swift Gear??????????????????Fire Attribute Level +?, Wind Attribute Level +?, Movement Speed Up
?Iron Wall Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Defense up
?Broken Gear??????????????????Flame Attribute Stage+?, Wind Attribute Stage+?, Destructive Power Up
?Flying Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Jump power up
?Spirited Gear??????????????????Fire Attribute Stage +?, Wind Attribute Stage +?, Musou up
?Vitality Gear??????????????????Flame attribute stage +?, Wind attribute stage +?, health up
?Divine Speed Phantom Light??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Movement Speed Up
?Iron Wall Magic Lantern??????????????????Fire Attribute Resistance+?, Wind Attribute Resistance+?, Defense up
?Broken Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Destructive power up
?Flying Phantom Lantern??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Jump Power Up
?Divine Spirit Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Musou up
?Vitality Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Health up

Accessory Upgrade Status (Updated 2017-08-24)

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-24)

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Spirit upgrade status:

LevelFierce Flame Fighting SpiritSnow White's Fighting SpiritDeadly Fighting SpiritSpirit of the Wind GodThunder God's Fighting Spirit
1Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
2Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
3Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
4Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
5Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
6Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
7Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
8Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
9Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
10Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
11Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
12Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
13Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
14Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
15Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
16Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
17Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
18Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
19Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
20Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
21Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
22Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
23Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
24Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
25Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
26Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
27Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
28Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
29Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
30Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
31Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
32Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
33Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
34Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
35Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
36Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
37Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
38Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
39Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
40Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+1Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+2Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+3Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+4Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+5Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+6Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+7Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+8Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+9Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+10Flame attribute level +4Ice Attribute Level +4Slash Attribute Level +4Wind stage +4Thunder Attribute Stage +4
LevelGuardian of Fierce FlameWhite Snow's ProtectionGuardian of Certain DeathProtection of the Wind GodLightning God's Protection
1Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
2Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
3Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
4Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
5Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
6Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
7Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
8Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
9Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
10Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
11Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
12Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
13Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
14Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
15Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
16Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
17Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
18Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
19Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
20Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
21Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
22Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
23Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
24Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
25Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
26Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
27Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
28Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
29Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
30Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
31Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
32Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
33Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
34Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
35Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
36Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
37Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
38Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
39Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
40Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+1Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+2Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+3Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+4Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+5Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+6Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+7Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+8Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+9Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+10Fire attribute resistance +5Ice attribute resistance +5Slash Attribute Resistance +5Wind Attribute Resistance +5Lightning attribute resistance +5
LevelAttack ExperienceDestruction's KnowledgeDefensive KnowledgeKnowledge of EnduranceSecret of Critical Strikes
1Attack power +1Destruction +1Defense +1Health +1Musou +1
2Attack power +1Destruction +1Defense +1Health +1Musou +1
3Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
4Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
5Attack power +3Destruction +3Defense +3Health +3Musou +3
6Attack power +3Destruction +3Defense +3Health +3Musou +3
7Attack +4Destructive Power +4Defense +4Health +4Musou +4
8Attack +4Destructive Power +4Defense +4Health +4Musou +4
9Attack +5Destruction +5Defense +5Health +5Musou +5
10Attack +5Destruction +5Defense +5Health +5Musou +5
11Attack +5Destruction +5Defense +5Health +5Musou +5
12Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
13Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
14Attack +7Destructive power +7Defense +7Health +7Musou +7
15Attack +7Destructive power +7Defense +7Health +7Musou +7
16Attack +8Destructive Power +8Defense +8Health +8Musou +8
17Attack +8Destructive Power +8Defense +8Health +8Musou +8
18Attack +9Destructive Power +9Defense +9Health +9Musou +9
19Attack +9Destructive Power +9Defense +9Health +9Musou +9
20Attack power +10Destructive power +10Defense +10Health +10Musou +10
20+1Attack +11Destruction +11Defense +11Stamina +11Musou +11
20+2Attack +12Destruction +12Defense +12Health +12Musou +12
20+3Attack power +13Destruction Power +13Defense +13Vitality +13Musou +13
20+4Attack +14Destructive power +14Defense +14Health +14Musou +14
20+5Attack power +15Destructive Power +15Defense Power +15Health +15Musou +15
20+6Attack +16Destruction +16Defense +16Health +16Musou +16
20+7Attack +17Destructive Power +17Defense +17Stamina +17Musou +17
20+8Attack +18Destruction +18Defense +18Health +18Musou +18
20+9Attack Power +19Destructive Power +19Defense +19Health +19Musou +19
20+10Attack +20Destruction +20Defense +20Stamina +20Musou +20
LevelDivine Speed Expertise
1Movement +1
2Movement +1
3Movement +?
4Movement +?
5Movement +?
6Movement +?
7Movement +?
8Movement +?
9Movement +?
10Movement +?
11Movement +?
12Movement +?
13Movement +?
14Movement +?
15Movement +?
16Movement +?
17Movement Speed +6
18Movement Speed +6
19Movement Speed +6
20Movement Speed +7
21Movement Speed +7
22Movement Speed +7
23Movement Speed +7
24Movement +8
25Movement +8
26Movement +8
27Movement Speed +9
28Movement Speed +9
29Movement Speed +9
30Movement +10
30+1Movement +11
30+2Movement +12
30+3Movement +13
30+4Movement Speed +14
30+5Movement Speed +15
30+6Movement +16
30+7Movement Speed +17
30+8Movement speed +18
30+9Movement Speed +19
30+10Movement +20
LevelSpirit of the EarthEarth's Protection
1All Attribute Levels +1All Attribute Resistance +1
2All Attribute Levels +1All Attribute Resistance +1
3All Attribute Levels +1All Attribute Resistance +1
4All Attribute Levels +1All Attribute Resistance +1
5All Attribute Levels +1All Attribute Resistance +1
6All Attribute Levels +1All Attribute Resistance +1
7All Attribute Levels +1All Attribute Resistance +1
8All Attribute Levels +1All Attribute Resistance +1
9All Attribute Levels +1All Attribute Resistance +1
10All Attribute Levels +1All Attribute Resistance +1
11All Attribute Levels +1All Attribute Resistance +1
12All Attribute Levels +1All Attribute Resistance +1
13All Attribute Levels +1All Attribute Resistance +1
14All Attribute Levels +1All Attribute Resistance +1
15All Attribute Levels +1All Attribute Resistance +1
16All Attribute Levels +1All Attribute Resistance +1
17All Attribute Levels +1All Attribute Resistance +1
18All Attribute Levels +1All Attribute Resistance +1
19All Attribute Levels +1All Attribute Resistance +1
20All Attribute Levels +1All Attribute Resistance +1
21All Attribute Levels +1All Attribute Resistance +1
22All Attribute Levels +1All Attribute Resistance +1
23All Attribute Levels +1All Attribute Resistance +1
24All Attribute Levels +1All Attribute Resistance +1
25All Attribute Levels +1All Attribute Resistance +1
26All Attribute Levels +1All Attribute Resistance +1
27All Attribute Levels +1All Attribute Resistance +1
28All Attribute Levels +1All Attribute Resistance +1
29All Attribute Levels +1All Attribute Resistance +1
30All Attribute Levels +1All Attribute Resistance +1
30+1All Attribute Levels +1All Attribute Resistance +1
30+2All Attribute Levels +1All Attribute Resistance +1
30+3All Attribute Levels +1All Attribute Resistance +1
30+4All Attribute Levels +1All Attribute Resistance +1
30+5All Attribute Levels +1All Attribute Resistance +1
30+6All Attribute Levels +1All Attribute Resistance +1
30+7All Attribute Levels +1All Attribute Resistance +1
30+8All Attribute Levels +1All Attribute Resistance +1
30+9All Attribute Levels +1All Attribute Resistance +1
30+10All attribute levels +2All Attribute Resistance +2
LevelTenacious Heart
1Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
2Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
3Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
4Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
5Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
6Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
7Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
8Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
9Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
10Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
11Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
12Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
13Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
14Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
15Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
16Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
17Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
18Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
19Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
20Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+1Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+2Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+3Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+4Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+5Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+6Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+7Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+8Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+9Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+10Attack power +10 Destructive power +10 Defense +10 Health +10 Musou +10
LevelCall for Rescue
1Maximum movement speed for 1 second when retreating
2Maximum movement speed for 1 second when retreating
3Movement speed maximized for 2 seconds when retreating
4Movement speed maximized for 2 seconds when retreating
5Maximum movement speed for 3 seconds when retreating
6Maximum movement speed for 3 seconds when retreating
7Fastest movement for 4 seconds when retreating
8Fastest movement for 4 seconds when retreating
9When retreating, maximum movement speed for 5 seconds
10When retreating, maximum movement speed for 5 seconds
11Movement speed maximized for 6 seconds when retreating
12Movement speed maximized for 6 seconds when retreating
13Move fastest for 7 seconds when retreating
14Move fastest for 7 seconds when retreating
15Fastest movement for 8 seconds when retreating
16Fastest movement for 8 seconds when retreating
17Maximum movement speed for 9 seconds when retreating
18Maximum movement speed for 9 seconds when retreating
19Move at maximum speed for 10 seconds when retreating
20Move at maximum speed for 10 seconds when retreating
21Move at maximum speed for 10 seconds when retreating
22Maximum movement speed for 11 seconds when retreating
23Maximum movement speed for 11 seconds when retreating
24Movement speed maximized for 12 seconds when retreating
25Movement speed maximized for 12 seconds when retreating
26Maximum movement speed for 13 seconds when retreating
27Maximum movement speed for 13 seconds when retreating
28Move at maximum speed for 14 seconds when retreating
29Move at maximum speed for 14 seconds when retreating
30Maximum movement speed for 15 seconds when retreating
31Maximum movement speed for 15 seconds when retreating
32Move fastest for 16 seconds when retreating
33Move fastest for 16 seconds when retreating
34Maximum movement speed for 17 seconds when retreating
35Maximum movement speed for 17 seconds when retreating
36Maximum movement speed for 18 seconds when retreating
37Maximum movement speed for 18 seconds when retreating
38Maximum movement speed for 19 seconds when retreating
39Maximum movement speed for 19 seconds when retreating
40Fastest movement for 20 seconds when retreating
40+1Move at maximum speed for 21 seconds when retreating
40+2Move fastest for 22 seconds when retreating
40+3Maximum movement speed for 23 seconds when retreating
40+4Maximum movement speed for 24 seconds when retreating
40+5Fastest movement speed for 25 seconds when retreating
40+6Move fastest for 26 seconds when retreating
40+7Movement speed maximized for 27 seconds when retreating
40+8Move fastest for 28 seconds when retreating
40+9Maximum movement speed for 29 seconds when retreating
40+10Maximum movement speed for 30 seconds when retreating
LevelRaging Flame's ChargeSnow White's Fierce AdvanceDeadly ChargeWind God's ChargeThunder God's Charge
1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
10Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
11Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
12Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
13Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
14Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
15Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
16Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
17Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
18Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
19Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
20Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
21Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
22Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
23Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
24Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
25Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
26Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
27Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
28Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
29Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
30Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
31Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
32Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
33Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
34Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
35Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
36Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
37Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
38Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
39Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+10Fire Attribute Stage +2, Fire Attribute Resistance +2Ice Attribute Level +2, Ice Attribute Resistance +2Slash Attribute Stage +2, Slash Attribute Resistance +2Wind attribute level +2, Wind attribute resistance +2Lightning Attribute Level +2, Lightning Attribute Resistance +2
LevelAzure Dragon's Fierce AttackAzure Dragon's CounterattackAzure Dragon's Advance
1When Vitality reaches 100%, Musou recovery when attacking +3%When Stamina is below 20%, Musou recovery on attack +3%When Health is below 50%, Musou recovery from attacks +?%
2Musou Recovery +5% when attacking at 100% HealthMusou Recovery on Attack +5% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
3When Vitality reaches 100%, Musou recovery when attacking +8%When Health is below 20%, Musou recovery from attacks +8%When Health is below 50%, Musou recovery from attacks +?%
4Musou recovery when attacking +10% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +10%When Health is below 50%, Musou recovery from attacks +?%
5Musou Recovery on Attack +13% when Vitality is at 100%When health is below 20%, Musou recovery during attacks +13%When Health is below 50%, Musou recovery from attacks +?%
6When Health reaches 100%, Musou Recovery on Attack +15%When stamina is below 20%, Musou recovery when attacking +15%When Health is below 50%, Musou recovery from attacks +?%
7Musou recovery when attacking +18% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +18%When Health is below 50%, Musou recovery from attacks +?%
8When Health reaches 100%, Musou Recovery Amount on Attack +20%When Vitality is below 20%, Musou recovery when attacking +20%When Health is below 50%, Musou recovery from attacks +?%
9When Health reaches 100%, Musou Recovery Amount on Attack +23%When Health is below 20%, Musou Recovery Amount on Attack +23%When Health is below 50%, Musou recovery from attacks +?%
10Musou recovery when attacking +25% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +25%When Health is below 50%, Musou recovery from attacks +?%
11When Health reaches 100%, Musou Recovery Amount on Attack +28%When Health is below 20%, Musou recovery from attacks +28%When Health is below 50%, Musou recovery from attacks +?%
12Musou recovery on attack +30% when health reaches 100%When Health is below 20%, Musou Recovery on Attack +30%When Health is below 50%, Musou recovery from attacks +?%
13When Health reaches 100%, Musou recovery from attacks +33%When Health is below 20%, Musou recovery from attacks +33%When Health is below 50%, Musou recovery from attacks +?%
14When health reaches 100%, Musou recovery on attack +35%When Stamina is below 20%, Musou recovery on attack +35%When Health is below 50%, Musou recovery from attacks +?%
15Musou recovery on attack +38% when health reaches 100%Musou Recovery on Attack +38% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
16When health reaches 100%, Musou recovery on attack +40%When Health is below 20%, Musou recovery from attacks +40%When Health is below 50%, Musou recovery from attacks +?%
17Musou recovery from attacks +43% when health reaches 100%When Health is below 20%, Musou recovery from attacks +43%When Health is below 50%, Musou recovery from attacks +?%
18Musou recovery on attack +45% when health reaches 100%When Health is below 20%, Musou recovery when attacking +45%When Health is below 50%, Musou recovery from attacks +?%
19When Health reaches 100%, Musou recovery from attacks +48%When Health is below 20%, Musou recovery when attacking +48%When Health is below 50%, Musou recovery from attacks +?%
20Musou Recovery +50% when attacking at 100% HealthWhen Health is below 20%, Musou recovery from attacks +50%When Health is below 50%, Musou recovery from attacks +?%
21When health reaches 100%, Musou recovery during attacks +53%When Health is below 20%, Musou recovery from attacks +53%When Health is below 50%, Musou recovery from attacks +?%
22When Health reaches 100%, Musou recovery when attacking +55%Musou recovery from attacks +55% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
23When Health reaches 100%, Musou recovery when attacking +58%When Health is below 20%, Musou recovery from attacks +58%When Health is below 50%, Musou recovery from attacks +?%
24When Stamina reaches 100%, Musou recovery on attack +60%Musou recovery +60% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
25When Vitality reaches 100%, Musou recovery when attacking +63%When Vitality is below 20%, Musou recovery when attacking +63%When Health is below 50%, Musou recovery from attacks +?%
26Musou recovery from attacks +65% when health reaches 100%When Health is below 20%, Musou recovery from attacks +65%When Health is below 50%, Musou recovery from attacks +?%
27When Health reaches 100%, Musou Recovery on Attack +68%When Vitality is below 20%, Musou recovery when attacking +68%When Health is below 50%, Musou recovery from attacks +?%
28When Health reaches 100%, Musou recovery from attacks +70%Musou recovery when attacking +70% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
29Musou recovery +73% when attacking with health at 100%Musou Recovery on Attack +73% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
30Musou recovery on attack +75% when health reaches 100%When health is below 20%, Musou recovery during attacks +75%When Health is below 50%, Musou recovery from attacks +?%
31When stamina reaches 100%, Musou recovery when attacking +78%When Health is below 20%, Musou recovery when attacking +78%When Health is below 50%, Musou recovery from attacks +?%
32When Health reaches 100%, Musou Recovery on Attack +80%Musou recovery on attack +80% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
33When health reaches 100%, Musou recovery during attacks +83%When Health is below 20%, Musou recovery from attacks +83%When Health is below 50%, Musou recovery from attacks +?%
34When Health reaches 100%, Musou recovery from attacks +85%When stamina is below 20%, Musou recovery when attacking +85%When Health is below 50%, Musou recovery from attacks +?%
35When Health reaches 100%, Musou recovery when attacking +88%When Stamina is below 20%, Musou recovery on attack +88%When Health is below 50%, Musou recovery from attacks +?%
36Musou recovery on attack +90% when health reaches 100%Musou recovery +90% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
37When health reaches 100%, Musou recovery during attacks +93%Musou recovery from attacks +93% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
38Musou recovery on attack +95% when health reaches 100%When Health is below 20%, Musou recovery when attacking +95%When Health is below 50%, Musou recovery from attacks +?%
39When Stamina reaches 100%, Musou recovery on attack +98%When Stamina is below 20%, Musou recovery on attack +98%When Health is below 50%, Musou recovery from attacks +?%
40When Health reaches 100%, Musou recovery from attacks +100%When Health is below 20%, Musou recovery from attacks +100%When Health is below 50%, Musou recovery from attacks +?%
40+1When health reaches 100%, Musou recovery during attacks +105%When health is below 20%, Musou recovery during attacks +105%When Health is below 50%, Musou recovery from attacks +?%
40+2When Health reaches 100%, Musou recovery from attacks +110%When Stamina is below 20%, Musou recovery on attack +110%When Health is below 50%, Musou recovery from attacks +?%
40+3When health reaches 100%, Musou recovery during attacks +115%When Stamina is below 20%, Musou recovery on attack +115%When Health is below 50%, Musou recovery from attacks +?%
40+4Musou recovery +120% when attacking with health at 100%When Health is below 20%, Musou recovery from attacks +120%When Health is below 50%, Musou recovery from attacks +?%
40+5When Stamina reaches 100%, Musou recovery on attack +125%Musou recovery when attacking +125% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
40+6Musou Recovery on Attack +130% when Vitality is at 100%When health is below 20%, Musou recovery on attack +130%When Health is below 50%, Musou recovery from attacks +?%
40+7Musou Recovery +135% when attacking at 100% HealthMusou recovery +135% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
40+8When Health reaches 100%, Musou recovery from attacks +140%When Health is below 20%, Musou recovery from attacks +140%When Health is below 50%, Musou recovery from attacks +?%
40+9Musou recovery on attack +145% when health reaches 100%When Health is below 20%, Musou recovery from attacks +145%When Health is below 50%, Musou recovery from attacks +?%
40+10Musou recovery when attacking +150% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +150%When Health is below 50%, Musou recovery from attacks +?%
LevelVermillion Bird's Fierce AttackSuzaku's CounterattackMarch of Suzaku
1When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
2When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
3Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
4Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
5Movement +2% when health reaches 100%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
6When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
7When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
8When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
9When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
10When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
11When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
12When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
13When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
14When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
15Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
16Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
17Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
18When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
19When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
20Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
21Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
22Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
23When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
24When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
25When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
26When Stamina reaches 100%, Movement Speed +10%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
27When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
28When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
29When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
30When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
31When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
32When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
33When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
34When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
35When health reaches 100%, movement speed +13%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
36When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
37When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
38Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
39Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
40Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+1Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+2Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+3Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+4Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+5Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+6When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+7When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+8When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+9When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+10When Health reaches 100%, Movement +20%When Vitality is below 20%, Movement +15%Movement +?% when health is below 50%
LevelByakko's Fierce AttackWhite Tiger's CounterattackWhite Tiger's Advance
1Attack +3% when health reaches 100%When Health is below 20%, Attack Power +3%When Stamina is below 50%, Attack Power +?%
2When Health reaches 100%, Attack +5%When Stamina is below 20%, Attack Power +5%When Stamina is below 50%, Attack Power +?%
3Attack +8% when health reaches 100%When Health is below 20%, Attack +8%When Stamina is below 50%, Attack Power +?%
4When Health reaches 100%, Attack Power +10%When Vitality is below 20%, Attack +10%When Stamina is below 50%, Attack Power +?%
5When health reaches 100%, attack power +13%Attack Power +13% when Health is below 20%When Stamina is below 50%, Attack Power +?%
6Attack +15% when health reaches 100%Attack +15% when health is below 20%When Stamina is below 50%, Attack Power +?%
7Attack Power +18% when Health reaches 100%When health is below 20%, attack power +18%When Stamina is below 50%, Attack Power +?%
8When Health reaches 100%, Attack +20%Attack +20% when health is below 20%When Stamina is below 50%, Attack Power +?%
9When health reaches 100%, attack power +23%When Stamina is below 20%, Attack +23%When Stamina is below 50%, Attack Power +?%
10Attack Power +25% when Vitality is at 100%When stamina is below 20%, attack +25%When Stamina is below 50%, Attack Power +?%
11When stamina reaches 100%, attack +28%When Vitality is below 20%, Attack +28%When Stamina is below 50%, Attack Power +?%
12Attack +30% when health reaches 100%Attack +30% when health is below 20%When Stamina is below 50%, Attack Power +?%
13Attack +33% when health reaches 100%When health is below 20%, attack power +33%When Stamina is below 50%, Attack Power +?%
14When Stamina reaches 100%, Attack Power +35%Attack power +35% when health is below 20%When Stamina is below 50%, Attack Power +?%
15When Stamina reaches 100%, Attack Power +38%When Health is below 20%, Attack +38%When Stamina is below 50%, Attack Power +?%
16When Health reaches 100%, Attack +40%When Health is below 20%, Attack +40%When Stamina is below 50%, Attack Power +?%
17When health reaches 100%, attack power +43%Attack +43% when health is below 20%When Stamina is below 50%, Attack Power +?%
18When health reaches 100%, attack power +45%When Health is below 20%, Attack +45%When Stamina is below 50%, Attack Power +?%
19When health reaches 100%, attack power +48%Attack Power +48% when Health is below 20%When Stamina is below 50%, Attack Power +?%
20Attack Power +50% when Health reaches 100%Attack +50% when health is below 20%When Stamina is below 50%, Attack Power +?%
21Attack Power +53% when Vitality is at 100%When Health is below 20%, Attack +53%When Stamina is below 50%, Attack Power +?%
22When Health reaches 100%, Attack Power +55%Attack Power +55% when Health is below 20%When Stamina is below 50%, Attack Power +?%
23Attack power +58% when health reaches 100%Attack Power +58% when Health is below 20%When Stamina is below 50%, Attack Power +?%
24When Health reaches 100%, Attack +60%When Health is below 20%, Attack +60%When Stamina is below 50%, Attack Power +?%
25Attack Power +63% when Health reaches 100%When Stamina is below 20%, Attack Power +63%When Stamina is below 50%, Attack Power +?%
26When health reaches 100%, attack power +65%When Health is below 20%, Attack Power +65%When Stamina is below 50%, Attack Power +?%
27Attack power +68% when health reaches 100%When Health is below 20%, Attack +68%When Stamina is below 50%, Attack Power +?%
28When health reaches 100%, attack power +70%When Stamina is below 20%, Attack +70%When Stamina is below 50%, Attack Power +?%
29When Stamina reaches 100%, Attack Power +73%Attack power +73% when health is below 20%When Stamina is below 50%, Attack Power +?%
30Attack power +75% when health reaches 100%Attack +75% when health is below 20%When Stamina is below 50%, Attack Power +?%
31When Health reaches 100%, Attack +78%When Health is below 20%, Attack Power +78%When Stamina is below 50%, Attack Power +?%
32Attack Power +80% when Health reaches 100%When health is below 20%, attack power +80%When Stamina is below 50%, Attack Power +?%
33When Health reaches 100%, Attack Power +83%Attack Power +83% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
34When Stamina reaches 100%, Attack Power +85%When stamina is below 20%, attack +85%When Stamina is below 50%, Attack Power +?%
35When Stamina reaches 100%, Attack Power +88%Attack Power +88% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
36When Health reaches 100%, Attack Power +90%When Health is below 20%, Attack +90%When Stamina is below 50%, Attack Power +?%
37When Stamina reaches 100%, Attack +93%Attack Power +93% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
38When Stamina reaches 100%, Attack Power +95%When Health is below 20%, Attack +95%When Stamina is below 50%, Attack Power +?%
39When Vitality reaches 100%, Attack +98%Attack Power +98% when Health is below 20%When Stamina is below 50%, Attack Power +?%
40When Stamina reaches 100%, Attack +100%When health is below 20%, attack power +100%When Stamina is below 50%, Attack Power +?%
40+1Attack Power +105% when Health reaches 100%Attack +105% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+2Attack +110% when health reaches 100%When health is below 20%, attack power +110%When Stamina is below 50%, Attack Power +?%
40+3Attack power +115% when health reaches 100%When Vitality is below 20%, Attack +115%When Stamina is below 50%, Attack Power +?%
40+4Attack +120% when health reaches 100%When Health is below 20%, Attack +120%When Stamina is below 50%, Attack Power +?%
40+5When Health reaches 100%, Attack +125%When Health is below 20%, Attack Power +125%When Stamina is below 50%, Attack Power +?%
40+6When Stamina reaches 100%, Attack Power +130%When health is below 20%, attack power +130%When Stamina is below 50%, Attack Power +?%
40+7Attack +135% when health reaches 100%When Health is below 20%, Attack +135%When Stamina is below 50%, Attack Power +?%
40+8Attack +140% when health reaches 100%When Health is below 20%, Attack +140%When Stamina is below 50%, Attack Power +?%
40+9Attack power +145% when health reaches 100%Attack +145% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+10When Health reaches 100%, Attack +150%When Health is below 20%, Attack +150%When Stamina is below 50%, Attack Power +?%
LevelBlack Tortoise's AssaultBlack Tortoise's CounterattackXuanwu's Advance
1When Health reaches 100%, Defense +5%When Health is below 20%, Defense +2%When stamina is below 50%, defense +?%
2Defense +10% when health reaches 100%When Health is below 20%, Defense +4%When stamina is below 50%, defense +?%
3When health reaches 100%, defense +15%When health is below 20%, defense +6%When stamina is below 50%, defense +?%
4When Stamina reaches 100%, Defense +20%Defense +7% when health is below 20%When stamina is below 50%, defense +?%
5When Health reaches 100%, Defense +25%Defense +9% when health is below 20%When stamina is below 50%, defense +?%
6When health reaches 100%, defense +30%When Health is below 20%, Defense +11%When stamina is below 50%, defense +?%
7Defense +35% when health reaches 100%When stamina is below 20%, defense +13%When stamina is below 50%, defense +?%
8When health reaches 100%, defense +40%When Health is below 20%, Defense +14%When stamina is below 50%, defense +?%
9Defense +45% when health reaches 100%When Health is below 20%, Defense +16%When stamina is below 50%, defense +?%
10Defense +50% when health reaches 100%Defense Power +18% when Vitality is below 20%When stamina is below 50%, defense +?%
11Defense +55% when health reaches 100%When stamina is below 20%, defense +19%When stamina is below 50%, defense +?%
12When Health reaches 100%, Defense +60%When Health is below 20%, Defense +21%When stamina is below 50%, defense +?%
13When health reaches 100%, defense +65%When Stamina is below 20%, Defense +23%When stamina is below 50%, defense +?%
14When Stamina reaches 100%, Defense +70%Defense Power +25% when Vitality is below 20%When stamina is below 50%, defense +?%
15When Health reaches 100%, Defense +75%When Vitality is below 20%, Defense +26%When stamina is below 50%, defense +?%
16When Health reaches 100%, Defense +80%Defense +28% when health is below 20%When stamina is below 50%, defense +?%
17When Health reaches 100%, Defense +85%When Stamina is below 20%, Defense +30%When stamina is below 50%, defense +?%
18Defense +90% when health reaches 100%When Health is below 20%, Defense +32%When stamina is below 50%, defense +?%
19When Stamina reaches 100%, Defense +95%When Health is below 20%, Defense +33%When stamina is below 50%, defense +?%
20When Vitality reaches 100%, Defense +100%When Health is below 20%, Defense +35%When stamina is below 50%, defense +?%
21Defense +105% when health reaches 100%When Health is below 20%, Defense +37%When stamina is below 50%, defense +?%
22When Vitality reaches 100%, Defense +110%Defense +38% when health is below 20%When stamina is below 50%, defense +?%
23When Health reaches 100%, Defense +115%When Health is below 20%, Defense +40%When stamina is below 50%, defense +?%
24When stamina reaches 100%, defense +120%When health is below 20%, defense +42%When stamina is below 50%, defense +?%
25When Health reaches 100%, Defense +125%When Health is below 20%, Defense +44%When stamina is below 50%, defense +?%
26When Health reaches 100%, Defense +130%When Health is below 20%, Defense +45%When stamina is below 50%, defense +?%
27When stamina reaches 100%, defense +135%Defense Power +47% when Health is below 20%When stamina is below 50%, defense +?%
28When stamina reaches 100%, defense +140%When health is below 20%, defense +49%When stamina is below 50%, defense +?%
29When Health reaches 100%, Defense +145%When Health is below 20%, Defense +51%When stamina is below 50%, defense +?%
30When stamina reaches 100%, defense +150%When health is below 20%, defense +52%When stamina is below 50%, defense +?%
31When Health reaches 100%, Defense +155%When Health is below 20%, Defense +54%When stamina is below 50%, defense +?%
32When Stamina reaches 100%, Defense +160%When Health is below 20%, Defense +56%When stamina is below 50%, defense +?%
33When Vitality reaches 100%, Defense +165%When Vitality is below 20%, Defense +57%When stamina is below 50%, defense +?%
34Defense +170% when health reaches 100%When Health is below 20%, Defense +59%When stamina is below 50%, defense +?%
35When health reaches 100%, defense +175%When Health is below 20%, Defense +61%When stamina is below 50%, defense +?%
36When Health reaches 100%, Defense +180%Defense +63% when health is below 20%When stamina is below 50%, defense +?%
37When health reaches 100%, defense +185%When Health is below 20%, Defense +64%When stamina is below 50%, defense +?%
38Defense +190% when health reaches 100%When Vitality is below 20%, Defense +66%When stamina is below 50%, defense +?%
39When stamina reaches 100%, defense +195%When Health is below 20%, Defense +68%When stamina is below 50%, defense +?%
40When Health reaches 100%, Defense +200%When Health is below 20%, Defense +70%When stamina is below 50%, defense +?%
40+1When Health reaches 100%, Defense +210%Defense +73% when health is below 20%When stamina is below 50%, defense +?%
40+2Defense +220% when health reaches 100%When Health is below 20%, Defense +76%When stamina is below 50%, defense +?%
40+3When Health reaches 100%, Defense +230%Defense Power +79% when Vitality is below 20%When stamina is below 50%, defense +?%
40+4Defense Power +240% when Health reaches 100%When Vitality is below 20%, Defense +82%When stamina is below 50%, defense +?%
40+5When Health reaches 100%, Defense +250%When Health is below 20%, Defense +85%When stamina is below 50%, defense +?%
40+6When Health reaches 100%, Defense +260%Defense Power +88% when Health is below 20%When stamina is below 50%, defense +?%
40+7When Stamina reaches 100%, Defense +270%Defense +91% when health is below 20%When stamina is below 50%, defense +?%
40+8Defense +280% when health reaches 100%When Health is below 20%, Defense +94%When stamina is below 50%, defense +?%
40+9Defense +290% when health reaches 100%When Vitality is below 20%, Defense +97%When stamina is below 50%, defense +?%
40+10Defense Power +300% when Health reaches 100%When Health is below 20%, Defense +100%When stamina is below 50%, defense +?%
LevelAngel's ProtectionAngel's Fierce FireAngel's CrystalAngel's FlashAngel's Wind BladeAngel's Lightning Strike
1Defense Power +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%
2Defense +?, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%
3Defense +?, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%
4Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%
5Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%
6Defense +?, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%
7Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%
8Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%
9Defense +?, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%
10Defense +?, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%
11Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%
12Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%
13Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%
14Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%
15Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%
16Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%
17Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%
18Defense +?, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%
19Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%
20Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%
21Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%
22Defense +?, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%
23Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%
24Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%
25Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%
26Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%
27Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%
28Defense +?, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%
29Defense +?, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%
30Defense +?, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%
31Defense +?, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%
32Defense +?, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%
33Defense +?, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%
34Defense +?, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%
35Defense +?, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%
36Defense +?, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%
37Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%
38Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%
39Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%
40Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%
41Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%
42Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%
43Defense +?, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%
44Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%
45Defense +?, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%
46Defense +?, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%
47Defense +?, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%
48Defense +?, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%
49Defense +?, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%
50Defense +?, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Fire attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Ice Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Slash attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Wind Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Lightning Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%
50+1Defense +?, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Fire attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Ice Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Slash attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Wind Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Lightning Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%
50+2Defense +?, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Fire attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Ice Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Slash attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Wind Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Lightning Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%
50+3Defense +?, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Fire attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Ice Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Slash attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Wind Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Lightning Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%
50+4Defense +?, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Fire attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Ice Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Slash attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Wind Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Lightning Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%
50+5Defense +?, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Fire attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Ice Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Slash attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Wind Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Lightning Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%
50+6Defense +?, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Fire attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Ice Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Slash attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Wind Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Lightning Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%
50+7Defense +?, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Fire attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Ice Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Slash attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Wind Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Lightning Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%
50+8Defense +?, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Fire attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Ice Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Slash attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Wind Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Lightning Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%
50+9Defense +?, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Fire attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Ice Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Slash attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Wind Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Lightning Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%
50+10Defense Power +20, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Fire Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Ice Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Slash Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Wind Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Lightning Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%
LevelDemon's PursuitDemon's Raging FireDemon's CrystalDemon's FlashDemon Wind BladeDemon's Lightning Strike
1Attack power +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%
2Attack +?, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%
3Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%
4Attack +?, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%
5Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%
6Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%
7Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%
8Attack +?, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%
9Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%
10Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%
11Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%
12Attack +?, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%
13Attack +?, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Fire attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Slash attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Wind attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%
14Attack +?, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%
15Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%
16Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%
17Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%
18Attack +?, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%
19Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%
20Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%
21Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%
22Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%
23Attack +?, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%
24Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%
25Attack +?, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%
26Attack +?, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%
27Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%
28Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%
29Attack +?, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%
30Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%
31Attack +?, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%
32Attack +?, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%
33Attack +?, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%
34Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%
35Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%
36Attack +?, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Fire attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Slash attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Wind attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%
37Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%
38Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%
39Attack +?, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%
40Attack +?, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%
41Attack +?, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%
42Attack +?, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%
43Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%
44Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%
45Attack +?, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%
46Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%
47Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%
48Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%
49Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%
50Attack +?, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Fire attribute level +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Ice attribute stage +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Slash Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Wind Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Lightning Attribute Level +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%
50+1Attack +?, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Fire attribute level +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Ice attribute stage +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%
50+2Attack +?, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Fire attribute level +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Ice attribute stage +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Slash Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Wind Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Lightning Attribute Level +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%
50+3Attack +?, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Fire attribute level +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Ice attribute stage +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Slash Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Wind Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Lightning Attribute Level +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%
50+4Attack +?, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Fire attribute level +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Ice attribute stage +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%
50+5Attack +?, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Fire attribute level +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Ice attribute stage +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Slash Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Wind Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Lightning Attribute Level +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%
50+6Attack +?, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Fire attribute level +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Ice attribute stage +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%
50+7Attack +?, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Fire attribute level +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Ice attribute stage +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Slash Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Wind Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Lightning Attribute Level +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%
50+8Attack +?, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Fire attribute level +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Ice attribute stage +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Slash Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Wind Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Lightning Attribute Level +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%
50+9Attack +?, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Fire attribute level +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Ice attribute stage +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%
50+10Attack Power +20 Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Fire Attribute Level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Ice attribute level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Slash attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Wind Attribute Stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Lightning attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%

Beauty System (Updated 2017-08-25)

Beauty System

The beauty system available in this version allows players to change various facial features.

Use the beauty system through the "Beautician" at the Market.

Currently, beauty customization can change these parts: face, facial features, hairstyle, hair color, skin color, eye color.

Requires spending a certain amount of Musou Coins.

Beauty customization can be repeated.

Use keyboard "K" to hide head accessories during beauty customization, use left and right mouse buttons for 360-degree viewing.

Operation demonstration:

Go to Market "Beautician" Click "Beautician" and select "Beauty" Enter beauty screen (you can view current character appearance attributes) Select the part you want to change Final confirmation and pay Musou Coins

Beauty customization complete

Beauty Voucher Usage Guide v1.0 (Updated 2015-09-24)

Source: Mo Xu You·Dynasty Warriors Online Forum (Updated 2015-9-24)

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Beauty Ticket Usage Guide v1.0

1. First, you must own the 'Beauty Ticket' Item. TX's update announcement didn't mention this Item. Currently discovered method to obtain: Climbing Kunlun Mountain Goddess Gift.

2. TX's foolish customer service said you need to use furnitureDressing TableHowever, I spent 950 Musou Coins to buy it, and it wasn't wasted at all! Those who haven't purchased it cannot use it...

3. Go to the Market to findBeauty Specialist, open the beauty interface.

4. Select the 'body part' you need to modify -Confirm. (Body type modification costs the most Musou Coins, color changes use all colors)

5. Shows insufficient Musou Coins, click confirm on the option you want to change (just press enter directly).

6. Shows 'Beauty Ticket' used, Musou Coins reset to zero. -Confirm

7. Change confirmation interface. -Confirm.

8. As mentioned by experts earlier, choose 'No' here, you canBeauty SpecialistUse military funds to change back to previous appearance.

9. Final confirmation interface.

10. As mentioned before, colors couldn't be changed, but now we found they actually can be modified! Yes, any! body part, including colors and voices are included in the word 'any'.

11. Go homeDressing Tablecan be used now.

Summary: The 'Beauty Token' gives you one free makeover. Based on the most expensive body modification, it's equivalent to giving you 1290 Musou Coins.

Proper Use of the Dressing Table (Updated 2015-09-16)

Source: Love Watching Pili Puppet Show · Dynasty Warriors Online Forum (Updated 2015-9-16)

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The correct way to use the vanity table

1. First go toantiquemerchant to buy a vanity table for your home, 950 Musou Coins,

2. Go toBeauticianbeauty options, put the desiredhairstyleface shape, body type, buy them all. Purchased makeup will show in blue at the beautician.

Remember, don't overwrite previously saved beauty settings, because when you enter a scenarioBeauticianThose saved beauty options aren't in the vanity table, so never overwrite them. If you overwrite, you'll have to buy them again!

3. Go home, click the vanity table to set randomly. You can't set colors at home, but other combinations are free

4. How to change colors?

Hair, eye, and skin colors can be changed freely. Just buy any color from the beautician, and you can use the color palette freely at home!

Image 1 is the beautician, Image 2 is the vanity table

5. What to do if an error occurs during beauty purchase? When buying, don't select beauty items you've already purchased for any category

Conclusion: Very convenient, but not being able to change hair color at home really reduces the fun of beauty customization. After all, clothes come in all colors, and it would be more fun if hair colors could be changed together... Will there be a vanity table feature in the future to add color saving functionality!

Outfit Attribute Alchemy Tips

Little Mirror's 5 Questions 5 Answers Synthesis Experience Essentials - Transform into Synthesis Master in 5 Minutes

(Since the author completed this guide before Ultimate Synthesis Machines appeared, there are discrepancies with current situation. Changes are marked in bold.)

1. Q: How is the success rate of Clothing Synthesis calculated? What factors are related?

A: Clothing synthesis success rate relates to 4 things: Technical internal affairs value, clothing synthesis level, clothing level to be synthesized, and synthesis machine type used. Technical internal affairs value and clothing synthesis level are directly proportional to success rate - the higher technical internal affairs and clothing synthesis level, the higher clothing synthesis success rate. Clothing level is inversely proportional to success rate - the higher the clothing level to synthesize, the lower the success rate. Regarding synthesis machine type, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has the highest probability, while for clothing levels above 5 (+6, +7, +8), public synthesis machines have the highest probability.(Of course, now with Ultimate Synthesis Machines available, for clothing +7 and below, use Ultimate Synthesis Machine for highest probability)When Mirror has Technical Internal Affairs 110, Clothing Synthesis level 20, using public synthesis machine to dye +7 clothing, success rate reaches 7%; under same conditions with Clothing Synthesis level 25, success rate reaches 8%; under same conditions with Clothing Synthesis level 30, success rate remains 8%. Only with Technical Internal Affairs 120, Clothing Synthesis level 30, using public synthesis machine for +7 clothing synthesis does success rate reach 9%. From this, Mirror believes both Technical Internal Affairs and Clothing Synthesis level are important for clothing synthesis.

2. Q: What's the difference between Regular Synthesis Machine, Synthesis Machine·Modified, and Public Synthesis Machine? Which should I use for clothing synthesis? Is it necessary to buy Synthesis Machine·Modified?

A: Regular synthesis machines are obtained through quests, require no military funds for synthesis, but have the lowest probability - free things are never that good. Synthesis Machine·Modified needs to be purchased with Musou Coins, requires no military funds for clothing synthesis. Public synthesis machines charge military fees based on the number of pills used, for example, synthesizing +7 clothing requires 7 pills, thus 700 military funds. Simply put, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has much higher probability than public synthesis machines; when synthesizing +5 and above high-level clothing, Modified machine's success rate is only half that of public machines (but average synthesis experience gained is twice that of public machines); conversely, public synthesis machines have twice the success rate of Modified machines (but average synthesis experience is only half). Synthesis Machine·Modified reaches 4% success rate for +5 and above clothing and no longer increases with technical values and clothing synthesis levels. Therefore, Mirror suggests that when synthesizing high-level clothing, using public synthesis machines is the best choice. Selecting different synthesis machines based on the clothing level to be synthesized is also important.(When synthesizing clothing +7 and below, using Ultimate Synthesis Machines purchased from antique dealers is the best choice. So now there's no need to buy Synthesis Machine·Modified!)

3. Q: How to quickly improve Clothing Synthesis level? How much does it cost?

A: For Clothing Synthesis, when attribute addition is not available, leveling can only rely on dyeing and tailoring, which requires huge costs. To synthesize clothing, you must have enormous quantities of dyes, fabrics, and pills. However, the prices of dyes and fabrics are quite expensive, making clothing synthesis upgrading difficult. Currently, attribute addition for clothing has been opened, using items and pills to embed resistance into clothing, greatly saving the cost of buying dyes and fabrics, and also saving the number of pills used, making clothing synthesis upgrading easier. On average, the experience gained per pill is relatively fixed at different stages, so the cost of pills cannot be saved much. As mentioned in the previous question, the average synthesis experience obtained from Synthesis Machine·Modified is twice that of the public synthesis machine, and no military funds are required. When adding attributes, most of the time items are not consumed even when synthesis fails. Therefore, if the purpose is simply to improve clothing synthesis level (not pursuing successful dyeing or embedding, or special effects), the most cost-effective method is to repeatedly use Synthesis Machine·Modified for attribute addition on clothing below +5 (+5 and above clothing have too low success rates on Modified machine, only successful attempts yield higher experience). This way, except for the unavoidable cost of pills, you only need military funds to buy 5 types of resistance items. However, this method has no meaning beyond level improvement, as we ultimately pursue successful dyeing and attribute addition as well as special effects.(With Ultimate Synthesis Machines, upgrading becomes easier - just synthesize at home, but the prerequisite is still having high Technical Internal Affairs values for higher success rates and more experience)

4. Q: What do 'dyeing clothing', 'tailoring clothing', and 'washing clothing' mean? How to make so-called 'Holy Clothing'?

A: Dyeing clothing refers to dyeing clothing with 3 types of corresponding dyes: liquid, powder, and concentrated, each corresponding to one color. Tailoring clothing means using specified fabrics and clothing to tailor new styles of ethnic minority clothing. 'Washing clothing', if you understand washing weapons, is similar to washing weapons. So-called 'Holy Clothing' refers to clothing that has 5 special attribute additions, 5 normal attribute additions, and has been dyed or tailored. Similar to washing weapons, special attribute additions are random, so to get full 5 specials, you must repeatedly embed. The difference is that weapons require Musou Coins to quickly remove forging, while clothing only needs successful embedding of other attribute gems to quickly remove embedding. Compared to washing weapons, washing clothing costs much less, as pills are worth only a fraction of gems, and removing embedding doesn't require Musou Coins. However, special effect probability is much lower than weapon forging special probability. Getting full 5 specials on one clothing piece requires great patience. So are there patterns or techniques for special effects? The answer is yes. First, experience proves low-level clothing more easily gets specials than high-level clothing. Basically, attribute addition on +0 clothing using regular synthesis machine takes about 40 pills to get full 5 specials. This is why you see more +6 clothing with multiple specials than +7 clothing with multiple specials in trading. Higher success rates also mean higher special probability, as specials only occur with successful attribute addition. Therefore, choosing public synthesis machines for high-level clothing attribute addition is wise.(Now using Ultimate Synthesis Machines for high-level clothing synthesis is wise)The most crucial point is special enhancement time. Through 5000+ clothing synthesis attempts, Mirror discovered clothing synthesis special enhancement time follows relatively regular and obvious patterns, roughly 10-15 minute cycles. Special enhancement time concentrates in 1-3 minutes of this cycle. If you perform 100 attribute additions and get 5 specials total, these 5 specials basically appear concentrated within 30 pills and 3 minutes. Moreover, when attribute addition produces specials, consecutive specials and continuous specials are quite obvious. If you're lucky enough to get a special, quickly perform another attribute addition - about 60% of the time you'll get a second consecutive special. Then after about 15-20 attribute additions after this consecutive special, 1-2 more specials will appear, ending one special enhancement cycle. How to judge when special enhancement time is approaching? Based on synthesis experience gained. For example, when Mirror does attribute addition, sometimes gaining 1 experience point, sometimes 2, and sometimes 3! When you notice consecutively getting higher than usual experience and consecutive successful additions, it's a sign special enhancement time is approaching. Generally after this phenomenon appears, special enhancement follows. Dyeing clothing at this time also has high success probability. Through testing, Mirror has had 5 instances of immediately dyeing after noticing this situation with immediate success. Once with only one concentrated dye, risked trying +7 dyeing and succeeded. Compared to Mirror's past 5 million military funds spent for one concentrated dyeing, this represents significant experiential progress. Finally, regarding 'special enhancement time', different people have different views. Mirror can only say many games use 'lucky time' programming to control low-probability events in games. These represent only Mirror's personal views, for reference only.

5. Q: Do Item Synthesis and Clothing Synthesis follow the same principles? What is the 'synthesizing unexpected items' in Item Synthesis?

A: Actually, if you have much experience with clothing synthesis, item synthesis becomes quite simple. Because item synthesis requires less cost, simpler methods, and synthesizes consumable items. Items and formulas can be viewed in-game. Except for a few formulas obtained through quests, all other formulas are naturally obtained as levels increase during item synthesis. Similarly, public synthesis cauldrons require military funds, also based on pills used, averaging 100 military funds per pill; coin-purchased 'Synthesis Cauldron·Modified'(and Ultimate Synthesis Cauldron)No military funds required. Because the highest level synthesis items currently available are6level, synthesizing corresponding level items requires corresponding numbers of pills, so in the long run, whether for leveling or item synthesis, purchasing isUltimate Synthesis CauldronOnce and for all and cost-effective, regarding synthesis probability,Ultimate Synthesis CauldronThe probability is much higher than public ones. Unlike clothing synthesis 'unexpected' situations (which are 1. Failed clothing turns unexpected color and extracts concentrated dye, often occurring when dyeing already-dyed clothing; 2. Fabric not consumed), item 'unexpected' situations occur frequently. 'Synthesizing unexpected items' is actually unexpected yet reasonable. Moreover, which two items will unexpectedly synthesize which item is fixed. (For example, 2 Soul-Calming Stone Belts will unexpectedly synthesize a 7-Star Belt.) Item synthesis 'unexpected' items are frequent and common, so you must keep spare item slots available, otherwise synthesized items can only be discarded, which would be too wasteful. Similarly, to rapidly improve item synthesis level, continuously performUltimate Synthesis CauldronPerform synthesis of different types of high-level synthesis items. Certain items will gradually decrease experience gained as you synthesize them more times. Synthesizing items never synthesized before can more easily yield higher experience.

Mirror wishes everyone can save time, effort, and money in synthesis. Sharing synthesis-related essential experience here for everyone. Hope this helps everyone avoid detours and become [Synthesis Masters] soon. Welcome everyone to raise other questions and share experiences!

【Illustration Guide】

Figure 1: Personal Profile.

Figures 2-6: Display one of 5 attributes - Mirror's favorite dark green wind-resistant Holy Clothing set. Creating Holy Clothing based on clothing color and added attribute color is an interesting matter.

Figure 7: Probability of +7 clothing dyeing on public synthesis machine with Technical 110, Dyeing level 30. Can only reach 9% during VIP.

Figure 8: Based on the 'special enhancement time' pattern discovered through the mirror, when increased experience was found, a +7 white black leather light armor was successfully created with just one concentrated dye.

Outfit, Weapon, and Item Alchemy Tips

[ Synthesis Machine ]

The Synthesis Machine is furniture required for modifying costumes, allowing dyeing or tailoring synthesis of costumes.

The Market has a public Synthesis Machine, using it consumes some military funds, can only synthesize costumes +3 and below, success rate drops drastically for higher level costumes.

The Synthesis Machine given by the Synthesis Administrator quest has the same performance as the Market one, but can be placed at home and doesn't consume military funds when synthesizing.

The Antique Dealer can sell the Modified Synthesis Machine. Can synthesize costumes +5 and below. Success rate drops drastically when synthesizing costumes above +5.

The Antique Dealer can sell the Ultimate Synthesis Machine. Can synthesize costumes +7 and below.

When synthesizing low-level costumes, the Synthesis Machine and Modified Synthesis Machine have identical performance.

When costume synthesis fails, the elixir and dye used disappear, but the costume is retained.

Synthesis success rate relates to Synthesis skill level and personal technique. When synthesizing high-level costumes, it also relates to synthesis furniture, Ultimate Synthesis Machine has higher success rate.

PS: 120 Technique + LV30 Synthesis Skill + Ultimate Synthesis Machine Has 28% success rate when synthesizing +7 costumes.

Whether dyeing or tailoring, costume performance is only a visual change, performance remains the same as the original costume.

[ Costume Dyeing Method ]

Specific costumes and 'Dye' can be synthesized through the Synthesis Machine to create costumes in brand new colors.

Dyeing requires consuming dye and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Dyes: Divided into powder dye, liquid dye, and concentrated dye. Each dye corresponds to one costume of the dyed color.

For costume colors, please refer to this e-book'sCostume Modification GuidePartial

Acquisition Method:

Powder Dye Conflict

Liquid Dye Quest

Concentrated Dye Chaos Battle (extremely low drop rate in Arena) Also has extremely low chance when costume synthesis fails during normal times.

Among these, the quest to obtain liquid dye is the 4 solo B-rank quests excluding maintenance

Strong or Weak Beautiful Attack Illusionist of the Magic Castle Immortal Incense Burner

Must achieve S rank to obtain dye

[ Costume Tailoring Method ]

Specific costumes and specific 'Cloth' can be synthesized through the Synthesis Machine to create brand new costume styles.

Tailoring requires consuming cloth and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Outfit_Cloak PS (Design) Guide

If you possess certain PS skills and creativity, and disdain the simple file replacement method above, you can use the method below to create clothing and cloaks with extreme personal style!

Musou OL Texture PS Method(not referring to file swapping)

Preparation tools

Photoshop + dds plugin (The plugin is in the attachment of this article)

UltraEdit (can also be WinHex)

Objects in the game are composed of two texture files and one model file

Since regular characters consist of

0 clothing 1 head 2 cloak 3 face 4 face 5 hair 6 shoes 7 hands composition

Many files and folders are involved (actually each item consists of 3 files for example cape ig000 and ow000 contain two textures, with the corresponding model file in M00X)

While Officers are only composed of 3 files So here we use modifying Officers as an example

Find LoadData\0006\od\on\ge200 which contains Officer textures and model files

200-247 represent different Officers For example Lu Bu is 212

M212_00.bin L212_00.bin are texture files

M212.bin is the model file

What we need to modify are these two texture files modifying textures allows us to change the officer's clothing and skin

And the model can be simply understood as the skeleton (modifying models requires further research)

Getting to the main topic We'll use Lu Bu as an example for modification

What images are in M212_00 L212_00

Use image export tool to export images from the client

Actually M212_00 L212_00 are two related textures the only difference is

Images in M212 are 512*1024 L212 are 256*512 in size

Through Diao Chan's texture to understand the texture structure

Actually model files determine the position of each body part on the texture. Since we can't modify model files yet

So you can only achieve texture modification through modifying individual parts. As for how to modify it, it depends on everyone's PS skills and imagination

Now starting the operation

First I found a modified Lu Bu texture 512*1024 from ali213.net

Of course if you have good PS skills you can modify the image yourself

(OL and 354 officer models are the same so there are many current textures available in ali213's Musou section)

Open with Photoshop, save as DDS format 1.dds

Resize to 256*512 then save another copy 2.dds

Next use UE to open 1.DDS 2.DDS M212_00.BIN L212_00.BIN

Delete lines 1-8 from DDS

Select the first 8 lines

Save

Apply the same processing to 2.dds

M212_00.BIN Find line 3: 11 11 21 00

Delete the part from 00 onwards to the end of the file

Then insert the modified 1.dds at the end of the file

Save M212_00.BIN

L212_00.BIN Apply the same cropping then insert the modified 2.dds

After both files are modified copy to the original directory and it's ok

Below are the effect screenshots

PS Musou Textures~Foolproof Method

Photoshop + dds plugin

UltraEdit, WinHex and other hexadecimal viewers

OL conversion tool: swoltexconv.exe

-----------------------------------------

Copy from the Musou folder, what you wantPSfiles Place into the folder where swoltexconv.exe is located

Convert to DDS file format

You can use Photoshop to work on DDSPS

PSAfter completion, before saving DDS, use a hex editor to check the value at this position in the DDS file

When exporting DDS, use the following configuration, where MIP map count "7" should match the value seen in the previous step.

Then use swoltexconv.exe to convertPSConvert good DDS files into bin

When converting DDS to bin, the tool will automatically backup the original bin as a bak file~as shown in the 02_04010.BIN.bak file in the image

Then you can proceed with replacement~The replacement method won't be elaborated~many posts have covered this

Result:

How perverted do you want it? You decide! Extremely personalized cloaks will be born from your hands~~

Note: The original author of this article isDuowan Gaming NetworkMemberbluepizza and 1ye of autumn

Original post URL:

Musou OL Texture PS Method (not referring to file replacement) http://bbs.duowan.com/viewthread.php?tid=12702014&highlight=PS

PS Musou Texture ~ Simple Method http://bbs.duowan.com/viewthread.php?tid=12703844&highlight=PS

Durability Guide (Updated 2017-08-19)

[Guide] Durability Guide V1.3
The full name of durability is "Training Durability", meaning only when gems are enhanced onto weapons does this durability issue exist. Weapons without stars: Durability bar is gray, using it will not lose durability. Starred weapons: Durability bar is blue/yellow/red, each use reduces durability. When durability is empty, one star will randomly drop, then durability will be fully restored. When a weapon is repaired, its durability will be fully restored. Enhancing or modifying a weapon will not restore durability to full. Xiongnu Belt: Training durability will not be consumed in battle. Chanyu Belt: Training durability slightly recovers in battle. (Recovers 10 durability) Great Chanyu Belt: Greatly restores training durability in battle. True Chanyu Belt - Significantly recovers training durability and attribute durability during battle. Super Chanyu Belt - Greatly recovers training durability and attribute durability during battle. (Added 2017-8-19) When durability only has 1 left, using it again will cause star loss: As long as durability has 1 point more than 1, it can still be used 1 more time: ----------------------------------------------------------------------------------------------------------------------------- Factors affecting durability loss: The higher the weapon level, the greater the weapon's current forging value, and the fewer participating players, the more durability is lost each time. Room level, weapon type, weapon proficiency, weapon enhancement method, weapon modification status, weapon enhancement value limit, battlefield enhancement, battle victory/defeat, battle honor gained - none of these affect durability loss. TABLE0 Detailed durability calculation source: http://bbs.17173.com/topics/3199/200812/20/2291925,1.html ----------------------------------------------------------------------------------------------------------------------------- Testing whether durability is lost: A1. Weapon Level This shows that the higher the weapon level, the more durability lost each time. A2. Weapon Current Forging Value This shows that the higher the weapon's current forging value, the more durability lost each time. A3. Participating Players This This shows that the more participating players, the less durability lost each time. ------------------------------------------------------------- B1. Room Level This shows that room level has no effect on durability. Since different room levels impose different restrictions on current enhancement values, and different weapon levels have different enhancement value limits, this creates the illusion that higher room levels cause more durability loss. In reality, only current enhancement values and weapon level affect durability. B2. Weapon Type This shows that weapon type has no effect on durability. B3. Weapon Proficiency This shows that weapon proficiency has no effect on durability. B4. Weapon Forging Method This shows that weapon forging method has no effect on durability. B5. Weapon Modification Status This shows that weapon modification has no effect on durability. However, fully modified weapons will have higher repair costs. B6. Weapon Forging Value Limit This shows that weapon forging value limit has no effect on durability. B7. Battlefield Enhancement This shows that battlefield enhancement has no effect on durability. B8. Battle Victory/Defeat This shows that battle victory/defeat has no effect on durability. B9. Battle Gained Righteousness This shows that battle gained righteousness has no effect on durability. ----------------------------------------------------------------------------------------------------------------------------- Grinding durability (or farming usage): 1. Farm Courage (This mode no longer exists) (Even solo farming is quite fast) 2. Farm Musou. (No enhancement value restrictions, can arrange mutual farming with opposing factions, gain high honor, and with treats you also get more items) 3. Farm elite battles. (Usually 4V0, higher efficiency) 4. Merchant's "Son Who Returns to the Right Path" quest, defeat Azhi. (Azhi's location see here: http://bbs.wushuangol.com/showtopic-278291.shtml ) 5. Tavern "Lake Monster" quest, enter and wait 3 minutes to complete. (Can grind while doing other things, like watching movies or browsing the internet) 6. Tavern "Spring Fairy" quest, defeat the Rigid Soldier below the upper left base. (Suitable for faster moving weapons) If you have Musou Coins, you can remove enhancements at the Market blacksmith, quick and convenient. Note this is a one-time reset to base weapon. Remove Enhancement Cost = Current Enhancements * Weapon Level * 10 (Musou Coins)

Repairing

Weapons will have training durability after forging, legendary durability after becoming legendary, and attribute durability after adding attributes.

Costumes will have attribute durability after adding attributes.

Combat consumes durability, and different battles may consume different amounts of durability.

Durability can be restored at the correspondingNPCRepairs can be performed at the Blacksmith and Tailor workshops to restore durability.

When training durability drops to 0, one stage of training for a random ability will be lost.

When legendary weapon training durability drops to 0, the legendary status deteriorates.

When weapon and costume attribute durability drops to 0, attributes are reduced by 1 stage.

Repairing weapon training durability requires military funds and gems, cannot be used on legendary weapons.

Different weapon levels require different amounts of military funds and gems.

Repairing the training durability of legendary weapons (legendary weapons share training durability) requires military funds, gems, and precious stones.

Different weapon levels require different amounts of military funds and gems.

Repairing weapon attribute durability requires military funds and pills.

Different weapon levels and attribute levels require different amounts of military funds and pills.

Repairing costume attribute durability requires military funds and pills.

Different costume levels and attribute levels require different amounts of military funds and pills.

Sealing and Activation

Weapon rewards obtained after battle have a certain chance of being sealed.

Sealed weapons and clothing cannot be equipped or used, but can be traded at the Economy Merchant.

Use bed when character Righteousness is below 200RebirthWill cause all weapons and clothing carried during rebirth to become sealed.

At NPC Blacksmith and Tailor workshops, you can perform unsealing operations on sealed weapons and sealed clothing—Activation.

Activation requires the use of Military Funds. The Military Funds used for activation will vary based on conditions such as weapon and clothing level.

Celestial Basket Strengthening

Defeating enemy or neutral faction sergeants will drop Xian Dan. After the character picks up the dropped Xian Dan, enhancement can be performed.

After picking up Xian Dan, press the I key on the keyboard to enhance.

Equipping differentWeaponwill have different enhancement priorities, and the number of times you can enhance depends on the weapon's forging value. For example, the weapon in the image above

Enhancement position 1 is defense. Picking up one Xian Dan allows you to enhance defense. The stars below indicate that defense can be enhanced in 3 stages.

If a certain enhancement position of the equipped weapon has no forging value, enhancing to that position will randomly trigger 2x Attack, 2x Defense, or Maximum Movement enhancement. These types of enhancements have time limits, with higher positions lasting longer.

All weapons have Vice Officer enhancement at enhancement position 4, which provides enhancement when executedVice Officerskill.

Enhancement from picking up Xian Dan while mounted differs from normal enhancement.

All weapons have combo enhancement at enhancement position 7. After executing combo enhancement, the number of consecutive hits increases.

If the pre-battle selection is to disappear upon retreat, all enhancement effects will disappear when retreating on the battlefield.

After all enhancements are completed, normal attacks can hit up to 9 times consecutively, and you can use Charge Attack 5 and Charge Attack 6. Depending on the weapon, some individual moves of certain weapons will add additional attacks.

Ultimate Strengthening

After maximizing combo enhancement to 3 stars, collect 7 more Sennin Gourds to execute ultimate enhancement.

Each weapon type has its own unique ultimate enhancement ability, including support types, assault types, recovery types, etc. When team members use different weapons and skillfully utilize ultimate enhancements, various combat strategies can be formed.

After enhancing to ultimate level, you enter the ultimate enhancement state. At this time, the remaining time for ultimate enhancement will be displayed in the lower left of the character, and the ultimate enhancement state will end when the progress bar finishes.

Proper utilization of ultimate enhancement may change the tide of battle.

In the battlefield preparation screen, if you use an Officer Awakening Orb in direct items, the ultimate enhancement priority on the battlefield will change to Musou Awakening, allowing you to awaken as a Musou Officer after execution.

After awakening, not only will the character's appearance, weapon usage, equipment, moves, and Musou Rage match those of the Musou Officer, but all ability attributes will receive bonuses based on the current foundation.

The ultimate enhancement 'Heavenly Fortune' will change the ultimate enhancements of other weapons on the battlefield, but Musou Awakening is not affected by it.

Title Data (Updated 2017-08-24)

Source: Phantom Blue Nether·17173 Forum (Updated 2017-8-24)

————————————————————————————————————————————————————————————————————

Title

TypeTitle NameAcquisition ConditionsEffect
Battle ResultsDefeater of the StrongDefeats in conflicts or disputes exceeded 1500Attack +1
Battle ResultsDefeated ExpertDefeats in Conflict or Contest exceed 2000Attack +2
Battle ResultsDefeated AsuraDefeat count in Conflicts or Skirmishes exceeded 2500Attack+3
Battle ResultsDefeated OverlordDefeat count exceeds 3,000 in Conflicts or ContestsAttack +2 Occasional Justice +1 in Conflicts
Battle ResultsDefeated SuperstarDefeats in Conflict or Conquest exceed 3500Attack Power +3 Occasionally Justice +1 in Conflicts
Battle ResultsTrap Formation CampBase Occupation Count breakthrough 10 in Conflicts or ContestsDestructive Power +1
Battle ResultsTrue Penetrating FormationBases captured in conflicts or disputes exceeded 20Destructive Power +2
Battle ResultsWar Demon???None
Battle ResultsTrue War Demon???None
Battle ResultsImmortal Basket ExpertImmortal Pouch enhancement count exceeds 150 in Conflict or ContentionMusou +1
Battle ResultsTrue Immortal Lunch Box ExpertIn conflict or contest Immortal Enhancement count breakthrough 200Musou +2
Battle ResultsFake Officer Banisher???None
Battle ResultsExpert at Expelling False Officers???None
Battle ResultsMusou False General Eliminator???None
Battle ResultsIron Wall???None
Battle ResultsXX ExpertUsage of specific target weapon breaks through 100Target Weapon slots 5 and 6 Enhancement values +1
Battle ResultsMaster of XXUsage of specific target weapon breaks through 200Target Weapon Enhancement Slots 5 and 6 corresponding values +2
ConflictExcellent General of ConflictTotal conflict victories exceed 10Attack +1
ConflictConflict Master GeneralTotal Conflict Victory Count breakthrough 50Attack +2
ConflictBrave General of ConflictTotal victories in Conflicts exceeds 100Attack +1 Destruction +1
ConflictFierce General of ConflictTotal Conflict victories exceed 200Attack Power +2 Destructive Power +1
ConflictFierce General of ConflictTotal victory count in Conflicts exceeded 500Attack Power +2 Destructive Power +2
ConflictConflicting heroConflict total victories exceed 1,000Attack+2 Destruction+1 Defense+1
ConflictConflict Ghost GeneralTotal victories in Conflict exceed 2000Attack +2 Destructive Power +2 Defense +1
ConflictFlying General of ConflictTotal conflict victories breakthrough 5000Attack Power +3 Destructive Power +3 Defense +3
ContestInevitable Victory Soldier of ContestsAchieve 5 consecutive wins in conquestOccasionally Righteousness +1 in Contests
ContestConquest Winning Streak WarriorAchieve 10 consecutive victories in contestsOccasionally Righteousness +2 during Contests Attack Power +2
ContestContender for Constant VictoryAchieve 15 consecutive victories in ConflictOccasional Justice +3 in Conflicts Attack +3 Health +3
ContestContender for Consecutive DominanceAchieved 20 consecutive victories in StruggleOccasionally Righteousness +4 in Struggle Attack +4 Health +4 Musou +4
ContestUndefeated Master of StruggleAchieved 25 consecutive wins in SkirmishesOccasionally Righteousness +5 in Conquest Attack +5 Health +1 Musou +5
ContestGood General of ConflictTotal contest victories breakthrough 10Musou +1
ContestFamous Officer of ConquestTotal victory count in battles exceeds 50Musou +2
ContestContest Brave GeneralTotal Contest Victory Count breakthrough 100Attack +1 Musou +1
ContestFierce Warrior of ConquestTotal victories in Conquest exceed 200Attack +1 Musou +2
ContestFierce General of ContestTotal contest victories exceed 500Attack +2 Musou +2
ContestContest ChampionContest total victories breakthrough 1000Attack Power +1 Vitality +1 Musou +2
ContestContest Demon GeneralContest total victory count breakthrough 2000Attack Power +2 Vitality +2 Musou +2
ContestContending Flying GeneralTotal victories in battles exceeded 5000Attack+3 Vitality+3 Musou+3
ContestContest ExpertConquest sortie count exceeds 100Occasionally Righteousness +1 in Contests
ValorBrave Fine GeneralBrave total victories exceed 10None
ValorBrave and Valiant GeneralValor total victory count exceeds 50None
ValorValiant Brave GeneralTotal victories in Valor exceed 100None
ValorBrave Mighty GeneralBrave total victory count breakthrough 200None
ValorValiant Fierce GeneralBrave total victories breakthrough 500None
ValorBrave heroTotal victories in Valor exceed 1000None
ValorBrave Demon GeneralTotal victories in Valor exceeds 2,000None
ValorBrave Flying GeneralBrave total victories breakthrough 5000None
MeleeGood General of MeleeTotal victory count in melees exceeds 5Destructive Power +1
MeleeFamous General of Chaotic BattleTotal victory count in Skirmishes exceeds 10Destructive Power +2
MeleeBrave General of Chaotic BattleTotal victories in Melees exceeded 50Destructive Power +1 Occasionally Justice +1 during Melee
MeleeFierce General of Chaotic BattleMelee total victories breakthrough 100Destructive Power +2 Occasionally Righteousness +1 in Melee
MeleeChaotic Battle Fierce GeneralTotal victories in Skirmish breakthrough 200Destructive Power +2 Occasionally Righteousness +2 in Melee
MeleeHero of SkirmishesTotal melee victories exceeded 500Destructive Power +2 Occasionally Righteousness +1 in Melee, Vice Officer appearance rate +1%
MeleeDemon Officer of MeleeTotal victories in Melee exceed 1000Destructive Power +2 Occasionally Righteousness +2 in Melee Vice-Officer Appearance Rate +1%
MeleeMelee Flying GeneralTotal victories in Melee battles exceed 2000Attack +2 Occasionally Righteousness +2 in Melee, Officer Appearance Rate +2%
Internal AffairsTalented Person of CommerceCorresponding domestic Skill breakthrough 10Commerce Experience +1
Internal AffairsTalented Person of DistributionCorresponding domestic Skill breakthrough 10Circulation EXP +1
Internal AffairsMilitary TalentCorresponding domestic Skill breakthrough 10Military EXP +1
Internal AffairsTechnique GeniusCorresponding domestic Skill breakthrough 10Technique Experience +1
Internal AffairsPublic Order TalentCorresponding domestic Skill breakthrough 10Public Order EXP +1
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Commerce EXP +2
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Circulation EXP +2
Internal AffairsMilitary LordCorresponding domestic skill breakthrough 30Military EXP +2
Internal AffairsMaster of TechniqueCorresponding domestic skill breakthrough 30Technical Experience +2
Internal AffairsMaster of Public OrderCorresponding domestic skill breakthrough 30Security EXP+2
Internal AffairsBusiness CelebrityCorresponding Internal Affairs Skill breakthrough 50Commerce EXP +1 Kunlun Mountain score +1%
Internal AffairsDistribution CelebrityCorresponding Internal Affairs Skill breakthrough 50Circulation EXP +1 Kunlun Mountain Score +1%
Internal AffairsMilitary CelebrityCorresponding Internal Affairs Skill breakthrough 50Military Experience +1 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs Skill breakthrough 50Technical EXP +1 Kunlun Mountain Score +1%
Internal AffairsSecurity CelebrityCorresponding Internal Affairs Skill breakthrough 50Public Order EXP +1 Kunlun Mountain score +1%
Internal AffairsCommerce ExpertCorresponding Domestic Skill exceeds 70Commerce Experience +2 Kunlun Mountain Score +1%
Internal AffairsExpert of CirculationCorresponding Domestic Skill exceeds 70Distribution EXP +2 Kunlun Mountain Score +1%
Internal AffairsMilitary ExpertCorresponding Domestic Skill exceeds 70Military EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Domestic Skill exceeds 70Technology EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of Public OrderCorresponding Domestic Skill exceeds 70Public Order Experience +2 Kunlun Mountain Score +1%
Internal AffairsBusiness ProdigyCorresponding Internal Affairs skill breakthrough 90Commerce EXP +2 Mt. Kunlun Score +2%
Internal AffairsOutstanding CirculatorCorresponding Internal Affairs skill breakthrough 90Distribution EXP +2 Kunlun Mountain Score +2%
Internal AffairsMilitary ProdigyCorresponding Internal Affairs skill breakthrough 90Military Experience +2 Kunlun Mountain Score +2%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs skill breakthrough 90Technical EXP +2 Kunlun Mountain Score +2%
Internal AffairsHero of Public OrderCorresponding Internal Affairs skill breakthrough 90Security EXP+2 Kunlun Mountain Score+2%
Internal AffairsGreat MerchantCorresponding domestic skill breakthrough 100Commercial EXP+2 Mount Kunlun Score+1% Attack+1
Internal AffairsGreat Person of CommerceCorresponding domestic skill breakthrough 100Circulation EXP +2 Kunlun Mountains score +1% Destructive power +1
Internal AffairsGreat Military FigureCorresponding domestic skill breakthrough 100Military EXP+2 Kunlun Mountain Score+1% Defense+1
Internal AffairsTechnical GreatCorresponding domestic skill breakthrough 100Technical experience +2 Kunlun Mountain score +1% Vitality +1
Internal AffairsGreat Person of SecurityCorresponding domestic skill breakthrough 100Public Order EXP +2 Kunlun Mountain Score +1% Musou +1
Internal AffairsCommerce Talent MasterCorresponding domestic skill exceeds 110Commerce EXP +2 Kunlun Mountain Score +2% Attack +1
Internal AffairsMaster MerchantCorresponding domestic skill exceeds 110Distribution EXP +2 Kunlun Mountain Score +2% Destructive Power +1
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 110Military EXP +2 Kunlun Mountain Score +2% Defense +1
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 110Technique EXP+2 Kunlun Mountain Score+2% Health+1
Internal AffairsPublic Order Talent MasterCorresponding domestic skill exceeds 110Public Order EXP +2 Kunlun Mountain score +2% Musou +1
Internal AffairsBusiness MasterCorresponding Domestic Skill exceeds 130Commerce EXP +2 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding Domestic Skill exceeds 130Distribution Experience +2 Kunlun Mountain Score +2% Destructive Power +2
Internal AffairsMilitary MasterCorresponding Domestic Skill exceeds 130Military EXP +2 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding Domestic Skill exceeds 130Technical EXP +2 Kunlun Mountain Score +2% Vitality +2
Internal AffairsSecurity MasterCorresponding Domestic Skill exceeds 130Public Order EXP +2 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic affairs skill exceeds 150Commerce experience +3 Kunlun Mountain score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic affairs skill exceeds 150Trade experience +3 Kunlun Mountain score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic affairs skill exceeds 150Military Experience +3 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic affairs skill exceeds 150Technical EXP+3 Kunlun Mountain Score+2% Vitality+2
Internal AffairsPublic Order MasterCorresponding domestic affairs skill exceeds 150Public Order Experience +3 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic skill exceeds 170Commerce Experience +4 Kunlun Mountain Score +2% Attack +2
Internal AffairsTrade MasterCorresponding domestic skill exceeds 170Distribution EXP +4 Kunlun Mountain Score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 170Military Experience +4 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 170Technology EXP +4 Kunlun Mountain Score +2% Stamina +2
Internal AffairsPublic order masterCorresponding domestic skill exceeds 170Public Order EXP +4 Kunlun Mountain score +2% Musou +2
Internal AffairsCommercial MasterCorresponding domestic skill exceeded 190Commerce Experience +5 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic skill exceeded 190Distribution EXP+5 Kunlun Mountain Score+2% Destruction+2
Internal AffairsMilitary MasterCorresponding domestic skill exceeded 190Military EXP+5 Mount Kunlun Score+2% Defense+2
Internal AffairsTechnical masterCorresponding domestic skill exceeded 190Technology Experience +5 Kunlun Mountain Score +2% Vitality +2
Internal AffairsPublic Security MasterCorresponding domestic skill exceeded 190Public Order EXP +5 Kunlun Mountains score +2% Musou +2
Internal AffairsCommerce Grand MasterCorresponding Domestic Skill exceeds 200Commerce Experience +6 Kunlun Mountain Score +2% Attack +2
Internal AffairsCirculation MasterCorresponding Domestic Skill exceeds 200Distribution EXP +6 Kunlun Mountain score +2% Attack +2
Internal AffairsMilitary Grand MasterCorresponding Domestic Skill exceeds 200Military EXP +6 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical Grand MasterCorresponding Domestic Skill exceeds 200Technique EXP +6 Kunlun Mountain score +2% Health +2
Internal AffairsSecurity Great MasterCorresponding Domestic Skill exceeds 200Public Order EXP +6 Kunlun Mountain Score +2% Musou +2
Internal AffairsGan JiangAll 5 types of domestic skills breakthrough 10All domestic affairs EXP +1
Internal AffairsStrategistAll 5 types of domestic skills exceed 30All domestic affairs EXP +1
Internal AffairsCapable officialAll 5 types of domestic affairs skills exceeded 50All Domestic EXP +2
Internal AffairsWise Lord5 types of domestic skills all exceed 70All Domestic EXP +2
Internal AffairsSecond Father5 types of domestic skills all break through 90All Domestic EXP +2
Internal AffairsZhongfuAll 5 types of domestic skills exceed 100All Internal Affairs Experience +3
Internal AffairsClerkAll 5 types of domestic skills exceed 110All Internal Affairs Experience +3
Internal AffairsLiteratureAll 5 types of domestic skills breakthrough 130All Domestic Experience +4
Internal AffairsStraightforward SpeechAll 5 types of domestic affairs skills exceed 150All Domestic Affairs EXP +5
Internal AffairsUprightAll 5 types of domestic skills exceeded 170All Domestic Experience +4
Internal AffairsVirtuous and TalentedAll 5 types of domestic skills exceeded 190All Domestic Experience +4
Internal AffairsFilial and HonestAll 5 types of Internal Affairs Skills breakthrough 200All Domestic Affairs EXP +5
QuestChallenge: Defeated Strong WarriorsObtain S rating in quest [Challenge: Defeat the Strong]Attack +1
QuestChallenge: Defeated ExpertObtain S rating in Quest [Challenge: Defeat Expert]Attack +2
QuestChallenge: Defeated AsuraObtained S rank evaluation in Quest [Challenge: Defeat Asura]Attack +2 Kunlun Mountain Score +1%
QuestChallenge: Conqueror PowerhouseObtain S rank evaluation in Quest [Challenge: Conquer the Strong]Destructive Power +1
QuestChallenge: Master of ConquestObtain S Rating in Quest [Challenge: Siege Expert]Destructive Power +2
QuestChallenge: Siege AsuraObtain S rank in Quest [Challenge: Conquer Asura]Destructive Power +2 Kunlun Mountain Score +1%
QuestChallenge: Strong warrior in battleObtain S rank in quest [Challenge: Battle Strong Warriors]Vitality +1
QuestChallenge: Combat ExpertObtain S rank in Quest [Challenge: Battle Master]Health+2
QuestChallenge: Warrior of BattleObtain S rank in quest [Challenge: Battle Asura]Vitality +2 Kunlun Mountain Score +1%
QuestChallenge: Hero's Strong OneObtain S rating in quest [Challenge: Elite Warriors]Musou +1
QuestChallenge: Hero ExpertObtain S rank in Quest [Challenge: Elite Master]Musou +2
QuestChallenge: Hero's AshuraObtained S evaluation in Quest [Challenge: Hero Asura]Musou+2 Kunlun Mountain score+1%
QuestHero Story EnthusiastNumber of Chronicle Quests completed with S rating exceeded 10Musou +1 Occasionally Righteousness +1 in Unrivaled Warrior battles
QuestHero Story EnthusiastComplete 20 Chronicle Quests with S RatingMusou +2 Occasionally Righteousness +2 in Peerless Hero battles
SynthesisTalented in Weapon SynthesisTotal Weapon Synthesis executions exceeded 250Weapon Synthesis EXP+1
SynthesisMaster of Weapon SynthesisTotal weapon synthesis executions exceed 1,000Weapon Synthesis EXP+2
SynthesisWeapon Synthesis MasterTotal Weapon Synthesis executions exceeded 2000Weapon Synthesis Experience +1 Military Experience +1
SynthesisMaster of Weapon SynthesisWeapon Synthesis execution count total breakthrough 5000Weapon Synthesis EXP +2 Military EXP +1
SynthesisWeapon Synthesis ProdigyTotal weapon Synthesis executions break through 10000Weapon Synthesis EXP +2 Military EXP +2
SynthesisWeapon Synthesis Great PersonTotal weapon synthesis executions exceeded 20000Weapon Synthesis EXP +3 Military EXP +2
SynthesisCostume Synthesis TalentTotal Clothing Synthesis executions exceed 250Clothing synthesis experience+1
SynthesisMaster of Clothing SynthesisTotal outfit synthesis executions breakthrough 1000Costume Synthesis Experience +2
SynthesisMaster of Clothing SynthesisClothing synthesis execution count total breakthrough 2000Costume Synthesis EXP +1 Commerce EXP +1
SynthesisMaster of Clothing SynthesisTotal clothing synthesis executions exceed 5000Costume Synthesis EXP +2 Commerce EXP +1
SynthesisClothing Synthesis ExpertTotal times executing Clothing Synthesis exceeds 10,000Clothing Synthesis EXP +2 Commerce EXP +2
SynthesisGreat Master of Fashion SynthesisTotal outfit synthesis executions breakthrough 20000Clothing Synthesis EXP +3 Commerce EXP +2
SynthesisTalented in Item SynthesisTotal Item Synthesis executions exceed 250Item Synthesis Experience +1
SynthesisMaster of Item SynthesisItem Synthesis execution count total breakthrough 1000Item Synthesis Experience +2
SynthesisItem Synthesis MasterItem synthesis execution count total breakthrough 2000Item Synthesis EXP +1 Technology EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions breakthrough 5000Item Synthesis EXP +2 Technique EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions exceed 10,000Item Synthesis EXP +2 Technology EXP +2
SynthesisGreat Person of Item SynthesisTotal item synthesis executions exceeded 20,000Item Synthesis Experience +3 Technical Experience +2
SynthesisSynthesis CraftsmanAll 3 types of Synthesis skills break through 10All Synthesis EXP+1
SynthesisSynthesis MasterAll 3 synthesis skills breakthrough level 30All Synthesis EXP +2
SynthesisSynthesis DoctorAll 3 Synthesis skills exceed 50All Synthesis EXP +3
SynthesisMusou SynthesisAll 3 synthesis Skills breakthrough 70All Synthesis EXP +4
SynthesisMaster Craftsman GeneralAll 3 Synthesis skills exceed 90All Synthesis EXP +5
SynthesisDivine CraftsmanAll 3 Synthesis Skills exceeded 100All Synthesis EXP +6
Vice OfficerBole8 Sub-Officers reached Level 40Vice Officer appearance rate +1%
Vice OfficerRenowned Talent Scout8 Sub-officers reach Level 60Officer Appearance Rate +2%
Vice OfficerMusou Talent Scout8 Sub-officers reach Level 80Deputy Officer appearance rate +3%
Vice OfficerTalent for Leading Troops8 vice officers reach intimacy level CVice Officer appearance rate +1%
Vice OfficerTalent of Generals8 Sub-Officers reach Affinity Level BLieutenant Appearance Rate+1% Occasionally Justice+1 in Melee
Vice OfficerCelebrity8 Officers reach Intimacy Level AOfficer Appearance Rate +2% Occasionally Righteousness +1 in skirmishes
Vice OfficerMusou Celebrity8 Vice Officers reach Intimacy Level SOfficer Appearance Rate +2% Occasionally Righteousness +2 in skirmishes
Vice OfficerOfficer Talent Scout???None
Vice OfficerPanda Princess???None
Vice OfficerGeneral of Tigers and Leopards???None
Vice OfficerOne Admired by Brave GeneralsHired 8 military officer vice officers of the same typeLieutenant appearance rate +2% Vitality +2
Vice OfficerOne Admired by Wise OfficialsHire 8 Civil Officer subordinates of the same typeOfficer Appearance Rate +2% Musou +2
Vice OfficerBeast KingHire 8 identical animal officers (in mixed category state)Vice-Officer Appearance Rate +2% Cultivation EXP +1
Vice OfficerWise Wolf KingHire 8 matching ordinary wolvesOfficer Appearance Rate +1% Movement +1
Vice OfficerVermillion Wolf KingHire 8 Red Wolves of the same colorVice Officer Appearance Rate+2% Movement+1
Vice OfficerSilver Wolf KingHire 8 matching Silver WolvesVice Officer Appearance Rate+2% Movement+1
Vice OfficerGolden Wolf KingHire 8 identical golden wolvesSub-Officer appearance rate +3% Movement +1
Vice OfficerFilial Deer KingHire 8 identical ordinary deerDeputy Officer appearance rate +1% Jump +1
Vice OfficerVermillion Deer KingHire 8 matching red deerSub-Officer Appearance Rate +2% Jump +1
Vice OfficerSilver Deer KingHire 8 silver deer of the same colorSub-Officer Appearance Rate +2% Jump +1
Vice OfficerGolden Deer KingHire 8 golden deer of the same colorLieutenant Appearance Rate+2% Jump+2
Vice OfficerElegant Fox KingHire 8 matching Common FoxesSub-officer appearance rate +1% Musou +1
Vice OfficerVermillion Fox KingHire 8 matching Red FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerSilver Fox KingHired 8 identical Silver FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerGolden Fox KingHire 8 identical Gold FoxesOfficer Appearance Rate +2% Musou +2
Vice OfficerTiger Fighting KingHire 8 uniform common tigersDeputy Officer appearance rate +1% Attack +1
Vice OfficerVermillion Tiger KingHire 8 matching Red TigersVice-Officer Appearance Rate +2% Attack +1
Vice OfficerSilver Tiger KingHire 8 Silver Tigers of the same typeVice-Officer Appearance Rate +2% Attack +1
Vice OfficerGolden Tiger KingHire 8 Golden Tigers of the same colorSub-Officer appearance rate+2% Attack+2
Vice OfficerMighty Bear KingHire 8 identical normal bearsOfficer Appearance Rate +1% Health +1
Vice OfficerRed Bear KingHire 8 identical Red BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerSilver Bear KingHire 8 matching Silver BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerGolden Bear KingHire 8 horses of the same golden bear typeLieutenant appearance rate +2% Vitality +2
Vice OfficerBenevolent Panda KingHire 8 matching PandasVice Officer appearance rate +1% Defense +1
Vice OfficerFierce Elephant KingHire only 8 elephantsSub-Officer appearance rate+1% Destruction+1
Kunlun MountainKunlun Mountain BeginnerHighest reached mountain area in Kunlun Mountain exceeds 10Mt. Kunlun Score +1%
Kunlun MountainMt. Kunlun BeginnerReached Mount Kunlun highest area breakthrough 50Kunlun Mountain score +2%
Kunlun MountainKunlun Mountain IntermediateReached Mount Kunlun highest area breakthrough 100Kunlun Mountain Score +1% Jump +1
Kunlun MountainKunlun Mountain expertKunlun Mountain highest reach area breakthrough 500Kunlun Mountain Score +2% Jump Power +2
Kunlun MountainDunqiu ChallengerKunlun Mountain highest reached area breakthrough 1000Kunlun Mountain Score +2% Jump +1 Defense +1
Kunlun MountainDunqiu ResidentHighest reached area in Kunlun Mountains exceeded 2000Kunlun Mountain score +2% Jump +2 Defense +1
Kunlun MountainDunqiu TranscenderHighest reached mountain area at Kunlun Mountain breaks through 3000Kunlun Mountain Score +2% Jump +2 Defense +2
Kunlun MountainTaoqiu ChallengerKunlun Mountain highest reached area exceeds 4,000Kunlun Mountain score +2% Jump +2 Defense +1 Vitality +1
Kunlun MountainTaoqiu ResidentKunlun Mountain highest reached mountain area breakthrough 5000Kunlun Mountain score +2% Jump +2 Defense +2 Vitality +1
Kunlun MountainTaoqiu TranscenderKunlun Mountain highest reached area breakthrough 6000Kunlun Mountain Score +2% Jump +2 Defense +2 Vitality +2
Kunlun MountainRongqiu ChallengerReached Mount Kunlun highest area breakthrough 7000Kunlun Mountain Score +2% Jump +2 Defense +2 Health +2 Occasionally Righteousness +1 in Peerless Battle
Kunlun MountainRong Hill ResidentKunlun Mountain highest reached area breakthrough 8000Kunlun Mountain Score +1% Movement +1 Defense +1 Health +1 Occasionally Duty +1 in Unrivaled Battle
Kunlun MountainRongqiu TranscenderKunlun Mountain highest reached area exceeds 9000Kunlun Mountain Score +2% Movement +1 Defense +2 Vitality +2 Occasionally Justice +1 in Unrivaled Battle
Kunlun MountainKunlun Mountain ResidentHighest mountain area reached in Mt. Kunlun exceeds 9999Kunlun Mountain Score +3% Movement +2 Defense +2 Vitality +2 Occasionally Righteousness +2 in Unrivaled Battle
Kunlun MountainPoint Getter BeginnerKunlun Mountain highest score breakthrough 10000Mt. Kunlun Score +1%
Kunlun MountainPoint Acquisition IntermediateHighest score obtained at Kunlun Mountain breaks through 100000Kunlun Mountain Score +1% Occasionally Justice +1 during National Unparalleled Battle
Kunlun MountainHigh-level Point EarnerHighest score in Kunlun Mountains exceeded 500000Kunlun Mountain score +2%
Kunlun MountainPoint Acquisition KingKunlun Mountain highest score exceeds 1000000Kunlun Mountain score +2% Occasionally Justice +1 in National Musou battles
Kunlun MountainPoint Acquisition ExpertHighest score obtained in Kunlun Mountain exceeds 5,000,000Kunlun Mountains score +3%
Kunlun MountainPoint acquisition warriorKunlun Mountain highest score exceeds 10,000,000Kunlun Mountain Score +3% Occasionally Righteousness +1 in Unrivaled Warrior battles
Kunlun MountainScore Acquisition SeekerHighest score obtained in Mt. Kunlun exceeds 20000000Kunlun Mountain score +4%
Kunlun MountainPoint Earning ResearcherKunlun Mountain highest score exceeds 30000000Kunlun Mountain score +4% Occasionally Virtue +1 in Unrivaled Officer battles
Kunlun MountainPoint Getter AssaulterHighest score in Kunlun Mountains exceeded 40000000Kunlun Mountain Score +5%
Kunlun MountainPoint acquisition pioneerAchieved Highest Score of 50,000,000 in Kunlun MountainKunlun Mountain Score +5% Occasional Virtue +1 in Unrivaled Hero Battles
CourtyardAcquaintance who loves helping othersTotal times caring for friends' gardens exceeds 10Cultivation EXP+1
CourtyardFriend Who Loves Helping OthersTotal times caring for friends' gardens exceeds 100Cultivation EXP +2
CourtyardBeloved Friend Who Loves to HelpTotal times caring for friends' courtyards exceeds 1,000Cultivation EXP +1 Vitality +1
CourtyardCompanion Who Loves Helping OthersTotal times caring for friends' gardens breakthrough 5000Cultivation experience+2 Health+1
CourtyardHero Who Loves Helping OthersTotal times caring for friends' gardens breaks through 10000Cultivation EXP+2 Vitality+2
CourtyardHelpful HeroTotal times tending friend's garden exceed 50000Cultivation EXP +3 Vitality +2
CourtyardUnparalleled Good PersonTotal times caring for friends' gardens breaks through 100000Cultivation EXP +3 Vitality +2 Movement +1
CourtyardApprentice GardenerCultivation skill [Gardening] value exceeds 10Cultivation EXP+1
CourtyardRobust GardenerGardening skill [Cultivation] value exceeds 30Cultivation EXP +2
CourtyardGardener's MirrorGardening Skill【Cultivation】 Value Exceeded 50Cultivation EXP +1 Vice-Officer Appearance Rate +1%
CourtyardMaster gardenerGardening Skill [Cultivation] value exceeds 70Cultivation EXP +2 Vice-Officer Appearance Rate +1%
CourtyardMusou GardenerGardening Skill [Cultivation] value exceeds 90Cultivation experience +2 Lieutenant appearance rate +2%
CourtyardGardening MasterCultivation skill [Planting] value exceeds 100Cultivation EXP +2 Officer Appearance Rate +1% Defense +1
CourtyardHarvest talentTotal Garden harvest executions exceed 250Cultivation EXP+1
CourtyardHarvest MasterGarden harvest execution count total exceeds 1,000Cultivation EXP +2
CourtyardHarvest celebrityTotal garden harvest executions exceeded 2000Cultivation EXP+1 Technique EXP+1
CourtyardHarvested Talented PersonGarden harvest execution times total breakthrough 5000Cultivation EXP+2 Technique EXP+1
CourtyardHarvest MasterTotal garden harvest executions exceeded 10,000Cultivation EXP +2 Technical EXP +2
CourtyardHarvest great personTotal garden harvest executions exceed 20,000Cultivation EXP+3 Technical EXP+2
OtherFierce ChampionPlaying "Dynasty Warriors Online" before the service openedMovement +1
OtherOverlord of ChampionsExperienced the ending after the Final SkirmishOccasional Righteousness +1 in Unparalleled Battles
OtherHero of ChiefsLogin before PlayStation3 version of 'Dynasty Warriors Online' release.Musou +1
OtherConfidant of the Crouching DragonAchieve S rating in all Quests [Sleeping Dragon's Challenge: 1~3]Musou +2 Jump +2
OtherTutorial GraduateEnter Musou guidance class and advance to GuardianOccasional Righteousness +1 in Conflicts
OtherFavored OneObtain S evaluation in quest 'Conflicting Lady's Challenge Letter'.Occasionally Righteousness +1 in skirmishes
OtherCertified IndividualLimited title, only obtainable through eventsOccasionally Righteousness +1 during Skirmishes
OtherIncarnation of the Dragon GodLimited title, only obtainable through events (April 2013)Attack +3 Occasionally Justice +1 in National Musou battles Lieutenant appearance rate +1%
OtherKing of DestructionLimited title, only obtainable through events (April 2013)Destruction +3 Occasionally Duty +1 in Chaotic Battle Cultivation EXP +1
OtherOne Who Gallops a Thousand LiLimited title, only obtainable through events (April 2013)Movement +1 Jump +1 Occasionally Justice +1 during Contest
OtherPrivate School StudentJoin Musou Training ClassTraining occasionally grants Righteousness +4
Battle ResultsUltimate Training EnthusiastLimited title, only obtainable through events (October 2014)Defense+1 Vitality+1
Battle ResultsDrill DemonLimited title, only obtainable through events (September 2014)Defense +2 Health +2
Battle ResultsSolo Training DemonLimited title, only obtainable through events (October 2014)Vitality +3 Musou -1
OtherLoyal and Righteous PersonLimited title, only obtainable through events (July 2013)Health+2
OtherDefeated GeneralLimited title, only obtainable through eventsOccasionally Righteousness +2 in Conquest
OtherUnyielding WarriorLimited title, only obtainable through events (May 2014)Occasionally Righteousness +4 in contests
Battle ResultsTravelerLimited title, only obtainable through events (April 2013)Mt. Kunlun Score +1%
Battle ResultsExplorerLimited title, only obtainable through events (September 2013)Kunlun Mountain score +2%
Battle ResultsRain CallerLimited title, only obtainable through events (April 2013)Cultivation EXP+1
Battle ResultsWind ResistantLimited title, only obtainable through events (October 2013)Defense +3
Battle ResultsEnergetic PersonLimited title, only obtainable through events (October 2013)Musou+5
Battle ResultsWind EarlLimited title, only obtainable through events (May 2013)Attack+3
Battle ResultsThunder GodLimited title, only obtainable through events (October 2013)Attack+3
OtherNew Year WarriorLimited title, only obtainable through events (February 2013)Occasional Righteousness +1 in Unparalleled Battles
OtherScholar of Human DayLimited title, only obtainable through events (February 2013)Vice Officer appearance rate +1%
OtherSpring Festival WarriorLimited title, only obtainable through events (February 2013)Occasionally Righteousness +1 during Skirmishes
OtherShangsi WarriorLimited title, only obtainable through events (April 2013)Occasionally Righteousness +1 in Contests
OtherCongratulator of Dragon GodLimited title, only obtainable through events (May 2013)Jump Power +5
OtherAzure Dragon FledglingLimited title, only obtainable through events (May 2013)Musou +1
OtherPioneer of HeroesLimited title, only obtainable through events (April 2013)Musou +1
OtherYear-End WarriorLimited title, only obtainable through events (February 2014)Mt. Kunlun Score +1%
ContestGod of WarLimited title, only obtainable through events (February 2014)Attack +2 Defense +2 Vitality +2
Battle ResultsWeapon GeniusLimited title, only obtainable through events (January 2014)Attack +1 Defense +1
Battle ResultsMaster of WeaponsLimited title, only obtainable through events (September 2013)Attack +1 Defense +2
OtherLoves TrainingLimited title, only obtainable through events (July 2014)Weapon Synthesis EXP+1
OtherLoves ModificationLimited title, only obtainable through events (March 2015)Weapon Synthesis EXP +2 Technique EXP +1
SynthesisDye CraftsmanLimited title, only obtainable through events (April 2013)Clothing synthesis experience+1
SynthesisTailor CraftsmanLimited title, only obtainable through events (July 2014)Clothing synthesis experience+1
SynthesisSynthesis CraftsmanLimited title, only obtainable through eventsItem Synthesis Experience +2
OtherFashion EnthusiastLimited title, can only be obtained through events (August 2014)Clothing synthesis experience+1
OtherFond of DisguiseLimited title, only obtainable through events (September 2013)Costume Synthesis Experience +2
OtherTrading TalentLimited title, only obtainable through events (November 2014)Commerce Experience +1
OtherTrading AdultLimited title, only obtainable through events (December 2014)Commerce EXP +2
OtherWealthy PersonLimited title, only obtainable through events (October 2013)(May 2014)Commerce Experience +1
OtherTycoonLimited title, only obtainable through events (May 2013)Commerce EXP +2
OtherSpendthriftLimited title, only obtainable through eventsTechnique Experience +1
OtherProsperous WorldLimited title, only obtainable through events (May 2015)Technical Experience +2
OtherRecognized IndividualLimited title, only obtainable through events (April 2013)Vice Officer appearance rate +1%
OtherRecognized SoldierLimited title, only obtainable through eventsMovement +1
OtherRecognized GeneralLimited title, only obtainable through eventsDeputy Officer appearance rate +3%
OtherApprentice CookGarden Skill [Cooking] value breakthrough 10Cultivation EXP+1
OtherSkilled CookGardening Skill [Cooking] value exceeds 30Cultivation EXP +2
OtherMaster of CookingCultivation skill [Cooking] value exceeds 50Cultivation EXP +1 Commerce EXP +1
OtherCooking Iron ManLandscaping skill 【Cooking】 value breakthrough 70Cultivation EXP +2 Commerce EXP +1
OtherPalace ChefGardening Skill [Cooking] value exceeds 90Cultivation EXP +2 Commerce EXP +2
OtherLegendary ChefGardening Skill [Cooking] value exceeds 100Cultivation EXP +2 Commerce EXP +1 Musou +1
OtherEnthusiastic friend[Contribution] value exceeds 50Public Order EXP +1
OtherSelf-Sacrificing Friend【Contribution】 Value Exceeded 100Security EXP+2
OtherPerson of Faith and Righteousness【Contribution】 value breakthrough 200Security EXP +1 Cultivation EXP +1
OtherRighteous person[Contribution] value exceeds 300Public Order EXP +2 Cultivation EXP +1
OtherOne of High Virtue【Contribution】 value exceeds 400Public Order EXP +2 Cultivation EXP +2
OtherPerson of Benevolence【Contribution】 value exceeds 500Public Order EXP +2 Cultivation EXP +1 Occasional Virtue +1 in Conflicts
OtherDragon Boat WarriorLimited title, only obtainable through eventsCirculation EXP +1
OtherQixi WarriorLimited title, only obtainable through eventsCultivation EXP+1
OtherFire HeavenLimited title, only obtainable through eventsAttack Power +4 Defense Power -2
OtherDemon GodLimited title, only obtainable through eventsAttack +3 Destructive Power +3 Defense +3
OtherRecreator of Wu ChaoLimited title, only obtainable through eventsMilitary EXP +1
OtherWei EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherShu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherWu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherGod of WarLimited title, can only be obtained through events (limited usage period)Attack+4 Destructive Power+4 Defense+4 Health+4 Musou+4
OtherGrand StrategistLimited title, can only be obtained through events (limited usage period)Attack Power +3 Destruction Power +3 Defense Power +3 Vitality +3 Musou +3
OtherSleeping DragonLimited title, can only be obtained through events (limited usage period)All Domestic Affairs Experience +6
OtherYoung PhoenixLimited title, can only be obtained through events (limited usage period)All Synthesis EXP+7 Cultivation EXP+3
OtherFive Tiger GeneralsLimited title, can only be obtained through events (limited usage period)Attack +2 Defense +2 Vitality +2 Movement +1
OtherTiger and Leopard CavalryLimited title, can only be obtained through events (limited usage period)Attack +2 Destruction +2 Movement +2 Deputy Officer appearance rate +3%
OtherLittle ConquerorLimited title, can only be obtained through events (limited usage period)Attack +3 Destructive Power +3 Musou +2 Movement +1
OtherFour Heavenly KingsLimited title, can only be obtained through events (limited usage period)Attack +4 Jump +5 Occasionally Righteousness +2 in Conflicts Occasionally Righteousness +2 in Contests
OtherKing of HanzhongLimited title, can only be obtained through events (limited usage period)Defense Power +3 Vitality +3 Occasionally Righteousness +2 during Skirmishes Kunlun Mountain Score +1%
OtherRoyal Advisor TalentDisplay strategist talent in specific Conquest battles, making major contributions to victoryCommerce Experience +4 Public Order Experience +4 Occasionally Righteousness +4 during Contests
OtherPerfect Attendance AwardParticipate in specific activities daily during the period (February 2016)Vice officer appearance rate +2% Circulation experience +2 Occasionally Righteousness +2 in conflict
OtherTrendsetter of the Chaotic EraOwn 100 or more types of clothingTechnical EXP +2 Costume Synthesis EXP +2 Cultivation EXP +2
OtherClear Mirror, Still WaterPurchased Dynasty Warriors Online Reborn Treasure BoxAttack +2 Destructive Power +2 Defense +2 Vitality +2 Musou +2
OtherWise Eye of the Capable OfficialPurchased Dynasty Warriors Online Reborn Treasure BoxAll Internal Affairs Experience +3
OtherMaster CraftsmanPurchased Dynasty Warriors Online Reborn Treasure BoxAll synthesis experience +2 Cultivation experience +2
OtherGood General of Siege WarfareWin 10 times in Siege BattlesAttack +1
OtherFamous General of Siege WarfareWin 50 times in siege battlesAttack +1 Defense +1
OtherSiege Battle Brave GeneralWon 100 times in siege warfareAttack +1 Defense +1 Vitality +1
OtherFierce General of Siege WarfareWin 500 times in Siege BattlesAttack +2 Defense +1
OtherFierce General of Siege WarfareWin 1,000 times in Siege battlesAttack Power +2 Defense +2
OtherHero of Siege WarfareWin 2000 times in Siege WarfareAttack +2 Defense +2 Vitality +1
OtherSiege Demon GeneralWin 3000 times in Siege BattlesAttack +2 Destructive Power +1 Defense +2 Vitality +1
OtherFlying General of Siege WarfareWin 5000 Siege BattlesAttack +2 Defense +2 HP +2
OtherAsura of Siege WarfareVictory 10000 times in Siege battlesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherOverlord of Siege WarfareWin 20000 times in siege battlesAttack+2 Defense+2 Vitality+2 Movement+2
OtherSiege Battle SuperstarWon 30,000 times in siege warfareMovement +3
OtherSiege Warfare EnthusiastWin 40000 times in siege warfareMobility +4
OtherSiege Battle ExpertWin 50,000 times in Siege battlesMovement +5
OtherSiege Battle SoldierDefeat 10 players in 1 Siege BattleAttack +2 Musou +2
OtherSiege Battle Demon OfficerDefeat 30 players in 1 siege battleAttack +2 Movement +1
OtherBattle God of Siege BattlesDefeated 50 players in a single siege battleAttack +2 Musou +3
OtherSiege Warfare DemonDefeat 100 players in a single Siege BattleAttack +2 Musou +4
OtherSiege MasterDeal 3000 base damage in one siege battleDestructive Power +1
OtherSiege CelebrityAchieved 5000 Base damage in 1 Siege BattleAttack +1 Destruction +1
OtherSiege Battle Suppression ExpertDeal 8000 Base damage in 1 Siege BattleAttack Power +2 Destructive Power +2
OtherSiege battle suppression superhumanDeal 10,000 base damage in a single siege battleAttack +1 Destruction +3
OtherSiege Battle Suppression EliteDeal 20000 Base damage in a single Siege battleAttack +2 Destructive Power +4
OtherSiege Battle Suppression HeroDeal 30,000 Base damage in 1 Siege BattleAttack +5
OtherSiege Battle Suppression AsuraDeal 50000 Base damage in a single Siege battleAttack +3 Destruction +4
OtherSiege Battle Suppression SuperstarDeal 80000 Base Damage in a single Siege BattleAttack Power +3 Destruction Power +5
OtherSpecial ops captain in siege battlesAchieved 5,000 damage feat in a single siege battleAttack +1 Defense +1 Vitality +1
OtherDestruction King of Siege WarfareDeal 10,000 damage in a single Siege battleAttack+1 Defense+1 Health+2
OtherEmperor of Siege BattlesDeal 20000 damage achievement in one siege battleAttack +1 Defense +1 Vitality +3
OtherWar God of Siege BattlesDeal 30000 damage in a single Siege BattleAttack +1 Defense +1 Vitality +4
OtherThe Seventh Panda WarriorLimited title, only obtainable through eventsMusou+5 Jump Power+10 Vice Officer Appearance Rate+10%
OtherFashionable MusouWon Excellence Award in official competition events (February & October 2016, 10 winners each)Movement +2 Jump +4 Costume Synthesis EXP +4
OtherMusou IdolAchieved first place in official competition events (February & October 2016, 1 person each)Movement+3 Jump+5 Clothing synthesis EXP+5
OtherAgainst the StrongEnter rankings in Martial Arts TournamentAttack +5 Musou +5
OtherMusou ChampionAchieve first place in the Martial Arts TournamentAttack +10 Musou +10
OtherWar god Guan YuClear operation-designated activity (limited usage rights)Attack +5 Defense +2 Health +2 Movement +1
OtherZhang Fei of YanClear operation-designated activity (limited usage rights)Attack +6 Defense +4 Vitality +4 Musou -2
OtherZhao Zilong of ChangshanClear operation-designated activity (limited usage rights)Attack +3 HP +3 Musou +3 Movement +1
OtherMa Mengqi of XiliangClear operation-designated activity (limited usage rights)Attack +4 Destruction +5 Movement +1
OtherLoyal and Brave Huang HanshengClear operation-designated activity (limited usage rights)Attack +2 Defense +5 Musou +5
Dragon Beauty BattleDragon Beauty Battle EnthusiastExecuted 500 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 1000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 2000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle ExpertExecute 3,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleLegendary Dragon Fight MasterExecute 4000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattlePhantom Dragon Fight MasterExecute 5000 Musou Dragon Rally FightsNone
Dragon Beauty BattleFantasy Dragon Beauty Battle MasterExecute 6000 Musou Dragon Li FightsNone
Dragon Beauty BattleMagical Dragon Beauty Battle ExpertExecute Musou Ryureidou 7,000 timesNone
Dragon Beauty BattleLifetime Dragon Beauty Battle MasterExecute 8000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Arena CelebrityPerform 9,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleExtreme Dragon Combo MasterExecuted Musou Dragon Beauty Battle 10000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle MasterExecute 20000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSuper Dragon Beauty Battle MasterPerform 30,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleLegendary Dragon Beauty Battle CelebrityExecute 40,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Rally FightExecute 50,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Li FightExecute 60000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super GiantExecute Musou Dragon Dance 70,000 timesNone
Dragon Beauty BattleSuper giant of Dragon Beauty BattleExecute 80000 Musou Dragon Arena battlesNone
Dragon Beauty BattleDragon Beauty Battle SupermanExecuted 90000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Ryureidou SupermanExecute 100000 Musou Dragon Li FightsNone
Dragon Beauty BattleLegendary Dragon Beauty Battle SupermanPerform 120,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleImmortal Dragon Rally Fighter SupermanExecute 140000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena SupermanExecute Musou Dragon Beauty Fight 160,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Fight SupermanExecute 180000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super HumanExecute Musou Dragonboat 200,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle SupermanExecute 220000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleDragon Rally Fight GeneralExecute 240000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Battle 260000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Fight 280,000 timesNone
Dragon Beauty BattleSuper Dragon Beauty Battle GeneralExecute 300,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragonboat GeneralExecute 320000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super Great GeneralExecute 340,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecute 360000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleFierce Dragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 380000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Fight KingExecute 400000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 420,000 timesNone
Dragon Beauty BattleIntense Dragon Beauty Battle Great KingExecute Musou Dragon Beauty Battle 440,000 timesNone
Dragon Beauty BattleTrue Dragon Rally Fight KingExecute 460000 Musou Dragon FightsNone
Dragon Beauty BattleDragon Beauty Battle Great KingExecute 480000 Musou Dragon Li FightsNone
Dragon Beauty BattleIntense Dragon Arena Great KingExecute 500000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Arena Great KingExecute 520000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattleDragon Beauty Fight EmperorExecute Musou Dragon Beauty Battle 540,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle EmperorExecute Musou Dragon Dash 560000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle EmperorExecute Musou Ryureidou 580,000 timesNone
Dragon Beauty BattleDragon Beauty Fighting God EmperorExecute Musou Dragon Dance 600,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle God EmperorExecute 620000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Beauty Battle God EmperorExecute Musou Dragon Beauty Battle 640000 timesNone
Dragon Beauty BattleDragon Beauty Battle GodExecute 660000 Musou Dragon Rally FightsNone
Dragon Beauty BattleSuper God of Dragon Splendor BattleExecute Musou Dragon Beauty Battle 680000 timesNone
Dragon Beauty BattleGreat Super God of Dragon Splendor BattleExecute 700000 Musou Dragon Li FightsNone
Dragon Beauty BattleVivid Dragon Beauty Battle LegendExecute 720000 Musou Dragon Arena battlesNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute Musou Dragonboat 740,000 timesNone
Dragon Beauty BattleLegend of the Running Dragon Beauty BattleExecute 760000 Musou Dragon FightsNone
Dragon Beauty BattleLegend of the Swift DragonboatExecute Musou Dragon Beauty Battle 780000 timesNone
Dragon Beauty BattleSprint Dragon Beauty Battle LegendExecute 800000 Musou Dragon Li FightsNone
Dragon Beauty BattleRushing Ryureidou LegendExecute 820000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle legendExecute Musou Ryureidou 840,000 timesNone
Dragon Beauty BattleSupreme Dragon Li Fight LegendExecuted Musou Dragon Beauty Battle 860000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted 880000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleThe Immortal Dragon Beauty Battle LegendExecute Musou Dragon Beauty Battle 900,000 timesNone
Dragon Beauty BattleVivid Dragon Fight LegendExecute 920000 Musou Dragon Li FightsNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute 940000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleMyth of the Running DragonboatExecute Musou Dragon Beauty Battle 960,000 timesNone
Dragon Beauty BattleSwift Dragon Beauty Battle LegendExecute 980,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSprint Ryureidou MythExecute Musou Dragon Beauty Battle 1000000 timesNone
Dragon Beauty BattleRampaging Dragon Dash LegendExecute 1,100,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle LegendExecute 1200000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena LegendExecute 1,300,000 Musou Dragon FightsNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted Musou Dragon Beauty Battle 1400000 timesNone
Dragon Beauty BattleImmortal Dragon Li Fight LegendExecute 1500000 Musou Dragon Beauty FightsNone
OtherGeneral of One Against ThousandLimited title, only obtainable through events (December 2016)Attack +1 Destructive Power +1 Defense +1 Vitality +3 Musou +3
OtherMaster of One Against ThousandsLimited title, only obtainable through eventsAll Internal Affairs Experience +3
OtherFriend of One Against a ThousandLimited title, only obtainable through events (August 2016)Officer Appearance Rate +15% Cultivation EXP +10
OtherCourage of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +3 Defense +3 Health +3
OtherKing of WarriorsLimited title, can only be obtained through events (February 2017)Occasionally Justice +5 in Contention Occasionally Justice +5 in Melee Occasionally Justice +5 in Siege
OtherFather of One Against a ThousandLimited title, can only be obtained through events (February 2017, 10 people)All Synthesis EXP +3
OtherTalent of One Man Against a ThousandLimited title, only obtainable through eventsAttack +3 Defense +3 Vitality +3
OtherDemon of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +9
OtherDragon of a Thousand RidersLimited title, only obtainable through events (March 2017)Movement +3 Jump Power +3
OtherGod of One Against a ThousandLimited title, only obtainable through eventsAttack+9
OtherOccupation CelebrityEnter the Musou Alliance rankingsAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherDefeater of CelebritiesEnter the Musou Alliance rankingsAttack+3 Health+3 Occasionally Righteousness+2 in conflicts
OtherCelebrity of duelsEnter the Musou Alliance rankingsDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherCelebrity of annihilationEnter the Musou Alliance rankingsDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherRelocated CelebrityEnter the Musou Alliance rankingsMusou +3 Movement +2 Occasionally Righteousness +2 in conflicts
OtherConquest starTop the rankings in Musou AllianceAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherDefeated StarTop the rankings in Musou AllianceAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherStar of DuelsTop the rankings in Musou AllianceDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherDefeated StarTop the rankings in Musou AllianceDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRelocated CelebrityTop the rankings in Musou AllianceMusou +5 Movement +3 Occasionally Justice +5 in Conflict
OtherMusou CelebrityBecome the hegemon of Musou AllianceAttack +10 Defense +10
OtherMusou MasterBecome the hegemon of Musou AllianceAttack +10 Destruction +10
OtherMusou KingBecome the hegemon of Musou AllianceDefense+10 Health+10
OtherMusou AceBecome the hegemon of Musou AllianceAttack +4 Destructive Power +4 Defense +4 Health +4 Musou +4
OtherMusou StarBecome the hegemon of Musou AllianceMovement +4 Jump +10
OtherHundred Flowers in ProfusionComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherReviewing the Past to Learn the NewComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherI Am SupremeComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherLightning StrikeComplete designated event activitiesMovement +2
OtherFlowers in Mirror, Moon in WaterComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherDecisive GambleComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherSwift as Wind and ThunderAchieve management designated activity (June 2016)Movement +2
OtherFinishing TouchComplete official designated activity (August 2016)Attack Power +8
OtherDivine Luo ReincarnationComplete designated event activitiesDefense +4 Vitality +4 Movement +1
OtherUnparalleled in the LandComplete designated event activitiesDestruction +8 Movement +1
OtherSwift StormComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMutual LoveComplete designated event activitiesAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherHeaven Has FallenComplete designated event activitiesDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherYellow Heaven Should RiseComplete designated event activitiesDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherBattle-hardened through a hundred fightsComplete designated event activitiesAttack +1 Destruction +8
OtherWind Forest Fire MountainComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherPress Forward BravelyComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherUnstoppable ForceComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMajestic PresenceComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherPurple Lightning FlashComplete designated event activitiesAttack +3 Defense +1
OtherIndomitable WillComplete operator designated activity (May 2016, 10 people) (October 2016)(April & August 2017)Attack +10 Defense +10
OtherMusou RampageComplete designated management activities (October 2016)(August 2017)Attack +10 Destructive Power +10
OtherUnrivaled Under HeavenComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherUnrivaled Under HeavenComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherDragon Soaring Tiger GazingComplete designated event activitiesAttack +7 Defense +2
OtherMiserComplete designated event activitiesAttack +6 Defense +3
OtherSetsunaAchieve management designated activity (June 2016)Attack Power +3 Movement +2
OtherHazyComplete designated event activitiesDestructive Power +3 Movement +2
OtherFlameComplete designated event activitiesDefense +3 Movement +2
OtherPhoenixComplete designated event activitiesHP +3 Movement +2
OtherAshamedComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherAsuraComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherFlying White BeautyComplete operator designated activity (December 2016)Attack +8 Destructive Power +1
OtherAll Things in NatureComplete designated event activitiesMovement +3 Jump +3
OtherWine Pool Meat ForestComplete designated event activitiesAttack Power +3 Vitality +2
OtherPure and InnocentComplete designated event activitiesDestructive Power+8 Health+1
OtherDemons and MonstersComplete designated event activitiesDestructive Power+8 Health+1
OtherFighting AloneComplete designated event activitiesAttack +2 Movement +1
OtherFour SeasonsComplete operation-designated activity (January 2017)Attack +2 Movement +1
OtherRecognized FriendComplete operation-designated activity (January 2017)Officer Appearance Rate +15% Cultivation EXP +10
OtherRecognized ExpertComplete designated event activitiesAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherRecognized MasterComplete designated event activitiesAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherAcknowledged CourageComplete designated event activitiesDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherRecognized KingComplete designated event activitiesDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRecognized TalentComplete operator designated activity (December 2016)Musou +5 Movement +3 Occasionally Righteousness +5 in conflicts
OtherRecognized GeneralComplete operator designated activity (June 2016, 10 people)Attack +5 Defense +5 Movement +1
OtherRecognized Demon GodComplete operator designated activity (June 2016, 10 people)Attack Power +6 Defense +6 Movement +1
OtherAcknowledged AsuraAchieved Designated Management Activity (July 2016)Attack +7 Defense +7 Movement +1
OtherAcknowledged AceComplete operator designated activity (November & December 2016, 15 each) (July 2017)Attack +8 Defense +8 Movement +2
OtherAcknowledged StarComplete designated management activity (January 2017, 15 people)Attack +9 Defense +9 Movement +2
OtherQuest Proxy MasterAchieve cumulative domestic affairs value of 100,000Movement +1 Jump +1
OtherQuest CelebrityAchieve cumulative domestic affairs value of 300,000Destructive Power +2 Movement +1
OtherQuest MasterAchieve accumulated domestic affairs value of 500000All Synthesis EXP +4
OtherQuest LoverAchieve cumulative Domestic Affairs value of 1000000Movement +3 Jump +2
OtherMusou Proxy MasterTotal play time reaches 100 daysAll Synthesis EXP +2
OtherMusou StarTotal game time reached 365 daysMusou +3 Movement +1 Occasionally Justice +3 in conflicts
OtherMusou ExpertTotal play time reaches 547 daysMusou +4 Movement +1 Occasionally Justice +4 in Conflicts
OtherMusou DevoteeTotal play time reached 730 daysMusou+5 Movement+1 Occasionally Justice+5 in Conflict
OtherObject of AdmirationComplete designated event activitiesSub-Officer appearance rate +20% Cultivation EXP +10
OtherEighth Panda WarriorComplete designated event activitiesSub-Officer Appearance Rate +15% Cultivation Experience +15
OtherSupport ApprenticeComplete designated event activitiesAttack +1 Destructive power +1
OtherSupport Agency MasterComplete designated management activity (October 2016)Attack Power +2 Destructive Power +2
OtherMaster of SupportComplete designated event activitiesDeputy Officer appearance rate +5% Cultivation EXP +5
OtherMaster of SupportComplete designated event activitiesAttack +3 Defense +3 Health +3
OtherSupport HeroComplete designated event activitiesMovement +1 Jump +1
OtherFamous SupportComplete designated event activitiesMovement +2 Jump +2
OtherDemon GodComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherAsuraComplete designated event activitiesAttack +4 Destruction +4 Defense +4 HP +4 Movement +1
OtherSleeping DragonComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherYoung PhoenixComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherAzure DragonComplete designated event activitiesDestruction +5 Musou +5 Movement +2
OtherWhite TigerCompleted management designated event (June 2017)Attack +5 Destruction +5 Movement +2
OtherSuzakuComplete designated event activitiesHP +10 Movement +2
OtherBlack TortoiseComplete operation-designated event (May 2017)Defense +5 Vitality +5 Movement +2
OtherSnack EnthusiastComplete designated management activity (October 2016)Movement+1 Jump+1
OtherNovice Proxy MasterComplete designated event activitiesAttack +2 Defense +2 HP +2
OtherEducation EnthusiastComplete designated event activitiesSub-Officer appearance rate+10% Cultivation EXP+10
OtherFledgling LeaderComplete designated event activitiesDestructive Power +2 Movement +1
OtherFledgling EnthusiastComplete designated event activitiesMovement +2 Jump +1
OtherTraining EnthusiastComplete designated event activitiesAttack +1 Destructive power +1
OtherMaster of TrainingAchieve management designated activity (June 2016)Attack Power +2 Destructive Power +2
OtherCelebrity of TrainingCompleted designated official activity (February 2017)Attack +3 Destruction +3
OtherTraining HeroComplete designated event activitiesAttack +2 Destruction +2
OtherDemon Officer of TrainingComplete designated event activitiesAttack Power +3 Destruction Power +3
OtherTraining Proxy MasterComplete designated event activitiesAttack+4 Destructive Power+4
OtherMaster of TrainingComplete designated event activitiesAttack +2 Movement +1
OtherTraining EnthusiastComplete designated event activitiesAttack +3 Movement +2
OtherFashion EnthusiastComplete Official Event (April 2016)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete Official Event (April 2016)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion CelebrityComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherFashion ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherFashion ApprenticeComplete management designated activity (April 2017)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete operation-designated event (May 2017)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion Agency MasterComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherStylish ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherWarrior of One Against ThousandsComplete designated event activitiesAttack+1 Defense+1 Movement+3
OtherDemon SlayerComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherApprentice WarriorComplete designated event activitiesAttack +1 Defense +1 Health +3 Movement +1
OtherHeroic GeneralComplete designated event activitiesAttack Power +2 Destructive Power +2 Defense +2 Vitality +2 Movement +2
OtherHero of ExcellenceComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherHero ApprenticeComplete designated event activitiesAttack +1 Defense +1 Vitality +1 Movement +1
OtherYear-end OfficerComplete designated event activitiesAttack +2 Defense +2 Vitality +2 Movement +1
OtherLucky Bag EnthusiastComplete designated event activitiesAttack+3 Destruction+3 Defense+3 Movement+1
OtherNinth Panda WarriorComplete designated event activitiesAttack +2 Movement +1
OtherEternal ReindeerComplete designated event activitiesAttack +2 Movement +2
OtherRed-Garbed WarriorComplete designated event activitiesDefense +2 Vitality +2 Movement +1

服飾 服飾

出典: wikiwiki.jp/musou-bb(DWO Z), yuris.fandom.com(DWO)。

地域別限定服飾

戦場
狄道
建寧
夷陵藍青岩甲
零陵藍青岩甲
建安白羽朱梟面

染色、仕立て共通事項

技術内政値と服装スキルが高い程成功率が上がる。 ・技術内政値5=1%↑ ・服装スキル1=1%↑ 服飾の+補正に応じて錬丹の必要個数が増える 稀に素材(布や染料)を消費しない場合がある。

染色

仕立てた服飾&マント以外は染色出来る

素材入手先

素材入手先画像
液体染料特務:魔城の幻術士S / 鮮やかな進撃S / 不死の香炉S / 強まれば弱まらんS
粉末染料基本報酬アイテム / アイテム袋
濃縮染料乱戦[無双]勝利報酬 / 染色済みの装備を再染色後に失敗すると稀に入手/桃源郷の景品

染色リスト

家具の箪笥から、属性効果の程度を確認できます。 属性付与は多額の軍資金、多くの練丹が必要になります。

仕立て

仕立てをした場合、服飾のデザインが変わります。 ステータスは素材の服飾のものに僅かですがプラス補正がかかり、素材の服飾より良いものなります 仕立てによって得られた服飾は染色することができません

素材入手先

素材入手先
鮮卑布特務:不気味な兵士軍S
武陵布特務:杏林の名医S(期間限定特務)、山道整備S
山越布特務:盗賊団撃退戦S
烏丸布特務:弟子を連れ戻せS
南蛮布特務:伝令護送作戦S
西羌布特務:西羌の織布S(期間限定特務)、狙われた船団S
匈奴布特務:路峰を救え!S
女媧布崑崙山
伏犠布崑崙山

男性服飾

完成品必要素材画像
拓跋緑山袴 [タクバツリョクザンコ]漆黒長袍 / 鮮卑布
湘江黒天服 [ショウコウコクテンフク]朱袍鉄甲 / 武陵布File not found: "syoukoukokutenfuku.jpeg" at page "服飾" [添付]
♀ 女性
♂ 男性

男性用

破壊型無双型その他
円胴帽英才宝冠白金明天兜
鋼金兜慶雲冠風韻郎君巾 *1
黒鋼堅兜黒絹繻子冠春天白銀兜
玄繻頭巾秀麗頭巾孔雀 羽冠
赤銅翼兜頭巾
煌角兜蒼雲天龍冠
獣骨魔神面 *2天稟金麗冠
神焔戦兜闘士環
双角闘神兜戦金環
道士帽白銀廉潔冠
豹尾毛帽緋弁冠
北辰毛兜鳳翼冠
白羽朱梟面墨漆笠
碧眼天狼冠
歴戦焔戦兜
雷鳥藤冠

女性用

破壊型無双型その他
姫将鳳凰冠金宝珠櫛風鳥仙羽冠 *3
紅玉羽冠紅羽櫛白羽牡丹冠
黒角兜紅椿媛帽歴戦鳳凰冠
紫炎総兜紅梅金冠金環日輪冠
刺繍紅布黒紗編笠春雪華飾櫛
翠天巾黒蝶珠冠
泰西麗兜黒皮毛帽
翡翠麗帽頭華・牡丹
舞闘姫櫛頭華・蓮
麗将金兜頭華・百合 *4
紅羽祭面南天舞踏冠
布帽子
白族頭飾
舞姫金翼櫛
螺鈿金麗櫛
闘鷲羽冠

破壊型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+00+1000000
+10+200000+1
+20+300000+1
+30+400000+1
+40+500000+1
+50+600000+1
+60+700000+1
+70+800000+1

無双型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+00000+1000
+10000+200+1
+20000+300+1
+30000+400+1
+40000+500+1
+50000+600+1
+60000+700+1
+70000+800+1

その他

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
風韻頭巾0+2-20+8000
風韻郎君巾/風鳥仙羽冠0+200+10000
春天白銀兜/春雪華飾櫛+7 【攻撃力】+80+1000+10
春天白銀兜/春雪華飾櫛+7 【破壊力】0+8000+1+10
秀麗頭巾/螺鈿金麗櫛+7 【攻撃力】+80000000
秀麗頭巾/螺鈿金麗櫛+7 【破壊力】0+8000000
蒼雲天龍冠+7 【移動力】-2+3-200+4+40
蒼雲天龍冠+7 【破壊力】-1+9-1-1-1+200

女性用頭装備画像

姫将鳳凰冠

紅玉羽冠

黒角兜

紫炎総兜

刺繍紅布

翠天巾

泰西麗兜

翡翠麗帽

舞闘姫櫛

麗将金兜

金宝珠櫛

紅羽櫛

紅椿媛帽

紅梅金冠

黒紗編笠

黒蝶珠冠

黒皮毛帽

頭華・牡丹

頭華・蓮

頭華・百合&百合花飾

南天舞踏冠

布帽子

白族頭飾

舞姫金翼櫛

螺鈿金麗櫛

風鳥羽冠&風鳥仙羽冠

白羽牡丹冠&春雪華飾櫛

歴戦鳳凰冠&両角玉仙冠

金環日輪冠

紅羽祭面

男性用

防御型体力型無双型その他
陰陽交鎖甲功夫着紫紺長袍獣骨魔神甲 *1
朱袍鉄甲軽騎袴褶漆黒長袍雲彩綺羅 *2
翠玉鬼神鎧拳法着春桃官袍雲煙皎衣 *3
戦鬼神鎧西方服道士法衣白袍鋼鉄甲
蒼炎闘甲童孩武闘袍八卦師法衣歴戦鬼神鎧
泰西銀甲光龍短袍緋紅弁服白絹長袍
泰西軽甲春風輝鋼袍
闘神紫鎧天稟藍貂裘
藍青岩甲紫紺袴褶 *4
紅炎戦甲

女性用

防御型体力型無双型その他
姫将紅焔甲宮廷女官衣紅椿媛衣紫翠麗玉甲 *5
黒曜妃将甲虞姫仙華衣黒革軽甲雲錦楽衣 *6
泰西麗甲才媛衣紫苑袴褶雲霄皓衣 *7
天宮龍鱗甲春風芙蓉衣朱夏道着白桃華衣
武闘軽甲天仙麗媛衣春桃羊衣歴戦紅焔甲
碧衣軽甲舞闘姫・桃碧海闘衣李華衣
黒衣革甲流泉蓮華衣春華純白衣
闘姫白銀甲緑翠薫風衣南天軽甲
闘焔姫・蓮南天舞踏衣 *8

防御型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+000+300-100
+100+500-10+1
+200+6+10-10+1
+300+7+10-10+1
+400+8+30-20+1
+500+9+40-20+2
+600+10+50-20+2
+700+11+60-20+2
+800+11+70-30+3

体力型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+0000+10000
+1000+1000+1
+2000+2+100+1
+3000+3+200+1
+4000+4+300+1
+500+1+5+400+2
+600+2+6+500+2
+700+3+7+600+2

無双型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+00000+3000
+10000+500+1
+2000+1+600+1
+3000+1+700+1
+4000+3+800+1
+5000+4+900+2
+6000+5+10-10+2
+7000+6+11-20+2

その他

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
獣骨魔神甲+40+10+4+3000
紫翠麗玉甲+40+1+8+30-200
雲彩綺羅/雲錦楽衣+2-20+6+15000
雲煙皎衣/雲霄皓衣00-40+80+40
白袍鋼鉄甲/白桃華衣
歴戦鬼神鎧/歴戦紅焔甲+1+1+6+30000
白絹長袍/李華衣+6+10+1+5+10-100
春風輝鋼袍/春華純白衣+7 【移動力】-20+3+6+6+400
春風輝鋼袍/春華純白衣+7 【防御力】+20+11+60-200
褐岩甲/南天軽甲+7 【移動力】-20+3+5+7+400
褐岩甲/南天軽甲+7 【防御力】+30+11+50-200
紫紺袴褶/南天舞踏衣+7 【無双】0+1+1+5+11+1-20
紫紺袴褶/南天舞踏衣+7 【体力】00+2+7+5+200

女性用胴装備画像

姫将紅焔甲&歴戦紅焔甲

黒曜妃将甲

泰西麗甲

天宮龍鱗甲

武闘軽甲

碧衣軽甲

宮廷女官衣

虞姫仙華衣

才媛衣

春風芙蓉衣

天仙麗媛衣

舞闘姫・桃

流泉蓮華衣

緑翠薫風衣

紅椿媛衣

黒革軽甲

紫苑袴褶

朱夏道着

春桃羊衣

碧海闘衣

紫翠麗玉甲

雲錦楽衣

雲霄皓衣

白桃華衣&春華純白衣

黒衣革甲

闘焔姫・蓮

闘姫白銀甲

李華衣

南天軽甲

南天舞踏衣

男性用

攻撃型防御型その他
獅子腕甲玉石腕甲無敵闘腕 *1
青銅腕甲功夫腕甲歴戦獅子腕
泰西腕甲独角龍腕甲無敵闘魂腕
武闘環

女性用

攻撃型防御型その他
金明藍玉環軽腕甲無敵魂環 *2
絹手套戦姫将腕甲歴戦姫腕甲
黒革腕甲泰西麗腕甲無敵列女環
螺旋金麗環

攻撃型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+0+10000000
+1+2000000-1
+2+3000000-1
+3+4000000-1
+4+5000000-1
+5+6000000-1
+6+7000000-1
+7+8000000-1

防御型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+000+100000
+100+20000-1
+200+30000-1
+300+40000-1
+400+50000-1
+500+60000-1
+600+70000-1
+700+80000-1
+800+90000-1

その他

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
無敵闘腕/無敵魂環
歴戦獅子腕/歴戦姫腕甲+7000-1000
無敵闘魂腕/無敵列女環+6+2-10+10000

男性用

移動型ジャンプ型その他
銀鐐長靴功夫靴双璧長靴 *1
戦鬼神長靴軽騎長靴歴戦鬼神靴
西風連圏靴文人靴双璧玄黄靴
武人長靴

女性用

移動型ジャンプ型その他
軽革脚甲黒革脚甲双黎脚甲 *2
紅閃長靴才媛靴歴戦姫脚甲
西風銀麗靴白麗靴双黎黒脚甲
戦姫将脚甲

移動型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+000000+100
+100000+20-1
+200000+30-1
+300000+40-1
+400000+50-1
+500000+6+1-2
+600000+7+2-2
+700000+8+3-2
+800000+9+4-2

ジャンプ型

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
+0000000+10
+1000000+2-1
+2000000+3-1
+3000000+4-1
+4000000+5-1
+500000+1+6-2
+600000+2+7-2
+700000+3+8-2
+800000+4+9-2

その他

攻撃力破壊力防御力体力無双移動力ジャンプ力補正値
双璧長靴/双黎脚甲
歴戦鬼神靴/歴戦姫脚甲00-100+7+20
双璧玄黄靴/双黎黒脚甲0-200+10+3+30
文人靴/白麗靴+7 【移動力】000-2-1+8+30

⚬ 男女共通 / ♀♂

外套・背部装備など男女共通の装備。

雑号将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
青天套+1+1+1+1+1--曹操軍
紅炎套--孫策軍/孫堅軍/孫権軍
翠風套--劉備軍
黄星套--袁紹軍
紫雲套--呂布軍/董卓軍

前将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
玄奥鳳凰套+2+2+2+2+2--曹操軍
玄奥猛虎套--孫策軍/孫堅軍/孫権軍
玄奥昇龍套--劉備軍
玄奥白沢套--袁紹軍
玄奥麒麟套--呂布軍/董卓軍

衛将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
鳳凰皓綺套+3+3+3+3+3--曹操軍
猛虎皓綺套--孫策軍/孫堅軍/孫権軍
昇龍皓綺套--劉備軍
白沢皓綺套--袁紹軍
麒麟皓綺套--呂布軍/董卓軍

車騎将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
青海斗篷+4+4+4+4+4--曹操軍
紅錦斗篷--孫策軍/孫堅軍/孫権軍
翠蓋斗篷--劉備軍
黄金斗篷--袁紹軍
紫紺斗篷--呂布/董卓軍

大将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
青嵐鳳凰篷+5+5+5+5+5--曹操軍
紅霞猛虎蓬--孫策軍/孫堅軍/孫権軍
翠幌昇龍篷--劉備軍
黄壌白沢蓬--袁紹軍
紫微麒麟篷--呂布軍/董卓軍

反董卓連合軍~官渡の戦い 外套画像

雑号将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
藍天鳳凰套+1+1+1+1+1--曹操軍
緋炎猛虎套--孫権軍
緑風昇龍套--劉備軍

前将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
玄妙藍鳳套+2+2+2+2+2--曹操軍
玄妙緋虎套--孫権軍
玄妙緑龍套--劉備軍

衛将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
藍天皓綺套+3+3+3+3+3--曹操軍
緋炎皓綺套--孫権軍
緑風皓綺套--劉備軍

車騎将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
藍羽斗蓬+4+4+4+4+4--曹操軍
緋雲斗蓬--孫権軍
緑鱗斗蓬--劉備軍

大将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
藍紫金凰蓬+5+5+5+5+5--曹操軍
緋紅金虎蓬--孫権軍
緑翠金龍篷--劉備軍

赤壁大戦~荊州鳴動 外套画像

雑号将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
青翼套+1+1+1+1+1--曹操軍
紅牙套--孫堅軍
翠爪套--劉備軍
黄髭套--袁紹軍
紫角套--董卓軍

前将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
鋭師鳳凰套+2+2+2+2+2--曹操軍
鋭師猛虎套--孫堅軍
鋭師昇龍套--劉備軍
鋭師白沢套--袁紹軍
鋭師麒麟套--董卓軍

衛将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
輝凰皓綺套+3+3+3+3+3--曹操軍
緋焔皓綺套--孫堅軍
碧江皓綺套--劉備軍
光黄皓綺套--袁紹軍
紫電皓綺套--董卓軍

車騎将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
蒼天斗篷+4+4+4+4+4--曹操軍
紅焔斗篷--孫堅軍
翠翔斗篷--劉備軍
金輝斗篷--袁紹軍
紫艶斗篷--董卓軍

大将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
蒼藍皇凰篷+5+5+5+5+5--曹操軍
灼焔皇虎篷--孫堅軍
瑠翠皇龍篷--劉備軍
黄金皇白篷--袁紹軍
紫雲皇麒篷--董卓軍

都督昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
煌爛蒼天套+6+6+6+6+6--曹操軍
煌爛紅焔套--孫堅軍
煌爛翠翔套--劉備軍
煌爛金輝套--袁紹軍
煌爛紫艶套--董卓軍

大都督外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
玄光藍天篷+7+7+7+7+7--曹操軍
玄光緋炎篷--孫堅軍
玄光緑風篷--劉備軍
玄光黄壌篷--袁紹軍
玄光紫電篷--董卓軍

大司馬外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
真蒼鳳凰篷+8+8+8+8+8--曹操軍
真焔猛虎篷--孫堅軍
真翠昇龍篷--劉備軍
真金白沢篷--袁紹軍
真紫麒麟篷--董卓軍

連環の計~ 外套画像

雑号将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
&ruby(pronunciation){words};+1+1+1+1+1--魏軍
&ruby(pronunciation){words};--呉軍
翠風幕--蜀軍

前将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
蒼枯鳳凰幕+2+2+2+2+2--魏軍
紅枯猛虎幕--呉軍
翠枯昇龍幕--蜀軍

衛将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
&ruby(pronunciation){words};+3+3+3+3+3--魏軍
&ruby(pronunciation){words};--呉軍
昇龍翠闘幕--蜀軍

車騎将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
蒼焔鳳凰旗+4+4+4+4+4--魏軍
紅焔猛虎旗--呉軍
翠焔昇龍旗--蜀軍

大将軍昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
&ruby(pronunciation){words};+5+5+5+5+5--魏軍
&ruby(pronunciation){words};--呉軍
眩耀昇龍旗--蜀軍

都督昇進特務獲得外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
蒼天鳳凰輪+6+6+6+6+6+1-魏軍
&ruby(pronunciation){words};-呉軍
翠嵐昇龍輪-蜀軍

大都督外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
皇天鳳凰輪+7+7+7+7+7+2-魏軍
皇炎猛虎輪-呉軍
翠皇昇龍輪-蜀軍

大司馬外套

装備名攻撃力破壊力防御力体力無双移動力ジャンプ力補足
&ruby(pronunciation){words};+8+8+8+8+8+3-魏軍
&ruby(pronunciation){words};-呉軍
&ruby(pronunciation){words};-蜀軍

夷陵の戦い~ 外套画像

追加ガイド(旧Wiki)

Outfits

Outfits can change a character's appearance and abilities. Outfits are stored inHomethe outfit wardrobe. You can increase the outfit storage limit by purchasing outfit wardrobes.

Outfits have no level restrictions. New recruits can equip outfits of all levels.

Outfits are divided into male/female types, with equipment for 5 parts: head, body, hands, feet, and back. Outfits provide attribute bonuses.

Players can obtain outfits in the game through the following methods:

1. Obtained through promotion quest rewards: Complete promotion quests for specific ranks to receive unique back equipment rewards.

2. Obtained through quest rewards: Complete specific quests to receive outfit rewards.

3. Obtained through battle rewards: Pick up during combat or receive as rewards from specific battle modes.

4. Purchase from broker: Use military funds to buy outfits sold by other players at the broker.

5. Exchange at Kunlun Heavenly Maiden: Use Ancient Coins to exchange at Kunlun Heavenly Maiden.

6. Obtained through other methods.

The relationship between maximum outfit level players can equip and their rank:

+1: New Recruitand above

+2: Guardand above

+3: Coloneland above

+4: Captainand above

+5: Lieutenant Generaland above

+6:Miscellaneous General and above

+7: Forward General and above

+8: Guardian General and above

+9: Great General and above

The relationship between outfit level and mode that players can obtain:

Beginner: May obtain0~2level outfits.

Skilled: May obtain3~5level outfits.

Elite: May obtain5~11level outfits.

Musou: May obtain0~11level outfits.

Additionally, circulation triggers can enhance weapons and outfits1level.

Outfit Gallery - Male

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Outfit Gallery - Female

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Blue Sky Dance Cloaks

Cao Cao FactionLiu Bei FactionSun Jian FactionYuan Shao FactionDong Zhuo Faction

Accessory Data

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-17)

——————————————————————————————————————————————————————————————

Divine Equipment System Guide:

Divine Equipment LevelMilitary Funds Required per Upgrade
Rank ERank*1200
Rank DRank*1500
Rank CRank*2000
Rank BRank*1500
Rank ARank*1500
Rank SRank*1500
Evolution MaterialEffect
Evolution Secret Treasurerank S Divine Equipment limit breakthrough required item
Evolution Crystalrank A Divine Equipment limit breakthrough required item
Evolution Crystalrank B Divine Equipment limit breakthrough required item
Evolution Jaderank C Divine Equipment limit breakthrough required item
Evolution Stonerank D Divine Equipment limit breakthrough required item
Evolution Fragmentrank E Divine Equipment limit breakthrough required item

Accessory Instructions (Updated 2017-08-18)

Data Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-18)

——————————————————————————————————————————————————————————————

Divine Equipment Usage Guide:

NameLevelPracticalityDescription
Fierce Flame Fighting SpiritBDFire attribute damage multiplier is low, greatly affected by weather, suitable for fire weapons like cherry fan.
White Snow's Fighting SpiritBCIce attribute freeze rate increases, suitable for ice weapons like straight sword/curved sword/multi-section whip; damage-wise only applies to red lotus flute.
Lethal Fighting SpiritBASlash attribute damage boost effect is significant, but there aren't many slash weapons, suitable for Twin Rods/Dragon Fang Hook/Katana/Flying Sword and similar weapons.
Wind God's Fighting SpiritBSHigh wind attribute damage multiplier, wide applicability, suitable for attribute-based weapons in Conflict/Melee/Siege modes.
Thunder God's Fighting SpiritBSLightning attribute has high damage multiplier, wide applicability, suitable for attribute-based weapons in conflict/melee/siege modes.
Raging Flame's ProtectionBECan only prevent flame attribute damage, cannot prevent burning effects, extremely low practicality.
White Snow's ProtectionBDCan reduce freeze rate, marginally useful when combined with wind/lightning resistant clothing.
Fatal GuardBDCan reduce slash attribute damage, marginally useful when combined with wind/lightning resistant clothing.
Wind God's ProtectionBCCan reduce wind attribute damage, works well combined with clothing and item effects.
Thunder God's GuardBCCan reduce lightning attribute damage, works well combined with clothing and item effects.
Attack InsightDDIncreases attack power, no other conditions required, marginally useful.
Destruction InsightDEIncreases destructive power, no other conditions required, only useful when building up critical.
Defense InsightDDIncreases defense, requires no other conditions, marginally useful.
Endurance InsightDDIncreases vitality, requires no other conditions, marginally useful.
Finishing Move InsightDEIncreases Musou, requires no other conditions, only useful when reaching critical thresholds.
Divine Speed InsightCBIncreases movement, no other conditions required, quite useful in non-PvP modes, in PvP modes low-mobility weapons often have better alternatives.
Earth Fighting SpiritCCFive-in-one universal type, useful for certain dual-attribute weapons.
Earth's ProtectionCBEffect is mediocre when not maxed, but good when maxed, effectively reduces multiple attribute damage types, and can reduce freeze rate/lightning strike attribute effects.
Undefeated Fighting Spirit??Specific effects yet to be confirmed.
Tenacious HeartDDIncreases all stats, average effect.
Rescue SummonBEOnly effective under very limited conditions like Kunlun Mountain Sacred Beasts/Attack side in Siege battles.
Raging Flame's Fierce AdvanceBEBoth offensive and defensive effects are unsatisfactory.
White Snow's Fierce AdvanceBCWhen maxed, has good offensive and defensive effects for ice attributes.
Fatal ChargeBDWhen maxed, effects on both offense and defense for slash attribute are unsatisfactory.
Wind God's Fierce AdvanceBAWhen maxed, has very good offensive and defensive effects for wind attributes.
Thunder God's Fierce AdvanceBAWhen maxed, has very good effects on both offense and defense for lightning attribute.
Azure Dragon's Fierce AttackBDApplicable for certain non-attribute, non-Musou weapons that don't forge Musou.
Azure Dragon's CounterattackBEVery few situations where it proves useful.
Azure Dragon's MarchB?Specific bonus effects to be tested.
Vermillion Bird's Fierce AttackBCHas good applicability for Quest/Kunlun Mountain and similar modes.
Vermillion Bird's CounterBEVery few situations where it proves useful.
Vermillion Bird's AdvanceB?Specific bonus effects to be tested.
White Tiger's Fierce AttackBSExtremely effective when combined with talisman water items, suitable for Musou-based weapons.
White Tiger's CounterattackBAGood effect, suitable for melee-type weapons that forge Musou.
White Tiger's AdvanceB?Specific bonus effects to be tested.
Black Tortoise's Fierce AttackBDActivation conditions are harsh.
Black Tortoise's CounterattackBBDefense is quite good after meeting activation conditions, suitable for weapons with strong survival capability.
Black Tortoise's MarchB?Specific bonus effects to be determined.
Angel's BlessingA?Specific bonus effects to be determined.
Angel's Fierce FireAEEffect has no practical use.
Angel's CrystalADWhen maxed, has distinct characteristics compared to White Snow's Protection.
Angel's FlashAEMainly relies on slash resistance effects.
Angel's Wind BladeADWhen maxed, mainly relies on wind resistance effects.
Angel's Lightning StrikeADWhen maxed, mainly relies on lightning resistance effects.
Demon's PursuitA?Specific bonus effects to be determined.
Demon's Fierce FireAEMost suitable for snake sword.
Demon CrystalADMost suitable for Great Axe/Crescent Blade/Battle Axe.
Demon's FlashAENo suitable weapons, effect is inferior to White Tiger's Counterattack.
Demon's Wind BladeACBest suited for Great Axe.
Demon's Thunder StrikeACBest suited for Crescent Blade/Great Axe/Long Sword.

Accessory Types (Updated 2017-08-18)

Source: Phantom Blue Underworld·17173 Forum (Updated 2017-8-17)

——————————————————————————————————————————————————————————————

Divine Equipment Types Introduction:

GradeNameMaterial 0Material 1Material 2Material 3Material 4Material 5Effect
BRaging Flame Fighting SpiritEvolution CrystalFlame OrbUltimate Fire JadeFire ElementStoneOld WineFire Attribute Level +?
BSnow White Fighting SpiritEvolution CrystalIce JadeUltimate Ice JadeIce ElementStoneOld WineIce Attribute Stage +?
BDeadly Fighting SpiritEvolution CrystalJade SlashUltimate Slash JadeSlash ElementStoneOld WineSlash attribute stage +?
BWind God's Fighting SpiritEvolution CrystalWind OrbSupreme Wind JadeWind ElementStoneOld WineWind attribute stage +?
BThunder God's Fighting SpiritEvolution CrystalLightning JadeExtreme Lightning JadeLightning EssenceStoneOld WineLightning Attribute Level+?
BFierce Flame ProtectionEvolution CrystalFire Ward TalismanDistant MirrorFire Resistance ElementFurHigh Mountain TeaFire attribute resistance +?
BWhite Snow ProtectionEvolution CrystalCold Protection CharmDistant MirrorIce Resistance ElementFurHigh Mountain TeaIce Attribute Resistance+?
BFatal ProtectionEvolution CrystalSlash-Sealing CharmDistant MirrorAnti-Slash EssenceFurHigh Mountain TeaSlash Attribute Resistance+?
BWind God's ProtectionEvolution CrystalWind Ward TalismanDistant MirrorWind Resistance ElementFurHigh Mountain TeaWind Attribute Resistance +?
BThunder God's ProtectionEvolution CrystalLightning Protection CharmDistant MirrorLightning Resistance ElementFurHigh Mountain TeaThunder attribute resistance +?
DAttack KnowledgeEvolution StoneWhite Tiger FangSupreme White Tiger FangWhite Tiger Fur--Attack+?
DDestruction ExperienceEvolution StoneWind Thunder CharmWind Earl Thunder God CharmWind Thunder Water Drop--Destructive Power+?
DDefense ExperienceEvolution StoneBlack Tortoise ArmorSupreme Black Tortoise ArmorBlack Tortoise's Poison Fang--Defense Power +?
DEndurance KnowledgeEvolution StoneVermillion Bird WingSupreme Vermillion Bird WingVermillion Bird's Fighting Spirit--Health+?
DKilling Blow KnowledgeEvolution StoneAzure Dragon GallbladderSupreme Azure Dragon GallAzure Dragon Scale--Musou+?
CDivine Speed InsightEvolution JadeDivine Speed CharmUltimate Divine Speed CharmInkStone-Movement +?
CEarth's Fighting SpiritEvolution JadeCoconut LeafWillow LeafPeach BlossomPeony FlowerGentian FlowerAll Personal Attributes Stage+?
CProtection of the EarthEvolution JadeIris FlowerSunflowerLilyPeony FlowerPeachAll attribute resistance +?
?Indomitable Fighting Spirit??????????????????When retreating, fastest movement for? seconds, Attack Power, Destructive Power, Defense Power +?
DStubborn HeartEvolution StoneWhite Tiger FurWind Thunder Water DropBlack Tortoise's Poison FangVermillion Bird's Fighting SpiritAzure Dragon ScaleAttack Power+? Destructive Power+? Defense Power+? Vitality+? Musou+?
BRescue SummonEvolution CrystalTime Protection CharmDivine Speed CharmSour BerryInk-Move fastest for? seconds when retreating
BFierce Flame AdvanceEvolution CrystalFire ElementFire Resistance ElementTaiyi ElixirGreen Pouch BookGourdFire attribute stage +?, Fire attribute resistance +?
BSnow White ChargeEvolution CrystalIce ElementIce Resistance ElementTaiyi ElixirGreen Pouch BookGourdIce attribute stage +?, Ice attribute resistance +?
BDeadly ChargeEvolution CrystalSlash ElementAnti-Slash EssenceTaiyi ElixirGreen Pouch BookGourdSlash attribute stage +?, Slash attribute resistance +?
BWind God's ChargeEvolution CrystalWind ElementWind Resistance ElementTaiyi ElixirGreen Pouch BookGourdWind Attribute Level+?, Wind Attribute Resistance+?
BThunder God's ChargeEvolution CrystalLightning EssenceLightning Resistance ElementTaiyi ElixirGreen Pouch BookGourdLightning Attribute Stage+?, Lightning Attribute Resistance+?
BAzure Dragon's Fierce AttackEvolution CrystalAzure Dragon GemAzure Dragon WhiskerAzure Dragon GallbladderAzure Dragon ScaleStoneWhen Vitality reaches 100%, Musou recovery amount when attacking +?%
BAzure Dragon's CounterEvolution CrystalAzure Dragon GemAzure Dragon ScaleAzure Dragon GallbladderAzure Dragon ScaleMirrorWhen health is below 20%, Musou recovery amount +?% when attacking
BAzure Dragon's AdvanceEvolution CrystalAzure Dragon GemAzure Dragon TailAzure Dragon GallbladderAzure Dragon Scale???When health is below 50%, Musou recovery amount +?% when attacking
BVermillion Bird's Fierce AttackEvolution CrystalVermillion Bird JewelVermillion Bird's Tail FeatherVermillion Bird WingVermillion Bird's Fighting SpiritFurMovement Power+?% when Vitality reaches 100%
BVermillion Bird's CounterEvolution CrystalVermillion Bird JewelVermillion Bird's BeakVermillion Bird WingVermillion Bird's Fighting SpiritWind Thunder Water DropMovement Speed +?% when Health is below 20%
BVermillion Bird's AdvanceEvolution CrystalVermillion Bird JewelVermillion Bird's Crimson WingVermillion Bird WingVermillion Bird's Fighting Spirit???When HP is below 50%, Movement Speed +?%
BWhite Tiger's AssaultEvolution CrystalWhite Tiger JewelWhite Tiger WhiskerWhite Tiger FangWhite Tiger FurStoneWhen Vitality reaches 100%, attack power +?%
BWhite Tiger's CounterEvolution CrystalWhite Tiger JewelWhite Tiger ClawWhite Tiger FangWhite Tiger FurMirrorWhen HP is below 20%, Attack Power +?%
BWhite Tiger's AdvanceEvolution CrystalWhite Tiger JewelWhite Tiger FangWhite Tiger FangWhite Tiger Fur???When health is below 50%, attack power +?%
BXuanwu's Fierce AttackEvolution CrystalBlack Tortoise JewelBlack Tortoise ShellBlack Tortoise ArmorBlack Tortoise's Poison FangFurWhen health reaches 100%, defense +?%
BXuanwu's CounterattackEvolution CrystalBlack Tortoise JewelXuanwu's HornBlack Tortoise ArmorBlack Tortoise's Poison FangWind Thunder Water DropWhen health is below 20%, defense +?%
BBlack Tortoise's AdvanceEvolution CrystalBlack Tortoise JewelXuanwu's White WhiskersBlack Tortoise ArmorBlack Tortoise's Poison Fang???When health is below 50%, defense +?%
AAngel's ProtectionEvolution CrystalTime Protection CharmSupreme Black Tortoise ArmorBlack Tortoise's Poison FangUltimate Void ScrollSnackDefense +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Fierce FireEvolution CrystalTime Protection CharmFire Ward TalismanFire Resistance ElementUltimate Void ScrollSnackFire Attribute Resistance +?, When retreating fastest movement for? seconds, When HP reaches 100% Musou Recovery +?%
AAngel's CrystalEvolution CrystalTime Protection CharmCold Protection CharmIce Resistance ElementUltimate Void ScrollSnackIce Attribute Resistance+?, Movement Speed Max for? seconds when retreating, Musou Recovery+?% when Vitality reaches 100%
AAngel's FlashEvolution CrystalTime Protection CharmSlash-Sealing CharmAnti-Slash EssenceUltimate Void ScrollSnackSlash attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when Vitality reaches 100%
AAngel's Wind BladeEvolution CrystalTime Protection CharmWind Ward TalismanWind Resistance ElementUltimate Void ScrollSnackWind attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Lightning StrikeEvolution CrystalTime Protection CharmLightning Protection CharmLightning Resistance ElementUltimate Void ScrollSnackLightning attribute resistance +?, Move fastest for? seconds when retreating, Musou recovery +?% when health reaches 100%
ADemon's PursuitEvolution CrystalTime Protection CharmSupreme White Tiger FangWhite Tiger FurTrue Musou ManualElixirAttack Power+?, Movement Speed Max for? seconds when retreating, Attack Power+?% when Vitality is below 20%
ADemon's Fierce FireEvolution CrystalTime Protection CharmUltimate Fire JadeFire ElementTrue Musou ManualElixirFire Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon CrystalEvolution CrystalTime Protection CharmUltimate Ice JadeIce ElementTrue Musou ManualElixirIce attribute stage +?, fastest movement for? seconds when retreating, when health is below 20% attack power +?%
ADemon's FlashEvolution CrystalTime Protection CharmUltimate Slash JadeSlash ElementTrue Musou ManualElixirSlash Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon's Wind BladeEvolution CrystalTime Protection CharmSupreme Wind JadeWind ElementTrue Musou ManualElixirWind Attribute Level +?, When retreating fastest movement for? seconds, When HP is below 20% Attack Power +?%
ADemon's Lightning StrikeEvolution CrystalTime Protection CharmExtreme Lightning JadeLightning EssenceTrue Musou ManualElixirThunder attribute stage +?, fastest movement for? seconds when retreating, attack power +?% when Vitality is below 20%
?Divine Speed Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Movement Speed up
?Iron Wall Human Soul??????????????????Ice attribute stage +?, when health is below 20% attack power +?%, defense up
?Broken Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Destructive Power up
?Flying Human Soul??????????????????Ice attribute stage +?, Attack power +?% when health below 20%, Jump power up
?Divine Human Soul??????????????????Ice Attribute Level +?, When HP is below 20% Attack Power +?%, Musou Up
?Vigorous Human Soul??????????????????Ice Attribute Level+?, Attack+?% when Health below 20%, Health up
?Divine Speed Phantom Spirit??????????????????Fire attribute resistance +?, Thunder attribute resistance +?, Movement up
?Iron Wall Phantom Spirit??????????????????Fire attribute resistance +?, Lightning attribute resistance +?, Defense up
?Broken Phantom Spirit??????????????????Fire Attribute Resistance +?, Lightning Attribute Resistance +?, Destructive Power Up
?Flying Phantom Spirit??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Jump Power up
?Spirited Phantom??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Musou up
?Vitality Phantom Spirit??????????????????Flame Attribute Resistance+?, Lightning Attribute Resistance+?, Vitality Up
?Swift Gear??????????????????Fire Attribute Level +?, Wind Attribute Level +?, Movement Speed Up
?Iron Wall Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Defense up
?Broken Gear??????????????????Flame Attribute Stage+?, Wind Attribute Stage+?, Destructive Power Up
?Flying Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Jump power up
?Spirited Gear??????????????????Fire Attribute Stage +?, Wind Attribute Stage +?, Musou up
?Vitality Gear??????????????????Flame attribute stage +?, Wind attribute stage +?, health up
?Divine Speed Phantom Light??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Movement Speed Up
?Iron Wall Magic Lantern??????????????????Fire Attribute Resistance+?, Wind Attribute Resistance+?, Defense up
?Broken Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Destructive power up
?Flying Phantom Lantern??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Jump Power Up
?Divine Spirit Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Musou up
?Vitality Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Health up

Accessory Upgrade Status (Updated 2017-08-24)

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-24)

——————————————————————————————————————————————————————————————

Spirit upgrade status:

LevelFierce Flame Fighting SpiritSnow White's Fighting SpiritDeadly Fighting SpiritSpirit of the Wind GodThunder God's Fighting Spirit
1Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
2Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
3Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
4Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
5Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
6Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
7Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
8Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
9Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
10Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
11Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
12Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
13Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
14Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
15Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
16Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
17Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
18Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
19Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
20Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
21Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
22Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
23Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
24Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
25Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
26Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
27Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
28Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
29Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
30Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
31Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
32Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
33Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
34Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
35Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
36Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
37Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
38Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
39Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
40Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+1Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+2Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+3Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+4Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+5Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+6Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+7Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+8Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+9Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+10Flame attribute level +4Ice Attribute Level +4Slash Attribute Level +4Wind stage +4Thunder Attribute Stage +4
LevelGuardian of Fierce FlameWhite Snow's ProtectionGuardian of Certain DeathProtection of the Wind GodLightning God's Protection
1Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
2Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
3Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
4Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
5Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
6Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
7Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
8Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
9Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
10Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
11Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
12Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
13Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
14Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
15Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
16Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
17Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
18Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
19Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
20Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
21Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
22Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
23Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
24Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
25Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
26Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
27Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
28Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
29Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
30Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
31Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
32Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
33Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
34Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
35Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
36Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
37Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
38Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
39Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
40Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+1Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+2Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+3Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+4Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+5Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+6Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+7Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+8Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+9Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+10Fire attribute resistance +5Ice attribute resistance +5Slash Attribute Resistance +5Wind Attribute Resistance +5Lightning attribute resistance +5
LevelAttack ExperienceDestruction's KnowledgeDefensive KnowledgeKnowledge of EnduranceSecret of Critical Strikes
1Attack power +1Destruction +1Defense +1Health +1Musou +1
2Attack power +1Destruction +1Defense +1Health +1Musou +1
3Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
4Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
5Attack power +3Destruction +3Defense +3Health +3Musou +3
6Attack power +3Destruction +3Defense +3Health +3Musou +3
7Attack +4Destructive Power +4Defense +4Health +4Musou +4
8Attack +4Destructive Power +4Defense +4Health +4Musou +4
9Attack +5Destruction +5Defense +5Health +5Musou +5
10Attack +5Destruction +5Defense +5Health +5Musou +5
11Attack +5Destruction +5Defense +5Health +5Musou +5
12Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
13Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
14Attack +7Destructive power +7Defense +7Health +7Musou +7
15Attack +7Destructive power +7Defense +7Health +7Musou +7
16Attack +8Destructive Power +8Defense +8Health +8Musou +8
17Attack +8Destructive Power +8Defense +8Health +8Musou +8
18Attack +9Destructive Power +9Defense +9Health +9Musou +9
19Attack +9Destructive Power +9Defense +9Health +9Musou +9
20Attack power +10Destructive power +10Defense +10Health +10Musou +10
20+1Attack +11Destruction +11Defense +11Stamina +11Musou +11
20+2Attack +12Destruction +12Defense +12Health +12Musou +12
20+3Attack power +13Destruction Power +13Defense +13Vitality +13Musou +13
20+4Attack +14Destructive power +14Defense +14Health +14Musou +14
20+5Attack power +15Destructive Power +15Defense Power +15Health +15Musou +15
20+6Attack +16Destruction +16Defense +16Health +16Musou +16
20+7Attack +17Destructive Power +17Defense +17Stamina +17Musou +17
20+8Attack +18Destruction +18Defense +18Health +18Musou +18
20+9Attack Power +19Destructive Power +19Defense +19Health +19Musou +19
20+10Attack +20Destruction +20Defense +20Stamina +20Musou +20
LevelDivine Speed Expertise
1Movement +1
2Movement +1
3Movement +?
4Movement +?
5Movement +?
6Movement +?
7Movement +?
8Movement +?
9Movement +?
10Movement +?
11Movement +?
12Movement +?
13Movement +?
14Movement +?
15Movement +?
16Movement +?
17Movement Speed +6
18Movement Speed +6
19Movement Speed +6
20Movement Speed +7
21Movement Speed +7
22Movement Speed +7
23Movement Speed +7
24Movement +8
25Movement +8
26Movement +8
27Movement Speed +9
28Movement Speed +9
29Movement Speed +9
30Movement +10
30+1Movement +11
30+2Movement +12
30+3Movement +13
30+4Movement Speed +14
30+5Movement Speed +15
30+6Movement +16
30+7Movement Speed +17
30+8Movement speed +18
30+9Movement Speed +19
30+10Movement +20
LevelSpirit of the EarthEarth's Protection
1All Attribute Levels +1All Attribute Resistance +1
2All Attribute Levels +1All Attribute Resistance +1
3All Attribute Levels +1All Attribute Resistance +1
4All Attribute Levels +1All Attribute Resistance +1
5All Attribute Levels +1All Attribute Resistance +1
6All Attribute Levels +1All Attribute Resistance +1
7All Attribute Levels +1All Attribute Resistance +1
8All Attribute Levels +1All Attribute Resistance +1
9All Attribute Levels +1All Attribute Resistance +1
10All Attribute Levels +1All Attribute Resistance +1
11All Attribute Levels +1All Attribute Resistance +1
12All Attribute Levels +1All Attribute Resistance +1
13All Attribute Levels +1All Attribute Resistance +1
14All Attribute Levels +1All Attribute Resistance +1
15All Attribute Levels +1All Attribute Resistance +1
16All Attribute Levels +1All Attribute Resistance +1
17All Attribute Levels +1All Attribute Resistance +1
18All Attribute Levels +1All Attribute Resistance +1
19All Attribute Levels +1All Attribute Resistance +1
20All Attribute Levels +1All Attribute Resistance +1
21All Attribute Levels +1All Attribute Resistance +1
22All Attribute Levels +1All Attribute Resistance +1
23All Attribute Levels +1All Attribute Resistance +1
24All Attribute Levels +1All Attribute Resistance +1
25All Attribute Levels +1All Attribute Resistance +1
26All Attribute Levels +1All Attribute Resistance +1
27All Attribute Levels +1All Attribute Resistance +1
28All Attribute Levels +1All Attribute Resistance +1
29All Attribute Levels +1All Attribute Resistance +1
30All Attribute Levels +1All Attribute Resistance +1
30+1All Attribute Levels +1All Attribute Resistance +1
30+2All Attribute Levels +1All Attribute Resistance +1
30+3All Attribute Levels +1All Attribute Resistance +1
30+4All Attribute Levels +1All Attribute Resistance +1
30+5All Attribute Levels +1All Attribute Resistance +1
30+6All Attribute Levels +1All Attribute Resistance +1
30+7All Attribute Levels +1All Attribute Resistance +1
30+8All Attribute Levels +1All Attribute Resistance +1
30+9All Attribute Levels +1All Attribute Resistance +1
30+10All attribute levels +2All Attribute Resistance +2
LevelTenacious Heart
1Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
2Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
3Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
4Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
5Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
6Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
7Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
8Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
9Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
10Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
11Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
12Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
13Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
14Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
15Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
16Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
17Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
18Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
19Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
20Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+1Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+2Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+3Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+4Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+5Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+6Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+7Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+8Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+9Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+10Attack power +10 Destructive power +10 Defense +10 Health +10 Musou +10
LevelCall for Rescue
1Maximum movement speed for 1 second when retreating
2Maximum movement speed for 1 second when retreating
3Movement speed maximized for 2 seconds when retreating
4Movement speed maximized for 2 seconds when retreating
5Maximum movement speed for 3 seconds when retreating
6Maximum movement speed for 3 seconds when retreating
7Fastest movement for 4 seconds when retreating
8Fastest movement for 4 seconds when retreating
9When retreating, maximum movement speed for 5 seconds
10When retreating, maximum movement speed for 5 seconds
11Movement speed maximized for 6 seconds when retreating
12Movement speed maximized for 6 seconds when retreating
13Move fastest for 7 seconds when retreating
14Move fastest for 7 seconds when retreating
15Fastest movement for 8 seconds when retreating
16Fastest movement for 8 seconds when retreating
17Maximum movement speed for 9 seconds when retreating
18Maximum movement speed for 9 seconds when retreating
19Move at maximum speed for 10 seconds when retreating
20Move at maximum speed for 10 seconds when retreating
21Move at maximum speed for 10 seconds when retreating
22Maximum movement speed for 11 seconds when retreating
23Maximum movement speed for 11 seconds when retreating
24Movement speed maximized for 12 seconds when retreating
25Movement speed maximized for 12 seconds when retreating
26Maximum movement speed for 13 seconds when retreating
27Maximum movement speed for 13 seconds when retreating
28Move at maximum speed for 14 seconds when retreating
29Move at maximum speed for 14 seconds when retreating
30Maximum movement speed for 15 seconds when retreating
31Maximum movement speed for 15 seconds when retreating
32Move fastest for 16 seconds when retreating
33Move fastest for 16 seconds when retreating
34Maximum movement speed for 17 seconds when retreating
35Maximum movement speed for 17 seconds when retreating
36Maximum movement speed for 18 seconds when retreating
37Maximum movement speed for 18 seconds when retreating
38Maximum movement speed for 19 seconds when retreating
39Maximum movement speed for 19 seconds when retreating
40Fastest movement for 20 seconds when retreating
40+1Move at maximum speed for 21 seconds when retreating
40+2Move fastest for 22 seconds when retreating
40+3Maximum movement speed for 23 seconds when retreating
40+4Maximum movement speed for 24 seconds when retreating
40+5Fastest movement speed for 25 seconds when retreating
40+6Move fastest for 26 seconds when retreating
40+7Movement speed maximized for 27 seconds when retreating
40+8Move fastest for 28 seconds when retreating
40+9Maximum movement speed for 29 seconds when retreating
40+10Maximum movement speed for 30 seconds when retreating
LevelRaging Flame's ChargeSnow White's Fierce AdvanceDeadly ChargeWind God's ChargeThunder God's Charge
1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
10Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
11Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
12Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
13Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
14Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
15Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
16Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
17Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
18Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
19Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
20Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
21Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
22Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
23Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
24Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
25Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
26Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
27Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
28Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
29Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
30Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
31Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
32Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
33Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
34Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
35Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
36Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
37Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
38Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
39Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+10Fire Attribute Stage +2, Fire Attribute Resistance +2Ice Attribute Level +2, Ice Attribute Resistance +2Slash Attribute Stage +2, Slash Attribute Resistance +2Wind attribute level +2, Wind attribute resistance +2Lightning Attribute Level +2, Lightning Attribute Resistance +2
LevelAzure Dragon's Fierce AttackAzure Dragon's CounterattackAzure Dragon's Advance
1When Vitality reaches 100%, Musou recovery when attacking +3%When Stamina is below 20%, Musou recovery on attack +3%When Health is below 50%, Musou recovery from attacks +?%
2Musou Recovery +5% when attacking at 100% HealthMusou Recovery on Attack +5% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
3When Vitality reaches 100%, Musou recovery when attacking +8%When Health is below 20%, Musou recovery from attacks +8%When Health is below 50%, Musou recovery from attacks +?%
4Musou recovery when attacking +10% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +10%When Health is below 50%, Musou recovery from attacks +?%
5Musou Recovery on Attack +13% when Vitality is at 100%When health is below 20%, Musou recovery during attacks +13%When Health is below 50%, Musou recovery from attacks +?%
6When Health reaches 100%, Musou Recovery on Attack +15%When stamina is below 20%, Musou recovery when attacking +15%When Health is below 50%, Musou recovery from attacks +?%
7Musou recovery when attacking +18% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +18%When Health is below 50%, Musou recovery from attacks +?%
8When Health reaches 100%, Musou Recovery Amount on Attack +20%When Vitality is below 20%, Musou recovery when attacking +20%When Health is below 50%, Musou recovery from attacks +?%
9When Health reaches 100%, Musou Recovery Amount on Attack +23%When Health is below 20%, Musou Recovery Amount on Attack +23%When Health is below 50%, Musou recovery from attacks +?%
10Musou recovery when attacking +25% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +25%When Health is below 50%, Musou recovery from attacks +?%
11When Health reaches 100%, Musou Recovery Amount on Attack +28%When Health is below 20%, Musou recovery from attacks +28%When Health is below 50%, Musou recovery from attacks +?%
12Musou recovery on attack +30% when health reaches 100%When Health is below 20%, Musou Recovery on Attack +30%When Health is below 50%, Musou recovery from attacks +?%
13When Health reaches 100%, Musou recovery from attacks +33%When Health is below 20%, Musou recovery from attacks +33%When Health is below 50%, Musou recovery from attacks +?%
14When health reaches 100%, Musou recovery on attack +35%When Stamina is below 20%, Musou recovery on attack +35%When Health is below 50%, Musou recovery from attacks +?%
15Musou recovery on attack +38% when health reaches 100%Musou Recovery on Attack +38% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
16When health reaches 100%, Musou recovery on attack +40%When Health is below 20%, Musou recovery from attacks +40%When Health is below 50%, Musou recovery from attacks +?%
17Musou recovery from attacks +43% when health reaches 100%When Health is below 20%, Musou recovery from attacks +43%When Health is below 50%, Musou recovery from attacks +?%
18Musou recovery on attack +45% when health reaches 100%When Health is below 20%, Musou recovery when attacking +45%When Health is below 50%, Musou recovery from attacks +?%
19When Health reaches 100%, Musou recovery from attacks +48%When Health is below 20%, Musou recovery when attacking +48%When Health is below 50%, Musou recovery from attacks +?%
20Musou Recovery +50% when attacking at 100% HealthWhen Health is below 20%, Musou recovery from attacks +50%When Health is below 50%, Musou recovery from attacks +?%
21When health reaches 100%, Musou recovery during attacks +53%When Health is below 20%, Musou recovery from attacks +53%When Health is below 50%, Musou recovery from attacks +?%
22When Health reaches 100%, Musou recovery when attacking +55%Musou recovery from attacks +55% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
23When Health reaches 100%, Musou recovery when attacking +58%When Health is below 20%, Musou recovery from attacks +58%When Health is below 50%, Musou recovery from attacks +?%
24When Stamina reaches 100%, Musou recovery on attack +60%Musou recovery +60% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
25When Vitality reaches 100%, Musou recovery when attacking +63%When Vitality is below 20%, Musou recovery when attacking +63%When Health is below 50%, Musou recovery from attacks +?%
26Musou recovery from attacks +65% when health reaches 100%When Health is below 20%, Musou recovery from attacks +65%When Health is below 50%, Musou recovery from attacks +?%
27When Health reaches 100%, Musou Recovery on Attack +68%When Vitality is below 20%, Musou recovery when attacking +68%When Health is below 50%, Musou recovery from attacks +?%
28When Health reaches 100%, Musou recovery from attacks +70%Musou recovery when attacking +70% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
29Musou recovery +73% when attacking with health at 100%Musou Recovery on Attack +73% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
30Musou recovery on attack +75% when health reaches 100%When health is below 20%, Musou recovery during attacks +75%When Health is below 50%, Musou recovery from attacks +?%
31When stamina reaches 100%, Musou recovery when attacking +78%When Health is below 20%, Musou recovery when attacking +78%When Health is below 50%, Musou recovery from attacks +?%
32When Health reaches 100%, Musou Recovery on Attack +80%Musou recovery on attack +80% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
33When health reaches 100%, Musou recovery during attacks +83%When Health is below 20%, Musou recovery from attacks +83%When Health is below 50%, Musou recovery from attacks +?%
34When Health reaches 100%, Musou recovery from attacks +85%When stamina is below 20%, Musou recovery when attacking +85%When Health is below 50%, Musou recovery from attacks +?%
35When Health reaches 100%, Musou recovery when attacking +88%When Stamina is below 20%, Musou recovery on attack +88%When Health is below 50%, Musou recovery from attacks +?%
36Musou recovery on attack +90% when health reaches 100%Musou recovery +90% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
37When health reaches 100%, Musou recovery during attacks +93%Musou recovery from attacks +93% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
38Musou recovery on attack +95% when health reaches 100%When Health is below 20%, Musou recovery when attacking +95%When Health is below 50%, Musou recovery from attacks +?%
39When Stamina reaches 100%, Musou recovery on attack +98%When Stamina is below 20%, Musou recovery on attack +98%When Health is below 50%, Musou recovery from attacks +?%
40When Health reaches 100%, Musou recovery from attacks +100%When Health is below 20%, Musou recovery from attacks +100%When Health is below 50%, Musou recovery from attacks +?%
40+1When health reaches 100%, Musou recovery during attacks +105%When health is below 20%, Musou recovery during attacks +105%When Health is below 50%, Musou recovery from attacks +?%
40+2When Health reaches 100%, Musou recovery from attacks +110%When Stamina is below 20%, Musou recovery on attack +110%When Health is below 50%, Musou recovery from attacks +?%
40+3When health reaches 100%, Musou recovery during attacks +115%When Stamina is below 20%, Musou recovery on attack +115%When Health is below 50%, Musou recovery from attacks +?%
40+4Musou recovery +120% when attacking with health at 100%When Health is below 20%, Musou recovery from attacks +120%When Health is below 50%, Musou recovery from attacks +?%
40+5When Stamina reaches 100%, Musou recovery on attack +125%Musou recovery when attacking +125% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
40+6Musou Recovery on Attack +130% when Vitality is at 100%When health is below 20%, Musou recovery on attack +130%When Health is below 50%, Musou recovery from attacks +?%
40+7Musou Recovery +135% when attacking at 100% HealthMusou recovery +135% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
40+8When Health reaches 100%, Musou recovery from attacks +140%When Health is below 20%, Musou recovery from attacks +140%When Health is below 50%, Musou recovery from attacks +?%
40+9Musou recovery on attack +145% when health reaches 100%When Health is below 20%, Musou recovery from attacks +145%When Health is below 50%, Musou recovery from attacks +?%
40+10Musou recovery when attacking +150% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +150%When Health is below 50%, Musou recovery from attacks +?%
LevelVermillion Bird's Fierce AttackSuzaku's CounterattackMarch of Suzaku
1When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
2When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
3Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
4Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
5Movement +2% when health reaches 100%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
6When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
7When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
8When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
9When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
10When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
11When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
12When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
13When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
14When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
15Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
16Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
17Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
18When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
19When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
20Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
21Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
22Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
23When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
24When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
25When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
26When Stamina reaches 100%, Movement Speed +10%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
27When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
28When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
29When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
30When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
31When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
32When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
33When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
34When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
35When health reaches 100%, movement speed +13%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
36When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
37When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
38Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
39Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
40Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+1Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+2Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+3Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+4Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+5Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+6When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+7When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+8When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+9When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+10When Health reaches 100%, Movement +20%When Vitality is below 20%, Movement +15%Movement +?% when health is below 50%
LevelByakko's Fierce AttackWhite Tiger's CounterattackWhite Tiger's Advance
1Attack +3% when health reaches 100%When Health is below 20%, Attack Power +3%When Stamina is below 50%, Attack Power +?%
2When Health reaches 100%, Attack +5%When Stamina is below 20%, Attack Power +5%When Stamina is below 50%, Attack Power +?%
3Attack +8% when health reaches 100%When Health is below 20%, Attack +8%When Stamina is below 50%, Attack Power +?%
4When Health reaches 100%, Attack Power +10%When Vitality is below 20%, Attack +10%When Stamina is below 50%, Attack Power +?%
5When health reaches 100%, attack power +13%Attack Power +13% when Health is below 20%When Stamina is below 50%, Attack Power +?%
6Attack +15% when health reaches 100%Attack +15% when health is below 20%When Stamina is below 50%, Attack Power +?%
7Attack Power +18% when Health reaches 100%When health is below 20%, attack power +18%When Stamina is below 50%, Attack Power +?%
8When Health reaches 100%, Attack +20%Attack +20% when health is below 20%When Stamina is below 50%, Attack Power +?%
9When health reaches 100%, attack power +23%When Stamina is below 20%, Attack +23%When Stamina is below 50%, Attack Power +?%
10Attack Power +25% when Vitality is at 100%When stamina is below 20%, attack +25%When Stamina is below 50%, Attack Power +?%
11When stamina reaches 100%, attack +28%When Vitality is below 20%, Attack +28%When Stamina is below 50%, Attack Power +?%
12Attack +30% when health reaches 100%Attack +30% when health is below 20%When Stamina is below 50%, Attack Power +?%
13Attack +33% when health reaches 100%When health is below 20%, attack power +33%When Stamina is below 50%, Attack Power +?%
14When Stamina reaches 100%, Attack Power +35%Attack power +35% when health is below 20%When Stamina is below 50%, Attack Power +?%
15When Stamina reaches 100%, Attack Power +38%When Health is below 20%, Attack +38%When Stamina is below 50%, Attack Power +?%
16When Health reaches 100%, Attack +40%When Health is below 20%, Attack +40%When Stamina is below 50%, Attack Power +?%
17When health reaches 100%, attack power +43%Attack +43% when health is below 20%When Stamina is below 50%, Attack Power +?%
18When health reaches 100%, attack power +45%When Health is below 20%, Attack +45%When Stamina is below 50%, Attack Power +?%
19When health reaches 100%, attack power +48%Attack Power +48% when Health is below 20%When Stamina is below 50%, Attack Power +?%
20Attack Power +50% when Health reaches 100%Attack +50% when health is below 20%When Stamina is below 50%, Attack Power +?%
21Attack Power +53% when Vitality is at 100%When Health is below 20%, Attack +53%When Stamina is below 50%, Attack Power +?%
22When Health reaches 100%, Attack Power +55%Attack Power +55% when Health is below 20%When Stamina is below 50%, Attack Power +?%
23Attack power +58% when health reaches 100%Attack Power +58% when Health is below 20%When Stamina is below 50%, Attack Power +?%
24When Health reaches 100%, Attack +60%When Health is below 20%, Attack +60%When Stamina is below 50%, Attack Power +?%
25Attack Power +63% when Health reaches 100%When Stamina is below 20%, Attack Power +63%When Stamina is below 50%, Attack Power +?%
26When health reaches 100%, attack power +65%When Health is below 20%, Attack Power +65%When Stamina is below 50%, Attack Power +?%
27Attack power +68% when health reaches 100%When Health is below 20%, Attack +68%When Stamina is below 50%, Attack Power +?%
28When health reaches 100%, attack power +70%When Stamina is below 20%, Attack +70%When Stamina is below 50%, Attack Power +?%
29When Stamina reaches 100%, Attack Power +73%Attack power +73% when health is below 20%When Stamina is below 50%, Attack Power +?%
30Attack power +75% when health reaches 100%Attack +75% when health is below 20%When Stamina is below 50%, Attack Power +?%
31When Health reaches 100%, Attack +78%When Health is below 20%, Attack Power +78%When Stamina is below 50%, Attack Power +?%
32Attack Power +80% when Health reaches 100%When health is below 20%, attack power +80%When Stamina is below 50%, Attack Power +?%
33When Health reaches 100%, Attack Power +83%Attack Power +83% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
34When Stamina reaches 100%, Attack Power +85%When stamina is below 20%, attack +85%When Stamina is below 50%, Attack Power +?%
35When Stamina reaches 100%, Attack Power +88%Attack Power +88% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
36When Health reaches 100%, Attack Power +90%When Health is below 20%, Attack +90%When Stamina is below 50%, Attack Power +?%
37When Stamina reaches 100%, Attack +93%Attack Power +93% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
38When Stamina reaches 100%, Attack Power +95%When Health is below 20%, Attack +95%When Stamina is below 50%, Attack Power +?%
39When Vitality reaches 100%, Attack +98%Attack Power +98% when Health is below 20%When Stamina is below 50%, Attack Power +?%
40When Stamina reaches 100%, Attack +100%When health is below 20%, attack power +100%When Stamina is below 50%, Attack Power +?%
40+1Attack Power +105% when Health reaches 100%Attack +105% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+2Attack +110% when health reaches 100%When health is below 20%, attack power +110%When Stamina is below 50%, Attack Power +?%
40+3Attack power +115% when health reaches 100%When Vitality is below 20%, Attack +115%When Stamina is below 50%, Attack Power +?%
40+4Attack +120% when health reaches 100%When Health is below 20%, Attack +120%When Stamina is below 50%, Attack Power +?%
40+5When Health reaches 100%, Attack +125%When Health is below 20%, Attack Power +125%When Stamina is below 50%, Attack Power +?%
40+6When Stamina reaches 100%, Attack Power +130%When health is below 20%, attack power +130%When Stamina is below 50%, Attack Power +?%
40+7Attack +135% when health reaches 100%When Health is below 20%, Attack +135%When Stamina is below 50%, Attack Power +?%
40+8Attack +140% when health reaches 100%When Health is below 20%, Attack +140%When Stamina is below 50%, Attack Power +?%
40+9Attack power +145% when health reaches 100%Attack +145% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+10When Health reaches 100%, Attack +150%When Health is below 20%, Attack +150%When Stamina is below 50%, Attack Power +?%
LevelBlack Tortoise's AssaultBlack Tortoise's CounterattackXuanwu's Advance
1When Health reaches 100%, Defense +5%When Health is below 20%, Defense +2%When stamina is below 50%, defense +?%
2Defense +10% when health reaches 100%When Health is below 20%, Defense +4%When stamina is below 50%, defense +?%
3When health reaches 100%, defense +15%When health is below 20%, defense +6%When stamina is below 50%, defense +?%
4When Stamina reaches 100%, Defense +20%Defense +7% when health is below 20%When stamina is below 50%, defense +?%
5When Health reaches 100%, Defense +25%Defense +9% when health is below 20%When stamina is below 50%, defense +?%
6When health reaches 100%, defense +30%When Health is below 20%, Defense +11%When stamina is below 50%, defense +?%
7Defense +35% when health reaches 100%When stamina is below 20%, defense +13%When stamina is below 50%, defense +?%
8When health reaches 100%, defense +40%When Health is below 20%, Defense +14%When stamina is below 50%, defense +?%
9Defense +45% when health reaches 100%When Health is below 20%, Defense +16%When stamina is below 50%, defense +?%
10Defense +50% when health reaches 100%Defense Power +18% when Vitality is below 20%When stamina is below 50%, defense +?%
11Defense +55% when health reaches 100%When stamina is below 20%, defense +19%When stamina is below 50%, defense +?%
12When Health reaches 100%, Defense +60%When Health is below 20%, Defense +21%When stamina is below 50%, defense +?%
13When health reaches 100%, defense +65%When Stamina is below 20%, Defense +23%When stamina is below 50%, defense +?%
14When Stamina reaches 100%, Defense +70%Defense Power +25% when Vitality is below 20%When stamina is below 50%, defense +?%
15When Health reaches 100%, Defense +75%When Vitality is below 20%, Defense +26%When stamina is below 50%, defense +?%
16When Health reaches 100%, Defense +80%Defense +28% when health is below 20%When stamina is below 50%, defense +?%
17When Health reaches 100%, Defense +85%When Stamina is below 20%, Defense +30%When stamina is below 50%, defense +?%
18Defense +90% when health reaches 100%When Health is below 20%, Defense +32%When stamina is below 50%, defense +?%
19When Stamina reaches 100%, Defense +95%When Health is below 20%, Defense +33%When stamina is below 50%, defense +?%
20When Vitality reaches 100%, Defense +100%When Health is below 20%, Defense +35%When stamina is below 50%, defense +?%
21Defense +105% when health reaches 100%When Health is below 20%, Defense +37%When stamina is below 50%, defense +?%
22When Vitality reaches 100%, Defense +110%Defense +38% when health is below 20%When stamina is below 50%, defense +?%
23When Health reaches 100%, Defense +115%When Health is below 20%, Defense +40%When stamina is below 50%, defense +?%
24When stamina reaches 100%, defense +120%When health is below 20%, defense +42%When stamina is below 50%, defense +?%
25When Health reaches 100%, Defense +125%When Health is below 20%, Defense +44%When stamina is below 50%, defense +?%
26When Health reaches 100%, Defense +130%When Health is below 20%, Defense +45%When stamina is below 50%, defense +?%
27When stamina reaches 100%, defense +135%Defense Power +47% when Health is below 20%When stamina is below 50%, defense +?%
28When stamina reaches 100%, defense +140%When health is below 20%, defense +49%When stamina is below 50%, defense +?%
29When Health reaches 100%, Defense +145%When Health is below 20%, Defense +51%When stamina is below 50%, defense +?%
30When stamina reaches 100%, defense +150%When health is below 20%, defense +52%When stamina is below 50%, defense +?%
31When Health reaches 100%, Defense +155%When Health is below 20%, Defense +54%When stamina is below 50%, defense +?%
32When Stamina reaches 100%, Defense +160%When Health is below 20%, Defense +56%When stamina is below 50%, defense +?%
33When Vitality reaches 100%, Defense +165%When Vitality is below 20%, Defense +57%When stamina is below 50%, defense +?%
34Defense +170% when health reaches 100%When Health is below 20%, Defense +59%When stamina is below 50%, defense +?%
35When health reaches 100%, defense +175%When Health is below 20%, Defense +61%When stamina is below 50%, defense +?%
36When Health reaches 100%, Defense +180%Defense +63% when health is below 20%When stamina is below 50%, defense +?%
37When health reaches 100%, defense +185%When Health is below 20%, Defense +64%When stamina is below 50%, defense +?%
38Defense +190% when health reaches 100%When Vitality is below 20%, Defense +66%When stamina is below 50%, defense +?%
39When stamina reaches 100%, defense +195%When Health is below 20%, Defense +68%When stamina is below 50%, defense +?%
40When Health reaches 100%, Defense +200%When Health is below 20%, Defense +70%When stamina is below 50%, defense +?%
40+1When Health reaches 100%, Defense +210%Defense +73% when health is below 20%When stamina is below 50%, defense +?%
40+2Defense +220% when health reaches 100%When Health is below 20%, Defense +76%When stamina is below 50%, defense +?%
40+3When Health reaches 100%, Defense +230%Defense Power +79% when Vitality is below 20%When stamina is below 50%, defense +?%
40+4Defense Power +240% when Health reaches 100%When Vitality is below 20%, Defense +82%When stamina is below 50%, defense +?%
40+5When Health reaches 100%, Defense +250%When Health is below 20%, Defense +85%When stamina is below 50%, defense +?%
40+6When Health reaches 100%, Defense +260%Defense Power +88% when Health is below 20%When stamina is below 50%, defense +?%
40+7When Stamina reaches 100%, Defense +270%Defense +91% when health is below 20%When stamina is below 50%, defense +?%
40+8Defense +280% when health reaches 100%When Health is below 20%, Defense +94%When stamina is below 50%, defense +?%
40+9Defense +290% when health reaches 100%When Vitality is below 20%, Defense +97%When stamina is below 50%, defense +?%
40+10Defense Power +300% when Health reaches 100%When Health is below 20%, Defense +100%When stamina is below 50%, defense +?%
LevelAngel's ProtectionAngel's Fierce FireAngel's CrystalAngel's FlashAngel's Wind BladeAngel's Lightning Strike
1Defense Power +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%
2Defense +?, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%
3Defense +?, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%
4Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%
5Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%
6Defense +?, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%
7Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%
8Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%
9Defense +?, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%
10Defense +?, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%
11Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%
12Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%
13Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%
14Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%
15Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%
16Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%
17Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%
18Defense +?, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%
19Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%
20Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%
21Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%
22Defense +?, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%
23Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%
24Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%
25Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%
26Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%
27Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%
28Defense +?, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%
29Defense +?, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%
30Defense +?, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%
31Defense +?, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%
32Defense +?, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%
33Defense +?, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%
34Defense +?, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%
35Defense +?, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%
36Defense +?, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%
37Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%
38Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%
39Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%
40Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%
41Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%
42Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%
43Defense +?, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%
44Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%
45Defense +?, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%
46Defense +?, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%
47Defense +?, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%
48Defense +?, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%
49Defense +?, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%
50Defense +?, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Fire attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Ice Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Slash attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Wind Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Lightning Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%
50+1Defense +?, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Fire attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Ice Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Slash attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Wind Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Lightning Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%
50+2Defense +?, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Fire attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Ice Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Slash attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Wind Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Lightning Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%
50+3Defense +?, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Fire attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Ice Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Slash attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Wind Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Lightning Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%
50+4Defense +?, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Fire attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Ice Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Slash attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Wind Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Lightning Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%
50+5Defense +?, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Fire attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Ice Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Slash attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Wind Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Lightning Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%
50+6Defense +?, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Fire attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Ice Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Slash attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Wind Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Lightning Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%
50+7Defense +?, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Fire attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Ice Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Slash attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Wind Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Lightning Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%
50+8Defense +?, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Fire attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Ice Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Slash attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Wind Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Lightning Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%
50+9Defense +?, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Fire attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Ice Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Slash attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Wind Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Lightning Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%
50+10Defense Power +20, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Fire Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Ice Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Slash Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Wind Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Lightning Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%
LevelDemon's PursuitDemon's Raging FireDemon's CrystalDemon's FlashDemon Wind BladeDemon's Lightning Strike
1Attack power +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%
2Attack +?, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%
3Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%
4Attack +?, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%
5Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%
6Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%
7Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%
8Attack +?, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%
9Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%
10Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%
11Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%
12Attack +?, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%
13Attack +?, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Fire attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Slash attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Wind attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%
14Attack +?, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%
15Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%
16Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%
17Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%
18Attack +?, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%
19Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%
20Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%
21Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%
22Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%
23Attack +?, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%
24Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%
25Attack +?, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%
26Attack +?, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%
27Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%
28Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%
29Attack +?, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%
30Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%
31Attack +?, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%
32Attack +?, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%
33Attack +?, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%
34Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%
35Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%
36Attack +?, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Fire attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Slash attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Wind attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%
37Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%
38Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%
39Attack +?, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%
40Attack +?, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%
41Attack +?, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%
42Attack +?, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%
43Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%
44Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%
45Attack +?, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%
46Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%
47Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%
48Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%
49Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%
50Attack +?, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Fire attribute level +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Ice attribute stage +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Slash Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Wind Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Lightning Attribute Level +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%
50+1Attack +?, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Fire attribute level +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Ice attribute stage +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%
50+2Attack +?, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Fire attribute level +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Ice attribute stage +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Slash Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Wind Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Lightning Attribute Level +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%
50+3Attack +?, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Fire attribute level +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Ice attribute stage +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Slash Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Wind Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Lightning Attribute Level +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%
50+4Attack +?, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Fire attribute level +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Ice attribute stage +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%
50+5Attack +?, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Fire attribute level +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Ice attribute stage +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Slash Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Wind Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Lightning Attribute Level +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%
50+6Attack +?, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Fire attribute level +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Ice attribute stage +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%
50+7Attack +?, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Fire attribute level +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Ice attribute stage +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Slash Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Wind Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Lightning Attribute Level +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%
50+8Attack +?, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Fire attribute level +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Ice attribute stage +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Slash Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Wind Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Lightning Attribute Level +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%
50+9Attack +?, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Fire attribute level +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Ice attribute stage +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%
50+10Attack Power +20 Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Fire Attribute Level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Ice attribute level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Slash attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Wind Attribute Stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Lightning attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%

Beauty System (Updated 2017-08-25)

Beauty System

The beauty system available in this version allows players to change various facial features.

Use the beauty system through the "Beautician" at the Market.

Currently, beauty customization can change these parts: face, facial features, hairstyle, hair color, skin color, eye color.

Requires spending a certain amount of Musou Coins.

Beauty customization can be repeated.

Use keyboard "K" to hide head accessories during beauty customization, use left and right mouse buttons for 360-degree viewing.

Operation demonstration:

Go to Market "Beautician" Click "Beautician" and select "Beauty" Enter beauty screen (you can view current character appearance attributes) Select the part you want to change Final confirmation and pay Musou Coins

Beauty customization complete

Beauty Voucher Usage Guide v1.0 (Updated 2015-09-24)

Source: Mo Xu You·Dynasty Warriors Online Forum (Updated 2015-9-24)

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Beauty Ticket Usage Guide v1.0

1. First, you must own the 'Beauty Ticket' Item. TX's update announcement didn't mention this Item. Currently discovered method to obtain: Climbing Kunlun Mountain Goddess Gift.

2. TX's foolish customer service said you need to use furnitureDressing TableHowever, I spent 950 Musou Coins to buy it, and it wasn't wasted at all! Those who haven't purchased it cannot use it...

3. Go to the Market to findBeauty Specialist, open the beauty interface.

4. Select the 'body part' you need to modify -Confirm. (Body type modification costs the most Musou Coins, color changes use all colors)

5. Shows insufficient Musou Coins, click confirm on the option you want to change (just press enter directly).

6. Shows 'Beauty Ticket' used, Musou Coins reset to zero. -Confirm

7. Change confirmation interface. -Confirm.

8. As mentioned by experts earlier, choose 'No' here, you canBeauty SpecialistUse military funds to change back to previous appearance.

9. Final confirmation interface.

10. As mentioned before, colors couldn't be changed, but now we found they actually can be modified! Yes, any! body part, including colors and voices are included in the word 'any'.

11. Go homeDressing Tablecan be used now.

Summary: The 'Beauty Token' gives you one free makeover. Based on the most expensive body modification, it's equivalent to giving you 1290 Musou Coins.

Proper Use of the Dressing Table (Updated 2015-09-16)

Source: Love Watching Pili Puppet Show · Dynasty Warriors Online Forum (Updated 2015-9-16)

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The correct way to use the vanity table

1. First go toantiquemerchant to buy a vanity table for your home, 950 Musou Coins,

2. Go toBeauticianbeauty options, put the desiredhairstyleface shape, body type, buy them all. Purchased makeup will show in blue at the beautician.

Remember, don't overwrite previously saved beauty settings, because when you enter a scenarioBeauticianThose saved beauty options aren't in the vanity table, so never overwrite them. If you overwrite, you'll have to buy them again!

3. Go home, click the vanity table to set randomly. You can't set colors at home, but other combinations are free

4. How to change colors?

Hair, eye, and skin colors can be changed freely. Just buy any color from the beautician, and you can use the color palette freely at home!

Image 1 is the beautician, Image 2 is the vanity table

5. What to do if an error occurs during beauty purchase? When buying, don't select beauty items you've already purchased for any category

Conclusion: Very convenient, but not being able to change hair color at home really reduces the fun of beauty customization. After all, clothes come in all colors, and it would be more fun if hair colors could be changed together... Will there be a vanity table feature in the future to add color saving functionality!

Outfit Attribute Alchemy Tips

Little Mirror's 5 Questions 5 Answers Synthesis Experience Essentials - Transform into Synthesis Master in 5 Minutes

(Since the author completed this guide before Ultimate Synthesis Machines appeared, there are discrepancies with current situation. Changes are marked in bold.)

1. Q: How is the success rate of Clothing Synthesis calculated? What factors are related?

A: Clothing synthesis success rate relates to 4 things: Technical internal affairs value, clothing synthesis level, clothing level to be synthesized, and synthesis machine type used. Technical internal affairs value and clothing synthesis level are directly proportional to success rate - the higher technical internal affairs and clothing synthesis level, the higher clothing synthesis success rate. Clothing level is inversely proportional to success rate - the higher the clothing level to synthesize, the lower the success rate. Regarding synthesis machine type, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has the highest probability, while for clothing levels above 5 (+6, +7, +8), public synthesis machines have the highest probability.(Of course, now with Ultimate Synthesis Machines available, for clothing +7 and below, use Ultimate Synthesis Machine for highest probability)When Mirror has Technical Internal Affairs 110, Clothing Synthesis level 20, using public synthesis machine to dye +7 clothing, success rate reaches 7%; under same conditions with Clothing Synthesis level 25, success rate reaches 8%; under same conditions with Clothing Synthesis level 30, success rate remains 8%. Only with Technical Internal Affairs 120, Clothing Synthesis level 30, using public synthesis machine for +7 clothing synthesis does success rate reach 9%. From this, Mirror believes both Technical Internal Affairs and Clothing Synthesis level are important for clothing synthesis.

2. Q: What's the difference between Regular Synthesis Machine, Synthesis Machine·Modified, and Public Synthesis Machine? Which should I use for clothing synthesis? Is it necessary to buy Synthesis Machine·Modified?

A: Regular synthesis machines are obtained through quests, require no military funds for synthesis, but have the lowest probability - free things are never that good. Synthesis Machine·Modified needs to be purchased with Musou Coins, requires no military funds for clothing synthesis. Public synthesis machines charge military fees based on the number of pills used, for example, synthesizing +7 clothing requires 7 pills, thus 700 military funds. Simply put, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has much higher probability than public synthesis machines; when synthesizing +5 and above high-level clothing, Modified machine's success rate is only half that of public machines (but average synthesis experience gained is twice that of public machines); conversely, public synthesis machines have twice the success rate of Modified machines (but average synthesis experience is only half). Synthesis Machine·Modified reaches 4% success rate for +5 and above clothing and no longer increases with technical values and clothing synthesis levels. Therefore, Mirror suggests that when synthesizing high-level clothing, using public synthesis machines is the best choice. Selecting different synthesis machines based on the clothing level to be synthesized is also important.(When synthesizing clothing +7 and below, using Ultimate Synthesis Machines purchased from antique dealers is the best choice. So now there's no need to buy Synthesis Machine·Modified!)

3. Q: How to quickly improve Clothing Synthesis level? How much does it cost?

A: For Clothing Synthesis, when attribute addition is not available, leveling can only rely on dyeing and tailoring, which requires huge costs. To synthesize clothing, you must have enormous quantities of dyes, fabrics, and pills. However, the prices of dyes and fabrics are quite expensive, making clothing synthesis upgrading difficult. Currently, attribute addition for clothing has been opened, using items and pills to embed resistance into clothing, greatly saving the cost of buying dyes and fabrics, and also saving the number of pills used, making clothing synthesis upgrading easier. On average, the experience gained per pill is relatively fixed at different stages, so the cost of pills cannot be saved much. As mentioned in the previous question, the average synthesis experience obtained from Synthesis Machine·Modified is twice that of the public synthesis machine, and no military funds are required. When adding attributes, most of the time items are not consumed even when synthesis fails. Therefore, if the purpose is simply to improve clothing synthesis level (not pursuing successful dyeing or embedding, or special effects), the most cost-effective method is to repeatedly use Synthesis Machine·Modified for attribute addition on clothing below +5 (+5 and above clothing have too low success rates on Modified machine, only successful attempts yield higher experience). This way, except for the unavoidable cost of pills, you only need military funds to buy 5 types of resistance items. However, this method has no meaning beyond level improvement, as we ultimately pursue successful dyeing and attribute addition as well as special effects.(With Ultimate Synthesis Machines, upgrading becomes easier - just synthesize at home, but the prerequisite is still having high Technical Internal Affairs values for higher success rates and more experience)

4. Q: What do 'dyeing clothing', 'tailoring clothing', and 'washing clothing' mean? How to make so-called 'Holy Clothing'?

A: Dyeing clothing refers to dyeing clothing with 3 types of corresponding dyes: liquid, powder, and concentrated, each corresponding to one color. Tailoring clothing means using specified fabrics and clothing to tailor new styles of ethnic minority clothing. 'Washing clothing', if you understand washing weapons, is similar to washing weapons. So-called 'Holy Clothing' refers to clothing that has 5 special attribute additions, 5 normal attribute additions, and has been dyed or tailored. Similar to washing weapons, special attribute additions are random, so to get full 5 specials, you must repeatedly embed. The difference is that weapons require Musou Coins to quickly remove forging, while clothing only needs successful embedding of other attribute gems to quickly remove embedding. Compared to washing weapons, washing clothing costs much less, as pills are worth only a fraction of gems, and removing embedding doesn't require Musou Coins. However, special effect probability is much lower than weapon forging special probability. Getting full 5 specials on one clothing piece requires great patience. So are there patterns or techniques for special effects? The answer is yes. First, experience proves low-level clothing more easily gets specials than high-level clothing. Basically, attribute addition on +0 clothing using regular synthesis machine takes about 40 pills to get full 5 specials. This is why you see more +6 clothing with multiple specials than +7 clothing with multiple specials in trading. Higher success rates also mean higher special probability, as specials only occur with successful attribute addition. Therefore, choosing public synthesis machines for high-level clothing attribute addition is wise.(Now using Ultimate Synthesis Machines for high-level clothing synthesis is wise)The most crucial point is special enhancement time. Through 5000+ clothing synthesis attempts, Mirror discovered clothing synthesis special enhancement time follows relatively regular and obvious patterns, roughly 10-15 minute cycles. Special enhancement time concentrates in 1-3 minutes of this cycle. If you perform 100 attribute additions and get 5 specials total, these 5 specials basically appear concentrated within 30 pills and 3 minutes. Moreover, when attribute addition produces specials, consecutive specials and continuous specials are quite obvious. If you're lucky enough to get a special, quickly perform another attribute addition - about 60% of the time you'll get a second consecutive special. Then after about 15-20 attribute additions after this consecutive special, 1-2 more specials will appear, ending one special enhancement cycle. How to judge when special enhancement time is approaching? Based on synthesis experience gained. For example, when Mirror does attribute addition, sometimes gaining 1 experience point, sometimes 2, and sometimes 3! When you notice consecutively getting higher than usual experience and consecutive successful additions, it's a sign special enhancement time is approaching. Generally after this phenomenon appears, special enhancement follows. Dyeing clothing at this time also has high success probability. Through testing, Mirror has had 5 instances of immediately dyeing after noticing this situation with immediate success. Once with only one concentrated dye, risked trying +7 dyeing and succeeded. Compared to Mirror's past 5 million military funds spent for one concentrated dyeing, this represents significant experiential progress. Finally, regarding 'special enhancement time', different people have different views. Mirror can only say many games use 'lucky time' programming to control low-probability events in games. These represent only Mirror's personal views, for reference only.

5. Q: Do Item Synthesis and Clothing Synthesis follow the same principles? What is the 'synthesizing unexpected items' in Item Synthesis?

A: Actually, if you have much experience with clothing synthesis, item synthesis becomes quite simple. Because item synthesis requires less cost, simpler methods, and synthesizes consumable items. Items and formulas can be viewed in-game. Except for a few formulas obtained through quests, all other formulas are naturally obtained as levels increase during item synthesis. Similarly, public synthesis cauldrons require military funds, also based on pills used, averaging 100 military funds per pill; coin-purchased 'Synthesis Cauldron·Modified'(and Ultimate Synthesis Cauldron)No military funds required. Because the highest level synthesis items currently available are6level, synthesizing corresponding level items requires corresponding numbers of pills, so in the long run, whether for leveling or item synthesis, purchasing isUltimate Synthesis CauldronOnce and for all and cost-effective, regarding synthesis probability,Ultimate Synthesis CauldronThe probability is much higher than public ones. Unlike clothing synthesis 'unexpected' situations (which are 1. Failed clothing turns unexpected color and extracts concentrated dye, often occurring when dyeing already-dyed clothing; 2. Fabric not consumed), item 'unexpected' situations occur frequently. 'Synthesizing unexpected items' is actually unexpected yet reasonable. Moreover, which two items will unexpectedly synthesize which item is fixed. (For example, 2 Soul-Calming Stone Belts will unexpectedly synthesize a 7-Star Belt.) Item synthesis 'unexpected' items are frequent and common, so you must keep spare item slots available, otherwise synthesized items can only be discarded, which would be too wasteful. Similarly, to rapidly improve item synthesis level, continuously performUltimate Synthesis CauldronPerform synthesis of different types of high-level synthesis items. Certain items will gradually decrease experience gained as you synthesize them more times. Synthesizing items never synthesized before can more easily yield higher experience.

Mirror wishes everyone can save time, effort, and money in synthesis. Sharing synthesis-related essential experience here for everyone. Hope this helps everyone avoid detours and become [Synthesis Masters] soon. Welcome everyone to raise other questions and share experiences!

【Illustration Guide】

Figure 1: Personal Profile.

Figures 2-6: Display one of 5 attributes - Mirror's favorite dark green wind-resistant Holy Clothing set. Creating Holy Clothing based on clothing color and added attribute color is an interesting matter.

Figure 7: Probability of +7 clothing dyeing on public synthesis machine with Technical 110, Dyeing level 30. Can only reach 9% during VIP.

Figure 8: Based on the 'special enhancement time' pattern discovered through the mirror, when increased experience was found, a +7 white black leather light armor was successfully created with just one concentrated dye.

Outfit, Weapon, and Item Alchemy Tips

[ Synthesis Machine ]

The Synthesis Machine is furniture required for modifying costumes, allowing dyeing or tailoring synthesis of costumes.

The Market has a public Synthesis Machine, using it consumes some military funds, can only synthesize costumes +3 and below, success rate drops drastically for higher level costumes.

The Synthesis Machine given by the Synthesis Administrator quest has the same performance as the Market one, but can be placed at home and doesn't consume military funds when synthesizing.

The Antique Dealer can sell the Modified Synthesis Machine. Can synthesize costumes +5 and below. Success rate drops drastically when synthesizing costumes above +5.

The Antique Dealer can sell the Ultimate Synthesis Machine. Can synthesize costumes +7 and below.

When synthesizing low-level costumes, the Synthesis Machine and Modified Synthesis Machine have identical performance.

When costume synthesis fails, the elixir and dye used disappear, but the costume is retained.

Synthesis success rate relates to Synthesis skill level and personal technique. When synthesizing high-level costumes, it also relates to synthesis furniture, Ultimate Synthesis Machine has higher success rate.

PS: 120 Technique + LV30 Synthesis Skill + Ultimate Synthesis Machine Has 28% success rate when synthesizing +7 costumes.

Whether dyeing or tailoring, costume performance is only a visual change, performance remains the same as the original costume.

[ Costume Dyeing Method ]

Specific costumes and 'Dye' can be synthesized through the Synthesis Machine to create costumes in brand new colors.

Dyeing requires consuming dye and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Dyes: Divided into powder dye, liquid dye, and concentrated dye. Each dye corresponds to one costume of the dyed color.

For costume colors, please refer to this e-book'sCostume Modification GuidePartial

Acquisition Method:

Powder Dye Conflict

Liquid Dye Quest

Concentrated Dye Chaos Battle (extremely low drop rate in Arena) Also has extremely low chance when costume synthesis fails during normal times.

Among these, the quest to obtain liquid dye is the 4 solo B-rank quests excluding maintenance

Strong or Weak Beautiful Attack Illusionist of the Magic Castle Immortal Incense Burner

Must achieve S rank to obtain dye

[ Costume Tailoring Method ]

Specific costumes and specific 'Cloth' can be synthesized through the Synthesis Machine to create brand new costume styles.

Tailoring requires consuming cloth and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Outfit_Cloak PS (Design) Guide

If you possess certain PS skills and creativity, and disdain the simple file replacement method above, you can use the method below to create clothing and cloaks with extreme personal style!

Musou OL Texture PS Method(not referring to file swapping)

Preparation tools

Photoshop + dds plugin (The plugin is in the attachment of this article)

UltraEdit (can also be WinHex)

Objects in the game are composed of two texture files and one model file

Since regular characters consist of

0 clothing 1 head 2 cloak 3 face 4 face 5 hair 6 shoes 7 hands composition

Many files and folders are involved (actually each item consists of 3 files for example cape ig000 and ow000 contain two textures, with the corresponding model file in M00X)

While Officers are only composed of 3 files So here we use modifying Officers as an example

Find LoadData\0006\od\on\ge200 which contains Officer textures and model files

200-247 represent different Officers For example Lu Bu is 212

M212_00.bin L212_00.bin are texture files

M212.bin is the model file

What we need to modify are these two texture files modifying textures allows us to change the officer's clothing and skin

And the model can be simply understood as the skeleton (modifying models requires further research)

Getting to the main topic We'll use Lu Bu as an example for modification

What images are in M212_00 L212_00

Use image export tool to export images from the client

Actually M212_00 L212_00 are two related textures the only difference is

Images in M212 are 512*1024 L212 are 256*512 in size

Through Diao Chan's texture to understand the texture structure

Actually model files determine the position of each body part on the texture. Since we can't modify model files yet

So you can only achieve texture modification through modifying individual parts. As for how to modify it, it depends on everyone's PS skills and imagination

Now starting the operation

First I found a modified Lu Bu texture 512*1024 from ali213.net

Of course if you have good PS skills you can modify the image yourself

(OL and 354 officer models are the same so there are many current textures available in ali213's Musou section)

Open with Photoshop, save as DDS format 1.dds

Resize to 256*512 then save another copy 2.dds

Next use UE to open 1.DDS 2.DDS M212_00.BIN L212_00.BIN

Delete lines 1-8 from DDS

Select the first 8 lines

Save

Apply the same processing to 2.dds

M212_00.BIN Find line 3: 11 11 21 00

Delete the part from 00 onwards to the end of the file

Then insert the modified 1.dds at the end of the file

Save M212_00.BIN

L212_00.BIN Apply the same cropping then insert the modified 2.dds

After both files are modified copy to the original directory and it's ok

Below are the effect screenshots

PS Musou Textures~Foolproof Method

Photoshop + dds plugin

UltraEdit, WinHex and other hexadecimal viewers

OL conversion tool: swoltexconv.exe

-----------------------------------------

Copy from the Musou folder, what you wantPSfiles Place into the folder where swoltexconv.exe is located

Convert to DDS file format

You can use Photoshop to work on DDSPS

PSAfter completion, before saving DDS, use a hex editor to check the value at this position in the DDS file

When exporting DDS, use the following configuration, where MIP map count "7" should match the value seen in the previous step.

Then use swoltexconv.exe to convertPSConvert good DDS files into bin

When converting DDS to bin, the tool will automatically backup the original bin as a bak file~as shown in the 02_04010.BIN.bak file in the image

Then you can proceed with replacement~The replacement method won't be elaborated~many posts have covered this

Result:

How perverted do you want it? You decide! Extremely personalized cloaks will be born from your hands~~

Note: The original author of this article isDuowan Gaming NetworkMemberbluepizza and 1ye of autumn

Original post URL:

Musou OL Texture PS Method (not referring to file replacement) http://bbs.duowan.com/viewthread.php?tid=12702014&highlight=PS

PS Musou Texture ~ Simple Method http://bbs.duowan.com/viewthread.php?tid=12703844&highlight=PS

Durability Guide (Updated 2017-08-19)

[Guide] Durability Guide V1.3
The full name of durability is "Training Durability", meaning only when gems are enhanced onto weapons does this durability issue exist. Weapons without stars: Durability bar is gray, using it will not lose durability. Starred weapons: Durability bar is blue/yellow/red, each use reduces durability. When durability is empty, one star will randomly drop, then durability will be fully restored. When a weapon is repaired, its durability will be fully restored. Enhancing or modifying a weapon will not restore durability to full. Xiongnu Belt: Training durability will not be consumed in battle. Chanyu Belt: Training durability slightly recovers in battle. (Recovers 10 durability) Great Chanyu Belt: Greatly restores training durability in battle. True Chanyu Belt - Significantly recovers training durability and attribute durability during battle. Super Chanyu Belt - Greatly recovers training durability and attribute durability during battle. (Added 2017-8-19) When durability only has 1 left, using it again will cause star loss: As long as durability has 1 point more than 1, it can still be used 1 more time: ----------------------------------------------------------------------------------------------------------------------------- Factors affecting durability loss: The higher the weapon level, the greater the weapon's current forging value, and the fewer participating players, the more durability is lost each time. Room level, weapon type, weapon proficiency, weapon enhancement method, weapon modification status, weapon enhancement value limit, battlefield enhancement, battle victory/defeat, battle honor gained - none of these affect durability loss. TABLE0 Detailed durability calculation source: http://bbs.17173.com/topics/3199/200812/20/2291925,1.html ----------------------------------------------------------------------------------------------------------------------------- Testing whether durability is lost: A1. Weapon Level This shows that the higher the weapon level, the more durability lost each time. A2. Weapon Current Forging Value This shows that the higher the weapon's current forging value, the more durability lost each time. A3. Participating Players This This shows that the more participating players, the less durability lost each time. ------------------------------------------------------------- B1. Room Level This shows that room level has no effect on durability. Since different room levels impose different restrictions on current enhancement values, and different weapon levels have different enhancement value limits, this creates the illusion that higher room levels cause more durability loss. In reality, only current enhancement values and weapon level affect durability. B2. Weapon Type This shows that weapon type has no effect on durability. B3. Weapon Proficiency This shows that weapon proficiency has no effect on durability. B4. Weapon Forging Method This shows that weapon forging method has no effect on durability. B5. Weapon Modification Status This shows that weapon modification has no effect on durability. However, fully modified weapons will have higher repair costs. B6. Weapon Forging Value Limit This shows that weapon forging value limit has no effect on durability. B7. Battlefield Enhancement This shows that battlefield enhancement has no effect on durability. B8. Battle Victory/Defeat This shows that battle victory/defeat has no effect on durability. B9. Battle Gained Righteousness This shows that battle gained righteousness has no effect on durability. ----------------------------------------------------------------------------------------------------------------------------- Grinding durability (or farming usage): 1. Farm Courage (This mode no longer exists) (Even solo farming is quite fast) 2. Farm Musou. (No enhancement value restrictions, can arrange mutual farming with opposing factions, gain high honor, and with treats you also get more items) 3. Farm elite battles. (Usually 4V0, higher efficiency) 4. Merchant's "Son Who Returns to the Right Path" quest, defeat Azhi. (Azhi's location see here: http://bbs.wushuangol.com/showtopic-278291.shtml ) 5. Tavern "Lake Monster" quest, enter and wait 3 minutes to complete. (Can grind while doing other things, like watching movies or browsing the internet) 6. Tavern "Spring Fairy" quest, defeat the Rigid Soldier below the upper left base. (Suitable for faster moving weapons) If you have Musou Coins, you can remove enhancements at the Market blacksmith, quick and convenient. Note this is a one-time reset to base weapon. Remove Enhancement Cost = Current Enhancements * Weapon Level * 10 (Musou Coins)

Repairing

Weapons will have training durability after forging, legendary durability after becoming legendary, and attribute durability after adding attributes.

Costumes will have attribute durability after adding attributes.

Combat consumes durability, and different battles may consume different amounts of durability.

Durability can be restored at the correspondingNPCRepairs can be performed at the Blacksmith and Tailor workshops to restore durability.

When training durability drops to 0, one stage of training for a random ability will be lost.

When legendary weapon training durability drops to 0, the legendary status deteriorates.

When weapon and costume attribute durability drops to 0, attributes are reduced by 1 stage.

Repairing weapon training durability requires military funds and gems, cannot be used on legendary weapons.

Different weapon levels require different amounts of military funds and gems.

Repairing the training durability of legendary weapons (legendary weapons share training durability) requires military funds, gems, and precious stones.

Different weapon levels require different amounts of military funds and gems.

Repairing weapon attribute durability requires military funds and pills.

Different weapon levels and attribute levels require different amounts of military funds and pills.

Repairing costume attribute durability requires military funds and pills.

Different costume levels and attribute levels require different amounts of military funds and pills.

Sealing and Activation

Weapon rewards obtained after battle have a certain chance of being sealed.

Sealed weapons and clothing cannot be equipped or used, but can be traded at the Economy Merchant.

Use bed when character Righteousness is below 200RebirthWill cause all weapons and clothing carried during rebirth to become sealed.

At NPC Blacksmith and Tailor workshops, you can perform unsealing operations on sealed weapons and sealed clothing—Activation.

Activation requires the use of Military Funds. The Military Funds used for activation will vary based on conditions such as weapon and clothing level.

Celestial Basket Strengthening

Defeating enemy or neutral faction sergeants will drop Xian Dan. After the character picks up the dropped Xian Dan, enhancement can be performed.

After picking up Xian Dan, press the I key on the keyboard to enhance.

Equipping differentWeaponwill have different enhancement priorities, and the number of times you can enhance depends on the weapon's forging value. For example, the weapon in the image above

Enhancement position 1 is defense. Picking up one Xian Dan allows you to enhance defense. The stars below indicate that defense can be enhanced in 3 stages.

If a certain enhancement position of the equipped weapon has no forging value, enhancing to that position will randomly trigger 2x Attack, 2x Defense, or Maximum Movement enhancement. These types of enhancements have time limits, with higher positions lasting longer.

All weapons have Vice Officer enhancement at enhancement position 4, which provides enhancement when executedVice Officerskill.

Enhancement from picking up Xian Dan while mounted differs from normal enhancement.

All weapons have combo enhancement at enhancement position 7. After executing combo enhancement, the number of consecutive hits increases.

If the pre-battle selection is to disappear upon retreat, all enhancement effects will disappear when retreating on the battlefield.

After all enhancements are completed, normal attacks can hit up to 9 times consecutively, and you can use Charge Attack 5 and Charge Attack 6. Depending on the weapon, some individual moves of certain weapons will add additional attacks.

Ultimate Strengthening

After maximizing combo enhancement to 3 stars, collect 7 more Sennin Gourds to execute ultimate enhancement.

Each weapon type has its own unique ultimate enhancement ability, including support types, assault types, recovery types, etc. When team members use different weapons and skillfully utilize ultimate enhancements, various combat strategies can be formed.

After enhancing to ultimate level, you enter the ultimate enhancement state. At this time, the remaining time for ultimate enhancement will be displayed in the lower left of the character, and the ultimate enhancement state will end when the progress bar finishes.

Proper utilization of ultimate enhancement may change the tide of battle.

In the battlefield preparation screen, if you use an Officer Awakening Orb in direct items, the ultimate enhancement priority on the battlefield will change to Musou Awakening, allowing you to awaken as a Musou Officer after execution.

After awakening, not only will the character's appearance, weapon usage, equipment, moves, and Musou Rage match those of the Musou Officer, but all ability attributes will receive bonuses based on the current foundation.

The ultimate enhancement 'Heavenly Fortune' will change the ultimate enhancements of other weapons on the battlefield, but Musou Awakening is not affected by it.

Title Data (Updated 2017-08-24)

Source: Phantom Blue Nether·17173 Forum (Updated 2017-8-24)

————————————————————————————————————————————————————————————————————

Title

TypeTitle NameAcquisition ConditionsEffect
Battle ResultsDefeater of the StrongDefeats in conflicts or disputes exceeded 1500Attack +1
Battle ResultsDefeated ExpertDefeats in Conflict or Contest exceed 2000Attack +2
Battle ResultsDefeated AsuraDefeat count in Conflicts or Skirmishes exceeded 2500Attack+3
Battle ResultsDefeated OverlordDefeat count exceeds 3,000 in Conflicts or ContestsAttack +2 Occasional Justice +1 in Conflicts
Battle ResultsDefeated SuperstarDefeats in Conflict or Conquest exceed 3500Attack Power +3 Occasionally Justice +1 in Conflicts
Battle ResultsTrap Formation CampBase Occupation Count breakthrough 10 in Conflicts or ContestsDestructive Power +1
Battle ResultsTrue Penetrating FormationBases captured in conflicts or disputes exceeded 20Destructive Power +2
Battle ResultsWar Demon???None
Battle ResultsTrue War Demon???None
Battle ResultsImmortal Basket ExpertImmortal Pouch enhancement count exceeds 150 in Conflict or ContentionMusou +1
Battle ResultsTrue Immortal Lunch Box ExpertIn conflict or contest Immortal Enhancement count breakthrough 200Musou +2
Battle ResultsFake Officer Banisher???None
Battle ResultsExpert at Expelling False Officers???None
Battle ResultsMusou False General Eliminator???None
Battle ResultsIron Wall???None
Battle ResultsXX ExpertUsage of specific target weapon breaks through 100Target Weapon slots 5 and 6 Enhancement values +1
Battle ResultsMaster of XXUsage of specific target weapon breaks through 200Target Weapon Enhancement Slots 5 and 6 corresponding values +2
ConflictExcellent General of ConflictTotal conflict victories exceed 10Attack +1
ConflictConflict Master GeneralTotal Conflict Victory Count breakthrough 50Attack +2
ConflictBrave General of ConflictTotal victories in Conflicts exceeds 100Attack +1 Destruction +1
ConflictFierce General of ConflictTotal Conflict victories exceed 200Attack Power +2 Destructive Power +1
ConflictFierce General of ConflictTotal victory count in Conflicts exceeded 500Attack Power +2 Destructive Power +2
ConflictConflicting heroConflict total victories exceed 1,000Attack+2 Destruction+1 Defense+1
ConflictConflict Ghost GeneralTotal victories in Conflict exceed 2000Attack +2 Destructive Power +2 Defense +1
ConflictFlying General of ConflictTotal conflict victories breakthrough 5000Attack Power +3 Destructive Power +3 Defense +3
ContestInevitable Victory Soldier of ContestsAchieve 5 consecutive wins in conquestOccasionally Righteousness +1 in Contests
ContestConquest Winning Streak WarriorAchieve 10 consecutive victories in contestsOccasionally Righteousness +2 during Contests Attack Power +2
ContestContender for Constant VictoryAchieve 15 consecutive victories in ConflictOccasional Justice +3 in Conflicts Attack +3 Health +3
ContestContender for Consecutive DominanceAchieved 20 consecutive victories in StruggleOccasionally Righteousness +4 in Struggle Attack +4 Health +4 Musou +4
ContestUndefeated Master of StruggleAchieved 25 consecutive wins in SkirmishesOccasionally Righteousness +5 in Conquest Attack +5 Health +1 Musou +5
ContestGood General of ConflictTotal contest victories breakthrough 10Musou +1
ContestFamous Officer of ConquestTotal victory count in battles exceeds 50Musou +2
ContestContest Brave GeneralTotal Contest Victory Count breakthrough 100Attack +1 Musou +1
ContestFierce Warrior of ConquestTotal victories in Conquest exceed 200Attack +1 Musou +2
ContestFierce General of ContestTotal contest victories exceed 500Attack +2 Musou +2
ContestContest ChampionContest total victories breakthrough 1000Attack Power +1 Vitality +1 Musou +2
ContestContest Demon GeneralContest total victory count breakthrough 2000Attack Power +2 Vitality +2 Musou +2
ContestContending Flying GeneralTotal victories in battles exceeded 5000Attack+3 Vitality+3 Musou+3
ContestContest ExpertConquest sortie count exceeds 100Occasionally Righteousness +1 in Contests
ValorBrave Fine GeneralBrave total victories exceed 10None
ValorBrave and Valiant GeneralValor total victory count exceeds 50None
ValorValiant Brave GeneralTotal victories in Valor exceed 100None
ValorBrave Mighty GeneralBrave total victory count breakthrough 200None
ValorValiant Fierce GeneralBrave total victories breakthrough 500None
ValorBrave heroTotal victories in Valor exceed 1000None
ValorBrave Demon GeneralTotal victories in Valor exceeds 2,000None
ValorBrave Flying GeneralBrave total victories breakthrough 5000None
MeleeGood General of MeleeTotal victory count in melees exceeds 5Destructive Power +1
MeleeFamous General of Chaotic BattleTotal victory count in Skirmishes exceeds 10Destructive Power +2
MeleeBrave General of Chaotic BattleTotal victories in Melees exceeded 50Destructive Power +1 Occasionally Justice +1 during Melee
MeleeFierce General of Chaotic BattleMelee total victories breakthrough 100Destructive Power +2 Occasionally Righteousness +1 in Melee
MeleeChaotic Battle Fierce GeneralTotal victories in Skirmish breakthrough 200Destructive Power +2 Occasionally Righteousness +2 in Melee
MeleeHero of SkirmishesTotal melee victories exceeded 500Destructive Power +2 Occasionally Righteousness +1 in Melee, Vice Officer appearance rate +1%
MeleeDemon Officer of MeleeTotal victories in Melee exceed 1000Destructive Power +2 Occasionally Righteousness +2 in Melee Vice-Officer Appearance Rate +1%
MeleeMelee Flying GeneralTotal victories in Melee battles exceed 2000Attack +2 Occasionally Righteousness +2 in Melee, Officer Appearance Rate +2%
Internal AffairsTalented Person of CommerceCorresponding domestic Skill breakthrough 10Commerce Experience +1
Internal AffairsTalented Person of DistributionCorresponding domestic Skill breakthrough 10Circulation EXP +1
Internal AffairsMilitary TalentCorresponding domestic Skill breakthrough 10Military EXP +1
Internal AffairsTechnique GeniusCorresponding domestic Skill breakthrough 10Technique Experience +1
Internal AffairsPublic Order TalentCorresponding domestic Skill breakthrough 10Public Order EXP +1
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Commerce EXP +2
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Circulation EXP +2
Internal AffairsMilitary LordCorresponding domestic skill breakthrough 30Military EXP +2
Internal AffairsMaster of TechniqueCorresponding domestic skill breakthrough 30Technical Experience +2
Internal AffairsMaster of Public OrderCorresponding domestic skill breakthrough 30Security EXP+2
Internal AffairsBusiness CelebrityCorresponding Internal Affairs Skill breakthrough 50Commerce EXP +1 Kunlun Mountain score +1%
Internal AffairsDistribution CelebrityCorresponding Internal Affairs Skill breakthrough 50Circulation EXP +1 Kunlun Mountain Score +1%
Internal AffairsMilitary CelebrityCorresponding Internal Affairs Skill breakthrough 50Military Experience +1 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs Skill breakthrough 50Technical EXP +1 Kunlun Mountain Score +1%
Internal AffairsSecurity CelebrityCorresponding Internal Affairs Skill breakthrough 50Public Order EXP +1 Kunlun Mountain score +1%
Internal AffairsCommerce ExpertCorresponding Domestic Skill exceeds 70Commerce Experience +2 Kunlun Mountain Score +1%
Internal AffairsExpert of CirculationCorresponding Domestic Skill exceeds 70Distribution EXP +2 Kunlun Mountain Score +1%
Internal AffairsMilitary ExpertCorresponding Domestic Skill exceeds 70Military EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Domestic Skill exceeds 70Technology EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of Public OrderCorresponding Domestic Skill exceeds 70Public Order Experience +2 Kunlun Mountain Score +1%
Internal AffairsBusiness ProdigyCorresponding Internal Affairs skill breakthrough 90Commerce EXP +2 Mt. Kunlun Score +2%
Internal AffairsOutstanding CirculatorCorresponding Internal Affairs skill breakthrough 90Distribution EXP +2 Kunlun Mountain Score +2%
Internal AffairsMilitary ProdigyCorresponding Internal Affairs skill breakthrough 90Military Experience +2 Kunlun Mountain Score +2%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs skill breakthrough 90Technical EXP +2 Kunlun Mountain Score +2%
Internal AffairsHero of Public OrderCorresponding Internal Affairs skill breakthrough 90Security EXP+2 Kunlun Mountain Score+2%
Internal AffairsGreat MerchantCorresponding domestic skill breakthrough 100Commercial EXP+2 Mount Kunlun Score+1% Attack+1
Internal AffairsGreat Person of CommerceCorresponding domestic skill breakthrough 100Circulation EXP +2 Kunlun Mountains score +1% Destructive power +1
Internal AffairsGreat Military FigureCorresponding domestic skill breakthrough 100Military EXP+2 Kunlun Mountain Score+1% Defense+1
Internal AffairsTechnical GreatCorresponding domestic skill breakthrough 100Technical experience +2 Kunlun Mountain score +1% Vitality +1
Internal AffairsGreat Person of SecurityCorresponding domestic skill breakthrough 100Public Order EXP +2 Kunlun Mountain Score +1% Musou +1
Internal AffairsCommerce Talent MasterCorresponding domestic skill exceeds 110Commerce EXP +2 Kunlun Mountain Score +2% Attack +1
Internal AffairsMaster MerchantCorresponding domestic skill exceeds 110Distribution EXP +2 Kunlun Mountain Score +2% Destructive Power +1
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 110Military EXP +2 Kunlun Mountain Score +2% Defense +1
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 110Technique EXP+2 Kunlun Mountain Score+2% Health+1
Internal AffairsPublic Order Talent MasterCorresponding domestic skill exceeds 110Public Order EXP +2 Kunlun Mountain score +2% Musou +1
Internal AffairsBusiness MasterCorresponding Domestic Skill exceeds 130Commerce EXP +2 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding Domestic Skill exceeds 130Distribution Experience +2 Kunlun Mountain Score +2% Destructive Power +2
Internal AffairsMilitary MasterCorresponding Domestic Skill exceeds 130Military EXP +2 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding Domestic Skill exceeds 130Technical EXP +2 Kunlun Mountain Score +2% Vitality +2
Internal AffairsSecurity MasterCorresponding Domestic Skill exceeds 130Public Order EXP +2 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic affairs skill exceeds 150Commerce experience +3 Kunlun Mountain score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic affairs skill exceeds 150Trade experience +3 Kunlun Mountain score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic affairs skill exceeds 150Military Experience +3 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic affairs skill exceeds 150Technical EXP+3 Kunlun Mountain Score+2% Vitality+2
Internal AffairsPublic Order MasterCorresponding domestic affairs skill exceeds 150Public Order Experience +3 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic skill exceeds 170Commerce Experience +4 Kunlun Mountain Score +2% Attack +2
Internal AffairsTrade MasterCorresponding domestic skill exceeds 170Distribution EXP +4 Kunlun Mountain Score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 170Military Experience +4 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 170Technology EXP +4 Kunlun Mountain Score +2% Stamina +2
Internal AffairsPublic order masterCorresponding domestic skill exceeds 170Public Order EXP +4 Kunlun Mountain score +2% Musou +2
Internal AffairsCommercial MasterCorresponding domestic skill exceeded 190Commerce Experience +5 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic skill exceeded 190Distribution EXP+5 Kunlun Mountain Score+2% Destruction+2
Internal AffairsMilitary MasterCorresponding domestic skill exceeded 190Military EXP+5 Mount Kunlun Score+2% Defense+2
Internal AffairsTechnical masterCorresponding domestic skill exceeded 190Technology Experience +5 Kunlun Mountain Score +2% Vitality +2
Internal AffairsPublic Security MasterCorresponding domestic skill exceeded 190Public Order EXP +5 Kunlun Mountains score +2% Musou +2
Internal AffairsCommerce Grand MasterCorresponding Domestic Skill exceeds 200Commerce Experience +6 Kunlun Mountain Score +2% Attack +2
Internal AffairsCirculation MasterCorresponding Domestic Skill exceeds 200Distribution EXP +6 Kunlun Mountain score +2% Attack +2
Internal AffairsMilitary Grand MasterCorresponding Domestic Skill exceeds 200Military EXP +6 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical Grand MasterCorresponding Domestic Skill exceeds 200Technique EXP +6 Kunlun Mountain score +2% Health +2
Internal AffairsSecurity Great MasterCorresponding Domestic Skill exceeds 200Public Order EXP +6 Kunlun Mountain Score +2% Musou +2
Internal AffairsGan JiangAll 5 types of domestic skills breakthrough 10All domestic affairs EXP +1
Internal AffairsStrategistAll 5 types of domestic skills exceed 30All domestic affairs EXP +1
Internal AffairsCapable officialAll 5 types of domestic affairs skills exceeded 50All Domestic EXP +2
Internal AffairsWise Lord5 types of domestic skills all exceed 70All Domestic EXP +2
Internal AffairsSecond Father5 types of domestic skills all break through 90All Domestic EXP +2
Internal AffairsZhongfuAll 5 types of domestic skills exceed 100All Internal Affairs Experience +3
Internal AffairsClerkAll 5 types of domestic skills exceed 110All Internal Affairs Experience +3
Internal AffairsLiteratureAll 5 types of domestic skills breakthrough 130All Domestic Experience +4
Internal AffairsStraightforward SpeechAll 5 types of domestic affairs skills exceed 150All Domestic Affairs EXP +5
Internal AffairsUprightAll 5 types of domestic skills exceeded 170All Domestic Experience +4
Internal AffairsVirtuous and TalentedAll 5 types of domestic skills exceeded 190All Domestic Experience +4
Internal AffairsFilial and HonestAll 5 types of Internal Affairs Skills breakthrough 200All Domestic Affairs EXP +5
QuestChallenge: Defeated Strong WarriorsObtain S rating in quest [Challenge: Defeat the Strong]Attack +1
QuestChallenge: Defeated ExpertObtain S rating in Quest [Challenge: Defeat Expert]Attack +2
QuestChallenge: Defeated AsuraObtained S rank evaluation in Quest [Challenge: Defeat Asura]Attack +2 Kunlun Mountain Score +1%
QuestChallenge: Conqueror PowerhouseObtain S rank evaluation in Quest [Challenge: Conquer the Strong]Destructive Power +1
QuestChallenge: Master of ConquestObtain S Rating in Quest [Challenge: Siege Expert]Destructive Power +2
QuestChallenge: Siege AsuraObtain S rank in Quest [Challenge: Conquer Asura]Destructive Power +2 Kunlun Mountain Score +1%
QuestChallenge: Strong warrior in battleObtain S rank in quest [Challenge: Battle Strong Warriors]Vitality +1
QuestChallenge: Combat ExpertObtain S rank in Quest [Challenge: Battle Master]Health+2
QuestChallenge: Warrior of BattleObtain S rank in quest [Challenge: Battle Asura]Vitality +2 Kunlun Mountain Score +1%
QuestChallenge: Hero's Strong OneObtain S rating in quest [Challenge: Elite Warriors]Musou +1
QuestChallenge: Hero ExpertObtain S rank in Quest [Challenge: Elite Master]Musou +2
QuestChallenge: Hero's AshuraObtained S evaluation in Quest [Challenge: Hero Asura]Musou+2 Kunlun Mountain score+1%
QuestHero Story EnthusiastNumber of Chronicle Quests completed with S rating exceeded 10Musou +1 Occasionally Righteousness +1 in Unrivaled Warrior battles
QuestHero Story EnthusiastComplete 20 Chronicle Quests with S RatingMusou +2 Occasionally Righteousness +2 in Peerless Hero battles
SynthesisTalented in Weapon SynthesisTotal Weapon Synthesis executions exceeded 250Weapon Synthesis EXP+1
SynthesisMaster of Weapon SynthesisTotal weapon synthesis executions exceed 1,000Weapon Synthesis EXP+2
SynthesisWeapon Synthesis MasterTotal Weapon Synthesis executions exceeded 2000Weapon Synthesis Experience +1 Military Experience +1
SynthesisMaster of Weapon SynthesisWeapon Synthesis execution count total breakthrough 5000Weapon Synthesis EXP +2 Military EXP +1
SynthesisWeapon Synthesis ProdigyTotal weapon Synthesis executions break through 10000Weapon Synthesis EXP +2 Military EXP +2
SynthesisWeapon Synthesis Great PersonTotal weapon synthesis executions exceeded 20000Weapon Synthesis EXP +3 Military EXP +2
SynthesisCostume Synthesis TalentTotal Clothing Synthesis executions exceed 250Clothing synthesis experience+1
SynthesisMaster of Clothing SynthesisTotal outfit synthesis executions breakthrough 1000Costume Synthesis Experience +2
SynthesisMaster of Clothing SynthesisClothing synthesis execution count total breakthrough 2000Costume Synthesis EXP +1 Commerce EXP +1
SynthesisMaster of Clothing SynthesisTotal clothing synthesis executions exceed 5000Costume Synthesis EXP +2 Commerce EXP +1
SynthesisClothing Synthesis ExpertTotal times executing Clothing Synthesis exceeds 10,000Clothing Synthesis EXP +2 Commerce EXP +2
SynthesisGreat Master of Fashion SynthesisTotal outfit synthesis executions breakthrough 20000Clothing Synthesis EXP +3 Commerce EXP +2
SynthesisTalented in Item SynthesisTotal Item Synthesis executions exceed 250Item Synthesis Experience +1
SynthesisMaster of Item SynthesisItem Synthesis execution count total breakthrough 1000Item Synthesis Experience +2
SynthesisItem Synthesis MasterItem synthesis execution count total breakthrough 2000Item Synthesis EXP +1 Technology EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions breakthrough 5000Item Synthesis EXP +2 Technique EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions exceed 10,000Item Synthesis EXP +2 Technology EXP +2
SynthesisGreat Person of Item SynthesisTotal item synthesis executions exceeded 20,000Item Synthesis Experience +3 Technical Experience +2
SynthesisSynthesis CraftsmanAll 3 types of Synthesis skills break through 10All Synthesis EXP+1
SynthesisSynthesis MasterAll 3 synthesis skills breakthrough level 30All Synthesis EXP +2
SynthesisSynthesis DoctorAll 3 Synthesis skills exceed 50All Synthesis EXP +3
SynthesisMusou SynthesisAll 3 synthesis Skills breakthrough 70All Synthesis EXP +4
SynthesisMaster Craftsman GeneralAll 3 Synthesis skills exceed 90All Synthesis EXP +5
SynthesisDivine CraftsmanAll 3 Synthesis Skills exceeded 100All Synthesis EXP +6
Vice OfficerBole8 Sub-Officers reached Level 40Vice Officer appearance rate +1%
Vice OfficerRenowned Talent Scout8 Sub-officers reach Level 60Officer Appearance Rate +2%
Vice OfficerMusou Talent Scout8 Sub-officers reach Level 80Deputy Officer appearance rate +3%
Vice OfficerTalent for Leading Troops8 vice officers reach intimacy level CVice Officer appearance rate +1%
Vice OfficerTalent of Generals8 Sub-Officers reach Affinity Level BLieutenant Appearance Rate+1% Occasionally Justice+1 in Melee
Vice OfficerCelebrity8 Officers reach Intimacy Level AOfficer Appearance Rate +2% Occasionally Righteousness +1 in skirmishes
Vice OfficerMusou Celebrity8 Vice Officers reach Intimacy Level SOfficer Appearance Rate +2% Occasionally Righteousness +2 in skirmishes
Vice OfficerOfficer Talent Scout???None
Vice OfficerPanda Princess???None
Vice OfficerGeneral of Tigers and Leopards???None
Vice OfficerOne Admired by Brave GeneralsHired 8 military officer vice officers of the same typeLieutenant appearance rate +2% Vitality +2
Vice OfficerOne Admired by Wise OfficialsHire 8 Civil Officer subordinates of the same typeOfficer Appearance Rate +2% Musou +2
Vice OfficerBeast KingHire 8 identical animal officers (in mixed category state)Vice-Officer Appearance Rate +2% Cultivation EXP +1
Vice OfficerWise Wolf KingHire 8 matching ordinary wolvesOfficer Appearance Rate +1% Movement +1
Vice OfficerVermillion Wolf KingHire 8 Red Wolves of the same colorVice Officer Appearance Rate+2% Movement+1
Vice OfficerSilver Wolf KingHire 8 matching Silver WolvesVice Officer Appearance Rate+2% Movement+1
Vice OfficerGolden Wolf KingHire 8 identical golden wolvesSub-Officer appearance rate +3% Movement +1
Vice OfficerFilial Deer KingHire 8 identical ordinary deerDeputy Officer appearance rate +1% Jump +1
Vice OfficerVermillion Deer KingHire 8 matching red deerSub-Officer Appearance Rate +2% Jump +1
Vice OfficerSilver Deer KingHire 8 silver deer of the same colorSub-Officer Appearance Rate +2% Jump +1
Vice OfficerGolden Deer KingHire 8 golden deer of the same colorLieutenant Appearance Rate+2% Jump+2
Vice OfficerElegant Fox KingHire 8 matching Common FoxesSub-officer appearance rate +1% Musou +1
Vice OfficerVermillion Fox KingHire 8 matching Red FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerSilver Fox KingHired 8 identical Silver FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerGolden Fox KingHire 8 identical Gold FoxesOfficer Appearance Rate +2% Musou +2
Vice OfficerTiger Fighting KingHire 8 uniform common tigersDeputy Officer appearance rate +1% Attack +1
Vice OfficerVermillion Tiger KingHire 8 matching Red TigersVice-Officer Appearance Rate +2% Attack +1
Vice OfficerSilver Tiger KingHire 8 Silver Tigers of the same typeVice-Officer Appearance Rate +2% Attack +1
Vice OfficerGolden Tiger KingHire 8 Golden Tigers of the same colorSub-Officer appearance rate+2% Attack+2
Vice OfficerMighty Bear KingHire 8 identical normal bearsOfficer Appearance Rate +1% Health +1
Vice OfficerRed Bear KingHire 8 identical Red BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerSilver Bear KingHire 8 matching Silver BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerGolden Bear KingHire 8 horses of the same golden bear typeLieutenant appearance rate +2% Vitality +2
Vice OfficerBenevolent Panda KingHire 8 matching PandasVice Officer appearance rate +1% Defense +1
Vice OfficerFierce Elephant KingHire only 8 elephantsSub-Officer appearance rate+1% Destruction+1
Kunlun MountainKunlun Mountain BeginnerHighest reached mountain area in Kunlun Mountain exceeds 10Mt. Kunlun Score +1%
Kunlun MountainMt. Kunlun BeginnerReached Mount Kunlun highest area breakthrough 50Kunlun Mountain score +2%
Kunlun MountainKunlun Mountain IntermediateReached Mount Kunlun highest area breakthrough 100Kunlun Mountain Score +1% Jump +1
Kunlun MountainKunlun Mountain expertKunlun Mountain highest reach area breakthrough 500Kunlun Mountain Score +2% Jump Power +2
Kunlun MountainDunqiu ChallengerKunlun Mountain highest reached area breakthrough 1000Kunlun Mountain Score +2% Jump +1 Defense +1
Kunlun MountainDunqiu ResidentHighest reached area in Kunlun Mountains exceeded 2000Kunlun Mountain score +2% Jump +2 Defense +1
Kunlun MountainDunqiu TranscenderHighest reached mountain area at Kunlun Mountain breaks through 3000Kunlun Mountain Score +2% Jump +2 Defense +2
Kunlun MountainTaoqiu ChallengerKunlun Mountain highest reached area exceeds 4,000Kunlun Mountain score +2% Jump +2 Defense +1 Vitality +1
Kunlun MountainTaoqiu ResidentKunlun Mountain highest reached mountain area breakthrough 5000Kunlun Mountain score +2% Jump +2 Defense +2 Vitality +1
Kunlun MountainTaoqiu TranscenderKunlun Mountain highest reached area breakthrough 6000Kunlun Mountain Score +2% Jump +2 Defense +2 Vitality +2
Kunlun MountainRongqiu ChallengerReached Mount Kunlun highest area breakthrough 7000Kunlun Mountain Score +2% Jump +2 Defense +2 Health +2 Occasionally Righteousness +1 in Peerless Battle
Kunlun MountainRong Hill ResidentKunlun Mountain highest reached area breakthrough 8000Kunlun Mountain Score +1% Movement +1 Defense +1 Health +1 Occasionally Duty +1 in Unrivaled Battle
Kunlun MountainRongqiu TranscenderKunlun Mountain highest reached area exceeds 9000Kunlun Mountain Score +2% Movement +1 Defense +2 Vitality +2 Occasionally Justice +1 in Unrivaled Battle
Kunlun MountainKunlun Mountain ResidentHighest mountain area reached in Mt. Kunlun exceeds 9999Kunlun Mountain Score +3% Movement +2 Defense +2 Vitality +2 Occasionally Righteousness +2 in Unrivaled Battle
Kunlun MountainPoint Getter BeginnerKunlun Mountain highest score breakthrough 10000Mt. Kunlun Score +1%
Kunlun MountainPoint Acquisition IntermediateHighest score obtained at Kunlun Mountain breaks through 100000Kunlun Mountain Score +1% Occasionally Justice +1 during National Unparalleled Battle
Kunlun MountainHigh-level Point EarnerHighest score in Kunlun Mountains exceeded 500000Kunlun Mountain score +2%
Kunlun MountainPoint Acquisition KingKunlun Mountain highest score exceeds 1000000Kunlun Mountain score +2% Occasionally Justice +1 in National Musou battles
Kunlun MountainPoint Acquisition ExpertHighest score obtained in Kunlun Mountain exceeds 5,000,000Kunlun Mountains score +3%
Kunlun MountainPoint acquisition warriorKunlun Mountain highest score exceeds 10,000,000Kunlun Mountain Score +3% Occasionally Righteousness +1 in Unrivaled Warrior battles
Kunlun MountainScore Acquisition SeekerHighest score obtained in Mt. Kunlun exceeds 20000000Kunlun Mountain score +4%
Kunlun MountainPoint Earning ResearcherKunlun Mountain highest score exceeds 30000000Kunlun Mountain score +4% Occasionally Virtue +1 in Unrivaled Officer battles
Kunlun MountainPoint Getter AssaulterHighest score in Kunlun Mountains exceeded 40000000Kunlun Mountain Score +5%
Kunlun MountainPoint acquisition pioneerAchieved Highest Score of 50,000,000 in Kunlun MountainKunlun Mountain Score +5% Occasional Virtue +1 in Unrivaled Hero Battles
CourtyardAcquaintance who loves helping othersTotal times caring for friends' gardens exceeds 10Cultivation EXP+1
CourtyardFriend Who Loves Helping OthersTotal times caring for friends' gardens exceeds 100Cultivation EXP +2
CourtyardBeloved Friend Who Loves to HelpTotal times caring for friends' courtyards exceeds 1,000Cultivation EXP +1 Vitality +1
CourtyardCompanion Who Loves Helping OthersTotal times caring for friends' gardens breakthrough 5000Cultivation experience+2 Health+1
CourtyardHero Who Loves Helping OthersTotal times caring for friends' gardens breaks through 10000Cultivation EXP+2 Vitality+2
CourtyardHelpful HeroTotal times tending friend's garden exceed 50000Cultivation EXP +3 Vitality +2
CourtyardUnparalleled Good PersonTotal times caring for friends' gardens breaks through 100000Cultivation EXP +3 Vitality +2 Movement +1
CourtyardApprentice GardenerCultivation skill [Gardening] value exceeds 10Cultivation EXP+1
CourtyardRobust GardenerGardening skill [Cultivation] value exceeds 30Cultivation EXP +2
CourtyardGardener's MirrorGardening Skill【Cultivation】 Value Exceeded 50Cultivation EXP +1 Vice-Officer Appearance Rate +1%
CourtyardMaster gardenerGardening Skill [Cultivation] value exceeds 70Cultivation EXP +2 Vice-Officer Appearance Rate +1%
CourtyardMusou GardenerGardening Skill [Cultivation] value exceeds 90Cultivation experience +2 Lieutenant appearance rate +2%
CourtyardGardening MasterCultivation skill [Planting] value exceeds 100Cultivation EXP +2 Officer Appearance Rate +1% Defense +1
CourtyardHarvest talentTotal Garden harvest executions exceed 250Cultivation EXP+1
CourtyardHarvest MasterGarden harvest execution count total exceeds 1,000Cultivation EXP +2
CourtyardHarvest celebrityTotal garden harvest executions exceeded 2000Cultivation EXP+1 Technique EXP+1
CourtyardHarvested Talented PersonGarden harvest execution times total breakthrough 5000Cultivation EXP+2 Technique EXP+1
CourtyardHarvest MasterTotal garden harvest executions exceeded 10,000Cultivation EXP +2 Technical EXP +2
CourtyardHarvest great personTotal garden harvest executions exceed 20,000Cultivation EXP+3 Technical EXP+2
OtherFierce ChampionPlaying "Dynasty Warriors Online" before the service openedMovement +1
OtherOverlord of ChampionsExperienced the ending after the Final SkirmishOccasional Righteousness +1 in Unparalleled Battles
OtherHero of ChiefsLogin before PlayStation3 version of 'Dynasty Warriors Online' release.Musou +1
OtherConfidant of the Crouching DragonAchieve S rating in all Quests [Sleeping Dragon's Challenge: 1~3]Musou +2 Jump +2
OtherTutorial GraduateEnter Musou guidance class and advance to GuardianOccasional Righteousness +1 in Conflicts
OtherFavored OneObtain S evaluation in quest 'Conflicting Lady's Challenge Letter'.Occasionally Righteousness +1 in skirmishes
OtherCertified IndividualLimited title, only obtainable through eventsOccasionally Righteousness +1 during Skirmishes
OtherIncarnation of the Dragon GodLimited title, only obtainable through events (April 2013)Attack +3 Occasionally Justice +1 in National Musou battles Lieutenant appearance rate +1%
OtherKing of DestructionLimited title, only obtainable through events (April 2013)Destruction +3 Occasionally Duty +1 in Chaotic Battle Cultivation EXP +1
OtherOne Who Gallops a Thousand LiLimited title, only obtainable through events (April 2013)Movement +1 Jump +1 Occasionally Justice +1 during Contest
OtherPrivate School StudentJoin Musou Training ClassTraining occasionally grants Righteousness +4
Battle ResultsUltimate Training EnthusiastLimited title, only obtainable through events (October 2014)Defense+1 Vitality+1
Battle ResultsDrill DemonLimited title, only obtainable through events (September 2014)Defense +2 Health +2
Battle ResultsSolo Training DemonLimited title, only obtainable through events (October 2014)Vitality +3 Musou -1
OtherLoyal and Righteous PersonLimited title, only obtainable through events (July 2013)Health+2
OtherDefeated GeneralLimited title, only obtainable through eventsOccasionally Righteousness +2 in Conquest
OtherUnyielding WarriorLimited title, only obtainable through events (May 2014)Occasionally Righteousness +4 in contests
Battle ResultsTravelerLimited title, only obtainable through events (April 2013)Mt. Kunlun Score +1%
Battle ResultsExplorerLimited title, only obtainable through events (September 2013)Kunlun Mountain score +2%
Battle ResultsRain CallerLimited title, only obtainable through events (April 2013)Cultivation EXP+1
Battle ResultsWind ResistantLimited title, only obtainable through events (October 2013)Defense +3
Battle ResultsEnergetic PersonLimited title, only obtainable through events (October 2013)Musou+5
Battle ResultsWind EarlLimited title, only obtainable through events (May 2013)Attack+3
Battle ResultsThunder GodLimited title, only obtainable through events (October 2013)Attack+3
OtherNew Year WarriorLimited title, only obtainable through events (February 2013)Occasional Righteousness +1 in Unparalleled Battles
OtherScholar of Human DayLimited title, only obtainable through events (February 2013)Vice Officer appearance rate +1%
OtherSpring Festival WarriorLimited title, only obtainable through events (February 2013)Occasionally Righteousness +1 during Skirmishes
OtherShangsi WarriorLimited title, only obtainable through events (April 2013)Occasionally Righteousness +1 in Contests
OtherCongratulator of Dragon GodLimited title, only obtainable through events (May 2013)Jump Power +5
OtherAzure Dragon FledglingLimited title, only obtainable through events (May 2013)Musou +1
OtherPioneer of HeroesLimited title, only obtainable through events (April 2013)Musou +1
OtherYear-End WarriorLimited title, only obtainable through events (February 2014)Mt. Kunlun Score +1%
ContestGod of WarLimited title, only obtainable through events (February 2014)Attack +2 Defense +2 Vitality +2
Battle ResultsWeapon GeniusLimited title, only obtainable through events (January 2014)Attack +1 Defense +1
Battle ResultsMaster of WeaponsLimited title, only obtainable through events (September 2013)Attack +1 Defense +2
OtherLoves TrainingLimited title, only obtainable through events (July 2014)Weapon Synthesis EXP+1
OtherLoves ModificationLimited title, only obtainable through events (March 2015)Weapon Synthesis EXP +2 Technique EXP +1
SynthesisDye CraftsmanLimited title, only obtainable through events (April 2013)Clothing synthesis experience+1
SynthesisTailor CraftsmanLimited title, only obtainable through events (July 2014)Clothing synthesis experience+1
SynthesisSynthesis CraftsmanLimited title, only obtainable through eventsItem Synthesis Experience +2
OtherFashion EnthusiastLimited title, can only be obtained through events (August 2014)Clothing synthesis experience+1
OtherFond of DisguiseLimited title, only obtainable through events (September 2013)Costume Synthesis Experience +2
OtherTrading TalentLimited title, only obtainable through events (November 2014)Commerce Experience +1
OtherTrading AdultLimited title, only obtainable through events (December 2014)Commerce EXP +2
OtherWealthy PersonLimited title, only obtainable through events (October 2013)(May 2014)Commerce Experience +1
OtherTycoonLimited title, only obtainable through events (May 2013)Commerce EXP +2
OtherSpendthriftLimited title, only obtainable through eventsTechnique Experience +1
OtherProsperous WorldLimited title, only obtainable through events (May 2015)Technical Experience +2
OtherRecognized IndividualLimited title, only obtainable through events (April 2013)Vice Officer appearance rate +1%
OtherRecognized SoldierLimited title, only obtainable through eventsMovement +1
OtherRecognized GeneralLimited title, only obtainable through eventsDeputy Officer appearance rate +3%
OtherApprentice CookGarden Skill [Cooking] value breakthrough 10Cultivation EXP+1
OtherSkilled CookGardening Skill [Cooking] value exceeds 30Cultivation EXP +2
OtherMaster of CookingCultivation skill [Cooking] value exceeds 50Cultivation EXP +1 Commerce EXP +1
OtherCooking Iron ManLandscaping skill 【Cooking】 value breakthrough 70Cultivation EXP +2 Commerce EXP +1
OtherPalace ChefGardening Skill [Cooking] value exceeds 90Cultivation EXP +2 Commerce EXP +2
OtherLegendary ChefGardening Skill [Cooking] value exceeds 100Cultivation EXP +2 Commerce EXP +1 Musou +1
OtherEnthusiastic friend[Contribution] value exceeds 50Public Order EXP +1
OtherSelf-Sacrificing Friend【Contribution】 Value Exceeded 100Security EXP+2
OtherPerson of Faith and Righteousness【Contribution】 value breakthrough 200Security EXP +1 Cultivation EXP +1
OtherRighteous person[Contribution] value exceeds 300Public Order EXP +2 Cultivation EXP +1
OtherOne of High Virtue【Contribution】 value exceeds 400Public Order EXP +2 Cultivation EXP +2
OtherPerson of Benevolence【Contribution】 value exceeds 500Public Order EXP +2 Cultivation EXP +1 Occasional Virtue +1 in Conflicts
OtherDragon Boat WarriorLimited title, only obtainable through eventsCirculation EXP +1
OtherQixi WarriorLimited title, only obtainable through eventsCultivation EXP+1
OtherFire HeavenLimited title, only obtainable through eventsAttack Power +4 Defense Power -2
OtherDemon GodLimited title, only obtainable through eventsAttack +3 Destructive Power +3 Defense +3
OtherRecreator of Wu ChaoLimited title, only obtainable through eventsMilitary EXP +1
OtherWei EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherShu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherWu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherGod of WarLimited title, can only be obtained through events (limited usage period)Attack+4 Destructive Power+4 Defense+4 Health+4 Musou+4
OtherGrand StrategistLimited title, can only be obtained through events (limited usage period)Attack Power +3 Destruction Power +3 Defense Power +3 Vitality +3 Musou +3
OtherSleeping DragonLimited title, can only be obtained through events (limited usage period)All Domestic Affairs Experience +6
OtherYoung PhoenixLimited title, can only be obtained through events (limited usage period)All Synthesis EXP+7 Cultivation EXP+3
OtherFive Tiger GeneralsLimited title, can only be obtained through events (limited usage period)Attack +2 Defense +2 Vitality +2 Movement +1
OtherTiger and Leopard CavalryLimited title, can only be obtained through events (limited usage period)Attack +2 Destruction +2 Movement +2 Deputy Officer appearance rate +3%
OtherLittle ConquerorLimited title, can only be obtained through events (limited usage period)Attack +3 Destructive Power +3 Musou +2 Movement +1
OtherFour Heavenly KingsLimited title, can only be obtained through events (limited usage period)Attack +4 Jump +5 Occasionally Righteousness +2 in Conflicts Occasionally Righteousness +2 in Contests
OtherKing of HanzhongLimited title, can only be obtained through events (limited usage period)Defense Power +3 Vitality +3 Occasionally Righteousness +2 during Skirmishes Kunlun Mountain Score +1%
OtherRoyal Advisor TalentDisplay strategist talent in specific Conquest battles, making major contributions to victoryCommerce Experience +4 Public Order Experience +4 Occasionally Righteousness +4 during Contests
OtherPerfect Attendance AwardParticipate in specific activities daily during the period (February 2016)Vice officer appearance rate +2% Circulation experience +2 Occasionally Righteousness +2 in conflict
OtherTrendsetter of the Chaotic EraOwn 100 or more types of clothingTechnical EXP +2 Costume Synthesis EXP +2 Cultivation EXP +2
OtherClear Mirror, Still WaterPurchased Dynasty Warriors Online Reborn Treasure BoxAttack +2 Destructive Power +2 Defense +2 Vitality +2 Musou +2
OtherWise Eye of the Capable OfficialPurchased Dynasty Warriors Online Reborn Treasure BoxAll Internal Affairs Experience +3
OtherMaster CraftsmanPurchased Dynasty Warriors Online Reborn Treasure BoxAll synthesis experience +2 Cultivation experience +2
OtherGood General of Siege WarfareWin 10 times in Siege BattlesAttack +1
OtherFamous General of Siege WarfareWin 50 times in siege battlesAttack +1 Defense +1
OtherSiege Battle Brave GeneralWon 100 times in siege warfareAttack +1 Defense +1 Vitality +1
OtherFierce General of Siege WarfareWin 500 times in Siege BattlesAttack +2 Defense +1
OtherFierce General of Siege WarfareWin 1,000 times in Siege battlesAttack Power +2 Defense +2
OtherHero of Siege WarfareWin 2000 times in Siege WarfareAttack +2 Defense +2 Vitality +1
OtherSiege Demon GeneralWin 3000 times in Siege BattlesAttack +2 Destructive Power +1 Defense +2 Vitality +1
OtherFlying General of Siege WarfareWin 5000 Siege BattlesAttack +2 Defense +2 HP +2
OtherAsura of Siege WarfareVictory 10000 times in Siege battlesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherOverlord of Siege WarfareWin 20000 times in siege battlesAttack+2 Defense+2 Vitality+2 Movement+2
OtherSiege Battle SuperstarWon 30,000 times in siege warfareMovement +3
OtherSiege Warfare EnthusiastWin 40000 times in siege warfareMobility +4
OtherSiege Battle ExpertWin 50,000 times in Siege battlesMovement +5
OtherSiege Battle SoldierDefeat 10 players in 1 Siege BattleAttack +2 Musou +2
OtherSiege Battle Demon OfficerDefeat 30 players in 1 siege battleAttack +2 Movement +1
OtherBattle God of Siege BattlesDefeated 50 players in a single siege battleAttack +2 Musou +3
OtherSiege Warfare DemonDefeat 100 players in a single Siege BattleAttack +2 Musou +4
OtherSiege MasterDeal 3000 base damage in one siege battleDestructive Power +1
OtherSiege CelebrityAchieved 5000 Base damage in 1 Siege BattleAttack +1 Destruction +1
OtherSiege Battle Suppression ExpertDeal 8000 Base damage in 1 Siege BattleAttack Power +2 Destructive Power +2
OtherSiege battle suppression superhumanDeal 10,000 base damage in a single siege battleAttack +1 Destruction +3
OtherSiege Battle Suppression EliteDeal 20000 Base damage in a single Siege battleAttack +2 Destructive Power +4
OtherSiege Battle Suppression HeroDeal 30,000 Base damage in 1 Siege BattleAttack +5
OtherSiege Battle Suppression AsuraDeal 50000 Base damage in a single Siege battleAttack +3 Destruction +4
OtherSiege Battle Suppression SuperstarDeal 80000 Base Damage in a single Siege BattleAttack Power +3 Destruction Power +5
OtherSpecial ops captain in siege battlesAchieved 5,000 damage feat in a single siege battleAttack +1 Defense +1 Vitality +1
OtherDestruction King of Siege WarfareDeal 10,000 damage in a single Siege battleAttack+1 Defense+1 Health+2
OtherEmperor of Siege BattlesDeal 20000 damage achievement in one siege battleAttack +1 Defense +1 Vitality +3
OtherWar God of Siege BattlesDeal 30000 damage in a single Siege BattleAttack +1 Defense +1 Vitality +4
OtherThe Seventh Panda WarriorLimited title, only obtainable through eventsMusou+5 Jump Power+10 Vice Officer Appearance Rate+10%
OtherFashionable MusouWon Excellence Award in official competition events (February & October 2016, 10 winners each)Movement +2 Jump +4 Costume Synthesis EXP +4
OtherMusou IdolAchieved first place in official competition events (February & October 2016, 1 person each)Movement+3 Jump+5 Clothing synthesis EXP+5
OtherAgainst the StrongEnter rankings in Martial Arts TournamentAttack +5 Musou +5
OtherMusou ChampionAchieve first place in the Martial Arts TournamentAttack +10 Musou +10
OtherWar god Guan YuClear operation-designated activity (limited usage rights)Attack +5 Defense +2 Health +2 Movement +1
OtherZhang Fei of YanClear operation-designated activity (limited usage rights)Attack +6 Defense +4 Vitality +4 Musou -2
OtherZhao Zilong of ChangshanClear operation-designated activity (limited usage rights)Attack +3 HP +3 Musou +3 Movement +1
OtherMa Mengqi of XiliangClear operation-designated activity (limited usage rights)Attack +4 Destruction +5 Movement +1
OtherLoyal and Brave Huang HanshengClear operation-designated activity (limited usage rights)Attack +2 Defense +5 Musou +5
Dragon Beauty BattleDragon Beauty Battle EnthusiastExecuted 500 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 1000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 2000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle ExpertExecute 3,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleLegendary Dragon Fight MasterExecute 4000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattlePhantom Dragon Fight MasterExecute 5000 Musou Dragon Rally FightsNone
Dragon Beauty BattleFantasy Dragon Beauty Battle MasterExecute 6000 Musou Dragon Li FightsNone
Dragon Beauty BattleMagical Dragon Beauty Battle ExpertExecute Musou Ryureidou 7,000 timesNone
Dragon Beauty BattleLifetime Dragon Beauty Battle MasterExecute 8000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Arena CelebrityPerform 9,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleExtreme Dragon Combo MasterExecuted Musou Dragon Beauty Battle 10000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle MasterExecute 20000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSuper Dragon Beauty Battle MasterPerform 30,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleLegendary Dragon Beauty Battle CelebrityExecute 40,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Rally FightExecute 50,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Li FightExecute 60000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super GiantExecute Musou Dragon Dance 70,000 timesNone
Dragon Beauty BattleSuper giant of Dragon Beauty BattleExecute 80000 Musou Dragon Arena battlesNone
Dragon Beauty BattleDragon Beauty Battle SupermanExecuted 90000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Ryureidou SupermanExecute 100000 Musou Dragon Li FightsNone
Dragon Beauty BattleLegendary Dragon Beauty Battle SupermanPerform 120,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleImmortal Dragon Rally Fighter SupermanExecute 140000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena SupermanExecute Musou Dragon Beauty Fight 160,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Fight SupermanExecute 180000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super HumanExecute Musou Dragonboat 200,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle SupermanExecute 220000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleDragon Rally Fight GeneralExecute 240000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Battle 260000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Fight 280,000 timesNone
Dragon Beauty BattleSuper Dragon Beauty Battle GeneralExecute 300,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragonboat GeneralExecute 320000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super Great GeneralExecute 340,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecute 360000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleFierce Dragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 380000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Fight KingExecute 400000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 420,000 timesNone
Dragon Beauty BattleIntense Dragon Beauty Battle Great KingExecute Musou Dragon Beauty Battle 440,000 timesNone
Dragon Beauty BattleTrue Dragon Rally Fight KingExecute 460000 Musou Dragon FightsNone
Dragon Beauty BattleDragon Beauty Battle Great KingExecute 480000 Musou Dragon Li FightsNone
Dragon Beauty BattleIntense Dragon Arena Great KingExecute 500000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Arena Great KingExecute 520000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattleDragon Beauty Fight EmperorExecute Musou Dragon Beauty Battle 540,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle EmperorExecute Musou Dragon Dash 560000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle EmperorExecute Musou Ryureidou 580,000 timesNone
Dragon Beauty BattleDragon Beauty Fighting God EmperorExecute Musou Dragon Dance 600,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle God EmperorExecute 620000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Beauty Battle God EmperorExecute Musou Dragon Beauty Battle 640000 timesNone
Dragon Beauty BattleDragon Beauty Battle GodExecute 660000 Musou Dragon Rally FightsNone
Dragon Beauty BattleSuper God of Dragon Splendor BattleExecute Musou Dragon Beauty Battle 680000 timesNone
Dragon Beauty BattleGreat Super God of Dragon Splendor BattleExecute 700000 Musou Dragon Li FightsNone
Dragon Beauty BattleVivid Dragon Beauty Battle LegendExecute 720000 Musou Dragon Arena battlesNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute Musou Dragonboat 740,000 timesNone
Dragon Beauty BattleLegend of the Running Dragon Beauty BattleExecute 760000 Musou Dragon FightsNone
Dragon Beauty BattleLegend of the Swift DragonboatExecute Musou Dragon Beauty Battle 780000 timesNone
Dragon Beauty BattleSprint Dragon Beauty Battle LegendExecute 800000 Musou Dragon Li FightsNone
Dragon Beauty BattleRushing Ryureidou LegendExecute 820000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle legendExecute Musou Ryureidou 840,000 timesNone
Dragon Beauty BattleSupreme Dragon Li Fight LegendExecuted Musou Dragon Beauty Battle 860000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted 880000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleThe Immortal Dragon Beauty Battle LegendExecute Musou Dragon Beauty Battle 900,000 timesNone
Dragon Beauty BattleVivid Dragon Fight LegendExecute 920000 Musou Dragon Li FightsNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute 940000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleMyth of the Running DragonboatExecute Musou Dragon Beauty Battle 960,000 timesNone
Dragon Beauty BattleSwift Dragon Beauty Battle LegendExecute 980,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSprint Ryureidou MythExecute Musou Dragon Beauty Battle 1000000 timesNone
Dragon Beauty BattleRampaging Dragon Dash LegendExecute 1,100,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle LegendExecute 1200000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena LegendExecute 1,300,000 Musou Dragon FightsNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted Musou Dragon Beauty Battle 1400000 timesNone
Dragon Beauty BattleImmortal Dragon Li Fight LegendExecute 1500000 Musou Dragon Beauty FightsNone
OtherGeneral of One Against ThousandLimited title, only obtainable through events (December 2016)Attack +1 Destructive Power +1 Defense +1 Vitality +3 Musou +3
OtherMaster of One Against ThousandsLimited title, only obtainable through eventsAll Internal Affairs Experience +3
OtherFriend of One Against a ThousandLimited title, only obtainable through events (August 2016)Officer Appearance Rate +15% Cultivation EXP +10
OtherCourage of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +3 Defense +3 Health +3
OtherKing of WarriorsLimited title, can only be obtained through events (February 2017)Occasionally Justice +5 in Contention Occasionally Justice +5 in Melee Occasionally Justice +5 in Siege
OtherFather of One Against a ThousandLimited title, can only be obtained through events (February 2017, 10 people)All Synthesis EXP +3
OtherTalent of One Man Against a ThousandLimited title, only obtainable through eventsAttack +3 Defense +3 Vitality +3
OtherDemon of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +9
OtherDragon of a Thousand RidersLimited title, only obtainable through events (March 2017)Movement +3 Jump Power +3
OtherGod of One Against a ThousandLimited title, only obtainable through eventsAttack+9
OtherOccupation CelebrityEnter the Musou Alliance rankingsAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherDefeater of CelebritiesEnter the Musou Alliance rankingsAttack+3 Health+3 Occasionally Righteousness+2 in conflicts
OtherCelebrity of duelsEnter the Musou Alliance rankingsDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherCelebrity of annihilationEnter the Musou Alliance rankingsDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherRelocated CelebrityEnter the Musou Alliance rankingsMusou +3 Movement +2 Occasionally Righteousness +2 in conflicts
OtherConquest starTop the rankings in Musou AllianceAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherDefeated StarTop the rankings in Musou AllianceAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherStar of DuelsTop the rankings in Musou AllianceDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherDefeated StarTop the rankings in Musou AllianceDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRelocated CelebrityTop the rankings in Musou AllianceMusou +5 Movement +3 Occasionally Justice +5 in Conflict
OtherMusou CelebrityBecome the hegemon of Musou AllianceAttack +10 Defense +10
OtherMusou MasterBecome the hegemon of Musou AllianceAttack +10 Destruction +10
OtherMusou KingBecome the hegemon of Musou AllianceDefense+10 Health+10
OtherMusou AceBecome the hegemon of Musou AllianceAttack +4 Destructive Power +4 Defense +4 Health +4 Musou +4
OtherMusou StarBecome the hegemon of Musou AllianceMovement +4 Jump +10
OtherHundred Flowers in ProfusionComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherReviewing the Past to Learn the NewComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherI Am SupremeComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherLightning StrikeComplete designated event activitiesMovement +2
OtherFlowers in Mirror, Moon in WaterComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherDecisive GambleComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherSwift as Wind and ThunderAchieve management designated activity (June 2016)Movement +2
OtherFinishing TouchComplete official designated activity (August 2016)Attack Power +8
OtherDivine Luo ReincarnationComplete designated event activitiesDefense +4 Vitality +4 Movement +1
OtherUnparalleled in the LandComplete designated event activitiesDestruction +8 Movement +1
OtherSwift StormComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMutual LoveComplete designated event activitiesAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherHeaven Has FallenComplete designated event activitiesDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherYellow Heaven Should RiseComplete designated event activitiesDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherBattle-hardened through a hundred fightsComplete designated event activitiesAttack +1 Destruction +8
OtherWind Forest Fire MountainComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherPress Forward BravelyComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherUnstoppable ForceComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMajestic PresenceComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherPurple Lightning FlashComplete designated event activitiesAttack +3 Defense +1
OtherIndomitable WillComplete operator designated activity (May 2016, 10 people) (October 2016)(April & August 2017)Attack +10 Defense +10
OtherMusou RampageComplete designated management activities (October 2016)(August 2017)Attack +10 Destructive Power +10
OtherUnrivaled Under HeavenComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherUnrivaled Under HeavenComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherDragon Soaring Tiger GazingComplete designated event activitiesAttack +7 Defense +2
OtherMiserComplete designated event activitiesAttack +6 Defense +3
OtherSetsunaAchieve management designated activity (June 2016)Attack Power +3 Movement +2
OtherHazyComplete designated event activitiesDestructive Power +3 Movement +2
OtherFlameComplete designated event activitiesDefense +3 Movement +2
OtherPhoenixComplete designated event activitiesHP +3 Movement +2
OtherAshamedComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherAsuraComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherFlying White BeautyComplete operator designated activity (December 2016)Attack +8 Destructive Power +1
OtherAll Things in NatureComplete designated event activitiesMovement +3 Jump +3
OtherWine Pool Meat ForestComplete designated event activitiesAttack Power +3 Vitality +2
OtherPure and InnocentComplete designated event activitiesDestructive Power+8 Health+1
OtherDemons and MonstersComplete designated event activitiesDestructive Power+8 Health+1
OtherFighting AloneComplete designated event activitiesAttack +2 Movement +1
OtherFour SeasonsComplete operation-designated activity (January 2017)Attack +2 Movement +1
OtherRecognized FriendComplete operation-designated activity (January 2017)Officer Appearance Rate +15% Cultivation EXP +10
OtherRecognized ExpertComplete designated event activitiesAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherRecognized MasterComplete designated event activitiesAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherAcknowledged CourageComplete designated event activitiesDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherRecognized KingComplete designated event activitiesDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRecognized TalentComplete operator designated activity (December 2016)Musou +5 Movement +3 Occasionally Righteousness +5 in conflicts
OtherRecognized GeneralComplete operator designated activity (June 2016, 10 people)Attack +5 Defense +5 Movement +1
OtherRecognized Demon GodComplete operator designated activity (June 2016, 10 people)Attack Power +6 Defense +6 Movement +1
OtherAcknowledged AsuraAchieved Designated Management Activity (July 2016)Attack +7 Defense +7 Movement +1
OtherAcknowledged AceComplete operator designated activity (November & December 2016, 15 each) (July 2017)Attack +8 Defense +8 Movement +2
OtherAcknowledged StarComplete designated management activity (January 2017, 15 people)Attack +9 Defense +9 Movement +2
OtherQuest Proxy MasterAchieve cumulative domestic affairs value of 100,000Movement +1 Jump +1
OtherQuest CelebrityAchieve cumulative domestic affairs value of 300,000Destructive Power +2 Movement +1
OtherQuest MasterAchieve accumulated domestic affairs value of 500000All Synthesis EXP +4
OtherQuest LoverAchieve cumulative Domestic Affairs value of 1000000Movement +3 Jump +2
OtherMusou Proxy MasterTotal play time reaches 100 daysAll Synthesis EXP +2
OtherMusou StarTotal game time reached 365 daysMusou +3 Movement +1 Occasionally Justice +3 in conflicts
OtherMusou ExpertTotal play time reaches 547 daysMusou +4 Movement +1 Occasionally Justice +4 in Conflicts
OtherMusou DevoteeTotal play time reached 730 daysMusou+5 Movement+1 Occasionally Justice+5 in Conflict
OtherObject of AdmirationComplete designated event activitiesSub-Officer appearance rate +20% Cultivation EXP +10
OtherEighth Panda WarriorComplete designated event activitiesSub-Officer Appearance Rate +15% Cultivation Experience +15
OtherSupport ApprenticeComplete designated event activitiesAttack +1 Destructive power +1
OtherSupport Agency MasterComplete designated management activity (October 2016)Attack Power +2 Destructive Power +2
OtherMaster of SupportComplete designated event activitiesDeputy Officer appearance rate +5% Cultivation EXP +5
OtherMaster of SupportComplete designated event activitiesAttack +3 Defense +3 Health +3
OtherSupport HeroComplete designated event activitiesMovement +1 Jump +1
OtherFamous SupportComplete designated event activitiesMovement +2 Jump +2
OtherDemon GodComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherAsuraComplete designated event activitiesAttack +4 Destruction +4 Defense +4 HP +4 Movement +1
OtherSleeping DragonComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherYoung PhoenixComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherAzure DragonComplete designated event activitiesDestruction +5 Musou +5 Movement +2
OtherWhite TigerCompleted management designated event (June 2017)Attack +5 Destruction +5 Movement +2
OtherSuzakuComplete designated event activitiesHP +10 Movement +2
OtherBlack TortoiseComplete operation-designated event (May 2017)Defense +5 Vitality +5 Movement +2
OtherSnack EnthusiastComplete designated management activity (October 2016)Movement+1 Jump+1
OtherNovice Proxy MasterComplete designated event activitiesAttack +2 Defense +2 HP +2
OtherEducation EnthusiastComplete designated event activitiesSub-Officer appearance rate+10% Cultivation EXP+10
OtherFledgling LeaderComplete designated event activitiesDestructive Power +2 Movement +1
OtherFledgling EnthusiastComplete designated event activitiesMovement +2 Jump +1
OtherTraining EnthusiastComplete designated event activitiesAttack +1 Destructive power +1
OtherMaster of TrainingAchieve management designated activity (June 2016)Attack Power +2 Destructive Power +2
OtherCelebrity of TrainingCompleted designated official activity (February 2017)Attack +3 Destruction +3
OtherTraining HeroComplete designated event activitiesAttack +2 Destruction +2
OtherDemon Officer of TrainingComplete designated event activitiesAttack Power +3 Destruction Power +3
OtherTraining Proxy MasterComplete designated event activitiesAttack+4 Destructive Power+4
OtherMaster of TrainingComplete designated event activitiesAttack +2 Movement +1
OtherTraining EnthusiastComplete designated event activitiesAttack +3 Movement +2
OtherFashion EnthusiastComplete Official Event (April 2016)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete Official Event (April 2016)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion CelebrityComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherFashion ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherFashion ApprenticeComplete management designated activity (April 2017)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete operation-designated event (May 2017)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion Agency MasterComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherStylish ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherWarrior of One Against ThousandsComplete designated event activitiesAttack+1 Defense+1 Movement+3
OtherDemon SlayerComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherApprentice WarriorComplete designated event activitiesAttack +1 Defense +1 Health +3 Movement +1
OtherHeroic GeneralComplete designated event activitiesAttack Power +2 Destructive Power +2 Defense +2 Vitality +2 Movement +2
OtherHero of ExcellenceComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherHero ApprenticeComplete designated event activitiesAttack +1 Defense +1 Vitality +1 Movement +1
OtherYear-end OfficerComplete designated event activitiesAttack +2 Defense +2 Vitality +2 Movement +1
OtherLucky Bag EnthusiastComplete designated event activitiesAttack+3 Destruction+3 Defense+3 Movement+1
OtherNinth Panda WarriorComplete designated event activitiesAttack +2 Movement +1
OtherEternal ReindeerComplete designated event activitiesAttack +2 Movement +2
OtherRed-Garbed WarriorComplete designated event activitiesDefense +2 Vitality +2 Movement +1

服饰 服飾

数据来自 wikiwiki.jp/musou-bb 与 yuris.fandom.com。

♀ 女性
♂ 男性

女性 — General Sets

All Female General Gears - Click any generals name for larger images and info!

Cao Cao

Cao Pi

Xiahou Dun

Xiahou Dun - Yellow

Zhang Liao

Zhang He

Zhang He - Pink

Zhen Ji

Pang De

Sun Jian

Sun Ce

Sun Quan

Sun Shang Xiang

Zhou Tai

Gan Ning

Gan Ning - Brown

Gan Ning - Green

Xiao Qiao

Lu Meng

Lu Xun

Lu Xun - Purple

Ling Tong

Da Qiao

Sun Shang Xiang(Dwoz)

Zhao Yun

Guan Yu

Zhang Fei

Zhuge Liang

Ma Chao

Ma Chao - Purple

Xing Cai

Pang Tong

Jiang Wei

Jin Generals

Wang Yuanji's

Zhong Hui

Lu Bu

Lu Bu Original

Diao Chan

Diao Chan - Purple

Yuan Shao

男性 — General Sets

⚬ 通用装备 / ♀♂

斗篷、背部装备等男女通用装备。

The Complete cape collection! Every cape in the game! Not all capes are currently on the EN server.

All capes add the + to Attack, Defence, Damage, Life & Musou unless stated, The Rank required is also stated

Cao Cao's Forces

Heavenly CapeBlack Phoenix CapeSilk Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Marine CapeBlue Phoenix CapePhoenix Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Sun Ce's Forces

Crimson Flame CapeBlack Tiger CapeSilk Tiger Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Fiery CapeCrimson Tiger CapeTiger Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Liu Bei's Forces

Wind CapeBlack Dragon CapeSilk Dragon Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald CapeRising Dragon CapeDragon Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Yuan Shao's Forces

Celestial CapeBlack Boar CapeSilk Boar Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Golden CapeOchre Boar CapeBoar Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Lu Bu's Forces

Horizon CapeBlack Kirin CapeSilk Kirin Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure CapePurple Kirin CapeDeer Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Wei Forces

Rising Phoenix CapeIndigo Pheonix CapeDestiny Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Winged CapeGolden Phoenix CapeStriking Phoenix Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Wu Forces

Infernal Tiger CapeScarlet Tiger CapeScarlet Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Scarlet Cloud CapeGolden Tiger CapeStriking Tiger Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Shu Forces

Spring Dragon CapeGreen Dragon CapeSummer Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Jade Dragon CapeGolden Dragon CapeStriking Dragon Mat
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Reissue Jing Capes

The + is Attack & Defence only. starting from +3 Life getsa +1 that goes up 1 as cape + does.

Wei Forces

Blue Firebird MantleAncient Firebird MantleIndigo Heavens Mantle
+2 (Counselor General)+3 (4th Elite General)+4 (Startegist General)
Twin Firebirds MantleBluegold Firebird Mantle
+5 (Cavalry General)+6 (Unreleased)

Wu Forces

Crimson Tiger MantleAncient Tiger MantleCrimson Blaze Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Twin Inferno MantleRedgold Tiger Mantle
+4 (Cavalry General)+6 (Unreleased)

Shu Forces

Verdent Dragon MantleAncient Dragon MantleVerdent Winds Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Green Dragon Wings MantleGreengold Dragon Mantle
+4 (Cavalry General)+6 (Unreleased)

Wei Forces

Blue Feather CapeElite Peacock CapeRadiant Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Heavens CapeIndigo Star CapeGlittering Heavens Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Phoenix MantleTrue Phoenix Mantle
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Red Fang CapeElite Tiger CapeSilk Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Fire CapeFiery Tiger CapeGlittering Flame Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Scarlet MantleTrue Tiger Mantle
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Wind Talon CapeElite Dragon CapeSilk Jasper Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald Sky CapeLazulite Dragon CapeGlittering Emerald Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Spring MantleTrue Dragon Mantle
+7 (Governor General)+8 (Grand Marshal)

Yuan Shao's Forces

Yellow Fur CapeElite Boar CapeLuminous Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Radient Gold CapeGolden Star CapeGlittering Gold Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Ocher MantleTrue Boar Mantle
+7 (Governor General)+8 (Grand Marshal)

Dong Zhuo / Ma Chao Forces

Viloet Horn CapeElite Kirin CapeViloet Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Brilliant Violet CapeViolet Star CapeGlittering Rose Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Magenta MantleTrue Kirin Mantle
+7 (Governor General)+8 (Grand Marshal)

Yi Ling & Little Conqueror Capes

+6 +7 +8 glow slightly in their respective color. They also have 'speed & jump ' +6 has +1, +7 has +2, +8 has +3.

Wei Forces

Blue Heavens CloakAzure Phoenix CloakPhoenix Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure Flames Phoenix BannerGlittering Phoenix BannerHeavenly Phoenix Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Phoenix CoilPhoenix Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Crimson Red CloakCrimson Tiger CloakTiger Burning Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Flames Tiger BannerGlittering Tiger BannerInferno Tiger Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Tiger CoilTiger Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Verdant Wind CloakVerdant Dragon CloakDragon Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Verdant Flames Dragon BannerGlittering Dragon BannerStromy Dragon Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Dragon CoilDragon Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Jin Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

AP /Promotions Capes

If you need to complete a Quest it will be linked to that quests guide.

Red Cliffs CapeInfernal CapePanda Cape
+1 (+1speed / Jump)
White Feather CapePeacock Feather CapeFeline Conqueror Mantle
+1 (Jump +5)
Wulin Master CapeDynastic CapeDynasty Warrior Cape
+3 (Wulin Tournament Prize)+4 (Wulin Tournament Prize)+5 (Wulin Tournament Prize)
Crimson CapeFierce Tiger CloakFierce Tiger Wolf Cloak
Ayane CloakDragon Master CapeShigeharu Cloak
+2+2+2
Shigeharu CloakYamato CloakYamato Cloak
+7 (+2 Speed / Jump)+2+7 (+2 Speed / Jump)
Male NPC CapeFemale NPC Cape
??

Rank Limited Capes

Azure Phoenix MantleCrimson Tiger MantleJade Dragon Mantle
+5 (Grand General Rank)+5 (Grand General Rank)+5 (Grand General Rank)
Wei Cloak of BraveryWu Cloak of BraveryShu Cloak of Bravery
+1 (Rear General Rank)+1 (Rear General Rank)+1 (Rear General Rank)
Cape of HonorCape of HonorFire Bird Cape
+3 (Guard Rank)+6 (Permieter General)+5 all stats (Colonel)

Cosplay Cape

Green Bat WingBlue Bat WingRed Bat Wing
---
Purple Bat Wing
-
Blue Angel WingRed Angel WingYellow Angel Wing
---
Green Angel Wing
-

Honor Appreciation Cape

Cape 1Brave LionHeartDemon Courage
All +8 ,Jump/Speed+4All +9 , Speed/Jump+4All+9,Speed/Jump+5
Cape 4
All+10,Speed/Jump+5

Elder Statesman Cape

Wei CapeWu CapeShu Cape
+5All/+3Speed+5All/+3Speed+5All/+3Speed
Jin Cape
+5All/+3Speed

Unknown Cape

Unless there is any info of what cape is below,then the cape will remain in this category.

???
???
???
???

补充攻略(旧维基)

Outfits

Outfits can change a character's appearance and abilities. Outfits are stored inHomethe outfit wardrobe. You can increase the outfit storage limit by purchasing outfit wardrobes.

Outfits have no level restrictions. New recruits can equip outfits of all levels.

Outfits are divided into male/female types, with equipment for 5 parts: head, body, hands, feet, and back. Outfits provide attribute bonuses.

Players can obtain outfits in the game through the following methods:

1. Obtained through promotion quest rewards: Complete promotion quests for specific ranks to receive unique back equipment rewards.

2. Obtained through quest rewards: Complete specific quests to receive outfit rewards.

3. Obtained through battle rewards: Pick up during combat or receive as rewards from specific battle modes.

4. Purchase from broker: Use military funds to buy outfits sold by other players at the broker.

5. Exchange at Kunlun Heavenly Maiden: Use Ancient Coins to exchange at Kunlun Heavenly Maiden.

6. Obtained through other methods.

The relationship between maximum outfit level players can equip and their rank:

+1: New Recruitand above

+2: Guardand above

+3: Coloneland above

+4: Captainand above

+5: Lieutenant Generaland above

+6:Miscellaneous General and above

+7: Forward General and above

+8: Guardian General and above

+9: Great General and above

The relationship between outfit level and mode that players can obtain:

Beginner: May obtain0~2level outfits.

Skilled: May obtain3~5level outfits.

Elite: May obtain5~11level outfits.

Musou: May obtain0~11level outfits.

Additionally, circulation triggers can enhance weapons and outfits1level.

Outfit Gallery - Male

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Outfit Gallery - Female

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Blue Sky Dance Cloaks

Cao Cao FactionLiu Bei FactionSun Jian FactionYuan Shao FactionDong Zhuo Faction

Accessory Data

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment System Guide:

Divine Equipment LevelMilitary Funds Required per Upgrade
Rank ERank*1200
Rank DRank*1500
Rank CRank*2000
Rank BRank*1500
Rank ARank*1500
Rank SRank*1500
Evolution MaterialEffect
Evolution Secret Treasurerank S Divine Equipment limit breakthrough required item
Evolution Crystalrank A Divine Equipment limit breakthrough required item
Evolution Crystalrank B Divine Equipment limit breakthrough required item
Evolution Jaderank C Divine Equipment limit breakthrough required item
Evolution Stonerank D Divine Equipment limit breakthrough required item
Evolution Fragmentrank E Divine Equipment limit breakthrough required item

Accessory Instructions (Updated 2017-08-18)

Data Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-18)

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Divine Equipment Usage Guide:

NameLevelPracticalityDescription
Fierce Flame Fighting SpiritBDFire attribute damage multiplier is low, greatly affected by weather, suitable for fire weapons like cherry fan.
White Snow's Fighting SpiritBCIce attribute freeze rate increases, suitable for ice weapons like straight sword/curved sword/multi-section whip; damage-wise only applies to red lotus flute.
Lethal Fighting SpiritBASlash attribute damage boost effect is significant, but there aren't many slash weapons, suitable for Twin Rods/Dragon Fang Hook/Katana/Flying Sword and similar weapons.
Wind God's Fighting SpiritBSHigh wind attribute damage multiplier, wide applicability, suitable for attribute-based weapons in Conflict/Melee/Siege modes.
Thunder God's Fighting SpiritBSLightning attribute has high damage multiplier, wide applicability, suitable for attribute-based weapons in conflict/melee/siege modes.
Raging Flame's ProtectionBECan only prevent flame attribute damage, cannot prevent burning effects, extremely low practicality.
White Snow's ProtectionBDCan reduce freeze rate, marginally useful when combined with wind/lightning resistant clothing.
Fatal GuardBDCan reduce slash attribute damage, marginally useful when combined with wind/lightning resistant clothing.
Wind God's ProtectionBCCan reduce wind attribute damage, works well combined with clothing and item effects.
Thunder God's GuardBCCan reduce lightning attribute damage, works well combined with clothing and item effects.
Attack InsightDDIncreases attack power, no other conditions required, marginally useful.
Destruction InsightDEIncreases destructive power, no other conditions required, only useful when building up critical.
Defense InsightDDIncreases defense, requires no other conditions, marginally useful.
Endurance InsightDDIncreases vitality, requires no other conditions, marginally useful.
Finishing Move InsightDEIncreases Musou, requires no other conditions, only useful when reaching critical thresholds.
Divine Speed InsightCBIncreases movement, no other conditions required, quite useful in non-PvP modes, in PvP modes low-mobility weapons often have better alternatives.
Earth Fighting SpiritCCFive-in-one universal type, useful for certain dual-attribute weapons.
Earth's ProtectionCBEffect is mediocre when not maxed, but good when maxed, effectively reduces multiple attribute damage types, and can reduce freeze rate/lightning strike attribute effects.
Undefeated Fighting Spirit??Specific effects yet to be confirmed.
Tenacious HeartDDIncreases all stats, average effect.
Rescue SummonBEOnly effective under very limited conditions like Kunlun Mountain Sacred Beasts/Attack side in Siege battles.
Raging Flame's Fierce AdvanceBEBoth offensive and defensive effects are unsatisfactory.
White Snow's Fierce AdvanceBCWhen maxed, has good offensive and defensive effects for ice attributes.
Fatal ChargeBDWhen maxed, effects on both offense and defense for slash attribute are unsatisfactory.
Wind God's Fierce AdvanceBAWhen maxed, has very good offensive and defensive effects for wind attributes.
Thunder God's Fierce AdvanceBAWhen maxed, has very good effects on both offense and defense for lightning attribute.
Azure Dragon's Fierce AttackBDApplicable for certain non-attribute, non-Musou weapons that don't forge Musou.
Azure Dragon's CounterattackBEVery few situations where it proves useful.
Azure Dragon's MarchB?Specific bonus effects to be tested.
Vermillion Bird's Fierce AttackBCHas good applicability for Quest/Kunlun Mountain and similar modes.
Vermillion Bird's CounterBEVery few situations where it proves useful.
Vermillion Bird's AdvanceB?Specific bonus effects to be tested.
White Tiger's Fierce AttackBSExtremely effective when combined with talisman water items, suitable for Musou-based weapons.
White Tiger's CounterattackBAGood effect, suitable for melee-type weapons that forge Musou.
White Tiger's AdvanceB?Specific bonus effects to be tested.
Black Tortoise's Fierce AttackBDActivation conditions are harsh.
Black Tortoise's CounterattackBBDefense is quite good after meeting activation conditions, suitable for weapons with strong survival capability.
Black Tortoise's MarchB?Specific bonus effects to be determined.
Angel's BlessingA?Specific bonus effects to be determined.
Angel's Fierce FireAEEffect has no practical use.
Angel's CrystalADWhen maxed, has distinct characteristics compared to White Snow's Protection.
Angel's FlashAEMainly relies on slash resistance effects.
Angel's Wind BladeADWhen maxed, mainly relies on wind resistance effects.
Angel's Lightning StrikeADWhen maxed, mainly relies on lightning resistance effects.
Demon's PursuitA?Specific bonus effects to be determined.
Demon's Fierce FireAEMost suitable for snake sword.
Demon CrystalADMost suitable for Great Axe/Crescent Blade/Battle Axe.
Demon's FlashAENo suitable weapons, effect is inferior to White Tiger's Counterattack.
Demon's Wind BladeACBest suited for Great Axe.
Demon's Thunder StrikeACBest suited for Crescent Blade/Great Axe/Long Sword.

Accessory Types (Updated 2017-08-18)

Source: Phantom Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment Types Introduction:

GradeNameMaterial 0Material 1Material 2Material 3Material 4Material 5Effect
BRaging Flame Fighting SpiritEvolution CrystalFlame OrbUltimate Fire JadeFire ElementStoneOld WineFire Attribute Level +?
BSnow White Fighting SpiritEvolution CrystalIce JadeUltimate Ice JadeIce ElementStoneOld WineIce Attribute Stage +?
BDeadly Fighting SpiritEvolution CrystalJade SlashUltimate Slash JadeSlash ElementStoneOld WineSlash attribute stage +?
BWind God's Fighting SpiritEvolution CrystalWind OrbSupreme Wind JadeWind ElementStoneOld WineWind attribute stage +?
BThunder God's Fighting SpiritEvolution CrystalLightning JadeExtreme Lightning JadeLightning EssenceStoneOld WineLightning Attribute Level+?
BFierce Flame ProtectionEvolution CrystalFire Ward TalismanDistant MirrorFire Resistance ElementFurHigh Mountain TeaFire attribute resistance +?
BWhite Snow ProtectionEvolution CrystalCold Protection CharmDistant MirrorIce Resistance ElementFurHigh Mountain TeaIce Attribute Resistance+?
BFatal ProtectionEvolution CrystalSlash-Sealing CharmDistant MirrorAnti-Slash EssenceFurHigh Mountain TeaSlash Attribute Resistance+?
BWind God's ProtectionEvolution CrystalWind Ward TalismanDistant MirrorWind Resistance ElementFurHigh Mountain TeaWind Attribute Resistance +?
BThunder God's ProtectionEvolution CrystalLightning Protection CharmDistant MirrorLightning Resistance ElementFurHigh Mountain TeaThunder attribute resistance +?
DAttack KnowledgeEvolution StoneWhite Tiger FangSupreme White Tiger FangWhite Tiger Fur--Attack+?
DDestruction ExperienceEvolution StoneWind Thunder CharmWind Earl Thunder God CharmWind Thunder Water Drop--Destructive Power+?
DDefense ExperienceEvolution StoneBlack Tortoise ArmorSupreme Black Tortoise ArmorBlack Tortoise's Poison Fang--Defense Power +?
DEndurance KnowledgeEvolution StoneVermillion Bird WingSupreme Vermillion Bird WingVermillion Bird's Fighting Spirit--Health+?
DKilling Blow KnowledgeEvolution StoneAzure Dragon GallbladderSupreme Azure Dragon GallAzure Dragon Scale--Musou+?
CDivine Speed InsightEvolution JadeDivine Speed CharmUltimate Divine Speed CharmInkStone-Movement +?
CEarth's Fighting SpiritEvolution JadeCoconut LeafWillow LeafPeach BlossomPeony FlowerGentian FlowerAll Personal Attributes Stage+?
CProtection of the EarthEvolution JadeIris FlowerSunflowerLilyPeony FlowerPeachAll attribute resistance +?
?Indomitable Fighting Spirit??????????????????When retreating, fastest movement for? seconds, Attack Power, Destructive Power, Defense Power +?
DStubborn HeartEvolution StoneWhite Tiger FurWind Thunder Water DropBlack Tortoise's Poison FangVermillion Bird's Fighting SpiritAzure Dragon ScaleAttack Power+? Destructive Power+? Defense Power+? Vitality+? Musou+?
BRescue SummonEvolution CrystalTime Protection CharmDivine Speed CharmSour BerryInk-Move fastest for? seconds when retreating
BFierce Flame AdvanceEvolution CrystalFire ElementFire Resistance ElementTaiyi ElixirGreen Pouch BookGourdFire attribute stage +?, Fire attribute resistance +?
BSnow White ChargeEvolution CrystalIce ElementIce Resistance ElementTaiyi ElixirGreen Pouch BookGourdIce attribute stage +?, Ice attribute resistance +?
BDeadly ChargeEvolution CrystalSlash ElementAnti-Slash EssenceTaiyi ElixirGreen Pouch BookGourdSlash attribute stage +?, Slash attribute resistance +?
BWind God's ChargeEvolution CrystalWind ElementWind Resistance ElementTaiyi ElixirGreen Pouch BookGourdWind Attribute Level+?, Wind Attribute Resistance+?
BThunder God's ChargeEvolution CrystalLightning EssenceLightning Resistance ElementTaiyi ElixirGreen Pouch BookGourdLightning Attribute Stage+?, Lightning Attribute Resistance+?
BAzure Dragon's Fierce AttackEvolution CrystalAzure Dragon GemAzure Dragon WhiskerAzure Dragon GallbladderAzure Dragon ScaleStoneWhen Vitality reaches 100%, Musou recovery amount when attacking +?%
BAzure Dragon's CounterEvolution CrystalAzure Dragon GemAzure Dragon ScaleAzure Dragon GallbladderAzure Dragon ScaleMirrorWhen health is below 20%, Musou recovery amount +?% when attacking
BAzure Dragon's AdvanceEvolution CrystalAzure Dragon GemAzure Dragon TailAzure Dragon GallbladderAzure Dragon Scale???When health is below 50%, Musou recovery amount +?% when attacking
BVermillion Bird's Fierce AttackEvolution CrystalVermillion Bird JewelVermillion Bird's Tail FeatherVermillion Bird WingVermillion Bird's Fighting SpiritFurMovement Power+?% when Vitality reaches 100%
BVermillion Bird's CounterEvolution CrystalVermillion Bird JewelVermillion Bird's BeakVermillion Bird WingVermillion Bird's Fighting SpiritWind Thunder Water DropMovement Speed +?% when Health is below 20%
BVermillion Bird's AdvanceEvolution CrystalVermillion Bird JewelVermillion Bird's Crimson WingVermillion Bird WingVermillion Bird's Fighting Spirit???When HP is below 50%, Movement Speed +?%
BWhite Tiger's AssaultEvolution CrystalWhite Tiger JewelWhite Tiger WhiskerWhite Tiger FangWhite Tiger FurStoneWhen Vitality reaches 100%, attack power +?%
BWhite Tiger's CounterEvolution CrystalWhite Tiger JewelWhite Tiger ClawWhite Tiger FangWhite Tiger FurMirrorWhen HP is below 20%, Attack Power +?%
BWhite Tiger's AdvanceEvolution CrystalWhite Tiger JewelWhite Tiger FangWhite Tiger FangWhite Tiger Fur???When health is below 50%, attack power +?%
BXuanwu's Fierce AttackEvolution CrystalBlack Tortoise JewelBlack Tortoise ShellBlack Tortoise ArmorBlack Tortoise's Poison FangFurWhen health reaches 100%, defense +?%
BXuanwu's CounterattackEvolution CrystalBlack Tortoise JewelXuanwu's HornBlack Tortoise ArmorBlack Tortoise's Poison FangWind Thunder Water DropWhen health is below 20%, defense +?%
BBlack Tortoise's AdvanceEvolution CrystalBlack Tortoise JewelXuanwu's White WhiskersBlack Tortoise ArmorBlack Tortoise's Poison Fang???When health is below 50%, defense +?%
AAngel's ProtectionEvolution CrystalTime Protection CharmSupreme Black Tortoise ArmorBlack Tortoise's Poison FangUltimate Void ScrollSnackDefense +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Fierce FireEvolution CrystalTime Protection CharmFire Ward TalismanFire Resistance ElementUltimate Void ScrollSnackFire Attribute Resistance +?, When retreating fastest movement for? seconds, When HP reaches 100% Musou Recovery +?%
AAngel's CrystalEvolution CrystalTime Protection CharmCold Protection CharmIce Resistance ElementUltimate Void ScrollSnackIce Attribute Resistance+?, Movement Speed Max for? seconds when retreating, Musou Recovery+?% when Vitality reaches 100%
AAngel's FlashEvolution CrystalTime Protection CharmSlash-Sealing CharmAnti-Slash EssenceUltimate Void ScrollSnackSlash attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when Vitality reaches 100%
AAngel's Wind BladeEvolution CrystalTime Protection CharmWind Ward TalismanWind Resistance ElementUltimate Void ScrollSnackWind attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Lightning StrikeEvolution CrystalTime Protection CharmLightning Protection CharmLightning Resistance ElementUltimate Void ScrollSnackLightning attribute resistance +?, Move fastest for? seconds when retreating, Musou recovery +?% when health reaches 100%
ADemon's PursuitEvolution CrystalTime Protection CharmSupreme White Tiger FangWhite Tiger FurTrue Musou ManualElixirAttack Power+?, Movement Speed Max for? seconds when retreating, Attack Power+?% when Vitality is below 20%
ADemon's Fierce FireEvolution CrystalTime Protection CharmUltimate Fire JadeFire ElementTrue Musou ManualElixirFire Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon CrystalEvolution CrystalTime Protection CharmUltimate Ice JadeIce ElementTrue Musou ManualElixirIce attribute stage +?, fastest movement for? seconds when retreating, when health is below 20% attack power +?%
ADemon's FlashEvolution CrystalTime Protection CharmUltimate Slash JadeSlash ElementTrue Musou ManualElixirSlash Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon's Wind BladeEvolution CrystalTime Protection CharmSupreme Wind JadeWind ElementTrue Musou ManualElixirWind Attribute Level +?, When retreating fastest movement for? seconds, When HP is below 20% Attack Power +?%
ADemon's Lightning StrikeEvolution CrystalTime Protection CharmExtreme Lightning JadeLightning EssenceTrue Musou ManualElixirThunder attribute stage +?, fastest movement for? seconds when retreating, attack power +?% when Vitality is below 20%
?Divine Speed Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Movement Speed up
?Iron Wall Human Soul??????????????????Ice attribute stage +?, when health is below 20% attack power +?%, defense up
?Broken Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Destructive Power up
?Flying Human Soul??????????????????Ice attribute stage +?, Attack power +?% when health below 20%, Jump power up
?Divine Human Soul??????????????????Ice Attribute Level +?, When HP is below 20% Attack Power +?%, Musou Up
?Vigorous Human Soul??????????????????Ice Attribute Level+?, Attack+?% when Health below 20%, Health up
?Divine Speed Phantom Spirit??????????????????Fire attribute resistance +?, Thunder attribute resistance +?, Movement up
?Iron Wall Phantom Spirit??????????????????Fire attribute resistance +?, Lightning attribute resistance +?, Defense up
?Broken Phantom Spirit??????????????????Fire Attribute Resistance +?, Lightning Attribute Resistance +?, Destructive Power Up
?Flying Phantom Spirit??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Jump Power up
?Spirited Phantom??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Musou up
?Vitality Phantom Spirit??????????????????Flame Attribute Resistance+?, Lightning Attribute Resistance+?, Vitality Up
?Swift Gear??????????????????Fire Attribute Level +?, Wind Attribute Level +?, Movement Speed Up
?Iron Wall Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Defense up
?Broken Gear??????????????????Flame Attribute Stage+?, Wind Attribute Stage+?, Destructive Power Up
?Flying Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Jump power up
?Spirited Gear??????????????????Fire Attribute Stage +?, Wind Attribute Stage +?, Musou up
?Vitality Gear??????????????????Flame attribute stage +?, Wind attribute stage +?, health up
?Divine Speed Phantom Light??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Movement Speed Up
?Iron Wall Magic Lantern??????????????????Fire Attribute Resistance+?, Wind Attribute Resistance+?, Defense up
?Broken Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Destructive power up
?Flying Phantom Lantern??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Jump Power Up
?Divine Spirit Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Musou up
?Vitality Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Health up

Accessory Upgrade Status (Updated 2017-08-24)

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-24)

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Spirit upgrade status:

LevelFierce Flame Fighting SpiritSnow White's Fighting SpiritDeadly Fighting SpiritSpirit of the Wind GodThunder God's Fighting Spirit
1Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
2Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
3Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
4Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
5Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
6Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
7Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
8Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
9Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
10Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
11Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
12Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
13Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
14Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
15Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
16Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
17Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
18Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
19Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
20Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
21Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
22Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
23Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
24Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
25Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
26Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
27Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
28Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
29Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
30Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
31Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
32Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
33Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
34Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
35Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
36Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
37Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
38Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
39Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
40Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+1Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+2Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+3Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+4Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+5Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+6Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+7Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+8Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+9Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+10Flame attribute level +4Ice Attribute Level +4Slash Attribute Level +4Wind stage +4Thunder Attribute Stage +4
LevelGuardian of Fierce FlameWhite Snow's ProtectionGuardian of Certain DeathProtection of the Wind GodLightning God's Protection
1Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
2Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
3Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
4Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
5Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
6Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
7Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
8Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
9Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
10Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
11Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
12Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
13Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
14Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
15Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
16Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
17Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
18Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
19Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
20Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
21Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
22Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
23Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
24Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
25Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
26Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
27Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
28Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
29Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
30Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
31Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
32Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
33Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
34Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
35Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
36Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
37Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
38Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
39Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
40Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+1Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+2Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+3Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+4Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+5Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+6Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+7Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+8Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+9Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+10Fire attribute resistance +5Ice attribute resistance +5Slash Attribute Resistance +5Wind Attribute Resistance +5Lightning attribute resistance +5
LevelAttack ExperienceDestruction's KnowledgeDefensive KnowledgeKnowledge of EnduranceSecret of Critical Strikes
1Attack power +1Destruction +1Defense +1Health +1Musou +1
2Attack power +1Destruction +1Defense +1Health +1Musou +1
3Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
4Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
5Attack power +3Destruction +3Defense +3Health +3Musou +3
6Attack power +3Destruction +3Defense +3Health +3Musou +3
7Attack +4Destructive Power +4Defense +4Health +4Musou +4
8Attack +4Destructive Power +4Defense +4Health +4Musou +4
9Attack +5Destruction +5Defense +5Health +5Musou +5
10Attack +5Destruction +5Defense +5Health +5Musou +5
11Attack +5Destruction +5Defense +5Health +5Musou +5
12Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
13Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
14Attack +7Destructive power +7Defense +7Health +7Musou +7
15Attack +7Destructive power +7Defense +7Health +7Musou +7
16Attack +8Destructive Power +8Defense +8Health +8Musou +8
17Attack +8Destructive Power +8Defense +8Health +8Musou +8
18Attack +9Destructive Power +9Defense +9Health +9Musou +9
19Attack +9Destructive Power +9Defense +9Health +9Musou +9
20Attack power +10Destructive power +10Defense +10Health +10Musou +10
20+1Attack +11Destruction +11Defense +11Stamina +11Musou +11
20+2Attack +12Destruction +12Defense +12Health +12Musou +12
20+3Attack power +13Destruction Power +13Defense +13Vitality +13Musou +13
20+4Attack +14Destructive power +14Defense +14Health +14Musou +14
20+5Attack power +15Destructive Power +15Defense Power +15Health +15Musou +15
20+6Attack +16Destruction +16Defense +16Health +16Musou +16
20+7Attack +17Destructive Power +17Defense +17Stamina +17Musou +17
20+8Attack +18Destruction +18Defense +18Health +18Musou +18
20+9Attack Power +19Destructive Power +19Defense +19Health +19Musou +19
20+10Attack +20Destruction +20Defense +20Stamina +20Musou +20
LevelDivine Speed Expertise
1Movement +1
2Movement +1
3Movement +?
4Movement +?
5Movement +?
6Movement +?
7Movement +?
8Movement +?
9Movement +?
10Movement +?
11Movement +?
12Movement +?
13Movement +?
14Movement +?
15Movement +?
16Movement +?
17Movement Speed +6
18Movement Speed +6
19Movement Speed +6
20Movement Speed +7
21Movement Speed +7
22Movement Speed +7
23Movement Speed +7
24Movement +8
25Movement +8
26Movement +8
27Movement Speed +9
28Movement Speed +9
29Movement Speed +9
30Movement +10
30+1Movement +11
30+2Movement +12
30+3Movement +13
30+4Movement Speed +14
30+5Movement Speed +15
30+6Movement +16
30+7Movement Speed +17
30+8Movement speed +18
30+9Movement Speed +19
30+10Movement +20
LevelSpirit of the EarthEarth's Protection
1All Attribute Levels +1All Attribute Resistance +1
2All Attribute Levels +1All Attribute Resistance +1
3All Attribute Levels +1All Attribute Resistance +1
4All Attribute Levels +1All Attribute Resistance +1
5All Attribute Levels +1All Attribute Resistance +1
6All Attribute Levels +1All Attribute Resistance +1
7All Attribute Levels +1All Attribute Resistance +1
8All Attribute Levels +1All Attribute Resistance +1
9All Attribute Levels +1All Attribute Resistance +1
10All Attribute Levels +1All Attribute Resistance +1
11All Attribute Levels +1All Attribute Resistance +1
12All Attribute Levels +1All Attribute Resistance +1
13All Attribute Levels +1All Attribute Resistance +1
14All Attribute Levels +1All Attribute Resistance +1
15All Attribute Levels +1All Attribute Resistance +1
16All Attribute Levels +1All Attribute Resistance +1
17All Attribute Levels +1All Attribute Resistance +1
18All Attribute Levels +1All Attribute Resistance +1
19All Attribute Levels +1All Attribute Resistance +1
20All Attribute Levels +1All Attribute Resistance +1
21All Attribute Levels +1All Attribute Resistance +1
22All Attribute Levels +1All Attribute Resistance +1
23All Attribute Levels +1All Attribute Resistance +1
24All Attribute Levels +1All Attribute Resistance +1
25All Attribute Levels +1All Attribute Resistance +1
26All Attribute Levels +1All Attribute Resistance +1
27All Attribute Levels +1All Attribute Resistance +1
28All Attribute Levels +1All Attribute Resistance +1
29All Attribute Levels +1All Attribute Resistance +1
30All Attribute Levels +1All Attribute Resistance +1
30+1All Attribute Levels +1All Attribute Resistance +1
30+2All Attribute Levels +1All Attribute Resistance +1
30+3All Attribute Levels +1All Attribute Resistance +1
30+4All Attribute Levels +1All Attribute Resistance +1
30+5All Attribute Levels +1All Attribute Resistance +1
30+6All Attribute Levels +1All Attribute Resistance +1
30+7All Attribute Levels +1All Attribute Resistance +1
30+8All Attribute Levels +1All Attribute Resistance +1
30+9All Attribute Levels +1All Attribute Resistance +1
30+10All attribute levels +2All Attribute Resistance +2
LevelTenacious Heart
1Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
2Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
3Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
4Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
5Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
6Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
7Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
8Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
9Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
10Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
11Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
12Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
13Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
14Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
15Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
16Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
17Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
18Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
19Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
20Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+1Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+2Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+3Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+4Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+5Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+6Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+7Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+8Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+9Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+10Attack power +10 Destructive power +10 Defense +10 Health +10 Musou +10
LevelCall for Rescue
1Maximum movement speed for 1 second when retreating
2Maximum movement speed for 1 second when retreating
3Movement speed maximized for 2 seconds when retreating
4Movement speed maximized for 2 seconds when retreating
5Maximum movement speed for 3 seconds when retreating
6Maximum movement speed for 3 seconds when retreating
7Fastest movement for 4 seconds when retreating
8Fastest movement for 4 seconds when retreating
9When retreating, maximum movement speed for 5 seconds
10When retreating, maximum movement speed for 5 seconds
11Movement speed maximized for 6 seconds when retreating
12Movement speed maximized for 6 seconds when retreating
13Move fastest for 7 seconds when retreating
14Move fastest for 7 seconds when retreating
15Fastest movement for 8 seconds when retreating
16Fastest movement for 8 seconds when retreating
17Maximum movement speed for 9 seconds when retreating
18Maximum movement speed for 9 seconds when retreating
19Move at maximum speed for 10 seconds when retreating
20Move at maximum speed for 10 seconds when retreating
21Move at maximum speed for 10 seconds when retreating
22Maximum movement speed for 11 seconds when retreating
23Maximum movement speed for 11 seconds when retreating
24Movement speed maximized for 12 seconds when retreating
25Movement speed maximized for 12 seconds when retreating
26Maximum movement speed for 13 seconds when retreating
27Maximum movement speed for 13 seconds when retreating
28Move at maximum speed for 14 seconds when retreating
29Move at maximum speed for 14 seconds when retreating
30Maximum movement speed for 15 seconds when retreating
31Maximum movement speed for 15 seconds when retreating
32Move fastest for 16 seconds when retreating
33Move fastest for 16 seconds when retreating
34Maximum movement speed for 17 seconds when retreating
35Maximum movement speed for 17 seconds when retreating
36Maximum movement speed for 18 seconds when retreating
37Maximum movement speed for 18 seconds when retreating
38Maximum movement speed for 19 seconds when retreating
39Maximum movement speed for 19 seconds when retreating
40Fastest movement for 20 seconds when retreating
40+1Move at maximum speed for 21 seconds when retreating
40+2Move fastest for 22 seconds when retreating
40+3Maximum movement speed for 23 seconds when retreating
40+4Maximum movement speed for 24 seconds when retreating
40+5Fastest movement speed for 25 seconds when retreating
40+6Move fastest for 26 seconds when retreating
40+7Movement speed maximized for 27 seconds when retreating
40+8Move fastest for 28 seconds when retreating
40+9Maximum movement speed for 29 seconds when retreating
40+10Maximum movement speed for 30 seconds when retreating
LevelRaging Flame's ChargeSnow White's Fierce AdvanceDeadly ChargeWind God's ChargeThunder God's Charge
1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
10Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
11Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
12Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
13Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
14Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
15Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
16Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
17Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
18Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
19Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
20Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
21Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
22Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
23Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
24Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
25Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
26Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
27Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
28Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
29Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
30Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
31Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
32Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
33Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
34Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
35Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
36Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
37Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
38Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
39Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+10Fire Attribute Stage +2, Fire Attribute Resistance +2Ice Attribute Level +2, Ice Attribute Resistance +2Slash Attribute Stage +2, Slash Attribute Resistance +2Wind attribute level +2, Wind attribute resistance +2Lightning Attribute Level +2, Lightning Attribute Resistance +2
LevelAzure Dragon's Fierce AttackAzure Dragon's CounterattackAzure Dragon's Advance
1When Vitality reaches 100%, Musou recovery when attacking +3%When Stamina is below 20%, Musou recovery on attack +3%When Health is below 50%, Musou recovery from attacks +?%
2Musou Recovery +5% when attacking at 100% HealthMusou Recovery on Attack +5% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
3When Vitality reaches 100%, Musou recovery when attacking +8%When Health is below 20%, Musou recovery from attacks +8%When Health is below 50%, Musou recovery from attacks +?%
4Musou recovery when attacking +10% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +10%When Health is below 50%, Musou recovery from attacks +?%
5Musou Recovery on Attack +13% when Vitality is at 100%When health is below 20%, Musou recovery during attacks +13%When Health is below 50%, Musou recovery from attacks +?%
6When Health reaches 100%, Musou Recovery on Attack +15%When stamina is below 20%, Musou recovery when attacking +15%When Health is below 50%, Musou recovery from attacks +?%
7Musou recovery when attacking +18% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +18%When Health is below 50%, Musou recovery from attacks +?%
8When Health reaches 100%, Musou Recovery Amount on Attack +20%When Vitality is below 20%, Musou recovery when attacking +20%When Health is below 50%, Musou recovery from attacks +?%
9When Health reaches 100%, Musou Recovery Amount on Attack +23%When Health is below 20%, Musou Recovery Amount on Attack +23%When Health is below 50%, Musou recovery from attacks +?%
10Musou recovery when attacking +25% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +25%When Health is below 50%, Musou recovery from attacks +?%
11When Health reaches 100%, Musou Recovery Amount on Attack +28%When Health is below 20%, Musou recovery from attacks +28%When Health is below 50%, Musou recovery from attacks +?%
12Musou recovery on attack +30% when health reaches 100%When Health is below 20%, Musou Recovery on Attack +30%When Health is below 50%, Musou recovery from attacks +?%
13When Health reaches 100%, Musou recovery from attacks +33%When Health is below 20%, Musou recovery from attacks +33%When Health is below 50%, Musou recovery from attacks +?%
14When health reaches 100%, Musou recovery on attack +35%When Stamina is below 20%, Musou recovery on attack +35%When Health is below 50%, Musou recovery from attacks +?%
15Musou recovery on attack +38% when health reaches 100%Musou Recovery on Attack +38% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
16When health reaches 100%, Musou recovery on attack +40%When Health is below 20%, Musou recovery from attacks +40%When Health is below 50%, Musou recovery from attacks +?%
17Musou recovery from attacks +43% when health reaches 100%When Health is below 20%, Musou recovery from attacks +43%When Health is below 50%, Musou recovery from attacks +?%
18Musou recovery on attack +45% when health reaches 100%When Health is below 20%, Musou recovery when attacking +45%When Health is below 50%, Musou recovery from attacks +?%
19When Health reaches 100%, Musou recovery from attacks +48%When Health is below 20%, Musou recovery when attacking +48%When Health is below 50%, Musou recovery from attacks +?%
20Musou Recovery +50% when attacking at 100% HealthWhen Health is below 20%, Musou recovery from attacks +50%When Health is below 50%, Musou recovery from attacks +?%
21When health reaches 100%, Musou recovery during attacks +53%When Health is below 20%, Musou recovery from attacks +53%When Health is below 50%, Musou recovery from attacks +?%
22When Health reaches 100%, Musou recovery when attacking +55%Musou recovery from attacks +55% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
23When Health reaches 100%, Musou recovery when attacking +58%When Health is below 20%, Musou recovery from attacks +58%When Health is below 50%, Musou recovery from attacks +?%
24When Stamina reaches 100%, Musou recovery on attack +60%Musou recovery +60% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
25When Vitality reaches 100%, Musou recovery when attacking +63%When Vitality is below 20%, Musou recovery when attacking +63%When Health is below 50%, Musou recovery from attacks +?%
26Musou recovery from attacks +65% when health reaches 100%When Health is below 20%, Musou recovery from attacks +65%When Health is below 50%, Musou recovery from attacks +?%
27When Health reaches 100%, Musou Recovery on Attack +68%When Vitality is below 20%, Musou recovery when attacking +68%When Health is below 50%, Musou recovery from attacks +?%
28When Health reaches 100%, Musou recovery from attacks +70%Musou recovery when attacking +70% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
29Musou recovery +73% when attacking with health at 100%Musou Recovery on Attack +73% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
30Musou recovery on attack +75% when health reaches 100%When health is below 20%, Musou recovery during attacks +75%When Health is below 50%, Musou recovery from attacks +?%
31When stamina reaches 100%, Musou recovery when attacking +78%When Health is below 20%, Musou recovery when attacking +78%When Health is below 50%, Musou recovery from attacks +?%
32When Health reaches 100%, Musou Recovery on Attack +80%Musou recovery on attack +80% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
33When health reaches 100%, Musou recovery during attacks +83%When Health is below 20%, Musou recovery from attacks +83%When Health is below 50%, Musou recovery from attacks +?%
34When Health reaches 100%, Musou recovery from attacks +85%When stamina is below 20%, Musou recovery when attacking +85%When Health is below 50%, Musou recovery from attacks +?%
35When Health reaches 100%, Musou recovery when attacking +88%When Stamina is below 20%, Musou recovery on attack +88%When Health is below 50%, Musou recovery from attacks +?%
36Musou recovery on attack +90% when health reaches 100%Musou recovery +90% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
37When health reaches 100%, Musou recovery during attacks +93%Musou recovery from attacks +93% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
38Musou recovery on attack +95% when health reaches 100%When Health is below 20%, Musou recovery when attacking +95%When Health is below 50%, Musou recovery from attacks +?%
39When Stamina reaches 100%, Musou recovery on attack +98%When Stamina is below 20%, Musou recovery on attack +98%When Health is below 50%, Musou recovery from attacks +?%
40When Health reaches 100%, Musou recovery from attacks +100%When Health is below 20%, Musou recovery from attacks +100%When Health is below 50%, Musou recovery from attacks +?%
40+1When health reaches 100%, Musou recovery during attacks +105%When health is below 20%, Musou recovery during attacks +105%When Health is below 50%, Musou recovery from attacks +?%
40+2When Health reaches 100%, Musou recovery from attacks +110%When Stamina is below 20%, Musou recovery on attack +110%When Health is below 50%, Musou recovery from attacks +?%
40+3When health reaches 100%, Musou recovery during attacks +115%When Stamina is below 20%, Musou recovery on attack +115%When Health is below 50%, Musou recovery from attacks +?%
40+4Musou recovery +120% when attacking with health at 100%When Health is below 20%, Musou recovery from attacks +120%When Health is below 50%, Musou recovery from attacks +?%
40+5When Stamina reaches 100%, Musou recovery on attack +125%Musou recovery when attacking +125% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
40+6Musou Recovery on Attack +130% when Vitality is at 100%When health is below 20%, Musou recovery on attack +130%When Health is below 50%, Musou recovery from attacks +?%
40+7Musou Recovery +135% when attacking at 100% HealthMusou recovery +135% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
40+8When Health reaches 100%, Musou recovery from attacks +140%When Health is below 20%, Musou recovery from attacks +140%When Health is below 50%, Musou recovery from attacks +?%
40+9Musou recovery on attack +145% when health reaches 100%When Health is below 20%, Musou recovery from attacks +145%When Health is below 50%, Musou recovery from attacks +?%
40+10Musou recovery when attacking +150% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +150%When Health is below 50%, Musou recovery from attacks +?%
LevelVermillion Bird's Fierce AttackSuzaku's CounterattackMarch of Suzaku
1When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
2When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
3Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
4Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
5Movement +2% when health reaches 100%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
6When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
7When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
8When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
9When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
10When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
11When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
12When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
13When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
14When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
15Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
16Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
17Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
18When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
19When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
20Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
21Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
22Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
23When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
24When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
25When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
26When Stamina reaches 100%, Movement Speed +10%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
27When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
28When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
29When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
30When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
31When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
32When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
33When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
34When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
35When health reaches 100%, movement speed +13%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
36When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
37When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
38Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
39Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
40Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+1Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+2Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+3Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+4Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+5Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+6When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+7When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+8When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+9When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+10When Health reaches 100%, Movement +20%When Vitality is below 20%, Movement +15%Movement +?% when health is below 50%
LevelByakko's Fierce AttackWhite Tiger's CounterattackWhite Tiger's Advance
1Attack +3% when health reaches 100%When Health is below 20%, Attack Power +3%When Stamina is below 50%, Attack Power +?%
2When Health reaches 100%, Attack +5%When Stamina is below 20%, Attack Power +5%When Stamina is below 50%, Attack Power +?%
3Attack +8% when health reaches 100%When Health is below 20%, Attack +8%When Stamina is below 50%, Attack Power +?%
4When Health reaches 100%, Attack Power +10%When Vitality is below 20%, Attack +10%When Stamina is below 50%, Attack Power +?%
5When health reaches 100%, attack power +13%Attack Power +13% when Health is below 20%When Stamina is below 50%, Attack Power +?%
6Attack +15% when health reaches 100%Attack +15% when health is below 20%When Stamina is below 50%, Attack Power +?%
7Attack Power +18% when Health reaches 100%When health is below 20%, attack power +18%When Stamina is below 50%, Attack Power +?%
8When Health reaches 100%, Attack +20%Attack +20% when health is below 20%When Stamina is below 50%, Attack Power +?%
9When health reaches 100%, attack power +23%When Stamina is below 20%, Attack +23%When Stamina is below 50%, Attack Power +?%
10Attack Power +25% when Vitality is at 100%When stamina is below 20%, attack +25%When Stamina is below 50%, Attack Power +?%
11When stamina reaches 100%, attack +28%When Vitality is below 20%, Attack +28%When Stamina is below 50%, Attack Power +?%
12Attack +30% when health reaches 100%Attack +30% when health is below 20%When Stamina is below 50%, Attack Power +?%
13Attack +33% when health reaches 100%When health is below 20%, attack power +33%When Stamina is below 50%, Attack Power +?%
14When Stamina reaches 100%, Attack Power +35%Attack power +35% when health is below 20%When Stamina is below 50%, Attack Power +?%
15When Stamina reaches 100%, Attack Power +38%When Health is below 20%, Attack +38%When Stamina is below 50%, Attack Power +?%
16When Health reaches 100%, Attack +40%When Health is below 20%, Attack +40%When Stamina is below 50%, Attack Power +?%
17When health reaches 100%, attack power +43%Attack +43% when health is below 20%When Stamina is below 50%, Attack Power +?%
18When health reaches 100%, attack power +45%When Health is below 20%, Attack +45%When Stamina is below 50%, Attack Power +?%
19When health reaches 100%, attack power +48%Attack Power +48% when Health is below 20%When Stamina is below 50%, Attack Power +?%
20Attack Power +50% when Health reaches 100%Attack +50% when health is below 20%When Stamina is below 50%, Attack Power +?%
21Attack Power +53% when Vitality is at 100%When Health is below 20%, Attack +53%When Stamina is below 50%, Attack Power +?%
22When Health reaches 100%, Attack Power +55%Attack Power +55% when Health is below 20%When Stamina is below 50%, Attack Power +?%
23Attack power +58% when health reaches 100%Attack Power +58% when Health is below 20%When Stamina is below 50%, Attack Power +?%
24When Health reaches 100%, Attack +60%When Health is below 20%, Attack +60%When Stamina is below 50%, Attack Power +?%
25Attack Power +63% when Health reaches 100%When Stamina is below 20%, Attack Power +63%When Stamina is below 50%, Attack Power +?%
26When health reaches 100%, attack power +65%When Health is below 20%, Attack Power +65%When Stamina is below 50%, Attack Power +?%
27Attack power +68% when health reaches 100%When Health is below 20%, Attack +68%When Stamina is below 50%, Attack Power +?%
28When health reaches 100%, attack power +70%When Stamina is below 20%, Attack +70%When Stamina is below 50%, Attack Power +?%
29When Stamina reaches 100%, Attack Power +73%Attack power +73% when health is below 20%When Stamina is below 50%, Attack Power +?%
30Attack power +75% when health reaches 100%Attack +75% when health is below 20%When Stamina is below 50%, Attack Power +?%
31When Health reaches 100%, Attack +78%When Health is below 20%, Attack Power +78%When Stamina is below 50%, Attack Power +?%
32Attack Power +80% when Health reaches 100%When health is below 20%, attack power +80%When Stamina is below 50%, Attack Power +?%
33When Health reaches 100%, Attack Power +83%Attack Power +83% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
34When Stamina reaches 100%, Attack Power +85%When stamina is below 20%, attack +85%When Stamina is below 50%, Attack Power +?%
35When Stamina reaches 100%, Attack Power +88%Attack Power +88% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
36When Health reaches 100%, Attack Power +90%When Health is below 20%, Attack +90%When Stamina is below 50%, Attack Power +?%
37When Stamina reaches 100%, Attack +93%Attack Power +93% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
38When Stamina reaches 100%, Attack Power +95%When Health is below 20%, Attack +95%When Stamina is below 50%, Attack Power +?%
39When Vitality reaches 100%, Attack +98%Attack Power +98% when Health is below 20%When Stamina is below 50%, Attack Power +?%
40When Stamina reaches 100%, Attack +100%When health is below 20%, attack power +100%When Stamina is below 50%, Attack Power +?%
40+1Attack Power +105% when Health reaches 100%Attack +105% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+2Attack +110% when health reaches 100%When health is below 20%, attack power +110%When Stamina is below 50%, Attack Power +?%
40+3Attack power +115% when health reaches 100%When Vitality is below 20%, Attack +115%When Stamina is below 50%, Attack Power +?%
40+4Attack +120% when health reaches 100%When Health is below 20%, Attack +120%When Stamina is below 50%, Attack Power +?%
40+5When Health reaches 100%, Attack +125%When Health is below 20%, Attack Power +125%When Stamina is below 50%, Attack Power +?%
40+6When Stamina reaches 100%, Attack Power +130%When health is below 20%, attack power +130%When Stamina is below 50%, Attack Power +?%
40+7Attack +135% when health reaches 100%When Health is below 20%, Attack +135%When Stamina is below 50%, Attack Power +?%
40+8Attack +140% when health reaches 100%When Health is below 20%, Attack +140%When Stamina is below 50%, Attack Power +?%
40+9Attack power +145% when health reaches 100%Attack +145% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+10When Health reaches 100%, Attack +150%When Health is below 20%, Attack +150%When Stamina is below 50%, Attack Power +?%
LevelBlack Tortoise's AssaultBlack Tortoise's CounterattackXuanwu's Advance
1When Health reaches 100%, Defense +5%When Health is below 20%, Defense +2%When stamina is below 50%, defense +?%
2Defense +10% when health reaches 100%When Health is below 20%, Defense +4%When stamina is below 50%, defense +?%
3When health reaches 100%, defense +15%When health is below 20%, defense +6%When stamina is below 50%, defense +?%
4When Stamina reaches 100%, Defense +20%Defense +7% when health is below 20%When stamina is below 50%, defense +?%
5When Health reaches 100%, Defense +25%Defense +9% when health is below 20%When stamina is below 50%, defense +?%
6When health reaches 100%, defense +30%When Health is below 20%, Defense +11%When stamina is below 50%, defense +?%
7Defense +35% when health reaches 100%When stamina is below 20%, defense +13%When stamina is below 50%, defense +?%
8When health reaches 100%, defense +40%When Health is below 20%, Defense +14%When stamina is below 50%, defense +?%
9Defense +45% when health reaches 100%When Health is below 20%, Defense +16%When stamina is below 50%, defense +?%
10Defense +50% when health reaches 100%Defense Power +18% when Vitality is below 20%When stamina is below 50%, defense +?%
11Defense +55% when health reaches 100%When stamina is below 20%, defense +19%When stamina is below 50%, defense +?%
12When Health reaches 100%, Defense +60%When Health is below 20%, Defense +21%When stamina is below 50%, defense +?%
13When health reaches 100%, defense +65%When Stamina is below 20%, Defense +23%When stamina is below 50%, defense +?%
14When Stamina reaches 100%, Defense +70%Defense Power +25% when Vitality is below 20%When stamina is below 50%, defense +?%
15When Health reaches 100%, Defense +75%When Vitality is below 20%, Defense +26%When stamina is below 50%, defense +?%
16When Health reaches 100%, Defense +80%Defense +28% when health is below 20%When stamina is below 50%, defense +?%
17When Health reaches 100%, Defense +85%When Stamina is below 20%, Defense +30%When stamina is below 50%, defense +?%
18Defense +90% when health reaches 100%When Health is below 20%, Defense +32%When stamina is below 50%, defense +?%
19When Stamina reaches 100%, Defense +95%When Health is below 20%, Defense +33%When stamina is below 50%, defense +?%
20When Vitality reaches 100%, Defense +100%When Health is below 20%, Defense +35%When stamina is below 50%, defense +?%
21Defense +105% when health reaches 100%When Health is below 20%, Defense +37%When stamina is below 50%, defense +?%
22When Vitality reaches 100%, Defense +110%Defense +38% when health is below 20%When stamina is below 50%, defense +?%
23When Health reaches 100%, Defense +115%When Health is below 20%, Defense +40%When stamina is below 50%, defense +?%
24When stamina reaches 100%, defense +120%When health is below 20%, defense +42%When stamina is below 50%, defense +?%
25When Health reaches 100%, Defense +125%When Health is below 20%, Defense +44%When stamina is below 50%, defense +?%
26When Health reaches 100%, Defense +130%When Health is below 20%, Defense +45%When stamina is below 50%, defense +?%
27When stamina reaches 100%, defense +135%Defense Power +47% when Health is below 20%When stamina is below 50%, defense +?%
28When stamina reaches 100%, defense +140%When health is below 20%, defense +49%When stamina is below 50%, defense +?%
29When Health reaches 100%, Defense +145%When Health is below 20%, Defense +51%When stamina is below 50%, defense +?%
30When stamina reaches 100%, defense +150%When health is below 20%, defense +52%When stamina is below 50%, defense +?%
31When Health reaches 100%, Defense +155%When Health is below 20%, Defense +54%When stamina is below 50%, defense +?%
32When Stamina reaches 100%, Defense +160%When Health is below 20%, Defense +56%When stamina is below 50%, defense +?%
33When Vitality reaches 100%, Defense +165%When Vitality is below 20%, Defense +57%When stamina is below 50%, defense +?%
34Defense +170% when health reaches 100%When Health is below 20%, Defense +59%When stamina is below 50%, defense +?%
35When health reaches 100%, defense +175%When Health is below 20%, Defense +61%When stamina is below 50%, defense +?%
36When Health reaches 100%, Defense +180%Defense +63% when health is below 20%When stamina is below 50%, defense +?%
37When health reaches 100%, defense +185%When Health is below 20%, Defense +64%When stamina is below 50%, defense +?%
38Defense +190% when health reaches 100%When Vitality is below 20%, Defense +66%When stamina is below 50%, defense +?%
39When stamina reaches 100%, defense +195%When Health is below 20%, Defense +68%When stamina is below 50%, defense +?%
40When Health reaches 100%, Defense +200%When Health is below 20%, Defense +70%When stamina is below 50%, defense +?%
40+1When Health reaches 100%, Defense +210%Defense +73% when health is below 20%When stamina is below 50%, defense +?%
40+2Defense +220% when health reaches 100%When Health is below 20%, Defense +76%When stamina is below 50%, defense +?%
40+3When Health reaches 100%, Defense +230%Defense Power +79% when Vitality is below 20%When stamina is below 50%, defense +?%
40+4Defense Power +240% when Health reaches 100%When Vitality is below 20%, Defense +82%When stamina is below 50%, defense +?%
40+5When Health reaches 100%, Defense +250%When Health is below 20%, Defense +85%When stamina is below 50%, defense +?%
40+6When Health reaches 100%, Defense +260%Defense Power +88% when Health is below 20%When stamina is below 50%, defense +?%
40+7When Stamina reaches 100%, Defense +270%Defense +91% when health is below 20%When stamina is below 50%, defense +?%
40+8Defense +280% when health reaches 100%When Health is below 20%, Defense +94%When stamina is below 50%, defense +?%
40+9Defense +290% when health reaches 100%When Vitality is below 20%, Defense +97%When stamina is below 50%, defense +?%
40+10Defense Power +300% when Health reaches 100%When Health is below 20%, Defense +100%When stamina is below 50%, defense +?%
LevelAngel's ProtectionAngel's Fierce FireAngel's CrystalAngel's FlashAngel's Wind BladeAngel's Lightning Strike
1Defense Power +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%
2Defense +?, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%
3Defense +?, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%
4Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%
5Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%
6Defense +?, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%
7Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%
8Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%
9Defense +?, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%
10Defense +?, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%
11Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%
12Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%
13Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%
14Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%
15Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%
16Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%
17Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%
18Defense +?, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%
19Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%
20Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%
21Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%
22Defense +?, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%
23Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%
24Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%
25Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%
26Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%
27Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%
28Defense +?, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%
29Defense +?, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%
30Defense +?, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%
31Defense +?, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%
32Defense +?, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%
33Defense +?, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%
34Defense +?, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%
35Defense +?, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%
36Defense +?, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%
37Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%
38Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%
39Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%
40Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%
41Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%
42Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%
43Defense +?, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%
44Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%
45Defense +?, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%
46Defense +?, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%
47Defense +?, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%
48Defense +?, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%
49Defense +?, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%
50Defense +?, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Fire attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Ice Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Slash attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Wind Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Lightning Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%
50+1Defense +?, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Fire attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Ice Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Slash attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Wind Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Lightning Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%
50+2Defense +?, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Fire attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Ice Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Slash attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Wind Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Lightning Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%
50+3Defense +?, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Fire attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Ice Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Slash attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Wind Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Lightning Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%
50+4Defense +?, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Fire attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Ice Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Slash attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Wind Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Lightning Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%
50+5Defense +?, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Fire attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Ice Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Slash attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Wind Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Lightning Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%
50+6Defense +?, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Fire attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Ice Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Slash attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Wind Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Lightning Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%
50+7Defense +?, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Fire attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Ice Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Slash attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Wind Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Lightning Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%
50+8Defense +?, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Fire attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Ice Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Slash attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Wind Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Lightning Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%
50+9Defense +?, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Fire attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Ice Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Slash attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Wind Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Lightning Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%
50+10Defense Power +20, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Fire Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Ice Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Slash Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Wind Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Lightning Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%
LevelDemon's PursuitDemon's Raging FireDemon's CrystalDemon's FlashDemon Wind BladeDemon's Lightning Strike
1Attack power +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%
2Attack +?, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%
3Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%
4Attack +?, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%
5Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%
6Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%
7Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%
8Attack +?, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%
9Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%
10Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%
11Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%
12Attack +?, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%
13Attack +?, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Fire attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Slash attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Wind attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%
14Attack +?, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%
15Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%
16Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%
17Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%
18Attack +?, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%
19Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%
20Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%
21Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%
22Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%
23Attack +?, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%
24Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%
25Attack +?, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%
26Attack +?, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%
27Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%
28Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%
29Attack +?, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%
30Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%
31Attack +?, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%
32Attack +?, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%
33Attack +?, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%
34Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%
35Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%
36Attack +?, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Fire attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Slash attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Wind attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%
37Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%
38Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%
39Attack +?, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%
40Attack +?, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%
41Attack +?, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%
42Attack +?, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%
43Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%
44Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%
45Attack +?, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%
46Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%
47Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%
48Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%
49Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%
50Attack +?, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Fire attribute level +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Ice attribute stage +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Slash Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Wind Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Lightning Attribute Level +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%
50+1Attack +?, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Fire attribute level +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Ice attribute stage +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%
50+2Attack +?, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Fire attribute level +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Ice attribute stage +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Slash Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Wind Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Lightning Attribute Level +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%
50+3Attack +?, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Fire attribute level +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Ice attribute stage +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Slash Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Wind Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Lightning Attribute Level +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%
50+4Attack +?, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Fire attribute level +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Ice attribute stage +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%
50+5Attack +?, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Fire attribute level +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Ice attribute stage +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Slash Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Wind Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Lightning Attribute Level +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%
50+6Attack +?, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Fire attribute level +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Ice attribute stage +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%
50+7Attack +?, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Fire attribute level +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Ice attribute stage +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Slash Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Wind Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Lightning Attribute Level +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%
50+8Attack +?, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Fire attribute level +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Ice attribute stage +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Slash Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Wind Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Lightning Attribute Level +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%
50+9Attack +?, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Fire attribute level +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Ice attribute stage +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%
50+10Attack Power +20 Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Fire Attribute Level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Ice attribute level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Slash attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Wind Attribute Stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Lightning attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%

Beauty System (Updated 2017-08-25)

Beauty System

The beauty system available in this version allows players to change various facial features.

Use the beauty system through the "Beautician" at the Market.

Currently, beauty customization can change these parts: face, facial features, hairstyle, hair color, skin color, eye color.

Requires spending a certain amount of Musou Coins.

Beauty customization can be repeated.

Use keyboard "K" to hide head accessories during beauty customization, use left and right mouse buttons for 360-degree viewing.

Operation demonstration:

Go to Market "Beautician" Click "Beautician" and select "Beauty" Enter beauty screen (you can view current character appearance attributes) Select the part you want to change Final confirmation and pay Musou Coins

Beauty customization complete

Beauty Voucher Usage Guide v1.0 (Updated 2015-09-24)

Source: Mo Xu You·Dynasty Warriors Online Forum (Updated 2015-9-24)

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Beauty Ticket Usage Guide v1.0

1. First, you must own the 'Beauty Ticket' Item. TX's update announcement didn't mention this Item. Currently discovered method to obtain: Climbing Kunlun Mountain Goddess Gift.

2. TX's foolish customer service said you need to use furnitureDressing TableHowever, I spent 950 Musou Coins to buy it, and it wasn't wasted at all! Those who haven't purchased it cannot use it...

3. Go to the Market to findBeauty Specialist, open the beauty interface.

4. Select the 'body part' you need to modify -Confirm. (Body type modification costs the most Musou Coins, color changes use all colors)

5. Shows insufficient Musou Coins, click confirm on the option you want to change (just press enter directly).

6. Shows 'Beauty Ticket' used, Musou Coins reset to zero. -Confirm

7. Change confirmation interface. -Confirm.

8. As mentioned by experts earlier, choose 'No' here, you canBeauty SpecialistUse military funds to change back to previous appearance.

9. Final confirmation interface.

10. As mentioned before, colors couldn't be changed, but now we found they actually can be modified! Yes, any! body part, including colors and voices are included in the word 'any'.

11. Go homeDressing Tablecan be used now.

Summary: The 'Beauty Token' gives you one free makeover. Based on the most expensive body modification, it's equivalent to giving you 1290 Musou Coins.

Proper Use of the Dressing Table (Updated 2015-09-16)

Source: Love Watching Pili Puppet Show · Dynasty Warriors Online Forum (Updated 2015-9-16)

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The correct way to use the vanity table

1. First go toantiquemerchant to buy a vanity table for your home, 950 Musou Coins,

2. Go toBeauticianbeauty options, put the desiredhairstyleface shape, body type, buy them all. Purchased makeup will show in blue at the beautician.

Remember, don't overwrite previously saved beauty settings, because when you enter a scenarioBeauticianThose saved beauty options aren't in the vanity table, so never overwrite them. If you overwrite, you'll have to buy them again!

3. Go home, click the vanity table to set randomly. You can't set colors at home, but other combinations are free

4. How to change colors?

Hair, eye, and skin colors can be changed freely. Just buy any color from the beautician, and you can use the color palette freely at home!

Image 1 is the beautician, Image 2 is the vanity table

5. What to do if an error occurs during beauty purchase? When buying, don't select beauty items you've already purchased for any category

Conclusion: Very convenient, but not being able to change hair color at home really reduces the fun of beauty customization. After all, clothes come in all colors, and it would be more fun if hair colors could be changed together... Will there be a vanity table feature in the future to add color saving functionality!

Outfit Attribute Alchemy Tips

Little Mirror's 5 Questions 5 Answers Synthesis Experience Essentials - Transform into Synthesis Master in 5 Minutes

(Since the author completed this guide before Ultimate Synthesis Machines appeared, there are discrepancies with current situation. Changes are marked in bold.)

1. Q: How is the success rate of Clothing Synthesis calculated? What factors are related?

A: Clothing synthesis success rate relates to 4 things: Technical internal affairs value, clothing synthesis level, clothing level to be synthesized, and synthesis machine type used. Technical internal affairs value and clothing synthesis level are directly proportional to success rate - the higher technical internal affairs and clothing synthesis level, the higher clothing synthesis success rate. Clothing level is inversely proportional to success rate - the higher the clothing level to synthesize, the lower the success rate. Regarding synthesis machine type, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has the highest probability, while for clothing levels above 5 (+6, +7, +8), public synthesis machines have the highest probability.(Of course, now with Ultimate Synthesis Machines available, for clothing +7 and below, use Ultimate Synthesis Machine for highest probability)When Mirror has Technical Internal Affairs 110, Clothing Synthesis level 20, using public synthesis machine to dye +7 clothing, success rate reaches 7%; under same conditions with Clothing Synthesis level 25, success rate reaches 8%; under same conditions with Clothing Synthesis level 30, success rate remains 8%. Only with Technical Internal Affairs 120, Clothing Synthesis level 30, using public synthesis machine for +7 clothing synthesis does success rate reach 9%. From this, Mirror believes both Technical Internal Affairs and Clothing Synthesis level are important for clothing synthesis.

2. Q: What's the difference between Regular Synthesis Machine, Synthesis Machine·Modified, and Public Synthesis Machine? Which should I use for clothing synthesis? Is it necessary to buy Synthesis Machine·Modified?

A: Regular synthesis machines are obtained through quests, require no military funds for synthesis, but have the lowest probability - free things are never that good. Synthesis Machine·Modified needs to be purchased with Musou Coins, requires no military funds for clothing synthesis. Public synthesis machines charge military fees based on the number of pills used, for example, synthesizing +7 clothing requires 7 pills, thus 700 military funds. Simply put, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has much higher probability than public synthesis machines; when synthesizing +5 and above high-level clothing, Modified machine's success rate is only half that of public machines (but average synthesis experience gained is twice that of public machines); conversely, public synthesis machines have twice the success rate of Modified machines (but average synthesis experience is only half). Synthesis Machine·Modified reaches 4% success rate for +5 and above clothing and no longer increases with technical values and clothing synthesis levels. Therefore, Mirror suggests that when synthesizing high-level clothing, using public synthesis machines is the best choice. Selecting different synthesis machines based on the clothing level to be synthesized is also important.(When synthesizing clothing +7 and below, using Ultimate Synthesis Machines purchased from antique dealers is the best choice. So now there's no need to buy Synthesis Machine·Modified!)

3. Q: How to quickly improve Clothing Synthesis level? How much does it cost?

A: For Clothing Synthesis, when attribute addition is not available, leveling can only rely on dyeing and tailoring, which requires huge costs. To synthesize clothing, you must have enormous quantities of dyes, fabrics, and pills. However, the prices of dyes and fabrics are quite expensive, making clothing synthesis upgrading difficult. Currently, attribute addition for clothing has been opened, using items and pills to embed resistance into clothing, greatly saving the cost of buying dyes and fabrics, and also saving the number of pills used, making clothing synthesis upgrading easier. On average, the experience gained per pill is relatively fixed at different stages, so the cost of pills cannot be saved much. As mentioned in the previous question, the average synthesis experience obtained from Synthesis Machine·Modified is twice that of the public synthesis machine, and no military funds are required. When adding attributes, most of the time items are not consumed even when synthesis fails. Therefore, if the purpose is simply to improve clothing synthesis level (not pursuing successful dyeing or embedding, or special effects), the most cost-effective method is to repeatedly use Synthesis Machine·Modified for attribute addition on clothing below +5 (+5 and above clothing have too low success rates on Modified machine, only successful attempts yield higher experience). This way, except for the unavoidable cost of pills, you only need military funds to buy 5 types of resistance items. However, this method has no meaning beyond level improvement, as we ultimately pursue successful dyeing and attribute addition as well as special effects.(With Ultimate Synthesis Machines, upgrading becomes easier - just synthesize at home, but the prerequisite is still having high Technical Internal Affairs values for higher success rates and more experience)

4. Q: What do 'dyeing clothing', 'tailoring clothing', and 'washing clothing' mean? How to make so-called 'Holy Clothing'?

A: Dyeing clothing refers to dyeing clothing with 3 types of corresponding dyes: liquid, powder, and concentrated, each corresponding to one color. Tailoring clothing means using specified fabrics and clothing to tailor new styles of ethnic minority clothing. 'Washing clothing', if you understand washing weapons, is similar to washing weapons. So-called 'Holy Clothing' refers to clothing that has 5 special attribute additions, 5 normal attribute additions, and has been dyed or tailored. Similar to washing weapons, special attribute additions are random, so to get full 5 specials, you must repeatedly embed. The difference is that weapons require Musou Coins to quickly remove forging, while clothing only needs successful embedding of other attribute gems to quickly remove embedding. Compared to washing weapons, washing clothing costs much less, as pills are worth only a fraction of gems, and removing embedding doesn't require Musou Coins. However, special effect probability is much lower than weapon forging special probability. Getting full 5 specials on one clothing piece requires great patience. So are there patterns or techniques for special effects? The answer is yes. First, experience proves low-level clothing more easily gets specials than high-level clothing. Basically, attribute addition on +0 clothing using regular synthesis machine takes about 40 pills to get full 5 specials. This is why you see more +6 clothing with multiple specials than +7 clothing with multiple specials in trading. Higher success rates also mean higher special probability, as specials only occur with successful attribute addition. Therefore, choosing public synthesis machines for high-level clothing attribute addition is wise.(Now using Ultimate Synthesis Machines for high-level clothing synthesis is wise)The most crucial point is special enhancement time. Through 5000+ clothing synthesis attempts, Mirror discovered clothing synthesis special enhancement time follows relatively regular and obvious patterns, roughly 10-15 minute cycles. Special enhancement time concentrates in 1-3 minutes of this cycle. If you perform 100 attribute additions and get 5 specials total, these 5 specials basically appear concentrated within 30 pills and 3 minutes. Moreover, when attribute addition produces specials, consecutive specials and continuous specials are quite obvious. If you're lucky enough to get a special, quickly perform another attribute addition - about 60% of the time you'll get a second consecutive special. Then after about 15-20 attribute additions after this consecutive special, 1-2 more specials will appear, ending one special enhancement cycle. How to judge when special enhancement time is approaching? Based on synthesis experience gained. For example, when Mirror does attribute addition, sometimes gaining 1 experience point, sometimes 2, and sometimes 3! When you notice consecutively getting higher than usual experience and consecutive successful additions, it's a sign special enhancement time is approaching. Generally after this phenomenon appears, special enhancement follows. Dyeing clothing at this time also has high success probability. Through testing, Mirror has had 5 instances of immediately dyeing after noticing this situation with immediate success. Once with only one concentrated dye, risked trying +7 dyeing and succeeded. Compared to Mirror's past 5 million military funds spent for one concentrated dyeing, this represents significant experiential progress. Finally, regarding 'special enhancement time', different people have different views. Mirror can only say many games use 'lucky time' programming to control low-probability events in games. These represent only Mirror's personal views, for reference only.

5. Q: Do Item Synthesis and Clothing Synthesis follow the same principles? What is the 'synthesizing unexpected items' in Item Synthesis?

A: Actually, if you have much experience with clothing synthesis, item synthesis becomes quite simple. Because item synthesis requires less cost, simpler methods, and synthesizes consumable items. Items and formulas can be viewed in-game. Except for a few formulas obtained through quests, all other formulas are naturally obtained as levels increase during item synthesis. Similarly, public synthesis cauldrons require military funds, also based on pills used, averaging 100 military funds per pill; coin-purchased 'Synthesis Cauldron·Modified'(and Ultimate Synthesis Cauldron)No military funds required. Because the highest level synthesis items currently available are6level, synthesizing corresponding level items requires corresponding numbers of pills, so in the long run, whether for leveling or item synthesis, purchasing isUltimate Synthesis CauldronOnce and for all and cost-effective, regarding synthesis probability,Ultimate Synthesis CauldronThe probability is much higher than public ones. Unlike clothing synthesis 'unexpected' situations (which are 1. Failed clothing turns unexpected color and extracts concentrated dye, often occurring when dyeing already-dyed clothing; 2. Fabric not consumed), item 'unexpected' situations occur frequently. 'Synthesizing unexpected items' is actually unexpected yet reasonable. Moreover, which two items will unexpectedly synthesize which item is fixed. (For example, 2 Soul-Calming Stone Belts will unexpectedly synthesize a 7-Star Belt.) Item synthesis 'unexpected' items are frequent and common, so you must keep spare item slots available, otherwise synthesized items can only be discarded, which would be too wasteful. Similarly, to rapidly improve item synthesis level, continuously performUltimate Synthesis CauldronPerform synthesis of different types of high-level synthesis items. Certain items will gradually decrease experience gained as you synthesize them more times. Synthesizing items never synthesized before can more easily yield higher experience.

Mirror wishes everyone can save time, effort, and money in synthesis. Sharing synthesis-related essential experience here for everyone. Hope this helps everyone avoid detours and become [Synthesis Masters] soon. Welcome everyone to raise other questions and share experiences!

【Illustration Guide】

Figure 1: Personal Profile.

Figures 2-6: Display one of 5 attributes - Mirror's favorite dark green wind-resistant Holy Clothing set. Creating Holy Clothing based on clothing color and added attribute color is an interesting matter.

Figure 7: Probability of +7 clothing dyeing on public synthesis machine with Technical 110, Dyeing level 30. Can only reach 9% during VIP.

Figure 8: Based on the 'special enhancement time' pattern discovered through the mirror, when increased experience was found, a +7 white black leather light armor was successfully created with just one concentrated dye.

Outfit, Weapon, and Item Alchemy Tips

[ Synthesis Machine ]

The Synthesis Machine is furniture required for modifying costumes, allowing dyeing or tailoring synthesis of costumes.

The Market has a public Synthesis Machine, using it consumes some military funds, can only synthesize costumes +3 and below, success rate drops drastically for higher level costumes.

The Synthesis Machine given by the Synthesis Administrator quest has the same performance as the Market one, but can be placed at home and doesn't consume military funds when synthesizing.

The Antique Dealer can sell the Modified Synthesis Machine. Can synthesize costumes +5 and below. Success rate drops drastically when synthesizing costumes above +5.

The Antique Dealer can sell the Ultimate Synthesis Machine. Can synthesize costumes +7 and below.

When synthesizing low-level costumes, the Synthesis Machine and Modified Synthesis Machine have identical performance.

When costume synthesis fails, the elixir and dye used disappear, but the costume is retained.

Synthesis success rate relates to Synthesis skill level and personal technique. When synthesizing high-level costumes, it also relates to synthesis furniture, Ultimate Synthesis Machine has higher success rate.

PS: 120 Technique + LV30 Synthesis Skill + Ultimate Synthesis Machine Has 28% success rate when synthesizing +7 costumes.

Whether dyeing or tailoring, costume performance is only a visual change, performance remains the same as the original costume.

[ Costume Dyeing Method ]

Specific costumes and 'Dye' can be synthesized through the Synthesis Machine to create costumes in brand new colors.

Dyeing requires consuming dye and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Dyes: Divided into powder dye, liquid dye, and concentrated dye. Each dye corresponds to one costume of the dyed color.

For costume colors, please refer to this e-book'sCostume Modification GuidePartial

Acquisition Method:

Powder Dye Conflict

Liquid Dye Quest

Concentrated Dye Chaos Battle (extremely low drop rate in Arena) Also has extremely low chance when costume synthesis fails during normal times.

Among these, the quest to obtain liquid dye is the 4 solo B-rank quests excluding maintenance

Strong or Weak Beautiful Attack Illusionist of the Magic Castle Immortal Incense Burner

Must achieve S rank to obtain dye

[ Costume Tailoring Method ]

Specific costumes and specific 'Cloth' can be synthesized through the Synthesis Machine to create brand new costume styles.

Tailoring requires consuming cloth and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Outfit_Cloak PS (Design) Guide

If you possess certain PS skills and creativity, and disdain the simple file replacement method above, you can use the method below to create clothing and cloaks with extreme personal style!

Musou OL Texture PS Method(not referring to file swapping)

Preparation tools

Photoshop + dds plugin (The plugin is in the attachment of this article)

UltraEdit (can also be WinHex)

Objects in the game are composed of two texture files and one model file

Since regular characters consist of

0 clothing 1 head 2 cloak 3 face 4 face 5 hair 6 shoes 7 hands composition

Many files and folders are involved (actually each item consists of 3 files for example cape ig000 and ow000 contain two textures, with the corresponding model file in M00X)

While Officers are only composed of 3 files So here we use modifying Officers as an example

Find LoadData\0006\od\on\ge200 which contains Officer textures and model files

200-247 represent different Officers For example Lu Bu is 212

M212_00.bin L212_00.bin are texture files

M212.bin is the model file

What we need to modify are these two texture files modifying textures allows us to change the officer's clothing and skin

And the model can be simply understood as the skeleton (modifying models requires further research)

Getting to the main topic We'll use Lu Bu as an example for modification

What images are in M212_00 L212_00

Use image export tool to export images from the client

Actually M212_00 L212_00 are two related textures the only difference is

Images in M212 are 512*1024 L212 are 256*512 in size

Through Diao Chan's texture to understand the texture structure

Actually model files determine the position of each body part on the texture. Since we can't modify model files yet

So you can only achieve texture modification through modifying individual parts. As for how to modify it, it depends on everyone's PS skills and imagination

Now starting the operation

First I found a modified Lu Bu texture 512*1024 from ali213.net

Of course if you have good PS skills you can modify the image yourself

(OL and 354 officer models are the same so there are many current textures available in ali213's Musou section)

Open with Photoshop, save as DDS format 1.dds

Resize to 256*512 then save another copy 2.dds

Next use UE to open 1.DDS 2.DDS M212_00.BIN L212_00.BIN

Delete lines 1-8 from DDS

Select the first 8 lines

Save

Apply the same processing to 2.dds

M212_00.BIN Find line 3: 11 11 21 00

Delete the part from 00 onwards to the end of the file

Then insert the modified 1.dds at the end of the file

Save M212_00.BIN

L212_00.BIN Apply the same cropping then insert the modified 2.dds

After both files are modified copy to the original directory and it's ok

Below are the effect screenshots

PS Musou Textures~Foolproof Method

Photoshop + dds plugin

UltraEdit, WinHex and other hexadecimal viewers

OL conversion tool: swoltexconv.exe

-----------------------------------------

Copy from the Musou folder, what you wantPSfiles Place into the folder where swoltexconv.exe is located

Convert to DDS file format

You can use Photoshop to work on DDSPS

PSAfter completion, before saving DDS, use a hex editor to check the value at this position in the DDS file

When exporting DDS, use the following configuration, where MIP map count "7" should match the value seen in the previous step.

Then use swoltexconv.exe to convertPSConvert good DDS files into bin

When converting DDS to bin, the tool will automatically backup the original bin as a bak file~as shown in the 02_04010.BIN.bak file in the image

Then you can proceed with replacement~The replacement method won't be elaborated~many posts have covered this

Result:

How perverted do you want it? You decide! Extremely personalized cloaks will be born from your hands~~

Note: The original author of this article isDuowan Gaming NetworkMemberbluepizza and 1ye of autumn

Original post URL:

Musou OL Texture PS Method (not referring to file replacement) http://bbs.duowan.com/viewthread.php?tid=12702014&highlight=PS

PS Musou Texture ~ Simple Method http://bbs.duowan.com/viewthread.php?tid=12703844&highlight=PS

Durability Guide (Updated 2017-08-19)

[Guide] Durability Guide V1.3
The full name of durability is "Training Durability", meaning only when gems are enhanced onto weapons does this durability issue exist. Weapons without stars: Durability bar is gray, using it will not lose durability. Starred weapons: Durability bar is blue/yellow/red, each use reduces durability. When durability is empty, one star will randomly drop, then durability will be fully restored. When a weapon is repaired, its durability will be fully restored. Enhancing or modifying a weapon will not restore durability to full. Xiongnu Belt: Training durability will not be consumed in battle. Chanyu Belt: Training durability slightly recovers in battle. (Recovers 10 durability) Great Chanyu Belt: Greatly restores training durability in battle. True Chanyu Belt - Significantly recovers training durability and attribute durability during battle. Super Chanyu Belt - Greatly recovers training durability and attribute durability during battle. (Added 2017-8-19) When durability only has 1 left, using it again will cause star loss: As long as durability has 1 point more than 1, it can still be used 1 more time: ----------------------------------------------------------------------------------------------------------------------------- Factors affecting durability loss: The higher the weapon level, the greater the weapon's current forging value, and the fewer participating players, the more durability is lost each time. Room level, weapon type, weapon proficiency, weapon enhancement method, weapon modification status, weapon enhancement value limit, battlefield enhancement, battle victory/defeat, battle honor gained - none of these affect durability loss. TABLE0 Detailed durability calculation source: http://bbs.17173.com/topics/3199/200812/20/2291925,1.html ----------------------------------------------------------------------------------------------------------------------------- Testing whether durability is lost: A1. Weapon Level This shows that the higher the weapon level, the more durability lost each time. A2. Weapon Current Forging Value This shows that the higher the weapon's current forging value, the more durability lost each time. A3. Participating Players This This shows that the more participating players, the less durability lost each time. ------------------------------------------------------------- B1. Room Level This shows that room level has no effect on durability. Since different room levels impose different restrictions on current enhancement values, and different weapon levels have different enhancement value limits, this creates the illusion that higher room levels cause more durability loss. In reality, only current enhancement values and weapon level affect durability. B2. Weapon Type This shows that weapon type has no effect on durability. B3. Weapon Proficiency This shows that weapon proficiency has no effect on durability. B4. Weapon Forging Method This shows that weapon forging method has no effect on durability. B5. Weapon Modification Status This shows that weapon modification has no effect on durability. However, fully modified weapons will have higher repair costs. B6. Weapon Forging Value Limit This shows that weapon forging value limit has no effect on durability. B7. Battlefield Enhancement This shows that battlefield enhancement has no effect on durability. B8. Battle Victory/Defeat This shows that battle victory/defeat has no effect on durability. B9. Battle Gained Righteousness This shows that battle gained righteousness has no effect on durability. ----------------------------------------------------------------------------------------------------------------------------- Grinding durability (or farming usage): 1. Farm Courage (This mode no longer exists) (Even solo farming is quite fast) 2. Farm Musou. (No enhancement value restrictions, can arrange mutual farming with opposing factions, gain high honor, and with treats you also get more items) 3. Farm elite battles. (Usually 4V0, higher efficiency) 4. Merchant's "Son Who Returns to the Right Path" quest, defeat Azhi. (Azhi's location see here: http://bbs.wushuangol.com/showtopic-278291.shtml ) 5. Tavern "Lake Monster" quest, enter and wait 3 minutes to complete. (Can grind while doing other things, like watching movies or browsing the internet) 6. Tavern "Spring Fairy" quest, defeat the Rigid Soldier below the upper left base. (Suitable for faster moving weapons) If you have Musou Coins, you can remove enhancements at the Market blacksmith, quick and convenient. Note this is a one-time reset to base weapon. Remove Enhancement Cost = Current Enhancements * Weapon Level * 10 (Musou Coins)

Repairing

Weapons will have training durability after forging, legendary durability after becoming legendary, and attribute durability after adding attributes.

Costumes will have attribute durability after adding attributes.

Combat consumes durability, and different battles may consume different amounts of durability.

Durability can be restored at the correspondingNPCRepairs can be performed at the Blacksmith and Tailor workshops to restore durability.

When training durability drops to 0, one stage of training for a random ability will be lost.

When legendary weapon training durability drops to 0, the legendary status deteriorates.

When weapon and costume attribute durability drops to 0, attributes are reduced by 1 stage.

Repairing weapon training durability requires military funds and gems, cannot be used on legendary weapons.

Different weapon levels require different amounts of military funds and gems.

Repairing the training durability of legendary weapons (legendary weapons share training durability) requires military funds, gems, and precious stones.

Different weapon levels require different amounts of military funds and gems.

Repairing weapon attribute durability requires military funds and pills.

Different weapon levels and attribute levels require different amounts of military funds and pills.

Repairing costume attribute durability requires military funds and pills.

Different costume levels and attribute levels require different amounts of military funds and pills.

Sealing and Activation

Weapon rewards obtained after battle have a certain chance of being sealed.

Sealed weapons and clothing cannot be equipped or used, but can be traded at the Economy Merchant.

Use bed when character Righteousness is below 200RebirthWill cause all weapons and clothing carried during rebirth to become sealed.

At NPC Blacksmith and Tailor workshops, you can perform unsealing operations on sealed weapons and sealed clothing—Activation.

Activation requires the use of Military Funds. The Military Funds used for activation will vary based on conditions such as weapon and clothing level.

Celestial Basket Strengthening

Defeating enemy or neutral faction sergeants will drop Xian Dan. After the character picks up the dropped Xian Dan, enhancement can be performed.

After picking up Xian Dan, press the I key on the keyboard to enhance.

Equipping differentWeaponwill have different enhancement priorities, and the number of times you can enhance depends on the weapon's forging value. For example, the weapon in the image above

Enhancement position 1 is defense. Picking up one Xian Dan allows you to enhance defense. The stars below indicate that defense can be enhanced in 3 stages.

If a certain enhancement position of the equipped weapon has no forging value, enhancing to that position will randomly trigger 2x Attack, 2x Defense, or Maximum Movement enhancement. These types of enhancements have time limits, with higher positions lasting longer.

All weapons have Vice Officer enhancement at enhancement position 4, which provides enhancement when executedVice Officerskill.

Enhancement from picking up Xian Dan while mounted differs from normal enhancement.

All weapons have combo enhancement at enhancement position 7. After executing combo enhancement, the number of consecutive hits increases.

If the pre-battle selection is to disappear upon retreat, all enhancement effects will disappear when retreating on the battlefield.

After all enhancements are completed, normal attacks can hit up to 9 times consecutively, and you can use Charge Attack 5 and Charge Attack 6. Depending on the weapon, some individual moves of certain weapons will add additional attacks.

Ultimate Strengthening

After maximizing combo enhancement to 3 stars, collect 7 more Sennin Gourds to execute ultimate enhancement.

Each weapon type has its own unique ultimate enhancement ability, including support types, assault types, recovery types, etc. When team members use different weapons and skillfully utilize ultimate enhancements, various combat strategies can be formed.

After enhancing to ultimate level, you enter the ultimate enhancement state. At this time, the remaining time for ultimate enhancement will be displayed in the lower left of the character, and the ultimate enhancement state will end when the progress bar finishes.

Proper utilization of ultimate enhancement may change the tide of battle.

In the battlefield preparation screen, if you use an Officer Awakening Orb in direct items, the ultimate enhancement priority on the battlefield will change to Musou Awakening, allowing you to awaken as a Musou Officer after execution.

After awakening, not only will the character's appearance, weapon usage, equipment, moves, and Musou Rage match those of the Musou Officer, but all ability attributes will receive bonuses based on the current foundation.

The ultimate enhancement 'Heavenly Fortune' will change the ultimate enhancements of other weapons on the battlefield, but Musou Awakening is not affected by it.

Title Data (Updated 2017-08-24)

Source: Phantom Blue Nether·17173 Forum (Updated 2017-8-24)

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Title

TypeTitle NameAcquisition ConditionsEffect
Battle ResultsDefeater of the StrongDefeats in conflicts or disputes exceeded 1500Attack +1
Battle ResultsDefeated ExpertDefeats in Conflict or Contest exceed 2000Attack +2
Battle ResultsDefeated AsuraDefeat count in Conflicts or Skirmishes exceeded 2500Attack+3
Battle ResultsDefeated OverlordDefeat count exceeds 3,000 in Conflicts or ContestsAttack +2 Occasional Justice +1 in Conflicts
Battle ResultsDefeated SuperstarDefeats in Conflict or Conquest exceed 3500Attack Power +3 Occasionally Justice +1 in Conflicts
Battle ResultsTrap Formation CampBase Occupation Count breakthrough 10 in Conflicts or ContestsDestructive Power +1
Battle ResultsTrue Penetrating FormationBases captured in conflicts or disputes exceeded 20Destructive Power +2
Battle ResultsWar Demon???None
Battle ResultsTrue War Demon???None
Battle ResultsImmortal Basket ExpertImmortal Pouch enhancement count exceeds 150 in Conflict or ContentionMusou +1
Battle ResultsTrue Immortal Lunch Box ExpertIn conflict or contest Immortal Enhancement count breakthrough 200Musou +2
Battle ResultsFake Officer Banisher???None
Battle ResultsExpert at Expelling False Officers???None
Battle ResultsMusou False General Eliminator???None
Battle ResultsIron Wall???None
Battle ResultsXX ExpertUsage of specific target weapon breaks through 100Target Weapon slots 5 and 6 Enhancement values +1
Battle ResultsMaster of XXUsage of specific target weapon breaks through 200Target Weapon Enhancement Slots 5 and 6 corresponding values +2
ConflictExcellent General of ConflictTotal conflict victories exceed 10Attack +1
ConflictConflict Master GeneralTotal Conflict Victory Count breakthrough 50Attack +2
ConflictBrave General of ConflictTotal victories in Conflicts exceeds 100Attack +1 Destruction +1
ConflictFierce General of ConflictTotal Conflict victories exceed 200Attack Power +2 Destructive Power +1
ConflictFierce General of ConflictTotal victory count in Conflicts exceeded 500Attack Power +2 Destructive Power +2
ConflictConflicting heroConflict total victories exceed 1,000Attack+2 Destruction+1 Defense+1
ConflictConflict Ghost GeneralTotal victories in Conflict exceed 2000Attack +2 Destructive Power +2 Defense +1
ConflictFlying General of ConflictTotal conflict victories breakthrough 5000Attack Power +3 Destructive Power +3 Defense +3
ContestInevitable Victory Soldier of ContestsAchieve 5 consecutive wins in conquestOccasionally Righteousness +1 in Contests
ContestConquest Winning Streak WarriorAchieve 10 consecutive victories in contestsOccasionally Righteousness +2 during Contests Attack Power +2
ContestContender for Constant VictoryAchieve 15 consecutive victories in ConflictOccasional Justice +3 in Conflicts Attack +3 Health +3
ContestContender for Consecutive DominanceAchieved 20 consecutive victories in StruggleOccasionally Righteousness +4 in Struggle Attack +4 Health +4 Musou +4
ContestUndefeated Master of StruggleAchieved 25 consecutive wins in SkirmishesOccasionally Righteousness +5 in Conquest Attack +5 Health +1 Musou +5
ContestGood General of ConflictTotal contest victories breakthrough 10Musou +1
ContestFamous Officer of ConquestTotal victory count in battles exceeds 50Musou +2
ContestContest Brave GeneralTotal Contest Victory Count breakthrough 100Attack +1 Musou +1
ContestFierce Warrior of ConquestTotal victories in Conquest exceed 200Attack +1 Musou +2
ContestFierce General of ContestTotal contest victories exceed 500Attack +2 Musou +2
ContestContest ChampionContest total victories breakthrough 1000Attack Power +1 Vitality +1 Musou +2
ContestContest Demon GeneralContest total victory count breakthrough 2000Attack Power +2 Vitality +2 Musou +2
ContestContending Flying GeneralTotal victories in battles exceeded 5000Attack+3 Vitality+3 Musou+3
ContestContest ExpertConquest sortie count exceeds 100Occasionally Righteousness +1 in Contests
ValorBrave Fine GeneralBrave total victories exceed 10None
ValorBrave and Valiant GeneralValor total victory count exceeds 50None
ValorValiant Brave GeneralTotal victories in Valor exceed 100None
ValorBrave Mighty GeneralBrave total victory count breakthrough 200None
ValorValiant Fierce GeneralBrave total victories breakthrough 500None
ValorBrave heroTotal victories in Valor exceed 1000None
ValorBrave Demon GeneralTotal victories in Valor exceeds 2,000None
ValorBrave Flying GeneralBrave total victories breakthrough 5000None
MeleeGood General of MeleeTotal victory count in melees exceeds 5Destructive Power +1
MeleeFamous General of Chaotic BattleTotal victory count in Skirmishes exceeds 10Destructive Power +2
MeleeBrave General of Chaotic BattleTotal victories in Melees exceeded 50Destructive Power +1 Occasionally Justice +1 during Melee
MeleeFierce General of Chaotic BattleMelee total victories breakthrough 100Destructive Power +2 Occasionally Righteousness +1 in Melee
MeleeChaotic Battle Fierce GeneralTotal victories in Skirmish breakthrough 200Destructive Power +2 Occasionally Righteousness +2 in Melee
MeleeHero of SkirmishesTotal melee victories exceeded 500Destructive Power +2 Occasionally Righteousness +1 in Melee, Vice Officer appearance rate +1%
MeleeDemon Officer of MeleeTotal victories in Melee exceed 1000Destructive Power +2 Occasionally Righteousness +2 in Melee Vice-Officer Appearance Rate +1%
MeleeMelee Flying GeneralTotal victories in Melee battles exceed 2000Attack +2 Occasionally Righteousness +2 in Melee, Officer Appearance Rate +2%
Internal AffairsTalented Person of CommerceCorresponding domestic Skill breakthrough 10Commerce Experience +1
Internal AffairsTalented Person of DistributionCorresponding domestic Skill breakthrough 10Circulation EXP +1
Internal AffairsMilitary TalentCorresponding domestic Skill breakthrough 10Military EXP +1
Internal AffairsTechnique GeniusCorresponding domestic Skill breakthrough 10Technique Experience +1
Internal AffairsPublic Order TalentCorresponding domestic Skill breakthrough 10Public Order EXP +1
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Commerce EXP +2
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Circulation EXP +2
Internal AffairsMilitary LordCorresponding domestic skill breakthrough 30Military EXP +2
Internal AffairsMaster of TechniqueCorresponding domestic skill breakthrough 30Technical Experience +2
Internal AffairsMaster of Public OrderCorresponding domestic skill breakthrough 30Security EXP+2
Internal AffairsBusiness CelebrityCorresponding Internal Affairs Skill breakthrough 50Commerce EXP +1 Kunlun Mountain score +1%
Internal AffairsDistribution CelebrityCorresponding Internal Affairs Skill breakthrough 50Circulation EXP +1 Kunlun Mountain Score +1%
Internal AffairsMilitary CelebrityCorresponding Internal Affairs Skill breakthrough 50Military Experience +1 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs Skill breakthrough 50Technical EXP +1 Kunlun Mountain Score +1%
Internal AffairsSecurity CelebrityCorresponding Internal Affairs Skill breakthrough 50Public Order EXP +1 Kunlun Mountain score +1%
Internal AffairsCommerce ExpertCorresponding Domestic Skill exceeds 70Commerce Experience +2 Kunlun Mountain Score +1%
Internal AffairsExpert of CirculationCorresponding Domestic Skill exceeds 70Distribution EXP +2 Kunlun Mountain Score +1%
Internal AffairsMilitary ExpertCorresponding Domestic Skill exceeds 70Military EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Domestic Skill exceeds 70Technology EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of Public OrderCorresponding Domestic Skill exceeds 70Public Order Experience +2 Kunlun Mountain Score +1%
Internal AffairsBusiness ProdigyCorresponding Internal Affairs skill breakthrough 90Commerce EXP +2 Mt. Kunlun Score +2%
Internal AffairsOutstanding CirculatorCorresponding Internal Affairs skill breakthrough 90Distribution EXP +2 Kunlun Mountain Score +2%
Internal AffairsMilitary ProdigyCorresponding Internal Affairs skill breakthrough 90Military Experience +2 Kunlun Mountain Score +2%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs skill breakthrough 90Technical EXP +2 Kunlun Mountain Score +2%
Internal AffairsHero of Public OrderCorresponding Internal Affairs skill breakthrough 90Security EXP+2 Kunlun Mountain Score+2%
Internal AffairsGreat MerchantCorresponding domestic skill breakthrough 100Commercial EXP+2 Mount Kunlun Score+1% Attack+1
Internal AffairsGreat Person of CommerceCorresponding domestic skill breakthrough 100Circulation EXP +2 Kunlun Mountains score +1% Destructive power +1
Internal AffairsGreat Military FigureCorresponding domestic skill breakthrough 100Military EXP+2 Kunlun Mountain Score+1% Defense+1
Internal AffairsTechnical GreatCorresponding domestic skill breakthrough 100Technical experience +2 Kunlun Mountain score +1% Vitality +1
Internal AffairsGreat Person of SecurityCorresponding domestic skill breakthrough 100Public Order EXP +2 Kunlun Mountain Score +1% Musou +1
Internal AffairsCommerce Talent MasterCorresponding domestic skill exceeds 110Commerce EXP +2 Kunlun Mountain Score +2% Attack +1
Internal AffairsMaster MerchantCorresponding domestic skill exceeds 110Distribution EXP +2 Kunlun Mountain Score +2% Destructive Power +1
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 110Military EXP +2 Kunlun Mountain Score +2% Defense +1
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 110Technique EXP+2 Kunlun Mountain Score+2% Health+1
Internal AffairsPublic Order Talent MasterCorresponding domestic skill exceeds 110Public Order EXP +2 Kunlun Mountain score +2% Musou +1
Internal AffairsBusiness MasterCorresponding Domestic Skill exceeds 130Commerce EXP +2 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding Domestic Skill exceeds 130Distribution Experience +2 Kunlun Mountain Score +2% Destructive Power +2
Internal AffairsMilitary MasterCorresponding Domestic Skill exceeds 130Military EXP +2 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding Domestic Skill exceeds 130Technical EXP +2 Kunlun Mountain Score +2% Vitality +2
Internal AffairsSecurity MasterCorresponding Domestic Skill exceeds 130Public Order EXP +2 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic affairs skill exceeds 150Commerce experience +3 Kunlun Mountain score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic affairs skill exceeds 150Trade experience +3 Kunlun Mountain score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic affairs skill exceeds 150Military Experience +3 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic affairs skill exceeds 150Technical EXP+3 Kunlun Mountain Score+2% Vitality+2
Internal AffairsPublic Order MasterCorresponding domestic affairs skill exceeds 150Public Order Experience +3 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic skill exceeds 170Commerce Experience +4 Kunlun Mountain Score +2% Attack +2
Internal AffairsTrade MasterCorresponding domestic skill exceeds 170Distribution EXP +4 Kunlun Mountain Score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 170Military Experience +4 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 170Technology EXP +4 Kunlun Mountain Score +2% Stamina +2
Internal AffairsPublic order masterCorresponding domestic skill exceeds 170Public Order EXP +4 Kunlun Mountain score +2% Musou +2
Internal AffairsCommercial MasterCorresponding domestic skill exceeded 190Commerce Experience +5 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic skill exceeded 190Distribution EXP+5 Kunlun Mountain Score+2% Destruction+2
Internal AffairsMilitary MasterCorresponding domestic skill exceeded 190Military EXP+5 Mount Kunlun Score+2% Defense+2
Internal AffairsTechnical masterCorresponding domestic skill exceeded 190Technology Experience +5 Kunlun Mountain Score +2% Vitality +2
Internal AffairsPublic Security MasterCorresponding domestic skill exceeded 190Public Order EXP +5 Kunlun Mountains score +2% Musou +2
Internal AffairsCommerce Grand MasterCorresponding Domestic Skill exceeds 200Commerce Experience +6 Kunlun Mountain Score +2% Attack +2
Internal AffairsCirculation MasterCorresponding Domestic Skill exceeds 200Distribution EXP +6 Kunlun Mountain score +2% Attack +2
Internal AffairsMilitary Grand MasterCorresponding Domestic Skill exceeds 200Military EXP +6 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical Grand MasterCorresponding Domestic Skill exceeds 200Technique EXP +6 Kunlun Mountain score +2% Health +2
Internal AffairsSecurity Great MasterCorresponding Domestic Skill exceeds 200Public Order EXP +6 Kunlun Mountain Score +2% Musou +2
Internal AffairsGan JiangAll 5 types of domestic skills breakthrough 10All domestic affairs EXP +1
Internal AffairsStrategistAll 5 types of domestic skills exceed 30All domestic affairs EXP +1
Internal AffairsCapable officialAll 5 types of domestic affairs skills exceeded 50All Domestic EXP +2
Internal AffairsWise Lord5 types of domestic skills all exceed 70All Domestic EXP +2
Internal AffairsSecond Father5 types of domestic skills all break through 90All Domestic EXP +2
Internal AffairsZhongfuAll 5 types of domestic skills exceed 100All Internal Affairs Experience +3
Internal AffairsClerkAll 5 types of domestic skills exceed 110All Internal Affairs Experience +3
Internal AffairsLiteratureAll 5 types of domestic skills breakthrough 130All Domestic Experience +4
Internal AffairsStraightforward SpeechAll 5 types of domestic affairs skills exceed 150All Domestic Affairs EXP +5
Internal AffairsUprightAll 5 types of domestic skills exceeded 170All Domestic Experience +4
Internal AffairsVirtuous and TalentedAll 5 types of domestic skills exceeded 190All Domestic Experience +4
Internal AffairsFilial and HonestAll 5 types of Internal Affairs Skills breakthrough 200All Domestic Affairs EXP +5
QuestChallenge: Defeated Strong WarriorsObtain S rating in quest [Challenge: Defeat the Strong]Attack +1
QuestChallenge: Defeated ExpertObtain S rating in Quest [Challenge: Defeat Expert]Attack +2
QuestChallenge: Defeated AsuraObtained S rank evaluation in Quest [Challenge: Defeat Asura]Attack +2 Kunlun Mountain Score +1%
QuestChallenge: Conqueror PowerhouseObtain S rank evaluation in Quest [Challenge: Conquer the Strong]Destructive Power +1
QuestChallenge: Master of ConquestObtain S Rating in Quest [Challenge: Siege Expert]Destructive Power +2
QuestChallenge: Siege AsuraObtain S rank in Quest [Challenge: Conquer Asura]Destructive Power +2 Kunlun Mountain Score +1%
QuestChallenge: Strong warrior in battleObtain S rank in quest [Challenge: Battle Strong Warriors]Vitality +1
QuestChallenge: Combat ExpertObtain S rank in Quest [Challenge: Battle Master]Health+2
QuestChallenge: Warrior of BattleObtain S rank in quest [Challenge: Battle Asura]Vitality +2 Kunlun Mountain Score +1%
QuestChallenge: Hero's Strong OneObtain S rating in quest [Challenge: Elite Warriors]Musou +1
QuestChallenge: Hero ExpertObtain S rank in Quest [Challenge: Elite Master]Musou +2
QuestChallenge: Hero's AshuraObtained S evaluation in Quest [Challenge: Hero Asura]Musou+2 Kunlun Mountain score+1%
QuestHero Story EnthusiastNumber of Chronicle Quests completed with S rating exceeded 10Musou +1 Occasionally Righteousness +1 in Unrivaled Warrior battles
QuestHero Story EnthusiastComplete 20 Chronicle Quests with S RatingMusou +2 Occasionally Righteousness +2 in Peerless Hero battles
SynthesisTalented in Weapon SynthesisTotal Weapon Synthesis executions exceeded 250Weapon Synthesis EXP+1
SynthesisMaster of Weapon SynthesisTotal weapon synthesis executions exceed 1,000Weapon Synthesis EXP+2
SynthesisWeapon Synthesis MasterTotal Weapon Synthesis executions exceeded 2000Weapon Synthesis Experience +1 Military Experience +1
SynthesisMaster of Weapon SynthesisWeapon Synthesis execution count total breakthrough 5000Weapon Synthesis EXP +2 Military EXP +1
SynthesisWeapon Synthesis ProdigyTotal weapon Synthesis executions break through 10000Weapon Synthesis EXP +2 Military EXP +2
SynthesisWeapon Synthesis Great PersonTotal weapon synthesis executions exceeded 20000Weapon Synthesis EXP +3 Military EXP +2
SynthesisCostume Synthesis TalentTotal Clothing Synthesis executions exceed 250Clothing synthesis experience+1
SynthesisMaster of Clothing SynthesisTotal outfit synthesis executions breakthrough 1000Costume Synthesis Experience +2
SynthesisMaster of Clothing SynthesisClothing synthesis execution count total breakthrough 2000Costume Synthesis EXP +1 Commerce EXP +1
SynthesisMaster of Clothing SynthesisTotal clothing synthesis executions exceed 5000Costume Synthesis EXP +2 Commerce EXP +1
SynthesisClothing Synthesis ExpertTotal times executing Clothing Synthesis exceeds 10,000Clothing Synthesis EXP +2 Commerce EXP +2
SynthesisGreat Master of Fashion SynthesisTotal outfit synthesis executions breakthrough 20000Clothing Synthesis EXP +3 Commerce EXP +2
SynthesisTalented in Item SynthesisTotal Item Synthesis executions exceed 250Item Synthesis Experience +1
SynthesisMaster of Item SynthesisItem Synthesis execution count total breakthrough 1000Item Synthesis Experience +2
SynthesisItem Synthesis MasterItem synthesis execution count total breakthrough 2000Item Synthesis EXP +1 Technology EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions breakthrough 5000Item Synthesis EXP +2 Technique EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions exceed 10,000Item Synthesis EXP +2 Technology EXP +2
SynthesisGreat Person of Item SynthesisTotal item synthesis executions exceeded 20,000Item Synthesis Experience +3 Technical Experience +2
SynthesisSynthesis CraftsmanAll 3 types of Synthesis skills break through 10All Synthesis EXP+1
SynthesisSynthesis MasterAll 3 synthesis skills breakthrough level 30All Synthesis EXP +2
SynthesisSynthesis DoctorAll 3 Synthesis skills exceed 50All Synthesis EXP +3
SynthesisMusou SynthesisAll 3 synthesis Skills breakthrough 70All Synthesis EXP +4
SynthesisMaster Craftsman GeneralAll 3 Synthesis skills exceed 90All Synthesis EXP +5
SynthesisDivine CraftsmanAll 3 Synthesis Skills exceeded 100All Synthesis EXP +6
Vice OfficerBole8 Sub-Officers reached Level 40Vice Officer appearance rate +1%
Vice OfficerRenowned Talent Scout8 Sub-officers reach Level 60Officer Appearance Rate +2%
Vice OfficerMusou Talent Scout8 Sub-officers reach Level 80Deputy Officer appearance rate +3%
Vice OfficerTalent for Leading Troops8 vice officers reach intimacy level CVice Officer appearance rate +1%
Vice OfficerTalent of Generals8 Sub-Officers reach Affinity Level BLieutenant Appearance Rate+1% Occasionally Justice+1 in Melee
Vice OfficerCelebrity8 Officers reach Intimacy Level AOfficer Appearance Rate +2% Occasionally Righteousness +1 in skirmishes
Vice OfficerMusou Celebrity8 Vice Officers reach Intimacy Level SOfficer Appearance Rate +2% Occasionally Righteousness +2 in skirmishes
Vice OfficerOfficer Talent Scout???None
Vice OfficerPanda Princess???None
Vice OfficerGeneral of Tigers and Leopards???None
Vice OfficerOne Admired by Brave GeneralsHired 8 military officer vice officers of the same typeLieutenant appearance rate +2% Vitality +2
Vice OfficerOne Admired by Wise OfficialsHire 8 Civil Officer subordinates of the same typeOfficer Appearance Rate +2% Musou +2
Vice OfficerBeast KingHire 8 identical animal officers (in mixed category state)Vice-Officer Appearance Rate +2% Cultivation EXP +1
Vice OfficerWise Wolf KingHire 8 matching ordinary wolvesOfficer Appearance Rate +1% Movement +1
Vice OfficerVermillion Wolf KingHire 8 Red Wolves of the same colorVice Officer Appearance Rate+2% Movement+1
Vice OfficerSilver Wolf KingHire 8 matching Silver WolvesVice Officer Appearance Rate+2% Movement+1
Vice OfficerGolden Wolf KingHire 8 identical golden wolvesSub-Officer appearance rate +3% Movement +1
Vice OfficerFilial Deer KingHire 8 identical ordinary deerDeputy Officer appearance rate +1% Jump +1
Vice OfficerVermillion Deer KingHire 8 matching red deerSub-Officer Appearance Rate +2% Jump +1
Vice OfficerSilver Deer KingHire 8 silver deer of the same colorSub-Officer Appearance Rate +2% Jump +1
Vice OfficerGolden Deer KingHire 8 golden deer of the same colorLieutenant Appearance Rate+2% Jump+2
Vice OfficerElegant Fox KingHire 8 matching Common FoxesSub-officer appearance rate +1% Musou +1
Vice OfficerVermillion Fox KingHire 8 matching Red FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerSilver Fox KingHired 8 identical Silver FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerGolden Fox KingHire 8 identical Gold FoxesOfficer Appearance Rate +2% Musou +2
Vice OfficerTiger Fighting KingHire 8 uniform common tigersDeputy Officer appearance rate +1% Attack +1
Vice OfficerVermillion Tiger KingHire 8 matching Red TigersVice-Officer Appearance Rate +2% Attack +1
Vice OfficerSilver Tiger KingHire 8 Silver Tigers of the same typeVice-Officer Appearance Rate +2% Attack +1
Vice OfficerGolden Tiger KingHire 8 Golden Tigers of the same colorSub-Officer appearance rate+2% Attack+2
Vice OfficerMighty Bear KingHire 8 identical normal bearsOfficer Appearance Rate +1% Health +1
Vice OfficerRed Bear KingHire 8 identical Red BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerSilver Bear KingHire 8 matching Silver BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerGolden Bear KingHire 8 horses of the same golden bear typeLieutenant appearance rate +2% Vitality +2
Vice OfficerBenevolent Panda KingHire 8 matching PandasVice Officer appearance rate +1% Defense +1
Vice OfficerFierce Elephant KingHire only 8 elephantsSub-Officer appearance rate+1% Destruction+1
Kunlun MountainKunlun Mountain BeginnerHighest reached mountain area in Kunlun Mountain exceeds 10Mt. Kunlun Score +1%
Kunlun MountainMt. Kunlun BeginnerReached Mount Kunlun highest area breakthrough 50Kunlun Mountain score +2%
Kunlun MountainKunlun Mountain IntermediateReached Mount Kunlun highest area breakthrough 100Kunlun Mountain Score +1% Jump +1
Kunlun MountainKunlun Mountain expertKunlun Mountain highest reach area breakthrough 500Kunlun Mountain Score +2% Jump Power +2
Kunlun MountainDunqiu ChallengerKunlun Mountain highest reached area breakthrough 1000Kunlun Mountain Score +2% Jump +1 Defense +1
Kunlun MountainDunqiu ResidentHighest reached area in Kunlun Mountains exceeded 2000Kunlun Mountain score +2% Jump +2 Defense +1
Kunlun MountainDunqiu TranscenderHighest reached mountain area at Kunlun Mountain breaks through 3000Kunlun Mountain Score +2% Jump +2 Defense +2
Kunlun MountainTaoqiu ChallengerKunlun Mountain highest reached area exceeds 4,000Kunlun Mountain score +2% Jump +2 Defense +1 Vitality +1
Kunlun MountainTaoqiu ResidentKunlun Mountain highest reached mountain area breakthrough 5000Kunlun Mountain score +2% Jump +2 Defense +2 Vitality +1
Kunlun MountainTaoqiu TranscenderKunlun Mountain highest reached area breakthrough 6000Kunlun Mountain Score +2% Jump +2 Defense +2 Vitality +2
Kunlun MountainRongqiu ChallengerReached Mount Kunlun highest area breakthrough 7000Kunlun Mountain Score +2% Jump +2 Defense +2 Health +2 Occasionally Righteousness +1 in Peerless Battle
Kunlun MountainRong Hill ResidentKunlun Mountain highest reached area breakthrough 8000Kunlun Mountain Score +1% Movement +1 Defense +1 Health +1 Occasionally Duty +1 in Unrivaled Battle
Kunlun MountainRongqiu TranscenderKunlun Mountain highest reached area exceeds 9000Kunlun Mountain Score +2% Movement +1 Defense +2 Vitality +2 Occasionally Justice +1 in Unrivaled Battle
Kunlun MountainKunlun Mountain ResidentHighest mountain area reached in Mt. Kunlun exceeds 9999Kunlun Mountain Score +3% Movement +2 Defense +2 Vitality +2 Occasionally Righteousness +2 in Unrivaled Battle
Kunlun MountainPoint Getter BeginnerKunlun Mountain highest score breakthrough 10000Mt. Kunlun Score +1%
Kunlun MountainPoint Acquisition IntermediateHighest score obtained at Kunlun Mountain breaks through 100000Kunlun Mountain Score +1% Occasionally Justice +1 during National Unparalleled Battle
Kunlun MountainHigh-level Point EarnerHighest score in Kunlun Mountains exceeded 500000Kunlun Mountain score +2%
Kunlun MountainPoint Acquisition KingKunlun Mountain highest score exceeds 1000000Kunlun Mountain score +2% Occasionally Justice +1 in National Musou battles
Kunlun MountainPoint Acquisition ExpertHighest score obtained in Kunlun Mountain exceeds 5,000,000Kunlun Mountains score +3%
Kunlun MountainPoint acquisition warriorKunlun Mountain highest score exceeds 10,000,000Kunlun Mountain Score +3% Occasionally Righteousness +1 in Unrivaled Warrior battles
Kunlun MountainScore Acquisition SeekerHighest score obtained in Mt. Kunlun exceeds 20000000Kunlun Mountain score +4%
Kunlun MountainPoint Earning ResearcherKunlun Mountain highest score exceeds 30000000Kunlun Mountain score +4% Occasionally Virtue +1 in Unrivaled Officer battles
Kunlun MountainPoint Getter AssaulterHighest score in Kunlun Mountains exceeded 40000000Kunlun Mountain Score +5%
Kunlun MountainPoint acquisition pioneerAchieved Highest Score of 50,000,000 in Kunlun MountainKunlun Mountain Score +5% Occasional Virtue +1 in Unrivaled Hero Battles
CourtyardAcquaintance who loves helping othersTotal times caring for friends' gardens exceeds 10Cultivation EXP+1
CourtyardFriend Who Loves Helping OthersTotal times caring for friends' gardens exceeds 100Cultivation EXP +2
CourtyardBeloved Friend Who Loves to HelpTotal times caring for friends' courtyards exceeds 1,000Cultivation EXP +1 Vitality +1
CourtyardCompanion Who Loves Helping OthersTotal times caring for friends' gardens breakthrough 5000Cultivation experience+2 Health+1
CourtyardHero Who Loves Helping OthersTotal times caring for friends' gardens breaks through 10000Cultivation EXP+2 Vitality+2
CourtyardHelpful HeroTotal times tending friend's garden exceed 50000Cultivation EXP +3 Vitality +2
CourtyardUnparalleled Good PersonTotal times caring for friends' gardens breaks through 100000Cultivation EXP +3 Vitality +2 Movement +1
CourtyardApprentice GardenerCultivation skill [Gardening] value exceeds 10Cultivation EXP+1
CourtyardRobust GardenerGardening skill [Cultivation] value exceeds 30Cultivation EXP +2
CourtyardGardener's MirrorGardening Skill【Cultivation】 Value Exceeded 50Cultivation EXP +1 Vice-Officer Appearance Rate +1%
CourtyardMaster gardenerGardening Skill [Cultivation] value exceeds 70Cultivation EXP +2 Vice-Officer Appearance Rate +1%
CourtyardMusou GardenerGardening Skill [Cultivation] value exceeds 90Cultivation experience +2 Lieutenant appearance rate +2%
CourtyardGardening MasterCultivation skill [Planting] value exceeds 100Cultivation EXP +2 Officer Appearance Rate +1% Defense +1
CourtyardHarvest talentTotal Garden harvest executions exceed 250Cultivation EXP+1
CourtyardHarvest MasterGarden harvest execution count total exceeds 1,000Cultivation EXP +2
CourtyardHarvest celebrityTotal garden harvest executions exceeded 2000Cultivation EXP+1 Technique EXP+1
CourtyardHarvested Talented PersonGarden harvest execution times total breakthrough 5000Cultivation EXP+2 Technique EXP+1
CourtyardHarvest MasterTotal garden harvest executions exceeded 10,000Cultivation EXP +2 Technical EXP +2
CourtyardHarvest great personTotal garden harvest executions exceed 20,000Cultivation EXP+3 Technical EXP+2
OtherFierce ChampionPlaying "Dynasty Warriors Online" before the service openedMovement +1
OtherOverlord of ChampionsExperienced the ending after the Final SkirmishOccasional Righteousness +1 in Unparalleled Battles
OtherHero of ChiefsLogin before PlayStation3 version of 'Dynasty Warriors Online' release.Musou +1
OtherConfidant of the Crouching DragonAchieve S rating in all Quests [Sleeping Dragon's Challenge: 1~3]Musou +2 Jump +2
OtherTutorial GraduateEnter Musou guidance class and advance to GuardianOccasional Righteousness +1 in Conflicts
OtherFavored OneObtain S evaluation in quest 'Conflicting Lady's Challenge Letter'.Occasionally Righteousness +1 in skirmishes
OtherCertified IndividualLimited title, only obtainable through eventsOccasionally Righteousness +1 during Skirmishes
OtherIncarnation of the Dragon GodLimited title, only obtainable through events (April 2013)Attack +3 Occasionally Justice +1 in National Musou battles Lieutenant appearance rate +1%
OtherKing of DestructionLimited title, only obtainable through events (April 2013)Destruction +3 Occasionally Duty +1 in Chaotic Battle Cultivation EXP +1
OtherOne Who Gallops a Thousand LiLimited title, only obtainable through events (April 2013)Movement +1 Jump +1 Occasionally Justice +1 during Contest
OtherPrivate School StudentJoin Musou Training ClassTraining occasionally grants Righteousness +4
Battle ResultsUltimate Training EnthusiastLimited title, only obtainable through events (October 2014)Defense+1 Vitality+1
Battle ResultsDrill DemonLimited title, only obtainable through events (September 2014)Defense +2 Health +2
Battle ResultsSolo Training DemonLimited title, only obtainable through events (October 2014)Vitality +3 Musou -1
OtherLoyal and Righteous PersonLimited title, only obtainable through events (July 2013)Health+2
OtherDefeated GeneralLimited title, only obtainable through eventsOccasionally Righteousness +2 in Conquest
OtherUnyielding WarriorLimited title, only obtainable through events (May 2014)Occasionally Righteousness +4 in contests
Battle ResultsTravelerLimited title, only obtainable through events (April 2013)Mt. Kunlun Score +1%
Battle ResultsExplorerLimited title, only obtainable through events (September 2013)Kunlun Mountain score +2%
Battle ResultsRain CallerLimited title, only obtainable through events (April 2013)Cultivation EXP+1
Battle ResultsWind ResistantLimited title, only obtainable through events (October 2013)Defense +3
Battle ResultsEnergetic PersonLimited title, only obtainable through events (October 2013)Musou+5
Battle ResultsWind EarlLimited title, only obtainable through events (May 2013)Attack+3
Battle ResultsThunder GodLimited title, only obtainable through events (October 2013)Attack+3
OtherNew Year WarriorLimited title, only obtainable through events (February 2013)Occasional Righteousness +1 in Unparalleled Battles
OtherScholar of Human DayLimited title, only obtainable through events (February 2013)Vice Officer appearance rate +1%
OtherSpring Festival WarriorLimited title, only obtainable through events (February 2013)Occasionally Righteousness +1 during Skirmishes
OtherShangsi WarriorLimited title, only obtainable through events (April 2013)Occasionally Righteousness +1 in Contests
OtherCongratulator of Dragon GodLimited title, only obtainable through events (May 2013)Jump Power +5
OtherAzure Dragon FledglingLimited title, only obtainable through events (May 2013)Musou +1
OtherPioneer of HeroesLimited title, only obtainable through events (April 2013)Musou +1
OtherYear-End WarriorLimited title, only obtainable through events (February 2014)Mt. Kunlun Score +1%
ContestGod of WarLimited title, only obtainable through events (February 2014)Attack +2 Defense +2 Vitality +2
Battle ResultsWeapon GeniusLimited title, only obtainable through events (January 2014)Attack +1 Defense +1
Battle ResultsMaster of WeaponsLimited title, only obtainable through events (September 2013)Attack +1 Defense +2
OtherLoves TrainingLimited title, only obtainable through events (July 2014)Weapon Synthesis EXP+1
OtherLoves ModificationLimited title, only obtainable through events (March 2015)Weapon Synthesis EXP +2 Technique EXP +1
SynthesisDye CraftsmanLimited title, only obtainable through events (April 2013)Clothing synthesis experience+1
SynthesisTailor CraftsmanLimited title, only obtainable through events (July 2014)Clothing synthesis experience+1
SynthesisSynthesis CraftsmanLimited title, only obtainable through eventsItem Synthesis Experience +2
OtherFashion EnthusiastLimited title, can only be obtained through events (August 2014)Clothing synthesis experience+1
OtherFond of DisguiseLimited title, only obtainable through events (September 2013)Costume Synthesis Experience +2
OtherTrading TalentLimited title, only obtainable through events (November 2014)Commerce Experience +1
OtherTrading AdultLimited title, only obtainable through events (December 2014)Commerce EXP +2
OtherWealthy PersonLimited title, only obtainable through events (October 2013)(May 2014)Commerce Experience +1
OtherTycoonLimited title, only obtainable through events (May 2013)Commerce EXP +2
OtherSpendthriftLimited title, only obtainable through eventsTechnique Experience +1
OtherProsperous WorldLimited title, only obtainable through events (May 2015)Technical Experience +2
OtherRecognized IndividualLimited title, only obtainable through events (April 2013)Vice Officer appearance rate +1%
OtherRecognized SoldierLimited title, only obtainable through eventsMovement +1
OtherRecognized GeneralLimited title, only obtainable through eventsDeputy Officer appearance rate +3%
OtherApprentice CookGarden Skill [Cooking] value breakthrough 10Cultivation EXP+1
OtherSkilled CookGardening Skill [Cooking] value exceeds 30Cultivation EXP +2
OtherMaster of CookingCultivation skill [Cooking] value exceeds 50Cultivation EXP +1 Commerce EXP +1
OtherCooking Iron ManLandscaping skill 【Cooking】 value breakthrough 70Cultivation EXP +2 Commerce EXP +1
OtherPalace ChefGardening Skill [Cooking] value exceeds 90Cultivation EXP +2 Commerce EXP +2
OtherLegendary ChefGardening Skill [Cooking] value exceeds 100Cultivation EXP +2 Commerce EXP +1 Musou +1
OtherEnthusiastic friend[Contribution] value exceeds 50Public Order EXP +1
OtherSelf-Sacrificing Friend【Contribution】 Value Exceeded 100Security EXP+2
OtherPerson of Faith and Righteousness【Contribution】 value breakthrough 200Security EXP +1 Cultivation EXP +1
OtherRighteous person[Contribution] value exceeds 300Public Order EXP +2 Cultivation EXP +1
OtherOne of High Virtue【Contribution】 value exceeds 400Public Order EXP +2 Cultivation EXP +2
OtherPerson of Benevolence【Contribution】 value exceeds 500Public Order EXP +2 Cultivation EXP +1 Occasional Virtue +1 in Conflicts
OtherDragon Boat WarriorLimited title, only obtainable through eventsCirculation EXP +1
OtherQixi WarriorLimited title, only obtainable through eventsCultivation EXP+1
OtherFire HeavenLimited title, only obtainable through eventsAttack Power +4 Defense Power -2
OtherDemon GodLimited title, only obtainable through eventsAttack +3 Destructive Power +3 Defense +3
OtherRecreator of Wu ChaoLimited title, only obtainable through eventsMilitary EXP +1
OtherWei EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherShu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherWu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherGod of WarLimited title, can only be obtained through events (limited usage period)Attack+4 Destructive Power+4 Defense+4 Health+4 Musou+4
OtherGrand StrategistLimited title, can only be obtained through events (limited usage period)Attack Power +3 Destruction Power +3 Defense Power +3 Vitality +3 Musou +3
OtherSleeping DragonLimited title, can only be obtained through events (limited usage period)All Domestic Affairs Experience +6
OtherYoung PhoenixLimited title, can only be obtained through events (limited usage period)All Synthesis EXP+7 Cultivation EXP+3
OtherFive Tiger GeneralsLimited title, can only be obtained through events (limited usage period)Attack +2 Defense +2 Vitality +2 Movement +1
OtherTiger and Leopard CavalryLimited title, can only be obtained through events (limited usage period)Attack +2 Destruction +2 Movement +2 Deputy Officer appearance rate +3%
OtherLittle ConquerorLimited title, can only be obtained through events (limited usage period)Attack +3 Destructive Power +3 Musou +2 Movement +1
OtherFour Heavenly KingsLimited title, can only be obtained through events (limited usage period)Attack +4 Jump +5 Occasionally Righteousness +2 in Conflicts Occasionally Righteousness +2 in Contests
OtherKing of HanzhongLimited title, can only be obtained through events (limited usage period)Defense Power +3 Vitality +3 Occasionally Righteousness +2 during Skirmishes Kunlun Mountain Score +1%
OtherRoyal Advisor TalentDisplay strategist talent in specific Conquest battles, making major contributions to victoryCommerce Experience +4 Public Order Experience +4 Occasionally Righteousness +4 during Contests
OtherPerfect Attendance AwardParticipate in specific activities daily during the period (February 2016)Vice officer appearance rate +2% Circulation experience +2 Occasionally Righteousness +2 in conflict
OtherTrendsetter of the Chaotic EraOwn 100 or more types of clothingTechnical EXP +2 Costume Synthesis EXP +2 Cultivation EXP +2
OtherClear Mirror, Still WaterPurchased Dynasty Warriors Online Reborn Treasure BoxAttack +2 Destructive Power +2 Defense +2 Vitality +2 Musou +2
OtherWise Eye of the Capable OfficialPurchased Dynasty Warriors Online Reborn Treasure BoxAll Internal Affairs Experience +3
OtherMaster CraftsmanPurchased Dynasty Warriors Online Reborn Treasure BoxAll synthesis experience +2 Cultivation experience +2
OtherGood General of Siege WarfareWin 10 times in Siege BattlesAttack +1
OtherFamous General of Siege WarfareWin 50 times in siege battlesAttack +1 Defense +1
OtherSiege Battle Brave GeneralWon 100 times in siege warfareAttack +1 Defense +1 Vitality +1
OtherFierce General of Siege WarfareWin 500 times in Siege BattlesAttack +2 Defense +1
OtherFierce General of Siege WarfareWin 1,000 times in Siege battlesAttack Power +2 Defense +2
OtherHero of Siege WarfareWin 2000 times in Siege WarfareAttack +2 Defense +2 Vitality +1
OtherSiege Demon GeneralWin 3000 times in Siege BattlesAttack +2 Destructive Power +1 Defense +2 Vitality +1
OtherFlying General of Siege WarfareWin 5000 Siege BattlesAttack +2 Defense +2 HP +2
OtherAsura of Siege WarfareVictory 10000 times in Siege battlesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherOverlord of Siege WarfareWin 20000 times in siege battlesAttack+2 Defense+2 Vitality+2 Movement+2
OtherSiege Battle SuperstarWon 30,000 times in siege warfareMovement +3
OtherSiege Warfare EnthusiastWin 40000 times in siege warfareMobility +4
OtherSiege Battle ExpertWin 50,000 times in Siege battlesMovement +5
OtherSiege Battle SoldierDefeat 10 players in 1 Siege BattleAttack +2 Musou +2
OtherSiege Battle Demon OfficerDefeat 30 players in 1 siege battleAttack +2 Movement +1
OtherBattle God of Siege BattlesDefeated 50 players in a single siege battleAttack +2 Musou +3
OtherSiege Warfare DemonDefeat 100 players in a single Siege BattleAttack +2 Musou +4
OtherSiege MasterDeal 3000 base damage in one siege battleDestructive Power +1
OtherSiege CelebrityAchieved 5000 Base damage in 1 Siege BattleAttack +1 Destruction +1
OtherSiege Battle Suppression ExpertDeal 8000 Base damage in 1 Siege BattleAttack Power +2 Destructive Power +2
OtherSiege battle suppression superhumanDeal 10,000 base damage in a single siege battleAttack +1 Destruction +3
OtherSiege Battle Suppression EliteDeal 20000 Base damage in a single Siege battleAttack +2 Destructive Power +4
OtherSiege Battle Suppression HeroDeal 30,000 Base damage in 1 Siege BattleAttack +5
OtherSiege Battle Suppression AsuraDeal 50000 Base damage in a single Siege battleAttack +3 Destruction +4
OtherSiege Battle Suppression SuperstarDeal 80000 Base Damage in a single Siege BattleAttack Power +3 Destruction Power +5
OtherSpecial ops captain in siege battlesAchieved 5,000 damage feat in a single siege battleAttack +1 Defense +1 Vitality +1
OtherDestruction King of Siege WarfareDeal 10,000 damage in a single Siege battleAttack+1 Defense+1 Health+2
OtherEmperor of Siege BattlesDeal 20000 damage achievement in one siege battleAttack +1 Defense +1 Vitality +3
OtherWar God of Siege BattlesDeal 30000 damage in a single Siege BattleAttack +1 Defense +1 Vitality +4
OtherThe Seventh Panda WarriorLimited title, only obtainable through eventsMusou+5 Jump Power+10 Vice Officer Appearance Rate+10%
OtherFashionable MusouWon Excellence Award in official competition events (February & October 2016, 10 winners each)Movement +2 Jump +4 Costume Synthesis EXP +4
OtherMusou IdolAchieved first place in official competition events (February & October 2016, 1 person each)Movement+3 Jump+5 Clothing synthesis EXP+5
OtherAgainst the StrongEnter rankings in Martial Arts TournamentAttack +5 Musou +5
OtherMusou ChampionAchieve first place in the Martial Arts TournamentAttack +10 Musou +10
OtherWar god Guan YuClear operation-designated activity (limited usage rights)Attack +5 Defense +2 Health +2 Movement +1
OtherZhang Fei of YanClear operation-designated activity (limited usage rights)Attack +6 Defense +4 Vitality +4 Musou -2
OtherZhao Zilong of ChangshanClear operation-designated activity (limited usage rights)Attack +3 HP +3 Musou +3 Movement +1
OtherMa Mengqi of XiliangClear operation-designated activity (limited usage rights)Attack +4 Destruction +5 Movement +1
OtherLoyal and Brave Huang HanshengClear operation-designated activity (limited usage rights)Attack +2 Defense +5 Musou +5
Dragon Beauty BattleDragon Beauty Battle EnthusiastExecuted 500 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 1000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 2000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle ExpertExecute 3,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleLegendary Dragon Fight MasterExecute 4000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattlePhantom Dragon Fight MasterExecute 5000 Musou Dragon Rally FightsNone
Dragon Beauty BattleFantasy Dragon Beauty Battle MasterExecute 6000 Musou Dragon Li FightsNone
Dragon Beauty BattleMagical Dragon Beauty Battle ExpertExecute Musou Ryureidou 7,000 timesNone
Dragon Beauty BattleLifetime Dragon Beauty Battle MasterExecute 8000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Arena CelebrityPerform 9,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleExtreme Dragon Combo MasterExecuted Musou Dragon Beauty Battle 10000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle MasterExecute 20000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSuper Dragon Beauty Battle MasterPerform 30,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleLegendary Dragon Beauty Battle CelebrityExecute 40,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Rally FightExecute 50,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Li FightExecute 60000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super GiantExecute Musou Dragon Dance 70,000 timesNone
Dragon Beauty BattleSuper giant of Dragon Beauty BattleExecute 80000 Musou Dragon Arena battlesNone
Dragon Beauty BattleDragon Beauty Battle SupermanExecuted 90000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Ryureidou SupermanExecute 100000 Musou Dragon Li FightsNone
Dragon Beauty BattleLegendary Dragon Beauty Battle SupermanPerform 120,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleImmortal Dragon Rally Fighter SupermanExecute 140000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena SupermanExecute Musou Dragon Beauty Fight 160,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Fight SupermanExecute 180000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super HumanExecute Musou Dragonboat 200,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle SupermanExecute 220000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleDragon Rally Fight GeneralExecute 240000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Battle 260000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Fight 280,000 timesNone
Dragon Beauty BattleSuper Dragon Beauty Battle GeneralExecute 300,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragonboat GeneralExecute 320000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super Great GeneralExecute 340,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecute 360000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleFierce Dragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 380000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Fight KingExecute 400000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 420,000 timesNone
Dragon Beauty BattleIntense Dragon Beauty Battle Great KingExecute Musou Dragon Beauty Battle 440,000 timesNone
Dragon Beauty BattleTrue Dragon Rally Fight KingExecute 460000 Musou Dragon FightsNone
Dragon Beauty BattleDragon Beauty Battle Great KingExecute 480000 Musou Dragon Li FightsNone
Dragon Beauty BattleIntense Dragon Arena Great KingExecute 500000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Arena Great KingExecute 520000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattleDragon Beauty Fight EmperorExecute Musou Dragon Beauty Battle 540,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle EmperorExecute Musou Dragon Dash 560000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle EmperorExecute Musou Ryureidou 580,000 timesNone
Dragon Beauty BattleDragon Beauty Fighting God EmperorExecute Musou Dragon Dance 600,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle God EmperorExecute 620000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Beauty Battle God EmperorExecute Musou Dragon Beauty Battle 640000 timesNone
Dragon Beauty BattleDragon Beauty Battle GodExecute 660000 Musou Dragon Rally FightsNone
Dragon Beauty BattleSuper God of Dragon Splendor BattleExecute Musou Dragon Beauty Battle 680000 timesNone
Dragon Beauty BattleGreat Super God of Dragon Splendor BattleExecute 700000 Musou Dragon Li FightsNone
Dragon Beauty BattleVivid Dragon Beauty Battle LegendExecute 720000 Musou Dragon Arena battlesNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute Musou Dragonboat 740,000 timesNone
Dragon Beauty BattleLegend of the Running Dragon Beauty BattleExecute 760000 Musou Dragon FightsNone
Dragon Beauty BattleLegend of the Swift DragonboatExecute Musou Dragon Beauty Battle 780000 timesNone
Dragon Beauty BattleSprint Dragon Beauty Battle LegendExecute 800000 Musou Dragon Li FightsNone
Dragon Beauty BattleRushing Ryureidou LegendExecute 820000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle legendExecute Musou Ryureidou 840,000 timesNone
Dragon Beauty BattleSupreme Dragon Li Fight LegendExecuted Musou Dragon Beauty Battle 860000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted 880000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleThe Immortal Dragon Beauty Battle LegendExecute Musou Dragon Beauty Battle 900,000 timesNone
Dragon Beauty BattleVivid Dragon Fight LegendExecute 920000 Musou Dragon Li FightsNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute 940000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleMyth of the Running DragonboatExecute Musou Dragon Beauty Battle 960,000 timesNone
Dragon Beauty BattleSwift Dragon Beauty Battle LegendExecute 980,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSprint Ryureidou MythExecute Musou Dragon Beauty Battle 1000000 timesNone
Dragon Beauty BattleRampaging Dragon Dash LegendExecute 1,100,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle LegendExecute 1200000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena LegendExecute 1,300,000 Musou Dragon FightsNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted Musou Dragon Beauty Battle 1400000 timesNone
Dragon Beauty BattleImmortal Dragon Li Fight LegendExecute 1500000 Musou Dragon Beauty FightsNone
OtherGeneral of One Against ThousandLimited title, only obtainable through events (December 2016)Attack +1 Destructive Power +1 Defense +1 Vitality +3 Musou +3
OtherMaster of One Against ThousandsLimited title, only obtainable through eventsAll Internal Affairs Experience +3
OtherFriend of One Against a ThousandLimited title, only obtainable through events (August 2016)Officer Appearance Rate +15% Cultivation EXP +10
OtherCourage of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +3 Defense +3 Health +3
OtherKing of WarriorsLimited title, can only be obtained through events (February 2017)Occasionally Justice +5 in Contention Occasionally Justice +5 in Melee Occasionally Justice +5 in Siege
OtherFather of One Against a ThousandLimited title, can only be obtained through events (February 2017, 10 people)All Synthesis EXP +3
OtherTalent of One Man Against a ThousandLimited title, only obtainable through eventsAttack +3 Defense +3 Vitality +3
OtherDemon of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +9
OtherDragon of a Thousand RidersLimited title, only obtainable through events (March 2017)Movement +3 Jump Power +3
OtherGod of One Against a ThousandLimited title, only obtainable through eventsAttack+9
OtherOccupation CelebrityEnter the Musou Alliance rankingsAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherDefeater of CelebritiesEnter the Musou Alliance rankingsAttack+3 Health+3 Occasionally Righteousness+2 in conflicts
OtherCelebrity of duelsEnter the Musou Alliance rankingsDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherCelebrity of annihilationEnter the Musou Alliance rankingsDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherRelocated CelebrityEnter the Musou Alliance rankingsMusou +3 Movement +2 Occasionally Righteousness +2 in conflicts
OtherConquest starTop the rankings in Musou AllianceAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherDefeated StarTop the rankings in Musou AllianceAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherStar of DuelsTop the rankings in Musou AllianceDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherDefeated StarTop the rankings in Musou AllianceDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRelocated CelebrityTop the rankings in Musou AllianceMusou +5 Movement +3 Occasionally Justice +5 in Conflict
OtherMusou CelebrityBecome the hegemon of Musou AllianceAttack +10 Defense +10
OtherMusou MasterBecome the hegemon of Musou AllianceAttack +10 Destruction +10
OtherMusou KingBecome the hegemon of Musou AllianceDefense+10 Health+10
OtherMusou AceBecome the hegemon of Musou AllianceAttack +4 Destructive Power +4 Defense +4 Health +4 Musou +4
OtherMusou StarBecome the hegemon of Musou AllianceMovement +4 Jump +10
OtherHundred Flowers in ProfusionComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherReviewing the Past to Learn the NewComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherI Am SupremeComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherLightning StrikeComplete designated event activitiesMovement +2
OtherFlowers in Mirror, Moon in WaterComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherDecisive GambleComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherSwift as Wind and ThunderAchieve management designated activity (June 2016)Movement +2
OtherFinishing TouchComplete official designated activity (August 2016)Attack Power +8
OtherDivine Luo ReincarnationComplete designated event activitiesDefense +4 Vitality +4 Movement +1
OtherUnparalleled in the LandComplete designated event activitiesDestruction +8 Movement +1
OtherSwift StormComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMutual LoveComplete designated event activitiesAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherHeaven Has FallenComplete designated event activitiesDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherYellow Heaven Should RiseComplete designated event activitiesDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherBattle-hardened through a hundred fightsComplete designated event activitiesAttack +1 Destruction +8
OtherWind Forest Fire MountainComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherPress Forward BravelyComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherUnstoppable ForceComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMajestic PresenceComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherPurple Lightning FlashComplete designated event activitiesAttack +3 Defense +1
OtherIndomitable WillComplete operator designated activity (May 2016, 10 people) (October 2016)(April & August 2017)Attack +10 Defense +10
OtherMusou RampageComplete designated management activities (October 2016)(August 2017)Attack +10 Destructive Power +10
OtherUnrivaled Under HeavenComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherUnrivaled Under HeavenComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherDragon Soaring Tiger GazingComplete designated event activitiesAttack +7 Defense +2
OtherMiserComplete designated event activitiesAttack +6 Defense +3
OtherSetsunaAchieve management designated activity (June 2016)Attack Power +3 Movement +2
OtherHazyComplete designated event activitiesDestructive Power +3 Movement +2
OtherFlameComplete designated event activitiesDefense +3 Movement +2
OtherPhoenixComplete designated event activitiesHP +3 Movement +2
OtherAshamedComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherAsuraComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherFlying White BeautyComplete operator designated activity (December 2016)Attack +8 Destructive Power +1
OtherAll Things in NatureComplete designated event activitiesMovement +3 Jump +3
OtherWine Pool Meat ForestComplete designated event activitiesAttack Power +3 Vitality +2
OtherPure and InnocentComplete designated event activitiesDestructive Power+8 Health+1
OtherDemons and MonstersComplete designated event activitiesDestructive Power+8 Health+1
OtherFighting AloneComplete designated event activitiesAttack +2 Movement +1
OtherFour SeasonsComplete operation-designated activity (January 2017)Attack +2 Movement +1
OtherRecognized FriendComplete operation-designated activity (January 2017)Officer Appearance Rate +15% Cultivation EXP +10
OtherRecognized ExpertComplete designated event activitiesAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherRecognized MasterComplete designated event activitiesAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherAcknowledged CourageComplete designated event activitiesDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherRecognized KingComplete designated event activitiesDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRecognized TalentComplete operator designated activity (December 2016)Musou +5 Movement +3 Occasionally Righteousness +5 in conflicts
OtherRecognized GeneralComplete operator designated activity (June 2016, 10 people)Attack +5 Defense +5 Movement +1
OtherRecognized Demon GodComplete operator designated activity (June 2016, 10 people)Attack Power +6 Defense +6 Movement +1
OtherAcknowledged AsuraAchieved Designated Management Activity (July 2016)Attack +7 Defense +7 Movement +1
OtherAcknowledged AceComplete operator designated activity (November & December 2016, 15 each) (July 2017)Attack +8 Defense +8 Movement +2
OtherAcknowledged StarComplete designated management activity (January 2017, 15 people)Attack +9 Defense +9 Movement +2
OtherQuest Proxy MasterAchieve cumulative domestic affairs value of 100,000Movement +1 Jump +1
OtherQuest CelebrityAchieve cumulative domestic affairs value of 300,000Destructive Power +2 Movement +1
OtherQuest MasterAchieve accumulated domestic affairs value of 500000All Synthesis EXP +4
OtherQuest LoverAchieve cumulative Domestic Affairs value of 1000000Movement +3 Jump +2
OtherMusou Proxy MasterTotal play time reaches 100 daysAll Synthesis EXP +2
OtherMusou StarTotal game time reached 365 daysMusou +3 Movement +1 Occasionally Justice +3 in conflicts
OtherMusou ExpertTotal play time reaches 547 daysMusou +4 Movement +1 Occasionally Justice +4 in Conflicts
OtherMusou DevoteeTotal play time reached 730 daysMusou+5 Movement+1 Occasionally Justice+5 in Conflict
OtherObject of AdmirationComplete designated event activitiesSub-Officer appearance rate +20% Cultivation EXP +10
OtherEighth Panda WarriorComplete designated event activitiesSub-Officer Appearance Rate +15% Cultivation Experience +15
OtherSupport ApprenticeComplete designated event activitiesAttack +1 Destructive power +1
OtherSupport Agency MasterComplete designated management activity (October 2016)Attack Power +2 Destructive Power +2
OtherMaster of SupportComplete designated event activitiesDeputy Officer appearance rate +5% Cultivation EXP +5
OtherMaster of SupportComplete designated event activitiesAttack +3 Defense +3 Health +3
OtherSupport HeroComplete designated event activitiesMovement +1 Jump +1
OtherFamous SupportComplete designated event activitiesMovement +2 Jump +2
OtherDemon GodComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherAsuraComplete designated event activitiesAttack +4 Destruction +4 Defense +4 HP +4 Movement +1
OtherSleeping DragonComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherYoung PhoenixComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherAzure DragonComplete designated event activitiesDestruction +5 Musou +5 Movement +2
OtherWhite TigerCompleted management designated event (June 2017)Attack +5 Destruction +5 Movement +2
OtherSuzakuComplete designated event activitiesHP +10 Movement +2
OtherBlack TortoiseComplete operation-designated event (May 2017)Defense +5 Vitality +5 Movement +2
OtherSnack EnthusiastComplete designated management activity (October 2016)Movement+1 Jump+1
OtherNovice Proxy MasterComplete designated event activitiesAttack +2 Defense +2 HP +2
OtherEducation EnthusiastComplete designated event activitiesSub-Officer appearance rate+10% Cultivation EXP+10
OtherFledgling LeaderComplete designated event activitiesDestructive Power +2 Movement +1
OtherFledgling EnthusiastComplete designated event activitiesMovement +2 Jump +1
OtherTraining EnthusiastComplete designated event activitiesAttack +1 Destructive power +1
OtherMaster of TrainingAchieve management designated activity (June 2016)Attack Power +2 Destructive Power +2
OtherCelebrity of TrainingCompleted designated official activity (February 2017)Attack +3 Destruction +3
OtherTraining HeroComplete designated event activitiesAttack +2 Destruction +2
OtherDemon Officer of TrainingComplete designated event activitiesAttack Power +3 Destruction Power +3
OtherTraining Proxy MasterComplete designated event activitiesAttack+4 Destructive Power+4
OtherMaster of TrainingComplete designated event activitiesAttack +2 Movement +1
OtherTraining EnthusiastComplete designated event activitiesAttack +3 Movement +2
OtherFashion EnthusiastComplete Official Event (April 2016)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete Official Event (April 2016)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion CelebrityComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherFashion ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherFashion ApprenticeComplete management designated activity (April 2017)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete operation-designated event (May 2017)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion Agency MasterComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherStylish ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherWarrior of One Against ThousandsComplete designated event activitiesAttack+1 Defense+1 Movement+3
OtherDemon SlayerComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherApprentice WarriorComplete designated event activitiesAttack +1 Defense +1 Health +3 Movement +1
OtherHeroic GeneralComplete designated event activitiesAttack Power +2 Destructive Power +2 Defense +2 Vitality +2 Movement +2
OtherHero of ExcellenceComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherHero ApprenticeComplete designated event activitiesAttack +1 Defense +1 Vitality +1 Movement +1
OtherYear-end OfficerComplete designated event activitiesAttack +2 Defense +2 Vitality +2 Movement +1
OtherLucky Bag EnthusiastComplete designated event activitiesAttack+3 Destruction+3 Defense+3 Movement+1
OtherNinth Panda WarriorComplete designated event activitiesAttack +2 Movement +1
OtherEternal ReindeerComplete designated event activitiesAttack +2 Movement +2
OtherRed-Garbed WarriorComplete designated event activitiesDefense +2 Vitality +2 Movement +1

服飾 服飾

資料來自 wikiwiki.jp/musou-bb 與 yuris.fandom.com。

♀ 女性
♂ 男性

女性 — General Sets

All Female General Gears - Click any generals name for larger images and info!

Cao Cao

Cao Pi

Xiahou Dun

Xiahou Dun - Yellow

Zhang Liao

Zhang He

Zhang He - Pink

Zhen Ji

Pang De

Sun Jian

Sun Ce

Sun Quan

Sun Shang Xiang

Zhou Tai

Gan Ning

Gan Ning - Brown

Gan Ning - Green

Xiao Qiao

Lu Meng

Lu Xun

Lu Xun - Purple

Ling Tong

Da Qiao

Sun Shang Xiang(Dwoz)

Zhao Yun

Guan Yu

Zhang Fei

Zhuge Liang

Ma Chao

Ma Chao - Purple

Xing Cai

Pang Tong

Jiang Wei

Jin Generals

Wang Yuanji's

Zhong Hui

Lu Bu

Lu Bu Original

Diao Chan

Diao Chan - Purple

Yuan Shao

男性 — General Sets

⚬ 通用裝備 / ♀♂

斗篷、背部裝備等男女通用裝備。

The Complete cape collection! Every cape in the game! Not all capes are currently on the EN server.

All capes add the + to Attack, Defence, Damage, Life & Musou unless stated, The Rank required is also stated

Cao Cao's Forces

Heavenly CapeBlack Phoenix CapeSilk Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Marine CapeBlue Phoenix CapePhoenix Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Sun Ce's Forces

Crimson Flame CapeBlack Tiger CapeSilk Tiger Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Fiery CapeCrimson Tiger CapeTiger Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Liu Bei's Forces

Wind CapeBlack Dragon CapeSilk Dragon Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald CapeRising Dragon CapeDragon Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Yuan Shao's Forces

Celestial CapeBlack Boar CapeSilk Boar Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Golden CapeOchre Boar CapeBoar Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Lu Bu's Forces

Horizon CapeBlack Kirin CapeSilk Kirin Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure CapePurple Kirin CapeDeer Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Wei Forces

Rising Phoenix CapeIndigo Pheonix CapeDestiny Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Winged CapeGolden Phoenix CapeStriking Phoenix Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Wu Forces

Infernal Tiger CapeScarlet Tiger CapeScarlet Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Scarlet Cloud CapeGolden Tiger CapeStriking Tiger Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Shu Forces

Spring Dragon CapeGreen Dragon CapeSummer Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Jade Dragon CapeGolden Dragon CapeStriking Dragon Mat
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Reissue Jing Capes

The + is Attack & Defence only. starting from +3 Life getsa +1 that goes up 1 as cape + does.

Wei Forces

Blue Firebird MantleAncient Firebird MantleIndigo Heavens Mantle
+2 (Counselor General)+3 (4th Elite General)+4 (Startegist General)
Twin Firebirds MantleBluegold Firebird Mantle
+5 (Cavalry General)+6 (Unreleased)

Wu Forces

Crimson Tiger MantleAncient Tiger MantleCrimson Blaze Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Twin Inferno MantleRedgold Tiger Mantle
+4 (Cavalry General)+6 (Unreleased)

Shu Forces

Verdent Dragon MantleAncient Dragon MantleVerdent Winds Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Green Dragon Wings MantleGreengold Dragon Mantle
+4 (Cavalry General)+6 (Unreleased)

Wei Forces

Blue Feather CapeElite Peacock CapeRadiant Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Heavens CapeIndigo Star CapeGlittering Heavens Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Phoenix MantleTrue Phoenix Mantle
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Red Fang CapeElite Tiger CapeSilk Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Fire CapeFiery Tiger CapeGlittering Flame Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Scarlet MantleTrue Tiger Mantle
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Wind Talon CapeElite Dragon CapeSilk Jasper Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald Sky CapeLazulite Dragon CapeGlittering Emerald Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Spring MantleTrue Dragon Mantle
+7 (Governor General)+8 (Grand Marshal)

Yuan Shao's Forces

Yellow Fur CapeElite Boar CapeLuminous Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Radient Gold CapeGolden Star CapeGlittering Gold Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Ocher MantleTrue Boar Mantle
+7 (Governor General)+8 (Grand Marshal)

Dong Zhuo / Ma Chao Forces

Viloet Horn CapeElite Kirin CapeViloet Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Brilliant Violet CapeViolet Star CapeGlittering Rose Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Magenta MantleTrue Kirin Mantle
+7 (Governor General)+8 (Grand Marshal)

Yi Ling & Little Conqueror Capes

+6 +7 +8 glow slightly in their respective color. They also have 'speed & jump ' +6 has +1, +7 has +2, +8 has +3.

Wei Forces

Blue Heavens CloakAzure Phoenix CloakPhoenix Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure Flames Phoenix BannerGlittering Phoenix BannerHeavenly Phoenix Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Phoenix CoilPhoenix Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Crimson Red CloakCrimson Tiger CloakTiger Burning Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Flames Tiger BannerGlittering Tiger BannerInferno Tiger Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Tiger CoilTiger Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Verdant Wind CloakVerdant Dragon CloakDragon Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Verdant Flames Dragon BannerGlittering Dragon BannerStromy Dragon Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Dragon CoilDragon Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Jin Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

AP /Promotions Capes

If you need to complete a Quest it will be linked to that quests guide.

Red Cliffs CapeInfernal CapePanda Cape
+1 (+1speed / Jump)
White Feather CapePeacock Feather CapeFeline Conqueror Mantle
+1 (Jump +5)
Wulin Master CapeDynastic CapeDynasty Warrior Cape
+3 (Wulin Tournament Prize)+4 (Wulin Tournament Prize)+5 (Wulin Tournament Prize)
Crimson CapeFierce Tiger CloakFierce Tiger Wolf Cloak
Ayane CloakDragon Master CapeShigeharu Cloak
+2+2+2
Shigeharu CloakYamato CloakYamato Cloak
+7 (+2 Speed / Jump)+2+7 (+2 Speed / Jump)
Male NPC CapeFemale NPC Cape
??

Rank Limited Capes

Azure Phoenix MantleCrimson Tiger MantleJade Dragon Mantle
+5 (Grand General Rank)+5 (Grand General Rank)+5 (Grand General Rank)
Wei Cloak of BraveryWu Cloak of BraveryShu Cloak of Bravery
+1 (Rear General Rank)+1 (Rear General Rank)+1 (Rear General Rank)
Cape of HonorCape of HonorFire Bird Cape
+3 (Guard Rank)+6 (Permieter General)+5 all stats (Colonel)

Cosplay Cape

Green Bat WingBlue Bat WingRed Bat Wing
---
Purple Bat Wing
-
Blue Angel WingRed Angel WingYellow Angel Wing
---
Green Angel Wing
-

Honor Appreciation Cape

Cape 1Brave LionHeartDemon Courage
All +8 ,Jump/Speed+4All +9 , Speed/Jump+4All+9,Speed/Jump+5
Cape 4
All+10,Speed/Jump+5

Elder Statesman Cape

Wei CapeWu CapeShu Cape
+5All/+3Speed+5All/+3Speed+5All/+3Speed
Jin Cape
+5All/+3Speed

Unknown Cape

Unless there is any info of what cape is below,then the cape will remain in this category.

???
???
???
???

補充攻略(舊維基)

Outfits

Outfits can change a character's appearance and abilities. Outfits are stored inHomethe outfit wardrobe. You can increase the outfit storage limit by purchasing outfit wardrobes.

Outfits have no level restrictions. New recruits can equip outfits of all levels.

Outfits are divided into male/female types, with equipment for 5 parts: head, body, hands, feet, and back. Outfits provide attribute bonuses.

Players can obtain outfits in the game through the following methods:

1. Obtained through promotion quest rewards: Complete promotion quests for specific ranks to receive unique back equipment rewards.

2. Obtained through quest rewards: Complete specific quests to receive outfit rewards.

3. Obtained through battle rewards: Pick up during combat or receive as rewards from specific battle modes.

4. Purchase from broker: Use military funds to buy outfits sold by other players at the broker.

5. Exchange at Kunlun Heavenly Maiden: Use Ancient Coins to exchange at Kunlun Heavenly Maiden.

6. Obtained through other methods.

The relationship between maximum outfit level players can equip and their rank:

+1: New Recruitand above

+2: Guardand above

+3: Coloneland above

+4: Captainand above

+5: Lieutenant Generaland above

+6:Miscellaneous General and above

+7: Forward General and above

+8: Guardian General and above

+9: Great General and above

The relationship between outfit level and mode that players can obtain:

Beginner: May obtain0~2level outfits.

Skilled: May obtain3~5level outfits.

Elite: May obtain5~11level outfits.

Musou: May obtain0~11level outfits.

Additionally, circulation triggers can enhance weapons and outfits1level.

Outfit Gallery - Male

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Outfit Gallery - Female

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Blue Sky Dance Cloaks

Cao Cao FactionLiu Bei FactionSun Jian FactionYuan Shao FactionDong Zhuo Faction

Accessory Data

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment System Guide:

Divine Equipment LevelMilitary Funds Required per Upgrade
Rank ERank*1200
Rank DRank*1500
Rank CRank*2000
Rank BRank*1500
Rank ARank*1500
Rank SRank*1500
Evolution MaterialEffect
Evolution Secret Treasurerank S Divine Equipment limit breakthrough required item
Evolution Crystalrank A Divine Equipment limit breakthrough required item
Evolution Crystalrank B Divine Equipment limit breakthrough required item
Evolution Jaderank C Divine Equipment limit breakthrough required item
Evolution Stonerank D Divine Equipment limit breakthrough required item
Evolution Fragmentrank E Divine Equipment limit breakthrough required item

Accessory Instructions (Updated 2017-08-18)

Data Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-18)

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Divine Equipment Usage Guide:

NameLevelPracticalityDescription
Fierce Flame Fighting SpiritBDFire attribute damage multiplier is low, greatly affected by weather, suitable for fire weapons like cherry fan.
White Snow's Fighting SpiritBCIce attribute freeze rate increases, suitable for ice weapons like straight sword/curved sword/multi-section whip; damage-wise only applies to red lotus flute.
Lethal Fighting SpiritBASlash attribute damage boost effect is significant, but there aren't many slash weapons, suitable for Twin Rods/Dragon Fang Hook/Katana/Flying Sword and similar weapons.
Wind God's Fighting SpiritBSHigh wind attribute damage multiplier, wide applicability, suitable for attribute-based weapons in Conflict/Melee/Siege modes.
Thunder God's Fighting SpiritBSLightning attribute has high damage multiplier, wide applicability, suitable for attribute-based weapons in conflict/melee/siege modes.
Raging Flame's ProtectionBECan only prevent flame attribute damage, cannot prevent burning effects, extremely low practicality.
White Snow's ProtectionBDCan reduce freeze rate, marginally useful when combined with wind/lightning resistant clothing.
Fatal GuardBDCan reduce slash attribute damage, marginally useful when combined with wind/lightning resistant clothing.
Wind God's ProtectionBCCan reduce wind attribute damage, works well combined with clothing and item effects.
Thunder God's GuardBCCan reduce lightning attribute damage, works well combined with clothing and item effects.
Attack InsightDDIncreases attack power, no other conditions required, marginally useful.
Destruction InsightDEIncreases destructive power, no other conditions required, only useful when building up critical.
Defense InsightDDIncreases defense, requires no other conditions, marginally useful.
Endurance InsightDDIncreases vitality, requires no other conditions, marginally useful.
Finishing Move InsightDEIncreases Musou, requires no other conditions, only useful when reaching critical thresholds.
Divine Speed InsightCBIncreases movement, no other conditions required, quite useful in non-PvP modes, in PvP modes low-mobility weapons often have better alternatives.
Earth Fighting SpiritCCFive-in-one universal type, useful for certain dual-attribute weapons.
Earth's ProtectionCBEffect is mediocre when not maxed, but good when maxed, effectively reduces multiple attribute damage types, and can reduce freeze rate/lightning strike attribute effects.
Undefeated Fighting Spirit??Specific effects yet to be confirmed.
Tenacious HeartDDIncreases all stats, average effect.
Rescue SummonBEOnly effective under very limited conditions like Kunlun Mountain Sacred Beasts/Attack side in Siege battles.
Raging Flame's Fierce AdvanceBEBoth offensive and defensive effects are unsatisfactory.
White Snow's Fierce AdvanceBCWhen maxed, has good offensive and defensive effects for ice attributes.
Fatal ChargeBDWhen maxed, effects on both offense and defense for slash attribute are unsatisfactory.
Wind God's Fierce AdvanceBAWhen maxed, has very good offensive and defensive effects for wind attributes.
Thunder God's Fierce AdvanceBAWhen maxed, has very good effects on both offense and defense for lightning attribute.
Azure Dragon's Fierce AttackBDApplicable for certain non-attribute, non-Musou weapons that don't forge Musou.
Azure Dragon's CounterattackBEVery few situations where it proves useful.
Azure Dragon's MarchB?Specific bonus effects to be tested.
Vermillion Bird's Fierce AttackBCHas good applicability for Quest/Kunlun Mountain and similar modes.
Vermillion Bird's CounterBEVery few situations where it proves useful.
Vermillion Bird's AdvanceB?Specific bonus effects to be tested.
White Tiger's Fierce AttackBSExtremely effective when combined with talisman water items, suitable for Musou-based weapons.
White Tiger's CounterattackBAGood effect, suitable for melee-type weapons that forge Musou.
White Tiger's AdvanceB?Specific bonus effects to be tested.
Black Tortoise's Fierce AttackBDActivation conditions are harsh.
Black Tortoise's CounterattackBBDefense is quite good after meeting activation conditions, suitable for weapons with strong survival capability.
Black Tortoise's MarchB?Specific bonus effects to be determined.
Angel's BlessingA?Specific bonus effects to be determined.
Angel's Fierce FireAEEffect has no practical use.
Angel's CrystalADWhen maxed, has distinct characteristics compared to White Snow's Protection.
Angel's FlashAEMainly relies on slash resistance effects.
Angel's Wind BladeADWhen maxed, mainly relies on wind resistance effects.
Angel's Lightning StrikeADWhen maxed, mainly relies on lightning resistance effects.
Demon's PursuitA?Specific bonus effects to be determined.
Demon's Fierce FireAEMost suitable for snake sword.
Demon CrystalADMost suitable for Great Axe/Crescent Blade/Battle Axe.
Demon's FlashAENo suitable weapons, effect is inferior to White Tiger's Counterattack.
Demon's Wind BladeACBest suited for Great Axe.
Demon's Thunder StrikeACBest suited for Crescent Blade/Great Axe/Long Sword.

Accessory Types (Updated 2017-08-18)

Source: Phantom Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment Types Introduction:

GradeNameMaterial 0Material 1Material 2Material 3Material 4Material 5Effect
BRaging Flame Fighting SpiritEvolution CrystalFlame OrbUltimate Fire JadeFire ElementStoneOld WineFire Attribute Level +?
BSnow White Fighting SpiritEvolution CrystalIce JadeUltimate Ice JadeIce ElementStoneOld WineIce Attribute Stage +?
BDeadly Fighting SpiritEvolution CrystalJade SlashUltimate Slash JadeSlash ElementStoneOld WineSlash attribute stage +?
BWind God's Fighting SpiritEvolution CrystalWind OrbSupreme Wind JadeWind ElementStoneOld WineWind attribute stage +?
BThunder God's Fighting SpiritEvolution CrystalLightning JadeExtreme Lightning JadeLightning EssenceStoneOld WineLightning Attribute Level+?
BFierce Flame ProtectionEvolution CrystalFire Ward TalismanDistant MirrorFire Resistance ElementFurHigh Mountain TeaFire attribute resistance +?
BWhite Snow ProtectionEvolution CrystalCold Protection CharmDistant MirrorIce Resistance ElementFurHigh Mountain TeaIce Attribute Resistance+?
BFatal ProtectionEvolution CrystalSlash-Sealing CharmDistant MirrorAnti-Slash EssenceFurHigh Mountain TeaSlash Attribute Resistance+?
BWind God's ProtectionEvolution CrystalWind Ward TalismanDistant MirrorWind Resistance ElementFurHigh Mountain TeaWind Attribute Resistance +?
BThunder God's ProtectionEvolution CrystalLightning Protection CharmDistant MirrorLightning Resistance ElementFurHigh Mountain TeaThunder attribute resistance +?
DAttack KnowledgeEvolution StoneWhite Tiger FangSupreme White Tiger FangWhite Tiger Fur--Attack+?
DDestruction ExperienceEvolution StoneWind Thunder CharmWind Earl Thunder God CharmWind Thunder Water Drop--Destructive Power+?
DDefense ExperienceEvolution StoneBlack Tortoise ArmorSupreme Black Tortoise ArmorBlack Tortoise's Poison Fang--Defense Power +?
DEndurance KnowledgeEvolution StoneVermillion Bird WingSupreme Vermillion Bird WingVermillion Bird's Fighting Spirit--Health+?
DKilling Blow KnowledgeEvolution StoneAzure Dragon GallbladderSupreme Azure Dragon GallAzure Dragon Scale--Musou+?
CDivine Speed InsightEvolution JadeDivine Speed CharmUltimate Divine Speed CharmInkStone-Movement +?
CEarth's Fighting SpiritEvolution JadeCoconut LeafWillow LeafPeach BlossomPeony FlowerGentian FlowerAll Personal Attributes Stage+?
CProtection of the EarthEvolution JadeIris FlowerSunflowerLilyPeony FlowerPeachAll attribute resistance +?
?Indomitable Fighting Spirit??????????????????When retreating, fastest movement for? seconds, Attack Power, Destructive Power, Defense Power +?
DStubborn HeartEvolution StoneWhite Tiger FurWind Thunder Water DropBlack Tortoise's Poison FangVermillion Bird's Fighting SpiritAzure Dragon ScaleAttack Power+? Destructive Power+? Defense Power+? Vitality+? Musou+?
BRescue SummonEvolution CrystalTime Protection CharmDivine Speed CharmSour BerryInk-Move fastest for? seconds when retreating
BFierce Flame AdvanceEvolution CrystalFire ElementFire Resistance ElementTaiyi ElixirGreen Pouch BookGourdFire attribute stage +?, Fire attribute resistance +?
BSnow White ChargeEvolution CrystalIce ElementIce Resistance ElementTaiyi ElixirGreen Pouch BookGourdIce attribute stage +?, Ice attribute resistance +?
BDeadly ChargeEvolution CrystalSlash ElementAnti-Slash EssenceTaiyi ElixirGreen Pouch BookGourdSlash attribute stage +?, Slash attribute resistance +?
BWind God's ChargeEvolution CrystalWind ElementWind Resistance ElementTaiyi ElixirGreen Pouch BookGourdWind Attribute Level+?, Wind Attribute Resistance+?
BThunder God's ChargeEvolution CrystalLightning EssenceLightning Resistance ElementTaiyi ElixirGreen Pouch BookGourdLightning Attribute Stage+?, Lightning Attribute Resistance+?
BAzure Dragon's Fierce AttackEvolution CrystalAzure Dragon GemAzure Dragon WhiskerAzure Dragon GallbladderAzure Dragon ScaleStoneWhen Vitality reaches 100%, Musou recovery amount when attacking +?%
BAzure Dragon's CounterEvolution CrystalAzure Dragon GemAzure Dragon ScaleAzure Dragon GallbladderAzure Dragon ScaleMirrorWhen health is below 20%, Musou recovery amount +?% when attacking
BAzure Dragon's AdvanceEvolution CrystalAzure Dragon GemAzure Dragon TailAzure Dragon GallbladderAzure Dragon Scale???When health is below 50%, Musou recovery amount +?% when attacking
BVermillion Bird's Fierce AttackEvolution CrystalVermillion Bird JewelVermillion Bird's Tail FeatherVermillion Bird WingVermillion Bird's Fighting SpiritFurMovement Power+?% when Vitality reaches 100%
BVermillion Bird's CounterEvolution CrystalVermillion Bird JewelVermillion Bird's BeakVermillion Bird WingVermillion Bird's Fighting SpiritWind Thunder Water DropMovement Speed +?% when Health is below 20%
BVermillion Bird's AdvanceEvolution CrystalVermillion Bird JewelVermillion Bird's Crimson WingVermillion Bird WingVermillion Bird's Fighting Spirit???When HP is below 50%, Movement Speed +?%
BWhite Tiger's AssaultEvolution CrystalWhite Tiger JewelWhite Tiger WhiskerWhite Tiger FangWhite Tiger FurStoneWhen Vitality reaches 100%, attack power +?%
BWhite Tiger's CounterEvolution CrystalWhite Tiger JewelWhite Tiger ClawWhite Tiger FangWhite Tiger FurMirrorWhen HP is below 20%, Attack Power +?%
BWhite Tiger's AdvanceEvolution CrystalWhite Tiger JewelWhite Tiger FangWhite Tiger FangWhite Tiger Fur???When health is below 50%, attack power +?%
BXuanwu's Fierce AttackEvolution CrystalBlack Tortoise JewelBlack Tortoise ShellBlack Tortoise ArmorBlack Tortoise's Poison FangFurWhen health reaches 100%, defense +?%
BXuanwu's CounterattackEvolution CrystalBlack Tortoise JewelXuanwu's HornBlack Tortoise ArmorBlack Tortoise's Poison FangWind Thunder Water DropWhen health is below 20%, defense +?%
BBlack Tortoise's AdvanceEvolution CrystalBlack Tortoise JewelXuanwu's White WhiskersBlack Tortoise ArmorBlack Tortoise's Poison Fang???When health is below 50%, defense +?%
AAngel's ProtectionEvolution CrystalTime Protection CharmSupreme Black Tortoise ArmorBlack Tortoise's Poison FangUltimate Void ScrollSnackDefense +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Fierce FireEvolution CrystalTime Protection CharmFire Ward TalismanFire Resistance ElementUltimate Void ScrollSnackFire Attribute Resistance +?, When retreating fastest movement for? seconds, When HP reaches 100% Musou Recovery +?%
AAngel's CrystalEvolution CrystalTime Protection CharmCold Protection CharmIce Resistance ElementUltimate Void ScrollSnackIce Attribute Resistance+?, Movement Speed Max for? seconds when retreating, Musou Recovery+?% when Vitality reaches 100%
AAngel's FlashEvolution CrystalTime Protection CharmSlash-Sealing CharmAnti-Slash EssenceUltimate Void ScrollSnackSlash attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when Vitality reaches 100%
AAngel's Wind BladeEvolution CrystalTime Protection CharmWind Ward TalismanWind Resistance ElementUltimate Void ScrollSnackWind attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Lightning StrikeEvolution CrystalTime Protection CharmLightning Protection CharmLightning Resistance ElementUltimate Void ScrollSnackLightning attribute resistance +?, Move fastest for? seconds when retreating, Musou recovery +?% when health reaches 100%
ADemon's PursuitEvolution CrystalTime Protection CharmSupreme White Tiger FangWhite Tiger FurTrue Musou ManualElixirAttack Power+?, Movement Speed Max for? seconds when retreating, Attack Power+?% when Vitality is below 20%
ADemon's Fierce FireEvolution CrystalTime Protection CharmUltimate Fire JadeFire ElementTrue Musou ManualElixirFire Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon CrystalEvolution CrystalTime Protection CharmUltimate Ice JadeIce ElementTrue Musou ManualElixirIce attribute stage +?, fastest movement for? seconds when retreating, when health is below 20% attack power +?%
ADemon's FlashEvolution CrystalTime Protection CharmUltimate Slash JadeSlash ElementTrue Musou ManualElixirSlash Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon's Wind BladeEvolution CrystalTime Protection CharmSupreme Wind JadeWind ElementTrue Musou ManualElixirWind Attribute Level +?, When retreating fastest movement for? seconds, When HP is below 20% Attack Power +?%
ADemon's Lightning StrikeEvolution CrystalTime Protection CharmExtreme Lightning JadeLightning EssenceTrue Musou ManualElixirThunder attribute stage +?, fastest movement for? seconds when retreating, attack power +?% when Vitality is below 20%
?Divine Speed Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Movement Speed up
?Iron Wall Human Soul??????????????????Ice attribute stage +?, when health is below 20% attack power +?%, defense up
?Broken Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Destructive Power up
?Flying Human Soul??????????????????Ice attribute stage +?, Attack power +?% when health below 20%, Jump power up
?Divine Human Soul??????????????????Ice Attribute Level +?, When HP is below 20% Attack Power +?%, Musou Up
?Vigorous Human Soul??????????????????Ice Attribute Level+?, Attack+?% when Health below 20%, Health up
?Divine Speed Phantom Spirit??????????????????Fire attribute resistance +?, Thunder attribute resistance +?, Movement up
?Iron Wall Phantom Spirit??????????????????Fire attribute resistance +?, Lightning attribute resistance +?, Defense up
?Broken Phantom Spirit??????????????????Fire Attribute Resistance +?, Lightning Attribute Resistance +?, Destructive Power Up
?Flying Phantom Spirit??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Jump Power up
?Spirited Phantom??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Musou up
?Vitality Phantom Spirit??????????????????Flame Attribute Resistance+?, Lightning Attribute Resistance+?, Vitality Up
?Swift Gear??????????????????Fire Attribute Level +?, Wind Attribute Level +?, Movement Speed Up
?Iron Wall Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Defense up
?Broken Gear??????????????????Flame Attribute Stage+?, Wind Attribute Stage+?, Destructive Power Up
?Flying Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Jump power up
?Spirited Gear??????????????????Fire Attribute Stage +?, Wind Attribute Stage +?, Musou up
?Vitality Gear??????????????????Flame attribute stage +?, Wind attribute stage +?, health up
?Divine Speed Phantom Light??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Movement Speed Up
?Iron Wall Magic Lantern??????????????????Fire Attribute Resistance+?, Wind Attribute Resistance+?, Defense up
?Broken Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Destructive power up
?Flying Phantom Lantern??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Jump Power Up
?Divine Spirit Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Musou up
?Vitality Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Health up

Accessory Upgrade Status (Updated 2017-08-24)

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-24)

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Spirit upgrade status:

LevelFierce Flame Fighting SpiritSnow White's Fighting SpiritDeadly Fighting SpiritSpirit of the Wind GodThunder God's Fighting Spirit
1Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
2Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
3Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
4Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
5Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
6Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
7Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
8Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
9Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
10Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
11Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
12Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
13Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
14Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
15Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
16Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
17Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
18Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
19Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
20Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
21Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
22Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
23Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
24Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
25Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
26Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
27Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
28Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
29Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
30Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
31Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
32Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
33Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
34Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
35Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
36Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
37Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
38Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
39Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
40Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+1Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+2Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+3Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+4Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+5Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+6Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+7Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+8Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+9Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+10Flame attribute level +4Ice Attribute Level +4Slash Attribute Level +4Wind stage +4Thunder Attribute Stage +4
LevelGuardian of Fierce FlameWhite Snow's ProtectionGuardian of Certain DeathProtection of the Wind GodLightning God's Protection
1Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
2Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
3Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
4Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
5Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
6Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
7Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
8Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
9Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
10Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
11Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
12Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
13Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
14Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
15Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
16Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
17Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
18Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
19Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
20Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
21Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
22Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
23Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
24Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
25Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
26Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
27Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
28Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
29Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
30Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
31Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
32Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
33Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
34Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
35Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
36Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
37Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
38Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
39Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
40Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+1Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+2Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+3Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+4Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+5Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+6Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+7Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+8Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+9Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+10Fire attribute resistance +5Ice attribute resistance +5Slash Attribute Resistance +5Wind Attribute Resistance +5Lightning attribute resistance +5
LevelAttack ExperienceDestruction's KnowledgeDefensive KnowledgeKnowledge of EnduranceSecret of Critical Strikes
1Attack power +1Destruction +1Defense +1Health +1Musou +1
2Attack power +1Destruction +1Defense +1Health +1Musou +1
3Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
4Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
5Attack power +3Destruction +3Defense +3Health +3Musou +3
6Attack power +3Destruction +3Defense +3Health +3Musou +3
7Attack +4Destructive Power +4Defense +4Health +4Musou +4
8Attack +4Destructive Power +4Defense +4Health +4Musou +4
9Attack +5Destruction +5Defense +5Health +5Musou +5
10Attack +5Destruction +5Defense +5Health +5Musou +5
11Attack +5Destruction +5Defense +5Health +5Musou +5
12Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
13Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
14Attack +7Destructive power +7Defense +7Health +7Musou +7
15Attack +7Destructive power +7Defense +7Health +7Musou +7
16Attack +8Destructive Power +8Defense +8Health +8Musou +8
17Attack +8Destructive Power +8Defense +8Health +8Musou +8
18Attack +9Destructive Power +9Defense +9Health +9Musou +9
19Attack +9Destructive Power +9Defense +9Health +9Musou +9
20Attack power +10Destructive power +10Defense +10Health +10Musou +10
20+1Attack +11Destruction +11Defense +11Stamina +11Musou +11
20+2Attack +12Destruction +12Defense +12Health +12Musou +12
20+3Attack power +13Destruction Power +13Defense +13Vitality +13Musou +13
20+4Attack +14Destructive power +14Defense +14Health +14Musou +14
20+5Attack power +15Destructive Power +15Defense Power +15Health +15Musou +15
20+6Attack +16Destruction +16Defense +16Health +16Musou +16
20+7Attack +17Destructive Power +17Defense +17Stamina +17Musou +17
20+8Attack +18Destruction +18Defense +18Health +18Musou +18
20+9Attack Power +19Destructive Power +19Defense +19Health +19Musou +19
20+10Attack +20Destruction +20Defense +20Stamina +20Musou +20
LevelDivine Speed Expertise
1Movement +1
2Movement +1
3Movement +?
4Movement +?
5Movement +?
6Movement +?
7Movement +?
8Movement +?
9Movement +?
10Movement +?
11Movement +?
12Movement +?
13Movement +?
14Movement +?
15Movement +?
16Movement +?
17Movement Speed +6
18Movement Speed +6
19Movement Speed +6
20Movement Speed +7
21Movement Speed +7
22Movement Speed +7
23Movement Speed +7
24Movement +8
25Movement +8
26Movement +8
27Movement Speed +9
28Movement Speed +9
29Movement Speed +9
30Movement +10
30+1Movement +11
30+2Movement +12
30+3Movement +13
30+4Movement Speed +14
30+5Movement Speed +15
30+6Movement +16
30+7Movement Speed +17
30+8Movement speed +18
30+9Movement Speed +19
30+10Movement +20
LevelSpirit of the EarthEarth's Protection
1All Attribute Levels +1All Attribute Resistance +1
2All Attribute Levels +1All Attribute Resistance +1
3All Attribute Levels +1All Attribute Resistance +1
4All Attribute Levels +1All Attribute Resistance +1
5All Attribute Levels +1All Attribute Resistance +1
6All Attribute Levels +1All Attribute Resistance +1
7All Attribute Levels +1All Attribute Resistance +1
8All Attribute Levels +1All Attribute Resistance +1
9All Attribute Levels +1All Attribute Resistance +1
10All Attribute Levels +1All Attribute Resistance +1
11All Attribute Levels +1All Attribute Resistance +1
12All Attribute Levels +1All Attribute Resistance +1
13All Attribute Levels +1All Attribute Resistance +1
14All Attribute Levels +1All Attribute Resistance +1
15All Attribute Levels +1All Attribute Resistance +1
16All Attribute Levels +1All Attribute Resistance +1
17All Attribute Levels +1All Attribute Resistance +1
18All Attribute Levels +1All Attribute Resistance +1
19All Attribute Levels +1All Attribute Resistance +1
20All Attribute Levels +1All Attribute Resistance +1
21All Attribute Levels +1All Attribute Resistance +1
22All Attribute Levels +1All Attribute Resistance +1
23All Attribute Levels +1All Attribute Resistance +1
24All Attribute Levels +1All Attribute Resistance +1
25All Attribute Levels +1All Attribute Resistance +1
26All Attribute Levels +1All Attribute Resistance +1
27All Attribute Levels +1All Attribute Resistance +1
28All Attribute Levels +1All Attribute Resistance +1
29All Attribute Levels +1All Attribute Resistance +1
30All Attribute Levels +1All Attribute Resistance +1
30+1All Attribute Levels +1All Attribute Resistance +1
30+2All Attribute Levels +1All Attribute Resistance +1
30+3All Attribute Levels +1All Attribute Resistance +1
30+4All Attribute Levels +1All Attribute Resistance +1
30+5All Attribute Levels +1All Attribute Resistance +1
30+6All Attribute Levels +1All Attribute Resistance +1
30+7All Attribute Levels +1All Attribute Resistance +1
30+8All Attribute Levels +1All Attribute Resistance +1
30+9All Attribute Levels +1All Attribute Resistance +1
30+10All attribute levels +2All Attribute Resistance +2
LevelTenacious Heart
1Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
2Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
3Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
4Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
5Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
6Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
7Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
8Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
9Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
10Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
11Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
12Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
13Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
14Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
15Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
16Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
17Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
18Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
19Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
20Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+1Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+2Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+3Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+4Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+5Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+6Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+7Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+8Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+9Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+10Attack power +10 Destructive power +10 Defense +10 Health +10 Musou +10
LevelCall for Rescue
1Maximum movement speed for 1 second when retreating
2Maximum movement speed for 1 second when retreating
3Movement speed maximized for 2 seconds when retreating
4Movement speed maximized for 2 seconds when retreating
5Maximum movement speed for 3 seconds when retreating
6Maximum movement speed for 3 seconds when retreating
7Fastest movement for 4 seconds when retreating
8Fastest movement for 4 seconds when retreating
9When retreating, maximum movement speed for 5 seconds
10When retreating, maximum movement speed for 5 seconds
11Movement speed maximized for 6 seconds when retreating
12Movement speed maximized for 6 seconds when retreating
13Move fastest for 7 seconds when retreating
14Move fastest for 7 seconds when retreating
15Fastest movement for 8 seconds when retreating
16Fastest movement for 8 seconds when retreating
17Maximum movement speed for 9 seconds when retreating
18Maximum movement speed for 9 seconds when retreating
19Move at maximum speed for 10 seconds when retreating
20Move at maximum speed for 10 seconds when retreating
21Move at maximum speed for 10 seconds when retreating
22Maximum movement speed for 11 seconds when retreating
23Maximum movement speed for 11 seconds when retreating
24Movement speed maximized for 12 seconds when retreating
25Movement speed maximized for 12 seconds when retreating
26Maximum movement speed for 13 seconds when retreating
27Maximum movement speed for 13 seconds when retreating
28Move at maximum speed for 14 seconds when retreating
29Move at maximum speed for 14 seconds when retreating
30Maximum movement speed for 15 seconds when retreating
31Maximum movement speed for 15 seconds when retreating
32Move fastest for 16 seconds when retreating
33Move fastest for 16 seconds when retreating
34Maximum movement speed for 17 seconds when retreating
35Maximum movement speed for 17 seconds when retreating
36Maximum movement speed for 18 seconds when retreating
37Maximum movement speed for 18 seconds when retreating
38Maximum movement speed for 19 seconds when retreating
39Maximum movement speed for 19 seconds when retreating
40Fastest movement for 20 seconds when retreating
40+1Move at maximum speed for 21 seconds when retreating
40+2Move fastest for 22 seconds when retreating
40+3Maximum movement speed for 23 seconds when retreating
40+4Maximum movement speed for 24 seconds when retreating
40+5Fastest movement speed for 25 seconds when retreating
40+6Move fastest for 26 seconds when retreating
40+7Movement speed maximized for 27 seconds when retreating
40+8Move fastest for 28 seconds when retreating
40+9Maximum movement speed for 29 seconds when retreating
40+10Maximum movement speed for 30 seconds when retreating
LevelRaging Flame's ChargeSnow White's Fierce AdvanceDeadly ChargeWind God's ChargeThunder God's Charge
1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
10Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
11Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
12Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
13Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
14Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
15Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
16Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
17Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
18Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
19Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
20Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
21Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
22Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
23Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
24Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
25Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
26Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
27Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
28Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
29Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
30Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
31Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
32Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
33Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
34Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
35Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
36Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
37Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
38Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
39Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+10Fire Attribute Stage +2, Fire Attribute Resistance +2Ice Attribute Level +2, Ice Attribute Resistance +2Slash Attribute Stage +2, Slash Attribute Resistance +2Wind attribute level +2, Wind attribute resistance +2Lightning Attribute Level +2, Lightning Attribute Resistance +2
LevelAzure Dragon's Fierce AttackAzure Dragon's CounterattackAzure Dragon's Advance
1When Vitality reaches 100%, Musou recovery when attacking +3%When Stamina is below 20%, Musou recovery on attack +3%When Health is below 50%, Musou recovery from attacks +?%
2Musou Recovery +5% when attacking at 100% HealthMusou Recovery on Attack +5% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
3When Vitality reaches 100%, Musou recovery when attacking +8%When Health is below 20%, Musou recovery from attacks +8%When Health is below 50%, Musou recovery from attacks +?%
4Musou recovery when attacking +10% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +10%When Health is below 50%, Musou recovery from attacks +?%
5Musou Recovery on Attack +13% when Vitality is at 100%When health is below 20%, Musou recovery during attacks +13%When Health is below 50%, Musou recovery from attacks +?%
6When Health reaches 100%, Musou Recovery on Attack +15%When stamina is below 20%, Musou recovery when attacking +15%When Health is below 50%, Musou recovery from attacks +?%
7Musou recovery when attacking +18% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +18%When Health is below 50%, Musou recovery from attacks +?%
8When Health reaches 100%, Musou Recovery Amount on Attack +20%When Vitality is below 20%, Musou recovery when attacking +20%When Health is below 50%, Musou recovery from attacks +?%
9When Health reaches 100%, Musou Recovery Amount on Attack +23%When Health is below 20%, Musou Recovery Amount on Attack +23%When Health is below 50%, Musou recovery from attacks +?%
10Musou recovery when attacking +25% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +25%When Health is below 50%, Musou recovery from attacks +?%
11When Health reaches 100%, Musou Recovery Amount on Attack +28%When Health is below 20%, Musou recovery from attacks +28%When Health is below 50%, Musou recovery from attacks +?%
12Musou recovery on attack +30% when health reaches 100%When Health is below 20%, Musou Recovery on Attack +30%When Health is below 50%, Musou recovery from attacks +?%
13When Health reaches 100%, Musou recovery from attacks +33%When Health is below 20%, Musou recovery from attacks +33%When Health is below 50%, Musou recovery from attacks +?%
14When health reaches 100%, Musou recovery on attack +35%When Stamina is below 20%, Musou recovery on attack +35%When Health is below 50%, Musou recovery from attacks +?%
15Musou recovery on attack +38% when health reaches 100%Musou Recovery on Attack +38% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
16When health reaches 100%, Musou recovery on attack +40%When Health is below 20%, Musou recovery from attacks +40%When Health is below 50%, Musou recovery from attacks +?%
17Musou recovery from attacks +43% when health reaches 100%When Health is below 20%, Musou recovery from attacks +43%When Health is below 50%, Musou recovery from attacks +?%
18Musou recovery on attack +45% when health reaches 100%When Health is below 20%, Musou recovery when attacking +45%When Health is below 50%, Musou recovery from attacks +?%
19When Health reaches 100%, Musou recovery from attacks +48%When Health is below 20%, Musou recovery when attacking +48%When Health is below 50%, Musou recovery from attacks +?%
20Musou Recovery +50% when attacking at 100% HealthWhen Health is below 20%, Musou recovery from attacks +50%When Health is below 50%, Musou recovery from attacks +?%
21When health reaches 100%, Musou recovery during attacks +53%When Health is below 20%, Musou recovery from attacks +53%When Health is below 50%, Musou recovery from attacks +?%
22When Health reaches 100%, Musou recovery when attacking +55%Musou recovery from attacks +55% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
23When Health reaches 100%, Musou recovery when attacking +58%When Health is below 20%, Musou recovery from attacks +58%When Health is below 50%, Musou recovery from attacks +?%
24When Stamina reaches 100%, Musou recovery on attack +60%Musou recovery +60% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
25When Vitality reaches 100%, Musou recovery when attacking +63%When Vitality is below 20%, Musou recovery when attacking +63%When Health is below 50%, Musou recovery from attacks +?%
26Musou recovery from attacks +65% when health reaches 100%When Health is below 20%, Musou recovery from attacks +65%When Health is below 50%, Musou recovery from attacks +?%
27When Health reaches 100%, Musou Recovery on Attack +68%When Vitality is below 20%, Musou recovery when attacking +68%When Health is below 50%, Musou recovery from attacks +?%
28When Health reaches 100%, Musou recovery from attacks +70%Musou recovery when attacking +70% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
29Musou recovery +73% when attacking with health at 100%Musou Recovery on Attack +73% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
30Musou recovery on attack +75% when health reaches 100%When health is below 20%, Musou recovery during attacks +75%When Health is below 50%, Musou recovery from attacks +?%
31When stamina reaches 100%, Musou recovery when attacking +78%When Health is below 20%, Musou recovery when attacking +78%When Health is below 50%, Musou recovery from attacks +?%
32When Health reaches 100%, Musou Recovery on Attack +80%Musou recovery on attack +80% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
33When health reaches 100%, Musou recovery during attacks +83%When Health is below 20%, Musou recovery from attacks +83%When Health is below 50%, Musou recovery from attacks +?%
34When Health reaches 100%, Musou recovery from attacks +85%When stamina is below 20%, Musou recovery when attacking +85%When Health is below 50%, Musou recovery from attacks +?%
35When Health reaches 100%, Musou recovery when attacking +88%When Stamina is below 20%, Musou recovery on attack +88%When Health is below 50%, Musou recovery from attacks +?%
36Musou recovery on attack +90% when health reaches 100%Musou recovery +90% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
37When health reaches 100%, Musou recovery during attacks +93%Musou recovery from attacks +93% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
38Musou recovery on attack +95% when health reaches 100%When Health is below 20%, Musou recovery when attacking +95%When Health is below 50%, Musou recovery from attacks +?%
39When Stamina reaches 100%, Musou recovery on attack +98%When Stamina is below 20%, Musou recovery on attack +98%When Health is below 50%, Musou recovery from attacks +?%
40When Health reaches 100%, Musou recovery from attacks +100%When Health is below 20%, Musou recovery from attacks +100%When Health is below 50%, Musou recovery from attacks +?%
40+1When health reaches 100%, Musou recovery during attacks +105%When health is below 20%, Musou recovery during attacks +105%When Health is below 50%, Musou recovery from attacks +?%
40+2When Health reaches 100%, Musou recovery from attacks +110%When Stamina is below 20%, Musou recovery on attack +110%When Health is below 50%, Musou recovery from attacks +?%
40+3When health reaches 100%, Musou recovery during attacks +115%When Stamina is below 20%, Musou recovery on attack +115%When Health is below 50%, Musou recovery from attacks +?%
40+4Musou recovery +120% when attacking with health at 100%When Health is below 20%, Musou recovery from attacks +120%When Health is below 50%, Musou recovery from attacks +?%
40+5When Stamina reaches 100%, Musou recovery on attack +125%Musou recovery when attacking +125% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
40+6Musou Recovery on Attack +130% when Vitality is at 100%When health is below 20%, Musou recovery on attack +130%When Health is below 50%, Musou recovery from attacks +?%
40+7Musou Recovery +135% when attacking at 100% HealthMusou recovery +135% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
40+8When Health reaches 100%, Musou recovery from attacks +140%When Health is below 20%, Musou recovery from attacks +140%When Health is below 50%, Musou recovery from attacks +?%
40+9Musou recovery on attack +145% when health reaches 100%When Health is below 20%, Musou recovery from attacks +145%When Health is below 50%, Musou recovery from attacks +?%
40+10Musou recovery when attacking +150% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +150%When Health is below 50%, Musou recovery from attacks +?%
LevelVermillion Bird's Fierce AttackSuzaku's CounterattackMarch of Suzaku
1When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
2When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
3Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
4Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
5Movement +2% when health reaches 100%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
6When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
7When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
8When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
9When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
10When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
11When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
12When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
13When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
14When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
15Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
16Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
17Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
18When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
19When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
20Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
21Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
22Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
23When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
24When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
25When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
26When Stamina reaches 100%, Movement Speed +10%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
27When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
28When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
29When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
30When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
31When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
32When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
33When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
34When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
35When health reaches 100%, movement speed +13%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
36When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
37When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
38Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
39Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
40Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+1Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+2Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+3Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+4Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+5Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+6When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+7When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+8When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+9When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+10When Health reaches 100%, Movement +20%When Vitality is below 20%, Movement +15%Movement +?% when health is below 50%
LevelByakko's Fierce AttackWhite Tiger's CounterattackWhite Tiger's Advance
1Attack +3% when health reaches 100%When Health is below 20%, Attack Power +3%When Stamina is below 50%, Attack Power +?%
2When Health reaches 100%, Attack +5%When Stamina is below 20%, Attack Power +5%When Stamina is below 50%, Attack Power +?%
3Attack +8% when health reaches 100%When Health is below 20%, Attack +8%When Stamina is below 50%, Attack Power +?%
4When Health reaches 100%, Attack Power +10%When Vitality is below 20%, Attack +10%When Stamina is below 50%, Attack Power +?%
5When health reaches 100%, attack power +13%Attack Power +13% when Health is below 20%When Stamina is below 50%, Attack Power +?%
6Attack +15% when health reaches 100%Attack +15% when health is below 20%When Stamina is below 50%, Attack Power +?%
7Attack Power +18% when Health reaches 100%When health is below 20%, attack power +18%When Stamina is below 50%, Attack Power +?%
8When Health reaches 100%, Attack +20%Attack +20% when health is below 20%When Stamina is below 50%, Attack Power +?%
9When health reaches 100%, attack power +23%When Stamina is below 20%, Attack +23%When Stamina is below 50%, Attack Power +?%
10Attack Power +25% when Vitality is at 100%When stamina is below 20%, attack +25%When Stamina is below 50%, Attack Power +?%
11When stamina reaches 100%, attack +28%When Vitality is below 20%, Attack +28%When Stamina is below 50%, Attack Power +?%
12Attack +30% when health reaches 100%Attack +30% when health is below 20%When Stamina is below 50%, Attack Power +?%
13Attack +33% when health reaches 100%When health is below 20%, attack power +33%When Stamina is below 50%, Attack Power +?%
14When Stamina reaches 100%, Attack Power +35%Attack power +35% when health is below 20%When Stamina is below 50%, Attack Power +?%
15When Stamina reaches 100%, Attack Power +38%When Health is below 20%, Attack +38%When Stamina is below 50%, Attack Power +?%
16When Health reaches 100%, Attack +40%When Health is below 20%, Attack +40%When Stamina is below 50%, Attack Power +?%
17When health reaches 100%, attack power +43%Attack +43% when health is below 20%When Stamina is below 50%, Attack Power +?%
18When health reaches 100%, attack power +45%When Health is below 20%, Attack +45%When Stamina is below 50%, Attack Power +?%
19When health reaches 100%, attack power +48%Attack Power +48% when Health is below 20%When Stamina is below 50%, Attack Power +?%
20Attack Power +50% when Health reaches 100%Attack +50% when health is below 20%When Stamina is below 50%, Attack Power +?%
21Attack Power +53% when Vitality is at 100%When Health is below 20%, Attack +53%When Stamina is below 50%, Attack Power +?%
22When Health reaches 100%, Attack Power +55%Attack Power +55% when Health is below 20%When Stamina is below 50%, Attack Power +?%
23Attack power +58% when health reaches 100%Attack Power +58% when Health is below 20%When Stamina is below 50%, Attack Power +?%
24When Health reaches 100%, Attack +60%When Health is below 20%, Attack +60%When Stamina is below 50%, Attack Power +?%
25Attack Power +63% when Health reaches 100%When Stamina is below 20%, Attack Power +63%When Stamina is below 50%, Attack Power +?%
26When health reaches 100%, attack power +65%When Health is below 20%, Attack Power +65%When Stamina is below 50%, Attack Power +?%
27Attack power +68% when health reaches 100%When Health is below 20%, Attack +68%When Stamina is below 50%, Attack Power +?%
28When health reaches 100%, attack power +70%When Stamina is below 20%, Attack +70%When Stamina is below 50%, Attack Power +?%
29When Stamina reaches 100%, Attack Power +73%Attack power +73% when health is below 20%When Stamina is below 50%, Attack Power +?%
30Attack power +75% when health reaches 100%Attack +75% when health is below 20%When Stamina is below 50%, Attack Power +?%
31When Health reaches 100%, Attack +78%When Health is below 20%, Attack Power +78%When Stamina is below 50%, Attack Power +?%
32Attack Power +80% when Health reaches 100%When health is below 20%, attack power +80%When Stamina is below 50%, Attack Power +?%
33When Health reaches 100%, Attack Power +83%Attack Power +83% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
34When Stamina reaches 100%, Attack Power +85%When stamina is below 20%, attack +85%When Stamina is below 50%, Attack Power +?%
35When Stamina reaches 100%, Attack Power +88%Attack Power +88% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
36When Health reaches 100%, Attack Power +90%When Health is below 20%, Attack +90%When Stamina is below 50%, Attack Power +?%
37When Stamina reaches 100%, Attack +93%Attack Power +93% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
38When Stamina reaches 100%, Attack Power +95%When Health is below 20%, Attack +95%When Stamina is below 50%, Attack Power +?%
39When Vitality reaches 100%, Attack +98%Attack Power +98% when Health is below 20%When Stamina is below 50%, Attack Power +?%
40When Stamina reaches 100%, Attack +100%When health is below 20%, attack power +100%When Stamina is below 50%, Attack Power +?%
40+1Attack Power +105% when Health reaches 100%Attack +105% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+2Attack +110% when health reaches 100%When health is below 20%, attack power +110%When Stamina is below 50%, Attack Power +?%
40+3Attack power +115% when health reaches 100%When Vitality is below 20%, Attack +115%When Stamina is below 50%, Attack Power +?%
40+4Attack +120% when health reaches 100%When Health is below 20%, Attack +120%When Stamina is below 50%, Attack Power +?%
40+5When Health reaches 100%, Attack +125%When Health is below 20%, Attack Power +125%When Stamina is below 50%, Attack Power +?%
40+6When Stamina reaches 100%, Attack Power +130%When health is below 20%, attack power +130%When Stamina is below 50%, Attack Power +?%
40+7Attack +135% when health reaches 100%When Health is below 20%, Attack +135%When Stamina is below 50%, Attack Power +?%
40+8Attack +140% when health reaches 100%When Health is below 20%, Attack +140%When Stamina is below 50%, Attack Power +?%
40+9Attack power +145% when health reaches 100%Attack +145% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+10When Health reaches 100%, Attack +150%When Health is below 20%, Attack +150%When Stamina is below 50%, Attack Power +?%
LevelBlack Tortoise's AssaultBlack Tortoise's CounterattackXuanwu's Advance
1When Health reaches 100%, Defense +5%When Health is below 20%, Defense +2%When stamina is below 50%, defense +?%
2Defense +10% when health reaches 100%When Health is below 20%, Defense +4%When stamina is below 50%, defense +?%
3When health reaches 100%, defense +15%When health is below 20%, defense +6%When stamina is below 50%, defense +?%
4When Stamina reaches 100%, Defense +20%Defense +7% when health is below 20%When stamina is below 50%, defense +?%
5When Health reaches 100%, Defense +25%Defense +9% when health is below 20%When stamina is below 50%, defense +?%
6When health reaches 100%, defense +30%When Health is below 20%, Defense +11%When stamina is below 50%, defense +?%
7Defense +35% when health reaches 100%When stamina is below 20%, defense +13%When stamina is below 50%, defense +?%
8When health reaches 100%, defense +40%When Health is below 20%, Defense +14%When stamina is below 50%, defense +?%
9Defense +45% when health reaches 100%When Health is below 20%, Defense +16%When stamina is below 50%, defense +?%
10Defense +50% when health reaches 100%Defense Power +18% when Vitality is below 20%When stamina is below 50%, defense +?%
11Defense +55% when health reaches 100%When stamina is below 20%, defense +19%When stamina is below 50%, defense +?%
12When Health reaches 100%, Defense +60%When Health is below 20%, Defense +21%When stamina is below 50%, defense +?%
13When health reaches 100%, defense +65%When Stamina is below 20%, Defense +23%When stamina is below 50%, defense +?%
14When Stamina reaches 100%, Defense +70%Defense Power +25% when Vitality is below 20%When stamina is below 50%, defense +?%
15When Health reaches 100%, Defense +75%When Vitality is below 20%, Defense +26%When stamina is below 50%, defense +?%
16When Health reaches 100%, Defense +80%Defense +28% when health is below 20%When stamina is below 50%, defense +?%
17When Health reaches 100%, Defense +85%When Stamina is below 20%, Defense +30%When stamina is below 50%, defense +?%
18Defense +90% when health reaches 100%When Health is below 20%, Defense +32%When stamina is below 50%, defense +?%
19When Stamina reaches 100%, Defense +95%When Health is below 20%, Defense +33%When stamina is below 50%, defense +?%
20When Vitality reaches 100%, Defense +100%When Health is below 20%, Defense +35%When stamina is below 50%, defense +?%
21Defense +105% when health reaches 100%When Health is below 20%, Defense +37%When stamina is below 50%, defense +?%
22When Vitality reaches 100%, Defense +110%Defense +38% when health is below 20%When stamina is below 50%, defense +?%
23When Health reaches 100%, Defense +115%When Health is below 20%, Defense +40%When stamina is below 50%, defense +?%
24When stamina reaches 100%, defense +120%When health is below 20%, defense +42%When stamina is below 50%, defense +?%
25When Health reaches 100%, Defense +125%When Health is below 20%, Defense +44%When stamina is below 50%, defense +?%
26When Health reaches 100%, Defense +130%When Health is below 20%, Defense +45%When stamina is below 50%, defense +?%
27When stamina reaches 100%, defense +135%Defense Power +47% when Health is below 20%When stamina is below 50%, defense +?%
28When stamina reaches 100%, defense +140%When health is below 20%, defense +49%When stamina is below 50%, defense +?%
29When Health reaches 100%, Defense +145%When Health is below 20%, Defense +51%When stamina is below 50%, defense +?%
30When stamina reaches 100%, defense +150%When health is below 20%, defense +52%When stamina is below 50%, defense +?%
31When Health reaches 100%, Defense +155%When Health is below 20%, Defense +54%When stamina is below 50%, defense +?%
32When Stamina reaches 100%, Defense +160%When Health is below 20%, Defense +56%When stamina is below 50%, defense +?%
33When Vitality reaches 100%, Defense +165%When Vitality is below 20%, Defense +57%When stamina is below 50%, defense +?%
34Defense +170% when health reaches 100%When Health is below 20%, Defense +59%When stamina is below 50%, defense +?%
35When health reaches 100%, defense +175%When Health is below 20%, Defense +61%When stamina is below 50%, defense +?%
36When Health reaches 100%, Defense +180%Defense +63% when health is below 20%When stamina is below 50%, defense +?%
37When health reaches 100%, defense +185%When Health is below 20%, Defense +64%When stamina is below 50%, defense +?%
38Defense +190% when health reaches 100%When Vitality is below 20%, Defense +66%When stamina is below 50%, defense +?%
39When stamina reaches 100%, defense +195%When Health is below 20%, Defense +68%When stamina is below 50%, defense +?%
40When Health reaches 100%, Defense +200%When Health is below 20%, Defense +70%When stamina is below 50%, defense +?%
40+1When Health reaches 100%, Defense +210%Defense +73% when health is below 20%When stamina is below 50%, defense +?%
40+2Defense +220% when health reaches 100%When Health is below 20%, Defense +76%When stamina is below 50%, defense +?%
40+3When Health reaches 100%, Defense +230%Defense Power +79% when Vitality is below 20%When stamina is below 50%, defense +?%
40+4Defense Power +240% when Health reaches 100%When Vitality is below 20%, Defense +82%When stamina is below 50%, defense +?%
40+5When Health reaches 100%, Defense +250%When Health is below 20%, Defense +85%When stamina is below 50%, defense +?%
40+6When Health reaches 100%, Defense +260%Defense Power +88% when Health is below 20%When stamina is below 50%, defense +?%
40+7When Stamina reaches 100%, Defense +270%Defense +91% when health is below 20%When stamina is below 50%, defense +?%
40+8Defense +280% when health reaches 100%When Health is below 20%, Defense +94%When stamina is below 50%, defense +?%
40+9Defense +290% when health reaches 100%When Vitality is below 20%, Defense +97%When stamina is below 50%, defense +?%
40+10Defense Power +300% when Health reaches 100%When Health is below 20%, Defense +100%When stamina is below 50%, defense +?%
LevelAngel's ProtectionAngel's Fierce FireAngel's CrystalAngel's FlashAngel's Wind BladeAngel's Lightning Strike
1Defense Power +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%
2Defense +?, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%
3Defense +?, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%
4Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%
5Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%
6Defense +?, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%
7Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%
8Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%
9Defense +?, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%
10Defense +?, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%
11Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%
12Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%
13Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%
14Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%
15Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%
16Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%
17Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%
18Defense +?, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%
19Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%
20Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%
21Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%
22Defense +?, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%
23Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%
24Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%
25Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%
26Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%
27Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%
28Defense +?, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%
29Defense +?, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%
30Defense +?, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%
31Defense +?, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%
32Defense +?, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%
33Defense +?, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%
34Defense +?, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%
35Defense +?, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%
36Defense +?, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%
37Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%
38Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%
39Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%
40Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%
41Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%
42Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%
43Defense +?, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%
44Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%
45Defense +?, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%
46Defense +?, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%
47Defense +?, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%
48Defense +?, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%
49Defense +?, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%
50Defense +?, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Fire attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Ice Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Slash attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Wind Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Lightning Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%
50+1Defense +?, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Fire attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Ice Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Slash attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Wind Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Lightning Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%
50+2Defense +?, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Fire attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Ice Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Slash attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Wind Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Lightning Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%
50+3Defense +?, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Fire attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Ice Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Slash attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Wind Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Lightning Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%
50+4Defense +?, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Fire attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Ice Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Slash attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Wind Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Lightning Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%
50+5Defense +?, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Fire attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Ice Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Slash attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Wind Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Lightning Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%
50+6Defense +?, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Fire attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Ice Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Slash attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Wind Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Lightning Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%
50+7Defense +?, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Fire attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Ice Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Slash attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Wind Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Lightning Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%
50+8Defense +?, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Fire attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Ice Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Slash attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Wind Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Lightning Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%
50+9Defense +?, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Fire attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Ice Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Slash attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Wind Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Lightning Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%
50+10Defense Power +20, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Fire Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Ice Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Slash Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Wind Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Lightning Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%
LevelDemon's PursuitDemon's Raging FireDemon's CrystalDemon's FlashDemon Wind BladeDemon's Lightning Strike
1Attack power +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%
2Attack +?, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%
3Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%
4Attack +?, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%
5Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%
6Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%
7Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%
8Attack +?, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%
9Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%
10Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%
11Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%
12Attack +?, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%
13Attack +?, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Fire attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Slash attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Wind attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%
14Attack +?, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%
15Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%
16Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%
17Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%
18Attack +?, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%
19Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%
20Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%
21Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%
22Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%
23Attack +?, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%
24Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%
25Attack +?, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%
26Attack +?, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%
27Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%
28Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%
29Attack +?, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%
30Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%
31Attack +?, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%
32Attack +?, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%
33Attack +?, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%
34Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%
35Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%
36Attack +?, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Fire attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Slash attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Wind attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%
37Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%
38Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%
39Attack +?, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%
40Attack +?, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%
41Attack +?, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%
42Attack +?, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%
43Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%
44Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%
45Attack +?, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%
46Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%
47Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%
48Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%
49Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%
50Attack +?, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Fire attribute level +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Ice attribute stage +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Slash Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Wind Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Lightning Attribute Level +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%
50+1Attack +?, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Fire attribute level +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Ice attribute stage +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%
50+2Attack +?, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Fire attribute level +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Ice attribute stage +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Slash Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Wind Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Lightning Attribute Level +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%
50+3Attack +?, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Fire attribute level +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Ice attribute stage +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Slash Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Wind Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Lightning Attribute Level +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%
50+4Attack +?, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Fire attribute level +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Ice attribute stage +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%
50+5Attack +?, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Fire attribute level +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Ice attribute stage +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Slash Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Wind Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Lightning Attribute Level +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%
50+6Attack +?, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Fire attribute level +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Ice attribute stage +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%
50+7Attack +?, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Fire attribute level +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Ice attribute stage +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Slash Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Wind Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Lightning Attribute Level +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%
50+8Attack +?, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Fire attribute level +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Ice attribute stage +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Slash Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Wind Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Lightning Attribute Level +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%
50+9Attack +?, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Fire attribute level +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Ice attribute stage +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%
50+10Attack Power +20 Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Fire Attribute Level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Ice attribute level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Slash attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Wind Attribute Stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Lightning attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%

Beauty System (Updated 2017-08-25)

Beauty System

The beauty system available in this version allows players to change various facial features.

Use the beauty system through the "Beautician" at the Market.

Currently, beauty customization can change these parts: face, facial features, hairstyle, hair color, skin color, eye color.

Requires spending a certain amount of Musou Coins.

Beauty customization can be repeated.

Use keyboard "K" to hide head accessories during beauty customization, use left and right mouse buttons for 360-degree viewing.

Operation demonstration:

Go to Market "Beautician" Click "Beautician" and select "Beauty" Enter beauty screen (you can view current character appearance attributes) Select the part you want to change Final confirmation and pay Musou Coins

Beauty customization complete

Beauty Voucher Usage Guide v1.0 (Updated 2015-09-24)

Source: Mo Xu You·Dynasty Warriors Online Forum (Updated 2015-9-24)

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Beauty Ticket Usage Guide v1.0

1. First, you must own the 'Beauty Ticket' Item. TX's update announcement didn't mention this Item. Currently discovered method to obtain: Climbing Kunlun Mountain Goddess Gift.

2. TX's foolish customer service said you need to use furnitureDressing TableHowever, I spent 950 Musou Coins to buy it, and it wasn't wasted at all! Those who haven't purchased it cannot use it...

3. Go to the Market to findBeauty Specialist, open the beauty interface.

4. Select the 'body part' you need to modify -Confirm. (Body type modification costs the most Musou Coins, color changes use all colors)

5. Shows insufficient Musou Coins, click confirm on the option you want to change (just press enter directly).

6. Shows 'Beauty Ticket' used, Musou Coins reset to zero. -Confirm

7. Change confirmation interface. -Confirm.

8. As mentioned by experts earlier, choose 'No' here, you canBeauty SpecialistUse military funds to change back to previous appearance.

9. Final confirmation interface.

10. As mentioned before, colors couldn't be changed, but now we found they actually can be modified! Yes, any! body part, including colors and voices are included in the word 'any'.

11. Go homeDressing Tablecan be used now.

Summary: The 'Beauty Token' gives you one free makeover. Based on the most expensive body modification, it's equivalent to giving you 1290 Musou Coins.

Proper Use of the Dressing Table (Updated 2015-09-16)

Source: Love Watching Pili Puppet Show · Dynasty Warriors Online Forum (Updated 2015-9-16)

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The correct way to use the vanity table

1. First go toantiquemerchant to buy a vanity table for your home, 950 Musou Coins,

2. Go toBeauticianbeauty options, put the desiredhairstyleface shape, body type, buy them all. Purchased makeup will show in blue at the beautician.

Remember, don't overwrite previously saved beauty settings, because when you enter a scenarioBeauticianThose saved beauty options aren't in the vanity table, so never overwrite them. If you overwrite, you'll have to buy them again!

3. Go home, click the vanity table to set randomly. You can't set colors at home, but other combinations are free

4. How to change colors?

Hair, eye, and skin colors can be changed freely. Just buy any color from the beautician, and you can use the color palette freely at home!

Image 1 is the beautician, Image 2 is the vanity table

5. What to do if an error occurs during beauty purchase? When buying, don't select beauty items you've already purchased for any category

Conclusion: Very convenient, but not being able to change hair color at home really reduces the fun of beauty customization. After all, clothes come in all colors, and it would be more fun if hair colors could be changed together... Will there be a vanity table feature in the future to add color saving functionality!

Outfit Attribute Alchemy Tips

Little Mirror's 5 Questions 5 Answers Synthesis Experience Essentials - Transform into Synthesis Master in 5 Minutes

(Since the author completed this guide before Ultimate Synthesis Machines appeared, there are discrepancies with current situation. Changes are marked in bold.)

1. Q: How is the success rate of Clothing Synthesis calculated? What factors are related?

A: Clothing synthesis success rate relates to 4 things: Technical internal affairs value, clothing synthesis level, clothing level to be synthesized, and synthesis machine type used. Technical internal affairs value and clothing synthesis level are directly proportional to success rate - the higher technical internal affairs and clothing synthesis level, the higher clothing synthesis success rate. Clothing level is inversely proportional to success rate - the higher the clothing level to synthesize, the lower the success rate. Regarding synthesis machine type, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has the highest probability, while for clothing levels above 5 (+6, +7, +8), public synthesis machines have the highest probability.(Of course, now with Ultimate Synthesis Machines available, for clothing +7 and below, use Ultimate Synthesis Machine for highest probability)When Mirror has Technical Internal Affairs 110, Clothing Synthesis level 20, using public synthesis machine to dye +7 clothing, success rate reaches 7%; under same conditions with Clothing Synthesis level 25, success rate reaches 8%; under same conditions with Clothing Synthesis level 30, success rate remains 8%. Only with Technical Internal Affairs 120, Clothing Synthesis level 30, using public synthesis machine for +7 clothing synthesis does success rate reach 9%. From this, Mirror believes both Technical Internal Affairs and Clothing Synthesis level are important for clothing synthesis.

2. Q: What's the difference between Regular Synthesis Machine, Synthesis Machine·Modified, and Public Synthesis Machine? Which should I use for clothing synthesis? Is it necessary to buy Synthesis Machine·Modified?

A: Regular synthesis machines are obtained through quests, require no military funds for synthesis, but have the lowest probability - free things are never that good. Synthesis Machine·Modified needs to be purchased with Musou Coins, requires no military funds for clothing synthesis. Public synthesis machines charge military fees based on the number of pills used, for example, synthesizing +7 clothing requires 7 pills, thus 700 military funds. Simply put, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has much higher probability than public synthesis machines; when synthesizing +5 and above high-level clothing, Modified machine's success rate is only half that of public machines (but average synthesis experience gained is twice that of public machines); conversely, public synthesis machines have twice the success rate of Modified machines (but average synthesis experience is only half). Synthesis Machine·Modified reaches 4% success rate for +5 and above clothing and no longer increases with technical values and clothing synthesis levels. Therefore, Mirror suggests that when synthesizing high-level clothing, using public synthesis machines is the best choice. Selecting different synthesis machines based on the clothing level to be synthesized is also important.(When synthesizing clothing +7 and below, using Ultimate Synthesis Machines purchased from antique dealers is the best choice. So now there's no need to buy Synthesis Machine·Modified!)

3. Q: How to quickly improve Clothing Synthesis level? How much does it cost?

A: For Clothing Synthesis, when attribute addition is not available, leveling can only rely on dyeing and tailoring, which requires huge costs. To synthesize clothing, you must have enormous quantities of dyes, fabrics, and pills. However, the prices of dyes and fabrics are quite expensive, making clothing synthesis upgrading difficult. Currently, attribute addition for clothing has been opened, using items and pills to embed resistance into clothing, greatly saving the cost of buying dyes and fabrics, and also saving the number of pills used, making clothing synthesis upgrading easier. On average, the experience gained per pill is relatively fixed at different stages, so the cost of pills cannot be saved much. As mentioned in the previous question, the average synthesis experience obtained from Synthesis Machine·Modified is twice that of the public synthesis machine, and no military funds are required. When adding attributes, most of the time items are not consumed even when synthesis fails. Therefore, if the purpose is simply to improve clothing synthesis level (not pursuing successful dyeing or embedding, or special effects), the most cost-effective method is to repeatedly use Synthesis Machine·Modified for attribute addition on clothing below +5 (+5 and above clothing have too low success rates on Modified machine, only successful attempts yield higher experience). This way, except for the unavoidable cost of pills, you only need military funds to buy 5 types of resistance items. However, this method has no meaning beyond level improvement, as we ultimately pursue successful dyeing and attribute addition as well as special effects.(With Ultimate Synthesis Machines, upgrading becomes easier - just synthesize at home, but the prerequisite is still having high Technical Internal Affairs values for higher success rates and more experience)

4. Q: What do 'dyeing clothing', 'tailoring clothing', and 'washing clothing' mean? How to make so-called 'Holy Clothing'?

A: Dyeing clothing refers to dyeing clothing with 3 types of corresponding dyes: liquid, powder, and concentrated, each corresponding to one color. Tailoring clothing means using specified fabrics and clothing to tailor new styles of ethnic minority clothing. 'Washing clothing', if you understand washing weapons, is similar to washing weapons. So-called 'Holy Clothing' refers to clothing that has 5 special attribute additions, 5 normal attribute additions, and has been dyed or tailored. Similar to washing weapons, special attribute additions are random, so to get full 5 specials, you must repeatedly embed. The difference is that weapons require Musou Coins to quickly remove forging, while clothing only needs successful embedding of other attribute gems to quickly remove embedding. Compared to washing weapons, washing clothing costs much less, as pills are worth only a fraction of gems, and removing embedding doesn't require Musou Coins. However, special effect probability is much lower than weapon forging special probability. Getting full 5 specials on one clothing piece requires great patience. So are there patterns or techniques for special effects? The answer is yes. First, experience proves low-level clothing more easily gets specials than high-level clothing. Basically, attribute addition on +0 clothing using regular synthesis machine takes about 40 pills to get full 5 specials. This is why you see more +6 clothing with multiple specials than +7 clothing with multiple specials in trading. Higher success rates also mean higher special probability, as specials only occur with successful attribute addition. Therefore, choosing public synthesis machines for high-level clothing attribute addition is wise.(Now using Ultimate Synthesis Machines for high-level clothing synthesis is wise)The most crucial point is special enhancement time. Through 5000+ clothing synthesis attempts, Mirror discovered clothing synthesis special enhancement time follows relatively regular and obvious patterns, roughly 10-15 minute cycles. Special enhancement time concentrates in 1-3 minutes of this cycle. If you perform 100 attribute additions and get 5 specials total, these 5 specials basically appear concentrated within 30 pills and 3 minutes. Moreover, when attribute addition produces specials, consecutive specials and continuous specials are quite obvious. If you're lucky enough to get a special, quickly perform another attribute addition - about 60% of the time you'll get a second consecutive special. Then after about 15-20 attribute additions after this consecutive special, 1-2 more specials will appear, ending one special enhancement cycle. How to judge when special enhancement time is approaching? Based on synthesis experience gained. For example, when Mirror does attribute addition, sometimes gaining 1 experience point, sometimes 2, and sometimes 3! When you notice consecutively getting higher than usual experience and consecutive successful additions, it's a sign special enhancement time is approaching. Generally after this phenomenon appears, special enhancement follows. Dyeing clothing at this time also has high success probability. Through testing, Mirror has had 5 instances of immediately dyeing after noticing this situation with immediate success. Once with only one concentrated dye, risked trying +7 dyeing and succeeded. Compared to Mirror's past 5 million military funds spent for one concentrated dyeing, this represents significant experiential progress. Finally, regarding 'special enhancement time', different people have different views. Mirror can only say many games use 'lucky time' programming to control low-probability events in games. These represent only Mirror's personal views, for reference only.

5. Q: Do Item Synthesis and Clothing Synthesis follow the same principles? What is the 'synthesizing unexpected items' in Item Synthesis?

A: Actually, if you have much experience with clothing synthesis, item synthesis becomes quite simple. Because item synthesis requires less cost, simpler methods, and synthesizes consumable items. Items and formulas can be viewed in-game. Except for a few formulas obtained through quests, all other formulas are naturally obtained as levels increase during item synthesis. Similarly, public synthesis cauldrons require military funds, also based on pills used, averaging 100 military funds per pill; coin-purchased 'Synthesis Cauldron·Modified'(and Ultimate Synthesis Cauldron)No military funds required. Because the highest level synthesis items currently available are6level, synthesizing corresponding level items requires corresponding numbers of pills, so in the long run, whether for leveling or item synthesis, purchasing isUltimate Synthesis CauldronOnce and for all and cost-effective, regarding synthesis probability,Ultimate Synthesis CauldronThe probability is much higher than public ones. Unlike clothing synthesis 'unexpected' situations (which are 1. Failed clothing turns unexpected color and extracts concentrated dye, often occurring when dyeing already-dyed clothing; 2. Fabric not consumed), item 'unexpected' situations occur frequently. 'Synthesizing unexpected items' is actually unexpected yet reasonable. Moreover, which two items will unexpectedly synthesize which item is fixed. (For example, 2 Soul-Calming Stone Belts will unexpectedly synthesize a 7-Star Belt.) Item synthesis 'unexpected' items are frequent and common, so you must keep spare item slots available, otherwise synthesized items can only be discarded, which would be too wasteful. Similarly, to rapidly improve item synthesis level, continuously performUltimate Synthesis CauldronPerform synthesis of different types of high-level synthesis items. Certain items will gradually decrease experience gained as you synthesize them more times. Synthesizing items never synthesized before can more easily yield higher experience.

Mirror wishes everyone can save time, effort, and money in synthesis. Sharing synthesis-related essential experience here for everyone. Hope this helps everyone avoid detours and become [Synthesis Masters] soon. Welcome everyone to raise other questions and share experiences!

【Illustration Guide】

Figure 1: Personal Profile.

Figures 2-6: Display one of 5 attributes - Mirror's favorite dark green wind-resistant Holy Clothing set. Creating Holy Clothing based on clothing color and added attribute color is an interesting matter.

Figure 7: Probability of +7 clothing dyeing on public synthesis machine with Technical 110, Dyeing level 30. Can only reach 9% during VIP.

Figure 8: Based on the 'special enhancement time' pattern discovered through the mirror, when increased experience was found, a +7 white black leather light armor was successfully created with just one concentrated dye.

Outfit, Weapon, and Item Alchemy Tips

[ Synthesis Machine ]

The Synthesis Machine is furniture required for modifying costumes, allowing dyeing or tailoring synthesis of costumes.

The Market has a public Synthesis Machine, using it consumes some military funds, can only synthesize costumes +3 and below, success rate drops drastically for higher level costumes.

The Synthesis Machine given by the Synthesis Administrator quest has the same performance as the Market one, but can be placed at home and doesn't consume military funds when synthesizing.

The Antique Dealer can sell the Modified Synthesis Machine. Can synthesize costumes +5 and below. Success rate drops drastically when synthesizing costumes above +5.

The Antique Dealer can sell the Ultimate Synthesis Machine. Can synthesize costumes +7 and below.

When synthesizing low-level costumes, the Synthesis Machine and Modified Synthesis Machine have identical performance.

When costume synthesis fails, the elixir and dye used disappear, but the costume is retained.

Synthesis success rate relates to Synthesis skill level and personal technique. When synthesizing high-level costumes, it also relates to synthesis furniture, Ultimate Synthesis Machine has higher success rate.

PS: 120 Technique + LV30 Synthesis Skill + Ultimate Synthesis Machine Has 28% success rate when synthesizing +7 costumes.

Whether dyeing or tailoring, costume performance is only a visual change, performance remains the same as the original costume.

[ Costume Dyeing Method ]

Specific costumes and 'Dye' can be synthesized through the Synthesis Machine to create costumes in brand new colors.

Dyeing requires consuming dye and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Dyes: Divided into powder dye, liquid dye, and concentrated dye. Each dye corresponds to one costume of the dyed color.

For costume colors, please refer to this e-book'sCostume Modification GuidePartial

Acquisition Method:

Powder Dye Conflict

Liquid Dye Quest

Concentrated Dye Chaos Battle (extremely low drop rate in Arena) Also has extremely low chance when costume synthesis fails during normal times.

Among these, the quest to obtain liquid dye is the 4 solo B-rank quests excluding maintenance

Strong or Weak Beautiful Attack Illusionist of the Magic Castle Immortal Incense Burner

Must achieve S rank to obtain dye

[ Costume Tailoring Method ]

Specific costumes and specific 'Cloth' can be synthesized through the Synthesis Machine to create brand new costume styles.

Tailoring requires consuming cloth and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Outfit_Cloak PS (Design) Guide

If you possess certain PS skills and creativity, and disdain the simple file replacement method above, you can use the method below to create clothing and cloaks with extreme personal style!

Musou OL Texture PS Method(not referring to file swapping)

Preparation tools

Photoshop + dds plugin (The plugin is in the attachment of this article)

UltraEdit (can also be WinHex)

Objects in the game are composed of two texture files and one model file

Since regular characters consist of

0 clothing 1 head 2 cloak 3 face 4 face 5 hair 6 shoes 7 hands composition

Many files and folders are involved (actually each item consists of 3 files for example cape ig000 and ow000 contain two textures, with the corresponding model file in M00X)

While Officers are only composed of 3 files So here we use modifying Officers as an example

Find LoadData\0006\od\on\ge200 which contains Officer textures and model files

200-247 represent different Officers For example Lu Bu is 212

M212_00.bin L212_00.bin are texture files

M212.bin is the model file

What we need to modify are these two texture files modifying textures allows us to change the officer's clothing and skin

And the model can be simply understood as the skeleton (modifying models requires further research)

Getting to the main topic We'll use Lu Bu as an example for modification

What images are in M212_00 L212_00

Use image export tool to export images from the client

Actually M212_00 L212_00 are two related textures the only difference is

Images in M212 are 512*1024 L212 are 256*512 in size

Through Diao Chan's texture to understand the texture structure

Actually model files determine the position of each body part on the texture. Since we can't modify model files yet

So you can only achieve texture modification through modifying individual parts. As for how to modify it, it depends on everyone's PS skills and imagination

Now starting the operation

First I found a modified Lu Bu texture 512*1024 from ali213.net

Of course if you have good PS skills you can modify the image yourself

(OL and 354 officer models are the same so there are many current textures available in ali213's Musou section)

Open with Photoshop, save as DDS format 1.dds

Resize to 256*512 then save another copy 2.dds

Next use UE to open 1.DDS 2.DDS M212_00.BIN L212_00.BIN

Delete lines 1-8 from DDS

Select the first 8 lines

Save

Apply the same processing to 2.dds

M212_00.BIN Find line 3: 11 11 21 00

Delete the part from 00 onwards to the end of the file

Then insert the modified 1.dds at the end of the file

Save M212_00.BIN

L212_00.BIN Apply the same cropping then insert the modified 2.dds

After both files are modified copy to the original directory and it's ok

Below are the effect screenshots

PS Musou Textures~Foolproof Method

Photoshop + dds plugin

UltraEdit, WinHex and other hexadecimal viewers

OL conversion tool: swoltexconv.exe

-----------------------------------------

Copy from the Musou folder, what you wantPSfiles Place into the folder where swoltexconv.exe is located

Convert to DDS file format

You can use Photoshop to work on DDSPS

PSAfter completion, before saving DDS, use a hex editor to check the value at this position in the DDS file

When exporting DDS, use the following configuration, where MIP map count "7" should match the value seen in the previous step.

Then use swoltexconv.exe to convertPSConvert good DDS files into bin

When converting DDS to bin, the tool will automatically backup the original bin as a bak file~as shown in the 02_04010.BIN.bak file in the image

Then you can proceed with replacement~The replacement method won't be elaborated~many posts have covered this

Result:

How perverted do you want it? You decide! Extremely personalized cloaks will be born from your hands~~

Note: The original author of this article isDuowan Gaming NetworkMemberbluepizza and 1ye of autumn

Original post URL:

Musou OL Texture PS Method (not referring to file replacement) http://bbs.duowan.com/viewthread.php?tid=12702014&highlight=PS

PS Musou Texture ~ Simple Method http://bbs.duowan.com/viewthread.php?tid=12703844&highlight=PS

Durability Guide (Updated 2017-08-19)

[Guide] Durability Guide V1.3
The full name of durability is "Training Durability", meaning only when gems are enhanced onto weapons does this durability issue exist. Weapons without stars: Durability bar is gray, using it will not lose durability. Starred weapons: Durability bar is blue/yellow/red, each use reduces durability. When durability is empty, one star will randomly drop, then durability will be fully restored. When a weapon is repaired, its durability will be fully restored. Enhancing or modifying a weapon will not restore durability to full. Xiongnu Belt: Training durability will not be consumed in battle. Chanyu Belt: Training durability slightly recovers in battle. (Recovers 10 durability) Great Chanyu Belt: Greatly restores training durability in battle. True Chanyu Belt - Significantly recovers training durability and attribute durability during battle. Super Chanyu Belt - Greatly recovers training durability and attribute durability during battle. (Added 2017-8-19) When durability only has 1 left, using it again will cause star loss: As long as durability has 1 point more than 1, it can still be used 1 more time: ----------------------------------------------------------------------------------------------------------------------------- Factors affecting durability loss: The higher the weapon level, the greater the weapon's current forging value, and the fewer participating players, the more durability is lost each time. Room level, weapon type, weapon proficiency, weapon enhancement method, weapon modification status, weapon enhancement value limit, battlefield enhancement, battle victory/defeat, battle honor gained - none of these affect durability loss. TABLE0 Detailed durability calculation source: http://bbs.17173.com/topics/3199/200812/20/2291925,1.html ----------------------------------------------------------------------------------------------------------------------------- Testing whether durability is lost: A1. Weapon Level This shows that the higher the weapon level, the more durability lost each time. A2. Weapon Current Forging Value This shows that the higher the weapon's current forging value, the more durability lost each time. A3. Participating Players This This shows that the more participating players, the less durability lost each time. ------------------------------------------------------------- B1. Room Level This shows that room level has no effect on durability. Since different room levels impose different restrictions on current enhancement values, and different weapon levels have different enhancement value limits, this creates the illusion that higher room levels cause more durability loss. In reality, only current enhancement values and weapon level affect durability. B2. Weapon Type This shows that weapon type has no effect on durability. B3. Weapon Proficiency This shows that weapon proficiency has no effect on durability. B4. Weapon Forging Method This shows that weapon forging method has no effect on durability. B5. Weapon Modification Status This shows that weapon modification has no effect on durability. However, fully modified weapons will have higher repair costs. B6. Weapon Forging Value Limit This shows that weapon forging value limit has no effect on durability. B7. Battlefield Enhancement This shows that battlefield enhancement has no effect on durability. B8. Battle Victory/Defeat This shows that battle victory/defeat has no effect on durability. B9. Battle Gained Righteousness This shows that battle gained righteousness has no effect on durability. ----------------------------------------------------------------------------------------------------------------------------- Grinding durability (or farming usage): 1. Farm Courage (This mode no longer exists) (Even solo farming is quite fast) 2. Farm Musou. (No enhancement value restrictions, can arrange mutual farming with opposing factions, gain high honor, and with treats you also get more items) 3. Farm elite battles. (Usually 4V0, higher efficiency) 4. Merchant's "Son Who Returns to the Right Path" quest, defeat Azhi. (Azhi's location see here: http://bbs.wushuangol.com/showtopic-278291.shtml ) 5. Tavern "Lake Monster" quest, enter and wait 3 minutes to complete. (Can grind while doing other things, like watching movies or browsing the internet) 6. Tavern "Spring Fairy" quest, defeat the Rigid Soldier below the upper left base. (Suitable for faster moving weapons) If you have Musou Coins, you can remove enhancements at the Market blacksmith, quick and convenient. Note this is a one-time reset to base weapon. Remove Enhancement Cost = Current Enhancements * Weapon Level * 10 (Musou Coins)

Repairing

Weapons will have training durability after forging, legendary durability after becoming legendary, and attribute durability after adding attributes.

Costumes will have attribute durability after adding attributes.

Combat consumes durability, and different battles may consume different amounts of durability.

Durability can be restored at the correspondingNPCRepairs can be performed at the Blacksmith and Tailor workshops to restore durability.

When training durability drops to 0, one stage of training for a random ability will be lost.

When legendary weapon training durability drops to 0, the legendary status deteriorates.

When weapon and costume attribute durability drops to 0, attributes are reduced by 1 stage.

Repairing weapon training durability requires military funds and gems, cannot be used on legendary weapons.

Different weapon levels require different amounts of military funds and gems.

Repairing the training durability of legendary weapons (legendary weapons share training durability) requires military funds, gems, and precious stones.

Different weapon levels require different amounts of military funds and gems.

Repairing weapon attribute durability requires military funds and pills.

Different weapon levels and attribute levels require different amounts of military funds and pills.

Repairing costume attribute durability requires military funds and pills.

Different costume levels and attribute levels require different amounts of military funds and pills.

Sealing and Activation

Weapon rewards obtained after battle have a certain chance of being sealed.

Sealed weapons and clothing cannot be equipped or used, but can be traded at the Economy Merchant.

Use bed when character Righteousness is below 200RebirthWill cause all weapons and clothing carried during rebirth to become sealed.

At NPC Blacksmith and Tailor workshops, you can perform unsealing operations on sealed weapons and sealed clothing—Activation.

Activation requires the use of Military Funds. The Military Funds used for activation will vary based on conditions such as weapon and clothing level.

Celestial Basket Strengthening

Defeating enemy or neutral faction sergeants will drop Xian Dan. After the character picks up the dropped Xian Dan, enhancement can be performed.

After picking up Xian Dan, press the I key on the keyboard to enhance.

Equipping differentWeaponwill have different enhancement priorities, and the number of times you can enhance depends on the weapon's forging value. For example, the weapon in the image above

Enhancement position 1 is defense. Picking up one Xian Dan allows you to enhance defense. The stars below indicate that defense can be enhanced in 3 stages.

If a certain enhancement position of the equipped weapon has no forging value, enhancing to that position will randomly trigger 2x Attack, 2x Defense, or Maximum Movement enhancement. These types of enhancements have time limits, with higher positions lasting longer.

All weapons have Vice Officer enhancement at enhancement position 4, which provides enhancement when executedVice Officerskill.

Enhancement from picking up Xian Dan while mounted differs from normal enhancement.

All weapons have combo enhancement at enhancement position 7. After executing combo enhancement, the number of consecutive hits increases.

If the pre-battle selection is to disappear upon retreat, all enhancement effects will disappear when retreating on the battlefield.

After all enhancements are completed, normal attacks can hit up to 9 times consecutively, and you can use Charge Attack 5 and Charge Attack 6. Depending on the weapon, some individual moves of certain weapons will add additional attacks.

Ultimate Strengthening

After maximizing combo enhancement to 3 stars, collect 7 more Sennin Gourds to execute ultimate enhancement.

Each weapon type has its own unique ultimate enhancement ability, including support types, assault types, recovery types, etc. When team members use different weapons and skillfully utilize ultimate enhancements, various combat strategies can be formed.

After enhancing to ultimate level, you enter the ultimate enhancement state. At this time, the remaining time for ultimate enhancement will be displayed in the lower left of the character, and the ultimate enhancement state will end when the progress bar finishes.

Proper utilization of ultimate enhancement may change the tide of battle.

In the battlefield preparation screen, if you use an Officer Awakening Orb in direct items, the ultimate enhancement priority on the battlefield will change to Musou Awakening, allowing you to awaken as a Musou Officer after execution.

After awakening, not only will the character's appearance, weapon usage, equipment, moves, and Musou Rage match those of the Musou Officer, but all ability attributes will receive bonuses based on the current foundation.

The ultimate enhancement 'Heavenly Fortune' will change the ultimate enhancements of other weapons on the battlefield, but Musou Awakening is not affected by it.

Title Data (Updated 2017-08-24)

Source: Phantom Blue Nether·17173 Forum (Updated 2017-8-24)

————————————————————————————————————————————————————————————————————

Title

TypeTitle NameAcquisition ConditionsEffect
Battle ResultsDefeater of the StrongDefeats in conflicts or disputes exceeded 1500Attack +1
Battle ResultsDefeated ExpertDefeats in Conflict or Contest exceed 2000Attack +2
Battle ResultsDefeated AsuraDefeat count in Conflicts or Skirmishes exceeded 2500Attack+3
Battle ResultsDefeated OverlordDefeat count exceeds 3,000 in Conflicts or ContestsAttack +2 Occasional Justice +1 in Conflicts
Battle ResultsDefeated SuperstarDefeats in Conflict or Conquest exceed 3500Attack Power +3 Occasionally Justice +1 in Conflicts
Battle ResultsTrap Formation CampBase Occupation Count breakthrough 10 in Conflicts or ContestsDestructive Power +1
Battle ResultsTrue Penetrating FormationBases captured in conflicts or disputes exceeded 20Destructive Power +2
Battle ResultsWar Demon???None
Battle ResultsTrue War Demon???None
Battle ResultsImmortal Basket ExpertImmortal Pouch enhancement count exceeds 150 in Conflict or ContentionMusou +1
Battle ResultsTrue Immortal Lunch Box ExpertIn conflict or contest Immortal Enhancement count breakthrough 200Musou +2
Battle ResultsFake Officer Banisher???None
Battle ResultsExpert at Expelling False Officers???None
Battle ResultsMusou False General Eliminator???None
Battle ResultsIron Wall???None
Battle ResultsXX ExpertUsage of specific target weapon breaks through 100Target Weapon slots 5 and 6 Enhancement values +1
Battle ResultsMaster of XXUsage of specific target weapon breaks through 200Target Weapon Enhancement Slots 5 and 6 corresponding values +2
ConflictExcellent General of ConflictTotal conflict victories exceed 10Attack +1
ConflictConflict Master GeneralTotal Conflict Victory Count breakthrough 50Attack +2
ConflictBrave General of ConflictTotal victories in Conflicts exceeds 100Attack +1 Destruction +1
ConflictFierce General of ConflictTotal Conflict victories exceed 200Attack Power +2 Destructive Power +1
ConflictFierce General of ConflictTotal victory count in Conflicts exceeded 500Attack Power +2 Destructive Power +2
ConflictConflicting heroConflict total victories exceed 1,000Attack+2 Destruction+1 Defense+1
ConflictConflict Ghost GeneralTotal victories in Conflict exceed 2000Attack +2 Destructive Power +2 Defense +1
ConflictFlying General of ConflictTotal conflict victories breakthrough 5000Attack Power +3 Destructive Power +3 Defense +3
ContestInevitable Victory Soldier of ContestsAchieve 5 consecutive wins in conquestOccasionally Righteousness +1 in Contests
ContestConquest Winning Streak WarriorAchieve 10 consecutive victories in contestsOccasionally Righteousness +2 during Contests Attack Power +2
ContestContender for Constant VictoryAchieve 15 consecutive victories in ConflictOccasional Justice +3 in Conflicts Attack +3 Health +3
ContestContender for Consecutive DominanceAchieved 20 consecutive victories in StruggleOccasionally Righteousness +4 in Struggle Attack +4 Health +4 Musou +4
ContestUndefeated Master of StruggleAchieved 25 consecutive wins in SkirmishesOccasionally Righteousness +5 in Conquest Attack +5 Health +1 Musou +5
ContestGood General of ConflictTotal contest victories breakthrough 10Musou +1
ContestFamous Officer of ConquestTotal victory count in battles exceeds 50Musou +2
ContestContest Brave GeneralTotal Contest Victory Count breakthrough 100Attack +1 Musou +1
ContestFierce Warrior of ConquestTotal victories in Conquest exceed 200Attack +1 Musou +2
ContestFierce General of ContestTotal contest victories exceed 500Attack +2 Musou +2
ContestContest ChampionContest total victories breakthrough 1000Attack Power +1 Vitality +1 Musou +2
ContestContest Demon GeneralContest total victory count breakthrough 2000Attack Power +2 Vitality +2 Musou +2
ContestContending Flying GeneralTotal victories in battles exceeded 5000Attack+3 Vitality+3 Musou+3
ContestContest ExpertConquest sortie count exceeds 100Occasionally Righteousness +1 in Contests
ValorBrave Fine GeneralBrave total victories exceed 10None
ValorBrave and Valiant GeneralValor total victory count exceeds 50None
ValorValiant Brave GeneralTotal victories in Valor exceed 100None
ValorBrave Mighty GeneralBrave total victory count breakthrough 200None
ValorValiant Fierce GeneralBrave total victories breakthrough 500None
ValorBrave heroTotal victories in Valor exceed 1000None
ValorBrave Demon GeneralTotal victories in Valor exceeds 2,000None
ValorBrave Flying GeneralBrave total victories breakthrough 5000None
MeleeGood General of MeleeTotal victory count in melees exceeds 5Destructive Power +1
MeleeFamous General of Chaotic BattleTotal victory count in Skirmishes exceeds 10Destructive Power +2
MeleeBrave General of Chaotic BattleTotal victories in Melees exceeded 50Destructive Power +1 Occasionally Justice +1 during Melee
MeleeFierce General of Chaotic BattleMelee total victories breakthrough 100Destructive Power +2 Occasionally Righteousness +1 in Melee
MeleeChaotic Battle Fierce GeneralTotal victories in Skirmish breakthrough 200Destructive Power +2 Occasionally Righteousness +2 in Melee
MeleeHero of SkirmishesTotal melee victories exceeded 500Destructive Power +2 Occasionally Righteousness +1 in Melee, Vice Officer appearance rate +1%
MeleeDemon Officer of MeleeTotal victories in Melee exceed 1000Destructive Power +2 Occasionally Righteousness +2 in Melee Vice-Officer Appearance Rate +1%
MeleeMelee Flying GeneralTotal victories in Melee battles exceed 2000Attack +2 Occasionally Righteousness +2 in Melee, Officer Appearance Rate +2%
Internal AffairsTalented Person of CommerceCorresponding domestic Skill breakthrough 10Commerce Experience +1
Internal AffairsTalented Person of DistributionCorresponding domestic Skill breakthrough 10Circulation EXP +1
Internal AffairsMilitary TalentCorresponding domestic Skill breakthrough 10Military EXP +1
Internal AffairsTechnique GeniusCorresponding domestic Skill breakthrough 10Technique Experience +1
Internal AffairsPublic Order TalentCorresponding domestic Skill breakthrough 10Public Order EXP +1
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Commerce EXP +2
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Circulation EXP +2
Internal AffairsMilitary LordCorresponding domestic skill breakthrough 30Military EXP +2
Internal AffairsMaster of TechniqueCorresponding domestic skill breakthrough 30Technical Experience +2
Internal AffairsMaster of Public OrderCorresponding domestic skill breakthrough 30Security EXP+2
Internal AffairsBusiness CelebrityCorresponding Internal Affairs Skill breakthrough 50Commerce EXP +1 Kunlun Mountain score +1%
Internal AffairsDistribution CelebrityCorresponding Internal Affairs Skill breakthrough 50Circulation EXP +1 Kunlun Mountain Score +1%
Internal AffairsMilitary CelebrityCorresponding Internal Affairs Skill breakthrough 50Military Experience +1 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs Skill breakthrough 50Technical EXP +1 Kunlun Mountain Score +1%
Internal AffairsSecurity CelebrityCorresponding Internal Affairs Skill breakthrough 50Public Order EXP +1 Kunlun Mountain score +1%
Internal AffairsCommerce ExpertCorresponding Domestic Skill exceeds 70Commerce Experience +2 Kunlun Mountain Score +1%
Internal AffairsExpert of CirculationCorresponding Domestic Skill exceeds 70Distribution EXP +2 Kunlun Mountain Score +1%
Internal AffairsMilitary ExpertCorresponding Domestic Skill exceeds 70Military EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Domestic Skill exceeds 70Technology EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of Public OrderCorresponding Domestic Skill exceeds 70Public Order Experience +2 Kunlun Mountain Score +1%
Internal AffairsBusiness ProdigyCorresponding Internal Affairs skill breakthrough 90Commerce EXP +2 Mt. Kunlun Score +2%
Internal AffairsOutstanding CirculatorCorresponding Internal Affairs skill breakthrough 90Distribution EXP +2 Kunlun Mountain Score +2%
Internal AffairsMilitary ProdigyCorresponding Internal Affairs skill breakthrough 90Military Experience +2 Kunlun Mountain Score +2%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs skill breakthrough 90Technical EXP +2 Kunlun Mountain Score +2%
Internal AffairsHero of Public OrderCorresponding Internal Affairs skill breakthrough 90Security EXP+2 Kunlun Mountain Score+2%
Internal AffairsGreat MerchantCorresponding domestic skill breakthrough 100Commercial EXP+2 Mount Kunlun Score+1% Attack+1
Internal AffairsGreat Person of CommerceCorresponding domestic skill breakthrough 100Circulation EXP +2 Kunlun Mountains score +1% Destructive power +1
Internal AffairsGreat Military FigureCorresponding domestic skill breakthrough 100Military EXP+2 Kunlun Mountain Score+1% Defense+1
Internal AffairsTechnical GreatCorresponding domestic skill breakthrough 100Technical experience +2 Kunlun Mountain score +1% Vitality +1
Internal AffairsGreat Person of SecurityCorresponding domestic skill breakthrough 100Public Order EXP +2 Kunlun Mountain Score +1% Musou +1
Internal AffairsCommerce Talent MasterCorresponding domestic skill exceeds 110Commerce EXP +2 Kunlun Mountain Score +2% Attack +1
Internal AffairsMaster MerchantCorresponding domestic skill exceeds 110Distribution EXP +2 Kunlun Mountain Score +2% Destructive Power +1
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 110Military EXP +2 Kunlun Mountain Score +2% Defense +1
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 110Technique EXP+2 Kunlun Mountain Score+2% Health+1
Internal AffairsPublic Order Talent MasterCorresponding domestic skill exceeds 110Public Order EXP +2 Kunlun Mountain score +2% Musou +1
Internal AffairsBusiness MasterCorresponding Domestic Skill exceeds 130Commerce EXP +2 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding Domestic Skill exceeds 130Distribution Experience +2 Kunlun Mountain Score +2% Destructive Power +2
Internal AffairsMilitary MasterCorresponding Domestic Skill exceeds 130Military EXP +2 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding Domestic Skill exceeds 130Technical EXP +2 Kunlun Mountain Score +2% Vitality +2
Internal AffairsSecurity MasterCorresponding Domestic Skill exceeds 130Public Order EXP +2 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic affairs skill exceeds 150Commerce experience +3 Kunlun Mountain score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic affairs skill exceeds 150Trade experience +3 Kunlun Mountain score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic affairs skill exceeds 150Military Experience +3 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic affairs skill exceeds 150Technical EXP+3 Kunlun Mountain Score+2% Vitality+2
Internal AffairsPublic Order MasterCorresponding domestic affairs skill exceeds 150Public Order Experience +3 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic skill exceeds 170Commerce Experience +4 Kunlun Mountain Score +2% Attack +2
Internal AffairsTrade MasterCorresponding domestic skill exceeds 170Distribution EXP +4 Kunlun Mountain Score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 170Military Experience +4 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 170Technology EXP +4 Kunlun Mountain Score +2% Stamina +2
Internal AffairsPublic order masterCorresponding domestic skill exceeds 170Public Order EXP +4 Kunlun Mountain score +2% Musou +2
Internal AffairsCommercial MasterCorresponding domestic skill exceeded 190Commerce Experience +5 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic skill exceeded 190Distribution EXP+5 Kunlun Mountain Score+2% Destruction+2
Internal AffairsMilitary MasterCorresponding domestic skill exceeded 190Military EXP+5 Mount Kunlun Score+2% Defense+2
Internal AffairsTechnical masterCorresponding domestic skill exceeded 190Technology Experience +5 Kunlun Mountain Score +2% Vitality +2
Internal AffairsPublic Security MasterCorresponding domestic skill exceeded 190Public Order EXP +5 Kunlun Mountains score +2% Musou +2
Internal AffairsCommerce Grand MasterCorresponding Domestic Skill exceeds 200Commerce Experience +6 Kunlun Mountain Score +2% Attack +2
Internal AffairsCirculation MasterCorresponding Domestic Skill exceeds 200Distribution EXP +6 Kunlun Mountain score +2% Attack +2
Internal AffairsMilitary Grand MasterCorresponding Domestic Skill exceeds 200Military EXP +6 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical Grand MasterCorresponding Domestic Skill exceeds 200Technique EXP +6 Kunlun Mountain score +2% Health +2
Internal AffairsSecurity Great MasterCorresponding Domestic Skill exceeds 200Public Order EXP +6 Kunlun Mountain Score +2% Musou +2
Internal AffairsGan JiangAll 5 types of domestic skills breakthrough 10All domestic affairs EXP +1
Internal AffairsStrategistAll 5 types of domestic skills exceed 30All domestic affairs EXP +1
Internal AffairsCapable officialAll 5 types of domestic affairs skills exceeded 50All Domestic EXP +2
Internal AffairsWise Lord5 types of domestic skills all exceed 70All Domestic EXP +2
Internal AffairsSecond Father5 types of domestic skills all break through 90All Domestic EXP +2
Internal AffairsZhongfuAll 5 types of domestic skills exceed 100All Internal Affairs Experience +3
Internal AffairsClerkAll 5 types of domestic skills exceed 110All Internal Affairs Experience +3
Internal AffairsLiteratureAll 5 types of domestic skills breakthrough 130All Domestic Experience +4
Internal AffairsStraightforward SpeechAll 5 types of domestic affairs skills exceed 150All Domestic Affairs EXP +5
Internal AffairsUprightAll 5 types of domestic skills exceeded 170All Domestic Experience +4
Internal AffairsVirtuous and TalentedAll 5 types of domestic skills exceeded 190All Domestic Experience +4
Internal AffairsFilial and HonestAll 5 types of Internal Affairs Skills breakthrough 200All Domestic Affairs EXP +5
QuestChallenge: Defeated Strong WarriorsObtain S rating in quest [Challenge: Defeat the Strong]Attack +1
QuestChallenge: Defeated ExpertObtain S rating in Quest [Challenge: Defeat Expert]Attack +2
QuestChallenge: Defeated AsuraObtained S rank evaluation in Quest [Challenge: Defeat Asura]Attack +2 Kunlun Mountain Score +1%
QuestChallenge: Conqueror PowerhouseObtain S rank evaluation in Quest [Challenge: Conquer the Strong]Destructive Power +1
QuestChallenge: Master of ConquestObtain S Rating in Quest [Challenge: Siege Expert]Destructive Power +2
QuestChallenge: Siege AsuraObtain S rank in Quest [Challenge: Conquer Asura]Destructive Power +2 Kunlun Mountain Score +1%
QuestChallenge: Strong warrior in battleObtain S rank in quest [Challenge: Battle Strong Warriors]Vitality +1
QuestChallenge: Combat ExpertObtain S rank in Quest [Challenge: Battle Master]Health+2
QuestChallenge: Warrior of BattleObtain S rank in quest [Challenge: Battle Asura]Vitality +2 Kunlun Mountain Score +1%
QuestChallenge: Hero's Strong OneObtain S rating in quest [Challenge: Elite Warriors]Musou +1
QuestChallenge: Hero ExpertObtain S rank in Quest [Challenge: Elite Master]Musou +2
QuestChallenge: Hero's AshuraObtained S evaluation in Quest [Challenge: Hero Asura]Musou+2 Kunlun Mountain score+1%
QuestHero Story EnthusiastNumber of Chronicle Quests completed with S rating exceeded 10Musou +1 Occasionally Righteousness +1 in Unrivaled Warrior battles
QuestHero Story EnthusiastComplete 20 Chronicle Quests with S RatingMusou +2 Occasionally Righteousness +2 in Peerless Hero battles
SynthesisTalented in Weapon SynthesisTotal Weapon Synthesis executions exceeded 250Weapon Synthesis EXP+1
SynthesisMaster of Weapon SynthesisTotal weapon synthesis executions exceed 1,000Weapon Synthesis EXP+2
SynthesisWeapon Synthesis MasterTotal Weapon Synthesis executions exceeded 2000Weapon Synthesis Experience +1 Military Experience +1
SynthesisMaster of Weapon SynthesisWeapon Synthesis execution count total breakthrough 5000Weapon Synthesis EXP +2 Military EXP +1
SynthesisWeapon Synthesis ProdigyTotal weapon Synthesis executions break through 10000Weapon Synthesis EXP +2 Military EXP +2
SynthesisWeapon Synthesis Great PersonTotal weapon synthesis executions exceeded 20000Weapon Synthesis EXP +3 Military EXP +2
SynthesisCostume Synthesis TalentTotal Clothing Synthesis executions exceed 250Clothing synthesis experience+1
SynthesisMaster of Clothing SynthesisTotal outfit synthesis executions breakthrough 1000Costume Synthesis Experience +2
SynthesisMaster of Clothing SynthesisClothing synthesis execution count total breakthrough 2000Costume Synthesis EXP +1 Commerce EXP +1
SynthesisMaster of Clothing SynthesisTotal clothing synthesis executions exceed 5000Costume Synthesis EXP +2 Commerce EXP +1
SynthesisClothing Synthesis ExpertTotal times executing Clothing Synthesis exceeds 10,000Clothing Synthesis EXP +2 Commerce EXP +2
SynthesisGreat Master of Fashion SynthesisTotal outfit synthesis executions breakthrough 20000Clothing Synthesis EXP +3 Commerce EXP +2
SynthesisTalented in Item SynthesisTotal Item Synthesis executions exceed 250Item Synthesis Experience +1
SynthesisMaster of Item SynthesisItem Synthesis execution count total breakthrough 1000Item Synthesis Experience +2
SynthesisItem Synthesis MasterItem synthesis execution count total breakthrough 2000Item Synthesis EXP +1 Technology EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions breakthrough 5000Item Synthesis EXP +2 Technique EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions exceed 10,000Item Synthesis EXP +2 Technology EXP +2
SynthesisGreat Person of Item SynthesisTotal item synthesis executions exceeded 20,000Item Synthesis Experience +3 Technical Experience +2
SynthesisSynthesis CraftsmanAll 3 types of Synthesis skills break through 10All Synthesis EXP+1
SynthesisSynthesis MasterAll 3 synthesis skills breakthrough level 30All Synthesis EXP +2
SynthesisSynthesis DoctorAll 3 Synthesis skills exceed 50All Synthesis EXP +3
SynthesisMusou SynthesisAll 3 synthesis Skills breakthrough 70All Synthesis EXP +4
SynthesisMaster Craftsman GeneralAll 3 Synthesis skills exceed 90All Synthesis EXP +5
SynthesisDivine CraftsmanAll 3 Synthesis Skills exceeded 100All Synthesis EXP +6
Vice OfficerBole8 Sub-Officers reached Level 40Vice Officer appearance rate +1%
Vice OfficerRenowned Talent Scout8 Sub-officers reach Level 60Officer Appearance Rate +2%
Vice OfficerMusou Talent Scout8 Sub-officers reach Level 80Deputy Officer appearance rate +3%
Vice OfficerTalent for Leading Troops8 vice officers reach intimacy level CVice Officer appearance rate +1%
Vice OfficerTalent of Generals8 Sub-Officers reach Affinity Level BLieutenant Appearance Rate+1% Occasionally Justice+1 in Melee
Vice OfficerCelebrity8 Officers reach Intimacy Level AOfficer Appearance Rate +2% Occasionally Righteousness +1 in skirmishes
Vice OfficerMusou Celebrity8 Vice Officers reach Intimacy Level SOfficer Appearance Rate +2% Occasionally Righteousness +2 in skirmishes
Vice OfficerOfficer Talent Scout???None
Vice OfficerPanda Princess???None
Vice OfficerGeneral of Tigers and Leopards???None
Vice OfficerOne Admired by Brave GeneralsHired 8 military officer vice officers of the same typeLieutenant appearance rate +2% Vitality +2
Vice OfficerOne Admired by Wise OfficialsHire 8 Civil Officer subordinates of the same typeOfficer Appearance Rate +2% Musou +2
Vice OfficerBeast KingHire 8 identical animal officers (in mixed category state)Vice-Officer Appearance Rate +2% Cultivation EXP +1
Vice OfficerWise Wolf KingHire 8 matching ordinary wolvesOfficer Appearance Rate +1% Movement +1
Vice OfficerVermillion Wolf KingHire 8 Red Wolves of the same colorVice Officer Appearance Rate+2% Movement+1
Vice OfficerSilver Wolf KingHire 8 matching Silver WolvesVice Officer Appearance Rate+2% Movement+1
Vice OfficerGolden Wolf KingHire 8 identical golden wolvesSub-Officer appearance rate +3% Movement +1
Vice OfficerFilial Deer KingHire 8 identical ordinary deerDeputy Officer appearance rate +1% Jump +1
Vice OfficerVermillion Deer KingHire 8 matching red deerSub-Officer Appearance Rate +2% Jump +1
Vice OfficerSilver Deer KingHire 8 silver deer of the same colorSub-Officer Appearance Rate +2% Jump +1
Vice OfficerGolden Deer KingHire 8 golden deer of the same colorLieutenant Appearance Rate+2% Jump+2
Vice OfficerElegant Fox KingHire 8 matching Common FoxesSub-officer appearance rate +1% Musou +1
Vice OfficerVermillion Fox KingHire 8 matching Red FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerSilver Fox KingHired 8 identical Silver FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerGolden Fox KingHire 8 identical Gold FoxesOfficer Appearance Rate +2% Musou +2
Vice OfficerTiger Fighting KingHire 8 uniform common tigersDeputy Officer appearance rate +1% Attack +1
Vice OfficerVermillion Tiger KingHire 8 matching Red TigersVice-Officer Appearance Rate +2% Attack +1
Vice OfficerSilver Tiger KingHire 8 Silver Tigers of the same typeVice-Officer Appearance Rate +2% Attack +1
Vice OfficerGolden Tiger KingHire 8 Golden Tigers of the same colorSub-Officer appearance rate+2% Attack+2
Vice OfficerMighty Bear KingHire 8 identical normal bearsOfficer Appearance Rate +1% Health +1
Vice OfficerRed Bear KingHire 8 identical Red BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerSilver Bear KingHire 8 matching Silver BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerGolden Bear KingHire 8 horses of the same golden bear typeLieutenant appearance rate +2% Vitality +2
Vice OfficerBenevolent Panda KingHire 8 matching PandasVice Officer appearance rate +1% Defense +1
Vice OfficerFierce Elephant KingHire only 8 elephantsSub-Officer appearance rate+1% Destruction+1
Kunlun MountainKunlun Mountain BeginnerHighest reached mountain area in Kunlun Mountain exceeds 10Mt. Kunlun Score +1%
Kunlun MountainMt. Kunlun BeginnerReached Mount Kunlun highest area breakthrough 50Kunlun Mountain score +2%
Kunlun MountainKunlun Mountain IntermediateReached Mount Kunlun highest area breakthrough 100Kunlun Mountain Score +1% Jump +1
Kunlun MountainKunlun Mountain expertKunlun Mountain highest reach area breakthrough 500Kunlun Mountain Score +2% Jump Power +2
Kunlun MountainDunqiu ChallengerKunlun Mountain highest reached area breakthrough 1000Kunlun Mountain Score +2% Jump +1 Defense +1
Kunlun MountainDunqiu ResidentHighest reached area in Kunlun Mountains exceeded 2000Kunlun Mountain score +2% Jump +2 Defense +1
Kunlun MountainDunqiu TranscenderHighest reached mountain area at Kunlun Mountain breaks through 3000Kunlun Mountain Score +2% Jump +2 Defense +2
Kunlun MountainTaoqiu ChallengerKunlun Mountain highest reached area exceeds 4,000Kunlun Mountain score +2% Jump +2 Defense +1 Vitality +1
Kunlun MountainTaoqiu ResidentKunlun Mountain highest reached mountain area breakthrough 5000Kunlun Mountain score +2% Jump +2 Defense +2 Vitality +1
Kunlun MountainTaoqiu TranscenderKunlun Mountain highest reached area breakthrough 6000Kunlun Mountain Score +2% Jump +2 Defense +2 Vitality +2
Kunlun MountainRongqiu ChallengerReached Mount Kunlun highest area breakthrough 7000Kunlun Mountain Score +2% Jump +2 Defense +2 Health +2 Occasionally Righteousness +1 in Peerless Battle
Kunlun MountainRong Hill ResidentKunlun Mountain highest reached area breakthrough 8000Kunlun Mountain Score +1% Movement +1 Defense +1 Health +1 Occasionally Duty +1 in Unrivaled Battle
Kunlun MountainRongqiu TranscenderKunlun Mountain highest reached area exceeds 9000Kunlun Mountain Score +2% Movement +1 Defense +2 Vitality +2 Occasionally Justice +1 in Unrivaled Battle
Kunlun MountainKunlun Mountain ResidentHighest mountain area reached in Mt. Kunlun exceeds 9999Kunlun Mountain Score +3% Movement +2 Defense +2 Vitality +2 Occasionally Righteousness +2 in Unrivaled Battle
Kunlun MountainPoint Getter BeginnerKunlun Mountain highest score breakthrough 10000Mt. Kunlun Score +1%
Kunlun MountainPoint Acquisition IntermediateHighest score obtained at Kunlun Mountain breaks through 100000Kunlun Mountain Score +1% Occasionally Justice +1 during National Unparalleled Battle
Kunlun MountainHigh-level Point EarnerHighest score in Kunlun Mountains exceeded 500000Kunlun Mountain score +2%
Kunlun MountainPoint Acquisition KingKunlun Mountain highest score exceeds 1000000Kunlun Mountain score +2% Occasionally Justice +1 in National Musou battles
Kunlun MountainPoint Acquisition ExpertHighest score obtained in Kunlun Mountain exceeds 5,000,000Kunlun Mountains score +3%
Kunlun MountainPoint acquisition warriorKunlun Mountain highest score exceeds 10,000,000Kunlun Mountain Score +3% Occasionally Righteousness +1 in Unrivaled Warrior battles
Kunlun MountainScore Acquisition SeekerHighest score obtained in Mt. Kunlun exceeds 20000000Kunlun Mountain score +4%
Kunlun MountainPoint Earning ResearcherKunlun Mountain highest score exceeds 30000000Kunlun Mountain score +4% Occasionally Virtue +1 in Unrivaled Officer battles
Kunlun MountainPoint Getter AssaulterHighest score in Kunlun Mountains exceeded 40000000Kunlun Mountain Score +5%
Kunlun MountainPoint acquisition pioneerAchieved Highest Score of 50,000,000 in Kunlun MountainKunlun Mountain Score +5% Occasional Virtue +1 in Unrivaled Hero Battles
CourtyardAcquaintance who loves helping othersTotal times caring for friends' gardens exceeds 10Cultivation EXP+1
CourtyardFriend Who Loves Helping OthersTotal times caring for friends' gardens exceeds 100Cultivation EXP +2
CourtyardBeloved Friend Who Loves to HelpTotal times caring for friends' courtyards exceeds 1,000Cultivation EXP +1 Vitality +1
CourtyardCompanion Who Loves Helping OthersTotal times caring for friends' gardens breakthrough 5000Cultivation experience+2 Health+1
CourtyardHero Who Loves Helping OthersTotal times caring for friends' gardens breaks through 10000Cultivation EXP+2 Vitality+2
CourtyardHelpful HeroTotal times tending friend's garden exceed 50000Cultivation EXP +3 Vitality +2
CourtyardUnparalleled Good PersonTotal times caring for friends' gardens breaks through 100000Cultivation EXP +3 Vitality +2 Movement +1
CourtyardApprentice GardenerCultivation skill [Gardening] value exceeds 10Cultivation EXP+1
CourtyardRobust GardenerGardening skill [Cultivation] value exceeds 30Cultivation EXP +2
CourtyardGardener's MirrorGardening Skill【Cultivation】 Value Exceeded 50Cultivation EXP +1 Vice-Officer Appearance Rate +1%
CourtyardMaster gardenerGardening Skill [Cultivation] value exceeds 70Cultivation EXP +2 Vice-Officer Appearance Rate +1%
CourtyardMusou GardenerGardening Skill [Cultivation] value exceeds 90Cultivation experience +2 Lieutenant appearance rate +2%
CourtyardGardening MasterCultivation skill [Planting] value exceeds 100Cultivation EXP +2 Officer Appearance Rate +1% Defense +1
CourtyardHarvest talentTotal Garden harvest executions exceed 250Cultivation EXP+1
CourtyardHarvest MasterGarden harvest execution count total exceeds 1,000Cultivation EXP +2
CourtyardHarvest celebrityTotal garden harvest executions exceeded 2000Cultivation EXP+1 Technique EXP+1
CourtyardHarvested Talented PersonGarden harvest execution times total breakthrough 5000Cultivation EXP+2 Technique EXP+1
CourtyardHarvest MasterTotal garden harvest executions exceeded 10,000Cultivation EXP +2 Technical EXP +2
CourtyardHarvest great personTotal garden harvest executions exceed 20,000Cultivation EXP+3 Technical EXP+2
OtherFierce ChampionPlaying "Dynasty Warriors Online" before the service openedMovement +1
OtherOverlord of ChampionsExperienced the ending after the Final SkirmishOccasional Righteousness +1 in Unparalleled Battles
OtherHero of ChiefsLogin before PlayStation3 version of 'Dynasty Warriors Online' release.Musou +1
OtherConfidant of the Crouching DragonAchieve S rating in all Quests [Sleeping Dragon's Challenge: 1~3]Musou +2 Jump +2
OtherTutorial GraduateEnter Musou guidance class and advance to GuardianOccasional Righteousness +1 in Conflicts
OtherFavored OneObtain S evaluation in quest 'Conflicting Lady's Challenge Letter'.Occasionally Righteousness +1 in skirmishes
OtherCertified IndividualLimited title, only obtainable through eventsOccasionally Righteousness +1 during Skirmishes
OtherIncarnation of the Dragon GodLimited title, only obtainable through events (April 2013)Attack +3 Occasionally Justice +1 in National Musou battles Lieutenant appearance rate +1%
OtherKing of DestructionLimited title, only obtainable through events (April 2013)Destruction +3 Occasionally Duty +1 in Chaotic Battle Cultivation EXP +1
OtherOne Who Gallops a Thousand LiLimited title, only obtainable through events (April 2013)Movement +1 Jump +1 Occasionally Justice +1 during Contest
OtherPrivate School StudentJoin Musou Training ClassTraining occasionally grants Righteousness +4
Battle ResultsUltimate Training EnthusiastLimited title, only obtainable through events (October 2014)Defense+1 Vitality+1
Battle ResultsDrill DemonLimited title, only obtainable through events (September 2014)Defense +2 Health +2
Battle ResultsSolo Training DemonLimited title, only obtainable through events (October 2014)Vitality +3 Musou -1
OtherLoyal and Righteous PersonLimited title, only obtainable through events (July 2013)Health+2
OtherDefeated GeneralLimited title, only obtainable through eventsOccasionally Righteousness +2 in Conquest
OtherUnyielding WarriorLimited title, only obtainable through events (May 2014)Occasionally Righteousness +4 in contests
Battle ResultsTravelerLimited title, only obtainable through events (April 2013)Mt. Kunlun Score +1%
Battle ResultsExplorerLimited title, only obtainable through events (September 2013)Kunlun Mountain score +2%
Battle ResultsRain CallerLimited title, only obtainable through events (April 2013)Cultivation EXP+1
Battle ResultsWind ResistantLimited title, only obtainable through events (October 2013)Defense +3
Battle ResultsEnergetic PersonLimited title, only obtainable through events (October 2013)Musou+5
Battle ResultsWind EarlLimited title, only obtainable through events (May 2013)Attack+3
Battle ResultsThunder GodLimited title, only obtainable through events (October 2013)Attack+3
OtherNew Year WarriorLimited title, only obtainable through events (February 2013)Occasional Righteousness +1 in Unparalleled Battles
OtherScholar of Human DayLimited title, only obtainable through events (February 2013)Vice Officer appearance rate +1%
OtherSpring Festival WarriorLimited title, only obtainable through events (February 2013)Occasionally Righteousness +1 during Skirmishes
OtherShangsi WarriorLimited title, only obtainable through events (April 2013)Occasionally Righteousness +1 in Contests
OtherCongratulator of Dragon GodLimited title, only obtainable through events (May 2013)Jump Power +5
OtherAzure Dragon FledglingLimited title, only obtainable through events (May 2013)Musou +1
OtherPioneer of HeroesLimited title, only obtainable through events (April 2013)Musou +1
OtherYear-End WarriorLimited title, only obtainable through events (February 2014)Mt. Kunlun Score +1%
ContestGod of WarLimited title, only obtainable through events (February 2014)Attack +2 Defense +2 Vitality +2
Battle ResultsWeapon GeniusLimited title, only obtainable through events (January 2014)Attack +1 Defense +1
Battle ResultsMaster of WeaponsLimited title, only obtainable through events (September 2013)Attack +1 Defense +2
OtherLoves TrainingLimited title, only obtainable through events (July 2014)Weapon Synthesis EXP+1
OtherLoves ModificationLimited title, only obtainable through events (March 2015)Weapon Synthesis EXP +2 Technique EXP +1
SynthesisDye CraftsmanLimited title, only obtainable through events (April 2013)Clothing synthesis experience+1
SynthesisTailor CraftsmanLimited title, only obtainable through events (July 2014)Clothing synthesis experience+1
SynthesisSynthesis CraftsmanLimited title, only obtainable through eventsItem Synthesis Experience +2
OtherFashion EnthusiastLimited title, can only be obtained through events (August 2014)Clothing synthesis experience+1
OtherFond of DisguiseLimited title, only obtainable through events (September 2013)Costume Synthesis Experience +2
OtherTrading TalentLimited title, only obtainable through events (November 2014)Commerce Experience +1
OtherTrading AdultLimited title, only obtainable through events (December 2014)Commerce EXP +2
OtherWealthy PersonLimited title, only obtainable through events (October 2013)(May 2014)Commerce Experience +1
OtherTycoonLimited title, only obtainable through events (May 2013)Commerce EXP +2
OtherSpendthriftLimited title, only obtainable through eventsTechnique Experience +1
OtherProsperous WorldLimited title, only obtainable through events (May 2015)Technical Experience +2
OtherRecognized IndividualLimited title, only obtainable through events (April 2013)Vice Officer appearance rate +1%
OtherRecognized SoldierLimited title, only obtainable through eventsMovement +1
OtherRecognized GeneralLimited title, only obtainable through eventsDeputy Officer appearance rate +3%
OtherApprentice CookGarden Skill [Cooking] value breakthrough 10Cultivation EXP+1
OtherSkilled CookGardening Skill [Cooking] value exceeds 30Cultivation EXP +2
OtherMaster of CookingCultivation skill [Cooking] value exceeds 50Cultivation EXP +1 Commerce EXP +1
OtherCooking Iron ManLandscaping skill 【Cooking】 value breakthrough 70Cultivation EXP +2 Commerce EXP +1
OtherPalace ChefGardening Skill [Cooking] value exceeds 90Cultivation EXP +2 Commerce EXP +2
OtherLegendary ChefGardening Skill [Cooking] value exceeds 100Cultivation EXP +2 Commerce EXP +1 Musou +1
OtherEnthusiastic friend[Contribution] value exceeds 50Public Order EXP +1
OtherSelf-Sacrificing Friend【Contribution】 Value Exceeded 100Security EXP+2
OtherPerson of Faith and Righteousness【Contribution】 value breakthrough 200Security EXP +1 Cultivation EXP +1
OtherRighteous person[Contribution] value exceeds 300Public Order EXP +2 Cultivation EXP +1
OtherOne of High Virtue【Contribution】 value exceeds 400Public Order EXP +2 Cultivation EXP +2
OtherPerson of Benevolence【Contribution】 value exceeds 500Public Order EXP +2 Cultivation EXP +1 Occasional Virtue +1 in Conflicts
OtherDragon Boat WarriorLimited title, only obtainable through eventsCirculation EXP +1
OtherQixi WarriorLimited title, only obtainable through eventsCultivation EXP+1
OtherFire HeavenLimited title, only obtainable through eventsAttack Power +4 Defense Power -2
OtherDemon GodLimited title, only obtainable through eventsAttack +3 Destructive Power +3 Defense +3
OtherRecreator of Wu ChaoLimited title, only obtainable through eventsMilitary EXP +1
OtherWei EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherShu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherWu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherGod of WarLimited title, can only be obtained through events (limited usage period)Attack+4 Destructive Power+4 Defense+4 Health+4 Musou+4
OtherGrand StrategistLimited title, can only be obtained through events (limited usage period)Attack Power +3 Destruction Power +3 Defense Power +3 Vitality +3 Musou +3
OtherSleeping DragonLimited title, can only be obtained through events (limited usage period)All Domestic Affairs Experience +6
OtherYoung PhoenixLimited title, can only be obtained through events (limited usage period)All Synthesis EXP+7 Cultivation EXP+3
OtherFive Tiger GeneralsLimited title, can only be obtained through events (limited usage period)Attack +2 Defense +2 Vitality +2 Movement +1
OtherTiger and Leopard CavalryLimited title, can only be obtained through events (limited usage period)Attack +2 Destruction +2 Movement +2 Deputy Officer appearance rate +3%
OtherLittle ConquerorLimited title, can only be obtained through events (limited usage period)Attack +3 Destructive Power +3 Musou +2 Movement +1
OtherFour Heavenly KingsLimited title, can only be obtained through events (limited usage period)Attack +4 Jump +5 Occasionally Righteousness +2 in Conflicts Occasionally Righteousness +2 in Contests
OtherKing of HanzhongLimited title, can only be obtained through events (limited usage period)Defense Power +3 Vitality +3 Occasionally Righteousness +2 during Skirmishes Kunlun Mountain Score +1%
OtherRoyal Advisor TalentDisplay strategist talent in specific Conquest battles, making major contributions to victoryCommerce Experience +4 Public Order Experience +4 Occasionally Righteousness +4 during Contests
OtherPerfect Attendance AwardParticipate in specific activities daily during the period (February 2016)Vice officer appearance rate +2% Circulation experience +2 Occasionally Righteousness +2 in conflict
OtherTrendsetter of the Chaotic EraOwn 100 or more types of clothingTechnical EXP +2 Costume Synthesis EXP +2 Cultivation EXP +2
OtherClear Mirror, Still WaterPurchased Dynasty Warriors Online Reborn Treasure BoxAttack +2 Destructive Power +2 Defense +2 Vitality +2 Musou +2
OtherWise Eye of the Capable OfficialPurchased Dynasty Warriors Online Reborn Treasure BoxAll Internal Affairs Experience +3
OtherMaster CraftsmanPurchased Dynasty Warriors Online Reborn Treasure BoxAll synthesis experience +2 Cultivation experience +2
OtherGood General of Siege WarfareWin 10 times in Siege BattlesAttack +1
OtherFamous General of Siege WarfareWin 50 times in siege battlesAttack +1 Defense +1
OtherSiege Battle Brave GeneralWon 100 times in siege warfareAttack +1 Defense +1 Vitality +1
OtherFierce General of Siege WarfareWin 500 times in Siege BattlesAttack +2 Defense +1
OtherFierce General of Siege WarfareWin 1,000 times in Siege battlesAttack Power +2 Defense +2
OtherHero of Siege WarfareWin 2000 times in Siege WarfareAttack +2 Defense +2 Vitality +1
OtherSiege Demon GeneralWin 3000 times in Siege BattlesAttack +2 Destructive Power +1 Defense +2 Vitality +1
OtherFlying General of Siege WarfareWin 5000 Siege BattlesAttack +2 Defense +2 HP +2
OtherAsura of Siege WarfareVictory 10000 times in Siege battlesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherOverlord of Siege WarfareWin 20000 times in siege battlesAttack+2 Defense+2 Vitality+2 Movement+2
OtherSiege Battle SuperstarWon 30,000 times in siege warfareMovement +3
OtherSiege Warfare EnthusiastWin 40000 times in siege warfareMobility +4
OtherSiege Battle ExpertWin 50,000 times in Siege battlesMovement +5
OtherSiege Battle SoldierDefeat 10 players in 1 Siege BattleAttack +2 Musou +2
OtherSiege Battle Demon OfficerDefeat 30 players in 1 siege battleAttack +2 Movement +1
OtherBattle God of Siege BattlesDefeated 50 players in a single siege battleAttack +2 Musou +3
OtherSiege Warfare DemonDefeat 100 players in a single Siege BattleAttack +2 Musou +4
OtherSiege MasterDeal 3000 base damage in one siege battleDestructive Power +1
OtherSiege CelebrityAchieved 5000 Base damage in 1 Siege BattleAttack +1 Destruction +1
OtherSiege Battle Suppression ExpertDeal 8000 Base damage in 1 Siege BattleAttack Power +2 Destructive Power +2
OtherSiege battle suppression superhumanDeal 10,000 base damage in a single siege battleAttack +1 Destruction +3
OtherSiege Battle Suppression EliteDeal 20000 Base damage in a single Siege battleAttack +2 Destructive Power +4
OtherSiege Battle Suppression HeroDeal 30,000 Base damage in 1 Siege BattleAttack +5
OtherSiege Battle Suppression AsuraDeal 50000 Base damage in a single Siege battleAttack +3 Destruction +4
OtherSiege Battle Suppression SuperstarDeal 80000 Base Damage in a single Siege BattleAttack Power +3 Destruction Power +5
OtherSpecial ops captain in siege battlesAchieved 5,000 damage feat in a single siege battleAttack +1 Defense +1 Vitality +1
OtherDestruction King of Siege WarfareDeal 10,000 damage in a single Siege battleAttack+1 Defense+1 Health+2
OtherEmperor of Siege BattlesDeal 20000 damage achievement in one siege battleAttack +1 Defense +1 Vitality +3
OtherWar God of Siege BattlesDeal 30000 damage in a single Siege BattleAttack +1 Defense +1 Vitality +4
OtherThe Seventh Panda WarriorLimited title, only obtainable through eventsMusou+5 Jump Power+10 Vice Officer Appearance Rate+10%
OtherFashionable MusouWon Excellence Award in official competition events (February & October 2016, 10 winners each)Movement +2 Jump +4 Costume Synthesis EXP +4
OtherMusou IdolAchieved first place in official competition events (February & October 2016, 1 person each)Movement+3 Jump+5 Clothing synthesis EXP+5
OtherAgainst the StrongEnter rankings in Martial Arts TournamentAttack +5 Musou +5
OtherMusou ChampionAchieve first place in the Martial Arts TournamentAttack +10 Musou +10
OtherWar god Guan YuClear operation-designated activity (limited usage rights)Attack +5 Defense +2 Health +2 Movement +1
OtherZhang Fei of YanClear operation-designated activity (limited usage rights)Attack +6 Defense +4 Vitality +4 Musou -2
OtherZhao Zilong of ChangshanClear operation-designated activity (limited usage rights)Attack +3 HP +3 Musou +3 Movement +1
OtherMa Mengqi of XiliangClear operation-designated activity (limited usage rights)Attack +4 Destruction +5 Movement +1
OtherLoyal and Brave Huang HanshengClear operation-designated activity (limited usage rights)Attack +2 Defense +5 Musou +5
Dragon Beauty BattleDragon Beauty Battle EnthusiastExecuted 500 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 1000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 2000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle ExpertExecute 3,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleLegendary Dragon Fight MasterExecute 4000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattlePhantom Dragon Fight MasterExecute 5000 Musou Dragon Rally FightsNone
Dragon Beauty BattleFantasy Dragon Beauty Battle MasterExecute 6000 Musou Dragon Li FightsNone
Dragon Beauty BattleMagical Dragon Beauty Battle ExpertExecute Musou Ryureidou 7,000 timesNone
Dragon Beauty BattleLifetime Dragon Beauty Battle MasterExecute 8000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Arena CelebrityPerform 9,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleExtreme Dragon Combo MasterExecuted Musou Dragon Beauty Battle 10000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle MasterExecute 20000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSuper Dragon Beauty Battle MasterPerform 30,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleLegendary Dragon Beauty Battle CelebrityExecute 40,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Rally FightExecute 50,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Li FightExecute 60000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super GiantExecute Musou Dragon Dance 70,000 timesNone
Dragon Beauty BattleSuper giant of Dragon Beauty BattleExecute 80000 Musou Dragon Arena battlesNone
Dragon Beauty BattleDragon Beauty Battle SupermanExecuted 90000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Ryureidou SupermanExecute 100000 Musou Dragon Li FightsNone
Dragon Beauty BattleLegendary Dragon Beauty Battle SupermanPerform 120,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleImmortal Dragon Rally Fighter SupermanExecute 140000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena SupermanExecute Musou Dragon Beauty Fight 160,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Fight SupermanExecute 180000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super HumanExecute Musou Dragonboat 200,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle SupermanExecute 220000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleDragon Rally Fight GeneralExecute 240000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Battle 260000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Fight 280,000 timesNone
Dragon Beauty BattleSuper Dragon Beauty Battle GeneralExecute 300,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragonboat GeneralExecute 320000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super Great GeneralExecute 340,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecute 360000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleFierce Dragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 380000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Fight KingExecute 400000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 420,000 timesNone
Dragon Beauty BattleIntense Dragon Beauty Battle Great KingExecute Musou Dragon Beauty Battle 440,000 timesNone
Dragon Beauty BattleTrue Dragon Rally Fight KingExecute 460000 Musou Dragon FightsNone
Dragon Beauty BattleDragon Beauty Battle Great KingExecute 480000 Musou Dragon Li FightsNone
Dragon Beauty BattleIntense Dragon Arena Great KingExecute 500000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Arena Great KingExecute 520000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattleDragon Beauty Fight EmperorExecute Musou Dragon Beauty Battle 540,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle EmperorExecute Musou Dragon Dash 560000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle EmperorExecute Musou Ryureidou 580,000 timesNone
Dragon Beauty BattleDragon Beauty Fighting God EmperorExecute Musou Dragon Dance 600,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle God EmperorExecute 620000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Beauty Battle God EmperorExecute Musou Dragon Beauty Battle 640000 timesNone
Dragon Beauty BattleDragon Beauty Battle GodExecute 660000 Musou Dragon Rally FightsNone
Dragon Beauty BattleSuper God of Dragon Splendor BattleExecute Musou Dragon Beauty Battle 680000 timesNone
Dragon Beauty BattleGreat Super God of Dragon Splendor BattleExecute 700000 Musou Dragon Li FightsNone
Dragon Beauty BattleVivid Dragon Beauty Battle LegendExecute 720000 Musou Dragon Arena battlesNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute Musou Dragonboat 740,000 timesNone
Dragon Beauty BattleLegend of the Running Dragon Beauty BattleExecute 760000 Musou Dragon FightsNone
Dragon Beauty BattleLegend of the Swift DragonboatExecute Musou Dragon Beauty Battle 780000 timesNone
Dragon Beauty BattleSprint Dragon Beauty Battle LegendExecute 800000 Musou Dragon Li FightsNone
Dragon Beauty BattleRushing Ryureidou LegendExecute 820000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle legendExecute Musou Ryureidou 840,000 timesNone
Dragon Beauty BattleSupreme Dragon Li Fight LegendExecuted Musou Dragon Beauty Battle 860000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted 880000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleThe Immortal Dragon Beauty Battle LegendExecute Musou Dragon Beauty Battle 900,000 timesNone
Dragon Beauty BattleVivid Dragon Fight LegendExecute 920000 Musou Dragon Li FightsNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute 940000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleMyth of the Running DragonboatExecute Musou Dragon Beauty Battle 960,000 timesNone
Dragon Beauty BattleSwift Dragon Beauty Battle LegendExecute 980,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSprint Ryureidou MythExecute Musou Dragon Beauty Battle 1000000 timesNone
Dragon Beauty BattleRampaging Dragon Dash LegendExecute 1,100,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle LegendExecute 1200000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena LegendExecute 1,300,000 Musou Dragon FightsNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted Musou Dragon Beauty Battle 1400000 timesNone
Dragon Beauty BattleImmortal Dragon Li Fight LegendExecute 1500000 Musou Dragon Beauty FightsNone
OtherGeneral of One Against ThousandLimited title, only obtainable through events (December 2016)Attack +1 Destructive Power +1 Defense +1 Vitality +3 Musou +3
OtherMaster of One Against ThousandsLimited title, only obtainable through eventsAll Internal Affairs Experience +3
OtherFriend of One Against a ThousandLimited title, only obtainable through events (August 2016)Officer Appearance Rate +15% Cultivation EXP +10
OtherCourage of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +3 Defense +3 Health +3
OtherKing of WarriorsLimited title, can only be obtained through events (February 2017)Occasionally Justice +5 in Contention Occasionally Justice +5 in Melee Occasionally Justice +5 in Siege
OtherFather of One Against a ThousandLimited title, can only be obtained through events (February 2017, 10 people)All Synthesis EXP +3
OtherTalent of One Man Against a ThousandLimited title, only obtainable through eventsAttack +3 Defense +3 Vitality +3
OtherDemon of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +9
OtherDragon of a Thousand RidersLimited title, only obtainable through events (March 2017)Movement +3 Jump Power +3
OtherGod of One Against a ThousandLimited title, only obtainable through eventsAttack+9
OtherOccupation CelebrityEnter the Musou Alliance rankingsAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherDefeater of CelebritiesEnter the Musou Alliance rankingsAttack+3 Health+3 Occasionally Righteousness+2 in conflicts
OtherCelebrity of duelsEnter the Musou Alliance rankingsDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherCelebrity of annihilationEnter the Musou Alliance rankingsDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherRelocated CelebrityEnter the Musou Alliance rankingsMusou +3 Movement +2 Occasionally Righteousness +2 in conflicts
OtherConquest starTop the rankings in Musou AllianceAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherDefeated StarTop the rankings in Musou AllianceAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherStar of DuelsTop the rankings in Musou AllianceDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherDefeated StarTop the rankings in Musou AllianceDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRelocated CelebrityTop the rankings in Musou AllianceMusou +5 Movement +3 Occasionally Justice +5 in Conflict
OtherMusou CelebrityBecome the hegemon of Musou AllianceAttack +10 Defense +10
OtherMusou MasterBecome the hegemon of Musou AllianceAttack +10 Destruction +10
OtherMusou KingBecome the hegemon of Musou AllianceDefense+10 Health+10
OtherMusou AceBecome the hegemon of Musou AllianceAttack +4 Destructive Power +4 Defense +4 Health +4 Musou +4
OtherMusou StarBecome the hegemon of Musou AllianceMovement +4 Jump +10
OtherHundred Flowers in ProfusionComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherReviewing the Past to Learn the NewComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherI Am SupremeComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherLightning StrikeComplete designated event activitiesMovement +2
OtherFlowers in Mirror, Moon in WaterComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherDecisive GambleComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherSwift as Wind and ThunderAchieve management designated activity (June 2016)Movement +2
OtherFinishing TouchComplete official designated activity (August 2016)Attack Power +8
OtherDivine Luo ReincarnationComplete designated event activitiesDefense +4 Vitality +4 Movement +1
OtherUnparalleled in the LandComplete designated event activitiesDestruction +8 Movement +1
OtherSwift StormComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMutual LoveComplete designated event activitiesAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherHeaven Has FallenComplete designated event activitiesDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherYellow Heaven Should RiseComplete designated event activitiesDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherBattle-hardened through a hundred fightsComplete designated event activitiesAttack +1 Destruction +8
OtherWind Forest Fire MountainComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherPress Forward BravelyComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherUnstoppable ForceComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMajestic PresenceComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherPurple Lightning FlashComplete designated event activitiesAttack +3 Defense +1
OtherIndomitable WillComplete operator designated activity (May 2016, 10 people) (October 2016)(April & August 2017)Attack +10 Defense +10
OtherMusou RampageComplete designated management activities (October 2016)(August 2017)Attack +10 Destructive Power +10
OtherUnrivaled Under HeavenComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherUnrivaled Under HeavenComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherDragon Soaring Tiger GazingComplete designated event activitiesAttack +7 Defense +2
OtherMiserComplete designated event activitiesAttack +6 Defense +3
OtherSetsunaAchieve management designated activity (June 2016)Attack Power +3 Movement +2
OtherHazyComplete designated event activitiesDestructive Power +3 Movement +2
OtherFlameComplete designated event activitiesDefense +3 Movement +2
OtherPhoenixComplete designated event activitiesHP +3 Movement +2
OtherAshamedComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherAsuraComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherFlying White BeautyComplete operator designated activity (December 2016)Attack +8 Destructive Power +1
OtherAll Things in NatureComplete designated event activitiesMovement +3 Jump +3
OtherWine Pool Meat ForestComplete designated event activitiesAttack Power +3 Vitality +2
OtherPure and InnocentComplete designated event activitiesDestructive Power+8 Health+1
OtherDemons and MonstersComplete designated event activitiesDestructive Power+8 Health+1
OtherFighting AloneComplete designated event activitiesAttack +2 Movement +1
OtherFour SeasonsComplete operation-designated activity (January 2017)Attack +2 Movement +1
OtherRecognized FriendComplete operation-designated activity (January 2017)Officer Appearance Rate +15% Cultivation EXP +10
OtherRecognized ExpertComplete designated event activitiesAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherRecognized MasterComplete designated event activitiesAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherAcknowledged CourageComplete designated event activitiesDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherRecognized KingComplete designated event activitiesDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRecognized TalentComplete operator designated activity (December 2016)Musou +5 Movement +3 Occasionally Righteousness +5 in conflicts
OtherRecognized GeneralComplete operator designated activity (June 2016, 10 people)Attack +5 Defense +5 Movement +1
OtherRecognized Demon GodComplete operator designated activity (June 2016, 10 people)Attack Power +6 Defense +6 Movement +1
OtherAcknowledged AsuraAchieved Designated Management Activity (July 2016)Attack +7 Defense +7 Movement +1
OtherAcknowledged AceComplete operator designated activity (November & December 2016, 15 each) (July 2017)Attack +8 Defense +8 Movement +2
OtherAcknowledged StarComplete designated management activity (January 2017, 15 people)Attack +9 Defense +9 Movement +2
OtherQuest Proxy MasterAchieve cumulative domestic affairs value of 100,000Movement +1 Jump +1
OtherQuest CelebrityAchieve cumulative domestic affairs value of 300,000Destructive Power +2 Movement +1
OtherQuest MasterAchieve accumulated domestic affairs value of 500000All Synthesis EXP +4
OtherQuest LoverAchieve cumulative Domestic Affairs value of 1000000Movement +3 Jump +2
OtherMusou Proxy MasterTotal play time reaches 100 daysAll Synthesis EXP +2
OtherMusou StarTotal game time reached 365 daysMusou +3 Movement +1 Occasionally Justice +3 in conflicts
OtherMusou ExpertTotal play time reaches 547 daysMusou +4 Movement +1 Occasionally Justice +4 in Conflicts
OtherMusou DevoteeTotal play time reached 730 daysMusou+5 Movement+1 Occasionally Justice+5 in Conflict
OtherObject of AdmirationComplete designated event activitiesSub-Officer appearance rate +20% Cultivation EXP +10
OtherEighth Panda WarriorComplete designated event activitiesSub-Officer Appearance Rate +15% Cultivation Experience +15
OtherSupport ApprenticeComplete designated event activitiesAttack +1 Destructive power +1
OtherSupport Agency MasterComplete designated management activity (October 2016)Attack Power +2 Destructive Power +2
OtherMaster of SupportComplete designated event activitiesDeputy Officer appearance rate +5% Cultivation EXP +5
OtherMaster of SupportComplete designated event activitiesAttack +3 Defense +3 Health +3
OtherSupport HeroComplete designated event activitiesMovement +1 Jump +1
OtherFamous SupportComplete designated event activitiesMovement +2 Jump +2
OtherDemon GodComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherAsuraComplete designated event activitiesAttack +4 Destruction +4 Defense +4 HP +4 Movement +1
OtherSleeping DragonComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherYoung PhoenixComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherAzure DragonComplete designated event activitiesDestruction +5 Musou +5 Movement +2
OtherWhite TigerCompleted management designated event (June 2017)Attack +5 Destruction +5 Movement +2
OtherSuzakuComplete designated event activitiesHP +10 Movement +2
OtherBlack TortoiseComplete operation-designated event (May 2017)Defense +5 Vitality +5 Movement +2
OtherSnack EnthusiastComplete designated management activity (October 2016)Movement+1 Jump+1
OtherNovice Proxy MasterComplete designated event activitiesAttack +2 Defense +2 HP +2
OtherEducation EnthusiastComplete designated event activitiesSub-Officer appearance rate+10% Cultivation EXP+10
OtherFledgling LeaderComplete designated event activitiesDestructive Power +2 Movement +1
OtherFledgling EnthusiastComplete designated event activitiesMovement +2 Jump +1
OtherTraining EnthusiastComplete designated event activitiesAttack +1 Destructive power +1
OtherMaster of TrainingAchieve management designated activity (June 2016)Attack Power +2 Destructive Power +2
OtherCelebrity of TrainingCompleted designated official activity (February 2017)Attack +3 Destruction +3
OtherTraining HeroComplete designated event activitiesAttack +2 Destruction +2
OtherDemon Officer of TrainingComplete designated event activitiesAttack Power +3 Destruction Power +3
OtherTraining Proxy MasterComplete designated event activitiesAttack+4 Destructive Power+4
OtherMaster of TrainingComplete designated event activitiesAttack +2 Movement +1
OtherTraining EnthusiastComplete designated event activitiesAttack +3 Movement +2
OtherFashion EnthusiastComplete Official Event (April 2016)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete Official Event (April 2016)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion CelebrityComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherFashion ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherFashion ApprenticeComplete management designated activity (April 2017)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete operation-designated event (May 2017)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion Agency MasterComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherStylish ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherWarrior of One Against ThousandsComplete designated event activitiesAttack+1 Defense+1 Movement+3
OtherDemon SlayerComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherApprentice WarriorComplete designated event activitiesAttack +1 Defense +1 Health +3 Movement +1
OtherHeroic GeneralComplete designated event activitiesAttack Power +2 Destructive Power +2 Defense +2 Vitality +2 Movement +2
OtherHero of ExcellenceComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherHero ApprenticeComplete designated event activitiesAttack +1 Defense +1 Vitality +1 Movement +1
OtherYear-end OfficerComplete designated event activitiesAttack +2 Defense +2 Vitality +2 Movement +1
OtherLucky Bag EnthusiastComplete designated event activitiesAttack+3 Destruction+3 Defense+3 Movement+1
OtherNinth Panda WarriorComplete designated event activitiesAttack +2 Movement +1
OtherEternal ReindeerComplete designated event activitiesAttack +2 Movement +2
OtherRed-Garbed WarriorComplete designated event activitiesDefense +2 Vitality +2 Movement +1

الملابس 服飾

البيانات من wikiwiki.jp و yuris.fandom.com.

♀ أنثى
♂ ذكر

أنثى — General Sets

All Female General Gears - Click any generals name for larger images and info!

Cao Cao

Cao Pi

Xiahou Dun

Xiahou Dun - Yellow

Zhang Liao

Zhang He

Zhang He - Pink

Zhen Ji

Pang De

Sun Jian

Sun Ce

Sun Quan

Sun Shang Xiang

Zhou Tai

Gan Ning

Gan Ning - Brown

Gan Ning - Green

Xiao Qiao

Lu Meng

Lu Xun

Lu Xun - Purple

Ling Tong

Da Qiao

Sun Shang Xiang(Dwoz)

Zhao Yun

Guan Yu

Zhang Fei

Zhuge Liang

Ma Chao

Ma Chao - Purple

Xing Cai

Pang Tong

Jiang Wei

Jin Generals

Wang Yuanji's

Zhong Hui

Lu Bu

Lu Bu Original

Diao Chan

Diao Chan - Purple

Yuan Shao

ذكر — General Sets

⚬ معدات للجنسين / ♀♂

العباءات وقطع الظهر والإكسسوارات المشتركة بين الجنسين.

The Complete cape collection! Every cape in the game! Not all capes are currently on the EN server.

All capes add the + to Attack, Defence, Damage, Life & Musou unless stated, The Rank required is also stated

Cao Cao's Forces

Heavenly CapeBlack Phoenix CapeSilk Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Marine CapeBlue Phoenix CapePhoenix Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Sun Ce's Forces

Crimson Flame CapeBlack Tiger CapeSilk Tiger Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Fiery CapeCrimson Tiger CapeTiger Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Liu Bei's Forces

Wind CapeBlack Dragon CapeSilk Dragon Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald CapeRising Dragon CapeDragon Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Yuan Shao's Forces

Celestial CapeBlack Boar CapeSilk Boar Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Golden CapeOchre Boar CapeBoar Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Lu Bu's Forces

Horizon CapeBlack Kirin CapeSilk Kirin Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure CapePurple Kirin CapeDeer Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Wei Forces

Rising Phoenix CapeIndigo Pheonix CapeDestiny Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Winged CapeGolden Phoenix CapeStriking Phoenix Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Wu Forces

Infernal Tiger CapeScarlet Tiger CapeScarlet Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Scarlet Cloud CapeGolden Tiger CapeStriking Tiger Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Shu Forces

Spring Dragon CapeGreen Dragon CapeSummer Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Jade Dragon CapeGolden Dragon CapeStriking Dragon Mat
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Reissue Jing Capes

The + is Attack & Defence only. starting from +3 Life getsa +1 that goes up 1 as cape + does.

Wei Forces

Blue Firebird MantleAncient Firebird MantleIndigo Heavens Mantle
+2 (Counselor General)+3 (4th Elite General)+4 (Startegist General)
Twin Firebirds MantleBluegold Firebird Mantle
+5 (Cavalry General)+6 (Unreleased)

Wu Forces

Crimson Tiger MantleAncient Tiger MantleCrimson Blaze Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Twin Inferno MantleRedgold Tiger Mantle
+4 (Cavalry General)+6 (Unreleased)

Shu Forces

Verdent Dragon MantleAncient Dragon MantleVerdent Winds Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Green Dragon Wings MantleGreengold Dragon Mantle
+4 (Cavalry General)+6 (Unreleased)

Wei Forces

Blue Feather CapeElite Peacock CapeRadiant Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Heavens CapeIndigo Star CapeGlittering Heavens Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Phoenix MantleTrue Phoenix Mantle
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Red Fang CapeElite Tiger CapeSilk Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Fire CapeFiery Tiger CapeGlittering Flame Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Scarlet MantleTrue Tiger Mantle
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Wind Talon CapeElite Dragon CapeSilk Jasper Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald Sky CapeLazulite Dragon CapeGlittering Emerald Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Spring MantleTrue Dragon Mantle
+7 (Governor General)+8 (Grand Marshal)

Yuan Shao's Forces

Yellow Fur CapeElite Boar CapeLuminous Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Radient Gold CapeGolden Star CapeGlittering Gold Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Ocher MantleTrue Boar Mantle
+7 (Governor General)+8 (Grand Marshal)

Dong Zhuo / Ma Chao Forces

Viloet Horn CapeElite Kirin CapeViloet Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Brilliant Violet CapeViolet Star CapeGlittering Rose Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Magenta MantleTrue Kirin Mantle
+7 (Governor General)+8 (Grand Marshal)

Yi Ling & Little Conqueror Capes

+6 +7 +8 glow slightly in their respective color. They also have 'speed & jump ' +6 has +1, +7 has +2, +8 has +3.

Wei Forces

Blue Heavens CloakAzure Phoenix CloakPhoenix Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure Flames Phoenix BannerGlittering Phoenix BannerHeavenly Phoenix Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Phoenix CoilPhoenix Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Crimson Red CloakCrimson Tiger CloakTiger Burning Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Flames Tiger BannerGlittering Tiger BannerInferno Tiger Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Tiger CoilTiger Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Verdant Wind CloakVerdant Dragon CloakDragon Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Verdant Flames Dragon BannerGlittering Dragon BannerStromy Dragon Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Dragon CoilDragon Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Jin Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

AP /Promotions Capes

If you need to complete a Quest it will be linked to that quests guide.

Red Cliffs CapeInfernal CapePanda Cape
+1 (+1speed / Jump)
White Feather CapePeacock Feather CapeFeline Conqueror Mantle
+1 (Jump +5)
Wulin Master CapeDynastic CapeDynasty Warrior Cape
+3 (Wulin Tournament Prize)+4 (Wulin Tournament Prize)+5 (Wulin Tournament Prize)
Crimson CapeFierce Tiger CloakFierce Tiger Wolf Cloak
Ayane CloakDragon Master CapeShigeharu Cloak
+2+2+2
Shigeharu CloakYamato CloakYamato Cloak
+7 (+2 Speed / Jump)+2+7 (+2 Speed / Jump)
Male NPC CapeFemale NPC Cape
??

Rank Limited Capes

Azure Phoenix MantleCrimson Tiger MantleJade Dragon Mantle
+5 (Grand General Rank)+5 (Grand General Rank)+5 (Grand General Rank)
Wei Cloak of BraveryWu Cloak of BraveryShu Cloak of Bravery
+1 (Rear General Rank)+1 (Rear General Rank)+1 (Rear General Rank)
Cape of HonorCape of HonorFire Bird Cape
+3 (Guard Rank)+6 (Permieter General)+5 all stats (Colonel)

Cosplay Cape

Green Bat WingBlue Bat WingRed Bat Wing
---
Purple Bat Wing
-
Blue Angel WingRed Angel WingYellow Angel Wing
---
Green Angel Wing
-

Honor Appreciation Cape

Cape 1Brave LionHeartDemon Courage
All +8 ,Jump/Speed+4All +9 , Speed/Jump+4All+9,Speed/Jump+5
Cape 4
All+10,Speed/Jump+5

Elder Statesman Cape

Wei CapeWu CapeShu Cape
+5All/+3Speed+5All/+3Speed+5All/+3Speed
Jin Cape
+5All/+3Speed

Unknown Cape

Unless there is any info of what cape is below,then the cape will remain in this category.

???
???
???
???

أدلة إضافية (الويكي القديم)

Outfits

Outfits can change a character's appearance and abilities. Outfits are stored inHomethe outfit wardrobe. You can increase the outfit storage limit by purchasing outfit wardrobes.

Outfits have no level restrictions. New recruits can equip outfits of all levels.

Outfits are divided into male/female types, with equipment for 5 parts: head, body, hands, feet, and back. Outfits provide attribute bonuses.

Players can obtain outfits in the game through the following methods:

1. Obtained through promotion quest rewards: Complete promotion quests for specific ranks to receive unique back equipment rewards.

2. Obtained through quest rewards: Complete specific quests to receive outfit rewards.

3. Obtained through battle rewards: Pick up during combat or receive as rewards from specific battle modes.

4. Purchase from broker: Use military funds to buy outfits sold by other players at the broker.

5. Exchange at Kunlun Heavenly Maiden: Use Ancient Coins to exchange at Kunlun Heavenly Maiden.

6. Obtained through other methods.

The relationship between maximum outfit level players can equip and their rank:

+1: New Recruitand above

+2: Guardand above

+3: Coloneland above

+4: Captainand above

+5: Lieutenant Generaland above

+6:Miscellaneous General and above

+7: Forward General and above

+8: Guardian General and above

+9: Great General and above

The relationship between outfit level and mode that players can obtain:

Beginner: May obtain0~2level outfits.

Skilled: May obtain3~5level outfits.

Elite: May obtain5~11level outfits.

Musou: May obtain0~11level outfits.

Additionally, circulation triggers can enhance weapons and outfits1level.

Outfit Gallery - Male

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Outfit Gallery - Female

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Blue Sky Dance Cloaks

Cao Cao FactionLiu Bei FactionSun Jian FactionYuan Shao FactionDong Zhuo Faction

Accessory Data

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-17)

——————————————————————————————————————————————————————————————

Divine Equipment System Guide:

Divine Equipment LevelMilitary Funds Required per Upgrade
Rank ERank*1200
Rank DRank*1500
Rank CRank*2000
Rank BRank*1500
Rank ARank*1500
Rank SRank*1500
Evolution MaterialEffect
Evolution Secret Treasurerank S Divine Equipment limit breakthrough required item
Evolution Crystalrank A Divine Equipment limit breakthrough required item
Evolution Crystalrank B Divine Equipment limit breakthrough required item
Evolution Jaderank C Divine Equipment limit breakthrough required item
Evolution Stonerank D Divine Equipment limit breakthrough required item
Evolution Fragmentrank E Divine Equipment limit breakthrough required item

Accessory Instructions (Updated 2017-08-18)

Data Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-18)

——————————————————————————————————————————————————————————————

Divine Equipment Usage Guide:

NameLevelPracticalityDescription
Fierce Flame Fighting SpiritBDFire attribute damage multiplier is low, greatly affected by weather, suitable for fire weapons like cherry fan.
White Snow's Fighting SpiritBCIce attribute freeze rate increases, suitable for ice weapons like straight sword/curved sword/multi-section whip; damage-wise only applies to red lotus flute.
Lethal Fighting SpiritBASlash attribute damage boost effect is significant, but there aren't many slash weapons, suitable for Twin Rods/Dragon Fang Hook/Katana/Flying Sword and similar weapons.
Wind God's Fighting SpiritBSHigh wind attribute damage multiplier, wide applicability, suitable for attribute-based weapons in Conflict/Melee/Siege modes.
Thunder God's Fighting SpiritBSLightning attribute has high damage multiplier, wide applicability, suitable for attribute-based weapons in conflict/melee/siege modes.
Raging Flame's ProtectionBECan only prevent flame attribute damage, cannot prevent burning effects, extremely low practicality.
White Snow's ProtectionBDCan reduce freeze rate, marginally useful when combined with wind/lightning resistant clothing.
Fatal GuardBDCan reduce slash attribute damage, marginally useful when combined with wind/lightning resistant clothing.
Wind God's ProtectionBCCan reduce wind attribute damage, works well combined with clothing and item effects.
Thunder God's GuardBCCan reduce lightning attribute damage, works well combined with clothing and item effects.
Attack InsightDDIncreases attack power, no other conditions required, marginally useful.
Destruction InsightDEIncreases destructive power, no other conditions required, only useful when building up critical.
Defense InsightDDIncreases defense, requires no other conditions, marginally useful.
Endurance InsightDDIncreases vitality, requires no other conditions, marginally useful.
Finishing Move InsightDEIncreases Musou, requires no other conditions, only useful when reaching critical thresholds.
Divine Speed InsightCBIncreases movement, no other conditions required, quite useful in non-PvP modes, in PvP modes low-mobility weapons often have better alternatives.
Earth Fighting SpiritCCFive-in-one universal type, useful for certain dual-attribute weapons.
Earth's ProtectionCBEffect is mediocre when not maxed, but good when maxed, effectively reduces multiple attribute damage types, and can reduce freeze rate/lightning strike attribute effects.
Undefeated Fighting Spirit??Specific effects yet to be confirmed.
Tenacious HeartDDIncreases all stats, average effect.
Rescue SummonBEOnly effective under very limited conditions like Kunlun Mountain Sacred Beasts/Attack side in Siege battles.
Raging Flame's Fierce AdvanceBEBoth offensive and defensive effects are unsatisfactory.
White Snow's Fierce AdvanceBCWhen maxed, has good offensive and defensive effects for ice attributes.
Fatal ChargeBDWhen maxed, effects on both offense and defense for slash attribute are unsatisfactory.
Wind God's Fierce AdvanceBAWhen maxed, has very good offensive and defensive effects for wind attributes.
Thunder God's Fierce AdvanceBAWhen maxed, has very good effects on both offense and defense for lightning attribute.
Azure Dragon's Fierce AttackBDApplicable for certain non-attribute, non-Musou weapons that don't forge Musou.
Azure Dragon's CounterattackBEVery few situations where it proves useful.
Azure Dragon's MarchB?Specific bonus effects to be tested.
Vermillion Bird's Fierce AttackBCHas good applicability for Quest/Kunlun Mountain and similar modes.
Vermillion Bird's CounterBEVery few situations where it proves useful.
Vermillion Bird's AdvanceB?Specific bonus effects to be tested.
White Tiger's Fierce AttackBSExtremely effective when combined with talisman water items, suitable for Musou-based weapons.
White Tiger's CounterattackBAGood effect, suitable for melee-type weapons that forge Musou.
White Tiger's AdvanceB?Specific bonus effects to be tested.
Black Tortoise's Fierce AttackBDActivation conditions are harsh.
Black Tortoise's CounterattackBBDefense is quite good after meeting activation conditions, suitable for weapons with strong survival capability.
Black Tortoise's MarchB?Specific bonus effects to be determined.
Angel's BlessingA?Specific bonus effects to be determined.
Angel's Fierce FireAEEffect has no practical use.
Angel's CrystalADWhen maxed, has distinct characteristics compared to White Snow's Protection.
Angel's FlashAEMainly relies on slash resistance effects.
Angel's Wind BladeADWhen maxed, mainly relies on wind resistance effects.
Angel's Lightning StrikeADWhen maxed, mainly relies on lightning resistance effects.
Demon's PursuitA?Specific bonus effects to be determined.
Demon's Fierce FireAEMost suitable for snake sword.
Demon CrystalADMost suitable for Great Axe/Crescent Blade/Battle Axe.
Demon's FlashAENo suitable weapons, effect is inferior to White Tiger's Counterattack.
Demon's Wind BladeACBest suited for Great Axe.
Demon's Thunder StrikeACBest suited for Crescent Blade/Great Axe/Long Sword.

Accessory Types (Updated 2017-08-18)

Source: Phantom Blue Underworld·17173 Forum (Updated 2017-8-17)

——————————————————————————————————————————————————————————————

Divine Equipment Types Introduction:

GradeNameMaterial 0Material 1Material 2Material 3Material 4Material 5Effect
BRaging Flame Fighting SpiritEvolution CrystalFlame OrbUltimate Fire JadeFire ElementStoneOld WineFire Attribute Level +?
BSnow White Fighting SpiritEvolution CrystalIce JadeUltimate Ice JadeIce ElementStoneOld WineIce Attribute Stage +?
BDeadly Fighting SpiritEvolution CrystalJade SlashUltimate Slash JadeSlash ElementStoneOld WineSlash attribute stage +?
BWind God's Fighting SpiritEvolution CrystalWind OrbSupreme Wind JadeWind ElementStoneOld WineWind attribute stage +?
BThunder God's Fighting SpiritEvolution CrystalLightning JadeExtreme Lightning JadeLightning EssenceStoneOld WineLightning Attribute Level+?
BFierce Flame ProtectionEvolution CrystalFire Ward TalismanDistant MirrorFire Resistance ElementFurHigh Mountain TeaFire attribute resistance +?
BWhite Snow ProtectionEvolution CrystalCold Protection CharmDistant MirrorIce Resistance ElementFurHigh Mountain TeaIce Attribute Resistance+?
BFatal ProtectionEvolution CrystalSlash-Sealing CharmDistant MirrorAnti-Slash EssenceFurHigh Mountain TeaSlash Attribute Resistance+?
BWind God's ProtectionEvolution CrystalWind Ward TalismanDistant MirrorWind Resistance ElementFurHigh Mountain TeaWind Attribute Resistance +?
BThunder God's ProtectionEvolution CrystalLightning Protection CharmDistant MirrorLightning Resistance ElementFurHigh Mountain TeaThunder attribute resistance +?
DAttack KnowledgeEvolution StoneWhite Tiger FangSupreme White Tiger FangWhite Tiger Fur--Attack+?
DDestruction ExperienceEvolution StoneWind Thunder CharmWind Earl Thunder God CharmWind Thunder Water Drop--Destructive Power+?
DDefense ExperienceEvolution StoneBlack Tortoise ArmorSupreme Black Tortoise ArmorBlack Tortoise's Poison Fang--Defense Power +?
DEndurance KnowledgeEvolution StoneVermillion Bird WingSupreme Vermillion Bird WingVermillion Bird's Fighting Spirit--Health+?
DKilling Blow KnowledgeEvolution StoneAzure Dragon GallbladderSupreme Azure Dragon GallAzure Dragon Scale--Musou+?
CDivine Speed InsightEvolution JadeDivine Speed CharmUltimate Divine Speed CharmInkStone-Movement +?
CEarth's Fighting SpiritEvolution JadeCoconut LeafWillow LeafPeach BlossomPeony FlowerGentian FlowerAll Personal Attributes Stage+?
CProtection of the EarthEvolution JadeIris FlowerSunflowerLilyPeony FlowerPeachAll attribute resistance +?
?Indomitable Fighting Spirit??????????????????When retreating, fastest movement for? seconds, Attack Power, Destructive Power, Defense Power +?
DStubborn HeartEvolution StoneWhite Tiger FurWind Thunder Water DropBlack Tortoise's Poison FangVermillion Bird's Fighting SpiritAzure Dragon ScaleAttack Power+? Destructive Power+? Defense Power+? Vitality+? Musou+?
BRescue SummonEvolution CrystalTime Protection CharmDivine Speed CharmSour BerryInk-Move fastest for? seconds when retreating
BFierce Flame AdvanceEvolution CrystalFire ElementFire Resistance ElementTaiyi ElixirGreen Pouch BookGourdFire attribute stage +?, Fire attribute resistance +?
BSnow White ChargeEvolution CrystalIce ElementIce Resistance ElementTaiyi ElixirGreen Pouch BookGourdIce attribute stage +?, Ice attribute resistance +?
BDeadly ChargeEvolution CrystalSlash ElementAnti-Slash EssenceTaiyi ElixirGreen Pouch BookGourdSlash attribute stage +?, Slash attribute resistance +?
BWind God's ChargeEvolution CrystalWind ElementWind Resistance ElementTaiyi ElixirGreen Pouch BookGourdWind Attribute Level+?, Wind Attribute Resistance+?
BThunder God's ChargeEvolution CrystalLightning EssenceLightning Resistance ElementTaiyi ElixirGreen Pouch BookGourdLightning Attribute Stage+?, Lightning Attribute Resistance+?
BAzure Dragon's Fierce AttackEvolution CrystalAzure Dragon GemAzure Dragon WhiskerAzure Dragon GallbladderAzure Dragon ScaleStoneWhen Vitality reaches 100%, Musou recovery amount when attacking +?%
BAzure Dragon's CounterEvolution CrystalAzure Dragon GemAzure Dragon ScaleAzure Dragon GallbladderAzure Dragon ScaleMirrorWhen health is below 20%, Musou recovery amount +?% when attacking
BAzure Dragon's AdvanceEvolution CrystalAzure Dragon GemAzure Dragon TailAzure Dragon GallbladderAzure Dragon Scale???When health is below 50%, Musou recovery amount +?% when attacking
BVermillion Bird's Fierce AttackEvolution CrystalVermillion Bird JewelVermillion Bird's Tail FeatherVermillion Bird WingVermillion Bird's Fighting SpiritFurMovement Power+?% when Vitality reaches 100%
BVermillion Bird's CounterEvolution CrystalVermillion Bird JewelVermillion Bird's BeakVermillion Bird WingVermillion Bird's Fighting SpiritWind Thunder Water DropMovement Speed +?% when Health is below 20%
BVermillion Bird's AdvanceEvolution CrystalVermillion Bird JewelVermillion Bird's Crimson WingVermillion Bird WingVermillion Bird's Fighting Spirit???When HP is below 50%, Movement Speed +?%
BWhite Tiger's AssaultEvolution CrystalWhite Tiger JewelWhite Tiger WhiskerWhite Tiger FangWhite Tiger FurStoneWhen Vitality reaches 100%, attack power +?%
BWhite Tiger's CounterEvolution CrystalWhite Tiger JewelWhite Tiger ClawWhite Tiger FangWhite Tiger FurMirrorWhen HP is below 20%, Attack Power +?%
BWhite Tiger's AdvanceEvolution CrystalWhite Tiger JewelWhite Tiger FangWhite Tiger FangWhite Tiger Fur???When health is below 50%, attack power +?%
BXuanwu's Fierce AttackEvolution CrystalBlack Tortoise JewelBlack Tortoise ShellBlack Tortoise ArmorBlack Tortoise's Poison FangFurWhen health reaches 100%, defense +?%
BXuanwu's CounterattackEvolution CrystalBlack Tortoise JewelXuanwu's HornBlack Tortoise ArmorBlack Tortoise's Poison FangWind Thunder Water DropWhen health is below 20%, defense +?%
BBlack Tortoise's AdvanceEvolution CrystalBlack Tortoise JewelXuanwu's White WhiskersBlack Tortoise ArmorBlack Tortoise's Poison Fang???When health is below 50%, defense +?%
AAngel's ProtectionEvolution CrystalTime Protection CharmSupreme Black Tortoise ArmorBlack Tortoise's Poison FangUltimate Void ScrollSnackDefense +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Fierce FireEvolution CrystalTime Protection CharmFire Ward TalismanFire Resistance ElementUltimate Void ScrollSnackFire Attribute Resistance +?, When retreating fastest movement for? seconds, When HP reaches 100% Musou Recovery +?%
AAngel's CrystalEvolution CrystalTime Protection CharmCold Protection CharmIce Resistance ElementUltimate Void ScrollSnackIce Attribute Resistance+?, Movement Speed Max for? seconds when retreating, Musou Recovery+?% when Vitality reaches 100%
AAngel's FlashEvolution CrystalTime Protection CharmSlash-Sealing CharmAnti-Slash EssenceUltimate Void ScrollSnackSlash attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when Vitality reaches 100%
AAngel's Wind BladeEvolution CrystalTime Protection CharmWind Ward TalismanWind Resistance ElementUltimate Void ScrollSnackWind attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Lightning StrikeEvolution CrystalTime Protection CharmLightning Protection CharmLightning Resistance ElementUltimate Void ScrollSnackLightning attribute resistance +?, Move fastest for? seconds when retreating, Musou recovery +?% when health reaches 100%
ADemon's PursuitEvolution CrystalTime Protection CharmSupreme White Tiger FangWhite Tiger FurTrue Musou ManualElixirAttack Power+?, Movement Speed Max for? seconds when retreating, Attack Power+?% when Vitality is below 20%
ADemon's Fierce FireEvolution CrystalTime Protection CharmUltimate Fire JadeFire ElementTrue Musou ManualElixirFire Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon CrystalEvolution CrystalTime Protection CharmUltimate Ice JadeIce ElementTrue Musou ManualElixirIce attribute stage +?, fastest movement for? seconds when retreating, when health is below 20% attack power +?%
ADemon's FlashEvolution CrystalTime Protection CharmUltimate Slash JadeSlash ElementTrue Musou ManualElixirSlash Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon's Wind BladeEvolution CrystalTime Protection CharmSupreme Wind JadeWind ElementTrue Musou ManualElixirWind Attribute Level +?, When retreating fastest movement for? seconds, When HP is below 20% Attack Power +?%
ADemon's Lightning StrikeEvolution CrystalTime Protection CharmExtreme Lightning JadeLightning EssenceTrue Musou ManualElixirThunder attribute stage +?, fastest movement for? seconds when retreating, attack power +?% when Vitality is below 20%
?Divine Speed Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Movement Speed up
?Iron Wall Human Soul??????????????????Ice attribute stage +?, when health is below 20% attack power +?%, defense up
?Broken Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Destructive Power up
?Flying Human Soul??????????????????Ice attribute stage +?, Attack power +?% when health below 20%, Jump power up
?Divine Human Soul??????????????????Ice Attribute Level +?, When HP is below 20% Attack Power +?%, Musou Up
?Vigorous Human Soul??????????????????Ice Attribute Level+?, Attack+?% when Health below 20%, Health up
?Divine Speed Phantom Spirit??????????????????Fire attribute resistance +?, Thunder attribute resistance +?, Movement up
?Iron Wall Phantom Spirit??????????????????Fire attribute resistance +?, Lightning attribute resistance +?, Defense up
?Broken Phantom Spirit??????????????????Fire Attribute Resistance +?, Lightning Attribute Resistance +?, Destructive Power Up
?Flying Phantom Spirit??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Jump Power up
?Spirited Phantom??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Musou up
?Vitality Phantom Spirit??????????????????Flame Attribute Resistance+?, Lightning Attribute Resistance+?, Vitality Up
?Swift Gear??????????????????Fire Attribute Level +?, Wind Attribute Level +?, Movement Speed Up
?Iron Wall Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Defense up
?Broken Gear??????????????????Flame Attribute Stage+?, Wind Attribute Stage+?, Destructive Power Up
?Flying Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Jump power up
?Spirited Gear??????????????????Fire Attribute Stage +?, Wind Attribute Stage +?, Musou up
?Vitality Gear??????????????????Flame attribute stage +?, Wind attribute stage +?, health up
?Divine Speed Phantom Light??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Movement Speed Up
?Iron Wall Magic Lantern??????????????????Fire Attribute Resistance+?, Wind Attribute Resistance+?, Defense up
?Broken Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Destructive power up
?Flying Phantom Lantern??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Jump Power Up
?Divine Spirit Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Musou up
?Vitality Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Health up

Accessory Upgrade Status (Updated 2017-08-24)

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-24)

——————————————————————————————————————————————————————————————

Spirit upgrade status:

LevelFierce Flame Fighting SpiritSnow White's Fighting SpiritDeadly Fighting SpiritSpirit of the Wind GodThunder God's Fighting Spirit
1Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
2Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
3Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
4Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
5Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
6Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
7Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
8Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
9Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
10Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
11Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
12Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
13Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
14Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
15Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
16Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
17Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
18Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
19Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
20Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
21Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
22Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
23Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
24Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
25Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
26Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
27Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
28Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
29Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
30Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
31Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
32Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
33Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
34Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
35Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
36Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
37Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
38Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
39Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
40Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+1Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+2Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+3Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+4Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+5Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+6Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+7Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+8Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+9Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+10Flame attribute level +4Ice Attribute Level +4Slash Attribute Level +4Wind stage +4Thunder Attribute Stage +4
LevelGuardian of Fierce FlameWhite Snow's ProtectionGuardian of Certain DeathProtection of the Wind GodLightning God's Protection
1Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
2Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
3Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
4Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
5Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
6Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
7Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
8Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
9Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
10Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
11Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
12Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
13Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
14Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
15Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
16Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
17Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
18Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
19Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
20Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
21Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
22Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
23Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
24Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
25Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
26Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
27Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
28Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
29Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
30Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
31Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
32Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
33Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
34Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
35Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
36Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
37Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
38Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
39Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
40Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+1Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+2Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+3Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+4Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+5Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+6Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+7Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+8Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+9Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+10Fire attribute resistance +5Ice attribute resistance +5Slash Attribute Resistance +5Wind Attribute Resistance +5Lightning attribute resistance +5
LevelAttack ExperienceDestruction's KnowledgeDefensive KnowledgeKnowledge of EnduranceSecret of Critical Strikes
1Attack power +1Destruction +1Defense +1Health +1Musou +1
2Attack power +1Destruction +1Defense +1Health +1Musou +1
3Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
4Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
5Attack power +3Destruction +3Defense +3Health +3Musou +3
6Attack power +3Destruction +3Defense +3Health +3Musou +3
7Attack +4Destructive Power +4Defense +4Health +4Musou +4
8Attack +4Destructive Power +4Defense +4Health +4Musou +4
9Attack +5Destruction +5Defense +5Health +5Musou +5
10Attack +5Destruction +5Defense +5Health +5Musou +5
11Attack +5Destruction +5Defense +5Health +5Musou +5
12Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
13Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
14Attack +7Destructive power +7Defense +7Health +7Musou +7
15Attack +7Destructive power +7Defense +7Health +7Musou +7
16Attack +8Destructive Power +8Defense +8Health +8Musou +8
17Attack +8Destructive Power +8Defense +8Health +8Musou +8
18Attack +9Destructive Power +9Defense +9Health +9Musou +9
19Attack +9Destructive Power +9Defense +9Health +9Musou +9
20Attack power +10Destructive power +10Defense +10Health +10Musou +10
20+1Attack +11Destruction +11Defense +11Stamina +11Musou +11
20+2Attack +12Destruction +12Defense +12Health +12Musou +12
20+3Attack power +13Destruction Power +13Defense +13Vitality +13Musou +13
20+4Attack +14Destructive power +14Defense +14Health +14Musou +14
20+5Attack power +15Destructive Power +15Defense Power +15Health +15Musou +15
20+6Attack +16Destruction +16Defense +16Health +16Musou +16
20+7Attack +17Destructive Power +17Defense +17Stamina +17Musou +17
20+8Attack +18Destruction +18Defense +18Health +18Musou +18
20+9Attack Power +19Destructive Power +19Defense +19Health +19Musou +19
20+10Attack +20Destruction +20Defense +20Stamina +20Musou +20
LevelDivine Speed Expertise
1Movement +1
2Movement +1
3Movement +?
4Movement +?
5Movement +?
6Movement +?
7Movement +?
8Movement +?
9Movement +?
10Movement +?
11Movement +?
12Movement +?
13Movement +?
14Movement +?
15Movement +?
16Movement +?
17Movement Speed +6
18Movement Speed +6
19Movement Speed +6
20Movement Speed +7
21Movement Speed +7
22Movement Speed +7
23Movement Speed +7
24Movement +8
25Movement +8
26Movement +8
27Movement Speed +9
28Movement Speed +9
29Movement Speed +9
30Movement +10
30+1Movement +11
30+2Movement +12
30+3Movement +13
30+4Movement Speed +14
30+5Movement Speed +15
30+6Movement +16
30+7Movement Speed +17
30+8Movement speed +18
30+9Movement Speed +19
30+10Movement +20
LevelSpirit of the EarthEarth's Protection
1All Attribute Levels +1All Attribute Resistance +1
2All Attribute Levels +1All Attribute Resistance +1
3All Attribute Levels +1All Attribute Resistance +1
4All Attribute Levels +1All Attribute Resistance +1
5All Attribute Levels +1All Attribute Resistance +1
6All Attribute Levels +1All Attribute Resistance +1
7All Attribute Levels +1All Attribute Resistance +1
8All Attribute Levels +1All Attribute Resistance +1
9All Attribute Levels +1All Attribute Resistance +1
10All Attribute Levels +1All Attribute Resistance +1
11All Attribute Levels +1All Attribute Resistance +1
12All Attribute Levels +1All Attribute Resistance +1
13All Attribute Levels +1All Attribute Resistance +1
14All Attribute Levels +1All Attribute Resistance +1
15All Attribute Levels +1All Attribute Resistance +1
16All Attribute Levels +1All Attribute Resistance +1
17All Attribute Levels +1All Attribute Resistance +1
18All Attribute Levels +1All Attribute Resistance +1
19All Attribute Levels +1All Attribute Resistance +1
20All Attribute Levels +1All Attribute Resistance +1
21All Attribute Levels +1All Attribute Resistance +1
22All Attribute Levels +1All Attribute Resistance +1
23All Attribute Levels +1All Attribute Resistance +1
24All Attribute Levels +1All Attribute Resistance +1
25All Attribute Levels +1All Attribute Resistance +1
26All Attribute Levels +1All Attribute Resistance +1
27All Attribute Levels +1All Attribute Resistance +1
28All Attribute Levels +1All Attribute Resistance +1
29All Attribute Levels +1All Attribute Resistance +1
30All Attribute Levels +1All Attribute Resistance +1
30+1All Attribute Levels +1All Attribute Resistance +1
30+2All Attribute Levels +1All Attribute Resistance +1
30+3All Attribute Levels +1All Attribute Resistance +1
30+4All Attribute Levels +1All Attribute Resistance +1
30+5All Attribute Levels +1All Attribute Resistance +1
30+6All Attribute Levels +1All Attribute Resistance +1
30+7All Attribute Levels +1All Attribute Resistance +1
30+8All Attribute Levels +1All Attribute Resistance +1
30+9All Attribute Levels +1All Attribute Resistance +1
30+10All attribute levels +2All Attribute Resistance +2
LevelTenacious Heart
1Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
2Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
3Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
4Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
5Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
6Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
7Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
8Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
9Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
10Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
11Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
12Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
13Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
14Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
15Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
16Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
17Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
18Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
19Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
20Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+1Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+2Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+3Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+4Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+5Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+6Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+7Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+8Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+9Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+10Attack power +10 Destructive power +10 Defense +10 Health +10 Musou +10
LevelCall for Rescue
1Maximum movement speed for 1 second when retreating
2Maximum movement speed for 1 second when retreating
3Movement speed maximized for 2 seconds when retreating
4Movement speed maximized for 2 seconds when retreating
5Maximum movement speed for 3 seconds when retreating
6Maximum movement speed for 3 seconds when retreating
7Fastest movement for 4 seconds when retreating
8Fastest movement for 4 seconds when retreating
9When retreating, maximum movement speed for 5 seconds
10When retreating, maximum movement speed for 5 seconds
11Movement speed maximized for 6 seconds when retreating
12Movement speed maximized for 6 seconds when retreating
13Move fastest for 7 seconds when retreating
14Move fastest for 7 seconds when retreating
15Fastest movement for 8 seconds when retreating
16Fastest movement for 8 seconds when retreating
17Maximum movement speed for 9 seconds when retreating
18Maximum movement speed for 9 seconds when retreating
19Move at maximum speed for 10 seconds when retreating
20Move at maximum speed for 10 seconds when retreating
21Move at maximum speed for 10 seconds when retreating
22Maximum movement speed for 11 seconds when retreating
23Maximum movement speed for 11 seconds when retreating
24Movement speed maximized for 12 seconds when retreating
25Movement speed maximized for 12 seconds when retreating
26Maximum movement speed for 13 seconds when retreating
27Maximum movement speed for 13 seconds when retreating
28Move at maximum speed for 14 seconds when retreating
29Move at maximum speed for 14 seconds when retreating
30Maximum movement speed for 15 seconds when retreating
31Maximum movement speed for 15 seconds when retreating
32Move fastest for 16 seconds when retreating
33Move fastest for 16 seconds when retreating
34Maximum movement speed for 17 seconds when retreating
35Maximum movement speed for 17 seconds when retreating
36Maximum movement speed for 18 seconds when retreating
37Maximum movement speed for 18 seconds when retreating
38Maximum movement speed for 19 seconds when retreating
39Maximum movement speed for 19 seconds when retreating
40Fastest movement for 20 seconds when retreating
40+1Move at maximum speed for 21 seconds when retreating
40+2Move fastest for 22 seconds when retreating
40+3Maximum movement speed for 23 seconds when retreating
40+4Maximum movement speed for 24 seconds when retreating
40+5Fastest movement speed for 25 seconds when retreating
40+6Move fastest for 26 seconds when retreating
40+7Movement speed maximized for 27 seconds when retreating
40+8Move fastest for 28 seconds when retreating
40+9Maximum movement speed for 29 seconds when retreating
40+10Maximum movement speed for 30 seconds when retreating
LevelRaging Flame's ChargeSnow White's Fierce AdvanceDeadly ChargeWind God's ChargeThunder God's Charge
1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
10Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
11Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
12Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
13Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
14Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
15Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
16Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
17Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
18Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
19Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
20Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
21Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
22Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
23Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
24Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
25Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
26Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
27Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
28Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
29Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
30Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
31Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
32Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
33Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
34Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
35Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
36Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
37Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
38Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
39Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+10Fire Attribute Stage +2, Fire Attribute Resistance +2Ice Attribute Level +2, Ice Attribute Resistance +2Slash Attribute Stage +2, Slash Attribute Resistance +2Wind attribute level +2, Wind attribute resistance +2Lightning Attribute Level +2, Lightning Attribute Resistance +2
LevelAzure Dragon's Fierce AttackAzure Dragon's CounterattackAzure Dragon's Advance
1When Vitality reaches 100%, Musou recovery when attacking +3%When Stamina is below 20%, Musou recovery on attack +3%When Health is below 50%, Musou recovery from attacks +?%
2Musou Recovery +5% when attacking at 100% HealthMusou Recovery on Attack +5% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
3When Vitality reaches 100%, Musou recovery when attacking +8%When Health is below 20%, Musou recovery from attacks +8%When Health is below 50%, Musou recovery from attacks +?%
4Musou recovery when attacking +10% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +10%When Health is below 50%, Musou recovery from attacks +?%
5Musou Recovery on Attack +13% when Vitality is at 100%When health is below 20%, Musou recovery during attacks +13%When Health is below 50%, Musou recovery from attacks +?%
6When Health reaches 100%, Musou Recovery on Attack +15%When stamina is below 20%, Musou recovery when attacking +15%When Health is below 50%, Musou recovery from attacks +?%
7Musou recovery when attacking +18% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +18%When Health is below 50%, Musou recovery from attacks +?%
8When Health reaches 100%, Musou Recovery Amount on Attack +20%When Vitality is below 20%, Musou recovery when attacking +20%When Health is below 50%, Musou recovery from attacks +?%
9When Health reaches 100%, Musou Recovery Amount on Attack +23%When Health is below 20%, Musou Recovery Amount on Attack +23%When Health is below 50%, Musou recovery from attacks +?%
10Musou recovery when attacking +25% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +25%When Health is below 50%, Musou recovery from attacks +?%
11When Health reaches 100%, Musou Recovery Amount on Attack +28%When Health is below 20%, Musou recovery from attacks +28%When Health is below 50%, Musou recovery from attacks +?%
12Musou recovery on attack +30% when health reaches 100%When Health is below 20%, Musou Recovery on Attack +30%When Health is below 50%, Musou recovery from attacks +?%
13When Health reaches 100%, Musou recovery from attacks +33%When Health is below 20%, Musou recovery from attacks +33%When Health is below 50%, Musou recovery from attacks +?%
14When health reaches 100%, Musou recovery on attack +35%When Stamina is below 20%, Musou recovery on attack +35%When Health is below 50%, Musou recovery from attacks +?%
15Musou recovery on attack +38% when health reaches 100%Musou Recovery on Attack +38% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
16When health reaches 100%, Musou recovery on attack +40%When Health is below 20%, Musou recovery from attacks +40%When Health is below 50%, Musou recovery from attacks +?%
17Musou recovery from attacks +43% when health reaches 100%When Health is below 20%, Musou recovery from attacks +43%When Health is below 50%, Musou recovery from attacks +?%
18Musou recovery on attack +45% when health reaches 100%When Health is below 20%, Musou recovery when attacking +45%When Health is below 50%, Musou recovery from attacks +?%
19When Health reaches 100%, Musou recovery from attacks +48%When Health is below 20%, Musou recovery when attacking +48%When Health is below 50%, Musou recovery from attacks +?%
20Musou Recovery +50% when attacking at 100% HealthWhen Health is below 20%, Musou recovery from attacks +50%When Health is below 50%, Musou recovery from attacks +?%
21When health reaches 100%, Musou recovery during attacks +53%When Health is below 20%, Musou recovery from attacks +53%When Health is below 50%, Musou recovery from attacks +?%
22When Health reaches 100%, Musou recovery when attacking +55%Musou recovery from attacks +55% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
23When Health reaches 100%, Musou recovery when attacking +58%When Health is below 20%, Musou recovery from attacks +58%When Health is below 50%, Musou recovery from attacks +?%
24When Stamina reaches 100%, Musou recovery on attack +60%Musou recovery +60% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
25When Vitality reaches 100%, Musou recovery when attacking +63%When Vitality is below 20%, Musou recovery when attacking +63%When Health is below 50%, Musou recovery from attacks +?%
26Musou recovery from attacks +65% when health reaches 100%When Health is below 20%, Musou recovery from attacks +65%When Health is below 50%, Musou recovery from attacks +?%
27When Health reaches 100%, Musou Recovery on Attack +68%When Vitality is below 20%, Musou recovery when attacking +68%When Health is below 50%, Musou recovery from attacks +?%
28When Health reaches 100%, Musou recovery from attacks +70%Musou recovery when attacking +70% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
29Musou recovery +73% when attacking with health at 100%Musou Recovery on Attack +73% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
30Musou recovery on attack +75% when health reaches 100%When health is below 20%, Musou recovery during attacks +75%When Health is below 50%, Musou recovery from attacks +?%
31When stamina reaches 100%, Musou recovery when attacking +78%When Health is below 20%, Musou recovery when attacking +78%When Health is below 50%, Musou recovery from attacks +?%
32When Health reaches 100%, Musou Recovery on Attack +80%Musou recovery on attack +80% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
33When health reaches 100%, Musou recovery during attacks +83%When Health is below 20%, Musou recovery from attacks +83%When Health is below 50%, Musou recovery from attacks +?%
34When Health reaches 100%, Musou recovery from attacks +85%When stamina is below 20%, Musou recovery when attacking +85%When Health is below 50%, Musou recovery from attacks +?%
35When Health reaches 100%, Musou recovery when attacking +88%When Stamina is below 20%, Musou recovery on attack +88%When Health is below 50%, Musou recovery from attacks +?%
36Musou recovery on attack +90% when health reaches 100%Musou recovery +90% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
37When health reaches 100%, Musou recovery during attacks +93%Musou recovery from attacks +93% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
38Musou recovery on attack +95% when health reaches 100%When Health is below 20%, Musou recovery when attacking +95%When Health is below 50%, Musou recovery from attacks +?%
39When Stamina reaches 100%, Musou recovery on attack +98%When Stamina is below 20%, Musou recovery on attack +98%When Health is below 50%, Musou recovery from attacks +?%
40When Health reaches 100%, Musou recovery from attacks +100%When Health is below 20%, Musou recovery from attacks +100%When Health is below 50%, Musou recovery from attacks +?%
40+1When health reaches 100%, Musou recovery during attacks +105%When health is below 20%, Musou recovery during attacks +105%When Health is below 50%, Musou recovery from attacks +?%
40+2When Health reaches 100%, Musou recovery from attacks +110%When Stamina is below 20%, Musou recovery on attack +110%When Health is below 50%, Musou recovery from attacks +?%
40+3When health reaches 100%, Musou recovery during attacks +115%When Stamina is below 20%, Musou recovery on attack +115%When Health is below 50%, Musou recovery from attacks +?%
40+4Musou recovery +120% when attacking with health at 100%When Health is below 20%, Musou recovery from attacks +120%When Health is below 50%, Musou recovery from attacks +?%
40+5When Stamina reaches 100%, Musou recovery on attack +125%Musou recovery when attacking +125% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
40+6Musou Recovery on Attack +130% when Vitality is at 100%When health is below 20%, Musou recovery on attack +130%When Health is below 50%, Musou recovery from attacks +?%
40+7Musou Recovery +135% when attacking at 100% HealthMusou recovery +135% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
40+8When Health reaches 100%, Musou recovery from attacks +140%When Health is below 20%, Musou recovery from attacks +140%When Health is below 50%, Musou recovery from attacks +?%
40+9Musou recovery on attack +145% when health reaches 100%When Health is below 20%, Musou recovery from attacks +145%When Health is below 50%, Musou recovery from attacks +?%
40+10Musou recovery when attacking +150% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +150%When Health is below 50%, Musou recovery from attacks +?%
LevelVermillion Bird's Fierce AttackSuzaku's CounterattackMarch of Suzaku
1When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
2When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
3Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
4Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
5Movement +2% when health reaches 100%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
6When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
7When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
8When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
9When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
10When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
11When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
12When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
13When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
14When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
15Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
16Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
17Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
18When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
19When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
20Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
21Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
22Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
23When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
24When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
25When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
26When Stamina reaches 100%, Movement Speed +10%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
27When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
28When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
29When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
30When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
31When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
32When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
33When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
34When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
35When health reaches 100%, movement speed +13%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
36When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
37When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
38Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
39Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
40Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+1Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+2Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+3Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+4Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+5Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+6When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+7When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+8When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+9When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+10When Health reaches 100%, Movement +20%When Vitality is below 20%, Movement +15%Movement +?% when health is below 50%
LevelByakko's Fierce AttackWhite Tiger's CounterattackWhite Tiger's Advance
1Attack +3% when health reaches 100%When Health is below 20%, Attack Power +3%When Stamina is below 50%, Attack Power +?%
2When Health reaches 100%, Attack +5%When Stamina is below 20%, Attack Power +5%When Stamina is below 50%, Attack Power +?%
3Attack +8% when health reaches 100%When Health is below 20%, Attack +8%When Stamina is below 50%, Attack Power +?%
4When Health reaches 100%, Attack Power +10%When Vitality is below 20%, Attack +10%When Stamina is below 50%, Attack Power +?%
5When health reaches 100%, attack power +13%Attack Power +13% when Health is below 20%When Stamina is below 50%, Attack Power +?%
6Attack +15% when health reaches 100%Attack +15% when health is below 20%When Stamina is below 50%, Attack Power +?%
7Attack Power +18% when Health reaches 100%When health is below 20%, attack power +18%When Stamina is below 50%, Attack Power +?%
8When Health reaches 100%, Attack +20%Attack +20% when health is below 20%When Stamina is below 50%, Attack Power +?%
9When health reaches 100%, attack power +23%When Stamina is below 20%, Attack +23%When Stamina is below 50%, Attack Power +?%
10Attack Power +25% when Vitality is at 100%When stamina is below 20%, attack +25%When Stamina is below 50%, Attack Power +?%
11When stamina reaches 100%, attack +28%When Vitality is below 20%, Attack +28%When Stamina is below 50%, Attack Power +?%
12Attack +30% when health reaches 100%Attack +30% when health is below 20%When Stamina is below 50%, Attack Power +?%
13Attack +33% when health reaches 100%When health is below 20%, attack power +33%When Stamina is below 50%, Attack Power +?%
14When Stamina reaches 100%, Attack Power +35%Attack power +35% when health is below 20%When Stamina is below 50%, Attack Power +?%
15When Stamina reaches 100%, Attack Power +38%When Health is below 20%, Attack +38%When Stamina is below 50%, Attack Power +?%
16When Health reaches 100%, Attack +40%When Health is below 20%, Attack +40%When Stamina is below 50%, Attack Power +?%
17When health reaches 100%, attack power +43%Attack +43% when health is below 20%When Stamina is below 50%, Attack Power +?%
18When health reaches 100%, attack power +45%When Health is below 20%, Attack +45%When Stamina is below 50%, Attack Power +?%
19When health reaches 100%, attack power +48%Attack Power +48% when Health is below 20%When Stamina is below 50%, Attack Power +?%
20Attack Power +50% when Health reaches 100%Attack +50% when health is below 20%When Stamina is below 50%, Attack Power +?%
21Attack Power +53% when Vitality is at 100%When Health is below 20%, Attack +53%When Stamina is below 50%, Attack Power +?%
22When Health reaches 100%, Attack Power +55%Attack Power +55% when Health is below 20%When Stamina is below 50%, Attack Power +?%
23Attack power +58% when health reaches 100%Attack Power +58% when Health is below 20%When Stamina is below 50%, Attack Power +?%
24When Health reaches 100%, Attack +60%When Health is below 20%, Attack +60%When Stamina is below 50%, Attack Power +?%
25Attack Power +63% when Health reaches 100%When Stamina is below 20%, Attack Power +63%When Stamina is below 50%, Attack Power +?%
26When health reaches 100%, attack power +65%When Health is below 20%, Attack Power +65%When Stamina is below 50%, Attack Power +?%
27Attack power +68% when health reaches 100%When Health is below 20%, Attack +68%When Stamina is below 50%, Attack Power +?%
28When health reaches 100%, attack power +70%When Stamina is below 20%, Attack +70%When Stamina is below 50%, Attack Power +?%
29When Stamina reaches 100%, Attack Power +73%Attack power +73% when health is below 20%When Stamina is below 50%, Attack Power +?%
30Attack power +75% when health reaches 100%Attack +75% when health is below 20%When Stamina is below 50%, Attack Power +?%
31When Health reaches 100%, Attack +78%When Health is below 20%, Attack Power +78%When Stamina is below 50%, Attack Power +?%
32Attack Power +80% when Health reaches 100%When health is below 20%, attack power +80%When Stamina is below 50%, Attack Power +?%
33When Health reaches 100%, Attack Power +83%Attack Power +83% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
34When Stamina reaches 100%, Attack Power +85%When stamina is below 20%, attack +85%When Stamina is below 50%, Attack Power +?%
35When Stamina reaches 100%, Attack Power +88%Attack Power +88% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
36When Health reaches 100%, Attack Power +90%When Health is below 20%, Attack +90%When Stamina is below 50%, Attack Power +?%
37When Stamina reaches 100%, Attack +93%Attack Power +93% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
38When Stamina reaches 100%, Attack Power +95%When Health is below 20%, Attack +95%When Stamina is below 50%, Attack Power +?%
39When Vitality reaches 100%, Attack +98%Attack Power +98% when Health is below 20%When Stamina is below 50%, Attack Power +?%
40When Stamina reaches 100%, Attack +100%When health is below 20%, attack power +100%When Stamina is below 50%, Attack Power +?%
40+1Attack Power +105% when Health reaches 100%Attack +105% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+2Attack +110% when health reaches 100%When health is below 20%, attack power +110%When Stamina is below 50%, Attack Power +?%
40+3Attack power +115% when health reaches 100%When Vitality is below 20%, Attack +115%When Stamina is below 50%, Attack Power +?%
40+4Attack +120% when health reaches 100%When Health is below 20%, Attack +120%When Stamina is below 50%, Attack Power +?%
40+5When Health reaches 100%, Attack +125%When Health is below 20%, Attack Power +125%When Stamina is below 50%, Attack Power +?%
40+6When Stamina reaches 100%, Attack Power +130%When health is below 20%, attack power +130%When Stamina is below 50%, Attack Power +?%
40+7Attack +135% when health reaches 100%When Health is below 20%, Attack +135%When Stamina is below 50%, Attack Power +?%
40+8Attack +140% when health reaches 100%When Health is below 20%, Attack +140%When Stamina is below 50%, Attack Power +?%
40+9Attack power +145% when health reaches 100%Attack +145% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+10When Health reaches 100%, Attack +150%When Health is below 20%, Attack +150%When Stamina is below 50%, Attack Power +?%
LevelBlack Tortoise's AssaultBlack Tortoise's CounterattackXuanwu's Advance
1When Health reaches 100%, Defense +5%When Health is below 20%, Defense +2%When stamina is below 50%, defense +?%
2Defense +10% when health reaches 100%When Health is below 20%, Defense +4%When stamina is below 50%, defense +?%
3When health reaches 100%, defense +15%When health is below 20%, defense +6%When stamina is below 50%, defense +?%
4When Stamina reaches 100%, Defense +20%Defense +7% when health is below 20%When stamina is below 50%, defense +?%
5When Health reaches 100%, Defense +25%Defense +9% when health is below 20%When stamina is below 50%, defense +?%
6When health reaches 100%, defense +30%When Health is below 20%, Defense +11%When stamina is below 50%, defense +?%
7Defense +35% when health reaches 100%When stamina is below 20%, defense +13%When stamina is below 50%, defense +?%
8When health reaches 100%, defense +40%When Health is below 20%, Defense +14%When stamina is below 50%, defense +?%
9Defense +45% when health reaches 100%When Health is below 20%, Defense +16%When stamina is below 50%, defense +?%
10Defense +50% when health reaches 100%Defense Power +18% when Vitality is below 20%When stamina is below 50%, defense +?%
11Defense +55% when health reaches 100%When stamina is below 20%, defense +19%When stamina is below 50%, defense +?%
12When Health reaches 100%, Defense +60%When Health is below 20%, Defense +21%When stamina is below 50%, defense +?%
13When health reaches 100%, defense +65%When Stamina is below 20%, Defense +23%When stamina is below 50%, defense +?%
14When Stamina reaches 100%, Defense +70%Defense Power +25% when Vitality is below 20%When stamina is below 50%, defense +?%
15When Health reaches 100%, Defense +75%When Vitality is below 20%, Defense +26%When stamina is below 50%, defense +?%
16When Health reaches 100%, Defense +80%Defense +28% when health is below 20%When stamina is below 50%, defense +?%
17When Health reaches 100%, Defense +85%When Stamina is below 20%, Defense +30%When stamina is below 50%, defense +?%
18Defense +90% when health reaches 100%When Health is below 20%, Defense +32%When stamina is below 50%, defense +?%
19When Stamina reaches 100%, Defense +95%When Health is below 20%, Defense +33%When stamina is below 50%, defense +?%
20When Vitality reaches 100%, Defense +100%When Health is below 20%, Defense +35%When stamina is below 50%, defense +?%
21Defense +105% when health reaches 100%When Health is below 20%, Defense +37%When stamina is below 50%, defense +?%
22When Vitality reaches 100%, Defense +110%Defense +38% when health is below 20%When stamina is below 50%, defense +?%
23When Health reaches 100%, Defense +115%When Health is below 20%, Defense +40%When stamina is below 50%, defense +?%
24When stamina reaches 100%, defense +120%When health is below 20%, defense +42%When stamina is below 50%, defense +?%
25When Health reaches 100%, Defense +125%When Health is below 20%, Defense +44%When stamina is below 50%, defense +?%
26When Health reaches 100%, Defense +130%When Health is below 20%, Defense +45%When stamina is below 50%, defense +?%
27When stamina reaches 100%, defense +135%Defense Power +47% when Health is below 20%When stamina is below 50%, defense +?%
28When stamina reaches 100%, defense +140%When health is below 20%, defense +49%When stamina is below 50%, defense +?%
29When Health reaches 100%, Defense +145%When Health is below 20%, Defense +51%When stamina is below 50%, defense +?%
30When stamina reaches 100%, defense +150%When health is below 20%, defense +52%When stamina is below 50%, defense +?%
31When Health reaches 100%, Defense +155%When Health is below 20%, Defense +54%When stamina is below 50%, defense +?%
32When Stamina reaches 100%, Defense +160%When Health is below 20%, Defense +56%When stamina is below 50%, defense +?%
33When Vitality reaches 100%, Defense +165%When Vitality is below 20%, Defense +57%When stamina is below 50%, defense +?%
34Defense +170% when health reaches 100%When Health is below 20%, Defense +59%When stamina is below 50%, defense +?%
35When health reaches 100%, defense +175%When Health is below 20%, Defense +61%When stamina is below 50%, defense +?%
36When Health reaches 100%, Defense +180%Defense +63% when health is below 20%When stamina is below 50%, defense +?%
37When health reaches 100%, defense +185%When Health is below 20%, Defense +64%When stamina is below 50%, defense +?%
38Defense +190% when health reaches 100%When Vitality is below 20%, Defense +66%When stamina is below 50%, defense +?%
39When stamina reaches 100%, defense +195%When Health is below 20%, Defense +68%When stamina is below 50%, defense +?%
40When Health reaches 100%, Defense +200%When Health is below 20%, Defense +70%When stamina is below 50%, defense +?%
40+1When Health reaches 100%, Defense +210%Defense +73% when health is below 20%When stamina is below 50%, defense +?%
40+2Defense +220% when health reaches 100%When Health is below 20%, Defense +76%When stamina is below 50%, defense +?%
40+3When Health reaches 100%, Defense +230%Defense Power +79% when Vitality is below 20%When stamina is below 50%, defense +?%
40+4Defense Power +240% when Health reaches 100%When Vitality is below 20%, Defense +82%When stamina is below 50%, defense +?%
40+5When Health reaches 100%, Defense +250%When Health is below 20%, Defense +85%When stamina is below 50%, defense +?%
40+6When Health reaches 100%, Defense +260%Defense Power +88% when Health is below 20%When stamina is below 50%, defense +?%
40+7When Stamina reaches 100%, Defense +270%Defense +91% when health is below 20%When stamina is below 50%, defense +?%
40+8Defense +280% when health reaches 100%When Health is below 20%, Defense +94%When stamina is below 50%, defense +?%
40+9Defense +290% when health reaches 100%When Vitality is below 20%, Defense +97%When stamina is below 50%, defense +?%
40+10Defense Power +300% when Health reaches 100%When Health is below 20%, Defense +100%When stamina is below 50%, defense +?%
LevelAngel's ProtectionAngel's Fierce FireAngel's CrystalAngel's FlashAngel's Wind BladeAngel's Lightning Strike
1Defense Power +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%
2Defense +?, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%
3Defense +?, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%
4Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%
5Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%
6Defense +?, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%
7Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%
8Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%
9Defense +?, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%
10Defense +?, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%
11Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%
12Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%
13Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%
14Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%
15Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%
16Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%
17Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%
18Defense +?, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%
19Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%
20Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%
21Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%
22Defense +?, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%
23Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%
24Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%
25Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%
26Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%
27Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%
28Defense +?, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%
29Defense +?, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%
30Defense +?, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%
31Defense +?, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%
32Defense +?, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%
33Defense +?, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%
34Defense +?, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%
35Defense +?, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%
36Defense +?, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%
37Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%
38Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%
39Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%
40Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%
41Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%
42Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%
43Defense +?, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%
44Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%
45Defense +?, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%
46Defense +?, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%
47Defense +?, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%
48Defense +?, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%
49Defense +?, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%
50Defense +?, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Fire attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Ice Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Slash attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Wind Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Lightning Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%
50+1Defense +?, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Fire attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Ice Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Slash attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Wind Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Lightning Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%
50+2Defense +?, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Fire attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Ice Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Slash attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Wind Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Lightning Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%
50+3Defense +?, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Fire attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Ice Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Slash attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Wind Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Lightning Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%
50+4Defense +?, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Fire attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Ice Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Slash attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Wind Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Lightning Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%
50+5Defense +?, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Fire attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Ice Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Slash attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Wind Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Lightning Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%
50+6Defense +?, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Fire attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Ice Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Slash attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Wind Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Lightning Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%
50+7Defense +?, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Fire attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Ice Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Slash attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Wind Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Lightning Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%
50+8Defense +?, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Fire attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Ice Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Slash attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Wind Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Lightning Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%
50+9Defense +?, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Fire attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Ice Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Slash attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Wind Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Lightning Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%
50+10Defense Power +20, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Fire Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Ice Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Slash Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Wind Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Lightning Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%
LevelDemon's PursuitDemon's Raging FireDemon's CrystalDemon's FlashDemon Wind BladeDemon's Lightning Strike
1Attack power +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%
2Attack +?, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%
3Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%
4Attack +?, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%
5Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%
6Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%
7Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%
8Attack +?, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%
9Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%
10Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%
11Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%
12Attack +?, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%
13Attack +?, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Fire attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Slash attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Wind attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%
14Attack +?, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%
15Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%
16Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%
17Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%
18Attack +?, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%
19Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%
20Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%
21Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%
22Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%
23Attack +?, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%
24Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%
25Attack +?, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%
26Attack +?, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%
27Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%
28Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%
29Attack +?, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%
30Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%
31Attack +?, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%
32Attack +?, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%
33Attack +?, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%
34Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%
35Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%
36Attack +?, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Fire attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Slash attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Wind attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%
37Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%
38Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%
39Attack +?, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%
40Attack +?, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%
41Attack +?, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%
42Attack +?, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%
43Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%
44Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%
45Attack +?, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%
46Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%
47Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%
48Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%
49Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%
50Attack +?, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Fire attribute level +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Ice attribute stage +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Slash Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Wind Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Lightning Attribute Level +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%
50+1Attack +?, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Fire attribute level +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Ice attribute stage +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%
50+2Attack +?, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Fire attribute level +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Ice attribute stage +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Slash Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Wind Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Lightning Attribute Level +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%
50+3Attack +?, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Fire attribute level +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Ice attribute stage +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Slash Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Wind Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Lightning Attribute Level +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%
50+4Attack +?, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Fire attribute level +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Ice attribute stage +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%
50+5Attack +?, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Fire attribute level +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Ice attribute stage +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Slash Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Wind Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Lightning Attribute Level +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%
50+6Attack +?, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Fire attribute level +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Ice attribute stage +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%
50+7Attack +?, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Fire attribute level +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Ice attribute stage +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Slash Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Wind Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Lightning Attribute Level +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%
50+8Attack +?, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Fire attribute level +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Ice attribute stage +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Slash Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Wind Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Lightning Attribute Level +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%
50+9Attack +?, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Fire attribute level +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Ice attribute stage +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%
50+10Attack Power +20 Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Fire Attribute Level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Ice attribute level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Slash attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Wind Attribute Stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Lightning attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%

Beauty System (Updated 2017-08-25)

Beauty System

The beauty system available in this version allows players to change various facial features.

Use the beauty system through the "Beautician" at the Market.

Currently, beauty customization can change these parts: face, facial features, hairstyle, hair color, skin color, eye color.

Requires spending a certain amount of Musou Coins.

Beauty customization can be repeated.

Use keyboard "K" to hide head accessories during beauty customization, use left and right mouse buttons for 360-degree viewing.

Operation demonstration:

Go to Market "Beautician" Click "Beautician" and select "Beauty" Enter beauty screen (you can view current character appearance attributes) Select the part you want to change Final confirmation and pay Musou Coins

Beauty customization complete

Beauty Voucher Usage Guide v1.0 (Updated 2015-09-24)

Source: Mo Xu You·Dynasty Warriors Online Forum (Updated 2015-9-24)

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Beauty Ticket Usage Guide v1.0

1. First, you must own the 'Beauty Ticket' Item. TX's update announcement didn't mention this Item. Currently discovered method to obtain: Climbing Kunlun Mountain Goddess Gift.

2. TX's foolish customer service said you need to use furnitureDressing TableHowever, I spent 950 Musou Coins to buy it, and it wasn't wasted at all! Those who haven't purchased it cannot use it...

3. Go to the Market to findBeauty Specialist, open the beauty interface.

4. Select the 'body part' you need to modify -Confirm. (Body type modification costs the most Musou Coins, color changes use all colors)

5. Shows insufficient Musou Coins, click confirm on the option you want to change (just press enter directly).

6. Shows 'Beauty Ticket' used, Musou Coins reset to zero. -Confirm

7. Change confirmation interface. -Confirm.

8. As mentioned by experts earlier, choose 'No' here, you canBeauty SpecialistUse military funds to change back to previous appearance.

9. Final confirmation interface.

10. As mentioned before, colors couldn't be changed, but now we found they actually can be modified! Yes, any! body part, including colors and voices are included in the word 'any'.

11. Go homeDressing Tablecan be used now.

Summary: The 'Beauty Token' gives you one free makeover. Based on the most expensive body modification, it's equivalent to giving you 1290 Musou Coins.

Proper Use of the Dressing Table (Updated 2015-09-16)

Source: Love Watching Pili Puppet Show · Dynasty Warriors Online Forum (Updated 2015-9-16)

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The correct way to use the vanity table

1. First go toantiquemerchant to buy a vanity table for your home, 950 Musou Coins,

2. Go toBeauticianbeauty options, put the desiredhairstyleface shape, body type, buy them all. Purchased makeup will show in blue at the beautician.

Remember, don't overwrite previously saved beauty settings, because when you enter a scenarioBeauticianThose saved beauty options aren't in the vanity table, so never overwrite them. If you overwrite, you'll have to buy them again!

3. Go home, click the vanity table to set randomly. You can't set colors at home, but other combinations are free

4. How to change colors?

Hair, eye, and skin colors can be changed freely. Just buy any color from the beautician, and you can use the color palette freely at home!

Image 1 is the beautician, Image 2 is the vanity table

5. What to do if an error occurs during beauty purchase? When buying, don't select beauty items you've already purchased for any category

Conclusion: Very convenient, but not being able to change hair color at home really reduces the fun of beauty customization. After all, clothes come in all colors, and it would be more fun if hair colors could be changed together... Will there be a vanity table feature in the future to add color saving functionality!

Outfit Attribute Alchemy Tips

Little Mirror's 5 Questions 5 Answers Synthesis Experience Essentials - Transform into Synthesis Master in 5 Minutes

(Since the author completed this guide before Ultimate Synthesis Machines appeared, there are discrepancies with current situation. Changes are marked in bold.)

1. Q: How is the success rate of Clothing Synthesis calculated? What factors are related?

A: Clothing synthesis success rate relates to 4 things: Technical internal affairs value, clothing synthesis level, clothing level to be synthesized, and synthesis machine type used. Technical internal affairs value and clothing synthesis level are directly proportional to success rate - the higher technical internal affairs and clothing synthesis level, the higher clothing synthesis success rate. Clothing level is inversely proportional to success rate - the higher the clothing level to synthesize, the lower the success rate. Regarding synthesis machine type, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has the highest probability, while for clothing levels above 5 (+6, +7, +8), public synthesis machines have the highest probability.(Of course, now with Ultimate Synthesis Machines available, for clothing +7 and below, use Ultimate Synthesis Machine for highest probability)When Mirror has Technical Internal Affairs 110, Clothing Synthesis level 20, using public synthesis machine to dye +7 clothing, success rate reaches 7%; under same conditions with Clothing Synthesis level 25, success rate reaches 8%; under same conditions with Clothing Synthesis level 30, success rate remains 8%. Only with Technical Internal Affairs 120, Clothing Synthesis level 30, using public synthesis machine for +7 clothing synthesis does success rate reach 9%. From this, Mirror believes both Technical Internal Affairs and Clothing Synthesis level are important for clothing synthesis.

2. Q: What's the difference between Regular Synthesis Machine, Synthesis Machine·Modified, and Public Synthesis Machine? Which should I use for clothing synthesis? Is it necessary to buy Synthesis Machine·Modified?

A: Regular synthesis machines are obtained through quests, require no military funds for synthesis, but have the lowest probability - free things are never that good. Synthesis Machine·Modified needs to be purchased with Musou Coins, requires no military funds for clothing synthesis. Public synthesis machines charge military fees based on the number of pills used, for example, synthesizing +7 clothing requires 7 pills, thus 700 military funds. Simply put, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has much higher probability than public synthesis machines; when synthesizing +5 and above high-level clothing, Modified machine's success rate is only half that of public machines (but average synthesis experience gained is twice that of public machines); conversely, public synthesis machines have twice the success rate of Modified machines (but average synthesis experience is only half). Synthesis Machine·Modified reaches 4% success rate for +5 and above clothing and no longer increases with technical values and clothing synthesis levels. Therefore, Mirror suggests that when synthesizing high-level clothing, using public synthesis machines is the best choice. Selecting different synthesis machines based on the clothing level to be synthesized is also important.(When synthesizing clothing +7 and below, using Ultimate Synthesis Machines purchased from antique dealers is the best choice. So now there's no need to buy Synthesis Machine·Modified!)

3. Q: How to quickly improve Clothing Synthesis level? How much does it cost?

A: For Clothing Synthesis, when attribute addition is not available, leveling can only rely on dyeing and tailoring, which requires huge costs. To synthesize clothing, you must have enormous quantities of dyes, fabrics, and pills. However, the prices of dyes and fabrics are quite expensive, making clothing synthesis upgrading difficult. Currently, attribute addition for clothing has been opened, using items and pills to embed resistance into clothing, greatly saving the cost of buying dyes and fabrics, and also saving the number of pills used, making clothing synthesis upgrading easier. On average, the experience gained per pill is relatively fixed at different stages, so the cost of pills cannot be saved much. As mentioned in the previous question, the average synthesis experience obtained from Synthesis Machine·Modified is twice that of the public synthesis machine, and no military funds are required. When adding attributes, most of the time items are not consumed even when synthesis fails. Therefore, if the purpose is simply to improve clothing synthesis level (not pursuing successful dyeing or embedding, or special effects), the most cost-effective method is to repeatedly use Synthesis Machine·Modified for attribute addition on clothing below +5 (+5 and above clothing have too low success rates on Modified machine, only successful attempts yield higher experience). This way, except for the unavoidable cost of pills, you only need military funds to buy 5 types of resistance items. However, this method has no meaning beyond level improvement, as we ultimately pursue successful dyeing and attribute addition as well as special effects.(With Ultimate Synthesis Machines, upgrading becomes easier - just synthesize at home, but the prerequisite is still having high Technical Internal Affairs values for higher success rates and more experience)

4. Q: What do 'dyeing clothing', 'tailoring clothing', and 'washing clothing' mean? How to make so-called 'Holy Clothing'?

A: Dyeing clothing refers to dyeing clothing with 3 types of corresponding dyes: liquid, powder, and concentrated, each corresponding to one color. Tailoring clothing means using specified fabrics and clothing to tailor new styles of ethnic minority clothing. 'Washing clothing', if you understand washing weapons, is similar to washing weapons. So-called 'Holy Clothing' refers to clothing that has 5 special attribute additions, 5 normal attribute additions, and has been dyed or tailored. Similar to washing weapons, special attribute additions are random, so to get full 5 specials, you must repeatedly embed. The difference is that weapons require Musou Coins to quickly remove forging, while clothing only needs successful embedding of other attribute gems to quickly remove embedding. Compared to washing weapons, washing clothing costs much less, as pills are worth only a fraction of gems, and removing embedding doesn't require Musou Coins. However, special effect probability is much lower than weapon forging special probability. Getting full 5 specials on one clothing piece requires great patience. So are there patterns or techniques for special effects? The answer is yes. First, experience proves low-level clothing more easily gets specials than high-level clothing. Basically, attribute addition on +0 clothing using regular synthesis machine takes about 40 pills to get full 5 specials. This is why you see more +6 clothing with multiple specials than +7 clothing with multiple specials in trading. Higher success rates also mean higher special probability, as specials only occur with successful attribute addition. Therefore, choosing public synthesis machines for high-level clothing attribute addition is wise.(Now using Ultimate Synthesis Machines for high-level clothing synthesis is wise)The most crucial point is special enhancement time. Through 5000+ clothing synthesis attempts, Mirror discovered clothing synthesis special enhancement time follows relatively regular and obvious patterns, roughly 10-15 minute cycles. Special enhancement time concentrates in 1-3 minutes of this cycle. If you perform 100 attribute additions and get 5 specials total, these 5 specials basically appear concentrated within 30 pills and 3 minutes. Moreover, when attribute addition produces specials, consecutive specials and continuous specials are quite obvious. If you're lucky enough to get a special, quickly perform another attribute addition - about 60% of the time you'll get a second consecutive special. Then after about 15-20 attribute additions after this consecutive special, 1-2 more specials will appear, ending one special enhancement cycle. How to judge when special enhancement time is approaching? Based on synthesis experience gained. For example, when Mirror does attribute addition, sometimes gaining 1 experience point, sometimes 2, and sometimes 3! When you notice consecutively getting higher than usual experience and consecutive successful additions, it's a sign special enhancement time is approaching. Generally after this phenomenon appears, special enhancement follows. Dyeing clothing at this time also has high success probability. Through testing, Mirror has had 5 instances of immediately dyeing after noticing this situation with immediate success. Once with only one concentrated dye, risked trying +7 dyeing and succeeded. Compared to Mirror's past 5 million military funds spent for one concentrated dyeing, this represents significant experiential progress. Finally, regarding 'special enhancement time', different people have different views. Mirror can only say many games use 'lucky time' programming to control low-probability events in games. These represent only Mirror's personal views, for reference only.

5. Q: Do Item Synthesis and Clothing Synthesis follow the same principles? What is the 'synthesizing unexpected items' in Item Synthesis?

A: Actually, if you have much experience with clothing synthesis, item synthesis becomes quite simple. Because item synthesis requires less cost, simpler methods, and synthesizes consumable items. Items and formulas can be viewed in-game. Except for a few formulas obtained through quests, all other formulas are naturally obtained as levels increase during item synthesis. Similarly, public synthesis cauldrons require military funds, also based on pills used, averaging 100 military funds per pill; coin-purchased 'Synthesis Cauldron·Modified'(and Ultimate Synthesis Cauldron)No military funds required. Because the highest level synthesis items currently available are6level, synthesizing corresponding level items requires corresponding numbers of pills, so in the long run, whether for leveling or item synthesis, purchasing isUltimate Synthesis CauldronOnce and for all and cost-effective, regarding synthesis probability,Ultimate Synthesis CauldronThe probability is much higher than public ones. Unlike clothing synthesis 'unexpected' situations (which are 1. Failed clothing turns unexpected color and extracts concentrated dye, often occurring when dyeing already-dyed clothing; 2. Fabric not consumed), item 'unexpected' situations occur frequently. 'Synthesizing unexpected items' is actually unexpected yet reasonable. Moreover, which two items will unexpectedly synthesize which item is fixed. (For example, 2 Soul-Calming Stone Belts will unexpectedly synthesize a 7-Star Belt.) Item synthesis 'unexpected' items are frequent and common, so you must keep spare item slots available, otherwise synthesized items can only be discarded, which would be too wasteful. Similarly, to rapidly improve item synthesis level, continuously performUltimate Synthesis CauldronPerform synthesis of different types of high-level synthesis items. Certain items will gradually decrease experience gained as you synthesize them more times. Synthesizing items never synthesized before can more easily yield higher experience.

Mirror wishes everyone can save time, effort, and money in synthesis. Sharing synthesis-related essential experience here for everyone. Hope this helps everyone avoid detours and become [Synthesis Masters] soon. Welcome everyone to raise other questions and share experiences!

【Illustration Guide】

Figure 1: Personal Profile.

Figures 2-6: Display one of 5 attributes - Mirror's favorite dark green wind-resistant Holy Clothing set. Creating Holy Clothing based on clothing color and added attribute color is an interesting matter.

Figure 7: Probability of +7 clothing dyeing on public synthesis machine with Technical 110, Dyeing level 30. Can only reach 9% during VIP.

Figure 8: Based on the 'special enhancement time' pattern discovered through the mirror, when increased experience was found, a +7 white black leather light armor was successfully created with just one concentrated dye.

Outfit, Weapon, and Item Alchemy Tips

[ Synthesis Machine ]

The Synthesis Machine is furniture required for modifying costumes, allowing dyeing or tailoring synthesis of costumes.

The Market has a public Synthesis Machine, using it consumes some military funds, can only synthesize costumes +3 and below, success rate drops drastically for higher level costumes.

The Synthesis Machine given by the Synthesis Administrator quest has the same performance as the Market one, but can be placed at home and doesn't consume military funds when synthesizing.

The Antique Dealer can sell the Modified Synthesis Machine. Can synthesize costumes +5 and below. Success rate drops drastically when synthesizing costumes above +5.

The Antique Dealer can sell the Ultimate Synthesis Machine. Can synthesize costumes +7 and below.

When synthesizing low-level costumes, the Synthesis Machine and Modified Synthesis Machine have identical performance.

When costume synthesis fails, the elixir and dye used disappear, but the costume is retained.

Synthesis success rate relates to Synthesis skill level and personal technique. When synthesizing high-level costumes, it also relates to synthesis furniture, Ultimate Synthesis Machine has higher success rate.

PS: 120 Technique + LV30 Synthesis Skill + Ultimate Synthesis Machine Has 28% success rate when synthesizing +7 costumes.

Whether dyeing or tailoring, costume performance is only a visual change, performance remains the same as the original costume.

[ Costume Dyeing Method ]

Specific costumes and 'Dye' can be synthesized through the Synthesis Machine to create costumes in brand new colors.

Dyeing requires consuming dye and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Dyes: Divided into powder dye, liquid dye, and concentrated dye. Each dye corresponds to one costume of the dyed color.

For costume colors, please refer to this e-book'sCostume Modification GuidePartial

Acquisition Method:

Powder Dye Conflict

Liquid Dye Quest

Concentrated Dye Chaos Battle (extremely low drop rate in Arena) Also has extremely low chance when costume synthesis fails during normal times.

Among these, the quest to obtain liquid dye is the 4 solo B-rank quests excluding maintenance

Strong or Weak Beautiful Attack Illusionist of the Magic Castle Immortal Incense Burner

Must achieve S rank to obtain dye

[ Costume Tailoring Method ]

Specific costumes and specific 'Cloth' can be synthesized through the Synthesis Machine to create brand new costume styles.

Tailoring requires consuming cloth and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Outfit_Cloak PS (Design) Guide

If you possess certain PS skills and creativity, and disdain the simple file replacement method above, you can use the method below to create clothing and cloaks with extreme personal style!

Musou OL Texture PS Method(not referring to file swapping)

Preparation tools

Photoshop + dds plugin (The plugin is in the attachment of this article)

UltraEdit (can also be WinHex)

Objects in the game are composed of two texture files and one model file

Since regular characters consist of

0 clothing 1 head 2 cloak 3 face 4 face 5 hair 6 shoes 7 hands composition

Many files and folders are involved (actually each item consists of 3 files for example cape ig000 and ow000 contain two textures, with the corresponding model file in M00X)

While Officers are only composed of 3 files So here we use modifying Officers as an example

Find LoadData\0006\od\on\ge200 which contains Officer textures and model files

200-247 represent different Officers For example Lu Bu is 212

M212_00.bin L212_00.bin are texture files

M212.bin is the model file

What we need to modify are these two texture files modifying textures allows us to change the officer's clothing and skin

And the model can be simply understood as the skeleton (modifying models requires further research)

Getting to the main topic We'll use Lu Bu as an example for modification

What images are in M212_00 L212_00

Use image export tool to export images from the client

Actually M212_00 L212_00 are two related textures the only difference is

Images in M212 are 512*1024 L212 are 256*512 in size

Through Diao Chan's texture to understand the texture structure

Actually model files determine the position of each body part on the texture. Since we can't modify model files yet

So you can only achieve texture modification through modifying individual parts. As for how to modify it, it depends on everyone's PS skills and imagination

Now starting the operation

First I found a modified Lu Bu texture 512*1024 from ali213.net

Of course if you have good PS skills you can modify the image yourself

(OL and 354 officer models are the same so there are many current textures available in ali213's Musou section)

Open with Photoshop, save as DDS format 1.dds

Resize to 256*512 then save another copy 2.dds

Next use UE to open 1.DDS 2.DDS M212_00.BIN L212_00.BIN

Delete lines 1-8 from DDS

Select the first 8 lines

Save

Apply the same processing to 2.dds

M212_00.BIN Find line 3: 11 11 21 00

Delete the part from 00 onwards to the end of the file

Then insert the modified 1.dds at the end of the file

Save M212_00.BIN

L212_00.BIN Apply the same cropping then insert the modified 2.dds

After both files are modified copy to the original directory and it's ok

Below are the effect screenshots

PS Musou Textures~Foolproof Method

Photoshop + dds plugin

UltraEdit, WinHex and other hexadecimal viewers

OL conversion tool: swoltexconv.exe

-----------------------------------------

Copy from the Musou folder, what you wantPSfiles Place into the folder where swoltexconv.exe is located

Convert to DDS file format

You can use Photoshop to work on DDSPS

PSAfter completion, before saving DDS, use a hex editor to check the value at this position in the DDS file

When exporting DDS, use the following configuration, where MIP map count "7" should match the value seen in the previous step.

Then use swoltexconv.exe to convertPSConvert good DDS files into bin

When converting DDS to bin, the tool will automatically backup the original bin as a bak file~as shown in the 02_04010.BIN.bak file in the image

Then you can proceed with replacement~The replacement method won't be elaborated~many posts have covered this

Result:

How perverted do you want it? You decide! Extremely personalized cloaks will be born from your hands~~

Note: The original author of this article isDuowan Gaming NetworkMemberbluepizza and 1ye of autumn

Original post URL:

Musou OL Texture PS Method (not referring to file replacement) http://bbs.duowan.com/viewthread.php?tid=12702014&highlight=PS

PS Musou Texture ~ Simple Method http://bbs.duowan.com/viewthread.php?tid=12703844&highlight=PS

Durability Guide (Updated 2017-08-19)

[Guide] Durability Guide V1.3
The full name of durability is "Training Durability", meaning only when gems are enhanced onto weapons does this durability issue exist. Weapons without stars: Durability bar is gray, using it will not lose durability. Starred weapons: Durability bar is blue/yellow/red, each use reduces durability. When durability is empty, one star will randomly drop, then durability will be fully restored. When a weapon is repaired, its durability will be fully restored. Enhancing or modifying a weapon will not restore durability to full. Xiongnu Belt: Training durability will not be consumed in battle. Chanyu Belt: Training durability slightly recovers in battle. (Recovers 10 durability) Great Chanyu Belt: Greatly restores training durability in battle. True Chanyu Belt - Significantly recovers training durability and attribute durability during battle. Super Chanyu Belt - Greatly recovers training durability and attribute durability during battle. (Added 2017-8-19) When durability only has 1 left, using it again will cause star loss: As long as durability has 1 point more than 1, it can still be used 1 more time: ----------------------------------------------------------------------------------------------------------------------------- Factors affecting durability loss: The higher the weapon level, the greater the weapon's current forging value, and the fewer participating players, the more durability is lost each time. Room level, weapon type, weapon proficiency, weapon enhancement method, weapon modification status, weapon enhancement value limit, battlefield enhancement, battle victory/defeat, battle honor gained - none of these affect durability loss. TABLE0 Detailed durability calculation source: http://bbs.17173.com/topics/3199/200812/20/2291925,1.html ----------------------------------------------------------------------------------------------------------------------------- Testing whether durability is lost: A1. Weapon Level This shows that the higher the weapon level, the more durability lost each time. A2. Weapon Current Forging Value This shows that the higher the weapon's current forging value, the more durability lost each time. A3. Participating Players This This shows that the more participating players, the less durability lost each time. ------------------------------------------------------------- B1. Room Level This shows that room level has no effect on durability. Since different room levels impose different restrictions on current enhancement values, and different weapon levels have different enhancement value limits, this creates the illusion that higher room levels cause more durability loss. In reality, only current enhancement values and weapon level affect durability. B2. Weapon Type This shows that weapon type has no effect on durability. B3. Weapon Proficiency This shows that weapon proficiency has no effect on durability. B4. Weapon Forging Method This shows that weapon forging method has no effect on durability. B5. Weapon Modification Status This shows that weapon modification has no effect on durability. However, fully modified weapons will have higher repair costs. B6. Weapon Forging Value Limit This shows that weapon forging value limit has no effect on durability. B7. Battlefield Enhancement This shows that battlefield enhancement has no effect on durability. B8. Battle Victory/Defeat This shows that battle victory/defeat has no effect on durability. B9. Battle Gained Righteousness This shows that battle gained righteousness has no effect on durability. ----------------------------------------------------------------------------------------------------------------------------- Grinding durability (or farming usage): 1. Farm Courage (This mode no longer exists) (Even solo farming is quite fast) 2. Farm Musou. (No enhancement value restrictions, can arrange mutual farming with opposing factions, gain high honor, and with treats you also get more items) 3. Farm elite battles. (Usually 4V0, higher efficiency) 4. Merchant's "Son Who Returns to the Right Path" quest, defeat Azhi. (Azhi's location see here: http://bbs.wushuangol.com/showtopic-278291.shtml ) 5. Tavern "Lake Monster" quest, enter and wait 3 minutes to complete. (Can grind while doing other things, like watching movies or browsing the internet) 6. Tavern "Spring Fairy" quest, defeat the Rigid Soldier below the upper left base. (Suitable for faster moving weapons) If you have Musou Coins, you can remove enhancements at the Market blacksmith, quick and convenient. Note this is a one-time reset to base weapon. Remove Enhancement Cost = Current Enhancements * Weapon Level * 10 (Musou Coins)

Repairing

Weapons will have training durability after forging, legendary durability after becoming legendary, and attribute durability after adding attributes.

Costumes will have attribute durability after adding attributes.

Combat consumes durability, and different battles may consume different amounts of durability.

Durability can be restored at the correspondingNPCRepairs can be performed at the Blacksmith and Tailor workshops to restore durability.

When training durability drops to 0, one stage of training for a random ability will be lost.

When legendary weapon training durability drops to 0, the legendary status deteriorates.

When weapon and costume attribute durability drops to 0, attributes are reduced by 1 stage.

Repairing weapon training durability requires military funds and gems, cannot be used on legendary weapons.

Different weapon levels require different amounts of military funds and gems.

Repairing the training durability of legendary weapons (legendary weapons share training durability) requires military funds, gems, and precious stones.

Different weapon levels require different amounts of military funds and gems.

Repairing weapon attribute durability requires military funds and pills.

Different weapon levels and attribute levels require different amounts of military funds and pills.

Repairing costume attribute durability requires military funds and pills.

Different costume levels and attribute levels require different amounts of military funds and pills.

Sealing and Activation

Weapon rewards obtained after battle have a certain chance of being sealed.

Sealed weapons and clothing cannot be equipped or used, but can be traded at the Economy Merchant.

Use bed when character Righteousness is below 200RebirthWill cause all weapons and clothing carried during rebirth to become sealed.

At NPC Blacksmith and Tailor workshops, you can perform unsealing operations on sealed weapons and sealed clothing—Activation.

Activation requires the use of Military Funds. The Military Funds used for activation will vary based on conditions such as weapon and clothing level.

Celestial Basket Strengthening

Defeating enemy or neutral faction sergeants will drop Xian Dan. After the character picks up the dropped Xian Dan, enhancement can be performed.

After picking up Xian Dan, press the I key on the keyboard to enhance.

Equipping differentWeaponwill have different enhancement priorities, and the number of times you can enhance depends on the weapon's forging value. For example, the weapon in the image above

Enhancement position 1 is defense. Picking up one Xian Dan allows you to enhance defense. The stars below indicate that defense can be enhanced in 3 stages.

If a certain enhancement position of the equipped weapon has no forging value, enhancing to that position will randomly trigger 2x Attack, 2x Defense, or Maximum Movement enhancement. These types of enhancements have time limits, with higher positions lasting longer.

All weapons have Vice Officer enhancement at enhancement position 4, which provides enhancement when executedVice Officerskill.

Enhancement from picking up Xian Dan while mounted differs from normal enhancement.

All weapons have combo enhancement at enhancement position 7. After executing combo enhancement, the number of consecutive hits increases.

If the pre-battle selection is to disappear upon retreat, all enhancement effects will disappear when retreating on the battlefield.

After all enhancements are completed, normal attacks can hit up to 9 times consecutively, and you can use Charge Attack 5 and Charge Attack 6. Depending on the weapon, some individual moves of certain weapons will add additional attacks.

Ultimate Strengthening

After maximizing combo enhancement to 3 stars, collect 7 more Sennin Gourds to execute ultimate enhancement.

Each weapon type has its own unique ultimate enhancement ability, including support types, assault types, recovery types, etc. When team members use different weapons and skillfully utilize ultimate enhancements, various combat strategies can be formed.

After enhancing to ultimate level, you enter the ultimate enhancement state. At this time, the remaining time for ultimate enhancement will be displayed in the lower left of the character, and the ultimate enhancement state will end when the progress bar finishes.

Proper utilization of ultimate enhancement may change the tide of battle.

In the battlefield preparation screen, if you use an Officer Awakening Orb in direct items, the ultimate enhancement priority on the battlefield will change to Musou Awakening, allowing you to awaken as a Musou Officer after execution.

After awakening, not only will the character's appearance, weapon usage, equipment, moves, and Musou Rage match those of the Musou Officer, but all ability attributes will receive bonuses based on the current foundation.

The ultimate enhancement 'Heavenly Fortune' will change the ultimate enhancements of other weapons on the battlefield, but Musou Awakening is not affected by it.

Title Data (Updated 2017-08-24)

Source: Phantom Blue Nether·17173 Forum (Updated 2017-8-24)

————————————————————————————————————————————————————————————————————

Title

TypeTitle NameAcquisition ConditionsEffect
Battle ResultsDefeater of the StrongDefeats in conflicts or disputes exceeded 1500Attack +1
Battle ResultsDefeated ExpertDefeats in Conflict or Contest exceed 2000Attack +2
Battle ResultsDefeated AsuraDefeat count in Conflicts or Skirmishes exceeded 2500Attack+3
Battle ResultsDefeated OverlordDefeat count exceeds 3,000 in Conflicts or ContestsAttack +2 Occasional Justice +1 in Conflicts
Battle ResultsDefeated SuperstarDefeats in Conflict or Conquest exceed 3500Attack Power +3 Occasionally Justice +1 in Conflicts
Battle ResultsTrap Formation CampBase Occupation Count breakthrough 10 in Conflicts or ContestsDestructive Power +1
Battle ResultsTrue Penetrating FormationBases captured in conflicts or disputes exceeded 20Destructive Power +2
Battle ResultsWar Demon???None
Battle ResultsTrue War Demon???None
Battle ResultsImmortal Basket ExpertImmortal Pouch enhancement count exceeds 150 in Conflict or ContentionMusou +1
Battle ResultsTrue Immortal Lunch Box ExpertIn conflict or contest Immortal Enhancement count breakthrough 200Musou +2
Battle ResultsFake Officer Banisher???None
Battle ResultsExpert at Expelling False Officers???None
Battle ResultsMusou False General Eliminator???None
Battle ResultsIron Wall???None
Battle ResultsXX ExpertUsage of specific target weapon breaks through 100Target Weapon slots 5 and 6 Enhancement values +1
Battle ResultsMaster of XXUsage of specific target weapon breaks through 200Target Weapon Enhancement Slots 5 and 6 corresponding values +2
ConflictExcellent General of ConflictTotal conflict victories exceed 10Attack +1
ConflictConflict Master GeneralTotal Conflict Victory Count breakthrough 50Attack +2
ConflictBrave General of ConflictTotal victories in Conflicts exceeds 100Attack +1 Destruction +1
ConflictFierce General of ConflictTotal Conflict victories exceed 200Attack Power +2 Destructive Power +1
ConflictFierce General of ConflictTotal victory count in Conflicts exceeded 500Attack Power +2 Destructive Power +2
ConflictConflicting heroConflict total victories exceed 1,000Attack+2 Destruction+1 Defense+1
ConflictConflict Ghost GeneralTotal victories in Conflict exceed 2000Attack +2 Destructive Power +2 Defense +1
ConflictFlying General of ConflictTotal conflict victories breakthrough 5000Attack Power +3 Destructive Power +3 Defense +3
ContestInevitable Victory Soldier of ContestsAchieve 5 consecutive wins in conquestOccasionally Righteousness +1 in Contests
ContestConquest Winning Streak WarriorAchieve 10 consecutive victories in contestsOccasionally Righteousness +2 during Contests Attack Power +2
ContestContender for Constant VictoryAchieve 15 consecutive victories in ConflictOccasional Justice +3 in Conflicts Attack +3 Health +3
ContestContender for Consecutive DominanceAchieved 20 consecutive victories in StruggleOccasionally Righteousness +4 in Struggle Attack +4 Health +4 Musou +4
ContestUndefeated Master of StruggleAchieved 25 consecutive wins in SkirmishesOccasionally Righteousness +5 in Conquest Attack +5 Health +1 Musou +5
ContestGood General of ConflictTotal contest victories breakthrough 10Musou +1
ContestFamous Officer of ConquestTotal victory count in battles exceeds 50Musou +2
ContestContest Brave GeneralTotal Contest Victory Count breakthrough 100Attack +1 Musou +1
ContestFierce Warrior of ConquestTotal victories in Conquest exceed 200Attack +1 Musou +2
ContestFierce General of ContestTotal contest victories exceed 500Attack +2 Musou +2
ContestContest ChampionContest total victories breakthrough 1000Attack Power +1 Vitality +1 Musou +2
ContestContest Demon GeneralContest total victory count breakthrough 2000Attack Power +2 Vitality +2 Musou +2
ContestContending Flying GeneralTotal victories in battles exceeded 5000Attack+3 Vitality+3 Musou+3
ContestContest ExpertConquest sortie count exceeds 100Occasionally Righteousness +1 in Contests
ValorBrave Fine GeneralBrave total victories exceed 10None
ValorBrave and Valiant GeneralValor total victory count exceeds 50None
ValorValiant Brave GeneralTotal victories in Valor exceed 100None
ValorBrave Mighty GeneralBrave total victory count breakthrough 200None
ValorValiant Fierce GeneralBrave total victories breakthrough 500None
ValorBrave heroTotal victories in Valor exceed 1000None
ValorBrave Demon GeneralTotal victories in Valor exceeds 2,000None
ValorBrave Flying GeneralBrave total victories breakthrough 5000None
MeleeGood General of MeleeTotal victory count in melees exceeds 5Destructive Power +1
MeleeFamous General of Chaotic BattleTotal victory count in Skirmishes exceeds 10Destructive Power +2
MeleeBrave General of Chaotic BattleTotal victories in Melees exceeded 50Destructive Power +1 Occasionally Justice +1 during Melee
MeleeFierce General of Chaotic BattleMelee total victories breakthrough 100Destructive Power +2 Occasionally Righteousness +1 in Melee
MeleeChaotic Battle Fierce GeneralTotal victories in Skirmish breakthrough 200Destructive Power +2 Occasionally Righteousness +2 in Melee
MeleeHero of SkirmishesTotal melee victories exceeded 500Destructive Power +2 Occasionally Righteousness +1 in Melee, Vice Officer appearance rate +1%
MeleeDemon Officer of MeleeTotal victories in Melee exceed 1000Destructive Power +2 Occasionally Righteousness +2 in Melee Vice-Officer Appearance Rate +1%
MeleeMelee Flying GeneralTotal victories in Melee battles exceed 2000Attack +2 Occasionally Righteousness +2 in Melee, Officer Appearance Rate +2%
Internal AffairsTalented Person of CommerceCorresponding domestic Skill breakthrough 10Commerce Experience +1
Internal AffairsTalented Person of DistributionCorresponding domestic Skill breakthrough 10Circulation EXP +1
Internal AffairsMilitary TalentCorresponding domestic Skill breakthrough 10Military EXP +1
Internal AffairsTechnique GeniusCorresponding domestic Skill breakthrough 10Technique Experience +1
Internal AffairsPublic Order TalentCorresponding domestic Skill breakthrough 10Public Order EXP +1
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Commerce EXP +2
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Circulation EXP +2
Internal AffairsMilitary LordCorresponding domestic skill breakthrough 30Military EXP +2
Internal AffairsMaster of TechniqueCorresponding domestic skill breakthrough 30Technical Experience +2
Internal AffairsMaster of Public OrderCorresponding domestic skill breakthrough 30Security EXP+2
Internal AffairsBusiness CelebrityCorresponding Internal Affairs Skill breakthrough 50Commerce EXP +1 Kunlun Mountain score +1%
Internal AffairsDistribution CelebrityCorresponding Internal Affairs Skill breakthrough 50Circulation EXP +1 Kunlun Mountain Score +1%
Internal AffairsMilitary CelebrityCorresponding Internal Affairs Skill breakthrough 50Military Experience +1 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs Skill breakthrough 50Technical EXP +1 Kunlun Mountain Score +1%
Internal AffairsSecurity CelebrityCorresponding Internal Affairs Skill breakthrough 50Public Order EXP +1 Kunlun Mountain score +1%
Internal AffairsCommerce ExpertCorresponding Domestic Skill exceeds 70Commerce Experience +2 Kunlun Mountain Score +1%
Internal AffairsExpert of CirculationCorresponding Domestic Skill exceeds 70Distribution EXP +2 Kunlun Mountain Score +1%
Internal AffairsMilitary ExpertCorresponding Domestic Skill exceeds 70Military EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Domestic Skill exceeds 70Technology EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of Public OrderCorresponding Domestic Skill exceeds 70Public Order Experience +2 Kunlun Mountain Score +1%
Internal AffairsBusiness ProdigyCorresponding Internal Affairs skill breakthrough 90Commerce EXP +2 Mt. Kunlun Score +2%
Internal AffairsOutstanding CirculatorCorresponding Internal Affairs skill breakthrough 90Distribution EXP +2 Kunlun Mountain Score +2%
Internal AffairsMilitary ProdigyCorresponding Internal Affairs skill breakthrough 90Military Experience +2 Kunlun Mountain Score +2%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs skill breakthrough 90Technical EXP +2 Kunlun Mountain Score +2%
Internal AffairsHero of Public OrderCorresponding Internal Affairs skill breakthrough 90Security EXP+2 Kunlun Mountain Score+2%
Internal AffairsGreat MerchantCorresponding domestic skill breakthrough 100Commercial EXP+2 Mount Kunlun Score+1% Attack+1
Internal AffairsGreat Person of CommerceCorresponding domestic skill breakthrough 100Circulation EXP +2 Kunlun Mountains score +1% Destructive power +1
Internal AffairsGreat Military FigureCorresponding domestic skill breakthrough 100Military EXP+2 Kunlun Mountain Score+1% Defense+1
Internal AffairsTechnical GreatCorresponding domestic skill breakthrough 100Technical experience +2 Kunlun Mountain score +1% Vitality +1
Internal AffairsGreat Person of SecurityCorresponding domestic skill breakthrough 100Public Order EXP +2 Kunlun Mountain Score +1% Musou +1
Internal AffairsCommerce Talent MasterCorresponding domestic skill exceeds 110Commerce EXP +2 Kunlun Mountain Score +2% Attack +1
Internal AffairsMaster MerchantCorresponding domestic skill exceeds 110Distribution EXP +2 Kunlun Mountain Score +2% Destructive Power +1
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 110Military EXP +2 Kunlun Mountain Score +2% Defense +1
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 110Technique EXP+2 Kunlun Mountain Score+2% Health+1
Internal AffairsPublic Order Talent MasterCorresponding domestic skill exceeds 110Public Order EXP +2 Kunlun Mountain score +2% Musou +1
Internal AffairsBusiness MasterCorresponding Domestic Skill exceeds 130Commerce EXP +2 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding Domestic Skill exceeds 130Distribution Experience +2 Kunlun Mountain Score +2% Destructive Power +2
Internal AffairsMilitary MasterCorresponding Domestic Skill exceeds 130Military EXP +2 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding Domestic Skill exceeds 130Technical EXP +2 Kunlun Mountain Score +2% Vitality +2
Internal AffairsSecurity MasterCorresponding Domestic Skill exceeds 130Public Order EXP +2 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic affairs skill exceeds 150Commerce experience +3 Kunlun Mountain score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic affairs skill exceeds 150Trade experience +3 Kunlun Mountain score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic affairs skill exceeds 150Military Experience +3 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic affairs skill exceeds 150Technical EXP+3 Kunlun Mountain Score+2% Vitality+2
Internal AffairsPublic Order MasterCorresponding domestic affairs skill exceeds 150Public Order Experience +3 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic skill exceeds 170Commerce Experience +4 Kunlun Mountain Score +2% Attack +2
Internal AffairsTrade MasterCorresponding domestic skill exceeds 170Distribution EXP +4 Kunlun Mountain Score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 170Military Experience +4 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 170Technology EXP +4 Kunlun Mountain Score +2% Stamina +2
Internal AffairsPublic order masterCorresponding domestic skill exceeds 170Public Order EXP +4 Kunlun Mountain score +2% Musou +2
Internal AffairsCommercial MasterCorresponding domestic skill exceeded 190Commerce Experience +5 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic skill exceeded 190Distribution EXP+5 Kunlun Mountain Score+2% Destruction+2
Internal AffairsMilitary MasterCorresponding domestic skill exceeded 190Military EXP+5 Mount Kunlun Score+2% Defense+2
Internal AffairsTechnical masterCorresponding domestic skill exceeded 190Technology Experience +5 Kunlun Mountain Score +2% Vitality +2
Internal AffairsPublic Security MasterCorresponding domestic skill exceeded 190Public Order EXP +5 Kunlun Mountains score +2% Musou +2
Internal AffairsCommerce Grand MasterCorresponding Domestic Skill exceeds 200Commerce Experience +6 Kunlun Mountain Score +2% Attack +2
Internal AffairsCirculation MasterCorresponding Domestic Skill exceeds 200Distribution EXP +6 Kunlun Mountain score +2% Attack +2
Internal AffairsMilitary Grand MasterCorresponding Domestic Skill exceeds 200Military EXP +6 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical Grand MasterCorresponding Domestic Skill exceeds 200Technique EXP +6 Kunlun Mountain score +2% Health +2
Internal AffairsSecurity Great MasterCorresponding Domestic Skill exceeds 200Public Order EXP +6 Kunlun Mountain Score +2% Musou +2
Internal AffairsGan JiangAll 5 types of domestic skills breakthrough 10All domestic affairs EXP +1
Internal AffairsStrategistAll 5 types of domestic skills exceed 30All domestic affairs EXP +1
Internal AffairsCapable officialAll 5 types of domestic affairs skills exceeded 50All Domestic EXP +2
Internal AffairsWise Lord5 types of domestic skills all exceed 70All Domestic EXP +2
Internal AffairsSecond Father5 types of domestic skills all break through 90All Domestic EXP +2
Internal AffairsZhongfuAll 5 types of domestic skills exceed 100All Internal Affairs Experience +3
Internal AffairsClerkAll 5 types of domestic skills exceed 110All Internal Affairs Experience +3
Internal AffairsLiteratureAll 5 types of domestic skills breakthrough 130All Domestic Experience +4
Internal AffairsStraightforward SpeechAll 5 types of domestic affairs skills exceed 150All Domestic Affairs EXP +5
Internal AffairsUprightAll 5 types of domestic skills exceeded 170All Domestic Experience +4
Internal AffairsVirtuous and TalentedAll 5 types of domestic skills exceeded 190All Domestic Experience +4
Internal AffairsFilial and HonestAll 5 types of Internal Affairs Skills breakthrough 200All Domestic Affairs EXP +5
QuestChallenge: Defeated Strong WarriorsObtain S rating in quest [Challenge: Defeat the Strong]Attack +1
QuestChallenge: Defeated ExpertObtain S rating in Quest [Challenge: Defeat Expert]Attack +2
QuestChallenge: Defeated AsuraObtained S rank evaluation in Quest [Challenge: Defeat Asura]Attack +2 Kunlun Mountain Score +1%
QuestChallenge: Conqueror PowerhouseObtain S rank evaluation in Quest [Challenge: Conquer the Strong]Destructive Power +1
QuestChallenge: Master of ConquestObtain S Rating in Quest [Challenge: Siege Expert]Destructive Power +2
QuestChallenge: Siege AsuraObtain S rank in Quest [Challenge: Conquer Asura]Destructive Power +2 Kunlun Mountain Score +1%
QuestChallenge: Strong warrior in battleObtain S rank in quest [Challenge: Battle Strong Warriors]Vitality +1
QuestChallenge: Combat ExpertObtain S rank in Quest [Challenge: Battle Master]Health+2
QuestChallenge: Warrior of BattleObtain S rank in quest [Challenge: Battle Asura]Vitality +2 Kunlun Mountain Score +1%
QuestChallenge: Hero's Strong OneObtain S rating in quest [Challenge: Elite Warriors]Musou +1
QuestChallenge: Hero ExpertObtain S rank in Quest [Challenge: Elite Master]Musou +2
QuestChallenge: Hero's AshuraObtained S evaluation in Quest [Challenge: Hero Asura]Musou+2 Kunlun Mountain score+1%
QuestHero Story EnthusiastNumber of Chronicle Quests completed with S rating exceeded 10Musou +1 Occasionally Righteousness +1 in Unrivaled Warrior battles
QuestHero Story EnthusiastComplete 20 Chronicle Quests with S RatingMusou +2 Occasionally Righteousness +2 in Peerless Hero battles
SynthesisTalented in Weapon SynthesisTotal Weapon Synthesis executions exceeded 250Weapon Synthesis EXP+1
SynthesisMaster of Weapon SynthesisTotal weapon synthesis executions exceed 1,000Weapon Synthesis EXP+2
SynthesisWeapon Synthesis MasterTotal Weapon Synthesis executions exceeded 2000Weapon Synthesis Experience +1 Military Experience +1
SynthesisMaster of Weapon SynthesisWeapon Synthesis execution count total breakthrough 5000Weapon Synthesis EXP +2 Military EXP +1
SynthesisWeapon Synthesis ProdigyTotal weapon Synthesis executions break through 10000Weapon Synthesis EXP +2 Military EXP +2
SynthesisWeapon Synthesis Great PersonTotal weapon synthesis executions exceeded 20000Weapon Synthesis EXP +3 Military EXP +2
SynthesisCostume Synthesis TalentTotal Clothing Synthesis executions exceed 250Clothing synthesis experience+1
SynthesisMaster of Clothing SynthesisTotal outfit synthesis executions breakthrough 1000Costume Synthesis Experience +2
SynthesisMaster of Clothing SynthesisClothing synthesis execution count total breakthrough 2000Costume Synthesis EXP +1 Commerce EXP +1
SynthesisMaster of Clothing SynthesisTotal clothing synthesis executions exceed 5000Costume Synthesis EXP +2 Commerce EXP +1
SynthesisClothing Synthesis ExpertTotal times executing Clothing Synthesis exceeds 10,000Clothing Synthesis EXP +2 Commerce EXP +2
SynthesisGreat Master of Fashion SynthesisTotal outfit synthesis executions breakthrough 20000Clothing Synthesis EXP +3 Commerce EXP +2
SynthesisTalented in Item SynthesisTotal Item Synthesis executions exceed 250Item Synthesis Experience +1
SynthesisMaster of Item SynthesisItem Synthesis execution count total breakthrough 1000Item Synthesis Experience +2
SynthesisItem Synthesis MasterItem synthesis execution count total breakthrough 2000Item Synthesis EXP +1 Technology EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions breakthrough 5000Item Synthesis EXP +2 Technique EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions exceed 10,000Item Synthesis EXP +2 Technology EXP +2
SynthesisGreat Person of Item SynthesisTotal item synthesis executions exceeded 20,000Item Synthesis Experience +3 Technical Experience +2
SynthesisSynthesis CraftsmanAll 3 types of Synthesis skills break through 10All Synthesis EXP+1
SynthesisSynthesis MasterAll 3 synthesis skills breakthrough level 30All Synthesis EXP +2
SynthesisSynthesis DoctorAll 3 Synthesis skills exceed 50All Synthesis EXP +3
SynthesisMusou SynthesisAll 3 synthesis Skills breakthrough 70All Synthesis EXP +4
SynthesisMaster Craftsman GeneralAll 3 Synthesis skills exceed 90All Synthesis EXP +5
SynthesisDivine CraftsmanAll 3 Synthesis Skills exceeded 100All Synthesis EXP +6
Vice OfficerBole8 Sub-Officers reached Level 40Vice Officer appearance rate +1%
Vice OfficerRenowned Talent Scout8 Sub-officers reach Level 60Officer Appearance Rate +2%
Vice OfficerMusou Talent Scout8 Sub-officers reach Level 80Deputy Officer appearance rate +3%
Vice OfficerTalent for Leading Troops8 vice officers reach intimacy level CVice Officer appearance rate +1%
Vice OfficerTalent of Generals8 Sub-Officers reach Affinity Level BLieutenant Appearance Rate+1% Occasionally Justice+1 in Melee
Vice OfficerCelebrity8 Officers reach Intimacy Level AOfficer Appearance Rate +2% Occasionally Righteousness +1 in skirmishes
Vice OfficerMusou Celebrity8 Vice Officers reach Intimacy Level SOfficer Appearance Rate +2% Occasionally Righteousness +2 in skirmishes
Vice OfficerOfficer Talent Scout???None
Vice OfficerPanda Princess???None
Vice OfficerGeneral of Tigers and Leopards???None
Vice OfficerOne Admired by Brave GeneralsHired 8 military officer vice officers of the same typeLieutenant appearance rate +2% Vitality +2
Vice OfficerOne Admired by Wise OfficialsHire 8 Civil Officer subordinates of the same typeOfficer Appearance Rate +2% Musou +2
Vice OfficerBeast KingHire 8 identical animal officers (in mixed category state)Vice-Officer Appearance Rate +2% Cultivation EXP +1
Vice OfficerWise Wolf KingHire 8 matching ordinary wolvesOfficer Appearance Rate +1% Movement +1
Vice OfficerVermillion Wolf KingHire 8 Red Wolves of the same colorVice Officer Appearance Rate+2% Movement+1
Vice OfficerSilver Wolf KingHire 8 matching Silver WolvesVice Officer Appearance Rate+2% Movement+1
Vice OfficerGolden Wolf KingHire 8 identical golden wolvesSub-Officer appearance rate +3% Movement +1
Vice OfficerFilial Deer KingHire 8 identical ordinary deerDeputy Officer appearance rate +1% Jump +1
Vice OfficerVermillion Deer KingHire 8 matching red deerSub-Officer Appearance Rate +2% Jump +1
Vice OfficerSilver Deer KingHire 8 silver deer of the same colorSub-Officer Appearance Rate +2% Jump +1
Vice OfficerGolden Deer KingHire 8 golden deer of the same colorLieutenant Appearance Rate+2% Jump+2
Vice OfficerElegant Fox KingHire 8 matching Common FoxesSub-officer appearance rate +1% Musou +1
Vice OfficerVermillion Fox KingHire 8 matching Red FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerSilver Fox KingHired 8 identical Silver FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerGolden Fox KingHire 8 identical Gold FoxesOfficer Appearance Rate +2% Musou +2
Vice OfficerTiger Fighting KingHire 8 uniform common tigersDeputy Officer appearance rate +1% Attack +1
Vice OfficerVermillion Tiger KingHire 8 matching Red TigersVice-Officer Appearance Rate +2% Attack +1
Vice OfficerSilver Tiger KingHire 8 Silver Tigers of the same typeVice-Officer Appearance Rate +2% Attack +1
Vice OfficerGolden Tiger KingHire 8 Golden Tigers of the same colorSub-Officer appearance rate+2% Attack+2
Vice OfficerMighty Bear KingHire 8 identical normal bearsOfficer Appearance Rate +1% Health +1
Vice OfficerRed Bear KingHire 8 identical Red BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerSilver Bear KingHire 8 matching Silver BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerGolden Bear KingHire 8 horses of the same golden bear typeLieutenant appearance rate +2% Vitality +2
Vice OfficerBenevolent Panda KingHire 8 matching PandasVice Officer appearance rate +1% Defense +1
Vice OfficerFierce Elephant KingHire only 8 elephantsSub-Officer appearance rate+1% Destruction+1
Kunlun MountainKunlun Mountain BeginnerHighest reached mountain area in Kunlun Mountain exceeds 10Mt. Kunlun Score +1%
Kunlun MountainMt. Kunlun BeginnerReached Mount Kunlun highest area breakthrough 50Kunlun Mountain score +2%
Kunlun MountainKunlun Mountain IntermediateReached Mount Kunlun highest area breakthrough 100Kunlun Mountain Score +1% Jump +1
Kunlun MountainKunlun Mountain expertKunlun Mountain highest reach area breakthrough 500Kunlun Mountain Score +2% Jump Power +2
Kunlun MountainDunqiu ChallengerKunlun Mountain highest reached area breakthrough 1000Kunlun Mountain Score +2% Jump +1 Defense +1
Kunlun MountainDunqiu ResidentHighest reached area in Kunlun Mountains exceeded 2000Kunlun Mountain score +2% Jump +2 Defense +1
Kunlun MountainDunqiu TranscenderHighest reached mountain area at Kunlun Mountain breaks through 3000Kunlun Mountain Score +2% Jump +2 Defense +2
Kunlun MountainTaoqiu ChallengerKunlun Mountain highest reached area exceeds 4,000Kunlun Mountain score +2% Jump +2 Defense +1 Vitality +1
Kunlun MountainTaoqiu ResidentKunlun Mountain highest reached mountain area breakthrough 5000Kunlun Mountain score +2% Jump +2 Defense +2 Vitality +1
Kunlun MountainTaoqiu TranscenderKunlun Mountain highest reached area breakthrough 6000Kunlun Mountain Score +2% Jump +2 Defense +2 Vitality +2
Kunlun MountainRongqiu ChallengerReached Mount Kunlun highest area breakthrough 7000Kunlun Mountain Score +2% Jump +2 Defense +2 Health +2 Occasionally Righteousness +1 in Peerless Battle
Kunlun MountainRong Hill ResidentKunlun Mountain highest reached area breakthrough 8000Kunlun Mountain Score +1% Movement +1 Defense +1 Health +1 Occasionally Duty +1 in Unrivaled Battle
Kunlun MountainRongqiu TranscenderKunlun Mountain highest reached area exceeds 9000Kunlun Mountain Score +2% Movement +1 Defense +2 Vitality +2 Occasionally Justice +1 in Unrivaled Battle
Kunlun MountainKunlun Mountain ResidentHighest mountain area reached in Mt. Kunlun exceeds 9999Kunlun Mountain Score +3% Movement +2 Defense +2 Vitality +2 Occasionally Righteousness +2 in Unrivaled Battle
Kunlun MountainPoint Getter BeginnerKunlun Mountain highest score breakthrough 10000Mt. Kunlun Score +1%
Kunlun MountainPoint Acquisition IntermediateHighest score obtained at Kunlun Mountain breaks through 100000Kunlun Mountain Score +1% Occasionally Justice +1 during National Unparalleled Battle
Kunlun MountainHigh-level Point EarnerHighest score in Kunlun Mountains exceeded 500000Kunlun Mountain score +2%
Kunlun MountainPoint Acquisition KingKunlun Mountain highest score exceeds 1000000Kunlun Mountain score +2% Occasionally Justice +1 in National Musou battles
Kunlun MountainPoint Acquisition ExpertHighest score obtained in Kunlun Mountain exceeds 5,000,000Kunlun Mountains score +3%
Kunlun MountainPoint acquisition warriorKunlun Mountain highest score exceeds 10,000,000Kunlun Mountain Score +3% Occasionally Righteousness +1 in Unrivaled Warrior battles
Kunlun MountainScore Acquisition SeekerHighest score obtained in Mt. Kunlun exceeds 20000000Kunlun Mountain score +4%
Kunlun MountainPoint Earning ResearcherKunlun Mountain highest score exceeds 30000000Kunlun Mountain score +4% Occasionally Virtue +1 in Unrivaled Officer battles
Kunlun MountainPoint Getter AssaulterHighest score in Kunlun Mountains exceeded 40000000Kunlun Mountain Score +5%
Kunlun MountainPoint acquisition pioneerAchieved Highest Score of 50,000,000 in Kunlun MountainKunlun Mountain Score +5% Occasional Virtue +1 in Unrivaled Hero Battles
CourtyardAcquaintance who loves helping othersTotal times caring for friends' gardens exceeds 10Cultivation EXP+1
CourtyardFriend Who Loves Helping OthersTotal times caring for friends' gardens exceeds 100Cultivation EXP +2
CourtyardBeloved Friend Who Loves to HelpTotal times caring for friends' courtyards exceeds 1,000Cultivation EXP +1 Vitality +1
CourtyardCompanion Who Loves Helping OthersTotal times caring for friends' gardens breakthrough 5000Cultivation experience+2 Health+1
CourtyardHero Who Loves Helping OthersTotal times caring for friends' gardens breaks through 10000Cultivation EXP+2 Vitality+2
CourtyardHelpful HeroTotal times tending friend's garden exceed 50000Cultivation EXP +3 Vitality +2
CourtyardUnparalleled Good PersonTotal times caring for friends' gardens breaks through 100000Cultivation EXP +3 Vitality +2 Movement +1
CourtyardApprentice GardenerCultivation skill [Gardening] value exceeds 10Cultivation EXP+1
CourtyardRobust GardenerGardening skill [Cultivation] value exceeds 30Cultivation EXP +2
CourtyardGardener's MirrorGardening Skill【Cultivation】 Value Exceeded 50Cultivation EXP +1 Vice-Officer Appearance Rate +1%
CourtyardMaster gardenerGardening Skill [Cultivation] value exceeds 70Cultivation EXP +2 Vice-Officer Appearance Rate +1%
CourtyardMusou GardenerGardening Skill [Cultivation] value exceeds 90Cultivation experience +2 Lieutenant appearance rate +2%
CourtyardGardening MasterCultivation skill [Planting] value exceeds 100Cultivation EXP +2 Officer Appearance Rate +1% Defense +1
CourtyardHarvest talentTotal Garden harvest executions exceed 250Cultivation EXP+1
CourtyardHarvest MasterGarden harvest execution count total exceeds 1,000Cultivation EXP +2
CourtyardHarvest celebrityTotal garden harvest executions exceeded 2000Cultivation EXP+1 Technique EXP+1
CourtyardHarvested Talented PersonGarden harvest execution times total breakthrough 5000Cultivation EXP+2 Technique EXP+1
CourtyardHarvest MasterTotal garden harvest executions exceeded 10,000Cultivation EXP +2 Technical EXP +2
CourtyardHarvest great personTotal garden harvest executions exceed 20,000Cultivation EXP+3 Technical EXP+2
OtherFierce ChampionPlaying "Dynasty Warriors Online" before the service openedMovement +1
OtherOverlord of ChampionsExperienced the ending after the Final SkirmishOccasional Righteousness +1 in Unparalleled Battles
OtherHero of ChiefsLogin before PlayStation3 version of 'Dynasty Warriors Online' release.Musou +1
OtherConfidant of the Crouching DragonAchieve S rating in all Quests [Sleeping Dragon's Challenge: 1~3]Musou +2 Jump +2
OtherTutorial GraduateEnter Musou guidance class and advance to GuardianOccasional Righteousness +1 in Conflicts
OtherFavored OneObtain S evaluation in quest 'Conflicting Lady's Challenge Letter'.Occasionally Righteousness +1 in skirmishes
OtherCertified IndividualLimited title, only obtainable through eventsOccasionally Righteousness +1 during Skirmishes
OtherIncarnation of the Dragon GodLimited title, only obtainable through events (April 2013)Attack +3 Occasionally Justice +1 in National Musou battles Lieutenant appearance rate +1%
OtherKing of DestructionLimited title, only obtainable through events (April 2013)Destruction +3 Occasionally Duty +1 in Chaotic Battle Cultivation EXP +1
OtherOne Who Gallops a Thousand LiLimited title, only obtainable through events (April 2013)Movement +1 Jump +1 Occasionally Justice +1 during Contest
OtherPrivate School StudentJoin Musou Training ClassTraining occasionally grants Righteousness +4
Battle ResultsUltimate Training EnthusiastLimited title, only obtainable through events (October 2014)Defense+1 Vitality+1
Battle ResultsDrill DemonLimited title, only obtainable through events (September 2014)Defense +2 Health +2
Battle ResultsSolo Training DemonLimited title, only obtainable through events (October 2014)Vitality +3 Musou -1
OtherLoyal and Righteous PersonLimited title, only obtainable through events (July 2013)Health+2
OtherDefeated GeneralLimited title, only obtainable through eventsOccasionally Righteousness +2 in Conquest
OtherUnyielding WarriorLimited title, only obtainable through events (May 2014)Occasionally Righteousness +4 in contests
Battle ResultsTravelerLimited title, only obtainable through events (April 2013)Mt. Kunlun Score +1%
Battle ResultsExplorerLimited title, only obtainable through events (September 2013)Kunlun Mountain score +2%
Battle ResultsRain CallerLimited title, only obtainable through events (April 2013)Cultivation EXP+1
Battle ResultsWind ResistantLimited title, only obtainable through events (October 2013)Defense +3
Battle ResultsEnergetic PersonLimited title, only obtainable through events (October 2013)Musou+5
Battle ResultsWind EarlLimited title, only obtainable through events (May 2013)Attack+3
Battle ResultsThunder GodLimited title, only obtainable through events (October 2013)Attack+3
OtherNew Year WarriorLimited title, only obtainable through events (February 2013)Occasional Righteousness +1 in Unparalleled Battles
OtherScholar of Human DayLimited title, only obtainable through events (February 2013)Vice Officer appearance rate +1%
OtherSpring Festival WarriorLimited title, only obtainable through events (February 2013)Occasionally Righteousness +1 during Skirmishes
OtherShangsi WarriorLimited title, only obtainable through events (April 2013)Occasionally Righteousness +1 in Contests
OtherCongratulator of Dragon GodLimited title, only obtainable through events (May 2013)Jump Power +5
OtherAzure Dragon FledglingLimited title, only obtainable through events (May 2013)Musou +1
OtherPioneer of HeroesLimited title, only obtainable through events (April 2013)Musou +1
OtherYear-End WarriorLimited title, only obtainable through events (February 2014)Mt. Kunlun Score +1%
ContestGod of WarLimited title, only obtainable through events (February 2014)Attack +2 Defense +2 Vitality +2
Battle ResultsWeapon GeniusLimited title, only obtainable through events (January 2014)Attack +1 Defense +1
Battle ResultsMaster of WeaponsLimited title, only obtainable through events (September 2013)Attack +1 Defense +2
OtherLoves TrainingLimited title, only obtainable through events (July 2014)Weapon Synthesis EXP+1
OtherLoves ModificationLimited title, only obtainable through events (March 2015)Weapon Synthesis EXP +2 Technique EXP +1
SynthesisDye CraftsmanLimited title, only obtainable through events (April 2013)Clothing synthesis experience+1
SynthesisTailor CraftsmanLimited title, only obtainable through events (July 2014)Clothing synthesis experience+1
SynthesisSynthesis CraftsmanLimited title, only obtainable through eventsItem Synthesis Experience +2
OtherFashion EnthusiastLimited title, can only be obtained through events (August 2014)Clothing synthesis experience+1
OtherFond of DisguiseLimited title, only obtainable through events (September 2013)Costume Synthesis Experience +2
OtherTrading TalentLimited title, only obtainable through events (November 2014)Commerce Experience +1
OtherTrading AdultLimited title, only obtainable through events (December 2014)Commerce EXP +2
OtherWealthy PersonLimited title, only obtainable through events (October 2013)(May 2014)Commerce Experience +1
OtherTycoonLimited title, only obtainable through events (May 2013)Commerce EXP +2
OtherSpendthriftLimited title, only obtainable through eventsTechnique Experience +1
OtherProsperous WorldLimited title, only obtainable through events (May 2015)Technical Experience +2
OtherRecognized IndividualLimited title, only obtainable through events (April 2013)Vice Officer appearance rate +1%
OtherRecognized SoldierLimited title, only obtainable through eventsMovement +1
OtherRecognized GeneralLimited title, only obtainable through eventsDeputy Officer appearance rate +3%
OtherApprentice CookGarden Skill [Cooking] value breakthrough 10Cultivation EXP+1
OtherSkilled CookGardening Skill [Cooking] value exceeds 30Cultivation EXP +2
OtherMaster of CookingCultivation skill [Cooking] value exceeds 50Cultivation EXP +1 Commerce EXP +1
OtherCooking Iron ManLandscaping skill 【Cooking】 value breakthrough 70Cultivation EXP +2 Commerce EXP +1
OtherPalace ChefGardening Skill [Cooking] value exceeds 90Cultivation EXP +2 Commerce EXP +2
OtherLegendary ChefGardening Skill [Cooking] value exceeds 100Cultivation EXP +2 Commerce EXP +1 Musou +1
OtherEnthusiastic friend[Contribution] value exceeds 50Public Order EXP +1
OtherSelf-Sacrificing Friend【Contribution】 Value Exceeded 100Security EXP+2
OtherPerson of Faith and Righteousness【Contribution】 value breakthrough 200Security EXP +1 Cultivation EXP +1
OtherRighteous person[Contribution] value exceeds 300Public Order EXP +2 Cultivation EXP +1
OtherOne of High Virtue【Contribution】 value exceeds 400Public Order EXP +2 Cultivation EXP +2
OtherPerson of Benevolence【Contribution】 value exceeds 500Public Order EXP +2 Cultivation EXP +1 Occasional Virtue +1 in Conflicts
OtherDragon Boat WarriorLimited title, only obtainable through eventsCirculation EXP +1
OtherQixi WarriorLimited title, only obtainable through eventsCultivation EXP+1
OtherFire HeavenLimited title, only obtainable through eventsAttack Power +4 Defense Power -2
OtherDemon GodLimited title, only obtainable through eventsAttack +3 Destructive Power +3 Defense +3
OtherRecreator of Wu ChaoLimited title, only obtainable through eventsMilitary EXP +1
OtherWei EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherShu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherWu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherGod of WarLimited title, can only be obtained through events (limited usage period)Attack+4 Destructive Power+4 Defense+4 Health+4 Musou+4
OtherGrand StrategistLimited title, can only be obtained through events (limited usage period)Attack Power +3 Destruction Power +3 Defense Power +3 Vitality +3 Musou +3
OtherSleeping DragonLimited title, can only be obtained through events (limited usage period)All Domestic Affairs Experience +6
OtherYoung PhoenixLimited title, can only be obtained through events (limited usage period)All Synthesis EXP+7 Cultivation EXP+3
OtherFive Tiger GeneralsLimited title, can only be obtained through events (limited usage period)Attack +2 Defense +2 Vitality +2 Movement +1
OtherTiger and Leopard CavalryLimited title, can only be obtained through events (limited usage period)Attack +2 Destruction +2 Movement +2 Deputy Officer appearance rate +3%
OtherLittle ConquerorLimited title, can only be obtained through events (limited usage period)Attack +3 Destructive Power +3 Musou +2 Movement +1
OtherFour Heavenly KingsLimited title, can only be obtained through events (limited usage period)Attack +4 Jump +5 Occasionally Righteousness +2 in Conflicts Occasionally Righteousness +2 in Contests
OtherKing of HanzhongLimited title, can only be obtained through events (limited usage period)Defense Power +3 Vitality +3 Occasionally Righteousness +2 during Skirmishes Kunlun Mountain Score +1%
OtherRoyal Advisor TalentDisplay strategist talent in specific Conquest battles, making major contributions to victoryCommerce Experience +4 Public Order Experience +4 Occasionally Righteousness +4 during Contests
OtherPerfect Attendance AwardParticipate in specific activities daily during the period (February 2016)Vice officer appearance rate +2% Circulation experience +2 Occasionally Righteousness +2 in conflict
OtherTrendsetter of the Chaotic EraOwn 100 or more types of clothingTechnical EXP +2 Costume Synthesis EXP +2 Cultivation EXP +2
OtherClear Mirror, Still WaterPurchased Dynasty Warriors Online Reborn Treasure BoxAttack +2 Destructive Power +2 Defense +2 Vitality +2 Musou +2
OtherWise Eye of the Capable OfficialPurchased Dynasty Warriors Online Reborn Treasure BoxAll Internal Affairs Experience +3
OtherMaster CraftsmanPurchased Dynasty Warriors Online Reborn Treasure BoxAll synthesis experience +2 Cultivation experience +2
OtherGood General of Siege WarfareWin 10 times in Siege BattlesAttack +1
OtherFamous General of Siege WarfareWin 50 times in siege battlesAttack +1 Defense +1
OtherSiege Battle Brave GeneralWon 100 times in siege warfareAttack +1 Defense +1 Vitality +1
OtherFierce General of Siege WarfareWin 500 times in Siege BattlesAttack +2 Defense +1
OtherFierce General of Siege WarfareWin 1,000 times in Siege battlesAttack Power +2 Defense +2
OtherHero of Siege WarfareWin 2000 times in Siege WarfareAttack +2 Defense +2 Vitality +1
OtherSiege Demon GeneralWin 3000 times in Siege BattlesAttack +2 Destructive Power +1 Defense +2 Vitality +1
OtherFlying General of Siege WarfareWin 5000 Siege BattlesAttack +2 Defense +2 HP +2
OtherAsura of Siege WarfareVictory 10000 times in Siege battlesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherOverlord of Siege WarfareWin 20000 times in siege battlesAttack+2 Defense+2 Vitality+2 Movement+2
OtherSiege Battle SuperstarWon 30,000 times in siege warfareMovement +3
OtherSiege Warfare EnthusiastWin 40000 times in siege warfareMobility +4
OtherSiege Battle ExpertWin 50,000 times in Siege battlesMovement +5
OtherSiege Battle SoldierDefeat 10 players in 1 Siege BattleAttack +2 Musou +2
OtherSiege Battle Demon OfficerDefeat 30 players in 1 siege battleAttack +2 Movement +1
OtherBattle God of Siege BattlesDefeated 50 players in a single siege battleAttack +2 Musou +3
OtherSiege Warfare DemonDefeat 100 players in a single Siege BattleAttack +2 Musou +4
OtherSiege MasterDeal 3000 base damage in one siege battleDestructive Power +1
OtherSiege CelebrityAchieved 5000 Base damage in 1 Siege BattleAttack +1 Destruction +1
OtherSiege Battle Suppression ExpertDeal 8000 Base damage in 1 Siege BattleAttack Power +2 Destructive Power +2
OtherSiege battle suppression superhumanDeal 10,000 base damage in a single siege battleAttack +1 Destruction +3
OtherSiege Battle Suppression EliteDeal 20000 Base damage in a single Siege battleAttack +2 Destructive Power +4
OtherSiege Battle Suppression HeroDeal 30,000 Base damage in 1 Siege BattleAttack +5
OtherSiege Battle Suppression AsuraDeal 50000 Base damage in a single Siege battleAttack +3 Destruction +4
OtherSiege Battle Suppression SuperstarDeal 80000 Base Damage in a single Siege BattleAttack Power +3 Destruction Power +5
OtherSpecial ops captain in siege battlesAchieved 5,000 damage feat in a single siege battleAttack +1 Defense +1 Vitality +1
OtherDestruction King of Siege WarfareDeal 10,000 damage in a single Siege battleAttack+1 Defense+1 Health+2
OtherEmperor of Siege BattlesDeal 20000 damage achievement in one siege battleAttack +1 Defense +1 Vitality +3
OtherWar God of Siege BattlesDeal 30000 damage in a single Siege BattleAttack +1 Defense +1 Vitality +4
OtherThe Seventh Panda WarriorLimited title, only obtainable through eventsMusou+5 Jump Power+10 Vice Officer Appearance Rate+10%
OtherFashionable MusouWon Excellence Award in official competition events (February & October 2016, 10 winners each)Movement +2 Jump +4 Costume Synthesis EXP +4
OtherMusou IdolAchieved first place in official competition events (February & October 2016, 1 person each)Movement+3 Jump+5 Clothing synthesis EXP+5
OtherAgainst the StrongEnter rankings in Martial Arts TournamentAttack +5 Musou +5
OtherMusou ChampionAchieve first place in the Martial Arts TournamentAttack +10 Musou +10
OtherWar god Guan YuClear operation-designated activity (limited usage rights)Attack +5 Defense +2 Health +2 Movement +1
OtherZhang Fei of YanClear operation-designated activity (limited usage rights)Attack +6 Defense +4 Vitality +4 Musou -2
OtherZhao Zilong of ChangshanClear operation-designated activity (limited usage rights)Attack +3 HP +3 Musou +3 Movement +1
OtherMa Mengqi of XiliangClear operation-designated activity (limited usage rights)Attack +4 Destruction +5 Movement +1
OtherLoyal and Brave Huang HanshengClear operation-designated activity (limited usage rights)Attack +2 Defense +5 Musou +5
Dragon Beauty BattleDragon Beauty Battle EnthusiastExecuted 500 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 1000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 2000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle ExpertExecute 3,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleLegendary Dragon Fight MasterExecute 4000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattlePhantom Dragon Fight MasterExecute 5000 Musou Dragon Rally FightsNone
Dragon Beauty BattleFantasy Dragon Beauty Battle MasterExecute 6000 Musou Dragon Li FightsNone
Dragon Beauty BattleMagical Dragon Beauty Battle ExpertExecute Musou Ryureidou 7,000 timesNone
Dragon Beauty BattleLifetime Dragon Beauty Battle MasterExecute 8000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Arena CelebrityPerform 9,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleExtreme Dragon Combo MasterExecuted Musou Dragon Beauty Battle 10000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle MasterExecute 20000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSuper Dragon Beauty Battle MasterPerform 30,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleLegendary Dragon Beauty Battle CelebrityExecute 40,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Rally FightExecute 50,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Li FightExecute 60000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super GiantExecute Musou Dragon Dance 70,000 timesNone
Dragon Beauty BattleSuper giant of Dragon Beauty BattleExecute 80000 Musou Dragon Arena battlesNone
Dragon Beauty BattleDragon Beauty Battle SupermanExecuted 90000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Ryureidou SupermanExecute 100000 Musou Dragon Li FightsNone
Dragon Beauty BattleLegendary Dragon Beauty Battle SupermanPerform 120,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleImmortal Dragon Rally Fighter SupermanExecute 140000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena SupermanExecute Musou Dragon Beauty Fight 160,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Fight SupermanExecute 180000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super HumanExecute Musou Dragonboat 200,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle SupermanExecute 220000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleDragon Rally Fight GeneralExecute 240000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Battle 260000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Fight 280,000 timesNone
Dragon Beauty BattleSuper Dragon Beauty Battle GeneralExecute 300,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragonboat GeneralExecute 320000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super Great GeneralExecute 340,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecute 360000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleFierce Dragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 380000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Fight KingExecute 400000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 420,000 timesNone
Dragon Beauty BattleIntense Dragon Beauty Battle Great KingExecute Musou Dragon Beauty Battle 440,000 timesNone
Dragon Beauty BattleTrue Dragon Rally Fight KingExecute 460000 Musou Dragon FightsNone
Dragon Beauty BattleDragon Beauty Battle Great KingExecute 480000 Musou Dragon Li FightsNone
Dragon Beauty BattleIntense Dragon Arena Great KingExecute 500000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Arena Great KingExecute 520000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattleDragon Beauty Fight EmperorExecute Musou Dragon Beauty Battle 540,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle EmperorExecute Musou Dragon Dash 560000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle EmperorExecute Musou Ryureidou 580,000 timesNone
Dragon Beauty BattleDragon Beauty Fighting God EmperorExecute Musou Dragon Dance 600,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle God EmperorExecute 620000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Beauty Battle God EmperorExecute Musou Dragon Beauty Battle 640000 timesNone
Dragon Beauty BattleDragon Beauty Battle GodExecute 660000 Musou Dragon Rally FightsNone
Dragon Beauty BattleSuper God of Dragon Splendor BattleExecute Musou Dragon Beauty Battle 680000 timesNone
Dragon Beauty BattleGreat Super God of Dragon Splendor BattleExecute 700000 Musou Dragon Li FightsNone
Dragon Beauty BattleVivid Dragon Beauty Battle LegendExecute 720000 Musou Dragon Arena battlesNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute Musou Dragonboat 740,000 timesNone
Dragon Beauty BattleLegend of the Running Dragon Beauty BattleExecute 760000 Musou Dragon FightsNone
Dragon Beauty BattleLegend of the Swift DragonboatExecute Musou Dragon Beauty Battle 780000 timesNone
Dragon Beauty BattleSprint Dragon Beauty Battle LegendExecute 800000 Musou Dragon Li FightsNone
Dragon Beauty BattleRushing Ryureidou LegendExecute 820000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle legendExecute Musou Ryureidou 840,000 timesNone
Dragon Beauty BattleSupreme Dragon Li Fight LegendExecuted Musou Dragon Beauty Battle 860000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted 880000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleThe Immortal Dragon Beauty Battle LegendExecute Musou Dragon Beauty Battle 900,000 timesNone
Dragon Beauty BattleVivid Dragon Fight LegendExecute 920000 Musou Dragon Li FightsNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute 940000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleMyth of the Running DragonboatExecute Musou Dragon Beauty Battle 960,000 timesNone
Dragon Beauty BattleSwift Dragon Beauty Battle LegendExecute 980,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSprint Ryureidou MythExecute Musou Dragon Beauty Battle 1000000 timesNone
Dragon Beauty BattleRampaging Dragon Dash LegendExecute 1,100,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle LegendExecute 1200000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena LegendExecute 1,300,000 Musou Dragon FightsNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted Musou Dragon Beauty Battle 1400000 timesNone
Dragon Beauty BattleImmortal Dragon Li Fight LegendExecute 1500000 Musou Dragon Beauty FightsNone
OtherGeneral of One Against ThousandLimited title, only obtainable through events (December 2016)Attack +1 Destructive Power +1 Defense +1 Vitality +3 Musou +3
OtherMaster of One Against ThousandsLimited title, only obtainable through eventsAll Internal Affairs Experience +3
OtherFriend of One Against a ThousandLimited title, only obtainable through events (August 2016)Officer Appearance Rate +15% Cultivation EXP +10
OtherCourage of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +3 Defense +3 Health +3
OtherKing of WarriorsLimited title, can only be obtained through events (February 2017)Occasionally Justice +5 in Contention Occasionally Justice +5 in Melee Occasionally Justice +5 in Siege
OtherFather of One Against a ThousandLimited title, can only be obtained through events (February 2017, 10 people)All Synthesis EXP +3
OtherTalent of One Man Against a ThousandLimited title, only obtainable through eventsAttack +3 Defense +3 Vitality +3
OtherDemon of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +9
OtherDragon of a Thousand RidersLimited title, only obtainable through events (March 2017)Movement +3 Jump Power +3
OtherGod of One Against a ThousandLimited title, only obtainable through eventsAttack+9
OtherOccupation CelebrityEnter the Musou Alliance rankingsAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherDefeater of CelebritiesEnter the Musou Alliance rankingsAttack+3 Health+3 Occasionally Righteousness+2 in conflicts
OtherCelebrity of duelsEnter the Musou Alliance rankingsDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherCelebrity of annihilationEnter the Musou Alliance rankingsDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherRelocated CelebrityEnter the Musou Alliance rankingsMusou +3 Movement +2 Occasionally Righteousness +2 in conflicts
OtherConquest starTop the rankings in Musou AllianceAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherDefeated StarTop the rankings in Musou AllianceAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherStar of DuelsTop the rankings in Musou AllianceDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherDefeated StarTop the rankings in Musou AllianceDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRelocated CelebrityTop the rankings in Musou AllianceMusou +5 Movement +3 Occasionally Justice +5 in Conflict
OtherMusou CelebrityBecome the hegemon of Musou AllianceAttack +10 Defense +10
OtherMusou MasterBecome the hegemon of Musou AllianceAttack +10 Destruction +10
OtherMusou KingBecome the hegemon of Musou AllianceDefense+10 Health+10
OtherMusou AceBecome the hegemon of Musou AllianceAttack +4 Destructive Power +4 Defense +4 Health +4 Musou +4
OtherMusou StarBecome the hegemon of Musou AllianceMovement +4 Jump +10
OtherHundred Flowers in ProfusionComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherReviewing the Past to Learn the NewComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherI Am SupremeComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherLightning StrikeComplete designated event activitiesMovement +2
OtherFlowers in Mirror, Moon in WaterComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherDecisive GambleComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherSwift as Wind and ThunderAchieve management designated activity (June 2016)Movement +2
OtherFinishing TouchComplete official designated activity (August 2016)Attack Power +8
OtherDivine Luo ReincarnationComplete designated event activitiesDefense +4 Vitality +4 Movement +1
OtherUnparalleled in the LandComplete designated event activitiesDestruction +8 Movement +1
OtherSwift StormComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMutual LoveComplete designated event activitiesAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherHeaven Has FallenComplete designated event activitiesDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherYellow Heaven Should RiseComplete designated event activitiesDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherBattle-hardened through a hundred fightsComplete designated event activitiesAttack +1 Destruction +8
OtherWind Forest Fire MountainComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherPress Forward BravelyComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherUnstoppable ForceComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMajestic PresenceComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherPurple Lightning FlashComplete designated event activitiesAttack +3 Defense +1
OtherIndomitable WillComplete operator designated activity (May 2016, 10 people) (October 2016)(April & August 2017)Attack +10 Defense +10
OtherMusou RampageComplete designated management activities (October 2016)(August 2017)Attack +10 Destructive Power +10
OtherUnrivaled Under HeavenComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherUnrivaled Under HeavenComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherDragon Soaring Tiger GazingComplete designated event activitiesAttack +7 Defense +2
OtherMiserComplete designated event activitiesAttack +6 Defense +3
OtherSetsunaAchieve management designated activity (June 2016)Attack Power +3 Movement +2
OtherHazyComplete designated event activitiesDestructive Power +3 Movement +2
OtherFlameComplete designated event activitiesDefense +3 Movement +2
OtherPhoenixComplete designated event activitiesHP +3 Movement +2
OtherAshamedComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherAsuraComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherFlying White BeautyComplete operator designated activity (December 2016)Attack +8 Destructive Power +1
OtherAll Things in NatureComplete designated event activitiesMovement +3 Jump +3
OtherWine Pool Meat ForestComplete designated event activitiesAttack Power +3 Vitality +2
OtherPure and InnocentComplete designated event activitiesDestructive Power+8 Health+1
OtherDemons and MonstersComplete designated event activitiesDestructive Power+8 Health+1
OtherFighting AloneComplete designated event activitiesAttack +2 Movement +1
OtherFour SeasonsComplete operation-designated activity (January 2017)Attack +2 Movement +1
OtherRecognized FriendComplete operation-designated activity (January 2017)Officer Appearance Rate +15% Cultivation EXP +10
OtherRecognized ExpertComplete designated event activitiesAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherRecognized MasterComplete designated event activitiesAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherAcknowledged CourageComplete designated event activitiesDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherRecognized KingComplete designated event activitiesDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRecognized TalentComplete operator designated activity (December 2016)Musou +5 Movement +3 Occasionally Righteousness +5 in conflicts
OtherRecognized GeneralComplete operator designated activity (June 2016, 10 people)Attack +5 Defense +5 Movement +1
OtherRecognized Demon GodComplete operator designated activity (June 2016, 10 people)Attack Power +6 Defense +6 Movement +1
OtherAcknowledged AsuraAchieved Designated Management Activity (July 2016)Attack +7 Defense +7 Movement +1
OtherAcknowledged AceComplete operator designated activity (November & December 2016, 15 each) (July 2017)Attack +8 Defense +8 Movement +2
OtherAcknowledged StarComplete designated management activity (January 2017, 15 people)Attack +9 Defense +9 Movement +2
OtherQuest Proxy MasterAchieve cumulative domestic affairs value of 100,000Movement +1 Jump +1
OtherQuest CelebrityAchieve cumulative domestic affairs value of 300,000Destructive Power +2 Movement +1
OtherQuest MasterAchieve accumulated domestic affairs value of 500000All Synthesis EXP +4
OtherQuest LoverAchieve cumulative Domestic Affairs value of 1000000Movement +3 Jump +2
OtherMusou Proxy MasterTotal play time reaches 100 daysAll Synthesis EXP +2
OtherMusou StarTotal game time reached 365 daysMusou +3 Movement +1 Occasionally Justice +3 in conflicts
OtherMusou ExpertTotal play time reaches 547 daysMusou +4 Movement +1 Occasionally Justice +4 in Conflicts
OtherMusou DevoteeTotal play time reached 730 daysMusou+5 Movement+1 Occasionally Justice+5 in Conflict
OtherObject of AdmirationComplete designated event activitiesSub-Officer appearance rate +20% Cultivation EXP +10
OtherEighth Panda WarriorComplete designated event activitiesSub-Officer Appearance Rate +15% Cultivation Experience +15
OtherSupport ApprenticeComplete designated event activitiesAttack +1 Destructive power +1
OtherSupport Agency MasterComplete designated management activity (October 2016)Attack Power +2 Destructive Power +2
OtherMaster of SupportComplete designated event activitiesDeputy Officer appearance rate +5% Cultivation EXP +5
OtherMaster of SupportComplete designated event activitiesAttack +3 Defense +3 Health +3
OtherSupport HeroComplete designated event activitiesMovement +1 Jump +1
OtherFamous SupportComplete designated event activitiesMovement +2 Jump +2
OtherDemon GodComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherAsuraComplete designated event activitiesAttack +4 Destruction +4 Defense +4 HP +4 Movement +1
OtherSleeping DragonComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherYoung PhoenixComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherAzure DragonComplete designated event activitiesDestruction +5 Musou +5 Movement +2
OtherWhite TigerCompleted management designated event (June 2017)Attack +5 Destruction +5 Movement +2
OtherSuzakuComplete designated event activitiesHP +10 Movement +2
OtherBlack TortoiseComplete operation-designated event (May 2017)Defense +5 Vitality +5 Movement +2
OtherSnack EnthusiastComplete designated management activity (October 2016)Movement+1 Jump+1
OtherNovice Proxy MasterComplete designated event activitiesAttack +2 Defense +2 HP +2
OtherEducation EnthusiastComplete designated event activitiesSub-Officer appearance rate+10% Cultivation EXP+10
OtherFledgling LeaderComplete designated event activitiesDestructive Power +2 Movement +1
OtherFledgling EnthusiastComplete designated event activitiesMovement +2 Jump +1
OtherTraining EnthusiastComplete designated event activitiesAttack +1 Destructive power +1
OtherMaster of TrainingAchieve management designated activity (June 2016)Attack Power +2 Destructive Power +2
OtherCelebrity of TrainingCompleted designated official activity (February 2017)Attack +3 Destruction +3
OtherTraining HeroComplete designated event activitiesAttack +2 Destruction +2
OtherDemon Officer of TrainingComplete designated event activitiesAttack Power +3 Destruction Power +3
OtherTraining Proxy MasterComplete designated event activitiesAttack+4 Destructive Power+4
OtherMaster of TrainingComplete designated event activitiesAttack +2 Movement +1
OtherTraining EnthusiastComplete designated event activitiesAttack +3 Movement +2
OtherFashion EnthusiastComplete Official Event (April 2016)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete Official Event (April 2016)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion CelebrityComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherFashion ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherFashion ApprenticeComplete management designated activity (April 2017)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete operation-designated event (May 2017)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion Agency MasterComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherStylish ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherWarrior of One Against ThousandsComplete designated event activitiesAttack+1 Defense+1 Movement+3
OtherDemon SlayerComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherApprentice WarriorComplete designated event activitiesAttack +1 Defense +1 Health +3 Movement +1
OtherHeroic GeneralComplete designated event activitiesAttack Power +2 Destructive Power +2 Defense +2 Vitality +2 Movement +2
OtherHero of ExcellenceComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherHero ApprenticeComplete designated event activitiesAttack +1 Defense +1 Vitality +1 Movement +1
OtherYear-end OfficerComplete designated event activitiesAttack +2 Defense +2 Vitality +2 Movement +1
OtherLucky Bag EnthusiastComplete designated event activitiesAttack+3 Destruction+3 Defense+3 Movement+1
OtherNinth Panda WarriorComplete designated event activitiesAttack +2 Movement +1
OtherEternal ReindeerComplete designated event activitiesAttack +2 Movement +2
OtherRed-Garbed WarriorComplete designated event activitiesDefense +2 Vitality +2 Movement +1

ชุด 服飾

ข้อมูลจาก wikiwiki.jp และ yuris.fandom.com

♀ หญิง
♂ ชาย

หญิง — General Sets

All Female General Gears - Click any generals name for larger images and info!

Cao Cao

Cao Pi

Xiahou Dun

Xiahou Dun - Yellow

Zhang Liao

Zhang He

Zhang He - Pink

Zhen Ji

Pang De

Sun Jian

Sun Ce

Sun Quan

Sun Shang Xiang

Zhou Tai

Gan Ning

Gan Ning - Brown

Gan Ning - Green

Xiao Qiao

Lu Meng

Lu Xun

Lu Xun - Purple

Ling Tong

Da Qiao

Sun Shang Xiang(Dwoz)

Zhao Yun

Guan Yu

Zhang Fei

Zhuge Liang

Ma Chao

Ma Chao - Purple

Xing Cai

Pang Tong

Jiang Wei

Jin Generals

Wang Yuanji's

Zhong Hui

Lu Bu

Lu Bu Original

Diao Chan

Diao Chan - Purple

Yuan Shao

ชาย — General Sets

⚬ อุปกรณ์รวม / ♀♂

เสื้อคลุม อุปกรณ์ด้านหลัง และเครื่องประดับที่ใช้ได้ทั้งสองเพศ

The Complete cape collection! Every cape in the game! Not all capes are currently on the EN server.

All capes add the + to Attack, Defence, Damage, Life & Musou unless stated, The Rank required is also stated

Cao Cao's Forces

Heavenly CapeBlack Phoenix CapeSilk Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Marine CapeBlue Phoenix CapePhoenix Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Sun Ce's Forces

Crimson Flame CapeBlack Tiger CapeSilk Tiger Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Fiery CapeCrimson Tiger CapeTiger Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Liu Bei's Forces

Wind CapeBlack Dragon CapeSilk Dragon Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald CapeRising Dragon CapeDragon Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Yuan Shao's Forces

Celestial CapeBlack Boar CapeSilk Boar Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Golden CapeOchre Boar CapeBoar Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Lu Bu's Forces

Horizon CapeBlack Kirin CapeSilk Kirin Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure CapePurple Kirin CapeDeer Cape
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Wei Forces

Rising Phoenix CapeIndigo Pheonix CapeDestiny Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Winged CapeGolden Phoenix CapeStriking Phoenix Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Wu Forces

Infernal Tiger CapeScarlet Tiger CapeScarlet Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Scarlet Cloud CapeGolden Tiger CapeStriking Tiger Mat
+4 (Chariot General)+5 (Grand General)+3 (AP Only)

Shu Forces

Spring Dragon CapeGreen Dragon CapeSummer Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Jade Dragon CapeGolden Dragon CapeStriking Dragon Mat
+4 (Chariot General)+5 (Grand General)+6 (AP Only)

Reissue Jing Capes

The + is Attack & Defence only. starting from +3 Life getsa +1 that goes up 1 as cape + does.

Wei Forces

Blue Firebird MantleAncient Firebird MantleIndigo Heavens Mantle
+2 (Counselor General)+3 (4th Elite General)+4 (Startegist General)
Twin Firebirds MantleBluegold Firebird Mantle
+5 (Cavalry General)+6 (Unreleased)

Wu Forces

Crimson Tiger MantleAncient Tiger MantleCrimson Blaze Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Twin Inferno MantleRedgold Tiger Mantle
+4 (Cavalry General)+6 (Unreleased)

Shu Forces

Verdent Dragon MantleAncient Dragon MantleVerdent Winds Mantle
+1 (Counselor General)+2 (4th Elite General)+3 (Startegist General)
Green Dragon Wings MantleGreengold Dragon Mantle
+4 (Cavalry General)+6 (Unreleased)

Wei Forces

Blue Feather CapeElite Peacock CapeRadiant Phoenix Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Indigo Heavens CapeIndigo Star CapeGlittering Heavens Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Phoenix MantleTrue Phoenix Mantle
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Red Fang CapeElite Tiger CapeSilk Flame Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Fire CapeFiery Tiger CapeGlittering Flame Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Scarlet MantleTrue Tiger Mantle
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Wind Talon CapeElite Dragon CapeSilk Jasper Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Emerald Sky CapeLazulite Dragon CapeGlittering Emerald Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Spring MantleTrue Dragon Mantle
+7 (Governor General)+8 (Grand Marshal)

Yuan Shao's Forces

Yellow Fur CapeElite Boar CapeLuminous Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Radient Gold CapeGolden Star CapeGlittering Gold Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Ocher MantleTrue Boar Mantle
+7 (Governor General)+8 (Grand Marshal)

Dong Zhuo / Ma Chao Forces

Viloet Horn CapeElite Kirin CapeViloet Silk Cape
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Brilliant Violet CapeViolet Star CapeGlittering Rose Cape
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Lustorus Magenta MantleTrue Kirin Mantle
+7 (Governor General)+8 (Grand Marshal)

Yi Ling & Little Conqueror Capes

+6 +7 +8 glow slightly in their respective color. They also have 'speed & jump ' +6 has +1, +7 has +2, +8 has +3.

Wei Forces

Blue Heavens CloakAzure Phoenix CloakPhoenix Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Azure Flames Phoenix BannerGlittering Phoenix BannerHeavenly Phoenix Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Phoenix CoilPhoenix Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

Crimson Red CloakCrimson Tiger CloakTiger Burning Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Crimson Flames Tiger BannerGlittering Tiger BannerInferno Tiger Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Tiger CoilTiger Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

Verdant Wind CloakVerdant Dragon CloakDragon Rising Cloak
+1 (Rear General)+2 (Front General)+3 (Permieter General)
Verdant Flames Dragon BannerGlittering Dragon BannerStromy Dragon Coil
+4 (Chariot General)+5 (Grand General)+6 (Governor)
Emperor Dragon CoilDragon Divine Coil
+7 (Governor General)+8 (Grand Marshal)

Jin Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Wu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

Shu Forces

???
+1 (Rear General)+2 (Front General)+3 (Permieter General)
???
+4 (Chariot General)+5 (Grand General)+6 (Governor)
??
+7 (Governor General)+8 (Grand Marshal)

AP /Promotions Capes

If you need to complete a Quest it will be linked to that quests guide.

Red Cliffs CapeInfernal CapePanda Cape
+1 (+1speed / Jump)
White Feather CapePeacock Feather CapeFeline Conqueror Mantle
+1 (Jump +5)
Wulin Master CapeDynastic CapeDynasty Warrior Cape
+3 (Wulin Tournament Prize)+4 (Wulin Tournament Prize)+5 (Wulin Tournament Prize)
Crimson CapeFierce Tiger CloakFierce Tiger Wolf Cloak
Ayane CloakDragon Master CapeShigeharu Cloak
+2+2+2
Shigeharu CloakYamato CloakYamato Cloak
+7 (+2 Speed / Jump)+2+7 (+2 Speed / Jump)
Male NPC CapeFemale NPC Cape
??

Rank Limited Capes

Azure Phoenix MantleCrimson Tiger MantleJade Dragon Mantle
+5 (Grand General Rank)+5 (Grand General Rank)+5 (Grand General Rank)
Wei Cloak of BraveryWu Cloak of BraveryShu Cloak of Bravery
+1 (Rear General Rank)+1 (Rear General Rank)+1 (Rear General Rank)
Cape of HonorCape of HonorFire Bird Cape
+3 (Guard Rank)+6 (Permieter General)+5 all stats (Colonel)

Cosplay Cape

Green Bat WingBlue Bat WingRed Bat Wing
---
Purple Bat Wing
-
Blue Angel WingRed Angel WingYellow Angel Wing
---
Green Angel Wing
-

Honor Appreciation Cape

Cape 1Brave LionHeartDemon Courage
All +8 ,Jump/Speed+4All +9 , Speed/Jump+4All+9,Speed/Jump+5
Cape 4
All+10,Speed/Jump+5

Elder Statesman Cape

Wei CapeWu CapeShu Cape
+5All/+3Speed+5All/+3Speed+5All/+3Speed
Jin Cape
+5All/+3Speed

Unknown Cape

Unless there is any info of what cape is below,then the cape will remain in this category.

???
???
???
???

คู่มือเพิ่มเติม (วิกิเก่า)

Outfits

Outfits can change a character's appearance and abilities. Outfits are stored inHomethe outfit wardrobe. You can increase the outfit storage limit by purchasing outfit wardrobes.

Outfits have no level restrictions. New recruits can equip outfits of all levels.

Outfits are divided into male/female types, with equipment for 5 parts: head, body, hands, feet, and back. Outfits provide attribute bonuses.

Players can obtain outfits in the game through the following methods:

1. Obtained through promotion quest rewards: Complete promotion quests for specific ranks to receive unique back equipment rewards.

2. Obtained through quest rewards: Complete specific quests to receive outfit rewards.

3. Obtained through battle rewards: Pick up during combat or receive as rewards from specific battle modes.

4. Purchase from broker: Use military funds to buy outfits sold by other players at the broker.

5. Exchange at Kunlun Heavenly Maiden: Use Ancient Coins to exchange at Kunlun Heavenly Maiden.

6. Obtained through other methods.

The relationship between maximum outfit level players can equip and their rank:

+1: New Recruitand above

+2: Guardand above

+3: Coloneland above

+4: Captainand above

+5: Lieutenant Generaland above

+6:Miscellaneous General and above

+7: Forward General and above

+8: Guardian General and above

+9: Great General and above

The relationship between outfit level and mode that players can obtain:

Beginner: May obtain0~2level outfits.

Skilled: May obtain3~5level outfits.

Elite: May obtain5~11level outfits.

Musou: May obtain0~11level outfits.

Additionally, circulation triggers can enhance weapons and outfits1level.

Outfit Gallery - Male

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Outfit Gallery - Female

Dye arrangement: Undyed Powder Dye Liquid Dye Concentrated Dye

Cloak Gallery ReferenceClient Modification Complete Guide - Cloak Modification

Blue Sky Dance Cloaks

Cao Cao FactionLiu Bei FactionSun Jian FactionYuan Shao FactionDong Zhuo Faction

Accessory Data

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment System Guide:

Divine Equipment LevelMilitary Funds Required per Upgrade
Rank ERank*1200
Rank DRank*1500
Rank CRank*2000
Rank BRank*1500
Rank ARank*1500
Rank SRank*1500
Evolution MaterialEffect
Evolution Secret Treasurerank S Divine Equipment limit breakthrough required item
Evolution Crystalrank A Divine Equipment limit breakthrough required item
Evolution Crystalrank B Divine Equipment limit breakthrough required item
Evolution Jaderank C Divine Equipment limit breakthrough required item
Evolution Stonerank D Divine Equipment limit breakthrough required item
Evolution Fragmentrank E Divine Equipment limit breakthrough required item

Accessory Instructions (Updated 2017-08-18)

Data Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-18)

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Divine Equipment Usage Guide:

NameLevelPracticalityDescription
Fierce Flame Fighting SpiritBDFire attribute damage multiplier is low, greatly affected by weather, suitable for fire weapons like cherry fan.
White Snow's Fighting SpiritBCIce attribute freeze rate increases, suitable for ice weapons like straight sword/curved sword/multi-section whip; damage-wise only applies to red lotus flute.
Lethal Fighting SpiritBASlash attribute damage boost effect is significant, but there aren't many slash weapons, suitable for Twin Rods/Dragon Fang Hook/Katana/Flying Sword and similar weapons.
Wind God's Fighting SpiritBSHigh wind attribute damage multiplier, wide applicability, suitable for attribute-based weapons in Conflict/Melee/Siege modes.
Thunder God's Fighting SpiritBSLightning attribute has high damage multiplier, wide applicability, suitable for attribute-based weapons in conflict/melee/siege modes.
Raging Flame's ProtectionBECan only prevent flame attribute damage, cannot prevent burning effects, extremely low practicality.
White Snow's ProtectionBDCan reduce freeze rate, marginally useful when combined with wind/lightning resistant clothing.
Fatal GuardBDCan reduce slash attribute damage, marginally useful when combined with wind/lightning resistant clothing.
Wind God's ProtectionBCCan reduce wind attribute damage, works well combined with clothing and item effects.
Thunder God's GuardBCCan reduce lightning attribute damage, works well combined with clothing and item effects.
Attack InsightDDIncreases attack power, no other conditions required, marginally useful.
Destruction InsightDEIncreases destructive power, no other conditions required, only useful when building up critical.
Defense InsightDDIncreases defense, requires no other conditions, marginally useful.
Endurance InsightDDIncreases vitality, requires no other conditions, marginally useful.
Finishing Move InsightDEIncreases Musou, requires no other conditions, only useful when reaching critical thresholds.
Divine Speed InsightCBIncreases movement, no other conditions required, quite useful in non-PvP modes, in PvP modes low-mobility weapons often have better alternatives.
Earth Fighting SpiritCCFive-in-one universal type, useful for certain dual-attribute weapons.
Earth's ProtectionCBEffect is mediocre when not maxed, but good when maxed, effectively reduces multiple attribute damage types, and can reduce freeze rate/lightning strike attribute effects.
Undefeated Fighting Spirit??Specific effects yet to be confirmed.
Tenacious HeartDDIncreases all stats, average effect.
Rescue SummonBEOnly effective under very limited conditions like Kunlun Mountain Sacred Beasts/Attack side in Siege battles.
Raging Flame's Fierce AdvanceBEBoth offensive and defensive effects are unsatisfactory.
White Snow's Fierce AdvanceBCWhen maxed, has good offensive and defensive effects for ice attributes.
Fatal ChargeBDWhen maxed, effects on both offense and defense for slash attribute are unsatisfactory.
Wind God's Fierce AdvanceBAWhen maxed, has very good offensive and defensive effects for wind attributes.
Thunder God's Fierce AdvanceBAWhen maxed, has very good effects on both offense and defense for lightning attribute.
Azure Dragon's Fierce AttackBDApplicable for certain non-attribute, non-Musou weapons that don't forge Musou.
Azure Dragon's CounterattackBEVery few situations where it proves useful.
Azure Dragon's MarchB?Specific bonus effects to be tested.
Vermillion Bird's Fierce AttackBCHas good applicability for Quest/Kunlun Mountain and similar modes.
Vermillion Bird's CounterBEVery few situations where it proves useful.
Vermillion Bird's AdvanceB?Specific bonus effects to be tested.
White Tiger's Fierce AttackBSExtremely effective when combined with talisman water items, suitable for Musou-based weapons.
White Tiger's CounterattackBAGood effect, suitable for melee-type weapons that forge Musou.
White Tiger's AdvanceB?Specific bonus effects to be tested.
Black Tortoise's Fierce AttackBDActivation conditions are harsh.
Black Tortoise's CounterattackBBDefense is quite good after meeting activation conditions, suitable for weapons with strong survival capability.
Black Tortoise's MarchB?Specific bonus effects to be determined.
Angel's BlessingA?Specific bonus effects to be determined.
Angel's Fierce FireAEEffect has no practical use.
Angel's CrystalADWhen maxed, has distinct characteristics compared to White Snow's Protection.
Angel's FlashAEMainly relies on slash resistance effects.
Angel's Wind BladeADWhen maxed, mainly relies on wind resistance effects.
Angel's Lightning StrikeADWhen maxed, mainly relies on lightning resistance effects.
Demon's PursuitA?Specific bonus effects to be determined.
Demon's Fierce FireAEMost suitable for snake sword.
Demon CrystalADMost suitable for Great Axe/Crescent Blade/Battle Axe.
Demon's FlashAENo suitable weapons, effect is inferior to White Tiger's Counterattack.
Demon's Wind BladeACBest suited for Great Axe.
Demon's Thunder StrikeACBest suited for Crescent Blade/Great Axe/Long Sword.

Accessory Types (Updated 2017-08-18)

Source: Phantom Blue Underworld·17173 Forum (Updated 2017-8-17)

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Divine Equipment Types Introduction:

GradeNameMaterial 0Material 1Material 2Material 3Material 4Material 5Effect
BRaging Flame Fighting SpiritEvolution CrystalFlame OrbUltimate Fire JadeFire ElementStoneOld WineFire Attribute Level +?
BSnow White Fighting SpiritEvolution CrystalIce JadeUltimate Ice JadeIce ElementStoneOld WineIce Attribute Stage +?
BDeadly Fighting SpiritEvolution CrystalJade SlashUltimate Slash JadeSlash ElementStoneOld WineSlash attribute stage +?
BWind God's Fighting SpiritEvolution CrystalWind OrbSupreme Wind JadeWind ElementStoneOld WineWind attribute stage +?
BThunder God's Fighting SpiritEvolution CrystalLightning JadeExtreme Lightning JadeLightning EssenceStoneOld WineLightning Attribute Level+?
BFierce Flame ProtectionEvolution CrystalFire Ward TalismanDistant MirrorFire Resistance ElementFurHigh Mountain TeaFire attribute resistance +?
BWhite Snow ProtectionEvolution CrystalCold Protection CharmDistant MirrorIce Resistance ElementFurHigh Mountain TeaIce Attribute Resistance+?
BFatal ProtectionEvolution CrystalSlash-Sealing CharmDistant MirrorAnti-Slash EssenceFurHigh Mountain TeaSlash Attribute Resistance+?
BWind God's ProtectionEvolution CrystalWind Ward TalismanDistant MirrorWind Resistance ElementFurHigh Mountain TeaWind Attribute Resistance +?
BThunder God's ProtectionEvolution CrystalLightning Protection CharmDistant MirrorLightning Resistance ElementFurHigh Mountain TeaThunder attribute resistance +?
DAttack KnowledgeEvolution StoneWhite Tiger FangSupreme White Tiger FangWhite Tiger Fur--Attack+?
DDestruction ExperienceEvolution StoneWind Thunder CharmWind Earl Thunder God CharmWind Thunder Water Drop--Destructive Power+?
DDefense ExperienceEvolution StoneBlack Tortoise ArmorSupreme Black Tortoise ArmorBlack Tortoise's Poison Fang--Defense Power +?
DEndurance KnowledgeEvolution StoneVermillion Bird WingSupreme Vermillion Bird WingVermillion Bird's Fighting Spirit--Health+?
DKilling Blow KnowledgeEvolution StoneAzure Dragon GallbladderSupreme Azure Dragon GallAzure Dragon Scale--Musou+?
CDivine Speed InsightEvolution JadeDivine Speed CharmUltimate Divine Speed CharmInkStone-Movement +?
CEarth's Fighting SpiritEvolution JadeCoconut LeafWillow LeafPeach BlossomPeony FlowerGentian FlowerAll Personal Attributes Stage+?
CProtection of the EarthEvolution JadeIris FlowerSunflowerLilyPeony FlowerPeachAll attribute resistance +?
?Indomitable Fighting Spirit??????????????????When retreating, fastest movement for? seconds, Attack Power, Destructive Power, Defense Power +?
DStubborn HeartEvolution StoneWhite Tiger FurWind Thunder Water DropBlack Tortoise's Poison FangVermillion Bird's Fighting SpiritAzure Dragon ScaleAttack Power+? Destructive Power+? Defense Power+? Vitality+? Musou+?
BRescue SummonEvolution CrystalTime Protection CharmDivine Speed CharmSour BerryInk-Move fastest for? seconds when retreating
BFierce Flame AdvanceEvolution CrystalFire ElementFire Resistance ElementTaiyi ElixirGreen Pouch BookGourdFire attribute stage +?, Fire attribute resistance +?
BSnow White ChargeEvolution CrystalIce ElementIce Resistance ElementTaiyi ElixirGreen Pouch BookGourdIce attribute stage +?, Ice attribute resistance +?
BDeadly ChargeEvolution CrystalSlash ElementAnti-Slash EssenceTaiyi ElixirGreen Pouch BookGourdSlash attribute stage +?, Slash attribute resistance +?
BWind God's ChargeEvolution CrystalWind ElementWind Resistance ElementTaiyi ElixirGreen Pouch BookGourdWind Attribute Level+?, Wind Attribute Resistance+?
BThunder God's ChargeEvolution CrystalLightning EssenceLightning Resistance ElementTaiyi ElixirGreen Pouch BookGourdLightning Attribute Stage+?, Lightning Attribute Resistance+?
BAzure Dragon's Fierce AttackEvolution CrystalAzure Dragon GemAzure Dragon WhiskerAzure Dragon GallbladderAzure Dragon ScaleStoneWhen Vitality reaches 100%, Musou recovery amount when attacking +?%
BAzure Dragon's CounterEvolution CrystalAzure Dragon GemAzure Dragon ScaleAzure Dragon GallbladderAzure Dragon ScaleMirrorWhen health is below 20%, Musou recovery amount +?% when attacking
BAzure Dragon's AdvanceEvolution CrystalAzure Dragon GemAzure Dragon TailAzure Dragon GallbladderAzure Dragon Scale???When health is below 50%, Musou recovery amount +?% when attacking
BVermillion Bird's Fierce AttackEvolution CrystalVermillion Bird JewelVermillion Bird's Tail FeatherVermillion Bird WingVermillion Bird's Fighting SpiritFurMovement Power+?% when Vitality reaches 100%
BVermillion Bird's CounterEvolution CrystalVermillion Bird JewelVermillion Bird's BeakVermillion Bird WingVermillion Bird's Fighting SpiritWind Thunder Water DropMovement Speed +?% when Health is below 20%
BVermillion Bird's AdvanceEvolution CrystalVermillion Bird JewelVermillion Bird's Crimson WingVermillion Bird WingVermillion Bird's Fighting Spirit???When HP is below 50%, Movement Speed +?%
BWhite Tiger's AssaultEvolution CrystalWhite Tiger JewelWhite Tiger WhiskerWhite Tiger FangWhite Tiger FurStoneWhen Vitality reaches 100%, attack power +?%
BWhite Tiger's CounterEvolution CrystalWhite Tiger JewelWhite Tiger ClawWhite Tiger FangWhite Tiger FurMirrorWhen HP is below 20%, Attack Power +?%
BWhite Tiger's AdvanceEvolution CrystalWhite Tiger JewelWhite Tiger FangWhite Tiger FangWhite Tiger Fur???When health is below 50%, attack power +?%
BXuanwu's Fierce AttackEvolution CrystalBlack Tortoise JewelBlack Tortoise ShellBlack Tortoise ArmorBlack Tortoise's Poison FangFurWhen health reaches 100%, defense +?%
BXuanwu's CounterattackEvolution CrystalBlack Tortoise JewelXuanwu's HornBlack Tortoise ArmorBlack Tortoise's Poison FangWind Thunder Water DropWhen health is below 20%, defense +?%
BBlack Tortoise's AdvanceEvolution CrystalBlack Tortoise JewelXuanwu's White WhiskersBlack Tortoise ArmorBlack Tortoise's Poison Fang???When health is below 50%, defense +?%
AAngel's ProtectionEvolution CrystalTime Protection CharmSupreme Black Tortoise ArmorBlack Tortoise's Poison FangUltimate Void ScrollSnackDefense +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Fierce FireEvolution CrystalTime Protection CharmFire Ward TalismanFire Resistance ElementUltimate Void ScrollSnackFire Attribute Resistance +?, When retreating fastest movement for? seconds, When HP reaches 100% Musou Recovery +?%
AAngel's CrystalEvolution CrystalTime Protection CharmCold Protection CharmIce Resistance ElementUltimate Void ScrollSnackIce Attribute Resistance+?, Movement Speed Max for? seconds when retreating, Musou Recovery+?% when Vitality reaches 100%
AAngel's FlashEvolution CrystalTime Protection CharmSlash-Sealing CharmAnti-Slash EssenceUltimate Void ScrollSnackSlash attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when Vitality reaches 100%
AAngel's Wind BladeEvolution CrystalTime Protection CharmWind Ward TalismanWind Resistance ElementUltimate Void ScrollSnackWind attribute resistance +?, fastest movement for? seconds when retreating, Musou recovery amount +?% when health reaches 100%
AAngel's Lightning StrikeEvolution CrystalTime Protection CharmLightning Protection CharmLightning Resistance ElementUltimate Void ScrollSnackLightning attribute resistance +?, Move fastest for? seconds when retreating, Musou recovery +?% when health reaches 100%
ADemon's PursuitEvolution CrystalTime Protection CharmSupreme White Tiger FangWhite Tiger FurTrue Musou ManualElixirAttack Power+?, Movement Speed Max for? seconds when retreating, Attack Power+?% when Vitality is below 20%
ADemon's Fierce FireEvolution CrystalTime Protection CharmUltimate Fire JadeFire ElementTrue Musou ManualElixirFire Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon CrystalEvolution CrystalTime Protection CharmUltimate Ice JadeIce ElementTrue Musou ManualElixirIce attribute stage +?, fastest movement for? seconds when retreating, when health is below 20% attack power +?%
ADemon's FlashEvolution CrystalTime Protection CharmUltimate Slash JadeSlash ElementTrue Musou ManualElixirSlash Attribute Level+?, Fastest movement for? seconds when retreating, Attack+?% when Health below 20%
ADemon's Wind BladeEvolution CrystalTime Protection CharmSupreme Wind JadeWind ElementTrue Musou ManualElixirWind Attribute Level +?, When retreating fastest movement for? seconds, When HP is below 20% Attack Power +?%
ADemon's Lightning StrikeEvolution CrystalTime Protection CharmExtreme Lightning JadeLightning EssenceTrue Musou ManualElixirThunder attribute stage +?, fastest movement for? seconds when retreating, attack power +?% when Vitality is below 20%
?Divine Speed Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Movement Speed up
?Iron Wall Human Soul??????????????????Ice attribute stage +?, when health is below 20% attack power +?%, defense up
?Broken Human Soul??????????????????Ice Attribute Stage +?, Attack Power +?% when Health is below 20%, Destructive Power up
?Flying Human Soul??????????????????Ice attribute stage +?, Attack power +?% when health below 20%, Jump power up
?Divine Human Soul??????????????????Ice Attribute Level +?, When HP is below 20% Attack Power +?%, Musou Up
?Vigorous Human Soul??????????????????Ice Attribute Level+?, Attack+?% when Health below 20%, Health up
?Divine Speed Phantom Spirit??????????????????Fire attribute resistance +?, Thunder attribute resistance +?, Movement up
?Iron Wall Phantom Spirit??????????????????Fire attribute resistance +?, Lightning attribute resistance +?, Defense up
?Broken Phantom Spirit??????????????????Fire Attribute Resistance +?, Lightning Attribute Resistance +?, Destructive Power Up
?Flying Phantom Spirit??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Jump Power up
?Spirited Phantom??????????????????Fire Attribute Resistance+?, Lightning Attribute Resistance+?, Musou up
?Vitality Phantom Spirit??????????????????Flame Attribute Resistance+?, Lightning Attribute Resistance+?, Vitality Up
?Swift Gear??????????????????Fire Attribute Level +?, Wind Attribute Level +?, Movement Speed Up
?Iron Wall Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Defense up
?Broken Gear??????????????????Flame Attribute Stage+?, Wind Attribute Stage+?, Destructive Power Up
?Flying Gear??????????????????Fire attribute stage +?, Wind attribute stage +?, Jump power up
?Spirited Gear??????????????????Fire Attribute Stage +?, Wind Attribute Stage +?, Musou up
?Vitality Gear??????????????????Flame attribute stage +?, Wind attribute stage +?, health up
?Divine Speed Phantom Light??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Movement Speed Up
?Iron Wall Magic Lantern??????????????????Fire Attribute Resistance+?, Wind Attribute Resistance+?, Defense up
?Broken Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Destructive power up
?Flying Phantom Lantern??????????????????Fire Attribute Resistance +?, Wind Attribute Resistance +?, Jump Power Up
?Divine Spirit Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Musou up
?Vitality Magic Lantern??????????????????Fire attribute resistance +?, Wind attribute resistance +?, Health up

Accessory Upgrade Status (Updated 2017-08-24)

Source: Dark Blue Underworld·17173 Forum (Updated 2017-8-24)

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Spirit upgrade status:

LevelFierce Flame Fighting SpiritSnow White's Fighting SpiritDeadly Fighting SpiritSpirit of the Wind GodThunder God's Fighting Spirit
1Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
2Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
3Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
4Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
5Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
6Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
7Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
8Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
9Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
10Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
11Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
12Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
13Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
14Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
15Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
16Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
17Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
18Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
19Fire attribute stage +1Ice Attribute Level +1Slash attribute level +1Wind Attribute Level +1Lightning Attribute Stage +1
20Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
21Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
22Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
23Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
24Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
25Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
26Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
27Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
28Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
29Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
30Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
31Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
32Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
33Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
34Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
35Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
36Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
37Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
38Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
39Fire Attribute Stage +2Ice attribute stage +2Slash attribute stage +2Wind Attribute Level +2Lightning Attribute Level +2
40Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+1Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+2Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+3Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+4Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+5Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+6Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+7Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+8Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+9Fire Attribute Stage +3Ice attribute stage +3Slash attribute level +3Wind Attribute Level +3Lightning attribute level +3
40+10Flame attribute level +4Ice Attribute Level +4Slash Attribute Level +4Wind stage +4Thunder Attribute Stage +4
LevelGuardian of Fierce FlameWhite Snow's ProtectionGuardian of Certain DeathProtection of the Wind GodLightning God's Protection
1Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
2Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
3Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
4Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
5Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
6Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
7Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
8Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
9Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
10Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
11Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
12Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
13Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
14Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
15Fire attribute resistance +1Ice Attribute Resistance +1Slash Attribute Resistance +1Wind attribute resistance +1Thunder Attribute Resistance +1
16Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
17Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
18Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
19Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
20Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
21Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
22Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
23Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
24Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
25Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
26Fire Attribute Resistance +2Ice Attribute Resistance +2Slash Attribute Resistance +2Wind Attribute Resistance +2Lightning Attribute Resistance +2
27Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
28Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
29Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
30Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
31Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
32Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
33Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
34Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
35Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
36Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
37Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
38Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
39Fire Attribute Resistance +3Ice Attribute Resistance +3Slash attribute resistance +3Wind attribute resistance +3Lightning attribute resistance +3
40Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+1Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+2Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+3Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+4Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+5Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+6Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+7Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+8Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+9Fire attribute resistance +4Ice attribute resistance +4Slash attribute resistance +4Wind resistance +4Lightning attribute resistance +4
40+10Fire attribute resistance +5Ice attribute resistance +5Slash Attribute Resistance +5Wind Attribute Resistance +5Lightning attribute resistance +5
LevelAttack ExperienceDestruction's KnowledgeDefensive KnowledgeKnowledge of EnduranceSecret of Critical Strikes
1Attack power +1Destruction +1Defense +1Health +1Musou +1
2Attack power +1Destruction +1Defense +1Health +1Musou +1
3Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
4Attack Power +2Destructive Power +2Defense +2Health +2Musou +2
5Attack power +3Destruction +3Defense +3Health +3Musou +3
6Attack power +3Destruction +3Defense +3Health +3Musou +3
7Attack +4Destructive Power +4Defense +4Health +4Musou +4
8Attack +4Destructive Power +4Defense +4Health +4Musou +4
9Attack +5Destruction +5Defense +5Health +5Musou +5
10Attack +5Destruction +5Defense +5Health +5Musou +5
11Attack +5Destruction +5Defense +5Health +5Musou +5
12Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
13Attack Power +6Destructive Power +6Defense +6Vitality +6Musou +6
14Attack +7Destructive power +7Defense +7Health +7Musou +7
15Attack +7Destructive power +7Defense +7Health +7Musou +7
16Attack +8Destructive Power +8Defense +8Health +8Musou +8
17Attack +8Destructive Power +8Defense +8Health +8Musou +8
18Attack +9Destructive Power +9Defense +9Health +9Musou +9
19Attack +9Destructive Power +9Defense +9Health +9Musou +9
20Attack power +10Destructive power +10Defense +10Health +10Musou +10
20+1Attack +11Destruction +11Defense +11Stamina +11Musou +11
20+2Attack +12Destruction +12Defense +12Health +12Musou +12
20+3Attack power +13Destruction Power +13Defense +13Vitality +13Musou +13
20+4Attack +14Destructive power +14Defense +14Health +14Musou +14
20+5Attack power +15Destructive Power +15Defense Power +15Health +15Musou +15
20+6Attack +16Destruction +16Defense +16Health +16Musou +16
20+7Attack +17Destructive Power +17Defense +17Stamina +17Musou +17
20+8Attack +18Destruction +18Defense +18Health +18Musou +18
20+9Attack Power +19Destructive Power +19Defense +19Health +19Musou +19
20+10Attack +20Destruction +20Defense +20Stamina +20Musou +20
LevelDivine Speed Expertise
1Movement +1
2Movement +1
3Movement +?
4Movement +?
5Movement +?
6Movement +?
7Movement +?
8Movement +?
9Movement +?
10Movement +?
11Movement +?
12Movement +?
13Movement +?
14Movement +?
15Movement +?
16Movement +?
17Movement Speed +6
18Movement Speed +6
19Movement Speed +6
20Movement Speed +7
21Movement Speed +7
22Movement Speed +7
23Movement Speed +7
24Movement +8
25Movement +8
26Movement +8
27Movement Speed +9
28Movement Speed +9
29Movement Speed +9
30Movement +10
30+1Movement +11
30+2Movement +12
30+3Movement +13
30+4Movement Speed +14
30+5Movement Speed +15
30+6Movement +16
30+7Movement Speed +17
30+8Movement speed +18
30+9Movement Speed +19
30+10Movement +20
LevelSpirit of the EarthEarth's Protection
1All Attribute Levels +1All Attribute Resistance +1
2All Attribute Levels +1All Attribute Resistance +1
3All Attribute Levels +1All Attribute Resistance +1
4All Attribute Levels +1All Attribute Resistance +1
5All Attribute Levels +1All Attribute Resistance +1
6All Attribute Levels +1All Attribute Resistance +1
7All Attribute Levels +1All Attribute Resistance +1
8All Attribute Levels +1All Attribute Resistance +1
9All Attribute Levels +1All Attribute Resistance +1
10All Attribute Levels +1All Attribute Resistance +1
11All Attribute Levels +1All Attribute Resistance +1
12All Attribute Levels +1All Attribute Resistance +1
13All Attribute Levels +1All Attribute Resistance +1
14All Attribute Levels +1All Attribute Resistance +1
15All Attribute Levels +1All Attribute Resistance +1
16All Attribute Levels +1All Attribute Resistance +1
17All Attribute Levels +1All Attribute Resistance +1
18All Attribute Levels +1All Attribute Resistance +1
19All Attribute Levels +1All Attribute Resistance +1
20All Attribute Levels +1All Attribute Resistance +1
21All Attribute Levels +1All Attribute Resistance +1
22All Attribute Levels +1All Attribute Resistance +1
23All Attribute Levels +1All Attribute Resistance +1
24All Attribute Levels +1All Attribute Resistance +1
25All Attribute Levels +1All Attribute Resistance +1
26All Attribute Levels +1All Attribute Resistance +1
27All Attribute Levels +1All Attribute Resistance +1
28All Attribute Levels +1All Attribute Resistance +1
29All Attribute Levels +1All Attribute Resistance +1
30All Attribute Levels +1All Attribute Resistance +1
30+1All Attribute Levels +1All Attribute Resistance +1
30+2All Attribute Levels +1All Attribute Resistance +1
30+3All Attribute Levels +1All Attribute Resistance +1
30+4All Attribute Levels +1All Attribute Resistance +1
30+5All Attribute Levels +1All Attribute Resistance +1
30+6All Attribute Levels +1All Attribute Resistance +1
30+7All Attribute Levels +1All Attribute Resistance +1
30+8All Attribute Levels +1All Attribute Resistance +1
30+9All Attribute Levels +1All Attribute Resistance +1
30+10All attribute levels +2All Attribute Resistance +2
LevelTenacious Heart
1Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
2Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
3Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
4Attack +1 Destruction +1 Defense +1 Health +1 Musou +1
5Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
6Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
7Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
8Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
9Attack power +2 Destruction power +2 Defense +2 Health +2 Musou +2
10Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
11Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
12Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
13Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
14Attack +3 Destruction +3 Defense +3 Health +3 Musou +3
15Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
16Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
17Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
18Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
19Attack +4 Destruction +4 Defense +4 Stamina +4 Musou +4
20Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+1Attack Power +5 Destructive Power +5 Defense +5 Health +5 Musou +5
20+2Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+3Attack Power +6 Destructive Power +6 Defense Power +6 Vitality +6 Musou +6
20+4Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+5Attack +7 Destruction +7 Defense +7 Health +7 Musou +7
20+6Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+7Attack +8 Destruction +8 Defense +8 Health +8 Musou +8
20+8Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+9Attack Power +9 Destructive Power +9 Defense +9 Health +9 Musou +9
20+10Attack power +10 Destructive power +10 Defense +10 Health +10 Musou +10
LevelCall for Rescue
1Maximum movement speed for 1 second when retreating
2Maximum movement speed for 1 second when retreating
3Movement speed maximized for 2 seconds when retreating
4Movement speed maximized for 2 seconds when retreating
5Maximum movement speed for 3 seconds when retreating
6Maximum movement speed for 3 seconds when retreating
7Fastest movement for 4 seconds when retreating
8Fastest movement for 4 seconds when retreating
9When retreating, maximum movement speed for 5 seconds
10When retreating, maximum movement speed for 5 seconds
11Movement speed maximized for 6 seconds when retreating
12Movement speed maximized for 6 seconds when retreating
13Move fastest for 7 seconds when retreating
14Move fastest for 7 seconds when retreating
15Fastest movement for 8 seconds when retreating
16Fastest movement for 8 seconds when retreating
17Maximum movement speed for 9 seconds when retreating
18Maximum movement speed for 9 seconds when retreating
19Move at maximum speed for 10 seconds when retreating
20Move at maximum speed for 10 seconds when retreating
21Move at maximum speed for 10 seconds when retreating
22Maximum movement speed for 11 seconds when retreating
23Maximum movement speed for 11 seconds when retreating
24Movement speed maximized for 12 seconds when retreating
25Movement speed maximized for 12 seconds when retreating
26Maximum movement speed for 13 seconds when retreating
27Maximum movement speed for 13 seconds when retreating
28Move at maximum speed for 14 seconds when retreating
29Move at maximum speed for 14 seconds when retreating
30Maximum movement speed for 15 seconds when retreating
31Maximum movement speed for 15 seconds when retreating
32Move fastest for 16 seconds when retreating
33Move fastest for 16 seconds when retreating
34Maximum movement speed for 17 seconds when retreating
35Maximum movement speed for 17 seconds when retreating
36Maximum movement speed for 18 seconds when retreating
37Maximum movement speed for 18 seconds when retreating
38Maximum movement speed for 19 seconds when retreating
39Maximum movement speed for 19 seconds when retreating
40Fastest movement for 20 seconds when retreating
40+1Move at maximum speed for 21 seconds when retreating
40+2Move fastest for 22 seconds when retreating
40+3Maximum movement speed for 23 seconds when retreating
40+4Maximum movement speed for 24 seconds when retreating
40+5Fastest movement speed for 25 seconds when retreating
40+6Move fastest for 26 seconds when retreating
40+7Movement speed maximized for 27 seconds when retreating
40+8Move fastest for 28 seconds when retreating
40+9Maximum movement speed for 29 seconds when retreating
40+10Maximum movement speed for 30 seconds when retreating
LevelRaging Flame's ChargeSnow White's Fierce AdvanceDeadly ChargeWind God's ChargeThunder God's Charge
1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
10Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
11Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
12Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
13Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
14Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
15Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
16Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
17Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
18Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
19Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
20Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
21Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
22Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
23Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
24Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
25Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
26Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
27Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
28Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
29Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
30Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
31Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
32Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
33Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
34Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
35Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
36Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
37Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
38Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
39Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+1Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+2Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+3Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+4Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+5Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+6Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+7Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+8Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+9Fire attribute stage +1, fire attribute resistance +1Ice Attribute Stage +1, Ice Attribute Resistance +1Slash Attribute Stage +1, Slash Attribute Resistance +1Wind Attribute Stage +1, Wind Attribute Resistance +1Lightning Attribute Stage +1, Lightning Attribute Resistance +1
40+10Fire Attribute Stage +2, Fire Attribute Resistance +2Ice Attribute Level +2, Ice Attribute Resistance +2Slash Attribute Stage +2, Slash Attribute Resistance +2Wind attribute level +2, Wind attribute resistance +2Lightning Attribute Level +2, Lightning Attribute Resistance +2
LevelAzure Dragon's Fierce AttackAzure Dragon's CounterattackAzure Dragon's Advance
1When Vitality reaches 100%, Musou recovery when attacking +3%When Stamina is below 20%, Musou recovery on attack +3%When Health is below 50%, Musou recovery from attacks +?%
2Musou Recovery +5% when attacking at 100% HealthMusou Recovery on Attack +5% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
3When Vitality reaches 100%, Musou recovery when attacking +8%When Health is below 20%, Musou recovery from attacks +8%When Health is below 50%, Musou recovery from attacks +?%
4Musou recovery when attacking +10% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +10%When Health is below 50%, Musou recovery from attacks +?%
5Musou Recovery on Attack +13% when Vitality is at 100%When health is below 20%, Musou recovery during attacks +13%When Health is below 50%, Musou recovery from attacks +?%
6When Health reaches 100%, Musou Recovery on Attack +15%When stamina is below 20%, Musou recovery when attacking +15%When Health is below 50%, Musou recovery from attacks +?%
7Musou recovery when attacking +18% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +18%When Health is below 50%, Musou recovery from attacks +?%
8When Health reaches 100%, Musou Recovery Amount on Attack +20%When Vitality is below 20%, Musou recovery when attacking +20%When Health is below 50%, Musou recovery from attacks +?%
9When Health reaches 100%, Musou Recovery Amount on Attack +23%When Health is below 20%, Musou Recovery Amount on Attack +23%When Health is below 50%, Musou recovery from attacks +?%
10Musou recovery when attacking +25% when health reaches 100%When Stamina is below 20%, Musou recovery on attack +25%When Health is below 50%, Musou recovery from attacks +?%
11When Health reaches 100%, Musou Recovery Amount on Attack +28%When Health is below 20%, Musou recovery from attacks +28%When Health is below 50%, Musou recovery from attacks +?%
12Musou recovery on attack +30% when health reaches 100%When Health is below 20%, Musou Recovery on Attack +30%When Health is below 50%, Musou recovery from attacks +?%
13When Health reaches 100%, Musou recovery from attacks +33%When Health is below 20%, Musou recovery from attacks +33%When Health is below 50%, Musou recovery from attacks +?%
14When health reaches 100%, Musou recovery on attack +35%When Stamina is below 20%, Musou recovery on attack +35%When Health is below 50%, Musou recovery from attacks +?%
15Musou recovery on attack +38% when health reaches 100%Musou Recovery on Attack +38% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
16When health reaches 100%, Musou recovery on attack +40%When Health is below 20%, Musou recovery from attacks +40%When Health is below 50%, Musou recovery from attacks +?%
17Musou recovery from attacks +43% when health reaches 100%When Health is below 20%, Musou recovery from attacks +43%When Health is below 50%, Musou recovery from attacks +?%
18Musou recovery on attack +45% when health reaches 100%When Health is below 20%, Musou recovery when attacking +45%When Health is below 50%, Musou recovery from attacks +?%
19When Health reaches 100%, Musou recovery from attacks +48%When Health is below 20%, Musou recovery when attacking +48%When Health is below 50%, Musou recovery from attacks +?%
20Musou Recovery +50% when attacking at 100% HealthWhen Health is below 20%, Musou recovery from attacks +50%When Health is below 50%, Musou recovery from attacks +?%
21When health reaches 100%, Musou recovery during attacks +53%When Health is below 20%, Musou recovery from attacks +53%When Health is below 50%, Musou recovery from attacks +?%
22When Health reaches 100%, Musou recovery when attacking +55%Musou recovery from attacks +55% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
23When Health reaches 100%, Musou recovery when attacking +58%When Health is below 20%, Musou recovery from attacks +58%When Health is below 50%, Musou recovery from attacks +?%
24When Stamina reaches 100%, Musou recovery on attack +60%Musou recovery +60% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
25When Vitality reaches 100%, Musou recovery when attacking +63%When Vitality is below 20%, Musou recovery when attacking +63%When Health is below 50%, Musou recovery from attacks +?%
26Musou recovery from attacks +65% when health reaches 100%When Health is below 20%, Musou recovery from attacks +65%When Health is below 50%, Musou recovery from attacks +?%
27When Health reaches 100%, Musou Recovery on Attack +68%When Vitality is below 20%, Musou recovery when attacking +68%When Health is below 50%, Musou recovery from attacks +?%
28When Health reaches 100%, Musou recovery from attacks +70%Musou recovery when attacking +70% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
29Musou recovery +73% when attacking with health at 100%Musou Recovery on Attack +73% when Vitality is below 20%When Health is below 50%, Musou recovery from attacks +?%
30Musou recovery on attack +75% when health reaches 100%When health is below 20%, Musou recovery during attacks +75%When Health is below 50%, Musou recovery from attacks +?%
31When stamina reaches 100%, Musou recovery when attacking +78%When Health is below 20%, Musou recovery when attacking +78%When Health is below 50%, Musou recovery from attacks +?%
32When Health reaches 100%, Musou Recovery on Attack +80%Musou recovery on attack +80% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
33When health reaches 100%, Musou recovery during attacks +83%When Health is below 20%, Musou recovery from attacks +83%When Health is below 50%, Musou recovery from attacks +?%
34When Health reaches 100%, Musou recovery from attacks +85%When stamina is below 20%, Musou recovery when attacking +85%When Health is below 50%, Musou recovery from attacks +?%
35When Health reaches 100%, Musou recovery when attacking +88%When Stamina is below 20%, Musou recovery on attack +88%When Health is below 50%, Musou recovery from attacks +?%
36Musou recovery on attack +90% when health reaches 100%Musou recovery +90% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
37When health reaches 100%, Musou recovery during attacks +93%Musou recovery from attacks +93% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
38Musou recovery on attack +95% when health reaches 100%When Health is below 20%, Musou recovery when attacking +95%When Health is below 50%, Musou recovery from attacks +?%
39When Stamina reaches 100%, Musou recovery on attack +98%When Stamina is below 20%, Musou recovery on attack +98%When Health is below 50%, Musou recovery from attacks +?%
40When Health reaches 100%, Musou recovery from attacks +100%When Health is below 20%, Musou recovery from attacks +100%When Health is below 50%, Musou recovery from attacks +?%
40+1When health reaches 100%, Musou recovery during attacks +105%When health is below 20%, Musou recovery during attacks +105%When Health is below 50%, Musou recovery from attacks +?%
40+2When Health reaches 100%, Musou recovery from attacks +110%When Stamina is below 20%, Musou recovery on attack +110%When Health is below 50%, Musou recovery from attacks +?%
40+3When health reaches 100%, Musou recovery during attacks +115%When Stamina is below 20%, Musou recovery on attack +115%When Health is below 50%, Musou recovery from attacks +?%
40+4Musou recovery +120% when attacking with health at 100%When Health is below 20%, Musou recovery from attacks +120%When Health is below 50%, Musou recovery from attacks +?%
40+5When Stamina reaches 100%, Musou recovery on attack +125%Musou recovery when attacking +125% when health is below 20%When Health is below 50%, Musou recovery from attacks +?%
40+6Musou Recovery on Attack +130% when Vitality is at 100%When health is below 20%, Musou recovery on attack +130%When Health is below 50%, Musou recovery from attacks +?%
40+7Musou Recovery +135% when attacking at 100% HealthMusou recovery +135% when attacking with health below 20%When Health is below 50%, Musou recovery from attacks +?%
40+8When Health reaches 100%, Musou recovery from attacks +140%When Health is below 20%, Musou recovery from attacks +140%When Health is below 50%, Musou recovery from attacks +?%
40+9Musou recovery on attack +145% when health reaches 100%When Health is below 20%, Musou recovery from attacks +145%When Health is below 50%, Musou recovery from attacks +?%
40+10Musou recovery when attacking +150% when health reaches 100%When Health is below 20%, Musou Recovery Amount on Attack +150%When Health is below 50%, Musou recovery from attacks +?%
LevelVermillion Bird's Fierce AttackSuzaku's CounterattackMarch of Suzaku
1When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
2When health reaches 100%, movement speed +1%Movement +1% when health is below 20%Movement +?% when health is below 50%
3Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
4Movement +2% when health reaches 100%Movement +1% when health is below 20%Movement +?% when health is below 50%
5Movement +2% when health reaches 100%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
6When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
7When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
8When Vitality reaches 100%, Movement +3%When Stamina is below 20%, Movement Speed +2%Movement +?% when health is below 50%
9When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
10When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
11When Health reaches 100%, Movement Speed +4%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
12When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement Speed +3%Movement +?% when health is below 50%
13When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
14When Health reaches 100%, Movement Speed +5%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
15Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
16Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
17Movement +6% when health reaches 100%When Health is below 20%, Movement +4%Movement +?% when health is below 50%
18When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
19When Health reaches 100%, Movement +7%Movement +5% when health is below 20%Movement +?% when health is below 50%
20Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
21Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
22Movement +8% when health reaches 100%Movement +5% when health is below 20%Movement +?% when health is below 50%
23When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
24When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
25When health reaches 100%, movement speed +9%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
26When Stamina reaches 100%, Movement Speed +10%Movement speed +6% when health is below 20%Movement +?% when health is below 50%
27When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
28When Stamina reaches 100%, Movement Speed +10%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
29When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
30When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
31When Health reaches 100%, Movement Speed +11%When health is below 20%, movement speed +7%Movement +?% when health is below 50%
32When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
33When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
34When Health reaches 100%, Movement Speed +12%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
35When health reaches 100%, movement speed +13%When health is below 20%, movement speed +8%Movement +?% when health is below 50%
36When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
37When health reaches 100%, movement speed +13%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
38Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
39Movement Speed +14% when Vitality is at 100%When Health is below 20%, Movement Speed +9%Movement +?% when health is below 50%
40Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+1Movement +15% when health reaches 100%When Stamina is below 20%, Movement Speed +10%Movement +?% when health is below 50%
40+2Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+3Movement +16% when health reaches 100%When health is below 20%, movement speed +11%Movement +?% when health is below 50%
40+4Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+5Movement Speed +17% when Vitality is at 100%Movement Speed +12% when Vitality is below 20%Movement +?% when health is below 50%
40+6When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+7When Health reaches 100%, Movement +18%When health is below 20%, movement speed +13%Movement +?% when health is below 50%
40+8When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+9When Stamina reaches 100%, Movement Speed +19%When Stamina is below 20%, Movement Speed +14%Movement +?% when health is below 50%
40+10When Health reaches 100%, Movement +20%When Vitality is below 20%, Movement +15%Movement +?% when health is below 50%
LevelByakko's Fierce AttackWhite Tiger's CounterattackWhite Tiger's Advance
1Attack +3% when health reaches 100%When Health is below 20%, Attack Power +3%When Stamina is below 50%, Attack Power +?%
2When Health reaches 100%, Attack +5%When Stamina is below 20%, Attack Power +5%When Stamina is below 50%, Attack Power +?%
3Attack +8% when health reaches 100%When Health is below 20%, Attack +8%When Stamina is below 50%, Attack Power +?%
4When Health reaches 100%, Attack Power +10%When Vitality is below 20%, Attack +10%When Stamina is below 50%, Attack Power +?%
5When health reaches 100%, attack power +13%Attack Power +13% when Health is below 20%When Stamina is below 50%, Attack Power +?%
6Attack +15% when health reaches 100%Attack +15% when health is below 20%When Stamina is below 50%, Attack Power +?%
7Attack Power +18% when Health reaches 100%When health is below 20%, attack power +18%When Stamina is below 50%, Attack Power +?%
8When Health reaches 100%, Attack +20%Attack +20% when health is below 20%When Stamina is below 50%, Attack Power +?%
9When health reaches 100%, attack power +23%When Stamina is below 20%, Attack +23%When Stamina is below 50%, Attack Power +?%
10Attack Power +25% when Vitality is at 100%When stamina is below 20%, attack +25%When Stamina is below 50%, Attack Power +?%
11When stamina reaches 100%, attack +28%When Vitality is below 20%, Attack +28%When Stamina is below 50%, Attack Power +?%
12Attack +30% when health reaches 100%Attack +30% when health is below 20%When Stamina is below 50%, Attack Power +?%
13Attack +33% when health reaches 100%When health is below 20%, attack power +33%When Stamina is below 50%, Attack Power +?%
14When Stamina reaches 100%, Attack Power +35%Attack power +35% when health is below 20%When Stamina is below 50%, Attack Power +?%
15When Stamina reaches 100%, Attack Power +38%When Health is below 20%, Attack +38%When Stamina is below 50%, Attack Power +?%
16When Health reaches 100%, Attack +40%When Health is below 20%, Attack +40%When Stamina is below 50%, Attack Power +?%
17When health reaches 100%, attack power +43%Attack +43% when health is below 20%When Stamina is below 50%, Attack Power +?%
18When health reaches 100%, attack power +45%When Health is below 20%, Attack +45%When Stamina is below 50%, Attack Power +?%
19When health reaches 100%, attack power +48%Attack Power +48% when Health is below 20%When Stamina is below 50%, Attack Power +?%
20Attack Power +50% when Health reaches 100%Attack +50% when health is below 20%When Stamina is below 50%, Attack Power +?%
21Attack Power +53% when Vitality is at 100%When Health is below 20%, Attack +53%When Stamina is below 50%, Attack Power +?%
22When Health reaches 100%, Attack Power +55%Attack Power +55% when Health is below 20%When Stamina is below 50%, Attack Power +?%
23Attack power +58% when health reaches 100%Attack Power +58% when Health is below 20%When Stamina is below 50%, Attack Power +?%
24When Health reaches 100%, Attack +60%When Health is below 20%, Attack +60%When Stamina is below 50%, Attack Power +?%
25Attack Power +63% when Health reaches 100%When Stamina is below 20%, Attack Power +63%When Stamina is below 50%, Attack Power +?%
26When health reaches 100%, attack power +65%When Health is below 20%, Attack Power +65%When Stamina is below 50%, Attack Power +?%
27Attack power +68% when health reaches 100%When Health is below 20%, Attack +68%When Stamina is below 50%, Attack Power +?%
28When health reaches 100%, attack power +70%When Stamina is below 20%, Attack +70%When Stamina is below 50%, Attack Power +?%
29When Stamina reaches 100%, Attack Power +73%Attack power +73% when health is below 20%When Stamina is below 50%, Attack Power +?%
30Attack power +75% when health reaches 100%Attack +75% when health is below 20%When Stamina is below 50%, Attack Power +?%
31When Health reaches 100%, Attack +78%When Health is below 20%, Attack Power +78%When Stamina is below 50%, Attack Power +?%
32Attack Power +80% when Health reaches 100%When health is below 20%, attack power +80%When Stamina is below 50%, Attack Power +?%
33When Health reaches 100%, Attack Power +83%Attack Power +83% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
34When Stamina reaches 100%, Attack Power +85%When stamina is below 20%, attack +85%When Stamina is below 50%, Attack Power +?%
35When Stamina reaches 100%, Attack Power +88%Attack Power +88% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
36When Health reaches 100%, Attack Power +90%When Health is below 20%, Attack +90%When Stamina is below 50%, Attack Power +?%
37When Stamina reaches 100%, Attack +93%Attack Power +93% when Vitality is below 20%When Stamina is below 50%, Attack Power +?%
38When Stamina reaches 100%, Attack Power +95%When Health is below 20%, Attack +95%When Stamina is below 50%, Attack Power +?%
39When Vitality reaches 100%, Attack +98%Attack Power +98% when Health is below 20%When Stamina is below 50%, Attack Power +?%
40When Stamina reaches 100%, Attack +100%When health is below 20%, attack power +100%When Stamina is below 50%, Attack Power +?%
40+1Attack Power +105% when Health reaches 100%Attack +105% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+2Attack +110% when health reaches 100%When health is below 20%, attack power +110%When Stamina is below 50%, Attack Power +?%
40+3Attack power +115% when health reaches 100%When Vitality is below 20%, Attack +115%When Stamina is below 50%, Attack Power +?%
40+4Attack +120% when health reaches 100%When Health is below 20%, Attack +120%When Stamina is below 50%, Attack Power +?%
40+5When Health reaches 100%, Attack +125%When Health is below 20%, Attack Power +125%When Stamina is below 50%, Attack Power +?%
40+6When Stamina reaches 100%, Attack Power +130%When health is below 20%, attack power +130%When Stamina is below 50%, Attack Power +?%
40+7Attack +135% when health reaches 100%When Health is below 20%, Attack +135%When Stamina is below 50%, Attack Power +?%
40+8Attack +140% when health reaches 100%When Health is below 20%, Attack +140%When Stamina is below 50%, Attack Power +?%
40+9Attack power +145% when health reaches 100%Attack +145% when health is below 20%When Stamina is below 50%, Attack Power +?%
40+10When Health reaches 100%, Attack +150%When Health is below 20%, Attack +150%When Stamina is below 50%, Attack Power +?%
LevelBlack Tortoise's AssaultBlack Tortoise's CounterattackXuanwu's Advance
1When Health reaches 100%, Defense +5%When Health is below 20%, Defense +2%When stamina is below 50%, defense +?%
2Defense +10% when health reaches 100%When Health is below 20%, Defense +4%When stamina is below 50%, defense +?%
3When health reaches 100%, defense +15%When health is below 20%, defense +6%When stamina is below 50%, defense +?%
4When Stamina reaches 100%, Defense +20%Defense +7% when health is below 20%When stamina is below 50%, defense +?%
5When Health reaches 100%, Defense +25%Defense +9% when health is below 20%When stamina is below 50%, defense +?%
6When health reaches 100%, defense +30%When Health is below 20%, Defense +11%When stamina is below 50%, defense +?%
7Defense +35% when health reaches 100%When stamina is below 20%, defense +13%When stamina is below 50%, defense +?%
8When health reaches 100%, defense +40%When Health is below 20%, Defense +14%When stamina is below 50%, defense +?%
9Defense +45% when health reaches 100%When Health is below 20%, Defense +16%When stamina is below 50%, defense +?%
10Defense +50% when health reaches 100%Defense Power +18% when Vitality is below 20%When stamina is below 50%, defense +?%
11Defense +55% when health reaches 100%When stamina is below 20%, defense +19%When stamina is below 50%, defense +?%
12When Health reaches 100%, Defense +60%When Health is below 20%, Defense +21%When stamina is below 50%, defense +?%
13When health reaches 100%, defense +65%When Stamina is below 20%, Defense +23%When stamina is below 50%, defense +?%
14When Stamina reaches 100%, Defense +70%Defense Power +25% when Vitality is below 20%When stamina is below 50%, defense +?%
15When Health reaches 100%, Defense +75%When Vitality is below 20%, Defense +26%When stamina is below 50%, defense +?%
16When Health reaches 100%, Defense +80%Defense +28% when health is below 20%When stamina is below 50%, defense +?%
17When Health reaches 100%, Defense +85%When Stamina is below 20%, Defense +30%When stamina is below 50%, defense +?%
18Defense +90% when health reaches 100%When Health is below 20%, Defense +32%When stamina is below 50%, defense +?%
19When Stamina reaches 100%, Defense +95%When Health is below 20%, Defense +33%When stamina is below 50%, defense +?%
20When Vitality reaches 100%, Defense +100%When Health is below 20%, Defense +35%When stamina is below 50%, defense +?%
21Defense +105% when health reaches 100%When Health is below 20%, Defense +37%When stamina is below 50%, defense +?%
22When Vitality reaches 100%, Defense +110%Defense +38% when health is below 20%When stamina is below 50%, defense +?%
23When Health reaches 100%, Defense +115%When Health is below 20%, Defense +40%When stamina is below 50%, defense +?%
24When stamina reaches 100%, defense +120%When health is below 20%, defense +42%When stamina is below 50%, defense +?%
25When Health reaches 100%, Defense +125%When Health is below 20%, Defense +44%When stamina is below 50%, defense +?%
26When Health reaches 100%, Defense +130%When Health is below 20%, Defense +45%When stamina is below 50%, defense +?%
27When stamina reaches 100%, defense +135%Defense Power +47% when Health is below 20%When stamina is below 50%, defense +?%
28When stamina reaches 100%, defense +140%When health is below 20%, defense +49%When stamina is below 50%, defense +?%
29When Health reaches 100%, Defense +145%When Health is below 20%, Defense +51%When stamina is below 50%, defense +?%
30When stamina reaches 100%, defense +150%When health is below 20%, defense +52%When stamina is below 50%, defense +?%
31When Health reaches 100%, Defense +155%When Health is below 20%, Defense +54%When stamina is below 50%, defense +?%
32When Stamina reaches 100%, Defense +160%When Health is below 20%, Defense +56%When stamina is below 50%, defense +?%
33When Vitality reaches 100%, Defense +165%When Vitality is below 20%, Defense +57%When stamina is below 50%, defense +?%
34Defense +170% when health reaches 100%When Health is below 20%, Defense +59%When stamina is below 50%, defense +?%
35When health reaches 100%, defense +175%When Health is below 20%, Defense +61%When stamina is below 50%, defense +?%
36When Health reaches 100%, Defense +180%Defense +63% when health is below 20%When stamina is below 50%, defense +?%
37When health reaches 100%, defense +185%When Health is below 20%, Defense +64%When stamina is below 50%, defense +?%
38Defense +190% when health reaches 100%When Vitality is below 20%, Defense +66%When stamina is below 50%, defense +?%
39When stamina reaches 100%, defense +195%When Health is below 20%, Defense +68%When stamina is below 50%, defense +?%
40When Health reaches 100%, Defense +200%When Health is below 20%, Defense +70%When stamina is below 50%, defense +?%
40+1When Health reaches 100%, Defense +210%Defense +73% when health is below 20%When stamina is below 50%, defense +?%
40+2Defense +220% when health reaches 100%When Health is below 20%, Defense +76%When stamina is below 50%, defense +?%
40+3When Health reaches 100%, Defense +230%Defense Power +79% when Vitality is below 20%When stamina is below 50%, defense +?%
40+4Defense Power +240% when Health reaches 100%When Vitality is below 20%, Defense +82%When stamina is below 50%, defense +?%
40+5When Health reaches 100%, Defense +250%When Health is below 20%, Defense +85%When stamina is below 50%, defense +?%
40+6When Health reaches 100%, Defense +260%Defense Power +88% when Health is below 20%When stamina is below 50%, defense +?%
40+7When Stamina reaches 100%, Defense +270%Defense +91% when health is below 20%When stamina is below 50%, defense +?%
40+8Defense +280% when health reaches 100%When Health is below 20%, Defense +94%When stamina is below 50%, defense +?%
40+9Defense +290% when health reaches 100%When Vitality is below 20%, Defense +97%When stamina is below 50%, defense +?%
40+10Defense Power +300% when Health reaches 100%When Health is below 20%, Defense +100%When stamina is below 50%, defense +?%
LevelAngel's ProtectionAngel's Fierce FireAngel's CrystalAngel's FlashAngel's Wind BladeAngel's Lightning Strike
1Defense Power +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When health reaches 100%, Musou recovery +1%
2Defense +?, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating Musou Recovery +2% when Vitality is at 100%
3Defense +?, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Vitality reaches 100%, Musou recovery +3%
4Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +4%
5Defense +?, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Fire Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Ice Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Slash Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Wind Attribute Resistance +1, Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%Lightning Attribute Resistance +1 Maximum movement speed for 1 second when retreating When Stamina reaches 100%, Musou recovery +5%
6Defense +?, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating Musou recovery +6% when health reaches 100%
7Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +7%
8Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou recovery +8%
9Defense +?, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When health reaches 100%, Musou recovery +9%
10Defense +?, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Vitality reaches 100%, Musou recovery +10%
11Defense +?, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Fire Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Ice Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Slash Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Wind Attribute Resistance +1, Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%Lightning Attribute Resistance +1 Fastest movement speed for 2 seconds when retreating When Health reaches 100%, Musou Recovery Amount +11%
12Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +12% when Vitality is at 100%
13Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +13%
14Defense +?, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating Musou Recovery +14% when Vitality is at 100%
15Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou recovery +15%
16Defense +?, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Fire Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Ice Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Slash Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Wind Attribute Resistance +1, Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%Lightning Attribute Resistance +1 Fastest movement for 3 seconds when retreating When Health reaches 100%, Musou Recovery Amount +16%
17Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +17% when health reaches 100%
18Defense +?, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When health reaches 100%, Musou recovery +18%
19Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +19% when health reaches 100%
20Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +20% when health reaches 100%
21Defense +?, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, Musou recovery +21% when health reaches 100%
22Defense +?, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Fire Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Ice Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Slash Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Wind Attribute Resistance +1, Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%Lightning Attribute Resistance +1 Maximum movement speed for 4 seconds when retreating, When Stamina reaches 100%, Musou recovery +22%
23Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +23%
24Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +24%
25Defense +?, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Health reaches 100%, Musou recovery +25%
26Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +26%
27Defense +?, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Fire Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Ice Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Slash Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Wind Attribute Resistance +1, Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%Lightning Attribute Resistance +1 Maximum movement speed for 5 seconds when retreating, When Stamina reaches 100%, Musou recovery +27%
28Defense +?, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When stamina reaches 100%, Musou recovery +28%
29Defense +?, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou Recovery +29% when Health reaches 100%
30Defense +?, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Health reaches 100%, Musou recovery +30%
31Defense +?, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When Vitality reaches 100%, Musou recovery +31%
32Defense +?, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating When health reaches 100%, Musou recovery +32%
33Defense +?, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 6 seconds when retreating Musou recovery +33% when health reaches 100%
34Defense +?, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, Musou recovery +34% when health reaches 100%
35Defense +?, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When Stamina reaches 100%, Musou recovery +35%
36Defense +?, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When health reaches 100%, Musou recovery +36%
37Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +37%
38Defense +?, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Fire Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Ice Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Slash Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Wind Attribute Resistance +1, Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%Lightning Attribute Resistance +1 Move fastest for 7 seconds when retreating, When stamina reaches 100%, Musou recovery +38%
39Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +39% when health reaches 100%
40Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +40%
41Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery Amount +41%
42Defense +?, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When Health reaches 100%, Musou Recovery +42%
43Defense +?, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating When stamina reaches 100%, Musou recovery +43%
44Defense +?, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Fire Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Ice Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Slash Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Wind Attribute Resistance +1, Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%Lightning Attribute Resistance +1 Maximum movement speed for 8 seconds when retreating Musou recovery +44% when health reaches 100%
45Defense +?, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou recovery +45% when health reaches 100%
46Defense +?, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Health reaches 100%, Musou Recovery +46%
47Defense +?, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, Musou Recovery +47% when Vitality is at 100%
48Defense +?, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When Vitality reaches 100%, Musou recovery +48%
49Defense +?, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Fire Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Ice Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Slash Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Wind Attribute Resistance +1, Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%Lightning Attribute Resistance +1 Fastest movement for 9 seconds when retreating, When health reaches 100%, Musou recovery +49%
50Defense +?, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Fire attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Ice Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Slash attribute resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Wind Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%Lightning Attribute Resistance +2, Movement speed maximized for 10 seconds when retreating When Health reaches 100%, Musou recovery +50%
50+1Defense +?, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Fire attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Ice Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Slash attribute resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Wind Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%Lightning Attribute Resistance +2, Maximum movement speed for 11 seconds when retreating When Health reaches 100%, Musou recovery +55%
50+2Defense +?, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Fire attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Ice Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Slash attribute resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Wind Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%Lightning Attribute Resistance +2, Move fastest for 12 seconds when retreating, When Health reaches 100%, Musou recovery +60%
50+3Defense +?, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Fire attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Ice Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Slash attribute resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Wind Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%Lightning Attribute Resistance +2, Maximum movement speed for 13 seconds when retreating When Stamina reaches 100%, Musou recovery +65%
50+4Defense +?, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Fire attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Ice Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Slash attribute resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Wind Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%Lightning Attribute Resistance +2, Maximum movement speed for 14 seconds when retreating, Musou Recovery +70% when Vitality is at 100%
50+5Defense +?, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Fire attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Ice Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Slash attribute resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Wind Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%Lightning Attribute Resistance +2, Movement speed maximized for 15 seconds when retreating Musou recovery +75% when health reaches 100%
50+6Defense +?, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Fire attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Ice Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Slash attribute resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Wind Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%Lightning Attribute Resistance +2, Maximum movement speed for 16 seconds when retreating When health reaches 100%, Musou recovery +80%
50+7Defense +?, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Fire attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Ice Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Slash attribute resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Wind Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%Lightning Attribute Resistance +2, Move at maximum speed for 17 seconds when retreating When Health reaches 100%, Musou recovery +85%
50+8Defense +?, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Fire attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Ice Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Slash attribute resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Wind Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%Lightning Attribute Resistance +2, When retreating, maximum movement speed for 18 seconds When Stamina reaches 100%, Musou recovery +90%
50+9Defense +?, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Fire attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Ice Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Slash attribute resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Wind Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%Lightning Attribute Resistance +2, Maximum movement speed for 19 seconds when retreating When Health reaches 100%, Musou Recovery Amount +95%
50+10Defense Power +20, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Fire Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Ice Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Slash Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Wind Attribute Resistance +3 Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%Lightning Attribute Resistance +3, Maximum movement speed for 20 seconds when retreating When Health reaches 100%, Musou Recovery +100%
LevelDemon's PursuitDemon's Raging FireDemon's CrystalDemon's FlashDemon Wind BladeDemon's Lightning Strike
1Attack power +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +1% when health is below 20%
2Attack +?, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Fire attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Slash attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Wind attribute stage +1, Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating Attack +2% when health is below 20%
3Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack Power +3%
4Attack +?, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When health is below 20%, attack power +4%
5Attack +?, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Fire attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Ice Attribute Level +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Slash attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Wind attribute stage +1, Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%Lightning attribute stage +1 Maximum movement speed for 1 second when retreating When Health is below 20%, Attack +5%
6Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +6% when Health is below 20%
7Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +7% when Vitality is below 20%
8Attack +?, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Stamina is below 20%, Attack +8%
9Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack +9%
10Attack +?, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating When Health is below 20%, Attack Power +10%
11Attack +?, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Fire attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Ice Attribute Level +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Slash attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Wind attribute stage +1, Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%Lightning attribute stage +1 Fastest movement speed for 2 seconds when retreating Attack Power +11% when Health is below 20%
12Attack +?, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When health is below 20%, attack power +12%
13Attack +?, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Fire attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Slash attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Wind attribute stage +1, Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating Attack +13% when health is below 20%
14Attack +?, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Stamina is below 20%, Attack Power +14%
15Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack +15%
16Attack +?, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Fire attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Ice Attribute Level +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Slash attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Wind attribute stage +1, Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%Lightning attribute stage +1 Fastest movement for 3 seconds when retreating When Health is below 20%, Attack Power +16%
17Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +17% when health is below 20%
18Attack +?, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, When stamina is below 20%, attack +18%
19Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +19% when Vitality is below 20%
20Attack +?, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack power +20% when health is below 20%
21Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +21% when Vitality is below 20%
22Attack +?, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 4 seconds when retreating, Attack Power +22% when Health is below 20%
23Attack +?, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When health is below 20%, attack power +23%
24Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +24% when Health is below 20%
25Attack +?, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack +25% when health is below 20%
26Attack +?, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, When Vitality is below 20%, Attack +26%
27Attack +?, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 5 seconds when retreating, Attack Power +27% when Health is below 20%
28Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +28% when health is below 20%
29Attack +?, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Stamina is below 20%, Attack Power +29%
30Attack +?, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack power +30% when health is below 20%
31Attack +?, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating Attack +31% when health is below 20%
32Attack +?, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Vitality is below 20%, Attack +32%
33Attack +?, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Fire attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Ice Attribute Level +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Slash attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Wind attribute stage +1, Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%Lightning attribute stage +1 Maximum movement speed for 6 seconds when retreating When Health is below 20%, Attack +33%
34Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +34%
35Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack +35%
36Attack +?, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Fire attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Slash attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Wind attribute stage +1, Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, Attack power +36% when health is below 20%
37Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +37%
38Attack +?, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Fire attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Ice Attribute Level +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Slash attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Wind attribute stage +1, Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%Lightning attribute stage +1 Move fastest for 7 seconds when retreating, When Health is below 20%, Attack Power +38%
39Attack +?, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +39% when health is below 20%
40Attack +?, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack Power +40% when Health is below 20%
41Attack +?, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack power +41% when health is below 20%
42Attack +?, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating Attack +42% when health is below 20%
43Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack Power +43%
44Attack +?, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Fire attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Ice Attribute Level +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Slash attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Wind attribute stage +1, Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%Lightning attribute stage +1 Maximum movement speed for 8 seconds when retreating When Health is below 20%, Attack +44%
45Attack +?, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, Attack power +45% when health is below 20%
46Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +46%
47Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +47%
48Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack Power +48%
49Attack +?, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Fire attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Ice Attribute Level +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Slash attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Wind attribute stage +1, Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%Lightning attribute stage +1 Fastest movement for 9 seconds when retreating, When Health is below 20%, Attack +49%
50Attack +?, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Fire attribute level +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Ice attribute stage +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Slash Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Wind Attribute Stage +2 Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%Lightning Attribute Level +2, Movement speed maximized for 10 seconds when retreating When Vitality is below 20%, Attack +50%
50+1Attack +?, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Fire attribute level +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Ice attribute stage +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 11 seconds when retreating Attack +55% when health is below 20%
50+2Attack +?, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Fire attribute level +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Ice attribute stage +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Slash Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Wind Attribute Stage +2 Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%Lightning Attribute Level +2, Move fastest for 12 seconds when retreating, When Health is below 20%, Attack Power +60%
50+3Attack +?, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Fire attribute level +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Ice attribute stage +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Slash Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Wind Attribute Stage +2 Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%Lightning Attribute Level +2, Maximum movement speed for 13 seconds when retreating When Health is below 20%, Attack +65%
50+4Attack +?, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Fire attribute level +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Ice attribute stage +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 14 seconds when retreating, Attack power +70% when health is below 20%
50+5Attack +?, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Fire attribute level +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Ice attribute stage +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Slash Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Wind Attribute Stage +2 Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%Lightning Attribute Level +2, Movement speed maximized for 15 seconds when retreating When Health is below 20%, Attack Power +75%
50+6Attack +?, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Fire attribute level +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Ice attribute stage +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 16 seconds when retreating Attack +80% when health is below 20%
50+7Attack +?, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Fire attribute level +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Ice attribute stage +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Slash Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Wind Attribute Stage +2 Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%Lightning Attribute Level +2, Move at maximum speed for 17 seconds when retreating When Health is below 20%, Attack Power +85%
50+8Attack +?, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Fire attribute level +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Ice attribute stage +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Slash Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Wind Attribute Stage +2 When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%Lightning Attribute Level +2, When retreating, maximum movement speed for 18 seconds Attack power +90% when health is below 20%
50+9Attack +?, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Fire attribute level +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Ice attribute stage +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Slash Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Wind Attribute Stage +2 Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%Lightning Attribute Level +2, Maximum movement speed for 19 seconds when retreating Attack +95% when health is below 20%
50+10Attack Power +20 Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Fire Attribute Level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Ice attribute level +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Slash attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Wind Attribute Stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%Lightning attribute stage +3, Maximum movement speed for 20 seconds when retreating Attack +100% when health is below 20%

Beauty System (Updated 2017-08-25)

Beauty System

The beauty system available in this version allows players to change various facial features.

Use the beauty system through the "Beautician" at the Market.

Currently, beauty customization can change these parts: face, facial features, hairstyle, hair color, skin color, eye color.

Requires spending a certain amount of Musou Coins.

Beauty customization can be repeated.

Use keyboard "K" to hide head accessories during beauty customization, use left and right mouse buttons for 360-degree viewing.

Operation demonstration:

Go to Market "Beautician" Click "Beautician" and select "Beauty" Enter beauty screen (you can view current character appearance attributes) Select the part you want to change Final confirmation and pay Musou Coins

Beauty customization complete

Beauty Voucher Usage Guide v1.0 (Updated 2015-09-24)

Source: Mo Xu You·Dynasty Warriors Online Forum (Updated 2015-9-24)

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Beauty Ticket Usage Guide v1.0

1. First, you must own the 'Beauty Ticket' Item. TX's update announcement didn't mention this Item. Currently discovered method to obtain: Climbing Kunlun Mountain Goddess Gift.

2. TX's foolish customer service said you need to use furnitureDressing TableHowever, I spent 950 Musou Coins to buy it, and it wasn't wasted at all! Those who haven't purchased it cannot use it...

3. Go to the Market to findBeauty Specialist, open the beauty interface.

4. Select the 'body part' you need to modify -Confirm. (Body type modification costs the most Musou Coins, color changes use all colors)

5. Shows insufficient Musou Coins, click confirm on the option you want to change (just press enter directly).

6. Shows 'Beauty Ticket' used, Musou Coins reset to zero. -Confirm

7. Change confirmation interface. -Confirm.

8. As mentioned by experts earlier, choose 'No' here, you canBeauty SpecialistUse military funds to change back to previous appearance.

9. Final confirmation interface.

10. As mentioned before, colors couldn't be changed, but now we found they actually can be modified! Yes, any! body part, including colors and voices are included in the word 'any'.

11. Go homeDressing Tablecan be used now.

Summary: The 'Beauty Token' gives you one free makeover. Based on the most expensive body modification, it's equivalent to giving you 1290 Musou Coins.

Proper Use of the Dressing Table (Updated 2015-09-16)

Source: Love Watching Pili Puppet Show · Dynasty Warriors Online Forum (Updated 2015-9-16)

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The correct way to use the vanity table

1. First go toantiquemerchant to buy a vanity table for your home, 950 Musou Coins,

2. Go toBeauticianbeauty options, put the desiredhairstyleface shape, body type, buy them all. Purchased makeup will show in blue at the beautician.

Remember, don't overwrite previously saved beauty settings, because when you enter a scenarioBeauticianThose saved beauty options aren't in the vanity table, so never overwrite them. If you overwrite, you'll have to buy them again!

3. Go home, click the vanity table to set randomly. You can't set colors at home, but other combinations are free

4. How to change colors?

Hair, eye, and skin colors can be changed freely. Just buy any color from the beautician, and you can use the color palette freely at home!

Image 1 is the beautician, Image 2 is the vanity table

5. What to do if an error occurs during beauty purchase? When buying, don't select beauty items you've already purchased for any category

Conclusion: Very convenient, but not being able to change hair color at home really reduces the fun of beauty customization. After all, clothes come in all colors, and it would be more fun if hair colors could be changed together... Will there be a vanity table feature in the future to add color saving functionality!

Outfit Attribute Alchemy Tips

Little Mirror's 5 Questions 5 Answers Synthesis Experience Essentials - Transform into Synthesis Master in 5 Minutes

(Since the author completed this guide before Ultimate Synthesis Machines appeared, there are discrepancies with current situation. Changes are marked in bold.)

1. Q: How is the success rate of Clothing Synthesis calculated? What factors are related?

A: Clothing synthesis success rate relates to 4 things: Technical internal affairs value, clothing synthesis level, clothing level to be synthesized, and synthesis machine type used. Technical internal affairs value and clothing synthesis level are directly proportional to success rate - the higher technical internal affairs and clothing synthesis level, the higher clothing synthesis success rate. Clothing level is inversely proportional to success rate - the higher the clothing level to synthesize, the lower the success rate. Regarding synthesis machine type, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has the highest probability, while for clothing levels above 5 (+6, +7, +8), public synthesis machines have the highest probability.(Of course, now with Ultimate Synthesis Machines available, for clothing +7 and below, use Ultimate Synthesis Machine for highest probability)When Mirror has Technical Internal Affairs 110, Clothing Synthesis level 20, using public synthesis machine to dye +7 clothing, success rate reaches 7%; under same conditions with Clothing Synthesis level 25, success rate reaches 8%; under same conditions with Clothing Synthesis level 30, success rate remains 8%. Only with Technical Internal Affairs 120, Clothing Synthesis level 30, using public synthesis machine for +7 clothing synthesis does success rate reach 9%. From this, Mirror believes both Technical Internal Affairs and Clothing Synthesis level are important for clothing synthesis.

2. Q: What's the difference between Regular Synthesis Machine, Synthesis Machine·Modified, and Public Synthesis Machine? Which should I use for clothing synthesis? Is it necessary to buy Synthesis Machine·Modified?

A: Regular synthesis machines are obtained through quests, require no military funds for synthesis, but have the lowest probability - free things are never that good. Synthesis Machine·Modified needs to be purchased with Musou Coins, requires no military funds for clothing synthesis. Public synthesis machines charge military fees based on the number of pills used, for example, synthesizing +7 clothing requires 7 pills, thus 700 military funds. Simply put, under the same conditions, when synthesizing clothing levels 1-5 (including 5), Synthesis Machine·Modified has much higher probability than public synthesis machines; when synthesizing +5 and above high-level clothing, Modified machine's success rate is only half that of public machines (but average synthesis experience gained is twice that of public machines); conversely, public synthesis machines have twice the success rate of Modified machines (but average synthesis experience is only half). Synthesis Machine·Modified reaches 4% success rate for +5 and above clothing and no longer increases with technical values and clothing synthesis levels. Therefore, Mirror suggests that when synthesizing high-level clothing, using public synthesis machines is the best choice. Selecting different synthesis machines based on the clothing level to be synthesized is also important.(When synthesizing clothing +7 and below, using Ultimate Synthesis Machines purchased from antique dealers is the best choice. So now there's no need to buy Synthesis Machine·Modified!)

3. Q: How to quickly improve Clothing Synthesis level? How much does it cost?

A: For Clothing Synthesis, when attribute addition is not available, leveling can only rely on dyeing and tailoring, which requires huge costs. To synthesize clothing, you must have enormous quantities of dyes, fabrics, and pills. However, the prices of dyes and fabrics are quite expensive, making clothing synthesis upgrading difficult. Currently, attribute addition for clothing has been opened, using items and pills to embed resistance into clothing, greatly saving the cost of buying dyes and fabrics, and also saving the number of pills used, making clothing synthesis upgrading easier. On average, the experience gained per pill is relatively fixed at different stages, so the cost of pills cannot be saved much. As mentioned in the previous question, the average synthesis experience obtained from Synthesis Machine·Modified is twice that of the public synthesis machine, and no military funds are required. When adding attributes, most of the time items are not consumed even when synthesis fails. Therefore, if the purpose is simply to improve clothing synthesis level (not pursuing successful dyeing or embedding, or special effects), the most cost-effective method is to repeatedly use Synthesis Machine·Modified for attribute addition on clothing below +5 (+5 and above clothing have too low success rates on Modified machine, only successful attempts yield higher experience). This way, except for the unavoidable cost of pills, you only need military funds to buy 5 types of resistance items. However, this method has no meaning beyond level improvement, as we ultimately pursue successful dyeing and attribute addition as well as special effects.(With Ultimate Synthesis Machines, upgrading becomes easier - just synthesize at home, but the prerequisite is still having high Technical Internal Affairs values for higher success rates and more experience)

4. Q: What do 'dyeing clothing', 'tailoring clothing', and 'washing clothing' mean? How to make so-called 'Holy Clothing'?

A: Dyeing clothing refers to dyeing clothing with 3 types of corresponding dyes: liquid, powder, and concentrated, each corresponding to one color. Tailoring clothing means using specified fabrics and clothing to tailor new styles of ethnic minority clothing. 'Washing clothing', if you understand washing weapons, is similar to washing weapons. So-called 'Holy Clothing' refers to clothing that has 5 special attribute additions, 5 normal attribute additions, and has been dyed or tailored. Similar to washing weapons, special attribute additions are random, so to get full 5 specials, you must repeatedly embed. The difference is that weapons require Musou Coins to quickly remove forging, while clothing only needs successful embedding of other attribute gems to quickly remove embedding. Compared to washing weapons, washing clothing costs much less, as pills are worth only a fraction of gems, and removing embedding doesn't require Musou Coins. However, special effect probability is much lower than weapon forging special probability. Getting full 5 specials on one clothing piece requires great patience. So are there patterns or techniques for special effects? The answer is yes. First, experience proves low-level clothing more easily gets specials than high-level clothing. Basically, attribute addition on +0 clothing using regular synthesis machine takes about 40 pills to get full 5 specials. This is why you see more +6 clothing with multiple specials than +7 clothing with multiple specials in trading. Higher success rates also mean higher special probability, as specials only occur with successful attribute addition. Therefore, choosing public synthesis machines for high-level clothing attribute addition is wise.(Now using Ultimate Synthesis Machines for high-level clothing synthesis is wise)The most crucial point is special enhancement time. Through 5000+ clothing synthesis attempts, Mirror discovered clothing synthesis special enhancement time follows relatively regular and obvious patterns, roughly 10-15 minute cycles. Special enhancement time concentrates in 1-3 minutes of this cycle. If you perform 100 attribute additions and get 5 specials total, these 5 specials basically appear concentrated within 30 pills and 3 minutes. Moreover, when attribute addition produces specials, consecutive specials and continuous specials are quite obvious. If you're lucky enough to get a special, quickly perform another attribute addition - about 60% of the time you'll get a second consecutive special. Then after about 15-20 attribute additions after this consecutive special, 1-2 more specials will appear, ending one special enhancement cycle. How to judge when special enhancement time is approaching? Based on synthesis experience gained. For example, when Mirror does attribute addition, sometimes gaining 1 experience point, sometimes 2, and sometimes 3! When you notice consecutively getting higher than usual experience and consecutive successful additions, it's a sign special enhancement time is approaching. Generally after this phenomenon appears, special enhancement follows. Dyeing clothing at this time also has high success probability. Through testing, Mirror has had 5 instances of immediately dyeing after noticing this situation with immediate success. Once with only one concentrated dye, risked trying +7 dyeing and succeeded. Compared to Mirror's past 5 million military funds spent for one concentrated dyeing, this represents significant experiential progress. Finally, regarding 'special enhancement time', different people have different views. Mirror can only say many games use 'lucky time' programming to control low-probability events in games. These represent only Mirror's personal views, for reference only.

5. Q: Do Item Synthesis and Clothing Synthesis follow the same principles? What is the 'synthesizing unexpected items' in Item Synthesis?

A: Actually, if you have much experience with clothing synthesis, item synthesis becomes quite simple. Because item synthesis requires less cost, simpler methods, and synthesizes consumable items. Items and formulas can be viewed in-game. Except for a few formulas obtained through quests, all other formulas are naturally obtained as levels increase during item synthesis. Similarly, public synthesis cauldrons require military funds, also based on pills used, averaging 100 military funds per pill; coin-purchased 'Synthesis Cauldron·Modified'(and Ultimate Synthesis Cauldron)No military funds required. Because the highest level synthesis items currently available are6level, synthesizing corresponding level items requires corresponding numbers of pills, so in the long run, whether for leveling or item synthesis, purchasing isUltimate Synthesis CauldronOnce and for all and cost-effective, regarding synthesis probability,Ultimate Synthesis CauldronThe probability is much higher than public ones. Unlike clothing synthesis 'unexpected' situations (which are 1. Failed clothing turns unexpected color and extracts concentrated dye, often occurring when dyeing already-dyed clothing; 2. Fabric not consumed), item 'unexpected' situations occur frequently. 'Synthesizing unexpected items' is actually unexpected yet reasonable. Moreover, which two items will unexpectedly synthesize which item is fixed. (For example, 2 Soul-Calming Stone Belts will unexpectedly synthesize a 7-Star Belt.) Item synthesis 'unexpected' items are frequent and common, so you must keep spare item slots available, otherwise synthesized items can only be discarded, which would be too wasteful. Similarly, to rapidly improve item synthesis level, continuously performUltimate Synthesis CauldronPerform synthesis of different types of high-level synthesis items. Certain items will gradually decrease experience gained as you synthesize them more times. Synthesizing items never synthesized before can more easily yield higher experience.

Mirror wishes everyone can save time, effort, and money in synthesis. Sharing synthesis-related essential experience here for everyone. Hope this helps everyone avoid detours and become [Synthesis Masters] soon. Welcome everyone to raise other questions and share experiences!

【Illustration Guide】

Figure 1: Personal Profile.

Figures 2-6: Display one of 5 attributes - Mirror's favorite dark green wind-resistant Holy Clothing set. Creating Holy Clothing based on clothing color and added attribute color is an interesting matter.

Figure 7: Probability of +7 clothing dyeing on public synthesis machine with Technical 110, Dyeing level 30. Can only reach 9% during VIP.

Figure 8: Based on the 'special enhancement time' pattern discovered through the mirror, when increased experience was found, a +7 white black leather light armor was successfully created with just one concentrated dye.

Outfit, Weapon, and Item Alchemy Tips

[ Synthesis Machine ]

The Synthesis Machine is furniture required for modifying costumes, allowing dyeing or tailoring synthesis of costumes.

The Market has a public Synthesis Machine, using it consumes some military funds, can only synthesize costumes +3 and below, success rate drops drastically for higher level costumes.

The Synthesis Machine given by the Synthesis Administrator quest has the same performance as the Market one, but can be placed at home and doesn't consume military funds when synthesizing.

The Antique Dealer can sell the Modified Synthesis Machine. Can synthesize costumes +5 and below. Success rate drops drastically when synthesizing costumes above +5.

The Antique Dealer can sell the Ultimate Synthesis Machine. Can synthesize costumes +7 and below.

When synthesizing low-level costumes, the Synthesis Machine and Modified Synthesis Machine have identical performance.

When costume synthesis fails, the elixir and dye used disappear, but the costume is retained.

Synthesis success rate relates to Synthesis skill level and personal technique. When synthesizing high-level costumes, it also relates to synthesis furniture, Ultimate Synthesis Machine has higher success rate.

PS: 120 Technique + LV30 Synthesis Skill + Ultimate Synthesis Machine Has 28% success rate when synthesizing +7 costumes.

Whether dyeing or tailoring, costume performance is only a visual change, performance remains the same as the original costume.

[ Costume Dyeing Method ]

Specific costumes and 'Dye' can be synthesized through the Synthesis Machine to create costumes in brand new colors.

Dyeing requires consuming dye and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Dyes: Divided into powder dye, liquid dye, and concentrated dye. Each dye corresponds to one costume of the dyed color.

For costume colors, please refer to this e-book'sCostume Modification GuidePartial

Acquisition Method:

Powder Dye Conflict

Liquid Dye Quest

Concentrated Dye Chaos Battle (extremely low drop rate in Arena) Also has extremely low chance when costume synthesis fails during normal times.

Among these, the quest to obtain liquid dye is the 4 solo B-rank quests excluding maintenance

Strong or Weak Beautiful Attack Illusionist of the Magic Castle Immortal Incense Burner

Must achieve S rank to obtain dye

[ Costume Tailoring Method ]

Specific costumes and specific 'Cloth' can be synthesized through the Synthesis Machine to create brand new costume styles.

Tailoring requires consuming cloth and elixir

+0 and +1 costume dyeing requires 1 elixir once, then increases by +1 each time, synthesizing +7 costumes requires 7 elixirs

Outfit_Cloak PS (Design) Guide

If you possess certain PS skills and creativity, and disdain the simple file replacement method above, you can use the method below to create clothing and cloaks with extreme personal style!

Musou OL Texture PS Method(not referring to file swapping)

Preparation tools

Photoshop + dds plugin (The plugin is in the attachment of this article)

UltraEdit (can also be WinHex)

Objects in the game are composed of two texture files and one model file

Since regular characters consist of

0 clothing 1 head 2 cloak 3 face 4 face 5 hair 6 shoes 7 hands composition

Many files and folders are involved (actually each item consists of 3 files for example cape ig000 and ow000 contain two textures, with the corresponding model file in M00X)

While Officers are only composed of 3 files So here we use modifying Officers as an example

Find LoadData\0006\od\on\ge200 which contains Officer textures and model files

200-247 represent different Officers For example Lu Bu is 212

M212_00.bin L212_00.bin are texture files

M212.bin is the model file

What we need to modify are these two texture files modifying textures allows us to change the officer's clothing and skin

And the model can be simply understood as the skeleton (modifying models requires further research)

Getting to the main topic We'll use Lu Bu as an example for modification

What images are in M212_00 L212_00

Use image export tool to export images from the client

Actually M212_00 L212_00 are two related textures the only difference is

Images in M212 are 512*1024 L212 are 256*512 in size

Through Diao Chan's texture to understand the texture structure

Actually model files determine the position of each body part on the texture. Since we can't modify model files yet

So you can only achieve texture modification through modifying individual parts. As for how to modify it, it depends on everyone's PS skills and imagination

Now starting the operation

First I found a modified Lu Bu texture 512*1024 from ali213.net

Of course if you have good PS skills you can modify the image yourself

(OL and 354 officer models are the same so there are many current textures available in ali213's Musou section)

Open with Photoshop, save as DDS format 1.dds

Resize to 256*512 then save another copy 2.dds

Next use UE to open 1.DDS 2.DDS M212_00.BIN L212_00.BIN

Delete lines 1-8 from DDS

Select the first 8 lines

Save

Apply the same processing to 2.dds

M212_00.BIN Find line 3: 11 11 21 00

Delete the part from 00 onwards to the end of the file

Then insert the modified 1.dds at the end of the file

Save M212_00.BIN

L212_00.BIN Apply the same cropping then insert the modified 2.dds

After both files are modified copy to the original directory and it's ok

Below are the effect screenshots

PS Musou Textures~Foolproof Method

Photoshop + dds plugin

UltraEdit, WinHex and other hexadecimal viewers

OL conversion tool: swoltexconv.exe

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Copy from the Musou folder, what you wantPSfiles Place into the folder where swoltexconv.exe is located

Convert to DDS file format

You can use Photoshop to work on DDSPS

PSAfter completion, before saving DDS, use a hex editor to check the value at this position in the DDS file

When exporting DDS, use the following configuration, where MIP map count "7" should match the value seen in the previous step.

Then use swoltexconv.exe to convertPSConvert good DDS files into bin

When converting DDS to bin, the tool will automatically backup the original bin as a bak file~as shown in the 02_04010.BIN.bak file in the image

Then you can proceed with replacement~The replacement method won't be elaborated~many posts have covered this

Result:

How perverted do you want it? You decide! Extremely personalized cloaks will be born from your hands~~

Note: The original author of this article isDuowan Gaming NetworkMemberbluepizza and 1ye of autumn

Original post URL:

Musou OL Texture PS Method (not referring to file replacement) http://bbs.duowan.com/viewthread.php?tid=12702014&highlight=PS

PS Musou Texture ~ Simple Method http://bbs.duowan.com/viewthread.php?tid=12703844&highlight=PS

Durability Guide (Updated 2017-08-19)

[Guide] Durability Guide V1.3
The full name of durability is "Training Durability", meaning only when gems are enhanced onto weapons does this durability issue exist. Weapons without stars: Durability bar is gray, using it will not lose durability. Starred weapons: Durability bar is blue/yellow/red, each use reduces durability. When durability is empty, one star will randomly drop, then durability will be fully restored. When a weapon is repaired, its durability will be fully restored. Enhancing or modifying a weapon will not restore durability to full. Xiongnu Belt: Training durability will not be consumed in battle. Chanyu Belt: Training durability slightly recovers in battle. (Recovers 10 durability) Great Chanyu Belt: Greatly restores training durability in battle. True Chanyu Belt - Significantly recovers training durability and attribute durability during battle. Super Chanyu Belt - Greatly recovers training durability and attribute durability during battle. (Added 2017-8-19) When durability only has 1 left, using it again will cause star loss: As long as durability has 1 point more than 1, it can still be used 1 more time: ----------------------------------------------------------------------------------------------------------------------------- Factors affecting durability loss: The higher the weapon level, the greater the weapon's current forging value, and the fewer participating players, the more durability is lost each time. Room level, weapon type, weapon proficiency, weapon enhancement method, weapon modification status, weapon enhancement value limit, battlefield enhancement, battle victory/defeat, battle honor gained - none of these affect durability loss. TABLE0 Detailed durability calculation source: http://bbs.17173.com/topics/3199/200812/20/2291925,1.html ----------------------------------------------------------------------------------------------------------------------------- Testing whether durability is lost: A1. Weapon Level This shows that the higher the weapon level, the more durability lost each time. A2. Weapon Current Forging Value This shows that the higher the weapon's current forging value, the more durability lost each time. A3. Participating Players This This shows that the more participating players, the less durability lost each time. ------------------------------------------------------------- B1. Room Level This shows that room level has no effect on durability. Since different room levels impose different restrictions on current enhancement values, and different weapon levels have different enhancement value limits, this creates the illusion that higher room levels cause more durability loss. In reality, only current enhancement values and weapon level affect durability. B2. Weapon Type This shows that weapon type has no effect on durability. B3. Weapon Proficiency This shows that weapon proficiency has no effect on durability. B4. Weapon Forging Method This shows that weapon forging method has no effect on durability. B5. Weapon Modification Status This shows that weapon modification has no effect on durability. However, fully modified weapons will have higher repair costs. B6. Weapon Forging Value Limit This shows that weapon forging value limit has no effect on durability. B7. Battlefield Enhancement This shows that battlefield enhancement has no effect on durability. B8. Battle Victory/Defeat This shows that battle victory/defeat has no effect on durability. B9. Battle Gained Righteousness This shows that battle gained righteousness has no effect on durability. ----------------------------------------------------------------------------------------------------------------------------- Grinding durability (or farming usage): 1. Farm Courage (This mode no longer exists) (Even solo farming is quite fast) 2. Farm Musou. (No enhancement value restrictions, can arrange mutual farming with opposing factions, gain high honor, and with treats you also get more items) 3. Farm elite battles. (Usually 4V0, higher efficiency) 4. Merchant's "Son Who Returns to the Right Path" quest, defeat Azhi. (Azhi's location see here: http://bbs.wushuangol.com/showtopic-278291.shtml ) 5. Tavern "Lake Monster" quest, enter and wait 3 minutes to complete. (Can grind while doing other things, like watching movies or browsing the internet) 6. Tavern "Spring Fairy" quest, defeat the Rigid Soldier below the upper left base. (Suitable for faster moving weapons) If you have Musou Coins, you can remove enhancements at the Market blacksmith, quick and convenient. Note this is a one-time reset to base weapon. Remove Enhancement Cost = Current Enhancements * Weapon Level * 10 (Musou Coins)

Repairing

Weapons will have training durability after forging, legendary durability after becoming legendary, and attribute durability after adding attributes.

Costumes will have attribute durability after adding attributes.

Combat consumes durability, and different battles may consume different amounts of durability.

Durability can be restored at the correspondingNPCRepairs can be performed at the Blacksmith and Tailor workshops to restore durability.

When training durability drops to 0, one stage of training for a random ability will be lost.

When legendary weapon training durability drops to 0, the legendary status deteriorates.

When weapon and costume attribute durability drops to 0, attributes are reduced by 1 stage.

Repairing weapon training durability requires military funds and gems, cannot be used on legendary weapons.

Different weapon levels require different amounts of military funds and gems.

Repairing the training durability of legendary weapons (legendary weapons share training durability) requires military funds, gems, and precious stones.

Different weapon levels require different amounts of military funds and gems.

Repairing weapon attribute durability requires military funds and pills.

Different weapon levels and attribute levels require different amounts of military funds and pills.

Repairing costume attribute durability requires military funds and pills.

Different costume levels and attribute levels require different amounts of military funds and pills.

Sealing and Activation

Weapon rewards obtained after battle have a certain chance of being sealed.

Sealed weapons and clothing cannot be equipped or used, but can be traded at the Economy Merchant.

Use bed when character Righteousness is below 200RebirthWill cause all weapons and clothing carried during rebirth to become sealed.

At NPC Blacksmith and Tailor workshops, you can perform unsealing operations on sealed weapons and sealed clothing—Activation.

Activation requires the use of Military Funds. The Military Funds used for activation will vary based on conditions such as weapon and clothing level.

Celestial Basket Strengthening

Defeating enemy or neutral faction sergeants will drop Xian Dan. After the character picks up the dropped Xian Dan, enhancement can be performed.

After picking up Xian Dan, press the I key on the keyboard to enhance.

Equipping differentWeaponwill have different enhancement priorities, and the number of times you can enhance depends on the weapon's forging value. For example, the weapon in the image above

Enhancement position 1 is defense. Picking up one Xian Dan allows you to enhance defense. The stars below indicate that defense can be enhanced in 3 stages.

If a certain enhancement position of the equipped weapon has no forging value, enhancing to that position will randomly trigger 2x Attack, 2x Defense, or Maximum Movement enhancement. These types of enhancements have time limits, with higher positions lasting longer.

All weapons have Vice Officer enhancement at enhancement position 4, which provides enhancement when executedVice Officerskill.

Enhancement from picking up Xian Dan while mounted differs from normal enhancement.

All weapons have combo enhancement at enhancement position 7. After executing combo enhancement, the number of consecutive hits increases.

If the pre-battle selection is to disappear upon retreat, all enhancement effects will disappear when retreating on the battlefield.

After all enhancements are completed, normal attacks can hit up to 9 times consecutively, and you can use Charge Attack 5 and Charge Attack 6. Depending on the weapon, some individual moves of certain weapons will add additional attacks.

Ultimate Strengthening

After maximizing combo enhancement to 3 stars, collect 7 more Sennin Gourds to execute ultimate enhancement.

Each weapon type has its own unique ultimate enhancement ability, including support types, assault types, recovery types, etc. When team members use different weapons and skillfully utilize ultimate enhancements, various combat strategies can be formed.

After enhancing to ultimate level, you enter the ultimate enhancement state. At this time, the remaining time for ultimate enhancement will be displayed in the lower left of the character, and the ultimate enhancement state will end when the progress bar finishes.

Proper utilization of ultimate enhancement may change the tide of battle.

In the battlefield preparation screen, if you use an Officer Awakening Orb in direct items, the ultimate enhancement priority on the battlefield will change to Musou Awakening, allowing you to awaken as a Musou Officer after execution.

After awakening, not only will the character's appearance, weapon usage, equipment, moves, and Musou Rage match those of the Musou Officer, but all ability attributes will receive bonuses based on the current foundation.

The ultimate enhancement 'Heavenly Fortune' will change the ultimate enhancements of other weapons on the battlefield, but Musou Awakening is not affected by it.

Title Data (Updated 2017-08-24)

Source: Phantom Blue Nether·17173 Forum (Updated 2017-8-24)

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Title

TypeTitle NameAcquisition ConditionsEffect
Battle ResultsDefeater of the StrongDefeats in conflicts or disputes exceeded 1500Attack +1
Battle ResultsDefeated ExpertDefeats in Conflict or Contest exceed 2000Attack +2
Battle ResultsDefeated AsuraDefeat count in Conflicts or Skirmishes exceeded 2500Attack+3
Battle ResultsDefeated OverlordDefeat count exceeds 3,000 in Conflicts or ContestsAttack +2 Occasional Justice +1 in Conflicts
Battle ResultsDefeated SuperstarDefeats in Conflict or Conquest exceed 3500Attack Power +3 Occasionally Justice +1 in Conflicts
Battle ResultsTrap Formation CampBase Occupation Count breakthrough 10 in Conflicts or ContestsDestructive Power +1
Battle ResultsTrue Penetrating FormationBases captured in conflicts or disputes exceeded 20Destructive Power +2
Battle ResultsWar Demon???None
Battle ResultsTrue War Demon???None
Battle ResultsImmortal Basket ExpertImmortal Pouch enhancement count exceeds 150 in Conflict or ContentionMusou +1
Battle ResultsTrue Immortal Lunch Box ExpertIn conflict or contest Immortal Enhancement count breakthrough 200Musou +2
Battle ResultsFake Officer Banisher???None
Battle ResultsExpert at Expelling False Officers???None
Battle ResultsMusou False General Eliminator???None
Battle ResultsIron Wall???None
Battle ResultsXX ExpertUsage of specific target weapon breaks through 100Target Weapon slots 5 and 6 Enhancement values +1
Battle ResultsMaster of XXUsage of specific target weapon breaks through 200Target Weapon Enhancement Slots 5 and 6 corresponding values +2
ConflictExcellent General of ConflictTotal conflict victories exceed 10Attack +1
ConflictConflict Master GeneralTotal Conflict Victory Count breakthrough 50Attack +2
ConflictBrave General of ConflictTotal victories in Conflicts exceeds 100Attack +1 Destruction +1
ConflictFierce General of ConflictTotal Conflict victories exceed 200Attack Power +2 Destructive Power +1
ConflictFierce General of ConflictTotal victory count in Conflicts exceeded 500Attack Power +2 Destructive Power +2
ConflictConflicting heroConflict total victories exceed 1,000Attack+2 Destruction+1 Defense+1
ConflictConflict Ghost GeneralTotal victories in Conflict exceed 2000Attack +2 Destructive Power +2 Defense +1
ConflictFlying General of ConflictTotal conflict victories breakthrough 5000Attack Power +3 Destructive Power +3 Defense +3
ContestInevitable Victory Soldier of ContestsAchieve 5 consecutive wins in conquestOccasionally Righteousness +1 in Contests
ContestConquest Winning Streak WarriorAchieve 10 consecutive victories in contestsOccasionally Righteousness +2 during Contests Attack Power +2
ContestContender for Constant VictoryAchieve 15 consecutive victories in ConflictOccasional Justice +3 in Conflicts Attack +3 Health +3
ContestContender for Consecutive DominanceAchieved 20 consecutive victories in StruggleOccasionally Righteousness +4 in Struggle Attack +4 Health +4 Musou +4
ContestUndefeated Master of StruggleAchieved 25 consecutive wins in SkirmishesOccasionally Righteousness +5 in Conquest Attack +5 Health +1 Musou +5
ContestGood General of ConflictTotal contest victories breakthrough 10Musou +1
ContestFamous Officer of ConquestTotal victory count in battles exceeds 50Musou +2
ContestContest Brave GeneralTotal Contest Victory Count breakthrough 100Attack +1 Musou +1
ContestFierce Warrior of ConquestTotal victories in Conquest exceed 200Attack +1 Musou +2
ContestFierce General of ContestTotal contest victories exceed 500Attack +2 Musou +2
ContestContest ChampionContest total victories breakthrough 1000Attack Power +1 Vitality +1 Musou +2
ContestContest Demon GeneralContest total victory count breakthrough 2000Attack Power +2 Vitality +2 Musou +2
ContestContending Flying GeneralTotal victories in battles exceeded 5000Attack+3 Vitality+3 Musou+3
ContestContest ExpertConquest sortie count exceeds 100Occasionally Righteousness +1 in Contests
ValorBrave Fine GeneralBrave total victories exceed 10None
ValorBrave and Valiant GeneralValor total victory count exceeds 50None
ValorValiant Brave GeneralTotal victories in Valor exceed 100None
ValorBrave Mighty GeneralBrave total victory count breakthrough 200None
ValorValiant Fierce GeneralBrave total victories breakthrough 500None
ValorBrave heroTotal victories in Valor exceed 1000None
ValorBrave Demon GeneralTotal victories in Valor exceeds 2,000None
ValorBrave Flying GeneralBrave total victories breakthrough 5000None
MeleeGood General of MeleeTotal victory count in melees exceeds 5Destructive Power +1
MeleeFamous General of Chaotic BattleTotal victory count in Skirmishes exceeds 10Destructive Power +2
MeleeBrave General of Chaotic BattleTotal victories in Melees exceeded 50Destructive Power +1 Occasionally Justice +1 during Melee
MeleeFierce General of Chaotic BattleMelee total victories breakthrough 100Destructive Power +2 Occasionally Righteousness +1 in Melee
MeleeChaotic Battle Fierce GeneralTotal victories in Skirmish breakthrough 200Destructive Power +2 Occasionally Righteousness +2 in Melee
MeleeHero of SkirmishesTotal melee victories exceeded 500Destructive Power +2 Occasionally Righteousness +1 in Melee, Vice Officer appearance rate +1%
MeleeDemon Officer of MeleeTotal victories in Melee exceed 1000Destructive Power +2 Occasionally Righteousness +2 in Melee Vice-Officer Appearance Rate +1%
MeleeMelee Flying GeneralTotal victories in Melee battles exceed 2000Attack +2 Occasionally Righteousness +2 in Melee, Officer Appearance Rate +2%
Internal AffairsTalented Person of CommerceCorresponding domestic Skill breakthrough 10Commerce Experience +1
Internal AffairsTalented Person of DistributionCorresponding domestic Skill breakthrough 10Circulation EXP +1
Internal AffairsMilitary TalentCorresponding domestic Skill breakthrough 10Military EXP +1
Internal AffairsTechnique GeniusCorresponding domestic Skill breakthrough 10Technique Experience +1
Internal AffairsPublic Order TalentCorresponding domestic Skill breakthrough 10Public Order EXP +1
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Commerce EXP +2
Internal AffairsMaster of CommerceCorresponding domestic skill breakthrough 30Circulation EXP +2
Internal AffairsMilitary LordCorresponding domestic skill breakthrough 30Military EXP +2
Internal AffairsMaster of TechniqueCorresponding domestic skill breakthrough 30Technical Experience +2
Internal AffairsMaster of Public OrderCorresponding domestic skill breakthrough 30Security EXP+2
Internal AffairsBusiness CelebrityCorresponding Internal Affairs Skill breakthrough 50Commerce EXP +1 Kunlun Mountain score +1%
Internal AffairsDistribution CelebrityCorresponding Internal Affairs Skill breakthrough 50Circulation EXP +1 Kunlun Mountain Score +1%
Internal AffairsMilitary CelebrityCorresponding Internal Affairs Skill breakthrough 50Military Experience +1 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs Skill breakthrough 50Technical EXP +1 Kunlun Mountain Score +1%
Internal AffairsSecurity CelebrityCorresponding Internal Affairs Skill breakthrough 50Public Order EXP +1 Kunlun Mountain score +1%
Internal AffairsCommerce ExpertCorresponding Domestic Skill exceeds 70Commerce Experience +2 Kunlun Mountain Score +1%
Internal AffairsExpert of CirculationCorresponding Domestic Skill exceeds 70Distribution EXP +2 Kunlun Mountain Score +1%
Internal AffairsMilitary ExpertCorresponding Domestic Skill exceeds 70Military EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of TechniqueCorresponding Domestic Skill exceeds 70Technology EXP +2 Kunlun Mountain Score +1%
Internal AffairsMaster of Public OrderCorresponding Domestic Skill exceeds 70Public Order Experience +2 Kunlun Mountain Score +1%
Internal AffairsBusiness ProdigyCorresponding Internal Affairs skill breakthrough 90Commerce EXP +2 Mt. Kunlun Score +2%
Internal AffairsOutstanding CirculatorCorresponding Internal Affairs skill breakthrough 90Distribution EXP +2 Kunlun Mountain Score +2%
Internal AffairsMilitary ProdigyCorresponding Internal Affairs skill breakthrough 90Military Experience +2 Kunlun Mountain Score +2%
Internal AffairsMaster of TechniqueCorresponding Internal Affairs skill breakthrough 90Technical EXP +2 Kunlun Mountain Score +2%
Internal AffairsHero of Public OrderCorresponding Internal Affairs skill breakthrough 90Security EXP+2 Kunlun Mountain Score+2%
Internal AffairsGreat MerchantCorresponding domestic skill breakthrough 100Commercial EXP+2 Mount Kunlun Score+1% Attack+1
Internal AffairsGreat Person of CommerceCorresponding domestic skill breakthrough 100Circulation EXP +2 Kunlun Mountains score +1% Destructive power +1
Internal AffairsGreat Military FigureCorresponding domestic skill breakthrough 100Military EXP+2 Kunlun Mountain Score+1% Defense+1
Internal AffairsTechnical GreatCorresponding domestic skill breakthrough 100Technical experience +2 Kunlun Mountain score +1% Vitality +1
Internal AffairsGreat Person of SecurityCorresponding domestic skill breakthrough 100Public Order EXP +2 Kunlun Mountain Score +1% Musou +1
Internal AffairsCommerce Talent MasterCorresponding domestic skill exceeds 110Commerce EXP +2 Kunlun Mountain Score +2% Attack +1
Internal AffairsMaster MerchantCorresponding domestic skill exceeds 110Distribution EXP +2 Kunlun Mountain Score +2% Destructive Power +1
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 110Military EXP +2 Kunlun Mountain Score +2% Defense +1
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 110Technique EXP+2 Kunlun Mountain Score+2% Health+1
Internal AffairsPublic Order Talent MasterCorresponding domestic skill exceeds 110Public Order EXP +2 Kunlun Mountain score +2% Musou +1
Internal AffairsBusiness MasterCorresponding Domestic Skill exceeds 130Commerce EXP +2 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding Domestic Skill exceeds 130Distribution Experience +2 Kunlun Mountain Score +2% Destructive Power +2
Internal AffairsMilitary MasterCorresponding Domestic Skill exceeds 130Military EXP +2 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding Domestic Skill exceeds 130Technical EXP +2 Kunlun Mountain Score +2% Vitality +2
Internal AffairsSecurity MasterCorresponding Domestic Skill exceeds 130Public Order EXP +2 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic affairs skill exceeds 150Commerce experience +3 Kunlun Mountain score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic affairs skill exceeds 150Trade experience +3 Kunlun Mountain score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic affairs skill exceeds 150Military Experience +3 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic affairs skill exceeds 150Technical EXP+3 Kunlun Mountain Score+2% Vitality+2
Internal AffairsPublic Order MasterCorresponding domestic affairs skill exceeds 150Public Order Experience +3 Kunlun Mountain Score +2% Musou +2
Internal AffairsCommerce MasterCorresponding domestic skill exceeds 170Commerce Experience +4 Kunlun Mountain Score +2% Attack +2
Internal AffairsTrade MasterCorresponding domestic skill exceeds 170Distribution EXP +4 Kunlun Mountain Score +2% Destruction +2
Internal AffairsMilitary MasterCorresponding domestic skill exceeds 170Military Experience +4 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical MasterCorresponding domestic skill exceeds 170Technology EXP +4 Kunlun Mountain Score +2% Stamina +2
Internal AffairsPublic order masterCorresponding domestic skill exceeds 170Public Order EXP +4 Kunlun Mountain score +2% Musou +2
Internal AffairsCommercial MasterCorresponding domestic skill exceeded 190Commerce Experience +5 Kunlun Mountain Score +2% Attack +2
Internal AffairsDistribution MasterCorresponding domestic skill exceeded 190Distribution EXP+5 Kunlun Mountain Score+2% Destruction+2
Internal AffairsMilitary MasterCorresponding domestic skill exceeded 190Military EXP+5 Mount Kunlun Score+2% Defense+2
Internal AffairsTechnical masterCorresponding domestic skill exceeded 190Technology Experience +5 Kunlun Mountain Score +2% Vitality +2
Internal AffairsPublic Security MasterCorresponding domestic skill exceeded 190Public Order EXP +5 Kunlun Mountains score +2% Musou +2
Internal AffairsCommerce Grand MasterCorresponding Domestic Skill exceeds 200Commerce Experience +6 Kunlun Mountain Score +2% Attack +2
Internal AffairsCirculation MasterCorresponding Domestic Skill exceeds 200Distribution EXP +6 Kunlun Mountain score +2% Attack +2
Internal AffairsMilitary Grand MasterCorresponding Domestic Skill exceeds 200Military EXP +6 Kunlun Mountain Score +2% Defense +2
Internal AffairsTechnical Grand MasterCorresponding Domestic Skill exceeds 200Technique EXP +6 Kunlun Mountain score +2% Health +2
Internal AffairsSecurity Great MasterCorresponding Domestic Skill exceeds 200Public Order EXP +6 Kunlun Mountain Score +2% Musou +2
Internal AffairsGan JiangAll 5 types of domestic skills breakthrough 10All domestic affairs EXP +1
Internal AffairsStrategistAll 5 types of domestic skills exceed 30All domestic affairs EXP +1
Internal AffairsCapable officialAll 5 types of domestic affairs skills exceeded 50All Domestic EXP +2
Internal AffairsWise Lord5 types of domestic skills all exceed 70All Domestic EXP +2
Internal AffairsSecond Father5 types of domestic skills all break through 90All Domestic EXP +2
Internal AffairsZhongfuAll 5 types of domestic skills exceed 100All Internal Affairs Experience +3
Internal AffairsClerkAll 5 types of domestic skills exceed 110All Internal Affairs Experience +3
Internal AffairsLiteratureAll 5 types of domestic skills breakthrough 130All Domestic Experience +4
Internal AffairsStraightforward SpeechAll 5 types of domestic affairs skills exceed 150All Domestic Affairs EXP +5
Internal AffairsUprightAll 5 types of domestic skills exceeded 170All Domestic Experience +4
Internal AffairsVirtuous and TalentedAll 5 types of domestic skills exceeded 190All Domestic Experience +4
Internal AffairsFilial and HonestAll 5 types of Internal Affairs Skills breakthrough 200All Domestic Affairs EXP +5
QuestChallenge: Defeated Strong WarriorsObtain S rating in quest [Challenge: Defeat the Strong]Attack +1
QuestChallenge: Defeated ExpertObtain S rating in Quest [Challenge: Defeat Expert]Attack +2
QuestChallenge: Defeated AsuraObtained S rank evaluation in Quest [Challenge: Defeat Asura]Attack +2 Kunlun Mountain Score +1%
QuestChallenge: Conqueror PowerhouseObtain S rank evaluation in Quest [Challenge: Conquer the Strong]Destructive Power +1
QuestChallenge: Master of ConquestObtain S Rating in Quest [Challenge: Siege Expert]Destructive Power +2
QuestChallenge: Siege AsuraObtain S rank in Quest [Challenge: Conquer Asura]Destructive Power +2 Kunlun Mountain Score +1%
QuestChallenge: Strong warrior in battleObtain S rank in quest [Challenge: Battle Strong Warriors]Vitality +1
QuestChallenge: Combat ExpertObtain S rank in Quest [Challenge: Battle Master]Health+2
QuestChallenge: Warrior of BattleObtain S rank in quest [Challenge: Battle Asura]Vitality +2 Kunlun Mountain Score +1%
QuestChallenge: Hero's Strong OneObtain S rating in quest [Challenge: Elite Warriors]Musou +1
QuestChallenge: Hero ExpertObtain S rank in Quest [Challenge: Elite Master]Musou +2
QuestChallenge: Hero's AshuraObtained S evaluation in Quest [Challenge: Hero Asura]Musou+2 Kunlun Mountain score+1%
QuestHero Story EnthusiastNumber of Chronicle Quests completed with S rating exceeded 10Musou +1 Occasionally Righteousness +1 in Unrivaled Warrior battles
QuestHero Story EnthusiastComplete 20 Chronicle Quests with S RatingMusou +2 Occasionally Righteousness +2 in Peerless Hero battles
SynthesisTalented in Weapon SynthesisTotal Weapon Synthesis executions exceeded 250Weapon Synthesis EXP+1
SynthesisMaster of Weapon SynthesisTotal weapon synthesis executions exceed 1,000Weapon Synthesis EXP+2
SynthesisWeapon Synthesis MasterTotal Weapon Synthesis executions exceeded 2000Weapon Synthesis Experience +1 Military Experience +1
SynthesisMaster of Weapon SynthesisWeapon Synthesis execution count total breakthrough 5000Weapon Synthesis EXP +2 Military EXP +1
SynthesisWeapon Synthesis ProdigyTotal weapon Synthesis executions break through 10000Weapon Synthesis EXP +2 Military EXP +2
SynthesisWeapon Synthesis Great PersonTotal weapon synthesis executions exceeded 20000Weapon Synthesis EXP +3 Military EXP +2
SynthesisCostume Synthesis TalentTotal Clothing Synthesis executions exceed 250Clothing synthesis experience+1
SynthesisMaster of Clothing SynthesisTotal outfit synthesis executions breakthrough 1000Costume Synthesis Experience +2
SynthesisMaster of Clothing SynthesisClothing synthesis execution count total breakthrough 2000Costume Synthesis EXP +1 Commerce EXP +1
SynthesisMaster of Clothing SynthesisTotal clothing synthesis executions exceed 5000Costume Synthesis EXP +2 Commerce EXP +1
SynthesisClothing Synthesis ExpertTotal times executing Clothing Synthesis exceeds 10,000Clothing Synthesis EXP +2 Commerce EXP +2
SynthesisGreat Master of Fashion SynthesisTotal outfit synthesis executions breakthrough 20000Clothing Synthesis EXP +3 Commerce EXP +2
SynthesisTalented in Item SynthesisTotal Item Synthesis executions exceed 250Item Synthesis Experience +1
SynthesisMaster of Item SynthesisItem Synthesis execution count total breakthrough 1000Item Synthesis Experience +2
SynthesisItem Synthesis MasterItem synthesis execution count total breakthrough 2000Item Synthesis EXP +1 Technology EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions breakthrough 5000Item Synthesis EXP +2 Technique EXP +1
SynthesisMaster of Item SynthesisTotal Item synthesis executions exceed 10,000Item Synthesis EXP +2 Technology EXP +2
SynthesisGreat Person of Item SynthesisTotal item synthesis executions exceeded 20,000Item Synthesis Experience +3 Technical Experience +2
SynthesisSynthesis CraftsmanAll 3 types of Synthesis skills break through 10All Synthesis EXP+1
SynthesisSynthesis MasterAll 3 synthesis skills breakthrough level 30All Synthesis EXP +2
SynthesisSynthesis DoctorAll 3 Synthesis skills exceed 50All Synthesis EXP +3
SynthesisMusou SynthesisAll 3 synthesis Skills breakthrough 70All Synthesis EXP +4
SynthesisMaster Craftsman GeneralAll 3 Synthesis skills exceed 90All Synthesis EXP +5
SynthesisDivine CraftsmanAll 3 Synthesis Skills exceeded 100All Synthesis EXP +6
Vice OfficerBole8 Sub-Officers reached Level 40Vice Officer appearance rate +1%
Vice OfficerRenowned Talent Scout8 Sub-officers reach Level 60Officer Appearance Rate +2%
Vice OfficerMusou Talent Scout8 Sub-officers reach Level 80Deputy Officer appearance rate +3%
Vice OfficerTalent for Leading Troops8 vice officers reach intimacy level CVice Officer appearance rate +1%
Vice OfficerTalent of Generals8 Sub-Officers reach Affinity Level BLieutenant Appearance Rate+1% Occasionally Justice+1 in Melee
Vice OfficerCelebrity8 Officers reach Intimacy Level AOfficer Appearance Rate +2% Occasionally Righteousness +1 in skirmishes
Vice OfficerMusou Celebrity8 Vice Officers reach Intimacy Level SOfficer Appearance Rate +2% Occasionally Righteousness +2 in skirmishes
Vice OfficerOfficer Talent Scout???None
Vice OfficerPanda Princess???None
Vice OfficerGeneral of Tigers and Leopards???None
Vice OfficerOne Admired by Brave GeneralsHired 8 military officer vice officers of the same typeLieutenant appearance rate +2% Vitality +2
Vice OfficerOne Admired by Wise OfficialsHire 8 Civil Officer subordinates of the same typeOfficer Appearance Rate +2% Musou +2
Vice OfficerBeast KingHire 8 identical animal officers (in mixed category state)Vice-Officer Appearance Rate +2% Cultivation EXP +1
Vice OfficerWise Wolf KingHire 8 matching ordinary wolvesOfficer Appearance Rate +1% Movement +1
Vice OfficerVermillion Wolf KingHire 8 Red Wolves of the same colorVice Officer Appearance Rate+2% Movement+1
Vice OfficerSilver Wolf KingHire 8 matching Silver WolvesVice Officer Appearance Rate+2% Movement+1
Vice OfficerGolden Wolf KingHire 8 identical golden wolvesSub-Officer appearance rate +3% Movement +1
Vice OfficerFilial Deer KingHire 8 identical ordinary deerDeputy Officer appearance rate +1% Jump +1
Vice OfficerVermillion Deer KingHire 8 matching red deerSub-Officer Appearance Rate +2% Jump +1
Vice OfficerSilver Deer KingHire 8 silver deer of the same colorSub-Officer Appearance Rate +2% Jump +1
Vice OfficerGolden Deer KingHire 8 golden deer of the same colorLieutenant Appearance Rate+2% Jump+2
Vice OfficerElegant Fox KingHire 8 matching Common FoxesSub-officer appearance rate +1% Musou +1
Vice OfficerVermillion Fox KingHire 8 matching Red FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerSilver Fox KingHired 8 identical Silver FoxesVice-Officer Appearance Rate +2% Musou +1
Vice OfficerGolden Fox KingHire 8 identical Gold FoxesOfficer Appearance Rate +2% Musou +2
Vice OfficerTiger Fighting KingHire 8 uniform common tigersDeputy Officer appearance rate +1% Attack +1
Vice OfficerVermillion Tiger KingHire 8 matching Red TigersVice-Officer Appearance Rate +2% Attack +1
Vice OfficerSilver Tiger KingHire 8 Silver Tigers of the same typeVice-Officer Appearance Rate +2% Attack +1
Vice OfficerGolden Tiger KingHire 8 Golden Tigers of the same colorSub-Officer appearance rate+2% Attack+2
Vice OfficerMighty Bear KingHire 8 identical normal bearsOfficer Appearance Rate +1% Health +1
Vice OfficerRed Bear KingHire 8 identical Red BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerSilver Bear KingHire 8 matching Silver BearsVice Officer Appearance Rate +2% Vitality +1
Vice OfficerGolden Bear KingHire 8 horses of the same golden bear typeLieutenant appearance rate +2% Vitality +2
Vice OfficerBenevolent Panda KingHire 8 matching PandasVice Officer appearance rate +1% Defense +1
Vice OfficerFierce Elephant KingHire only 8 elephantsSub-Officer appearance rate+1% Destruction+1
Kunlun MountainKunlun Mountain BeginnerHighest reached mountain area in Kunlun Mountain exceeds 10Mt. Kunlun Score +1%
Kunlun MountainMt. Kunlun BeginnerReached Mount Kunlun highest area breakthrough 50Kunlun Mountain score +2%
Kunlun MountainKunlun Mountain IntermediateReached Mount Kunlun highest area breakthrough 100Kunlun Mountain Score +1% Jump +1
Kunlun MountainKunlun Mountain expertKunlun Mountain highest reach area breakthrough 500Kunlun Mountain Score +2% Jump Power +2
Kunlun MountainDunqiu ChallengerKunlun Mountain highest reached area breakthrough 1000Kunlun Mountain Score +2% Jump +1 Defense +1
Kunlun MountainDunqiu ResidentHighest reached area in Kunlun Mountains exceeded 2000Kunlun Mountain score +2% Jump +2 Defense +1
Kunlun MountainDunqiu TranscenderHighest reached mountain area at Kunlun Mountain breaks through 3000Kunlun Mountain Score +2% Jump +2 Defense +2
Kunlun MountainTaoqiu ChallengerKunlun Mountain highest reached area exceeds 4,000Kunlun Mountain score +2% Jump +2 Defense +1 Vitality +1
Kunlun MountainTaoqiu ResidentKunlun Mountain highest reached mountain area breakthrough 5000Kunlun Mountain score +2% Jump +2 Defense +2 Vitality +1
Kunlun MountainTaoqiu TranscenderKunlun Mountain highest reached area breakthrough 6000Kunlun Mountain Score +2% Jump +2 Defense +2 Vitality +2
Kunlun MountainRongqiu ChallengerReached Mount Kunlun highest area breakthrough 7000Kunlun Mountain Score +2% Jump +2 Defense +2 Health +2 Occasionally Righteousness +1 in Peerless Battle
Kunlun MountainRong Hill ResidentKunlun Mountain highest reached area breakthrough 8000Kunlun Mountain Score +1% Movement +1 Defense +1 Health +1 Occasionally Duty +1 in Unrivaled Battle
Kunlun MountainRongqiu TranscenderKunlun Mountain highest reached area exceeds 9000Kunlun Mountain Score +2% Movement +1 Defense +2 Vitality +2 Occasionally Justice +1 in Unrivaled Battle
Kunlun MountainKunlun Mountain ResidentHighest mountain area reached in Mt. Kunlun exceeds 9999Kunlun Mountain Score +3% Movement +2 Defense +2 Vitality +2 Occasionally Righteousness +2 in Unrivaled Battle
Kunlun MountainPoint Getter BeginnerKunlun Mountain highest score breakthrough 10000Mt. Kunlun Score +1%
Kunlun MountainPoint Acquisition IntermediateHighest score obtained at Kunlun Mountain breaks through 100000Kunlun Mountain Score +1% Occasionally Justice +1 during National Unparalleled Battle
Kunlun MountainHigh-level Point EarnerHighest score in Kunlun Mountains exceeded 500000Kunlun Mountain score +2%
Kunlun MountainPoint Acquisition KingKunlun Mountain highest score exceeds 1000000Kunlun Mountain score +2% Occasionally Justice +1 in National Musou battles
Kunlun MountainPoint Acquisition ExpertHighest score obtained in Kunlun Mountain exceeds 5,000,000Kunlun Mountains score +3%
Kunlun MountainPoint acquisition warriorKunlun Mountain highest score exceeds 10,000,000Kunlun Mountain Score +3% Occasionally Righteousness +1 in Unrivaled Warrior battles
Kunlun MountainScore Acquisition SeekerHighest score obtained in Mt. Kunlun exceeds 20000000Kunlun Mountain score +4%
Kunlun MountainPoint Earning ResearcherKunlun Mountain highest score exceeds 30000000Kunlun Mountain score +4% Occasionally Virtue +1 in Unrivaled Officer battles
Kunlun MountainPoint Getter AssaulterHighest score in Kunlun Mountains exceeded 40000000Kunlun Mountain Score +5%
Kunlun MountainPoint acquisition pioneerAchieved Highest Score of 50,000,000 in Kunlun MountainKunlun Mountain Score +5% Occasional Virtue +1 in Unrivaled Hero Battles
CourtyardAcquaintance who loves helping othersTotal times caring for friends' gardens exceeds 10Cultivation EXP+1
CourtyardFriend Who Loves Helping OthersTotal times caring for friends' gardens exceeds 100Cultivation EXP +2
CourtyardBeloved Friend Who Loves to HelpTotal times caring for friends' courtyards exceeds 1,000Cultivation EXP +1 Vitality +1
CourtyardCompanion Who Loves Helping OthersTotal times caring for friends' gardens breakthrough 5000Cultivation experience+2 Health+1
CourtyardHero Who Loves Helping OthersTotal times caring for friends' gardens breaks through 10000Cultivation EXP+2 Vitality+2
CourtyardHelpful HeroTotal times tending friend's garden exceed 50000Cultivation EXP +3 Vitality +2
CourtyardUnparalleled Good PersonTotal times caring for friends' gardens breaks through 100000Cultivation EXP +3 Vitality +2 Movement +1
CourtyardApprentice GardenerCultivation skill [Gardening] value exceeds 10Cultivation EXP+1
CourtyardRobust GardenerGardening skill [Cultivation] value exceeds 30Cultivation EXP +2
CourtyardGardener's MirrorGardening Skill【Cultivation】 Value Exceeded 50Cultivation EXP +1 Vice-Officer Appearance Rate +1%
CourtyardMaster gardenerGardening Skill [Cultivation] value exceeds 70Cultivation EXP +2 Vice-Officer Appearance Rate +1%
CourtyardMusou GardenerGardening Skill [Cultivation] value exceeds 90Cultivation experience +2 Lieutenant appearance rate +2%
CourtyardGardening MasterCultivation skill [Planting] value exceeds 100Cultivation EXP +2 Officer Appearance Rate +1% Defense +1
CourtyardHarvest talentTotal Garden harvest executions exceed 250Cultivation EXP+1
CourtyardHarvest MasterGarden harvest execution count total exceeds 1,000Cultivation EXP +2
CourtyardHarvest celebrityTotal garden harvest executions exceeded 2000Cultivation EXP+1 Technique EXP+1
CourtyardHarvested Talented PersonGarden harvest execution times total breakthrough 5000Cultivation EXP+2 Technique EXP+1
CourtyardHarvest MasterTotal garden harvest executions exceeded 10,000Cultivation EXP +2 Technical EXP +2
CourtyardHarvest great personTotal garden harvest executions exceed 20,000Cultivation EXP+3 Technical EXP+2
OtherFierce ChampionPlaying "Dynasty Warriors Online" before the service openedMovement +1
OtherOverlord of ChampionsExperienced the ending after the Final SkirmishOccasional Righteousness +1 in Unparalleled Battles
OtherHero of ChiefsLogin before PlayStation3 version of 'Dynasty Warriors Online' release.Musou +1
OtherConfidant of the Crouching DragonAchieve S rating in all Quests [Sleeping Dragon's Challenge: 1~3]Musou +2 Jump +2
OtherTutorial GraduateEnter Musou guidance class and advance to GuardianOccasional Righteousness +1 in Conflicts
OtherFavored OneObtain S evaluation in quest 'Conflicting Lady's Challenge Letter'.Occasionally Righteousness +1 in skirmishes
OtherCertified IndividualLimited title, only obtainable through eventsOccasionally Righteousness +1 during Skirmishes
OtherIncarnation of the Dragon GodLimited title, only obtainable through events (April 2013)Attack +3 Occasionally Justice +1 in National Musou battles Lieutenant appearance rate +1%
OtherKing of DestructionLimited title, only obtainable through events (April 2013)Destruction +3 Occasionally Duty +1 in Chaotic Battle Cultivation EXP +1
OtherOne Who Gallops a Thousand LiLimited title, only obtainable through events (April 2013)Movement +1 Jump +1 Occasionally Justice +1 during Contest
OtherPrivate School StudentJoin Musou Training ClassTraining occasionally grants Righteousness +4
Battle ResultsUltimate Training EnthusiastLimited title, only obtainable through events (October 2014)Defense+1 Vitality+1
Battle ResultsDrill DemonLimited title, only obtainable through events (September 2014)Defense +2 Health +2
Battle ResultsSolo Training DemonLimited title, only obtainable through events (October 2014)Vitality +3 Musou -1
OtherLoyal and Righteous PersonLimited title, only obtainable through events (July 2013)Health+2
OtherDefeated GeneralLimited title, only obtainable through eventsOccasionally Righteousness +2 in Conquest
OtherUnyielding WarriorLimited title, only obtainable through events (May 2014)Occasionally Righteousness +4 in contests
Battle ResultsTravelerLimited title, only obtainable through events (April 2013)Mt. Kunlun Score +1%
Battle ResultsExplorerLimited title, only obtainable through events (September 2013)Kunlun Mountain score +2%
Battle ResultsRain CallerLimited title, only obtainable through events (April 2013)Cultivation EXP+1
Battle ResultsWind ResistantLimited title, only obtainable through events (October 2013)Defense +3
Battle ResultsEnergetic PersonLimited title, only obtainable through events (October 2013)Musou+5
Battle ResultsWind EarlLimited title, only obtainable through events (May 2013)Attack+3
Battle ResultsThunder GodLimited title, only obtainable through events (October 2013)Attack+3
OtherNew Year WarriorLimited title, only obtainable through events (February 2013)Occasional Righteousness +1 in Unparalleled Battles
OtherScholar of Human DayLimited title, only obtainable through events (February 2013)Vice Officer appearance rate +1%
OtherSpring Festival WarriorLimited title, only obtainable through events (February 2013)Occasionally Righteousness +1 during Skirmishes
OtherShangsi WarriorLimited title, only obtainable through events (April 2013)Occasionally Righteousness +1 in Contests
OtherCongratulator of Dragon GodLimited title, only obtainable through events (May 2013)Jump Power +5
OtherAzure Dragon FledglingLimited title, only obtainable through events (May 2013)Musou +1
OtherPioneer of HeroesLimited title, only obtainable through events (April 2013)Musou +1
OtherYear-End WarriorLimited title, only obtainable through events (February 2014)Mt. Kunlun Score +1%
ContestGod of WarLimited title, only obtainable through events (February 2014)Attack +2 Defense +2 Vitality +2
Battle ResultsWeapon GeniusLimited title, only obtainable through events (January 2014)Attack +1 Defense +1
Battle ResultsMaster of WeaponsLimited title, only obtainable through events (September 2013)Attack +1 Defense +2
OtherLoves TrainingLimited title, only obtainable through events (July 2014)Weapon Synthesis EXP+1
OtherLoves ModificationLimited title, only obtainable through events (March 2015)Weapon Synthesis EXP +2 Technique EXP +1
SynthesisDye CraftsmanLimited title, only obtainable through events (April 2013)Clothing synthesis experience+1
SynthesisTailor CraftsmanLimited title, only obtainable through events (July 2014)Clothing synthesis experience+1
SynthesisSynthesis CraftsmanLimited title, only obtainable through eventsItem Synthesis Experience +2
OtherFashion EnthusiastLimited title, can only be obtained through events (August 2014)Clothing synthesis experience+1
OtherFond of DisguiseLimited title, only obtainable through events (September 2013)Costume Synthesis Experience +2
OtherTrading TalentLimited title, only obtainable through events (November 2014)Commerce Experience +1
OtherTrading AdultLimited title, only obtainable through events (December 2014)Commerce EXP +2
OtherWealthy PersonLimited title, only obtainable through events (October 2013)(May 2014)Commerce Experience +1
OtherTycoonLimited title, only obtainable through events (May 2013)Commerce EXP +2
OtherSpendthriftLimited title, only obtainable through eventsTechnique Experience +1
OtherProsperous WorldLimited title, only obtainable through events (May 2015)Technical Experience +2
OtherRecognized IndividualLimited title, only obtainable through events (April 2013)Vice Officer appearance rate +1%
OtherRecognized SoldierLimited title, only obtainable through eventsMovement +1
OtherRecognized GeneralLimited title, only obtainable through eventsDeputy Officer appearance rate +3%
OtherApprentice CookGarden Skill [Cooking] value breakthrough 10Cultivation EXP+1
OtherSkilled CookGardening Skill [Cooking] value exceeds 30Cultivation EXP +2
OtherMaster of CookingCultivation skill [Cooking] value exceeds 50Cultivation EXP +1 Commerce EXP +1
OtherCooking Iron ManLandscaping skill 【Cooking】 value breakthrough 70Cultivation EXP +2 Commerce EXP +1
OtherPalace ChefGardening Skill [Cooking] value exceeds 90Cultivation EXP +2 Commerce EXP +2
OtherLegendary ChefGardening Skill [Cooking] value exceeds 100Cultivation EXP +2 Commerce EXP +1 Musou +1
OtherEnthusiastic friend[Contribution] value exceeds 50Public Order EXP +1
OtherSelf-Sacrificing Friend【Contribution】 Value Exceeded 100Security EXP+2
OtherPerson of Faith and Righteousness【Contribution】 value breakthrough 200Security EXP +1 Cultivation EXP +1
OtherRighteous person[Contribution] value exceeds 300Public Order EXP +2 Cultivation EXP +1
OtherOne of High Virtue【Contribution】 value exceeds 400Public Order EXP +2 Cultivation EXP +2
OtherPerson of Benevolence【Contribution】 value exceeds 500Public Order EXP +2 Cultivation EXP +1 Occasional Virtue +1 in Conflicts
OtherDragon Boat WarriorLimited title, only obtainable through eventsCirculation EXP +1
OtherQixi WarriorLimited title, only obtainable through eventsCultivation EXP+1
OtherFire HeavenLimited title, only obtainable through eventsAttack Power +4 Defense Power -2
OtherDemon GodLimited title, only obtainable through eventsAttack +3 Destructive Power +3 Defense +3
OtherRecreator of Wu ChaoLimited title, only obtainable through eventsMilitary EXP +1
OtherWei EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherShu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherWu EmperorLimited title, can only be obtained through events (limited usage period)Attack+5 Destruction+5 Defense+5 Health+5 Musou+5
OtherGod of WarLimited title, can only be obtained through events (limited usage period)Attack+4 Destructive Power+4 Defense+4 Health+4 Musou+4
OtherGrand StrategistLimited title, can only be obtained through events (limited usage period)Attack Power +3 Destruction Power +3 Defense Power +3 Vitality +3 Musou +3
OtherSleeping DragonLimited title, can only be obtained through events (limited usage period)All Domestic Affairs Experience +6
OtherYoung PhoenixLimited title, can only be obtained through events (limited usage period)All Synthesis EXP+7 Cultivation EXP+3
OtherFive Tiger GeneralsLimited title, can only be obtained through events (limited usage period)Attack +2 Defense +2 Vitality +2 Movement +1
OtherTiger and Leopard CavalryLimited title, can only be obtained through events (limited usage period)Attack +2 Destruction +2 Movement +2 Deputy Officer appearance rate +3%
OtherLittle ConquerorLimited title, can only be obtained through events (limited usage period)Attack +3 Destructive Power +3 Musou +2 Movement +1
OtherFour Heavenly KingsLimited title, can only be obtained through events (limited usage period)Attack +4 Jump +5 Occasionally Righteousness +2 in Conflicts Occasionally Righteousness +2 in Contests
OtherKing of HanzhongLimited title, can only be obtained through events (limited usage period)Defense Power +3 Vitality +3 Occasionally Righteousness +2 during Skirmishes Kunlun Mountain Score +1%
OtherRoyal Advisor TalentDisplay strategist talent in specific Conquest battles, making major contributions to victoryCommerce Experience +4 Public Order Experience +4 Occasionally Righteousness +4 during Contests
OtherPerfect Attendance AwardParticipate in specific activities daily during the period (February 2016)Vice officer appearance rate +2% Circulation experience +2 Occasionally Righteousness +2 in conflict
OtherTrendsetter of the Chaotic EraOwn 100 or more types of clothingTechnical EXP +2 Costume Synthesis EXP +2 Cultivation EXP +2
OtherClear Mirror, Still WaterPurchased Dynasty Warriors Online Reborn Treasure BoxAttack +2 Destructive Power +2 Defense +2 Vitality +2 Musou +2
OtherWise Eye of the Capable OfficialPurchased Dynasty Warriors Online Reborn Treasure BoxAll Internal Affairs Experience +3
OtherMaster CraftsmanPurchased Dynasty Warriors Online Reborn Treasure BoxAll synthesis experience +2 Cultivation experience +2
OtherGood General of Siege WarfareWin 10 times in Siege BattlesAttack +1
OtherFamous General of Siege WarfareWin 50 times in siege battlesAttack +1 Defense +1
OtherSiege Battle Brave GeneralWon 100 times in siege warfareAttack +1 Defense +1 Vitality +1
OtherFierce General of Siege WarfareWin 500 times in Siege BattlesAttack +2 Defense +1
OtherFierce General of Siege WarfareWin 1,000 times in Siege battlesAttack Power +2 Defense +2
OtherHero of Siege WarfareWin 2000 times in Siege WarfareAttack +2 Defense +2 Vitality +1
OtherSiege Demon GeneralWin 3000 times in Siege BattlesAttack +2 Destructive Power +1 Defense +2 Vitality +1
OtherFlying General of Siege WarfareWin 5000 Siege BattlesAttack +2 Defense +2 HP +2
OtherAsura of Siege WarfareVictory 10000 times in Siege battlesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherOverlord of Siege WarfareWin 20000 times in siege battlesAttack+2 Defense+2 Vitality+2 Movement+2
OtherSiege Battle SuperstarWon 30,000 times in siege warfareMovement +3
OtherSiege Warfare EnthusiastWin 40000 times in siege warfareMobility +4
OtherSiege Battle ExpertWin 50,000 times in Siege battlesMovement +5
OtherSiege Battle SoldierDefeat 10 players in 1 Siege BattleAttack +2 Musou +2
OtherSiege Battle Demon OfficerDefeat 30 players in 1 siege battleAttack +2 Movement +1
OtherBattle God of Siege BattlesDefeated 50 players in a single siege battleAttack +2 Musou +3
OtherSiege Warfare DemonDefeat 100 players in a single Siege BattleAttack +2 Musou +4
OtherSiege MasterDeal 3000 base damage in one siege battleDestructive Power +1
OtherSiege CelebrityAchieved 5000 Base damage in 1 Siege BattleAttack +1 Destruction +1
OtherSiege Battle Suppression ExpertDeal 8000 Base damage in 1 Siege BattleAttack Power +2 Destructive Power +2
OtherSiege battle suppression superhumanDeal 10,000 base damage in a single siege battleAttack +1 Destruction +3
OtherSiege Battle Suppression EliteDeal 20000 Base damage in a single Siege battleAttack +2 Destructive Power +4
OtherSiege Battle Suppression HeroDeal 30,000 Base damage in 1 Siege BattleAttack +5
OtherSiege Battle Suppression AsuraDeal 50000 Base damage in a single Siege battleAttack +3 Destruction +4
OtherSiege Battle Suppression SuperstarDeal 80000 Base Damage in a single Siege BattleAttack Power +3 Destruction Power +5
OtherSpecial ops captain in siege battlesAchieved 5,000 damage feat in a single siege battleAttack +1 Defense +1 Vitality +1
OtherDestruction King of Siege WarfareDeal 10,000 damage in a single Siege battleAttack+1 Defense+1 Health+2
OtherEmperor of Siege BattlesDeal 20000 damage achievement in one siege battleAttack +1 Defense +1 Vitality +3
OtherWar God of Siege BattlesDeal 30000 damage in a single Siege BattleAttack +1 Defense +1 Vitality +4
OtherThe Seventh Panda WarriorLimited title, only obtainable through eventsMusou+5 Jump Power+10 Vice Officer Appearance Rate+10%
OtherFashionable MusouWon Excellence Award in official competition events (February & October 2016, 10 winners each)Movement +2 Jump +4 Costume Synthesis EXP +4
OtherMusou IdolAchieved first place in official competition events (February & October 2016, 1 person each)Movement+3 Jump+5 Clothing synthesis EXP+5
OtherAgainst the StrongEnter rankings in Martial Arts TournamentAttack +5 Musou +5
OtherMusou ChampionAchieve first place in the Martial Arts TournamentAttack +10 Musou +10
OtherWar god Guan YuClear operation-designated activity (limited usage rights)Attack +5 Defense +2 Health +2 Movement +1
OtherZhang Fei of YanClear operation-designated activity (limited usage rights)Attack +6 Defense +4 Vitality +4 Musou -2
OtherZhao Zilong of ChangshanClear operation-designated activity (limited usage rights)Attack +3 HP +3 Musou +3 Movement +1
OtherMa Mengqi of XiliangClear operation-designated activity (limited usage rights)Attack +4 Destruction +5 Movement +1
OtherLoyal and Brave Huang HanshengClear operation-designated activity (limited usage rights)Attack +2 Defense +5 Musou +5
Dragon Beauty BattleDragon Beauty Battle EnthusiastExecuted 500 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 1000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Beauty Battle Super EnthusiastExecute 2000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle ExpertExecute 3,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleLegendary Dragon Fight MasterExecute 4000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattlePhantom Dragon Fight MasterExecute 5000 Musou Dragon Rally FightsNone
Dragon Beauty BattleFantasy Dragon Beauty Battle MasterExecute 6000 Musou Dragon Li FightsNone
Dragon Beauty BattleMagical Dragon Beauty Battle ExpertExecute Musou Ryureidou 7,000 timesNone
Dragon Beauty BattleLifetime Dragon Beauty Battle MasterExecute 8000 Musou Dragon Li FightsNone
Dragon Beauty BattleDragon Arena CelebrityPerform 9,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleExtreme Dragon Combo MasterExecuted Musou Dragon Beauty Battle 10000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle MasterExecute 20000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSuper Dragon Beauty Battle MasterPerform 30,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleLegendary Dragon Beauty Battle CelebrityExecute 40,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Rally FightExecute 50,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleGiant of Dragon Li FightExecute 60000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super GiantExecute Musou Dragon Dance 70,000 timesNone
Dragon Beauty BattleSuper giant of Dragon Beauty BattleExecute 80000 Musou Dragon Arena battlesNone
Dragon Beauty BattleDragon Beauty Battle SupermanExecuted 90000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Ryureidou SupermanExecute 100000 Musou Dragon Li FightsNone
Dragon Beauty BattleLegendary Dragon Beauty Battle SupermanPerform 120,000 Musou Dragon Combo attacksNone
Dragon Beauty BattleImmortal Dragon Rally Fighter SupermanExecute 140000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena SupermanExecute Musou Dragon Beauty Fight 160,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Fight SupermanExecute 180000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super HumanExecute Musou Dragonboat 200,000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle SupermanExecute 220000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleDragon Rally Fight GeneralExecute 240000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Battle 260000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle GeneralExecute Musou Dragon Beauty Fight 280,000 timesNone
Dragon Beauty BattleSuper Dragon Beauty Battle GeneralExecute 300,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragonboat GeneralExecute 320000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle Super Great GeneralExecute 340,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecute 360000 Musou Dragon Beauty FightsNone
Dragon Beauty BattleFierce Dragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 380000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Fight KingExecute 400000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleDragon Beauty Battle KingExecuted Musou Dragon Beauty Battle 420,000 timesNone
Dragon Beauty BattleIntense Dragon Beauty Battle Great KingExecute Musou Dragon Beauty Battle 440,000 timesNone
Dragon Beauty BattleTrue Dragon Rally Fight KingExecute 460000 Musou Dragon FightsNone
Dragon Beauty BattleDragon Beauty Battle Great KingExecute 480000 Musou Dragon Li FightsNone
Dragon Beauty BattleIntense Dragon Arena Great KingExecute 500000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Arena Great KingExecute 520000 Musou Dragon Splendor BattlesNone
Dragon Beauty BattleDragon Beauty Fight EmperorExecute Musou Dragon Beauty Battle 540,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle EmperorExecute Musou Dragon Dash 560000 timesNone
Dragon Beauty BattleTrue Dragon Beauty Battle EmperorExecute Musou Ryureidou 580,000 timesNone
Dragon Beauty BattleDragon Beauty Fighting God EmperorExecute Musou Dragon Dance 600,000 timesNone
Dragon Beauty BattleExtreme Dragon Beauty Battle God EmperorExecute 620000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleTrue Dragon Beauty Battle God EmperorExecute Musou Dragon Beauty Battle 640000 timesNone
Dragon Beauty BattleDragon Beauty Battle GodExecute 660000 Musou Dragon Rally FightsNone
Dragon Beauty BattleSuper God of Dragon Splendor BattleExecute Musou Dragon Beauty Battle 680000 timesNone
Dragon Beauty BattleGreat Super God of Dragon Splendor BattleExecute 700000 Musou Dragon Li FightsNone
Dragon Beauty BattleVivid Dragon Beauty Battle LegendExecute 720000 Musou Dragon Arena battlesNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute Musou Dragonboat 740,000 timesNone
Dragon Beauty BattleLegend of the Running Dragon Beauty BattleExecute 760000 Musou Dragon FightsNone
Dragon Beauty BattleLegend of the Swift DragonboatExecute Musou Dragon Beauty Battle 780000 timesNone
Dragon Beauty BattleSprint Dragon Beauty Battle LegendExecute 800000 Musou Dragon Li FightsNone
Dragon Beauty BattleRushing Ryureidou LegendExecute 820000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle legendExecute Musou Ryureidou 840,000 timesNone
Dragon Beauty BattleSupreme Dragon Li Fight LegendExecuted Musou Dragon Beauty Battle 860000 timesNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted 880000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleThe Immortal Dragon Beauty Battle LegendExecute Musou Dragon Beauty Battle 900,000 timesNone
Dragon Beauty BattleVivid Dragon Fight LegendExecute 920000 Musou Dragon Li FightsNone
Dragon Beauty BattleWalking Dragon Beauty Battle LegendExecute 940000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleMyth of the Running DragonboatExecute Musou Dragon Beauty Battle 960,000 timesNone
Dragon Beauty BattleSwift Dragon Beauty Battle LegendExecute 980,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSprint Ryureidou MythExecute Musou Dragon Beauty Battle 1000000 timesNone
Dragon Beauty BattleRampaging Dragon Dash LegendExecute 1,100,000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Beauty Battle LegendExecute 1200000 Musou Dragon Beauty BattlesNone
Dragon Beauty BattleSupreme Dragon Arena LegendExecute 1,300,000 Musou Dragon FightsNone
Dragon Beauty BattleUltimate Dragon Beauty Battle LegendExecuted Musou Dragon Beauty Battle 1400000 timesNone
Dragon Beauty BattleImmortal Dragon Li Fight LegendExecute 1500000 Musou Dragon Beauty FightsNone
OtherGeneral of One Against ThousandLimited title, only obtainable through events (December 2016)Attack +1 Destructive Power +1 Defense +1 Vitality +3 Musou +3
OtherMaster of One Against ThousandsLimited title, only obtainable through eventsAll Internal Affairs Experience +3
OtherFriend of One Against a ThousandLimited title, only obtainable through events (August 2016)Officer Appearance Rate +15% Cultivation EXP +10
OtherCourage of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +3 Defense +3 Health +3
OtherKing of WarriorsLimited title, can only be obtained through events (February 2017)Occasionally Justice +5 in Contention Occasionally Justice +5 in Melee Occasionally Justice +5 in Siege
OtherFather of One Against a ThousandLimited title, can only be obtained through events (February 2017, 10 people)All Synthesis EXP +3
OtherTalent of One Man Against a ThousandLimited title, only obtainable through eventsAttack +3 Defense +3 Vitality +3
OtherDemon of One Against a ThousandLimited title, only obtainable through events (March 2016)Attack +9
OtherDragon of a Thousand RidersLimited title, only obtainable through events (March 2017)Movement +3 Jump Power +3
OtherGod of One Against a ThousandLimited title, only obtainable through eventsAttack+9
OtherOccupation CelebrityEnter the Musou Alliance rankingsAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherDefeater of CelebritiesEnter the Musou Alliance rankingsAttack+3 Health+3 Occasionally Righteousness+2 in conflicts
OtherCelebrity of duelsEnter the Musou Alliance rankingsDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherCelebrity of annihilationEnter the Musou Alliance rankingsDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherRelocated CelebrityEnter the Musou Alliance rankingsMusou +3 Movement +2 Occasionally Righteousness +2 in conflicts
OtherConquest starTop the rankings in Musou AllianceAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherDefeated StarTop the rankings in Musou AllianceAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherStar of DuelsTop the rankings in Musou AllianceDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherDefeated StarTop the rankings in Musou AllianceDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRelocated CelebrityTop the rankings in Musou AllianceMusou +5 Movement +3 Occasionally Justice +5 in Conflict
OtherMusou CelebrityBecome the hegemon of Musou AllianceAttack +10 Defense +10
OtherMusou MasterBecome the hegemon of Musou AllianceAttack +10 Destruction +10
OtherMusou KingBecome the hegemon of Musou AllianceDefense+10 Health+10
OtherMusou AceBecome the hegemon of Musou AllianceAttack +4 Destructive Power +4 Defense +4 Health +4 Musou +4
OtherMusou StarBecome the hegemon of Musou AllianceMovement +4 Jump +10
OtherHundred Flowers in ProfusionComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherReviewing the Past to Learn the NewComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherI Am SupremeComplete designated event activitiesAttack +2 Destruction +2 Defense +2 Vitality +2
OtherLightning StrikeComplete designated event activitiesMovement +2
OtherFlowers in Mirror, Moon in WaterComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherDecisive GambleComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherSwift as Wind and ThunderAchieve management designated activity (June 2016)Movement +2
OtherFinishing TouchComplete official designated activity (August 2016)Attack Power +8
OtherDivine Luo ReincarnationComplete designated event activitiesDefense +4 Vitality +4 Movement +1
OtherUnparalleled in the LandComplete designated event activitiesDestruction +8 Movement +1
OtherSwift StormComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMutual LoveComplete designated event activitiesAttack +3 Destructive power +3 Occasionally Justice +2 in conflicts
OtherHeaven Has FallenComplete designated event activitiesDefense +3 Musou +3 Occasional Virtue +2 in Conflicts
OtherYellow Heaven Should RiseComplete designated event activitiesDefense +3 Vitality +3 Occasionally Righteousness +2 in Conflicts
OtherBattle-hardened through a hundred fightsComplete designated event activitiesAttack +1 Destruction +8
OtherWind Forest Fire MountainComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherPress Forward BravelyComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherUnstoppable ForceComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherMajestic PresenceComplete operator designated activity (December 2016)Defense +4 Vitality +4 Movement +1
OtherPurple Lightning FlashComplete designated event activitiesAttack +3 Defense +1
OtherIndomitable WillComplete operator designated activity (May 2016, 10 people) (October 2016)(April & August 2017)Attack +10 Defense +10
OtherMusou RampageComplete designated management activities (October 2016)(August 2017)Attack +10 Destructive Power +10
OtherUnrivaled Under HeavenComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3 Musou +3
OtherUnrivaled Under HeavenComplete operator designated activity (December 2016)Attack+8 Defense+1
OtherDragon Soaring Tiger GazingComplete designated event activitiesAttack +7 Defense +2
OtherMiserComplete designated event activitiesAttack +6 Defense +3
OtherSetsunaAchieve management designated activity (June 2016)Attack Power +3 Movement +2
OtherHazyComplete designated event activitiesDestructive Power +3 Movement +2
OtherFlameComplete designated event activitiesDefense +3 Movement +2
OtherPhoenixComplete designated event activitiesHP +3 Movement +2
OtherAshamedComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherAsuraComplete designated event activitiesAttack Power +3 Destruction Power +3 Movement +1
OtherFlying White BeautyComplete operator designated activity (December 2016)Attack +8 Destructive Power +1
OtherAll Things in NatureComplete designated event activitiesMovement +3 Jump +3
OtherWine Pool Meat ForestComplete designated event activitiesAttack Power +3 Vitality +2
OtherPure and InnocentComplete designated event activitiesDestructive Power+8 Health+1
OtherDemons and MonstersComplete designated event activitiesDestructive Power+8 Health+1
OtherFighting AloneComplete designated event activitiesAttack +2 Movement +1
OtherFour SeasonsComplete operation-designated activity (January 2017)Attack +2 Movement +1
OtherRecognized FriendComplete operation-designated activity (January 2017)Officer Appearance Rate +15% Cultivation EXP +10
OtherRecognized ExpertComplete designated event activitiesAttack +5 Destruction +5 Occasionally Righteousness +5 in conflict
OtherRecognized MasterComplete designated event activitiesAttack +5 Vitality +5 Occasional Righteousness +5 in Conflicts
OtherAcknowledged CourageComplete designated event activitiesDefense +5 Musou +5 Occasionally Virtue +5 in conflicts
OtherRecognized KingComplete designated event activitiesDefense +5 Vitality +5 Occasionally Justice +5 in conflicts
OtherRecognized TalentComplete operator designated activity (December 2016)Musou +5 Movement +3 Occasionally Righteousness +5 in conflicts
OtherRecognized GeneralComplete operator designated activity (June 2016, 10 people)Attack +5 Defense +5 Movement +1
OtherRecognized Demon GodComplete operator designated activity (June 2016, 10 people)Attack Power +6 Defense +6 Movement +1
OtherAcknowledged AsuraAchieved Designated Management Activity (July 2016)Attack +7 Defense +7 Movement +1
OtherAcknowledged AceComplete operator designated activity (November & December 2016, 15 each) (July 2017)Attack +8 Defense +8 Movement +2
OtherAcknowledged StarComplete designated management activity (January 2017, 15 people)Attack +9 Defense +9 Movement +2
OtherQuest Proxy MasterAchieve cumulative domestic affairs value of 100,000Movement +1 Jump +1
OtherQuest CelebrityAchieve cumulative domestic affairs value of 300,000Destructive Power +2 Movement +1
OtherQuest MasterAchieve accumulated domestic affairs value of 500000All Synthesis EXP +4
OtherQuest LoverAchieve cumulative Domestic Affairs value of 1000000Movement +3 Jump +2
OtherMusou Proxy MasterTotal play time reaches 100 daysAll Synthesis EXP +2
OtherMusou StarTotal game time reached 365 daysMusou +3 Movement +1 Occasionally Justice +3 in conflicts
OtherMusou ExpertTotal play time reaches 547 daysMusou +4 Movement +1 Occasionally Justice +4 in Conflicts
OtherMusou DevoteeTotal play time reached 730 daysMusou+5 Movement+1 Occasionally Justice+5 in Conflict
OtherObject of AdmirationComplete designated event activitiesSub-Officer appearance rate +20% Cultivation EXP +10
OtherEighth Panda WarriorComplete designated event activitiesSub-Officer Appearance Rate +15% Cultivation Experience +15
OtherSupport ApprenticeComplete designated event activitiesAttack +1 Destructive power +1
OtherSupport Agency MasterComplete designated management activity (October 2016)Attack Power +2 Destructive Power +2
OtherMaster of SupportComplete designated event activitiesDeputy Officer appearance rate +5% Cultivation EXP +5
OtherMaster of SupportComplete designated event activitiesAttack +3 Defense +3 Health +3
OtherSupport HeroComplete designated event activitiesMovement +1 Jump +1
OtherFamous SupportComplete designated event activitiesMovement +2 Jump +2
OtherDemon GodComplete designated event activitiesAttack +3 Destruction +3 Defense +3 Vitality +3
OtherAsuraComplete designated event activitiesAttack +4 Destruction +4 Defense +4 HP +4 Movement +1
OtherSleeping DragonComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherYoung PhoenixComplete designated event activitiesAttack Power +4 Destructive Power +4 Defense +4 Vitality +4 Movement +2
OtherAzure DragonComplete designated event activitiesDestruction +5 Musou +5 Movement +2
OtherWhite TigerCompleted management designated event (June 2017)Attack +5 Destruction +5 Movement +2
OtherSuzakuComplete designated event activitiesHP +10 Movement +2
OtherBlack TortoiseComplete operation-designated event (May 2017)Defense +5 Vitality +5 Movement +2
OtherSnack EnthusiastComplete designated management activity (October 2016)Movement+1 Jump+1
OtherNovice Proxy MasterComplete designated event activitiesAttack +2 Defense +2 HP +2
OtherEducation EnthusiastComplete designated event activitiesSub-Officer appearance rate+10% Cultivation EXP+10
OtherFledgling LeaderComplete designated event activitiesDestructive Power +2 Movement +1
OtherFledgling EnthusiastComplete designated event activitiesMovement +2 Jump +1
OtherTraining EnthusiastComplete designated event activitiesAttack +1 Destructive power +1
OtherMaster of TrainingAchieve management designated activity (June 2016)Attack Power +2 Destructive Power +2
OtherCelebrity of TrainingCompleted designated official activity (February 2017)Attack +3 Destruction +3
OtherTraining HeroComplete designated event activitiesAttack +2 Destruction +2
OtherDemon Officer of TrainingComplete designated event activitiesAttack Power +3 Destruction Power +3
OtherTraining Proxy MasterComplete designated event activitiesAttack+4 Destructive Power+4
OtherMaster of TrainingComplete designated event activitiesAttack +2 Movement +1
OtherTraining EnthusiastComplete designated event activitiesAttack +3 Movement +2
OtherFashion EnthusiastComplete Official Event (April 2016)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete Official Event (April 2016)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion CelebrityComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherFashion ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherFashion ApprenticeComplete management designated activity (April 2017)Costume Synthesis EXP +1 Occasionally Justice +1 in conflicts
OtherFashion CelebrityComplete operation-designated event (May 2017)Fashion Synthesis Experience +2 Occasional Righteousness +2 in Conflicts
OtherFashion Agency MasterComplete designated event activitiesClothing Synthesis EXP +3 Occasional Justice +3 in Conflicts
OtherStylish ExpertComplete designated event activitiesClothing Synthesis experience +5 Movement +1
OtherFashion EnthusiastComplete designated event activitiesOutfit Synthesis EXP +5 Movement +2
OtherWarrior of One Against ThousandsComplete designated event activitiesAttack+1 Defense+1 Movement+3
OtherDemon SlayerComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherApprentice WarriorComplete designated event activitiesAttack +1 Defense +1 Health +3 Movement +1
OtherHeroic GeneralComplete designated event activitiesAttack Power +2 Destructive Power +2 Defense +2 Vitality +2 Movement +2
OtherHero of ExcellenceComplete designated event activitiesAttack +3 Defense +3 Vitality +3 Movement +1
OtherHero ApprenticeComplete designated event activitiesAttack +1 Defense +1 Vitality +1 Movement +1
OtherYear-end OfficerComplete designated event activitiesAttack +2 Defense +2 Vitality +2 Movement +1
OtherLucky Bag EnthusiastComplete designated event activitiesAttack+3 Destruction+3 Defense+3 Movement+1
OtherNinth Panda WarriorComplete designated event activitiesAttack +2 Movement +1
OtherEternal ReindeerComplete designated event activitiesAttack +2 Movement +2
OtherRed-Garbed WarriorComplete designated event activitiesDefense +2 Vitality +2 Movement +1