Game Modes

Detailed Game Modes

Description

·All maps are main battlefield maps. ·Bases: 5-8. Red and Blue factions each have at most 1 Officer base, Yellow faction has no Officer bases. ·Jade Seal Boxes: 16 total. 2 drop leather bags, 2 drop jade seals, others are empty. ·Generic Officers: 7 each for Red and Blue factions (2 at supply depot, counted as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic Officer positions, neutral Sub-Officer positions, and box distributions correspond to troop distributions. ·Map name explanation: e.g., "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding color bases and their quantities. ·Some positions have been slightly adjusted to avoid obstruction. ·Parts marked with "?" in the map table are base distributions that theoretically exist but have not yet been encountered. If found, please provide initial screenshots. ·Due to too few players in River Port, River Island, and Chained Warships, player positions are not yet available. If available, please provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Melee Battle

The Melee system is a multi-player versus multi-player battle system that can support up to 12 vs 12 battles with a total of 24 players.

After the Melee begins, all Weapons are fully enhanced and you can directly engage the enemy in combat.

Musou Souls collected in Melee allow players to transform into Musou Officers in normal battles to influence the outcome.

Joining Method

During the "Melee" mode period, you can talk to the "Enlistment" NPC in the Plaza to choose to reserve or participate in Melee battles.

Joining Conditions

Character rank must be Squadron Leader or above (including Squadron Leader), and the Character must belong to the current "Contest" warring Faction or alliance.

After dialogue, there will be Melee Battlefield selection.

>Reservations can be made 2 hours before the Melee begins. (You can only reserve one Melee at a time, and after reserving you can freely do any activities until 5 minutes before the Melee begins).

>5 minutes before the Melee begins, players will automatically enter the preparation screen. (If in battle, offline, or away, it will be considered an automatic forfeit).

>Players who have not made reservations can enter rooms that are not full 5 minutes before the Melee battle begins.

Victory Conditions

Cut off the enemy's supplies.

Judgment Conditions

When time reaches 0, the side with more remaining provisions wins.

Reduce Provisions

Occupying and holding a Base for a certain period of time will reduce the enemy's provisions.

Destroying the gunpowder boxes in the enemy's supply depot will greatly reduce their provisions.

Strategy

Before battle begins, you can decide your strategy on the preparation screen. During battle, you can also change strategy by attacking "Stone Pillars".

When retreating, items enhanced to Stage 3 or above of the Hermit's Gourd will drop by one level, but will not drop below Stage 3.

Melee Musou uses Awakening Orbs and Ultimate Awakening Orbs, and cannot carry Sub-Officers.

There is a "Unit Appearance Gauge" in Melee. When the gauge is full, "Transport Units" and "Gunpowder Units" will appear, which automatically retreat after being defeated or reaching their destination.

Defeating enemy soldiers, suppressing Bases, defeating commanders, and destroying gunpowder boxes in supply depots will make the "Unit Appearance Gauge" increase faster.

As time progresses, the "Unit Appearance Gauge" will gradually increase.

Defeating "Transport Units" or "Gunpowder Units" will have certain effects on your side or the enemy depending on the battle situation.

Destroying wooden boxes on the Melee Battlefield has a chance to obtain "Musou Soul", which allows transformation into a Musou Officer of your Faction, lasting until the end of battle.

When defeated, "Musou Soul" will drop, and other players can pick it up and continue using it.

Melee Battle Tips

Brief Discussion on Melee

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

Detailed Melee Battle Mode

12V12 'Mayhem' System Update

Mayhem is a new battle system unique to 'Divine Generals' that enables large-scale 12 vs 12 player battles.

The entire battle becomes more intense, swift, and spectacular. The changing battlefield situation, new weapon combinations, and greater emphasis on team cooperation bring Dynasty Warriors Online into a new era.

- Maximum 12 vs 12 battle on the same battlefield.

- Battle begins with full enhancement, saving time on consuming elixirs and directly engaging in battlefield strategy and tactics.

- The 'Musou Soul' allows the obtaining player to influence the battle in the form of a Musou Officer during normal combat.

- Tactics can be changed at any time through 'Stone Pillars' on the battlefield.

- New map 'Fortress'.

- Revamped map 'Mountain Path'.

- Participation requirements: Colonel rank or above, or led by a Colonel rank or above captain.

- Participating NPC: Advisor

- Officials will open Melee during specific periods.

- Players can make reservations 2 hours before Mayhem begins. (Can only reserve 1 Mayhem at a time, and can freely engage in any activities from reservation until 5 minutes before Mayhem starts)

- 5 minutes before Mayhem begins, players will be automatically pulled into the preparation screen. (Must be in the city at this time; if in battle, offline, or away, it will be considered abandoning this reservation.)

- Note: Players who did not previously reserve can enter rooms that are not full 5 minutes before the Melee begins.

- Mayhem begins after preparation time ends.

- After battle ends, you can make reservations for the next round.

[ Victory Conditions ]

Cut off the enemy's supplies!

[ Judgment Conditions ]

Fixed victory and judgment conditions.

When the remaining time reaches 0, the side with more remaining supplies wins.

[ Methods to Reduce Supplies ]

・If you capture and firmly hold a base, it will periodically reduce the enemy's supplies by one point.

・Destroying the enemy supply depot's explosive boxes can greatly reduce the enemy's supplies. There are 4 explosive boxes total.

[ Tactics ]

Before battle begins, you can decide the policy on the battle waiting screen. Also, during battle, you can change the policy by attacking the 'Stone Pillars' deployed on the battlefield.

Each time you attack a [Stone Pillar], tactics change in the order of Attack—Destruction—Defense—Movement—Overall—Attack.

At the same time, the base where you respawn when retreating according to the policy also changes.

・Attack (Att) - During battle, attack power greatly increases, while defense decreases.

When retreating, respawn from the nearest allied base.

・Destruction (Break) - During battle, destructive power greatly increases while attack power decreases.

When retreating, respawn from the nearest allied base.

・Defense (Def) - During battle, defense and health greatly increase, while attack power and destructive power decrease.

When retreating, respawn from your faction's supply depot.

・Movement (Move) - During battle, movement greatly increases while attack power, destructive power, defense, health, and Musou greatly decrease.

When retreating, respawn from the nearest allied base.

・Overall (All) - During battle, attack power, destructive power, defense, health, and Musou increase.

When retreating, respawn from the nearest allied base.

Only by observing the battle situation and changing tactics can you contribute to our army's victory.

[ Musou Descent System ]

Breaking wooden boxes on the Mayhem battlefield has a chance to obtain 'Musou Soul'. Obtaining 'Musou Soul' allows transformation into a Musou Officer of your faction, lasting until the battle ends.

If defeated, the 'Musou Soul' will drop and other players can continue to obtain and use it.

- Mayhem will have a new retreat judgment system: when retreating, elixir enhancements of 3 stages or above will all drop by 1 level, but will not drop below the 3rd stage.

- Awakening and Ultimate Awakening orbs cannot be equipped in Mayhem.

- After each battle ends, regardless of victory or defeat, you can obtain 1 weapon, 1 costume, and 1 consumable item each.

- Some items and sub-officers can only be obtained in Melee.

- Participating in Melee will grant new titles

Basic Mayhem Techniques

First, methods to reduce enemy supplies include capturing bases and destroying explosives in the enemy supply depot

The power of explosives is approximately 1/8 of the total supply health, meaning after destroying 4 explosives, you can reduce enemy supplies by half, bringing victory within reach.

Capturing a base doesn't mean just taking it - you must maintain the base under your control for 2 minutes. After 2 minutes, the base explodes and can reduce enemy supplies slightly, about 1/32 of total health. If the base changes hands within 2 minutes, all previous efforts are wasted, equivalent to capturing the base for nothing.

Don't underestimate the small amount of damage each base deals - bases are numerous, and with good base control, you can still win even if you give up on supplies.

Division of roles on the Mayhem battlefield is basically three types

Own supply defense (2-3 people), enemy supply offense (2-3 people), and base control

Then you can choose suitable weapons based on your own quest

Team members attacking the supply depot can choose weapons like the 05320 multi-section whip with Revival Talisman Water or the 05004 armor sword, using high destructive power to destroy the explosives in the enemy supply depot as quickly as possible. If you finish destroying the explosives early, you can find a high tower base to help your faction better control bases.

Those defending the supply depot can choose the swallow fan, combined with dominating weapons like iron whips, to clear out all attacking enemies as much as possible.

Base control personnel can generally choose weapons like Qilin Fang, twin whips, battle axes, etc., and try to keep bases under their control after capturing them.

Generally speaking, the two central bases are the most fiercely contested areas, so you should form a small squad of 2-3 people to act together, choosing weapons that can complement each other.

Corner bases are generally overlooked, send scattered soldiers to capture the base then return to support the center, and go back when there's a situation.

The most important base is the one closest to the supply depot.

Those who attack the supply depot will inevitably face powerful enemy attacks, making casualties unavoidable.

Capture the nearest base and keep it under your faction's control, allowing your faction's supply depot team members to quickly re-enter battle after death.

The same principle applies to the base nearest to your own supply depot - as long as base control personnel keep that base under their control, it greatly reduces pressure on supply depot defenders, forcing enemy supply attackers to make long journeys back to the combat area after death, consuming considerable time. Remember, the Mayhem map is extremely large.

Conflict

Conflict is the most basic battle mode, you can register to join at any time, can initiate battles against different factions, with diverse battle conditions and victory conditions. After the conflict ends, rewards will be obtained based on victory/defeat and other factors.

Conflict battlefields opened against foreign tribes can only battle NPCs.

Participating in conflicts requires registering at the correspondingNPCRegister here, can be executed through both Conflict Lady and Military Officer.

Choose dialogue with Conflict LadyJoin Conflict Immediately, you can select conflict types. Selecting a conflict type allows you to directly enter an established room of this conflict type.

Capture

Capture all enemy bases or capture all bases.

Defeat

Defeat 2000 enemies or defeat 3000 enemies.

Confrontation

Defeat 10 enemy players.

Exploration

Transport 10 treasures to your faction's base.

Annihilation

Annihilate enemy forces.

All

Includes all of the above battle types.

AtConflict LadySelect atCustomor withMilitary OfficerAfter dialogue, you can select the enemy faction for conflict.

Different factions can only battle against NPCs.

After determining the conflict factions, you can select the battlefield, which includes battlefields between cities adjacent to each conflicting faction.

Battlefield selection shows both factions' conflict level and respective offensive power on this battlefield.

After selecting the conflict battlefield, this is the conflict match waiting list.

If you choose to create new battlefield, you will enter settings interface. After setting rules and confirming, the room will be created.

Wait TimeShort (3 min)

Long (30 min)

Set the waiting time for participation until battle starts.

Waiting time for participation is 3 minutes.

Waiting time for participation is 30 minutes.

Level SettingsSkilled

Elite

Beginner

Musou

Set level during conflict.

Captain to Assistant General rank, and weapon training value of 16 or above.

Assistant General or higher rank and weapon training value of 21 or above.

Below Colonel rank and weapon training value below 16.

No rank or weapon restrictions.

Participant SettingsNo Recruitment

Auto Recruitment

Team Recruitment

Recruitment Restriction

Set restrictions and recruitment for participating teams.

No recruitment.

Automatic recruitment.

Recruit teams only.

Only recruit players with the same conditions.

Battle Condition Settings Equipment Item

Constraint Conditions

Enhancement on Retreat

Judgment Criteria

Set battle conditions for the next battle.

Set whether direct item equipment is allowed.

Set whether there are restriction conditions.

Set whether enhancement on retreat is maintained or disappears. (Maintain/Disappear/Reduce)

Set judgment criteria for next battle. (Defeat count/Overall rating/Player defeats/None)

Victory Condition Settings All Enemy Bases Occupied

Capture all bases

Defeat 2000 enemies

Defeat 3000 people

Defeat 10 enemy players

Carry 10 treasures to own base

Annihilate enemy combat power

Unknown

Set victory conditions for the next battle.

Capture all enemy bases.

Occupy all bases on the battlefield.

One side's commander total enemy kills reach 2000.

One side's commander total enemy defeats reaches 3000.

One side's commander defeats the enemy commander 10 times.

One side carries 10 treasures to own base.

One side annihilates the enemy's combat power.

Random selection of all above victory conditions.

Battle Name

Set the battle name for the next battle.

Password

Set password for next battle.

After completing settings, you can select battle map.

Selecting 'Unknown' will randomly enter any map.

Enter conflict room's battle preparation.

Battle Preparation

Change weapons used in battle, etc.

Weapon/Direct Item/Support Item/Sub-Officer

Weapon Information

Display information of equipped weapon.

Preparation Complete

End battle preparation, wait for start.

Cancel

Cancel

Force Exit

Force own faction players to leave.

Force exit players from your own side.

Battle begins. Objective: Complete victory conditions.

Conflict ends. The side that completes victory conditions first wins.(Victory/Defeat/Draw)

After battle ends, battle statistics are displayed, allowing you to clearly see various combat data for each character.

Click end to return home.

Battle end will reward items or materials, righteousness, battle results and ancient coins regardless of victory or defeat.

In battlefields above Beginner level, victory grants items picked up during battle including belt items and weapon/item boxes, defeat (draw) grants nothing.

After battle ends, Officers will gain military merit, accumulating military merit will level up Officers.

Sub-officer intimacy will increase after battle ends.

Each battle will consume the weapon's training durability. If the weapon and battle attire have added attributes, attribute durability will also be consumed.

Sub-officer enthusiasm will decrease, and if sub-officer has been guided, guide points will be consumed.

If training durability decreases to drop one level, one star will randomly decrease from all training values of the weapon.

If attribute durability decreases to drop one level, corresponding weapon and clothing attributes will decrease by one star.

If Officer guidance drops one level, one ability in the guidance will randomly drop one level.

Register promptly at the correspondingNPCRepairing and restoring weapons, clothing and sub-officers at the guide will prevent stat decline.

Conflict Description

Description

Plains 2 Strategic Pass Dense Forest Capital 2 Marsh River Port 2 Next Door Mountain Path River Island 2 Fortress Chain Battle Ships

Plains Capital River Port River Island

Description

·All maps are main battlefield maps. ·Bases: 5-8 total. Red and blue sides have at most 1 officer base each, yellow side has no officer bases. ·Jade Seal Boxes: 16 total. 2 contain leather bags, 2 contain jade seals, others are empty. ·Generic Officers: 7 each for red and blue sides (2 at supply depot count as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic officer positions, neutral sub-officer positions, box distribution correspond to troop distribution. ·Map Name Description: e.g. "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding colored bases and their quantities. ·Some locations have been slightly adjusted to avoid obstruction. ·The "?" marks in the map table indicate bases that theoretically exist but haven't been encountered yet. If found, welcome to provide initial screenshots. ·Due to too few players on River Port, River Island, and Chain Battle Ships, player positions cannot be provided yet. If available, welcome to provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Peerless Warrior War

Musou of the Nation battle is a 25-player battle royale mode where players from all factions can join together, starting with full enhancements up to level 3.

During battle, all other players are enemies, and the last surviving player will be the victor.

Players who retreat will randomly transform into spirit form battlefield NPCs, able to use various NPC moves and Musou attacks.

As time progresses, the battlefield will be surrounded by giant flames that expand over time, continuously reducing the HP of players caught in the flames.

The battle ends when only one player remains or when the remaining time reaches 0.

When only one player remains, that player wins. If time runs out, the player with the highest Nation Merit wins.

When Nation Merit reaches certain values in each round of Musou of the Nation battle, additional rewards can be obtained.

How to Join

After "Musou of the Nation" battle opens, you must be in Shangri-La and talk to the NPC "Nation Immortal" in Shangri-La Plaza to choose to participate in Musou of the Nation battle.

Entry Requirements

Characters must have a rank of Guard or higher (including Guard) to enter Shangri-La, and entering Shangri-La allows participation in Musou of the Nation battle.

Pre-battle preparation screen for Musou of the Nation battle.

Battle Conditions

You can view the battle conditions.

Entry Requirements

You can view participant information.

Ranking

You can view the rankings for Musou of the Nation battles.

Sub-officers cannot be brought into Musou of the Nation battle.

Musou of the Nation

Nation Merit is the points a character earns in Musou of the Nation battle. Various factors during battle affect the gain or loss of Nation Merit, but surviving longer or defeating more surviving players will earn more Nation Merit.

When transformed into spirit form, defeating surviving players can still earn Nation Merit, but defeating spirit form players yields no Nation Merit.

Nation Merit decreases upon retreat.

During battle, various NPC souls including Musou Officers will appear on the battlefield.

When picked up, you will transform into the corresponding NPC or Musou Officer and can use their respective skills and abilities.

Unification War

In the world of Musou, unifying the chaotic times is the ultimate goal, and players participate in various battles to help their faction unify the chaotic times.

Before the scenario ends, a Unification War will occur, with the official deciding the matchups for the Unification War. The faction that achieves final victory will unify the chaotic times.

After unification, players can appreciate the war records of Unification War characters and the reminiscence animations of following officers, and retain the reminiscence animations.

In Shin Sangoku Musou Online, when the old world is unified, a new world will arrive, which is a new scenario. At the beginning of each scenario, players can leave the old world and choose to be reborn into a certain faction in the new scenario to start a new Musou career.

After scenario updates, there will be unified rebirth that does not consume Rebirth Jade, executed through the bed. Guild leaders can only use 'Guild Rebirth'.

Before unification, you must collect items consigned at the broker or successfully obtain military funds from consignment sales. If not retrieved in time, after unification you can retrieve brokered items through the 'Orderly'.

It is recommended to collect military pay from officers and retrieve items from mail before the Unification War.

Offense and Defense War

Faction Alliance & Territory Dispute

Faction Alliance & Territory Disputes: What is united must divide, what is divided must unite.

Faction alliance refers to an alliance formed by multiple factions. [Duration Period] Between allied factions, players can travel between each other's cities through the [Peach Blossom Fairy]. Additionally, after faction alliance, they can jointly launch attacks in territory disputes with allied factions. 1. Officials will arrange alliances between factions based on each server's situation. All faction alliances have a set duration, and the alliance will be dissolved when the time limit expires.
2. In faction information, allied factions will become an alliance.
[Entering Other Faction Cities] 1. Players can click 'Move' at the Market's Peach Blossom Fairy.
2. After selecting an allied faction, move to that faction's city.
3. When leaving home and entering another faction's city, a faction camp identifier will be displayed above the character's head.
[Allied Factions] After entering another faction's city, players can communicate with that faction's players. However, some functions will be restricted, such as: participating in conflicts, broker trading, guild-related operations, etc. *Notice 1. When factions form an alliance, the system will display information about the allied factions and the alliance duration. Players will also see this prompt each time they log into the game during the faction alliance period. 2. After faction alliance, allied territory disputes can be conducted. (Only from the main allied faction can you enter the dispute battlefield.) 3. Before the faction alliance is dissolved, the system will provide a notification. 4. When the faction alliance is dissolved, players in other factions will be forced to return to their own faction's home. 5. Players can leave other faction cities through the Peach Blossom Fairy or by logging off.
Allied territory disputes refer to allied factions being able to cooperate in territory disputes, jointly opposing other powerful factions.
1. Allied territory disputes can only be conducted during faction alliance periods. Players from allied factions can participate together in these disputes. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, players from factions A and C will become B's reinforcements, and all players from factions A, B, C can participate in this dispute to jointly oppose the allied forces of factions D and E. Meanwhile, E will serve as reinforcements to fight alongside faction D against the ABC faction alliance. 2. During faction alliance period, players can launch attacks from their own faction or other allied factions' Military Officers and Territory Officers to participate in allied territory disputes. 3. For disputes involving territorial changes, territorial ownership belongs to the factions of both warring parties. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, territorial ownership will only be determined between factions B and D. 4. During disputes, the Musou Officers deployed will be randomly generated from the allied factions.

Faction Consensus

You cannot enter the courtyard while in an allied faction's home.

After a faction alliance is formed, characters can move to other allied factions through Taoyuan Goddess, characters can perform operations at various NPCs in allied factions, and during the alliance period the character's faction affiliation will be displayed above them.

In the allied factionSome NPCs and some NPC functions in allied factions are not available.some functions in the

When allied

Faction alliance is a form of alliance where 2 or more factions unite in battle against other factions or allied factions. Alliances are determined by officials based on the comprehensive strength of each faction. When factions are allied, opening faction information will display the alliance.

Contest

Faction Alliance

When enabled, you can launch attacks together with allied factions to compete for territory, but you must be in the alliance leader's city to launch attacks.You cannot enter the Tavern and Affairs Office in allied factions.You can return to your own faction from the Taoyuan Goddess of the allied faction.

Faction Expansion

In the game, in order to unify the chaotic world, various Factions will engage in siege warfare around the ownership of cities.

All battles (conflicts) initiated against enemy Factions will affect changes to Faction territory. The more battle rounds, the higher the conflict level of the corresponding Battlefield, and the hostility between Factions will increase accordingly.

But battles that determine territorial ownership can only be decided throughStruggleto determine.

Quests, training exercises, Musou battles, climbing Mount Kunlun and other non-Faction battles do not affect Faction hostility levels.

When conflicts, skirmishes and other battles against enemy Factions are conducted on a Battlefield, victory or draw will increase this Faction's attack power. The sum of both Factions' attack power on this Battlefield is the conflict level, and each Battlefield's conflict level will directly affect the hostility between Factions.

Attack power will vary based on the number of combatants and Battlefield level.

After the struggle begins, the campaign will take place on the Battlefield between two adjacent cities of the two Factions involved in the struggle.

After the struggle ends, the victorious side occupies the opponent's adjacent city, directly increasing the number of dominated cities.

When a Faction loses all its cities, it will become a vassal state. The Faction that captures this Faction's last city will become the suzerain, and the vassal state will be dominated as part of the suzerain.

Each time a struggle occurs, the vassal state and the Faction that occupies the vassal state's main city will compete. If the vassal state wins, it will become independent again.

When becoming a vassal state, the Faction's domestic affairs value becomes 0, and all domestic affairs values are added to the suzerain Faction's domestic affairs value.

The bonus increase from the domestic skill Public Order becomes 0, and Character military salary is reduced.

Early Game Money Making Guide

Here is a post about currency during the Three Kingdoms period, for everyone's understanding:http://tieba.baidu.com/p/1084609376

Money, making money. Whether in reality or in games, it has become a very important part. Not mentioning reality for now, in online games, having endless money is every player's dream.

Musou Online is no exception.

Perhaps unlike MMORPGs, Musou Online isn't unplayable without money. Because there are no common red potions or blue potions. There are no common death penalties. Even with a full set of beginner equipment, you don't need to worry about survival. However, when you need to spend money, you'll immediately discover money's importance - weapon enhancement, weapon modification, player-to-player trading, etc., all require substantial investment. As a newcomer entering the game, if you can quickly earn some money, you can immediately improve your equipment.

In early game, during the period when equipment trading is scarce, you can purchase some from NPCs, though it's very expensive.

High-level equipment is very expensive and requires large amounts of military funds.

Through brokers, players can trade items with each other. Here, players can buy what they want, and can also buy items sold cheaply by other players to resell at higher prices. This counts as a money-making method for the late game, but you must be familiar with the market and have a certain financial foundation, making it unsuitable for early game.

The money circulating in Musou Online is called military funds. So in the game, through which means do we obtain military funds?

1. Sell items you don't need to NPCs.

In the marketPlayers can not only buy items from NPCs, but can also sell their own items cheaply to NPCs.

2. Through the broker, sell your items to other players.

Since players cannot trade directly with each other in the game, they must go through brokers to buy and sell. Players can sell at most one weapon, one clothing item, and one consumable item at a time.

3. Salary.

In real time, approximately every week, the General will pay players a salary. The more actively you participate in battles, the higher your salary will be.

4. Quest rewards.

Different evaluations for each quest yield different rewards, including consumable items and military funds. E-rank quests achieving S evaluation will reward 1000 military funds.

The above are the 4 known money-making methods. Let us analyze them one by one.

First, selling junk to NPCs. Earning money this way in early game is somewhat difficult. Basically each battle only earns a few dozen coins. At most it can sustain you. So relying on this method to make money early on isn't very realistic.

Second, selling equipment to other players. This belongs to late-game money-making methods. Early on when everyone isn't wealthy, few people go to brokers to buy things, and the low-level equipment obtained in early game isn't worth much money.

Third, relying on salary to get rich is somewhat unrealistic, since it's only given once a week.

Salary is paid approximately once per week in real time. How much you receive depends on your rank and your faction's security situation. If you participate diligently in battles, the salary given each time will be substantial. However, if you slack off and don't fight properly, even as a general, the salary given will be very little.

What I'm focusing on here is the fourth money-making method: quests.

After completing quests, NPCs will give players rewards, with different evaluations yielding different rewards.

Actually, the rewards follow a pattern. If you're only interested in the military funds rewarded by quests, then please be sure to remember this.

E-rank quests with S-rank evaluation can earn 600 military funds

D-rank quests with C-rank evaluation can also earn 400 military funds

C-rank Quests with E-rank evaluation can earn 450 military funds

B-rank quests with E-rank evaluation can earn 300 military funds

A-rank Quests unknown, excluding special quests

Although it's just a small amount of military funds, it's more than enough for early game use.

Since players have poor equipment in the early game, doing high-level quests may be challenging, and high-level quests have more complex steps. I've selected several simple quests here as reference for early money-making.

E-rank Quest - Iron Material Collection

E-rank Quest — Rescue the Girl

E-rank Quest — Question of Strategy

E-rank Quest — Son Who Returns to the Right Path

E-rank Quest — Phantom Wine

All above are for achieving S evaluation, rewarding 600 military funds.

D-rank Quest — Destroy Enemy Training Ground

The remaining time when completing the quest should be between 3 minutes 30 seconds to 4 minutes 30 seconds. Note that the Training Supervisor's attack power is very strong, don't let him kill you

D-rank Quest — Capture Enemy Messenger

The kill count when completing the quest should be between 300-450. 300 kills is exactly the condition for the enemy's messenger to appear, so following my strategy, start killing 300 people in area ①, then kill the messenger and you're done.

D-rank Quest — Annoying Priest

The remaining time when completing the quest should be between 5-6 minutes. Kill 3 out of 4 priests, then kill the last one when about 6 minutes remain

The above 9 quests total are what I consider relatively easy to do, with no equipment requirements. Basically can be completed in about 2 hours. If smooth, you can earn over 4000 money, plus the consumable items rewarded by quests - quite good as early income.

Wishing everyone abundant military funds in the game!

Guilds

Establishing a guild requires a 4-person team, with all 4 characters having Captain rank or above. The team leader can execute the guild establishment option at the affiliated Officer.

After establishing a guild, the guild can have a guild room that can be entered from the tavern.

Guild leaders and officers can recruit players in the city.

Select a player character and execute the recruit option. After the other player confirms, they can join the guild.

New players entering the game can execute the guild joining option at the Chronicler, which displays the current guild list. After clicking, you can view detailed guild information and apply by executing guild application. You can join the guild after approval from the target guild's leader or officers.

When Guild Battle Results and Guild Contest Results reach certain values, the guild leader can upgrade the guild at the affiliated Officer.

The required conditions, corresponding guild furniture and functions for each guild level.

Guild Upgrade: Leader talks to the affiliated Officer.

Guild Orbs are used to exchange equipment shared with companions.

Guild members can purchase Guild Orbs at the Chronicler using Musou Coins.

Guild members can store Guild Orbs in the Guild Treasury in the guild room.

Only the guild leader can withdraw Guild Orbs from storage.

The guild leader can purchase guild furniture using Guild Orbs at the Chronicler.

When the guild reaches a specific level, it can be expanded at the NPC Chronicler by using Guild Orbs.

> First Stage Expansion: Guild membership can increase to 36 people.

> Second Stage Expansion: Guild membership can increase to 48 people, and weapon racks can be increased to 9.

Guilds can form alliances

> The leader of Guild A can propose an alliance to the leader of Guild B, allowing Guild A to merge into Guild B.

> If Guild B accepts Guild A's merger, Guild B's maximum member capacity must be greater than or equal to the combined number of Guild A + Guild B members.

> After the alliance, Guild A is disbanded, and Guild Battle Results and Guild Contest Results are merged into Guild B.

> If the guild expansion stage is greater than the merging target guild, it will be inherited.

> Only furniture that can be configured in the merging target guild will be inherited

Commands at NPC Chronicler after clicking Guild Rewards:

Reward history and reward claiming can also be viewed in "Information→Guild"

Rewards are divided into "Phase Type" and "Instant Type":

Phase Type:After the leader exchanges this reward, they can set a start time (reservation time not exceeding one week). It automatically starts when the set time is reached (reward duration is officially determined). During the time period from exchanging this type of reward until its end, players can check through "Information"—"Guild"—"Guild Information"/"Guild Rewards" (reserved guild rewards): after completion, it can be viewed in history.

Instant Type:After the leader exchanges this reward, the leader/members can directly claim it. The leader can repeatedly use Guild Points to exchange.

During the period from the start to end of Phase Type rewards, other types of rewards cannot be exchanged. Leaders should be careful not to set reward time periods during weekly maintenance times, as official compensation will not be provided in such cases.

Game rewards and in-game activity effects do not stack. If in-game activity effects are greater than guild reward effects, activity effects take priority.

Guild Points Acquisition:

Players can obtain Guild Points through daily login and continuous battles. Guild Points are collectively displayed in guild information and represent the total points obtained by all guild members.

> Members who log into the game after 6:00 AM or switch to home can receive 50 Guild Points at once (can only be obtained once per day, switching to Peach Blossom Spring or allied faction homes will not grant this).

> When participating in Conflicts, Guild Conflicts, and Contests, different Guild Points are obtained based on different numbers of participants, victory/defeat, battle levels, and player/NPC.

ゲームモード

Detailed Game Modes

Description

·All maps are main battlefield maps. ·Bases: 5-8. Red and Blue factions each have at most 1 Officer base, Yellow faction has no Officer bases. ·Jade Seal Boxes: 16 total. 2 drop leather bags, 2 drop jade seals, others are empty. ·Generic Officers: 7 each for Red and Blue factions (2 at supply depot, counted as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic Officer positions, neutral Sub-Officer positions, and box distributions correspond to troop distributions. ·Map name explanation: e.g., "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding color bases and their quantities. ·Some positions have been slightly adjusted to avoid obstruction. ·Parts marked with "?" in the map table are base distributions that theoretically exist but have not yet been encountered. If found, please provide initial screenshots. ·Due to too few players in River Port, River Island, and Chained Warships, player positions are not yet available. If available, please provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Melee Battle

The Melee system is a multi-player versus multi-player battle system that can support up to 12 vs 12 battles with a total of 24 players.

After the Melee begins, all Weapons are fully enhanced and you can directly engage the enemy in combat.

Musou Souls collected in Melee allow players to transform into Musou Officers in normal battles to influence the outcome.

Joining Method

During the "Melee" mode period, you can talk to the "Enlistment" NPC in the Plaza to choose to reserve or participate in Melee battles.

Joining Conditions

Character rank must be Squadron Leader or above (including Squadron Leader), and the Character must belong to the current "Contest" warring Faction or alliance.

After dialogue, there will be Melee Battlefield selection.

>Reservations can be made 2 hours before the Melee begins. (You can only reserve one Melee at a time, and after reserving you can freely do any activities until 5 minutes before the Melee begins).

>5 minutes before the Melee begins, players will automatically enter the preparation screen. (If in battle, offline, or away, it will be considered an automatic forfeit).

>Players who have not made reservations can enter rooms that are not full 5 minutes before the Melee battle begins.

Victory Conditions

Cut off the enemy's supplies.

Judgment Conditions

When time reaches 0, the side with more remaining provisions wins.

Reduce Provisions

Occupying and holding a Base for a certain period of time will reduce the enemy's provisions.

Destroying the gunpowder boxes in the enemy's supply depot will greatly reduce their provisions.

Strategy

Before battle begins, you can decide your strategy on the preparation screen. During battle, you can also change strategy by attacking "Stone Pillars".

When retreating, items enhanced to Stage 3 or above of the Hermit's Gourd will drop by one level, but will not drop below Stage 3.

Melee Musou uses Awakening Orbs and Ultimate Awakening Orbs, and cannot carry Sub-Officers.

There is a "Unit Appearance Gauge" in Melee. When the gauge is full, "Transport Units" and "Gunpowder Units" will appear, which automatically retreat after being defeated or reaching their destination.

Defeating enemy soldiers, suppressing Bases, defeating commanders, and destroying gunpowder boxes in supply depots will make the "Unit Appearance Gauge" increase faster.

As time progresses, the "Unit Appearance Gauge" will gradually increase.

Defeating "Transport Units" or "Gunpowder Units" will have certain effects on your side or the enemy depending on the battle situation.

Destroying wooden boxes on the Melee Battlefield has a chance to obtain "Musou Soul", which allows transformation into a Musou Officer of your Faction, lasting until the end of battle.

When defeated, "Musou Soul" will drop, and other players can pick it up and continue using it.

Melee Battle Tips

Brief Discussion on Melee

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

Detailed Melee Battle Mode

12V12 'Mayhem' System Update

Mayhem is a new battle system unique to 'Divine Generals' that enables large-scale 12 vs 12 player battles.

The entire battle becomes more intense, swift, and spectacular. The changing battlefield situation, new weapon combinations, and greater emphasis on team cooperation bring Dynasty Warriors Online into a new era.

- Maximum 12 vs 12 battle on the same battlefield.

- Battle begins with full enhancement, saving time on consuming elixirs and directly engaging in battlefield strategy and tactics.

- The 'Musou Soul' allows the obtaining player to influence the battle in the form of a Musou Officer during normal combat.

- Tactics can be changed at any time through 'Stone Pillars' on the battlefield.

- New map 'Fortress'.

- Revamped map 'Mountain Path'.

- Participation requirements: Colonel rank or above, or led by a Colonel rank or above captain.

- Participating NPC: Advisor

- Officials will open Melee during specific periods.

- Players can make reservations 2 hours before Mayhem begins. (Can only reserve 1 Mayhem at a time, and can freely engage in any activities from reservation until 5 minutes before Mayhem starts)

- 5 minutes before Mayhem begins, players will be automatically pulled into the preparation screen. (Must be in the city at this time; if in battle, offline, or away, it will be considered abandoning this reservation.)

- Note: Players who did not previously reserve can enter rooms that are not full 5 minutes before the Melee begins.

- Mayhem begins after preparation time ends.

- After battle ends, you can make reservations for the next round.

[ Victory Conditions ]

Cut off the enemy's supplies!

[ Judgment Conditions ]

Fixed victory and judgment conditions.

When the remaining time reaches 0, the side with more remaining supplies wins.

[ Methods to Reduce Supplies ]

・If you capture and firmly hold a base, it will periodically reduce the enemy's supplies by one point.

・Destroying the enemy supply depot's explosive boxes can greatly reduce the enemy's supplies. There are 4 explosive boxes total.

[ Tactics ]

Before battle begins, you can decide the policy on the battle waiting screen. Also, during battle, you can change the policy by attacking the 'Stone Pillars' deployed on the battlefield.

Each time you attack a [Stone Pillar], tactics change in the order of Attack—Destruction—Defense—Movement—Overall—Attack.

At the same time, the base where you respawn when retreating according to the policy also changes.

・Attack (Att) - During battle, attack power greatly increases, while defense decreases.

When retreating, respawn from the nearest allied base.

・Destruction (Break) - During battle, destructive power greatly increases while attack power decreases.

When retreating, respawn from the nearest allied base.

・Defense (Def) - During battle, defense and health greatly increase, while attack power and destructive power decrease.

When retreating, respawn from your faction's supply depot.

・Movement (Move) - During battle, movement greatly increases while attack power, destructive power, defense, health, and Musou greatly decrease.

When retreating, respawn from the nearest allied base.

・Overall (All) - During battle, attack power, destructive power, defense, health, and Musou increase.

When retreating, respawn from the nearest allied base.

Only by observing the battle situation and changing tactics can you contribute to our army's victory.

[ Musou Descent System ]

Breaking wooden boxes on the Mayhem battlefield has a chance to obtain 'Musou Soul'. Obtaining 'Musou Soul' allows transformation into a Musou Officer of your faction, lasting until the battle ends.

If defeated, the 'Musou Soul' will drop and other players can continue to obtain and use it.

- Mayhem will have a new retreat judgment system: when retreating, elixir enhancements of 3 stages or above will all drop by 1 level, but will not drop below the 3rd stage.

- Awakening and Ultimate Awakening orbs cannot be equipped in Mayhem.

- After each battle ends, regardless of victory or defeat, you can obtain 1 weapon, 1 costume, and 1 consumable item each.

- Some items and sub-officers can only be obtained in Melee.

- Participating in Melee will grant new titles

Basic Mayhem Techniques

First, methods to reduce enemy supplies include capturing bases and destroying explosives in the enemy supply depot

The power of explosives is approximately 1/8 of the total supply health, meaning after destroying 4 explosives, you can reduce enemy supplies by half, bringing victory within reach.

Capturing a base doesn't mean just taking it - you must maintain the base under your control for 2 minutes. After 2 minutes, the base explodes and can reduce enemy supplies slightly, about 1/32 of total health. If the base changes hands within 2 minutes, all previous efforts are wasted, equivalent to capturing the base for nothing.

Don't underestimate the small amount of damage each base deals - bases are numerous, and with good base control, you can still win even if you give up on supplies.

Division of roles on the Mayhem battlefield is basically three types

Own supply defense (2-3 people), enemy supply offense (2-3 people), and base control

Then you can choose suitable weapons based on your own quest

Team members attacking the supply depot can choose weapons like the 05320 multi-section whip with Revival Talisman Water or the 05004 armor sword, using high destructive power to destroy the explosives in the enemy supply depot as quickly as possible. If you finish destroying the explosives early, you can find a high tower base to help your faction better control bases.

Those defending the supply depot can choose the swallow fan, combined with dominating weapons like iron whips, to clear out all attacking enemies as much as possible.

Base control personnel can generally choose weapons like Qilin Fang, twin whips, battle axes, etc., and try to keep bases under their control after capturing them.

Generally speaking, the two central bases are the most fiercely contested areas, so you should form a small squad of 2-3 people to act together, choosing weapons that can complement each other.

Corner bases are generally overlooked, send scattered soldiers to capture the base then return to support the center, and go back when there's a situation.

The most important base is the one closest to the supply depot.

Those who attack the supply depot will inevitably face powerful enemy attacks, making casualties unavoidable.

Capture the nearest base and keep it under your faction's control, allowing your faction's supply depot team members to quickly re-enter battle after death.

The same principle applies to the base nearest to your own supply depot - as long as base control personnel keep that base under their control, it greatly reduces pressure on supply depot defenders, forcing enemy supply attackers to make long journeys back to the combat area after death, consuming considerable time. Remember, the Mayhem map is extremely large.

Conflict

Conflict is the most basic battle mode, you can register to join at any time, can initiate battles against different factions, with diverse battle conditions and victory conditions. After the conflict ends, rewards will be obtained based on victory/defeat and other factors.

Conflict battlefields opened against foreign tribes can only battle NPCs.

Participating in conflicts requires registering at the correspondingNPCRegister here, can be executed through both Conflict Lady and Military Officer.

Choose dialogue with Conflict LadyJoin Conflict Immediately, you can select conflict types. Selecting a conflict type allows you to directly enter an established room of this conflict type.

Capture

Capture all enemy bases or capture all bases.

Defeat

Defeat 2000 enemies or defeat 3000 enemies.

Confrontation

Defeat 10 enemy players.

Exploration

Transport 10 treasures to your faction's base.

Annihilation

Annihilate enemy forces.

All

Includes all of the above battle types.

AtConflict LadySelect atCustomor withMilitary OfficerAfter dialogue, you can select the enemy faction for conflict.

Different factions can only battle against NPCs.

After determining the conflict factions, you can select the battlefield, which includes battlefields between cities adjacent to each conflicting faction.

Battlefield selection shows both factions' conflict level and respective offensive power on this battlefield.

After selecting the conflict battlefield, this is the conflict match waiting list.

If you choose to create new battlefield, you will enter settings interface. After setting rules and confirming, the room will be created.

Wait TimeShort (3 min)

Long (30 min)

Set the waiting time for participation until battle starts.

Waiting time for participation is 3 minutes.

Waiting time for participation is 30 minutes.

Level SettingsSkilled

Elite

Beginner

Musou

Set level during conflict.

Captain to Assistant General rank, and weapon training value of 16 or above.

Assistant General or higher rank and weapon training value of 21 or above.

Below Colonel rank and weapon training value below 16.

No rank or weapon restrictions.

Participant SettingsNo Recruitment

Auto Recruitment

Team Recruitment

Recruitment Restriction

Set restrictions and recruitment for participating teams.

No recruitment.

Automatic recruitment.

Recruit teams only.

Only recruit players with the same conditions.

Battle Condition Settings Equipment Item

Constraint Conditions

Enhancement on Retreat

Judgment Criteria

Set battle conditions for the next battle.

Set whether direct item equipment is allowed.

Set whether there are restriction conditions.

Set whether enhancement on retreat is maintained or disappears. (Maintain/Disappear/Reduce)

Set judgment criteria for next battle. (Defeat count/Overall rating/Player defeats/None)

Victory Condition Settings All Enemy Bases Occupied

Capture all bases

Defeat 2000 enemies

Defeat 3000 people

Defeat 10 enemy players

Carry 10 treasures to own base

Annihilate enemy combat power

Unknown

Set victory conditions for the next battle.

Capture all enemy bases.

Occupy all bases on the battlefield.

One side's commander total enemy kills reach 2000.

One side's commander total enemy defeats reaches 3000.

One side's commander defeats the enemy commander 10 times.

One side carries 10 treasures to own base.

One side annihilates the enemy's combat power.

Random selection of all above victory conditions.

Battle Name

Set the battle name for the next battle.

Password

Set password for next battle.

After completing settings, you can select battle map.

Selecting 'Unknown' will randomly enter any map.

Enter conflict room's battle preparation.

Battle Preparation

Change weapons used in battle, etc.

Weapon/Direct Item/Support Item/Sub-Officer

Weapon Information

Display information of equipped weapon.

Preparation Complete

End battle preparation, wait for start.

Cancel

Cancel

Force Exit

Force own faction players to leave.

Force exit players from your own side.

Battle begins. Objective: Complete victory conditions.

Conflict ends. The side that completes victory conditions first wins.(Victory/Defeat/Draw)

After battle ends, battle statistics are displayed, allowing you to clearly see various combat data for each character.

Click end to return home.

Battle end will reward items or materials, righteousness, battle results and ancient coins regardless of victory or defeat.

In battlefields above Beginner level, victory grants items picked up during battle including belt items and weapon/item boxes, defeat (draw) grants nothing.

After battle ends, Officers will gain military merit, accumulating military merit will level up Officers.

Sub-officer intimacy will increase after battle ends.

Each battle will consume the weapon's training durability. If the weapon and battle attire have added attributes, attribute durability will also be consumed.

Sub-officer enthusiasm will decrease, and if sub-officer has been guided, guide points will be consumed.

If training durability decreases to drop one level, one star will randomly decrease from all training values of the weapon.

If attribute durability decreases to drop one level, corresponding weapon and clothing attributes will decrease by one star.

If Officer guidance drops one level, one ability in the guidance will randomly drop one level.

Register promptly at the correspondingNPCRepairing and restoring weapons, clothing and sub-officers at the guide will prevent stat decline.

Conflict Description

Description

Plains 2 Strategic Pass Dense Forest Capital 2 Marsh River Port 2 Next Door Mountain Path River Island 2 Fortress Chain Battle Ships

Plains Capital River Port River Island

Description

·All maps are main battlefield maps. ·Bases: 5-8 total. Red and blue sides have at most 1 officer base each, yellow side has no officer bases. ·Jade Seal Boxes: 16 total. 2 contain leather bags, 2 contain jade seals, others are empty. ·Generic Officers: 7 each for red and blue sides (2 at supply depot count as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic officer positions, neutral sub-officer positions, box distribution correspond to troop distribution. ·Map Name Description: e.g. "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding colored bases and their quantities. ·Some locations have been slightly adjusted to avoid obstruction. ·The "?" marks in the map table indicate bases that theoretically exist but haven't been encountered yet. If found, welcome to provide initial screenshots. ·Due to too few players on River Port, River Island, and Chain Battle Ships, player positions cannot be provided yet. If available, welcome to provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Peerless Warrior War

Musou of the Nation battle is a 25-player battle royale mode where players from all factions can join together, starting with full enhancements up to level 3.

During battle, all other players are enemies, and the last surviving player will be the victor.

Players who retreat will randomly transform into spirit form battlefield NPCs, able to use various NPC moves and Musou attacks.

As time progresses, the battlefield will be surrounded by giant flames that expand over time, continuously reducing the HP of players caught in the flames.

The battle ends when only one player remains or when the remaining time reaches 0.

When only one player remains, that player wins. If time runs out, the player with the highest Nation Merit wins.

When Nation Merit reaches certain values in each round of Musou of the Nation battle, additional rewards can be obtained.

How to Join

After "Musou of the Nation" battle opens, you must be in Shangri-La and talk to the NPC "Nation Immortal" in Shangri-La Plaza to choose to participate in Musou of the Nation battle.

Entry Requirements

Characters must have a rank of Guard or higher (including Guard) to enter Shangri-La, and entering Shangri-La allows participation in Musou of the Nation battle.

Pre-battle preparation screen for Musou of the Nation battle.

Battle Conditions

You can view the battle conditions.

Entry Requirements

You can view participant information.

Ranking

You can view the rankings for Musou of the Nation battles.

Sub-officers cannot be brought into Musou of the Nation battle.

Musou of the Nation

Nation Merit is the points a character earns in Musou of the Nation battle. Various factors during battle affect the gain or loss of Nation Merit, but surviving longer or defeating more surviving players will earn more Nation Merit.

When transformed into spirit form, defeating surviving players can still earn Nation Merit, but defeating spirit form players yields no Nation Merit.

Nation Merit decreases upon retreat.

During battle, various NPC souls including Musou Officers will appear on the battlefield.

When picked up, you will transform into the corresponding NPC or Musou Officer and can use their respective skills and abilities.

Unification War

In the world of Musou, unifying the chaotic times is the ultimate goal, and players participate in various battles to help their faction unify the chaotic times.

Before the scenario ends, a Unification War will occur, with the official deciding the matchups for the Unification War. The faction that achieves final victory will unify the chaotic times.

After unification, players can appreciate the war records of Unification War characters and the reminiscence animations of following officers, and retain the reminiscence animations.

In Shin Sangoku Musou Online, when the old world is unified, a new world will arrive, which is a new scenario. At the beginning of each scenario, players can leave the old world and choose to be reborn into a certain faction in the new scenario to start a new Musou career.

After scenario updates, there will be unified rebirth that does not consume Rebirth Jade, executed through the bed. Guild leaders can only use 'Guild Rebirth'.

Before unification, you must collect items consigned at the broker or successfully obtain military funds from consignment sales. If not retrieved in time, after unification you can retrieve brokered items through the 'Orderly'.

It is recommended to collect military pay from officers and retrieve items from mail before the Unification War.

Offense and Defense War

Faction Alliance & Territory Dispute

Faction Alliance & Territory Disputes: What is united must divide, what is divided must unite.

Faction alliance refers to an alliance formed by multiple factions. [Duration Period] Between allied factions, players can travel between each other's cities through the [Peach Blossom Fairy]. Additionally, after faction alliance, they can jointly launch attacks in territory disputes with allied factions. 1. Officials will arrange alliances between factions based on each server's situation. All faction alliances have a set duration, and the alliance will be dissolved when the time limit expires.
2. In faction information, allied factions will become an alliance.
[Entering Other Faction Cities] 1. Players can click 'Move' at the Market's Peach Blossom Fairy.
2. After selecting an allied faction, move to that faction's city.
3. When leaving home and entering another faction's city, a faction camp identifier will be displayed above the character's head.
[Allied Factions] After entering another faction's city, players can communicate with that faction's players. However, some functions will be restricted, such as: participating in conflicts, broker trading, guild-related operations, etc. *Notice 1. When factions form an alliance, the system will display information about the allied factions and the alliance duration. Players will also see this prompt each time they log into the game during the faction alliance period. 2. After faction alliance, allied territory disputes can be conducted. (Only from the main allied faction can you enter the dispute battlefield.) 3. Before the faction alliance is dissolved, the system will provide a notification. 4. When the faction alliance is dissolved, players in other factions will be forced to return to their own faction's home. 5. Players can leave other faction cities through the Peach Blossom Fairy or by logging off.
Allied territory disputes refer to allied factions being able to cooperate in territory disputes, jointly opposing other powerful factions.
1. Allied territory disputes can only be conducted during faction alliance periods. Players from allied factions can participate together in these disputes. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, players from factions A and C will become B's reinforcements, and all players from factions A, B, C can participate in this dispute to jointly oppose the allied forces of factions D and E. Meanwhile, E will serve as reinforcements to fight alongside faction D against the ABC faction alliance. 2. During faction alliance period, players can launch attacks from their own faction or other allied factions' Military Officers and Territory Officers to participate in allied territory disputes. 3. For disputes involving territorial changes, territorial ownership belongs to the factions of both warring parties. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, territorial ownership will only be determined between factions B and D. 4. During disputes, the Musou Officers deployed will be randomly generated from the allied factions.

Faction Consensus

You cannot enter the courtyard while in an allied faction's home.

After a faction alliance is formed, characters can move to other allied factions through Taoyuan Goddess, characters can perform operations at various NPCs in allied factions, and during the alliance period the character's faction affiliation will be displayed above them.

In the allied factionSome NPCs and some NPC functions in allied factions are not available.some functions in the

When allied

Faction alliance is a form of alliance where 2 or more factions unite in battle against other factions or allied factions. Alliances are determined by officials based on the comprehensive strength of each faction. When factions are allied, opening faction information will display the alliance.

Contest

Faction Alliance

When enabled, you can launch attacks together with allied factions to compete for territory, but you must be in the alliance leader's city to launch attacks.You cannot enter the Tavern and Affairs Office in allied factions.You can return to your own faction from the Taoyuan Goddess of the allied faction.

Faction Expansion

In the game, in order to unify the chaotic world, various Factions will engage in siege warfare around the ownership of cities.

All battles (conflicts) initiated against enemy Factions will affect changes to Faction territory. The more battle rounds, the higher the conflict level of the corresponding Battlefield, and the hostility between Factions will increase accordingly.

But battles that determine territorial ownership can only be decided throughStruggleto determine.

Quests, training exercises, Musou battles, climbing Mount Kunlun and other non-Faction battles do not affect Faction hostility levels.

When conflicts, skirmishes and other battles against enemy Factions are conducted on a Battlefield, victory or draw will increase this Faction's attack power. The sum of both Factions' attack power on this Battlefield is the conflict level, and each Battlefield's conflict level will directly affect the hostility between Factions.

Attack power will vary based on the number of combatants and Battlefield level.

After the struggle begins, the campaign will take place on the Battlefield between two adjacent cities of the two Factions involved in the struggle.

After the struggle ends, the victorious side occupies the opponent's adjacent city, directly increasing the number of dominated cities.

When a Faction loses all its cities, it will become a vassal state. The Faction that captures this Faction's last city will become the suzerain, and the vassal state will be dominated as part of the suzerain.

Each time a struggle occurs, the vassal state and the Faction that occupies the vassal state's main city will compete. If the vassal state wins, it will become independent again.

When becoming a vassal state, the Faction's domestic affairs value becomes 0, and all domestic affairs values are added to the suzerain Faction's domestic affairs value.

The bonus increase from the domestic skill Public Order becomes 0, and Character military salary is reduced.

Early Game Money Making Guide

Here is a post about currency during the Three Kingdoms period, for everyone's understanding:http://tieba.baidu.com/p/1084609376

Money, making money. Whether in reality or in games, it has become a very important part. Not mentioning reality for now, in online games, having endless money is every player's dream.

Musou Online is no exception.

Perhaps unlike MMORPGs, Musou Online isn't unplayable without money. Because there are no common red potions or blue potions. There are no common death penalties. Even with a full set of beginner equipment, you don't need to worry about survival. However, when you need to spend money, you'll immediately discover money's importance - weapon enhancement, weapon modification, player-to-player trading, etc., all require substantial investment. As a newcomer entering the game, if you can quickly earn some money, you can immediately improve your equipment.

In early game, during the period when equipment trading is scarce, you can purchase some from NPCs, though it's very expensive.

High-level equipment is very expensive and requires large amounts of military funds.

Through brokers, players can trade items with each other. Here, players can buy what they want, and can also buy items sold cheaply by other players to resell at higher prices. This counts as a money-making method for the late game, but you must be familiar with the market and have a certain financial foundation, making it unsuitable for early game.

The money circulating in Musou Online is called military funds. So in the game, through which means do we obtain military funds?

1. Sell items you don't need to NPCs.

In the marketPlayers can not only buy items from NPCs, but can also sell their own items cheaply to NPCs.

2. Through the broker, sell your items to other players.

Since players cannot trade directly with each other in the game, they must go through brokers to buy and sell. Players can sell at most one weapon, one clothing item, and one consumable item at a time.

3. Salary.

In real time, approximately every week, the General will pay players a salary. The more actively you participate in battles, the higher your salary will be.

4. Quest rewards.

Different evaluations for each quest yield different rewards, including consumable items and military funds. E-rank quests achieving S evaluation will reward 1000 military funds.

The above are the 4 known money-making methods. Let us analyze them one by one.

First, selling junk to NPCs. Earning money this way in early game is somewhat difficult. Basically each battle only earns a few dozen coins. At most it can sustain you. So relying on this method to make money early on isn't very realistic.

Second, selling equipment to other players. This belongs to late-game money-making methods. Early on when everyone isn't wealthy, few people go to brokers to buy things, and the low-level equipment obtained in early game isn't worth much money.

Third, relying on salary to get rich is somewhat unrealistic, since it's only given once a week.

Salary is paid approximately once per week in real time. How much you receive depends on your rank and your faction's security situation. If you participate diligently in battles, the salary given each time will be substantial. However, if you slack off and don't fight properly, even as a general, the salary given will be very little.

What I'm focusing on here is the fourth money-making method: quests.

After completing quests, NPCs will give players rewards, with different evaluations yielding different rewards.

Actually, the rewards follow a pattern. If you're only interested in the military funds rewarded by quests, then please be sure to remember this.

E-rank quests with S-rank evaluation can earn 600 military funds

D-rank quests with C-rank evaluation can also earn 400 military funds

C-rank Quests with E-rank evaluation can earn 450 military funds

B-rank quests with E-rank evaluation can earn 300 military funds

A-rank Quests unknown, excluding special quests

Although it's just a small amount of military funds, it's more than enough for early game use.

Since players have poor equipment in the early game, doing high-level quests may be challenging, and high-level quests have more complex steps. I've selected several simple quests here as reference for early money-making.

E-rank Quest - Iron Material Collection

E-rank Quest — Rescue the Girl

E-rank Quest — Question of Strategy

E-rank Quest — Son Who Returns to the Right Path

E-rank Quest — Phantom Wine

All above are for achieving S evaluation, rewarding 600 military funds.

D-rank Quest — Destroy Enemy Training Ground

The remaining time when completing the quest should be between 3 minutes 30 seconds to 4 minutes 30 seconds. Note that the Training Supervisor's attack power is very strong, don't let him kill you

D-rank Quest — Capture Enemy Messenger

The kill count when completing the quest should be between 300-450. 300 kills is exactly the condition for the enemy's messenger to appear, so following my strategy, start killing 300 people in area ①, then kill the messenger and you're done.

D-rank Quest — Annoying Priest

The remaining time when completing the quest should be between 5-6 minutes. Kill 3 out of 4 priests, then kill the last one when about 6 minutes remain

The above 9 quests total are what I consider relatively easy to do, with no equipment requirements. Basically can be completed in about 2 hours. If smooth, you can earn over 4000 money, plus the consumable items rewarded by quests - quite good as early income.

Wishing everyone abundant military funds in the game!

Guilds

Establishing a guild requires a 4-person team, with all 4 characters having Captain rank or above. The team leader can execute the guild establishment option at the affiliated Officer.

After establishing a guild, the guild can have a guild room that can be entered from the tavern.

Guild leaders and officers can recruit players in the city.

Select a player character and execute the recruit option. After the other player confirms, they can join the guild.

New players entering the game can execute the guild joining option at the Chronicler, which displays the current guild list. After clicking, you can view detailed guild information and apply by executing guild application. You can join the guild after approval from the target guild's leader or officers.

When Guild Battle Results and Guild Contest Results reach certain values, the guild leader can upgrade the guild at the affiliated Officer.

The required conditions, corresponding guild furniture and functions for each guild level.

Guild Upgrade: Leader talks to the affiliated Officer.

Guild Orbs are used to exchange equipment shared with companions.

Guild members can purchase Guild Orbs at the Chronicler using Musou Coins.

Guild members can store Guild Orbs in the Guild Treasury in the guild room.

Only the guild leader can withdraw Guild Orbs from storage.

The guild leader can purchase guild furniture using Guild Orbs at the Chronicler.

When the guild reaches a specific level, it can be expanded at the NPC Chronicler by using Guild Orbs.

> First Stage Expansion: Guild membership can increase to 36 people.

> Second Stage Expansion: Guild membership can increase to 48 people, and weapon racks can be increased to 9.

Guilds can form alliances

> The leader of Guild A can propose an alliance to the leader of Guild B, allowing Guild A to merge into Guild B.

> If Guild B accepts Guild A's merger, Guild B's maximum member capacity must be greater than or equal to the combined number of Guild A + Guild B members.

> After the alliance, Guild A is disbanded, and Guild Battle Results and Guild Contest Results are merged into Guild B.

> If the guild expansion stage is greater than the merging target guild, it will be inherited.

> Only furniture that can be configured in the merging target guild will be inherited

Commands at NPC Chronicler after clicking Guild Rewards:

Reward history and reward claiming can also be viewed in "Information→Guild"

Rewards are divided into "Phase Type" and "Instant Type":

Phase Type:After the leader exchanges this reward, they can set a start time (reservation time not exceeding one week). It automatically starts when the set time is reached (reward duration is officially determined). During the time period from exchanging this type of reward until its end, players can check through "Information"—"Guild"—"Guild Information"/"Guild Rewards" (reserved guild rewards): after completion, it can be viewed in history.

Instant Type:After the leader exchanges this reward, the leader/members can directly claim it. The leader can repeatedly use Guild Points to exchange.

During the period from the start to end of Phase Type rewards, other types of rewards cannot be exchanged. Leaders should be careful not to set reward time periods during weekly maintenance times, as official compensation will not be provided in such cases.

Game rewards and in-game activity effects do not stack. If in-game activity effects are greater than guild reward effects, activity effects take priority.

Guild Points Acquisition:

Players can obtain Guild Points through daily login and continuous battles. Guild Points are collectively displayed in guild information and represent the total points obtained by all guild members.

> Members who log into the game after 6:00 AM or switch to home can receive 50 Guild Points at once (can only be obtained once per day, switching to Peach Blossom Spring or allied faction homes will not grant this).

> When participating in Conflicts, Guild Conflicts, and Contests, different Guild Points are obtained based on different numbers of participants, victory/defeat, battle levels, and player/NPC.

游戏模式

Detailed Game Modes

Description

·All maps are main battlefield maps. ·Bases: 5-8. Red and Blue factions each have at most 1 Officer base, Yellow faction has no Officer bases. ·Jade Seal Boxes: 16 total. 2 drop leather bags, 2 drop jade seals, others are empty. ·Generic Officers: 7 each for Red and Blue factions (2 at supply depot, counted as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic Officer positions, neutral Sub-Officer positions, and box distributions correspond to troop distributions. ·Map name explanation: e.g., "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding color bases and their quantities. ·Some positions have been slightly adjusted to avoid obstruction. ·Parts marked with "?" in the map table are base distributions that theoretically exist but have not yet been encountered. If found, please provide initial screenshots. ·Due to too few players in River Port, River Island, and Chained Warships, player positions are not yet available. If available, please provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Melee Battle

The Melee system is a multi-player versus multi-player battle system that can support up to 12 vs 12 battles with a total of 24 players.

After the Melee begins, all Weapons are fully enhanced and you can directly engage the enemy in combat.

Musou Souls collected in Melee allow players to transform into Musou Officers in normal battles to influence the outcome.

Joining Method

During the "Melee" mode period, you can talk to the "Enlistment" NPC in the Plaza to choose to reserve or participate in Melee battles.

Joining Conditions

Character rank must be Squadron Leader or above (including Squadron Leader), and the Character must belong to the current "Contest" warring Faction or alliance.

After dialogue, there will be Melee Battlefield selection.

>Reservations can be made 2 hours before the Melee begins. (You can only reserve one Melee at a time, and after reserving you can freely do any activities until 5 minutes before the Melee begins).

>5 minutes before the Melee begins, players will automatically enter the preparation screen. (If in battle, offline, or away, it will be considered an automatic forfeit).

>Players who have not made reservations can enter rooms that are not full 5 minutes before the Melee battle begins.

Victory Conditions

Cut off the enemy's supplies.

Judgment Conditions

When time reaches 0, the side with more remaining provisions wins.

Reduce Provisions

Occupying and holding a Base for a certain period of time will reduce the enemy's provisions.

Destroying the gunpowder boxes in the enemy's supply depot will greatly reduce their provisions.

Strategy

Before battle begins, you can decide your strategy on the preparation screen. During battle, you can also change strategy by attacking "Stone Pillars".

When retreating, items enhanced to Stage 3 or above of the Hermit's Gourd will drop by one level, but will not drop below Stage 3.

Melee Musou uses Awakening Orbs and Ultimate Awakening Orbs, and cannot carry Sub-Officers.

There is a "Unit Appearance Gauge" in Melee. When the gauge is full, "Transport Units" and "Gunpowder Units" will appear, which automatically retreat after being defeated or reaching their destination.

Defeating enemy soldiers, suppressing Bases, defeating commanders, and destroying gunpowder boxes in supply depots will make the "Unit Appearance Gauge" increase faster.

As time progresses, the "Unit Appearance Gauge" will gradually increase.

Defeating "Transport Units" or "Gunpowder Units" will have certain effects on your side or the enemy depending on the battle situation.

Destroying wooden boxes on the Melee Battlefield has a chance to obtain "Musou Soul", which allows transformation into a Musou Officer of your Faction, lasting until the end of battle.

When defeated, "Musou Soul" will drop, and other players can pick it up and continue using it.

Melee Battle Tips

Brief Discussion on Melee

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

Detailed Melee Battle Mode

12V12 'Mayhem' System Update

Mayhem is a new battle system unique to 'Divine Generals' that enables large-scale 12 vs 12 player battles.

The entire battle becomes more intense, swift, and spectacular. The changing battlefield situation, new weapon combinations, and greater emphasis on team cooperation bring Dynasty Warriors Online into a new era.

- Maximum 12 vs 12 battle on the same battlefield.

- Battle begins with full enhancement, saving time on consuming elixirs and directly engaging in battlefield strategy and tactics.

- The 'Musou Soul' allows the obtaining player to influence the battle in the form of a Musou Officer during normal combat.

- Tactics can be changed at any time through 'Stone Pillars' on the battlefield.

- New map 'Fortress'.

- Revamped map 'Mountain Path'.

- Participation requirements: Colonel rank or above, or led by a Colonel rank or above captain.

- Participating NPC: Advisor

- Officials will open Melee during specific periods.

- Players can make reservations 2 hours before Mayhem begins. (Can only reserve 1 Mayhem at a time, and can freely engage in any activities from reservation until 5 minutes before Mayhem starts)

- 5 minutes before Mayhem begins, players will be automatically pulled into the preparation screen. (Must be in the city at this time; if in battle, offline, or away, it will be considered abandoning this reservation.)

- Note: Players who did not previously reserve can enter rooms that are not full 5 minutes before the Melee begins.

- Mayhem begins after preparation time ends.

- After battle ends, you can make reservations for the next round.

[ Victory Conditions ]

Cut off the enemy's supplies!

[ Judgment Conditions ]

Fixed victory and judgment conditions.

When the remaining time reaches 0, the side with more remaining supplies wins.

[ Methods to Reduce Supplies ]

・If you capture and firmly hold a base, it will periodically reduce the enemy's supplies by one point.

・Destroying the enemy supply depot's explosive boxes can greatly reduce the enemy's supplies. There are 4 explosive boxes total.

[ Tactics ]

Before battle begins, you can decide the policy on the battle waiting screen. Also, during battle, you can change the policy by attacking the 'Stone Pillars' deployed on the battlefield.

Each time you attack a [Stone Pillar], tactics change in the order of Attack—Destruction—Defense—Movement—Overall—Attack.

At the same time, the base where you respawn when retreating according to the policy also changes.

・Attack (Att) - During battle, attack power greatly increases, while defense decreases.

When retreating, respawn from the nearest allied base.

・Destruction (Break) - During battle, destructive power greatly increases while attack power decreases.

When retreating, respawn from the nearest allied base.

・Defense (Def) - During battle, defense and health greatly increase, while attack power and destructive power decrease.

When retreating, respawn from your faction's supply depot.

・Movement (Move) - During battle, movement greatly increases while attack power, destructive power, defense, health, and Musou greatly decrease.

When retreating, respawn from the nearest allied base.

・Overall (All) - During battle, attack power, destructive power, defense, health, and Musou increase.

When retreating, respawn from the nearest allied base.

Only by observing the battle situation and changing tactics can you contribute to our army's victory.

[ Musou Descent System ]

Breaking wooden boxes on the Mayhem battlefield has a chance to obtain 'Musou Soul'. Obtaining 'Musou Soul' allows transformation into a Musou Officer of your faction, lasting until the battle ends.

If defeated, the 'Musou Soul' will drop and other players can continue to obtain and use it.

- Mayhem will have a new retreat judgment system: when retreating, elixir enhancements of 3 stages or above will all drop by 1 level, but will not drop below the 3rd stage.

- Awakening and Ultimate Awakening orbs cannot be equipped in Mayhem.

- After each battle ends, regardless of victory or defeat, you can obtain 1 weapon, 1 costume, and 1 consumable item each.

- Some items and sub-officers can only be obtained in Melee.

- Participating in Melee will grant new titles

Basic Mayhem Techniques

First, methods to reduce enemy supplies include capturing bases and destroying explosives in the enemy supply depot

The power of explosives is approximately 1/8 of the total supply health, meaning after destroying 4 explosives, you can reduce enemy supplies by half, bringing victory within reach.

Capturing a base doesn't mean just taking it - you must maintain the base under your control for 2 minutes. After 2 minutes, the base explodes and can reduce enemy supplies slightly, about 1/32 of total health. If the base changes hands within 2 minutes, all previous efforts are wasted, equivalent to capturing the base for nothing.

Don't underestimate the small amount of damage each base deals - bases are numerous, and with good base control, you can still win even if you give up on supplies.

Division of roles on the Mayhem battlefield is basically three types

Own supply defense (2-3 people), enemy supply offense (2-3 people), and base control

Then you can choose suitable weapons based on your own quest

Team members attacking the supply depot can choose weapons like the 05320 multi-section whip with Revival Talisman Water or the 05004 armor sword, using high destructive power to destroy the explosives in the enemy supply depot as quickly as possible. If you finish destroying the explosives early, you can find a high tower base to help your faction better control bases.

Those defending the supply depot can choose the swallow fan, combined with dominating weapons like iron whips, to clear out all attacking enemies as much as possible.

Base control personnel can generally choose weapons like Qilin Fang, twin whips, battle axes, etc., and try to keep bases under their control after capturing them.

Generally speaking, the two central bases are the most fiercely contested areas, so you should form a small squad of 2-3 people to act together, choosing weapons that can complement each other.

Corner bases are generally overlooked, send scattered soldiers to capture the base then return to support the center, and go back when there's a situation.

The most important base is the one closest to the supply depot.

Those who attack the supply depot will inevitably face powerful enemy attacks, making casualties unavoidable.

Capture the nearest base and keep it under your faction's control, allowing your faction's supply depot team members to quickly re-enter battle after death.

The same principle applies to the base nearest to your own supply depot - as long as base control personnel keep that base under their control, it greatly reduces pressure on supply depot defenders, forcing enemy supply attackers to make long journeys back to the combat area after death, consuming considerable time. Remember, the Mayhem map is extremely large.

Conflict

Conflict is the most basic battle mode, you can register to join at any time, can initiate battles against different factions, with diverse battle conditions and victory conditions. After the conflict ends, rewards will be obtained based on victory/defeat and other factors.

Conflict battlefields opened against foreign tribes can only battle NPCs.

Participating in conflicts requires registering at the correspondingNPCRegister here, can be executed through both Conflict Lady and Military Officer.

Choose dialogue with Conflict LadyJoin Conflict Immediately, you can select conflict types. Selecting a conflict type allows you to directly enter an established room of this conflict type.

Capture

Capture all enemy bases or capture all bases.

Defeat

Defeat 2000 enemies or defeat 3000 enemies.

Confrontation

Defeat 10 enemy players.

Exploration

Transport 10 treasures to your faction's base.

Annihilation

Annihilate enemy forces.

All

Includes all of the above battle types.

AtConflict LadySelect atCustomor withMilitary OfficerAfter dialogue, you can select the enemy faction for conflict.

Different factions can only battle against NPCs.

After determining the conflict factions, you can select the battlefield, which includes battlefields between cities adjacent to each conflicting faction.

Battlefield selection shows both factions' conflict level and respective offensive power on this battlefield.

After selecting the conflict battlefield, this is the conflict match waiting list.

If you choose to create new battlefield, you will enter settings interface. After setting rules and confirming, the room will be created.

Wait TimeShort (3 min)

Long (30 min)

Set the waiting time for participation until battle starts.

Waiting time for participation is 3 minutes.

Waiting time for participation is 30 minutes.

Level SettingsSkilled

Elite

Beginner

Musou

Set level during conflict.

Captain to Assistant General rank, and weapon training value of 16 or above.

Assistant General or higher rank and weapon training value of 21 or above.

Below Colonel rank and weapon training value below 16.

No rank or weapon restrictions.

Participant SettingsNo Recruitment

Auto Recruitment

Team Recruitment

Recruitment Restriction

Set restrictions and recruitment for participating teams.

No recruitment.

Automatic recruitment.

Recruit teams only.

Only recruit players with the same conditions.

Battle Condition Settings Equipment Item

Constraint Conditions

Enhancement on Retreat

Judgment Criteria

Set battle conditions for the next battle.

Set whether direct item equipment is allowed.

Set whether there are restriction conditions.

Set whether enhancement on retreat is maintained or disappears. (Maintain/Disappear/Reduce)

Set judgment criteria for next battle. (Defeat count/Overall rating/Player defeats/None)

Victory Condition Settings All Enemy Bases Occupied

Capture all bases

Defeat 2000 enemies

Defeat 3000 people

Defeat 10 enemy players

Carry 10 treasures to own base

Annihilate enemy combat power

Unknown

Set victory conditions for the next battle.

Capture all enemy bases.

Occupy all bases on the battlefield.

One side's commander total enemy kills reach 2000.

One side's commander total enemy defeats reaches 3000.

One side's commander defeats the enemy commander 10 times.

One side carries 10 treasures to own base.

One side annihilates the enemy's combat power.

Random selection of all above victory conditions.

Battle Name

Set the battle name for the next battle.

Password

Set password for next battle.

After completing settings, you can select battle map.

Selecting 'Unknown' will randomly enter any map.

Enter conflict room's battle preparation.

Battle Preparation

Change weapons used in battle, etc.

Weapon/Direct Item/Support Item/Sub-Officer

Weapon Information

Display information of equipped weapon.

Preparation Complete

End battle preparation, wait for start.

Cancel

Cancel

Force Exit

Force own faction players to leave.

Force exit players from your own side.

Battle begins. Objective: Complete victory conditions.

Conflict ends. The side that completes victory conditions first wins.(Victory/Defeat/Draw)

After battle ends, battle statistics are displayed, allowing you to clearly see various combat data for each character.

Click end to return home.

Battle end will reward items or materials, righteousness, battle results and ancient coins regardless of victory or defeat.

In battlefields above Beginner level, victory grants items picked up during battle including belt items and weapon/item boxes, defeat (draw) grants nothing.

After battle ends, Officers will gain military merit, accumulating military merit will level up Officers.

Sub-officer intimacy will increase after battle ends.

Each battle will consume the weapon's training durability. If the weapon and battle attire have added attributes, attribute durability will also be consumed.

Sub-officer enthusiasm will decrease, and if sub-officer has been guided, guide points will be consumed.

If training durability decreases to drop one level, one star will randomly decrease from all training values of the weapon.

If attribute durability decreases to drop one level, corresponding weapon and clothing attributes will decrease by one star.

If Officer guidance drops one level, one ability in the guidance will randomly drop one level.

Register promptly at the correspondingNPCRepairing and restoring weapons, clothing and sub-officers at the guide will prevent stat decline.

Conflict Description

Description

Plains 2 Strategic Pass Dense Forest Capital 2 Marsh River Port 2 Next Door Mountain Path River Island 2 Fortress Chain Battle Ships

Plains Capital River Port River Island

Description

·All maps are main battlefield maps. ·Bases: 5-8 total. Red and blue sides have at most 1 officer base each, yellow side has no officer bases. ·Jade Seal Boxes: 16 total. 2 contain leather bags, 2 contain jade seals, others are empty. ·Generic Officers: 7 each for red and blue sides (2 at supply depot count as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic officer positions, neutral sub-officer positions, box distribution correspond to troop distribution. ·Map Name Description: e.g. "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding colored bases and their quantities. ·Some locations have been slightly adjusted to avoid obstruction. ·The "?" marks in the map table indicate bases that theoretically exist but haven't been encountered yet. If found, welcome to provide initial screenshots. ·Due to too few players on River Port, River Island, and Chain Battle Ships, player positions cannot be provided yet. If available, welcome to provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Peerless Warrior War

Musou of the Nation battle is a 25-player battle royale mode where players from all factions can join together, starting with full enhancements up to level 3.

During battle, all other players are enemies, and the last surviving player will be the victor.

Players who retreat will randomly transform into spirit form battlefield NPCs, able to use various NPC moves and Musou attacks.

As time progresses, the battlefield will be surrounded by giant flames that expand over time, continuously reducing the HP of players caught in the flames.

The battle ends when only one player remains or when the remaining time reaches 0.

When only one player remains, that player wins. If time runs out, the player with the highest Nation Merit wins.

When Nation Merit reaches certain values in each round of Musou of the Nation battle, additional rewards can be obtained.

How to Join

After "Musou of the Nation" battle opens, you must be in Shangri-La and talk to the NPC "Nation Immortal" in Shangri-La Plaza to choose to participate in Musou of the Nation battle.

Entry Requirements

Characters must have a rank of Guard or higher (including Guard) to enter Shangri-La, and entering Shangri-La allows participation in Musou of the Nation battle.

Pre-battle preparation screen for Musou of the Nation battle.

Battle Conditions

You can view the battle conditions.

Entry Requirements

You can view participant information.

Ranking

You can view the rankings for Musou of the Nation battles.

Sub-officers cannot be brought into Musou of the Nation battle.

Musou of the Nation

Nation Merit is the points a character earns in Musou of the Nation battle. Various factors during battle affect the gain or loss of Nation Merit, but surviving longer or defeating more surviving players will earn more Nation Merit.

When transformed into spirit form, defeating surviving players can still earn Nation Merit, but defeating spirit form players yields no Nation Merit.

Nation Merit decreases upon retreat.

During battle, various NPC souls including Musou Officers will appear on the battlefield.

When picked up, you will transform into the corresponding NPC or Musou Officer and can use their respective skills and abilities.

Unification War

In the world of Musou, unifying the chaotic times is the ultimate goal, and players participate in various battles to help their faction unify the chaotic times.

Before the scenario ends, a Unification War will occur, with the official deciding the matchups for the Unification War. The faction that achieves final victory will unify the chaotic times.

After unification, players can appreciate the war records of Unification War characters and the reminiscence animations of following officers, and retain the reminiscence animations.

In Shin Sangoku Musou Online, when the old world is unified, a new world will arrive, which is a new scenario. At the beginning of each scenario, players can leave the old world and choose to be reborn into a certain faction in the new scenario to start a new Musou career.

After scenario updates, there will be unified rebirth that does not consume Rebirth Jade, executed through the bed. Guild leaders can only use 'Guild Rebirth'.

Before unification, you must collect items consigned at the broker or successfully obtain military funds from consignment sales. If not retrieved in time, after unification you can retrieve brokered items through the 'Orderly'.

It is recommended to collect military pay from officers and retrieve items from mail before the Unification War.

Offense and Defense War

Faction Alliance & Territory Dispute

Faction Alliance & Territory Disputes: What is united must divide, what is divided must unite.

Faction alliance refers to an alliance formed by multiple factions. [Duration Period] Between allied factions, players can travel between each other's cities through the [Peach Blossom Fairy]. Additionally, after faction alliance, they can jointly launch attacks in territory disputes with allied factions. 1. Officials will arrange alliances between factions based on each server's situation. All faction alliances have a set duration, and the alliance will be dissolved when the time limit expires.
2. In faction information, allied factions will become an alliance.
[Entering Other Faction Cities] 1. Players can click 'Move' at the Market's Peach Blossom Fairy.
2. After selecting an allied faction, move to that faction's city.
3. When leaving home and entering another faction's city, a faction camp identifier will be displayed above the character's head.
[Allied Factions] After entering another faction's city, players can communicate with that faction's players. However, some functions will be restricted, such as: participating in conflicts, broker trading, guild-related operations, etc. *Notice 1. When factions form an alliance, the system will display information about the allied factions and the alliance duration. Players will also see this prompt each time they log into the game during the faction alliance period. 2. After faction alliance, allied territory disputes can be conducted. (Only from the main allied faction can you enter the dispute battlefield.) 3. Before the faction alliance is dissolved, the system will provide a notification. 4. When the faction alliance is dissolved, players in other factions will be forced to return to their own faction's home. 5. Players can leave other faction cities through the Peach Blossom Fairy or by logging off.
Allied territory disputes refer to allied factions being able to cooperate in territory disputes, jointly opposing other powerful factions.
1. Allied territory disputes can only be conducted during faction alliance periods. Players from allied factions can participate together in these disputes. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, players from factions A and C will become B's reinforcements, and all players from factions A, B, C can participate in this dispute to jointly oppose the allied forces of factions D and E. Meanwhile, E will serve as reinforcements to fight alongside faction D against the ABC faction alliance. 2. During faction alliance period, players can launch attacks from their own faction or other allied factions' Military Officers and Territory Officers to participate in allied territory disputes. 3. For disputes involving territorial changes, territorial ownership belongs to the factions of both warring parties. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, territorial ownership will only be determined between factions B and D. 4. During disputes, the Musou Officers deployed will be randomly generated from the allied factions.

Faction Consensus

You cannot enter the courtyard while in an allied faction's home.

After a faction alliance is formed, characters can move to other allied factions through Taoyuan Goddess, characters can perform operations at various NPCs in allied factions, and during the alliance period the character's faction affiliation will be displayed above them.

In the allied factionSome NPCs and some NPC functions in allied factions are not available.some functions in the

When allied

Faction alliance is a form of alliance where 2 or more factions unite in battle against other factions or allied factions. Alliances are determined by officials based on the comprehensive strength of each faction. When factions are allied, opening faction information will display the alliance.

Contest

Faction Alliance

When enabled, you can launch attacks together with allied factions to compete for territory, but you must be in the alliance leader's city to launch attacks.You cannot enter the Tavern and Affairs Office in allied factions.You can return to your own faction from the Taoyuan Goddess of the allied faction.

Faction Expansion

In the game, in order to unify the chaotic world, various Factions will engage in siege warfare around the ownership of cities.

All battles (conflicts) initiated against enemy Factions will affect changes to Faction territory. The more battle rounds, the higher the conflict level of the corresponding Battlefield, and the hostility between Factions will increase accordingly.

But battles that determine territorial ownership can only be decided throughStruggleto determine.

Quests, training exercises, Musou battles, climbing Mount Kunlun and other non-Faction battles do not affect Faction hostility levels.

When conflicts, skirmishes and other battles against enemy Factions are conducted on a Battlefield, victory or draw will increase this Faction's attack power. The sum of both Factions' attack power on this Battlefield is the conflict level, and each Battlefield's conflict level will directly affect the hostility between Factions.

Attack power will vary based on the number of combatants and Battlefield level.

After the struggle begins, the campaign will take place on the Battlefield between two adjacent cities of the two Factions involved in the struggle.

After the struggle ends, the victorious side occupies the opponent's adjacent city, directly increasing the number of dominated cities.

When a Faction loses all its cities, it will become a vassal state. The Faction that captures this Faction's last city will become the suzerain, and the vassal state will be dominated as part of the suzerain.

Each time a struggle occurs, the vassal state and the Faction that occupies the vassal state's main city will compete. If the vassal state wins, it will become independent again.

When becoming a vassal state, the Faction's domestic affairs value becomes 0, and all domestic affairs values are added to the suzerain Faction's domestic affairs value.

The bonus increase from the domestic skill Public Order becomes 0, and Character military salary is reduced.

Early Game Money Making Guide

Here is a post about currency during the Three Kingdoms period, for everyone's understanding:http://tieba.baidu.com/p/1084609376

Money, making money. Whether in reality or in games, it has become a very important part. Not mentioning reality for now, in online games, having endless money is every player's dream.

Musou Online is no exception.

Perhaps unlike MMORPGs, Musou Online isn't unplayable without money. Because there are no common red potions or blue potions. There are no common death penalties. Even with a full set of beginner equipment, you don't need to worry about survival. However, when you need to spend money, you'll immediately discover money's importance - weapon enhancement, weapon modification, player-to-player trading, etc., all require substantial investment. As a newcomer entering the game, if you can quickly earn some money, you can immediately improve your equipment.

In early game, during the period when equipment trading is scarce, you can purchase some from NPCs, though it's very expensive.

High-level equipment is very expensive and requires large amounts of military funds.

Through brokers, players can trade items with each other. Here, players can buy what they want, and can also buy items sold cheaply by other players to resell at higher prices. This counts as a money-making method for the late game, but you must be familiar with the market and have a certain financial foundation, making it unsuitable for early game.

The money circulating in Musou Online is called military funds. So in the game, through which means do we obtain military funds?

1. Sell items you don't need to NPCs.

In the marketPlayers can not only buy items from NPCs, but can also sell their own items cheaply to NPCs.

2. Through the broker, sell your items to other players.

Since players cannot trade directly with each other in the game, they must go through brokers to buy and sell. Players can sell at most one weapon, one clothing item, and one consumable item at a time.

3. Salary.

In real time, approximately every week, the General will pay players a salary. The more actively you participate in battles, the higher your salary will be.

4. Quest rewards.

Different evaluations for each quest yield different rewards, including consumable items and military funds. E-rank quests achieving S evaluation will reward 1000 military funds.

The above are the 4 known money-making methods. Let us analyze them one by one.

First, selling junk to NPCs. Earning money this way in early game is somewhat difficult. Basically each battle only earns a few dozen coins. At most it can sustain you. So relying on this method to make money early on isn't very realistic.

Second, selling equipment to other players. This belongs to late-game money-making methods. Early on when everyone isn't wealthy, few people go to brokers to buy things, and the low-level equipment obtained in early game isn't worth much money.

Third, relying on salary to get rich is somewhat unrealistic, since it's only given once a week.

Salary is paid approximately once per week in real time. How much you receive depends on your rank and your faction's security situation. If you participate diligently in battles, the salary given each time will be substantial. However, if you slack off and don't fight properly, even as a general, the salary given will be very little.

What I'm focusing on here is the fourth money-making method: quests.

After completing quests, NPCs will give players rewards, with different evaluations yielding different rewards.

Actually, the rewards follow a pattern. If you're only interested in the military funds rewarded by quests, then please be sure to remember this.

E-rank quests with S-rank evaluation can earn 600 military funds

D-rank quests with C-rank evaluation can also earn 400 military funds

C-rank Quests with E-rank evaluation can earn 450 military funds

B-rank quests with E-rank evaluation can earn 300 military funds

A-rank Quests unknown, excluding special quests

Although it's just a small amount of military funds, it's more than enough for early game use.

Since players have poor equipment in the early game, doing high-level quests may be challenging, and high-level quests have more complex steps. I've selected several simple quests here as reference for early money-making.

E-rank Quest - Iron Material Collection

E-rank Quest — Rescue the Girl

E-rank Quest — Question of Strategy

E-rank Quest — Son Who Returns to the Right Path

E-rank Quest — Phantom Wine

All above are for achieving S evaluation, rewarding 600 military funds.

D-rank Quest — Destroy Enemy Training Ground

The remaining time when completing the quest should be between 3 minutes 30 seconds to 4 minutes 30 seconds. Note that the Training Supervisor's attack power is very strong, don't let him kill you

D-rank Quest — Capture Enemy Messenger

The kill count when completing the quest should be between 300-450. 300 kills is exactly the condition for the enemy's messenger to appear, so following my strategy, start killing 300 people in area ①, then kill the messenger and you're done.

D-rank Quest — Annoying Priest

The remaining time when completing the quest should be between 5-6 minutes. Kill 3 out of 4 priests, then kill the last one when about 6 minutes remain

The above 9 quests total are what I consider relatively easy to do, with no equipment requirements. Basically can be completed in about 2 hours. If smooth, you can earn over 4000 money, plus the consumable items rewarded by quests - quite good as early income.

Wishing everyone abundant military funds in the game!

Guilds

Establishing a guild requires a 4-person team, with all 4 characters having Captain rank or above. The team leader can execute the guild establishment option at the affiliated Officer.

After establishing a guild, the guild can have a guild room that can be entered from the tavern.

Guild leaders and officers can recruit players in the city.

Select a player character and execute the recruit option. After the other player confirms, they can join the guild.

New players entering the game can execute the guild joining option at the Chronicler, which displays the current guild list. After clicking, you can view detailed guild information and apply by executing guild application. You can join the guild after approval from the target guild's leader or officers.

When Guild Battle Results and Guild Contest Results reach certain values, the guild leader can upgrade the guild at the affiliated Officer.

The required conditions, corresponding guild furniture and functions for each guild level.

Guild Upgrade: Leader talks to the affiliated Officer.

Guild Orbs are used to exchange equipment shared with companions.

Guild members can purchase Guild Orbs at the Chronicler using Musou Coins.

Guild members can store Guild Orbs in the Guild Treasury in the guild room.

Only the guild leader can withdraw Guild Orbs from storage.

The guild leader can purchase guild furniture using Guild Orbs at the Chronicler.

When the guild reaches a specific level, it can be expanded at the NPC Chronicler by using Guild Orbs.

> First Stage Expansion: Guild membership can increase to 36 people.

> Second Stage Expansion: Guild membership can increase to 48 people, and weapon racks can be increased to 9.

Guilds can form alliances

> The leader of Guild A can propose an alliance to the leader of Guild B, allowing Guild A to merge into Guild B.

> If Guild B accepts Guild A's merger, Guild B's maximum member capacity must be greater than or equal to the combined number of Guild A + Guild B members.

> After the alliance, Guild A is disbanded, and Guild Battle Results and Guild Contest Results are merged into Guild B.

> If the guild expansion stage is greater than the merging target guild, it will be inherited.

> Only furniture that can be configured in the merging target guild will be inherited

Commands at NPC Chronicler after clicking Guild Rewards:

Reward history and reward claiming can also be viewed in "Information→Guild"

Rewards are divided into "Phase Type" and "Instant Type":

Phase Type:After the leader exchanges this reward, they can set a start time (reservation time not exceeding one week). It automatically starts when the set time is reached (reward duration is officially determined). During the time period from exchanging this type of reward until its end, players can check through "Information"—"Guild"—"Guild Information"/"Guild Rewards" (reserved guild rewards): after completion, it can be viewed in history.

Instant Type:After the leader exchanges this reward, the leader/members can directly claim it. The leader can repeatedly use Guild Points to exchange.

During the period from the start to end of Phase Type rewards, other types of rewards cannot be exchanged. Leaders should be careful not to set reward time periods during weekly maintenance times, as official compensation will not be provided in such cases.

Game rewards and in-game activity effects do not stack. If in-game activity effects are greater than guild reward effects, activity effects take priority.

Guild Points Acquisition:

Players can obtain Guild Points through daily login and continuous battles. Guild Points are collectively displayed in guild information and represent the total points obtained by all guild members.

> Members who log into the game after 6:00 AM or switch to home can receive 50 Guild Points at once (can only be obtained once per day, switching to Peach Blossom Spring or allied faction homes will not grant this).

> When participating in Conflicts, Guild Conflicts, and Contests, different Guild Points are obtained based on different numbers of participants, victory/defeat, battle levels, and player/NPC.

遊戲模式

Detailed Game Modes

Description

·All maps are main battlefield maps. ·Bases: 5-8. Red and Blue factions each have at most 1 Officer base, Yellow faction has no Officer bases. ·Jade Seal Boxes: 16 total. 2 drop leather bags, 2 drop jade seals, others are empty. ·Generic Officers: 7 each for Red and Blue factions (2 at supply depot, counted as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic Officer positions, neutral Sub-Officer positions, and box distributions correspond to troop distributions. ·Map name explanation: e.g., "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding color bases and their quantities. ·Some positions have been slightly adjusted to avoid obstruction. ·Parts marked with "?" in the map table are base distributions that theoretically exist but have not yet been encountered. If found, please provide initial screenshots. ·Due to too few players in River Port, River Island, and Chained Warships, player positions are not yet available. If available, please provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Melee Battle

The Melee system is a multi-player versus multi-player battle system that can support up to 12 vs 12 battles with a total of 24 players.

After the Melee begins, all Weapons are fully enhanced and you can directly engage the enemy in combat.

Musou Souls collected in Melee allow players to transform into Musou Officers in normal battles to influence the outcome.

Joining Method

During the "Melee" mode period, you can talk to the "Enlistment" NPC in the Plaza to choose to reserve or participate in Melee battles.

Joining Conditions

Character rank must be Squadron Leader or above (including Squadron Leader), and the Character must belong to the current "Contest" warring Faction or alliance.

After dialogue, there will be Melee Battlefield selection.

>Reservations can be made 2 hours before the Melee begins. (You can only reserve one Melee at a time, and after reserving you can freely do any activities until 5 minutes before the Melee begins).

>5 minutes before the Melee begins, players will automatically enter the preparation screen. (If in battle, offline, or away, it will be considered an automatic forfeit).

>Players who have not made reservations can enter rooms that are not full 5 minutes before the Melee battle begins.

Victory Conditions

Cut off the enemy's supplies.

Judgment Conditions

When time reaches 0, the side with more remaining provisions wins.

Reduce Provisions

Occupying and holding a Base for a certain period of time will reduce the enemy's provisions.

Destroying the gunpowder boxes in the enemy's supply depot will greatly reduce their provisions.

Strategy

Before battle begins, you can decide your strategy on the preparation screen. During battle, you can also change strategy by attacking "Stone Pillars".

When retreating, items enhanced to Stage 3 or above of the Hermit's Gourd will drop by one level, but will not drop below Stage 3.

Melee Musou uses Awakening Orbs and Ultimate Awakening Orbs, and cannot carry Sub-Officers.

There is a "Unit Appearance Gauge" in Melee. When the gauge is full, "Transport Units" and "Gunpowder Units" will appear, which automatically retreat after being defeated or reaching their destination.

Defeating enemy soldiers, suppressing Bases, defeating commanders, and destroying gunpowder boxes in supply depots will make the "Unit Appearance Gauge" increase faster.

As time progresses, the "Unit Appearance Gauge" will gradually increase.

Defeating "Transport Units" or "Gunpowder Units" will have certain effects on your side or the enemy depending on the battle situation.

Destroying wooden boxes on the Melee Battlefield has a chance to obtain "Musou Soul", which allows transformation into a Musou Officer of your Faction, lasting until the end of battle.

When defeated, "Musou Soul" will drop, and other players can pick it up and continue using it.

Melee Battle Tips

Brief Discussion on Melee

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

Detailed Melee Battle Mode

12V12 'Mayhem' System Update

Mayhem is a new battle system unique to 'Divine Generals' that enables large-scale 12 vs 12 player battles.

The entire battle becomes more intense, swift, and spectacular. The changing battlefield situation, new weapon combinations, and greater emphasis on team cooperation bring Dynasty Warriors Online into a new era.

- Maximum 12 vs 12 battle on the same battlefield.

- Battle begins with full enhancement, saving time on consuming elixirs and directly engaging in battlefield strategy and tactics.

- The 'Musou Soul' allows the obtaining player to influence the battle in the form of a Musou Officer during normal combat.

- Tactics can be changed at any time through 'Stone Pillars' on the battlefield.

- New map 'Fortress'.

- Revamped map 'Mountain Path'.

- Participation requirements: Colonel rank or above, or led by a Colonel rank or above captain.

- Participating NPC: Advisor

- Officials will open Melee during specific periods.

- Players can make reservations 2 hours before Mayhem begins. (Can only reserve 1 Mayhem at a time, and can freely engage in any activities from reservation until 5 minutes before Mayhem starts)

- 5 minutes before Mayhem begins, players will be automatically pulled into the preparation screen. (Must be in the city at this time; if in battle, offline, or away, it will be considered abandoning this reservation.)

- Note: Players who did not previously reserve can enter rooms that are not full 5 minutes before the Melee begins.

- Mayhem begins after preparation time ends.

- After battle ends, you can make reservations for the next round.

[ Victory Conditions ]

Cut off the enemy's supplies!

[ Judgment Conditions ]

Fixed victory and judgment conditions.

When the remaining time reaches 0, the side with more remaining supplies wins.

[ Methods to Reduce Supplies ]

・If you capture and firmly hold a base, it will periodically reduce the enemy's supplies by one point.

・Destroying the enemy supply depot's explosive boxes can greatly reduce the enemy's supplies. There are 4 explosive boxes total.

[ Tactics ]

Before battle begins, you can decide the policy on the battle waiting screen. Also, during battle, you can change the policy by attacking the 'Stone Pillars' deployed on the battlefield.

Each time you attack a [Stone Pillar], tactics change in the order of Attack—Destruction—Defense—Movement—Overall—Attack.

At the same time, the base where you respawn when retreating according to the policy also changes.

・Attack (Att) - During battle, attack power greatly increases, while defense decreases.

When retreating, respawn from the nearest allied base.

・Destruction (Break) - During battle, destructive power greatly increases while attack power decreases.

When retreating, respawn from the nearest allied base.

・Defense (Def) - During battle, defense and health greatly increase, while attack power and destructive power decrease.

When retreating, respawn from your faction's supply depot.

・Movement (Move) - During battle, movement greatly increases while attack power, destructive power, defense, health, and Musou greatly decrease.

When retreating, respawn from the nearest allied base.

・Overall (All) - During battle, attack power, destructive power, defense, health, and Musou increase.

When retreating, respawn from the nearest allied base.

Only by observing the battle situation and changing tactics can you contribute to our army's victory.

[ Musou Descent System ]

Breaking wooden boxes on the Mayhem battlefield has a chance to obtain 'Musou Soul'. Obtaining 'Musou Soul' allows transformation into a Musou Officer of your faction, lasting until the battle ends.

If defeated, the 'Musou Soul' will drop and other players can continue to obtain and use it.

- Mayhem will have a new retreat judgment system: when retreating, elixir enhancements of 3 stages or above will all drop by 1 level, but will not drop below the 3rd stage.

- Awakening and Ultimate Awakening orbs cannot be equipped in Mayhem.

- After each battle ends, regardless of victory or defeat, you can obtain 1 weapon, 1 costume, and 1 consumable item each.

- Some items and sub-officers can only be obtained in Melee.

- Participating in Melee will grant new titles

Basic Mayhem Techniques

First, methods to reduce enemy supplies include capturing bases and destroying explosives in the enemy supply depot

The power of explosives is approximately 1/8 of the total supply health, meaning after destroying 4 explosives, you can reduce enemy supplies by half, bringing victory within reach.

Capturing a base doesn't mean just taking it - you must maintain the base under your control for 2 minutes. After 2 minutes, the base explodes and can reduce enemy supplies slightly, about 1/32 of total health. If the base changes hands within 2 minutes, all previous efforts are wasted, equivalent to capturing the base for nothing.

Don't underestimate the small amount of damage each base deals - bases are numerous, and with good base control, you can still win even if you give up on supplies.

Division of roles on the Mayhem battlefield is basically three types

Own supply defense (2-3 people), enemy supply offense (2-3 people), and base control

Then you can choose suitable weapons based on your own quest

Team members attacking the supply depot can choose weapons like the 05320 multi-section whip with Revival Talisman Water or the 05004 armor sword, using high destructive power to destroy the explosives in the enemy supply depot as quickly as possible. If you finish destroying the explosives early, you can find a high tower base to help your faction better control bases.

Those defending the supply depot can choose the swallow fan, combined with dominating weapons like iron whips, to clear out all attacking enemies as much as possible.

Base control personnel can generally choose weapons like Qilin Fang, twin whips, battle axes, etc., and try to keep bases under their control after capturing them.

Generally speaking, the two central bases are the most fiercely contested areas, so you should form a small squad of 2-3 people to act together, choosing weapons that can complement each other.

Corner bases are generally overlooked, send scattered soldiers to capture the base then return to support the center, and go back when there's a situation.

The most important base is the one closest to the supply depot.

Those who attack the supply depot will inevitably face powerful enemy attacks, making casualties unavoidable.

Capture the nearest base and keep it under your faction's control, allowing your faction's supply depot team members to quickly re-enter battle after death.

The same principle applies to the base nearest to your own supply depot - as long as base control personnel keep that base under their control, it greatly reduces pressure on supply depot defenders, forcing enemy supply attackers to make long journeys back to the combat area after death, consuming considerable time. Remember, the Mayhem map is extremely large.

Conflict

Conflict is the most basic battle mode, you can register to join at any time, can initiate battles against different factions, with diverse battle conditions and victory conditions. After the conflict ends, rewards will be obtained based on victory/defeat and other factors.

Conflict battlefields opened against foreign tribes can only battle NPCs.

Participating in conflicts requires registering at the correspondingNPCRegister here, can be executed through both Conflict Lady and Military Officer.

Choose dialogue with Conflict LadyJoin Conflict Immediately, you can select conflict types. Selecting a conflict type allows you to directly enter an established room of this conflict type.

Capture

Capture all enemy bases or capture all bases.

Defeat

Defeat 2000 enemies or defeat 3000 enemies.

Confrontation

Defeat 10 enemy players.

Exploration

Transport 10 treasures to your faction's base.

Annihilation

Annihilate enemy forces.

All

Includes all of the above battle types.

AtConflict LadySelect atCustomor withMilitary OfficerAfter dialogue, you can select the enemy faction for conflict.

Different factions can only battle against NPCs.

After determining the conflict factions, you can select the battlefield, which includes battlefields between cities adjacent to each conflicting faction.

Battlefield selection shows both factions' conflict level and respective offensive power on this battlefield.

After selecting the conflict battlefield, this is the conflict match waiting list.

If you choose to create new battlefield, you will enter settings interface. After setting rules and confirming, the room will be created.

Wait TimeShort (3 min)

Long (30 min)

Set the waiting time for participation until battle starts.

Waiting time for participation is 3 minutes.

Waiting time for participation is 30 minutes.

Level SettingsSkilled

Elite

Beginner

Musou

Set level during conflict.

Captain to Assistant General rank, and weapon training value of 16 or above.

Assistant General or higher rank and weapon training value of 21 or above.

Below Colonel rank and weapon training value below 16.

No rank or weapon restrictions.

Participant SettingsNo Recruitment

Auto Recruitment

Team Recruitment

Recruitment Restriction

Set restrictions and recruitment for participating teams.

No recruitment.

Automatic recruitment.

Recruit teams only.

Only recruit players with the same conditions.

Battle Condition Settings Equipment Item

Constraint Conditions

Enhancement on Retreat

Judgment Criteria

Set battle conditions for the next battle.

Set whether direct item equipment is allowed.

Set whether there are restriction conditions.

Set whether enhancement on retreat is maintained or disappears. (Maintain/Disappear/Reduce)

Set judgment criteria for next battle. (Defeat count/Overall rating/Player defeats/None)

Victory Condition Settings All Enemy Bases Occupied

Capture all bases

Defeat 2000 enemies

Defeat 3000 people

Defeat 10 enemy players

Carry 10 treasures to own base

Annihilate enemy combat power

Unknown

Set victory conditions for the next battle.

Capture all enemy bases.

Occupy all bases on the battlefield.

One side's commander total enemy kills reach 2000.

One side's commander total enemy defeats reaches 3000.

One side's commander defeats the enemy commander 10 times.

One side carries 10 treasures to own base.

One side annihilates the enemy's combat power.

Random selection of all above victory conditions.

Battle Name

Set the battle name for the next battle.

Password

Set password for next battle.

After completing settings, you can select battle map.

Selecting 'Unknown' will randomly enter any map.

Enter conflict room's battle preparation.

Battle Preparation

Change weapons used in battle, etc.

Weapon/Direct Item/Support Item/Sub-Officer

Weapon Information

Display information of equipped weapon.

Preparation Complete

End battle preparation, wait for start.

Cancel

Cancel

Force Exit

Force own faction players to leave.

Force exit players from your own side.

Battle begins. Objective: Complete victory conditions.

Conflict ends. The side that completes victory conditions first wins.(Victory/Defeat/Draw)

After battle ends, battle statistics are displayed, allowing you to clearly see various combat data for each character.

Click end to return home.

Battle end will reward items or materials, righteousness, battle results and ancient coins regardless of victory or defeat.

In battlefields above Beginner level, victory grants items picked up during battle including belt items and weapon/item boxes, defeat (draw) grants nothing.

After battle ends, Officers will gain military merit, accumulating military merit will level up Officers.

Sub-officer intimacy will increase after battle ends.

Each battle will consume the weapon's training durability. If the weapon and battle attire have added attributes, attribute durability will also be consumed.

Sub-officer enthusiasm will decrease, and if sub-officer has been guided, guide points will be consumed.

If training durability decreases to drop one level, one star will randomly decrease from all training values of the weapon.

If attribute durability decreases to drop one level, corresponding weapon and clothing attributes will decrease by one star.

If Officer guidance drops one level, one ability in the guidance will randomly drop one level.

Register promptly at the correspondingNPCRepairing and restoring weapons, clothing and sub-officers at the guide will prevent stat decline.

Conflict Description

Description

Plains 2 Strategic Pass Dense Forest Capital 2 Marsh River Port 2 Next Door Mountain Path River Island 2 Fortress Chain Battle Ships

Plains Capital River Port River Island

Description

·All maps are main battlefield maps. ·Bases: 5-8 total. Red and blue sides have at most 1 officer base each, yellow side has no officer bases. ·Jade Seal Boxes: 16 total. 2 contain leather bags, 2 contain jade seals, others are empty. ·Generic Officers: 7 each for red and blue sides (2 at supply depot count as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic officer positions, neutral sub-officer positions, box distribution correspond to troop distribution. ·Map Name Description: e.g. "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding colored bases and their quantities. ·Some locations have been slightly adjusted to avoid obstruction. ·The "?" marks in the map table indicate bases that theoretically exist but haven't been encountered yet. If found, welcome to provide initial screenshots. ·Due to too few players on River Port, River Island, and Chain Battle Ships, player positions cannot be provided yet. If available, welcome to provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Peerless Warrior War

Musou of the Nation battle is a 25-player battle royale mode where players from all factions can join together, starting with full enhancements up to level 3.

During battle, all other players are enemies, and the last surviving player will be the victor.

Players who retreat will randomly transform into spirit form battlefield NPCs, able to use various NPC moves and Musou attacks.

As time progresses, the battlefield will be surrounded by giant flames that expand over time, continuously reducing the HP of players caught in the flames.

The battle ends when only one player remains or when the remaining time reaches 0.

When only one player remains, that player wins. If time runs out, the player with the highest Nation Merit wins.

When Nation Merit reaches certain values in each round of Musou of the Nation battle, additional rewards can be obtained.

How to Join

After "Musou of the Nation" battle opens, you must be in Shangri-La and talk to the NPC "Nation Immortal" in Shangri-La Plaza to choose to participate in Musou of the Nation battle.

Entry Requirements

Characters must have a rank of Guard or higher (including Guard) to enter Shangri-La, and entering Shangri-La allows participation in Musou of the Nation battle.

Pre-battle preparation screen for Musou of the Nation battle.

Battle Conditions

You can view the battle conditions.

Entry Requirements

You can view participant information.

Ranking

You can view the rankings for Musou of the Nation battles.

Sub-officers cannot be brought into Musou of the Nation battle.

Musou of the Nation

Nation Merit is the points a character earns in Musou of the Nation battle. Various factors during battle affect the gain or loss of Nation Merit, but surviving longer or defeating more surviving players will earn more Nation Merit.

When transformed into spirit form, defeating surviving players can still earn Nation Merit, but defeating spirit form players yields no Nation Merit.

Nation Merit decreases upon retreat.

During battle, various NPC souls including Musou Officers will appear on the battlefield.

When picked up, you will transform into the corresponding NPC or Musou Officer and can use their respective skills and abilities.

Unification War

In the world of Musou, unifying the chaotic times is the ultimate goal, and players participate in various battles to help their faction unify the chaotic times.

Before the scenario ends, a Unification War will occur, with the official deciding the matchups for the Unification War. The faction that achieves final victory will unify the chaotic times.

After unification, players can appreciate the war records of Unification War characters and the reminiscence animations of following officers, and retain the reminiscence animations.

In Shin Sangoku Musou Online, when the old world is unified, a new world will arrive, which is a new scenario. At the beginning of each scenario, players can leave the old world and choose to be reborn into a certain faction in the new scenario to start a new Musou career.

After scenario updates, there will be unified rebirth that does not consume Rebirth Jade, executed through the bed. Guild leaders can only use 'Guild Rebirth'.

Before unification, you must collect items consigned at the broker or successfully obtain military funds from consignment sales. If not retrieved in time, after unification you can retrieve brokered items through the 'Orderly'.

It is recommended to collect military pay from officers and retrieve items from mail before the Unification War.

Offense and Defense War

Faction Alliance & Territory Dispute

Faction Alliance & Territory Disputes: What is united must divide, what is divided must unite.

Faction alliance refers to an alliance formed by multiple factions. [Duration Period] Between allied factions, players can travel between each other's cities through the [Peach Blossom Fairy]. Additionally, after faction alliance, they can jointly launch attacks in territory disputes with allied factions. 1. Officials will arrange alliances between factions based on each server's situation. All faction alliances have a set duration, and the alliance will be dissolved when the time limit expires.
2. In faction information, allied factions will become an alliance.
[Entering Other Faction Cities] 1. Players can click 'Move' at the Market's Peach Blossom Fairy.
2. After selecting an allied faction, move to that faction's city.
3. When leaving home and entering another faction's city, a faction camp identifier will be displayed above the character's head.
[Allied Factions] After entering another faction's city, players can communicate with that faction's players. However, some functions will be restricted, such as: participating in conflicts, broker trading, guild-related operations, etc. *Notice 1. When factions form an alliance, the system will display information about the allied factions and the alliance duration. Players will also see this prompt each time they log into the game during the faction alliance period. 2. After faction alliance, allied territory disputes can be conducted. (Only from the main allied faction can you enter the dispute battlefield.) 3. Before the faction alliance is dissolved, the system will provide a notification. 4. When the faction alliance is dissolved, players in other factions will be forced to return to their own faction's home. 5. Players can leave other faction cities through the Peach Blossom Fairy or by logging off.
Allied territory disputes refer to allied factions being able to cooperate in territory disputes, jointly opposing other powerful factions.
1. Allied territory disputes can only be conducted during faction alliance periods. Players from allied factions can participate together in these disputes. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, players from factions A and C will become B's reinforcements, and all players from factions A, B, C can participate in this dispute to jointly oppose the allied forces of factions D and E. Meanwhile, E will serve as reinforcements to fight alongside faction D against the ABC faction alliance. 2. During faction alliance period, players can launch attacks from their own faction or other allied factions' Military Officers and Territory Officers to participate in allied territory disputes. 3. For disputes involving territorial changes, territorial ownership belongs to the factions of both warring parties. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, territorial ownership will only be determined between factions B and D. 4. During disputes, the Musou Officers deployed will be randomly generated from the allied factions.

Faction Consensus

You cannot enter the courtyard while in an allied faction's home.

After a faction alliance is formed, characters can move to other allied factions through Taoyuan Goddess, characters can perform operations at various NPCs in allied factions, and during the alliance period the character's faction affiliation will be displayed above them.

In the allied factionSome NPCs and some NPC functions in allied factions are not available.some functions in the

When allied

Faction alliance is a form of alliance where 2 or more factions unite in battle against other factions or allied factions. Alliances are determined by officials based on the comprehensive strength of each faction. When factions are allied, opening faction information will display the alliance.

Contest

Faction Alliance

When enabled, you can launch attacks together with allied factions to compete for territory, but you must be in the alliance leader's city to launch attacks.You cannot enter the Tavern and Affairs Office in allied factions.You can return to your own faction from the Taoyuan Goddess of the allied faction.

Faction Expansion

In the game, in order to unify the chaotic world, various Factions will engage in siege warfare around the ownership of cities.

All battles (conflicts) initiated against enemy Factions will affect changes to Faction territory. The more battle rounds, the higher the conflict level of the corresponding Battlefield, and the hostility between Factions will increase accordingly.

But battles that determine territorial ownership can only be decided throughStruggleto determine.

Quests, training exercises, Musou battles, climbing Mount Kunlun and other non-Faction battles do not affect Faction hostility levels.

When conflicts, skirmishes and other battles against enemy Factions are conducted on a Battlefield, victory or draw will increase this Faction's attack power. The sum of both Factions' attack power on this Battlefield is the conflict level, and each Battlefield's conflict level will directly affect the hostility between Factions.

Attack power will vary based on the number of combatants and Battlefield level.

After the struggle begins, the campaign will take place on the Battlefield between two adjacent cities of the two Factions involved in the struggle.

After the struggle ends, the victorious side occupies the opponent's adjacent city, directly increasing the number of dominated cities.

When a Faction loses all its cities, it will become a vassal state. The Faction that captures this Faction's last city will become the suzerain, and the vassal state will be dominated as part of the suzerain.

Each time a struggle occurs, the vassal state and the Faction that occupies the vassal state's main city will compete. If the vassal state wins, it will become independent again.

When becoming a vassal state, the Faction's domestic affairs value becomes 0, and all domestic affairs values are added to the suzerain Faction's domestic affairs value.

The bonus increase from the domestic skill Public Order becomes 0, and Character military salary is reduced.

Early Game Money Making Guide

Here is a post about currency during the Three Kingdoms period, for everyone's understanding:http://tieba.baidu.com/p/1084609376

Money, making money. Whether in reality or in games, it has become a very important part. Not mentioning reality for now, in online games, having endless money is every player's dream.

Musou Online is no exception.

Perhaps unlike MMORPGs, Musou Online isn't unplayable without money. Because there are no common red potions or blue potions. There are no common death penalties. Even with a full set of beginner equipment, you don't need to worry about survival. However, when you need to spend money, you'll immediately discover money's importance - weapon enhancement, weapon modification, player-to-player trading, etc., all require substantial investment. As a newcomer entering the game, if you can quickly earn some money, you can immediately improve your equipment.

In early game, during the period when equipment trading is scarce, you can purchase some from NPCs, though it's very expensive.

High-level equipment is very expensive and requires large amounts of military funds.

Through brokers, players can trade items with each other. Here, players can buy what they want, and can also buy items sold cheaply by other players to resell at higher prices. This counts as a money-making method for the late game, but you must be familiar with the market and have a certain financial foundation, making it unsuitable for early game.

The money circulating in Musou Online is called military funds. So in the game, through which means do we obtain military funds?

1. Sell items you don't need to NPCs.

In the marketPlayers can not only buy items from NPCs, but can also sell their own items cheaply to NPCs.

2. Through the broker, sell your items to other players.

Since players cannot trade directly with each other in the game, they must go through brokers to buy and sell. Players can sell at most one weapon, one clothing item, and one consumable item at a time.

3. Salary.

In real time, approximately every week, the General will pay players a salary. The more actively you participate in battles, the higher your salary will be.

4. Quest rewards.

Different evaluations for each quest yield different rewards, including consumable items and military funds. E-rank quests achieving S evaluation will reward 1000 military funds.

The above are the 4 known money-making methods. Let us analyze them one by one.

First, selling junk to NPCs. Earning money this way in early game is somewhat difficult. Basically each battle only earns a few dozen coins. At most it can sustain you. So relying on this method to make money early on isn't very realistic.

Second, selling equipment to other players. This belongs to late-game money-making methods. Early on when everyone isn't wealthy, few people go to brokers to buy things, and the low-level equipment obtained in early game isn't worth much money.

Third, relying on salary to get rich is somewhat unrealistic, since it's only given once a week.

Salary is paid approximately once per week in real time. How much you receive depends on your rank and your faction's security situation. If you participate diligently in battles, the salary given each time will be substantial. However, if you slack off and don't fight properly, even as a general, the salary given will be very little.

What I'm focusing on here is the fourth money-making method: quests.

After completing quests, NPCs will give players rewards, with different evaluations yielding different rewards.

Actually, the rewards follow a pattern. If you're only interested in the military funds rewarded by quests, then please be sure to remember this.

E-rank quests with S-rank evaluation can earn 600 military funds

D-rank quests with C-rank evaluation can also earn 400 military funds

C-rank Quests with E-rank evaluation can earn 450 military funds

B-rank quests with E-rank evaluation can earn 300 military funds

A-rank Quests unknown, excluding special quests

Although it's just a small amount of military funds, it's more than enough for early game use.

Since players have poor equipment in the early game, doing high-level quests may be challenging, and high-level quests have more complex steps. I've selected several simple quests here as reference for early money-making.

E-rank Quest - Iron Material Collection

E-rank Quest — Rescue the Girl

E-rank Quest — Question of Strategy

E-rank Quest — Son Who Returns to the Right Path

E-rank Quest — Phantom Wine

All above are for achieving S evaluation, rewarding 600 military funds.

D-rank Quest — Destroy Enemy Training Ground

The remaining time when completing the quest should be between 3 minutes 30 seconds to 4 minutes 30 seconds. Note that the Training Supervisor's attack power is very strong, don't let him kill you

D-rank Quest — Capture Enemy Messenger

The kill count when completing the quest should be between 300-450. 300 kills is exactly the condition for the enemy's messenger to appear, so following my strategy, start killing 300 people in area ①, then kill the messenger and you're done.

D-rank Quest — Annoying Priest

The remaining time when completing the quest should be between 5-6 minutes. Kill 3 out of 4 priests, then kill the last one when about 6 minutes remain

The above 9 quests total are what I consider relatively easy to do, with no equipment requirements. Basically can be completed in about 2 hours. If smooth, you can earn over 4000 money, plus the consumable items rewarded by quests - quite good as early income.

Wishing everyone abundant military funds in the game!

Guilds

Establishing a guild requires a 4-person team, with all 4 characters having Captain rank or above. The team leader can execute the guild establishment option at the affiliated Officer.

After establishing a guild, the guild can have a guild room that can be entered from the tavern.

Guild leaders and officers can recruit players in the city.

Select a player character and execute the recruit option. After the other player confirms, they can join the guild.

New players entering the game can execute the guild joining option at the Chronicler, which displays the current guild list. After clicking, you can view detailed guild information and apply by executing guild application. You can join the guild after approval from the target guild's leader or officers.

When Guild Battle Results and Guild Contest Results reach certain values, the guild leader can upgrade the guild at the affiliated Officer.

The required conditions, corresponding guild furniture and functions for each guild level.

Guild Upgrade: Leader talks to the affiliated Officer.

Guild Orbs are used to exchange equipment shared with companions.

Guild members can purchase Guild Orbs at the Chronicler using Musou Coins.

Guild members can store Guild Orbs in the Guild Treasury in the guild room.

Only the guild leader can withdraw Guild Orbs from storage.

The guild leader can purchase guild furniture using Guild Orbs at the Chronicler.

When the guild reaches a specific level, it can be expanded at the NPC Chronicler by using Guild Orbs.

> First Stage Expansion: Guild membership can increase to 36 people.

> Second Stage Expansion: Guild membership can increase to 48 people, and weapon racks can be increased to 9.

Guilds can form alliances

> The leader of Guild A can propose an alliance to the leader of Guild B, allowing Guild A to merge into Guild B.

> If Guild B accepts Guild A's merger, Guild B's maximum member capacity must be greater than or equal to the combined number of Guild A + Guild B members.

> After the alliance, Guild A is disbanded, and Guild Battle Results and Guild Contest Results are merged into Guild B.

> If the guild expansion stage is greater than the merging target guild, it will be inherited.

> Only furniture that can be configured in the merging target guild will be inherited

Commands at NPC Chronicler after clicking Guild Rewards:

Reward history and reward claiming can also be viewed in "Information→Guild"

Rewards are divided into "Phase Type" and "Instant Type":

Phase Type:After the leader exchanges this reward, they can set a start time (reservation time not exceeding one week). It automatically starts when the set time is reached (reward duration is officially determined). During the time period from exchanging this type of reward until its end, players can check through "Information"—"Guild"—"Guild Information"/"Guild Rewards" (reserved guild rewards): after completion, it can be viewed in history.

Instant Type:After the leader exchanges this reward, the leader/members can directly claim it. The leader can repeatedly use Guild Points to exchange.

During the period from the start to end of Phase Type rewards, other types of rewards cannot be exchanged. Leaders should be careful not to set reward time periods during weekly maintenance times, as official compensation will not be provided in such cases.

Game rewards and in-game activity effects do not stack. If in-game activity effects are greater than guild reward effects, activity effects take priority.

Guild Points Acquisition:

Players can obtain Guild Points through daily login and continuous battles. Guild Points are collectively displayed in guild information and represent the total points obtained by all guild members.

> Members who log into the game after 6:00 AM or switch to home can receive 50 Guild Points at once (can only be obtained once per day, switching to Peach Blossom Spring or allied faction homes will not grant this).

> When participating in Conflicts, Guild Conflicts, and Contests, different Guild Points are obtained based on different numbers of participants, victory/defeat, battle levels, and player/NPC.

أنماط اللعب

Detailed Game Modes

Description

·All maps are main battlefield maps. ·Bases: 5-8. Red and Blue factions each have at most 1 Officer base, Yellow faction has no Officer bases. ·Jade Seal Boxes: 16 total. 2 drop leather bags, 2 drop jade seals, others are empty. ·Generic Officers: 7 each for Red and Blue factions (2 at supply depot, counted as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic Officer positions, neutral Sub-Officer positions, and box distributions correspond to troop distributions. ·Map name explanation: e.g., "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding color bases and their quantities. ·Some positions have been slightly adjusted to avoid obstruction. ·Parts marked with "?" in the map table are base distributions that theoretically exist but have not yet been encountered. If found, please provide initial screenshots. ·Due to too few players in River Port, River Island, and Chained Warships, player positions are not yet available. If available, please provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Melee Battle

The Melee system is a multi-player versus multi-player battle system that can support up to 12 vs 12 battles with a total of 24 players.

After the Melee begins, all Weapons are fully enhanced and you can directly engage the enemy in combat.

Musou Souls collected in Melee allow players to transform into Musou Officers in normal battles to influence the outcome.

Joining Method

During the "Melee" mode period, you can talk to the "Enlistment" NPC in the Plaza to choose to reserve or participate in Melee battles.

Joining Conditions

Character rank must be Squadron Leader or above (including Squadron Leader), and the Character must belong to the current "Contest" warring Faction or alliance.

After dialogue, there will be Melee Battlefield selection.

>Reservations can be made 2 hours before the Melee begins. (You can only reserve one Melee at a time, and after reserving you can freely do any activities until 5 minutes before the Melee begins).

>5 minutes before the Melee begins, players will automatically enter the preparation screen. (If in battle, offline, or away, it will be considered an automatic forfeit).

>Players who have not made reservations can enter rooms that are not full 5 minutes before the Melee battle begins.

Victory Conditions

Cut off the enemy's supplies.

Judgment Conditions

When time reaches 0, the side with more remaining provisions wins.

Reduce Provisions

Occupying and holding a Base for a certain period of time will reduce the enemy's provisions.

Destroying the gunpowder boxes in the enemy's supply depot will greatly reduce their provisions.

Strategy

Before battle begins, you can decide your strategy on the preparation screen. During battle, you can also change strategy by attacking "Stone Pillars".

When retreating, items enhanced to Stage 3 or above of the Hermit's Gourd will drop by one level, but will not drop below Stage 3.

Melee Musou uses Awakening Orbs and Ultimate Awakening Orbs, and cannot carry Sub-Officers.

There is a "Unit Appearance Gauge" in Melee. When the gauge is full, "Transport Units" and "Gunpowder Units" will appear, which automatically retreat after being defeated or reaching their destination.

Defeating enemy soldiers, suppressing Bases, defeating commanders, and destroying gunpowder boxes in supply depots will make the "Unit Appearance Gauge" increase faster.

As time progresses, the "Unit Appearance Gauge" will gradually increase.

Defeating "Transport Units" or "Gunpowder Units" will have certain effects on your side or the enemy depending on the battle situation.

Destroying wooden boxes on the Melee Battlefield has a chance to obtain "Musou Soul", which allows transformation into a Musou Officer of your Faction, lasting until the end of battle.

When defeated, "Musou Soul" will drop, and other players can pick it up and continue using it.

Melee Battle Tips

Brief Discussion on Melee

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

Detailed Melee Battle Mode

12V12 'Mayhem' System Update

Mayhem is a new battle system unique to 'Divine Generals' that enables large-scale 12 vs 12 player battles.

The entire battle becomes more intense, swift, and spectacular. The changing battlefield situation, new weapon combinations, and greater emphasis on team cooperation bring Dynasty Warriors Online into a new era.

- Maximum 12 vs 12 battle on the same battlefield.

- Battle begins with full enhancement, saving time on consuming elixirs and directly engaging in battlefield strategy and tactics.

- The 'Musou Soul' allows the obtaining player to influence the battle in the form of a Musou Officer during normal combat.

- Tactics can be changed at any time through 'Stone Pillars' on the battlefield.

- New map 'Fortress'.

- Revamped map 'Mountain Path'.

- Participation requirements: Colonel rank or above, or led by a Colonel rank or above captain.

- Participating NPC: Advisor

- Officials will open Melee during specific periods.

- Players can make reservations 2 hours before Mayhem begins. (Can only reserve 1 Mayhem at a time, and can freely engage in any activities from reservation until 5 minutes before Mayhem starts)

- 5 minutes before Mayhem begins, players will be automatically pulled into the preparation screen. (Must be in the city at this time; if in battle, offline, or away, it will be considered abandoning this reservation.)

- Note: Players who did not previously reserve can enter rooms that are not full 5 minutes before the Melee begins.

- Mayhem begins after preparation time ends.

- After battle ends, you can make reservations for the next round.

[ Victory Conditions ]

Cut off the enemy's supplies!

[ Judgment Conditions ]

Fixed victory and judgment conditions.

When the remaining time reaches 0, the side with more remaining supplies wins.

[ Methods to Reduce Supplies ]

・If you capture and firmly hold a base, it will periodically reduce the enemy's supplies by one point.

・Destroying the enemy supply depot's explosive boxes can greatly reduce the enemy's supplies. There are 4 explosive boxes total.

[ Tactics ]

Before battle begins, you can decide the policy on the battle waiting screen. Also, during battle, you can change the policy by attacking the 'Stone Pillars' deployed on the battlefield.

Each time you attack a [Stone Pillar], tactics change in the order of Attack—Destruction—Defense—Movement—Overall—Attack.

At the same time, the base where you respawn when retreating according to the policy also changes.

・Attack (Att) - During battle, attack power greatly increases, while defense decreases.

When retreating, respawn from the nearest allied base.

・Destruction (Break) - During battle, destructive power greatly increases while attack power decreases.

When retreating, respawn from the nearest allied base.

・Defense (Def) - During battle, defense and health greatly increase, while attack power and destructive power decrease.

When retreating, respawn from your faction's supply depot.

・Movement (Move) - During battle, movement greatly increases while attack power, destructive power, defense, health, and Musou greatly decrease.

When retreating, respawn from the nearest allied base.

・Overall (All) - During battle, attack power, destructive power, defense, health, and Musou increase.

When retreating, respawn from the nearest allied base.

Only by observing the battle situation and changing tactics can you contribute to our army's victory.

[ Musou Descent System ]

Breaking wooden boxes on the Mayhem battlefield has a chance to obtain 'Musou Soul'. Obtaining 'Musou Soul' allows transformation into a Musou Officer of your faction, lasting until the battle ends.

If defeated, the 'Musou Soul' will drop and other players can continue to obtain and use it.

- Mayhem will have a new retreat judgment system: when retreating, elixir enhancements of 3 stages or above will all drop by 1 level, but will not drop below the 3rd stage.

- Awakening and Ultimate Awakening orbs cannot be equipped in Mayhem.

- After each battle ends, regardless of victory or defeat, you can obtain 1 weapon, 1 costume, and 1 consumable item each.

- Some items and sub-officers can only be obtained in Melee.

- Participating in Melee will grant new titles

Basic Mayhem Techniques

First, methods to reduce enemy supplies include capturing bases and destroying explosives in the enemy supply depot

The power of explosives is approximately 1/8 of the total supply health, meaning after destroying 4 explosives, you can reduce enemy supplies by half, bringing victory within reach.

Capturing a base doesn't mean just taking it - you must maintain the base under your control for 2 minutes. After 2 minutes, the base explodes and can reduce enemy supplies slightly, about 1/32 of total health. If the base changes hands within 2 minutes, all previous efforts are wasted, equivalent to capturing the base for nothing.

Don't underestimate the small amount of damage each base deals - bases are numerous, and with good base control, you can still win even if you give up on supplies.

Division of roles on the Mayhem battlefield is basically three types

Own supply defense (2-3 people), enemy supply offense (2-3 people), and base control

Then you can choose suitable weapons based on your own quest

Team members attacking the supply depot can choose weapons like the 05320 multi-section whip with Revival Talisman Water or the 05004 armor sword, using high destructive power to destroy the explosives in the enemy supply depot as quickly as possible. If you finish destroying the explosives early, you can find a high tower base to help your faction better control bases.

Those defending the supply depot can choose the swallow fan, combined with dominating weapons like iron whips, to clear out all attacking enemies as much as possible.

Base control personnel can generally choose weapons like Qilin Fang, twin whips, battle axes, etc., and try to keep bases under their control after capturing them.

Generally speaking, the two central bases are the most fiercely contested areas, so you should form a small squad of 2-3 people to act together, choosing weapons that can complement each other.

Corner bases are generally overlooked, send scattered soldiers to capture the base then return to support the center, and go back when there's a situation.

The most important base is the one closest to the supply depot.

Those who attack the supply depot will inevitably face powerful enemy attacks, making casualties unavoidable.

Capture the nearest base and keep it under your faction's control, allowing your faction's supply depot team members to quickly re-enter battle after death.

The same principle applies to the base nearest to your own supply depot - as long as base control personnel keep that base under their control, it greatly reduces pressure on supply depot defenders, forcing enemy supply attackers to make long journeys back to the combat area after death, consuming considerable time. Remember, the Mayhem map is extremely large.

Conflict

Conflict is the most basic battle mode, you can register to join at any time, can initiate battles against different factions, with diverse battle conditions and victory conditions. After the conflict ends, rewards will be obtained based on victory/defeat and other factors.

Conflict battlefields opened against foreign tribes can only battle NPCs.

Participating in conflicts requires registering at the correspondingNPCRegister here, can be executed through both Conflict Lady and Military Officer.

Choose dialogue with Conflict LadyJoin Conflict Immediately, you can select conflict types. Selecting a conflict type allows you to directly enter an established room of this conflict type.

Capture

Capture all enemy bases or capture all bases.

Defeat

Defeat 2000 enemies or defeat 3000 enemies.

Confrontation

Defeat 10 enemy players.

Exploration

Transport 10 treasures to your faction's base.

Annihilation

Annihilate enemy forces.

All

Includes all of the above battle types.

AtConflict LadySelect atCustomor withMilitary OfficerAfter dialogue, you can select the enemy faction for conflict.

Different factions can only battle against NPCs.

After determining the conflict factions, you can select the battlefield, which includes battlefields between cities adjacent to each conflicting faction.

Battlefield selection shows both factions' conflict level and respective offensive power on this battlefield.

After selecting the conflict battlefield, this is the conflict match waiting list.

If you choose to create new battlefield, you will enter settings interface. After setting rules and confirming, the room will be created.

Wait TimeShort (3 min)

Long (30 min)

Set the waiting time for participation until battle starts.

Waiting time for participation is 3 minutes.

Waiting time for participation is 30 minutes.

Level SettingsSkilled

Elite

Beginner

Musou

Set level during conflict.

Captain to Assistant General rank, and weapon training value of 16 or above.

Assistant General or higher rank and weapon training value of 21 or above.

Below Colonel rank and weapon training value below 16.

No rank or weapon restrictions.

Participant SettingsNo Recruitment

Auto Recruitment

Team Recruitment

Recruitment Restriction

Set restrictions and recruitment for participating teams.

No recruitment.

Automatic recruitment.

Recruit teams only.

Only recruit players with the same conditions.

Battle Condition Settings Equipment Item

Constraint Conditions

Enhancement on Retreat

Judgment Criteria

Set battle conditions for the next battle.

Set whether direct item equipment is allowed.

Set whether there are restriction conditions.

Set whether enhancement on retreat is maintained or disappears. (Maintain/Disappear/Reduce)

Set judgment criteria for next battle. (Defeat count/Overall rating/Player defeats/None)

Victory Condition Settings All Enemy Bases Occupied

Capture all bases

Defeat 2000 enemies

Defeat 3000 people

Defeat 10 enemy players

Carry 10 treasures to own base

Annihilate enemy combat power

Unknown

Set victory conditions for the next battle.

Capture all enemy bases.

Occupy all bases on the battlefield.

One side's commander total enemy kills reach 2000.

One side's commander total enemy defeats reaches 3000.

One side's commander defeats the enemy commander 10 times.

One side carries 10 treasures to own base.

One side annihilates the enemy's combat power.

Random selection of all above victory conditions.

Battle Name

Set the battle name for the next battle.

Password

Set password for next battle.

After completing settings, you can select battle map.

Selecting 'Unknown' will randomly enter any map.

Enter conflict room's battle preparation.

Battle Preparation

Change weapons used in battle, etc.

Weapon/Direct Item/Support Item/Sub-Officer

Weapon Information

Display information of equipped weapon.

Preparation Complete

End battle preparation, wait for start.

Cancel

Cancel

Force Exit

Force own faction players to leave.

Force exit players from your own side.

Battle begins. Objective: Complete victory conditions.

Conflict ends. The side that completes victory conditions first wins.(Victory/Defeat/Draw)

After battle ends, battle statistics are displayed, allowing you to clearly see various combat data for each character.

Click end to return home.

Battle end will reward items or materials, righteousness, battle results and ancient coins regardless of victory or defeat.

In battlefields above Beginner level, victory grants items picked up during battle including belt items and weapon/item boxes, defeat (draw) grants nothing.

After battle ends, Officers will gain military merit, accumulating military merit will level up Officers.

Sub-officer intimacy will increase after battle ends.

Each battle will consume the weapon's training durability. If the weapon and battle attire have added attributes, attribute durability will also be consumed.

Sub-officer enthusiasm will decrease, and if sub-officer has been guided, guide points will be consumed.

If training durability decreases to drop one level, one star will randomly decrease from all training values of the weapon.

If attribute durability decreases to drop one level, corresponding weapon and clothing attributes will decrease by one star.

If Officer guidance drops one level, one ability in the guidance will randomly drop one level.

Register promptly at the correspondingNPCRepairing and restoring weapons, clothing and sub-officers at the guide will prevent stat decline.

Conflict Description

Description

Plains 2 Strategic Pass Dense Forest Capital 2 Marsh River Port 2 Next Door Mountain Path River Island 2 Fortress Chain Battle Ships

Plains Capital River Port River Island

Description

·All maps are main battlefield maps. ·Bases: 5-8 total. Red and blue sides have at most 1 officer base each, yellow side has no officer bases. ·Jade Seal Boxes: 16 total. 2 contain leather bags, 2 contain jade seals, others are empty. ·Generic Officers: 7 each for red and blue sides (2 at supply depot count as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic officer positions, neutral sub-officer positions, box distribution correspond to troop distribution. ·Map Name Description: e.g. "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding colored bases and their quantities. ·Some locations have been slightly adjusted to avoid obstruction. ·The "?" marks in the map table indicate bases that theoretically exist but haven't been encountered yet. If found, welcome to provide initial screenshots. ·Due to too few players on River Port, River Island, and Chain Battle Ships, player positions cannot be provided yet. If available, welcome to provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Peerless Warrior War

Musou of the Nation battle is a 25-player battle royale mode where players from all factions can join together, starting with full enhancements up to level 3.

During battle, all other players are enemies, and the last surviving player will be the victor.

Players who retreat will randomly transform into spirit form battlefield NPCs, able to use various NPC moves and Musou attacks.

As time progresses, the battlefield will be surrounded by giant flames that expand over time, continuously reducing the HP of players caught in the flames.

The battle ends when only one player remains or when the remaining time reaches 0.

When only one player remains, that player wins. If time runs out, the player with the highest Nation Merit wins.

When Nation Merit reaches certain values in each round of Musou of the Nation battle, additional rewards can be obtained.

How to Join

After "Musou of the Nation" battle opens, you must be in Shangri-La and talk to the NPC "Nation Immortal" in Shangri-La Plaza to choose to participate in Musou of the Nation battle.

Entry Requirements

Characters must have a rank of Guard or higher (including Guard) to enter Shangri-La, and entering Shangri-La allows participation in Musou of the Nation battle.

Pre-battle preparation screen for Musou of the Nation battle.

Battle Conditions

You can view the battle conditions.

Entry Requirements

You can view participant information.

Ranking

You can view the rankings for Musou of the Nation battles.

Sub-officers cannot be brought into Musou of the Nation battle.

Musou of the Nation

Nation Merit is the points a character earns in Musou of the Nation battle. Various factors during battle affect the gain or loss of Nation Merit, but surviving longer or defeating more surviving players will earn more Nation Merit.

When transformed into spirit form, defeating surviving players can still earn Nation Merit, but defeating spirit form players yields no Nation Merit.

Nation Merit decreases upon retreat.

During battle, various NPC souls including Musou Officers will appear on the battlefield.

When picked up, you will transform into the corresponding NPC or Musou Officer and can use their respective skills and abilities.

Unification War

In the world of Musou, unifying the chaotic times is the ultimate goal, and players participate in various battles to help their faction unify the chaotic times.

Before the scenario ends, a Unification War will occur, with the official deciding the matchups for the Unification War. The faction that achieves final victory will unify the chaotic times.

After unification, players can appreciate the war records of Unification War characters and the reminiscence animations of following officers, and retain the reminiscence animations.

In Shin Sangoku Musou Online, when the old world is unified, a new world will arrive, which is a new scenario. At the beginning of each scenario, players can leave the old world and choose to be reborn into a certain faction in the new scenario to start a new Musou career.

After scenario updates, there will be unified rebirth that does not consume Rebirth Jade, executed through the bed. Guild leaders can only use 'Guild Rebirth'.

Before unification, you must collect items consigned at the broker or successfully obtain military funds from consignment sales. If not retrieved in time, after unification you can retrieve brokered items through the 'Orderly'.

It is recommended to collect military pay from officers and retrieve items from mail before the Unification War.

Offense and Defense War

Faction Alliance & Territory Dispute

Faction Alliance & Territory Disputes: What is united must divide, what is divided must unite.

Faction alliance refers to an alliance formed by multiple factions. [Duration Period] Between allied factions, players can travel between each other's cities through the [Peach Blossom Fairy]. Additionally, after faction alliance, they can jointly launch attacks in territory disputes with allied factions. 1. Officials will arrange alliances between factions based on each server's situation. All faction alliances have a set duration, and the alliance will be dissolved when the time limit expires.
2. In faction information, allied factions will become an alliance.
[Entering Other Faction Cities] 1. Players can click 'Move' at the Market's Peach Blossom Fairy.
2. After selecting an allied faction, move to that faction's city.
3. When leaving home and entering another faction's city, a faction camp identifier will be displayed above the character's head.
[Allied Factions] After entering another faction's city, players can communicate with that faction's players. However, some functions will be restricted, such as: participating in conflicts, broker trading, guild-related operations, etc. *Notice 1. When factions form an alliance, the system will display information about the allied factions and the alliance duration. Players will also see this prompt each time they log into the game during the faction alliance period. 2. After faction alliance, allied territory disputes can be conducted. (Only from the main allied faction can you enter the dispute battlefield.) 3. Before the faction alliance is dissolved, the system will provide a notification. 4. When the faction alliance is dissolved, players in other factions will be forced to return to their own faction's home. 5. Players can leave other faction cities through the Peach Blossom Fairy or by logging off.
Allied territory disputes refer to allied factions being able to cooperate in territory disputes, jointly opposing other powerful factions.
1. Allied territory disputes can only be conducted during faction alliance periods. Players from allied factions can participate together in these disputes. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, players from factions A and C will become B's reinforcements, and all players from factions A, B, C can participate in this dispute to jointly oppose the allied forces of factions D and E. Meanwhile, E will serve as reinforcements to fight alongside faction D against the ABC faction alliance. 2. During faction alliance period, players can launch attacks from their own faction or other allied factions' Military Officers and Territory Officers to participate in allied territory disputes. 3. For disputes involving territorial changes, territorial ownership belongs to the factions of both warring parties. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, territorial ownership will only be determined between factions B and D. 4. During disputes, the Musou Officers deployed will be randomly generated from the allied factions.

Faction Consensus

You cannot enter the courtyard while in an allied faction's home.

After a faction alliance is formed, characters can move to other allied factions through Taoyuan Goddess, characters can perform operations at various NPCs in allied factions, and during the alliance period the character's faction affiliation will be displayed above them.

In the allied factionSome NPCs and some NPC functions in allied factions are not available.some functions in the

When allied

Faction alliance is a form of alliance where 2 or more factions unite in battle against other factions or allied factions. Alliances are determined by officials based on the comprehensive strength of each faction. When factions are allied, opening faction information will display the alliance.

Contest

Faction Alliance

When enabled, you can launch attacks together with allied factions to compete for territory, but you must be in the alliance leader's city to launch attacks.You cannot enter the Tavern and Affairs Office in allied factions.You can return to your own faction from the Taoyuan Goddess of the allied faction.

Faction Expansion

In the game, in order to unify the chaotic world, various Factions will engage in siege warfare around the ownership of cities.

All battles (conflicts) initiated against enemy Factions will affect changes to Faction territory. The more battle rounds, the higher the conflict level of the corresponding Battlefield, and the hostility between Factions will increase accordingly.

But battles that determine territorial ownership can only be decided throughStruggleto determine.

Quests, training exercises, Musou battles, climbing Mount Kunlun and other non-Faction battles do not affect Faction hostility levels.

When conflicts, skirmishes and other battles against enemy Factions are conducted on a Battlefield, victory or draw will increase this Faction's attack power. The sum of both Factions' attack power on this Battlefield is the conflict level, and each Battlefield's conflict level will directly affect the hostility between Factions.

Attack power will vary based on the number of combatants and Battlefield level.

After the struggle begins, the campaign will take place on the Battlefield between two adjacent cities of the two Factions involved in the struggle.

After the struggle ends, the victorious side occupies the opponent's adjacent city, directly increasing the number of dominated cities.

When a Faction loses all its cities, it will become a vassal state. The Faction that captures this Faction's last city will become the suzerain, and the vassal state will be dominated as part of the suzerain.

Each time a struggle occurs, the vassal state and the Faction that occupies the vassal state's main city will compete. If the vassal state wins, it will become independent again.

When becoming a vassal state, the Faction's domestic affairs value becomes 0, and all domestic affairs values are added to the suzerain Faction's domestic affairs value.

The bonus increase from the domestic skill Public Order becomes 0, and Character military salary is reduced.

Early Game Money Making Guide

Here is a post about currency during the Three Kingdoms period, for everyone's understanding:http://tieba.baidu.com/p/1084609376

Money, making money. Whether in reality or in games, it has become a very important part. Not mentioning reality for now, in online games, having endless money is every player's dream.

Musou Online is no exception.

Perhaps unlike MMORPGs, Musou Online isn't unplayable without money. Because there are no common red potions or blue potions. There are no common death penalties. Even with a full set of beginner equipment, you don't need to worry about survival. However, when you need to spend money, you'll immediately discover money's importance - weapon enhancement, weapon modification, player-to-player trading, etc., all require substantial investment. As a newcomer entering the game, if you can quickly earn some money, you can immediately improve your equipment.

In early game, during the period when equipment trading is scarce, you can purchase some from NPCs, though it's very expensive.

High-level equipment is very expensive and requires large amounts of military funds.

Through brokers, players can trade items with each other. Here, players can buy what they want, and can also buy items sold cheaply by other players to resell at higher prices. This counts as a money-making method for the late game, but you must be familiar with the market and have a certain financial foundation, making it unsuitable for early game.

The money circulating in Musou Online is called military funds. So in the game, through which means do we obtain military funds?

1. Sell items you don't need to NPCs.

In the marketPlayers can not only buy items from NPCs, but can also sell their own items cheaply to NPCs.

2. Through the broker, sell your items to other players.

Since players cannot trade directly with each other in the game, they must go through brokers to buy and sell. Players can sell at most one weapon, one clothing item, and one consumable item at a time.

3. Salary.

In real time, approximately every week, the General will pay players a salary. The more actively you participate in battles, the higher your salary will be.

4. Quest rewards.

Different evaluations for each quest yield different rewards, including consumable items and military funds. E-rank quests achieving S evaluation will reward 1000 military funds.

The above are the 4 known money-making methods. Let us analyze them one by one.

First, selling junk to NPCs. Earning money this way in early game is somewhat difficult. Basically each battle only earns a few dozen coins. At most it can sustain you. So relying on this method to make money early on isn't very realistic.

Second, selling equipment to other players. This belongs to late-game money-making methods. Early on when everyone isn't wealthy, few people go to brokers to buy things, and the low-level equipment obtained in early game isn't worth much money.

Third, relying on salary to get rich is somewhat unrealistic, since it's only given once a week.

Salary is paid approximately once per week in real time. How much you receive depends on your rank and your faction's security situation. If you participate diligently in battles, the salary given each time will be substantial. However, if you slack off and don't fight properly, even as a general, the salary given will be very little.

What I'm focusing on here is the fourth money-making method: quests.

After completing quests, NPCs will give players rewards, with different evaluations yielding different rewards.

Actually, the rewards follow a pattern. If you're only interested in the military funds rewarded by quests, then please be sure to remember this.

E-rank quests with S-rank evaluation can earn 600 military funds

D-rank quests with C-rank evaluation can also earn 400 military funds

C-rank Quests with E-rank evaluation can earn 450 military funds

B-rank quests with E-rank evaluation can earn 300 military funds

A-rank Quests unknown, excluding special quests

Although it's just a small amount of military funds, it's more than enough for early game use.

Since players have poor equipment in the early game, doing high-level quests may be challenging, and high-level quests have more complex steps. I've selected several simple quests here as reference for early money-making.

E-rank Quest - Iron Material Collection

E-rank Quest — Rescue the Girl

E-rank Quest — Question of Strategy

E-rank Quest — Son Who Returns to the Right Path

E-rank Quest — Phantom Wine

All above are for achieving S evaluation, rewarding 600 military funds.

D-rank Quest — Destroy Enemy Training Ground

The remaining time when completing the quest should be between 3 minutes 30 seconds to 4 minutes 30 seconds. Note that the Training Supervisor's attack power is very strong, don't let him kill you

D-rank Quest — Capture Enemy Messenger

The kill count when completing the quest should be between 300-450. 300 kills is exactly the condition for the enemy's messenger to appear, so following my strategy, start killing 300 people in area ①, then kill the messenger and you're done.

D-rank Quest — Annoying Priest

The remaining time when completing the quest should be between 5-6 minutes. Kill 3 out of 4 priests, then kill the last one when about 6 minutes remain

The above 9 quests total are what I consider relatively easy to do, with no equipment requirements. Basically can be completed in about 2 hours. If smooth, you can earn over 4000 money, plus the consumable items rewarded by quests - quite good as early income.

Wishing everyone abundant military funds in the game!

Guilds

Establishing a guild requires a 4-person team, with all 4 characters having Captain rank or above. The team leader can execute the guild establishment option at the affiliated Officer.

After establishing a guild, the guild can have a guild room that can be entered from the tavern.

Guild leaders and officers can recruit players in the city.

Select a player character and execute the recruit option. After the other player confirms, they can join the guild.

New players entering the game can execute the guild joining option at the Chronicler, which displays the current guild list. After clicking, you can view detailed guild information and apply by executing guild application. You can join the guild after approval from the target guild's leader or officers.

When Guild Battle Results and Guild Contest Results reach certain values, the guild leader can upgrade the guild at the affiliated Officer.

The required conditions, corresponding guild furniture and functions for each guild level.

Guild Upgrade: Leader talks to the affiliated Officer.

Guild Orbs are used to exchange equipment shared with companions.

Guild members can purchase Guild Orbs at the Chronicler using Musou Coins.

Guild members can store Guild Orbs in the Guild Treasury in the guild room.

Only the guild leader can withdraw Guild Orbs from storage.

The guild leader can purchase guild furniture using Guild Orbs at the Chronicler.

When the guild reaches a specific level, it can be expanded at the NPC Chronicler by using Guild Orbs.

> First Stage Expansion: Guild membership can increase to 36 people.

> Second Stage Expansion: Guild membership can increase to 48 people, and weapon racks can be increased to 9.

Guilds can form alliances

> The leader of Guild A can propose an alliance to the leader of Guild B, allowing Guild A to merge into Guild B.

> If Guild B accepts Guild A's merger, Guild B's maximum member capacity must be greater than or equal to the combined number of Guild A + Guild B members.

> After the alliance, Guild A is disbanded, and Guild Battle Results and Guild Contest Results are merged into Guild B.

> If the guild expansion stage is greater than the merging target guild, it will be inherited.

> Only furniture that can be configured in the merging target guild will be inherited

Commands at NPC Chronicler after clicking Guild Rewards:

Reward history and reward claiming can also be viewed in "Information→Guild"

Rewards are divided into "Phase Type" and "Instant Type":

Phase Type:After the leader exchanges this reward, they can set a start time (reservation time not exceeding one week). It automatically starts when the set time is reached (reward duration is officially determined). During the time period from exchanging this type of reward until its end, players can check through "Information"—"Guild"—"Guild Information"/"Guild Rewards" (reserved guild rewards): after completion, it can be viewed in history.

Instant Type:After the leader exchanges this reward, the leader/members can directly claim it. The leader can repeatedly use Guild Points to exchange.

During the period from the start to end of Phase Type rewards, other types of rewards cannot be exchanged. Leaders should be careful not to set reward time periods during weekly maintenance times, as official compensation will not be provided in such cases.

Game rewards and in-game activity effects do not stack. If in-game activity effects are greater than guild reward effects, activity effects take priority.

Guild Points Acquisition:

Players can obtain Guild Points through daily login and continuous battles. Guild Points are collectively displayed in guild information and represent the total points obtained by all guild members.

> Members who log into the game after 6:00 AM or switch to home can receive 50 Guild Points at once (can only be obtained once per day, switching to Peach Blossom Spring or allied faction homes will not grant this).

> When participating in Conflicts, Guild Conflicts, and Contests, different Guild Points are obtained based on different numbers of participants, victory/defeat, battle levels, and player/NPC.

โหมดเกม

Detailed Game Modes

Description

·All maps are main battlefield maps. ·Bases: 5-8. Red and Blue factions each have at most 1 Officer base, Yellow faction has no Officer bases. ·Jade Seal Boxes: 16 total. 2 drop leather bags, 2 drop jade seals, others are empty. ·Generic Officers: 7 each for Red and Blue factions (2 at supply depot, counted as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic Officer positions, neutral Sub-Officer positions, and box distributions correspond to troop distributions. ·Map name explanation: e.g., "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding color bases and their quantities. ·Some positions have been slightly adjusted to avoid obstruction. ·Parts marked with "?" in the map table are base distributions that theoretically exist but have not yet been encountered. If found, please provide initial screenshots. ·Due to too few players in River Port, River Island, and Chained Warships, player positions are not yet available. If available, please provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Melee Battle

The Melee system is a multi-player versus multi-player battle system that can support up to 12 vs 12 battles with a total of 24 players.

After the Melee begins, all Weapons are fully enhanced and you can directly engage the enemy in combat.

Musou Souls collected in Melee allow players to transform into Musou Officers in normal battles to influence the outcome.

Joining Method

During the "Melee" mode period, you can talk to the "Enlistment" NPC in the Plaza to choose to reserve or participate in Melee battles.

Joining Conditions

Character rank must be Squadron Leader or above (including Squadron Leader), and the Character must belong to the current "Contest" warring Faction or alliance.

After dialogue, there will be Melee Battlefield selection.

>Reservations can be made 2 hours before the Melee begins. (You can only reserve one Melee at a time, and after reserving you can freely do any activities until 5 minutes before the Melee begins).

>5 minutes before the Melee begins, players will automatically enter the preparation screen. (If in battle, offline, or away, it will be considered an automatic forfeit).

>Players who have not made reservations can enter rooms that are not full 5 minutes before the Melee battle begins.

Victory Conditions

Cut off the enemy's supplies.

Judgment Conditions

When time reaches 0, the side with more remaining provisions wins.

Reduce Provisions

Occupying and holding a Base for a certain period of time will reduce the enemy's provisions.

Destroying the gunpowder boxes in the enemy's supply depot will greatly reduce their provisions.

Strategy

Before battle begins, you can decide your strategy on the preparation screen. During battle, you can also change strategy by attacking "Stone Pillars".

When retreating, items enhanced to Stage 3 or above of the Hermit's Gourd will drop by one level, but will not drop below Stage 3.

Melee Musou uses Awakening Orbs and Ultimate Awakening Orbs, and cannot carry Sub-Officers.

There is a "Unit Appearance Gauge" in Melee. When the gauge is full, "Transport Units" and "Gunpowder Units" will appear, which automatically retreat after being defeated or reaching their destination.

Defeating enemy soldiers, suppressing Bases, defeating commanders, and destroying gunpowder boxes in supply depots will make the "Unit Appearance Gauge" increase faster.

As time progresses, the "Unit Appearance Gauge" will gradually increase.

Defeating "Transport Units" or "Gunpowder Units" will have certain effects on your side or the enemy depending on the battle situation.

Destroying wooden boxes on the Melee Battlefield has a chance to obtain "Musou Soul", which allows transformation into a Musou Officer of your Faction, lasting until the end of battle.

When defeated, "Musou Soul" will drop, and other players can pick it up and continue using it.

Melee Battle Tips

Brief Discussion on Melee

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

Detailed Melee Battle Mode

12V12 'Mayhem' System Update

Mayhem is a new battle system unique to 'Divine Generals' that enables large-scale 12 vs 12 player battles.

The entire battle becomes more intense, swift, and spectacular. The changing battlefield situation, new weapon combinations, and greater emphasis on team cooperation bring Dynasty Warriors Online into a new era.

- Maximum 12 vs 12 battle on the same battlefield.

- Battle begins with full enhancement, saving time on consuming elixirs and directly engaging in battlefield strategy and tactics.

- The 'Musou Soul' allows the obtaining player to influence the battle in the form of a Musou Officer during normal combat.

- Tactics can be changed at any time through 'Stone Pillars' on the battlefield.

- New map 'Fortress'.

- Revamped map 'Mountain Path'.

- Participation requirements: Colonel rank or above, or led by a Colonel rank or above captain.

- Participating NPC: Advisor

- Officials will open Melee during specific periods.

- Players can make reservations 2 hours before Mayhem begins. (Can only reserve 1 Mayhem at a time, and can freely engage in any activities from reservation until 5 minutes before Mayhem starts)

- 5 minutes before Mayhem begins, players will be automatically pulled into the preparation screen. (Must be in the city at this time; if in battle, offline, or away, it will be considered abandoning this reservation.)

- Note: Players who did not previously reserve can enter rooms that are not full 5 minutes before the Melee begins.

- Mayhem begins after preparation time ends.

- After battle ends, you can make reservations for the next round.

[ Victory Conditions ]

Cut off the enemy's supplies!

[ Judgment Conditions ]

Fixed victory and judgment conditions.

When the remaining time reaches 0, the side with more remaining supplies wins.

[ Methods to Reduce Supplies ]

・If you capture and firmly hold a base, it will periodically reduce the enemy's supplies by one point.

・Destroying the enemy supply depot's explosive boxes can greatly reduce the enemy's supplies. There are 4 explosive boxes total.

[ Tactics ]

Before battle begins, you can decide the policy on the battle waiting screen. Also, during battle, you can change the policy by attacking the 'Stone Pillars' deployed on the battlefield.

Each time you attack a [Stone Pillar], tactics change in the order of Attack—Destruction—Defense—Movement—Overall—Attack.

At the same time, the base where you respawn when retreating according to the policy also changes.

・Attack (Att) - During battle, attack power greatly increases, while defense decreases.

When retreating, respawn from the nearest allied base.

・Destruction (Break) - During battle, destructive power greatly increases while attack power decreases.

When retreating, respawn from the nearest allied base.

・Defense (Def) - During battle, defense and health greatly increase, while attack power and destructive power decrease.

When retreating, respawn from your faction's supply depot.

・Movement (Move) - During battle, movement greatly increases while attack power, destructive power, defense, health, and Musou greatly decrease.

When retreating, respawn from the nearest allied base.

・Overall (All) - During battle, attack power, destructive power, defense, health, and Musou increase.

When retreating, respawn from the nearest allied base.

Only by observing the battle situation and changing tactics can you contribute to our army's victory.

[ Musou Descent System ]

Breaking wooden boxes on the Mayhem battlefield has a chance to obtain 'Musou Soul'. Obtaining 'Musou Soul' allows transformation into a Musou Officer of your faction, lasting until the battle ends.

If defeated, the 'Musou Soul' will drop and other players can continue to obtain and use it.

- Mayhem will have a new retreat judgment system: when retreating, elixir enhancements of 3 stages or above will all drop by 1 level, but will not drop below the 3rd stage.

- Awakening and Ultimate Awakening orbs cannot be equipped in Mayhem.

- After each battle ends, regardless of victory or defeat, you can obtain 1 weapon, 1 costume, and 1 consumable item each.

- Some items and sub-officers can only be obtained in Melee.

- Participating in Melee will grant new titles

Basic Mayhem Techniques

First, methods to reduce enemy supplies include capturing bases and destroying explosives in the enemy supply depot

The power of explosives is approximately 1/8 of the total supply health, meaning after destroying 4 explosives, you can reduce enemy supplies by half, bringing victory within reach.

Capturing a base doesn't mean just taking it - you must maintain the base under your control for 2 minutes. After 2 minutes, the base explodes and can reduce enemy supplies slightly, about 1/32 of total health. If the base changes hands within 2 minutes, all previous efforts are wasted, equivalent to capturing the base for nothing.

Don't underestimate the small amount of damage each base deals - bases are numerous, and with good base control, you can still win even if you give up on supplies.

Division of roles on the Mayhem battlefield is basically three types

Own supply defense (2-3 people), enemy supply offense (2-3 people), and base control

Then you can choose suitable weapons based on your own quest

Team members attacking the supply depot can choose weapons like the 05320 multi-section whip with Revival Talisman Water or the 05004 armor sword, using high destructive power to destroy the explosives in the enemy supply depot as quickly as possible. If you finish destroying the explosives early, you can find a high tower base to help your faction better control bases.

Those defending the supply depot can choose the swallow fan, combined with dominating weapons like iron whips, to clear out all attacking enemies as much as possible.

Base control personnel can generally choose weapons like Qilin Fang, twin whips, battle axes, etc., and try to keep bases under their control after capturing them.

Generally speaking, the two central bases are the most fiercely contested areas, so you should form a small squad of 2-3 people to act together, choosing weapons that can complement each other.

Corner bases are generally overlooked, send scattered soldiers to capture the base then return to support the center, and go back when there's a situation.

The most important base is the one closest to the supply depot.

Those who attack the supply depot will inevitably face powerful enemy attacks, making casualties unavoidable.

Capture the nearest base and keep it under your faction's control, allowing your faction's supply depot team members to quickly re-enter battle after death.

The same principle applies to the base nearest to your own supply depot - as long as base control personnel keep that base under their control, it greatly reduces pressure on supply depot defenders, forcing enemy supply attackers to make long journeys back to the combat area after death, consuming considerable time. Remember, the Mayhem map is extremely large.

Conflict

Conflict is the most basic battle mode, you can register to join at any time, can initiate battles against different factions, with diverse battle conditions and victory conditions. After the conflict ends, rewards will be obtained based on victory/defeat and other factors.

Conflict battlefields opened against foreign tribes can only battle NPCs.

Participating in conflicts requires registering at the correspondingNPCRegister here, can be executed through both Conflict Lady and Military Officer.

Choose dialogue with Conflict LadyJoin Conflict Immediately, you can select conflict types. Selecting a conflict type allows you to directly enter an established room of this conflict type.

Capture

Capture all enemy bases or capture all bases.

Defeat

Defeat 2000 enemies or defeat 3000 enemies.

Confrontation

Defeat 10 enemy players.

Exploration

Transport 10 treasures to your faction's base.

Annihilation

Annihilate enemy forces.

All

Includes all of the above battle types.

AtConflict LadySelect atCustomor withMilitary OfficerAfter dialogue, you can select the enemy faction for conflict.

Different factions can only battle against NPCs.

After determining the conflict factions, you can select the battlefield, which includes battlefields between cities adjacent to each conflicting faction.

Battlefield selection shows both factions' conflict level and respective offensive power on this battlefield.

After selecting the conflict battlefield, this is the conflict match waiting list.

If you choose to create new battlefield, you will enter settings interface. After setting rules and confirming, the room will be created.

Wait TimeShort (3 min)

Long (30 min)

Set the waiting time for participation until battle starts.

Waiting time for participation is 3 minutes.

Waiting time for participation is 30 minutes.

Level SettingsSkilled

Elite

Beginner

Musou

Set level during conflict.

Captain to Assistant General rank, and weapon training value of 16 or above.

Assistant General or higher rank and weapon training value of 21 or above.

Below Colonel rank and weapon training value below 16.

No rank or weapon restrictions.

Participant SettingsNo Recruitment

Auto Recruitment

Team Recruitment

Recruitment Restriction

Set restrictions and recruitment for participating teams.

No recruitment.

Automatic recruitment.

Recruit teams only.

Only recruit players with the same conditions.

Battle Condition Settings Equipment Item

Constraint Conditions

Enhancement on Retreat

Judgment Criteria

Set battle conditions for the next battle.

Set whether direct item equipment is allowed.

Set whether there are restriction conditions.

Set whether enhancement on retreat is maintained or disappears. (Maintain/Disappear/Reduce)

Set judgment criteria for next battle. (Defeat count/Overall rating/Player defeats/None)

Victory Condition Settings All Enemy Bases Occupied

Capture all bases

Defeat 2000 enemies

Defeat 3000 people

Defeat 10 enemy players

Carry 10 treasures to own base

Annihilate enemy combat power

Unknown

Set victory conditions for the next battle.

Capture all enemy bases.

Occupy all bases on the battlefield.

One side's commander total enemy kills reach 2000.

One side's commander total enemy defeats reaches 3000.

One side's commander defeats the enemy commander 10 times.

One side carries 10 treasures to own base.

One side annihilates the enemy's combat power.

Random selection of all above victory conditions.

Battle Name

Set the battle name for the next battle.

Password

Set password for next battle.

After completing settings, you can select battle map.

Selecting 'Unknown' will randomly enter any map.

Enter conflict room's battle preparation.

Battle Preparation

Change weapons used in battle, etc.

Weapon/Direct Item/Support Item/Sub-Officer

Weapon Information

Display information of equipped weapon.

Preparation Complete

End battle preparation, wait for start.

Cancel

Cancel

Force Exit

Force own faction players to leave.

Force exit players from your own side.

Battle begins. Objective: Complete victory conditions.

Conflict ends. The side that completes victory conditions first wins.(Victory/Defeat/Draw)

After battle ends, battle statistics are displayed, allowing you to clearly see various combat data for each character.

Click end to return home.

Battle end will reward items or materials, righteousness, battle results and ancient coins regardless of victory or defeat.

In battlefields above Beginner level, victory grants items picked up during battle including belt items and weapon/item boxes, defeat (draw) grants nothing.

After battle ends, Officers will gain military merit, accumulating military merit will level up Officers.

Sub-officer intimacy will increase after battle ends.

Each battle will consume the weapon's training durability. If the weapon and battle attire have added attributes, attribute durability will also be consumed.

Sub-officer enthusiasm will decrease, and if sub-officer has been guided, guide points will be consumed.

If training durability decreases to drop one level, one star will randomly decrease from all training values of the weapon.

If attribute durability decreases to drop one level, corresponding weapon and clothing attributes will decrease by one star.

If Officer guidance drops one level, one ability in the guidance will randomly drop one level.

Register promptly at the correspondingNPCRepairing and restoring weapons, clothing and sub-officers at the guide will prevent stat decline.

Conflict Description

Description

Plains 2 Strategic Pass Dense Forest Capital 2 Marsh River Port 2 Next Door Mountain Path River Island 2 Fortress Chain Battle Ships

Plains Capital River Port River Island

Description

·All maps are main battlefield maps. ·Bases: 5-8 total. Red and blue sides have at most 1 officer base each, yellow side has no officer bases. ·Jade Seal Boxes: 16 total. 2 contain leather bags, 2 contain jade seals, others are empty. ·Generic Officers: 7 each for red and blue sides (2 at supply depot count as 1 group). Each drops 2 boxes, others drop 2 buns. ·Player positions, generic officer positions, neutral sub-officer positions, box distribution correspond to troop distribution. ·Map Name Description: e.g. "6A_2Red2Blue1Yellow". 6: Total number of bases. A: Troop distribution number. 2Red2Blue1Yellow: Corresponding colored bases and their quantities. ·Some locations have been slightly adjusted to avoid obstruction. ·The "?" marks in the map table indicate bases that theoretically exist but haven't been encountered yet. If found, welcome to provide initial screenshots. ·Due to too few players on River Port, River Island, and Chain Battle Ships, player positions cannot be provided yet. If available, welcome to provide initial screenshots.
Created by: sosovipp QQ: 38403786 Post: http://bbs3.wushuangol.com/showtopic-282768.shtml

Peerless Warrior War

Musou of the Nation battle is a 25-player battle royale mode where players from all factions can join together, starting with full enhancements up to level 3.

During battle, all other players are enemies, and the last surviving player will be the victor.

Players who retreat will randomly transform into spirit form battlefield NPCs, able to use various NPC moves and Musou attacks.

As time progresses, the battlefield will be surrounded by giant flames that expand over time, continuously reducing the HP of players caught in the flames.

The battle ends when only one player remains or when the remaining time reaches 0.

When only one player remains, that player wins. If time runs out, the player with the highest Nation Merit wins.

When Nation Merit reaches certain values in each round of Musou of the Nation battle, additional rewards can be obtained.

How to Join

After "Musou of the Nation" battle opens, you must be in Shangri-La and talk to the NPC "Nation Immortal" in Shangri-La Plaza to choose to participate in Musou of the Nation battle.

Entry Requirements

Characters must have a rank of Guard or higher (including Guard) to enter Shangri-La, and entering Shangri-La allows participation in Musou of the Nation battle.

Pre-battle preparation screen for Musou of the Nation battle.

Battle Conditions

You can view the battle conditions.

Entry Requirements

You can view participant information.

Ranking

You can view the rankings for Musou of the Nation battles.

Sub-officers cannot be brought into Musou of the Nation battle.

Musou of the Nation

Nation Merit is the points a character earns in Musou of the Nation battle. Various factors during battle affect the gain or loss of Nation Merit, but surviving longer or defeating more surviving players will earn more Nation Merit.

When transformed into spirit form, defeating surviving players can still earn Nation Merit, but defeating spirit form players yields no Nation Merit.

Nation Merit decreases upon retreat.

During battle, various NPC souls including Musou Officers will appear on the battlefield.

When picked up, you will transform into the corresponding NPC or Musou Officer and can use their respective skills and abilities.

Unification War

In the world of Musou, unifying the chaotic times is the ultimate goal, and players participate in various battles to help their faction unify the chaotic times.

Before the scenario ends, a Unification War will occur, with the official deciding the matchups for the Unification War. The faction that achieves final victory will unify the chaotic times.

After unification, players can appreciate the war records of Unification War characters and the reminiscence animations of following officers, and retain the reminiscence animations.

In Shin Sangoku Musou Online, when the old world is unified, a new world will arrive, which is a new scenario. At the beginning of each scenario, players can leave the old world and choose to be reborn into a certain faction in the new scenario to start a new Musou career.

After scenario updates, there will be unified rebirth that does not consume Rebirth Jade, executed through the bed. Guild leaders can only use 'Guild Rebirth'.

Before unification, you must collect items consigned at the broker or successfully obtain military funds from consignment sales. If not retrieved in time, after unification you can retrieve brokered items through the 'Orderly'.

It is recommended to collect military pay from officers and retrieve items from mail before the Unification War.

Offense and Defense War

Faction Alliance & Territory Dispute

Faction Alliance & Territory Disputes: What is united must divide, what is divided must unite.

Faction alliance refers to an alliance formed by multiple factions. [Duration Period] Between allied factions, players can travel between each other's cities through the [Peach Blossom Fairy]. Additionally, after faction alliance, they can jointly launch attacks in territory disputes with allied factions. 1. Officials will arrange alliances between factions based on each server's situation. All faction alliances have a set duration, and the alliance will be dissolved when the time limit expires.
2. In faction information, allied factions will become an alliance.
[Entering Other Faction Cities] 1. Players can click 'Move' at the Market's Peach Blossom Fairy.
2. After selecting an allied faction, move to that faction's city.
3. When leaving home and entering another faction's city, a faction camp identifier will be displayed above the character's head.
[Allied Factions] After entering another faction's city, players can communicate with that faction's players. However, some functions will be restricted, such as: participating in conflicts, broker trading, guild-related operations, etc. *Notice 1. When factions form an alliance, the system will display information about the allied factions and the alliance duration. Players will also see this prompt each time they log into the game during the faction alliance period. 2. After faction alliance, allied territory disputes can be conducted. (Only from the main allied faction can you enter the dispute battlefield.) 3. Before the faction alliance is dissolved, the system will provide a notification. 4. When the faction alliance is dissolved, players in other factions will be forced to return to their own faction's home. 5. Players can leave other faction cities through the Peach Blossom Fairy or by logging off.
Allied territory disputes refer to allied factions being able to cooperate in territory disputes, jointly opposing other powerful factions.
1. Allied territory disputes can only be conducted during faction alliance periods. Players from allied factions can participate together in these disputes. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, players from factions A and C will become B's reinforcements, and all players from factions A, B, C can participate in this dispute to jointly oppose the allied forces of factions D and E. Meanwhile, E will serve as reinforcements to fight alongside faction D against the ABC faction alliance. 2. During faction alliance period, players can launch attacks from their own faction or other allied factions' Military Officers and Territory Officers to participate in allied territory disputes. 3. For disputes involving territorial changes, territorial ownership belongs to the factions of both warring parties. Example: Factions A, B, C form an alliance, while factions D and E form another alliance. During the alliance period, when B and D engage in a dispute, territorial ownership will only be determined between factions B and D. 4. During disputes, the Musou Officers deployed will be randomly generated from the allied factions.

Faction Consensus

You cannot enter the courtyard while in an allied faction's home.

After a faction alliance is formed, characters can move to other allied factions through Taoyuan Goddess, characters can perform operations at various NPCs in allied factions, and during the alliance period the character's faction affiliation will be displayed above them.

In the allied factionSome NPCs and some NPC functions in allied factions are not available.some functions in the

When allied

Faction alliance is a form of alliance where 2 or more factions unite in battle against other factions or allied factions. Alliances are determined by officials based on the comprehensive strength of each faction. When factions are allied, opening faction information will display the alliance.

Contest

Faction Alliance

When enabled, you can launch attacks together with allied factions to compete for territory, but you must be in the alliance leader's city to launch attacks.You cannot enter the Tavern and Affairs Office in allied factions.You can return to your own faction from the Taoyuan Goddess of the allied faction.

Faction Expansion

In the game, in order to unify the chaotic world, various Factions will engage in siege warfare around the ownership of cities.

All battles (conflicts) initiated against enemy Factions will affect changes to Faction territory. The more battle rounds, the higher the conflict level of the corresponding Battlefield, and the hostility between Factions will increase accordingly.

But battles that determine territorial ownership can only be decided throughStruggleto determine.

Quests, training exercises, Musou battles, climbing Mount Kunlun and other non-Faction battles do not affect Faction hostility levels.

When conflicts, skirmishes and other battles against enemy Factions are conducted on a Battlefield, victory or draw will increase this Faction's attack power. The sum of both Factions' attack power on this Battlefield is the conflict level, and each Battlefield's conflict level will directly affect the hostility between Factions.

Attack power will vary based on the number of combatants and Battlefield level.

After the struggle begins, the campaign will take place on the Battlefield between two adjacent cities of the two Factions involved in the struggle.

After the struggle ends, the victorious side occupies the opponent's adjacent city, directly increasing the number of dominated cities.

When a Faction loses all its cities, it will become a vassal state. The Faction that captures this Faction's last city will become the suzerain, and the vassal state will be dominated as part of the suzerain.

Each time a struggle occurs, the vassal state and the Faction that occupies the vassal state's main city will compete. If the vassal state wins, it will become independent again.

When becoming a vassal state, the Faction's domestic affairs value becomes 0, and all domestic affairs values are added to the suzerain Faction's domestic affairs value.

The bonus increase from the domestic skill Public Order becomes 0, and Character military salary is reduced.

Early Game Money Making Guide

Here is a post about currency during the Three Kingdoms period, for everyone's understanding:http://tieba.baidu.com/p/1084609376

Money, making money. Whether in reality or in games, it has become a very important part. Not mentioning reality for now, in online games, having endless money is every player's dream.

Musou Online is no exception.

Perhaps unlike MMORPGs, Musou Online isn't unplayable without money. Because there are no common red potions or blue potions. There are no common death penalties. Even with a full set of beginner equipment, you don't need to worry about survival. However, when you need to spend money, you'll immediately discover money's importance - weapon enhancement, weapon modification, player-to-player trading, etc., all require substantial investment. As a newcomer entering the game, if you can quickly earn some money, you can immediately improve your equipment.

In early game, during the period when equipment trading is scarce, you can purchase some from NPCs, though it's very expensive.

High-level equipment is very expensive and requires large amounts of military funds.

Through brokers, players can trade items with each other. Here, players can buy what they want, and can also buy items sold cheaply by other players to resell at higher prices. This counts as a money-making method for the late game, but you must be familiar with the market and have a certain financial foundation, making it unsuitable for early game.

The money circulating in Musou Online is called military funds. So in the game, through which means do we obtain military funds?

1. Sell items you don't need to NPCs.

In the marketPlayers can not only buy items from NPCs, but can also sell their own items cheaply to NPCs.

2. Through the broker, sell your items to other players.

Since players cannot trade directly with each other in the game, they must go through brokers to buy and sell. Players can sell at most one weapon, one clothing item, and one consumable item at a time.

3. Salary.

In real time, approximately every week, the General will pay players a salary. The more actively you participate in battles, the higher your salary will be.

4. Quest rewards.

Different evaluations for each quest yield different rewards, including consumable items and military funds. E-rank quests achieving S evaluation will reward 1000 military funds.

The above are the 4 known money-making methods. Let us analyze them one by one.

First, selling junk to NPCs. Earning money this way in early game is somewhat difficult. Basically each battle only earns a few dozen coins. At most it can sustain you. So relying on this method to make money early on isn't very realistic.

Second, selling equipment to other players. This belongs to late-game money-making methods. Early on when everyone isn't wealthy, few people go to brokers to buy things, and the low-level equipment obtained in early game isn't worth much money.

Third, relying on salary to get rich is somewhat unrealistic, since it's only given once a week.

Salary is paid approximately once per week in real time. How much you receive depends on your rank and your faction's security situation. If you participate diligently in battles, the salary given each time will be substantial. However, if you slack off and don't fight properly, even as a general, the salary given will be very little.

What I'm focusing on here is the fourth money-making method: quests.

After completing quests, NPCs will give players rewards, with different evaluations yielding different rewards.

Actually, the rewards follow a pattern. If you're only interested in the military funds rewarded by quests, then please be sure to remember this.

E-rank quests with S-rank evaluation can earn 600 military funds

D-rank quests with C-rank evaluation can also earn 400 military funds

C-rank Quests with E-rank evaluation can earn 450 military funds

B-rank quests with E-rank evaluation can earn 300 military funds

A-rank Quests unknown, excluding special quests

Although it's just a small amount of military funds, it's more than enough for early game use.

Since players have poor equipment in the early game, doing high-level quests may be challenging, and high-level quests have more complex steps. I've selected several simple quests here as reference for early money-making.

E-rank Quest - Iron Material Collection

E-rank Quest — Rescue the Girl

E-rank Quest — Question of Strategy

E-rank Quest — Son Who Returns to the Right Path

E-rank Quest — Phantom Wine

All above are for achieving S evaluation, rewarding 600 military funds.

D-rank Quest — Destroy Enemy Training Ground

The remaining time when completing the quest should be between 3 minutes 30 seconds to 4 minutes 30 seconds. Note that the Training Supervisor's attack power is very strong, don't let him kill you

D-rank Quest — Capture Enemy Messenger

The kill count when completing the quest should be between 300-450. 300 kills is exactly the condition for the enemy's messenger to appear, so following my strategy, start killing 300 people in area ①, then kill the messenger and you're done.

D-rank Quest — Annoying Priest

The remaining time when completing the quest should be between 5-6 minutes. Kill 3 out of 4 priests, then kill the last one when about 6 minutes remain

The above 9 quests total are what I consider relatively easy to do, with no equipment requirements. Basically can be completed in about 2 hours. If smooth, you can earn over 4000 money, plus the consumable items rewarded by quests - quite good as early income.

Wishing everyone abundant military funds in the game!

Guilds

Establishing a guild requires a 4-person team, with all 4 characters having Captain rank or above. The team leader can execute the guild establishment option at the affiliated Officer.

After establishing a guild, the guild can have a guild room that can be entered from the tavern.

Guild leaders and officers can recruit players in the city.

Select a player character and execute the recruit option. After the other player confirms, they can join the guild.

New players entering the game can execute the guild joining option at the Chronicler, which displays the current guild list. After clicking, you can view detailed guild information and apply by executing guild application. You can join the guild after approval from the target guild's leader or officers.

When Guild Battle Results and Guild Contest Results reach certain values, the guild leader can upgrade the guild at the affiliated Officer.

The required conditions, corresponding guild furniture and functions for each guild level.

Guild Upgrade: Leader talks to the affiliated Officer.

Guild Orbs are used to exchange equipment shared with companions.

Guild members can purchase Guild Orbs at the Chronicler using Musou Coins.

Guild members can store Guild Orbs in the Guild Treasury in the guild room.

Only the guild leader can withdraw Guild Orbs from storage.

The guild leader can purchase guild furniture using Guild Orbs at the Chronicler.

When the guild reaches a specific level, it can be expanded at the NPC Chronicler by using Guild Orbs.

> First Stage Expansion: Guild membership can increase to 36 people.

> Second Stage Expansion: Guild membership can increase to 48 people, and weapon racks can be increased to 9.

Guilds can form alliances

> The leader of Guild A can propose an alliance to the leader of Guild B, allowing Guild A to merge into Guild B.

> If Guild B accepts Guild A's merger, Guild B's maximum member capacity must be greater than or equal to the combined number of Guild A + Guild B members.

> After the alliance, Guild A is disbanded, and Guild Battle Results and Guild Contest Results are merged into Guild B.

> If the guild expansion stage is greater than the merging target guild, it will be inherited.

> Only furniture that can be configured in the merging target guild will be inherited

Commands at NPC Chronicler after clicking Guild Rewards:

Reward history and reward claiming can also be viewed in "Information→Guild"

Rewards are divided into "Phase Type" and "Instant Type":

Phase Type:After the leader exchanges this reward, they can set a start time (reservation time not exceeding one week). It automatically starts when the set time is reached (reward duration is officially determined). During the time period from exchanging this type of reward until its end, players can check through "Information"—"Guild"—"Guild Information"/"Guild Rewards" (reserved guild rewards): after completion, it can be viewed in history.

Instant Type:After the leader exchanges this reward, the leader/members can directly claim it. The leader can repeatedly use Guild Points to exchange.

During the period from the start to end of Phase Type rewards, other types of rewards cannot be exchanged. Leaders should be careful not to set reward time periods during weekly maintenance times, as official compensation will not be provided in such cases.

Game rewards and in-game activity effects do not stack. If in-game activity effects are greater than guild reward effects, activity effects take priority.

Guild Points Acquisition:

Players can obtain Guild Points through daily login and continuous battles. Guild Points are collectively displayed in guild information and represent the total points obtained by all guild members.

> Members who log into the game after 6:00 AM or switch to home can receive 50 Guild Points at once (can only be obtained once per day, switching to Peach Blossom Spring or allied faction homes will not grant this).

> When participating in Conflicts, Guild Conflicts, and Contests, different Guild Points are obtained based on different numbers of participants, victory/defeat, battle levels, and player/NPC.