Conflict
Conflict is the most basic battle mode, you can register to join at any time, can initiate battles against different factions, with diverse battle conditions and victory conditions. After the conflict ends, rewards will be obtained based on victory/defeat and other factors.
Conflict battlefields opened against foreign tribes can only battle NPCs.

Participating in conflicts requires registering at the correspondingNPCRegister here, can be executed through both Conflict Lady and Military Officer.


Choose dialogue with Conflict LadyJoin Conflict Immediately, you can select conflict types. Selecting a conflict type allows you to directly enter an established room of this conflict type.
Capture
Capture all enemy bases or capture all bases.
Defeat
Defeat 2000 enemies or defeat 3000 enemies.
Confrontation
Defeat 10 enemy players.
Exploration
Transport 10 treasures to your faction's base.
Annihilation
Annihilate enemy forces.
All
Includes all of the above battle types.
AtConflict LadySelect atCustomor withMilitary OfficerAfter dialogue, you can select the enemy faction for conflict.
Different factions can only battle against NPCs.
After determining the conflict factions, you can select the battlefield, which includes battlefields between cities adjacent to each conflicting faction.
Battlefield selection shows both factions' conflict level and respective offensive power on this battlefield.
After selecting the conflict battlefield, this is the conflict match waiting list.
If you choose to create new battlefield, you will enter settings interface. After setting rules and confirming, the room will be created.
Wait TimeShort (3 min)
Long (30 min)
Set the waiting time for participation until battle starts.
Waiting time for participation is 3 minutes.
Waiting time for participation is 30 minutes.
Level SettingsSkilled
Elite
Beginner
Musou
Set level during conflict.
Captain to Assistant General rank, and weapon training value of 16 or above.
Assistant General or higher rank and weapon training value of 21 or above.
Below Colonel rank and weapon training value below 16.
No rank or weapon restrictions.
Participant SettingsNo Recruitment
Auto Recruitment
Team Recruitment
Recruitment Restriction
Set restrictions and recruitment for participating teams.
No recruitment.
Automatic recruitment.
Recruit teams only.
Only recruit players with the same conditions.
Battle Condition Settings Equipment Item
Constraint Conditions
Enhancement on Retreat
Judgment Criteria
Set battle conditions for the next battle.
Set whether direct item equipment is allowed.
Set whether there are restriction conditions.
Set whether enhancement on retreat is maintained or disappears. (Maintain/Disappear/Reduce)
Set judgment criteria for next battle. (Defeat count/Overall rating/Player defeats/None)
Victory Condition Settings All Enemy Bases Occupied
Capture all bases
Defeat 2000 enemies
Defeat 3000 people
Defeat 10 enemy players
Carry 10 treasures to own base
Annihilate enemy combat power
Unknown
Set victory conditions for the next battle.
Capture all enemy bases.
Occupy all bases on the battlefield.
One side's commander total enemy kills reach 2000.
One side's commander total enemy defeats reaches 3000.
One side's commander defeats the enemy commander 10 times.
One side carries 10 treasures to own base.
One side annihilates the enemy's combat power.
Random selection of all above victory conditions.
Battle Name
Set the battle name for the next battle.
Password
Set password for next battle.
After completing settings, you can select battle map.
Selecting 'Unknown' will randomly enter any map.







Enter conflict room's battle preparation.
Battle Preparation
Change weapons used in battle, etc.
Weapon/Direct Item/Support Item/Sub-Officer
Weapon Information
Display information of equipped weapon.
Preparation Complete
End battle preparation, wait for start.
Cancel
Cancel
Force Exit
Force own faction players to leave.
Force exit players from your own side.


Battle begins. Objective: Complete victory conditions.
Conflict ends. The side that completes victory conditions first wins.(Victory/Defeat/Draw)



After battle ends, battle statistics are displayed, allowing you to clearly see various combat data for each character.
Click end to return home.
Battle end will reward items or materials, righteousness, battle results and ancient coins regardless of victory or defeat.
In battlefields above Beginner level, victory grants items picked up during battle including belt items and weapon/item boxes, defeat (draw) grants nothing.
After battle ends, Officers will gain military merit, accumulating military merit will level up Officers.
Sub-officer intimacy will increase after battle ends.
Each battle will consume the weapon's training durability. If the weapon and battle attire have added attributes, attribute durability will also be consumed.
Sub-officer enthusiasm will decrease, and if sub-officer has been guided, guide points will be consumed.
If training durability decreases to drop one level, one star will randomly decrease from all training values of the weapon.
If attribute durability decreases to drop one level, corresponding weapon and clothing attributes will decrease by one star.
If Officer guidance drops one level, one ability in the guidance will randomly drop one level.
Register promptly at the correspondingNPCRepairing and restoring weapons, clothing and sub-officers at the guide will prevent stat decline.



