Melee Battle Tips

Brief Discussion on Melee

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

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近接戦闘のヒント

近接攻撃に関する簡単なディスカッション

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

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浅谈近战

Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

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Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

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Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

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Last edited by [Yunying] Guild Fengxian●Peiguo on 2010-3-31 19:34 Melee 12V12 Main goal is cutting off enemy supplies From my perspective, analysis as follows: Entering melee preparation screen as follows Download (36.12 KB) 2009-9-2 21:12 Upon entering, the first thing is to choose a policy suitable for yourself~! As shown below: Download (42.39 KB) 2009-9-2 21:12 There is unlimited awakening on the battlefield Awakening is random as shown below: Download (69.51 KB) 2009-9-2 21:12 On the battlefield, you can use policy stones to randomly change policies as shown below: Melee formation can be divided into: 3 people guard BL, 2 people attack BL powder boxes, 7 people attack and defend bases. I name this strategy Strong strategy ~! The three people defending BL recommend bringing wind, using attack strategy. For example: feather fan, dual B spiked club (don't forget its C5). Fire talent isn't really suitable for defending bases, I'll explain another use for fire talent below The 2 people taking down BL need to cooperate with each other One of them must act as Fire Attractor "(Temporarily named this way) The fire weapon I just negated (not completely negated don't throw eggs) can fully serve as " Fire Attractor This position, the specific cooperation is two people acting separately. If you enter from the left side, then just let Fire Attractor "Go in from the right side first, this way the enemy will be " Fire Attractor "attracted over And here I propose the strategy for taking down BL powder kegs: in the early phase go defend the high tower bases, in the later phase then go take down BL powder kegs. The reasons are as follows: If our side doesn't attack BL in the early stage, it will cause the enemy BL defenders to become restless in the late stage Want to go downstairs to attack and kill people This leads to the enemy BL being unguarded in the late stage (Note that when our side has no one attacking enemy BL powder boxes from the start, the success rate is higher) The late-stage powder box attack reasons I mentioned above will develop flaws over time, because most players will gradually familiarize themselves with melee So this strategy only generally suits current melee (Note that when two people attack powder boxes, one must be 5P) The remaining seven people take bases then defend bases. High G takes officers, normal attack takes captains, those with breaking power take high towers Then just stay in the bases and defend OK Key weapon recommendations for melee BL powder box attacks: True Tyrant Sword armor blade, iron spear, multi-section whip, iron hook The attached diagram below explains how many supplies one explosive box can deploy. Please carefully look at the blue supply gauge in the upper left corner After destroying all powder boxes, can roughly take down about half the enemy supplies~! Late-stage powder boxes can also serve as turning points to turn defeat into victory~! By the way, if enemy supplies and our supplies are the same at the end, it will be a draw As shown below: In melee battles, BL powder kegs are not only the key point, actually the role of bases is no worse than BL powder kegs Especially in the late phase~! Basically late phase losses are due to having no bases or too few bases~! So I emphasize taking bases early, making it easier to defend bases late This way you have the capital to go take enemy BL powder kegs Above I will continuously update and edit. When I have insights, I will explain again Melee position grabbing time management as follows: First melee battle starts at 7:00 Everyone can grab positions at 5:00 As for how to play melee every match, everyone can follow the data I've collected from numerous Yunying players~! For example: When melee starts at 8:00 You can actually grab positions at 7:55, 7:00 melee can also grab positions at 6:55, basically grab positions 5 minutes earlier. Grabbing positions only relies on everyone's observation and reaction skills~! Below is the melee base distribution map, which I will continuously update: Let me explain " Fire Attractor "'s burden Mission : 1. Must contain enemy forces guarding the BL powder box 2. Your mission is not just to distract but to slaughter. Yes, slaughter the enemy BL explosive defenders Fire attractor This important position myself Recommended weapons as follows: Iron whip, dual halberds (known as tank-type killer) When our side attacks BL powder boxes, we blindly focus on attacking BL powder boxes while ignoring the BL defenders. This situation basically occurs in every melee battle~! What we need to do is repel the BL powder box defenders, so we can easily attack BL powder boxes. How can we quickly attack BL " Fire Attractor " is the highlight among them As long as in the early stage we let " Decoy attacker "Enhancement is good, ultimate is OK, wait" Decoy attacker "Notify our BL attacker "you" After that should start taking action. First step let Decoy attacker The first to charge into BL (What everyone should note is that BL isn't big~! Just the terrain is tricky, after getting familiar it's still easy to catch people~!) Assume: now the Decoy attacker "If it's double J, then when you catch someone, immediately activate Breakthrough to kill them in one hit Then try to repel all enemy defenders from BL~! After repelling them, go out to enhance, and leave the BL powder boxes inside to your teammates~! Assumption: " Decoy attacker If it's fire talent, then after entering enemy BL directly activate ultimate phantom to help teammates successfully infiltrate and steal enemy BL powder kegs Then continuously restrain the enemy BL powder keg defenders The above BL explosive deployment only applies when enemy defenders don't exceed three people~! If more than three people, I don't recommend deploying BL. Should change positions and attack enemy bases ~! Actually there's another powerful policy for deploying BL explosives. I've named this policy Fire Box Strategy ~! It just requires great team chemistry~! Basically 3 people defend BL powder kegs, all remaining people immediately go to enemy powder kegs to forcibly take down their powder kegs, then go take bases and defend bases This lightning-fast approach requires unity~! If not united, situations may arise where some people ignore bases and might go kill people, or look for awakenings, or find sub-officers, or go defend BL (Even though three people are already defending, these people still trust themselves). This strategy is very bold with obvious early effects, but drawbacks will show in the late phase..... There's also another decent and steady policy, which I've named Iron Wall Policy ~! Recommended to defend BL explosives and bases with 'Iron Wall' strength. Personnel distribution as follows: 4 people defend BL, remaining 8 people split into groups of 2, 2 people together take one base and defend it, meaning 4 groups must take down 4 bases And must firmly hold these four bases. Regardless of enemy BL powder kegs, under this firm defense Victory becomes certain~! (Everyone can check how many total bases there are to understand why I say firmly holding 4 bases can win). The key point is one thing That is to firmly defend~! (Recommended firm defense battle strategy is: choose attack) Also providing some small data (continuously updating) Melee Good General: 5 melee victories Melee famous general: 10 melee battle victories Melee Brave General: 50 melee victories Melee Fierce General: 100 melee victories Melee Fierce General: 200 melee victories Melee Hero: 500 melee victories Revealing why I'm so sharp at attacking BL powder boxes: At minimum, you need a good weapon for attacking BL powder boxes in melee combat - this is a mandatory requirement~! The melee BL powder box weapons I forge are of the non-star-dropping type This saves the trouble of enhancement after star drops. How can we prevent stars from dropping? It's actually very simple - just forge to 3 stars and it's OK. Weapons not exceeding 3 stars basically won't drop stars (Although reluctant, this viewpoint was heard from old Fangyuan, and I've also experimented to confirm this is indeed how to prevent star drops). This way, even if you die N times, stars won't drop~! Everyone should understand how to forge their own melee BL powder box weapons now~! As shown below (for reference only, just trash weapons, please don't despise my weapons) ----------------------------------------------- Small insights on melee BL powder box attacks: To take down enemy BL powder kegs, you must pay attention to how many enemies go defend BL in the early opening. I recommend high P players bring "mirror" to observe the entire situation once Most importantly, observe enemy BL movements. After confirming how many people are at enemy BL powder kegs, make corresponding strategies as follows: 1. When the enemy defending BL has 4 or more people and you're the only one attacking BL, you must have the resolve to sacrifice - activate Crush and use Musou to grind that powder box Basically at worst you can grind twice to explode one powder box, meaning you might die twice. If our side has two or more people attacking BL, what you need to do is make them your meat shields, i.e., decoy attackers. Just let our allied forces enter the enemy BL first Then see which corner powder box our allies attack - if they attack the upper left corner powder box, you must go attack the lower right corner powder box. The distance between the two powder boxes is enough to buy you some time (Note that when attacking enemy BL powder boxes, don't think the enemy will only go after whoever entered BL first - smarter enemies might guard both entrances, with one person covering each side. This method makes you quite helpless In this situation you need 3 people attacking together, or 2 people is OK but these two must be people with some BL attacking foundation. One person attacking this ironclad BL isn't very realistic) Here I still recommend horse spears for attacking enemy BL, as for why - it's because of the horse spear's regular Musou~! The horse spear's regular Musou final hit has a large range forced knockback, which is very good for us attacking BL powder boxes True Domination is decent but the Musou doesn't have the obvious effect of horse spears. Sometimes everyone uses horse spears to attack BL and easily takes down an opponent's BL powder box due to the horse spear's regular Musou ease. I recommend horse spears use regular Musou Don't really recommend True Musou (don't think high Musou is good - I only have 2WS, not very high Musou, usually rely on special techniques to demolish powder boxes C techniques can't cancel mid-execution) Basically a 3P horse spear with Wind God Thunder God talisman plus Destruction Policy + Crush can take down two of the opponent's powder boxes To summarize here To successfully deploy BL explosives, you must be prepared to die and be mentally ready to let all teammates deploying BL explosives serve as your shields ----------------------------------------------------------------------------------------------- New melee battlefield: mountain path Mountain path special feature: Has four barriers that forts don't have Barrier: Depends on destructive damage In the early phase our faction only has two barriers, the enemy is the same. Mountain path map needs attention to control barriers well, try to achieve our side 4 barriers, enemy side 0 Prerequisites for winning melee mountain path are: 1.Checkpoint (Barrier) 2.Base 3.Provisions Note: [Checkpoint specifically refers to barrier] The above three points are all indispensable Why does barrier rank first? This is worth questioning. Barrier is like a checkpoint~! If you capture it, you can allow our reinforcements to pass through while keeping enemy reinforcements out Conversely, our side is blocked out. The mountain path map focuses on multiple routes but with [checkpoint] protection. Unable to take down [checkpoints] means unable to successfully enter bases, let alone occupy enemy bases Perhaps everyone has noticed that even without capturing the enemy [Checkpoint], you can take a longer route to attack enemy bases. This idea is correct~! But taking the long route means you will waste more time than the enemy to capture bases, and what the enemy wants is to waste your time, thereby widening the battle line between our army and the enemy army, thus lengthening our army's advance route and increasing the time our army spends capturing bases Often the winning side's control of [checkpoints] is quite stable, won't suddenly go from 0 to 4, but conservatively maintains 2 or 3 To win a melee mountain path map victory, our checkpoints must have defenders My brief mountain path strategic layout: Early game, quickly reach the base next to the [Checkpoint]. If it's our base, stay at the base. If not, capture it. Early game, if that checkpoint is neither our base nor belongs to us, we should first capture the checkpoint to allow our reinforcements to arrive quickly, thereby shortening routes and time while increasing enemy routes and time. Then capture the base Remember that checkpoints are not far from bases If checkpoints fall, bases will surely meet misfortune People guarding [checkpoints] can dual-guard, but need more people. I recommend 3 people. Dual-guard here means guarding both bases and [checkpoints]. Three people dual-guarding is not excessive The battlefield changes rapidly, can't stick to rigid rules. If this checkpoint and base already have two fierce generals guarding, adding you is just icing on the cake Then you must transfer positions to assist weak positions to achieve our side being impregnable Mountain Path The key lies in the word [checkpoint] As for random melee encountering organized and premeditated teams, it's very hard to win, after all most of them have the same goal: victory While our side are all randoms who basically never cooperated, some are just playing casually or looking for awakening souls or playing a round of multiplayer PK. Due to inconsistent goals, it's hard to reach consensus Even if there are wise people on our side actively rallying others in chat mode, only a few can truly listen and act accordingly A melee battle emphasizes cooperation and team chemistry Weapon combinations are the highlight of highlights ------------------------------------------------------------------------------------------- Melee Weapons Chapter Simply put: Captain bases and Officer bases suit Prison Blade type weapons with high ground Musou damage for defense because they capture faster than you, have high Musou power, and special techniques and C techniques aren't too weak With a Revival Pill or J Body Protection, how can you deal with this weapon that combines Musou and technique mastery? High towers and chariots are suitable for dual whips and feather fans to guard, especially those with wind People can shield you from across the high tower, what's there to be dissatisfied about? Their destruction is also high, how can you not accept it? The crowd control ability of dual whips and feather fan What's there to question about it? (Note: don't use non-melee weapons in melee battles The dual whips and feather fan here both have breaking power) Recommend again, melee weapons suitable for 28D and 29D weapons Everyone can get some regular weapons and simply modify them, absolutely perfect melee weapons Soldier bases suit Shield Flame Guan Dao and Formation Ice Great Axe, fast capture speed and strong harassment ability. For example, when you're attacking soldier bases, the opposite Guan Dao sees you use C technique or N technique and shields, constantly harassing you like this Can you quickly take down this base? If caught by Guan Dao's C3, add fire + Musou and you're blown away Melee all-purpose weapon forging requirements as follows: 1. Modification forging Change to 28-29 forge~! 2. 4P4G3F2WS and 4P4G3F2T This kind of 28-29D All-purpose weapons are certainly very suitable for melee battles~! For example: you holding 4G4P3F2WS dual halberds can not only go to BL to take down powder kegs but can also activate breaking bamboo to defeat defenders. How awesome does that feel? Also 4P4G3FWS true tyrant sword and dual J, same principle~! Anyway, taking bases becomes stronger, defending bases also stronger Taking down BL powder kegs also more powerful~!

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