Detailed Melee Battle Mode
12V12 'Mayhem' System Update
Mayhem is a new battle system unique to 'Divine Generals' that enables large-scale 12 vs 12 player battles.
The entire battle becomes more intense, swift, and spectacular. The changing battlefield situation, new weapon combinations, and greater emphasis on team cooperation bring Dynasty Warriors Online into a new era.
- Maximum 12 vs 12 battle on the same battlefield.
- Battle begins with full enhancement, saving time on consuming elixirs and directly engaging in battlefield strategy and tactics.
- The 'Musou Soul' allows the obtaining player to influence the battle in the form of a Musou Officer during normal combat.
- Tactics can be changed at any time through 'Stone Pillars' on the battlefield.
- New map 'Fortress'.
- Revamped map 'Mountain Path'.
- Participation requirements: Colonel rank or above, or led by a Colonel rank or above captain.
- Participating NPC: Advisor
- Officials will open Melee during specific periods.
- Players can make reservations 2 hours before Mayhem begins. (Can only reserve 1 Mayhem at a time, and can freely engage in any activities from reservation until 5 minutes before Mayhem starts)
- 5 minutes before Mayhem begins, players will be automatically pulled into the preparation screen. (Must be in the city at this time; if in battle, offline, or away, it will be considered abandoning this reservation.)
- Note: Players who did not previously reserve can enter rooms that are not full 5 minutes before the Melee begins.
- Mayhem begins after preparation time ends.
- After battle ends, you can make reservations for the next round.
[ Victory Conditions ]
Cut off the enemy's supplies!
[ Judgment Conditions ]
Fixed victory and judgment conditions.
When the remaining time reaches 0, the side with more remaining supplies wins.
[ Methods to Reduce Supplies ]
·If you capture and firmly hold a base, it will periodically reduce the enemy's supplies by one point.
·Destroying the enemy supply depot's explosive boxes can greatly reduce the enemy's supplies. There are 4 explosive boxes total.
[ Tactics ]
Before battle begins, you can decide the policy on the battle waiting screen. Also, during battle, you can change the policy by attacking the 'Stone Pillars' deployed on the battlefield.
Each time you attack a [Stone Pillar], tactics change in the order of Attack—Destruction—Defense—Movement—Overall—Attack.
At the same time, the base where you respawn when retreating according to the policy also changes.
·Attack (Att) - During battle, attack power greatly increases, while defense decreases.
When retreating, respawn from the nearest allied base.
·Destruction (Break) - During battle, destructive power greatly increases while attack power decreases.
When retreating, respawn from the nearest allied base.
·Defense (Def) - During battle, defense and health greatly increase, while attack power and destructive power decrease.
When retreating, respawn from your faction's supply depot.
·Movement (Move) - During battle, movement greatly increases while attack power, destructive power, defense, health, and Musou greatly decrease.
When retreating, respawn from the nearest allied base.
·Overall (All) - During battle, attack power, destructive power, defense, health, and Musou increase.
When retreating, respawn from the nearest allied base.
Only by observing the battle situation and changing tactics can you contribute to our army's victory.
[ Musou Descent System ]
Breaking wooden boxes on the Mayhem battlefield has a chance to obtain 'Musou Soul'. Obtaining 'Musou Soul' allows transformation into a Musou Officer of your faction, lasting until the battle ends.
If defeated, the 'Musou Soul' will drop and other players can continue to obtain and use it.
- Mayhem will have a new retreat judgment system: when retreating, elixir enhancements of 3 stages or above will all drop by 1 level, but will not drop below the 3rd stage.
- Awakening and Ultimate Awakening orbs cannot be equipped in Mayhem.
- After each battle ends, regardless of victory or defeat, you can obtain 1 weapon, 1 costume, and 1 consumable item each.
- Some items and sub-officers can only be obtained in Melee.
- Participating in Melee will grant new titles
Basic Mayhem Techniques
First, methods to reduce enemy supplies include capturing bases and destroying explosives in the enemy supply depot
The power of explosives is approximately 1/8 of the total supply health, meaning after destroying 4 explosives, you can reduce enemy supplies by half, bringing victory within reach.
Capturing a base doesn't mean just taking it - you must maintain the base under your control for 2 minutes. After 2 minutes, the base explodes and can reduce enemy supplies slightly, about 1/32 of total health. If the base changes hands within 2 minutes, all previous efforts are wasted, equivalent to capturing the base for nothing.
Don't underestimate the small amount of damage each base deals - bases are numerous, and with good base control, you can still win even if you give up on supplies.
Division of roles on the Mayhem battlefield is basically three types
Own supply defense (2-3 people), enemy supply offense (2-3 people), and base control
Then you can choose suitable weapons based on your own quest
Team members attacking the supply depot can choose weapons like the 05320 multi-section whip with Revival Talisman Water or the 05004 armor sword, using high destructive power to destroy the explosives in the enemy supply depot as quickly as possible. If you finish destroying the explosives early, you can find a high tower base to help your faction better control bases.
Those defending the supply depot can choose the swallow fan, combined with dominating weapons like iron whips, to clear out all attacking enemies as much as possible.
Base control personnel can generally choose weapons like Qilin Fang, twin whips, battle axes, etc., and try to keep bases under their control after capturing them.
Generally speaking, the two central bases are the most fiercely contested areas, so you should form a small squad of 2-3 people to act together, choosing weapons that can complement each other.
Corner bases are generally overlooked, send scattered soldiers to capture the base then return to support the center, and go back when there's a situation.
The most important base is the one closest to the supply depot.
Those who attack the supply depot will inevitably face powerful enemy attacks, making casualties unavoidable.
Capture the nearest base and keep it under your faction's control, allowing your faction's supply depot team members to quickly re-enter battle after death.
The same principle applies to the base nearest to your own supply depot - as long as base control personnel keep that base under their control, it greatly reduces pressure on supply depot defenders, forcing enemy supply attackers to make long journeys back to the combat area after death, consuming considerable time. Remember, the Mayhem map is extremely large.






