Faction Expansion
In the game, in order to unify the chaotic world, various Factions will engage in siege warfare around the ownership of cities.
All battles (conflicts) initiated against enemy Factions will affect changes to Faction territory. The more battle rounds, the higher the conflict level of the corresponding Battlefield, and the hostility between Factions will increase accordingly.
But battles that determine territorial ownership can only be decided throughStruggleto determine.
Quests, training exercises, Musou battles, climbing Mount Kunlun and other non-Faction battles do not affect Faction hostility levels.
When conflicts, skirmishes and other battles against enemy Factions are conducted on a Battlefield, victory or draw will increase this Faction's attack power. The sum of both Factions' attack power on this Battlefield is the conflict level, and each Battlefield's conflict level will directly affect the hostility between Factions.
Attack power will vary based on the number of combatants and Battlefield level.
After the struggle begins, the campaign will take place on the Battlefield between two adjacent cities of the two Factions involved in the struggle.
After the struggle ends, the victorious side occupies the opponent's adjacent city, directly increasing the number of dominated cities.

When a Faction loses all its cities, it will become a vassal state. The Faction that captures this Faction's last city will become the suzerain, and the vassal state will be dominated as part of the suzerain.
Each time a struggle occurs, the vassal state and the Faction that occupies the vassal state's main city will compete. If the vassal state wins, it will become independent again.
When becoming a vassal state, the Faction's domestic affairs value becomes 0, and all domestic affairs values are added to the suzerain Faction's domestic affairs value.
The bonus increase from the domestic skill Public Order becomes 0, and Character military salary is reduced.
