An axe fitted with a long shaft for use as a weapon
Base Stats
Attack
44(2)
Damage
44(1)
Defence
34(3)
Life
170(6)
Musou
145(5)
Speed
115
Jump
125
Advance+ (究極強化)
B.Axe
HP×2
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
7
Annihilator
+39
+32
+41
+50
+53
Emblems (刻印)
突
Pierce
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Shield
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Formation
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Guard
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Conquest
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
Gallery
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Destroyer
Destroyer
Destroyer
Charge Attacks
Name
Effect
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真・無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
An axe fitted with a long shaft for use as a weapon
基础属性
攻击
44(2)
破坏
44(1)
防御
34(3)
体力
170(6)
无双
145(5)
移动
115
跳跃
125
究极强化 (究極強化)
B.Axe
HP×2
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
B.Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
7
Annihilator
+39
+32
+41
+50
+53
刻印 (刻印)
突
Pierce
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Shield
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Formation
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Guard
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Conquest
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
图库
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Destroyer
Destroyer
Destroyer
蓄力攻击
名称
效果
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真・無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
An axe fitted with a long shaft for use as a weapon
基礎屬性
攻擊
44(2)
破壞
44(1)
防禦
34(3)
體力
170(6)
無雙
145(5)
移動
115
跳躍
125
究極強化 (究極強化)
B.Axe
HP×2
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
B.Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
7
Annihilator
+39
+32
+41
+50
+53
刻印 (刻印)
突
Pierce
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Shield
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Formation
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Guard
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Conquest
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
圖庫
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Destroyer
Destroyer
Destroyer
蓄力攻擊
名稱
效果
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真・無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
An axe fitted with a long shaft for use as a weapon
الإحصائيات الأساسية
هجوم
44(2)
ضرر
44(1)
دفاع
34(3)
حياة
170(6)
موسو
145(5)
سرعة
115
قفز
125
+Advance (究極強化)
B.Axe
HP×2
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
7
Annihilator
+39
+32
+41
+50
+53
الشعارات (刻印)
突
Pierce
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Shield
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Formation
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Guard
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Conquest
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
معرض
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Destroyer
Destroyer
Destroyer
هجمات الشحن
الاسم
التأثير
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真・無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
An axe fitted with a long shaft for use as a weapon
ค่าพื้นฐาน
โจมตี
44(2)
ทำลาย
44(1)
ป้องกัน
34(3)
พลังชีวิต
170(6)
มูโซ
145(5)
ความเร็ว
115
กระโดด
125
Advance+ (究極強化)
B.Axe
HP×2
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
B.Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
7
Annihilator
+39
+32
+41
+50
+53
ตราสัญลักษณ์ (刻印)
突
Pierce
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Shield
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Formation
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Guard
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Conquest
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
แกลเลอรี
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Destroyer
Destroyer
Destroyer
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真・無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.