Battle Axe (B.Axe)

Battle Axe (B.Axe)

Japanese
Officer
Xu Huang⚔ Xu Huang
Source / Era
DWO/launch · 3/22/2007
Advance+
HP×2
Elements
🔥 Fire
Advance+
HP×2
If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you..

An axe fitted with a long shaft for use as a weapon

Base Stats

Attack
44(2)
Damage
44(1)
Defence
34(3)
Life
170(6)
Musou
145(5)
Speed
115
Jump
125

Flask Wheel

Attack
2
Damage
1
Defence
3
Life
6
Musou
5

Advance+ (Ultimate reinforcement)

B.Axe
HP×2

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1B.Axe+21+14+23+32+35
2Combat Axe+24+17+26+35+38
3Great Axe+27+20+29+38+41
4Destroyer+30+23+32+41+44
5Marauder+33+26+35+44+47
6True Marauder+36+29+38+47+50
7Annihilator+39+32+41+50+53

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1B.Axe+22+15+24+33+36
2Combat Axe+25+18+27+36+39
3Great Axe+28+21+30+39+42
4Destroyer+31+24+33+42+45
5Marauder+34+27+36+45+48
6True Marauder+37+30+39+48+51
7Annihilator+40+33+42+51+54

Emblems (engraved)

Thrust
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○Float ○
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○

Charge Attacks

NameEffect
C2A launching move. Slightly wider horizontal range.
C3Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JASwings from right to left across the lower front. A standard jump attack. Range is narrow.
JCSpinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
DSets the great axe downward, slides in, and swings through at the end. Almost no recovery.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
Musou RanbuSwings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
Shin Musou Ranbu↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 112
Normal 212
Normal 314
Normal 416
Normal 522
Normal 625/12
EVO attack14.20.25
Dash attack14
Jump attack12
Jump charge6*7
Musou20
True Musou23
Musou finisher25
True Musou finisher25火
Charge 217
Charge 310*3.(10).(12)
Charge 4(17).(17)
Charge 5(12).(12)
Thrust (12)/(12)
Pierce 15.(8)/(15).(10)
Crescent 15\(20)/(17)\(22)
Moon 14/(18)
Fan (10).(18)\(12)
Eclipse (10).(10).(15)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Battle Axe (B.Axe)

大斧

日本語
武将
Xu Huang⚔ Xu Huang
究極強化
丈夫

基本能力

攻撃力
44(2)
破壊力
44(1)
防御力
34(3)
体力
170(6)
無双
145(5)
移動力
115
ジャンプ力
125

能力チャート

攻撃力
2
破壊力
1
防御力
3
体力
6
無双
5

究極強化 (究極強化)

大斧
丈夫

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1大斧+21+14+23+32+35
2大斧・改+24+17+26+35+38
3豪大斧+27+20+29+38+41
4牙断+30+23+32+41+44
5白虎牙断+33+26+35+44+47
6真・白虎牙断+36+29+38+47+50
7白虎牙断極+39+32+41+50+53

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1大斧+22+15+24+33+36
2大斧・改+25+18+27+36+39
3豪大斧+28+21+30+39+42
4牙断+31+24+33+42+45
5白虎牙断+34+27+36+45+48
6真・白虎牙断+37+30+39+48+51
7白虎牙断極+40+33+42+51+54

刻印 (刻印)

地割れのようなエフェクトが出る直線攻撃。射程はあまり長くない。方向転換不可。
吹飛ばし ○属性付与 ○
前方から後方までを薙ぎ払い(浮かし)、その後正面に突き(吹き飛ばし)。
吹飛ばし ○浮かし ○
追加入力無しは、SA付きの横薙ぎ 気絶 攻撃(C6のみ属性付与)。追加入力有りは、SAが切れるが属性が付き横薙ぎ巻き込み吹き飛ばし攻撃に変化する。高威力。
気絶 ○属性付与 C6SA C1
大斧を地面に叩き付ける。全方位衝撃波で範囲は見た目よりやや広い。当たるとその場でダウン。
ダウン ○
一撃目は前方に岩を隆起させる、Nから繋がる浮かし衝撃波を発生させる。追加入力無しは、武器を前方の地面に叩き付け、吹き飛ばし衝撃波を発生させる。高威力。追加入力有りは、溜めてから武器を振り下ろし、巨大な地走りの吹き飛ばしめくり中距離衝撃波を前方に飛ばす。全て属性付与
属性付与 ○
大斧を構えて少し溜めた後、移動しながら右から3回転斬り(3発目のみ吹き飛ばし)。3回転とも属性が乗る。範囲大、高威力。ジャンプで抜けられる。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2浮かせ技。横方向の範囲が少しだけ広め。
C3頭上で斧を振り回す。デフォルトで2回転。連撃強化1回で3回転、2回で4回転。最後の一回転で 気絶 、属性付与。途中ガードされやすい。
C4正面から反時計回りに大斧を振り回す(吹き飛ばし)。範囲は広め。
C5大斧を前方の地面に叩きつけ範囲衝撃波。範囲は広くない。
JA自身の下前方を右から左へ振りぬく。標準的なJA。範囲は狭め。
JCゆっくり降下しながら回転斬り。最大6回転(地面に着くまで)。ヒットした相手は少し浮き、連続ヒット可能。また、JC後の硬直がほぼ無いためNで追撃可能。
D大斧を下向きに構えて滑り込み、最後に振り抜く。硬直がほぼ無い。
EvoN3~N6の連撃。8段目で浮かし。9段目で吹き飛ばし。

無双乱舞

名前効果
無双乱舞頭上で斧を振り回す(C3のような感じ)→フィニッシュで吹き飛ばし。移動型無双の中では連続ヒットさせやすい部類に入る。
真・無双乱舞↑+炎属性。フィニッシュで切り上げ→自分を中心に全方位の平面衝撃波。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 112
Normal 212
Normal 314
Normal 416
Normal 522
Normal 625/12
EVO attack14.20.25
Dash attack14
Jump attack12
Jump charge6*7
Musou20
True Musou23
Musou finisher25
True Musou finisher25火
Charge 217
Charge 310*3.(10).(12)
Charge 4(17).(17)
Charge 5(12).(12)
Thrust (12)/(12)
Pierce 15.(8)/(15).(10)
Crescent 15\(20)/(17)\(22)
Moon 14/(18)
Fan (10).(18)\(12)
Eclipse (10).(10).(15)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Battle Axe (B.Axe)

战斧(B.Axe)

日文
武将
Xu Huang⚔ Xu Huang
来源
DWO/launch · 3/22/2007
究极强化
HP×2
属性
🔥 Fire
究极强化
生命值×2
如果当前生命低于100,你将被治愈100,如果当前生命超过100,它将被治愈两倍。在仍然有效的情况下重复激活将会治愈你。

装有长轴的斧头,用作武器

基础属性

攻击
44(2)
破坏
44(1)
防御
34(3)
体力
170(6)
无双
145(5)
移动
115
跳跃
125

属性图表

攻击
2
破坏
1
防御
3
体力
6
无双
5

究极强化 (究極強化)

B.Axe
HP×2

等级成长

等级名称攻击破坏防御体力无双
1B.Axe+21+14+23+32+35
2Combat Axe+24+17+26+35+38
3Great Axe+27+20+29+38+41
4Destroyer+30+23+32+41+44
5Marauder+33+26+35+44+47
6True Marauder+36+29+38+47+50
7Annihilator+39+32+41+50+53

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1B.Axe+22+15+24+33+36
2Combat Axe+25+18+27+36+39
3Great Axe+28+21+30+39+42
4Destroyer+31+24+33+42+45
5Marauder+34+27+36+45+48
6True Marauder+37+30+39+48+51
7Annihilator+40+33+42+51+54

刻印 (刻印)

Thrust
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2A launching move. Slightly wider horizontal range.
C3Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JASwings from right to left across the lower front. A standard jump attack. Range is narrow.
JCSpinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
DSets the great axe downward, slides in, and swings through at the end. Almost no recovery.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 112
Normal 212
Normal 314
Normal 416
Normal 522
Normal 625/12
EVO attack14.20.25
Dash attack14
Jump attack12
Jump charge6*7
Musou20
True Musou23
Musou finisher25
True Musou finisher25火
Charge 217
Charge 310*3.(10).(12)
Charge 4(17).(17)
Charge 5(12).(12)
Thrust (12)/(12)
Pierce 15.(8)/(15).(10)
Crescent 15\(20)/(17)\(22)
Moon 14/(18)
Fan (10).(18)\(12)
Eclipse (10).(10).(15)

招式伤害与属性数据来自 DWOZ 社区数据集。

Battle Axe (B.Axe)

戰斧(B.Axe)

日文
武將
Xu Huang⚔ Xu Huang
來源
DWO/launch · 3/22/2007
究極強化
HP×2
屬性
🔥 Fire
究極強化
生命值×2
如果目前生命低於100,你將被治癒100,如果目前生命超過100,它將被治癒兩倍。在仍然有效的情況下重複激活將會治癒你。

裝有長軸的斧頭,當武器

基礎屬性

攻擊
44(2)
破壞
44(1)
防禦
34(3)
體力
170(6)
無雙
145(5)
移動
115
跳躍
125

屬性圖表

攻擊
2
破壞
1
防禦
3
體力
6
無雙
5

究極強化 (究極強化)

B.Axe
HP×2

等級成長

等級名稱攻擊破壞防禦體力無雙
1B.Axe+21+14+23+32+35
2Combat Axe+24+17+26+35+38
3Great Axe+27+20+29+38+41
4Destroyer+30+23+32+41+44
5Marauder+33+26+35+44+47
6True Marauder+36+29+38+47+50
7Annihilator+39+32+41+50+53

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1B.Axe+22+15+24+33+36
2Combat Axe+25+18+27+36+39
3Great Axe+28+21+30+39+42
4Destroyer+31+24+33+42+45
5Marauder+34+27+36+45+48
6True Marauder+37+30+39+48+51
7Annihilator+40+33+42+51+54

刻印 (刻印)

Thrust
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2A launching move. Slightly wider horizontal range.
C3Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JASwings from right to left across the lower front. A standard jump attack. Range is narrow.
JCSpinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
DSets the great axe downward, slides in, and swings through at the end. Almost no recovery.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 112
Normal 212
Normal 314
Normal 416
Normal 522
Normal 625/12
EVO attack14.20.25
Dash attack14
Jump attack12
Jump charge6*7
Musou20
True Musou23
Musou finisher25
True Musou finisher25火
Charge 217
Charge 310*3.(10).(12)
Charge 4(17).(17)
Charge 5(12).(12)
Thrust (12)/(12)
Pierce 15.(8)/(15).(10)
Crescent 15\(20)/(17)\(22)
Moon 14/(18)
Fan (10).(18)\(12)
Eclipse (10).(10).(15)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Battle Axe (B.Axe)

فأس المعركة (B.Ax)

اليابانية
الضابط
Xu Huang⚔ Xu Huang
المصدر
DWO/launch · 3/22/2007
+ تقدم
HP×2
العناصر
🔥 Fire
+ تقدم
قوة × 2
إذا كانت الحياة الحالية أقل من 100، فسيتم شفاءك بمقدار 100، وإذا كانت الحياة الحالية أكثر من 100، فسيتم مضاعفتها. التنشيط المتكرر وهو لا يزال ساري المفعول سوف يشفيك..

فأس مزود بعمود طويل لاستخدامه كسلاح

الإحصائيات الأساسية

هجوم
44(2)
ضرر
44(1)
دفاع
34(3)
حياة
170(6)
موسو
145(5)
سرعة
115
قفز
125

مخطط القدرات

هجوم
2
ضرر
1
دفاع
3
حياة
6
موسو
5

+ تقدم (究極強化)

B.Axe
HP×2

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1B.Axe+21+14+23+32+35
2Combat Axe+24+17+26+35+38
3Great Axe+27+20+29+38+41
4Destroyer+30+23+32+41+44
5Marauder+33+26+35+44+47
6True Marauder+36+29+38+47+50
7Annihilator+39+32+41+50+53

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1B.Axe+22+15+24+33+36
2Combat Axe+25+18+27+36+39
3Great Axe+28+21+30+39+42
4Destroyer+31+24+33+42+45
5Marauder+34+27+36+45+48
6True Marauder+37+30+39+48+51
7Annihilator+40+33+42+51+54

الشعارات (刻印)

Thrust
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2A launching move. Slightly wider horizontal range.
C3Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JASwings from right to left across the lower front. A standard jump attack. Range is narrow.
JCSpinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
DSets the great axe downward, slides in, and swings through at the end. Almost no recovery.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 112
Normal 212
Normal 314
Normal 416
Normal 522
Normal 625/12
EVO attack14.20.25
Dash attack14
Jump attack12
Jump charge6*7
Musou20
True Musou23
Musou finisher25
True Musou finisher25火
Charge 217
Charge 310*3.(10).(12)
Charge 4(17).(17)
Charge 5(12).(12)
Thrust (12)/(12)
Pierce 15.(8)/(15).(10)
Crescent 15\(20)/(17)\(22)
Moon 14/(18)
Fan (10).(18)\(12)
Eclipse (10).(10).(15)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Battle Axe (B.Axe)

ขวานรบ (B.Axe)

ญี่ปุ่น
ขุนพล
Xu Huang⚔ Xu Huang
ที่มา
DWO/launch · 3/22/2007
แอดวานซ์+
HP×2
ธาตุ
🔥 Fire
แอดวานซ์+
แรงม้า×2
หากพลังชีวิตปัจจุบันต่ำกว่า 100 คุณจะได้รับการรักษา 100 หากพลังชีวิตปัจจุบันมากกว่า 100 พลังชีวิตจะเพิ่มเป็นสองเท่า การเปิดใช้งานซ้ำๆ ในขณะที่ยังคงมีผลอยู่จะรักษาคุณ..

ขวานมีด้ามยาวสำหรับใช้เป็นอาวุธ

ค่าพื้นฐาน

โจมตี
44(2)
ทำลาย
44(1)
ป้องกัน
34(3)
พลังชีวิต
170(6)
มูโซ
145(5)
ความเร็ว
115
กระโดด
125

แผนภูมิค่าสถานะ

โจมตี
2
ทำลาย
1
ป้องกัน
3
พลังชีวิต
6
มูโซ
5

แอดวานซ์+ (究極強化)

B.Axe
HP×2

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1B.Axe+21+14+23+32+35
2Combat Axe+24+17+26+35+38
3Great Axe+27+20+29+38+41
4Destroyer+30+23+32+41+44
5Marauder+33+26+35+44+47
6True Marauder+36+29+38+47+50
7Annihilator+39+32+41+50+53

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1B.Axe+22+15+24+33+36
2Combat Axe+25+18+27+36+39
3Great Axe+28+21+30+39+42
4Destroyer+31+24+33+42+45
5Marauder+34+27+36+45+48
6True Marauder+37+30+39+48+51
7Annihilator+40+33+42+51+54

ตราสัญลักษณ์ (刻印)

Thrust
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A launching move. Slightly wider horizontal range.
C3Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JASwings from right to left across the lower front. A standard jump attack. Range is narrow.
JCSpinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
DSets the great axe downward, slides in, and swings through at the end. Almost no recovery.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 112
Normal 212
Normal 314
Normal 416
Normal 522
Normal 625/12
EVO attack14.20.25
Dash attack14
Jump attack12
Jump charge6*7
Musou20
True Musou23
Musou finisher25
True Musou finisher25火
Charge 217
Charge 310*3.(10).(12)
Charge 4(17).(17)
Charge 5(12).(12)
Thrust (12)/(12)
Pierce 15.(8)/(15).(10)
Crescent 15\(20)/(17)\(22)
Moon 14/(18)
Fan (10).(18)\(12)
Eclipse (10).(10).(15)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ