If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you..
An axe fitted with a long shaft for use as a weapon
Base Stats
Attack
44(2)
Damage
44(1)
Defence
34(3)
Life
170(6)
Musou
145(5)
Speed
115
Jump
125
Flask Wheel
Attack
2
Damage
1
Defence
3
Life
6
Musou
5
Advance+ (Ultimate reinforcement)
B.Axe
HP×2
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
7
Annihilator
+39
+32
+41
+50
+53
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Axe
+22
+15
+24
+33
+36
2
Combat Axe
+25
+18
+27
+36
+39
3
Great Axe
+28
+21
+30
+39
+42
4
Destroyer
+31
+24
+33
+42
+45
5
Marauder
+34
+27
+36
+45
+48
6
True Marauder
+37
+30
+39
+48
+51
7
Annihilator
+40
+33
+42
+51
+54
Emblems (engraved)
突
Thrust
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○Float ○
盾
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
Gallery
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Battle Axe & Combat Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Great Axe
Destroyer
Destroyer
Destroyer
Charge Attacks
Name
Effect
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
Musou Ranbu
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
Shin Musou Ranbu
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
22
Normal 6
25/12
EVO attack
14.20.25
Dash attack
14
Jump attack
12
Jump charge
6*7
Musou
20
True Musou
23
Musou finisher
25
True Musou finisher
25火
Charge 2
17
Charge 3
10*3.(10).(12)
Charge 4
(17).(17)
Charge 5
(12).(12)
Thrust 突
(12)/(12)
Pierce 砕
15.(8)/(15).(10)
Crescent 盾
15\(20)/(17)\(22)
Moon 陣
14/(18)
Fan 衛
(10).(18)\(12)
Eclipse 覇
(10).(10).(15)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
图库
战斧和战斧
战斧和战斧
战斧和战斧
战斧和战斧
战斧和战斧
战斧和战斧
大斧头
大斧头
大斧头
大斧头
大斧头
大斧头
驱逐舰
驱逐舰
驱逐舰
蓄力攻击
名称
效果
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
圖庫
戰斧和戰斧
戰斧和戰斧
戰斧和戰斧
戰斧和戰斧
戰斧和戰斧
戰斧和戰斧
大斧頭
大斧頭
大斧頭
大斧頭
大斧頭
大斧頭
驅逐艦
驅逐艦
驅逐艦
蓄力攻擊
名稱
效果
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
إذا كانت الحياة الحالية أقل من 100، فسيتم شفاءك بمقدار 100، وإذا كانت الحياة الحالية أكثر من 100، فسيتم مضاعفتها. التنشيط المتكرر وهو لا يزال ساري المفعول سوف يشفيك..
فأس مزود بعمود طويل لاستخدامه كسلاح
الإحصائيات الأساسية
هجوم
44(2)
ضرر
44(1)
دفاع
34(3)
حياة
170(6)
موسو
145(5)
سرعة
115
قفز
125
مخطط القدرات
هجوم
2
ضرر
1
دفاع
3
حياة
6
موسو
5
+ تقدم (究極強化)
B.Axe
HP×2
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Axe
+21
+14
+23
+32
+35
2
Combat Axe
+24
+17
+26
+35
+38
3
Great Axe
+27
+20
+29
+38
+41
4
Destroyer
+30
+23
+32
+41
+44
5
Marauder
+33
+26
+35
+44
+47
6
True Marauder
+36
+29
+38
+47
+50
7
Annihilator
+39
+32
+41
+50
+53
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Axe
+22
+15
+24
+33
+36
2
Combat Axe
+25
+18
+27
+36
+39
3
Great Axe
+28
+21
+30
+39
+42
4
Destroyer
+31
+24
+33
+42
+45
5
Marauder
+34
+27
+36
+45
+48
6
True Marauder
+37
+30
+39
+48
+51
7
Annihilator
+40
+33
+42
+51
+54
الشعارات (刻印)
突
Thrust
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
معرض
معركة الفأس والقتال الفأس
معركة الفأس والقتال الفأس
معركة الفأس والقتال الفأس
معركة الفأس والقتال الفأس
معركة الفأس والقتال الفأس
معركة الفأس والقتال الفأس
الفأس العظيم
الفأس العظيم
الفأس العظيم
الفأس العظيم
الفأس العظيم
الفأس العظيم
المدمرة
المدمرة
المدمرة
هجمات الشحن
الاسم
التأثير
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
22
Normal 6
25/12
EVO attack
14.20.25
Dash attack
14
Jump attack
12
Jump charge
6*7
Musou
20
True Musou
23
Musou finisher
25
True Musou finisher
25火
Charge 2
17
Charge 3
10*3.(10).(12)
Charge 4
(17).(17)
Charge 5
(12).(12)
Thrust 突
(12)/(12)
Pierce 砕
15.(8)/(15).(10)
Crescent 盾
15\(20)/(17)\(22)
Moon 陣
14/(18)
Fan 衛
(10).(18)\(12)
Eclipse 覇
(10).(10).(15)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
A straight-line attack with a fissure-like effect. Not very long range. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Sweeps from front to back (launch), then thrusts forward (knockback).
Knockback ○浮かし ○
盾
Crescent
Without extra input: a horizontal stun sweep with Super Armor (element only on C6). With extra input: loses Super Armor but gains element and changes into a wide sweeping knockback that draws enemies in. High power.
Stun ○Element infusion C6Super Armor C1
陣
Moon
Slams the great axe into the ground. An omnidirectional shockwave with slightly wider range than it looks. Knocks down on the spot.
Knockdown ○
衛
Fan
First hit raises rock from the ground for a launching shockwave that links from N. Without extra input: slams the weapon into the ground ahead for a knockback shockwave; high power. With extra input: charges, then swings down to send a huge knockback crossup shockwave forward along the ground. All hits infuse element.
Element infusion ○
覇
Eclipse
Sets the great axe, charges briefly, then moves forward with three spinning slashes from the right (only the 3rd knocks back). All three spins carry element. Wide range, high power. Can be escaped with a jump.
Knockback ○Element infusion ○
แกลเลอรี
ขวานรบและขวานรบ
ขวานรบและขวานรบ
ขวานรบและขวานรบ
ขวานรบและขวานรบ
ขวานรบและขวานรบ
ขวานรบและขวานรบ
ขวานใหญ่
ขวานใหญ่
ขวานใหญ่
ขวานใหญ่
ขวานใหญ่
ขวานใหญ่
พิฆาต
พิฆาต
พิฆาต
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching move. Slightly wider horizontal range.
C3
Swings the axe overhead — 2 spins by default; 3 spins with one level of Combo Boost, 4 with two. The final spin stuns and infuses element. Easy to get guarded mid-way.
C4
Swings the great axe counter-clockwise from the front (knockback). Fairly wide range.
C5
Slams the great axe into the ground ahead for an area shockwave. Range isn't wide.
JA
Swings from right to left across the lower front. A standard jump attack. Range is narrow.
JC
Spinning slashes while descending slowly — up to 6 spins (until landing). Hit enemies float slightly, allowing continuous hits. Almost no recovery after the JC, so you can follow up with N.
D
Sets the great axe downward, slides in, and swings through at the end. Almost no recovery.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Swings the axe overhead (like C3) → finisher knocks back. Among mobile musous, one of the easier to land continuous hits with.
真·無双乱舞
↑ + Fire element. The finisher is an upward slash → a flat omnidirectional shockwave centered on the user.