Iron Sword (I.Sword)

Iron Sword (I.Sword)

Japanese
Officer
Zhou Yu⚔ Zhou Yu
Source / Era
DWO/launch · 9/27/2006
Advance+
FANATIC ATTACK
Elements
🔥 Fire
Advance+
FANATIC ATTACK
All attacks will be imbued with Elemental affinities. Attacks with no affinities will only increase Attack strength.

An improvement to the iron sword, it has been tempered to be even sharper.

Base Stats

Attack
41(6)
Damage
42(3)
Defence
28(2)
Life
150(5)
Musou
155(1)
Speed
130
Jump
155

Flask Wheel

Attack
6
Damage
3
Defence
2
Life
5
Musou
1

Advance+ (Ultimate reinforcement)

I.Sword
FANATIC ATTACK

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1I.Sword+28+23+23+26+17
2Sharpened Sword+31+26+26+29+20
3Steel Sword+34+29+29+32+23
4Elder Sword+37+32+32+35+26
5Ancient Sword+40+35+35+38+29
6True Ancient Sword+43+38+38+41+32
7Scion Sword+46+41+41+44+35

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1I.Sword+29+24+24+27+18
2Sharpened Sword+32+27+27+30+21
3Steel Sword+35+30+30+33+24
4Elder Sword+38+33+33+36+27
5Ancient Sword+41+36+36+39+30
6True Ancient Sword+44+39+39+42+33
7Scion Sword+47+42+42+45+36

Emblems (engraved)

Thrust
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
Float ○
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
Float ○Element infusion ×

Charge Attacks

NameEffect
C2Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4Swings the sword up from below.
C5A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JALunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JCA tornado-effect area shockwave.
DA vertical swing. Fast start-up but short reach.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

Musou Attacks

NameEffect
Musou RanbuFires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
Shin Musou RanbuSweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.(26)
Dash attack10.7.7
Jump attack8
Jump charge5.12
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher15 火
Charge 217
Charge 3{15.10}*3.15.(20)
Charge 4(15).(15).(15)
Charge 5(12)
Thrust (3)/(5)
Pierce 18.(20)/(18).(20)
Crescent (15).(15)/(15.(15)
Moon 18/(20)
Fan (20)
Eclipse (25)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Phoenix - All attack imbued with elemental affinities

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Iron Sword (I.Sword)

鉄剣

日本語
武将
Zhou Yu⚔ Zhou Yu
究極強化
鳳凰

基本能力

攻撃力
41(6)
破壊力
42(3)
防御力
28(2)
体力
150(5)
無双
155(1)
移動力
130
ジャンプ力
155

能力チャート

攻撃力
6
破壊力
3
防御力
2
体力
5
無双
1

究極強化 (究極強化)

鉄剣
鳳凰

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1鉄剣+28+23+23+26+17
2鉄剣・改+31+26+26+29+20
3斬鉄剣+34+29+29+32+23
4古錠刀+37+32+32+35+26
5古錠刀真打+40+35+35+38+29
6真・古錠刀真打+43+38+38+41+32
7古錠刀夢幻+46+41+41+44+35

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1鉄剣+29+24+24+27+18
2鉄剣・改+32+27+27+30+21
3斬鉄剣+35+30+30+33+24
4古錠刀+38+33+33+36+27
5古錠刀真打+41+36+36+39+30
6真・古錠刀真打+44+39+39+42+33
7古錠刀夢幻+47+42+42+45+36

刻印 (刻印)

前方に衝撃波を飛ばす。 射程は長い。方向転換不可。
吹飛ばし ○属性付与 ○
前方にハイキックしながら切りつけ(吹き飛ばし)、そのまま流れるように後ろも切りつける(属性付与+吹き飛ばし)。方向転換可。
吹飛ばし ○属性付与 ○
体をひねりながら前方を横薙ぎ( 気絶 +属性付与)し、そのまま一回転した後、前方に突き(吹き飛ばし+属性付与)。溜めが長い。 方向転換可。高威力。溜めから横薙ぎのモーションまで空中判定。
気絶 ○吹飛ばし ○属性付与 ○
体を一回転させながら鉄剣を360度振り回し全方位に炎のエフェクトを噴き出す。 ただし炎ダメージはない 。範囲はそこそこ広い。硬直が大きい。
浮かし ○
体をひねって一回転した後、前方を横薙ぎ。 溜めが長く、範囲が狭い。
吹飛ばし ○属性付与 ○
自分を中心に竜巻状の全方位の浮かし攻撃。 発動が早い上に範囲が驚異的に広く後ろもカバーできる。
浮かし ○属性付与 ×

ギャラリー

チャージ攻撃

名前効果
C2下から剣を振り上げる。
C3前進しながら剣を左右に振るう連続攻撃。 斬りつけから次の斬りつけまでの時間が長い。最後の回転斬りのみ 気絶 &属性付与。連撃強化で4→6→8と攻撃回数が増加。
C4前方に飛び掛るようにして横薙ぎ。 敵にヒットした場合、追加入力で1→2→3と切りつけ回数が増加する。しかし追加入力すると硬直が長くなる。 追加入力の有無を問わず、1回目の切りつけで属性付与。3回目の切りつけで吹き飛ばし。 溜めから空中に浮いているモーションまで空中判定。
C5竜巻エフェクトの範囲衝撃波。
JA縦振り。出が早いが、リーチが短い。
JC空中で前方下方に衝撃波を飛ばし(吹き飛ばし)、着地時に衝撃波攻撃(浮かし)。 一段目の出が速い(J→すぐC)ため、中距離はJCで攻めると良いが着地時のカウンターには要注意。
D剣で前方を薙ぎ払いつつ長距離移動する。 発動中は通常の移動速度より遅い。 通常攻撃ボタンの追加入力で攻撃回数が1→2→3と増加し、移動距離も長くなる。
EvoN3~N6。8段目に浮かし。9段目に吹き飛ばし。

無双乱舞

名前効果
無双乱舞左右から交互に切り上げ(浮かしではあるが、浮く高さは腰くらい)最後に一回転しながら切り上げ。
真・無双乱舞↑+炎属性。フィニッシュは突きで爆発を起こす(広範囲)

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.(26)
Dash attack10.7.7
Jump attack8
Jump charge5.12
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher15 火
Charge 217
Charge 3{15.10}*3.15.(20)
Charge 4(15).(15).(15)
Charge 5(12)
Thrust (3)/(5)
Pierce 18.(20)/(18).(20)
Crescent (15).(15)/(15.(15)
Moon 18/(20)
Fan (20)
Eclipse (25)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Iron Sword (I.Sword)

铁剑(I.Sword)

日文
武将
Zhou Yu⚔ Zhou Yu
来源
DWO/launch · 9/27/2006
究极强化
FANATIC ATTACK
属性
🔥 Fire
究极强化
狂热攻击
所有攻击都将充满元素亲和力。没有亲和力的攻击只会增加攻击强度。

铁剑的改良版,经过淬炼,更加锋利。

基础属性

攻击
41(6)
破坏
42(3)
防御
28(2)
体力
150(5)
无双
155(1)
移动
130
跳跃
155

属性图表

攻击
6
破坏
3
防御
2
体力
5
无双
1

究极强化 (究極強化)

I.Sword
FANATIC ATTACK

等级成长

等级名称攻击破坏防御体力无双
1I.Sword+28+23+23+26+17
2Sharpened Sword+31+26+26+29+20
3Steel Sword+34+29+29+32+23
4Elder Sword+37+32+32+35+26
5Ancient Sword+40+35+35+38+29
6True Ancient Sword+43+38+38+41+32
7Scion Sword+46+41+41+44+35

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1I.Sword+29+24+24+27+18
2Sharpened Sword+32+27+27+30+21
3Steel Sword+35+30+30+33+24
4Elder Sword+38+33+33+36+27
5Ancient Sword+41+36+36+39+30
6True Ancient Sword+44+39+39+42+33
7Scion Sword+47+42+42+45+36

刻印 (刻印)

Thrust
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×

图库

蓄力攻击

名称效果
C2Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4Swings the sword up from below.
C5A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JALunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JCA tornado-effect area shockwave.
DA vertical swing. Fast start-up but short reach.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

无双乱舞

名称效果
無双乱舞Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.(26)
Dash attack10.7.7
Jump attack8
Jump charge5.12
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher15 火
Charge 217
Charge 3{15.10}*3.15.(20)
Charge 4(15).(15).(15)
Charge 5(12)
Thrust (3)/(5)
Pierce 18.(20)/(18).(20)
Crescent (15).(15)/(15.(15)
Moon 18/(20)
Fan (20)
Eclipse (25)

招式伤害与属性数据来自 DWOZ 社区数据集。

Iron Sword (I.Sword)

鐵劍(I.Sword)

日文
武將
Zhou Yu⚔ Zhou Yu
來源
DWO/launch · 9/27/2006
究極強化
FANATIC ATTACK
屬性
🔥 Fire
究極強化
狂熱攻擊
所有攻擊都將充滿元素親和力。沒有親和力的攻擊只會增加攻擊強度。

鐵劍的改良版,經過淬煉,更加鋒利。

基礎屬性

攻擊
41(6)
破壞
42(3)
防禦
28(2)
體力
150(5)
無雙
155(1)
移動
130
跳躍
155

屬性圖表

攻擊
6
破壞
3
防禦
2
體力
5
無雙
1

究極強化 (究極強化)

I.Sword
FANATIC ATTACK

等級成長

等級名稱攻擊破壞防禦體力無雙
1I.Sword+28+23+23+26+17
2Sharpened Sword+31+26+26+29+20
3Steel Sword+34+29+29+32+23
4Elder Sword+37+32+32+35+26
5Ancient Sword+40+35+35+38+29
6True Ancient Sword+43+38+38+41+32
7Scion Sword+46+41+41+44+35

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1I.Sword+29+24+24+27+18
2Sharpened Sword+32+27+27+30+21
3Steel Sword+35+30+30+33+24
4Elder Sword+38+33+33+36+27
5Ancient Sword+41+36+36+39+30
6True Ancient Sword+44+39+39+42+33
7Scion Sword+47+42+42+45+36

刻印 (刻印)

Thrust
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×

圖庫

蓄力攻擊

名稱效果
C2Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4Swings the sword up from below.
C5A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JALunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JCA tornado-effect area shockwave.
DA vertical swing. Fast start-up but short reach.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

無雙亂舞

名稱效果
無双乱舞Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.(26)
Dash attack10.7.7
Jump attack8
Jump charge5.12
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher15 火
Charge 217
Charge 3{15.10}*3.15.(20)
Charge 4(15).(15).(15)
Charge 5(12)
Thrust (3)/(5)
Pierce 18.(20)/(18).(20)
Crescent (15).(15)/(15.(15)
Moon 18/(20)
Fan (20)
Eclipse (25)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Iron Sword (I.Sword)

السيف الحديدي (I.Sword)

اليابانية
الضابط
Zhou Yu⚔ Zhou Yu
المصدر
DWO/launch · 9/27/2006
+ تقدم
FANATIC ATTACK
العناصر
🔥 Fire
+ تقدم
هجوم متعصب
جميع الهجمات ستكون مشبعة بالارتباطات العنصرية. الهجمات التي ليس لها أي ارتباطات ستؤدي فقط إلى زيادة قوة الهجوم.

تحسين للسيف الحديدي، حيث تمت تلطيفه ليصبح أكثر حدة.

الإحصائيات الأساسية

هجوم
41(6)
ضرر
42(3)
دفاع
28(2)
حياة
150(5)
موسو
155(1)
سرعة
130
قفز
155

مخطط القدرات

هجوم
6
ضرر
3
دفاع
2
حياة
5
موسو
1

+ تقدم (究極強化)

I.Sword
FANATIC ATTACK

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1I.Sword+28+23+23+26+17
2Sharpened Sword+31+26+26+29+20
3Steel Sword+34+29+29+32+23
4Elder Sword+37+32+32+35+26
5Ancient Sword+40+35+35+38+29
6True Ancient Sword+43+38+38+41+32
7Scion Sword+46+41+41+44+35

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1I.Sword+29+24+24+27+18
2Sharpened Sword+32+27+27+30+21
3Steel Sword+35+30+30+33+24
4Elder Sword+38+33+33+36+27
5Ancient Sword+41+36+36+39+30
6True Ancient Sword+44+39+39+42+33
7Scion Sword+47+42+42+45+36

الشعارات (刻印)

Thrust
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×

معرض

هجمات الشحن

الاسمالتأثير
C2Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4Swings the sword up from below.
C5A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JALunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JCA tornado-effect area shockwave.
DA vertical swing. Fast start-up but short reach.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

هجمات موسو

الاسمالتأثير
無双乱舞Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.(26)
Dash attack10.7.7
Jump attack8
Jump charge5.12
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher15 火
Charge 217
Charge 3{15.10}*3.15.(20)
Charge 4(15).(15).(15)
Charge 5(12)
Thrust (3)/(5)
Pierce 18.(20)/(18).(20)
Crescent (15).(15)/(15.(15)
Moon 18/(20)
Fan (20)
Eclipse (25)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Iron Sword (I.Sword)

ดาบเหล็ก (I.Sword)

ญี่ปุ่น
ขุนพล
Zhou Yu⚔ Zhou Yu
ที่มา
DWO/launch · 9/27/2006
แอดวานซ์+
FANATIC ATTACK
ธาตุ
🔥 Fire
แอดวานซ์+
การโจมตีที่บ้าคลั่ง
การโจมตีทั้งหมดจะอัดแน่นไปด้วยความสัมพันธ์ธาตุ การโจมตีที่ไม่มีความสัมพันธ์จะเพิ่มความแรงในการโจมตีเท่านั้น

การปรับปรุงดาบเหล็กได้รับการปรับให้คมยิ่งขึ้น

ค่าพื้นฐาน

โจมตี
41(6)
ทำลาย
42(3)
ป้องกัน
28(2)
พลังชีวิต
150(5)
มูโซ
155(1)
ความเร็ว
130
กระโดด
155

แผนภูมิค่าสถานะ

โจมตี
6
ทำลาย
3
ป้องกัน
2
พลังชีวิต
5
มูโซ
1

แอดวานซ์+ (究極強化)

I.Sword
FANATIC ATTACK

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1I.Sword+28+23+23+26+17
2Sharpened Sword+31+26+26+29+20
3Steel Sword+34+29+29+32+23
4Elder Sword+37+32+32+35+26
5Ancient Sword+40+35+35+38+29
6True Ancient Sword+43+38+38+41+32
7Scion Sword+46+41+41+44+35

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1I.Sword+29+24+24+27+18
2Sharpened Sword+32+27+27+30+21
3Steel Sword+35+30+30+33+24
4Elder Sword+38+33+33+36+27
5Ancient Sword+41+36+36+39+30
6True Ancient Sword+44+39+39+42+33
7Scion Sword+47+42+42+45+36

ตราสัญลักษณ์ (刻印)

Thrust
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4Swings the sword up from below.
C5A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JALunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JCA tornado-effect area shockwave.
DA vertical swing. Fast start-up but short reach.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.(26)
Dash attack10.7.7
Jump attack8
Jump charge5.12
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher15 火
Charge 217
Charge 3{15.10}*3.15.(20)
Charge 4(15).(15).(15)
Charge 5(12)
Thrust (3)/(5)
Pierce 18.(20)/(18).(20)
Crescent (15).(15)/(15.(15)
Moon 18/(20)
Fan (20)
Eclipse (25)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ