All attacks will be imbued with Elemental affinities. Attacks with no affinities will only increase Attack strength.
An improvement to the iron sword, it has been tempered to be even sharper.
Base Stats
Attack
41(6)
Damage
42(3)
Defence
28(2)
Life
150(5)
Musou
155(1)
Speed
130
Jump
155
Flask Wheel
Attack
6
Damage
3
Defence
2
Life
5
Musou
1
Advance+ (Ultimate reinforcement)
I.Sword
FANATIC ATTACK
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Sword
+28
+23
+23
+26
+17
2
Sharpened Sword
+31
+26
+26
+29
+20
3
Steel Sword
+34
+29
+29
+32
+23
4
Elder Sword
+37
+32
+32
+35
+26
5
Ancient Sword
+40
+35
+35
+38
+29
6
True Ancient Sword
+43
+38
+38
+41
+32
7
Scion Sword
+46
+41
+41
+44
+35
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Sword
+29
+24
+24
+27
+18
2
Sharpened Sword
+32
+27
+27
+30
+21
3
Steel Sword
+35
+30
+30
+33
+24
4
Elder Sword
+38
+33
+33
+36
+27
5
Ancient Sword
+41
+36
+36
+39
+30
6
True Ancient Sword
+44
+39
+39
+42
+33
7
Scion Sword
+47
+42
+42
+45
+36
Emblems (engraved)
突
Thrust
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
盾
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
陣
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
Float ○
衛
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
覇
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
Float ○Element infusion ×
Gallery
Iron Sword & Sharpened Sword
Iron Sword & Sharpened Sword
Iron Sword & Sharpened Sword
Iron Sword & Sharpened Sword
Iron Sword & Sharpened Sword
Iron Sword & Sharpened Sword
Steel Sword
Steel Sword
Steel Sword
Steel Sword
Steel Sword
Steel Sword
Elder Sword
Elder Sword
Elder Sword
Charge Attacks
Name
Effect
C2
Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3
A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4
Swings the sword up from below.
C5
A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JA
Lunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JC
A tornado-effect area shockwave.
D
A vertical swing. Fast start-up but short reach.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
Musou Attacks
Name
Effect
Musou Ranbu
Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
Shin Musou Ranbu
Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.23.(26)
Dash attack
10.7.7
Jump attack
8
Jump charge
5.12
Musou / True Musou
20.20/25.25
Musou finisher
25
True Musou finisher
15 火
Charge 2
17
Charge 3
{15.10}*3.15.(20)
Charge 4
(15).(15).(15)
Charge 5
(12)
Thrust 突
(3)/(5)
Pierce 砕
18.(20)/(18).(20)
Crescent 盾
(15).(15)/(15.(15)
Moon 陣
18/(20)
Fan 衛
(20)
Eclipse 覇
(25)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Phoenix - All attack imbued with elemental affinities
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
盾
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
陣
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
衛
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
覇
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×
图库
铁剑和锋利的剑
铁剑和锋利的剑
铁剑和锋利的剑
铁剑和锋利的剑
铁剑和锋利的剑
铁剑和锋利的剑
钢剑
钢剑
钢剑
钢剑
钢剑
钢剑
长老剑
长老剑
长老剑
蓄力攻击
名称
效果
C2
Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3
A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4
Swings the sword up from below.
C5
A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JA
Lunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JC
A tornado-effect area shockwave.
D
A vertical swing. Fast start-up but short reach.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
无双乱舞
名称
效果
無双乱舞
Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞
Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
盾
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
陣
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
衛
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
覇
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×
圖庫
鐵劍和鋒利的劍
鐵劍和鋒利的劍
鐵劍和鋒利的劍
鐵劍和鋒利的劍
鐵劍和鋒利的劍
鐵劍和鋒利的劍
鋼劍
鋼劍
鋼劍
鋼劍
鋼劍
鋼劍
長老劍
長老劍
長老劍
蓄力攻擊
名稱
效果
C2
Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3
A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4
Swings the sword up from below.
C5
A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JA
Lunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JC
A tornado-effect area shockwave.
D
A vertical swing. Fast start-up but short reach.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
無雙亂舞
名稱
效果
無双乱舞
Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞
Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.
جميع الهجمات ستكون مشبعة بالارتباطات العنصرية. الهجمات التي ليس لها أي ارتباطات ستؤدي فقط إلى زيادة قوة الهجوم.
تحسين للسيف الحديدي، حيث تمت تلطيفه ليصبح أكثر حدة.
الإحصائيات الأساسية
هجوم
41(6)
ضرر
42(3)
دفاع
28(2)
حياة
150(5)
موسو
155(1)
سرعة
130
قفز
155
مخطط القدرات
هجوم
6
ضرر
3
دفاع
2
حياة
5
موسو
1
+ تقدم (究極強化)
I.Sword
FANATIC ATTACK
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Sword
+28
+23
+23
+26
+17
2
Sharpened Sword
+31
+26
+26
+29
+20
3
Steel Sword
+34
+29
+29
+32
+23
4
Elder Sword
+37
+32
+32
+35
+26
5
Ancient Sword
+40
+35
+35
+38
+29
6
True Ancient Sword
+43
+38
+38
+41
+32
7
Scion Sword
+46
+41
+41
+44
+35
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Sword
+29
+24
+24
+27
+18
2
Sharpened Sword
+32
+27
+27
+30
+21
3
Steel Sword
+35
+30
+30
+33
+24
4
Elder Sword
+38
+33
+33
+36
+27
5
Ancient Sword
+41
+36
+36
+39
+30
6
True Ancient Sword
+44
+39
+39
+42
+33
7
Scion Sword
+47
+42
+42
+45
+36
الشعارات (刻印)
突
Thrust
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
盾
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
陣
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
衛
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
覇
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×
معرض
سيف حديدي وسيف حاد
سيف حديدي وسيف حاد
سيف حديدي وسيف حاد
سيف حديدي وسيف حاد
سيف حديدي وسيف حاد
سيف حديدي وسيف حاد
سيف فولاذي
سيف فولاذي
سيف فولاذي
سيف فولاذي
سيف فولاذي
سيف فولاذي
سيف العجوز
سيف العجوز
سيف العجوز
هجمات الشحن
الاسم
التأثير
C2
Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3
A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4
Swings the sword up from below.
C5
A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JA
Lunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JC
A tornado-effect area shockwave.
D
A vertical swing. Fast start-up but short reach.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
هجمات موسو
الاسم
التأثير
無双乱舞
Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞
Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.23.(26)
Dash attack
10.7.7
Jump attack
8
Jump charge
5.12
Musou / True Musou
20.20/25.25
Musou finisher
25
True Musou finisher
15 火
Charge 2
17
Charge 3
{15.10}*3.15.(20)
Charge 4
(15).(15).(15)
Charge 5
(12)
Thrust 突
(3)/(5)
Pierce 砕
18.(20)/(18).(20)
Crescent 盾
(15).(15)/(15.(15)
Moon 陣
18/(20)
Fan 衛
(20)
Eclipse 覇
(25)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Repeatedly strikes the ground for a weak launching attack around the user.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher quickly adds about 5 more ground punches, ending with a knockback.
Knockback ○Element infusion ○
盾
Crescent
Fires a shockwave forward. Long reach. Cannot turn.
Stun ○Knockback ○Element infusion ○
陣
Moon
High-kicks forward while slashing (knockback), then smoothly slashes the rear as well (element infusion + knockback). Can turn.
浮かし ○
衛
Fan
Twists the body for a horizontal sweep of the front (stun + element infusion), then after one spin, thrusts forward (knockback + element infusion). Long wind-up. Can turn. High power. Aerial state from the charge through the sweep motion.
Knockback ○Element infusion ○
覇
Eclipse
Spins the whole body 360° swinging the iron sword, spewing a fire effect omnidirectionally. However, there's no Fire damage. Decently wide range. Big recovery.
浮かし ○Element infusion ×
แกลเลอรี
ดาบเหล็กและดาบลับคม
ดาบเหล็กและดาบลับคม
ดาบเหล็กและดาบลับคม
ดาบเหล็กและดาบลับคม
ดาบเหล็กและดาบลับคม
ดาบเหล็กและดาบลับคม
ดาบเหล็ก
ดาบเหล็ก
ดาบเหล็ก
ดาบเหล็ก
ดาบเหล็ก
ดาบเหล็ก
พี่ดาบ
พี่ดาบ
พี่ดาบ
ชาร์จโจมตี
ชื่อ
ผล
C2
Twists and spins once, then sweeps the front horizontally. Long wind-up and narrow range.
C3
A tornado-shaped omnidirectional launching attack centered on the user. Fast activation and astonishingly wide range that even covers the rear.
C4
Swings the sword up from below.
C5
A continuous attack swinging the sword left and right while advancing. Long interval between slashes. Only the final spinning slash stuns and infuses element. Combo Boost makes it 4→6→8.
JA
Lunges forward for a horizontal sweep. On hitting an enemy, extra input increases the slash count 1→2→3. But extra input lengthens recovery. With or without extra input, the 1st slash infuses element and the 3rd knocks back. Aerial state from the charge through the airborne motion.
JC
A tornado-effect area shockwave.
D
A vertical swing. Fast start-up but short reach.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Fires a shockwave to the lower front in the air (knockback), then a shockwave attack on landing (launch). The 1st hit comes out fast (J→immediate C), so attack mid-range with JC — but beware counters on landing.
真·無双乱舞
Sweeps the front with the sword while traveling a long distance. Slower than normal move speed during it. Extra input on the normal-attack button increases hits 1→2→3 and lengthens travel.