Pirate Sword (P.Sword)

Pirate Sword (P.Sword)

Japanese
Officer
Gan Ning⚔ Gan Ning
Source / Era
DWO/launch · 6/20/2007
Advance+
SPEED MAX
Elements
🔥 Fire 💧 Water
Advance+
SPEED MAX
Allows you to move at MAX movement speed.

A sword adored by pirates, it is designed for swiftness.

Base Stats

Attack
46(3)
Damage
37(5)
Defence
35(1)
Life
160(2)
Musou
145(6)
Speed
130
Jump
150

Flask Wheel

Attack
3
Damage
5
Defence
1
Life
2
Musou
6

Advance+ (Ultimate reinforcement)

P.Sword
SPEED MAX

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1P.Sword+25+31+15+14+35
2Swashbuckler+28+34+18+17+38
3River Sword+31+37+21+20+41
4River Master+35+40+24+23+44
5Sea Master+37+43+27+26+47
6True Sea Master+40+46+30+29+50
7Leviathan+43+49+33+32+53

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1P.Sword+26+32+16+15+36
2Swashbuckler+29+35+19+18+39
3River Sword+32+38+22+21+42
4River Master+35+41+25+24+45
5Sea Master+38+44+28+27+48
6True Sea Master+41+47+31+30+51
7Leviathan+44+50+34+33+54

Emblems (engraved)

Thrust
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○Float ○Element infusion ○
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Stagger ○Knockback ○Element infusion ( Fire )Super Armor ○
Moon
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
Float ○Element infusion C6
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○Float ○Element infusion ○
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
Float ○Element infusion Fire

Charge Attacks

NameEffect
C2An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4A spinning slash to the front.
C5Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JAA single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JCA 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
DSlides in for a knee strike. On hit, knocks back.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
Musou RanbuHolds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
Shin Musou Ranbu↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.15
Dash attack10
Jump attack8
Jump charge10.13*5.15
Musou35,35
True Musou40,40
Musou finisher20
True Musou finisher20火
Charge 217
Charge 35.5.5.*3.(10)
Charge 4(17)
Charge 5(12)
Thrust 10.10/(17).10
Pierce 17.(12)/17.(14)
Crescent 10*4.17.15火/10*4.17.15火
Moon 10/(14)
Fan (17).20.12.(10).8*3.(12)
Eclipse 20火

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Pirate Sword (P.Sword)

甲刀

日本語
武将
Gan Ning⚔ Gan Ning
究極強化
神速

基本能力

攻撃力
46(3)
破壊力
37(5)
防御力
35(1)
体力
160(2)
無双
145(6)
移動力
130
ジャンプ力
150

能力チャート

攻撃力
3
破壊力
5
防御力
1
体力
2
無双
6

究極強化 (究極強化)

甲刀
神速

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1甲刀+25+31+15+14+35
2甲刀・改+28+34+18+17+38
3甲牙刀+31+37+21+20+41
4覇江+35+40+24+23+44
5覇海+37+43+27+26+47
6真・覇海+40+46+30+29+50
7海王+43+49+33+32+53

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1甲刀+26+32+16+15+36
2甲刀・改+29+35+19+18+39
3甲牙刀+32+38+22+21+42
4覇江+35+41+25+24+45
5覇海+38+44+28+27+48
6真・覇海+41+47+31+30+51
7海王+44+50+34+33+54

刻印 (刻印)

甲刀を前方に投げつけ(小吹き飛ばし+C6属性付与)、ダッシュして取りに行くタックル(吹き飛ばし)。甲刀を投げるまでに溜め時間がある。C1、C6共に方向変更可能。
吹飛ばし ○属性付与 C6
斬り上げにより少し浮かしてから前方に小ジャンプして地面を叩きつけた場所に地割れを発生させる。地割れ攻撃は斬り上げ時に当たった敵に向かって自動で方向転換して放つ。任意で方向転換することはできない。
吹飛ばし ○浮かし ○属性付与 ○
甲刀を放り投げてパンチ×4(のけぞり)→キャッチして水平斬り( 気絶 )。SAが付くのは3発目のパンチ辺りからである。高威力。 追加入力で、さらに広範囲の爆発攻撃を放つ(吹き飛ばし+炎)。
よろけ ○吹飛ばし ○属性付与 ( 炎 )SA ○
2人分程前方に少しジャンプ→刀を前に地面に刺し狭範囲全方位衝撃波。C5と同じくJCで拾うことが可能。C6でめくり可能。
浮かし ○属性付与 C6
C4に似た斬撃( 気絶 +属性付与)→範囲の狭い蹴り(浮かし)。斬撃は高威力で範囲は広く撃破に使えるが、判定はやや右側に偏るためコツが必要。 追加入力で、さらに回転蹴り2回(浮かし)+切り付け3回(のけぞり)+赤いエフェクトの切り払い(吹き飛ばし+属性付与)を行う。
気絶 ○吹飛ばし ○浮かし ○属性付与 ○
広範囲の炎属性攻撃。後方の範囲が少し狭い。
浮かし ○属性付与 炎

ギャラリー

チャージ攻撃

名前効果
C2左下から右上へ斬り上げ。高威力。タイミングはシビアだが、C2→JCとつなげることができる。
C3逆手で甲刀をもち、上下に斬りつけ、フィニッシュは回転斬り。連撃強化数によって4→6→8と増える。上下に振ることもしかり最後の回転斬りもそうだが範囲は狭い。最後のヒットのみ 気絶 &属性付与
C4前方に回転斬りを食らわす。
C5左腕でアッパーすると同時にかち上げの全方位衝撃波を発生させる。無双4と比べると範囲が狭く、また炎効果もない。命中した相手はきりもみ状態になるので着地後1バウンド目まで受身不可。
JA三日月を描くように斜めに一振り。若干体右側に範囲が広い。
JC空中でデフォルトで三連撃。高楼に向かってやると高楼の上の弓兵まで届く。初撃が敵にヒットしたら追加入力可最大7ヒット。朴刀のそれとパターンは一緒だが、空中での敵の浮き方など僅かな違いがある。
Dすべりこんで膝蹴り。ヒットすると吹き飛ばし。
EvoN3~N6の連撃。8段目で浮かし。9段目で吹き飛ばし。

無双乱舞

名前効果
無双乱舞刃を水平に構え高速ダッシュ、最後に止まって一回薙ぎ払う。小回りがきかないので、雑魚の大群への突撃用か、緊急脱出用にでも?そのスピードは移動最大よりも少し速い。
真・無双乱舞↑+炎属性。フィニッシュは前方に少しジャンプし、自分を中心に全方位の平面衝撃波。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.15
Dash attack10
Jump attack8
Jump charge10.13*5.15
Musou35,35
True Musou40,40
Musou finisher20
True Musou finisher20火
Charge 217
Charge 35.5.5.*3.(10)
Charge 4(17)
Charge 5(12)
Thrust 10.10/(17).10
Pierce 17.(12)/17.(14)
Crescent 10*4.17.15火/10*4.17.15火
Moon 10/(14)
Fan (17).20.12.(10).8*3.(12)
Eclipse 20火

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Pirate Sword (P.Sword)

海盗剑(P.Sword)

日文
武将
Gan Ning⚔ Gan Ning
来源
DWO/launch · 6/20/2007
究极强化
SPEED MAX
属性
🔥 Fire 💧 Water
究极强化
最大速度
允许您以最大移动速度移动。

这是一把深受海盗喜爱的剑,专为速度而设计。

基础属性

攻击
46(3)
破坏
37(5)
防御
35(1)
体力
160(2)
无双
145(6)
移动
130
跳跃
150

属性图表

攻击
3
破坏
5
防御
1
体力
2
无双
6

究极强化 (究極強化)

P.Sword
SPEED MAX

等级成长

等级名称攻击破坏防御体力无双
1P.Sword+25+31+15+14+35
2Swashbuckler+28+34+18+17+38
3River Sword+31+37+21+20+41
4River Master+35+40+24+23+44
5Sea Master+37+43+27+26+47
6True Sea Master+40+46+30+29+50
7Leviathan+43+49+33+32+53

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1P.Sword+26+32+16+15+36
2Swashbuckler+29+35+19+18+39
3River Sword+32+38+22+21+42
4River Master+35+41+25+24+45
5Sea Master+38+44+28+27+48
6True Sea Master+41+47+31+30+51
7Leviathan+44+50+34+33+54

刻印 (刻印)

Thrust
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
よろけ ○Knockback ○Element infusion ( 炎 )Super Armor ○
Moon
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎

图库

蓄力攻击

名称效果
C2An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4A spinning slash to the front.
C5Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JAA single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JCA 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
DSlides in for a knee strike. On hit, knocks back.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.15
Dash attack10
Jump attack8
Jump charge10.13*5.15
Musou35,35
True Musou40,40
Musou finisher20
True Musou finisher20火
Charge 217
Charge 35.5.5.*3.(10)
Charge 4(17)
Charge 5(12)
Thrust 10.10/(17).10
Pierce 17.(12)/17.(14)
Crescent 10*4.17.15火/10*4.17.15火
Moon 10/(14)
Fan (17).20.12.(10).8*3.(12)
Eclipse 20火

招式伤害与属性数据来自 DWOZ 社区数据集。

Pirate Sword (P.Sword)

海盜劍(P.Sword)

日文
武將
Gan Ning⚔ Gan Ning
來源
DWO/launch · 6/20/2007
究極強化
SPEED MAX
屬性
🔥 Fire 💧 Water
究極強化
最大速度
允許您以最大移動速度移動。

這是一把深受海盜喜愛的劍,專為速度而設計。

基礎屬性

攻擊
46(3)
破壞
37(5)
防禦
35(1)
體力
160(2)
無雙
145(6)
移動
130
跳躍
150

屬性圖表

攻擊
3
破壞
5
防禦
1
體力
2
無雙
6

究極強化 (究極強化)

P.Sword
SPEED MAX

等級成長

等級名稱攻擊破壞防禦體力無雙
1P.Sword+25+31+15+14+35
2Swashbuckler+28+34+18+17+38
3River Sword+31+37+21+20+41
4River Master+35+40+24+23+44
5Sea Master+37+43+27+26+47
6True Sea Master+40+46+30+29+50
7Leviathan+43+49+33+32+53

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1P.Sword+26+32+16+15+36
2Swashbuckler+29+35+19+18+39
3River Sword+32+38+22+21+42
4River Master+35+41+25+24+45
5Sea Master+38+44+28+27+48
6True Sea Master+41+47+31+30+51
7Leviathan+44+50+34+33+54

刻印 (刻印)

Thrust
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
よろけ ○Knockback ○Element infusion ( 炎 )Super Armor ○
Moon
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎

圖庫

蓄力攻擊

名稱效果
C2An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4A spinning slash to the front.
C5Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JAA single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JCA 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
DSlides in for a knee strike. On hit, knocks back.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.15
Dash attack10
Jump attack8
Jump charge10.13*5.15
Musou35,35
True Musou40,40
Musou finisher20
True Musou finisher20火
Charge 217
Charge 35.5.5.*3.(10)
Charge 4(17)
Charge 5(12)
Thrust 10.10/(17).10
Pierce 17.(12)/17.(14)
Crescent 10*4.17.15火/10*4.17.15火
Moon 10/(14)
Fan (17).20.12.(10).8*3.(12)
Eclipse 20火

招式傷害與屬性資料來自 DWOZ 社群資料集。

Pirate Sword (P.Sword)

سيف القراصنة (P.Sword)

اليابانية
الضابط
Gan Ning⚔ Gan Ning
المصدر
DWO/launch · 6/20/2007
+ تقدم
SPEED MAX
العناصر
🔥 Fire 💧 Water
+ تقدم
السرعة القصوى
يسمح لك بالتحرك بأقصى سرعة حركة.

سيف يعشقه القراصنة، وهو مصمم للسرعة.

الإحصائيات الأساسية

هجوم
46(3)
ضرر
37(5)
دفاع
35(1)
حياة
160(2)
موسو
145(6)
سرعة
130
قفز
150

مخطط القدرات

هجوم
3
ضرر
5
دفاع
1
حياة
2
موسو
6

+ تقدم (究極強化)

P.Sword
SPEED MAX

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1P.Sword+25+31+15+14+35
2Swashbuckler+28+34+18+17+38
3River Sword+31+37+21+20+41
4River Master+35+40+24+23+44
5Sea Master+37+43+27+26+47
6True Sea Master+40+46+30+29+50
7Leviathan+43+49+33+32+53

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1P.Sword+26+32+16+15+36
2Swashbuckler+29+35+19+18+39
3River Sword+32+38+22+21+42
4River Master+35+41+25+24+45
5Sea Master+38+44+28+27+48
6True Sea Master+41+47+31+30+51
7Leviathan+44+50+34+33+54

الشعارات (刻印)

Thrust
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
よろけ ○Knockback ○Element infusion ( 炎 )Super Armor ○
Moon
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎

معرض

هجمات الشحن

الاسمالتأثير
C2An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4A spinning slash to the front.
C5Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JAA single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JCA 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
DSlides in for a knee strike. On hit, knocks back.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.15
Dash attack10
Jump attack8
Jump charge10.13*5.15
Musou35,35
True Musou40,40
Musou finisher20
True Musou finisher20火
Charge 217
Charge 35.5.5.*3.(10)
Charge 4(17)
Charge 5(12)
Thrust 10.10/(17).10
Pierce 17.(12)/17.(14)
Crescent 10*4.17.15火/10*4.17.15火
Moon 10/(14)
Fan (17).20.12.(10).8*3.(12)
Eclipse 20火

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Pirate Sword (P.Sword)

ดาบโจรสลัด (P.Sword)

ญี่ปุ่น
ขุนพล
Gan Ning⚔ Gan Ning
ที่มา
DWO/launch · 6/20/2007
แอดวานซ์+
SPEED MAX
ธาตุ
🔥 Fire 💧 Water
แอดวานซ์+
ความเร็วสูงสุด
ให้คุณเคลื่อนที่ด้วยความเร็วเคลื่อนที่สูงสุด

ดาบที่เหล่าโจรสลัดชื่นชอบ ออกแบบมาเพื่อความว่องไว

ค่าพื้นฐาน

โจมตี
46(3)
ทำลาย
37(5)
ป้องกัน
35(1)
พลังชีวิต
160(2)
มูโซ
145(6)
ความเร็ว
130
กระโดด
150

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
5
ป้องกัน
1
พลังชีวิต
2
มูโซ
6

แอดวานซ์+ (究極強化)

P.Sword
SPEED MAX

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1P.Sword+25+31+15+14+35
2Swashbuckler+28+34+18+17+38
3River Sword+31+37+21+20+41
4River Master+35+40+24+23+44
5Sea Master+37+43+27+26+47
6True Sea Master+40+46+30+29+50
7Leviathan+43+49+33+32+53

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1P.Sword+26+32+16+15+36
2Swashbuckler+29+35+19+18+39
3River Sword+32+38+22+21+42
4River Master+35+41+25+24+45
5Sea Master+38+44+28+27+48
6True Sea Master+41+47+31+30+51
7Leviathan+44+50+34+33+54

ตราสัญลักษณ์ (刻印)

Thrust
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
よろけ ○Knockback ○Element infusion ( 炎 )Super Armor ○
Moon
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4A spinning slash to the front.
C5Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JAA single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JCA 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
DSlides in for a knee strike. On hit, knocks back.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 522
Normal 625
EVO attack16.18.22.15
Dash attack10
Jump attack8
Jump charge10.13*5.15
Musou35,35
True Musou40,40
Musou finisher20
True Musou finisher20火
Charge 217
Charge 35.5.5.*3.(10)
Charge 4(17)
Charge 5(12)
Thrust 10.10/(17).10
Pierce 17.(12)/17.(14)
Crescent 10*4.17.15火/10*4.17.15火
Moon 10/(14)
Fan (17).20.12.(10).8*3.(12)
Eclipse 20火

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ