A sword adored by pirates, it is designed for swiftness.
Base Stats
Attack
46(3)
Damage
37(5)
Defence
35(1)
Life
160(2)
Musou
145(6)
Speed
130
Jump
150
Flask Wheel
Attack
3
Damage
5
Defence
1
Life
2
Musou
6
Advance+ (Ultimate reinforcement)
P.Sword
SPEED MAX
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
P.Sword
+25
+31
+15
+14
+35
2
Swashbuckler
+28
+34
+18
+17
+38
3
River Sword
+31
+37
+21
+20
+41
4
River Master
+35
+40
+24
+23
+44
5
Sea Master
+37
+43
+27
+26
+47
6
True Sea Master
+40
+46
+30
+29
+50
7
Leviathan
+43
+49
+33
+32
+53
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
P.Sword
+26
+32
+16
+15
+36
2
Swashbuckler
+29
+35
+19
+18
+39
3
River Sword
+32
+38
+22
+21
+42
4
River Master
+35
+41
+25
+24
+45
5
Sea Master
+38
+44
+28
+27
+48
6
True Sea Master
+41
+47
+31
+30
+51
7
Leviathan
+44
+50
+34
+33
+54
Emblems (engraved)
突
Thrust
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○Float ○Element infusion ○
盾
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Stagger ○Knockback ○Element infusion ( Fire )Super Armor ○
陣
Moon
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
Float ○Element infusion C6
衛
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○Float ○Element infusion ○
覇
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
Float ○Element infusion Fire
Gallery
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
River Sword
River Sword
River Sword
River Sword
River Sword
River Sword
River Master
River Master
River Master
Charge Attacks
Name
Effect
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
Musou Ranbu
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
Shin Musou Ranbu
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25
EVO attack
16.18.22.15
Dash attack
10
Jump attack
8
Jump charge
10.13*5.15
Musou
35,35
True Musou
40,40
Musou finisher
20
True Musou finisher
20火
Charge 2
17
Charge 3
5.5.5.*3.(10)
Charge 4
(17)
Charge 5
(12)
Thrust 突
10.10/(17).10
Pierce 砕
17.(12)/17.(14)
Crescent 盾
10*4.17.15火/10*4.17.15火
Moon 陣
10/(14)
Fan 衛
(17).20.12.(10).8*3.(12)
Eclipse 覇
20火
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
图库
海盗剑与剑客
海盗剑与剑客
海盗剑与剑客
海盗剑与剑客
海盗剑与剑客
海盗剑与剑客
河剑
河剑
河剑
河剑
河剑
河剑
河流大师
河流大师
河流大师
蓄力攻击
名称
效果
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
圖庫
海盜劍與劍客
海盜劍與劍客
海盜劍與劍客
海盜劍與劍客
海盜劍與劍客
海盜劍與劍客
河劍
河劍
河劍
河劍
河劍
河劍
河流大師
河流大師
河流大師
蓄力攻擊
名稱
效果
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
معرض
سيف القراصنة والمتعجرف
سيف القراصنة والمتعجرف
سيف القراصنة والمتعجرف
سيف القراصنة والمتعجرف
سيف القراصنة والمتعجرف
سيف القراصنة والمتعجرف
سيف النهر
سيف النهر
سيف النهر
سيف النهر
سيف النهر
سيف النهر
سيد النهر
سيد النهر
سيد النهر
هجمات الشحن
الاسم
التأثير
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25
EVO attack
16.18.22.15
Dash attack
10
Jump attack
8
Jump charge
10.13*5.15
Musou
35,35
True Musou
40,40
Musou finisher
20
True Musou finisher
20火
Charge 2
17
Charge 3
5.5.5.*3.(10)
Charge 4
(17)
Charge 5
(12)
Thrust 突
10.10/(17).10
Pierce 砕
17.(12)/17.(14)
Crescent 盾
10*4.17.15火/10*4.17.15火
Moon 陣
10/(14)
Fan 衛
(17).20.12.(10).8*3.(12)
Eclipse 覇
20火
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Pierce
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Crescent
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Fan
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Eclipse
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
แกลเลอรี
ดาบโจรสลัดและนักดาบนักดาบ
ดาบโจรสลัดและนักดาบนักดาบ
ดาบโจรสลัดและนักดาบนักดาบ
ดาบโจรสลัดและนักดาบนักดาบ
ดาบโจรสลัดและนักดาบนักดาบ
ดาบโจรสลัดและนักดาบนักดาบ
ดาบแม่น้ำ
ดาบแม่น้ำ
ดาบแม่น้ำ
ดาบแม่น้ำ
ดาบแม่น้ำ
ดาบแม่น้ำ
ริเวอร์มาสเตอร์
ริเวอร์มาสเตอร์
ริเวอร์มาสเตอร์
ชาร์จโจมตี
ชื่อ
ผล
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真·無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.