A sword adored by pirates, it is designed for swiftness.
Base Stats
Attack
46(3)
Damage
37(5)
Defence
35(1)
Life
160(2)
Musou
145(6)
Speed
130
Jump
150
Advance+ (究極強化)
P.Sword
SPEED MAX
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
P.Sword
+25
+31
+15
+14
+35
2
Swashbuckler
+28
+34
+18
+17
+38
3
River Sword
+31
+37
+21
+20
+41
4
River Master
+35
+40
+24
+23
+44
5
Sea Master
+37
+43
+27
+26
+47
6
True Sea Master
+40
+46
+30
+29
+50
7
Leviathan
+43
+49
+33
+32
+53
Emblems (刻印)
突
Pierce
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Smash
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Guard
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Conquest
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
Gallery
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
River Sword
River Sword
River Sword
River Sword
River Sword
River Sword
River Master
River Master
River Master
Charge Attacks
Name
Effect
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真・無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A sword adored by pirates, it is designed for swiftness.
基础属性
攻击
46(3)
破坏
37(5)
防御
35(1)
体力
160(2)
无双
145(6)
移动
130
跳跃
150
究极强化 (究極強化)
P.Sword
SPEED MAX
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
P.Sword
+25
+31
+15
+14
+35
2
Swashbuckler
+28
+34
+18
+17
+38
3
River Sword
+31
+37
+21
+20
+41
4
River Master
+35
+40
+24
+23
+44
5
Sea Master
+37
+43
+27
+26
+47
6
True Sea Master
+40
+46
+30
+29
+50
7
Leviathan
+43
+49
+33
+32
+53
刻印 (刻印)
突
Pierce
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Smash
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Guard
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Conquest
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
图库
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
River Sword
River Sword
River Sword
River Sword
River Sword
River Sword
River Master
River Master
River Master
蓄力攻击
名称
效果
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真・無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
A sword adored by pirates, it is designed for swiftness.
基礎屬性
攻擊
46(3)
破壞
37(5)
防禦
35(1)
體力
160(2)
無雙
145(6)
移動
130
跳躍
150
究極強化 (究極強化)
P.Sword
SPEED MAX
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
P.Sword
+25
+31
+15
+14
+35
2
Swashbuckler
+28
+34
+18
+17
+38
3
River Sword
+31
+37
+21
+20
+41
4
River Master
+35
+40
+24
+23
+44
5
Sea Master
+37
+43
+27
+26
+47
6
True Sea Master
+40
+46
+30
+29
+50
7
Leviathan
+43
+49
+33
+32
+53
刻印 (刻印)
突
Pierce
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Smash
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Guard
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Conquest
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
圖庫
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
River Sword
River Sword
River Sword
River Sword
River Sword
River Sword
River Master
River Master
River Master
蓄力攻擊
名稱
效果
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真・無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
A sword adored by pirates, it is designed for swiftness.
الإحصائيات الأساسية
هجوم
46(3)
ضرر
37(5)
دفاع
35(1)
حياة
160(2)
موسو
145(6)
سرعة
130
قفز
150
+Advance (究極強化)
P.Sword
SPEED MAX
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
P.Sword
+25
+31
+15
+14
+35
2
Swashbuckler
+28
+34
+18
+17
+38
3
River Sword
+31
+37
+21
+20
+41
4
River Master
+35
+40
+24
+23
+44
5
Sea Master
+37
+43
+27
+26
+47
6
True Sea Master
+40
+46
+30
+29
+50
7
Leviathan
+43
+49
+33
+32
+53
الشعارات (刻印)
突
Pierce
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Smash
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Guard
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Conquest
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
معرض
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
River Sword
River Sword
River Sword
River Sword
River Sword
River Sword
River Master
River Master
River Master
هجمات الشحن
الاسم
التأثير
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真・無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.
A sword adored by pirates, it is designed for swiftness.
ค่าพื้นฐาน
โจมตี
46(3)
ทำลาย
37(5)
ป้องกัน
35(1)
พลังชีวิต
160(2)
มูโซ
145(6)
ความเร็ว
130
กระโดด
150
Advance+ (究極強化)
P.Sword
SPEED MAX
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
P.Sword
+25
+31
+15
+14
+35
2
Swashbuckler
+28
+34
+18
+17
+38
3
River Sword
+31
+37
+21
+20
+41
4
River Master
+35
+40
+24
+23
+44
5
Sea Master
+37
+43
+27
+26
+47
6
True Sea Master
+40
+46
+30
+29
+50
7
Leviathan
+43
+49
+33
+32
+53
ตราสัญลักษณ์ (刻印)
突
Pierce
Throws the armor-sword forward (small knockback + C6 element infusion), then dashes to retrieve it with a tackle (knockback). There's a charge time before the throw. Both C1 and C6 can turn.
Knockback ○Element infusion C6
砕
Smash
Slashes up to float slightly, then hops forward and creates a fissure where it slams the ground. The fissure auto-turns toward the enemy hit by the upward slash. You can't turn it manually.
Knockback ○浮かし ○Element infusion ○
盾
Shield
Tosses the armor-sword and punches ×4 (stagger) → catches it and makes a horizontal slash (stun). Super Armor kicks in around the 3rd punch. High power. With extra input, a further wide explosion attack (knockback + Fire).
Hops forward about two body-lengths → stabs the blade into the ground for a narrow omnidirectional shockwave. Like C5, you can pick it up with JC. C6 can cross up.
浮かし ○Element infusion C6
衛
Guard
A slash similar to C4 (stun + element infusion) → a narrow kick (launch). The slash is high power and wide, good for finishing, but the hitbox leans slightly right so it takes practice. With extra input, two more spin kicks (launch) + three slashes (stagger) + a red-effect cutting sweep (knockback + element infusion).
Stun ○Knockback ○浮かし ○Element infusion ○
覇
Conquest
A wide-range Fire-element attack. The rear range is slightly narrow.
浮かし ○Element infusion 炎
แกลเลอรี
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
Pirate Sword & Swashbuckler
River Sword
River Sword
River Sword
River Sword
River Sword
River Sword
River Master
River Master
River Master
ชาร์จโจมตี
ชื่อ
ผล
C2
An upward slash from lower-left to upper-right. High power. Timing is strict, but C2→JC can be linked.
C3
Holds the armor-sword in reverse grip, slashing up and down, with a spinning slash finisher. Combo Boost makes it 4→6→8. Both the up-down swings and the final spin have narrow range. Only the final hit stuns and infuses element.
C4
A spinning slash to the front.
C5
Uppercuts with the left arm while creating a launching omnidirectional shockwave. Narrower range than Musou 4 and no Fire effect. Hit enemies enter a spin state, so they can't recover until the first bounce after landing.
JA
A single diagonal swing tracing a crescent. The range leans slightly to the body's right.
JC
A 3-hit aerial combo by default. Aimed at a tower, it reaches even the archers atop it. If the first hit connects, extra input allows up to 7 hits. The pattern matches the broadsword's, but with slight differences in how enemies float in the air.
D
Slides in for a knee strike. On hit, knocks back.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Holds the blade horizontally and dashes fast, then stops to make one sweeping slash at the end. Poor turning, so for charging into mob crowds or emergency escape? Its speed is slightly faster than max movement speed.
真・無双乱舞
↑ + Fire element. The finisher hops forward slightly for a flat omnidirectional shockwave centered on the user.