Nanman Gauntlets (Gauntlets)

Nanman Gauntlets (Gauntlets)

Japanese
Officer
Meng Huo⚔ Meng Huo
Source / Era
DWO/launch · 12/27/2006
Advance+
IRON BODY
Elements
🔥 Fire
Advance+
IRON BODY
Grants level 3 Armor. You cannot be flinched by arrows, normal soldier/mage attacks, and normal attacks from players.

Gauntlets with metal claws attached to the fingertips. Worn on both hands.

Base Stats

Attack
49(3)
Damage
52(1)
Defence
36(6)
Life
190(2)
Musou
120(5)
Speed
100
Jump
125

Flask Wheel

Attack
3
Damage
1
Defence
6
Life
2
Musou
5

Advance+ (Ultimate reinforcement)

Gauntlets
IRON BODY

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Gauntlets+23+23+33+25+27
2Heavy Gauntlets+26+26+36+28+30
3Beast Gauntlets+29+29+39+31+33
4Beast Master+32+32+42+34+36
5King of Beasts+35+35+45+37+39
6True King of Beasts+38+38+48+40+42
7King of Nanman+41+41+51+43+45

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Gauntlets+24+24+34+26+28
2Heavy Gauntlets+27+27+37+29+31
3Beast Gauntlets+30+30+40+32+34
4Beast Master+33+33+43+35+37
5King of Beasts+36+36+46+38+40
6True King of Beasts+39+39+49+41+43
7King of Nanman+42+42+52+44+46

Emblems (engraved)

Thrust
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○

Charge Attacks

NameEffect
C2A launching move.
C3Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JADives face-down onto the ground in front.
JCSlams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
DSpins both hands once like a bamboo-copter. The hitbox continues until landing.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

Musou Attacks

NameEffect
Musou RanbuTopples onto the ground in front as if sliding in.
Shin Musou RanbuN3–N6. The 8th hit launches, the 9th knocks back.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 112
Normal 212
Normal 314
Normal 416
Normal 519
Normal 622
EVO attack14.16.19.22
Dash attack12
Jump attack8
Jump charge7.7
Musou / True Musou15.15
Musou finisher20
True Musou finisher15*4.20
Charge 217.7火
Charge 313*3.(13)
Charge 4(17)
Charge 5(12).(10).(10)
Thrust 18/(18)
Pierce (12)\(15)/(12)\(20)
Crescent (13)/(13)
Moon 12/(15)/(15).(15)
Fan 40\(60)
Eclipse (10).(8)*5

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Nanman Gauntlets (Gauntlets)

蛮拳

日本語
武将
Meng Huo⚔ Meng Huo
究極強化
鋼躯

基本能力

攻撃力
49(3)
破壊力
52(1)
防御力
36(6)
体力
190(2)
無双
120(5)
移動力
100
ジャンプ力
125

能力チャート

攻撃力
3
破壊力
1
防御力
6
体力
2
無双
5

究極強化 (究極強化)

蛮拳
鋼躯

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1蛮拳+23+23+33+25+27
2蛮拳・改+26+26+36+28+30
3玄甲拳+29+29+39+31+33
4獣王+32+32+42+34+36
5百獣王+35+35+45+37+39
6真・百獣王+38+38+48+40+42
7南蛮王+41+41+51+43+45

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1蛮拳+24+24+34+26+28
2蛮拳・改+27+27+37+29+31
3玄甲拳+30+30+40+32+34
4獣王+33+33+43+35+37
5百獣王+36+36+46+38+40
6真・百獣王+39+39+49+41+43
7南蛮王+42+42+52+44+46

刻印 (刻印)

前転宙返りしながら蛮拳で前後を攻撃する。 ヒットした相手はその場でダウンする。双戟の砕とモーションが同じだが出は遅い。攻撃中は空中判定。
ダウン ○
少しジャンプして半身になり左右の手を広げ前後に地割れエフェクトの直線攻撃。
吹飛ばし ○属性付与 ○
溜め→正面を両手で挟み込みながら錐もみダイブ→仰向けに寝転がる。 敵はその場でダウンする。攻撃中は空中判定。
ダウン ○属性付与 ○
蛮拳で前方の地面を叩いて範囲衝撃波。 範囲広い。ヒットした相手はその場でダウンする。
ダウン ○
右手を振り回しながらため→正面を横薙ぎする。 とんでもないスピードでとんでもない距離を吹き飛ばす。 溜めが長く、範囲が狭い。
吹飛ばし ◎
空中で大の字になって横大回転。 範囲は広いが空中で回るため当たり難い。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2浮かせ技。
C3体ごと回転しながら蛮拳を振り回す。 最後のヒットのみ 気絶 。威力はわりと高い。
C4目の前の地面にうつぶせになってダイブ。
C5目の前の地面に蛮拳を叩きつけ全方位衝撃波。追撃しづらい。
JA両手を竹とんぼのように一回転。なお着地までヒット判定続いている
JC着地時に地ならしし、衝撃波を二連で出す。 範囲はあまり広くないが硬直がほとんど無く、かなり優秀。攻撃中は地上判定になる
D滑り込むように目の前の地面に倒れこむ。
EvoN3~N6。8段目に浮かし。9段目に吹き飛ばし。

無双乱舞

名前効果
無双乱舞地面を連続で叩き自分の周囲を弱浮かし攻撃。
真・無双乱舞↑+炎属性。フィニッシュは素早く5回ほど追加で地面を殴り、最後にふきとばし

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 112
Normal 212
Normal 314
Normal 416
Normal 519
Normal 622
EVO attack14.16.19.22
Dash attack12
Jump attack8
Jump charge7.7
Musou / True Musou15.15
Musou finisher20
True Musou finisher15*4.20
Charge 217.7火
Charge 313*3.(13)
Charge 4(17)
Charge 5(12).(10).(10)
Thrust 18/(18)
Pierce (12)\(15)/(12)\(20)
Crescent (13)/(13)
Moon 12/(15)/(15).(15)
Fan 40\(60)
Eclipse (10).(8)*5

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Nanman Gauntlets (Gauntlets)

南蛮护手(护手)

日文
武将
Meng Huo⚔ Meng Huo
来源
DWO/launch · 12/27/2006
究极强化
IRON BODY
属性
🔥 Fire
究极强化
钢铁之躯
授予 3 级护甲。你不会被箭、普通士兵/法师攻击以及玩家的普通攻击吓退。

指尖附有金属爪的手套。戴在双手上。

基础属性

攻击
49(3)
破坏
52(1)
防御
36(6)
体力
190(2)
无双
120(5)
移动
100
跳跃
125

属性图表

攻击
3
破坏
1
防御
6
体力
2
无双
5

究极强化 (究極強化)

Gauntlets
IRON BODY

等级成长

等级名称攻击破坏防御体力无双
1Gauntlets+23+23+33+25+27
2Heavy Gauntlets+26+26+36+28+30
3Beast Gauntlets+29+29+39+31+33
4Beast Master+32+32+42+34+36
5King of Beasts+35+35+45+37+39
6True King of Beasts+38+38+48+40+42
7King of Nanman+41+41+51+43+45

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Gauntlets+24+24+34+26+28
2Heavy Gauntlets+27+27+37+29+31
3Beast Gauntlets+30+30+40+32+34
4Beast Master+33+33+43+35+37
5King of Beasts+36+36+46+38+40
6True King of Beasts+39+39+49+41+43
7King of Nanman+42+42+52+44+46

刻印 (刻印)

Thrust
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2A launching move.
C3Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JADives face-down onto the ground in front.
JCSlams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
DSpins both hands once like a bamboo-copter. The hitbox continues until landing.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

无双乱舞

名称效果
無双乱舞Topples onto the ground in front as if sliding in.
真·無双乱舞N3–N6. The 8th hit launches, the 9th knocks back.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 112
Normal 212
Normal 314
Normal 416
Normal 519
Normal 622
EVO attack14.16.19.22
Dash attack12
Jump attack8
Jump charge7.7
Musou / True Musou15.15
Musou finisher20
True Musou finisher15*4.20
Charge 217.7火
Charge 313*3.(13)
Charge 4(17)
Charge 5(12).(10).(10)
Thrust 18/(18)
Pierce (12)\(15)/(12)\(20)
Crescent (13)/(13)
Moon 12/(15)/(15).(15)
Fan 40\(60)
Eclipse (10).(8)*5

招式伤害与属性数据来自 DWOZ 社区数据集。

Nanman Gauntlets (Gauntlets)

南蠻護手(護手)

日文
武將
Meng Huo⚔ Meng Huo
來源
DWO/launch · 12/27/2006
究極強化
IRON BODY
屬性
🔥 Fire
究極強化
鋼鐵之軀
授予 3 級護甲。你不會被箭、普通士兵/法師攻擊以及玩家的普通攻擊嚇退。

指尖附有金屬爪的手套。戴在雙手上。

基礎屬性

攻擊
49(3)
破壞
52(1)
防禦
36(6)
體力
190(2)
無雙
120(5)
移動
100
跳躍
125

屬性圖表

攻擊
3
破壞
1
防禦
6
體力
2
無雙
5

究極強化 (究極強化)

Gauntlets
IRON BODY

等級成長

等級名稱攻擊破壞防禦體力無雙
1Gauntlets+23+23+33+25+27
2Heavy Gauntlets+26+26+36+28+30
3Beast Gauntlets+29+29+39+31+33
4Beast Master+32+32+42+34+36
5King of Beasts+35+35+45+37+39
6True King of Beasts+38+38+48+40+42
7King of Nanman+41+41+51+43+45

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Gauntlets+24+24+34+26+28
2Heavy Gauntlets+27+27+37+29+31
3Beast Gauntlets+30+30+40+32+34
4Beast Master+33+33+43+35+37
5King of Beasts+36+36+46+38+40
6True King of Beasts+39+39+49+41+43
7King of Nanman+42+42+52+44+46

刻印 (刻印)

Thrust
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2A launching move.
C3Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JADives face-down onto the ground in front.
JCSlams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
DSpins both hands once like a bamboo-copter. The hitbox continues until landing.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

無雙亂舞

名稱效果
無双乱舞Topples onto the ground in front as if sliding in.
真·無双乱舞N3–N6. The 8th hit launches, the 9th knocks back.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 112
Normal 212
Normal 314
Normal 416
Normal 519
Normal 622
EVO attack14.16.19.22
Dash attack12
Jump attack8
Jump charge7.7
Musou / True Musou15.15
Musou finisher20
True Musou finisher15*4.20
Charge 217.7火
Charge 313*3.(13)
Charge 4(17)
Charge 5(12).(10).(10)
Thrust 18/(18)
Pierce (12)\(15)/(12)\(20)
Crescent (13)/(13)
Moon 12/(15)/(15).(15)
Fan 40\(60)
Eclipse (10).(8)*5

招式傷害與屬性資料來自 DWOZ 社群資料集。

Nanman Gauntlets (Gauntlets)

قفافيز نانمان (القفازات)

اليابانية
الضابط
Meng Huo⚔ Meng Huo
المصدر
DWO/launch · 12/27/2006
+ تقدم
IRON BODY
العناصر
🔥 Fire
+ تقدم
جسم حديدي
منح المستوى 3 درع. لا يمكن أن تتراجع عن طريق السهام، وهجمات الجندي/الساحر العادية، والهجمات العادية من اللاعبين.

قفافيز بمخالب معدنية مثبتة على أطراف الأصابع. تلبس على كلتا اليدين.

الإحصائيات الأساسية

هجوم
49(3)
ضرر
52(1)
دفاع
36(6)
حياة
190(2)
موسو
120(5)
سرعة
100
قفز
125

مخطط القدرات

هجوم
3
ضرر
1
دفاع
6
حياة
2
موسو
5

+ تقدم (究極強化)

Gauntlets
IRON BODY

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Gauntlets+23+23+33+25+27
2Heavy Gauntlets+26+26+36+28+30
3Beast Gauntlets+29+29+39+31+33
4Beast Master+32+32+42+34+36
5King of Beasts+35+35+45+37+39
6True King of Beasts+38+38+48+40+42
7King of Nanman+41+41+51+43+45

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Gauntlets+24+24+34+26+28
2Heavy Gauntlets+27+27+37+29+31
3Beast Gauntlets+30+30+40+32+34
4Beast Master+33+33+43+35+37
5King of Beasts+36+36+46+38+40
6True King of Beasts+39+39+49+41+43
7King of Nanman+42+42+52+44+46

الشعارات (刻印)

Thrust
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2A launching move.
C3Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JADives face-down onto the ground in front.
JCSlams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
DSpins both hands once like a bamboo-copter. The hitbox continues until landing.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

هجمات موسو

الاسمالتأثير
無双乱舞Topples onto the ground in front as if sliding in.
真·無双乱舞N3–N6. The 8th hit launches, the 9th knocks back.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 112
Normal 212
Normal 314
Normal 416
Normal 519
Normal 622
EVO attack14.16.19.22
Dash attack12
Jump attack8
Jump charge7.7
Musou / True Musou15.15
Musou finisher20
True Musou finisher15*4.20
Charge 217.7火
Charge 313*3.(13)
Charge 4(17)
Charge 5(12).(10).(10)
Thrust 18/(18)
Pierce (12)\(15)/(12)\(20)
Crescent (13)/(13)
Moon 12/(15)/(15).(15)
Fan 40\(60)
Eclipse (10).(8)*5

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Nanman Gauntlets (Gauntlets)

ถุงมือนานมาน (Gauntlets)

ญี่ปุ่น
ขุนพล
Meng Huo⚔ Meng Huo
ที่มา
DWO/launch · 12/27/2006
แอดวานซ์+
IRON BODY
ธาตุ
🔥 Fire
แอดวานซ์+
ตัวเหล็ก
ได้รับเกราะระดับ 3 คุณจะไม่สะดุ้งด้วยลูกธนู การโจมตีของทหาร/นักเวทย์ปกติ และการโจมตีปกติจากผู้เล่น

ถุงมือที่มีกรงเล็บโลหะติดอยู่ที่ปลายนิ้ว สวมใส่ทั้งสองมือ

ค่าพื้นฐาน

โจมตี
49(3)
ทำลาย
52(1)
ป้องกัน
36(6)
พลังชีวิต
190(2)
มูโซ
120(5)
ความเร็ว
100
กระโดด
125

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
1
ป้องกัน
6
พลังชีวิต
2
มูโซ
5

แอดวานซ์+ (究極強化)

Gauntlets
IRON BODY

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Gauntlets+23+23+33+25+27
2Heavy Gauntlets+26+26+36+28+30
3Beast Gauntlets+29+29+39+31+33
4Beast Master+32+32+42+34+36
5King of Beasts+35+35+45+37+39
6True King of Beasts+38+38+48+40+42
7King of Nanman+41+41+51+43+45

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Gauntlets+24+24+34+26+28
2Heavy Gauntlets+27+27+37+29+31
3Beast Gauntlets+30+30+40+32+34
4Beast Master+33+33+43+35+37
5King of Beasts+36+36+46+38+40
6True King of Beasts+39+39+49+41+43
7King of Nanman+42+42+52+44+46

ตราสัญลักษณ์ (刻印)

Thrust
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A launching move.
C3Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JADives face-down onto the ground in front.
JCSlams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
DSpins both hands once like a bamboo-copter. The hitbox continues until landing.
EvoLevels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Topples onto the ground in front as if sliding in.
真·無双乱舞N3–N6. The 8th hit launches, the 9th knocks back.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 112
Normal 212
Normal 314
Normal 416
Normal 519
Normal 622
EVO attack14.16.19.22
Dash attack12
Jump attack8
Jump charge7.7
Musou / True Musou15.15
Musou finisher20
True Musou finisher15*4.20
Charge 217.7火
Charge 313*3.(13)
Charge 4(17)
Charge 5(12).(10).(10)
Thrust 18/(18)
Pierce (12)\(15)/(12)\(20)
Crescent (13)/(13)
Moon 12/(15)/(15).(15)
Fan 40\(60)
Eclipse (10).(8)*5

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ