Grants level 3 Armor. You cannot be flinched by arrows, normal soldier/mage attacks, and normal attacks from players.
Gauntlets with metal claws attached to the fingertips. Worn on both hands.
Base Stats
Attack
49(3)
Damage
52(1)
Defence
36(6)
Life
190(2)
Musou
120(5)
Speed
100
Jump
125
Flask Wheel
Attack
3
Damage
1
Defence
6
Life
2
Musou
5
Advance+ (Ultimate reinforcement)
Gauntlets
IRON BODY
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Gauntlets
+23
+23
+33
+25
+27
2
Heavy Gauntlets
+26
+26
+36
+28
+30
3
Beast Gauntlets
+29
+29
+39
+31
+33
4
Beast Master
+32
+32
+42
+34
+36
5
King of Beasts
+35
+35
+45
+37
+39
6
True King of Beasts
+38
+38
+48
+40
+42
7
King of Nanman
+41
+41
+51
+43
+45
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Gauntlets
+24
+24
+34
+26
+28
2
Heavy Gauntlets
+27
+27
+37
+29
+31
3
Beast Gauntlets
+30
+30
+40
+32
+34
4
Beast Master
+33
+33
+43
+35
+37
5
King of Beasts
+36
+36
+46
+38
+40
6
True King of Beasts
+39
+39
+49
+41
+43
7
King of Nanman
+42
+42
+52
+44
+46
Emblems (engraved)
突
Thrust
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
砕
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
盾
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
陣
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
衛
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
覇
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○
Gallery
Nanman Gauntlets & Heavy Gauntlets
Nanman Gauntlets & Heavy Gauntlets
Nanman Gauntlets & Heavy Gauntlets
Nanman Gauntlets & Heavy Gauntlets
Nanman Gauntlets & Heavy Gauntlets
Nanman Gauntlets & Heavy Gauntlets
Beast Gauntlets
Beast Gauntlets
Beast Gauntlets
Beast Gauntlets
Beast Gauntlets
Beast Gauntlets
Beast Master
Beast Master
Beast Master
Charge Attacks
Name
Effect
C2
A launching move.
C3
Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4
Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5
Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JA
Dives face-down onto the ground in front.
JC
Slams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
D
Spins both hands once like a bamboo-copter. The hitbox continues until landing.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
Musou Attacks
Name
Effect
Musou Ranbu
Topples onto the ground in front as if sliding in.
Shin Musou Ranbu
N3–N6. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
19
Normal 6
22
EVO attack
14.16.19.22
Dash attack
12
Jump attack
8
Jump charge
7.7
Musou / True Musou
15.15
Musou finisher
20
True Musou finisher
15*4.20
Charge 2
17.7火
Charge 3
13*3.(13)
Charge 4
(17)
Charge 5
(12).(10).(10)
Thrust 突
18/(18)
Pierce 砕
(12)\(15)/(12)\(20)
Crescent 盾
(13)/(13)
Moon 陣
12/(15)/(15).(15)
Fan 衛
40\(60)
Eclipse 覇
(10).(8)*5
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
砕
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
盾
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
陣
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
衛
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
覇
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○
图库
南曼护手和重型护手
南曼护手和重型护手
南曼护手和重型护手
南曼护手和重型护手
南曼护手和重型护手
南曼护手和重型护手
野兽护手
野兽护手
野兽护手
野兽护手
野兽护手
野兽护手
兽王
兽王
兽王
蓄力攻击
名称
效果
C2
A launching move.
C3
Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4
Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5
Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JA
Dives face-down onto the ground in front.
JC
Slams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
D
Spins both hands once like a bamboo-copter. The hitbox continues until landing.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
无双乱舞
名称
效果
無双乱舞
Topples onto the ground in front as if sliding in.
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
砕
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
盾
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
陣
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
衛
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
覇
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○
圖庫
南曼護手和重型護手
南曼護手和重型護手
南曼護手和重型護手
南曼護手和重型護手
南曼護手和重型護手
南曼護手和重型護手
野獸護手
野獸護手
野獸護手
野獸護手
野獸護手
野獸護手
獸王
獸王
獸王
蓄力攻擊
名稱
效果
C2
A launching move.
C3
Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4
Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5
Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JA
Dives face-down onto the ground in front.
JC
Slams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
D
Spins both hands once like a bamboo-copter. The hitbox continues until landing.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
無雙亂舞
名稱
效果
無双乱舞
Topples onto the ground in front as if sliding in.
منح المستوى 3 درع. لا يمكن أن تتراجع عن طريق السهام، وهجمات الجندي/الساحر العادية، والهجمات العادية من اللاعبين.
قفافيز بمخالب معدنية مثبتة على أطراف الأصابع. تلبس على كلتا اليدين.
الإحصائيات الأساسية
هجوم
49(3)
ضرر
52(1)
دفاع
36(6)
حياة
190(2)
موسو
120(5)
سرعة
100
قفز
125
مخطط القدرات
هجوم
3
ضرر
1
دفاع
6
حياة
2
موسو
5
+ تقدم (究極強化)
Gauntlets
IRON BODY
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Gauntlets
+23
+23
+33
+25
+27
2
Heavy Gauntlets
+26
+26
+36
+28
+30
3
Beast Gauntlets
+29
+29
+39
+31
+33
4
Beast Master
+32
+32
+42
+34
+36
5
King of Beasts
+35
+35
+45
+37
+39
6
True King of Beasts
+38
+38
+48
+40
+42
7
King of Nanman
+41
+41
+51
+43
+45
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Gauntlets
+24
+24
+34
+26
+28
2
Heavy Gauntlets
+27
+27
+37
+29
+31
3
Beast Gauntlets
+30
+30
+40
+32
+34
4
Beast Master
+33
+33
+43
+35
+37
5
King of Beasts
+36
+36
+46
+38
+40
6
True King of Beasts
+39
+39
+49
+41
+43
7
King of Nanman
+42
+42
+52
+44
+46
الشعارات (刻印)
突
Thrust
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
砕
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
盾
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
陣
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
衛
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
覇
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○
معرض
قفافيز نانمان والقفازات الثقيلة
قفافيز نانمان والقفازات الثقيلة
قفافيز نانمان والقفازات الثقيلة
قفافيز نانمان والقفازات الثقيلة
قفافيز نانمان والقفازات الثقيلة
قفافيز نانمان والقفازات الثقيلة
قفافيز الوحوش
قفافيز الوحوش
قفافيز الوحوش
قفافيز الوحوش
قفافيز الوحوش
قفافيز الوحوش
سيد الوحش
سيد الوحش
سيد الوحش
هجمات الشحن
الاسم
التأثير
C2
A launching move.
C3
Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4
Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5
Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JA
Dives face-down onto the ground in front.
JC
Slams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
D
Spins both hands once like a bamboo-copter. The hitbox continues until landing.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
هجمات موسو
الاسم
التأثير
無双乱舞
Topples onto the ground in front as if sliding in.
真·無双乱舞
N3–N6. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
19
Normal 6
22
EVO attack
14.16.19.22
Dash attack
12
Jump attack
8
Jump charge
7.7
Musou / True Musou
15.15
Musou finisher
20
True Musou finisher
15*4.20
Charge 2
17.7火
Charge 3
13*3.(13)
Charge 4
(17)
Charge 5
(12).(10).(10)
Thrust 突
18/(18)
Pierce 砕
(12)\(15)/(12)\(20)
Crescent 盾
(13)/(13)
Moon 陣
12/(15)/(15).(15)
Fan 衛
40\(60)
Eclipse 覇
(10).(8)*5
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Skates left and right while elegantly slashing enemies (they prostrate before ultimate beauty = knockdown), with a knockback finisher. An aerial hit launches and allows continuous hitting.
Knockdown ○
砕
Pierce
Musou + Fire element. Becomes a launching musou. The final blow leaps beautifully backward and dives to the ground. The power of 'beauty' triggers a huge explosion, landing gracefully.
Knockback ○Element infusion ○
盾
Crescent
Front-somersaults attacking front and back with the savage gauntlets. Hit enemies knock down on the spot. Same motion as the twin halberds' Smash but slower. Aerial state during the attack.
Knockdown ○Element infusion ○
陣
Moon
Hops slightly, half-turns, spreads both hands for a straight-line fissure-effect attack front and back.
Knockdown ○
衛
Fan
Charge → clamps the front with both hands while spiral-diving → lies on its back. Enemies knock down on the spot. Aerial state during the attack.
Knockback ◎
覇
Eclipse
Strikes the ground ahead with the savage gauntlets for an area shockwave. Wide range. Hit enemies knock down on the spot.
Knockback ○Element infusion ○
แกลเลอรี
ถุงมือ Nanman และถุงมือหนัก
ถุงมือ Nanman และถุงมือหนัก
ถุงมือ Nanman และถุงมือหนัก
ถุงมือ Nanman และถุงมือหนัก
ถุงมือ Nanman และถุงมือหนัก
ถุงมือ Nanman และถุงมือหนัก
ถุงมือสัตว์ร้าย
ถุงมือสัตว์ร้าย
ถุงมือสัตว์ร้าย
ถุงมือสัตว์ร้าย
ถุงมือสัตว์ร้าย
ถุงมือสัตว์ร้าย
อาจารย์สัตว์ร้าย
อาจารย์สัตว์ร้าย
อาจารย์สัตว์ร้าย
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching move.
C3
Charges while swinging the right hand, then sweeps the front horizontally. Knocks enemies absurd distances at absurd speed. Long wind-up and narrow range.
C4
Spread-eagles in the air for a big horizontal spin. Wide range, but hard to land since it spins in the air.
C5
Spins the whole body while swinging the savage gauntlets. Only the final hit stuns. Power is fairly high.
JA
Dives face-down onto the ground in front.
JC
Slams the savage gauntlets into the ground in front for an omnidirectional shockwave. Hard to follow up.
D
Spins both hands once like a bamboo-copter. The hitbox continues until landing.
Evo
Levels the ground on landing, firing two shockwaves in a row. Range isn't very wide, but recovery is almost nil — quite excellent. Treated as grounded during the attack.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Topples onto the ground in front as if sliding in.