Drain HP from enemy with each hit including musou attack.No HP will be drain from dead enemy.
Double-edged long sword requiring unique techniques to master
Base Stats
Attack
49(3)
Damage
37(1)
Defence
30(2)
Life
170(5)
Musou
140(6)
Speed
120
Jump
135
Flask Wheel
Attack
3
Damage
1
Defence
2
Life
5
Musou
6
Advance+ (Ultimate reinforcement)
C.Voulge
HP STEAL
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
C.Voulge
+24
+20
+20
+34
+34
2
Sturdy Voulge
+27
+23
+23
+37
+37
3
M.Voulge
+30
+26
+26
+40
+40
4
Improved Master Voulge
+33
+29
+29
+43
+43
5
True Master Voulge
+36
+32
+32
+46
+46
6
Sky Voulge
+39
+35
+35
+49
+49
7
Improved Sky Voulge
+42
+38
+38
+52
+52
7
Wangliu
+44
+40
+34
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
C.Voulge
+25
+21
+21
+35
+35
2
Sturdy Voulge
+28
+24
+24
+38
+38
3
M.Voulge
+31
+27
+27
+41
+41
4
Improved Master Voulge
+34
+30
+30
+44
+44
5
True Master Voulge
+37
+33
+33
+47
+47
6
Sky Voulge
+40
+36
+36
+50
+50
7
Wangliu
+43
+39
+39
+53
+53
Joke
Paddle
+
+
+
+
+
Emblems (engraved)
突
Thrust
Swings the multi-section whip fast right then left in a figure-eight on the spot. Range isn't very wide, but a caught enemy can be held through the end. Per-hit power is low, likely due to the many hits.
↑ + Fire element. The finisher slowly retracts the whip while releasing a high launching omnidirectional tornado, then a flat omnidirectional shockwave.
Breathes fire from the mouth. Knockdown on hit. Narrow range, but reach isn't that short. (Buffed) With extra input, keeps breathing fire for about 2–3 seconds. No knockdown, normal hit state. Can turn.
Crouches on the spot and spins the long twin blades for a fissure-effect attack front and back. With extra input, crouches and swings the long twin blades for a wave attack left and right (C6 infuses element). 9 hits, so against frozen enemies with the Cut element, Smash shows its true value.
Knockback ○Element infusion C6Super Armor C6
衛
Fan
Spins the long twin blades from left to right to slash. Range is about 210° from the left, but short reach. (Buffed) Super Armor while spinning; extra input removes it (C6 keeps Super Armor throughout). Extra input is a foot-stomp seated-fall knockdown shockwave. C1 infuses the extra input; C6 the last 2 of the 4 spin hits plus the extra input.
Knockback ○Floating 〇Element infusion ○
覇
Eclipse
Lies on its back like a limbo dance (the action the staff character does in the OP), sliding forward while spinning the long twin blades. Similar to C3 but different in performance. (Buffed) Easier to turn. Extra input extends the slide distance. C6 multiplier raised (18/20).
Knockback ○Floating 〇Element infusion ○
Gallery
Curved Voulge & Sturdy Voulge
Curved Voulge & Sturdy Voulge
Curved Voulge & Sturdy Voulge
Curved Voulge & Sturdy Voulge
Curved Voulge & Sturdy Voulge
Curved Voulge & Sturdy Voulge
Strike Voulge
Strike Voulge
Strike Voulge
Strike Voulge
Strike Voulge
Strike Voulge
Double Star
Double Star
Double Star
Charge Attacks
Name
Effect
C2
(Buffed) Faster start-up; spins forward from N and flies. A 2-hit element attack (treated as grounded). With extra input, a vertical slash (launch) → horizontal sweep (knockback + element infusion).
C3
Hops slightly and crouches, then spins while leaping up for an omnidirectional tornado shockwave centered on the user (element infusion). (Buffed) The tornado now puts enemies in a spin-launch state. With extra input, roars like Wei Yan for a shockwave, ending with a cutting sweep (the sweep infuses element).
C4
An upward slash. C2 looping is not possible.
C5
Spins like breakdancing for a wide-area attack. Only the final hit stuns + infuses element. Used for early mob clearing and tower assaults. Each Combo Boost makes hits 3→5→7. You can't pick up Senten or buns while spinning.
JA
Swings the weapon big from left to right. A knockback attack. (Buffed) Links reliably from N.
JC
Spins the long twin blades in front and fires a shockwave (air cannon). The feature is that it isn't a charge shot (launch) — it's a ranged attack. From point-blank it can cross up. (Buffed) Extra input adds a diagonal cutting-sweep shockwave forward (stagger + knockback); element on the stagger.
D
Swings the weapon from the right (diagonally behind) to the left. Fast start-up. The reach was adjusted, making it slightly harder to use.
Evo
Takes a handstand pose in the air for a spinning slash. Fast start-up and fairly wide range.
Musou Attacks
Name
Effect
Musou Ranbu
A spinning slash, then a vertical slash to the front.
Shin Musou Ranbu
After N1–3, a C4-like slash knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
24
EVO attack
16.18.22.24
Dash attack
12
Jump attack
8
Jump charge
6
Musou
20.20
True Musou
30.30
Musou finisher
30
True Musou finisher
20
Charge 2
17
Charge 3
5.4.{4.4}*2.(7)
Charge 4
(17)
Charge 5
(12).(12).1
Thrust 突
1火\1火*7/1火\1*火7
Pierce 砕
(12)\4*9/(12)\(4)*9
Crescent 盾
10.5.5.5.(10)/12.6.(6).(6).(12)
Moon 陣
10\10/(18)\(20)
Fan 衛
(17).(12).12.(15)
Eclipse 覇
(14).12*4.(15)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Leech ~ Drain HP from enemie's with each strike. Inlc's Musou Hits (can't take HP from an enemie with no HP)
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Swings the multi-section whip fast right then left in a figure-eight on the spot. Range isn't very wide, but a caught enemy can be held through the end. Per-hit power is low, likely due to the many hits.
Knockdown ○Element infusion 炎Super Armor (C1)/C6
砕
Pierce
↑ + Fire element. The finisher slowly retracts the whip while releasing a high launching omnidirectional tornado, then a flat omnidirectional shockwave.
Breathes fire from the mouth. Knockdown on hit. Narrow range, but reach isn't that short. (Buffed) With extra input, keeps breathing fire for about 2–3 seconds. No knockdown, normal hit state. Can turn.
Crouches on the spot and spins the long twin blades for a fissure-effect attack front and back. With extra input, crouches and swings the long twin blades for a wave attack left and right (C6 infuses element). 9 hits, so against frozen enemies with the Cut element, Smash shows its true value.
Knockback ○Element infusion C6Super Armor C6
衛
Fan
Spins the long twin blades from left to right to slash. Range is about 210° from the left, but short reach. (Buffed) Super Armor while spinning; extra input removes it (C6 keeps Super Armor throughout). Extra input is a foot-stomp seated-fall knockdown shockwave. C1 infuses the extra input; C6 the last 2 of the 4 spin hits plus the extra input.
Knockback ○浮かし 〇Element infusion ○
覇
Eclipse
Lies on its back like a limbo dance (the action the staff character does in the OP), sliding forward while spinning the long twin blades. Similar to C3 but different in performance. (Buffed) Easier to turn. Extra input extends the slide distance. C6 multiplier raised (18/20).
Knockback ○浮かし 〇Element infusion ○
图库
弯曲 Voulge 和坚固 Voulge
弯曲 Voulge 和坚固 Voulge
弯曲 Voulge 和坚固 Voulge
弯曲 Voulge 和坚固 Voulge
弯曲 Voulge 和坚固 Voulge
弯曲 Voulge 和坚固 Voulge
强袭秃鹰
强袭秃鹰
强袭秃鹰
强袭秃鹰
强袭秃鹰
强袭秃鹰
双星
双星
双星
蓄力攻击
名称
效果
C2
(Buffed) Faster start-up; spins forward from N and flies. A 2-hit element attack (treated as grounded). With extra input, a vertical slash (launch) → horizontal sweep (knockback + element infusion).
C3
Hops slightly and crouches, then spins while leaping up for an omnidirectional tornado shockwave centered on the user (element infusion). (Buffed) The tornado now puts enemies in a spin-launch state. With extra input, roars like Wei Yan for a shockwave, ending with a cutting sweep (the sweep infuses element).
C4
An upward slash. C2 looping is not possible.
C5
Spins like breakdancing for a wide-area attack. Only the final hit stuns + infuses element. Used for early mob clearing and tower assaults. Each Combo Boost makes hits 3→5→7. You can't pick up Senten or buns while spinning.
JA
Swings the weapon big from left to right. A knockback attack. (Buffed) Links reliably from N.
JC
Spins the long twin blades in front and fires a shockwave (air cannon). The feature is that it isn't a charge shot (launch) — it's a ranged attack. From point-blank it can cross up. (Buffed) Extra input adds a diagonal cutting-sweep shockwave forward (stagger + knockback); element on the stagger.
D
Swings the weapon from the right (diagonally behind) to the left. Fast start-up. The reach was adjusted, making it slightly harder to use.
Evo
Takes a handstand pose in the air for a spinning slash. Fast start-up and fairly wide range.
无双乱舞
名称
效果
無双乱舞
A spinning slash, then a vertical slash to the front.
Swings the multi-section whip fast right then left in a figure-eight on the spot. Range isn't very wide, but a caught enemy can be held through the end. Per-hit power is low, likely due to the many hits.
Knockdown ○Element infusion 炎Super Armor (C1)/C6
砕
Pierce
↑ + Fire element. The finisher slowly retracts the whip while releasing a high launching omnidirectional tornado, then a flat omnidirectional shockwave.
Breathes fire from the mouth. Knockdown on hit. Narrow range, but reach isn't that short. (Buffed) With extra input, keeps breathing fire for about 2–3 seconds. No knockdown, normal hit state. Can turn.
Crouches on the spot and spins the long twin blades for a fissure-effect attack front and back. With extra input, crouches and swings the long twin blades for a wave attack left and right (C6 infuses element). 9 hits, so against frozen enemies with the Cut element, Smash shows its true value.
Knockback ○Element infusion C6Super Armor C6
衛
Fan
Spins the long twin blades from left to right to slash. Range is about 210° from the left, but short reach. (Buffed) Super Armor while spinning; extra input removes it (C6 keeps Super Armor throughout). Extra input is a foot-stomp seated-fall knockdown shockwave. C1 infuses the extra input; C6 the last 2 of the 4 spin hits plus the extra input.
Knockback ○浮かし 〇Element infusion ○
覇
Eclipse
Lies on its back like a limbo dance (the action the staff character does in the OP), sliding forward while spinning the long twin blades. Similar to C3 but different in performance. (Buffed) Easier to turn. Extra input extends the slide distance. C6 multiplier raised (18/20).
Knockback ○浮かし 〇Element infusion ○
圖庫
彎曲 Voulge 和堅固 Voulge
彎曲 Voulge 和堅固 Voulge
彎曲 Voulge 和堅固 Voulge
彎曲 Voulge 和堅固 Voulge
彎曲 Voulge 和堅固 Voulge
彎曲 Voulge 和堅固 Voulge
強襲禿鷹
強襲禿鷹
強襲禿鷹
強襲禿鷹
強襲禿鷹
強襲禿鷹
雙星
雙星
雙星
蓄力攻擊
名稱
效果
C2
(Buffed) Faster start-up; spins forward from N and flies. A 2-hit element attack (treated as grounded). With extra input, a vertical slash (launch) → horizontal sweep (knockback + element infusion).
C3
Hops slightly and crouches, then spins while leaping up for an omnidirectional tornado shockwave centered on the user (element infusion). (Buffed) The tornado now puts enemies in a spin-launch state. With extra input, roars like Wei Yan for a shockwave, ending with a cutting sweep (the sweep infuses element).
C4
An upward slash. C2 looping is not possible.
C5
Spins like breakdancing for a wide-area attack. Only the final hit stuns + infuses element. Used for early mob clearing and tower assaults. Each Combo Boost makes hits 3→5→7. You can't pick up Senten or buns while spinning.
JA
Swings the weapon big from left to right. A knockback attack. (Buffed) Links reliably from N.
JC
Spins the long twin blades in front and fires a shockwave (air cannon). The feature is that it isn't a charge shot (launch) — it's a ranged attack. From point-blank it can cross up. (Buffed) Extra input adds a diagonal cutting-sweep shockwave forward (stagger + knockback); element on the stagger.
D
Swings the weapon from the right (diagonally behind) to the left. Fast start-up. The reach was adjusted, making it slightly harder to use.
Evo
Takes a handstand pose in the air for a spinning slash. Fast start-up and fairly wide range.
無雙亂舞
名稱
效果
無双乱舞
A spinning slash, then a vertical slash to the front.
استنزاف نقاط الصحة من العدو مع كل ضربة بما في ذلك هجوم الموسو. لن يتم استنزاف أي نقاط صحة من العدو الميت.
سيف طويل ذو حدين يتطلب تقنيات فريدة لإتقانه
الإحصائيات الأساسية
هجوم
49(3)
ضرر
37(1)
دفاع
30(2)
حياة
170(5)
موسو
140(6)
سرعة
120
قفز
135
مخطط القدرات
هجوم
3
ضرر
1
دفاع
2
حياة
5
موسو
6
+ تقدم (究極強化)
C.Voulge
HP STEAL
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
C.Voulge
+24
+20
+20
+34
+34
2
Sturdy Voulge
+27
+23
+23
+37
+37
3
M.Voulge
+30
+26
+26
+40
+40
4
Improved Master Voulge
+33
+29
+29
+43
+43
5
True Master Voulge
+36
+32
+32
+46
+46
6
Sky Voulge
+39
+35
+35
+49
+49
7
Improved Sky Voulge
+42
+38
+38
+52
+52
7
Wangliu
+44
+40
+34
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
C.Voulge
+25
+21
+21
+35
+35
2
Sturdy Voulge
+28
+24
+24
+38
+38
3
M.Voulge
+31
+27
+27
+41
+41
4
Improved Master Voulge
+34
+30
+30
+44
+44
5
True Master Voulge
+37
+33
+33
+47
+47
6
Sky Voulge
+40
+36
+36
+50
+50
7
Wangliu
+43
+39
+39
+53
+53
Joke
Paddle
+
+
+
+
+
الشعارات (刻印)
突
Thrust
Swings the multi-section whip fast right then left in a figure-eight on the spot. Range isn't very wide, but a caught enemy can be held through the end. Per-hit power is low, likely due to the many hits.
Knockdown ○Element infusion 炎Super Armor (C1)/C6
砕
Pierce
↑ + Fire element. The finisher slowly retracts the whip while releasing a high launching omnidirectional tornado, then a flat omnidirectional shockwave.
Breathes fire from the mouth. Knockdown on hit. Narrow range, but reach isn't that short. (Buffed) With extra input, keeps breathing fire for about 2–3 seconds. No knockdown, normal hit state. Can turn.
Crouches on the spot and spins the long twin blades for a fissure-effect attack front and back. With extra input, crouches and swings the long twin blades for a wave attack left and right (C6 infuses element). 9 hits, so against frozen enemies with the Cut element, Smash shows its true value.
Knockback ○Element infusion C6Super Armor C6
衛
Fan
Spins the long twin blades from left to right to slash. Range is about 210° from the left, but short reach. (Buffed) Super Armor while spinning; extra input removes it (C6 keeps Super Armor throughout). Extra input is a foot-stomp seated-fall knockdown shockwave. C1 infuses the extra input; C6 the last 2 of the 4 spin hits plus the extra input.
Knockback ○浮かし 〇Element infusion ○
覇
Eclipse
Lies on its back like a limbo dance (the action the staff character does in the OP), sliding forward while spinning the long twin blades. Similar to C3 but different in performance. (Buffed) Easier to turn. Extra input extends the slide distance. C6 multiplier raised (18/20).
Knockback ○浮かし 〇Element infusion ○
معرض
فولج منحني وفولج قوي
فولج منحني وفولج قوي
فولج منحني وفولج قوي
فولج منحني وفولج قوي
فولج منحني وفولج قوي
فولج منحني وفولج قوي
سترايك فولج
سترايك فولج
سترايك فولج
سترايك فولج
سترايك فولج
سترايك فولج
نجم مزدوج
نجم مزدوج
نجم مزدوج
هجمات الشحن
الاسم
التأثير
C2
(Buffed) Faster start-up; spins forward from N and flies. A 2-hit element attack (treated as grounded). With extra input, a vertical slash (launch) → horizontal sweep (knockback + element infusion).
C3
Hops slightly and crouches, then spins while leaping up for an omnidirectional tornado shockwave centered on the user (element infusion). (Buffed) The tornado now puts enemies in a spin-launch state. With extra input, roars like Wei Yan for a shockwave, ending with a cutting sweep (the sweep infuses element).
C4
An upward slash. C2 looping is not possible.
C5
Spins like breakdancing for a wide-area attack. Only the final hit stuns + infuses element. Used for early mob clearing and tower assaults. Each Combo Boost makes hits 3→5→7. You can't pick up Senten or buns while spinning.
JA
Swings the weapon big from left to right. A knockback attack. (Buffed) Links reliably from N.
JC
Spins the long twin blades in front and fires a shockwave (air cannon). The feature is that it isn't a charge shot (launch) — it's a ranged attack. From point-blank it can cross up. (Buffed) Extra input adds a diagonal cutting-sweep shockwave forward (stagger + knockback); element on the stagger.
D
Swings the weapon from the right (diagonally behind) to the left. Fast start-up. The reach was adjusted, making it slightly harder to use.
Evo
Takes a handstand pose in the air for a spinning slash. Fast start-up and fairly wide range.
هجمات موسو
الاسم
التأثير
無双乱舞
A spinning slash, then a vertical slash to the front.
真·無双乱舞
After N1–3, a C4-like slash knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
24
EVO attack
16.18.22.24
Dash attack
12
Jump attack
8
Jump charge
6
Musou
20.20
True Musou
30.30
Musou finisher
30
True Musou finisher
20
Charge 2
17
Charge 3
5.4.{4.4}*2.(7)
Charge 4
(17)
Charge 5
(12).(12).1
Thrust 突
1火\1火*7/1火\1*火7
Pierce 砕
(12)\4*9/(12)\(4)*9
Crescent 盾
10.5.5.5.(10)/12.6.(6).(6).(12)
Moon 陣
10\10/(18)\(20)
Fan 衛
(17).(12).12.(15)
Eclipse 覇
(14).12*4.(15)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
ดูด HP จากศัตรูในการโจมตีแต่ละครั้ง รวมถึงการโจมตีด้วย Musou ไม่มี HP ใดที่จะดูดจากศัตรูที่ตายแล้ว
ดาบยาวสองคมที่ต้องใช้เทคนิคพิเศษในการฝึกฝน
ค่าพื้นฐาน
โจมตี
49(3)
ทำลาย
37(1)
ป้องกัน
30(2)
พลังชีวิต
170(5)
มูโซ
140(6)
ความเร็ว
120
กระโดด
135
แผนภูมิค่าสถานะ
โจมตี
3
ทำลาย
1
ป้องกัน
2
พลังชีวิต
5
มูโซ
6
แอดวานซ์+ (究極強化)
C.Voulge
HP STEAL
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
C.Voulge
+24
+20
+20
+34
+34
2
Sturdy Voulge
+27
+23
+23
+37
+37
3
M.Voulge
+30
+26
+26
+40
+40
4
Improved Master Voulge
+33
+29
+29
+43
+43
5
True Master Voulge
+36
+32
+32
+46
+46
6
Sky Voulge
+39
+35
+35
+49
+49
7
Improved Sky Voulge
+42
+38
+38
+52
+52
7
Wangliu
+44
+40
+34
ค่าอัปเกรด DWOZ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
C.Voulge
+25
+21
+21
+35
+35
2
Sturdy Voulge
+28
+24
+24
+38
+38
3
M.Voulge
+31
+27
+27
+41
+41
4
Improved Master Voulge
+34
+30
+30
+44
+44
5
True Master Voulge
+37
+33
+33
+47
+47
6
Sky Voulge
+40
+36
+36
+50
+50
7
Wangliu
+43
+39
+39
+53
+53
Joke
Paddle
+
+
+
+
+
ตราสัญลักษณ์ (刻印)
突
Thrust
Swings the multi-section whip fast right then left in a figure-eight on the spot. Range isn't very wide, but a caught enemy can be held through the end. Per-hit power is low, likely due to the many hits.
Knockdown ○Element infusion 炎Super Armor (C1)/C6
砕
Pierce
↑ + Fire element. The finisher slowly retracts the whip while releasing a high launching omnidirectional tornado, then a flat omnidirectional shockwave.
Breathes fire from the mouth. Knockdown on hit. Narrow range, but reach isn't that short. (Buffed) With extra input, keeps breathing fire for about 2–3 seconds. No knockdown, normal hit state. Can turn.
Crouches on the spot and spins the long twin blades for a fissure-effect attack front and back. With extra input, crouches and swings the long twin blades for a wave attack left and right (C6 infuses element). 9 hits, so against frozen enemies with the Cut element, Smash shows its true value.
Knockback ○Element infusion C6Super Armor C6
衛
Fan
Spins the long twin blades from left to right to slash. Range is about 210° from the left, but short reach. (Buffed) Super Armor while spinning; extra input removes it (C6 keeps Super Armor throughout). Extra input is a foot-stomp seated-fall knockdown shockwave. C1 infuses the extra input; C6 the last 2 of the 4 spin hits plus the extra input.
Knockback ○浮かし 〇Element infusion ○
覇
Eclipse
Lies on its back like a limbo dance (the action the staff character does in the OP), sliding forward while spinning the long twin blades. Similar to C3 but different in performance. (Buffed) Easier to turn. Extra input extends the slide distance. C6 multiplier raised (18/20).
Knockback ○浮かし 〇Element infusion ○
แกลเลอรี
Voulge โค้งและ Voulge ที่แข็งแรง
Voulge โค้งและ Voulge ที่แข็งแรง
Voulge โค้งและ Voulge ที่แข็งแรง
Voulge โค้งและ Voulge ที่แข็งแรง
Voulge โค้งและ Voulge ที่แข็งแรง
Voulge โค้งและ Voulge ที่แข็งแรง
สไตรค์โวลจ์
สไตรค์โวลจ์
สไตรค์โวลจ์
สไตรค์โวลจ์
สไตรค์โวลจ์
สไตรค์โวลจ์
ดับเบิ้ลสตาร์
ดับเบิ้ลสตาร์
ดับเบิ้ลสตาร์
ชาร์จโจมตี
ชื่อ
ผล
C2
(Buffed) Faster start-up; spins forward from N and flies. A 2-hit element attack (treated as grounded). With extra input, a vertical slash (launch) → horizontal sweep (knockback + element infusion).
C3
Hops slightly and crouches, then spins while leaping up for an omnidirectional tornado shockwave centered on the user (element infusion). (Buffed) The tornado now puts enemies in a spin-launch state. With extra input, roars like Wei Yan for a shockwave, ending with a cutting sweep (the sweep infuses element).
C4
An upward slash. C2 looping is not possible.
C5
Spins like breakdancing for a wide-area attack. Only the final hit stuns + infuses element. Used for early mob clearing and tower assaults. Each Combo Boost makes hits 3→5→7. You can't pick up Senten or buns while spinning.
JA
Swings the weapon big from left to right. A knockback attack. (Buffed) Links reliably from N.
JC
Spins the long twin blades in front and fires a shockwave (air cannon). The feature is that it isn't a charge shot (launch) — it's a ranged attack. From point-blank it can cross up. (Buffed) Extra input adds a diagonal cutting-sweep shockwave forward (stagger + knockback); element on the stagger.
D
Swings the weapon from the right (diagonally behind) to the left. Fast start-up. The reach was adjusted, making it slightly harder to use.
Evo
Takes a handstand pose in the air for a spinning slash. Fast start-up and fairly wide range.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A spinning slash, then a vertical slash to the front.