A chakram that creates flames through rotational force
Base Stats
Advance+ (究極強化)
Rank Progression
| Rank | Name | Attack | Damage | Defence | Life | Musou |
|---|
| 1 | Wheels | +23 | +20 | +34 | +21 | +27 |
| 2 | Searing Wheels | +26 | +23 | +37 | +24 | +30 |
| 3 | Fiery Hoops | +29 | +26 | +40 | +27 | +33 |
| 4 | Wind & Fire Wheels | +32 | +29 | +43 | +30 | +36 |
| 5 | Royal Hoops | +35 | +32 | +46 | +33 | +39 |
| 6 | True Royal Hoops | +38 | +35 | +49 | +36 | +42 |
| 7 | Hellfire Wheels | +41 | +38 | +52 | +39 | +45 |
| 6 | Crimson Horse | +38 | +35 | +49 | | |
Emblems (刻印)
突
Pierce
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
砕
Smash
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
盾
Shield
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
陣
Formation
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
衛
Guard
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
覇
Conquest
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○
Charge Attacks
| Name | Effect |
|---|
| C2 | Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion. |
| C3 | Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught. |
| C4 | An omnidirectional version of the chakram C4. Wide range. |
| C5 | A launching attack whirling the rings around while posing. The range widens, ending wider than C4. |
| JA | Flings rings to the front-left and front-right. Long recovery. |
| JC | Flings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery. |
| D | Hops slightly forward and throws both rings. Long distance. |
| Evo | N5 → N2–N6 with a fire effect. No element infused. |
Musou Attacks
| Name | Effect |
|---|
| 無双乱舞 | An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays. |
| 真・無双乱舞 | ↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly). |
基本能力
究極強化 (究極強化)
ランク成長
| ランク | 名前 | 攻撃力 | 破壊力 | 防御力 | 体力 | 無双 |
|---|
| 1 | 火焔圏 | +23 | +20 | +34 | +21 | +27 |
| 2 | 火焔圏・改 | +26 | +23 | +37 | +24 | +30 |
| 3 | 焔月圏 | +29 | +26 | +40 | +27 | +33 |
| 4 | 乾坤焔圏 | +32 | +29 | +43 | +30 | +36 |
| 5 | 火炎神圏 | +35 | +32 | +46 | +33 | +39 |
| 6 | 真・火炎神圏 | +38 | +35 | +49 | +36 | +42 |
| 7 | 業焔圏 | +41 | +38 | +52 | +39 | +45 |
| 6 | 丹馬輪(タンバリン) | +38 | +35 | +49 | | |
刻印 (刻印)
突
突
圏を弓のようにして矢を発射(よろけ)、直後に矢の雨を降らせる(ダウン)。C6では降る距離が遠くなっている。C1でも至近距離ではあたらないことも。
よろけ ○属性付与 ○SA C6
砕
砕
夏圏砕の1撃目のように前方と後方に圏を投げる。方向転換可。
吹飛ばし ○属性付与 C6SA C6
盾
盾
夏圏C5のようなサマーソルトで打ち上げた後、盤刀盾のような空中から弓発射で吹き飛ばす。2撃とも炎属性。空中判定は蹴り上げてから。C6では当て方次第でNから繋がる。
吹飛ばし ○浮かし ○属性付与 炎
陣
陣
タメた後、少し後退し前方に高速で圏を飛びまわす。多段ヒットでラストに吹き飛ばし。C6では炎属性になる。
吹飛ばし ○浮かし ○属性付与 ○(C6 炎 )SA C6
衛
衛
圏を突き出しながら回転し直後に夏圏盾のように圏を揃えてブーメラン(浮かし→ラスト 気絶 )、最後に炎を纏った飛び蹴り(吹き飛ばし)。Nから繋がる。
気絶 ○吹飛ばし ○浮かし ○属性付与 ○+ 炎
覇
覇
少しタメた後飛び上がり、自身の周りに炎を纏った圏を振り回す(浮かし+炎)→ポージング(吹き飛ばし+属性)。
吹飛ばし ○浮かし ○属性付与 炎 +○SA ○
チャージ攻撃
| 名前 | 効果 |
|---|
| C2 | 背中を向け右の圏を上に飛ばす。追加入力で左の圏も続いて飛ばす属性付与。 |
| C3 | 両圏を上に投げ前方と後方に風を起こし( 気絶 )、側転しながら前方に圏をブーメランのように投擲(ダウン)。風は圏をキャッチするまで発動する。 |
| C4 | 夏圏のC4の全方位版。範囲は広い。 |
| C5 | ポージングしながら圏を周囲に回転させる打ち上げ攻撃。範囲は広くなっていき、最後にC4よりも広範囲になる。 |
| JA | 圏を左前方と右前方に飛ばす。硬直が長い。 |
| JC | 夏圏JCのように前方に両圏を飛ばす。飛距離は夏圏より少し長いが硬直が大きい。 |
| D | 前方に小さく飛び、両圏を投げる。飛距離は長い。 |
| Evo | N5→炎のエフェクトを出しつつN2~N6。属性は付与されない。 |
無双乱舞
| 名前 | 効果 |
|---|
| 無双乱舞 | 高速で圏を周囲に飛び回しながらアラレちゃん走り。自身に当たり判定はなく、圏と風にのみ。ラストに回し蹴り→サマーソルト。真無双の〆ボイスが入る。 |
| 真・無双乱舞 | ↑+炎属性。炎を纏うため範囲増加により当てづらくなる。ラストは大爆発を起こしながら6孫尚香の無双である猛虎天昇脚(飛び上がり相手の頭部を連続蹴り)。 |
A chakram that creates flames through rotational force
基础属性
究极强化 (究極強化)
等级成长
| 等级 | 名称 | 攻击 | 破坏 | 防御 | 体力 | 无双 |
|---|
| 1 | Wheels | +23 | +20 | +34 | +21 | +27 |
| 2 | Searing Wheels | +26 | +23 | +37 | +24 | +30 |
| 3 | Fiery Hoops | +29 | +26 | +40 | +27 | +33 |
| 4 | Wind & Fire Wheels | +32 | +29 | +43 | +30 | +36 |
| 5 | Royal Hoops | +35 | +32 | +46 | +33 | +39 |
| 6 | True Royal Hoops | +38 | +35 | +49 | +36 | +42 |
| 7 | Hellfire Wheels | +41 | +38 | +52 | +39 | +45 |
| 6 | Crimson Horse | +38 | +35 | +49 | | |
刻印 (刻印)
突
Pierce
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
砕
Smash
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
盾
Shield
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
陣
Formation
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
衛
Guard
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
覇
Conquest
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○
蓄力攻击
| 名称 | 效果 |
|---|
| C2 | Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion. |
| C3 | Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught. |
| C4 | An omnidirectional version of the chakram C4. Wide range. |
| C5 | A launching attack whirling the rings around while posing. The range widens, ending wider than C4. |
| JA | Flings rings to the front-left and front-right. Long recovery. |
| JC | Flings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery. |
| D | Hops slightly forward and throws both rings. Long distance. |
| Evo | N5 → N2–N6 with a fire effect. No element infused. |
无双乱舞
| 名称 | 效果 |
|---|
| 無双乱舞 | An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays. |
| 真・無双乱舞 | ↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly). |
A chakram that creates flames through rotational force
基礎屬性
究極強化 (究極強化)
等級成長
| 等級 | 名稱 | 攻擊 | 破壞 | 防禦 | 體力 | 無雙 |
|---|
| 1 | Wheels | +23 | +20 | +34 | +21 | +27 |
| 2 | Searing Wheels | +26 | +23 | +37 | +24 | +30 |
| 3 | Fiery Hoops | +29 | +26 | +40 | +27 | +33 |
| 4 | Wind & Fire Wheels | +32 | +29 | +43 | +30 | +36 |
| 5 | Royal Hoops | +35 | +32 | +46 | +33 | +39 |
| 6 | True Royal Hoops | +38 | +35 | +49 | +36 | +42 |
| 7 | Hellfire Wheels | +41 | +38 | +52 | +39 | +45 |
| 6 | Crimson Horse | +38 | +35 | +49 | | |
刻印 (刻印)
突
Pierce
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
砕
Smash
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
盾
Shield
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
陣
Formation
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
衛
Guard
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
覇
Conquest
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○
蓄力攻擊
| 名稱 | 效果 |
|---|
| C2 | Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion. |
| C3 | Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught. |
| C4 | An omnidirectional version of the chakram C4. Wide range. |
| C5 | A launching attack whirling the rings around while posing. The range widens, ending wider than C4. |
| JA | Flings rings to the front-left and front-right. Long recovery. |
| JC | Flings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery. |
| D | Hops slightly forward and throws both rings. Long distance. |
| Evo | N5 → N2–N6 with a fire effect. No element infused. |
無雙亂舞
| 名稱 | 效果 |
|---|
| 無双乱舞 | An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays. |
| 真・無双乱舞 | ↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly). |
A chakram that creates flames through rotational force
الإحصائيات الأساسية
+Advance (究極強化)
تطور الرتبة
| رتبة | الاسم | هجوم | ضرر | دفاع | حياة | موسو |
|---|
| 1 | Wheels | +23 | +20 | +34 | +21 | +27 |
| 2 | Searing Wheels | +26 | +23 | +37 | +24 | +30 |
| 3 | Fiery Hoops | +29 | +26 | +40 | +27 | +33 |
| 4 | Wind & Fire Wheels | +32 | +29 | +43 | +30 | +36 |
| 5 | Royal Hoops | +35 | +32 | +46 | +33 | +39 |
| 6 | True Royal Hoops | +38 | +35 | +49 | +36 | +42 |
| 7 | Hellfire Wheels | +41 | +38 | +52 | +39 | +45 |
| 6 | Crimson Horse | +38 | +35 | +49 | | |
الشعارات (刻印)
突
Pierce
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
砕
Smash
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
盾
Shield
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
陣
Formation
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
衛
Guard
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
覇
Conquest
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○
هجمات الشحن
| الاسم | التأثير |
|---|
| C2 | Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion. |
| C3 | Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught. |
| C4 | An omnidirectional version of the chakram C4. Wide range. |
| C5 | A launching attack whirling the rings around while posing. The range widens, ending wider than C4. |
| JA | Flings rings to the front-left and front-right. Long recovery. |
| JC | Flings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery. |
| D | Hops slightly forward and throws both rings. Long distance. |
| Evo | N5 → N2–N6 with a fire effect. No element infused. |
هجمات موسو
| الاسم | التأثير |
|---|
| 無双乱舞 | An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays. |
| 真・無双乱舞 | ↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly). |
A chakram that creates flames through rotational force
ค่าพื้นฐาน
Advance+ (究極強化)
การพัฒนาระดับ
| ระดับ | ชื่อ | โจมตี | ทำลาย | ป้องกัน | พลังชีวิต | มูโซ |
|---|
| 1 | Wheels | +23 | +20 | +34 | +21 | +27 |
| 2 | Searing Wheels | +26 | +23 | +37 | +24 | +30 |
| 3 | Fiery Hoops | +29 | +26 | +40 | +27 | +33 |
| 4 | Wind & Fire Wheels | +32 | +29 | +43 | +30 | +36 |
| 5 | Royal Hoops | +35 | +32 | +46 | +33 | +39 |
| 6 | True Royal Hoops | +38 | +35 | +49 | +36 | +42 |
| 7 | Hellfire Wheels | +41 | +38 | +52 | +39 | +45 |
| 6 | Crimson Horse | +38 | +35 | +49 | | |
ตราสัญลักษณ์ (刻印)
突
Pierce
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
砕
Smash
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
盾
Shield
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
陣
Formation
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
衛
Guard
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
覇
Conquest
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○
ชาร์จโจมตี
| ชื่อ | ผล |
|---|
| C2 | Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion. |
| C3 | Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught. |
| C4 | An omnidirectional version of the chakram C4. Wide range. |
| C5 | A launching attack whirling the rings around while posing. The range widens, ending wider than C4. |
| JA | Flings rings to the front-left and front-right. Long recovery. |
| JC | Flings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery. |
| D | Hops slightly forward and throws both rings. Long distance. |
| Evo | N5 → N2–N6 with a fire effect. No element infused. |
ท่าไม้ตายมูโซ
| ชื่อ | ผล |
|---|
| 無双乱舞 | An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays. |
| 真・無双乱舞 | ↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly). |