Flame Wheels (F.Wheels)

Flame Wheels (F.Wheels)

Japanese
Source / Era
DW7 (True 6) · 12/19/2013
Advance+
REGAIN PLAYER
Elements
🔥 Fire 🌪 Wind
Advance+
REGAIN PLAYER
Grants all allied players a slow health regen (similar to Elixer item). Effect does not apply to user

A chakram that creates flames through rotational force

Base Stats

Attack
45(3)
Damage
50(1)
Defence
37(6)
Life
160(2)
Musou
140(5)
Speed
130
Jump
155

Flask Wheel

Attack
3
Damage
1
Defence
6
Life
2
Musou
5

Advance+ (Ultimate reinforcement)

Wheels
REGAIN PLAYER

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Wheels+23+20+34+21+27
2Searing Wheels+26+23+37+24+30
3Fiery Hoops+29+26+40+27+33
4Wind & Fire Wheels+32+29+43+30+36
5Royal Hoops+35+32+46+33+39
6True Royal Hoops+38+35+49+36+42
7Hellfire Wheels+41+38+52+39+45
6Crimson Horse+38+35+49

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Wheels+24+21+35+22+28
2Searing Wheels+27+24+38+25+31
3Fiery Hoops+30+27+41+28+34
4Wind & Fire Wheels+33+30+44+31+37
5Royal Hoops+36+33+47+34+40
6Crimson Horse+39+36+50+37+43
7Hellfire Wheels+42+39+53+40+46

Emblems (engraved)

Thrust
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
Stagger ○Element infusion ○Super Armor C6
Pierce
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
Crescent
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○Float ○Element infusion Fire
Moon
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○Float ○Element infusion ○(C6 Fire )Super Armor C6
Fan
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○Float ○Element infusion ○+ Fire
Eclipse
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○Float ○Element infusion Fire +○Super Armor ○

Charge Attacks

NameEffect
C2Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion.
C3Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught.
C4An omnidirectional version of the chakram C4. Wide range.
C5A launching attack whirling the rings around while posing. The range widens, ending wider than C4.
JAFlings rings to the front-left and front-right. Long recovery.
JCFlings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery.
DHops slightly forward and throws both rings. Long distance.
EvoN5 → N2–N6 with a fire effect. No element infused.

Musou Attacks

NameEffect
Musou RanbuAn Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays.
Shin Musou Ranbu↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly).

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 625
EVO attack16.18.23.23.(26)
Dash attack10
Jump attack10
Jump charge20
Musou / True Musou18.18/20.20
Musou finisher18.20
True Musou finisher12*6.20
Charge 217.(12)
Charge 3(10)*2.(10)
Charge 4(20)
Charge 5(25)
Thrust 10.(15)/12.(20)
Pierce 18/(20)
Crescent 7.12火/10火.14火
Moon 1*55.(1)*5/1火*60
Fan 15.(15).(15).20火*6
Eclipse 3火.12火.(15)

Motion damage & stats from the DWOZ community data set.

Flame Wheels (F.Wheels)

火焔圏

日本語
究極強化
守護

基本能力

攻撃力
45(3)
破壊力
50(1)
防御力
37(6)
体力
160(2)
無双
140(5)
移動力
130
ジャンプ力
155

能力チャート

攻撃力
3
破壊力
1
防御力
6
体力
2
無双
5

究極強化 (究極強化)

火焔圏
守護

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1火焔圏+23+20+34+21+27
2火焔圏・改+26+23+37+24+30
3焔月圏+29+26+40+27+33
4乾坤焔圏+32+29+43+30+36
5火炎神圏+35+32+46+33+39
6真・火炎神圏+38+35+49+36+42
7業焔圏+41+38+52+39+45
6丹馬輪(タンバリン)+38+35+49

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1火焔圏+24+21+35+22+28
2火焔圏・改+27+24+38+25+31
3焔月圏+30+27+41+28+34
4乾坤焔圏+33+30+44+31+37
5火炎神圏+36+33+47+34+40
6丹馬輪(タンバリン)+39+36+50+37+43
7業焔圏+42+39+53+40+46

刻印 (刻印)

圏を弓のようにして矢を発射(よろけ)、直後に矢の雨を降らせる(ダウン)。C6では降る距離が遠くなっている。C1でも至近距離ではあたらないことも。
よろけ ○属性付与 ○SA C6
夏圏砕の1撃目のように前方と後方に圏を投げる。方向転換可。
吹飛ばし ○属性付与 C6SA C6
夏圏C5のようなサマーソルトで打ち上げた後、盤刀盾のような空中から弓発射で吹き飛ばす。2撃とも炎属性。空中判定は蹴り上げてから。C6では当て方次第でNから繋がる。
吹飛ばし ○浮かし ○属性付与 炎
タメた後、少し後退し前方に高速で圏を飛びまわす。多段ヒットでラストに吹き飛ばし。C6では炎属性になる。
吹飛ばし ○浮かし ○属性付与 ○(C6 炎 )SA C6
圏を突き出しながら回転し直後に夏圏盾のように圏を揃えてブーメラン(浮かし→ラスト 気絶 )、最後に炎を纏った飛び蹴り(吹き飛ばし)。Nから繋がる。
気絶 ○吹飛ばし ○浮かし ○属性付与 ○+ 炎
少しタメた後飛び上がり、自身の周りに炎を纏った圏を振り回す(浮かし+炎)→ポージング(吹き飛ばし+属性)。
吹飛ばし ○浮かし ○属性付与 炎 +○SA ○

ギャラリー

チャージ攻撃

名前効果
C2背中を向け右の圏を上に飛ばす。追加入力で左の圏も続いて飛ばす属性付与。
C3両圏を上に投げ前方と後方に風を起こし( 気絶 )、側転しながら前方に圏をブーメランのように投擲(ダウン)。風は圏をキャッチするまで発動する。
C4夏圏のC4の全方位版。範囲は広い。
C5ポージングしながら圏を周囲に回転させる打ち上げ攻撃。範囲は広くなっていき、最後にC4よりも広範囲になる。
JA圏を左前方と右前方に飛ばす。硬直が長い。
JC夏圏JCのように前方に両圏を飛ばす。飛距離は夏圏より少し長いが硬直が大きい。
D前方に小さく飛び、両圏を投げる。飛距離は長い。
EvoN5→炎のエフェクトを出しつつN2~N6。属性は付与されない。

無双乱舞

名前効果
無双乱舞高速で圏を周囲に飛び回しながらアラレちゃん走り。自身に当たり判定はなく、圏と風にのみ。ラストに回し蹴り→サマーソルト。真無双の〆ボイスが入る。
真・無双乱舞↑+炎属性。炎を纏うため範囲増加により当てづらくなる。ラストは大爆発を起こしながら6孫尚香の無双である猛虎天昇脚(飛び上がり相手の頭部を連続蹴り)。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 625
EVO attack16.18.23.23.(26)
Dash attack10
Jump attack10
Jump charge20
Musou / True Musou18.18/20.20
Musou finisher18.20
True Musou finisher12*6.20
Charge 217.(12)
Charge 3(10)*2.(10)
Charge 4(20)
Charge 5(25)
Thrust 10.(15)/12.(20)
Pierce 18/(20)
Crescent 7.12火/10火.14火
Moon 1*55.(1)*5/1火*60
Fan 15.(15).(15).20火*6
Eclipse 3火.12火.(15)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Flame Wheels (F.Wheels)

火焰轮(F.Wheels)

日文
来源
DW7 (真6) · 12/19/2013
究极强化
REGAIN PLAYER
属性
🔥 Fire 🌪 Wind
究极强化
重获球员
为所有友军玩家提供缓慢的生命恢复(类似于 Elixer 物品)。效果不适用于用户

通过旋转力产生火焰的环轮

基础属性

攻击
45(3)
破坏
50(1)
防御
37(6)
体力
160(2)
无双
140(5)
移动
130
跳跃
155

属性图表

攻击
3
破坏
1
防御
6
体力
2
无双
5

究极强化 (究極強化)

Wheels
REGAIN PLAYER

等级成长

等级名称攻击破坏防御体力无双
1Wheels+23+20+34+21+27
2Searing Wheels+26+23+37+24+30
3Fiery Hoops+29+26+40+27+33
4Wind & Fire Wheels+32+29+43+30+36
5Royal Hoops+35+32+46+33+39
6True Royal Hoops+38+35+49+36+42
7Hellfire Wheels+41+38+52+39+45
6Crimson Horse+38+35+49

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Wheels+24+21+35+22+28
2Searing Wheels+27+24+38+25+31
3Fiery Hoops+30+27+41+28+34
4Wind & Fire Wheels+33+30+44+31+37
5Royal Hoops+36+33+47+34+40
6Crimson Horse+39+36+50+37+43
7Hellfire Wheels+42+39+53+40+46

刻印 (刻印)

Thrust
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
Pierce
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
Crescent
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
Moon
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
Fan
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
Eclipse
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○

图库

蓄力攻击

名称效果
C2Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion.
C3Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught.
C4An omnidirectional version of the chakram C4. Wide range.
C5A launching attack whirling the rings around while posing. The range widens, ending wider than C4.
JAFlings rings to the front-left and front-right. Long recovery.
JCFlings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery.
DHops slightly forward and throws both rings. Long distance.
EvoN5 → N2–N6 with a fire effect. No element infused.

无双乱舞

名称效果
無双乱舞An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays.
真·無双乱舞↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly).

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 625
EVO attack16.18.23.23.(26)
Dash attack10
Jump attack10
Jump charge20
Musou / True Musou18.18/20.20
Musou finisher18.20
True Musou finisher12*6.20
Charge 217.(12)
Charge 3(10)*2.(10)
Charge 4(20)
Charge 5(25)
Thrust 10.(15)/12.(20)
Pierce 18/(20)
Crescent 7.12火/10火.14火
Moon 1*55.(1)*5/1火*60
Fan 15.(15).(15).20火*6
Eclipse 3火.12火.(15)

招式伤害与属性数据来自 DWOZ 社区数据集。

Flame Wheels (F.Wheels)

火焰輪(F.Wheels)

日文
來源
DW7 (真6) · 12/19/2013
究極強化
REGAIN PLAYER
屬性
🔥 Fire 🌪 Wind
究極強化
重獲球員
為所有友軍玩家提供緩慢的生命恢復(類似於 Elixer 物品)。效果不適用於用戶

透過旋轉力產生火焰的環輪

基礎屬性

攻擊
45(3)
破壞
50(1)
防禦
37(6)
體力
160(2)
無雙
140(5)
移動
130
跳躍
155

屬性圖表

攻擊
3
破壞
1
防禦
6
體力
2
無雙
5

究極強化 (究極強化)

Wheels
REGAIN PLAYER

等級成長

等級名稱攻擊破壞防禦體力無雙
1Wheels+23+20+34+21+27
2Searing Wheels+26+23+37+24+30
3Fiery Hoops+29+26+40+27+33
4Wind & Fire Wheels+32+29+43+30+36
5Royal Hoops+35+32+46+33+39
6True Royal Hoops+38+35+49+36+42
7Hellfire Wheels+41+38+52+39+45
6Crimson Horse+38+35+49

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Wheels+24+21+35+22+28
2Searing Wheels+27+24+38+25+31
3Fiery Hoops+30+27+41+28+34
4Wind & Fire Wheels+33+30+44+31+37
5Royal Hoops+36+33+47+34+40
6Crimson Horse+39+36+50+37+43
7Hellfire Wheels+42+39+53+40+46

刻印 (刻印)

Thrust
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
Pierce
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
Crescent
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
Moon
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
Fan
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
Eclipse
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion.
C3Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught.
C4An omnidirectional version of the chakram C4. Wide range.
C5A launching attack whirling the rings around while posing. The range widens, ending wider than C4.
JAFlings rings to the front-left and front-right. Long recovery.
JCFlings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery.
DHops slightly forward and throws both rings. Long distance.
EvoN5 → N2–N6 with a fire effect. No element infused.

無雙亂舞

名稱效果
無双乱舞An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays.
真·無双乱舞↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly).

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 625
EVO attack16.18.23.23.(26)
Dash attack10
Jump attack10
Jump charge20
Musou / True Musou18.18/20.20
Musou finisher18.20
True Musou finisher12*6.20
Charge 217.(12)
Charge 3(10)*2.(10)
Charge 4(20)
Charge 5(25)
Thrust 10.(15)/12.(20)
Pierce 18/(20)
Crescent 7.12火/10火.14火
Moon 1*55.(1)*5/1火*60
Fan 15.(15).(15).20火*6
Eclipse 3火.12火.(15)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Flame Wheels (F.Wheels)

عجلات اللهب (F.Wheels)

اليابانية
المصدر
DW7 (真6) · 12/19/2013
+ تقدم
REGAIN PLAYER
العناصر
🔥 Fire 🌪 Wind
+ تقدم
استعادة اللاعب
يمنح جميع اللاعبين المتحالفين استعادة صحية بطيئة (على غرار عنصر Elixer). لا ينطبق التأثير على المستخدم

الشاكرام الذي يخلق النيران من خلال قوة الدوران

الإحصائيات الأساسية

هجوم
45(3)
ضرر
50(1)
دفاع
37(6)
حياة
160(2)
موسو
140(5)
سرعة
130
قفز
155

مخطط القدرات

هجوم
3
ضرر
1
دفاع
6
حياة
2
موسو
5

+ تقدم (究極強化)

Wheels
REGAIN PLAYER

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Wheels+23+20+34+21+27
2Searing Wheels+26+23+37+24+30
3Fiery Hoops+29+26+40+27+33
4Wind & Fire Wheels+32+29+43+30+36
5Royal Hoops+35+32+46+33+39
6True Royal Hoops+38+35+49+36+42
7Hellfire Wheels+41+38+52+39+45
6Crimson Horse+38+35+49

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Wheels+24+21+35+22+28
2Searing Wheels+27+24+38+25+31
3Fiery Hoops+30+27+41+28+34
4Wind & Fire Wheels+33+30+44+31+37
5Royal Hoops+36+33+47+34+40
6Crimson Horse+39+36+50+37+43
7Hellfire Wheels+42+39+53+40+46

الشعارات (刻印)

Thrust
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
Pierce
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
Crescent
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
Moon
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
Fan
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
Eclipse
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion.
C3Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught.
C4An omnidirectional version of the chakram C4. Wide range.
C5A launching attack whirling the rings around while posing. The range widens, ending wider than C4.
JAFlings rings to the front-left and front-right. Long recovery.
JCFlings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery.
DHops slightly forward and throws both rings. Long distance.
EvoN5 → N2–N6 with a fire effect. No element infused.

هجمات موسو

الاسمالتأثير
無双乱舞An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays.
真·無双乱舞↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly).

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 625
EVO attack16.18.23.23.(26)
Dash attack10
Jump attack10
Jump charge20
Musou / True Musou18.18/20.20
Musou finisher18.20
True Musou finisher12*6.20
Charge 217.(12)
Charge 3(10)*2.(10)
Charge 4(20)
Charge 5(25)
Thrust 10.(15)/12.(20)
Pierce 18/(20)
Crescent 7.12火/10火.14火
Moon 1*55.(1)*5/1火*60
Fan 15.(15).(15).20火*6
Eclipse 3火.12火.(15)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Flame Wheels (F.Wheels)

ล้อเฟลม (F.Wheels)

ญี่ปุ่น
ที่มา
DW7 (真6) · 12/19/2013
แอดวานซ์+
REGAIN PLAYER
ธาตุ
🔥 Fire 🌪 Wind
แอดวานซ์+
คืนผู้เล่น
ทำให้ผู้เล่นพันธมิตรทุกคนได้รับการฟื้นฟูพลังชีวิตอย่างช้าๆ (คล้ายกับไอเทม Elixer) ผลกระทบนี้ใช้ไม่ได้กับผู้ใช้

จักระที่สร้างเปลวไฟด้วยแรงหมุน

ค่าพื้นฐาน

โจมตี
45(3)
ทำลาย
50(1)
ป้องกัน
37(6)
พลังชีวิต
160(2)
มูโซ
140(5)
ความเร็ว
130
กระโดด
155

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
1
ป้องกัน
6
พลังชีวิต
2
มูโซ
5

แอดวานซ์+ (究極強化)

Wheels
REGAIN PLAYER

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Wheels+23+20+34+21+27
2Searing Wheels+26+23+37+24+30
3Fiery Hoops+29+26+40+27+33
4Wind & Fire Wheels+32+29+43+30+36
5Royal Hoops+35+32+46+33+39
6True Royal Hoops+38+35+49+36+42
7Hellfire Wheels+41+38+52+39+45
6Crimson Horse+38+35+49

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Wheels+24+21+35+22+28
2Searing Wheels+27+24+38+25+31
3Fiery Hoops+30+27+41+28+34
4Wind & Fire Wheels+33+30+44+31+37
5Royal Hoops+36+33+47+34+40
6Crimson Horse+39+36+50+37+43
7Hellfire Wheels+42+39+53+40+46

ตราสัญลักษณ์ (刻印)

Thrust
Uses the ring like a bow to fire an arrow (stagger), then immediately rains arrows (knockdown). On C6 the rain falls farther. On C1 it may miss at point-blank.
よろけ ○Element infusion ○Super Armor C6
Pierce
Throws rings forward and back like the chakram Smash's 1st hit. Can turn.
Knockback ○Element infusion C6Super Armor C6
Crescent
A somersault launch like the chakram C5, then a pan-blade-Shield-like aerial bow shot for knockback. Both hits Fire element. Aerial state from the kick-up. On C6, depending on aim, it links from N.
Knockback ○浮かし ○Element infusion 炎
Moon
After a charge, backs up slightly and whirls the rings fast forward. Multi-hit with knockback at the end. C6 becomes Fire element.
Knockback ○浮かし ○Element infusion ○(C6 炎 )Super Armor C6
Fan
Spins thrusting the rings, then immediately brings them together for a boomerang like the chakram Shield (launch → finisher stun), ending with a flame-clad flying kick (knockback). Links from N.
Stun ○Knockback ○浮かし ○Element infusion ○+ 炎
Eclipse
After a brief charge, leaps and whirls flame-clad rings around (launch + Fire) → poses (knockback + element).
Knockback ○浮かし ○Element infusion 炎 +○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Turns its back and flings the right ring up. With extra input, the left ring follows; element infusion.
C3Throws both rings up, raising wind front and back (stun), then cartwheels throwing a ring forward like a boomerang (knockdown). The wind lasts until the rings are caught.
C4An omnidirectional version of the chakram C4. Wide range.
C5A launching attack whirling the rings around while posing. The range widens, ending wider than C4.
JAFlings rings to the front-left and front-right. Long recovery.
JCFlings both rings forward like the chakram JC. Slightly longer distance than the chakram but bigger recovery.
DHops slightly forward and throws both rings. Long distance.
EvoN5 → N2–N6 with a fire effect. No element infused.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞An Arale-run while whirling the rings around fast. The user has no hitbox — only the rings and wind. Finisher is a roundhouse kick → somersault. The True Musou finish voice plays.
真·無双乱舞↑ + Fire element. The flames widen the range, making it harder to land. The finisher is a big explosion into the Sun Shang Xiang (DW6) musou, the Fierce Tiger Heaven-Rising Kick (leaps and kicks the opponent's head repeatedly).

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 625
EVO attack16.18.23.23.(26)
Dash attack10
Jump attack10
Jump charge20
Musou / True Musou18.18/20.20
Musou finisher18.20
True Musou finisher12*6.20
Charge 217.(12)
Charge 3(10)*2.(10)
Charge 4(20)
Charge 5(25)
Thrust 10.(15)/12.(20)
Pierce 18/(20)
Crescent 7.12火/10火.14火
Moon 1*55.(1)*5/1火*60
Fan 15.(15).(15).20火*6
Eclipse 3火.12火.(15)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ