If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you..
A finely tempered crescent blade, honed to an extra lethal sharpness.
Base Stats
C.Blade · Advance+: HP×2
Attack
49(3)
Damage
37(2)
Defence
35(5)
Life
170(1)
Musou
140(6)
Speed
110
Jump
135
Yama Dragon · Advance+: DRAGON POWER
Attack
55(3)
Damage
44(2)
Defence
42(5)
Life
180(1)
Musou
145(6)
Speed
125
Jump
140
Flask Wheel
Attack
3
Damage
5
Defence
1
Life
2
Musou
6
Advance+ (Ultimate reinforcement)
C.Blade
HP×2
Yama Dragon
DRAGON POWER
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
C.Blade
+23
+23
+29
+21
+31
2
Moon Blade
+26
+26
+32
+24
+34
3
Fatal Crescent
+29
+29
+35
+27
+37
4
Blue Dragon
+32
+32
+38
+30
+40
5
Blue Moon Dragon
+35
+35
+41
+33
+43
6
True Blue Moon Dragon
+38
+38
+44
+36
+46
7
Divine Dragon
+41
+41
+47
+39
+49
7 on
Yama Dragon
+46
+46
+52
+44
+54
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
C.Blade
+24
+24
+30
+22
+32
2
Moon Blade
+27
+27
+33
+25
+35
3
Fatal Crescent
+30
+30
+36
+28
+38
4
Blue Dragon
+33
+33
+39
+31
+41
5
Blue Moon Dragon
+36
+36
+42
+34
+44
6
True Blue Moon Dragon
+39
+39
+45
+37
+47
7
Divine Dragon
+42
+42
+48
+40
+50
Emblems (engraved)
突
Thrust
Strikes the ground with the blade as if slashing from the right, opening a long vertical fissure forward. Excellent range and start-up speed. C1 cannot turn. Because the fissure erupts from the blade tip swung downward, the hitbox sits slightly to the right.
Knockback ○Element infusion ○
砕
Pierce
Slams the blade down to the front (knockdown on the spot), then thrusts the pommel straight behind (knockback). There is also a hitbox behind on the initial wind-up. Very narrow range, but both hits are very high power.
A horizontal sweep from rear-right to front-left (nearly 270°). Has a wind-up, but high power with a very wide frontal reach. Great for clearing mobs. The low hitbox is thin, so it misses small animals and long-double C3.
Knockback ○Element infusion C6Super Armor C6
陣
Moon
A quick horizontal sweep from rear-left, then a vertical slash — in short, a cross slash. With extra input, a fast yellow-effect flash from right to left knocks back. Every hit carries an element. With C6 it links from N5.
Steps in for a single horizontal sweep from rear-left to front-right. Very wide range and high power; enemies are launched away forcefully. Doesn't link from N but comes out fast. The reverse-swing version of Shield.
Knockback ◎Element infusion ○Super Armor ○
覇
Eclipse
A 3-hit attack: spins the body and makes two big sweeps from the right, then reverse-spins into a green omnidirectional shockwave. The first two hits stun (both carry element); the last launches and knocks back. Moves a lot so range is wide, and you can turn during it. The final shockwave is fixed Wind element and won't stack other elements.
Stun ○Knockback ○Element infusion ○+ Wind
Gallery
Crescent Blade & Moon Blade
Crescent Blade & Moon Blade
Crescent Blade & Moon Blade
Crescent Blade & Moon Blade
Crescent Blade & Moon Blade
Crescent Blade & Moon Blade
Fatal Crescent
Fatal Crescent
Fatal Crescent
Fatal Crescent
Fatal Crescent
Fatal Crescent
Blue Dragon
Blue Dragon
Blue Dragon
Charge Attacks
Name
Effect
C2
Swings the crescent blade up from the lower right.
C3
Rapid reverse diagonal slashes alternating left and right. With Combo Boost it becomes 3→5→7 hits. Only the final hit stuns and infuses element. Low power.
C4
Thrusts the crescent blade forward to charge, then sweeps it 360° in a wide knockback attack.
C5
A launching attack with a tornado effect. Narrow range and slow to come out, but has Super Armor so it's hard to interrupt. With extra input, a Guan Yu C1 charge (holds the blade in the right hand and spins it overhead while rushing). The extra input has no Super Armor.
JA
Swings the weapon from left to right. Excellent start-up and range.
JC
An aerial horizontal sweep from the left, then a vertical slash that creates a shockwave on landing. The first hit knocks back, the second launches. The first hit is wide horizontally. The landing shockwave is narrower than it looks — usable for crossups and zoning.
D
Slides in with a horizontal sweep from left to right. Range covers roughly 7 to 2 o'clock.
Evo
An N1–N3→C4 combo. The 8th hit launches the enemy, the 9th swings through for knockback. Connects reliably even in the air.
Musou Attacks
Name
Effect
Musou Ranbu
Spreads both arms and spins, sweeping the surroundings while moving slowly forward. The final sweep knocks back.
Shin Musou Ranbu
Musou + Fire element. The finisher holds the blade one-handed and spins it overhead in a circle for a launching omnidirectional shockwave that knocks back. Very wide range.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
22/16
EVO attack
18.22.(24)
Dash attack
12
Jump attack
8
Jump charge
17.12
Musou
20
True Musou
20
Musou finisher
25
True Musou finisher
20
Charge 2
17
Charge 3
7.7*3.(18)
Charge 4
(20)
Charge 5
(12).(15)
Thrust 突
(12)/(12)
Pierce 砕
(14).(14)/(25).(25)
Crescent 盾
20/(25)
Moon 陣
(13).(13).(15)/(15).(13).(15)
Fan 衛
(30)
Eclipse 覇
(15)*2, 15 風
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Strikes the ground with the blade as if slashing from the right, opening a long vertical fissure forward. Excellent range and start-up speed. C1 cannot turn. Because the fissure erupts from the blade tip swung downward, the hitbox sits slightly to the right.
Knockback ○Element infusion ○
砕
Pierce
Slams the blade down to the front (knockdown on the spot), then thrusts the pommel straight behind (knockback). There is also a hitbox behind on the initial wind-up. Very narrow range, but both hits are very high power.
A horizontal sweep from rear-right to front-left (nearly 270°). Has a wind-up, but high power with a very wide frontal reach. Great for clearing mobs. The low hitbox is thin, so it misses small animals and long-double C3.
Knockback ○Element infusion C6Super Armor C6
陣
Moon
A quick horizontal sweep from rear-left, then a vertical slash — in short, a cross slash. With extra input, a fast yellow-effect flash from right to left knocks back. Every hit carries an element. With C6 it links from N5.
Steps in for a single horizontal sweep from rear-left to front-right. Very wide range and high power; enemies are launched away forcefully. Doesn't link from N but comes out fast. The reverse-swing version of Shield.
Knockback ◎Element infusion ○Super Armor ○
覇
Eclipse
A 3-hit attack: spins the body and makes two big sweeps from the right, then reverse-spins into a green omnidirectional shockwave. The first two hits stun (both carry element); the last launches and knocks back. Moves a lot so range is wide, and you can turn during it. The final shockwave is fixed Wind element and won't stack other elements.
Stun ○Knockback ○Element infusion ○+ 風
图库
月刃与月刃
月刃与月刃
月刃与月刃
月刃与月刃
月刃与月刃
月刃与月刃
致命新月
致命新月
致命新月
致命新月
致命新月
致命新月
蓝龙
蓝龙
蓝龙
蓄力攻击
名称
效果
C2
Swings the crescent blade up from the lower right.
C3
Rapid reverse diagonal slashes alternating left and right. With Combo Boost it becomes 3→5→7 hits. Only the final hit stuns and infuses element. Low power.
C4
Thrusts the crescent blade forward to charge, then sweeps it 360° in a wide knockback attack.
C5
A launching attack with a tornado effect. Narrow range and slow to come out, but has Super Armor so it's hard to interrupt. With extra input, a Guan Yu C1 charge (holds the blade in the right hand and spins it overhead while rushing). The extra input has no Super Armor.
JA
Swings the weapon from left to right. Excellent start-up and range.
JC
An aerial horizontal sweep from the left, then a vertical slash that creates a shockwave on landing. The first hit knocks back, the second launches. The first hit is wide horizontally. The landing shockwave is narrower than it looks — usable for crossups and zoning.
D
Slides in with a horizontal sweep from left to right. Range covers roughly 7 to 2 o'clock.
Evo
An N1–N3→C4 combo. The 8th hit launches the enemy, the 9th swings through for knockback. Connects reliably even in the air.
无双乱舞
名称
效果
無双乱舞
Spreads both arms and spins, sweeping the surroundings while moving slowly forward. The final sweep knocks back.
真·無双乱舞
Musou + Fire element. The finisher holds the blade one-handed and spins it overhead in a circle for a launching omnidirectional shockwave that knocks back. Very wide range.
Strikes the ground with the blade as if slashing from the right, opening a long vertical fissure forward. Excellent range and start-up speed. C1 cannot turn. Because the fissure erupts from the blade tip swung downward, the hitbox sits slightly to the right.
Knockback ○Element infusion ○
砕
Pierce
Slams the blade down to the front (knockdown on the spot), then thrusts the pommel straight behind (knockback). There is also a hitbox behind on the initial wind-up. Very narrow range, but both hits are very high power.
A horizontal sweep from rear-right to front-left (nearly 270°). Has a wind-up, but high power with a very wide frontal reach. Great for clearing mobs. The low hitbox is thin, so it misses small animals and long-double C3.
Knockback ○Element infusion C6Super Armor C6
陣
Moon
A quick horizontal sweep from rear-left, then a vertical slash — in short, a cross slash. With extra input, a fast yellow-effect flash from right to left knocks back. Every hit carries an element. With C6 it links from N5.
Steps in for a single horizontal sweep from rear-left to front-right. Very wide range and high power; enemies are launched away forcefully. Doesn't link from N but comes out fast. The reverse-swing version of Shield.
Knockback ◎Element infusion ○Super Armor ○
覇
Eclipse
A 3-hit attack: spins the body and makes two big sweeps from the right, then reverse-spins into a green omnidirectional shockwave. The first two hits stun (both carry element); the last launches and knocks back. Moves a lot so range is wide, and you can turn during it. The final shockwave is fixed Wind element and won't stack other elements.
Stun ○Knockback ○Element infusion ○+ 風
圖庫
月刃與月刃
月刃與月刃
月刃與月刃
月刃與月刃
月刃與月刃
月刃與月刃
致命新月
致命新月
致命新月
致命新月
致命新月
致命新月
藍龍
藍龍
藍龍
蓄力攻擊
名稱
效果
C2
Swings the crescent blade up from the lower right.
C3
Rapid reverse diagonal slashes alternating left and right. With Combo Boost it becomes 3→5→7 hits. Only the final hit stuns and infuses element. Low power.
C4
Thrusts the crescent blade forward to charge, then sweeps it 360° in a wide knockback attack.
C5
A launching attack with a tornado effect. Narrow range and slow to come out, but has Super Armor so it's hard to interrupt. With extra input, a Guan Yu C1 charge (holds the blade in the right hand and spins it overhead while rushing). The extra input has no Super Armor.
JA
Swings the weapon from left to right. Excellent start-up and range.
JC
An aerial horizontal sweep from the left, then a vertical slash that creates a shockwave on landing. The first hit knocks back, the second launches. The first hit is wide horizontally. The landing shockwave is narrower than it looks — usable for crossups and zoning.
D
Slides in with a horizontal sweep from left to right. Range covers roughly 7 to 2 o'clock.
Evo
An N1–N3→C4 combo. The 8th hit launches the enemy, the 9th swings through for knockback. Connects reliably even in the air.
無雙亂舞
名稱
效果
無双乱舞
Spreads both arms and spins, sweeping the surroundings while moving slowly forward. The final sweep knocks back.
真·無双乱舞
Musou + Fire element. The finisher holds the blade one-handed and spins it overhead in a circle for a launching omnidirectional shockwave that knocks back. Very wide range.
إذا كانت الحياة الحالية أقل من 100، فسيتم شفاءك بمقدار 100، وإذا كانت الحياة الحالية أكثر من 100، فسيتم مضاعفتها. التنشيط المتكرر وهو لا يزال ساري المفعول سوف يشفيك..
شفرة هلالية مخففة بدقة، مصقولة إلى حدّة قاتلة إضافية.
الإحصائيات الأساسية
C.Blade · + التقدم: HP×2
هجوم
49(3)
ضرر
37(2)
دفاع
35(5)
حياة
170(1)
موسو
140(6)
سرعة
110
قفز
135
ياما دراجون · + التقدم: قوة التنين
هجوم
55(3)
ضرر
44(2)
دفاع
42(5)
حياة
180(1)
موسو
145(6)
سرعة
125
قفز
140
مخطط القدرات
هجوم
3
ضرر
5
دفاع
1
حياة
2
موسو
6
+ تقدم (究極強化)
C.Blade
HP×2
Yama Dragon
DRAGON POWER
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
C.Blade
+23
+23
+29
+21
+31
2
Moon Blade
+26
+26
+32
+24
+34
3
Fatal Crescent
+29
+29
+35
+27
+37
4
Blue Dragon
+32
+32
+38
+30
+40
5
Blue Moon Dragon
+35
+35
+41
+33
+43
6
True Blue Moon Dragon
+38
+38
+44
+36
+46
7
Divine Dragon
+41
+41
+47
+39
+49
7上
Yama Dragon
+46
+46
+52
+44
+54
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
C.Blade
+24
+24
+30
+22
+32
2
Moon Blade
+27
+27
+33
+25
+35
3
Fatal Crescent
+30
+30
+36
+28
+38
4
Blue Dragon
+33
+33
+39
+31
+41
5
Blue Moon Dragon
+36
+36
+42
+34
+44
6
True Blue Moon Dragon
+39
+39
+45
+37
+47
7
Divine Dragon
+42
+42
+48
+40
+50
الشعارات (刻印)
突
Thrust
Strikes the ground with the blade as if slashing from the right, opening a long vertical fissure forward. Excellent range and start-up speed. C1 cannot turn. Because the fissure erupts from the blade tip swung downward, the hitbox sits slightly to the right.
Knockback ○Element infusion ○
砕
Pierce
Slams the blade down to the front (knockdown on the spot), then thrusts the pommel straight behind (knockback). There is also a hitbox behind on the initial wind-up. Very narrow range, but both hits are very high power.
A horizontal sweep from rear-right to front-left (nearly 270°). Has a wind-up, but high power with a very wide frontal reach. Great for clearing mobs. The low hitbox is thin, so it misses small animals and long-double C3.
Knockback ○Element infusion C6Super Armor C6
陣
Moon
A quick horizontal sweep from rear-left, then a vertical slash — in short, a cross slash. With extra input, a fast yellow-effect flash from right to left knocks back. Every hit carries an element. With C6 it links from N5.
Steps in for a single horizontal sweep from rear-left to front-right. Very wide range and high power; enemies are launched away forcefully. Doesn't link from N but comes out fast. The reverse-swing version of Shield.
Knockback ◎Element infusion ○Super Armor ○
覇
Eclipse
A 3-hit attack: spins the body and makes two big sweeps from the right, then reverse-spins into a green omnidirectional shockwave. The first two hits stun (both carry element); the last launches and knocks back. Moves a lot so range is wide, and you can turn during it. The final shockwave is fixed Wind element and won't stack other elements.
Stun ○Knockback ○Element infusion ○+ 風
معرض
شفرة الهلال وشفرة القمر
شفرة الهلال وشفرة القمر
شفرة الهلال وشفرة القمر
شفرة الهلال وشفرة القمر
شفرة الهلال وشفرة القمر
شفرة الهلال وشفرة القمر
الهلال القاتل
الهلال القاتل
الهلال القاتل
الهلال القاتل
الهلال القاتل
الهلال القاتل
التنين الأزرق
التنين الأزرق
التنين الأزرق
هجمات الشحن
الاسم
التأثير
C2
Swings the crescent blade up from the lower right.
C3
Rapid reverse diagonal slashes alternating left and right. With Combo Boost it becomes 3→5→7 hits. Only the final hit stuns and infuses element. Low power.
C4
Thrusts the crescent blade forward to charge, then sweeps it 360° in a wide knockback attack.
C5
A launching attack with a tornado effect. Narrow range and slow to come out, but has Super Armor so it's hard to interrupt. With extra input, a Guan Yu C1 charge (holds the blade in the right hand and spins it overhead while rushing). The extra input has no Super Armor.
JA
Swings the weapon from left to right. Excellent start-up and range.
JC
An aerial horizontal sweep from the left, then a vertical slash that creates a shockwave on landing. The first hit knocks back, the second launches. The first hit is wide horizontally. The landing shockwave is narrower than it looks — usable for crossups and zoning.
D
Slides in with a horizontal sweep from left to right. Range covers roughly 7 to 2 o'clock.
Evo
An N1–N3→C4 combo. The 8th hit launches the enemy, the 9th swings through for knockback. Connects reliably even in the air.
هجمات موسو
الاسم
التأثير
無双乱舞
Spreads both arms and spins, sweeping the surroundings while moving slowly forward. The final sweep knocks back.
真·無双乱舞
Musou + Fire element. The finisher holds the blade one-handed and spins it overhead in a circle for a launching omnidirectional shockwave that knocks back. Very wide range.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
22/16
EVO attack
18.22.(24)
Dash attack
12
Jump attack
8
Jump charge
17.12
Musou
20
True Musou
20
Musou finisher
25
True Musou finisher
20
Charge 2
17
Charge 3
7.7*3.(18)
Charge 4
(20)
Charge 5
(12).(15)
Thrust 突
(12)/(12)
Pierce 砕
(14).(14)/(25).(25)
Crescent 盾
20/(25)
Moon 陣
(13).(13).(15)/(15).(13).(15)
Fan 衛
(30)
Eclipse 覇
(15)*2, 15 風
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Strikes the ground with the blade as if slashing from the right, opening a long vertical fissure forward. Excellent range and start-up speed. C1 cannot turn. Because the fissure erupts from the blade tip swung downward, the hitbox sits slightly to the right.
Knockback ○Element infusion ○
砕
Pierce
Slams the blade down to the front (knockdown on the spot), then thrusts the pommel straight behind (knockback). There is also a hitbox behind on the initial wind-up. Very narrow range, but both hits are very high power.
A horizontal sweep from rear-right to front-left (nearly 270°). Has a wind-up, but high power with a very wide frontal reach. Great for clearing mobs. The low hitbox is thin, so it misses small animals and long-double C3.
Knockback ○Element infusion C6Super Armor C6
陣
Moon
A quick horizontal sweep from rear-left, then a vertical slash — in short, a cross slash. With extra input, a fast yellow-effect flash from right to left knocks back. Every hit carries an element. With C6 it links from N5.
Steps in for a single horizontal sweep from rear-left to front-right. Very wide range and high power; enemies are launched away forcefully. Doesn't link from N but comes out fast. The reverse-swing version of Shield.
Knockback ◎Element infusion ○Super Armor ○
覇
Eclipse
A 3-hit attack: spins the body and makes two big sweeps from the right, then reverse-spins into a green omnidirectional shockwave. The first two hits stun (both carry element); the last launches and knocks back. Moves a lot so range is wide, and you can turn during it. The final shockwave is fixed Wind element and won't stack other elements.
Stun ○Knockback ○Element infusion ○+ 風
แกลเลอรี
ใบมีดพระจันทร์เสี้ยวและใบมีดพระจันทร์
ใบมีดพระจันทร์เสี้ยวและใบมีดพระจันทร์
ใบมีดพระจันทร์เสี้ยวและใบมีดพระจันทร์
ใบมีดพระจันทร์เสี้ยวและใบมีดพระจันทร์
ใบมีดพระจันทร์เสี้ยวและใบมีดพระจันทร์
ใบมีดพระจันทร์เสี้ยวและใบมีดพระจันทร์
พระจันทร์เสี้ยวร้ายแรง
พระจันทร์เสี้ยวร้ายแรง
พระจันทร์เสี้ยวร้ายแรง
พระจันทร์เสี้ยวร้ายแรง
พระจันทร์เสี้ยวร้ายแรง
พระจันทร์เสี้ยวร้ายแรง
มังกรฟ้า
มังกรฟ้า
มังกรฟ้า
ชาร์จโจมตี
ชื่อ
ผล
C2
Swings the crescent blade up from the lower right.
C3
Rapid reverse diagonal slashes alternating left and right. With Combo Boost it becomes 3→5→7 hits. Only the final hit stuns and infuses element. Low power.
C4
Thrusts the crescent blade forward to charge, then sweeps it 360° in a wide knockback attack.
C5
A launching attack with a tornado effect. Narrow range and slow to come out, but has Super Armor so it's hard to interrupt. With extra input, a Guan Yu C1 charge (holds the blade in the right hand and spins it overhead while rushing). The extra input has no Super Armor.
JA
Swings the weapon from left to right. Excellent start-up and range.
JC
An aerial horizontal sweep from the left, then a vertical slash that creates a shockwave on landing. The first hit knocks back, the second launches. The first hit is wide horizontally. The landing shockwave is narrower than it looks — usable for crossups and zoning.
D
Slides in with a horizontal sweep from left to right. Range covers roughly 7 to 2 o'clock.
Evo
An N1–N3→C4 combo. The 8th hit launches the enemy, the 9th swings through for knockback. Connects reliably even in the air.
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無双乱舞
Spreads both arms and spins, sweeping the surroundings while moving slowly forward. The final sweep knocks back.
真·無双乱舞
Musou + Fire element. The finisher holds the blade one-handed and spins it overhead in a circle for a launching omnidirectional shockwave that knocks back. Very wide range.