All commanders within the field will be slowed and unable to jump.
An exceptionally heavy mechanical shield glove.
Base Stats
Attack
49(2)
Damage
43(3)
Defence
33(1)
Life
150(6)
Musou
145(5)
Speed
130
Jump
145
Flask Wheel
Attack
2
Damage
3
Defence
1
Life
6
Musou
5
Advance+ (Ultimate reinforcement)
Marbles
SANCTUARY
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Marbles
+24
+23
+18
+33
+29
2
Marbles of Chaos
+27
+26
+21
+36
+32
3
Globes of Atrophy
+30
+29
+24
+39
+35
4
Spheres of Decay
+33
+32
+27
+42
+38
5
Orbs of Ruin
+36
+35
+30
+45
+41
6
True Orbs of Ruin
+39
+38
+33
+48
+44
7
Balls of Doom
+42
+41
+36
+51
+47
5
Steamed Buns
+34
+33
+28
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Marbles
+25
+24
+19
+34
+30
2
Marbles of Chaos
+28
+27
+22
+37
+33
3
Globes of Atrophy
+31
+30
+25
+40
+36
4
Spheres of Decay
+34
+33
+28
+43
+39
5
Steamed Buns
+37
+36
+31
+46
+42
6
True Orbs of Ruin
+40
+39
+34
+49
+45
7
Balls of Doom
+43
+42
+37
+52
+48
Emblems (engraved)
突
Thrust
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○Attribute assignment ○
砕
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
Float ○Attribute assignment ○Super Armor ○
盾
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
Float ○Attribute Grant C6
衛
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○Attribute granted flame
覇
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○Attribute assignment ○Super Armor ○
Gallery
Marble of Corruption & Marble of Chaos
Marble of Corruption & Marble of Chaos
Marble of Corruption & Marble of Chaos
Marble of Corruption & Marble of Chaos
Marble of Corruption & Marble of Chaos
Marble of Corruption & Marble of Chaos
Globes of Antrophy
Globes of Antrophy
Globes of Antrophy
Globes of Antrophy
Globes of Antrophy
Globes of Antrophy
Spheres of Decay
Spheres of Decay
Spheres of Decay
Charge Attacks
Name
Effect
C2
Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3
Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4
Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5
Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JA
A sweep with the mystic orbs. A fast-onset omnidirectional attack.
JC
Sets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
D
Slides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
Evo
N1–N3 ⇒ N6 full combo.
Musou Attacks
Name
Effect
Musou Ranbu
Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
Shin Musou Ranbu
A motion nearly identical to the Musou — it's hard to spot the difference.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
{12.12.12}
Normal 3
18
Normal 4
20
Normal 5
24
Normal 6
26
EVO attack
18.{12.12}.22.26
Dash attack
12
Jump attack
8
Jump charge
12.12
Musou / True Musou
1火.1火
Musou finisher
1火
True Musou finisher
1火
Charge 2
15
Charge 3
3*2.5*3.5.(1)
Charge 4
6*2.5*2.(5)
Charge 5
(18)
Thrust 突
(3)/(10)
Pierce 砕
(18)/(20)
Crescent 盾
7.7.(8)/7.7.(12)
Moon 陣
15.(15)/20.(20)
Fan 衛
12火.15火
Eclipse 覇
(30)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Inertia Field - Any commanders within a set distance of you will be slowed and unable to jump (much like the wind element)
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
砕
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
盾
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
陣
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
衛
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
覇
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○
图库
腐败大理石和混沌大理石
腐败大理石和混沌大理石
腐败大理石和混沌大理石
腐败大理石和混沌大理石
腐败大理石和混沌大理石
腐败大理石和混沌大理石
萎缩球体
萎缩球体
萎缩球体
萎缩球体
萎缩球体
萎缩球体
腐烂球体
腐烂球体
腐烂球体
蓄力攻击
名称
效果
C2
Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3
Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4
Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5
Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JA
A sweep with the mystic orbs. A fast-onset omnidirectional attack.
JC
Sets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
D
Slides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
Evo
N1–N3 ⇒ N6 full combo.
无双乱舞
名称
效果
無双乱舞
Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞
A motion nearly identical to the Musou — it's hard to spot the difference.
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
砕
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
盾
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
陣
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
衛
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
覇
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○
圖庫
腐敗大理石與混沌大理石
腐敗大理石與混沌大理石
腐敗大理石與混沌大理石
腐敗大理石與混沌大理石
腐敗大理石與混沌大理石
腐敗大理石與混沌大理石
萎縮球體
萎縮球體
萎縮球體
萎縮球體
萎縮球體
萎縮球體
腐爛球體
腐爛球體
腐爛球體
蓄力攻擊
名稱
效果
C2
Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3
Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4
Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5
Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JA
A sweep with the mystic orbs. A fast-onset omnidirectional attack.
JC
Sets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
D
Slides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
Evo
N1–N3 ⇒ N6 full combo.
無雙亂舞
名稱
效果
無双乱舞
Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞
A motion nearly identical to the Musou — it's hard to spot the difference.
سيتم إبطاء جميع القادة داخل الميدان ولن يتمكنوا من القفز.
قفاز درع ميكانيكي ثقيل بشكل استثنائي.
الإحصائيات الأساسية
هجوم
49(2)
ضرر
43(3)
دفاع
33(1)
حياة
150(6)
موسو
145(5)
سرعة
130
قفز
145
مخطط القدرات
هجوم
2
ضرر
3
دفاع
1
حياة
6
موسو
5
+ تقدم (究極強化)
Marbles
SANCTUARY
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Marbles
+24
+23
+18
+33
+29
2
Marbles of Chaos
+27
+26
+21
+36
+32
3
Globes of Atrophy
+30
+29
+24
+39
+35
4
Spheres of Decay
+33
+32
+27
+42
+38
5
Orbs of Ruin
+36
+35
+30
+45
+41
6
True Orbs of Ruin
+39
+38
+33
+48
+44
7
Balls of Doom
+42
+41
+36
+51
+47
5
Steamed Buns
+34
+33
+28
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Marbles
+25
+24
+19
+34
+30
2
Marbles of Chaos
+28
+27
+22
+37
+33
3
Globes of Atrophy
+31
+30
+25
+40
+36
4
Spheres of Decay
+34
+33
+28
+43
+39
5
Steamed Buns
+37
+36
+31
+46
+42
6
True Orbs of Ruin
+40
+39
+34
+49
+45
7
Balls of Doom
+43
+42
+37
+52
+48
الشعارات (刻印)
突
Thrust
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
砕
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
盾
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
陣
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
衛
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
覇
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○
معرض
رخام الفساد ورخام الفوضى
رخام الفساد ورخام الفوضى
رخام الفساد ورخام الفوضى
رخام الفساد ورخام الفوضى
رخام الفساد ورخام الفوضى
رخام الفساد ورخام الفوضى
كرات الأنتروفي
كرات الأنتروفي
كرات الأنتروفي
كرات الأنتروفي
كرات الأنتروفي
كرات الأنتروفي
مجالات الاضمحلال
مجالات الاضمحلال
مجالات الاضمحلال
هجمات الشحن
الاسم
التأثير
C2
Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3
Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4
Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5
Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JA
A sweep with the mystic orbs. A fast-onset omnidirectional attack.
JC
Sets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
D
Slides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
Evo
N1–N3 ⇒ N6 full combo.
هجمات موسو
الاسم
التأثير
無双乱舞
Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞
A motion nearly identical to the Musou — it's hard to spot the difference.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
{12.12.12}
Normal 3
18
Normal 4
20
Normal 5
24
Normal 6
26
EVO attack
18.{12.12}.22.26
Dash attack
12
Jump attack
8
Jump charge
12.12
Musou / True Musou
1火.1火
Musou finisher
1火
True Musou finisher
1火
Charge 2
15
Charge 3
3*2.5*3.5.(1)
Charge 4
6*2.5*2.(5)
Charge 5
(18)
Thrust 突
(3)/(10)
Pierce 砕
(18)/(20)
Crescent 盾
7.7.(8)/7.7.(12)
Moon 陣
15.(15)/20.(20)
Fan 衛
12火.15火
Eclipse 覇
(30)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
砕
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
盾
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
陣
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
衛
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
覇
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○
แกลเลอรี
หินอ่อนแห่งความทุจริต & หินอ่อนแห่งความโกลาหล
หินอ่อนแห่งความทุจริต & หินอ่อนแห่งความโกลาหล
หินอ่อนแห่งความทุจริต & หินอ่อนแห่งความโกลาหล
หินอ่อนแห่งความทุจริต & หินอ่อนแห่งความโกลาหล
หินอ่อนแห่งความทุจริต & หินอ่อนแห่งความโกลาหล
หินอ่อนแห่งความทุจริต & หินอ่อนแห่งความโกลาหล
ลูกโลกแห่ง Antrophy
ลูกโลกแห่ง Antrophy
ลูกโลกแห่ง Antrophy
ลูกโลกแห่ง Antrophy
ลูกโลกแห่ง Antrophy
ลูกโลกแห่ง Antrophy
ทรงกลมแห่งการสลายตัว
ทรงกลมแห่งการสลายตัว
ทรงกลมแห่งการสลายตัว
ชาร์จโจมตี
ชื่อ
ผล
C2
Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3
Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4
Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5
Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JA
A sweep with the mystic orbs. A fast-onset omnidirectional attack.
JC
Sets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
D
Slides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
Evo
N1–N3 ⇒ N6 full combo.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞
A motion nearly identical to the Musou — it's hard to spot the difference.