Marbles

Marbles

Japanese
Officer
⚔ Da Ji
Source / Era
DW7 (True 6) · 5/16/2013
Advance+
SANCTUARY
Elements
🔥 Fire
Advance+
SANCTUARY
All commanders within the field will be slowed and unable to jump.

An exceptionally heavy mechanical shield glove.

Base Stats

Attack
49(2)
Damage
43(3)
Defence
33(1)
Life
150(6)
Musou
145(5)
Speed
130
Jump
145

Flask Wheel

Attack
2
Damage
3
Defence
1
Life
6
Musou
5

Advance+ (Ultimate reinforcement)

Marbles
SANCTUARY

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Marbles+24+23+18+33+29
2Marbles of Chaos+27+26+21+36+32
3Globes of Atrophy+30+29+24+39+35
4Spheres of Decay+33+32+27+42+38
5Orbs of Ruin+36+35+30+45+41
6True Orbs of Ruin+39+38+33+48+44
7Balls of Doom+42+41+36+51+47
5Steamed Buns+34+33+28

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Marbles+25+24+19+34+30
2Marbles of Chaos+28+27+22+37+33
3Globes of Atrophy+31+30+25+40+36
4Spheres of Decay+34+33+28+43+39
5Steamed Buns+37+36+31+46+42
6True Orbs of Ruin+40+39+34+49+45
7Balls of Doom+43+42+37+52+48

Emblems (engraved)

Thrust
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○Attribute assignment ○
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
Float ○Attribute assignment ○Super Armor ○
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○Float ○Attribute assignment ○Super Armor ○
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
Float ○Attribute Grant C6
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○Attribute granted flame
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○Attribute assignment ○Super Armor ○

Charge Attacks

NameEffect
C2Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JAA sweep with the mystic orbs. A fast-onset omnidirectional attack.
JCSets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
DSlides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
EvoN1–N3 ⇒ N6 full combo.

Musou Attacks

NameEffect
Musou RanbuFloats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
Shin Musou RanbuA motion nearly identical to the Musou — it's hard to spot the difference.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 2{12.12.12}
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.{12.12}.22.26
Dash attack12
Jump attack8
Jump charge12.12
Musou / True Musou1火.1火
Musou finisher1火
True Musou finisher1火
Charge 215
Charge 33*2.5*3.5.(1)
Charge 46*2.5*2.(5)
Charge 5(18)
Thrust (3)/(10)
Pierce (18)/(20)
Crescent 7.7.(8)/7.7.(12)
Moon 15.(15)/20.(20)
Fan 12火.15火
Eclipse (30)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Inertia Field - Any commanders within a set distance of you will be slowed and unable to jump (much like the wind element)

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Marbles

堕落

日本語
武将
⚔ Da Ji
究極強化
神域

基本能力

攻撃力
49(2)
破壊力
43(3)
防御力
33(1)
体力
150(6)
無双
145(5)
移動力
130
ジャンプ力
145

能力チャート

攻撃力
2
破壊力
3
防御力
1
体力
6
無双
5

究極強化 (究極強化)

堕落
神域

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1堕落+24+23+18+33+29
2堕落・改+27+26+21+36+32
3享楽+30+29+24+39+35
4傾国+33+32+27+42+38
5崩国+36+35+30+45+41
6真・崩国+39+38+33+48+44
7亡国+42+41+36+51+47
5傾国の饅頭 (ケイコクノマンジュウ)+34+33+28

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1堕落+25+24+19+34+30
2堕落・改+28+27+22+37+33
3享楽+31+30+25+40+36
4傾国+34+33+28+43+39
5傾国の饅頭 (ケイコクノマンジュウ)+37+36+31+46+42
6真・崩国+40+39+34+49+45
7亡国+43+42+37+52+48

刻印 (刻印)

留めた妖球からビームを2本前方に発射。 射程はかなり長いが、妖球自体に当たり判定は無い。 発動時に少し前進する。妲己C6攻撃。C1方向転換不可。
気絶 ○属性 付与 ○
手を広げ大きく構え、タメの後、前後に妖球を叩きつけ、そこから禍々しい妖気の柱を発生させる。発動まで方向転換可でボタンを押した瞬間から即時SA付与し硬直が解けるまで続く。 無双orochi妲己C1攻撃のアレンジver。
浮かし ○属性 付与 ○SA ○
操る妖球に敵を巻き込んで弄んだ後、竜巻を起こして敵を吹き飛ばす。 方向転換可。妲己タイプアクション。
吹飛ばし ○浮かし ○属性 付与 ○SA ○
回転しながら連続で2回ジャンプしつつ前進し、自分の周囲を妖球で薙ぎ払う。 判定は2回あり、当たると敵は浮く。発生時即浮き判定。範囲が狭い。
浮かし ○属性 付与 C6
妖球を上に投げて飛び上がり、巨大な火の玉を出現させてバレーボールのスパイクのように地面に叩きつける。 火球は着弾時、炸裂時の2度判定がある。 発動後の滞空時間が非常に長い。方向転換可。
吹飛ばし ○属性 付与 炎
回転してポーズをとり、地面に自分を中心とした巨大な魔方陣を出現させ、そこから全方向に妖しげなオーラを放つ全方位の攻撃。 高威力、広範囲で放物線を描くように吹き飛ばす。方向転換可。
吹飛ばし ○属性 付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2後ろにトンボ返りしながら妖球で打ち上げる。 発生は早いが範囲は狭め。
C3フィギュアスケートのスピンのように身を屈めてスピン。徐々に姿勢を起こしつつ最後は妖球を旋回上昇させる5回攻撃。 連撃強化をすると追加入力で5→6→7となる。全方位攻撃。
C4踊りながら周囲の妖球を旋回させつつ前方に突進。 範囲がかなり広い吹き飛ばし。
C5倒立しながらピンク色の竜巻を纏いつつ前方に突撃し、当たった敵を打ち上げる。全方位攻撃。
JA妖球での薙ぎ払い。発生の早い全方位攻撃。
JC妖球を構えて斜め下に飛び込み衝撃波。 叉突矛のJCと同じようなモーションだが、発動時の高さから上昇せずにそのまま落下する。方向転換不可。
D高速で地面を滑走しながら妖球を振り回す。追尾性能があるが敵の群集に向かって攻撃するといつもと違う軌道になることがあるのに注意
EvoN1~N3⇒N6出し切り

無双乱舞

名前効果
無双乱舞宙に浮き上がり、斜め下に向けて手から交互に火球を連発(軽い浮かし)、フィニッシュに火球を前方120℃くらいに4つ同時に投射。炎属性がついているものの威力そのものはとても低い。 広範囲。デフォルトで炎属性付与。
真・無双乱舞違いを探すのがむずかしいくらい、 無双乱舞 とほぼ同じモーション。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 2{12.12.12}
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.{12.12}.22.26
Dash attack12
Jump attack8
Jump charge12.12
Musou / True Musou1火.1火
Musou finisher1火
True Musou finisher1火
Charge 215
Charge 33*2.5*3.5.(1)
Charge 46*2.5*2.(5)
Charge 5(18)
Thrust (3)/(10)
Pierce (18)/(20)
Crescent 7.7.(8)/7.7.(12)
Moon 15.(15)/20.(20)
Fan 12火.15火
Eclipse (30)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Marbles

弹珠

日文
武将
⚔ Da Ji
来源
DW7 (真6) · 5/16/2013
究极强化
SANCTUARY
属性
🔥 Fire
究极强化
避难所
场内所有指挥官都会被减速且无法跳跃。

一种特别重的机械防护手套。

基础属性

攻击
49(2)
破坏
43(3)
防御
33(1)
体力
150(6)
无双
145(5)
移动
130
跳跃
145

属性图表

攻击
2
破坏
3
防御
1
体力
6
无双
5

究极强化 (究極強化)

Marbles
SANCTUARY

等级成长

等级名称攻击破坏防御体力无双
1Marbles+24+23+18+33+29
2Marbles of Chaos+27+26+21+36+32
3Globes of Atrophy+30+29+24+39+35
4Spheres of Decay+33+32+27+42+38
5Orbs of Ruin+36+35+30+45+41
6True Orbs of Ruin+39+38+33+48+44
7Balls of Doom+42+41+36+51+47
5Steamed Buns+34+33+28

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Marbles+25+24+19+34+30
2Marbles of Chaos+28+27+22+37+33
3Globes of Atrophy+31+30+25+40+36
4Spheres of Decay+34+33+28+43+39
5Steamed Buns+37+36+31+46+42
6True Orbs of Ruin+40+39+34+49+45
7Balls of Doom+43+42+37+52+48

刻印 (刻印)

Thrust
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○

图库

蓄力攻击

名称效果
C2Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JAA sweep with the mystic orbs. A fast-onset omnidirectional attack.
JCSets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
DSlides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
EvoN1–N3 ⇒ N6 full combo.

无双乱舞

名称效果
無双乱舞Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞A motion nearly identical to the Musou — it's hard to spot the difference.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 2{12.12.12}
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.{12.12}.22.26
Dash attack12
Jump attack8
Jump charge12.12
Musou / True Musou1火.1火
Musou finisher1火
True Musou finisher1火
Charge 215
Charge 33*2.5*3.5.(1)
Charge 46*2.5*2.(5)
Charge 5(18)
Thrust (3)/(10)
Pierce (18)/(20)
Crescent 7.7.(8)/7.7.(12)
Moon 15.(15)/20.(20)
Fan 12火.15火
Eclipse (30)

招式伤害与属性数据来自 DWOZ 社区数据集。

Marbles

彈珠

日文
武將
⚔ Da Ji
來源
DW7 (真6) · 5/16/2013
究極強化
SANCTUARY
屬性
🔥 Fire
究極強化
避難所
場內所有指揮官都會減速且無法跳躍。

一種特別重的機械防護手套。

基礎屬性

攻擊
49(2)
破壞
43(3)
防禦
33(1)
體力
150(6)
無雙
145(5)
移動
130
跳躍
145

屬性圖表

攻擊
2
破壞
3
防禦
1
體力
6
無雙
5

究極強化 (究極強化)

Marbles
SANCTUARY

等級成長

等級名稱攻擊破壞防禦體力無雙
1Marbles+24+23+18+33+29
2Marbles of Chaos+27+26+21+36+32
3Globes of Atrophy+30+29+24+39+35
4Spheres of Decay+33+32+27+42+38
5Orbs of Ruin+36+35+30+45+41
6True Orbs of Ruin+39+38+33+48+44
7Balls of Doom+42+41+36+51+47
5Steamed Buns+34+33+28

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Marbles+25+24+19+34+30
2Marbles of Chaos+28+27+22+37+33
3Globes of Atrophy+31+30+25+40+36
4Spheres of Decay+34+33+28+43+39
5Steamed Buns+37+36+31+46+42
6True Orbs of Ruin+40+39+34+49+45
7Balls of Doom+43+42+37+52+48

刻印 (刻印)

Thrust
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JAA sweep with the mystic orbs. A fast-onset omnidirectional attack.
JCSets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
DSlides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
EvoN1–N3 ⇒ N6 full combo.

無雙亂舞

名稱效果
無双乱舞Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞A motion nearly identical to the Musou — it's hard to spot the difference.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 2{12.12.12}
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.{12.12}.22.26
Dash attack12
Jump attack8
Jump charge12.12
Musou / True Musou1火.1火
Musou finisher1火
True Musou finisher1火
Charge 215
Charge 33*2.5*3.5.(1)
Charge 46*2.5*2.(5)
Charge 5(18)
Thrust (3)/(10)
Pierce (18)/(20)
Crescent 7.7.(8)/7.7.(12)
Moon 15.(15)/20.(20)
Fan 12火.15火
Eclipse (30)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Marbles

الرخام

اليابانية
الضابط
⚔ Da Ji
المصدر
DW7 (真6) · 5/16/2013
+ تقدم
SANCTUARY
العناصر
🔥 Fire
+ تقدم
ملاذ
سيتم إبطاء جميع القادة داخل الميدان ولن يتمكنوا من القفز.

قفاز درع ميكانيكي ثقيل بشكل استثنائي.

الإحصائيات الأساسية

هجوم
49(2)
ضرر
43(3)
دفاع
33(1)
حياة
150(6)
موسو
145(5)
سرعة
130
قفز
145

مخطط القدرات

هجوم
2
ضرر
3
دفاع
1
حياة
6
موسو
5

+ تقدم (究極強化)

Marbles
SANCTUARY

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Marbles+24+23+18+33+29
2Marbles of Chaos+27+26+21+36+32
3Globes of Atrophy+30+29+24+39+35
4Spheres of Decay+33+32+27+42+38
5Orbs of Ruin+36+35+30+45+41
6True Orbs of Ruin+39+38+33+48+44
7Balls of Doom+42+41+36+51+47
5Steamed Buns+34+33+28

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Marbles+25+24+19+34+30
2Marbles of Chaos+28+27+22+37+33
3Globes of Atrophy+31+30+25+40+36
4Spheres of Decay+34+33+28+43+39
5Steamed Buns+37+36+31+46+42
6True Orbs of Ruin+40+39+34+49+45
7Balls of Doom+43+42+37+52+48

الشعارات (刻印)

Thrust
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JAA sweep with the mystic orbs. A fast-onset omnidirectional attack.
JCSets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
DSlides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
EvoN1–N3 ⇒ N6 full combo.

هجمات موسو

الاسمالتأثير
無双乱舞Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞A motion nearly identical to the Musou — it's hard to spot the difference.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 2{12.12.12}
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.{12.12}.22.26
Dash attack12
Jump attack8
Jump charge12.12
Musou / True Musou1火.1火
Musou finisher1火
True Musou finisher1火
Charge 215
Charge 33*2.5*3.5.(1)
Charge 46*2.5*2.(5)
Charge 5(18)
Thrust (3)/(10)
Pierce (18)/(20)
Crescent 7.7.(8)/7.7.(12)
Moon 15.(15)/20.(20)
Fan 12火.15火
Eclipse (30)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Marbles

หินอ่อน

ญี่ปุ่น
ขุนพล
⚔ Da Ji
ที่มา
DW7 (真6) · 5/16/2013
แอดวานซ์+
SANCTUARY
ธาตุ
🔥 Fire
แอดวานซ์+
สถานที่ศักดิ์สิทธิ์
ผู้บังคับบัญชาทุกคนในสนามจะถูกชะลอความเร็วและไม่สามารถกระโดดได้

ถุงมือป้องกันเชิงกลที่มีน้ำหนักเป็นพิเศษ

ค่าพื้นฐาน

โจมตี
49(2)
ทำลาย
43(3)
ป้องกัน
33(1)
พลังชีวิต
150(6)
มูโซ
145(5)
ความเร็ว
130
กระโดด
145

แผนภูมิค่าสถานะ

โจมตี
2
ทำลาย
3
ป้องกัน
1
พลังชีวิต
6
มูโซ
5

แอดวานซ์+ (究極強化)

Marbles
SANCTUARY

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Marbles+24+23+18+33+29
2Marbles of Chaos+27+26+21+36+32
3Globes of Atrophy+30+29+24+39+35
4Spheres of Decay+33+32+27+42+38
5Orbs of Ruin+36+35+30+45+41
6True Orbs of Ruin+39+38+33+48+44
7Balls of Doom+42+41+36+51+47
5Steamed Buns+34+33+28

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Marbles+25+24+19+34+30
2Marbles of Chaos+28+27+22+37+33
3Globes of Atrophy+31+30+25+40+36
4Spheres of Decay+34+33+28+43+39
5Steamed Buns+37+36+31+46+42
6True Orbs of Ruin+40+39+34+49+45
7Balls of Doom+43+42+37+52+48

ตราสัญลักษณ์ (刻印)

Thrust
Swings the weapon in front to raise a tornado centered on it, launching enemies. Advances slowly during it.
Stun ○属性 付与 ○
Pierce
↑ + Fire element. The finisher leaps, then on landing blasts the ground for knockback.
浮かし ○属性 付与 ○Super Armor ○
Crescent
Fires 2 beams forward from the held mystic orb. Quite long reach, but the mystic orb itself has no hitbox. Advances slightly on activation. (Da Ji C6 attack.) C1 can't turn.
Knockback ○浮かし ○属性 付与 ○Super Armor ○
Moon
Spreads the hands in a big stance, charges, then slams mystic orbs front and back, spawning sinister miasma pillars from them. Can turn until activation, with instant Super Armor from the button press lasting until recovery ends. An arranged version of the Warriors Orochi Da Ji C1 attack.
浮かし ○属性 付与 C6
Fan
Toys with enemies caught in the manipulated mystic orbs, then raises a tornado to knock them back. Can turn. A Da-Ji-type action.
Knockback ○属性 付与 炎
Eclipse
Spins and jumps forward twice in a row, sweeping the surroundings with the mystic orbs. 2 hitboxes; hits float enemies. Instant float state on onset. Narrow range.
Knockback ○属性 付与 ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Tosses the mystic orb up and leaps, conjuring a huge fireball and spiking it into the ground like a volleyball. The fireball has 2 hitboxes (impact and burst). Very long airtime after activation. Can turn.
C3Crouches and spins like a figure-skating spin. A 5-hit attack, gradually rising and ending by whirling the mystic orbs upward. Combo Boost with extra input makes it 5→6→7. Omnidirectional.
C4Rushes forward while whirling the surrounding mystic orbs as if dancing. A very wide-range knockback.
C5Handstands and rushes forward clad in a pink tornado, launching hit enemies. Omnidirectional.
JAA sweep with the mystic orbs. A fast-onset omnidirectional attack.
JCSets the mystic orbs and dives diagonally down for a shockwave. A motion like the cross-spear JC, but it falls from the activation height without rising. Cannot turn.
DSlides along the ground fast while swinging the mystic orbs. Has tracking, but note that aiming at a crowd can make the trajectory differ from usual.
EvoN1–N3 ⇒ N6 full combo.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Floats up and fires fireballs alternately from the hands diagonally downward (light launch), finishing by throwing 4 fireballs at once across about 120° in front. It has Fire element, but the power itself is very low. Wide-area. Default Fire element.
真·無双乱舞A motion nearly identical to the Musou — it's hard to spot the difference.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 2{12.12.12}
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.{12.12}.22.26
Dash attack12
Jump attack8
Jump charge12.12
Musou / True Musou1火.1火
Musou finisher1火
True Musou finisher1火
Charge 215
Charge 33*2.5*3.5.(1)
Charge 46*2.5*2.(5)
Charge 5(18)
Thrust (3)/(10)
Pierce (18)/(20)
Crescent 7.7.(8)/7.7.(12)
Moon 15.(15)/20.(20)
Fan 12火.15火
Eclipse (30)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ