A stiffer fang sword fashioned from improved materials, it has no lacking qualities.
Base Stats
Attack
48(3)
Damage
50(2)
Defence
25(6)
Life
180(5)
Musou
140(1)
Speed
105
Jump
140
Advance+ (究極強化)
Iron Halberd
BREAKER
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Iron Halberd
+25
+24
+31
+29
+18
2
Heavy Halberd
+28
+27
+34
+32
+21
3
S.Halberd
+31
+30
+37
+35
+24
4
Sky Piercer
+34
+33
+40
+38
+27
5
Sky Scorcher
+37
+36
+43
+41
+30
6
True Sky Scorcher
+40
+39
+46
+44
+33
7
Maelstrom
+43
+42
+49
+47
+36
Emblems (刻印)
突
Pierce
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Smash
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Shield
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Guard
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Conquest
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
Musou Attacks
Name
Effect
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真・無双乱舞
A forward sweep. Slow to come out but fairly wide range.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Berserk attacks deal damage through enemy Guard
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A stiffer fang sword fashioned from improved materials, it has no lacking qualities.
基础属性
攻击
48(3)
破坏
50(2)
防御
25(6)
体力
180(5)
无双
140(1)
移动
105
跳跃
140
究极强化 (究極強化)
Iron Halberd
BREAKER
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
Iron Halberd
+25
+24
+31
+29
+18
2
Heavy Halberd
+28
+27
+34
+32
+21
3
S.Halberd
+31
+30
+37
+35
+24
4
Sky Piercer
+34
+33
+40
+38
+27
5
Sky Scorcher
+37
+36
+43
+41
+30
6
True Sky Scorcher
+40
+39
+46
+44
+33
7
Maelstrom
+43
+42
+49
+47
+36
刻印 (刻印)
突
Pierce
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Smash
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Shield
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Guard
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Conquest
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
无双乱舞
名称
效果
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真・無双乱舞
A forward sweep. Slow to come out but fairly wide range.
A stiffer fang sword fashioned from improved materials, it has no lacking qualities.
基礎屬性
攻擊
48(3)
破壞
50(2)
防禦
25(6)
體力
180(5)
無雙
140(1)
移動
105
跳躍
140
究極強化 (究極強化)
Iron Halberd
BREAKER
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
Iron Halberd
+25
+24
+31
+29
+18
2
Heavy Halberd
+28
+27
+34
+32
+21
3
S.Halberd
+31
+30
+37
+35
+24
4
Sky Piercer
+34
+33
+40
+38
+27
5
Sky Scorcher
+37
+36
+43
+41
+30
6
True Sky Scorcher
+40
+39
+46
+44
+33
7
Maelstrom
+43
+42
+49
+47
+36
刻印 (刻印)
突
Pierce
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Smash
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Shield
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Guard
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Conquest
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
無雙亂舞
名稱
效果
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真・無双乱舞
A forward sweep. Slow to come out but fairly wide range.
A stiffer fang sword fashioned from improved materials, it has no lacking qualities.
الإحصائيات الأساسية
هجوم
48(3)
ضرر
50(2)
دفاع
25(6)
حياة
180(5)
موسو
140(1)
سرعة
105
قفز
140
+Advance (究極強化)
Iron Halberd
BREAKER
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Iron Halberd
+25
+24
+31
+29
+18
2
Heavy Halberd
+28
+27
+34
+32
+21
3
S.Halberd
+31
+30
+37
+35
+24
4
Sky Piercer
+34
+33
+40
+38
+27
5
Sky Scorcher
+37
+36
+43
+41
+30
6
True Sky Scorcher
+40
+39
+46
+44
+33
7
Maelstrom
+43
+42
+49
+47
+36
الشعارات (刻印)
突
Pierce
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Smash
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Shield
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Guard
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Conquest
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
هجمات موسو
الاسم
التأثير
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真・無双乱舞
A forward sweep. Slow to come out but fairly wide range.
A stiffer fang sword fashioned from improved materials, it has no lacking qualities.
ค่าพื้นฐาน
โจมตี
48(3)
ทำลาย
50(2)
ป้องกัน
25(6)
พลังชีวิต
180(5)
มูโซ
140(1)
ความเร็ว
105
กระโดด
140
Advance+ (究極強化)
Iron Halberd
BREAKER
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
Iron Halberd
+25
+24
+31
+29
+18
2
Heavy Halberd
+28
+27
+34
+32
+21
3
S.Halberd
+31
+30
+37
+35
+24
4
Sky Piercer
+34
+33
+40
+38
+27
5
Sky Scorcher
+37
+36
+43
+41
+30
6
True Sky Scorcher
+40
+39
+46
+44
+33
7
Maelstrom
+43
+42
+49
+47
+36
ตราสัญลักษณ์ (刻印)
突
Pierce
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Smash
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Shield
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Guard
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Conquest
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真・無双乱舞
A forward sweep. Slow to come out but fairly wide range.