attack is doubled and deals damage through enemy Guard.
A stiffer fang sword fashioned from improved materials, it has no lacking qualities.
Base Stats
Attack
48(3)
Damage
50(2)
Defence
25(6)
Life
180(5)
Musou
140(1)
Speed
105
Jump
140
Flask Wheel
Attack
3
Damage
2
Defence
6
Life
5
Musou
1
Advance+ (Ultimate reinforcement)
Iron Halberd
BREAKER
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Iron Halberd
+25
+24
+31
+29
+18
2
Heavy Halberd
+28
+27
+34
+32
+21
3
S.Halberd
+31
+30
+37
+35
+24
4
Sky Piercer
+34
+33
+40
+38
+27
5
Sky Scorcher
+37
+36
+43
+41
+30
6
True Sky Scorcher
+40
+39
+46
+44
+33
7
Maelstrom
+43
+42
+49
+47
+36
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Iron Halberd
+26
+25
+32
+30
+19
2
Heavy Halberd
+29
+28
+35
+33
+22
3
S.Halberd
+32
+31
+38
+36
+25
4
Sky Piercer
+35
+34
+41
+39
+28
5
Sky Scorcher
+38
+37
+44
+42
+31
6
True Sky Scorcher
+41
+40
+47
+45
+34
7
Maelstrom
+44
+43
+50
+48
+37
Emblems (engraved)
突
Thrust
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Crescent
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
Float ○Element infusion ○Super Armor C6
衛
Fan
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion Fire
覇
Eclipse
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
Musou Attacks
Name
Effect
Musou Ranbu
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
Shin Musou Ranbu
A forward sweep. Slow to come out but fairly wide range.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
10.10
Normal 6
24
EVO attack
18.20.22.24
Dash attack
12
Jump attack
8
Jump charge
15.15
Musou / True Musou
20.20/25.25
Musou finisher
30
True Musou finisher
30.35火
Charge 2
17
Charge 3
10.10*3.10.12.(15)
Charge 4
(25)
Charge 5
(20)
Thrust 突
4*4,(4)/6*4.(6)
Pierce 砕
10/(14)
Crescent 盾
15*2.(15)/18*2.(18)
Moon 陣
8*2.8*3.(15)*4/10*2.10*3.(20)*4
Fan 衛
15.15.20火
Eclipse 覇
8*6.(15)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Berserk attacks deal damage through enemy Guard
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Crescent
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Fan
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Eclipse
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
无双乱舞
名称
效果
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真·無双乱舞
A forward sweep. Slow to come out but fairly wide range.
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Crescent
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Fan
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Eclipse
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
無雙亂舞
名稱
效果
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真·無双乱舞
A forward sweep. Slow to come out but fairly wide range.
سيف ذو ناب أكثر صلابة مصنوع من مواد محسنة، ولا يفتقر إلى الصفات.
الإحصائيات الأساسية
هجوم
48(3)
ضرر
50(2)
دفاع
25(6)
حياة
180(5)
موسو
140(1)
سرعة
105
قفز
140
مخطط القدرات
هجوم
3
ضرر
2
دفاع
6
حياة
5
موسو
1
+ تقدم (究極強化)
Iron Halberd
BREAKER
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Iron Halberd
+25
+24
+31
+29
+18
2
Heavy Halberd
+28
+27
+34
+32
+21
3
S.Halberd
+31
+30
+37
+35
+24
4
Sky Piercer
+34
+33
+40
+38
+27
5
Sky Scorcher
+37
+36
+43
+41
+30
6
True Sky Scorcher
+40
+39
+46
+44
+33
7
Maelstrom
+43
+42
+49
+47
+36
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Iron Halberd
+26
+25
+32
+30
+19
2
Heavy Halberd
+29
+28
+35
+33
+22
3
S.Halberd
+32
+31
+38
+36
+25
4
Sky Piercer
+35
+34
+41
+39
+28
5
Sky Scorcher
+38
+37
+44
+42
+31
6
True Sky Scorcher
+41
+40
+47
+45
+34
7
Maelstrom
+44
+43
+50
+48
+37
الشعارات (刻印)
突
Thrust
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Crescent
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Fan
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Eclipse
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
هجمات موسو
الاسم
التأثير
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真·無双乱舞
A forward sweep. Slow to come out but fairly wide range.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
10.10
Normal 6
24
EVO attack
18.20.22.24
Dash attack
12
Jump attack
8
Jump charge
15.15
Musou / True Musou
20.20/25.25
Musou finisher
30
True Musou finisher
30.35火
Charge 2
17
Charge 3
10.10*3.10.12.(15)
Charge 4
(25)
Charge 5
(20)
Thrust 突
4*4,(4)/6*4.(6)
Pierce 砕
10/(14)
Crescent 盾
15*2.(15)/18*2.(18)
Moon 陣
8*2.8*3.(15)*4/10*2.10*3.(20)*4
Fan 衛
15.15.20火
Eclipse 覇
8*6.(15)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Moves with a shuffling step, holding the shaft midway and sweeping left and right in succession. Finisher: thrust → sweep for knockback. Up to the thrust it's a ground-type musou.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finishing thrust → sweep is gone, replaced by a small omnidirectional shockwave.
Stun ○Element infusion C6Super Armor C6
盾
Crescent
Fires a red X shockwave forward 5 times. The last carries element and knockback.
Red-and-black lightning-like moving shockwaves front and back. Narrow horizontally. Hits jumping opponents too.
浮かし ○Element infusion ○Super Armor C6
衛
Fan
Sweeps the front once, advances and sweeps again, ending with a knockdown omnidirectional shockwave. On C6 the shockwave carries element. The fire-less version of Lu Bu's C1.
Knockback ○Element infusion 炎
覇
Eclipse
A mid-range full shockwave. Extra input possible (3 stages). The 3rd stage carries element 4 times. Super Armor only on C6's 1st stage.
A 3-hit attack: stagger → knockback → big-jump attack into ignition. At point-blank it links from N. If the knockback misses, the ignition attack misses too.
C3
A shockwave after 5 hits. Same as off-C6, so it doesn't link from N.
C4
A slash, advances, and launches with the shaft. The launch misses if too close. Super Armor from when the advancing motion begins.
C5
Advances while spinning the halberd overhead 3 times, sweeps, then swings back for a flat omnidirectional shockwave. Extra input increases the halberd spins. Wide-area.
JA
A forward sweep while advancing.
JC
An omnidirectional launching attack. The wide front leaves the rear narrower.
D
Swings the halberd sideways one-handed. Fairly wide range.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Spins once and dives for a forward shockwave, then after a charge, a wide forward sweep.
真·無双乱舞
A forward sweep. Slow to come out but fairly wide range.