Slowly refill your musou bar regardless of health. Your musou bar will also fill at double the normal rate when attacking enemies.
A weapon designed specifically to bludgeon.
Base Stats
Attack
41(3)
Damage
45(1)
Defence
30(5)
Life
160(2)
Musou
145(6)
Speed
120
Jump
130
Flask Wheel
Attack
3
Damage
1
Defence
5
Life
2
Musou
6
Advance+ (Ultimate reinforcement)
B.Rod
MUSOU INCREASE×2
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Rod
+23
+21
+30
+22
+31
2
Combat Rod
+26
+24
+33
+25
+34
3
Strike Rod
+29
+27
+36
+28
+37
4
Power Rod
+32
+30
+39
+31
+40
5
Enforcer Rod
+35
+33
+42
+34
+43
6
True Enforcer Rod
+38
+36
+45
+37
+46
7
Ogre Rod
+41
+39
+48
+40
+49
5
Grilled Corn
+37
+33
+40
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Rod
+24
+22
+31
+23
+32
2
Combat Rod
+27
+25
+34
+26
+35
3
Strike Rod
+30
+28
+37
+29
+37
4
Power Rod
+33
+31
+40
+32
+40
5
Grilled Corn
+36
+34
+43
+35
+44
6
True Enforcer Rod
+39
+37
+46
+38
+47
7
Ogre Rod
+42
+40
+49
+41
+50
Emblems (engraved)
突
Thrust
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Crescent
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ FireSuper Armor ○
衛
Fan
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Eclipse
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
Float ○Element infusion ○
Gallery
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Power Rod
Power Rod
Power Rod
Charge Attacks
Name
Effect
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
Musou Ranbu
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
Shin Musou Ranbu
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25
EVO attack
16.18.22.(25)
Dash attack
17
Jump attack
17
Jump charge
20
Musou
20.20/25.25
True Musou
25
Musou finisher
20
True Musou finisher
20火
Charge 2
17
Charge 3
12.12*3.(12).(15)
Charge 4
(15).(12)
Charge 5
(12).(15)
Thrust 突
(3)/(5)
Pierce 砕
12/12
Crescent 盾
15.7.7.7(10)/(17).10.10.(10).(15)
Moon 陣
18.(10)5火/(18).(15).5火
Fan 衛
(20)(20)
Eclipse 覇
(15).(18)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Crescent
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Fan
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Eclipse
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
图库
战斗棒 & 战斗棒
战斗棒 & 战斗棒
战斗棒 & 战斗棒
战斗棒 & 战斗棒
战斗棒 & 战斗棒
战斗棒 & 战斗棒
打击棒
打击棒
打击棒
打击棒
打击棒
打击棒
动力棒
动力棒
动力棒
蓄力攻击
名称
效果
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真·無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Crescent
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Fan
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Eclipse
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
圖庫
戰鬥棒 & 戰鬥棒
戰鬥棒 & 戰鬥棒
戰鬥棒 & 戰鬥棒
戰鬥棒 & 戰鬥棒
戰鬥棒 & 戰鬥棒
戰鬥棒 & 戰鬥棒
打擊棒
打擊棒
打擊棒
打擊棒
打擊棒
打擊棒
動力棒
動力棒
動力棒
蓄力攻擊
名稱
效果
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真·無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
قم بإعادة ملء شريط Musou الخاص بك ببطء بغض النظر عن صحتك. سيتم أيضًا ملء شريط Musou الخاص بك بمعدل مضاعف عند مهاجمة الأعداء.
سلاح مصمم خصيصًا للضرب.
الإحصائيات الأساسية
هجوم
41(3)
ضرر
45(1)
دفاع
30(5)
حياة
160(2)
موسو
145(6)
سرعة
120
قفز
130
مخطط القدرات
هجوم
3
ضرر
1
دفاع
5
حياة
2
موسو
6
+ تقدم (究極強化)
B.Rod
MUSOU INCREASE×2
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Rod
+23
+21
+30
+22
+31
2
Combat Rod
+26
+24
+33
+25
+34
3
Strike Rod
+29
+27
+36
+28
+37
4
Power Rod
+32
+30
+39
+31
+40
5
Enforcer Rod
+35
+33
+42
+34
+43
6
True Enforcer Rod
+38
+36
+45
+37
+46
7
Ogre Rod
+41
+39
+48
+40
+49
5
Grilled Corn
+37
+33
+40
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Rod
+24
+22
+31
+23
+32
2
Combat Rod
+27
+25
+34
+26
+35
3
Strike Rod
+30
+28
+37
+29
+37
4
Power Rod
+33
+31
+40
+32
+40
5
Grilled Corn
+36
+34
+43
+35
+44
6
True Enforcer Rod
+39
+37
+46
+38
+47
7
Ogre Rod
+42
+40
+49
+41
+50
الشعارات (刻印)
突
Thrust
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Crescent
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Fan
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Eclipse
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
معرض
قضيب المعركة وقضيب القتال
قضيب المعركة وقضيب القتال
قضيب المعركة وقضيب القتال
قضيب المعركة وقضيب القتال
قضيب المعركة وقضيب القتال
قضيب المعركة وقضيب القتال
سترايك رود
سترايك رود
سترايك رود
سترايك رود
سترايك رود
سترايك رود
قضيب الطاقة
قضيب الطاقة
قضيب الطاقة
هجمات الشحن
الاسم
التأثير
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真·無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
25
EVO attack
16.18.22.(25)
Dash attack
17
Jump attack
17
Jump charge
20
Musou
20.20/25.25
True Musou
25
Musou finisher
20
True Musou finisher
20火
Charge 2
17
Charge 3
12.12*3.(12).(15)
Charge 4
(15).(12)
Charge 5
(12).(15)
Thrust 突
(3)/(5)
Pierce 砕
12/12
Crescent 盾
15.7.7.7(10)/(17).10.10.(10).(15)
Moon 陣
18.(10)5火/(18).(15).5火
Fan 衛
(20)(20)
Eclipse 覇
(15).(18)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Pierce
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Crescent
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Fan
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Eclipse
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
แกลเลอรี
แบทเทิลร็อด และ แบทเทิลร็อด
แบทเทิลร็อด และ แบทเทิลร็อด
แบทเทิลร็อด และ แบทเทิลร็อด
แบทเทิลร็อด และ แบทเทิลร็อด
แบทเทิลร็อด และ แบทเทิลร็อด
แบทเทิลร็อด และ แบทเทิลร็อด
สไตรค์ร็อด
สไตรค์ร็อด
สไตรค์ร็อด
สไตรค์ร็อด
สไตรค์ร็อด
สไตรค์ร็อด
พาวเวอร์ร็อด
พาวเวอร์ร็อด
พาวเวอร์ร็อด
ชาร์จโจมตี
ชื่อ
ผล
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真·無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.