Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Shield
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Guard
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Conquest
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
Gallery
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Power Rod
Power Rod
Power Rod
Charge Attacks
Name
Effect
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真・無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Shield
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Guard
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Conquest
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
图库
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Power Rod
Power Rod
Power Rod
蓄力攻击
名称
效果
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真・無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Shield
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Guard
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Conquest
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
圖庫
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Power Rod
Power Rod
Power Rod
蓄力攻擊
名稱
效果
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真・無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Shield
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Guard
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Conquest
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
معرض
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Power Rod
Power Rod
Power Rod
هجمات الشحن
الاسم
التأثير
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真・無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.
Thrusts the battle rod forward to fire a shockwave. Long reach. Cannot turn.
Knockback ○Element infusion ○
砕
Smash
Strikes the ground with the battle rod for an omnidirectional knockdown shockwave. Comes out relatively early. Knocks down even on an aerial hit.
Knockdown ○
盾
Shield
Performs the N1, N2 motions. With extra input, up to 5 strikes; Super Armor lasts through the 2nd hit. The 5th hit knocks back; C1 infuses the 5th hit, C6 the 1st, 4th, and 5th.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
Swings the battle rod around the user in a hammer-throw motion for 2 hits. With extra input, scatters fireballs around.
Knockback ○Element infusion ○+ 炎Super Armor ○
衛
Guard
Leaps and twists for a strike, then a horizontal sweep across the front from above. Even with a Wind orb, only a small knockback.
Stun ○Element infusion ○
覇
Conquest
Leaps and slams the battle rod into the ground for an omnidirectional shockwave.
浮かし ○Element infusion ○
แกลเลอรี
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Battle Rod & Combat Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Strike Rod
Power Rod
Power Rod
Power Rod
ชาร์จโจมตี
ชื่อ
ผล
C2
A right uppercut after one spin.
C3
Slams the battle rod down diagonally in succession. 3 hits by default, increasing to 5→7 with Combo Boost. Slow swings but high power. With extra input, a narrow shockwave.
C4
Spins the body once for a knockback attack. Doesn't link from N. With extra input, fires an arrow-shaped shockwave at mid-to-long range.
C5
Fires a tornado-like shockwave that moves slightly forward. With extra input, a short shockwave forward.
JA
Jumps and strikes diagonally. Narrow range.
JC
Jumps straight up on the spot, spins once in the air, and strikes the ground on landing to create a shockwave. Unlike other falling-type weapons, it doesn't advance during the spin — it drops straight down.
D
Slides in for a knee strike. Narrow range.
Evo
N3–N6. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Spins diagonally with the rod-side raised, swinging the battle rod, then jumps and swings once at the end to knock the enemy back.
真・無双乱舞
↑ + Fire element. The final jump attack gains a flat omnidirectional shockwave. The finisher's range is fairly wide.