A longbow with an extended stave that shoots arrows from great distances
Base Stats
Flask Wheel
Advance+ (Ultimate reinforcement)
Rank Progression
| Rank | Name | Attack | Damage | Defence | Life | Musou |
|---|
| 1 | Bow | +22 | +34 | +19 | +32 | +8 |
| 2 | Composite Bow | +25 | +37 | +22 | +35 | +11 |
| 3 | Recurve Bow | +28 | +40 | +25 | +38 | +14 |
| 4 | Wind Shooter | +31 | +43 | +28 | +41 | +17 |
| 5 | Qilin Bow | +34 | +46 | +31 | +44 | +20 |
| 6 | True Qilin Bow | +37 | +49 | +34 | +47 | +23 |
| 7 | Phoenix Bow | +40 | +52 | +37 | +50 | +26 |
| 5 | Angel's Love | +32 | +47 | +35 | +45 | +21 |
DWOZ Upgrade Stats
| Rank | Name | Attack | Damage | Defence | Life | Musou |
|---|
| 1 | Bow | +23 | +34 | +20 | +33 | +9 |
| 2 | Composite Bow | +26 | +37 | +23 | +36 | +11 |
| 3 | Recurve Bow | +29 | +40 | +26 | +39 | +14 |
| 4 | Wind Shooter | +32 | +43 | +29 | +42 | +17 |
| 5 | Angel's Love | +35 | +46 | +32 | +45 | +20 |
| 6 | True Qilin Bow | +38 | +49 | +35 | +48 | +23 |
| 7 | Phoenix Bow | +41 | +52 | +38 | +51 | +26 |
Emblems (engraved)
突
Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion fire / lightning / iceSuper Armor ○
盾
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○Float ○Element infusion ○Super Armor ○
陣
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
Stagger ○Element infusion C6
衛
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor Fire +○
Gallery
Charge Attacks
| Name | Effect |
|---|
| C2 | Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback). |
| C3 | Fires one arrow forward. Quite long distance. |
| C4 | Fires forward in a slide. Turning widens the range. |
| C5 | Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range. |
| JA | Fires a fan-spread shot diagonally down. |
| JC | Fires 2 arrows in a row. The effect is the same as the pan-blade JC arrows. |
| D | A light forward flying kick. |
| Evo | N1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6). |
Musou Attacks
| Name | Effect |
|---|
| Musou Ranbu | Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow. |
| Shin Musou Ranbu | Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback). |
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
| Move | Damage |
|---|
| Normal 1 | 14 |
| Normal 2 | 14 |
| Normal 3 | 16 |
| Normal 4 | 16 |
| Normal 5 | 18 |
| Normal 6 | 20 |
| EVO attack | 18.20 火 |
| Dash attack | 10 |
| Jump attack | 7 |
| Jump charge | 12.12 |
| Musou | 8*6 |
| True Musou | 18 |
| Musou finisher | 10.15 |
| True Musou finisher | 15*5.20 |
| Charge 2 | 12.(10) |
| Charge 3 | (15) |
| Charge 4 | (12)*9 |
| Charge 5 | (12).2.2.2.(12) |
| Thrust 突 | (15)/(15) |
| Pierce 砕 | 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷 |
| Crescent 盾 | 10.(15)/(18).(15) |
| Moon 陣 | 12/(14) |
| Fan 衛 | 10.12.({5*4}).(18) |
| Eclipse 覇 | (20.5)*2.(20)*14 |
Motion damage & stats from the DWOZ community data set.
基本能力
能力チャート
究極強化 (究極強化)
ランク成長
| ランク | 名前 | 攻撃力 | 破壊力 | 防御力 | 体力 | 無双 |
|---|
| 1 | 長弓 | +22 | +34 | +19 | +32 | +8 |
| 2 | 長弓・改 | +25 | +37 | +22 | +35 | +11 |
| 3 | 撓弓 | +28 | +40 | +25 | +38 | +14 |
| 4 | 晃梓弓 | +31 | +43 | +28 | +41 | +17 |
| 5 | 鳳霓翔刹弓 | +34 | +46 | +31 | +44 | +20 |
| 6 | 真・鳳霓翔刹弓 | +37 | +49 | +34 | +47 | +23 |
| 7 | 雀翼烈迅弓 | +40 | +52 | +37 | +50 | +26 |
| 5 | 天使之愛弓(テンシノアイキュウ) | +32 | +47 | +35 | +45 | +21 |
DWOZ 強化能力
| ランク | 名前 | 攻撃力 | 破壊力 | 防御力 | 体力 | 無双 |
|---|
| 1 | 長弓 | +23 | +34 | +20 | +33 | +9 |
| 2 | 長弓・改 | +26 | +37 | +23 | +36 | +11 |
| 3 | 撓弓 | +29 | +40 | +26 | +39 | +14 |
| 4 | 晃梓弓 | +32 | +43 | +29 | +42 | +17 |
| 5 | 天使之愛弓(テンシノアイキュウ) | +35 | +46 | +32 | +45 | +20 |
| 6 | 真・鳳霓翔刹弓 | +38 | +49 | +35 | +48 | +23 |
| 7 | 雀翼烈迅弓 | +41 | +52 | +38 | +51 | +26 |
刻印 (刻印)
突
突
弓を構えてから前方に衝撃波を纏った矢を放つ。構えた際に攻撃判定が生じるがダメージものぞけりもない。構えてからは追加入力をすることで任意のタイミングで発射可。C1C6共に方向転換可。
吹飛ばし ○属性付与 ○SA C6
砕
砕
前方に矢をスライドするように放ち( 気絶 )、その後、矢を1発のみ射る(吹き飛ばし)。最後の1発は発射前の入力の有無により、入力無しで 火矢 を発射、一度追加入力で 雷矢 、二度追加入力で 氷矢 になる。 気絶 後の吹き飛ばし攻撃であるため、受け身を取られると再び近距離となり、硬直している間に、攻撃されやすい。そのため、受け身が取れなくなる 雷矢 を主に使うとよい。
気絶 ○吹飛ばし ○属性付与 炎 / 雷 / 氷SA ○
盾
盾
近距離の回し蹴りの後(空中判定)、中距離の属性付与の衝撃波を射る(地上判定)。SAが出始めから出終わりの硬直に数秒付いている。長弓の近距離での主な対攻手段。C6では二撃ともに属性。
吹飛ばし ○浮かし ○属性付与 ○SA ○
陣
陣
軽く飛び上がり、前方を射撃する。範囲は広い。至近では当たらないめくり攻撃になる。
よろけ ○属性付与 C6
衛
衛
周囲に 気絶 攻撃した後、属性付与の体当たり→前方に属性矢乱射。 最後に衝撃波を纏った属性矢一本を射る。総合ダメージは高め。
気絶 ○吹飛ばし ○属性付与 ○SA ○
覇
覇
逆時計周りに爆発する 気絶 矢(炎属性)を乱射→時計回りに属性付与で吹き飛ばしの矢を乱射。
気絶 ○吹飛ばし ○属性付与 ○SA 炎 +○
ギャラリー
チャージ攻撃
| 名前 | 効果 |
|---|
| C2 | 前方に竜巻を飛ばす(浮かし)。追加入力で回し蹴り(属性+吹き飛ばし)。 |
| C3 | 前方に矢を1本射る。飛距離はかなり長い。 |
| C4 | 前方にスライドするように射る。方向転換することで範囲が広がる。 |
| C5 | その場で飛び地面に射撃による衝撃波。追加入力で前方に最大4hitの乱射(黄忠EX)。飛距離は長め、範囲は広め。 |
| JA | 斜め下に扇状に射る。 |
| JC | 矢を2本連続で射る。エフェクトは盤刀JCの矢と同じ。 |
| D | 前方に軽い動作で飛び蹴り。 |
| Evo | N1~N6→すぐ前に矢の雨(属性)を降らせ、直後に自身を中心に火矢の雨を降らす(黄忠C6)。 |
無双乱舞
| 名前 | 効果 |
|---|
| 無双乱舞 | 地上判定の弓を前方に高速発射。HIT数は優秀だが早すぎるため方向転換に多少難あり。 〆に風を纏った矢を一本射る。 |
| 真・無双乱舞 | ↑+炎属性。地上判定の弓を前方に高速発射から、ラスト→全方位衝撃波(よろけ) →黄忠の無双(超級全壊射)である小さな体当たり(浮かし)→斜め前方に球状の乱射(浮かし) →斜め前方にエフェクトを纏った矢を射る(吹き飛ばし)。 ラストだけでも拘束時間が長いため、真・無双においては炎における大ダメージが期待できる。 しかし仲間の横槍に注意(追撃するなら高速連射時、拾うなら最後の吹き飛ばし後)。 |
モーションダメージ
ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風 風、 斬 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。
| 技 | 破壊力 |
|---|
| Normal 1 | 14 |
| Normal 2 | 14 |
| Normal 3 | 16 |
| Normal 4 | 16 |
| Normal 5 | 18 |
| Normal 6 | 20 |
| EVO attack | 18.20 火 |
| Dash attack | 10 |
| Jump attack | 7 |
| Jump charge | 12.12 |
| Musou | 8*6 |
| True Musou | 18 |
| Musou finisher | 10.15 |
| True Musou finisher | 15*5.20 |
| Charge 2 | 12.(10) |
| Charge 3 | (15) |
| Charge 4 | (12)*9 |
| Charge 5 | (12).2.2.2.(12) |
| Thrust 突 | (15)/(15) |
| Pierce 砕 | 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷 |
| Crescent 盾 | 10.(15)/(18).(15) |
| Moon 陣 | 12/(14) |
| Fan 衛 | 10.12.({5*4}).(18) |
| Eclipse 覇 | (20.5)*2.(20)*14 |
モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。
带有加长弓条的长弓,可以远距离射箭
基础属性
属性图表
究极强化 (究極強化)
等级成长
| 等级 | 名称 | 攻击 | 破坏 | 防御 | 体力 | 无双 |
|---|
| 1 | Bow | +22 | +34 | +19 | +32 | +8 |
| 2 | Composite Bow | +25 | +37 | +22 | +35 | +11 |
| 3 | Recurve Bow | +28 | +40 | +25 | +38 | +14 |
| 4 | Wind Shooter | +31 | +43 | +28 | +41 | +17 |
| 5 | Qilin Bow | +34 | +46 | +31 | +44 | +20 |
| 6 | True Qilin Bow | +37 | +49 | +34 | +47 | +23 |
| 7 | Phoenix Bow | +40 | +52 | +37 | +50 | +26 |
| 5 | Angel's Love | +32 | +47 | +35 | +45 | +21 |
DWOZ 强化属性
| 等级 | 名称 | 攻击 | 破坏 | 防御 | 体力 | 无双 |
|---|
| 1 | Bow | +23 | +34 | +20 | +33 | +9 |
| 2 | Composite Bow | +26 | +37 | +23 | +36 | +11 |
| 3 | Recurve Bow | +29 | +40 | +26 | +39 | +14 |
| 4 | Wind Shooter | +32 | +43 | +29 | +42 | +17 |
| 5 | Angel's Love | +35 | +46 | +32 | +45 | +20 |
| 6 | True Qilin Bow | +38 | +49 | +35 | +48 | +23 |
| 7 | Phoenix Bow | +41 | +52 | +38 | +51 | +26 |
刻印 (刻印)
突
Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
盾
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
陣
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
衛
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○
图库
蓄力攻击
| 名称 | 效果 |
|---|
| C2 | Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback). |
| C3 | Fires one arrow forward. Quite long distance. |
| C4 | Fires forward in a slide. Turning widens the range. |
| C5 | Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range. |
| JA | Fires a fan-spread shot diagonally down. |
| JC | Fires 2 arrows in a row. The effect is the same as the pan-blade JC arrows. |
| D | A light forward flying kick. |
| Evo | N1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6). |
无双乱舞
| 名称 | 效果 |
|---|
| 無双乱舞 | Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow. |
| 真·無双乱舞 | Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback). |
招式伤害
点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 風 风, 斬 削减。数字是攻击和增强之前的基本运动伤害。
| 招式 | 破坏 |
|---|
| Normal 1 | 14 |
| Normal 2 | 14 |
| Normal 3 | 16 |
| Normal 4 | 16 |
| Normal 5 | 18 |
| Normal 6 | 20 |
| EVO attack | 18.20 火 |
| Dash attack | 10 |
| Jump attack | 7 |
| Jump charge | 12.12 |
| Musou | 8*6 |
| True Musou | 18 |
| Musou finisher | 10.15 |
| True Musou finisher | 15*5.20 |
| Charge 2 | 12.(10) |
| Charge 3 | (15) |
| Charge 4 | (12)*9 |
| Charge 5 | (12).2.2.2.(12) |
| Thrust 突 | (15)/(15) |
| Pierce 砕 | 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷 |
| Crescent 盾 | 10.(15)/(18).(15) |
| Moon 陣 | 12/(14) |
| Fan 衛 | 10.12.({5*4}).(18) |
| Eclipse 覇 | (20.5)*2.(20)*14 |
招式伤害与属性数据来自 DWOZ 社区数据集。
有加長弓條的長弓,可以遠距離射箭
基礎屬性
屬性圖表
究極強化 (究極強化)
等級成長
| 等級 | 名稱 | 攻擊 | 破壞 | 防禦 | 體力 | 無雙 |
|---|
| 1 | Bow | +22 | +34 | +19 | +32 | +8 |
| 2 | Composite Bow | +25 | +37 | +22 | +35 | +11 |
| 3 | Recurve Bow | +28 | +40 | +25 | +38 | +14 |
| 4 | Wind Shooter | +31 | +43 | +28 | +41 | +17 |
| 5 | Qilin Bow | +34 | +46 | +31 | +44 | +20 |
| 6 | True Qilin Bow | +37 | +49 | +34 | +47 | +23 |
| 7 | Phoenix Bow | +40 | +52 | +37 | +50 | +26 |
| 5 | Angel's Love | +32 | +47 | +35 | +45 | +21 |
DWOZ 強化屬性
| 等級 | 名稱 | 攻擊 | 破壞 | 防禦 | 體力 | 無雙 |
|---|
| 1 | Bow | +23 | +34 | +20 | +33 | +9 |
| 2 | Composite Bow | +26 | +37 | +23 | +36 | +11 |
| 3 | Recurve Bow | +29 | +40 | +26 | +39 | +14 |
| 4 | Wind Shooter | +32 | +43 | +29 | +42 | +17 |
| 5 | Angel's Love | +35 | +46 | +32 | +45 | +20 |
| 6 | True Qilin Bow | +38 | +49 | +35 | +48 | +23 |
| 7 | Phoenix Bow | +41 | +52 | +38 | +51 | +26 |
刻印 (刻印)
突
Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
盾
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
陣
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
衛
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○
圖庫
蓄力攻擊
| 名稱 | 效果 |
|---|
| C2 | Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback). |
| C3 | Fires one arrow forward. Quite long distance. |
| C4 | Fires forward in a slide. Turning widens the range. |
| C5 | Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range. |
| JA | Fires a fan-spread shot diagonally down. |
| JC | Fires 2 arrows in a row. The effect is the same as the pan-blade JC arrows. |
| D | A light forward flying kick. |
| Evo | N1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6). |
無雙亂舞
| 名稱 | 效果 |
|---|
| 無双乱舞 | Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow. |
| 真·無双乱舞 | Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback). |
招式傷害
點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風 風, 斬 削減。數字是攻擊和增強之前的基本運動傷害。
| 招式 | 破壞 |
|---|
| Normal 1 | 14 |
| Normal 2 | 14 |
| Normal 3 | 16 |
| Normal 4 | 16 |
| Normal 5 | 18 |
| Normal 6 | 20 |
| EVO attack | 18.20 火 |
| Dash attack | 10 |
| Jump attack | 7 |
| Jump charge | 12.12 |
| Musou | 8*6 |
| True Musou | 18 |
| Musou finisher | 10.15 |
| True Musou finisher | 15*5.20 |
| Charge 2 | 12.(10) |
| Charge 3 | (15) |
| Charge 4 | (12)*9 |
| Charge 5 | (12).2.2.2.(12) |
| Thrust 突 | (15)/(15) |
| Pierce 砕 | 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷 |
| Crescent 盾 | 10.(15)/(18).(15) |
| Moon 陣 | 12/(14) |
| Fan 衛 | 10.12.({5*4}).(18) |
| Eclipse 覇 | (20.5)*2.(20)*14 |
招式傷害與屬性資料來自 DWOZ 社群資料集。
قوس طويل بعصا ممتدة يطلق السهام من مسافات بعيدة
الإحصائيات الأساسية
مخطط القدرات
+ تقدم (究極強化)
تطور الرتبة
| رتبة | الاسم | هجوم | ضرر | دفاع | حياة | موسو |
|---|
| 1 | Bow | +22 | +34 | +19 | +32 | +8 |
| 2 | Composite Bow | +25 | +37 | +22 | +35 | +11 |
| 3 | Recurve Bow | +28 | +40 | +25 | +38 | +14 |
| 4 | Wind Shooter | +31 | +43 | +28 | +41 | +17 |
| 5 | Qilin Bow | +34 | +46 | +31 | +44 | +20 |
| 6 | True Qilin Bow | +37 | +49 | +34 | +47 | +23 |
| 7 | Phoenix Bow | +40 | +52 | +37 | +50 | +26 |
| 5 | Angel's Love | +32 | +47 | +35 | +45 | +21 |
إحصائيات ترقية DWOZ
| رتبة | الاسم | هجوم | ضرر | دفاع | حياة | موسو |
|---|
| 1 | Bow | +23 | +34 | +20 | +33 | +9 |
| 2 | Composite Bow | +26 | +37 | +23 | +36 | +11 |
| 3 | Recurve Bow | +29 | +40 | +26 | +39 | +14 |
| 4 | Wind Shooter | +32 | +43 | +29 | +42 | +17 |
| 5 | Angel's Love | +35 | +46 | +32 | +45 | +20 |
| 6 | True Qilin Bow | +38 | +49 | +35 | +48 | +23 |
| 7 | Phoenix Bow | +41 | +52 | +38 | +51 | +26 |
الشعارات (刻印)
突
Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
盾
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
陣
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
衛
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○
معرض
هجمات الشحن
| الاسم | التأثير |
|---|
| C2 | Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback). |
| C3 | Fires one arrow forward. Quite long distance. |
| C4 | Fires forward in a slide. Turning widens the range. |
| C5 | Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range. |
| JA | Fires a fan-spread shot diagonally down. |
| JC | Fires 2 arrows in a row. The effect is the same as the pan-blade JC arrows. |
| D | A light forward flying kick. |
| Evo | N1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6). |
هجمات موسو
| الاسم | التأثير |
|---|
| 無双乱舞 | Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow. |
| 真·無双乱舞 | Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback). |
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
| الحركة | ضرر |
|---|
| Normal 1 | 14 |
| Normal 2 | 14 |
| Normal 3 | 16 |
| Normal 4 | 16 |
| Normal 5 | 18 |
| Normal 6 | 20 |
| EVO attack | 18.20 火 |
| Dash attack | 10 |
| Jump attack | 7 |
| Jump charge | 12.12 |
| Musou | 8*6 |
| True Musou | 18 |
| Musou finisher | 10.15 |
| True Musou finisher | 15*5.20 |
| Charge 2 | 12.(10) |
| Charge 3 | (15) |
| Charge 4 | (12)*9 |
| Charge 5 | (12).2.2.2.(12) |
| Thrust 突 | (15)/(15) |
| Pierce 砕 | 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷 |
| Crescent 盾 | 10.(15)/(18).(15) |
| Moon 陣 | 12/(14) |
| Fan 衛 | 10.12.({5*4}).(18) |
| Eclipse 覇 | (20.5)*2.(20)*14 |
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
ธนูยาวที่มีไม้เท้ายาวซึ่งยิงลูกธนูจากระยะไกล
ค่าพื้นฐาน
แผนภูมิค่าสถานะ
แอดวานซ์+ (究極強化)
การพัฒนาระดับ
| ระดับ | ชื่อ | โจมตี | ทำลาย | ป้องกัน | พลังชีวิต | มูโซ |
|---|
| 1 | Bow | +22 | +34 | +19 | +32 | +8 |
| 2 | Composite Bow | +25 | +37 | +22 | +35 | +11 |
| 3 | Recurve Bow | +28 | +40 | +25 | +38 | +14 |
| 4 | Wind Shooter | +31 | +43 | +28 | +41 | +17 |
| 5 | Qilin Bow | +34 | +46 | +31 | +44 | +20 |
| 6 | True Qilin Bow | +37 | +49 | +34 | +47 | +23 |
| 7 | Phoenix Bow | +40 | +52 | +37 | +50 | +26 |
| 5 | Angel's Love | +32 | +47 | +35 | +45 | +21 |
ค่าอัปเกรด DWOZ
| ระดับ | ชื่อ | โจมตี | ทำลาย | ป้องกัน | พลังชีวิต | มูโซ |
|---|
| 1 | Bow | +23 | +34 | +20 | +33 | +9 |
| 2 | Composite Bow | +26 | +37 | +23 | +36 | +11 |
| 3 | Recurve Bow | +29 | +40 | +26 | +39 | +14 |
| 4 | Wind Shooter | +32 | +43 | +29 | +42 | +17 |
| 5 | Angel's Love | +35 | +46 | +32 | +45 | +20 |
| 6 | True Qilin Bow | +38 | +49 | +35 | +48 | +23 |
| 7 | Phoenix Bow | +41 | +52 | +38 | +51 | +26 |
ตราสัญลักษณ์ (刻印)
突
Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
盾
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
陣
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
衛
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○
แกลเลอรี
ชาร์จโจมตี
| ชื่อ | ผล |
|---|
| C2 | Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback). |
| C3 | Fires one arrow forward. Quite long distance. |
| C4 | Fires forward in a slide. Turning widens the range. |
| C5 | Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range. |
| JA | Fires a fan-spread shot diagonally down. |
| JC | Fires 2 arrows in a row. The effect is the same as the pan-blade JC arrows. |
| D | A light forward flying kick. |
| Evo | N1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6). |
ท่าไม้ตายมูโซ
| ชื่อ | ผล |
|---|
| 無双乱舞 | Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow. |
| 真·無双乱舞 | Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback). |
ดาเมจท่าโจมตี
การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, 風 ลม, 斬 สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง
| ท่า | ทำลาย |
|---|
| Normal 1 | 14 |
| Normal 2 | 14 |
| Normal 3 | 16 |
| Normal 4 | 16 |
| Normal 5 | 18 |
| Normal 6 | 20 |
| EVO attack | 18.20 火 |
| Dash attack | 10 |
| Jump attack | 7 |
| Jump charge | 12.12 |
| Musou | 8*6 |
| True Musou | 18 |
| Musou finisher | 10.15 |
| True Musou finisher | 15*5.20 |
| Charge 2 | 12.(10) |
| Charge 3 | (15) |
| Charge 4 | (12)*9 |
| Charge 5 | (12).2.2.2.(12) |
| Thrust 突 | (15)/(15) |
| Pierce 砕 | 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷 |
| Crescent 盾 | 10.(15)/(18).(15) |
| Moon 陣 | 12/(14) |
| Fan 衛 | 10.12.({5*4}).(18) |
| Eclipse 覇 | (20.5)*2.(20)*14 |
ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ