Long Bow (Bow)

Long Bow (Bow)

Japanese
Source / Era
DW7 (True 6) · 7/17/2014
Advance+
REFLECTION
Elements
🔥 Fire ❄ Ice ⚡ Lightning 🌪 Wind
Advance+
REFLECTION
charge block will be activated faster, as apposed to the 1 second that it normally takes, and musou will not be drained.

A longbow with an extended stave that shoots arrows from great distances

Base Stats

Attack
47(3)
Damage
41(5)
Defence
30(2)
Life
150(6)
Musou
150(1)
Speed
115
Jump
125

Flask Wheel

Attack
3
Damage
5
Defence
2
Life
6
Musou
1

Advance+ (Ultimate reinforcement)

Bow
REFLECTION

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Bow+22+34+19+32+8
2Composite Bow+25+37+22+35+11
3Recurve Bow+28+40+25+38+14
4Wind Shooter+31+43+28+41+17
5Qilin Bow+34+46+31+44+20
6True Qilin Bow+37+49+34+47+23
7Phoenix Bow+40+52+37+50+26
5Angel's Love+32+47+35+45+21

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Bow+23+34+20+33+9
2Composite Bow+26+37+23+36+11
3Recurve Bow+29+40+26+39+14
4Wind Shooter+32+43+29+42+17
5Angel's Love+35+46+32+45+20
6True Qilin Bow+38+49+35+48+23
7Phoenix Bow+41+52+38+51+26

Emblems (engraved)

Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion fire / lightning / iceSuper Armor ○
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○Float ○Element infusion ○Super Armor ○
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
Stagger ○Element infusion C6
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor Fire +○

Charge Attacks

NameEffect
C2Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback).
C3Fires one arrow forward. Quite long distance.
C4Fires forward in a slide. Turning widens the range.
C5Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range.
JAFires a fan-spread shot diagonally down.
JCFires 2 arrows in a row. The effect is the same as the pan-blade JC arrows.
DA light forward flying kick.
EvoN1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6).

Musou Attacks

NameEffect
Musou RanbuFires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow.
Shin Musou RanbuFires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback).

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 416
Normal 518
Normal 620
EVO attack18.20 火
Dash attack10
Jump attack7
Jump charge12.12
Musou8*6
True Musou18
Musou finisher10.15
True Musou finisher15*5.20
Charge 212.(10)
Charge 3(15)
Charge 4(12)*9
Charge 5(12).2.2.2.(12)
Thrust (15)/(15)
Pierce 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷
Crescent 10.(15)/(18).(15)
Moon 12/(14)
Fan 10.12.({5*4}).(18)
Eclipse (20.5)*2.(20)*14

Motion damage & stats from the DWOZ community data set.

Long Bow (Bow)

長弓

日本語
究極強化
反攻

基本能力

攻撃力
47(3)
破壊力
41(5)
防御力
30(2)
体力
150(6)
無双
150(1)
移動力
115
ジャンプ力
125

能力チャート

攻撃力
3
破壊力
5
防御力
2
体力
6
無双
1

究極強化 (究極強化)

長弓
反攻

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1長弓+22+34+19+32+8
2長弓・改+25+37+22+35+11
3撓弓+28+40+25+38+14
4晃梓弓+31+43+28+41+17
5鳳霓翔刹弓+34+46+31+44+20
6真・鳳霓翔刹弓+37+49+34+47+23
7雀翼烈迅弓+40+52+37+50+26
5天使之愛弓(テンシノアイキュウ)+32+47+35+45+21

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1長弓+23+34+20+33+9
2長弓・改+26+37+23+36+11
3撓弓+29+40+26+39+14
4晃梓弓+32+43+29+42+17
5天使之愛弓(テンシノアイキュウ)+35+46+32+45+20
6真・鳳霓翔刹弓+38+49+35+48+23
7雀翼烈迅弓+41+52+38+51+26

刻印 (刻印)

弓を構えてから前方に衝撃波を纏った矢を放つ。構えた際に攻撃判定が生じるがダメージものぞけりもない。構えてからは追加入力をすることで任意のタイミングで発射可。C1C6共に方向転換可。
吹飛ばし ○属性付与 ○SA C6
前方に矢をスライドするように放ち( 気絶 )、その後、矢を1発のみ射る(吹き飛ばし)。最後の1発は発射前の入力の有無により、入力無しで 火矢 を発射、一度追加入力で 雷矢 、二度追加入力で 氷矢 になる。 気絶 後の吹き飛ばし攻撃であるため、受け身を取られると再び近距離となり、硬直している間に、攻撃されやすい。そのため、受け身が取れなくなる 雷矢 を主に使うとよい。
気絶 ○吹飛ばし ○属性付与 炎 / 雷 / 氷SA ○
近距離の回し蹴りの後(空中判定)、中距離の属性付与の衝撃波を射る(地上判定)。SAが出始めから出終わりの硬直に数秒付いている。長弓の近距離での主な対攻手段。C6では二撃ともに属性。
吹飛ばし ○浮かし ○属性付与 ○SA ○
軽く飛び上がり、前方を射撃する。範囲は広い。至近では当たらないめくり攻撃になる。
よろけ ○属性付与 C6
周囲に 気絶 攻撃した後、属性付与の体当たり→前方に属性矢乱射。 最後に衝撃波を纏った属性矢一本を射る。総合ダメージは高め。
気絶 ○吹飛ばし ○属性付与 ○SA ○
逆時計周りに爆発する 気絶 矢(炎属性)を乱射→時計回りに属性付与で吹き飛ばしの矢を乱射。
気絶 ○吹飛ばし ○属性付与 ○SA 炎 +○

ギャラリー

チャージ攻撃

名前効果
C2前方に竜巻を飛ばす(浮かし)。追加入力で回し蹴り(属性+吹き飛ばし)。
C3前方に矢を1本射る。飛距離はかなり長い。
C4前方にスライドするように射る。方向転換することで範囲が広がる。
C5その場で飛び地面に射撃による衝撃波。追加入力で前方に最大4hitの乱射(黄忠EX)。飛距離は長め、範囲は広め。
JA斜め下に扇状に射る。
JC矢を2本連続で射る。エフェクトは盤刀JCの矢と同じ。
D前方に軽い動作で飛び蹴り。
EvoN1~N6→すぐ前に矢の雨(属性)を降らせ、直後に自身を中心に火矢の雨を降らす(黄忠C6)。

無双乱舞

名前効果
無双乱舞地上判定の弓を前方に高速発射。HIT数は優秀だが早すぎるため方向転換に多少難あり。 〆に風を纏った矢を一本射る。
真・無双乱舞↑+炎属性。地上判定の弓を前方に高速発射から、ラスト→全方位衝撃波(よろけ) →黄忠の無双(超級全壊射)である小さな体当たり(浮かし)→斜め前方に球状の乱射(浮かし) →斜め前方にエフェクトを纏った矢を射る(吹き飛ばし)。 ラストだけでも拘束時間が長いため、真・無双においては炎における大ダメージが期待できる。 しかし仲間の横槍に注意(追撃するなら高速連射時、拾うなら最後の吹き飛ばし後)。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 416
Normal 518
Normal 620
EVO attack18.20 火
Dash attack10
Jump attack7
Jump charge12.12
Musou8*6
True Musou18
Musou finisher10.15
True Musou finisher15*5.20
Charge 212.(10)
Charge 3(15)
Charge 4(12)*9
Charge 5(12).2.2.2.(12)
Thrust (15)/(15)
Pierce 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷
Crescent 10.(15)/(18).(15)
Moon 12/(14)
Fan 10.12.({5*4}).(18)
Eclipse (20.5)*2.(20)*14

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Long Bow (Bow)

长弓(弓)

日文
来源
DW7 (真6) · 7/17/2014
究极强化
REFLECTION
属性
🔥 Fire ❄ Ice ⚡ Lightning 🌪 Wind
究极强化
反射
蓄力块将被更快地激活,而不是通常需要的 1 秒,并且无双不会被耗尽。

带有加长弓条的长弓,可以远距离射箭

基础属性

攻击
47(3)
破坏
41(5)
防御
30(2)
体力
150(6)
无双
150(1)
移动
115
跳跃
125

属性图表

攻击
3
破坏
5
防御
2
体力
6
无双
1

究极强化 (究極強化)

Bow
REFLECTION

等级成长

等级名称攻击破坏防御体力无双
1Bow+22+34+19+32+8
2Composite Bow+25+37+22+35+11
3Recurve Bow+28+40+25+38+14
4Wind Shooter+31+43+28+41+17
5Qilin Bow+34+46+31+44+20
6True Qilin Bow+37+49+34+47+23
7Phoenix Bow+40+52+37+50+26
5Angel's Love+32+47+35+45+21

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Bow+23+34+20+33+9
2Composite Bow+26+37+23+36+11
3Recurve Bow+29+40+26+39+14
4Wind Shooter+32+43+29+42+17
5Angel's Love+35+46+32+45+20
6True Qilin Bow+38+49+35+48+23
7Phoenix Bow+41+52+38+51+26

刻印 (刻印)

Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○

图库

蓄力攻击

名称效果
C2Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback).
C3Fires one arrow forward. Quite long distance.
C4Fires forward in a slide. Turning widens the range.
C5Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range.
JAFires a fan-spread shot diagonally down.
JCFires 2 arrows in a row. The effect is the same as the pan-blade JC arrows.
DA light forward flying kick.
EvoN1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6).

无双乱舞

名称效果
無双乱舞Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow.
真·無双乱舞Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback).

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 416
Normal 518
Normal 620
EVO attack18.20 火
Dash attack10
Jump attack7
Jump charge12.12
Musou8*6
True Musou18
Musou finisher10.15
True Musou finisher15*5.20
Charge 212.(10)
Charge 3(15)
Charge 4(12)*9
Charge 5(12).2.2.2.(12)
Thrust (15)/(15)
Pierce 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷
Crescent 10.(15)/(18).(15)
Moon 12/(14)
Fan 10.12.({5*4}).(18)
Eclipse (20.5)*2.(20)*14

招式伤害与属性数据来自 DWOZ 社区数据集。

Long Bow (Bow)

長弓(弓)

日文
來源
DW7 (真6) · 7/17/2014
究極強化
REFLECTION
屬性
🔥 Fire ❄ Ice ⚡ Lightning 🌪 Wind
究極強化
反射
蓄力塊將被更快地激活,而不是通常需要的 1 秒,且無雙不會被耗盡。

有加長弓條的長弓,可以遠距離射箭

基礎屬性

攻擊
47(3)
破壞
41(5)
防禦
30(2)
體力
150(6)
無雙
150(1)
移動
115
跳躍
125

屬性圖表

攻擊
3
破壞
5
防禦
2
體力
6
無雙
1

究極強化 (究極強化)

Bow
REFLECTION

等級成長

等級名稱攻擊破壞防禦體力無雙
1Bow+22+34+19+32+8
2Composite Bow+25+37+22+35+11
3Recurve Bow+28+40+25+38+14
4Wind Shooter+31+43+28+41+17
5Qilin Bow+34+46+31+44+20
6True Qilin Bow+37+49+34+47+23
7Phoenix Bow+40+52+37+50+26
5Angel's Love+32+47+35+45+21

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Bow+23+34+20+33+9
2Composite Bow+26+37+23+36+11
3Recurve Bow+29+40+26+39+14
4Wind Shooter+32+43+29+42+17
5Angel's Love+35+46+32+45+20
6True Qilin Bow+38+49+35+48+23
7Phoenix Bow+41+52+38+51+26

刻印 (刻印)

Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○

圖庫

蓄力攻擊

名稱效果
C2Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback).
C3Fires one arrow forward. Quite long distance.
C4Fires forward in a slide. Turning widens the range.
C5Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range.
JAFires a fan-spread shot diagonally down.
JCFires 2 arrows in a row. The effect is the same as the pan-blade JC arrows.
DA light forward flying kick.
EvoN1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6).

無雙亂舞

名稱效果
無双乱舞Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow.
真·無双乱舞Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback).

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 416
Normal 518
Normal 620
EVO attack18.20 火
Dash attack10
Jump attack7
Jump charge12.12
Musou8*6
True Musou18
Musou finisher10.15
True Musou finisher15*5.20
Charge 212.(10)
Charge 3(15)
Charge 4(12)*9
Charge 5(12).2.2.2.(12)
Thrust (15)/(15)
Pierce 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷
Crescent 10.(15)/(18).(15)
Moon 12/(14)
Fan 10.12.({5*4}).(18)
Eclipse (20.5)*2.(20)*14

招式傷害與屬性資料來自 DWOZ 社群資料集。

Long Bow (Bow)

القوس الطويل (القوس)

اليابانية
المصدر
DW7 (真6) · 7/17/2014
+ تقدم
REFLECTION
العناصر
🔥 Fire ❄ Ice ⚡ Lightning 🌪 Wind
+ تقدم
انعكاس
سيتم تنشيط كتلة الشحن بشكل أسرع، كما هو الحال في الثانية الواحدة التي تستغرقها عادةً، ولن يتم استنزاف musou.

قوس طويل بعصا ممتدة يطلق السهام من مسافات بعيدة

الإحصائيات الأساسية

هجوم
47(3)
ضرر
41(5)
دفاع
30(2)
حياة
150(6)
موسو
150(1)
سرعة
115
قفز
125

مخطط القدرات

هجوم
3
ضرر
5
دفاع
2
حياة
6
موسو
1

+ تقدم (究極強化)

Bow
REFLECTION

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Bow+22+34+19+32+8
2Composite Bow+25+37+22+35+11
3Recurve Bow+28+40+25+38+14
4Wind Shooter+31+43+28+41+17
5Qilin Bow+34+46+31+44+20
6True Qilin Bow+37+49+34+47+23
7Phoenix Bow+40+52+37+50+26
5Angel's Love+32+47+35+45+21

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Bow+23+34+20+33+9
2Composite Bow+26+37+23+36+11
3Recurve Bow+29+40+26+39+14
4Wind Shooter+32+43+29+42+17
5Angel's Love+35+46+32+45+20
6True Qilin Bow+38+49+35+48+23
7Phoenix Bow+41+52+38+51+26

الشعارات (刻印)

Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○

معرض

هجمات الشحن

الاسمالتأثير
C2Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback).
C3Fires one arrow forward. Quite long distance.
C4Fires forward in a slide. Turning widens the range.
C5Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range.
JAFires a fan-spread shot diagonally down.
JCFires 2 arrows in a row. The effect is the same as the pan-blade JC arrows.
DA light forward flying kick.
EvoN1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6).

هجمات موسو

الاسمالتأثير
無双乱舞Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow.
真·無双乱舞Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback).

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 416
Normal 518
Normal 620
EVO attack18.20 火
Dash attack10
Jump attack7
Jump charge12.12
Musou8*6
True Musou18
Musou finisher10.15
True Musou finisher15*5.20
Charge 212.(10)
Charge 3(15)
Charge 4(12)*9
Charge 5(12).2.2.2.(12)
Thrust (15)/(15)
Pierce 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷
Crescent 10.(15)/(18).(15)
Moon 12/(14)
Fan 10.12.({5*4}).(18)
Eclipse (20.5)*2.(20)*14

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Long Bow (Bow)

ธนูยาว (โบว์)

ญี่ปุ่น
ที่มา
DW7 (真6) · 7/17/2014
แอดวานซ์+
REFLECTION
ธาตุ
🔥 Fire ❄ Ice ⚡ Lightning 🌪 Wind
แอดวานซ์+
การสะท้อนกลับ
บล็อกการชาร์จจะถูกเปิดใช้งานเร็วขึ้น ตามเวลา 1 วินาทีตามปกติ และมูโซจะไม่ถูกระบายออก

ธนูยาวที่มีไม้เท้ายาวซึ่งยิงลูกธนูจากระยะไกล

ค่าพื้นฐาน

โจมตี
47(3)
ทำลาย
41(5)
ป้องกัน
30(2)
พลังชีวิต
150(6)
มูโซ
150(1)
ความเร็ว
115
กระโดด
125

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
5
ป้องกัน
2
พลังชีวิต
6
มูโซ
1

แอดวานซ์+ (究極強化)

Bow
REFLECTION

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Bow+22+34+19+32+8
2Composite Bow+25+37+22+35+11
3Recurve Bow+28+40+25+38+14
4Wind Shooter+31+43+28+41+17
5Qilin Bow+34+46+31+44+20
6True Qilin Bow+37+49+34+47+23
7Phoenix Bow+40+52+37+50+26
5Angel's Love+32+47+35+45+21

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Bow+23+34+20+33+9
2Composite Bow+26+37+23+36+11
3Recurve Bow+29+40+26+39+14
4Wind Shooter+32+43+29+42+17
5Angel's Love+35+46+32+45+20
6True Qilin Bow+38+49+35+48+23
7Phoenix Bow+41+52+38+51+26

ตราสัญลักษณ์ (刻印)

Thrust
Sets the bow, then fires a shockwave-clad arrow forward. A hitbox occurs when setting, but no damage or stagger. After setting, extra input fires at any timing. Both C1/C6 can turn.
Knockback ○Element infusion ○Super Armor C6
Pierce
Fires arrows forward in a slide (stun), then fires one arrow (knockback). The last arrow, depending on pre-fire input: no input fires a Fire arrow, one extra input a Lightning arrow, two a Ice arrow. Since it's a knockback after stun, if the opponent recovers you're back at close range and vulnerable while in recovery, so mainly use the Lightning arrow (prevents recovery).
Stun ○Knockback ○Element infusion 炎 / 雷 / 氷Super Armor ○
Crescent
A close-range roundhouse kick (aerial state), then fires a mid-range element-infused shockwave (grounded). Super Armor lasts several seconds from start through the end recovery. The long bow's main close-range counter. On C6 both hits carry element.
Knockback ○浮かし ○Element infusion ○Super Armor ○
Moon
Hops lightly and shoots the front. Wide range. A crossup attack that misses point-blank.
よろけ ○Element infusion C6
Fan
A stun attack around, then an element-infused body-slam → an element-arrow barrage forward. Ends firing one shockwave-clad element arrow. Total damage is fairly high.
Stun ○Knockback ○Element infusion ○Super Armor ○
Eclipse
A counter-clockwise barrage of exploding stun arrows (Fire), then a clockwise barrage of element-infused knockback arrows.
Stun ○Knockback ○Element infusion ○Super Armor 炎 +○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Fires a tornado forward (launch). With extra input, a roundhouse kick (element + knockback).
C3Fires one arrow forward. Quite long distance.
C4Fires forward in a slide. Turning widens the range.
C5Hops on the spot and shoots the ground for a shockwave. With extra input, a forward barrage of up to 4 hits (Huang Zhong EX). Fairly long distance and wide range.
JAFires a fan-spread shot diagonally down.
JCFires 2 arrows in a row. The effect is the same as the pan-blade JC arrows.
DA light forward flying kick.
EvoN1–N6 → rains arrows (element) right in front, then immediately rains fire arrows centered on the user (Huang Zhong C6).

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Fires the grounded bow forward fast. Excellent hit count, but so fast that turning is a bit awkward. Finisher fires one wind-clad arrow.
真·無双乱舞Fires the grounded bow forward fast, then finisher → omnidirectional shockwave (stagger) → Huang Zhong's musou (Super Full-Destruction Shot): a small body-slam (launch) → a diagonal-forward spherical barrage (launch) → fires an effect-clad arrow diagonally forward (knockback). The finisher alone has a long lockup, so under True Musou with Fire it can deal big damage. But watch for allies stealing the kill (follow up during the fast barrage; pick up after the final knockback).

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 416
Normal 518
Normal 620
EVO attack18.20 火
Dash attack10
Jump attack7
Jump charge12.12
Musou8*6
True Musou18
Musou finisher10.15
True Musou finisher15*5.20
Charge 212.(10)
Charge 3(15)
Charge 4(12)*9
Charge 5(12).2.2.2.(12)
Thrust (15)/(15)
Pierce 5.6 火\6電\6 氷/(7). 6 火\6電\6 氷
Crescent 10.(15)/(18).(15)
Moon 12/(14)
Fan 10.12.({5*4}).(18)
Eclipse (20.5)*2.(20)*14

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ