Flute

Flute

Japanese
Officer
Zhen Ji⚔ Zhen Ji
Source / Era
DWO/launch · 11/17/2009
Advance+
random
Elements
🔥 Fire 🌪 Wind ✨ Light
Advance+
random
The Advanced slot will be blurred and change colors from time to time while this effect is active. Gives you random ability from every weapon ability from the whole pool of weapons in the game. That means you could get any ability. Will also re-arrange the Advanced abilities of everyones weapons upon activation.

A sword with a flat blade able to be used in most situations.

Base Stats

Attack
44(2)
Damage
43(1)
Defence
34(5)
Life
150(3)
Musou
160(6)
Speed
130
Jump
150

Flask Wheel

Attack
2
Damage
1
Defence
5
Life
3
Musou
6

Advance+ (Ultimate reinforcement)

Flute
random

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Single Blossom+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51

Emblems (engraved)

Thrust
Spins fast clockwise while moving little by little. The finisher rises high into the air.
Stagger ○Element infusion C6
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
Float ○Element infusion C6Super Armor C6
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
Stagger ○Element infusion ○
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

Charge Attacks

NameEffect
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

Musou Attacks

NameEffect
Musou RanbuDives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
Shin Musou RanbuN1–N4.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.20.24.(26)
Dash attack12.12
Jump attack8
Jump charge5
Musou / True Musou20.20
Musou finisher28
True Musou finisher30火.20
Charge 217
Charge 3{10.10}*4.(20)
Charge 4(30)
Charge 5(10)
Thrust 15/(20)
Pierce (15)/(20)
Crescent 6*4.(6)/(8).8*3.(8)
Moon 12/(14)
Fan (14).(14).(20).(5)
Eclipse (15).12*2.(14)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Luck . Randomizes your Advanced + and Mix's up all players Adv+

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Flute

鉄笛

日本語
武将
Zhen Ji⚔ Zhen Ji
究極強化
天運

基本能力

攻撃力
44(2)
破壊力
43(1)
防御力
34(5)
体力
150(3)
無双
160(6)
移動力
130
ジャンプ力
150

能力チャート

攻撃力
2
破壊力
1
防御力
5
体力
3
無双
6

究極強化 (究極強化)

鉄笛
天運

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1鉄笛+22+21+31+26+33
2鉄笛・改+25+24+34+29+36
3春后笛+28+27+37+32+39
4月妖+31+30+40+35+42
5月妖日狂+34+33+43+38+45
6真・月妖日狂+37+36+46+41+48
7月妖日狂華+40+39+49+44+51
5一輪花+38+34+41

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1鉄笛+22+21+31+26+33
2鉄笛・改+25+24+34+29+36
3春后笛+28+27+37+32+39
4月妖+31+30+40+35+42
5一輪花+34+33+43+38+45
6真・月妖日狂+37+36+46+41+48
7月妖日狂華+40+39+49+44+51

刻印 (刻印)

笛を吹き前方に音符をまとったピンク色の光球を放出。爆発まで1秒ぐらいかかる。羽扇の突に近い。ヒットするとよろけ+少し押し出す。拠点等の壁に当たると早く爆発する。
よろけ ○属性付与 C6
少しタメてから笛を吹きつつ(この時2キャラほど前に進む)前後に音符をまとったピンク色の空気砲を放出し、最後に決めポーズ。幻杖の砕と似ているが、空気砲のスピードは遅い。発動遅め、硬直長め。
吹飛ばし ○属性付与 ○SA C6
クルクル5回転しつつ前方に移動し、最後に決めポーズ。発動遅め、硬直長め。C6では最初の1回転目(7時30分~10時30分の約1/4週のみ)と最後の1打を振り上げる動作(12時の真正面のみ)に属性付加。SAは溜めの部分のみ付与される。
浮かし ○属性付与 C6SA C6
少しタメてからポーズを取りつつ全方位衝撃波。当たるとダウン。発動遅め。性別でポーズが違う。
ダウン ○属性付与 C6
笛を吹きつつ交互に回転しながら前方に移動し、後方に突の光球放出を3回(3回目はよろけ)繰り返したあと、最後に決めポーズをしつつ光球を3つ放出する。すべての光球に属性付与される。硬直長め。拠点等の壁に当たると早く爆発する。
よろけ ○属性付与 ○
笛を吹き周囲360度を攻撃する音波攻撃(属性付与+吹き飛ばし)。方向転換は可能。範囲はあまり広くない。追加入力で、Dと同じような蹴り上げ攻撃(のけぞり)を行い、刻印陣と同じ衝撃波(属性付与+吹き飛ばし)を放つ。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2真正面蹴り上げ。出が早いが範囲は狭くリーチも短い。
C3前にゆっくり移動しながら左手で往復ビンタ。〆に 気絶 。リーチは短く判定は左より。攻撃回数は変わっていて3→5~7→9となっている。SAはラストの一撃以外に付与される。
C4真正面に足刀蹴り。範囲極狭だが威力が非常に高く双鞭C4並に吹き飛ばす事ができる。正面からだとギリギリでガードされるが背後からならNから繋がる。
C5発生の早い打ち上げ技。硬直はとても短い。
JA右から真後ろ辺りまでを足で攻撃する旋風脚。
JC笛を吹き周囲360度を攻撃する音波攻撃。打つ前に空中に浮かびながら後ろに下がる(1キャラ分)ので低空でJCを出さないと地上の敵に当てれない。発動遅め。
D飛び込みながら右足→左足と2回蹴り上げ。範囲は狭いが移動距離は長い。攻撃判定は2回ある。
EvoN1~N4

無双乱舞

名前効果
無双乱舞笛を吹き360度の方位を攻撃する 無双乱舞 。戦盤と似たような感じだが無双の出が若干遅い。なお方向転換はフィニッシュのわずかの間しかできない。
真・無双乱舞↑+炎属性。最後に前方に3発の音符をまとった球を出す。イメージとしては幻杖の衛みたいな攻撃。フィニッシュの攻撃は方向転換ができる。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.20.24.(26)
Dash attack12.12
Jump attack8
Jump charge5
Musou / True Musou20.20
Musou finisher28
True Musou finisher30火.20
Charge 217
Charge 3{10.10}*4.(20)
Charge 4(30)
Charge 5(10)
Thrust 15/(20)
Pierce (15)/(20)
Crescent 6*4.(6)/(8).8*3.(8)
Moon 12/(14)
Fan (14).(14).(20).(5)
Eclipse (15).12*2.(14)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Flute

长笛

日文
武将
Zhen Ji⚔ Zhen Ji
来源
DWO/launch · 11/17/2009
究极强化
random
属性
🔥 Fire 🌪 Wind ✨ Light
究极强化
随机的
当此效果处于活动状态时,高级插槽将变得模糊并不时改变颜色。为您提供游戏中整个武器池中每种武器能力的随机能力。这意味着你可以获得任何能力。激活后还将重新排列每个人武器的高级能力。

具有平刃的剑,可在大多数情况下使用。

基础属性

攻击
44(2)
破坏
43(1)
防御
34(5)
体力
150(3)
无双
160(6)
移动
130
跳跃
150

属性图表

攻击
2
破坏
1
防御
5
体力
3
无双
6

究极强化 (究極強化)

Flute
random

等级成长

等级名称攻击破坏防御体力无双
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Single Blossom+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51

刻印 (刻印)

Thrust
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

无双乱舞

名称效果
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真·無双乱舞N1–N4.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.20.24.(26)
Dash attack12.12
Jump attack8
Jump charge5
Musou / True Musou20.20
Musou finisher28
True Musou finisher30火.20
Charge 217
Charge 3{10.10}*4.(20)
Charge 4(30)
Charge 5(10)
Thrust 15/(20)
Pierce (15)/(20)
Crescent 6*4.(6)/(8).8*3.(8)
Moon 12/(14)
Fan (14).(14).(20).(5)
Eclipse (15).12*2.(14)

招式伤害与属性数据来自 DWOZ 社区数据集。

Flute

長笛

日文
武將
Zhen Ji⚔ Zhen Ji
來源
DWO/launch · 11/17/2009
究極強化
random
屬性
🔥 Fire 🌪 Wind ✨ Light
究極強化
隨機的
當此效果處於活動狀態時,進階插槽將變得模糊並不時改變顏色。為您提供遊戲中整個武器池中每種武器能力的隨機能力。這意味著你可以獲得任何能力。啟動後也將重新排列每個人武器的高級能力。

具有平刃的劍,可在大多數情況下使用。

基礎屬性

攻擊
44(2)
破壞
43(1)
防禦
34(5)
體力
150(3)
無雙
160(6)
移動
130
跳躍
150

屬性圖表

攻擊
2
破壞
1
防禦
5
體力
3
無雙
6

究極強化 (究極強化)

Flute
random

等級成長

等級名稱攻擊破壞防禦體力無雙
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Single Blossom+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51

刻印 (刻印)

Thrust
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

無雙亂舞

名稱效果
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真·無双乱舞N1–N4.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.20.24.(26)
Dash attack12.12
Jump attack8
Jump charge5
Musou / True Musou20.20
Musou finisher28
True Musou finisher30火.20
Charge 217
Charge 3{10.10}*4.(20)
Charge 4(30)
Charge 5(10)
Thrust 15/(20)
Pierce (15)/(20)
Crescent 6*4.(6)/(8).8*3.(8)
Moon 12/(14)
Fan (14).(14).(20).(5)
Eclipse (15).12*2.(14)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Flute

الفلوت

اليابانية
الضابط
Zhen Ji⚔ Zhen Ji
المصدر
DWO/launch · 11/17/2009
+ تقدم
random
العناصر
🔥 Fire 🌪 Wind ✨ Light
+ تقدم
عشوائي
سيتم تعتيم الفتحة المتقدمة وتغيير الألوان من وقت لآخر أثناء تنشيط هذا التأثير. يمنحك قدرة عشوائية من كل قدرة سلاح من مجموعة الأسلحة الكاملة في اللعبة. هذا يعني أنه يمكنك الحصول على أي قدرة. سيتم أيضًا إعادة ترتيب القدرات المتقدمة لأسلحة الجميع عند التنشيط.

سيف ذو نصل مسطح يمكن استخدامه في معظم المواقف.

الإحصائيات الأساسية

هجوم
44(2)
ضرر
43(1)
دفاع
34(5)
حياة
150(3)
موسو
160(6)
سرعة
130
قفز
150

مخطط القدرات

هجوم
2
ضرر
1
دفاع
5
حياة
3
موسو
6

+ تقدم (究極強化)

Flute
random

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Single Blossom+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51

الشعارات (刻印)

Thrust
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

هجمات موسو

الاسمالتأثير
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真·無双乱舞N1–N4.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.20.24.(26)
Dash attack12.12
Jump attack8
Jump charge5
Musou / True Musou20.20
Musou finisher28
True Musou finisher30火.20
Charge 217
Charge 3{10.10}*4.(20)
Charge 4(30)
Charge 5(10)
Thrust 15/(20)
Pierce (15)/(20)
Crescent 6*4.(6)/(8).8*3.(8)
Moon 12/(14)
Fan (14).(14).(20).(5)
Eclipse (15).12*2.(14)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Flute

ขลุ่ย

ญี่ปุ่น
ขุนพล
Zhen Ji⚔ Zhen Ji
ที่มา
DWO/launch · 11/17/2009
แอดวานซ์+
random
ธาตุ
🔥 Fire 🌪 Wind ✨ Light
แอดวานซ์+
สุ่ม
ช่องขั้นสูงจะเบลอและเปลี่ยนสีเป็นครั้งคราวในขณะที่เอฟเฟกต์นี้ทำงานอยู่ ให้ความสามารถแบบสุ่มจากความสามารถของอาวุธทุกชนิดจากอาวุธทั้งหมดในเกม นั่นหมายความว่าคุณสามารถได้รับความสามารถใดๆ จะจัดเรียงความสามารถขั้นสูงของอาวุธทุกคนอีกครั้งเมื่อเปิดใช้งาน

ดาบที่มีใบมีดแบนสามารถใช้ได้ในสถานการณ์ส่วนใหญ่

ค่าพื้นฐาน

โจมตี
44(2)
ทำลาย
43(1)
ป้องกัน
34(5)
พลังชีวิต
150(3)
มูโซ
160(6)
ความเร็ว
130
กระโดด
150

แผนภูมิค่าสถานะ

โจมตี
2
ทำลาย
1
ป้องกัน
5
พลังชีวิต
3
มูโซ
6

แอดวานซ์+ (究極強化)

Flute
random

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Single Blossom+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51

ตราสัญลักษณ์ (刻印)

Thrust
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真·無双乱舞N1–N4.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.20.24.(26)
Dash attack12.12
Jump attack8
Jump charge5
Musou / True Musou20.20
Musou finisher28
True Musou finisher30火.20
Charge 217
Charge 3{10.10}*4.(20)
Charge 4(30)
Charge 5(10)
Thrust 15/(20)
Pierce (15)/(20)
Crescent 6*4.(6)/(8).8*3.(8)
Moon 12/(14)
Fan (14).(14).(20).(5)
Eclipse (15).12*2.(14)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ