Flute

Flute

Japanese
Abbrev.
Flute
Officer
Zhen Ji⚔ Zhen Ji
Source / Era
DWO/launch · 11/17/2009
Advance+
random
Elements
🔥 Fire 🌪 Wind ✨ Light
Advance+
random

A sword with a flat blade able to be used in most situations.

Base Stats

Attack
44(2)
Damage
43(1)
Defence
34(5)
Life
150(3)
Musou
160(6)
Speed
130
Jump
150

Advance+ (究極強化)

Flute
random

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

Emblems (刻印)

Pierce
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Smash
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Shield
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Formation
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Guard
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Conquest
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

Musou Attacks

NameEffect
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真・無双乱舞N1–N4.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Luck . Randomizes your Advanced + and Mix's up all players Adv+

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Flute

鉄笛

日本語
武将
Zhen Ji⚔ Zhen Ji
究極強化
天運

基本能力

攻撃力
44(2)
破壊力
43(1)
防御力
34(5)
体力
150(3)
無双
160(6)
移動力
130
ジャンプ力
150

究極強化 (究極強化)

鉄笛
天運

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1鉄笛+22+21+31+26+33
2鉄笛・改+25+24+34+29+36
3春后笛+28+27+37+32+39
4月妖+31+30+40+35+42
5月妖日狂+34+33+43+38+45
6真・月妖日狂+37+36+46+41+48
7月妖日狂華+40+39+49+44+51
5一輪花+38+34+41

刻印 (刻印)

笛を吹き前方に音符をまとったピンク色の光球を放出。爆発まで1秒ぐらいかかる。羽扇の突に近い。ヒットするとよろけ+少し押し出す。拠点等の壁に当たると早く爆発する。
よろけ ○属性付与 C6
少しタメてから笛を吹きつつ(この時2キャラほど前に進む)前後に音符をまとったピンク色の空気砲を放出し、最後に決めポーズ。幻杖の砕と似ているが、空気砲のスピードは遅い。発動遅め、硬直長め。
吹飛ばし ○属性付与 ○SA C6
クルクル5回転しつつ前方に移動し、最後に決めポーズ。発動遅め、硬直長め。C6では最初の1回転目(7時30分~10時30分の約1/4週のみ)と最後の1打を振り上げる動作(12時の真正面のみ)に属性付加。SAは溜めの部分のみ付与される。
浮かし ○属性付与 C6SA C6
少しタメてからポーズを取りつつ全方位衝撃波。当たるとダウン。発動遅め。性別でポーズが違う。
ダウン ○属性付与 C6
笛を吹きつつ交互に回転しながら前方に移動し、後方に突の光球放出を3回(3回目はよろけ)繰り返したあと、最後に決めポーズをしつつ光球を3つ放出する。すべての光球に属性付与される。硬直長め。拠点等の壁に当たると早く爆発する。
よろけ ○属性付与 ○
笛を吹き周囲360度を攻撃する音波攻撃(属性付与+吹き飛ばし)。方向転換は可能。範囲はあまり広くない。追加入力で、Dと同じような蹴り上げ攻撃(のけぞり)を行い、刻印陣と同じ衝撃波(属性付与+吹き飛ばし)を放つ。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2真正面蹴り上げ。出が早いが範囲は狭くリーチも短い。
C3前にゆっくり移動しながら左手で往復ビンタ。〆に 気絶 。リーチは短く判定は左より。攻撃回数は変わっていて3→5~7→9となっている。SAはラストの一撃以外に付与される。
C4真正面に足刀蹴り。範囲極狭だが威力が非常に高く双鞭C4並に吹き飛ばす事ができる。正面からだとギリギリでガードされるが背後からならNから繋がる。
C5発生の早い打ち上げ技。硬直はとても短い。
JA右から真後ろ辺りまでを足で攻撃する旋風脚。
JC笛を吹き周囲360度を攻撃する音波攻撃。打つ前に空中に浮かびながら後ろに下がる(1キャラ分)ので低空でJCを出さないと地上の敵に当てれない。発動遅め。
D飛び込みながら右足→左足と2回蹴り上げ。範囲は狭いが移動距離は長い。攻撃判定は2回ある。
EvoN1~N4

無双乱舞

名前効果
無双乱舞笛を吹き360度の方位を攻撃する 無双乱舞 。戦盤と似たような感じだが無双の出が若干遅い。なお方向転換はフィニッシュのわずかの間しかできない。
真・無双乱舞↑+炎属性。最後に前方に3発の音符をまとった球を出す。イメージとしては幻杖の衛みたいな攻撃。フィニッシュの攻撃は方向転換ができる。
Flute

Flute

日文
缩写
Flute
武将
Zhen Ji⚔ Zhen Ji
来源
DWO/launch · 11/17/2009
究极强化
random
属性
🔥 Fire 🌪 Wind ✨ Light
究极强化
random

A sword with a flat blade able to be used in most situations.

基础属性

攻击
44(2)
破坏
43(1)
防御
34(5)
体力
150(3)
无双
160(6)
移动
130
跳跃
150

究极强化 (究極強化)

Flute
random

等级成长

等级名称攻击破坏防御体力无双
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

刻印 (刻印)

Pierce
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Smash
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Shield
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Formation
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Guard
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Conquest
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

无双乱舞

名称效果
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真・無双乱舞N1–N4.
Flute

Flute

日文
縮寫
Flute
武將
Zhen Ji⚔ Zhen Ji
來源
DWO/launch · 11/17/2009
究極強化
random
屬性
🔥 Fire 🌪 Wind ✨ Light
究極強化
random

A sword with a flat blade able to be used in most situations.

基礎屬性

攻擊
44(2)
破壞
43(1)
防禦
34(5)
體力
150(3)
無雙
160(6)
移動
130
跳躍
150

究極強化 (究極強化)

Flute
random

等級成長

等級名稱攻擊破壞防禦體力無雙
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

刻印 (刻印)

Pierce
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Smash
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Shield
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Formation
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Guard
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Conquest
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

無雙亂舞

名稱效果
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真・無双乱舞N1–N4.
Flute

Flute

اليابانية
اختصار
Flute
الضابط
Zhen Ji⚔ Zhen Ji
المصدر
DWO/launch · 11/17/2009
+Advance
random
العناصر
🔥 Fire 🌪 Wind ✨ Light
+Advance
random

A sword with a flat blade able to be used in most situations.

الإحصائيات الأساسية

هجوم
44(2)
ضرر
43(1)
دفاع
34(5)
حياة
150(3)
موسو
160(6)
سرعة
130
قفز
150

+Advance (究極強化)

Flute
random

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

الشعارات (刻印)

Pierce
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Smash
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Shield
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Formation
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Guard
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Conquest
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

هجمات موسو

الاسمالتأثير
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真・無双乱舞N1–N4.
Flute

Flute

ญี่ปุ่น
ตัวย่อ
Flute
ขุนพล
Zhen Ji⚔ Zhen Ji
ที่มา
DWO/launch · 11/17/2009
Advance+
random
ธาตุ
🔥 Fire 🌪 Wind ✨ Light
Advance+
random

A sword with a flat blade able to be used in most situations.

ค่าพื้นฐาน

โจมตี
44(2)
ทำลาย
43(1)
ป้องกัน
34(5)
พลังชีวิต
150(3)
มูโซ
160(6)
ความเร็ว
130
กระโดด
150

Advance+ (究極強化)

Flute
random

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Flute+22+21+31+26+33
2Bamboo Flute+25+24+34+29+36
3Iron Flute+28+27+37+32+39
4Moon Flute+31+30+40+35+42
5Dark Moon Flute+34+33+43+38+45
6True Dark Moon Flute+37+36+46+41+48
7Twilight Flute+40+39+49+44+51
5Single Blossom+38+34+41

ตราสัญลักษณ์ (刻印)

Pierce
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
Smash
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
Shield
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
Formation
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
Guard
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
Conquest
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JAA dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JCA fast-onset launching move. Very short recovery.
DA spin kick attacking with the leg from the right to about straight behind.
EvoA 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真・無双乱舞N1–N4.