The Advanced slot will be blurred and change colors from time to time while this effect is active. Gives you random ability from every weapon ability from the whole pool of weapons in the game. That means you could get any ability. Will also re-arrange the Advanced abilities of everyones weapons upon activation.
A sword with a flat blade able to be used in most situations.
Base Stats
Attack
44(2)
Damage
43(1)
Defence
34(5)
Life
150(3)
Musou
160(6)
Speed
130
Jump
150
Flask Wheel
Attack
2
Damage
1
Defence
5
Life
3
Musou
6
Advance+ (Ultimate reinforcement)
Flute
random
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Flute
+22
+21
+31
+26
+33
2
Bamboo Flute
+25
+24
+34
+29
+36
3
Iron Flute
+28
+27
+37
+32
+39
4
Moon Flute
+31
+30
+40
+35
+42
5
Dark Moon Flute
+34
+33
+43
+38
+45
6
True Dark Moon Flute
+37
+36
+46
+41
+48
7
Twilight Flute
+40
+39
+49
+44
+51
5
Single Blossom
+38
+34
+41
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Flute
+22
+21
+31
+26
+33
2
Bamboo Flute
+25
+24
+34
+29
+36
3
Iron Flute
+28
+27
+37
+32
+39
4
Moon Flute
+31
+30
+40
+35
+42
5
Single Blossom
+34
+33
+43
+38
+45
6
True Dark Moon Flute
+37
+36
+46
+41
+48
7
Twilight Flute
+40
+39
+49
+44
+51
Emblems (engraved)
突
Thrust
Spins fast clockwise while moving little by little. The finisher rises high into the air.
Stagger ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
Float ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
衛
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
Stagger ○Element infusion ○
覇
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○
Gallery
Flute & Bamboo Flute
Flute & Bamboo Flute
Flute & Bamboo Flute
Flute & Bamboo Flute
Flute & Bamboo Flute
Flute & Bamboo Flute
Iron Flute
Iron Flute
Iron Flute
Iron Flute
Iron Flute
Iron Flute
Moon Flute
Moon Flute
Moon Flute
Charge Attacks
Name
Effect
C2
Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3
A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4
A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5
Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JA
A dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JC
A fast-onset launching move. Very short recovery.
D
A spin kick attacking with the leg from the right to about straight behind.
Evo
A 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.
Musou Attacks
Name
Effect
Musou Ranbu
Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
Shin Musou Ranbu
N1–N4.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
23
EVO attack
18.20.24.(26)
Dash attack
12.12
Jump attack
8
Jump charge
5
Musou / True Musou
20.20
Musou finisher
28
True Musou finisher
30火.20
Charge 2
17
Charge 3
{10.10}*4.(20)
Charge 4
(30)
Charge 5
(10)
Thrust 突
15/(20)
Pierce 砕
(15)/(20)
Crescent 盾
6*4.(6)/(8).8*3.(8)
Moon 陣
12/(14)
Fan 衛
(14).(14).(20).(5)
Eclipse 覇
(15).12*2.(14)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Luck . Randomizes your Advanced + and Mix's up all players Adv+
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
衛
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
覇
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○
图库
长笛&竹笛
长笛&竹笛
长笛&竹笛
长笛&竹笛
长笛&竹笛
长笛&竹笛
铁笛
铁笛
铁笛
铁笛
铁笛
铁笛
月笛
月笛
月笛
蓄力攻击
名称
效果
C2
Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3
A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4
A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5
Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JA
A dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JC
A fast-onset launching move. Very short recovery.
D
A spin kick attacking with the leg from the right to about straight behind.
Evo
A 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.
无双乱舞
名称
效果
無双乱舞
Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
衛
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
覇
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○
圖庫
長笛&竹笛
長笛&竹笛
長笛&竹笛
長笛&竹笛
長笛&竹笛
長笛&竹笛
鐵笛
鐵笛
鐵笛
鐵笛
鐵笛
鐵笛
月笛
月笛
月笛
蓄力攻擊
名稱
效果
C2
Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3
A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4
A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5
Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JA
A dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JC
A fast-onset launching move. Very short recovery.
D
A spin kick attacking with the leg from the right to about straight behind.
Evo
A 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.
無雙亂舞
名稱
效果
無双乱舞
Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
سيتم تعتيم الفتحة المتقدمة وتغيير الألوان من وقت لآخر أثناء تنشيط هذا التأثير. يمنحك قدرة عشوائية من كل قدرة سلاح من مجموعة الأسلحة الكاملة في اللعبة. هذا يعني أنه يمكنك الحصول على أي قدرة. سيتم أيضًا إعادة ترتيب القدرات المتقدمة لأسلحة الجميع عند التنشيط.
سيف ذو نصل مسطح يمكن استخدامه في معظم المواقف.
الإحصائيات الأساسية
هجوم
44(2)
ضرر
43(1)
دفاع
34(5)
حياة
150(3)
موسو
160(6)
سرعة
130
قفز
150
مخطط القدرات
هجوم
2
ضرر
1
دفاع
5
حياة
3
موسو
6
+ تقدم (究極強化)
Flute
random
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Flute
+22
+21
+31
+26
+33
2
Bamboo Flute
+25
+24
+34
+29
+36
3
Iron Flute
+28
+27
+37
+32
+39
4
Moon Flute
+31
+30
+40
+35
+42
5
Dark Moon Flute
+34
+33
+43
+38
+45
6
True Dark Moon Flute
+37
+36
+46
+41
+48
7
Twilight Flute
+40
+39
+49
+44
+51
5
Single Blossom
+38
+34
+41
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Flute
+22
+21
+31
+26
+33
2
Bamboo Flute
+25
+24
+34
+29
+36
3
Iron Flute
+28
+27
+37
+32
+39
4
Moon Flute
+31
+30
+40
+35
+42
5
Single Blossom
+34
+33
+43
+38
+45
6
True Dark Moon Flute
+37
+36
+46
+41
+48
7
Twilight Flute
+40
+39
+49
+44
+51
الشعارات (刻印)
突
Thrust
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
衛
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
覇
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○
معرض
الفلوت والفلوت الخيزران
الفلوت والفلوت الخيزران
الفلوت والفلوت الخيزران
الفلوت والفلوت الخيزران
الفلوت والفلوت الخيزران
الفلوت والفلوت الخيزران
الفلوت الحديدي
الفلوت الحديدي
الفلوت الحديدي
الفلوت الحديدي
الفلوت الحديدي
الفلوت الحديدي
فلوت القمر
فلوت القمر
فلوت القمر
هجمات الشحن
الاسم
التأثير
C2
Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3
A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4
A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5
Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JA
A dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JC
A fast-onset launching move. Very short recovery.
D
A spin kick attacking with the leg from the right to about straight behind.
Evo
A 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.
هجمات موسو
الاسم
التأثير
無双乱舞
Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.
真·無双乱舞
N1–N4.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
23
EVO attack
18.20.24.(26)
Dash attack
12.12
Jump attack
8
Jump charge
5
Musou / True Musou
20.20
Musou finisher
28
True Musou finisher
30火.20
Charge 2
17
Charge 3
{10.10}*4.(20)
Charge 4
(30)
Charge 5
(10)
Thrust 突
15/(20)
Pierce 砕
(15)/(20)
Crescent 盾
6*4.(6)/(8).8*3.(8)
Moon 陣
12/(14)
Fan 衛
(14).(14).(20).(5)
Eclipse 覇
(15).12*2.(14)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Spins fast clockwise while moving little by little. The finisher rises high into the air.
よろけ ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher is a launching omnidirectional shockwave, after which it leaps with a back-turn and lands.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Plays the flute and releases a pink light orb wreathed in musical notes forward. Takes about 1 second to explode. Close to the feather fan's thrust. On hit, staggers + pushes slightly. Hitting a base wall makes it explode sooner.
浮かし ○Element infusion C6Super Armor C6
陣
Moon
After a brief charge, plays the flute (advancing about 2 character-lengths) and releases note-wreathed pink air cannons front and back, ending with a pose. Similar to the vision-staff's Smash, but the air cannon is slower. Slow activation, long recovery.
Knockdown ○Element infusion C6
衛
Fan
Spins 5 times while moving forward, ending with a pose. Slow activation, long recovery. On C6, element is added to the first spin (only about 1/4 turn, 7:30–10:30) and the final upward swing (only dead-ahead at 12 o'clock). Super Armor only on the charge part.
よろけ ○Element infusion ○
覇
Eclipse
After a brief charge, an omnidirectional shockwave while posing. Knockdown on hit. Slow activation. The pose differs by gender.
Knockback ○Element infusion ○
แกลเลอรี
ขลุ่ยและขลุ่ยไม้ไผ่
ขลุ่ยและขลุ่ยไม้ไผ่
ขลุ่ยและขลุ่ยไม้ไผ่
ขลุ่ยและขลุ่ยไม้ไผ่
ขลุ่ยและขลุ่ยไม้ไผ่
ขลุ่ยและขลุ่ยไม้ไผ่
ขลุ่ยเหล็ก
ขลุ่ยเหล็ก
ขลุ่ยเหล็ก
ขลุ่ยเหล็ก
ขลุ่ยเหล็ก
ขลุ่ยเหล็ก
ขลุ่ยพระจันทร์
ขลุ่ยพระจันทร์
ขลุ่ยพระจันทร์
ชาร์จโจมตี
ชื่อ
ผล
C2
Moves forward while alternating spins playing the flute, releasing the thrust light orb behind 3 times (3rd staggers), then ends with a pose releasing 3 orbs. All orbs infuse element. Long recovery. Hitting a base wall makes them explode sooner.
C3
A 360° sound-wave attack while playing the flute (element infusion + knockback). Can turn. Range isn't very wide. With extra input, a D-like kick-up attack (stagger) then a Formation-emblem shockwave (element infusion + knockback).
C4
A dead-ahead kick-up. Fast start-up but narrow range and short reach.
C5
Moves forward slowly while back-and-forth slapping with the left hand. Finisher stuns. Short reach and the hitbox leans left. Hit count is unusual: 3→5–7→9. Super Armor on all but the final hit.
JA
A dead-ahead side kick. Extremely narrow range but very high power — knocks back like the twin-whip C4. Front-on it gets barely guarded, but from behind it links from N.
JC
A fast-onset launching move. Very short recovery.
D
A spin kick attacking with the leg from the right to about straight behind.
Evo
A 360° sound-wave attack while playing the flute. Floats in the air and backs up (one body-length) before firing, so you must do a low-altitude JC to hit ground enemies. Slow activation.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Dives in for 2 kick-ups, right foot then left. Narrow range but long travel. Two hitboxes.