Superior feather imbued with Suzaku's fighting spirit. Serves as alchemy material
Base Stats
Attack
45(3)
Damage
49(1)
Defence
35(5)
Life
160(6)
Musou
140(2)
Speed
120
Jump
130
Flask Wheel
Attack
3
Damage
1
Defence
5
Life
6
Musou
2
Advance+ (Ultimate reinforcement)
I.Spear
DESTRUCTION×3
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Spear
+23
+18
+30
+33
+21
2
Hardened Spear
+26
+21
+33
+36
+24
3
Stallion Spear
+29
+24
+36
+39
+27
4
Silver Stallion
+32
+27
+39
+42
+30
5
Stallion Fury
+35
+30
+42
+45
+33
6
True Stallion Fury
+38
+33
+45
+48
+36
7
Last Stallion
+41
+36
+48
+51
+39
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Spear
+24
+19
+31
+34
+22
2
Hardened Spear
+27
+22
+34
+37
+25
3
Stallion Spear
+30
+25
+37
+40
+28
4
Silver Stallion
+33
+28
+40
+43
+31
5
Stallion Fury
+36
+31
+43
+46
+34
6
True Stallion Fury
+39
+34
+46
+49
+37
7
Last Stallion
+42
+37
+49
+52
+40
Emblems (engraved)
突
Thrust
Slashes left and right while advancing, with a finishing vertical slash that fires an X-shaped shockwave for knockback. Floats aerial-hit enemies high, so even airborne enemies take all hits.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher floats with an upward-slash shockwave, then the user leaps and throws the treasure sword straight down, landing on it for a wide shockwave.
Stagger ○Element infusion C6
盾
Crescent
Rushes forward as if thrusting upward. Only the shockwave has a hitbox. High power. C6 can cross up a guard. Can turn during the charge after activation.
Knockback ○Element infusion C6
陣
Moon
Jumps forward (about one body-length) and slams the spear for a flat omnidirectional shockwave. Rear range is narrow. The feet leave the ground but it's treated as grounded during the motion. Can cross up a guard. After activation: C1 can't turn, C6 can.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Spins once and attacks with radial fissure effects across 160° in front. Can turn during the attack for both C1 and C6.
Knockdown ○Element infusion ○
覇
Eclipse
Stabs the spear into the ground and spin-kicks around it.
Knockback ○Element infusion ○
Gallery
Iron Spear & Hardened Spear
Iron Spear & Hardened Spear
Iron Spear & Hardened Spear
Iron Spear & Hardened Spear
Iron Spear & Hardened Spear
Iron Spear & Hardened Spear
Stallion Spear
Stallion Spear
Stallion Spear
Stallion Spear
Stallion Spear
Stallion Spear
Silver Stallion
Silver Stallion
Silver Stallion
Charge Attacks
Name
Effect
C2
Charges briefly, then fires a large ∧-shaped shockwave running along the ground forward. Even with a Wind element equipped, it knocks down on hit.
C3
Moves slightly forward and spins the spear overhead for an omnidirectional tornado shockwave. Two hitboxes. Only the shockwave has a hitbox — not the spear itself.
C4
Charges briefly, then swings up from the left. Fairly wide range but leans left.
C5
Thrusts forward repeatedly, ending with a sweep (stagger). Combo Boost makes it 3→4→5. Per-hit power is fairly high.
JA
After a charge, thrusts forward and fires a tornado. The tornado's reach is decent. Can turn, but the spear has no hitbox so it's meaningless.
JC
A tornado-effect area shockwave. Narrow range.
D
Turns sideways and spins once to attack front and back. Same motion as the straight spear. Almost no horizontal range.
Evo
Spins like a drill while twirling the spear and racing across the sky. Auto-changes direction on contact with an enemy. Can turn.
Musou Attacks
Name
Effect
Musou Ranbu
Twirls the spear and rushes forward sliding. Treated as grounded during the motion.
Shin Musou Ranbu
An N3–N6 combo. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
20
Normal 6
22
EVO attack
16.18.18.22
Dash attack
10
Jump attack
8
Jump charge
10
Musou / True Musou
20.20/25.25
Musou finisher
20.20
True Musou finisher
25.20
Charge 2
17
Charge 3
10.10*3.(10)
Charge 4
(17)
Charge 5
(12)
Thrust 突
(16)/(22)
Pierce 砕
8/(12)
Crescent 盾
10/(12)
Moon 陣
16/(18)
Fan 衛
(15)
Eclipse 覇
7.(10).(10).(12)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Slashes left and right while advancing, with a finishing vertical slash that fires an X-shaped shockwave for knockback. Floats aerial-hit enemies high, so even airborne enemies take all hits.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher floats with an upward-slash shockwave, then the user leaps and throws the treasure sword straight down, landing on it for a wide shockwave.
よろけ ○Element infusion C6
盾
Crescent
Rushes forward as if thrusting upward. Only the shockwave has a hitbox. High power. C6 can cross up a guard. Can turn during the charge after activation.
Knockback ○Element infusion C6
陣
Moon
Jumps forward (about one body-length) and slams the spear for a flat omnidirectional shockwave. Rear range is narrow. The feet leave the ground but it's treated as grounded during the motion. Can cross up a guard. After activation: C1 can't turn, C6 can.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Spins once and attacks with radial fissure effects across 160° in front. Can turn during the attack for both C1 and C6.
Knockdown ○Element infusion ○
覇
Eclipse
Stabs the spear into the ground and spin-kicks around it.
Knockback ○Element infusion ○
图库
铁矛和硬化矛
铁矛和硬化矛
铁矛和硬化矛
铁矛和硬化矛
铁矛和硬化矛
铁矛和硬化矛
种马矛
种马矛
种马矛
种马矛
种马矛
种马矛
银种马
银种马
银种马
蓄力攻击
名称
效果
C2
Charges briefly, then fires a large ∧-shaped shockwave running along the ground forward. Even with a Wind element equipped, it knocks down on hit.
C3
Moves slightly forward and spins the spear overhead for an omnidirectional tornado shockwave. Two hitboxes. Only the shockwave has a hitbox — not the spear itself.
C4
Charges briefly, then swings up from the left. Fairly wide range but leans left.
C5
Thrusts forward repeatedly, ending with a sweep (stagger). Combo Boost makes it 3→4→5. Per-hit power is fairly high.
JA
After a charge, thrusts forward and fires a tornado. The tornado's reach is decent. Can turn, but the spear has no hitbox so it's meaningless.
JC
A tornado-effect area shockwave. Narrow range.
D
Turns sideways and spins once to attack front and back. Same motion as the straight spear. Almost no horizontal range.
Evo
Spins like a drill while twirling the spear and racing across the sky. Auto-changes direction on contact with an enemy. Can turn.
无双乱舞
名称
效果
無双乱舞
Twirls the spear and rushes forward sliding. Treated as grounded during the motion.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th knocks back.
Slashes left and right while advancing, with a finishing vertical slash that fires an X-shaped shockwave for knockback. Floats aerial-hit enemies high, so even airborne enemies take all hits.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher floats with an upward-slash shockwave, then the user leaps and throws the treasure sword straight down, landing on it for a wide shockwave.
よろけ ○Element infusion C6
盾
Crescent
Rushes forward as if thrusting upward. Only the shockwave has a hitbox. High power. C6 can cross up a guard. Can turn during the charge after activation.
Knockback ○Element infusion C6
陣
Moon
Jumps forward (about one body-length) and slams the spear for a flat omnidirectional shockwave. Rear range is narrow. The feet leave the ground but it's treated as grounded during the motion. Can cross up a guard. After activation: C1 can't turn, C6 can.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Spins once and attacks with radial fissure effects across 160° in front. Can turn during the attack for both C1 and C6.
Knockdown ○Element infusion ○
覇
Eclipse
Stabs the spear into the ground and spin-kicks around it.
Knockback ○Element infusion ○
圖庫
鐵矛和硬化矛
鐵矛和硬化矛
鐵矛和硬化矛
鐵矛和硬化矛
鐵矛和硬化矛
鐵矛和硬化矛
種馬矛
種馬矛
種馬矛
種馬矛
種馬矛
種馬矛
銀種馬
銀種馬
銀種馬
蓄力攻擊
名稱
效果
C2
Charges briefly, then fires a large ∧-shaped shockwave running along the ground forward. Even with a Wind element equipped, it knocks down on hit.
C3
Moves slightly forward and spins the spear overhead for an omnidirectional tornado shockwave. Two hitboxes. Only the shockwave has a hitbox — not the spear itself.
C4
Charges briefly, then swings up from the left. Fairly wide range but leans left.
C5
Thrusts forward repeatedly, ending with a sweep (stagger). Combo Boost makes it 3→4→5. Per-hit power is fairly high.
JA
After a charge, thrusts forward and fires a tornado. The tornado's reach is decent. Can turn, but the spear has no hitbox so it's meaningless.
JC
A tornado-effect area shockwave. Narrow range.
D
Turns sideways and spins once to attack front and back. Same motion as the straight spear. Almost no horizontal range.
Evo
Spins like a drill while twirling the spear and racing across the sky. Auto-changes direction on contact with an enemy. Can turn.
無雙亂舞
名稱
效果
無双乱舞
Twirls the spear and rushes forward sliding. Treated as grounded during the motion.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th knocks back.
ريشة متفوقة مشبعة بروح سوزاكو القتالية. بمثابة مادة الكيمياء
الإحصائيات الأساسية
هجوم
45(3)
ضرر
49(1)
دفاع
35(5)
حياة
160(6)
موسو
140(2)
سرعة
120
قفز
130
مخطط القدرات
هجوم
3
ضرر
1
دفاع
5
حياة
6
موسو
2
+ تقدم (究極強化)
I.Spear
DESTRUCTION×3
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Spear
+23
+18
+30
+33
+21
2
Hardened Spear
+26
+21
+33
+36
+24
3
Stallion Spear
+29
+24
+36
+39
+27
4
Silver Stallion
+32
+27
+39
+42
+30
5
Stallion Fury
+35
+30
+42
+45
+33
6
True Stallion Fury
+38
+33
+45
+48
+36
7
Last Stallion
+41
+36
+48
+51
+39
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Spear
+24
+19
+31
+34
+22
2
Hardened Spear
+27
+22
+34
+37
+25
3
Stallion Spear
+30
+25
+37
+40
+28
4
Silver Stallion
+33
+28
+40
+43
+31
5
Stallion Fury
+36
+31
+43
+46
+34
6
True Stallion Fury
+39
+34
+46
+49
+37
7
Last Stallion
+42
+37
+49
+52
+40
الشعارات (刻印)
突
Thrust
Slashes left and right while advancing, with a finishing vertical slash that fires an X-shaped shockwave for knockback. Floats aerial-hit enemies high, so even airborne enemies take all hits.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher floats with an upward-slash shockwave, then the user leaps and throws the treasure sword straight down, landing on it for a wide shockwave.
よろけ ○Element infusion C6
盾
Crescent
Rushes forward as if thrusting upward. Only the shockwave has a hitbox. High power. C6 can cross up a guard. Can turn during the charge after activation.
Knockback ○Element infusion C6
陣
Moon
Jumps forward (about one body-length) and slams the spear for a flat omnidirectional shockwave. Rear range is narrow. The feet leave the ground but it's treated as grounded during the motion. Can cross up a guard. After activation: C1 can't turn, C6 can.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Spins once and attacks with radial fissure effects across 160° in front. Can turn during the attack for both C1 and C6.
Knockdown ○Element infusion ○
覇
Eclipse
Stabs the spear into the ground and spin-kicks around it.
Knockback ○Element infusion ○
معرض
الرمح الحديدي والرمح المتصلب
الرمح الحديدي والرمح المتصلب
الرمح الحديدي والرمح المتصلب
الرمح الحديدي والرمح المتصلب
الرمح الحديدي والرمح المتصلب
الرمح الحديدي والرمح المتصلب
رمح الفحل
رمح الفحل
رمح الفحل
رمح الفحل
رمح الفحل
رمح الفحل
الفحل الفضي
الفحل الفضي
الفحل الفضي
هجمات الشحن
الاسم
التأثير
C2
Charges briefly, then fires a large ∧-shaped shockwave running along the ground forward. Even with a Wind element equipped, it knocks down on hit.
C3
Moves slightly forward and spins the spear overhead for an omnidirectional tornado shockwave. Two hitboxes. Only the shockwave has a hitbox — not the spear itself.
C4
Charges briefly, then swings up from the left. Fairly wide range but leans left.
C5
Thrusts forward repeatedly, ending with a sweep (stagger). Combo Boost makes it 3→4→5. Per-hit power is fairly high.
JA
After a charge, thrusts forward and fires a tornado. The tornado's reach is decent. Can turn, but the spear has no hitbox so it's meaningless.
JC
A tornado-effect area shockwave. Narrow range.
D
Turns sideways and spins once to attack front and back. Same motion as the straight spear. Almost no horizontal range.
Evo
Spins like a drill while twirling the spear and racing across the sky. Auto-changes direction on contact with an enemy. Can turn.
هجمات موسو
الاسم
التأثير
無双乱舞
Twirls the spear and rushes forward sliding. Treated as grounded during the motion.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
20
Normal 6
22
EVO attack
16.18.18.22
Dash attack
10
Jump attack
8
Jump charge
10
Musou / True Musou
20.20/25.25
Musou finisher
20.20
True Musou finisher
25.20
Charge 2
17
Charge 3
10.10*3.(10)
Charge 4
(17)
Charge 5
(12)
Thrust 突
(16)/(22)
Pierce 砕
8/(12)
Crescent 盾
10/(12)
Moon 陣
16/(18)
Fan 衛
(15)
Eclipse 覇
7.(10).(10).(12)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Slashes left and right while advancing, with a finishing vertical slash that fires an X-shaped shockwave for knockback. Floats aerial-hit enemies high, so even airborne enemies take all hits.
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher floats with an upward-slash shockwave, then the user leaps and throws the treasure sword straight down, landing on it for a wide shockwave.
よろけ ○Element infusion C6
盾
Crescent
Rushes forward as if thrusting upward. Only the shockwave has a hitbox. High power. C6 can cross up a guard. Can turn during the charge after activation.
Knockback ○Element infusion C6
陣
Moon
Jumps forward (about one body-length) and slams the spear for a flat omnidirectional shockwave. Rear range is narrow. The feet leave the ground but it's treated as grounded during the motion. Can cross up a guard. After activation: C1 can't turn, C6 can.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Spins once and attacks with radial fissure effects across 160° in front. Can turn during the attack for both C1 and C6.
Knockdown ○Element infusion ○
覇
Eclipse
Stabs the spear into the ground and spin-kicks around it.
Knockback ○Element infusion ○
แกลเลอรี
หอกเหล็กและหอกแข็ง
หอกเหล็กและหอกแข็ง
หอกเหล็กและหอกแข็ง
หอกเหล็กและหอกแข็ง
หอกเหล็กและหอกแข็ง
หอกเหล็กและหอกแข็ง
หอกม้า
หอกม้า
หอกม้า
หอกม้า
หอกม้า
หอกม้า
ม้าเงิน
ม้าเงิน
ม้าเงิน
ชาร์จโจมตี
ชื่อ
ผล
C2
Charges briefly, then fires a large ∧-shaped shockwave running along the ground forward. Even with a Wind element equipped, it knocks down on hit.
C3
Moves slightly forward and spins the spear overhead for an omnidirectional tornado shockwave. Two hitboxes. Only the shockwave has a hitbox — not the spear itself.
C4
Charges briefly, then swings up from the left. Fairly wide range but leans left.
C5
Thrusts forward repeatedly, ending with a sweep (stagger). Combo Boost makes it 3→4→5. Per-hit power is fairly high.
JA
After a charge, thrusts forward and fires a tornado. The tornado's reach is decent. Can turn, but the spear has no hitbox so it's meaningless.
JC
A tornado-effect area shockwave. Narrow range.
D
Turns sideways and spins once to attack front and back. Same motion as the straight spear. Almost no horizontal range.
Evo
Spins like a drill while twirling the spear and racing across the sky. Auto-changes direction on contact with an enemy. Can turn.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Twirls the spear and rushes forward sliding. Treated as grounded during the motion.
真·無双乱舞
An N3–N6 combo. The 8th hit launches, the 9th knocks back.