Strategist Fan

Strategist Fan

Japanese
Abbrev.
S.Fan
Officer
Sima Yi⚔ Sima Yi
Source / Era
DWO/launch · 9/27/2006
Advance+
MORALE×2
Elements
🔥 Fire ⚡ Lightning 🌪 Wind ✨ Light
Advance+
MORALE×2

Swallow's feathers fixed to a metal handle.

Base Stats

Attack
41(3)
Damage
32(6)
Defence
23(5)
Life
140(1)
Musou
165(2)
Speed
115
Jump
130

Advance+ (究極強化)

S.Fan
MORALE×2

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1S.Fan+26+32+31+9+25
2Swallow Tail+29+35+34+12+28
3Hawk Wing+32+38+37+15+31
4Black Feather+35+41+40+18+34
5Dark Feather+38+44+43+21+37
6True Dark Feather+41+47+46+24+40
7酸興羽扇+44+50+49+27+43

Emblems (刻印)

Pierce
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4Lifts the swallow fan up from the lower front.
C5Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JAA 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JCSummons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
DTelekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
EvoCharges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.

Musou Attacks

NameEffect
無双乱舞Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Fortify - Grants hyper armor and Defense x2 to allied captain troops. and Ofiicer Base Officers

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Strategist Fan

燕扇

日本語
武将
Sima Yi⚔ Sima Yi
究極強化
孔雀

基本能力

攻撃力
41(3)
破壊力
32(6)
防御力
23(5)
体力
140(1)
無双
165(2)
移動力
115
ジャンプ力
130

究極強化 (究極強化)

燕扇
孔雀

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1燕扇+26+32+31+9+25
2燕扇・改+29+35+34+12+28
3鷹扇+32+38+37+15+31
4黒羽扇+35+41+40+18+34
5窮奇羽扇+38+44+43+21+37
6真・窮奇羽扇+41+47+46+24+40
7酸興羽扇+44+50+49+27+43

刻印 (刻印)

前方にビーム発射。射程・威力はC3のビームより劣る。 ビームの軌道はわずかだが上に向いている
気絶 ○属性付与 ○
全方位に落雷のエフェクト。 範囲はそこそこ広いが、与えるダメージはほぼ皆無。 C1…雷・SA共に出が遅い。C6…C1とは逆に出が早い。 手元に雷が集まりだしたあたりから、チャージ攻撃等で自身が吹き飛ばされても攻撃は続行され、命中判定が発生する。
気絶 ○属性付与 C6SA ○
ポーズをとりつつ、前方に滑り込んで燕扇を突き出し範囲攻撃。 敵が近すぎると当たり判定無し。若干距離が必要。
吹飛ばし ○属性付与 ○
バックダッシュしながら、燕扇を念力で自分の周囲にブーメランのごとく飛ばして全方位攻撃。範囲結構広い。C6時めくり可能。
気絶 ○属性付与 C6
燕扇発光(攻撃範囲はC5位?)→前方にビーム3連射(合計4ヒット)。 射程は突程度。近距離なら背面ヒットでき、遠距離でも相手との距離を離すことができるので便利。
気絶 ○属性付与 ○
構えを解き両手を広げてゆっくり歩きながら全方位に時計周りでビーム発射。 発射間隔,密度ともにスカスカなため非常に隙が多い。射程は突と同程度。中距離特化としては優秀。追加入力で空中に大量の小さい球体を放出、一定時間で爆発し球体自体に当たり判定はない。球体爆発のみ属性乗る
気絶 ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2燕扇を正面下から浮き上げる。
C3正面に向かってビームを撃つ。 範囲は狭いが、射程はかなり長い。対人支援に。
C4バックダッシュしながら前方攻撃し、その後D攻撃になる2段攻撃。 2段目はチャージの入力が必要。属性は1段目のみ。方向転換も可能である。風を入れられた場合の離脱用としても使える。
C5前方に球状の玉を出現させる。 出が遅く範囲も広くはない。密着して出せばめくることができる。
JA扇を念力で前方に放つ。前方へのリーチが長く、硬直も短い。接近戦での奇襲に使える。
JC空中で一瞬ためて着地時(1人分前に動く)に全方位への平面衝撃波を出す。結構範囲広い。硬直が少ないので、密着時でなければガードされても意外と有利。
D前方に滑るように移動しながら扇を広げて攻撃。 攻撃角度は広く、移動距離は長いので優秀な攻撃。密着している敵には当たらない。攻撃を行ってる際に受けた攻撃は空中ヒット判定
EvoN1~N3→C4(一段目のみ)の連撃。8段目に浮かし。9段目に吹き飛ばし。

無双乱舞

名前効果
無双乱舞前方扇状に数本のレーザーを左右交互に放ち、フィニッシュに扇状に拡散したレーザーを同時に放つ。 射程距離は突とC3の間くらい。ヒット判定が一人分前からなので、密着していれば、めくることができる。フィニッシュも吹き飛ばしが無いのでガードされると敵との距離によっては反撃確定になる。
真・無双乱舞↑+炎属性。finishで自分中心に全方位の平面衝撃波。この衝撃波はふきとばし判定。
Strategist Fan

Strategist Fan

日文
缩写
S.Fan
武将
Sima Yi⚔ Sima Yi
来源
DWO/launch · 9/27/2006
究极强化
MORALE×2
属性
🔥 Fire ⚡ Lightning 🌪 Wind ✨ Light
究极强化
MORALE×2

Swallow's feathers fixed to a metal handle.

基础属性

攻击
41(3)
破坏
32(6)
防御
23(5)
体力
140(1)
无双
165(2)
移动
115
跳跃
130

究极强化 (究極強化)

S.Fan
MORALE×2

等级成长

等级名称攻击破坏防御体力无双
1S.Fan+26+32+31+9+25
2Swallow Tail+29+35+34+12+28
3Hawk Wing+32+38+37+15+31
4Black Feather+35+41+40+18+34
5Dark Feather+38+44+43+21+37
6True Dark Feather+41+47+46+24+40
7酸興羽扇+44+50+49+27+43

刻印 (刻印)

Pierce
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○

图库

蓄力攻击

名称效果
C2The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4Lifts the swallow fan up from the lower front.
C5Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JAA 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JCSummons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
DTelekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
EvoCharges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.

无双乱舞

名称效果
無双乱舞Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Strategist Fan

Strategist Fan

日文
縮寫
S.Fan
武將
Sima Yi⚔ Sima Yi
來源
DWO/launch · 9/27/2006
究極強化
MORALE×2
屬性
🔥 Fire ⚡ Lightning 🌪 Wind ✨ Light
究極強化
MORALE×2

Swallow's feathers fixed to a metal handle.

基礎屬性

攻擊
41(3)
破壞
32(6)
防禦
23(5)
體力
140(1)
無雙
165(2)
移動
115
跳躍
130

究極強化 (究極強化)

S.Fan
MORALE×2

等級成長

等級名稱攻擊破壞防禦體力無雙
1S.Fan+26+32+31+9+25
2Swallow Tail+29+35+34+12+28
3Hawk Wing+32+38+37+15+31
4Black Feather+35+41+40+18+34
5Dark Feather+38+44+43+21+37
6True Dark Feather+41+47+46+24+40
7酸興羽扇+44+50+49+27+43

刻印 (刻印)

Pierce
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4Lifts the swallow fan up from the lower front.
C5Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JAA 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JCSummons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
DTelekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
EvoCharges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.

無雙亂舞

名稱效果
無双乱舞Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Strategist Fan

Strategist Fan

اليابانية
اختصار
S.Fan
الضابط
Sima Yi⚔ Sima Yi
المصدر
DWO/launch · 9/27/2006
+Advance
MORALE×2
العناصر
🔥 Fire ⚡ Lightning 🌪 Wind ✨ Light
+Advance
MORALE×2

Swallow's feathers fixed to a metal handle.

الإحصائيات الأساسية

هجوم
41(3)
ضرر
32(6)
دفاع
23(5)
حياة
140(1)
موسو
165(2)
سرعة
115
قفز
130

+Advance (究極強化)

S.Fan
MORALE×2

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1S.Fan+26+32+31+9+25
2Swallow Tail+29+35+34+12+28
3Hawk Wing+32+38+37+15+31
4Black Feather+35+41+40+18+34
5Dark Feather+38+44+43+21+37
6True Dark Feather+41+47+46+24+40
7酸興羽扇+44+50+49+27+43

الشعارات (刻印)

Pierce
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4Lifts the swallow fan up from the lower front.
C5Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JAA 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JCSummons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
DTelekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
EvoCharges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.

هجمات موسو

الاسمالتأثير
無双乱舞Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Strategist Fan

Strategist Fan

ญี่ปุ่น
ตัวย่อ
S.Fan
ขุนพล
Sima Yi⚔ Sima Yi
ที่มา
DWO/launch · 9/27/2006
Advance+
MORALE×2
ธาตุ
🔥 Fire ⚡ Lightning 🌪 Wind ✨ Light
Advance+
MORALE×2

Swallow's feathers fixed to a metal handle.

ค่าพื้นฐาน

โจมตี
41(3)
ทำลาย
32(6)
ป้องกัน
23(5)
พลังชีวิต
140(1)
มูโซ
165(2)
ความเร็ว
115
กระโดด
130

Advance+ (究極強化)

S.Fan
MORALE×2

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1S.Fan+26+32+31+9+25
2Swallow Tail+29+35+34+12+28
3Hawk Wing+32+38+37+15+31
4Black Feather+35+41+40+18+34
5Dark Feather+38+44+43+21+37
6True Dark Feather+41+47+46+24+40
7酸興羽扇+44+50+49+27+43

ตราสัญลักษณ์ (刻印)

Pierce
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4Lifts the swallow fan up from the lower front.
C5Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JAA 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JCSummons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
DTelekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
EvoCharges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.

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ชื่อผล
無双乱舞Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.