Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Pierce
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Moon
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Fan
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Eclipse
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
Gallery
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Black Feather
Black Feather
Black Feather
Charge Attacks
Name
Effect
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
Musou Attacks
Name
Effect
Musou Ranbu
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
Shin Musou Ranbu
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
14
Normal 4
16
Normal 5
23
Normal 6
26
EVO attack
16.16.18.(25)
Dash attack
12
Jump attack
8
Jump charge
6
Musou
20
True Musou
20
Musou finisher
20
True Musou finisher
25
Charge 2
17.(12)*2
Charge 3
(12)
Charge 4
(20).(20)
Charge 5
12氷.(12)
Thrust 突
(8)/(8)
Pierce 砕
2/(5)
Crescent 盾
(15)/(20)
Moon 陣
15/(20)
Fan 衛
(8)*4.(20)
Eclipse 覇
5*22\5*16.(12)*5.(12)*3.(12)*5
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Fortify - Grants hyper armor and Defense x2 to allied captain troops. and Ofiicer Base Officers
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Pierce
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Moon
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Fan
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Eclipse
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
图库
军师扇&燕尾
军师扇&燕尾
军师扇&燕尾
军师扇&燕尾
军师扇&燕尾
军师扇&燕尾
鹰翼
鹰翼
鹰翼
鹰翼
鹰翼
鹰翼
黑羽
黑羽
黑羽
蓄力攻击
名称
效果
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
无双乱舞
名称
效果
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真·無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Pierce
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Moon
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Fan
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Eclipse
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
圖庫
軍師扇&燕尾
軍師扇&燕尾
軍師扇&燕尾
軍師扇&燕尾
軍師扇&燕尾
軍師扇&燕尾
鷹翼
鷹翼
鷹翼
鷹翼
鷹翼
鷹翼
黑羽
黑羽
黑羽
蓄力攻擊
名稱
效果
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
無雙亂舞
名稱
效果
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真·無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Pierce
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Moon
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Fan
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Eclipse
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
معرض
معجب استراتيجي وذيل السنونو
معجب استراتيجي وذيل السنونو
معجب استراتيجي وذيل السنونو
معجب استراتيجي وذيل السنونو
معجب استراتيجي وذيل السنونو
معجب استراتيجي وذيل السنونو
جناح الصقر
جناح الصقر
جناح الصقر
جناح الصقر
جناح الصقر
جناح الصقر
الريشة السوداء
الريشة السوداء
الريشة السوداء
هجمات الشحن
الاسم
التأثير
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
هجمات موسو
الاسم
التأثير
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真·無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
14
Normal 4
16
Normal 5
23
Normal 6
26
EVO attack
16.16.18.(25)
Dash attack
12
Jump attack
8
Jump charge
6
Musou
20
True Musou
20
Musou finisher
20
True Musou finisher
25
Charge 2
17.(12)*2
Charge 3
(12)
Charge 4
(20).(20)
Charge 5
12氷.(12)
Thrust 突
(8)/(8)
Pierce 砕
2/(5)
Crescent 盾
(15)/(20)
Moon 陣
15/(20)
Fan 衛
(8)*4.(20)
Eclipse 覇
5*22\5*16.(12)*5.(12)*3.(12)*5
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Pierce
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Moon
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Fan
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Eclipse
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
แกลเลอรี
แฟนยุทธศาสตร์และหางนกนางแอ่น
แฟนยุทธศาสตร์และหางนกนางแอ่น
แฟนยุทธศาสตร์และหางนกนางแอ่น
แฟนยุทธศาสตร์และหางนกนางแอ่น
แฟนยุทธศาสตร์และหางนกนางแอ่น
แฟนยุทธศาสตร์และหางนกนางแอ่น
ปีกเหยี่ยว
ปีกเหยี่ยว
ปีกเหยี่ยว
ปีกเหยี่ยว
ปีกเหยี่ยว
ปีกเหยี่ยว
ขนนกสีดำ
ขนนกสีดำ
ขนนกสีดำ
ชาร์จโจมตี
ชื่อ
ผล
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真·無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.