Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
Gallery
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Black Feather
Black Feather
Black Feather
Charge Attacks
Name
Effect
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
Musou Attacks
Name
Effect
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Fortify - Grants hyper armor and Defense x2 to allied captain troops. and Ofiicer Base Officers
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
图库
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Black Feather
Black Feather
Black Feather
蓄力攻击
名称
效果
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
无双乱舞
名称
效果
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
圖庫
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Black Feather
Black Feather
Black Feather
蓄力攻擊
名稱
效果
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
無雙亂舞
名稱
效果
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
معرض
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Black Feather
Black Feather
Black Feather
هجمات الشحن
الاسم
التأثير
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
هجمات موسو
الاسم
التأثير
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.
Spins the fan around in front to attack. Knockback finisher. Enemies float high. Multi-hits possible, but the target gradually shifts and falls off after a set number of hits — be careful when doing imperial-seal musou farming. Also poses at the end of the musou, but the invincibility window is long.
Stun ○Element infusion ○
砕
Smash
↑ + Fire element. Ends by firing one (somewhat large) fire orb. Doesn't hit knocked-down enemies. Unlike the normal musou, the invincibility is shorter, so the recovery is bigger.
Stun ○Element infusion C6Super Armor ○
盾
Shield
Fires a beam forward. Inferior in reach and power to the C3 beam. The beam trajectory tilts slightly upward.
Knockback ○Element infusion ○
陣
Formation
An omnidirectional lightning-strike effect. Decently wide range, but deals almost no damage. C1: both lightning and Super Armor come out slowly. C6: conversely fast. Once lightning gathers at the hands, the attack continues and registers hits even if the user is knocked back by a charge attack.
Stun ○Element infusion C6
衛
Guard
Strikes a pose, then slides forward thrusting the swallow fan for an area attack. No hitbox if the enemy is too close — some distance is needed.
Stun ○Element infusion ○
覇
Conquest
Back-dashes while telekinetically flinging the swallow fan around the user like a boomerang for an omnidirectional attack. Fairly wide range. Can cross up on C6.
Stun ○Element infusion ○
แกลเลอรี
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Strategist Fan & Swallow Tail
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Hawk Wing
Black Feather
Black Feather
Black Feather
ชาร์จโจมตี
ชื่อ
ผล
C2
The swallow fan glows (hitbox about C5 size) → fires a 3-shot beam forward (4 hits total). Reach about a thrust's length. Can back-hit at close range, and creates distance even at long range, so it's handy.
C3
Drops the stance, spreads both arms, and walks slowly while firing beams clockwise omnidirectionally. Sparse firing interval and density, so very open. Reach about a thrust. Excellent as mid-range specialization. With extra input, releases a swarm of small spheres into the air that explode after a set time; the spheres themselves have no hitbox. Only the sphere explosion carries element.
C4
Lifts the swallow fan up from the lower front.
C5
Fires a beam straight forward. Narrow range, but quite long reach. For PvP support.
JA
A 2-hit attack: back-dashes with a forward attack, then becomes a D-attack. The 2nd hit requires a charge input. Element on the 1st hit only. Can also turn. Usable as an escape when caught by Wind.
JC
Summons a spherical orb in front. Slow start-up and not wide range. Fired point-blank, it can cross up.
D
Telekinetically flings the fan forward. Long forward reach and short recovery. Usable for ambushes in close combat.
Evo
Charges briefly in the air, then on landing (moves one body-length forward) releases a flat omnidirectional shockwave. Fairly wide range. Little recovery, so unless point-blank it's surprisingly advantageous even if guarded.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Slides forward while spreading the fan to attack. Wide attack angle and long travel — an excellent attack. Doesn't hit point-blank enemies. Attacks taken while performing it count as aerial hits.
真・無双乱舞
An N1–N3→C4 (1st hit only) combo. The 8th hit launches, the 9th knocks back.