Any Items picked up while Adv+ is active will be shared with allies, The user of Resonance will receive the full effect, but allies will only receive a 50% divided by number of allies on the battlefield.
This weapon combines a shield and short pike to allow for both offense and defense.
Base Stats
Attack
47(3)
Damage
40(5)
Defence
32(2)
Life
170(6)
Musou
140(1)
Speed
130
Jump
140
Flask Wheel
Attack
3
Damage
5
Defence
2
Life
6
Musou
1
Advance+ (Ultimate reinforcement)
F.Sword
SYNCHRONIZE
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
F.Sword
+24
+31
+22
+33
+15
2
Heavy Fang
+27
+34
+25
+36
+18
3
Wolf Fang Sword
+30
+37
+28
+39
+21
4
Lone Tiger
+33
+40
+31
+42
+24
5
Savage Tiger
+36
+43
+34
+45
+27
6
True Savage Tiger
+39
+46
+37
+48
+30
7
King of Wu
+42
+49
+40
+51
+33
5
Blue sword (Seikoken)
+39
+45
+38
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
F.Sword
+25
+32
+23
+34
+16
2
Heavy Fang
+28
+35
+26
+37
+19
3
Wolf Fang Sword
+31
+38
+29
+40
+22
4
Lone Tiger
+34
+41
+32
+43
+25
5
Savage Tiger
+37
+44
+35
+46
+28
6
True Savage Tiger
+40
+47
+38
+49
+31
7
King of Wu
+43
+50
+41
+52
+34
Emblems (engraved)
突
Thrust
Slashes the front fast left and right (more like swinging it around), with a finisher that spins for a wide flat shockwave. The finisher's flat shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. After a wide flat shockwave (launch), creates a wide shockwave with a huge omnidirectional ice-pillar effect (big knockback). The finisher's flat shockwave and ice-pillar shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Crouches facing right while gathering power in the left hand, then releases it forward as a red-effect shockwave. Activation and distance about like the iron-sword or multi-section-whip thrust (air cannon). C1 can't turn.
Knockback ○Element infusion C6
陣
Moon
Raises the hand for wide-area lightning (Super Armor + stun).
Knockback ○Knockdown ○Element infusion ○
衛
Fan
Leans forward and spins while moving (3 clockwise → 2 counter-clockwise spins). Fast start-up.
Knockback ○Element infusion ○
覇
Eclipse
Raises the power-charged left hand high and strikes the ground — a ground-shaking attack. An area attack centered on the user (knockdown). With extra input, a forward sweep (knockback + element infusion). On C6, during the area attack, it now turns toward a point-blank enemy.
Element infusion ○(2 times)
Gallery
Fang Sword & Tiger Fang
Fang Sword & Tiger Fang
Fang Sword & Tiger Fang
Fang Sword & Tiger Fang
Fang Sword & Tiger Fang
Fang Sword & Tiger Fang
Tiger Claw
Tiger Claw
Tiger Claw
Tiger Claw
Tiger Claw
Tiger Claw
Lone Tiger
Lone Tiger
Lone Tiger
Charge Attacks
Name
Effect
C2
Slashes the enemy 8 times in a row. Only the last hit infuses element. Fast start-up and links from N.
C3
Stabs the sword into the ground and channels power for a red-effect omnidirectional shockwave. Links from N, a 2-hit element attack with a relatively high multiplier.
C4
A jumping upward slash. Same motion as the treasure sword.
C5
Same motion as the treasure / tyrant sword. The finisher slashes forward once.
JA
Turns its back to the front and thrusts the sword; big knockback on hit. Can turn, but big openings before/after and narrow range. Same motion as the tyrant sword. With extra input, fires a mid-range shockwave (element infusion).
JC
Opens the body big as if releasing internal energy. A launching omnidirectional shockwave centered slightly ahead of the user; with extra input, a slash attack (both hits infuse element).
D
A diagonal downward swing from the right shoulder. Same motion as the layered-blade sword. Has a rear hitbox.
Evo
Slashes the lower front twice (stagger), then a vertical spin for a knockback attack. Can turn until the 1st hit.
Musou Attacks
Name
Effect
Musou Ranbu
A forward sweep while sliding. Same motion as the layered-blade sword but with a slightly different slide distance.
Shin Musou Ranbu
N1 → N3 → C4. Evo8 launches, Evo9 knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
16
Normal 5
20
Normal 6
24
EVO attack
16.16.20.24
Dash attack
16
Jump attack
12
Jump charge
10.10.10
Charge 2
17
Charge 3
{5.5}*3.(10)
Charge 4
(20).(12)
Charge 5
(12).(10).(12)
Thrust 突
(3)/(6)
Pierce 砕
5.15/(9).(15)
Crescent 盾
3*4.5/5*4.(7)
Moon 陣
12.(12)/(15).(14)
Fan 衛
3*7.(5)
Eclipse 覇
(10).(15)
Musou / True Musou
14.14
Musou finisher
25
True Musou finisher
25火.25火
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Resonance - Share Battle items picked up with Allies (click Resonance for full details)
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Slashes the front fast left and right (more like swinging it around), with a finisher that spins for a wide flat shockwave. The finisher's flat shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. After a wide flat shockwave (launch), creates a wide shockwave with a huge omnidirectional ice-pillar effect (big knockback). The finisher's flat shockwave and ice-pillar shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Crouches facing right while gathering power in the left hand, then releases it forward as a red-effect shockwave. Activation and distance about like the iron-sword or multi-section-whip thrust (air cannon). C1 can't turn.
Knockback ○Element infusion C6
陣
Moon
Raises the hand for wide-area lightning (Super Armor + stun).
Knockback ○Knockdown ○Element infusion ○
衛
Fan
Leans forward and spins while moving (3 clockwise → 2 counter-clockwise spins). Fast start-up.
Knockback ○Element infusion ○
覇
Eclipse
Raises the power-charged left hand high and strikes the ground — a ground-shaking attack. An area attack centered on the user (knockdown). With extra input, a forward sweep (knockback + element infusion). On C6, during the area attack, it now turns toward a point-blank enemy.
Element infusion ○(2回)
图库
方剑与虎牙
方剑与虎牙
方剑与虎牙
方剑与虎牙
方剑与虎牙
方剑与虎牙
虎爪
虎爪
虎爪
虎爪
虎爪
虎爪
独虎
独虎
独虎
蓄力攻击
名称
效果
C2
Slashes the enemy 8 times in a row. Only the last hit infuses element. Fast start-up and links from N.
C3
Stabs the sword into the ground and channels power for a red-effect omnidirectional shockwave. Links from N, a 2-hit element attack with a relatively high multiplier.
C4
A jumping upward slash. Same motion as the treasure sword.
C5
Same motion as the treasure / tyrant sword. The finisher slashes forward once.
JA
Turns its back to the front and thrusts the sword; big knockback on hit. Can turn, but big openings before/after and narrow range. Same motion as the tyrant sword. With extra input, fires a mid-range shockwave (element infusion).
JC
Opens the body big as if releasing internal energy. A launching omnidirectional shockwave centered slightly ahead of the user; with extra input, a slash attack (both hits infuse element).
D
A diagonal downward swing from the right shoulder. Same motion as the layered-blade sword. Has a rear hitbox.
Evo
Slashes the lower front twice (stagger), then a vertical spin for a knockback attack. Can turn until the 1st hit.
无双乱舞
名称
效果
無双乱舞
A forward sweep while sliding. Same motion as the layered-blade sword but with a slightly different slide distance.
Slashes the front fast left and right (more like swinging it around), with a finisher that spins for a wide flat shockwave. The finisher's flat shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. After a wide flat shockwave (launch), creates a wide shockwave with a huge omnidirectional ice-pillar effect (big knockback). The finisher's flat shockwave and ice-pillar shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Crouches facing right while gathering power in the left hand, then releases it forward as a red-effect shockwave. Activation and distance about like the iron-sword or multi-section-whip thrust (air cannon). C1 can't turn.
Knockback ○Element infusion C6
陣
Moon
Raises the hand for wide-area lightning (Super Armor + stun).
Knockback ○Knockdown ○Element infusion ○
衛
Fan
Leans forward and spins while moving (3 clockwise → 2 counter-clockwise spins). Fast start-up.
Knockback ○Element infusion ○
覇
Eclipse
Raises the power-charged left hand high and strikes the ground — a ground-shaking attack. An area attack centered on the user (knockdown). With extra input, a forward sweep (knockback + element infusion). On C6, during the area attack, it now turns toward a point-blank enemy.
Element infusion ○(2回)
圖庫
方劍與虎牙
方劍與虎牙
方劍與虎牙
方劍與虎牙
方劍與虎牙
方劍與虎牙
虎爪
虎爪
虎爪
虎爪
虎爪
虎爪
獨虎
獨虎
獨虎
蓄力攻擊
名稱
效果
C2
Slashes the enemy 8 times in a row. Only the last hit infuses element. Fast start-up and links from N.
C3
Stabs the sword into the ground and channels power for a red-effect omnidirectional shockwave. Links from N, a 2-hit element attack with a relatively high multiplier.
C4
A jumping upward slash. Same motion as the treasure sword.
C5
Same motion as the treasure / tyrant sword. The finisher slashes forward once.
JA
Turns its back to the front and thrusts the sword; big knockback on hit. Can turn, but big openings before/after and narrow range. Same motion as the tyrant sword. With extra input, fires a mid-range shockwave (element infusion).
JC
Opens the body big as if releasing internal energy. A launching omnidirectional shockwave centered slightly ahead of the user; with extra input, a slash attack (both hits infuse element).
D
A diagonal downward swing from the right shoulder. Same motion as the layered-blade sword. Has a rear hitbox.
Evo
Slashes the lower front twice (stagger), then a vertical spin for a knockback attack. Can turn until the 1st hit.
無雙亂舞
名稱
效果
無双乱舞
A forward sweep while sliding. Same motion as the layered-blade sword but with a slightly different slide distance.
ستتم مشاركة أي عناصر تم التقاطها أثناء تنشيط Adv+ مع الحلفاء، وسيحصل مستخدم Resonance على التأثير الكامل، لكن الحلفاء سيحصلون على 50% فقط مقسومًا على عدد الحلفاء في ساحة المعركة.
يجمع هذا السلاح بين الدرع والرمح القصير للسماح بالهجوم والدفاع.
الإحصائيات الأساسية
هجوم
47(3)
ضرر
40(5)
دفاع
32(2)
حياة
170(6)
موسو
140(1)
سرعة
130
قفز
140
مخطط القدرات
هجوم
3
ضرر
5
دفاع
2
حياة
6
موسو
1
+ تقدم (究極強化)
F.Sword
SYNCHRONIZE
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
F.Sword
+24
+31
+22
+33
+15
2
Heavy Fang
+27
+34
+25
+36
+18
3
Wolf Fang Sword
+30
+37
+28
+39
+21
4
Lone Tiger
+33
+40
+31
+42
+24
5
Savage Tiger
+36
+43
+34
+45
+27
6
True Savage Tiger
+39
+46
+37
+48
+30
7
King of Wu
+42
+49
+40
+51
+33
5
青剣 (セイコウケン)
+39
+45
+38
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
F.Sword
+25
+32
+23
+34
+16
2
Heavy Fang
+28
+35
+26
+37
+19
3
Wolf Fang Sword
+31
+38
+29
+40
+22
4
Lone Tiger
+34
+41
+32
+43
+25
5
Savage Tiger
+37
+44
+35
+46
+28
6
True Savage Tiger
+40
+47
+38
+49
+31
7
King of Wu
+43
+50
+41
+52
+34
الشعارات (刻印)
突
Thrust
Slashes the front fast left and right (more like swinging it around), with a finisher that spins for a wide flat shockwave. The finisher's flat shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. After a wide flat shockwave (launch), creates a wide shockwave with a huge omnidirectional ice-pillar effect (big knockback). The finisher's flat shockwave and ice-pillar shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Crouches facing right while gathering power in the left hand, then releases it forward as a red-effect shockwave. Activation and distance about like the iron-sword or multi-section-whip thrust (air cannon). C1 can't turn.
Knockback ○Element infusion C6
陣
Moon
Raises the hand for wide-area lightning (Super Armor + stun).
Knockback ○Knockdown ○Element infusion ○
衛
Fan
Leans forward and spins while moving (3 clockwise → 2 counter-clockwise spins). Fast start-up.
Knockback ○Element infusion ○
覇
Eclipse
Raises the power-charged left hand high and strikes the ground — a ground-shaking attack. An area attack centered on the user (knockdown). With extra input, a forward sweep (knockback + element infusion). On C6, during the area attack, it now turns toward a point-blank enemy.
Element infusion ○(2回)
معرض
فانغ السيف وناب النمر
فانغ السيف وناب النمر
فانغ السيف وناب النمر
فانغ السيف وناب النمر
فانغ السيف وناب النمر
فانغ السيف وناب النمر
مخلب النمر
مخلب النمر
مخلب النمر
مخلب النمر
مخلب النمر
مخلب النمر
النمر الوحيد
النمر الوحيد
النمر الوحيد
هجمات الشحن
الاسم
التأثير
C2
Slashes the enemy 8 times in a row. Only the last hit infuses element. Fast start-up and links from N.
C3
Stabs the sword into the ground and channels power for a red-effect omnidirectional shockwave. Links from N, a 2-hit element attack with a relatively high multiplier.
C4
A jumping upward slash. Same motion as the treasure sword.
C5
Same motion as the treasure / tyrant sword. The finisher slashes forward once.
JA
Turns its back to the front and thrusts the sword; big knockback on hit. Can turn, but big openings before/after and narrow range. Same motion as the tyrant sword. With extra input, fires a mid-range shockwave (element infusion).
JC
Opens the body big as if releasing internal energy. A launching omnidirectional shockwave centered slightly ahead of the user; with extra input, a slash attack (both hits infuse element).
D
A diagonal downward swing from the right shoulder. Same motion as the layered-blade sword. Has a rear hitbox.
Evo
Slashes the lower front twice (stagger), then a vertical spin for a knockback attack. Can turn until the 1st hit.
هجمات موسو
الاسم
التأثير
無双乱舞
A forward sweep while sliding. Same motion as the layered-blade sword but with a slightly different slide distance.
真·無双乱舞
N1 → N3 → C4. Evo8 launches, Evo9 knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
16
Normal 5
20
Normal 6
24
EVO attack
16.16.20.24
Dash attack
16
Jump attack
12
Jump charge
10.10.10
Charge 2
17
Charge 3
{5.5}*3.(10)
Charge 4
(20).(12)
Charge 5
(12).(10).(12)
Thrust 突
(3)/(6)
Pierce 砕
5.15/(9).(15)
Crescent 盾
3*4.5/5*4.(7)
Moon 陣
12.(12)/(15).(14)
Fan 衛
3*7.(5)
Eclipse 覇
(10).(15)
Musou / True Musou
14.14
Musou finisher
25
True Musou finisher
25火.25火
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Slashes the front fast left and right (more like swinging it around), with a finisher that spins for a wide flat shockwave. The finisher's flat shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Knockback ○Element infusion ○
砕
Pierce
↑ + Fire element. After a wide flat shockwave (launch), creates a wide shockwave with a huge omnidirectional ice-pillar effect (big knockback). The finisher's flat shockwave and ice-pillar shockwave can't flinch a stage-4 armored commander (Super-Armor musou officers can).
Stun ○Element infusion C6Super Armor ○
盾
Crescent
Crouches facing right while gathering power in the left hand, then releases it forward as a red-effect shockwave. Activation and distance about like the iron-sword or multi-section-whip thrust (air cannon). C1 can't turn.
Knockback ○Element infusion C6
陣
Moon
Raises the hand for wide-area lightning (Super Armor + stun).
Knockback ○Knockdown ○Element infusion ○
衛
Fan
Leans forward and spins while moving (3 clockwise → 2 counter-clockwise spins). Fast start-up.
Knockback ○Element infusion ○
覇
Eclipse
Raises the power-charged left hand high and strikes the ground — a ground-shaking attack. An area attack centered on the user (knockdown). With extra input, a forward sweep (knockback + element infusion). On C6, during the area attack, it now turns toward a point-blank enemy.
Element infusion ○(2回)
แกลเลอรี
ดาบเขี้ยวและเขี้ยวเสือ
ดาบเขี้ยวและเขี้ยวเสือ
ดาบเขี้ยวและเขี้ยวเสือ
ดาบเขี้ยวและเขี้ยวเสือ
ดาบเขี้ยวและเขี้ยวเสือ
ดาบเขี้ยวและเขี้ยวเสือ
กรงเล็บเสือ
กรงเล็บเสือ
กรงเล็บเสือ
กรงเล็บเสือ
กรงเล็บเสือ
กรงเล็บเสือ
เสือเดียว
เสือเดียว
เสือเดียว
ชาร์จโจมตี
ชื่อ
ผล
C2
Slashes the enemy 8 times in a row. Only the last hit infuses element. Fast start-up and links from N.
C3
Stabs the sword into the ground and channels power for a red-effect omnidirectional shockwave. Links from N, a 2-hit element attack with a relatively high multiplier.
C4
A jumping upward slash. Same motion as the treasure sword.
C5
Same motion as the treasure / tyrant sword. The finisher slashes forward once.
JA
Turns its back to the front and thrusts the sword; big knockback on hit. Can turn, but big openings before/after and narrow range. Same motion as the tyrant sword. With extra input, fires a mid-range shockwave (element infusion).
JC
Opens the body big as if releasing internal energy. A launching omnidirectional shockwave centered slightly ahead of the user; with extra input, a slash attack (both hits infuse element).
D
A diagonal downward swing from the right shoulder. Same motion as the layered-blade sword. Has a rear hitbox.
Evo
Slashes the lower front twice (stagger), then a vertical spin for a knockback attack. Can turn until the 1st hit.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A forward sweep while sliding. Same motion as the layered-blade sword but with a slightly different slide distance.