A moonsault on the spot + a ground-running shockwave (knockdown). The shockwave is slow but has fairly long reach. Aerial state.
Knockback ○Element infusion C6Super Armor ○
陣
Moon
Leans back and swings the halberd overhead (stagger), then stabs it into the ground ahead for a small omnidirectional shockwave (knockdown, C6 only element infusion). Can turn.
Stun ○Knockdown ○Element infusion C6
衛
Fan
Thrusts the shield forward and rushes with Super Armor. (Element only on C6.) Can turn during it.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Swings the shield (stun) and steps about 3 character-lengths forward. With extra input, raises the shield for an omnidirectional shockwave (forced knockdown even while stunned, C6 only element infusion). The initial jump is aerial state.
Stagger ○Float ○Element infusion ○Super Armor ○
Gallery
Long Fork & Heavy Long Fork
Long Fork & Heavy Long Fork
Long Fork & Heavy Long Fork
Long Fork & Heavy Long Fork
Long Fork & Heavy Long Fork
Long Fork & Heavy Long Fork
Cobra Fork
Cobra Fork
Cobra Fork
Cobra Fork
Cobra Fork
Cobra Fork
Sacred Light
Sacred Light
Sacred Light
Charge Attacks
Name
Effect
C2
Throws the shield skyward, moves forward fast, and sweeps the front with the halberd. Strong knockback.
C3
Strikes the opponent with the shield, spreads arm and halberd to spin twice on the spot, and rains lightning over a narrow range. The spin and lightning carry element. Only one hitbox during the spin.
C4
A launch with the shield. Narrow range and big openings.
C5
After one spin, a sweep from rear-left to front-right. Extra input adds spins.
JA
Sweeps the front with the spear. With extra input, throws the shield over a wide area forward. The thrown shield carries element.
JC
Fires an air cannon forward. Like the long twin blades and talisman, it's not a launch.
D
A forward sweep.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
Musou Attacks
Name
Effect
Musou Ranbu
Spins once in the air, then dives at the ground ahead with the spear for a narrow shockwave. Can break crates.
Shin Musou Ranbu
Thrusts the halberd forward about 3 character-lengths, then steps about one more and makes an omnidirectional shockwave.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
26
EVO attack
16.18.22.(26)
Dash attack
6.8
Jump attack
8
Jump charge
1.12
Musou / True Musou
20.20
Musou finisher
25
True Musou finisher
20.15火
Charge 2
17
Charge 3
10*5.(15)
Charge 4
17.(20)
Charge 5
(12)
Thrust 突
(12)/(14)
Pierce 砕
18.8/(20).(10)
Crescent 盾
14/(16)
Moon 陣
5.8/8.(10)
Fan 衛
(30)
Eclipse 覇
12.(12).(16)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Attacks while spinning. Launch state. Excellent range and travel, but landing all hits is hard without adjusting movement.
Knockdown ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a fireball forward.
よろけ ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
A moonsault on the spot + a ground-running shockwave (knockdown). The shockwave is slow but has fairly long reach. Aerial state.
Knockback ○Element infusion C6Super Armor ○
陣
Moon
Leans back and swings the halberd overhead (stagger), then stabs it into the ground ahead for a small omnidirectional shockwave (knockdown, C6 only element infusion). Can turn.
Stun ○Knockdown ○Element infusion C6
衛
Fan
Thrusts the shield forward and rushes with Super Armor. (Element only on C6.) Can turn during it.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Swings the shield (stun) and steps about 3 character-lengths forward. With extra input, raises the shield for an omnidirectional shockwave (forced knockdown even while stunned, C6 only element infusion). The initial jump is aerial state.
よろけ ○浮かし ○Element infusion ○Super Armor ○
图库
长叉&重型长叉
长叉&重型长叉
长叉&重型长叉
长叉&重型长叉
长叉&重型长叉
长叉&重型长叉
蛇叉
蛇叉
蛇叉
蛇叉
蛇叉
蛇叉
神圣之光
神圣之光
神圣之光
蓄力攻击
名称
效果
C2
Throws the shield skyward, moves forward fast, and sweeps the front with the halberd. Strong knockback.
C3
Strikes the opponent with the shield, spreads arm and halberd to spin twice on the spot, and rains lightning over a narrow range. The spin and lightning carry element. Only one hitbox during the spin.
C4
A launch with the shield. Narrow range and big openings.
C5
After one spin, a sweep from rear-left to front-right. Extra input adds spins.
JA
Sweeps the front with the spear. With extra input, throws the shield over a wide area forward. The thrown shield carries element.
JC
Fires an air cannon forward. Like the long twin blades and talisman, it's not a launch.
D
A forward sweep.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
无双乱舞
名称
效果
無双乱舞
Spins once in the air, then dives at the ground ahead with the spear for a narrow shockwave. Can break crates.
真·無双乱舞
Thrusts the halberd forward about 3 character-lengths, then steps about one more and makes an omnidirectional shockwave.
Attacks while spinning. Launch state. Excellent range and travel, but landing all hits is hard without adjusting movement.
Knockdown ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a fireball forward.
よろけ ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
A moonsault on the spot + a ground-running shockwave (knockdown). The shockwave is slow but has fairly long reach. Aerial state.
Knockback ○Element infusion C6Super Armor ○
陣
Moon
Leans back and swings the halberd overhead (stagger), then stabs it into the ground ahead for a small omnidirectional shockwave (knockdown, C6 only element infusion). Can turn.
Stun ○Knockdown ○Element infusion C6
衛
Fan
Thrusts the shield forward and rushes with Super Armor. (Element only on C6.) Can turn during it.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Swings the shield (stun) and steps about 3 character-lengths forward. With extra input, raises the shield for an omnidirectional shockwave (forced knockdown even while stunned, C6 only element infusion). The initial jump is aerial state.
よろけ ○浮かし ○Element infusion ○Super Armor ○
圖庫
長叉&重型長叉
長叉&重型長叉
長叉&重型長叉
長叉&重型長叉
長叉&重型長叉
長叉&重型長叉
蛇叉
蛇叉
蛇叉
蛇叉
蛇叉
蛇叉
神聖之光
神聖之光
神聖之光
蓄力攻擊
名稱
效果
C2
Throws the shield skyward, moves forward fast, and sweeps the front with the halberd. Strong knockback.
C3
Strikes the opponent with the shield, spreads arm and halberd to spin twice on the spot, and rains lightning over a narrow range. The spin and lightning carry element. Only one hitbox during the spin.
C4
A launch with the shield. Narrow range and big openings.
C5
After one spin, a sweep from rear-left to front-right. Extra input adds spins.
JA
Sweeps the front with the spear. With extra input, throws the shield over a wide area forward. The thrown shield carries element.
JC
Fires an air cannon forward. Like the long twin blades and talisman, it's not a launch.
D
A forward sweep.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
無雙亂舞
名稱
效果
無双乱舞
Spins once in the air, then dives at the ground ahead with the spear for a narrow shockwave. Can break crates.
真·無双乱舞
Thrusts the halberd forward about 3 character-lengths, then steps about one more and makes an omnidirectional shockwave.
تعويذات على شكل بطاقات تحتوي على سحر. يقدم للاعبهم قوة غامضة.
الإحصائيات الأساسية
هجوم
46(2)
ضرر
40(1)
دفاع
40(5)
حياة
170(6)
موسو
150(3)
سرعة
120
قفز
135
مخطط القدرات
هجوم
2
ضرر
1
دفاع
5
حياة
6
موسو
3
+ تقدم (究極強化)
Fork
STRONG SHIELD
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Fork
+22
+20
+30
+34
+25
2
Heavy Long Fork
+25
+23
+33
+37
+28
3
Cobra Fork
+28
+26
+36
+40
+31
4
Sacred Light
+31
+29
+39
+43
+34
5
Ambition
+34
+32
+42
+46
+37
6
True Ambition
+37
+35
+45
+49
+40
7
Inspiration
+40
+38
+48
+52
+43
5
Protractor
+31
+29
+39
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Fork
+23
+21
+31
+35
+26
2
Heavy Long Fork
+26
+24
+34
+38
+29
3
Cobra Fork
+29
+27
+37
+41
+32
4
Sacred Light
+32
+30
+40
+44
+35
5
Protractor
+35
+33
+43
+47
+38
6
True Ambition
+38
+36
+46
+50
+41
7
Inspiration
+41
+39
+49
+53
+44
الشعارات (刻印)
突
Thrust
Attacks while spinning. Launch state. Excellent range and travel, but landing all hits is hard without adjusting movement.
Knockdown ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a fireball forward.
よろけ ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
A moonsault on the spot + a ground-running shockwave (knockdown). The shockwave is slow but has fairly long reach. Aerial state.
Knockback ○Element infusion C6Super Armor ○
陣
Moon
Leans back and swings the halberd overhead (stagger), then stabs it into the ground ahead for a small omnidirectional shockwave (knockdown, C6 only element infusion). Can turn.
Stun ○Knockdown ○Element infusion C6
衛
Fan
Thrusts the shield forward and rushes with Super Armor. (Element only on C6.) Can turn during it.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Swings the shield (stun) and steps about 3 character-lengths forward. With extra input, raises the shield for an omnidirectional shockwave (forced knockdown even while stunned, C6 only element infusion). The initial jump is aerial state.
よろけ ○浮かし ○Element infusion ○Super Armor ○
معرض
شوكة طويلة وشوكة طويلة ثقيلة
شوكة طويلة وشوكة طويلة ثقيلة
شوكة طويلة وشوكة طويلة ثقيلة
شوكة طويلة وشوكة طويلة ثقيلة
شوكة طويلة وشوكة طويلة ثقيلة
شوكة طويلة وشوكة طويلة ثقيلة
شوكة الثعبان
شوكة الثعبان
شوكة الثعبان
شوكة الثعبان
شوكة الثعبان
شوكة الثعبان
النور المقدس
النور المقدس
النور المقدس
هجمات الشحن
الاسم
التأثير
C2
Throws the shield skyward, moves forward fast, and sweeps the front with the halberd. Strong knockback.
C3
Strikes the opponent with the shield, spreads arm and halberd to spin twice on the spot, and rains lightning over a narrow range. The spin and lightning carry element. Only one hitbox during the spin.
C4
A launch with the shield. Narrow range and big openings.
C5
After one spin, a sweep from rear-left to front-right. Extra input adds spins.
JA
Sweeps the front with the spear. With extra input, throws the shield over a wide area forward. The thrown shield carries element.
JC
Fires an air cannon forward. Like the long twin blades and talisman, it's not a launch.
D
A forward sweep.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
هجمات موسو
الاسم
التأثير
無双乱舞
Spins once in the air, then dives at the ground ahead with the spear for a narrow shockwave. Can break crates.
真·無双乱舞
Thrusts the halberd forward about 3 character-lengths, then steps about one more and makes an omnidirectional shockwave.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
26
EVO attack
16.18.22.(26)
Dash attack
6.8
Jump attack
8
Jump charge
1.12
Musou / True Musou
20.20
Musou finisher
25
True Musou finisher
20.15火
Charge 2
17
Charge 3
10*5.(15)
Charge 4
17.(20)
Charge 5
(12)
Thrust 突
(12)/(14)
Pierce 砕
18.8/(20).(10)
Crescent 盾
14/(16)
Moon 陣
5.8/8.(10)
Fan 衛
(30)
Eclipse 覇
12.(12).(16)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Attacks while spinning. Launch state. Excellent range and travel, but landing all hits is hard without adjusting movement.
Knockdown ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher fires a fireball forward.
よろけ ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
A moonsault on the spot + a ground-running shockwave (knockdown). The shockwave is slow but has fairly long reach. Aerial state.
Knockback ○Element infusion C6Super Armor ○
陣
Moon
Leans back and swings the halberd overhead (stagger), then stabs it into the ground ahead for a small omnidirectional shockwave (knockdown, C6 only element infusion). Can turn.
Stun ○Knockdown ○Element infusion C6
衛
Fan
Thrusts the shield forward and rushes with Super Armor. (Element only on C6.) Can turn during it.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Swings the shield (stun) and steps about 3 character-lengths forward. With extra input, raises the shield for an omnidirectional shockwave (forced knockdown even while stunned, C6 only element infusion). The initial jump is aerial state.
よろけ ○浮かし ○Element infusion ○Super Armor ○
แกลเลอรี
ส้อมยาวและส้อมยาวหนัก
ส้อมยาวและส้อมยาวหนัก
ส้อมยาวและส้อมยาวหนัก
ส้อมยาวและส้อมยาวหนัก
ส้อมยาวและส้อมยาวหนัก
ส้อมยาวและส้อมยาวหนัก
ส้อมงู
ส้อมงู
ส้อมงู
ส้อมงู
ส้อมงู
ส้อมงู
แสงศักดิ์สิทธิ์
แสงศักดิ์สิทธิ์
แสงศักดิ์สิทธิ์
ชาร์จโจมตี
ชื่อ
ผล
C2
Throws the shield skyward, moves forward fast, and sweeps the front with the halberd. Strong knockback.
C3
Strikes the opponent with the shield, spreads arm and halberd to spin twice on the spot, and rains lightning over a narrow range. The spin and lightning carry element. Only one hitbox during the spin.
C4
A launch with the shield. Narrow range and big openings.
C5
After one spin, a sweep from rear-left to front-right. Extra input adds spins.
JA
Sweeps the front with the spear. With extra input, throws the shield over a wide area forward. The thrown shield carries element.
JC
Fires an air cannon forward. Like the long twin blades and talisman, it's not a launch.
D
A forward sweep.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Spins once in the air, then dives at the ground ahead with the spear for a narrow shockwave. Can break crates.
真·無双乱舞
Thrusts the halberd forward about 3 character-lengths, then steps about one more and makes an omnidirectional shockwave.