Great Club (G.Club)

Great Club (G.Club)

Japanese
Officer
Xu Zhu⚔ Xu Zhu
Source / Era
DWO/launch · 9/27/2006
Advance+
MUSOU ATTACK UP
Elements
🔥 Fire
Advance+
MUSOU ATTACK UP
Musou Attacks will become True Musou and Musou attack power is doubled.

A simple weapon made of wood with its end capped with metal.

Base Stats

Attack
46(3)
Damage
55(5)
Defence
42(1)
Life
200(6)
Musou
120(2)
Speed
100
Jump
120

Flask Wheel

Attack
3
Damage
5
Defence
1
Life
6
Musou
2

Advance+ (Ultimate reinforcement)

G.Club
MUSOU ATTACK UP

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1G.Club+23+36+16+38+18
2Heavy Club+26+39+19+41+21
3Spiked Club+29+42+22+44+24
4Bone Crusher+32+45+25+47+27
5Stone Crusher+35+48+28+50+30
6True Stone Crusher+38+51+31+53+33
7Earth Shaker+41+54+34+56+36
5Bone Crusher+32+45+25

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1G.Club+24+37+17+39+19
2Heavy Club+27+40+20+42+22
3Spiked Club+30+43+23+45+25
4Bone Crusher+33+46+26+48+28
5Bone Crusher+36+49+29+51+31
6True Stone Crusher+39+52+32+54+34
7Earth Shaker+42+55+35+57+37

Emblems (engraved)

Thrust
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
Stagger ○Stun ○Float ○Element infusion ○

Charge Attacks

NameEffect
C2A launching move.
C3A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JASwings the weapon from right to left. Slightly slow start-up.
JCSpins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
DThree consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
Musou RanbuSwings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
Shin Musou Ranbu↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 112
Normal 212
Normal 313
Normal 416
Normal 522
Normal 625
EVO attack10.10.12.19
Dash attack10.10
Jump attack8
Jump charge12.12
Musou18
True Musou22
Musou finisher12
True Musou finisher22火
Charge 217
Charge 315.15*3.(10)
Charge 4(17)
Charge 5(25)
Thrust (25)/30
Pierce (15).(18)/(18).(18)
Crescent 6*3.6/(6)*3.(6)
Moon 12/(14)
Fan 15.(15)
Eclipse 13.12.(12)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Godly Hammer ~ Musou Attack Up & Musou becomes True Musou regardless of HP

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Great Club (G.Club)

砕棒

日本語
武将
Xu Zhu⚔ Xu Zhu
究極強化
神槌

基本能力

攻撃力
46(3)
破壊力
55(5)
防御力
42(1)
体力
200(6)
無双
120(2)
移動力
100
ジャンプ力
120

能力チャート

攻撃力
3
破壊力
5
防御力
1
体力
6
無双
2

究極強化 (究極強化)

砕棒
神槌

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1砕棒+23+36+16+38+18
2砕棒・改+26+39+19+41+21
3破砕 棒+29+42+22+44+24
4蚩尤砕+32+45+25+47+27
5蚩尤瀑布砕+35+48+28+50+30
6真・蚩尤瀑布砕+38+51+31+53+33
7炎帝瀑布砕+41+54+34+56+36
5拳骨砕(ゲンコツサイ)+32+45+25

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1砕棒+24+37+17+39+19
2砕棒・改+27+40+20+42+22
3破砕 棒+30+43+23+45+25
4蚩尤砕+33+46+26+48+28
5拳骨砕(ゲンコツサイ)+36+49+29+51+31
6真・蚩尤瀑布砕+39+52+32+54+34
7炎帝瀑布砕+42+55+35+57+37

刻印 (刻印)

大きく振りかぶって正面に砕棒を振り下ろす。 振りかぶったときに後方に当たり判定有り。範囲は狭い。 溜め中の方向転換可。
ダウン ○属性付与 C1SA ○
大きく前方を振り払い後、後方を振り払う。 敵は大きく吹き飛ぶ。発動後の溜め中、方向転換可。
吹飛ばし ◎属性付与 ○
砕棒を横向きに両手で構え、前方にステップしながら正面に突き出す。 溜めも長めで範囲も狭い。
気絶 ○属性付与 C1
砕棒にまたがり、先端を地面に叩きつけ範囲衝撃波。 範囲は広いが溜めが長い。ヒットした相手はその場でダウンする。
ダウン ○属性付与 C6
前方ほぼ180度を左からの横薙ぎ→右からの横薙ぎの2連撃。 1段目はその場ダウン、2段目は吹き飛ばし(属性付加)。
吹飛ばし ○ダウン ○属性付与 ○
二回転(1回転目によろけ効果、2回転目に 気絶 効果)後、砕棒を地面に叩きつけ範囲衝撃波(属性付加)。
よろけ ○気絶 ○浮かし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2浮かせ技。
C3砕棒を地面に叩きつける連続攻撃。 フィニッシュでその場でダウンする衝撃波。 衝撃波の範囲が広く、使いやすい。密着していたらめくることができる。
C4一回転し、敵を吹き飛ばす。 敵がかなりの距離を吹っ飛んでいく。
C5少し貯めて、砕棒を目の前の地面に叩きつけ前方に伸びる範囲衝撃波。 衝撃波が出るまでの溜めが非常に長いが、SAなので潰されにくい。
JA武器を右から左に振る。若干出が遅い。
JC空中で一回転して着地時に範囲衝撃波×2。 2回目の直撃時は追い討ち可能。硬直は長め。
D3度続けて高速でんぐりがえり。 移動代わりに使える。移動速度は一時的に140近くになるが、技終わりに隙があるため最終的には115弱。 高楼を掠めるように使うと2Hitする
EvoN3~N6の連撃。8段目が浮かし。9段目が吹き飛ばし。

無双乱舞

名前効果
無双乱舞自分を軸に武器をジャイアントスイングの様に振り回す。 フィニッシュで自分は倒れこんで吹き飛ばし。 敵は浮き、ゆっくり位置移動する。 神槌 があるせいか威力は物足りない。
真・無双乱舞↑+炎属性。フィニッシュが全方位衝撃波に変更。通常と違い、フィニッシュに倒れこまない。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 112
Normal 212
Normal 313
Normal 416
Normal 522
Normal 625
EVO attack10.10.12.19
Dash attack10.10
Jump attack8
Jump charge12.12
Musou18
True Musou22
Musou finisher12
True Musou finisher22火
Charge 217
Charge 315.15*3.(10)
Charge 4(17)
Charge 5(25)
Thrust (25)/30
Pierce (15).(18)/(18).(18)
Crescent 6*3.6/(6)*3.(6)
Moon 12/(14)
Fan 15.(15)
Eclipse 13.12.(12)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Great Club (G.Club)

伟大的俱乐部(G.Club)

日文
武将
Xu Zhu⚔ Xu Zhu
来源
DWO/launch · 9/27/2006
究极强化
MUSOU ATTACK UP
属性
🔥 Fire
究极强化
无双攻击
无双攻击将变为真无双,无双攻击力加倍。

一种简单的木头武器,末端装有金属。

基础属性

攻击
46(3)
破坏
55(5)
防御
42(1)
体力
200(6)
无双
120(2)
移动
100
跳跃
120

属性图表

攻击
3
破坏
5
防御
1
体力
6
无双
2

究极强化 (究極強化)

G.Club
MUSOU ATTACK UP

等级成长

等级名称攻击破坏防御体力无双
1G.Club+23+36+16+38+18
2Heavy Club+26+39+19+41+21
3Spiked Club+29+42+22+44+24
4Bone Crusher+32+45+25+47+27
5Stone Crusher+35+48+28+50+30
6True Stone Crusher+38+51+31+53+33
7Earth Shaker+41+54+34+56+36
5Bone Crusher+32+45+25

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1G.Club+24+37+17+39+19
2Heavy Club+27+40+20+42+22
3Spiked Club+30+43+23+45+25
4Bone Crusher+33+46+26+48+28
5Bone Crusher+36+49+29+51+31
6True Stone Crusher+39+52+32+54+34
7Earth Shaker+42+55+35+57+37

刻印 (刻印)

Thrust
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○

图库

蓄力攻击

名称效果
C2A launching move.
C3A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JASwings the weapon from right to left. Slightly slow start-up.
JCSpins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
DThree consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 112
Normal 212
Normal 313
Normal 416
Normal 522
Normal 625
EVO attack10.10.12.19
Dash attack10.10
Jump attack8
Jump charge12.12
Musou18
True Musou22
Musou finisher12
True Musou finisher22火
Charge 217
Charge 315.15*3.(10)
Charge 4(17)
Charge 5(25)
Thrust (25)/30
Pierce (15).(18)/(18).(18)
Crescent 6*3.6/(6)*3.(6)
Moon 12/(14)
Fan 15.(15)
Eclipse 13.12.(12)

招式伤害与属性数据来自 DWOZ 社区数据集。

Great Club (G.Club)

偉大的俱樂部(G.Club)

日文
武將
Xu Zhu⚔ Xu Zhu
來源
DWO/launch · 9/27/2006
究極強化
MUSOU ATTACK UP
屬性
🔥 Fire
究極強化
無雙攻擊
無雙攻擊將變為真無雙,無雙攻擊力加倍。

一種簡單的木頭武​​器,末端裝有金屬。

基礎屬性

攻擊
46(3)
破壞
55(5)
防禦
42(1)
體力
200(6)
無雙
120(2)
移動
100
跳躍
120

屬性圖表

攻擊
3
破壞
5
防禦
1
體力
6
無雙
2

究極強化 (究極強化)

G.Club
MUSOU ATTACK UP

等級成長

等級名稱攻擊破壞防禦體力無雙
1G.Club+23+36+16+38+18
2Heavy Club+26+39+19+41+21
3Spiked Club+29+42+22+44+24
4Bone Crusher+32+45+25+47+27
5Stone Crusher+35+48+28+50+30
6True Stone Crusher+38+51+31+53+33
7Earth Shaker+41+54+34+56+36
5Bone Crusher+32+45+25

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1G.Club+24+37+17+39+19
2Heavy Club+27+40+20+42+22
3Spiked Club+30+43+23+45+25
4Bone Crusher+33+46+26+48+28
5Bone Crusher+36+49+29+51+31
6True Stone Crusher+39+52+32+54+34
7Earth Shaker+42+55+35+57+37

刻印 (刻印)

Thrust
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2A launching move.
C3A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JASwings the weapon from right to left. Slightly slow start-up.
JCSpins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
DThree consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 112
Normal 212
Normal 313
Normal 416
Normal 522
Normal 625
EVO attack10.10.12.19
Dash attack10.10
Jump attack8
Jump charge12.12
Musou18
True Musou22
Musou finisher12
True Musou finisher22火
Charge 217
Charge 315.15*3.(10)
Charge 4(17)
Charge 5(25)
Thrust (25)/30
Pierce (15).(18)/(18).(18)
Crescent 6*3.6/(6)*3.(6)
Moon 12/(14)
Fan 15.(15)
Eclipse 13.12.(12)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Great Club (G.Club)

النادي العظيم (G.Club)

اليابانية
الضابط
Xu Zhu⚔ Xu Zhu
المصدر
DWO/launch · 9/27/2006
+ تقدم
MUSOU ATTACK UP
العناصر
🔥 Fire
+ تقدم
هجوم موسو
سوف تصبح هجمات Musou حقيقية Musou وستتضاعف قوة هجوم Musou.

سلاح بسيط مصنوع من الخشب ونهايته مغطاة بالمعدن.

الإحصائيات الأساسية

هجوم
46(3)
ضرر
55(5)
دفاع
42(1)
حياة
200(6)
موسو
120(2)
سرعة
100
قفز
120

مخطط القدرات

هجوم
3
ضرر
5
دفاع
1
حياة
6
موسو
2

+ تقدم (究極強化)

G.Club
MUSOU ATTACK UP

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1G.Club+23+36+16+38+18
2Heavy Club+26+39+19+41+21
3Spiked Club+29+42+22+44+24
4Bone Crusher+32+45+25+47+27
5Stone Crusher+35+48+28+50+30
6True Stone Crusher+38+51+31+53+33
7Earth Shaker+41+54+34+56+36
5Bone Crusher+32+45+25

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1G.Club+24+37+17+39+19
2Heavy Club+27+40+20+42+22
3Spiked Club+30+43+23+45+25
4Bone Crusher+33+46+26+48+28
5Bone Crusher+36+49+29+51+31
6True Stone Crusher+39+52+32+54+34
7Earth Shaker+42+55+35+57+37

الشعارات (刻印)

Thrust
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2A launching move.
C3A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JASwings the weapon from right to left. Slightly slow start-up.
JCSpins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
DThree consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 112
Normal 212
Normal 313
Normal 416
Normal 522
Normal 625
EVO attack10.10.12.19
Dash attack10.10
Jump attack8
Jump charge12.12
Musou18
True Musou22
Musou finisher12
True Musou finisher22火
Charge 217
Charge 315.15*3.(10)
Charge 4(17)
Charge 5(25)
Thrust (25)/30
Pierce (15).(18)/(18).(18)
Crescent 6*3.6/(6)*3.(6)
Moon 12/(14)
Fan 15.(15)
Eclipse 13.12.(12)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Great Club (G.Club)

เกรท คลับ (จีคลับ)

ญี่ปุ่น
ขุนพล
Xu Zhu⚔ Xu Zhu
ที่มา
DWO/launch · 9/27/2006
แอดวานซ์+
MUSOU ATTACK UP
ธาตุ
🔥 Fire
แอดวานซ์+
มูโซโจมตีขึ้น
การโจมตี Musou จะกลายเป็น Musou ที่แท้จริง และพลังโจมตีของ Musou จะเพิ่มขึ้นสองเท่า

อาวุธธรรมดาที่ทำจากไม้และมีปลายเป็นโลหะ

ค่าพื้นฐาน

โจมตี
46(3)
ทำลาย
55(5)
ป้องกัน
42(1)
พลังชีวิต
200(6)
มูโซ
120(2)
ความเร็ว
100
กระโดด
120

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
5
ป้องกัน
1
พลังชีวิต
6
มูโซ
2

แอดวานซ์+ (究極強化)

G.Club
MUSOU ATTACK UP

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1G.Club+23+36+16+38+18
2Heavy Club+26+39+19+41+21
3Spiked Club+29+42+22+44+24
4Bone Crusher+32+45+25+47+27
5Stone Crusher+35+48+28+50+30
6True Stone Crusher+38+51+31+53+33
7Earth Shaker+41+54+34+56+36
5Bone Crusher+32+45+25

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1G.Club+24+37+17+39+19
2Heavy Club+27+40+20+42+22
3Spiked Club+30+43+23+45+25
4Bone Crusher+33+46+26+48+28
5Bone Crusher+36+49+29+51+31
6True Stone Crusher+39+52+32+54+34
7Earth Shaker+42+55+35+57+37

ตราสัญลักษณ์ (刻印)

Thrust
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A launching move.
C3A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JASwings the weapon from right to left. Slightly slow start-up.
JCSpins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
DThree consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 112
Normal 212
Normal 313
Normal 416
Normal 522
Normal 625
EVO attack10.10.12.19
Dash attack10.10
Jump attack8
Jump charge12.12
Musou18
True Musou22
Musou finisher12
True Musou finisher22火
Charge 217
Charge 315.15*3.(10)
Charge 4(17)
Charge 5(25)
Thrust (25)/30
Pierce (15).(18)/(18).(18)
Crescent 6*3.6/(6)*3.(6)
Moon 12/(14)
Fan 15.(15)
Eclipse 13.12.(12)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ