Musou Attacks will become True Musou and Musou attack power is doubled.
A simple weapon made of wood with its end capped with metal.
Base Stats
Attack
46(3)
Damage
55(5)
Defence
42(1)
Life
200(6)
Musou
120(2)
Speed
100
Jump
120
Flask Wheel
Attack
3
Damage
5
Defence
1
Life
6
Musou
2
Advance+ (Ultimate reinforcement)
G.Club
MUSOU ATTACK UP
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
G.Club
+23
+36
+16
+38
+18
2
Heavy Club
+26
+39
+19
+41
+21
3
Spiked Club
+29
+42
+22
+44
+24
4
Bone Crusher
+32
+45
+25
+47
+27
5
Stone Crusher
+35
+48
+28
+50
+30
6
True Stone Crusher
+38
+51
+31
+53
+33
7
Earth Shaker
+41
+54
+34
+56
+36
5
Bone Crusher
+32
+45
+25
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
G.Club
+24
+37
+17
+39
+19
2
Heavy Club
+27
+40
+20
+42
+22
3
Spiked Club
+30
+43
+23
+45
+25
4
Bone Crusher
+33
+46
+26
+48
+28
5
Bone Crusher
+36
+49
+29
+51
+31
6
True Stone Crusher
+39
+52
+32
+54
+34
7
Earth Shaker
+42
+55
+35
+57
+37
Emblems (engraved)
突
Thrust
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
Stagger ○Stun ○Float ○Element infusion ○
Gallery
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Bone Crusher
Bone Crusher
Bone Crusher
Charge Attacks
Name
Effect
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
Musou Ranbu
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
Shin Musou Ranbu
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
12
Normal 2
12
Normal 3
13
Normal 4
16
Normal 5
22
Normal 6
25
EVO attack
10.10.12.19
Dash attack
10.10
Jump attack
8
Jump charge
12.12
Musou
18
True Musou
22
Musou finisher
12
True Musou finisher
22火
Charge 2
17
Charge 3
15.15*3.(10)
Charge 4
(17)
Charge 5
(25)
Thrust 突
(25)/30
Pierce 砕
(15).(18)/(18).(18)
Crescent 盾
6*3.6/(6)*3.(6)
Moon 陣
12/(14)
Fan 衛
15.(15)
Eclipse 覇
13.12.(12)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Godly Hammer ~ Musou Attack Up & Musou becomes True Musou regardless of HP
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
图库
伟大的俱乐部和重型俱乐部
伟大的俱乐部和重型俱乐部
伟大的俱乐部和重型俱乐部
伟大的俱乐部和重型俱乐部
伟大的俱乐部和重型俱乐部
伟大的俱乐部和重型俱乐部
尖刺俱乐部
尖刺俱乐部
尖刺俱乐部
尖刺俱乐部
尖刺俱乐部
尖刺俱乐部
碎骨机
碎骨机
碎骨机
蓄力攻击
名称
效果
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
圖庫
偉大的俱樂部和重型俱樂部
偉大的俱樂部和重型俱樂部
偉大的俱樂部和重型俱樂部
偉大的俱樂部和重型俱樂部
偉大的俱樂部和重型俱樂部
偉大的俱樂部和重型俱樂部
尖刺俱樂部
尖刺俱樂部
尖刺俱樂部
尖刺俱樂部
尖刺俱樂部
尖刺俱樂部
碎骨機
碎骨機
碎骨機
蓄力攻擊
名稱
效果
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
سوف تصبح هجمات Musou حقيقية Musou وستتضاعف قوة هجوم Musou.
سلاح بسيط مصنوع من الخشب ونهايته مغطاة بالمعدن.
الإحصائيات الأساسية
هجوم
46(3)
ضرر
55(5)
دفاع
42(1)
حياة
200(6)
موسو
120(2)
سرعة
100
قفز
120
مخطط القدرات
هجوم
3
ضرر
5
دفاع
1
حياة
6
موسو
2
+ تقدم (究極強化)
G.Club
MUSOU ATTACK UP
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
G.Club
+23
+36
+16
+38
+18
2
Heavy Club
+26
+39
+19
+41
+21
3
Spiked Club
+29
+42
+22
+44
+24
4
Bone Crusher
+32
+45
+25
+47
+27
5
Stone Crusher
+35
+48
+28
+50
+30
6
True Stone Crusher
+38
+51
+31
+53
+33
7
Earth Shaker
+41
+54
+34
+56
+36
5
Bone Crusher
+32
+45
+25
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
G.Club
+24
+37
+17
+39
+19
2
Heavy Club
+27
+40
+20
+42
+22
3
Spiked Club
+30
+43
+23
+45
+25
4
Bone Crusher
+33
+46
+26
+48
+28
5
Bone Crusher
+36
+49
+29
+51
+31
6
True Stone Crusher
+39
+52
+32
+54
+34
7
Earth Shaker
+42
+55
+35
+57
+37
الشعارات (刻印)
突
Thrust
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
معرض
نادي عظيم ونادي ثقيل
نادي عظيم ونادي ثقيل
نادي عظيم ونادي ثقيل
نادي عظيم ونادي ثقيل
نادي عظيم ونادي ثقيل
نادي عظيم ونادي ثقيل
نادي سبايك
نادي سبايك
نادي سبايك
نادي سبايك
نادي سبايك
نادي سبايك
كسارة العظام
كسارة العظام
كسارة العظام
هجمات الشحن
الاسم
التأثير
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
12
Normal 2
12
Normal 3
13
Normal 4
16
Normal 5
22
Normal 6
25
EVO attack
10.10.12.19
Dash attack
10.10
Jump attack
8
Jump charge
12.12
Musou
18
True Musou
22
Musou finisher
12
True Musou finisher
22火
Charge 2
17
Charge 3
15.15*3.(10)
Charge 4
(17)
Charge 5
(25)
Thrust 突
(25)/30
Pierce 砕
(15).(18)/(18).(18)
Crescent 盾
6*3.6/(6)*3.(6)
Moon 陣
12/(14)
Fan 衛
15.(15)
Eclipse 覇
13.12.(12)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Pierce
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Crescent
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Moon
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Fan
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Eclipse
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
แกลเลอรี
สโมสรที่ยิ่งใหญ่และสโมสรหนัก
สโมสรที่ยิ่งใหญ่และสโมสรหนัก
สโมสรที่ยิ่งใหญ่และสโมสรหนัก
สโมสรที่ยิ่งใหญ่และสโมสรหนัก
สโมสรที่ยิ่งใหญ่และสโมสรหนัก
สโมสรที่ยิ่งใหญ่และสโมสรหนัก
สไปค์ คลับ
สไปค์ คลับ
สไปค์ คลับ
สไปค์ คลับ
สไปค์ คลับ
สไปค์ คลับ
เครื่องบดกระดูก
เครื่องบดกระดูก
เครื่องบดกระดูก
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真·無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.