A simple weapon made of wood with its end capped with metal.
Base Stats
Attack
46(3)
Damage
55(5)
Defence
42(1)
Life
200(6)
Musou
120(2)
Speed
100
Jump
120
Advance+ (究極強化)
G.Club
MUSOU ATTACK UP
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
G.Club
+23
+36
+16
+38
+18
2
Heavy Club
+26
+39
+19
+41
+21
3
Spiked Club
+29
+42
+22
+44
+24
4
Bone Crusher
+32
+45
+25
+47
+27
5
Stone Crusher
+35
+48
+28
+50
+30
6
True Stone Crusher
+38
+51
+31
+53
+33
7
Earth Shaker
+41
+54
+34
+56
+36
5
Bone Crusher
+32
+45
+25
Emblems (刻印)
突
Pierce
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Smash
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Shield
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Formation
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Guard
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Conquest
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
Gallery
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Bone Crusher
Bone Crusher
Bone Crusher
Charge Attacks
Name
Effect
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真・無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Godly Hammer ~ Musou Attack Up & Musou becomes True Musou regardless of HP
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A simple weapon made of wood with its end capped with metal.
基础属性
攻击
46(3)
破坏
55(5)
防御
42(1)
体力
200(6)
无双
120(2)
移动
100
跳跃
120
究极强化 (究極強化)
G.Club
MUSOU ATTACK UP
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
G.Club
+23
+36
+16
+38
+18
2
Heavy Club
+26
+39
+19
+41
+21
3
Spiked Club
+29
+42
+22
+44
+24
4
Bone Crusher
+32
+45
+25
+47
+27
5
Stone Crusher
+35
+48
+28
+50
+30
6
True Stone Crusher
+38
+51
+31
+53
+33
7
Earth Shaker
+41
+54
+34
+56
+36
5
Bone Crusher
+32
+45
+25
刻印 (刻印)
突
Pierce
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Smash
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Shield
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Formation
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Guard
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Conquest
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
图库
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Bone Crusher
Bone Crusher
Bone Crusher
蓄力攻击
名称
效果
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真・無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
A simple weapon made of wood with its end capped with metal.
基礎屬性
攻擊
46(3)
破壞
55(5)
防禦
42(1)
體力
200(6)
無雙
120(2)
移動
100
跳躍
120
究極強化 (究極強化)
G.Club
MUSOU ATTACK UP
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
G.Club
+23
+36
+16
+38
+18
2
Heavy Club
+26
+39
+19
+41
+21
3
Spiked Club
+29
+42
+22
+44
+24
4
Bone Crusher
+32
+45
+25
+47
+27
5
Stone Crusher
+35
+48
+28
+50
+30
6
True Stone Crusher
+38
+51
+31
+53
+33
7
Earth Shaker
+41
+54
+34
+56
+36
5
Bone Crusher
+32
+45
+25
刻印 (刻印)
突
Pierce
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Smash
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Shield
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Formation
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Guard
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Conquest
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
圖庫
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Bone Crusher
Bone Crusher
Bone Crusher
蓄力攻擊
名稱
效果
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真・無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
A simple weapon made of wood with its end capped with metal.
الإحصائيات الأساسية
هجوم
46(3)
ضرر
55(5)
دفاع
42(1)
حياة
200(6)
موسو
120(2)
سرعة
100
قفز
120
+Advance (究極強化)
G.Club
MUSOU ATTACK UP
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
G.Club
+23
+36
+16
+38
+18
2
Heavy Club
+26
+39
+19
+41
+21
3
Spiked Club
+29
+42
+22
+44
+24
4
Bone Crusher
+32
+45
+25
+47
+27
5
Stone Crusher
+35
+48
+28
+50
+30
6
True Stone Crusher
+38
+51
+31
+53
+33
7
Earth Shaker
+41
+54
+34
+56
+36
5
Bone Crusher
+32
+45
+25
الشعارات (刻印)
突
Pierce
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Smash
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Shield
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Formation
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Guard
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Conquest
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
معرض
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Bone Crusher
Bone Crusher
Bone Crusher
هجمات الشحن
الاسم
التأثير
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真・無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.
A simple weapon made of wood with its end capped with metal.
ค่าพื้นฐาน
โจมตี
46(3)
ทำลาย
55(5)
ป้องกัน
42(1)
พลังชีวิต
200(6)
มูโซ
120(2)
ความเร็ว
100
กระโดด
120
Advance+ (究極強化)
G.Club
MUSOU ATTACK UP
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
G.Club
+23
+36
+16
+38
+18
2
Heavy Club
+26
+39
+19
+41
+21
3
Spiked Club
+29
+42
+22
+44
+24
4
Bone Crusher
+32
+45
+25
+47
+27
5
Stone Crusher
+35
+48
+28
+50
+30
6
True Stone Crusher
+38
+51
+31
+53
+33
7
Earth Shaker
+41
+54
+34
+56
+36
5
Bone Crusher
+32
+45
+25
ตราสัญลักษณ์ (刻印)
突
Pierce
Winds up big and swings the great club straight down in front. There's a rear hitbox on the wind-up. Narrow range. Can turn during the charge.
Knockdown ○Element infusion C1Super Armor ○
砕
Smash
Sweeps the front big, then sweeps the rear. Enemies are knocked far away. Can turn during the charge after activation.
Knockback ◎Element infusion ○
盾
Shield
Holds the great club horizontally with both hands and thrusts forward while stepping in. Long wind-up and narrow range.
Stun ○Element infusion C1
陣
Formation
Straddles the great club, slams its tip into the ground for an area shockwave. Wide range but long wind-up. Hit enemies knock down on the spot.
Knockdown ○Element infusion C6
衛
Guard
A 2-hit combo across nearly 180° in front: a horizontal sweep from the left, then from the right. The first hit knocks down on the spot, the second knocks back (with element).
Knockback ○Knockdown ○Element infusion ○
覇
Conquest
Two spins (1st spin staggers, 2nd spin stuns), then slams the great club into the ground for an area shockwave (with element).
よろけ ○Stun ○浮かし ○Element infusion ○
แกลเลอรี
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Great Club & Heavy Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Spiked Club
Bone Crusher
Bone Crusher
Bone Crusher
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching move.
C3
A continuous attack slamming the great club into the ground. The finisher shockwave knocks down on the spot. Wide shockwave range and easy to use. Can cross up when point-blank.
C4
Spins once and knocks the enemy back. Enemies are blown quite a distance.
C5
Charges briefly, then slams the great club into the ground ahead for an area shockwave that extends forward. The wind-up before the shockwave is very long, but it has Super Armor so it's hard to interrupt.
JA
Swings the weapon from right to left. Slightly slow start-up.
JC
Spins once in the air and makes two area shockwaves on landing. The second direct hit allows a follow-up. Long recovery.
D
Three consecutive fast forward rolls. Usable as a movement substitute. Movement speed briefly reaches near 140 but, due to the recovery at the end, settles to just under 115. Used to graze a tower, it hits twice.
Evo
N3–N6 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Swings the weapon around the body like a giant swing. The finisher knocks back as the user falls. Enemies float and drift slowly. Power feels lacking, perhaps because of the Musou Attack Up ability.
真・無双乱舞
↑ + Fire element. The finisher changes to an omnidirectional shockwave. Unlike normal, the user doesn't fall on the finisher.