Apex Blade

Apex Blade

Japanese
Abbrev.
A.Blade
Officer
Liu Bei⚔ Liu Bei
Source / Era
DWO/launch · 5/20/2010
Advance+
SPEED UP
Elements
🔥 Fire 🌪 Wind
Advance+
SPEED UP
All allies gain speed boost as long as this is in effect.

A flute designed specifically for battle. Can also be used to play music.

Base Stats

Attack
48(5)
Damage
35(1)
Defence
32(6)
Life
170(2)
Musou
140(3)
Speed
135
Jump
140

Flask Wheel

Attack
5
Damage
1
Defence
6
Life
2
Musou
3

Advance+ (Ultimate reinforcement)

A.Blade
SPEED UP

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1A.Blade+32+16+33+21+23
2Sturdy Apex Blade+35+19+36+24+26
3Steel Apex+38+22+39+27+29
4Yellow Dragon+41+25+42+30+32
5Golden Dragon+44+28+45+33+35
6True Golden Dragon+47+31+48+36+38
7King of Shu+50+34+51+39+41

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1A.Blade+33+17+34+22+24
2Sturdy Apex Blade+36+20+37+25+27
3Steel Apex+39+23+40+28+30
4Yellow Dragon+42+26+43+31+33
5Golden Dragon+45+29+46+34+36
6True Golden Dragon+48+32+49+37+39
7King of Shu+51+35+52+40+42

Emblems (engraved)

Thrust
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown groundElement infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○Float ○Element infusion C6Super Armor C6
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown groundElement infusion C6
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown groundElement infusion ○
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
Stagger ○Element infusion ○

Charge Attacks

NameEffect
C24 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4Swings the sword up. Same motion as the layered-blade sword.
C5Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JAA narrow vertical slash. Fast start-up with little recovery.
JCA mid-range omnidirectional shockwave centered on the user.
DA vertical slash with the same motion as the treasure / layered-blade sword.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

Musou Attacks

NameEffect
Musou RanbuQuickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
Shin Musou RanbuThe same quick slash as the tyrant / treasure / layered-blade sword.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack18.18.22.(26)
Dash attack8
Jump attack12
Jump charge15.(18)
Musou20.20/25.25
True Musou20*2
Musou finisher15*2.20
True Musou finisher25*2.20*2.30
Charge 217
Charge 3{5.5}*3.(10)
Charge 4(18).5.5.(5).(10)
Charge 5(12)
Thrust (18)/(20)
Pierce 14.16/(18).(20)
Crescent 12.(15)/(10).(20)
Moon 12.12/(14).(14)
Fan (14).(6)
Eclipse (12).(12)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Acceleration increases Speed for you and all allies

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Apex Blade

尖剣

日本語
武将
Liu Bei⚔ Liu Bei
究極強化
加速

基本能力

攻撃力
48(5)
破壊力
35(1)
防御力
32(6)
体力
170(2)
無双
140(3)
移動力
135
ジャンプ力
140

能力チャート

攻撃力
5
破壊力
1
防御力
6
体力
2
無双
3

究極強化 (究極強化)

尖剣
加速

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1尖剣+32+16+33+21+23
2尖剣・改+35+19+36+24+26
3鋼尖剣+38+22+39+27+29
4黄龍剣+41+25+42+30+32
5真黄龍剣+44+28+45+33+35
6真・真黄龍剣+47+31+48+36+38
7蜀王+50+34+51+39+41

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1尖剣+33+17+34+22+24
2尖剣・改+36+20+37+25+27
3鋼尖剣+39+23+40+28+30
4黄龍剣+42+26+43+31+33
5真黄龍剣+45+29+46+34+36
6真・真黄龍剣+48+32+49+37+39
7蜀王+51+35+52+40+42

刻印 (刻印)

自分の前方に地を這う衝撃波。範囲は狭い。衝撃波のスピードは遅め。C1は方向転換不可。風属性付加の場合は吹き飛ばし C6は四方向に衝撃波&SA
ダウン 地上属性付与 ○SA C6
高速で右斜め前へステップしながら攻撃し、さらにそこから左斜め前へとステップしつつ攻撃。タメの長い劉備のC1。発動中に攻撃を受けると空中判定になる
吹飛ばし ○属性付与 C6
横斬りしてから前方に地面を走る∧形の大きな衝撃波(斬馬刀の盾と同じ衝撃波)属性付与は衝撃波のみ。C6なら2撃目でガードをめくることができる
吹飛ばし ○浮かし ○属性付与 C6SA C6
その場で溜めて中範囲の回転斬り。全方位だが若干真後ろの判定に隙がある。c6において、風属性付加の場合でも地上ダウン。
ダウン 地上属性付与 C6
前方放射状に4本の地を這う衝撃波。衝撃波の形状はこの武器の突に似ている。発動が遅く衝撃波は4方向に広がっていくため当たり判定にムラがある。風属性付加の場合は吹き飛ばし
ダウン 地上属性付与 ○
オフC6の全方位衝撃波。発生は早めだがNから繋がらない事多々。広範囲よろけ
よろけ ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2剣を上に振り上げる。積刃剣と同じモーション
C3宝剣、積刃剣と同モーション。フィニッシュは前方に1回切りつけるだけと違いがある。連撃強化すると攻撃回数が3→5→7となる。方向修正しにくい。
C4範囲の狭い縦斬り。出が早く隙が少ない。
C5自分を中心に中範囲の全方位衝撃波。
JA宝剣、積刃剣と同モーションの縦斬り。
JC素早く下に薙ぎ払い衝撃波を放つ。1撃目:物理の浮かし、2撃目:気円斬で吹き飛ばし。角度が深く近接だとめくることができる
D獄刀、宝剣、積刃剣と同じ素早い斬り込み。
EvoN1~N3⇒C4

無双乱舞

名前効果
無双乱舞左右に斬り払いながら前進し、敵を浮かす斬り払いを行った後、フィニッシュに3連斬。フィニッシュ以外は地上型無双。
真・無双乱舞↑+炎属性。フィニッシュの3連斬が2連斬になり、2連斬の後に剣を突き刺し全方位の広範囲衝撃波。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack18.18.22.(26)
Dash attack8
Jump attack12
Jump charge15.(18)
Musou20.20/25.25
True Musou20*2
Musou finisher15*2.20
True Musou finisher25*2.20*2.30
Charge 217
Charge 3{5.5}*3.(10)
Charge 4(18).5.5.(5).(10)
Charge 5(12)
Thrust (18)/(20)
Pierce 14.16/(18).(20)
Crescent 12.(15)/(10).(20)
Moon 12.12/(14).(14)
Fan (14).(6)
Eclipse (12).(12)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Apex Blade

尖刃

日文
缩写
A.Blade
武将
Liu Bei⚔ Liu Bei
来源
DWO/launch · 5/20/2010
究极强化
SPEED UP
属性
🔥 Fire 🌪 Wind
究极强化
加快
只要此效果生效,所有盟友都会获得速度提升。

专为战斗而设计的长笛。也可以用来播放音乐。

基础属性

攻击
48(5)
破坏
35(1)
防御
32(6)
体力
170(2)
无双
140(3)
移动
135
跳跃
140

属性图表

攻击
5
破坏
1
防御
6
体力
2
无双
3

究极强化 (究極強化)

A.Blade
SPEED UP

等级成长

等级名称攻击破坏防御体力无双
1A.Blade+32+16+33+21+23
2Sturdy Apex Blade+35+19+36+24+26
3Steel Apex+38+22+39+27+29
4Yellow Dragon+41+25+42+30+32
5Golden Dragon+44+28+45+33+35
6True Golden Dragon+47+31+48+36+38
7King of Shu+50+34+51+39+41

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1A.Blade+33+17+34+22+24
2Sturdy Apex Blade+36+20+37+25+27
3Steel Apex+39+23+40+28+30
4Yellow Dragon+42+26+43+31+33
5Golden Dragon+45+29+46+34+36
6True Golden Dragon+48+32+49+37+39
7King of Shu+51+35+52+40+42

刻印 (刻印)

Thrust
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○

图库

蓄力攻击

名称效果
C24 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4Swings the sword up. Same motion as the layered-blade sword.
C5Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JAA narrow vertical slash. Fast start-up with little recovery.
JCA mid-range omnidirectional shockwave centered on the user.
DA vertical slash with the same motion as the treasure / layered-blade sword.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

无双乱舞

名称效果
無双乱舞Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞The same quick slash as the tyrant / treasure / layered-blade sword.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack18.18.22.(26)
Dash attack8
Jump attack12
Jump charge15.(18)
Musou20.20/25.25
True Musou20*2
Musou finisher15*2.20
True Musou finisher25*2.20*2.30
Charge 217
Charge 3{5.5}*3.(10)
Charge 4(18).5.5.(5).(10)
Charge 5(12)
Thrust (18)/(20)
Pierce 14.16/(18).(20)
Crescent 12.(15)/(10).(20)
Moon 12.12/(14).(14)
Fan (14).(6)
Eclipse (12).(12)

招式伤害与属性数据来自 DWOZ 社区数据集。

Apex Blade

尖刃

日文
縮寫
A.Blade
武將
Liu Bei⚔ Liu Bei
來源
DWO/launch · 5/20/2010
究極強化
SPEED UP
屬性
🔥 Fire 🌪 Wind
究極強化
加速
只要此效果生效,所有盟友都會獲得速度提升。

專為戰鬥而設計的長笛。也可以用來播放音樂。

基礎屬性

攻擊
48(5)
破壞
35(1)
防禦
32(6)
體力
170(2)
無雙
140(3)
移動
135
跳躍
140

屬性圖表

攻擊
5
破壞
1
防禦
6
體力
2
無雙
3

究極強化 (究極強化)

A.Blade
SPEED UP

等級成長

等級名稱攻擊破壞防禦體力無雙
1A.Blade+32+16+33+21+23
2Sturdy Apex Blade+35+19+36+24+26
3Steel Apex+38+22+39+27+29
4Yellow Dragon+41+25+42+30+32
5Golden Dragon+44+28+45+33+35
6True Golden Dragon+47+31+48+36+38
7King of Shu+50+34+51+39+41

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1A.Blade+33+17+34+22+24
2Sturdy Apex Blade+36+20+37+25+27
3Steel Apex+39+23+40+28+30
4Yellow Dragon+42+26+43+31+33
5Golden Dragon+45+29+46+34+36
6True Golden Dragon+48+32+49+37+39
7King of Shu+51+35+52+40+42

刻印 (刻印)

Thrust
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C24 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4Swings the sword up. Same motion as the layered-blade sword.
C5Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JAA narrow vertical slash. Fast start-up with little recovery.
JCA mid-range omnidirectional shockwave centered on the user.
DA vertical slash with the same motion as the treasure / layered-blade sword.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

無雙亂舞

名稱效果
無双乱舞Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞The same quick slash as the tyrant / treasure / layered-blade sword.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack18.18.22.(26)
Dash attack8
Jump attack12
Jump charge15.(18)
Musou20.20/25.25
True Musou20*2
Musou finisher15*2.20
True Musou finisher25*2.20*2.30
Charge 217
Charge 3{5.5}*3.(10)
Charge 4(18).5.5.(5).(10)
Charge 5(12)
Thrust (18)/(20)
Pierce 14.16/(18).(20)
Crescent 12.(15)/(10).(20)
Moon 12.12/(14).(14)
Fan (14).(6)
Eclipse (12).(12)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Apex Blade

أبيكس بليد

اليابانية
اختصار
A.Blade
الضابط
Liu Bei⚔ Liu Bei
المصدر
DWO/launch · 5/20/2010
+ تقدم
SPEED UP
العناصر
🔥 Fire 🌪 Wind
+ تقدم
تسريع
يحصل جميع الحلفاء على زيادة في السرعة طالما كان ذلك ساريًا.

مزمار مصمم خصيصًا للمعركة. يمكن استخدامها أيضًا لتشغيل الموسيقى.

الإحصائيات الأساسية

هجوم
48(5)
ضرر
35(1)
دفاع
32(6)
حياة
170(2)
موسو
140(3)
سرعة
135
قفز
140

مخطط القدرات

هجوم
5
ضرر
1
دفاع
6
حياة
2
موسو
3

+ تقدم (究極強化)

A.Blade
SPEED UP

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1A.Blade+32+16+33+21+23
2Sturdy Apex Blade+35+19+36+24+26
3Steel Apex+38+22+39+27+29
4Yellow Dragon+41+25+42+30+32
5Golden Dragon+44+28+45+33+35
6True Golden Dragon+47+31+48+36+38
7King of Shu+50+34+51+39+41

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1A.Blade+33+17+34+22+24
2Sturdy Apex Blade+36+20+37+25+27
3Steel Apex+39+23+40+28+30
4Yellow Dragon+42+26+43+31+33
5Golden Dragon+45+29+46+34+36
6True Golden Dragon+48+32+49+37+39
7King of Shu+51+35+52+40+42

الشعارات (刻印)

Thrust
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C24 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4Swings the sword up. Same motion as the layered-blade sword.
C5Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JAA narrow vertical slash. Fast start-up with little recovery.
JCA mid-range omnidirectional shockwave centered on the user.
DA vertical slash with the same motion as the treasure / layered-blade sword.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

هجمات موسو

الاسمالتأثير
無双乱舞Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞The same quick slash as the tyrant / treasure / layered-blade sword.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack18.18.22.(26)
Dash attack8
Jump attack12
Jump charge15.(18)
Musou20.20/25.25
True Musou20*2
Musou finisher15*2.20
True Musou finisher25*2.20*2.30
Charge 217
Charge 3{5.5}*3.(10)
Charge 4(18).5.5.(5).(10)
Charge 5(12)
Thrust (18)/(20)
Pierce 14.16/(18).(20)
Crescent 12.(15)/(10).(20)
Moon 12.12/(14).(14)
Fan (14).(6)
Eclipse (12).(12)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Apex Blade

เอเพ็กซ์เบลด

ญี่ปุ่น
ตัวย่อ
A.Blade
ขุนพล
Liu Bei⚔ Liu Bei
ที่มา
DWO/launch · 5/20/2010
แอดวานซ์+
SPEED UP
ธาตุ
🔥 Fire 🌪 Wind
แอดวานซ์+
เร่งความเร็ว
พันธมิตรทั้งหมดจะได้รับความเร็วเพิ่มขึ้นตราบเท่าที่มีผล

ขลุ่ยที่ออกแบบมาเพื่อการต่อสู้โดยเฉพาะ สามารถใช้เล่นเพลงได้

ค่าพื้นฐาน

โจมตี
48(5)
ทำลาย
35(1)
ป้องกัน
32(6)
พลังชีวิต
170(2)
มูโซ
140(3)
ความเร็ว
135
กระโดด
140

แผนภูมิค่าสถานะ

โจมตี
5
ทำลาย
1
ป้องกัน
6
พลังชีวิต
2
มูโซ
3

แอดวานซ์+ (究極強化)

A.Blade
SPEED UP

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1A.Blade+32+16+33+21+23
2Sturdy Apex Blade+35+19+36+24+26
3Steel Apex+38+22+39+27+29
4Yellow Dragon+41+25+42+30+32
5Golden Dragon+44+28+45+33+35
6True Golden Dragon+47+31+48+36+38
7King of Shu+50+34+51+39+41

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1A.Blade+33+17+34+22+24
2Sturdy Apex Blade+36+20+37+25+27
3Steel Apex+39+23+40+28+30
4Yellow Dragon+42+26+43+31+33
5Golden Dragon+45+29+46+34+36
6True Golden Dragon+48+32+49+37+39
7King of Shu+51+35+52+40+42

ตราสัญลักษณ์ (刻印)

Thrust
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C24 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4Swings the sword up. Same motion as the layered-blade sword.
C5Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JAA narrow vertical slash. Fast start-up with little recovery.
JCA mid-range omnidirectional shockwave centered on the user.
DA vertical slash with the same motion as the treasure / layered-blade sword.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞The same quick slash as the tyrant / treasure / layered-blade sword.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 624
EVO attack18.18.22.(26)
Dash attack8
Jump attack12
Jump charge15.(18)
Musou20.20/25.25
True Musou20*2
Musou finisher15*2.20
True Musou finisher25*2.20*2.30
Charge 217
Charge 3{5.5}*3.(10)
Charge 4(18).5.5.(5).(10)
Charge 5(12)
Thrust (18)/(20)
Pierce 14.16/(18).(20)
Crescent 12.(15)/(10).(20)
Moon 12.12/(14).(14)
Fan (14).(6)
Eclipse (12).(12)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ