All allies gain speed boost as long as this is in effect.
A flute designed specifically for battle. Can also be used to play music.
Base Stats
Attack
48(5)
Damage
35(1)
Defence
32(6)
Life
170(2)
Musou
140(3)
Speed
135
Jump
140
Flask Wheel
Attack
5
Damage
1
Defence
6
Life
2
Musou
3
Advance+ (Ultimate reinforcement)
A.Blade
SPEED UP
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
A.Blade
+32
+16
+33
+21
+23
2
Sturdy Apex Blade
+35
+19
+36
+24
+26
3
Steel Apex
+38
+22
+39
+27
+29
4
Yellow Dragon
+41
+25
+42
+30
+32
5
Golden Dragon
+44
+28
+45
+33
+35
6
True Golden Dragon
+47
+31
+48
+36
+38
7
King of Shu
+50
+34
+51
+39
+41
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
A.Blade
+33
+17
+34
+22
+24
2
Sturdy Apex Blade
+36
+20
+37
+25
+27
3
Steel Apex
+39
+23
+40
+28
+30
4
Yellow Dragon
+42
+26
+43
+31
+33
5
Golden Dragon
+45
+29
+46
+34
+36
6
True Golden Dragon
+48
+32
+49
+37
+39
7
King of Shu
+51
+35
+52
+40
+42
Emblems (engraved)
突
Thrust
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown groundElement infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
盾
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown groundElement infusion C6
衛
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown groundElement infusion ○
覇
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
Stagger ○Element infusion ○
Gallery
Apex Blade & Sturdy Apex Blade
Apex Blade & Sturdy Apex Blade
Apex Blade & Sturdy Apex Blade
Apex Blade & Sturdy Apex Blade
Apex Blade & Sturdy Apex Blade
Apex Blade & Sturdy Apex Blade
Steel Apex
Steel Apex
Steel Apex
Steel Apex
Steel Apex
Steel Apex
Yellow Dragon
Yellow Dragon
Yellow Dragon
Charge Attacks
Name
Effect
C2
4 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3
The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4
Swings the sword up. Same motion as the layered-blade sword.
C5
Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JA
A narrow vertical slash. Fast start-up with little recovery.
JC
A mid-range omnidirectional shockwave centered on the user.
D
A vertical slash with the same motion as the treasure / layered-blade sword.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
Musou Attacks
Name
Effect
Musou Ranbu
Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
Shin Musou Ranbu
The same quick slash as the tyrant / treasure / layered-blade sword.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
24
EVO attack
18.18.22.(26)
Dash attack
8
Jump attack
12
Jump charge
15.(18)
Musou
20.20/25.25
True Musou
20*2
Musou finisher
15*2.20
True Musou finisher
25*2.20*2.30
Charge 2
17
Charge 3
{5.5}*3.(10)
Charge 4
(18).5.5.(5).(10)
Charge 5
(12)
Thrust 突
(18)/(20)
Pierce 砕
14.16/(18).(20)
Crescent 盾
12.(15)/(10).(20)
Moon 陣
12.12/(14).(14)
Fan 衛
(14).(6)
Eclipse 覇
(12).(12)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Acceleration increases Speed for you and all allies
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
盾
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
陣
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
衛
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
覇
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○
图库
Apex 刀片和坚固的 Apex 刀片
Apex 刀片和坚固的 Apex 刀片
Apex 刀片和坚固的 Apex 刀片
Apex 刀片和坚固的 Apex 刀片
Apex 刀片和坚固的 Apex 刀片
Apex 刀片和坚固的 Apex 刀片
钢尖
钢尖
钢尖
钢尖
钢尖
钢尖
黄龙
黄龙
黄龙
蓄力攻击
名称
效果
C2
4 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3
The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4
Swings the sword up. Same motion as the layered-blade sword.
C5
Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JA
A narrow vertical slash. Fast start-up with little recovery.
JC
A mid-range omnidirectional shockwave centered on the user.
D
A vertical slash with the same motion as the treasure / layered-blade sword.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
无双乱舞
名称
效果
無双乱舞
Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞
The same quick slash as the tyrant / treasure / layered-blade sword.
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
盾
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
陣
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
衛
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
覇
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○
圖庫
Apex 刀片和堅固的 Apex 刀片
Apex 刀片和堅固的 Apex 刀片
Apex 刀片和堅固的 Apex 刀片
Apex 刀片和堅固的 Apex 刀片
Apex 刀片和堅固的 Apex 刀片
Apex 刀片和堅固的 Apex 刀片
鋼尖
鋼尖
鋼尖
鋼尖
鋼尖
鋼尖
黃龍
黃龍
黃龍
蓄力攻擊
名稱
效果
C2
4 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3
The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4
Swings the sword up. Same motion as the layered-blade sword.
C5
Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JA
A narrow vertical slash. Fast start-up with little recovery.
JC
A mid-range omnidirectional shockwave centered on the user.
D
A vertical slash with the same motion as the treasure / layered-blade sword.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
無雙亂舞
名稱
效果
無双乱舞
Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞
The same quick slash as the tyrant / treasure / layered-blade sword.
يحصل جميع الحلفاء على زيادة في السرعة طالما كان ذلك ساريًا.
مزمار مصمم خصيصًا للمعركة. يمكن استخدامها أيضًا لتشغيل الموسيقى.
الإحصائيات الأساسية
هجوم
48(5)
ضرر
35(1)
دفاع
32(6)
حياة
170(2)
موسو
140(3)
سرعة
135
قفز
140
مخطط القدرات
هجوم
5
ضرر
1
دفاع
6
حياة
2
موسو
3
+ تقدم (究極強化)
A.Blade
SPEED UP
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
A.Blade
+32
+16
+33
+21
+23
2
Sturdy Apex Blade
+35
+19
+36
+24
+26
3
Steel Apex
+38
+22
+39
+27
+29
4
Yellow Dragon
+41
+25
+42
+30
+32
5
Golden Dragon
+44
+28
+45
+33
+35
6
True Golden Dragon
+47
+31
+48
+36
+38
7
King of Shu
+50
+34
+51
+39
+41
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
A.Blade
+33
+17
+34
+22
+24
2
Sturdy Apex Blade
+36
+20
+37
+25
+27
3
Steel Apex
+39
+23
+40
+28
+30
4
Yellow Dragon
+42
+26
+43
+31
+33
5
Golden Dragon
+45
+29
+46
+34
+36
6
True Golden Dragon
+48
+32
+49
+37
+39
7
King of Shu
+51
+35
+52
+40
+42
الشعارات (刻印)
突
Thrust
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
盾
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
陣
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
衛
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
覇
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○
معرض
شفرة أبيكس وشفرة أبيكس القوية
شفرة أبيكس وشفرة أبيكس القوية
شفرة أبيكس وشفرة أبيكس القوية
شفرة أبيكس وشفرة أبيكس القوية
شفرة أبيكس وشفرة أبيكس القوية
شفرة أبيكس وشفرة أبيكس القوية
قمة الصلب
قمة الصلب
قمة الصلب
قمة الصلب
قمة الصلب
قمة الصلب
التنين الأصفر
التنين الأصفر
التنين الأصفر
هجمات الشحن
الاسم
التأثير
C2
4 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3
The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4
Swings the sword up. Same motion as the layered-blade sword.
C5
Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JA
A narrow vertical slash. Fast start-up with little recovery.
JC
A mid-range omnidirectional shockwave centered on the user.
D
A vertical slash with the same motion as the treasure / layered-blade sword.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
هجمات موسو
الاسم
التأثير
無双乱舞
Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞
The same quick slash as the tyrant / treasure / layered-blade sword.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
24
EVO attack
18.18.22.(26)
Dash attack
8
Jump attack
12
Jump charge
15.(18)
Musou
20.20/25.25
True Musou
20*2
Musou finisher
15*2.20
True Musou finisher
25*2.20*2.30
Charge 2
17
Charge 3
{5.5}*3.(10)
Charge 4
(18).5.5.(5).(10)
Charge 5
(12)
Thrust 突
(18)/(20)
Pierce 砕
14.16/(18).(20)
Crescent 盾
12.(15)/(10).(20)
Moon 陣
12.12/(14).(14)
Fan 衛
(14).(6)
Eclipse 覇
(12).(12)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Holds a sword in each hand and advances alternately left and right while slashing and floating. Finally re-sets the swords for a spinning slash that creates a slash-effect omnidirectional shockwave for knockback.
Knockdown 地上Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher slashes several times, then creates an ice-pillar-effect shockwave for knockback.
Knockback ○Element infusion C6
盾
Crescent
A ground-crawling shockwave to the front. Narrow range. The shockwave is slow. C1 can't turn. With Wind element it knocks back. C6 fires shockwaves in 4 directions + Super Armor.
Knockback ○浮かし ○Element infusion C6Super Armor C6
陣
Moon
Steps fast to the front-right with an attack, then to the front-left with another attack. A long-charge Liu Bei C1. Taking a hit during it makes it aerial state.
Knockdown 地上Element infusion C6
衛
Fan
A horizontal slash, then a large ∧-shaped ground-crawling shockwave forward (the same shockwave as the horse-cleaver Shield). Element on the shockwave only. On C6 the 2nd hit can cross up a guard.
Knockdown 地上Element infusion ○
覇
Eclipse
Charges on the spot for a mid-range spinning slash. Omnidirectional but the rear hitbox is slightly weak. On C6, knocks down on the ground even with Wind element.
よろけ ○Element infusion ○
แกลเลอรี
ใบมีด Apex และใบมีด Apex ที่แข็งแรง
ใบมีด Apex และใบมีด Apex ที่แข็งแรง
ใบมีด Apex และใบมีด Apex ที่แข็งแรง
ใบมีด Apex และใบมีด Apex ที่แข็งแรง
ใบมีด Apex และใบมีด Apex ที่แข็งแรง
ใบมีด Apex และใบมีด Apex ที่แข็งแรง
สตีลเอเพ็กซ์
สตีลเอเพ็กซ์
สตีลเอเพ็กซ์
สตีลเอเพ็กซ์
สตีลเอเพ็กซ์
สตีลเอเพ็กซ์
มังกรเหลือง
มังกรเหลือง
มังกรเหลือง
ชาร์จโจมตี
ชื่อ
ผล
C2
4 radial ground-crawling shockwaves forward. The shape resembles this weapon's thrust. Slow activation, and the shockwaves spread in 4 directions so hit consistency varies. With Wind element it knocks back.
C3
The off-C6 omnidirectional shockwave. Decent onset but often doesn't link from N. Wide-area stagger.
C4
Swings the sword up. Same motion as the layered-blade sword.
C5
Same motion as the treasure / layered-blade sword. The finisher differs in that it slashes forward only once. Combo Boost makes hits 3→5→7. Hard to redirect.
JA
A narrow vertical slash. Fast start-up with little recovery.
JC
A mid-range omnidirectional shockwave centered on the user.
D
A vertical slash with the same motion as the treasure / layered-blade sword.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Quickly sweeps down to fire a shockwave. 1st hit: physical launch; 2nd hit: energy-blade knockback. Steep angle, so it crosses up in close range.
真·無双乱舞
The same quick slash as the tyrant / treasure / layered-blade sword.