Tonfa

Tonfa

Japanese
Officer
Sun Ce⚔ Sun Ce
Source / Era
DWO/launch · 12/17/2009
Advance+
FORCE
Elements
🔥 Fire
Advance+
FORCE
The formula for majesty is: 1 + [(Current HP - 50) *0.0025] At 450 health, the multiplier for attack, defense, and damage will max out at x2. At 350 health, the multiplier for attack, defense, and damage will be 1.75. At 250 health, the multiplier for attack, defense, and damage will be 1.50. Make sure to keep your health high, as it depends on current health and not max health.

Used by many soldiers and officers, very easy to use.

Base Stats

Attack
50(2)
Damage
40(3)
Defence
25(6)
Life
170(1)
Musou
150(5)
Speed
125
Jump
140

Flask Wheel

Attack
2
Damage
3
Defence
6
Life
1
Musou
5

Advance+ (Ultimate reinforcement)

Tonfa
FORCE

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Tonfa+21+24+31+20+28
2Sturdy Tonfa+24+27+34+23+31
3Studded Tonfa+27+30+37+26+34
4Conqueror+30+33+40+29+37
5Overlord+33+36+43+32+40
6True Overlord+36+39+46+35+43
7Hierophant+39+42+49+38+46

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Tonfa+22+25+32+21+29
2Sturdy Tonfa+25+28+35+24+32
3Studded Tonfa+28+31+38+27+35
4Conqueror+31+34+41+30+38
5Overlord+34+37+44+33+41
6True Overlord+37+40+47+36+44
7Hierophant+40+43+50+39+47

Emblems (engraved)

Thrust
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
Stagger ○Element infusion C6Super Armor C1
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
Float ○Element infusion ○Super Armor ○

Charge Attacks

NameEffect
C2After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JAA rushing charge while spinning. Links from N3.
JCSteps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
DA roundhouse kick. Narrow range but an omnidirectional attack.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

Musou Attacks

NameEffect
Musou RanbuDives straight down for a small-range shockwave, then lands one step back.
Shin Musou RanbuSpins once for a front kick. 2 hits but very narrow range.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.26
Dash attack6.6
Jump attack8
Jump charge(12)
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217
Charge 3{5.}*3.6.(6)
Charge 4(25)
Charge 515火
Thrust (10).12/(12).(14)
Pierce 12.15/(15).(18)
Crescent {5*2}*2.(10)/{8*2}*2.(20)
Moon 12/(10)
Fan (7).(16).(18)
Eclipse 15*2.(20)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Majesty ~ Attack, Damage & Defense boost dependant on current Life

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Tonfa

旋棍

日本語
武将
Sun Ce⚔ Sun Ce
究極強化
威風

基本能力

攻撃力
50(2)
破壊力
40(3)
防御力
25(6)
体力
170(1)
無双
150(5)
移動力
125
ジャンプ力
140

能力チャート

攻撃力
2
破壊力
3
防御力
6
体力
1
無双
5

究極強化 (究極強化)

旋棍
威風

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1旋棍+21+24+31+20+28
2旋棍・改+24+27+34+23+31
3旋括棍+27+30+37+26+34
4小覇王+30+33+40+29+37
5覇王+33+36+43+32+40
6真・覇王+36+39+46+35+43
7闘神+39+42+49+38+46

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1旋棍+22+25+32+21+29
2旋棍・改+25+28+35+24+32
3旋括棍+28+31+38+27+35
4小覇王+31+34+41+30+38
5覇王+34+37+44+33+41
6真・覇王+37+40+47+36+44
7闘神+40+43+50+39+47

刻印 (刻印)

前方に一発殴った(よろけ)後全方位衝撃波。敵はダウン。C6の属性付与は衝撃波のみ。
ダウン ○属性付与 C6
その場で一回転した後、低空鉄槍JCのような感じで前方に突進。よろけ攻撃→吹き飛ばし。C1のみ初撃にSA C6だとN5から繋がり、初撃から属性が乗る
よろけ ○属性付与 C6SA C1
連打で殴った後吹き飛ばす。出始めにSA。追加入力で打数増加。最後の一撃に属性 C6はN5から繋がる C6は同C1の約1.5倍にリーチが伸びる
吹飛ばし ○属性付与 ○SA ○
少し溜めて、その場で昇龍拳。平面衝撃波でキリモミ少し吹き飛ばし。攻撃範囲は弓兵の陣形程度。
吹飛ばし ○属性付与 C6SA ○
少し長い溜めのあと自分の前方にVの字に地割れ。射程は結構長い
属性付与 ○
リーチの短いパンチ2発の後に炎のエフェクトをだしながら天に拳を突き上げ全方位チャージシュート。Nからつながるようになったが、距離離れてるとスカる
浮かし ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2サマーソルトキック。出は早い。モーションでは空中にいるが、この時の攻撃判定は地上判定。
C3左右に武器を振り回しながら攻撃した後、回し蹴り2連打。追加入力で4⇒6⇒8HITする。
C4回転しながら突撃 N3から繋がる。
C5一歩踏み込み広範囲攻撃。密着しているとめくれる。爆発を中心に吹き飛ぶので追撃は不可能。
JA回し蹴り。範囲は狭いが全方位攻撃できる。
JC真下に急降下して小範囲衝撃波攻撃、その後1歩分後ろに着地する。
D一回転して正面キック。2HITするが範囲がとても狭い。
EvoN1~N3⇒C4

無双乱舞

名前効果
無双乱舞トンファーを左右に振り回しながら前進→〆は回りながら飛び上がる。空中判定で範囲は狭い
真・無双乱舞↑+炎属性。〆に全方位衝撃波→広範囲の爆砕拳を放つ。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.26
Dash attack6.6
Jump attack8
Jump charge(12)
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217
Charge 3{5.}*3.6.(6)
Charge 4(25)
Charge 515火
Thrust (10).12/(12).(14)
Pierce 12.15/(15).(18)
Crescent {5*2}*2.(10)/{8*2}*2.(20)
Moon 12/(10)
Fan (7).(16).(18)
Eclipse 15*2.(20)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Tonfa

通法

日文
武将
Sun Ce⚔ Sun Ce
来源
DWO/launch · 12/17/2009
究极强化
FORCE
属性
🔥 Fire
究极强化
力量
威严的公式为:1 + [(当前 HP - 50) *0.0025] 生命值达到 450 时,攻击、防御和伤害的乘数将达到最大 x2。生命值为 350 时,攻击、防御和伤害的乘数将为 1.75。生命值为 250 时,攻击、防御和伤害的乘数将为 1.50。确保保持较高的健康状况,因为这取决于当前的健康状况而不是最大健康状况。

许多士兵和军官都使用过,非常容易使用。

基础属性

攻击
50(2)
破坏
40(3)
防御
25(6)
体力
170(1)
无双
150(5)
移动
125
跳跃
140

属性图表

攻击
2
破坏
3
防御
6
体力
1
无双
5

究极强化 (究極強化)

Tonfa
FORCE

等级成长

等级名称攻击破坏防御体力无双
1Tonfa+21+24+31+20+28
2Sturdy Tonfa+24+27+34+23+31
3Studded Tonfa+27+30+37+26+34
4Conqueror+30+33+40+29+37
5覇王+33+36+43+32+40
6真·覇王+36+39+46+35+43
7Hierophant+39+42+49+38+46

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Tonfa+22+25+32+21+29
2Sturdy Tonfa+25+28+35+24+32
3Studded Tonfa+28+31+38+27+35
4Conqueror+31+34+41+30+38
5Overlord+34+37+44+33+41
6True Overlord+37+40+47+36+44
7Hierophant+40+43+50+39+47

刻印 (刻印)

Thrust
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JAA rushing charge while spinning. Links from N3.
JCSteps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
DA roundhouse kick. Narrow range but an omnidirectional attack.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

无双乱舞

名称效果
無双乱舞Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞Spins once for a front kick. 2 hits but very narrow range.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.26
Dash attack6.6
Jump attack8
Jump charge(12)
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217
Charge 3{5.}*3.6.(6)
Charge 4(25)
Charge 515火
Thrust (10).12/(12).(14)
Pierce 12.15/(15).(18)
Crescent {5*2}*2.(10)/{8*2}*2.(20)
Moon 12/(10)
Fan (7).(16).(18)
Eclipse 15*2.(20)

招式伤害与属性数据来自 DWOZ 社区数据集。

Tonfa

通法

日文
武將
Sun Ce⚔ Sun Ce
來源
DWO/launch · 12/17/2009
究極強化
FORCE
屬性
🔥 Fire
究極強化
力量
威嚴的公式為:1 + [(目前 HP - 50) *0.0025] 生命值達到 450 時,攻擊、防禦和傷害的乘數將達到最大 x2。生命值為 350 時,攻擊、防禦和傷害的乘數將為 1.75。生命值為 250 時,攻擊、防禦和傷害的乘數將為 1.50。確保保持較高的健康狀況,因為這取決於當前的健康狀況而不是最大健康狀況。

許多士兵和軍官都使用過,非常容易使用。

基礎屬性

攻擊
50(2)
破壞
40(3)
防禦
25(6)
體力
170(1)
無雙
150(5)
移動
125
跳躍
140

屬性圖表

攻擊
2
破壞
3
防禦
6
體力
1
無雙
5

究極強化 (究極強化)

Tonfa
FORCE

等級成長

等級名稱攻擊破壞防禦體力無雙
1Tonfa+21+24+31+20+28
2Sturdy Tonfa+24+27+34+23+31
3Studded Tonfa+27+30+37+26+34
4Conqueror+30+33+40+29+37
5覇王+33+36+43+32+40
6真·覇王+36+39+46+35+43
7Hierophant+39+42+49+38+46

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Tonfa+22+25+32+21+29
2Sturdy Tonfa+25+28+35+24+32
3Studded Tonfa+28+31+38+27+35
4Conqueror+31+34+41+30+38
5Overlord+34+37+44+33+41
6True Overlord+37+40+47+36+44
7Hierophant+40+43+50+39+47

刻印 (刻印)

Thrust
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JAA rushing charge while spinning. Links from N3.
JCSteps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
DA roundhouse kick. Narrow range but an omnidirectional attack.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

無雙亂舞

名稱效果
無双乱舞Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞Spins once for a front kick. 2 hits but very narrow range.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.26
Dash attack6.6
Jump attack8
Jump charge(12)
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217
Charge 3{5.}*3.6.(6)
Charge 4(25)
Charge 515火
Thrust (10).12/(12).(14)
Pierce 12.15/(15).(18)
Crescent {5*2}*2.(10)/{8*2}*2.(20)
Moon 12/(10)
Fan (7).(16).(18)
Eclipse 15*2.(20)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Tonfa

تونفا

اليابانية
الضابط
Sun Ce⚔ Sun Ce
المصدر
DWO/launch · 12/17/2009
+ تقدم
FORCE
العناصر
🔥 Fire
+ تقدم
قوة
معادلة الجلالة هي: 1 + [(HP الحالي - 50) *0.0025] عند 450 صحة، سيصل مضاعف الهجوم والدفاع والضرر إلى الحد الأقصى عند x2. عند 350 صحة، سيكون مضاعف الهجوم والدفاع والضرر 1.75. عند 250 صحة، سيكون مضاعف الهجوم والدفاع والضرر 1.50. تأكد من الحفاظ على صحتك عالية، حيث أن ذلك يعتمد على الصحة الحالية وليس على الحد الأقصى من الصحة.

يستخدمه العديد من الجنود والضباط، سهل الاستخدام للغاية.

الإحصائيات الأساسية

هجوم
50(2)
ضرر
40(3)
دفاع
25(6)
حياة
170(1)
موسو
150(5)
سرعة
125
قفز
140

مخطط القدرات

هجوم
2
ضرر
3
دفاع
6
حياة
1
موسو
5

+ تقدم (究極強化)

Tonfa
FORCE

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Tonfa+21+24+31+20+28
2Sturdy Tonfa+24+27+34+23+31
3Studded Tonfa+27+30+37+26+34
4Conqueror+30+33+40+29+37
5覇王+33+36+43+32+40
6真·覇王+36+39+46+35+43
7Hierophant+39+42+49+38+46

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Tonfa+22+25+32+21+29
2Sturdy Tonfa+25+28+35+24+32
3Studded Tonfa+28+31+38+27+35
4Conqueror+31+34+41+30+38
5Overlord+34+37+44+33+41
6True Overlord+37+40+47+36+44
7Hierophant+40+43+50+39+47

الشعارات (刻印)

Thrust
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JAA rushing charge while spinning. Links from N3.
JCSteps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
DA roundhouse kick. Narrow range but an omnidirectional attack.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

هجمات موسو

الاسمالتأثير
無双乱舞Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞Spins once for a front kick. 2 hits but very narrow range.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.26
Dash attack6.6
Jump attack8
Jump charge(12)
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217
Charge 3{5.}*3.6.(6)
Charge 4(25)
Charge 515火
Thrust (10).12/(12).(14)
Pierce 12.15/(15).(18)
Crescent {5*2}*2.(10)/{8*2}*2.(20)
Moon 12/(10)
Fan (7).(16).(18)
Eclipse 15*2.(20)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Tonfa

ต้นฟ้า

ญี่ปุ่น
ขุนพล
Sun Ce⚔ Sun Ce
ที่มา
DWO/launch · 12/17/2009
แอดวานซ์+
FORCE
ธาตุ
🔥 Fire
แอดวานซ์+
บังคับ
สูตรสำหรับความยิ่งใหญ่คือ: 1 + [(HP ปัจจุบัน - 50) *0.0025] ที่พลังชีวิต 450 ตัวตัวคูณสำหรับการโจมตี การป้องกัน และความเสียหายจะสูงสุดที่ x2 เมื่อพลังชีวิต 350 ตัวคูณการโจมตี การป้องกัน และความเสียหายจะเป็น 1.75 เมื่อพลังชีวิต 250 ตัวคูณการโจมตี การป้องกัน และความเสียหายจะเป็น 1.50 อย่าลืมรักษาสุขภาพให้อยู่ในระดับสูง เนื่องจากขึ้นอยู่กับสุขภาพในปัจจุบัน ไม่ใช่สุขภาพสูงสุด

ทหารและเจ้าหน้าที่จำนวนมากใช้ ใช้งานง่ายมาก

ค่าพื้นฐาน

โจมตี
50(2)
ทำลาย
40(3)
ป้องกัน
25(6)
พลังชีวิต
170(1)
มูโซ
150(5)
ความเร็ว
125
กระโดด
140

แผนภูมิค่าสถานะ

โจมตี
2
ทำลาย
3
ป้องกัน
6
พลังชีวิต
1
มูโซ
5

แอดวานซ์+ (究極強化)

Tonfa
FORCE

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Tonfa+21+24+31+20+28
2Sturdy Tonfa+24+27+34+23+31
3Studded Tonfa+27+30+37+26+34
4Conqueror+30+33+40+29+37
5覇王+33+36+43+32+40
6真·覇王+36+39+46+35+43
7Hierophant+39+42+49+38+46

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Tonfa+22+25+32+21+29
2Sturdy Tonfa+25+28+35+24+32
3Studded Tonfa+28+31+38+27+35
4Conqueror+31+34+41+30+38
5Overlord+34+37+44+33+41
6True Overlord+37+40+47+36+44
7Hierophant+40+43+50+39+47

ตราสัญลักษณ์ (刻印)

Thrust
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JAA rushing charge while spinning. Links from N3.
JCSteps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
DA roundhouse kick. Narrow range but an omnidirectional attack.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞Spins once for a front kick. 2 hits but very narrow range.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack16.18.23.26
Dash attack6.6
Jump attack8
Jump charge(12)
Musou / True Musou20.20/25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217
Charge 3{5.}*3.6.(6)
Charge 4(25)
Charge 515火
Thrust (10).12/(12).(14)
Pierce 12.15/(15).(18)
Crescent {5*2}*2.(10)/{8*2}*2.(20)
Moon 12/(10)
Fan (7).(16).(18)
Eclipse 15*2.(20)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ