The formula for majesty is: 1 + [(Current HP - 50) *0.0025] At 450 health, the multiplier for attack, defense, and damage will max out at x2. At 350 health, the multiplier for attack, defense, and damage will be 1.75. At 250 health, the multiplier for attack, defense, and damage will be 1.50. Make sure to keep your health high, as it depends on current health and not max health.
Used by many soldiers and officers, very easy to use.
Base Stats
Attack
50(2)
Damage
40(3)
Defence
25(6)
Life
170(1)
Musou
150(5)
Speed
125
Jump
140
Flask Wheel
Attack
2
Damage
3
Defence
6
Life
1
Musou
5
Advance+ (Ultimate reinforcement)
Tonfa
FORCE
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Tonfa
+21
+24
+31
+20
+28
2
Sturdy Tonfa
+24
+27
+34
+23
+31
3
Studded Tonfa
+27
+30
+37
+26
+34
4
Conqueror
+30
+33
+40
+29
+37
5
Overlord
+33
+36
+43
+32
+40
6
True Overlord
+36
+39
+46
+35
+43
7
Hierophant
+39
+42
+49
+38
+46
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Tonfa
+22
+25
+32
+21
+29
2
Sturdy Tonfa
+25
+28
+35
+24
+32
3
Studded Tonfa
+28
+31
+38
+27
+35
4
Conqueror
+31
+34
+41
+30
+38
5
Overlord
+34
+37
+44
+33
+41
6
True Overlord
+37
+40
+47
+36
+44
7
Hierophant
+40
+43
+50
+39
+47
Emblems (engraved)
突
Thrust
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
Stagger ○Element infusion C6Super Armor C1
盾
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
Float ○Element infusion ○Super Armor ○
Gallery
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Conqueror
Conqueror
Conqueror
Charge Attacks
Name
Effect
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
Musou Attacks
Name
Effect
Musou Ranbu
Dives straight down for a small-range shockwave, then lands one step back.
Shin Musou Ranbu
Spins once for a front kick. 2 hits but very narrow range.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.23.26
Dash attack
6.6
Jump attack
8
Jump charge
(12)
Musou / True Musou
20.20/25.25
Musou finisher
25
True Musou finisher
20火.30火
Charge 2
17
Charge 3
{5.}*3.6.(6)
Charge 4
(25)
Charge 5
15火
Thrust 突
(10).12/(12).(14)
Pierce 砕
12.15/(15).(18)
Crescent 盾
{5*2}*2.(10)/{8*2}*2.(20)
Moon 陣
12/(10)
Fan 衛
(7).(16).(18)
Eclipse 覇
15*2.(20)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Majesty ~ Attack, Damage & Defense boost dependant on current Life
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
图库
Tonfa 和坚固的 Tonfa
Tonfa 和坚固的 Tonfa
Tonfa 和坚固的 Tonfa
Tonfa 和坚固的 Tonfa
Tonfa 和坚固的 Tonfa
Tonfa 和坚固的 Tonfa
镶钉通法
镶钉通法
镶钉通法
镶钉通法
镶钉通法
镶钉通法
征服者
征服者
征服者
蓄力攻击
名称
效果
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
无双乱舞
名称
效果
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞
Spins once for a front kick. 2 hits but very narrow range.
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
圖庫
Tonfa 和堅固的 Tonfa
Tonfa 和堅固的 Tonfa
Tonfa 和堅固的 Tonfa
Tonfa 和堅固的 Tonfa
Tonfa 和堅固的 Tonfa
Tonfa 和堅固的 Tonfa
鑲釘通法
鑲釘通法
鑲釘通法
鑲釘通法
鑲釘通法
鑲釘通法
征服者
征服者
征服者
蓄力攻擊
名稱
效果
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
無雙亂舞
名稱
效果
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞
Spins once for a front kick. 2 hits but very narrow range.
معادلة الجلالة هي: 1 + [(HP الحالي - 50) *0.0025] عند 450 صحة، سيصل مضاعف الهجوم والدفاع والضرر إلى الحد الأقصى عند x2. عند 350 صحة، سيكون مضاعف الهجوم والدفاع والضرر 1.75. عند 250 صحة، سيكون مضاعف الهجوم والدفاع والضرر 1.50. تأكد من الحفاظ على صحتك عالية، حيث أن ذلك يعتمد على الصحة الحالية وليس على الحد الأقصى من الصحة.
يستخدمه العديد من الجنود والضباط، سهل الاستخدام للغاية.
الإحصائيات الأساسية
هجوم
50(2)
ضرر
40(3)
دفاع
25(6)
حياة
170(1)
موسو
150(5)
سرعة
125
قفز
140
مخطط القدرات
هجوم
2
ضرر
3
دفاع
6
حياة
1
موسو
5
+ تقدم (究極強化)
Tonfa
FORCE
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Tonfa
+21
+24
+31
+20
+28
2
Sturdy Tonfa
+24
+27
+34
+23
+31
3
Studded Tonfa
+27
+30
+37
+26
+34
4
Conqueror
+30
+33
+40
+29
+37
5
覇王
+33
+36
+43
+32
+40
6
真·覇王
+36
+39
+46
+35
+43
7
Hierophant
+39
+42
+49
+38
+46
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Tonfa
+22
+25
+32
+21
+29
2
Sturdy Tonfa
+25
+28
+35
+24
+32
3
Studded Tonfa
+28
+31
+38
+27
+35
4
Conqueror
+31
+34
+41
+30
+38
5
Overlord
+34
+37
+44
+33
+41
6
True Overlord
+37
+40
+47
+36
+44
7
Hierophant
+40
+43
+50
+39
+47
الشعارات (刻印)
突
Thrust
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
معرض
تونفا وقوي تونفا
تونفا وقوي تونفا
تونفا وقوي تونفا
تونفا وقوي تونفا
تونفا وقوي تونفا
تونفا وقوي تونفا
تونفا مرصعة
تونفا مرصعة
تونفا مرصعة
تونفا مرصعة
تونفا مرصعة
تونفا مرصعة
الفاتح
الفاتح
الفاتح
هجمات الشحن
الاسم
التأثير
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
هجمات موسو
الاسم
التأثير
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞
Spins once for a front kick. 2 hits but very narrow range.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
16.18.23.26
Dash attack
6.6
Jump attack
8
Jump charge
(12)
Musou / True Musou
20.20/25.25
Musou finisher
25
True Musou finisher
20火.30火
Charge 2
17
Charge 3
{5.}*3.6.(6)
Charge 4
(25)
Charge 5
15火
Thrust 突
(10).12/(12).(14)
Pierce 砕
12.15/(15).(18)
Crescent 盾
{5*2}*2.(10)/{8*2}*2.(20)
Moon 陣
12/(10)
Fan 衛
(7).(16).(18)
Eclipse 覇
15*2.(20)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Pierce
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Crescent
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Moon
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Eclipse
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
แกลเลอรี
ต้นฟ้า & ต้นฟ้า สตรองดี้
ต้นฟ้า & ต้นฟ้า สตรองดี้
ต้นฟ้า & ต้นฟ้า สตรองดี้
ต้นฟ้า & ต้นฟ้า สตรองดี้
ต้นฟ้า & ต้นฟ้า สตรองดี้
ต้นฟ้า & ต้นฟ้า สตรองดี้
สตั๊ด ทอนฟา
สตั๊ด ทอนฟา
สตั๊ด ทอนฟา
สตั๊ด ทอนฟา
สตั๊ด ทอนฟา
สตั๊ด ทอนฟา
ผู้พิชิต
ผู้พิชิต
ผู้พิชิต
ชาร์จโจมตี
ชื่อ
ผล
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真·無双乱舞
Spins once for a front kick. 2 hits but very narrow range.