Used by many soldiers and officers, very easy to use.
Base Stats
Attack
50(2)
Damage
40(3)
Defence
25(6)
Life
170(1)
Musou
150(5)
Speed
125
Jump
140
Advance+ (究極強化)
Tonfa
FORCE
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Tonfa
+21
+24
+31
+20
+28
2
Sturdy Tonfa
+24
+27
+34
+23
+31
3
Studded Tonfa
+27
+30
+37
+26
+34
4
Conqueror
+30
+33
+40
+29
+37
5
覇王
+33
+36
+43
+32
+40
6
真・覇王
+36
+39
+46
+35
+43
7
Hierophant
+39
+42
+49
+38
+46
Emblems (刻印)
突
Pierce
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Smash
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Shield
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Guard
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Conquest
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
Gallery
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Conqueror
Conqueror
Conqueror
Charge Attacks
Name
Effect
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
Musou Attacks
Name
Effect
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真・無双乱舞
Spins once for a front kick. 2 hits but very narrow range.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Majesty ~ Attack, Damage & Defense boost dependant on current Life
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Used by many soldiers and officers, very easy to use.
基础属性
攻击
50(2)
破坏
40(3)
防御
25(6)
体力
170(1)
无双
150(5)
移动
125
跳跃
140
究极强化 (究極強化)
Tonfa
FORCE
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
Tonfa
+21
+24
+31
+20
+28
2
Sturdy Tonfa
+24
+27
+34
+23
+31
3
Studded Tonfa
+27
+30
+37
+26
+34
4
Conqueror
+30
+33
+40
+29
+37
5
覇王
+33
+36
+43
+32
+40
6
真・覇王
+36
+39
+46
+35
+43
7
Hierophant
+39
+42
+49
+38
+46
刻印 (刻印)
突
Pierce
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Smash
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Shield
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Guard
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Conquest
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
图库
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Conqueror
Conqueror
Conqueror
蓄力攻击
名称
效果
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
无双乱舞
名称
效果
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真・無双乱舞
Spins once for a front kick. 2 hits but very narrow range.
Used by many soldiers and officers, very easy to use.
基礎屬性
攻擊
50(2)
破壞
40(3)
防禦
25(6)
體力
170(1)
無雙
150(5)
移動
125
跳躍
140
究極強化 (究極強化)
Tonfa
FORCE
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
Tonfa
+21
+24
+31
+20
+28
2
Sturdy Tonfa
+24
+27
+34
+23
+31
3
Studded Tonfa
+27
+30
+37
+26
+34
4
Conqueror
+30
+33
+40
+29
+37
5
覇王
+33
+36
+43
+32
+40
6
真・覇王
+36
+39
+46
+35
+43
7
Hierophant
+39
+42
+49
+38
+46
刻印 (刻印)
突
Pierce
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Smash
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Shield
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Guard
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Conquest
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
圖庫
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Conqueror
Conqueror
Conqueror
蓄力攻擊
名稱
效果
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
無雙亂舞
名稱
效果
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真・無双乱舞
Spins once for a front kick. 2 hits but very narrow range.
Used by many soldiers and officers, very easy to use.
الإحصائيات الأساسية
هجوم
50(2)
ضرر
40(3)
دفاع
25(6)
حياة
170(1)
موسو
150(5)
سرعة
125
قفز
140
+Advance (究極強化)
Tonfa
FORCE
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Tonfa
+21
+24
+31
+20
+28
2
Sturdy Tonfa
+24
+27
+34
+23
+31
3
Studded Tonfa
+27
+30
+37
+26
+34
4
Conqueror
+30
+33
+40
+29
+37
5
覇王
+33
+36
+43
+32
+40
6
真・覇王
+36
+39
+46
+35
+43
7
Hierophant
+39
+42
+49
+38
+46
الشعارات (刻印)
突
Pierce
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Smash
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Shield
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Guard
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Conquest
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
معرض
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Conqueror
Conqueror
Conqueror
هجمات الشحن
الاسم
التأثير
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
هجمات موسو
الاسم
التأثير
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真・無双乱舞
Spins once for a front kick. 2 hits but very narrow range.
Used by many soldiers and officers, very easy to use.
ค่าพื้นฐาน
โจมตี
50(2)
ทำลาย
40(3)
ป้องกัน
25(6)
พลังชีวิต
170(1)
มูโซ
150(5)
ความเร็ว
125
กระโดด
140
Advance+ (究極強化)
Tonfa
FORCE
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
Tonfa
+21
+24
+31
+20
+28
2
Sturdy Tonfa
+24
+27
+34
+23
+31
3
Studded Tonfa
+27
+30
+37
+26
+34
4
Conqueror
+30
+33
+40
+29
+37
5
覇王
+33
+36
+43
+32
+40
6
真・覇王
+36
+39
+46
+35
+43
7
Hierophant
+39
+42
+49
+38
+46
ตราสัญลักษณ์ (刻印)
突
Pierce
Draws the blade in reverse grip and keeps slashing in a figure-eight, finishing by knocking back and sheathing. Launch state. Long recovery after the musou.
Knockdown ○Element infusion C6
砕
Smash
↑ + Fire element. The finisher sheathes the blade for a flat omnidirectional shockwave, then a powerful flash. Likewise, long recovery after the musou.
よろけ ○Element infusion C6Super Armor C1
盾
Shield
Punches once forward (stagger), then an omnidirectional shockwave. Enemies knock down. C6's element only on the shockwave.
Knockback ○Element infusion ○Super Armor ○
陣
Formation
After one spin on the spot, rushes forward like a low-altitude iron-spear JC. Stagger → knockback. Only C1 has Super Armor on the first hit. On C6 it links from N5 and the first hit carries element.
Knockback ○Element infusion C6Super Armor ○
衛
Guard
Punches in a flurry, then knocks back. Super Armor at the start. Extra input adds hits. Element on the last hit. C6 links from N5; C6's reach is about 1.5× C1's.
Element infusion ○
覇
Conquest
After a brief charge, a rising-dragon uppercut on the spot. A flat shockwave with a spin-launch and slight knockback. Range is about the archer formation.
浮かし ○Element infusion ○Super Armor ○
แกลเลอรี
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Tonfa & Sturdy Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Studded Tonfa
Conqueror
Conqueror
Conqueror
ชาร์จโจมตี
ชื่อ
ผล
C2
After a somewhat long charge, a V-shaped fissure in front. Fairly long reach.
C3
Two short-reach punches, then thrusts the fist to the sky with a fire effect for an omnidirectional charge shot. It now links from N, but whiffs at range.
C4
A somersault kick. Fast start-up. The motion is airborne, but the hitbox is treated as grounded.
C5
Swings the weapon left and right to attack, then a 2-hit roundhouse kick. Extra input makes it 4⇒6⇒8 hits.
JA
A rushing charge while spinning. Links from N3.
JC
Steps in for a wide-area attack. At point-blank it crosses up. Knockback centers on the explosion, so no follow-up.
D
A roundhouse kick. Narrow range but an omnidirectional attack.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Dives straight down for a small-range shockwave, then lands one step back.
真・無双乱舞
Spins once for a front kick. 2 hits but very narrow range.