Twin Picks (T.Picks)

Twin Picks (T.Picks)

Japanese
Officer
Pang De⚔ Pang De
Source / Era
DWO/launch · 9/27/2006
Advance+
ATTACK×3
Elements
🔥 Fire
Advance+
ATTACK×3
Attack is tripled.

Held in both hands, this weapon was designed to have good range.

Base Stats

Attack
45(5)
Damage
47(6)
Defense
33(1)
Life
180(2)
Musou
120(3)
Speed
100
Jump
140

Flask Wheel

Attack
5
Damage
6
Defense
1
Life
2
Musou
3

Advance+ (Ultimate reinforcement)

War Pick
ATTACK×3

Rank Progression

RankNameAttackDamageDefenseLifeMusou
1Twin Picks+28+30+20+26+23
2Halberd+31+33+23+29+26
3Sturdy Halberd+34+36+26+32+29
4Pole Axe+37+39+29+35+32
5Heavenly Halberd+40+42+32+38+35
6Divine Halberd+43+45+35+41+38
7Adamantine+46+48+38+44+41

DWOZ Upgrade Stats

RankNameAttackDamageDefenseLifeMusou
1Twin Picks+29+31+21+27+24
2Halberd+32+34+24+30+27
3Sturdy Halberd+35+37+27+33+30
4Pole Axe+38+40+30+36+33
5Heavenly Halberd+41+43+33+39+36
6Divine Halberd+44+46+36+42+39
7Adamantine+47+49+39+45+43

Emblems (engraved)

Thrust
Slams the twin halberds into the ground for a straight-line fissure-effect attack. Long reach, but the hitbox appears slightly later than the effect. C1 cannot turn.
Knockback ○Element infusion ○
Pierce
Front somersault while swinging the twin halberds. Looks close to a low-altitude JC. Wide range and among the fastest start-ups of all weapons, entering a float state immediately. Has front/back/left/right hitboxes but isn't truly omnidirectional. Can turn.
Knockback ○Element infusion C6
Crescent
Crosses both arms holding the twin halberds in front, steps in a pace, and spreads them left and right (stun + element infusion). Hitbox across 180° in front. Forward range is lacking but the sides are fairly wide. With extra input, an omnidirectional shockwave like Pang De's C1 (knockback + C6 element infusion). Can turn.
Stun ○Knockback ○Element infusion ○Super Armor ○
Moon
A small hop on the spot, slamming the twin halberds into the ground for a launching omnidirectional shockwave. Super Armor: C1 gains it on the hop, C6 from activation. Narrower range than C5.
Float ○Element infusion ○Super Armor ○
Fan
Sets the twin halberds, then dashes a few steps with arms straight out to the sides. Then crosses the weapons in front. Only the halberd parts have hitboxes.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins while swinging the twin halberds counter-clockwise twice (stagger), then clockwise once (element infusion), then fires a wide omnidirectional shockwave (knockback + element infusion). Super Armor lasts through the swinging motions.
Stagger ○Knockback ○Element infusion ○Super Armor ○

Charge Attacks

NameEffect
C2A launching attack. Slow start-up, so it's hard to link into combos.
C3Slams the twin halberds down alternately in succession. Quite long forward reach and a Super-Armored mainstay, but swings slowly, so a shallow hit gets guarded. Combo Boost makes it 3→5→7. Only the final hit stuns and infuses element.
C4Spins once for a knockback move with the twin halberds. Nearly omnidirectional.
C5A launching attack slamming the twin halberds into the ground. Usage is nearly the same as Formation.
JASets the twin halberds crossed and makes a cutting sweep. Hits even fairly high jumpers.
JCLeaps and front-somersaults while swinging the twin halberds. Hits enemies directly behind too. Hits soldiers atop a tower. High power (2–3× the power of a JA). Big recovery after landing.
DSlides in swinging the twin halberds left and right. Wide range. Ideal for clearing.
EvoN3–N6. The attack speed isn't actually faster.

Musou Attacks

NameEffect
Musou RanbuSwings both halberds alternately left and right on the spot in succession. Hit enemies stagger-down on the spot → finisher sweeps. Each hit pushes them forward a little, so hitting with the weapon tip risks them falling mid-way and not taking all hits — hit point-blank if possible. A full hit cannot be escaped with items. Staggered or stunned enemies can be hit without knockback.
Shin Musou RanbuMusou + Fire element. The finisher hops lightly and stabs the twin halberds into the ground for a flat omnidirectional shockwave centered on the user.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.23.(26)
Dash attack12
Jump attack8
Jump charge17
Musou20.20
True Musou25
Musou finisher20
True Musou finisher30火
Charge 217
Charge 3{12.12}*3.(20)
Charge 4(25)
Charge 5(25)
Thrust (12)/(14)
Pierce 15/(20)
Crescent (18).15/(22).(20)
Moon (15)/(18)
Fan (30)
Eclipse 10.10.(10).(15)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Twin Picks (T.Picks)

双戟

日本語
武将
Pang De⚔ Pang De
究極強化
破竹

基本能力

攻撃力
45(5)
破壊力
47(6)
防御力
33(1)
体力
180(2)
無双
120(3)
移動力
100
ジャンプ力
140

能力チャート

攻撃力
5
破壊力
6
防御力
1
体力
2
無双
3

究極強化 (究極強化)

双戟
破竹

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双戟+28+30+20+26+23
2双戟・改+31+33+23+29+26
3頑双戟+34+36+26+32+29
4抜山蓋世+37+39+29+35+32
5驚天動地+40+42+32+38+35
6真・驚天動地+43+45+35+41+38
7金剛不壊+46+48+38+44+41

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1双戟+29+31+21+27+24
2双戟・改+32+34+24+30+27
3頑双戟+35+37+27+33+30
4抜山蓋世+38+40+30+36+33
5驚天動地+41+43+33+39+36
6真・驚天動地+44+46+36+42+39
7金剛不壊+47+49+39+45+43

刻印 (刻印)

双戟を地面に叩きつけて地割れのようなエフェクトの直線攻撃。 射程は長いが、当たり判定がエフェクトより遅めに発生する。C1方向転換不可。
吹飛ばし ○属性付与 ○
前方宙返りしながら双戟を振り回す。見た目は低空JCに近い。 範囲が広く、出が全武器中トップクラスで即時に浮き判定となる。 前後左右に当たり判定があるが全方位ではない。方向転換可能。
吹飛ばし ○属性付与 C6
双戟を持った両手を体の正面でクロスさせ、1歩分前に踏み出して左右に広げて攻撃( 気絶 +属性付与)。前方180°に当たり判定。前への範囲は物足りないが真横はそれなりに広い。 追加入力で龐徳のC1のモーションのような全方位衝撃波(吹き飛ばし+C6属性付与) 。方向転換可能。
気絶 ○吹飛ばし ○属性付与 ○SA ○
その場で小さくジャンプして双戟を地面に叩きつける、打ち上げ式の全方位衝撃波。 SAは、C1は飛び上がった時に付与され、C6は発動時より付与される。範囲はC5より狭い。
浮かし ○属性付与 ○SA ○
双戟を構えた後、腕を真横にして数歩突進。その後武器を前でクロスさせる。 当たり判定は双戟の部分のみ。
吹飛ばし ○属性付与 ○SA ○
回転しつつ双戟を反時計回りに2回(よろけ)振り、その後時計回りに一回(属性付与)振った後、広範囲の全方位衝撃波(吹き飛ばし+属性付与)を放つ。 SAは双戟を振っているモーションまで付与される。
よろけ ○吹飛ばし ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2打ち上げ攻撃。技の出が遅いので連撃には繋がりにくい。
C3双戟を交互に連続で振り下ろす。 前方のリーチがかなり長くSA付きの主力技だが、振りが遅い為 浅い位置で当てているとガードされる 。 連撃強化で3→5→7回と回数増加。最後のヒットのみ 気絶 +属性付与。
C4一回転して双戟を振り回す吹き飛ばし技。ほぼ全方位。
C5双戟を地面に叩きつける打ち上げ攻撃。使い勝手は陣とほぼ同じ。
JA双戟をクロスさせて構え、斬り払う攻撃。少々高く飛んでもあたる。
JC飛び上がって空中で前方宙返りしながら双戟を振り回す。真後ろの敵にも当たる。高楼の上の兵士にも当たる。高威力(JAの2倍から3倍の威力)。着地後の隙が大きい。
D滑り込んで左右に双戟を振り回す。範囲広い。狩りに最適
EvoN3~N6。攻撃速度が早くなってるわけではない。

無双乱舞

名前効果
無双乱舞その場で両手の双戟を左右交互に連続で振り回す。 くらった相手はその場でよろけダウン→フィニッシュで薙ぎ払う。 当てる度少しずつ前へ押し出す為、武器の先端で当ててしまうと途中で倒れられてしまい全段ヒットしない恐れがある。なるべく密着して当てる方がよい。 完全にヒットすると、アイテムでは回避できない 。 よろけ中、 気絶 中の敵には吹き飛ばさずに当てることができる。
真・無双乱舞無双乱舞 +炎属性。フィニッシュは軽く飛び上がり双戟を地面に突き刺して自分中心に全方位の平面衝撃波。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.23.(26)
Dash attack12
Jump attack8
Jump charge17
Musou20.20
True Musou25
Musou finisher20
True Musou finisher30火
Charge 217
Charge 3{12.12}*3.(20)
Charge 4(25)
Charge 5(25)
Thrust (12)/(14)
Pierce 15/(20)
Crescent (18).15/(22).(20)
Moon (15)/(18)
Fan (30)
Eclipse 10.10.(10).(15)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Twin Picks (T.Picks)

双拨片 (T.Picks)

日文
武将
Pang De⚔ Pang De
来源
DWO/launch · 9/27/2006
究极强化
ATTACK×3
属性
🔥 Fire
究极强化
攻击力×3
攻击力增加三倍。

这把武器被设计成双手握持,具有良好的射程。

基础属性

攻击
45(5)
破坏
47(6)
防御
33(1)
体力
180(2)
无双
120(3)
移动
100
跳跃
140

属性图表

攻击
5
破坏
6
防御
1
体力
2
无双
3

究极强化 (究極強化)

War Pick
ATTACK×3

等级成长

等级名称攻击破坏防御体力无双
1War Pick+28+30+20+26+23
2Halberd+31+33+23+29+26
3Sturdy Halberd+34+36+26+32+29
4Pole Axe+37+39+29+35+32
5Heavenly Halberd+40+42+32+38+35
6True Heavenly Halberd+43+45+35+41+38
7Adamantine Halberd+46+48+38+44+41

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1War Pick+29+31+21+27+24
2Halberd+32+34+24+30+27
3Sturdy Halberd+35+37+27+33+30
4Pole Axe+38+40+30+36+33
5Heavenly Halberd+41+43+33+39+36
6True Heavenly Halberd+44+46+36+42+39
7Adamantine Halberd+47+49+39+45+43

刻印 (刻印)

Thrust
Slams the twin halberds into the ground for a straight-line fissure-effect attack. Long reach, but the hitbox appears slightly later than the effect. C1 cannot turn.
Knockback ○Element infusion ○
Pierce
Front somersault while swinging the twin halberds. Looks close to a low-altitude JC. Wide range and among the fastest start-ups of all weapons, entering a float state immediately. Has front/back/left/right hitboxes but isn't truly omnidirectional. Can turn.
Knockback ○Element infusion C6
Crescent
Crosses both arms holding the twin halberds in front, steps in a pace, and spreads them left and right (stun + element infusion). Hitbox across 180° in front. Forward range is lacking but the sides are fairly wide. With extra input, an omnidirectional shockwave like Pang De's C1 (knockback + C6 element infusion). Can turn.
Stun ○Knockback ○Element infusion ○Super Armor ○
Moon
A small hop on the spot, slamming the twin halberds into the ground for a launching omnidirectional shockwave. Super Armor: C1 gains it on the hop, C6 from activation. Narrower range than C5.
浮かし ○Element infusion ○Super Armor ○
Fan
Sets the twin halberds, then dashes a few steps with arms straight out to the sides. Then crosses the weapons in front. Only the halberd parts have hitboxes.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins while swinging the twin halberds counter-clockwise twice (stagger), then clockwise once (element infusion), then fires a wide omnidirectional shockwave (knockback + element infusion). Super Armor lasts through the swinging motions.
よろけ ○Knockback ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2A launching attack. Slow start-up, so it's hard to link into combos.
C3Slams the twin halberds down alternately in succession. Quite long forward reach and a Super-Armored mainstay, but swings slowly, so a shallow hit gets guarded. Combo Boost makes it 3→5→7. Only the final hit stuns and infuses element.
C4Spins once for a knockback move with the twin halberds. Nearly omnidirectional.
C5A launching attack slamming the twin halberds into the ground. Usage is nearly the same as Formation.
JASets the twin halberds crossed and makes a cutting sweep. Hits even fairly high jumpers.
JCLeaps and front-somersaults while swinging the twin halberds. Hits enemies directly behind too. Hits soldiers atop a tower. High power (2–3× the power of a JA). Big recovery after landing.
DSlides in swinging the twin halberds left and right. Wide range. Ideal for clearing.
EvoN3–N6. The attack speed isn't actually faster.

无双乱舞

名称效果
無双乱舞Swings both halberds alternately left and right on the spot in succession. Hit enemies stagger-down on the spot → finisher sweeps. Each hit pushes them forward a little, so hitting with the weapon tip risks them falling mid-way and not taking all hits — hit point-blank if possible. A full hit cannot be escaped with items. Staggered or stunned enemies can be hit without knockback.
真·無双乱舞Musou + Fire element. The finisher hops lightly and stabs the twin halberds into the ground for a flat omnidirectional shockwave centered on the user.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.23.(26)
Dash attack12
Jump attack8
Jump charge17
Musou20.20
True Musou25
Musou finisher20
True Musou finisher30火
Charge 217
Charge 3{12.12}*3.(20)
Charge 4(25)
Charge 5(25)
Thrust (12)/(14)
Pierce 15/(20)
Crescent (18).15/(22).(20)
Moon (15)/(18)
Fan (30)
Eclipse 10.10.(10).(15)

招式伤害与属性数据来自 DWOZ 社区数据集。

Twin Picks (T.Picks)

雙撥片 (T.Picks)

日文
武將
Pang De⚔ Pang De
來源
DWO/launch · 9/27/2006
究極強化
ATTACK×3
屬性
🔥 Fire
究極強化
攻擊力×3
攻擊力增加三倍。

這把武器被設計成雙手握持,具有良好的射程。

基礎屬性

攻擊
45(5)
破壞
47(6)
防禦
33(1)
體力
180(2)
無雙
120(3)
移動
100
跳躍
140

屬性圖表

攻擊
5
破壞
6
防禦
1
體力
2
無雙
3

究極強化 (究極強化)

War Pick
ATTACK×3

等級成長

等級名稱攻擊破壞防禦體力無雙
1War Pick+28+30+20+26+23
2Halberd+31+33+23+29+26
3Sturdy Halberd+34+36+26+32+29
4Pole Axe+37+39+29+35+32
5Heavenly Halberd+40+42+32+38+35
6True Heavenly Halberd+43+45+35+41+38
7Adamantine Halberd+46+48+38+44+41

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1War Pick+29+31+21+27+24
2Halberd+32+34+24+30+27
3Sturdy Halberd+35+37+27+33+30
4Pole Axe+38+40+30+36+33
5Heavenly Halberd+41+43+33+39+36
6True Heavenly Halberd+44+46+36+42+39
7Adamantine Halberd+47+49+39+45+43

刻印 (刻印)

Thrust
Slams the twin halberds into the ground for a straight-line fissure-effect attack. Long reach, but the hitbox appears slightly later than the effect. C1 cannot turn.
Knockback ○Element infusion ○
Pierce
Front somersault while swinging the twin halberds. Looks close to a low-altitude JC. Wide range and among the fastest start-ups of all weapons, entering a float state immediately. Has front/back/left/right hitboxes but isn't truly omnidirectional. Can turn.
Knockback ○Element infusion C6
Crescent
Crosses both arms holding the twin halberds in front, steps in a pace, and spreads them left and right (stun + element infusion). Hitbox across 180° in front. Forward range is lacking but the sides are fairly wide. With extra input, an omnidirectional shockwave like Pang De's C1 (knockback + C6 element infusion). Can turn.
Stun ○Knockback ○Element infusion ○Super Armor ○
Moon
A small hop on the spot, slamming the twin halberds into the ground for a launching omnidirectional shockwave. Super Armor: C1 gains it on the hop, C6 from activation. Narrower range than C5.
浮かし ○Element infusion ○Super Armor ○
Fan
Sets the twin halberds, then dashes a few steps with arms straight out to the sides. Then crosses the weapons in front. Only the halberd parts have hitboxes.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins while swinging the twin halberds counter-clockwise twice (stagger), then clockwise once (element infusion), then fires a wide omnidirectional shockwave (knockback + element infusion). Super Armor lasts through the swinging motions.
よろけ ○Knockback ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2A launching attack. Slow start-up, so it's hard to link into combos.
C3Slams the twin halberds down alternately in succession. Quite long forward reach and a Super-Armored mainstay, but swings slowly, so a shallow hit gets guarded. Combo Boost makes it 3→5→7. Only the final hit stuns and infuses element.
C4Spins once for a knockback move with the twin halberds. Nearly omnidirectional.
C5A launching attack slamming the twin halberds into the ground. Usage is nearly the same as Formation.
JASets the twin halberds crossed and makes a cutting sweep. Hits even fairly high jumpers.
JCLeaps and front-somersaults while swinging the twin halberds. Hits enemies directly behind too. Hits soldiers atop a tower. High power (2–3× the power of a JA). Big recovery after landing.
DSlides in swinging the twin halberds left and right. Wide range. Ideal for clearing.
EvoN3–N6. The attack speed isn't actually faster.

無雙亂舞

名稱效果
無双乱舞Swings both halberds alternately left and right on the spot in succession. Hit enemies stagger-down on the spot → finisher sweeps. Each hit pushes them forward a little, so hitting with the weapon tip risks them falling mid-way and not taking all hits — hit point-blank if possible. A full hit cannot be escaped with items. Staggered or stunned enemies can be hit without knockback.
真·無双乱舞Musou + Fire element. The finisher hops lightly and stabs the twin halberds into the ground for a flat omnidirectional shockwave centered on the user.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.23.(26)
Dash attack12
Jump attack8
Jump charge17
Musou20.20
True Musou25
Musou finisher20
True Musou finisher30火
Charge 217
Charge 3{12.12}*3.(20)
Charge 4(25)
Charge 5(25)
Thrust (12)/(14)
Pierce 15/(20)
Crescent (18).15/(22).(20)
Moon (15)/(18)
Fan (30)
Eclipse 10.10.(10).(15)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Twin Picks (T.Picks)

اللقطات المزدوجة (T.Picks)

اليابانية
الضابط
Pang De⚔ Pang De
المصدر
DWO/launch · 9/27/2006
+ تقدم
ATTACK×3
العناصر
🔥 Fire
+ تقدم
الهجوم×3
الهجوم مضاعف ثلاث مرات.

تم تصميم هذا السلاح، الذي يحمله بكلتا يديه، ليكون له مدى جيد.

الإحصائيات الأساسية

هجوم
45(5)
ضرر
47(6)
دفاع
33(1)
حياة
180(2)
موسو
120(3)
سرعة
100
قفز
140

مخطط القدرات

هجوم
5
ضرر
6
دفاع
1
حياة
2
موسو
3

+ تقدم (究極強化)

War Pick
ATTACK×3

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1War Pick+28+30+20+26+23
2Halberd+31+33+23+29+26
3Sturdy Halberd+34+36+26+32+29
4Pole Axe+37+39+29+35+32
5Heavenly Halberd+40+42+32+38+35
6True Heavenly Halberd+43+45+35+41+38
7Adamantine Halberd+46+48+38+44+41

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1War Pick+29+31+21+27+24
2Halberd+32+34+24+30+27
3Sturdy Halberd+35+37+27+33+30
4Pole Axe+38+40+30+36+33
5Heavenly Halberd+41+43+33+39+36
6True Heavenly Halberd+44+46+36+42+39
7Adamantine Halberd+47+49+39+45+43

الشعارات (刻印)

Thrust
Slams the twin halberds into the ground for a straight-line fissure-effect attack. Long reach, but the hitbox appears slightly later than the effect. C1 cannot turn.
Knockback ○Element infusion ○
Pierce
Front somersault while swinging the twin halberds. Looks close to a low-altitude JC. Wide range and among the fastest start-ups of all weapons, entering a float state immediately. Has front/back/left/right hitboxes but isn't truly omnidirectional. Can turn.
Knockback ○Element infusion C6
Crescent
Crosses both arms holding the twin halberds in front, steps in a pace, and spreads them left and right (stun + element infusion). Hitbox across 180° in front. Forward range is lacking but the sides are fairly wide. With extra input, an omnidirectional shockwave like Pang De's C1 (knockback + C6 element infusion). Can turn.
Stun ○Knockback ○Element infusion ○Super Armor ○
Moon
A small hop on the spot, slamming the twin halberds into the ground for a launching omnidirectional shockwave. Super Armor: C1 gains it on the hop, C6 from activation. Narrower range than C5.
浮かし ○Element infusion ○Super Armor ○
Fan
Sets the twin halberds, then dashes a few steps with arms straight out to the sides. Then crosses the weapons in front. Only the halberd parts have hitboxes.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins while swinging the twin halberds counter-clockwise twice (stagger), then clockwise once (element infusion), then fires a wide omnidirectional shockwave (knockback + element infusion). Super Armor lasts through the swinging motions.
よろけ ○Knockback ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2A launching attack. Slow start-up, so it's hard to link into combos.
C3Slams the twin halberds down alternately in succession. Quite long forward reach and a Super-Armored mainstay, but swings slowly, so a shallow hit gets guarded. Combo Boost makes it 3→5→7. Only the final hit stuns and infuses element.
C4Spins once for a knockback move with the twin halberds. Nearly omnidirectional.
C5A launching attack slamming the twin halberds into the ground. Usage is nearly the same as Formation.
JASets the twin halberds crossed and makes a cutting sweep. Hits even fairly high jumpers.
JCLeaps and front-somersaults while swinging the twin halberds. Hits enemies directly behind too. Hits soldiers atop a tower. High power (2–3× the power of a JA). Big recovery after landing.
DSlides in swinging the twin halberds left and right. Wide range. Ideal for clearing.
EvoN3–N6. The attack speed isn't actually faster.

هجمات موسو

الاسمالتأثير
無双乱舞Swings both halberds alternately left and right on the spot in succession. Hit enemies stagger-down on the spot → finisher sweeps. Each hit pushes them forward a little, so hitting with the weapon tip risks them falling mid-way and not taking all hits — hit point-blank if possible. A full hit cannot be escaped with items. Staggered or stunned enemies can be hit without knockback.
真·無双乱舞Musou + Fire element. The finisher hops lightly and stabs the twin halberds into the ground for a flat omnidirectional shockwave centered on the user.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.23.(26)
Dash attack12
Jump attack8
Jump charge17
Musou20.20
True Musou25
Musou finisher20
True Musou finisher30火
Charge 217
Charge 3{12.12}*3.(20)
Charge 4(25)
Charge 5(25)
Thrust (12)/(14)
Pierce 15/(20)
Crescent (18).15/(22).(20)
Moon (15)/(18)
Fan (30)
Eclipse 10.10.(10).(15)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Twin Picks (T.Picks)

แฝดปิ๊ก (T.Picks)

ญี่ปุ่น
ขุนพล
Pang De⚔ Pang De
ที่มา
DWO/launch · 9/27/2006
แอดวานซ์+
ATTACK×3
ธาตุ
🔥 Fire
แอดวานซ์+
โจมตี×3
การโจมตีเป็นสามเท่า

อาวุธนี้ถูกออกแบบให้มีระยะยิงที่ดีถือด้วยมือทั้งสองข้าง

ค่าพื้นฐาน

โจมตี
45(5)
ทำลาย
47(6)
ป้องกัน
33(1)
พลังชีวิต
180(2)
มูโซ
120(3)
ความเร็ว
100
กระโดด
140

แผนภูมิค่าสถานะ

โจมตี
5
ทำลาย
6
ป้องกัน
1
พลังชีวิต
2
มูโซ
3

แอดวานซ์+ (究極強化)

War Pick
ATTACK×3

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1War Pick+28+30+20+26+23
2Halberd+31+33+23+29+26
3Sturdy Halberd+34+36+26+32+29
4Pole Axe+37+39+29+35+32
5Heavenly Halberd+40+42+32+38+35
6True Heavenly Halberd+43+45+35+41+38
7Adamantine Halberd+46+48+38+44+41

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1War Pick+29+31+21+27+24
2Halberd+32+34+24+30+27
3Sturdy Halberd+35+37+27+33+30
4Pole Axe+38+40+30+36+33
5Heavenly Halberd+41+43+33+39+36
6True Heavenly Halberd+44+46+36+42+39
7Adamantine Halberd+47+49+39+45+43

ตราสัญลักษณ์ (刻印)

Thrust
Slams the twin halberds into the ground for a straight-line fissure-effect attack. Long reach, but the hitbox appears slightly later than the effect. C1 cannot turn.
Knockback ○Element infusion ○
Pierce
Front somersault while swinging the twin halberds. Looks close to a low-altitude JC. Wide range and among the fastest start-ups of all weapons, entering a float state immediately. Has front/back/left/right hitboxes but isn't truly omnidirectional. Can turn.
Knockback ○Element infusion C6
Crescent
Crosses both arms holding the twin halberds in front, steps in a pace, and spreads them left and right (stun + element infusion). Hitbox across 180° in front. Forward range is lacking but the sides are fairly wide. With extra input, an omnidirectional shockwave like Pang De's C1 (knockback + C6 element infusion). Can turn.
Stun ○Knockback ○Element infusion ○Super Armor ○
Moon
A small hop on the spot, slamming the twin halberds into the ground for a launching omnidirectional shockwave. Super Armor: C1 gains it on the hop, C6 from activation. Narrower range than C5.
浮かし ○Element infusion ○Super Armor ○
Fan
Sets the twin halberds, then dashes a few steps with arms straight out to the sides. Then crosses the weapons in front. Only the halberd parts have hitboxes.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins while swinging the twin halberds counter-clockwise twice (stagger), then clockwise once (element infusion), then fires a wide omnidirectional shockwave (knockback + element infusion). Super Armor lasts through the swinging motions.
よろけ ○Knockback ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A launching attack. Slow start-up, so it's hard to link into combos.
C3Slams the twin halberds down alternately in succession. Quite long forward reach and a Super-Armored mainstay, but swings slowly, so a shallow hit gets guarded. Combo Boost makes it 3→5→7. Only the final hit stuns and infuses element.
C4Spins once for a knockback move with the twin halberds. Nearly omnidirectional.
C5A launching attack slamming the twin halberds into the ground. Usage is nearly the same as Formation.
JASets the twin halberds crossed and makes a cutting sweep. Hits even fairly high jumpers.
JCLeaps and front-somersaults while swinging the twin halberds. Hits enemies directly behind too. Hits soldiers atop a tower. High power (2–3× the power of a JA). Big recovery after landing.
DSlides in swinging the twin halberds left and right. Wide range. Ideal for clearing.
EvoN3–N6. The attack speed isn't actually faster.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Swings both halberds alternately left and right on the spot in succession. Hit enemies stagger-down on the spot → finisher sweeps. Each hit pushes them forward a little, so hitting with the weapon tip risks them falling mid-way and not taking all hits — hit point-blank if possible. A full hit cannot be escaped with items. Staggered or stunned enemies can be hit without knockback.
真·無双乱舞Musou + Fire element. The finisher hops lightly and stabs the twin halberds into the ground for a flat omnidirectional shockwave centered on the user.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.23.(26)
Dash attack12
Jump attack8
Jump charge17
Musou20.20
True Musou25
Musou finisher20
True Musou finisher30火
Charge 217
Charge 3{12.12}*3.(20)
Charge 4(25)
Charge 5(25)
Thrust (12)/(14)
Pierce 15/(20)
Crescent (18).15/(22).(20)
Moon (15)/(18)
Fan (30)
Eclipse 10.10.(10).(15)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ