Modding

Full Client Modification Guide

Regarding client modifications, they are purely for adding more fun to the game.

Regardless of what modifications you make, they only take effect on the client on your machine, meaning only you can see or hear your modified results, while others in the game will still see you in your unmodified appearance.

Modifications cannot bring performance improvements to your weapons or outfits.

For example, changing a Minor General's cloak to look like a Major General's cloak only changes the appearance - the attributes remain +1, not the Major General's +5

The official stance strictlyprohibitsfor client modifications. After modification, you may encounter situations where you cannot enter the game or experience various bugs in the game.

Therefore, please be mentally prepared before modifying. I takeno responsibility。

(At least I've always modified everything and never had any problems, hehe)

Before modifying any files, first backup the target filesbackupIt is a good habit to do this, so you can quickly restore when your modifications fail.

Each time the client is updated, modifications may cause update failures and other issues. (I've never encountered this, but others say it happens)

Music Modification (Modding)

Musou Online background music replacement tool - method for Jingzhou version and later, simplified (thanks to Green Swallow from Ranger Network)First, download a kvs2ogg tool(Required tools are in the attachments below) After opening, click Tools, select kvs(S), then choose the song you want to modify

Then select save location

Happened to check the forum, and an old repost caught my eye. Oh, so Green Swallow from Ranger Network also made a foolproof BGM converter.

Thanks to Green Swallow for cracking the latest background music replacement method.

This software is one of the Dynasty Warriors Online background music replacement tools, requires use with kvs2ogg software (search and download online yourself).

First use kvs2ogg to convert mp3 to kvs,

Place 'kvs2bin_for_35OL.exe' and 'New KVS Header.bin' in the same folder.

Place the kvs files that need to be converted into the program's folder.

Run the exe, the program will convert all kvs files in this folder to bin files with the same name, and delete the original kvs files.

Converted bin files can be directly renamed to replace files in the game.

Then rename the bin properly and put it in the game folder, and you'll have sound.

Multiple selections allowed during conversion.

If a bin file with the same name already exists, the software will skip conversion. To reconvert, please delete or rename the old bin first.

\loaddata\0016 File List:

Then you can enter the game to experience the thrill of new BGM~

0016 internal bin file corresponding BGM:

02000002 Stronghold - Day

02000102 Stronghold - Night

02000202 Plains - Day

02000302 Plains - Night

02000402 River Port - Daytime

02000502 River Port - Night

02000602 Mountain Path, Mountain Range - Daylight

02000702 Mountain Path, Mountain Range - Night

02000802 River Island, Narcissus Village - Day

02000902 River Island, Narcissus Village - Night

02001002 Marsh - Day

02001102 Marsh - Night

02001202_New BGM_Capital, Adjacent - Day

02001302_New BGM_Capital, Adjacent - Night

02001402_New BGM_Dense Forest, Linked Ships - Day

02001502_New BGM_Dense Forest, Linked Ships - Night

02001602_New BGM_Fortress, Fortress Revised - Daylight

02001702_New BGM_Fortress, Modified Fortress - Night

02010002 Early Battle_Multiplayer Special Mission

02010102 Special Mission Music

02010202 Battle

02010302 Base Assault Battle

02010402 Base Battle 1

02010502 Musou Officer Encounter Battle

02010602 Lu Bu Opening Music

02010702 Base Dispute Battle 2

02010802_New BGM_3rd Gen-Battle of Yiling

02010902_Peach Blossom Valley Zones 1, 2, 3

02011002_Peach Blossom Spring Areas 1, 2, 3

02011102_Peach Blossom Valley Fourth Zone

02020002 Battle - Advantage

02020102 In Battle - Disadvantage

02020202 Battle - Crisis

02020302 Encounter with Enemy General in Dispute

02020402 Battle Our Officer Encountered

02020502_New BGM_3rd Gen-Battle of Jianye

02020602_New BGM_3rd Gen-Assault

02020702_New BGM_4th Gen-Battle of Yiling

02020802_Peach Blossom Valley Zones 1, 2, 3

02030002 Victory, Quest Complete

02030102 Defeat, Quest Failure

02030202 Dispute Victory

02030302 Dispute Defeat

02030402_Peach Blossom Valley Victory

02040002 Standby Before Entering Battlefield

02040102 Battle Report

02040202_Peach Blossom Spring Pre-Battle Standby

02050002 Town (Spring March~May)

02050102 Town (Summer June~August)

02050202 Street (Autumn September-November)

02050302 Town (Winter December~February)

02050402 Town (Eve of Battle)

02050502 Town (During Battle)

02050602 At Home

02050702_Town Night

02050802_Peach Blossom Valley 1

02050902_Peach Blossom Valley 2

02051002_New BGM_Unknown

02060002 Login Screen

02070002 Opening Animation

02070102_Unification Screen

02070202_New Character - Story Presentation Music

02070402_Shin Sangoku Musou 2 Ending Theme

02080002_Shin Sangoku Musou BB-Movie "Chronicles of the Wind and Clouds"

02080102_Chronicles of Musou (Instrumental)

This directory list was updated on the evening of April 27, 2011

Above, thanks for reading<(_ _)>

Original Post:http://bbs.duowan.com/thread-16536009-1-1.html http://bbs.17173.com/thread/174/394/20100713/4c3b5f5fb4953ff13-1.html

Weapon Modification (Modding)

Weapon Code

Battlefield weapon model: \LoadData\0006\od\ea

Weapon rack weapon model: LoadData\0012\ws

Modification method is to swap file names between source file and targetFile name swap

For example, if you want to experience Guan Ping's great sword, use the Chain Whip to change it to a great sword, you would swap the file names of ea000016.bin and ea000121.bin.

The key point to emphasize here is that the only change after your modification is the weapon model in the battlefield, meaning only the appearance changes, while the moves and actions remain the same as the previous weapon.

Therefore, when modifying, please consider the match between weapon appearance and moves as much as possible, otherwise it will be quite awkward when actually fighting, hehe.

Click to view original post address

Outfit Modification (Modding)

Are you already tired of the costumes that GF has currently opened?

Have you been looking forward to the beautiful clothes that RF has opened but GF hasn't opened?

Are you troubled by the panda costume you bought at high price having no attributes?

If you say yes to the above, OK, I suggest you read this article carefully.

This tool is transferred from 173 Who·East Sea post,True Mantou·WulingProduction; Due to file capacity, no attachment added, please download through the following links.

For the R10 version tool, I've also copied the Baidu space link of Who·East Sea Auntie, it's at the bottom; students who need it can go to his space to get materials.

Topic: True Mantou R10 costume replacement tool v3.3.0.1 cape has no problems (same version as the national server Cang Lang Zhu Lu)

Original post:http://bbs.17173.com/thread/174/394/20120113/4f0de1bd93d5c4613-1.html

Who·East SeaPosted: 2012-01-12 03:23:41 Top Thread starter ▪ Delete ▪ Quote Reply ▪ Modify
Level 3 Player Your Experience: 2364 Current level is: 16 Experience acquisition and explanation>> TABLE1 Post 902 Online 213 hours Gender Join 2008-11-06Attempt failed... When fixing 3.3b bug, used wrong variable Update: 3.3.0.1 Fixed the bug of cape replacement errors (error before replacement, fortunately didn't damage the client). Testing again Adjust volume first The above media does not represent the views of this site Upgrade steps: 1. Restore all with Mantou 3.2 2. Upgrade game client 3. Backup new la 4. Use 3.3 new mantou, discard 3.2 mantou Manual restoration method: 1. Overwrite with backed up la file. 2. Delete the file loaddata\0006\od\bk. If the program errors and cannot restore game files (sorry), please restore manually, And try to let me know about this bug, describe it clearly, give more conditions. If you updated the game first and it was successful, you can only reinstall or get a correct new la to overwrite, and also delete bk The Mantou version number must match the game version number. What version of model files you have, you need to use what version of Mantou. After client upgraded to 3.3, Mantou 3.2 becomes a destructive tool, must use Mantou 3.3 Attempted to fix the bug where certain capes in 3.3b reported errors 【Attention】Note backup la! Real Mantou's Dynasty Warriors Online Costume Replacement Tool v3_3_0_1.7z (4.54MB) Download link: SkyDrive [basically permanently valid if no problems] (revised, look in the list, see filename above): Must use IE-7 or higher level IE browser or third-party browser to open, recommend using 360 Speed Browser, fewer problems, fast speed. Will use a little memory, but the browser won't crash https://skydrive.live.com/?cid=E801A4DB23BAFF50&id=E801A4DB23BAFF50!106&sc=documents# 115 (115 changed rules, link permanently valid): http://115.com/file/bhgplxyg# MD5:7817132C00DD32EA6B1BCF1234DB9185 、 [ This post was edited by Who·East Sea on 2012-01-13 01:36! ] http://hi.baidu.com/whodonghai

Voice Modification (Modding)

Tired of listening to the Chinese voice acting from the Chinese server? Want to try something different?

Alright, let's try itJapanese server voice actingthen

Usage: Copy all 1017 and 1015 folders to overwrite the same named 1017 and 1015 folders in the Chinese server's \LoadData directory

Click to download Japanese server voice pack(Battle of Tongguan scenario, Blue Wolf Hunt version)

This voice pack is provided for download by [Cloud Shadow·Musou] Forum

Korean server voice

Korean voice files.rar

Size: 226232382 bytes

Modified time: February 24, 2009, 16:08:49

MD5: 8FF0594FE54872D6C67BEA61903E68B5

SHA1: A2E3CF2BB4B02938811C8FF214F6DC89EFDAB089

CRC32: 4DCCCDC0

Click to go directly to 115 disk download address

This voice pack isDuowan Gaming NetworkMemberCloud Dream ClothesAvailable for download

Character Animation Modification

Original author: Network One - Who·East Sea

Original post address:http://bbs.17173.com/thread/174/394/20100328/4bae5a38908983213-1.html

When I first learned that client files could be replaced, I worked on this folder.

I was such a noob back then, didn't understand anything, played around a bit then dropped it.

A few days ago, to continue cosplaying Luffy, I picked up action modification again.

By the way, organized a complete action list and recorded a tiger Lieutenant mini video.

Understanding model skeletal actions a bit more...

Self-gratification actions have no use for individual users.

But for cutscene video masters, it still has some use.

With more actions, script content can also be enriched.

As long as the camera client is changed, the captured footage will be different.

During multiplayer cooperation, you can communicate beforehand and change everyone's client to be the same, so everyone sees roughly the same thing.

(Actually there aren't many useful ones anyway.)

Anyway, if there are others who also love to mess around,

See if you can come up with some fun creative ideas, or funny action moments.

For example, using 000093.bin to replace 000000.bin, almost everyone in the city will go crazy, very exciting~ Especially during the current conflict period, there's a large group of NPCs at the city gate. Try it now! Remember to backup

Whoever whoever whoever whoever whoever whoever whoever whoeverMain textWhoever whoever whoever whoever whoever whoever whoever whoever

City action list spreadsheet download: (PS:SkyDriveCannot open with IE6.0 browser)

Click → City Action List (11.5KB)

City model action data: Loaddata\0008 folder

City action filename structure:

00X###.bin

Six digits total, first two are 0, third digit is 'body type', last three digits are natural number sequence.

Body Type:

For character actions section, X corresponds to body type:

0=Male Normal、1=Male Muscular、2=Male Slender、3=Male Short

4=Female normal, 5=Female muscular, 6=Female charming, 7=Female petite

Animal vice officer action section, X corresponds to "Body Type":

0=Tiger, 1=Wolf, 2=Bear, 3=Panda, 4=Fox, 5=Deer

City actions are numbered in sequence and can be divided into the following parts:

Part 1: 00X000~00X050 and 00X170、00X175 (X=0~7)

Most actions are player expressions, the ones we can normally make.

2. 000053~000094 (53~56, 93 these five have female versions starting with 004)

This part of the actions is used by NPCs, only seen a few times normally.

Three, 000094~000103

These two groups of 10 actions total are used by the small cat and small dog NPCs in the city

Part 4: 000104~000143

One group of 4, 10 groups total, used by Musou Officers

5. 00X145~00X165 (X=0~5) and 00X183 (X=0、3)

This part of actions is for animal companions, divided into six sets by X, six types of animal companions

There are also two files: mi000000, mi000001 (don't touch these two files)

mi000000 seems to be action master index + character movement function. Without this file, characters cannot move and cannot change actions.

mi000000 seems to be the index file for expression actions. Without this file, characters can normally 'stand', 'walk', and 'run', but cannot use expression commands for other actions.

Loaddata\0008\fm folder

Contains fd000000~fd000007, fg000000, fp000000~fp000007 and ft000000 four types of files.

Currently only know fp000000~fp000007 relates to head skeleton andFacial expressionsrelated. One body type corresponds to one file (last digit is body type number), which contains all facial expressions including smile and cry.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

The function of the other three types of files couldn't be guessed.

Some rules for game action calls:

Some actions (Status actions), the game will loop these calls to keep characters in a state, such as standing, sitting, etc.

Some actions (One-time actions) After the game calls it once, it will automatically jump to other actions. For example, after executing the laugh expression, the laugh action will automatically jump to standing action or other actions after being called once.

Some actions, after being called, will automatically jump to another action (A set of actions). The sitting down process is one action file, the sitting state is one file, and standing up is another file. After executing the sit down action, the game automatically switches to and stays in the sitting action state. When executing other actions, the game will call the stand up action once before calling other actions. Animal adjutants' crouching/sitting and lying/prone positions also belong to this type. A complete set of actions consists of two one-time actions with a state action in between.

Some actions (Idle action), the game will automatically call this at regular intervals. Standing still, after a while the character will yawn. Some NPCs also have idle actions, which can be considered for use if needed. Idle actions are all one-time actions

The rules for these actions are all determined by the game program's original action list, not by the action file content. Replacing a state action with a one-time action will make the game loop that one-time action. No matter what action the sit-down action is replaced with, after calling the replaced 'sit-down action' once, it will still jump to the 'sitting' numbered action called by state mode.

State actions that we can actively call include sitting on ground, sitting on chair, leaning, and posing, plus the normal standing state. If we want to keep a character in one unchanging state, we need to replace these few actions. Only with these few will the game loop the same action repeatedly.

Facial expression files and body actions are independent of each other:

For example, when calling the "laugh" action in the game, the game will simultaneously call the facial expression file and the laugh action file. If the facial expression file is missing, the character will perform the action with no expression; if the laugh action is replaced with a cry action, the character will perform the cry action with a smiling face. When necessary, some special effects can be achieved. Generally, there's no need to modify facial expression files.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

Character movement actions:

One "walking action" for slow movement, one "running action" for fast movement. These two are special, triggered by directional keys, and at the same time, the directional keys also control character movement. In the game, when characters move, they use walking or running actions, which looks very "normal". Of course walking and running actions can be freely replaced, changed to sitting on the ground and sliding to move, or dancing while walking (NPCs can too), all possible.

There are several walking actions with upper body movement in official actions, which can be modified for use. Need to exploit walking bug.

Don't swap actions across species, otherwise the appearance will be very cute and distinctive.

To preview a certain action conveniently: rename the action file to the corresponding body type's 00X000, then change scenes to see the effect.

Some actions are "with props", but currently no one in the city seems to be holding anything. So they can only gesture with empty hands.

Regarding modification methods for replacement files, I've wanted to say this for a while, those not interested in self-pleasure can skip:

Game program → Through an index list → Find corresponding filename → Execute file content

The game program calls game resources, roughly this process. Now, for all the previous steps, we can't intervene. The only thing we can do is change the last step—the content of the files the game program wants to run. Dynasty Warriors Online's resource files are all loose, you can directly replace filenames, this is a relatively simple method. (Index files, if found and understood, can also be changed. Not as straightforward as file replacement.)

Although we cannot modify the index list, we still need to understand its patterns. Only by knowing which file the game program is going to run can we replace it. Which specific file the game calls depends on many factors, such as costumes - different costume models and textures have different rules. The game also has different calling methods for different actions.

So,Finding out which file the game program is currently calling is the core of the file replacement modification method.

Fortunately, there are always some lovely people who organize parts of the content, converting numeric filenames into readable text or image descriptions. The remaining work is just finding the corresponding descriptions based on what the game calls, and you can determine the files. This part of the work requires the person doing the replacement to familiarize themselves and understand it. Some rules can be mastered by trying more.

Appendix: City Action List Preview(Description not vivid, make do with it)

Below X=0~7, 0 male normal, 1 male muscular, 2 male slim, 3 male short, 4 female normal, 5 female muscular, 6 female charming, 7 female short, each action slightly different

00X000 Standing

00X001 Low speed movement (small displacement, walking, turning in place)

00X002 Full speed movement (running)

00X003 Sit down (ground) process/sit

00X004 Sitting (on ground)

00X005 Process of standing up (from ground)

00X006 Laugh/laugh

00X007 Joy/joy

00X008 Anger/angry

00X009 Cry

00X010 Discouraged/depress

00X011 Nod/nod

00X012 Denial/deny

00X013 Helpless/shrug

00X014 Surprised

00X015 Shy/shy

00X016 Think/think

00X017 Farewell/bye wave/wave

00X018 Fist pump celebration/guts

00X019 Point

00X020 Clap/clap

00X021 Thank you/bow

00X022 Bow/salute

00X023 Sit down (chair)/sit

00X024 Sitting (chair)

00X025 Standing up (chair)

00X026 Gesturing (NPC action when talking to NPCs)

00X027 Cheers/toast

00X028 Posing/sstand

00X029 Striking a pose

00X030 Put away pose

00X031 Dancing/dance

00X032 Raise wine cup high, drink

00X033 Cheer

00X034 Criticism/booing

00X035 Interrupting/tsukommi

00X036 Jumping process (entire jumping action set, all one-time actions, hard to replace)

00X037 Jumping airborne process

00X038 Jumping up then falling (a static action, hands raised high with feet touching ground, can be used as a pose)

00X039 Landing process (action like pulling someone's pants down)

00X044 Leaning action (feels like leaning against something higher than the leaning action below, but this has no follow-up action, possibly deprecated?)

00X045 Lift left leg, throw "baseball" (or snowball, shoe, etc.)

00X046 Leaning action

00X047 Leaning

00X048 Leaning and getting up

00X049 /thank gratitude/sorry apology

00X050 Idle action (action that automatically appears after standing for a while, yawning, tiptoeing, etc.)

00X170 Both arms crossed above head

00X175 Human wave? Half squat, stand straight with both hands raised above head

Below only has X=0 male normal, 3 male short

000040 Right hand "holding fishing rod" horizontally sweeps from right waist height to front (like kendo preparation stance) 003040 Fishing, struggling, action before raising rod

003041 Fishing rod casting action, hand swings from overhead to behind, like doing a backflip

003042 After raising rod, left hand grabs fish, raises forward to display

000043 Fishing rod casting action, swinging hands from overhead to the back, like doing a flip 003043 Lifting left leg, throwing a "baseball" (or snowball, shoe, or other object)

The following only has X=0 (some have X=4, female actions), mostly used by NPCs. (All female actions have feet sinking below ground level)

000053 Slow walk, arms crossed bent over, cold 004053 Female action, slow walk, arms crossed bent over, cold

000054 Walking slowly, right hand stretched forward shaking like a cramp, fanning - 004054 Female action, walking slowly, using hand to shade eyes from sun

000055 Standing, hugging arms rubbing hands breathing warm air, cold 004055 Female action, standing, hugging arms rubbing hands breathing warm air, cold

000056 Sitting, right hand fanning to wipe sweat, hot 004056 Female action, sitting, fanning

000058 Female action, left hand carrying bucket, right hand scooping water to water the ground

000059 Sitting cross-legged on ground with right hand fidgeting with something in front, clipping into ground

000060 Standing with spear in right hand, like a guard

000061 Following the previous, left hand suddenly points, discovering a bad guy, stabbing with spear.

000062 Hand reaching forward to chest-high platform, looking around everywhere, then straightening waist, very evil...

000063 Hands reach forward to chest-high platform, waving left and right to beckon people over

000064 Talking to person on the right, showing something, gesturing

000065 Looks ahead twice, nods, small shrug (talking gesture)

000066 Celebrate with fist pump three times in a row

000067 Spreading hands (What do you want me to do? You tell me! What do you want me to do!)

000068 Arms crossed and folded, standing with arms crossed over chest (very cool)

000069 Tired of standing, moving neck

000070 Female action, feet sunk into ground, hands clasped together in front of body, ladylike pose (like urinating...)

000071 Arms crossed talking, also pointing at person opposite with finger

000072 Standing and nodding, yes, understood.

000073 Same as 70, with nodding added

000074 Crosses arms and hugs chest while talking, also waves hand and shakes head, expressing negation (hand waving pose is very stylish)

000075 Standing and shaking head

000076 Same as 70, swaying head left and right dramatically, acting cute

000077 Arms hang weakly, shake head, confused

000078 Drunk, walking (very stylish)

000079 Sitting, hands on table shaking head, drunk

000080 Same as previous, right hand holding wine cup

000081 Same as previous one, this time starts drinking

000082 Same as above, this time starting to drink heavily

000083 Same as above, drink up! Gulp gulp, then wipe face

000084 Sitting, both hands on table, shaking head, finally resting head on back of hands

000085 Static action of the previous one, lying on table with hand as pillow

000086 Getting up, wiping face a few times to wake up

000087 Right hand holding sword at side, head down, striking a cool pose

000088 Turns out it's not a sword, it's a hoe... digging action, after digging a few times, bending over to look

000089 Female action, sitting with legs together, sewing something

000090 Sitting, writing

000091 Left hand shading eyes looking around

000092 Sitting cross-legged on ground polishing sword, checking if it's straight, swinging once with backhand horizontal slash

000093 Outrageous dance, ending position is original position, will teleport - 004093 Female version dance

The following are kitten and puppy actions

000094 Small cat crouching and sitting (game default)

000095 Small cat walking

000096 Kitten from crouching to lying down

000097 Kitten lying down

000098 Kitten going from lying to crouching

000099 Puppy crouch (game default)

000100 Puppy walking

000101 Puppy going from crouching to lying down

000102 Small dog lying down

000103 Puppy from lying to crouching

The following are Musou Officer actions: 1st is standing action; 2nd is talking action; 3rd is idle action; 4th is disappointed action

000104 Stands sideways, left foot forward - general Officer

000105 Following previous, right hand spreads to the right

000106 Following the previous one, right hand clenched into fist, cheer up

000107 Following previous, turning head back to the right, disappointed

000108 Arms and legs spread wide, appearing mighty - Mighty General type officers like Xiahou Yuan, Xu Zhu, Pang De, Zhang Fei, Cao Ren, etc.

000109 Following the previous one, left hand reaching forward, hmm, nodding once

000110 Following the previous one, right fist pounds left palm, showing momentum

000111 Following the previous one, right hand on forehead, shaking head, disappointed

000112 Female officer standing pose - General female officers like Sun Shang Xiang, Yue Ying, etc.

000113 Following the previous, nodding while bringing spread hands to the front and clasping them together

000114 Following the previous one, bow with hands in front of mouth, nod nod

000115 Following previous, head down, left hand pulling two fingers of right hand, placed above left thigh

000116 Officer stance with legs straight and body sideways Guan Yu

000117 Following the previous one, stroking beautiful beard

000118 Following the previous one, nodding

000119 Following the previous, head turning to the left back and down

000120 Stance like sumo wrestler or gorilla Zhang Jiao? Pang Tong?

000121 Following the previous one, nods

000122 Following the previous one, crouch again, look up, arms spread

000123 Following previous, shake head

000124 Standing sideways, left foot extended more - Zhang He

000125 Right hand draws a large arc clenched fist cheering, then spreads to the right, then clenches fist, very gentle

000126 Spread wings, then take a step forward with clenched fist

000127 Right hand on forehead with elbow bent inward, stepping back half a step, about to lose balance

000128 Hunched back mighty stance Wei Yan

000129 Following previous, small neck movement

000130 Following the previous, right hand clenched into fist

000131 Following previous, right foot stomping heavily, shaking head

000132 Loli stance Sun Shang Xiang

000133 Following previous, hands clasped around head slightly raised to chest, talking

000134 Following the previous one, jumping up with heel kicking butt

000135 Following previous, acting coy

000136 Right elbow bent, hand across waist front Zhen Mi

000137 Following the previous one, body twisting many bends, talking.

000138 Following the previous one, right hand on cheek left hand on elbow, swaying

000139 Following the previous one, right hand covering mouth, left hand covering mouth, head turned to right rear

000140 Standing with left side facing forward Sima Yi

000141 Following previous, spreading hands left and right horizontally, like measuring length

000142 Following previous, left hand raised to chest, clenched fist, raised to right ear, swing hand down left

000143 Following the previous one, turns body slightly right and turns head, left hand makes a horizontal backhand swing, like slapping face

The following are animal companion actions (X=0~5, 0 Tiger, 1 Wolf, 2 Bear, 3 Panda, 4 Fox, 5 Deer)

00X145 Sitting (lying) down

00X146 Sitting (lying)

00X147 Standing up from sitting (lying) position

00X148 Walking

00X149 Sitting (lying) and acting cute

00X150 Sitting (lying) and washing face or scratching

00X151 Sitting (lying) licking and grooming fur

00X152 Sitting (lying) and getting up to show dominance, then sitting (lying) back down

00X153 Getting up from sitting (lying) to move around, then sitting (lying) back down

00X154 Sitting (lying) start→lying (prone) down

00X155 Lying (prone)

00X156 Getting up from lying (prone) → sitting (reclining)

00X157 Getting up from sitting (reclining) to show friendliness, then sitting (reclining) down again

00X158 Lying (crouching) and stretching lazily

00X159 Sitting (lying) and yawning

00X160 Standing state

00X161 Run

00X162 Standing with head tilted looking at person (reaction action for dialogue)

00X163 Standing and moving around

00X164 Idle action

00X165 Standing in defiant pose (possibly got fired)

00X183 Only Tiger's 000183 (standing version 000149) and Panda's 003183 (standing version 003157)

The following are specific descriptions

000###Tiger

000145 Tiger lying down

000146 Tiger lying down

000147 Tiger getting up from lying position

000148 Tiger walking

000149 Tiger lying down, extending left front paw forward to catch yarn ball, lying down while catching

000150 Tiger lying down, licking paws, washing face

000151 Tiger lying, licking paws, yawning

000152 Tiger getting up from lying position, opening mouth to intimidate, then lying down again

000153 Tiger gets up from lying position, roars once, then lies back down

000154 Tiger going from lying to resting position

000155 Tiger lying down

000156 Tiger getting up from lying position to resting

000157 Tiger rising from lying down, lowering head once, then lying back down

000158 Tiger lying down stretching

000159 Tiger lying down yawning

000160 Tiger normal standing state

000161 Tiger running

000162 Tiger standing looking up at person, opening mouth and blinking eyes, curious look (action when selected/confirmed)

000163 Tiger stands and roars in a circle, lowers head once

000164 Tiger standing and yawning in a circle, stretching lazily (arching back) (automatically appears after long periods)

000165 Tiger standing with both claws striking forward, lifting upper lip to show fangs

000183 Tiger starts standing, lies down to play with yarn ball, then stands back up

001###Wolf

001145 Wolf sits down

001146 Wolf sitting

001147 Wolf getting up from sitting

001148 Wolf walking

001149 Wolf sitting and extending left front paw, handshake?

001150 Wolf starting from sitting, lying down scratching then getting back to sitting

001151 Wolf starting from sitting, lying down licking front paws then getting up to sitting

001152 Wolf starts from sitting position, stands up and stretches lazily then sits back down

001153 Wolf starting from sitting, stands up and howls repeatedly then sits down

001154 Wolf starting from sitting position, lies down and closes eyes

001155 Wolf lying with eyes closed

001156 Wolf starting from lying down, yawning, then sitting

001157 Wolf starting from sitting, getting up opening mouth and wagging tail, then sitting back down

001158 Wolf starts from lying down, gets up and stretches lazily, then lies back down

001159 Wolf sitting and yawning

001160 Wolf normal standing state

001161 Wolf running

001162 Tilting head and wagging tail, this is the selected and confirmed action when viewing wolf status

001163 Barking, opening mouth and wagging tail

001164 Standing and yawning, shaking fur

001165 Body shrinks back, mouth slightly open, tail stretches straight back, could it be startled from being dismissed?

002###Bear

002145 Bear sits down

002146 Bear sitting

002147 Bear gets up from sitting position

002148 Bear walking

002149 Bear sitting, licking forward three times

002150 Bear sitting, using hind paw to scratch neck

002151 Bear sitting, licking back of right paw

002152 Bear standing up from sitting, using both hind legs to stand up, raising arms and cheering, then sitting down

002153 Bear getting up from sitting, standing on hind legs to dance, raising arms and cheering three times right-left-center, then sitting back down

002154 Bear going from sitting to lying down

002155 Bear lying down

002156 Bear getting up from prone to sitting

002157 Bear getting up from sitting, opening mouth and wiggling bottom

002158 Bear lying down stretching, front legs straight with butt up and whole body twisting

002159 Bear sitting and yawning

002160 Bear normal standing state

002161 Bear running

002162 Bear turning head left, turning head right

002163 Bear right-left-center arm raising triple cheer

002164 Bear stands yawning, scratches neck with left front paw

002165 Bear raising arms and cheering

003###Panda

003145 Panda sitting down

003146 Panda sitting

003147 Panda stands up from sitting

003148 Panda walks

003149 Panda sitting, leaning forward with front paws on ground, swaying

003150 Panda sitting, washing face with both paws together

003151 Panda sitting and licking its right paw

003152 Panda starting from sitting, lunging forward, bowing down, then sitting down

003153 Panda sitting, raising arms left-right-center in triple cheer

003154 Panda starting from sitting position, lying down

003155 Panda lying down

003156 Panda starting from lying position, getting up to sitting

003157 Panda starting from sitting, lunging forward, wiggling butt, then sitting back down

003158 Panda lying down, lifting head to yawn, continuing to lie down

003159 Panda sitting, yawning, scratching

003160 Panda normal standing state

003161 Panda running

003162 Panda tilting head left

003163 Panda shaking its butt

003164 Panda head circling while yawning, rubbing eyes

003165 Panda with front paws spread apart, crouching down, shaking

003183 Panda starting from standing, sitting down, action 157, then standing

004Fox

004145 Fox sits down

004146 Fox sitting

004147 Fox stands up from sitting

004148 Fox walking

004149 Fox turning around, tail forward playing

004150 Fox sitting and scratching neck with hind paw

004151 Fox sitting and licking tail fur

004152 Fox gets up from sitting, crouches down ready to dash, then sits back down

004153 Fox sitting learning wolf howl? Also vigorously wagging tail

004154 Fox turns in place, curls up in a circle and lies down

004155 Fox lying down

004156 Fox gets up from lying position to sitting

004157 Fox starts from sitting position, upper body lunges forward slightly, crouches down, mouth open, vigorously wagging tail

004158 Fox lying down, stretching lazily, then continuing to lie

004159 Fox sitting and yawning

004160 Fox normal standing state

004161 Fox running

004162 Fox looks up, tilts head

004163 Fox after 157, then lifts head, continues wagging tail

004164 Fox turning around and playing with its own tail

004165 Fox crouching forward, about to charge, then retreating

005Deer

005145 Deer lies down

005146 Deer lying

005147 Deer getting up from lying position

005148 Deer walking

005149 Deer lying down, eyes closed nuzzling person's leg with head

005150 Deer lying down, looking to the right, turning head back with a call (startled?)

005151 Deer lying down, licking hind leg fur, washing face with front legs

005152 Deer gets up from lying position, paws ground twice with front hooves, ready to charge, then lies back down

005153 Deer getting up from lying down, jumping twice, then lying down again

005154 Deer lying down with head on ground, crouching down

005155 Deer lying down

005156 Deer from lying down to sitting position

005157 Deer jumping up from lying position, bowing, then lying down again

005158 Deer lies down and raises neck, shakes head, then lies back down

005159 Deer lying down, yawning

005160 Deer normal standing state

005161 Deer running

005162 Deer tilting head looking left, flapping ears

005163 Deer jumps twice, then bows

005164 Deer lowering head to graze

005165 Deer vigorously paws ground twice with front hooves, opens mouth and roars

Cloak Modification (Modding)

See costume modification for details.

Musou OLZ Image Extractor v1

Dynasty Warriors Online Image Extractor v1.1[Reposted from Ranger BBS]

This program requires installationframework2.0to function properly

After downloading, please place the program in the Dynasty Warriors Online game directory

Ver 1.0 → Ver 1.1 Update Content

1. Fixed memory data unable to unload and excessive usage issues

2. Fixed issues with incorrect image reading

3. Added some practical features like drag and drop, forward and backward navigation

4. Added support for Japanese server client

Related images for this topic: 1.jpg

Related images for this topic: 2.jpg

Related images for this topic: 3.jpg

Related images for this topic: 4.jpg

There are many new equipment and costumes not yet available in the game but you can preview them

Here are some new things I've discovered

Note: Original author of this article isDuowan Gaming NetworkMemberliliye

Click to view original post

Game Recording Tutorial

Would you like to record your footsteps in the game, so you can still reminisce about them N years later

Would you like to showcase your exceptional skills more intuitively for more people to appreciate

Then let's start creatingHigh-definition game video recording~

Through game recording, you can capture and record all your heroic moments, friendships, and romances in the game, and share them with more people

Note: Game video recording and conversion requires high system specifications. Low-spec players will experience significant frame rate drops during recording, and video conversion will consume considerable time. Please be mentally prepared.

Due to copyright issues, I won't be providing the various software referenced here. Interested friends can search and download them online themselves.

Since I'm not a professional, this guide may not be the best video recording method. If you have better methods, please share them so more people can benefit.

Recording Game Videos

There are many game recording software options. After trying multiple recording programs, I still preferZD Soft Game RecorderandFraps, andbandicam

Therefore, I'll introduce these three software programs below.These three software have complementary advantages and disadvantages, choose flexibly according to your own needs.

ZD Soft Game RecorderAdvantages are that recorded videos have very small file sizes and built-in encoders.

FrapsThe advantages are high recording video clarity, low system resource consumption during recording, and better compatibility with various games thanZD Soft Game RecorderBetter.

bandicamthen you basically get both (except for the encoder), and the operation is more streamlined compared to the above two software.

ZD Soft Game Recorder

Software Introduction

The biggest feature of this software is that it comes with many encoders built-in. When recording starts, it directly processes screen information through the selected encoderConvert to specified format video files, the resulting video is very compact. About 10M per minute.

Of course, this is also the biggest shortcoming of this software... becauseConversion will consume large amounts of system resources, therefore if your computer configuration is not high enough, the recording frame rate will be very low, or even freeze.

After installing the software,Please register firstWithout registration, you can only record for one minute, and there will be a watermark in the upper left corner of the video.

Now let's officially start the tutorial: (You can also refer tohttp://tieba.baidu.com/p/740888190)

After registration is complete, double-click to open as shown.

In-game, default F9 to start recording, Ctrl+F9 to stop recording (default)

ZD Soft Game Recorder has six tabs, from left to right: Video, Audio, Information, Screenshot, Options, Registration.

In video settings, you can set video save path (default is C:\Game Recordings) and file type (default is avi).

To the right of file type is the encoder, which you can select according to your needs.

After multiple tests,Xvid MPEG-4 Codec is optimal, the configuration button on the right can fine-tune this encoder.

According to the above imageXvid MPEG-4 CodecAdjust encoder

Below this is the video size options, from top to bottom: 1/4 screen size, full screen, custom size. Generally,Select full screen for best results.

If you select 1/4 screen size, the frame rate can increase about 7 times, but recording file clarity will be much lower. It's a helpless choice for low-spec computers, hehe.

Below you can set start and stop hotkeys, video FPS, and mouse cursor enable.

The FPS frequency doesn't need to be set too high, generally it's25fps.Too high frame rates cannot significantly improve video quality, but greatly increase system resource consumption and recorded video size.

When you go to the cinema now, their film frame rate isn't even 24fps, hehe.

Editing Game Videos

The recorded video is too monotonous, of course it needs editing. You need to cut, merge, add effects, add subtitles, etc. to the video.

Due to the need to ensure video quality, video cutting and merging cannot encode the video. Many video cutting software use encoding cuts, which reduces video quality.

For video cutting I generally useVideo cutting expert VideoSplitter

VideoSplitter

Very simple software

Select video file, set cutting points, next step, and it's done. Extremely fast speed, direct cutting without encoding, ensuring video quality.

Merging is similar, usingVideo merging expert..............

You can even use the COPY command in DOS to merge, which is also lossless merging.

Adding special effects and other complex operations requires the assistance of other software.

For basic video effects, you can useVideoStudio, very simple and easy to learn

For more professional options, you can chooseAdobe Premiere Pro, basically it can do whatever you can think of..

Since I really lack artistic talent, I won't explain these operations that require imagination in detail..... Those who can useAdobe Premiere Proshould all be better than me, no need for me to teach...

Transcribing Game Videos

Due toFrapsThe recorded video is too large, so it must be converted.

There are many video conversion software options with a wide range of choices, but you must choose one withH264Encoder conversion software.

It can be said that today'sH264The video file being encoded has the clearest quality.

Here I will useMediaCoderSpeaking of high-definition video conversion.

MediaCoder

First, download the program, install, register..........

Then select File --- Load preset file. I have already placed the configuration file in the attached file, extract it yourself.

Then add the video files that need to be converted, press start. Then go have tea or go out shopping

If your computer is not good, it will take a lot of time

Last time I converted a D9 disc, the computer ran non-stop for 2 days and a night......

The configuration file I've attached is already basically optimized and doesn't require too many modifications.

Only the bitrate here can be fine-tuned according to your personal needs.

Generally speaking, for collection purposes, a bitrate of 1500kbps can maintain over 90% of the original video quality. Video at 5000kbps shows no noticeable difference unless you have a critical eye, and going higher has no real meaning.

If uploading to the network for viewing, a bitrate of 900kbps allows users with 2M bandwidth to watch without buffering, with slightly reduced picture quality.

Since domestically most have over 1M bandwidth, if you use a bitrate of 500kbps, it can allow the vast majority of people to watch smoothly. However, the picture quality also drops significantly. (But it's still clearer than 99% of game videos on the network today. Most online game videos nowadays can't even see the player's ID clearly...)

Three-Pass mode is three-pass encoding, taking the longest time. If quality requirements aren't too high, you can select other options in the mode.

Very satisfied with the compression rate, hehe

The output file from this configuration is in MP4 format.

Of course, this software can also convert other format files, such as converting to 3GP for your phone, just modify the container, and of course, the audio also needs to be modified.

A video file consists of video and audio

AVI generally consists of video format xvid or divx and audio format MP3

MP4 consists of video format xvid and audio format MP3, or consists of video format H.264 and audio format AAC (you can select 3GP AAC+ in mediacoder software)

3GP consists of video format H.263 and audio format AAC (3GP AAC+)

Uploading Game Videos

After making your own video, just keeping it in your collection will make it moldy. You need to upload it online to share your joy with more people.

There are many commonly used video sites, such as Youku, Tudou, etc.

But there are very few that support high-definition videos.

Most video sites forcibly re-encode your videos through their default converters after you upload them (such domineering behavior...), no matter how clear you make your video, it still becomes a mess after uploading and processing.

The best high-definition video site used to be Jiuyou Video, but now for some unknown reason it has closed... what a pity

Now it seems onlyYoutubesupports high-definition videos.

Convert throughMediaCoderChange the converted MP4 video file extension from *.MP4 to *.FLV, this way you can bypass the website's default converter and play directly.

YoutubeThis video site is special - after you upload and pass review, they first release the ordinary version, which is the converted version, then after some time they release the high-definition version. (It used to be 2 days later, now it seems to be about 20 minutes)

Of course, to watch high-definition videos you need to view them in full screen. When you watch your own high-definition videos in full screen and compare them to other ordinary online videos in full screen, you'll definitely feel very proud.

Creating Animated GIFs

Using the interesting videos we recorded, we can make more interesting animated GIF images.

We can turn interesting things in the game into animated GIF images, then use them as forum avatars, signatures, or even make them into QQ emoticons to share with more people.

Or for example, making various weapon seal usage actions in Dynasty Warriors Online into a GIF demonstration image, which makes it more clear at a glance.

Here we need to useUlead GIF AnimatorThis creation software.

The usage is very simple, just drag the video toUlead GIF AnimatorJust drag it in there, and it will automatically analyze and form continuous screenshots for you to edit.

As shown, you can select a time segment to capture from the video, making it easy to find the segment you need from a large video.

After selecting, click OK, and the software will start analyzing the video, obtaining many continuous images.

At first the image display is incomplete, as shown.

You need to select correct canvas, so it can auto-adapt.

Then use the resize image and canvas size functions to draw out the range you need.

Then delete useless frames. Too many repeated frames will make the file too large, making the GIF not smooth. Generally a GIF image should not exceed 40 frames.

Then adjust the speed of each frame as needed, press the play button in the lower left corner to compare and observe, aiming for overall natural fluency. Key frames can have slightly increased delay time for emphasis.

Generally frame delay is set to 3-5, key frames are usually 10-15, depending on needs.

After correction, select Save As----GIF file, and you're done.

Simple finished product

This software can also be used to modify video content.

After importing a video, you can export each frame and modify it with PS, then import it back and save it as a video file.

Therefore recorded videos can no longer be used as evidence in the future, haha.

Update History

I Have Something to Say(For valuable suggestions or materials, please join QQ Group: 290060477 Dynasty Warriors Online Alliance)

Dynasty Warriors Online Encyclopedia E-book v6.02

Updated by Telecom Server 4 - Heydson (Useless Teacher) 2016.05.24

1.Weapon Modification Guide Updated (Updated 2016-5-20)

2.Administration Level (Updated 2016-5-20)

3. Weapon Attribute Synthesis and Attribute Attacks - Organized (Updated 2016-5-21)

4. Weapon Inscription Video Compilation (2016-5-21)

5. New Quest Video Guide (2016-5-21)

6. Beauty Ticket Usage Guide v1.0 (Updated 2015-9-24)

7. Proper Usage of Dressing Room (Updated 2015-9-16)

Dynasty Warriors Online Encyclopedia E-book v6.01

Updated by Telecom District 4---Heydson (Useless Master) 2016.05.19

1. Detailed Weapon Destruction Guide (Updated 2016-4-8)

2. Bibi Quest Guide updated

3. Updated latest weapon Musou critical values (updated to Twin Rods 2016-5-18)

4. Updated latest weapon power coefficient table (Updated to Spinning Blade Disc 2016-4-25 update)

5. Latest Weapon Enhancement Values and Patches (Updated to Spinning Blade Disc 2016-5-11)

6. New background music added: Hasebe Tetsu - MEMORIES - Pure Instrumental Version

Dynasty Warriors Online Encyclopedia E-book v6.00

By Telecom Server 4---Heydson (Useless Teacher) Updated 2016.05.13

Brand new version interface update

1. Updated Beginner Guide Data (for easier reference by new players)

2. Crafting, Cultivation, Titles, Cooking updated

3. Game Simulator Recommendation Update

4. Partial weapon optimal engraving updates (to be improved)

Dynasty Warriors Online Encyclopedia e-Book v5.20

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2012.02.21

Updated the Following Content

Data Collection - Weapon Engravings (modified engravings to adapt to Japanese server post-Twin Blade changes, added Wolf Fang Club applicable engravings and reference images)

Complete Data - Sub-Officer Data (modified and added partial content)

Complete Data - Weapon Data - Power, Ascension, Destruction Table (updated to modified Crescent Blade, once again giving grand thanks to (Who·East Sea). Xiang'er went to take graduate entrance exams this year so his gold medal table couldn't keep up)

Client modification complete guide - Costume modification (continues to sync with Chinese server version)

Client Modification Complete Guide - Client Modification - Voice Modification (restored discontinued Korean voice pack download, Japanese voice pack updated to R10 version)

Added the following content

Complete Client Modification Guide - Gold Medal Value Patch

Dynasty Warriors Online Encyclopedia E-book v5.11

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdated. 2011.10.29

Updated the Following Content

Complete Guide — Weapon Engravings (Modified Sword Engravings to match Japanese server sword modifications, plus complete reference images for all finished products)

Client Modification Complete Guide - Costume Modification (I was careless during the last update and missed this part; I'm really sorry everyone -_-;;;)

Game Recording Manual - Game video recording (added software Bandicam, also an old brand, works quite well)

Dynasty Warriors Online Encyclopedia e-Book v5.10

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2011.9.30

Updated the Following Content

Data Collection {Weapon Engravings (further updated and expanded), Officer Data} - Weapon Data - Weapon Table (may already beCharacter Brothers(sosovipp)'s discontinued data), Power, Ascension, Destruction Table (updated to Fang Sword)

Beginner's Guide - Data 3, and Data 7 Item 10 (Cape Data), Item 15 (An Overlooked Issue)

Quest Guide - Four Player Quest, Interrupted Supply Line (Fixed S method), Special Quest, Show Your Skills (Fixed S completion remaining time)

Deleted the following content

Linked Stratagems scenario Japanese voice pack

Dynasty Warriors Online Encyclopedia E-book v5.09

By Telecom Server 4 Dong Zhuo Army Guest General Quest KingJingzhou Phoenix StormUpdate. 2011.7.21

Updated the Following Content

Complete Client Modification Guide - Client Modification - Voice Modification (added Japanese voice pack for Tongguan Battle scenario and updated download link for Linked Stratagem scenario Japanese server voice pack)

MOD

Full Client Modification Guide

Regarding client modifications, they are purely for adding more fun to the game.

Regardless of what modifications you make, they only take effect on the client on your machine, meaning only you can see or hear your modified results, while others in the game will still see you in your unmodified appearance.

Modifications cannot bring performance improvements to your weapons or outfits.

For example, changing a Minor General's cloak to look like a Major General's cloak only changes the appearance - the attributes remain +1, not the Major General's +5

The official stance strictlyprohibitsfor client modifications. After modification, you may encounter situations where you cannot enter the game or experience various bugs in the game.

Therefore, please be mentally prepared before modifying. I takeno responsibility。

(At least I've always modified everything and never had any problems, hehe)

Before modifying any files, first backup the target filesbackupIt is a good habit to do this, so you can quickly restore when your modifications fail.

Each time the client is updated, modifications may cause update failures and other issues. (I've never encountered this, but others say it happens)

Music Modification (Modding)

Musou Online background music replacement tool - method for Jingzhou version and later, simplified (thanks to Green Swallow from Ranger Network)First, download a kvs2ogg tool(Required tools are in the attachments below) After opening, click Tools, select kvs(S), then choose the song you want to modify

Then select save location

Happened to check the forum, and an old repost caught my eye. Oh, so Green Swallow from Ranger Network also made a foolproof BGM converter.

Thanks to Green Swallow for cracking the latest background music replacement method.

This software is one of the Dynasty Warriors Online background music replacement tools, requires use with kvs2ogg software (search and download online yourself).

First use kvs2ogg to convert mp3 to kvs,

Place 'kvs2bin_for_35OL.exe' and 'New KVS Header.bin' in the same folder.

Place the kvs files that need to be converted into the program's folder.

Run the exe, the program will convert all kvs files in this folder to bin files with the same name, and delete the original kvs files.

Converted bin files can be directly renamed to replace files in the game.

Then rename the bin properly and put it in the game folder, and you'll have sound.

Multiple selections allowed during conversion.

If a bin file with the same name already exists, the software will skip conversion. To reconvert, please delete or rename the old bin first.

\loaddata\0016 File List:

Then you can enter the game to experience the thrill of new BGM~

0016 internal bin file corresponding BGM:

02000002 Stronghold - Day

02000102 Stronghold - Night

02000202 Plains - Day

02000302 Plains - Night

02000402 River Port - Daytime

02000502 River Port - Night

02000602 Mountain Path, Mountain Range - Daylight

02000702 Mountain Path, Mountain Range - Night

02000802 River Island, Narcissus Village - Day

02000902 River Island, Narcissus Village - Night

02001002 Marsh - Day

02001102 Marsh - Night

02001202_New BGM_Capital, Adjacent - Day

02001302_New BGM_Capital, Adjacent - Night

02001402_New BGM_Dense Forest, Linked Ships - Day

02001502_New BGM_Dense Forest, Linked Ships - Night

02001602_New BGM_Fortress, Fortress Revised - Daylight

02001702_New BGM_Fortress, Modified Fortress - Night

02010002 Early Battle_Multiplayer Special Mission

02010102 Special Mission Music

02010202 Battle

02010302 Base Assault Battle

02010402 Base Battle 1

02010502 Musou Officer Encounter Battle

02010602 Lu Bu Opening Music

02010702 Base Dispute Battle 2

02010802_New BGM_3rd Gen-Battle of Yiling

02010902_Peach Blossom Valley Zones 1, 2, 3

02011002_Peach Blossom Spring Areas 1, 2, 3

02011102_Peach Blossom Valley Fourth Zone

02020002 Battle - Advantage

02020102 In Battle - Disadvantage

02020202 Battle - Crisis

02020302 Encounter with Enemy General in Dispute

02020402 Battle Our Officer Encountered

02020502_New BGM_3rd Gen-Battle of Jianye

02020602_New BGM_3rd Gen-Assault

02020702_New BGM_4th Gen-Battle of Yiling

02020802_Peach Blossom Valley Zones 1, 2, 3

02030002 Victory, Quest Complete

02030102 Defeat, Quest Failure

02030202 Dispute Victory

02030302 Dispute Defeat

02030402_Peach Blossom Valley Victory

02040002 Standby Before Entering Battlefield

02040102 Battle Report

02040202_Peach Blossom Spring Pre-Battle Standby

02050002 Town (Spring March~May)

02050102 Town (Summer June~August)

02050202 Street (Autumn September-November)

02050302 Town (Winter December~February)

02050402 Town (Eve of Battle)

02050502 Town (During Battle)

02050602 At Home

02050702_Town Night

02050802_Peach Blossom Valley 1

02050902_Peach Blossom Valley 2

02051002_New BGM_Unknown

02060002 Login Screen

02070002 Opening Animation

02070102_Unification Screen

02070202_New Character - Story Presentation Music

02070402_Shin Sangoku Musou 2 Ending Theme

02080002_Shin Sangoku Musou BB-Movie "Chronicles of the Wind and Clouds"

02080102_Chronicles of Musou (Instrumental)

This directory list was updated on the evening of April 27, 2011

Above, thanks for reading<(_ _)>

Original Post:http://bbs.duowan.com/thread-16536009-1-1.html http://bbs.17173.com/thread/174/394/20100713/4c3b5f5fb4953ff13-1.html

Weapon Modification (Modding)

Weapon Code

Battlefield weapon model: \LoadData\0006\od\ea

Weapon rack weapon model: LoadData\0012\ws

Modification method is to swap file names between source file and targetFile name swap

For example, if you want to experience Guan Ping's great sword, use the Chain Whip to change it to a great sword, you would swap the file names of ea000016.bin and ea000121.bin.

The key point to emphasize here is that the only change after your modification is the weapon model in the battlefield, meaning only the appearance changes, while the moves and actions remain the same as the previous weapon.

Therefore, when modifying, please consider the match between weapon appearance and moves as much as possible, otherwise it will be quite awkward when actually fighting, hehe.

Click to view original post address

Outfit Modification (Modding)

Are you already tired of the costumes that GF has currently opened?

Have you been looking forward to the beautiful clothes that RF has opened but GF hasn't opened?

Are you troubled by the panda costume you bought at high price having no attributes?

If you say yes to the above, OK, I suggest you read this article carefully.

This tool is transferred from 173 Who·East Sea post,True Mantou·WulingProduction; Due to file capacity, no attachment added, please download through the following links.

For the R10 version tool, I've also copied the Baidu space link of Who·East Sea Auntie, it's at the bottom; students who need it can go to his space to get materials.

Topic: True Mantou R10 costume replacement tool v3.3.0.1 cape has no problems (same version as the national server Cang Lang Zhu Lu)

Original post:http://bbs.17173.com/thread/174/394/20120113/4f0de1bd93d5c4613-1.html

Who·East SeaPosted: 2012-01-12 03:23:41 Top Thread starter ▪ Delete ▪ Quote Reply ▪ Modify
Level 3 Player Your Experience: 2364 Current level is: 16 Experience acquisition and explanation>> TABLE1 Post 902 Online 213 hours Gender Join 2008-11-06Attempt failed... When fixing 3.3b bug, used wrong variable Update: 3.3.0.1 Fixed the bug of cape replacement errors (error before replacement, fortunately didn't damage the client). Testing again Adjust volume first The above media does not represent the views of this site Upgrade steps: 1. Restore all with Mantou 3.2 2. Upgrade game client 3. Backup new la 4. Use 3.3 new mantou, discard 3.2 mantou Manual restoration method: 1. Overwrite with backed up la file. 2. Delete the file loaddata\0006\od\bk. If the program errors and cannot restore game files (sorry), please restore manually, And try to let me know about this bug, describe it clearly, give more conditions. If you updated the game first and it was successful, you can only reinstall or get a correct new la to overwrite, and also delete bk The Mantou version number must match the game version number. What version of model files you have, you need to use what version of Mantou. After client upgraded to 3.3, Mantou 3.2 becomes a destructive tool, must use Mantou 3.3 Attempted to fix the bug where certain capes in 3.3b reported errors 【Attention】Note backup la! Real Mantou's Dynasty Warriors Online Costume Replacement Tool v3_3_0_1.7z (4.54MB) Download link: SkyDrive [basically permanently valid if no problems] (revised, look in the list, see filename above): Must use IE-7 or higher level IE browser or third-party browser to open, recommend using 360 Speed Browser, fewer problems, fast speed. Will use a little memory, but the browser won't crash https://skydrive.live.com/?cid=E801A4DB23BAFF50&id=E801A4DB23BAFF50!106&sc=documents# 115 (115 changed rules, link permanently valid): http://115.com/file/bhgplxyg# MD5:7817132C00DD32EA6B1BCF1234DB9185 、 [ This post was edited by Who·East Sea on 2012-01-13 01:36! ] http://hi.baidu.com/whodonghai

Voice Modification (Modding)

Tired of listening to the Chinese voice acting from the Chinese server? Want to try something different?

Alright, let's try itJapanese server voice actingthen

Usage: Copy all 1017 and 1015 folders to overwrite the same named 1017 and 1015 folders in the Chinese server's \LoadData directory

Click to download Japanese server voice pack(Battle of Tongguan scenario, Blue Wolf Hunt version)

This voice pack is provided for download by [Cloud Shadow·Musou] Forum

Korean server voice

Korean voice files.rar

Size: 226232382 bytes

Modified time: February 24, 2009, 16:08:49

MD5: 8FF0594FE54872D6C67BEA61903E68B5

SHA1: A2E3CF2BB4B02938811C8FF214F6DC89EFDAB089

CRC32: 4DCCCDC0

Click to go directly to 115 disk download address

This voice pack isDuowan Gaming NetworkMemberCloud Dream ClothesAvailable for download

Character Animation Modification

Original author: Network One - Who·East Sea

Original post address:http://bbs.17173.com/thread/174/394/20100328/4bae5a38908983213-1.html

When I first learned that client files could be replaced, I worked on this folder.

I was such a noob back then, didn't understand anything, played around a bit then dropped it.

A few days ago, to continue cosplaying Luffy, I picked up action modification again.

By the way, organized a complete action list and recorded a tiger Lieutenant mini video.

Understanding model skeletal actions a bit more...

Self-gratification actions have no use for individual users.

But for cutscene video masters, it still has some use.

With more actions, script content can also be enriched.

As long as the camera client is changed, the captured footage will be different.

During multiplayer cooperation, you can communicate beforehand and change everyone's client to be the same, so everyone sees roughly the same thing.

(Actually there aren't many useful ones anyway.)

Anyway, if there are others who also love to mess around,

See if you can come up with some fun creative ideas, or funny action moments.

For example, using 000093.bin to replace 000000.bin, almost everyone in the city will go crazy, very exciting~ Especially during the current conflict period, there's a large group of NPCs at the city gate. Try it now! Remember to backup

Whoever whoever whoever whoever whoever whoever whoever whoeverMain textWhoever whoever whoever whoever whoever whoever whoever whoever

City action list spreadsheet download: (PS:SkyDriveCannot open with IE6.0 browser)

Click → City Action List (11.5KB)

City model action data: Loaddata\0008 folder

City action filename structure:

00X###.bin

Six digits total, first two are 0, third digit is 'body type', last three digits are natural number sequence.

Body Type:

For character actions section, X corresponds to body type:

0=Male Normal、1=Male Muscular、2=Male Slender、3=Male Short

4=Female normal, 5=Female muscular, 6=Female charming, 7=Female petite

Animal vice officer action section, X corresponds to "Body Type":

0=Tiger, 1=Wolf, 2=Bear, 3=Panda, 4=Fox, 5=Deer

City actions are numbered in sequence and can be divided into the following parts:

Part 1: 00X000~00X050 and 00X170、00X175 (X=0~7)

Most actions are player expressions, the ones we can normally make.

2. 000053~000094 (53~56, 93 these five have female versions starting with 004)

This part of the actions is used by NPCs, only seen a few times normally.

Three, 000094~000103

These two groups of 10 actions total are used by the small cat and small dog NPCs in the city

Part 4: 000104~000143

One group of 4, 10 groups total, used by Musou Officers

5. 00X145~00X165 (X=0~5) and 00X183 (X=0、3)

This part of actions is for animal companions, divided into six sets by X, six types of animal companions

There are also two files: mi000000, mi000001 (don't touch these two files)

mi000000 seems to be action master index + character movement function. Without this file, characters cannot move and cannot change actions.

mi000000 seems to be the index file for expression actions. Without this file, characters can normally 'stand', 'walk', and 'run', but cannot use expression commands for other actions.

Loaddata\0008\fm folder

Contains fd000000~fd000007, fg000000, fp000000~fp000007 and ft000000 four types of files.

Currently only know fp000000~fp000007 relates to head skeleton andFacial expressionsrelated. One body type corresponds to one file (last digit is body type number), which contains all facial expressions including smile and cry.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

The function of the other three types of files couldn't be guessed.

Some rules for game action calls:

Some actions (Status actions), the game will loop these calls to keep characters in a state, such as standing, sitting, etc.

Some actions (One-time actions) After the game calls it once, it will automatically jump to other actions. For example, after executing the laugh expression, the laugh action will automatically jump to standing action or other actions after being called once.

Some actions, after being called, will automatically jump to another action (A set of actions). The sitting down process is one action file, the sitting state is one file, and standing up is another file. After executing the sit down action, the game automatically switches to and stays in the sitting action state. When executing other actions, the game will call the stand up action once before calling other actions. Animal adjutants' crouching/sitting and lying/prone positions also belong to this type. A complete set of actions consists of two one-time actions with a state action in between.

Some actions (Idle action), the game will automatically call this at regular intervals. Standing still, after a while the character will yawn. Some NPCs also have idle actions, which can be considered for use if needed. Idle actions are all one-time actions

The rules for these actions are all determined by the game program's original action list, not by the action file content. Replacing a state action with a one-time action will make the game loop that one-time action. No matter what action the sit-down action is replaced with, after calling the replaced 'sit-down action' once, it will still jump to the 'sitting' numbered action called by state mode.

State actions that we can actively call include sitting on ground, sitting on chair, leaning, and posing, plus the normal standing state. If we want to keep a character in one unchanging state, we need to replace these few actions. Only with these few will the game loop the same action repeatedly.

Facial expression files and body actions are independent of each other:

For example, when calling the "laugh" action in the game, the game will simultaneously call the facial expression file and the laugh action file. If the facial expression file is missing, the character will perform the action with no expression; if the laugh action is replaced with a cry action, the character will perform the cry action with a smiling face. When necessary, some special effects can be achieved. Generally, there's no need to modify facial expression files.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

Character movement actions:

One "walking action" for slow movement, one "running action" for fast movement. These two are special, triggered by directional keys, and at the same time, the directional keys also control character movement. In the game, when characters move, they use walking or running actions, which looks very "normal". Of course walking and running actions can be freely replaced, changed to sitting on the ground and sliding to move, or dancing while walking (NPCs can too), all possible.

There are several walking actions with upper body movement in official actions, which can be modified for use. Need to exploit walking bug.

Don't swap actions across species, otherwise the appearance will be very cute and distinctive.

To preview a certain action conveniently: rename the action file to the corresponding body type's 00X000, then change scenes to see the effect.

Some actions are "with props", but currently no one in the city seems to be holding anything. So they can only gesture with empty hands.

Regarding modification methods for replacement files, I've wanted to say this for a while, those not interested in self-pleasure can skip:

Game program → Through an index list → Find corresponding filename → Execute file content

The game program calls game resources, roughly this process. Now, for all the previous steps, we can't intervene. The only thing we can do is change the last step—the content of the files the game program wants to run. Dynasty Warriors Online's resource files are all loose, you can directly replace filenames, this is a relatively simple method. (Index files, if found and understood, can also be changed. Not as straightforward as file replacement.)

Although we cannot modify the index list, we still need to understand its patterns. Only by knowing which file the game program is going to run can we replace it. Which specific file the game calls depends on many factors, such as costumes - different costume models and textures have different rules. The game also has different calling methods for different actions.

So,Finding out which file the game program is currently calling is the core of the file replacement modification method.

Fortunately, there are always some lovely people who organize parts of the content, converting numeric filenames into readable text or image descriptions. The remaining work is just finding the corresponding descriptions based on what the game calls, and you can determine the files. This part of the work requires the person doing the replacement to familiarize themselves and understand it. Some rules can be mastered by trying more.

Appendix: City Action List Preview(Description not vivid, make do with it)

Below X=0~7, 0 male normal, 1 male muscular, 2 male slim, 3 male short, 4 female normal, 5 female muscular, 6 female charming, 7 female short, each action slightly different

00X000 Standing

00X001 Low speed movement (small displacement, walking, turning in place)

00X002 Full speed movement (running)

00X003 Sit down (ground) process/sit

00X004 Sitting (on ground)

00X005 Process of standing up (from ground)

00X006 Laugh/laugh

00X007 Joy/joy

00X008 Anger/angry

00X009 Cry

00X010 Discouraged/depress

00X011 Nod/nod

00X012 Denial/deny

00X013 Helpless/shrug

00X014 Surprised

00X015 Shy/shy

00X016 Think/think

00X017 Farewell/bye wave/wave

00X018 Fist pump celebration/guts

00X019 Point

00X020 Clap/clap

00X021 Thank you/bow

00X022 Bow/salute

00X023 Sit down (chair)/sit

00X024 Sitting (chair)

00X025 Standing up (chair)

00X026 Gesturing (NPC action when talking to NPCs)

00X027 Cheers/toast

00X028 Posing/sstand

00X029 Striking a pose

00X030 Put away pose

00X031 Dancing/dance

00X032 Raise wine cup high, drink

00X033 Cheer

00X034 Criticism/booing

00X035 Interrupting/tsukommi

00X036 Jumping process (entire jumping action set, all one-time actions, hard to replace)

00X037 Jumping airborne process

00X038 Jumping up then falling (a static action, hands raised high with feet touching ground, can be used as a pose)

00X039 Landing process (action like pulling someone's pants down)

00X044 Leaning action (feels like leaning against something higher than the leaning action below, but this has no follow-up action, possibly deprecated?)

00X045 Lift left leg, throw "baseball" (or snowball, shoe, etc.)

00X046 Leaning action

00X047 Leaning

00X048 Leaning and getting up

00X049 /thank gratitude/sorry apology

00X050 Idle action (action that automatically appears after standing for a while, yawning, tiptoeing, etc.)

00X170 Both arms crossed above head

00X175 Human wave? Half squat, stand straight with both hands raised above head

Below only has X=0 male normal, 3 male short

000040 Right hand "holding fishing rod" horizontally sweeps from right waist height to front (like kendo preparation stance) 003040 Fishing, struggling, action before raising rod

003041 Fishing rod casting action, hand swings from overhead to behind, like doing a backflip

003042 After raising rod, left hand grabs fish, raises forward to display

000043 Fishing rod casting action, swinging hands from overhead to the back, like doing a flip 003043 Lifting left leg, throwing a "baseball" (or snowball, shoe, or other object)

The following only has X=0 (some have X=4, female actions), mostly used by NPCs. (All female actions have feet sinking below ground level)

000053 Slow walk, arms crossed bent over, cold 004053 Female action, slow walk, arms crossed bent over, cold

000054 Walking slowly, right hand stretched forward shaking like a cramp, fanning - 004054 Female action, walking slowly, using hand to shade eyes from sun

000055 Standing, hugging arms rubbing hands breathing warm air, cold 004055 Female action, standing, hugging arms rubbing hands breathing warm air, cold

000056 Sitting, right hand fanning to wipe sweat, hot 004056 Female action, sitting, fanning

000058 Female action, left hand carrying bucket, right hand scooping water to water the ground

000059 Sitting cross-legged on ground with right hand fidgeting with something in front, clipping into ground

000060 Standing with spear in right hand, like a guard

000061 Following the previous, left hand suddenly points, discovering a bad guy, stabbing with spear.

000062 Hand reaching forward to chest-high platform, looking around everywhere, then straightening waist, very evil...

000063 Hands reach forward to chest-high platform, waving left and right to beckon people over

000064 Talking to person on the right, showing something, gesturing

000065 Looks ahead twice, nods, small shrug (talking gesture)

000066 Celebrate with fist pump three times in a row

000067 Spreading hands (What do you want me to do? You tell me! What do you want me to do!)

000068 Arms crossed and folded, standing with arms crossed over chest (very cool)

000069 Tired of standing, moving neck

000070 Female action, feet sunk into ground, hands clasped together in front of body, ladylike pose (like urinating...)

000071 Arms crossed talking, also pointing at person opposite with finger

000072 Standing and nodding, yes, understood.

000073 Same as 70, with nodding added

000074 Crosses arms and hugs chest while talking, also waves hand and shakes head, expressing negation (hand waving pose is very stylish)

000075 Standing and shaking head

000076 Same as 70, swaying head left and right dramatically, acting cute

000077 Arms hang weakly, shake head, confused

000078 Drunk, walking (very stylish)

000079 Sitting, hands on table shaking head, drunk

000080 Same as previous, right hand holding wine cup

000081 Same as previous one, this time starts drinking

000082 Same as above, this time starting to drink heavily

000083 Same as above, drink up! Gulp gulp, then wipe face

000084 Sitting, both hands on table, shaking head, finally resting head on back of hands

000085 Static action of the previous one, lying on table with hand as pillow

000086 Getting up, wiping face a few times to wake up

000087 Right hand holding sword at side, head down, striking a cool pose

000088 Turns out it's not a sword, it's a hoe... digging action, after digging a few times, bending over to look

000089 Female action, sitting with legs together, sewing something

000090 Sitting, writing

000091 Left hand shading eyes looking around

000092 Sitting cross-legged on ground polishing sword, checking if it's straight, swinging once with backhand horizontal slash

000093 Outrageous dance, ending position is original position, will teleport - 004093 Female version dance

The following are kitten and puppy actions

000094 Small cat crouching and sitting (game default)

000095 Small cat walking

000096 Kitten from crouching to lying down

000097 Kitten lying down

000098 Kitten going from lying to crouching

000099 Puppy crouch (game default)

000100 Puppy walking

000101 Puppy going from crouching to lying down

000102 Small dog lying down

000103 Puppy from lying to crouching

The following are Musou Officer actions: 1st is standing action; 2nd is talking action; 3rd is idle action; 4th is disappointed action

000104 Stands sideways, left foot forward - general Officer

000105 Following previous, right hand spreads to the right

000106 Following the previous one, right hand clenched into fist, cheer up

000107 Following previous, turning head back to the right, disappointed

000108 Arms and legs spread wide, appearing mighty - Mighty General type officers like Xiahou Yuan, Xu Zhu, Pang De, Zhang Fei, Cao Ren, etc.

000109 Following the previous one, left hand reaching forward, hmm, nodding once

000110 Following the previous one, right fist pounds left palm, showing momentum

000111 Following the previous one, right hand on forehead, shaking head, disappointed

000112 Female officer standing pose - General female officers like Sun Shang Xiang, Yue Ying, etc.

000113 Following the previous, nodding while bringing spread hands to the front and clasping them together

000114 Following the previous one, bow with hands in front of mouth, nod nod

000115 Following previous, head down, left hand pulling two fingers of right hand, placed above left thigh

000116 Officer stance with legs straight and body sideways Guan Yu

000117 Following the previous one, stroking beautiful beard

000118 Following the previous one, nodding

000119 Following the previous, head turning to the left back and down

000120 Stance like sumo wrestler or gorilla Zhang Jiao? Pang Tong?

000121 Following the previous one, nods

000122 Following the previous one, crouch again, look up, arms spread

000123 Following previous, shake head

000124 Standing sideways, left foot extended more - Zhang He

000125 Right hand draws a large arc clenched fist cheering, then spreads to the right, then clenches fist, very gentle

000126 Spread wings, then take a step forward with clenched fist

000127 Right hand on forehead with elbow bent inward, stepping back half a step, about to lose balance

000128 Hunched back mighty stance Wei Yan

000129 Following previous, small neck movement

000130 Following the previous, right hand clenched into fist

000131 Following previous, right foot stomping heavily, shaking head

000132 Loli stance Sun Shang Xiang

000133 Following previous, hands clasped around head slightly raised to chest, talking

000134 Following the previous one, jumping up with heel kicking butt

000135 Following previous, acting coy

000136 Right elbow bent, hand across waist front Zhen Mi

000137 Following the previous one, body twisting many bends, talking.

000138 Following the previous one, right hand on cheek left hand on elbow, swaying

000139 Following the previous one, right hand covering mouth, left hand covering mouth, head turned to right rear

000140 Standing with left side facing forward Sima Yi

000141 Following previous, spreading hands left and right horizontally, like measuring length

000142 Following previous, left hand raised to chest, clenched fist, raised to right ear, swing hand down left

000143 Following the previous one, turns body slightly right and turns head, left hand makes a horizontal backhand swing, like slapping face

The following are animal companion actions (X=0~5, 0 Tiger, 1 Wolf, 2 Bear, 3 Panda, 4 Fox, 5 Deer)

00X145 Sitting (lying) down

00X146 Sitting (lying)

00X147 Standing up from sitting (lying) position

00X148 Walking

00X149 Sitting (lying) and acting cute

00X150 Sitting (lying) and washing face or scratching

00X151 Sitting (lying) licking and grooming fur

00X152 Sitting (lying) and getting up to show dominance, then sitting (lying) back down

00X153 Getting up from sitting (lying) to move around, then sitting (lying) back down

00X154 Sitting (lying) start→lying (prone) down

00X155 Lying (prone)

00X156 Getting up from lying (prone) → sitting (reclining)

00X157 Getting up from sitting (reclining) to show friendliness, then sitting (reclining) down again

00X158 Lying (crouching) and stretching lazily

00X159 Sitting (lying) and yawning

00X160 Standing state

00X161 Run

00X162 Standing with head tilted looking at person (reaction action for dialogue)

00X163 Standing and moving around

00X164 Idle action

00X165 Standing in defiant pose (possibly got fired)

00X183 Only Tiger's 000183 (standing version 000149) and Panda's 003183 (standing version 003157)

The following are specific descriptions

000###Tiger

000145 Tiger lying down

000146 Tiger lying down

000147 Tiger getting up from lying position

000148 Tiger walking

000149 Tiger lying down, extending left front paw forward to catch yarn ball, lying down while catching

000150 Tiger lying down, licking paws, washing face

000151 Tiger lying, licking paws, yawning

000152 Tiger getting up from lying position, opening mouth to intimidate, then lying down again

000153 Tiger gets up from lying position, roars once, then lies back down

000154 Tiger going from lying to resting position

000155 Tiger lying down

000156 Tiger getting up from lying position to resting

000157 Tiger rising from lying down, lowering head once, then lying back down

000158 Tiger lying down stretching

000159 Tiger lying down yawning

000160 Tiger normal standing state

000161 Tiger running

000162 Tiger standing looking up at person, opening mouth and blinking eyes, curious look (action when selected/confirmed)

000163 Tiger stands and roars in a circle, lowers head once

000164 Tiger standing and yawning in a circle, stretching lazily (arching back) (automatically appears after long periods)

000165 Tiger standing with both claws striking forward, lifting upper lip to show fangs

000183 Tiger starts standing, lies down to play with yarn ball, then stands back up

001###Wolf

001145 Wolf sits down

001146 Wolf sitting

001147 Wolf getting up from sitting

001148 Wolf walking

001149 Wolf sitting and extending left front paw, handshake?

001150 Wolf starting from sitting, lying down scratching then getting back to sitting

001151 Wolf starting from sitting, lying down licking front paws then getting up to sitting

001152 Wolf starts from sitting position, stands up and stretches lazily then sits back down

001153 Wolf starting from sitting, stands up and howls repeatedly then sits down

001154 Wolf starting from sitting position, lies down and closes eyes

001155 Wolf lying with eyes closed

001156 Wolf starting from lying down, yawning, then sitting

001157 Wolf starting from sitting, getting up opening mouth and wagging tail, then sitting back down

001158 Wolf starts from lying down, gets up and stretches lazily, then lies back down

001159 Wolf sitting and yawning

001160 Wolf normal standing state

001161 Wolf running

001162 Tilting head and wagging tail, this is the selected and confirmed action when viewing wolf status

001163 Barking, opening mouth and wagging tail

001164 Standing and yawning, shaking fur

001165 Body shrinks back, mouth slightly open, tail stretches straight back, could it be startled from being dismissed?

002###Bear

002145 Bear sits down

002146 Bear sitting

002147 Bear gets up from sitting position

002148 Bear walking

002149 Bear sitting, licking forward three times

002150 Bear sitting, using hind paw to scratch neck

002151 Bear sitting, licking back of right paw

002152 Bear standing up from sitting, using both hind legs to stand up, raising arms and cheering, then sitting down

002153 Bear getting up from sitting, standing on hind legs to dance, raising arms and cheering three times right-left-center, then sitting back down

002154 Bear going from sitting to lying down

002155 Bear lying down

002156 Bear getting up from prone to sitting

002157 Bear getting up from sitting, opening mouth and wiggling bottom

002158 Bear lying down stretching, front legs straight with butt up and whole body twisting

002159 Bear sitting and yawning

002160 Bear normal standing state

002161 Bear running

002162 Bear turning head left, turning head right

002163 Bear right-left-center arm raising triple cheer

002164 Bear stands yawning, scratches neck with left front paw

002165 Bear raising arms and cheering

003###Panda

003145 Panda sitting down

003146 Panda sitting

003147 Panda stands up from sitting

003148 Panda walks

003149 Panda sitting, leaning forward with front paws on ground, swaying

003150 Panda sitting, washing face with both paws together

003151 Panda sitting and licking its right paw

003152 Panda starting from sitting, lunging forward, bowing down, then sitting down

003153 Panda sitting, raising arms left-right-center in triple cheer

003154 Panda starting from sitting position, lying down

003155 Panda lying down

003156 Panda starting from lying position, getting up to sitting

003157 Panda starting from sitting, lunging forward, wiggling butt, then sitting back down

003158 Panda lying down, lifting head to yawn, continuing to lie down

003159 Panda sitting, yawning, scratching

003160 Panda normal standing state

003161 Panda running

003162 Panda tilting head left

003163 Panda shaking its butt

003164 Panda head circling while yawning, rubbing eyes

003165 Panda with front paws spread apart, crouching down, shaking

003183 Panda starting from standing, sitting down, action 157, then standing

004Fox

004145 Fox sits down

004146 Fox sitting

004147 Fox stands up from sitting

004148 Fox walking

004149 Fox turning around, tail forward playing

004150 Fox sitting and scratching neck with hind paw

004151 Fox sitting and licking tail fur

004152 Fox gets up from sitting, crouches down ready to dash, then sits back down

004153 Fox sitting learning wolf howl? Also vigorously wagging tail

004154 Fox turns in place, curls up in a circle and lies down

004155 Fox lying down

004156 Fox gets up from lying position to sitting

004157 Fox starts from sitting position, upper body lunges forward slightly, crouches down, mouth open, vigorously wagging tail

004158 Fox lying down, stretching lazily, then continuing to lie

004159 Fox sitting and yawning

004160 Fox normal standing state

004161 Fox running

004162 Fox looks up, tilts head

004163 Fox after 157, then lifts head, continues wagging tail

004164 Fox turning around and playing with its own tail

004165 Fox crouching forward, about to charge, then retreating

005Deer

005145 Deer lies down

005146 Deer lying

005147 Deer getting up from lying position

005148 Deer walking

005149 Deer lying down, eyes closed nuzzling person's leg with head

005150 Deer lying down, looking to the right, turning head back with a call (startled?)

005151 Deer lying down, licking hind leg fur, washing face with front legs

005152 Deer gets up from lying position, paws ground twice with front hooves, ready to charge, then lies back down

005153 Deer getting up from lying down, jumping twice, then lying down again

005154 Deer lying down with head on ground, crouching down

005155 Deer lying down

005156 Deer from lying down to sitting position

005157 Deer jumping up from lying position, bowing, then lying down again

005158 Deer lies down and raises neck, shakes head, then lies back down

005159 Deer lying down, yawning

005160 Deer normal standing state

005161 Deer running

005162 Deer tilting head looking left, flapping ears

005163 Deer jumps twice, then bows

005164 Deer lowering head to graze

005165 Deer vigorously paws ground twice with front hooves, opens mouth and roars

Cloak Modification (Modding)

See costume modification for details.

Musou OLZ Image Extractor v1

Dynasty Warriors Online Image Extractor v1.1[Reposted from Ranger BBS]

This program requires installationframework2.0to function properly

After downloading, please place the program in the Dynasty Warriors Online game directory

Ver 1.0 → Ver 1.1 Update Content

1. Fixed memory data unable to unload and excessive usage issues

2. Fixed issues with incorrect image reading

3. Added some practical features like drag and drop, forward and backward navigation

4. Added support for Japanese server client

Related images for this topic: 1.jpg

Related images for this topic: 2.jpg

Related images for this topic: 3.jpg

Related images for this topic: 4.jpg

There are many new equipment and costumes not yet available in the game but you can preview them

Here are some new things I've discovered

Note: Original author of this article isDuowan Gaming NetworkMemberliliye

Click to view original post

Game Recording Tutorial

Would you like to record your footsteps in the game, so you can still reminisce about them N years later

Would you like to showcase your exceptional skills more intuitively for more people to appreciate

Then let's start creatingHigh-definition game video recording~

Through game recording, you can capture and record all your heroic moments, friendships, and romances in the game, and share them with more people

Note: Game video recording and conversion requires high system specifications. Low-spec players will experience significant frame rate drops during recording, and video conversion will consume considerable time. Please be mentally prepared.

Due to copyright issues, I won't be providing the various software referenced here. Interested friends can search and download them online themselves.

Since I'm not a professional, this guide may not be the best video recording method. If you have better methods, please share them so more people can benefit.

Recording Game Videos

There are many game recording software options. After trying multiple recording programs, I still preferZD Soft Game RecorderandFraps, andbandicam

Therefore, I'll introduce these three software programs below.These three software have complementary advantages and disadvantages, choose flexibly according to your own needs.

ZD Soft Game RecorderAdvantages are that recorded videos have very small file sizes and built-in encoders.

FrapsThe advantages are high recording video clarity, low system resource consumption during recording, and better compatibility with various games thanZD Soft Game RecorderBetter.

bandicamthen you basically get both (except for the encoder), and the operation is more streamlined compared to the above two software.

ZD Soft Game Recorder

Software Introduction

The biggest feature of this software is that it comes with many encoders built-in. When recording starts, it directly processes screen information through the selected encoderConvert to specified format video files, the resulting video is very compact. About 10M per minute.

Of course, this is also the biggest shortcoming of this software... becauseConversion will consume large amounts of system resources, therefore if your computer configuration is not high enough, the recording frame rate will be very low, or even freeze.

After installing the software,Please register firstWithout registration, you can only record for one minute, and there will be a watermark in the upper left corner of the video.

Now let's officially start the tutorial: (You can also refer tohttp://tieba.baidu.com/p/740888190)

After registration is complete, double-click to open as shown.

In-game, default F9 to start recording, Ctrl+F9 to stop recording (default)

ZD Soft Game Recorder has six tabs, from left to right: Video, Audio, Information, Screenshot, Options, Registration.

In video settings, you can set video save path (default is C:\Game Recordings) and file type (default is avi).

To the right of file type is the encoder, which you can select according to your needs.

After multiple tests,Xvid MPEG-4 Codec is optimal, the configuration button on the right can fine-tune this encoder.

According to the above imageXvid MPEG-4 CodecAdjust encoder

Below this is the video size options, from top to bottom: 1/4 screen size, full screen, custom size. Generally,Select full screen for best results.

If you select 1/4 screen size, the frame rate can increase about 7 times, but recording file clarity will be much lower. It's a helpless choice for low-spec computers, hehe.

Below you can set start and stop hotkeys, video FPS, and mouse cursor enable.

The FPS frequency doesn't need to be set too high, generally it's25fps.Too high frame rates cannot significantly improve video quality, but greatly increase system resource consumption and recorded video size.

When you go to the cinema now, their film frame rate isn't even 24fps, hehe.

Editing Game Videos

The recorded video is too monotonous, of course it needs editing. You need to cut, merge, add effects, add subtitles, etc. to the video.

Due to the need to ensure video quality, video cutting and merging cannot encode the video. Many video cutting software use encoding cuts, which reduces video quality.

For video cutting I generally useVideo cutting expert VideoSplitter

VideoSplitter

Very simple software

Select video file, set cutting points, next step, and it's done. Extremely fast speed, direct cutting without encoding, ensuring video quality.

Merging is similar, usingVideo merging expert..............

You can even use the COPY command in DOS to merge, which is also lossless merging.

Adding special effects and other complex operations requires the assistance of other software.

For basic video effects, you can useVideoStudio, very simple and easy to learn

For more professional options, you can chooseAdobe Premiere Pro, basically it can do whatever you can think of..

Since I really lack artistic talent, I won't explain these operations that require imagination in detail..... Those who can useAdobe Premiere Proshould all be better than me, no need for me to teach...

Transcribing Game Videos

Due toFrapsThe recorded video is too large, so it must be converted.

There are many video conversion software options with a wide range of choices, but you must choose one withH264Encoder conversion software.

It can be said that today'sH264The video file being encoded has the clearest quality.

Here I will useMediaCoderSpeaking of high-definition video conversion.

MediaCoder

First, download the program, install, register..........

Then select File --- Load preset file. I have already placed the configuration file in the attached file, extract it yourself.

Then add the video files that need to be converted, press start. Then go have tea or go out shopping

If your computer is not good, it will take a lot of time

Last time I converted a D9 disc, the computer ran non-stop for 2 days and a night......

The configuration file I've attached is already basically optimized and doesn't require too many modifications.

Only the bitrate here can be fine-tuned according to your personal needs.

Generally speaking, for collection purposes, a bitrate of 1500kbps can maintain over 90% of the original video quality. Video at 5000kbps shows no noticeable difference unless you have a critical eye, and going higher has no real meaning.

If uploading to the network for viewing, a bitrate of 900kbps allows users with 2M bandwidth to watch without buffering, with slightly reduced picture quality.

Since domestically most have over 1M bandwidth, if you use a bitrate of 500kbps, it can allow the vast majority of people to watch smoothly. However, the picture quality also drops significantly. (But it's still clearer than 99% of game videos on the network today. Most online game videos nowadays can't even see the player's ID clearly...)

Three-Pass mode is three-pass encoding, taking the longest time. If quality requirements aren't too high, you can select other options in the mode.

Very satisfied with the compression rate, hehe

The output file from this configuration is in MP4 format.

Of course, this software can also convert other format files, such as converting to 3GP for your phone, just modify the container, and of course, the audio also needs to be modified.

A video file consists of video and audio

AVI generally consists of video format xvid or divx and audio format MP3

MP4 consists of video format xvid and audio format MP3, or consists of video format H.264 and audio format AAC (you can select 3GP AAC+ in mediacoder software)

3GP consists of video format H.263 and audio format AAC (3GP AAC+)

Uploading Game Videos

After making your own video, just keeping it in your collection will make it moldy. You need to upload it online to share your joy with more people.

There are many commonly used video sites, such as Youku, Tudou, etc.

But there are very few that support high-definition videos.

Most video sites forcibly re-encode your videos through their default converters after you upload them (such domineering behavior...), no matter how clear you make your video, it still becomes a mess after uploading and processing.

The best high-definition video site used to be Jiuyou Video, but now for some unknown reason it has closed... what a pity

Now it seems onlyYoutubesupports high-definition videos.

Convert throughMediaCoderChange the converted MP4 video file extension from *.MP4 to *.FLV, this way you can bypass the website's default converter and play directly.

YoutubeThis video site is special - after you upload and pass review, they first release the ordinary version, which is the converted version, then after some time they release the high-definition version. (It used to be 2 days later, now it seems to be about 20 minutes)

Of course, to watch high-definition videos you need to view them in full screen. When you watch your own high-definition videos in full screen and compare them to other ordinary online videos in full screen, you'll definitely feel very proud.

Creating Animated GIFs

Using the interesting videos we recorded, we can make more interesting animated GIF images.

We can turn interesting things in the game into animated GIF images, then use them as forum avatars, signatures, or even make them into QQ emoticons to share with more people.

Or for example, making various weapon seal usage actions in Dynasty Warriors Online into a GIF demonstration image, which makes it more clear at a glance.

Here we need to useUlead GIF AnimatorThis creation software.

The usage is very simple, just drag the video toUlead GIF AnimatorJust drag it in there, and it will automatically analyze and form continuous screenshots for you to edit.

As shown, you can select a time segment to capture from the video, making it easy to find the segment you need from a large video.

After selecting, click OK, and the software will start analyzing the video, obtaining many continuous images.

At first the image display is incomplete, as shown.

You need to select correct canvas, so it can auto-adapt.

Then use the resize image and canvas size functions to draw out the range you need.

Then delete useless frames. Too many repeated frames will make the file too large, making the GIF not smooth. Generally a GIF image should not exceed 40 frames.

Then adjust the speed of each frame as needed, press the play button in the lower left corner to compare and observe, aiming for overall natural fluency. Key frames can have slightly increased delay time for emphasis.

Generally frame delay is set to 3-5, key frames are usually 10-15, depending on needs.

After correction, select Save As----GIF file, and you're done.

Simple finished product

This software can also be used to modify video content.

After importing a video, you can export each frame and modify it with PS, then import it back and save it as a video file.

Therefore recorded videos can no longer be used as evidence in the future, haha.

Update History

I Have Something to Say(For valuable suggestions or materials, please join QQ Group: 290060477 Dynasty Warriors Online Alliance)

Dynasty Warriors Online Encyclopedia E-book v6.02

Updated by Telecom Server 4 - Heydson (Useless Teacher) 2016.05.24

1.Weapon Modification Guide Updated (Updated 2016-5-20)

2.Administration Level (Updated 2016-5-20)

3. Weapon Attribute Synthesis and Attribute Attacks - Organized (Updated 2016-5-21)

4. Weapon Inscription Video Compilation (2016-5-21)

5. New Quest Video Guide (2016-5-21)

6. Beauty Ticket Usage Guide v1.0 (Updated 2015-9-24)

7. Proper Usage of Dressing Room (Updated 2015-9-16)

Dynasty Warriors Online Encyclopedia E-book v6.01

Updated by Telecom District 4---Heydson (Useless Master) 2016.05.19

1. Detailed Weapon Destruction Guide (Updated 2016-4-8)

2. Bibi Quest Guide updated

3. Updated latest weapon Musou critical values (updated to Twin Rods 2016-5-18)

4. Updated latest weapon power coefficient table (Updated to Spinning Blade Disc 2016-4-25 update)

5. Latest Weapon Enhancement Values and Patches (Updated to Spinning Blade Disc 2016-5-11)

6. New background music added: Hasebe Tetsu - MEMORIES - Pure Instrumental Version

Dynasty Warriors Online Encyclopedia E-book v6.00

By Telecom Server 4---Heydson (Useless Teacher) Updated 2016.05.13

Brand new version interface update

1. Updated Beginner Guide Data (for easier reference by new players)

2. Crafting, Cultivation, Titles, Cooking updated

3. Game Simulator Recommendation Update

4. Partial weapon optimal engraving updates (to be improved)

Dynasty Warriors Online Encyclopedia e-Book v5.20

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2012.02.21

Updated the Following Content

Data Collection - Weapon Engravings (modified engravings to adapt to Japanese server post-Twin Blade changes, added Wolf Fang Club applicable engravings and reference images)

Complete Data - Sub-Officer Data (modified and added partial content)

Complete Data - Weapon Data - Power, Ascension, Destruction Table (updated to modified Crescent Blade, once again giving grand thanks to (Who·East Sea). Xiang'er went to take graduate entrance exams this year so his gold medal table couldn't keep up)

Client modification complete guide - Costume modification (continues to sync with Chinese server version)

Client Modification Complete Guide - Client Modification - Voice Modification (restored discontinued Korean voice pack download, Japanese voice pack updated to R10 version)

Added the following content

Complete Client Modification Guide - Gold Medal Value Patch

Dynasty Warriors Online Encyclopedia E-book v5.11

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdated. 2011.10.29

Updated the Following Content

Complete Guide — Weapon Engravings (Modified Sword Engravings to match Japanese server sword modifications, plus complete reference images for all finished products)

Client Modification Complete Guide - Costume Modification (I was careless during the last update and missed this part; I'm really sorry everyone -_-;;;)

Game Recording Manual - Game video recording (added software Bandicam, also an old brand, works quite well)

Dynasty Warriors Online Encyclopedia e-Book v5.10

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2011.9.30

Updated the Following Content

Data Collection {Weapon Engravings (further updated and expanded), Officer Data} - Weapon Data - Weapon Table (may already beCharacter Brothers(sosovipp)'s discontinued data), Power, Ascension, Destruction Table (updated to Fang Sword)

Beginner's Guide - Data 3, and Data 7 Item 10 (Cape Data), Item 15 (An Overlooked Issue)

Quest Guide - Four Player Quest, Interrupted Supply Line (Fixed S method), Special Quest, Show Your Skills (Fixed S completion remaining time)

Deleted the following content

Linked Stratagems scenario Japanese voice pack

Dynasty Warriors Online Encyclopedia E-book v5.09

By Telecom Server 4 Dong Zhuo Army Guest General Quest KingJingzhou Phoenix StormUpdate. 2011.7.21

Updated the Following Content

Complete Client Modification Guide - Client Modification - Voice Modification (added Japanese voice pack for Tongguan Battle scenario and updated download link for Linked Stratagem scenario Japanese server voice pack)

模组

Full Client Modification Guide

Regarding client modifications, they are purely for adding more fun to the game.

Regardless of what modifications you make, they only take effect on the client on your machine, meaning only you can see or hear your modified results, while others in the game will still see you in your unmodified appearance.

Modifications cannot bring performance improvements to your weapons or outfits.

For example, changing a Minor General's cloak to look like a Major General's cloak only changes the appearance - the attributes remain +1, not the Major General's +5

The official stance strictlyprohibitsfor client modifications. After modification, you may encounter situations where you cannot enter the game or experience various bugs in the game.

Therefore, please be mentally prepared before modifying. I takeno responsibility。

(At least I've always modified everything and never had any problems, hehe)

Before modifying any files, first backup the target filesbackupIt is a good habit to do this, so you can quickly restore when your modifications fail.

Each time the client is updated, modifications may cause update failures and other issues. (I've never encountered this, but others say it happens)

Music Modification (Modding)

Musou Online background music replacement tool - method for Jingzhou version and later, simplified (thanks to Green Swallow from Ranger Network)First, download a kvs2ogg tool(Required tools are in the attachments below) After opening, click Tools, select kvs(S), then choose the song you want to modify

Then select save location

Happened to check the forum, and an old repost caught my eye. Oh, so Green Swallow from Ranger Network also made a foolproof BGM converter.

Thanks to Green Swallow for cracking the latest background music replacement method.

This software is one of the Dynasty Warriors Online background music replacement tools, requires use with kvs2ogg software (search and download online yourself).

First use kvs2ogg to convert mp3 to kvs,

Place 'kvs2bin_for_35OL.exe' and 'New KVS Header.bin' in the same folder.

Place the kvs files that need to be converted into the program's folder.

Run the exe, the program will convert all kvs files in this folder to bin files with the same name, and delete the original kvs files.

Converted bin files can be directly renamed to replace files in the game.

Then rename the bin properly and put it in the game folder, and you'll have sound.

Multiple selections allowed during conversion.

If a bin file with the same name already exists, the software will skip conversion. To reconvert, please delete or rename the old bin first.

\loaddata\0016 File List:

Then you can enter the game to experience the thrill of new BGM~

0016 internal bin file corresponding BGM:

02000002 Stronghold - Day

02000102 Stronghold - Night

02000202 Plains - Day

02000302 Plains - Night

02000402 River Port - Daytime

02000502 River Port - Night

02000602 Mountain Path, Mountain Range - Daylight

02000702 Mountain Path, Mountain Range - Night

02000802 River Island, Narcissus Village - Day

02000902 River Island, Narcissus Village - Night

02001002 Marsh - Day

02001102 Marsh - Night

02001202_New BGM_Capital, Adjacent - Day

02001302_New BGM_Capital, Adjacent - Night

02001402_New BGM_Dense Forest, Linked Ships - Day

02001502_New BGM_Dense Forest, Linked Ships - Night

02001602_New BGM_Fortress, Fortress Revised - Daylight

02001702_New BGM_Fortress, Modified Fortress - Night

02010002 Early Battle_Multiplayer Special Mission

02010102 Special Mission Music

02010202 Battle

02010302 Base Assault Battle

02010402 Base Battle 1

02010502 Musou Officer Encounter Battle

02010602 Lu Bu Opening Music

02010702 Base Dispute Battle 2

02010802_New BGM_3rd Gen-Battle of Yiling

02010902_Peach Blossom Valley Zones 1, 2, 3

02011002_Peach Blossom Spring Areas 1, 2, 3

02011102_Peach Blossom Valley Fourth Zone

02020002 Battle - Advantage

02020102 In Battle - Disadvantage

02020202 Battle - Crisis

02020302 Encounter with Enemy General in Dispute

02020402 Battle Our Officer Encountered

02020502_New BGM_3rd Gen-Battle of Jianye

02020602_New BGM_3rd Gen-Assault

02020702_New BGM_4th Gen-Battle of Yiling

02020802_Peach Blossom Valley Zones 1, 2, 3

02030002 Victory, Quest Complete

02030102 Defeat, Quest Failure

02030202 Dispute Victory

02030302 Dispute Defeat

02030402_Peach Blossom Valley Victory

02040002 Standby Before Entering Battlefield

02040102 Battle Report

02040202_Peach Blossom Spring Pre-Battle Standby

02050002 Town (Spring March~May)

02050102 Town (Summer June~August)

02050202 Street (Autumn September-November)

02050302 Town (Winter December~February)

02050402 Town (Eve of Battle)

02050502 Town (During Battle)

02050602 At Home

02050702_Town Night

02050802_Peach Blossom Valley 1

02050902_Peach Blossom Valley 2

02051002_New BGM_Unknown

02060002 Login Screen

02070002 Opening Animation

02070102_Unification Screen

02070202_New Character - Story Presentation Music

02070402_Shin Sangoku Musou 2 Ending Theme

02080002_Shin Sangoku Musou BB-Movie "Chronicles of the Wind and Clouds"

02080102_Chronicles of Musou (Instrumental)

This directory list was updated on the evening of April 27, 2011

Above, thanks for reading<(_ _)>

Original Post:http://bbs.duowan.com/thread-16536009-1-1.html http://bbs.17173.com/thread/174/394/20100713/4c3b5f5fb4953ff13-1.html

Weapon Modification (Modding)

Weapon Code

Battlefield weapon model: \LoadData\0006\od\ea

Weapon rack weapon model: LoadData\0012\ws

Modification method is to swap file names between source file and targetFile name swap

For example, if you want to experience Guan Ping's great sword, use the Chain Whip to change it to a great sword, you would swap the file names of ea000016.bin and ea000121.bin.

The key point to emphasize here is that the only change after your modification is the weapon model in the battlefield, meaning only the appearance changes, while the moves and actions remain the same as the previous weapon.

Therefore, when modifying, please consider the match between weapon appearance and moves as much as possible, otherwise it will be quite awkward when actually fighting, hehe.

Click to view original post address

Outfit Modification (Modding)

Are you already tired of the costumes that GF has currently opened?

Have you been looking forward to the beautiful clothes that RF has opened but GF hasn't opened?

Are you troubled by the panda costume you bought at high price having no attributes?

If you say yes to the above, OK, I suggest you read this article carefully.

This tool is transferred from 173 Who·East Sea post,True Mantou·WulingProduction; Due to file capacity, no attachment added, please download through the following links.

For the R10 version tool, I've also copied the Baidu space link of Who·East Sea Auntie, it's at the bottom; students who need it can go to his space to get materials.

Topic: True Mantou R10 costume replacement tool v3.3.0.1 cape has no problems (same version as the national server Cang Lang Zhu Lu)

Original post:http://bbs.17173.com/thread/174/394/20120113/4f0de1bd93d5c4613-1.html

Who·East SeaPosted: 2012-01-12 03:23:41 Top Thread starter ▪ Delete ▪ Quote Reply ▪ Modify
Level 3 Player Your Experience: 2364 Current level is: 16 Experience acquisition and explanation>> TABLE1 Post 902 Online 213 hours Gender Join 2008-11-06Attempt failed... When fixing 3.3b bug, used wrong variable Update: 3.3.0.1 Fixed the bug of cape replacement errors (error before replacement, fortunately didn't damage the client). Testing again Adjust volume first The above media does not represent the views of this site Upgrade steps: 1. Restore all with Mantou 3.2 2. Upgrade game client 3. Backup new la 4. Use 3.3 new mantou, discard 3.2 mantou Manual restoration method: 1. Overwrite with backed up la file. 2. Delete the file loaddata\0006\od\bk. If the program errors and cannot restore game files (sorry), please restore manually, And try to let me know about this bug, describe it clearly, give more conditions. If you updated the game first and it was successful, you can only reinstall or get a correct new la to overwrite, and also delete bk The Mantou version number must match the game version number. What version of model files you have, you need to use what version of Mantou. After client upgraded to 3.3, Mantou 3.2 becomes a destructive tool, must use Mantou 3.3 Attempted to fix the bug where certain capes in 3.3b reported errors 【Attention】Note backup la! Real Mantou's Dynasty Warriors Online Costume Replacement Tool v3_3_0_1.7z (4.54MB) Download link: SkyDrive [basically permanently valid if no problems] (revised, look in the list, see filename above): Must use IE-7 or higher level IE browser or third-party browser to open, recommend using 360 Speed Browser, fewer problems, fast speed. Will use a little memory, but the browser won't crash https://skydrive.live.com/?cid=E801A4DB23BAFF50&id=E801A4DB23BAFF50!106&sc=documents# 115 (115 changed rules, link permanently valid): http://115.com/file/bhgplxyg# MD5:7817132C00DD32EA6B1BCF1234DB9185 、 [ This post was edited by Who·East Sea on 2012-01-13 01:36! ] http://hi.baidu.com/whodonghai

Voice Modification (Modding)

Tired of listening to the Chinese voice acting from the Chinese server? Want to try something different?

Alright, let's try itJapanese server voice actingthen

Usage: Copy all 1017 and 1015 folders to overwrite the same named 1017 and 1015 folders in the Chinese server's \LoadData directory

Click to download Japanese server voice pack(Battle of Tongguan scenario, Blue Wolf Hunt version)

This voice pack is provided for download by [Cloud Shadow·Musou] Forum

Korean server voice

Korean voice files.rar

Size: 226232382 bytes

Modified time: February 24, 2009, 16:08:49

MD5: 8FF0594FE54872D6C67BEA61903E68B5

SHA1: A2E3CF2BB4B02938811C8FF214F6DC89EFDAB089

CRC32: 4DCCCDC0

Click to go directly to 115 disk download address

This voice pack isDuowan Gaming NetworkMemberCloud Dream ClothesAvailable for download

Character Animation Modification

Original author: Network One - Who·East Sea

Original post address:http://bbs.17173.com/thread/174/394/20100328/4bae5a38908983213-1.html

When I first learned that client files could be replaced, I worked on this folder.

I was such a noob back then, didn't understand anything, played around a bit then dropped it.

A few days ago, to continue cosplaying Luffy, I picked up action modification again.

By the way, organized a complete action list and recorded a tiger Lieutenant mini video.

Understanding model skeletal actions a bit more...

Self-gratification actions have no use for individual users.

But for cutscene video masters, it still has some use.

With more actions, script content can also be enriched.

As long as the camera client is changed, the captured footage will be different.

During multiplayer cooperation, you can communicate beforehand and change everyone's client to be the same, so everyone sees roughly the same thing.

(Actually there aren't many useful ones anyway.)

Anyway, if there are others who also love to mess around,

See if you can come up with some fun creative ideas, or funny action moments.

For example, using 000093.bin to replace 000000.bin, almost everyone in the city will go crazy, very exciting~ Especially during the current conflict period, there's a large group of NPCs at the city gate. Try it now! Remember to backup

Whoever whoever whoever whoever whoever whoever whoever whoeverMain textWhoever whoever whoever whoever whoever whoever whoever whoever

City action list spreadsheet download: (PS:SkyDriveCannot open with IE6.0 browser)

Click → City Action List (11.5KB)

City model action data: Loaddata\0008 folder

City action filename structure:

00X###.bin

Six digits total, first two are 0, third digit is 'body type', last three digits are natural number sequence.

Body Type:

For character actions section, X corresponds to body type:

0=Male Normal、1=Male Muscular、2=Male Slender、3=Male Short

4=Female normal, 5=Female muscular, 6=Female charming, 7=Female petite

Animal vice officer action section, X corresponds to "Body Type":

0=Tiger, 1=Wolf, 2=Bear, 3=Panda, 4=Fox, 5=Deer

City actions are numbered in sequence and can be divided into the following parts:

Part 1: 00X000~00X050 and 00X170、00X175 (X=0~7)

Most actions are player expressions, the ones we can normally make.

2. 000053~000094 (53~56, 93 these five have female versions starting with 004)

This part of the actions is used by NPCs, only seen a few times normally.

Three, 000094~000103

These two groups of 10 actions total are used by the small cat and small dog NPCs in the city

Part 4: 000104~000143

One group of 4, 10 groups total, used by Musou Officers

5. 00X145~00X165 (X=0~5) and 00X183 (X=0、3)

This part of actions is for animal companions, divided into six sets by X, six types of animal companions

There are also two files: mi000000, mi000001 (don't touch these two files)

mi000000 seems to be action master index + character movement function. Without this file, characters cannot move and cannot change actions.

mi000000 seems to be the index file for expression actions. Without this file, characters can normally 'stand', 'walk', and 'run', but cannot use expression commands for other actions.

Loaddata\0008\fm folder

Contains fd000000~fd000007, fg000000, fp000000~fp000007 and ft000000 four types of files.

Currently only know fp000000~fp000007 relates to head skeleton andFacial expressionsrelated. One body type corresponds to one file (last digit is body type number), which contains all facial expressions including smile and cry.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

The function of the other three types of files couldn't be guessed.

Some rules for game action calls:

Some actions (Status actions), the game will loop these calls to keep characters in a state, such as standing, sitting, etc.

Some actions (One-time actions) After the game calls it once, it will automatically jump to other actions. For example, after executing the laugh expression, the laugh action will automatically jump to standing action or other actions after being called once.

Some actions, after being called, will automatically jump to another action (A set of actions). The sitting down process is one action file, the sitting state is one file, and standing up is another file. After executing the sit down action, the game automatically switches to and stays in the sitting action state. When executing other actions, the game will call the stand up action once before calling other actions. Animal adjutants' crouching/sitting and lying/prone positions also belong to this type. A complete set of actions consists of two one-time actions with a state action in between.

Some actions (Idle action), the game will automatically call this at regular intervals. Standing still, after a while the character will yawn. Some NPCs also have idle actions, which can be considered for use if needed. Idle actions are all one-time actions

The rules for these actions are all determined by the game program's original action list, not by the action file content. Replacing a state action with a one-time action will make the game loop that one-time action. No matter what action the sit-down action is replaced with, after calling the replaced 'sit-down action' once, it will still jump to the 'sitting' numbered action called by state mode.

State actions that we can actively call include sitting on ground, sitting on chair, leaning, and posing, plus the normal standing state. If we want to keep a character in one unchanging state, we need to replace these few actions. Only with these few will the game loop the same action repeatedly.

Facial expression files and body actions are independent of each other:

For example, when calling the "laugh" action in the game, the game will simultaneously call the facial expression file and the laugh action file. If the facial expression file is missing, the character will perform the action with no expression; if the laugh action is replaced with a cry action, the character will perform the cry action with a smiling face. When necessary, some special effects can be achieved. Generally, there's no need to modify facial expression files.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

Character movement actions:

One "walking action" for slow movement, one "running action" for fast movement. These two are special, triggered by directional keys, and at the same time, the directional keys also control character movement. In the game, when characters move, they use walking or running actions, which looks very "normal". Of course walking and running actions can be freely replaced, changed to sitting on the ground and sliding to move, or dancing while walking (NPCs can too), all possible.

There are several walking actions with upper body movement in official actions, which can be modified for use. Need to exploit walking bug.

Don't swap actions across species, otherwise the appearance will be very cute and distinctive.

To preview a certain action conveniently: rename the action file to the corresponding body type's 00X000, then change scenes to see the effect.

Some actions are "with props", but currently no one in the city seems to be holding anything. So they can only gesture with empty hands.

Regarding modification methods for replacement files, I've wanted to say this for a while, those not interested in self-pleasure can skip:

Game program → Through an index list → Find corresponding filename → Execute file content

The game program calls game resources, roughly this process. Now, for all the previous steps, we can't intervene. The only thing we can do is change the last step—the content of the files the game program wants to run. Dynasty Warriors Online's resource files are all loose, you can directly replace filenames, this is a relatively simple method. (Index files, if found and understood, can also be changed. Not as straightforward as file replacement.)

Although we cannot modify the index list, we still need to understand its patterns. Only by knowing which file the game program is going to run can we replace it. Which specific file the game calls depends on many factors, such as costumes - different costume models and textures have different rules. The game also has different calling methods for different actions.

So,Finding out which file the game program is currently calling is the core of the file replacement modification method.

Fortunately, there are always some lovely people who organize parts of the content, converting numeric filenames into readable text or image descriptions. The remaining work is just finding the corresponding descriptions based on what the game calls, and you can determine the files. This part of the work requires the person doing the replacement to familiarize themselves and understand it. Some rules can be mastered by trying more.

Appendix: City Action List Preview(Description not vivid, make do with it)

Below X=0~7, 0 male normal, 1 male muscular, 2 male slim, 3 male short, 4 female normal, 5 female muscular, 6 female charming, 7 female short, each action slightly different

00X000 Standing

00X001 Low speed movement (small displacement, walking, turning in place)

00X002 Full speed movement (running)

00X003 Sit down (ground) process/sit

00X004 Sitting (on ground)

00X005 Process of standing up (from ground)

00X006 Laugh/laugh

00X007 Joy/joy

00X008 Anger/angry

00X009 Cry

00X010 Discouraged/depress

00X011 Nod/nod

00X012 Denial/deny

00X013 Helpless/shrug

00X014 Surprised

00X015 Shy/shy

00X016 Think/think

00X017 Farewell/bye wave/wave

00X018 Fist pump celebration/guts

00X019 Point

00X020 Clap/clap

00X021 Thank you/bow

00X022 Bow/salute

00X023 Sit down (chair)/sit

00X024 Sitting (chair)

00X025 Standing up (chair)

00X026 Gesturing (NPC action when talking to NPCs)

00X027 Cheers/toast

00X028 Posing/sstand

00X029 Striking a pose

00X030 Put away pose

00X031 Dancing/dance

00X032 Raise wine cup high, drink

00X033 Cheer

00X034 Criticism/booing

00X035 Interrupting/tsukommi

00X036 Jumping process (entire jumping action set, all one-time actions, hard to replace)

00X037 Jumping airborne process

00X038 Jumping up then falling (a static action, hands raised high with feet touching ground, can be used as a pose)

00X039 Landing process (action like pulling someone's pants down)

00X044 Leaning action (feels like leaning against something higher than the leaning action below, but this has no follow-up action, possibly deprecated?)

00X045 Lift left leg, throw "baseball" (or snowball, shoe, etc.)

00X046 Leaning action

00X047 Leaning

00X048 Leaning and getting up

00X049 /thank gratitude/sorry apology

00X050 Idle action (action that automatically appears after standing for a while, yawning, tiptoeing, etc.)

00X170 Both arms crossed above head

00X175 Human wave? Half squat, stand straight with both hands raised above head

Below only has X=0 male normal, 3 male short

000040 Right hand "holding fishing rod" horizontally sweeps from right waist height to front (like kendo preparation stance) 003040 Fishing, struggling, action before raising rod

003041 Fishing rod casting action, hand swings from overhead to behind, like doing a backflip

003042 After raising rod, left hand grabs fish, raises forward to display

000043 Fishing rod casting action, swinging hands from overhead to the back, like doing a flip 003043 Lifting left leg, throwing a "baseball" (or snowball, shoe, or other object)

The following only has X=0 (some have X=4, female actions), mostly used by NPCs. (All female actions have feet sinking below ground level)

000053 Slow walk, arms crossed bent over, cold 004053 Female action, slow walk, arms crossed bent over, cold

000054 Walking slowly, right hand stretched forward shaking like a cramp, fanning - 004054 Female action, walking slowly, using hand to shade eyes from sun

000055 Standing, hugging arms rubbing hands breathing warm air, cold 004055 Female action, standing, hugging arms rubbing hands breathing warm air, cold

000056 Sitting, right hand fanning to wipe sweat, hot 004056 Female action, sitting, fanning

000058 Female action, left hand carrying bucket, right hand scooping water to water the ground

000059 Sitting cross-legged on ground with right hand fidgeting with something in front, clipping into ground

000060 Standing with spear in right hand, like a guard

000061 Following the previous, left hand suddenly points, discovering a bad guy, stabbing with spear.

000062 Hand reaching forward to chest-high platform, looking around everywhere, then straightening waist, very evil...

000063 Hands reach forward to chest-high platform, waving left and right to beckon people over

000064 Talking to person on the right, showing something, gesturing

000065 Looks ahead twice, nods, small shrug (talking gesture)

000066 Celebrate with fist pump three times in a row

000067 Spreading hands (What do you want me to do? You tell me! What do you want me to do!)

000068 Arms crossed and folded, standing with arms crossed over chest (very cool)

000069 Tired of standing, moving neck

000070 Female action, feet sunk into ground, hands clasped together in front of body, ladylike pose (like urinating...)

000071 Arms crossed talking, also pointing at person opposite with finger

000072 Standing and nodding, yes, understood.

000073 Same as 70, with nodding added

000074 Crosses arms and hugs chest while talking, also waves hand and shakes head, expressing negation (hand waving pose is very stylish)

000075 Standing and shaking head

000076 Same as 70, swaying head left and right dramatically, acting cute

000077 Arms hang weakly, shake head, confused

000078 Drunk, walking (very stylish)

000079 Sitting, hands on table shaking head, drunk

000080 Same as previous, right hand holding wine cup

000081 Same as previous one, this time starts drinking

000082 Same as above, this time starting to drink heavily

000083 Same as above, drink up! Gulp gulp, then wipe face

000084 Sitting, both hands on table, shaking head, finally resting head on back of hands

000085 Static action of the previous one, lying on table with hand as pillow

000086 Getting up, wiping face a few times to wake up

000087 Right hand holding sword at side, head down, striking a cool pose

000088 Turns out it's not a sword, it's a hoe... digging action, after digging a few times, bending over to look

000089 Female action, sitting with legs together, sewing something

000090 Sitting, writing

000091 Left hand shading eyes looking around

000092 Sitting cross-legged on ground polishing sword, checking if it's straight, swinging once with backhand horizontal slash

000093 Outrageous dance, ending position is original position, will teleport - 004093 Female version dance

The following are kitten and puppy actions

000094 Small cat crouching and sitting (game default)

000095 Small cat walking

000096 Kitten from crouching to lying down

000097 Kitten lying down

000098 Kitten going from lying to crouching

000099 Puppy crouch (game default)

000100 Puppy walking

000101 Puppy going from crouching to lying down

000102 Small dog lying down

000103 Puppy from lying to crouching

The following are Musou Officer actions: 1st is standing action; 2nd is talking action; 3rd is idle action; 4th is disappointed action

000104 Stands sideways, left foot forward - general Officer

000105 Following previous, right hand spreads to the right

000106 Following the previous one, right hand clenched into fist, cheer up

000107 Following previous, turning head back to the right, disappointed

000108 Arms and legs spread wide, appearing mighty - Mighty General type officers like Xiahou Yuan, Xu Zhu, Pang De, Zhang Fei, Cao Ren, etc.

000109 Following the previous one, left hand reaching forward, hmm, nodding once

000110 Following the previous one, right fist pounds left palm, showing momentum

000111 Following the previous one, right hand on forehead, shaking head, disappointed

000112 Female officer standing pose - General female officers like Sun Shang Xiang, Yue Ying, etc.

000113 Following the previous, nodding while bringing spread hands to the front and clasping them together

000114 Following the previous one, bow with hands in front of mouth, nod nod

000115 Following previous, head down, left hand pulling two fingers of right hand, placed above left thigh

000116 Officer stance with legs straight and body sideways Guan Yu

000117 Following the previous one, stroking beautiful beard

000118 Following the previous one, nodding

000119 Following the previous, head turning to the left back and down

000120 Stance like sumo wrestler or gorilla Zhang Jiao? Pang Tong?

000121 Following the previous one, nods

000122 Following the previous one, crouch again, look up, arms spread

000123 Following previous, shake head

000124 Standing sideways, left foot extended more - Zhang He

000125 Right hand draws a large arc clenched fist cheering, then spreads to the right, then clenches fist, very gentle

000126 Spread wings, then take a step forward with clenched fist

000127 Right hand on forehead with elbow bent inward, stepping back half a step, about to lose balance

000128 Hunched back mighty stance Wei Yan

000129 Following previous, small neck movement

000130 Following the previous, right hand clenched into fist

000131 Following previous, right foot stomping heavily, shaking head

000132 Loli stance Sun Shang Xiang

000133 Following previous, hands clasped around head slightly raised to chest, talking

000134 Following the previous one, jumping up with heel kicking butt

000135 Following previous, acting coy

000136 Right elbow bent, hand across waist front Zhen Mi

000137 Following the previous one, body twisting many bends, talking.

000138 Following the previous one, right hand on cheek left hand on elbow, swaying

000139 Following the previous one, right hand covering mouth, left hand covering mouth, head turned to right rear

000140 Standing with left side facing forward Sima Yi

000141 Following previous, spreading hands left and right horizontally, like measuring length

000142 Following previous, left hand raised to chest, clenched fist, raised to right ear, swing hand down left

000143 Following the previous one, turns body slightly right and turns head, left hand makes a horizontal backhand swing, like slapping face

The following are animal companion actions (X=0~5, 0 Tiger, 1 Wolf, 2 Bear, 3 Panda, 4 Fox, 5 Deer)

00X145 Sitting (lying) down

00X146 Sitting (lying)

00X147 Standing up from sitting (lying) position

00X148 Walking

00X149 Sitting (lying) and acting cute

00X150 Sitting (lying) and washing face or scratching

00X151 Sitting (lying) licking and grooming fur

00X152 Sitting (lying) and getting up to show dominance, then sitting (lying) back down

00X153 Getting up from sitting (lying) to move around, then sitting (lying) back down

00X154 Sitting (lying) start→lying (prone) down

00X155 Lying (prone)

00X156 Getting up from lying (prone) → sitting (reclining)

00X157 Getting up from sitting (reclining) to show friendliness, then sitting (reclining) down again

00X158 Lying (crouching) and stretching lazily

00X159 Sitting (lying) and yawning

00X160 Standing state

00X161 Run

00X162 Standing with head tilted looking at person (reaction action for dialogue)

00X163 Standing and moving around

00X164 Idle action

00X165 Standing in defiant pose (possibly got fired)

00X183 Only Tiger's 000183 (standing version 000149) and Panda's 003183 (standing version 003157)

The following are specific descriptions

000###Tiger

000145 Tiger lying down

000146 Tiger lying down

000147 Tiger getting up from lying position

000148 Tiger walking

000149 Tiger lying down, extending left front paw forward to catch yarn ball, lying down while catching

000150 Tiger lying down, licking paws, washing face

000151 Tiger lying, licking paws, yawning

000152 Tiger getting up from lying position, opening mouth to intimidate, then lying down again

000153 Tiger gets up from lying position, roars once, then lies back down

000154 Tiger going from lying to resting position

000155 Tiger lying down

000156 Tiger getting up from lying position to resting

000157 Tiger rising from lying down, lowering head once, then lying back down

000158 Tiger lying down stretching

000159 Tiger lying down yawning

000160 Tiger normal standing state

000161 Tiger running

000162 Tiger standing looking up at person, opening mouth and blinking eyes, curious look (action when selected/confirmed)

000163 Tiger stands and roars in a circle, lowers head once

000164 Tiger standing and yawning in a circle, stretching lazily (arching back) (automatically appears after long periods)

000165 Tiger standing with both claws striking forward, lifting upper lip to show fangs

000183 Tiger starts standing, lies down to play with yarn ball, then stands back up

001###Wolf

001145 Wolf sits down

001146 Wolf sitting

001147 Wolf getting up from sitting

001148 Wolf walking

001149 Wolf sitting and extending left front paw, handshake?

001150 Wolf starting from sitting, lying down scratching then getting back to sitting

001151 Wolf starting from sitting, lying down licking front paws then getting up to sitting

001152 Wolf starts from sitting position, stands up and stretches lazily then sits back down

001153 Wolf starting from sitting, stands up and howls repeatedly then sits down

001154 Wolf starting from sitting position, lies down and closes eyes

001155 Wolf lying with eyes closed

001156 Wolf starting from lying down, yawning, then sitting

001157 Wolf starting from sitting, getting up opening mouth and wagging tail, then sitting back down

001158 Wolf starts from lying down, gets up and stretches lazily, then lies back down

001159 Wolf sitting and yawning

001160 Wolf normal standing state

001161 Wolf running

001162 Tilting head and wagging tail, this is the selected and confirmed action when viewing wolf status

001163 Barking, opening mouth and wagging tail

001164 Standing and yawning, shaking fur

001165 Body shrinks back, mouth slightly open, tail stretches straight back, could it be startled from being dismissed?

002###Bear

002145 Bear sits down

002146 Bear sitting

002147 Bear gets up from sitting position

002148 Bear walking

002149 Bear sitting, licking forward three times

002150 Bear sitting, using hind paw to scratch neck

002151 Bear sitting, licking back of right paw

002152 Bear standing up from sitting, using both hind legs to stand up, raising arms and cheering, then sitting down

002153 Bear getting up from sitting, standing on hind legs to dance, raising arms and cheering three times right-left-center, then sitting back down

002154 Bear going from sitting to lying down

002155 Bear lying down

002156 Bear getting up from prone to sitting

002157 Bear getting up from sitting, opening mouth and wiggling bottom

002158 Bear lying down stretching, front legs straight with butt up and whole body twisting

002159 Bear sitting and yawning

002160 Bear normal standing state

002161 Bear running

002162 Bear turning head left, turning head right

002163 Bear right-left-center arm raising triple cheer

002164 Bear stands yawning, scratches neck with left front paw

002165 Bear raising arms and cheering

003###Panda

003145 Panda sitting down

003146 Panda sitting

003147 Panda stands up from sitting

003148 Panda walks

003149 Panda sitting, leaning forward with front paws on ground, swaying

003150 Panda sitting, washing face with both paws together

003151 Panda sitting and licking its right paw

003152 Panda starting from sitting, lunging forward, bowing down, then sitting down

003153 Panda sitting, raising arms left-right-center in triple cheer

003154 Panda starting from sitting position, lying down

003155 Panda lying down

003156 Panda starting from lying position, getting up to sitting

003157 Panda starting from sitting, lunging forward, wiggling butt, then sitting back down

003158 Panda lying down, lifting head to yawn, continuing to lie down

003159 Panda sitting, yawning, scratching

003160 Panda normal standing state

003161 Panda running

003162 Panda tilting head left

003163 Panda shaking its butt

003164 Panda head circling while yawning, rubbing eyes

003165 Panda with front paws spread apart, crouching down, shaking

003183 Panda starting from standing, sitting down, action 157, then standing

004Fox

004145 Fox sits down

004146 Fox sitting

004147 Fox stands up from sitting

004148 Fox walking

004149 Fox turning around, tail forward playing

004150 Fox sitting and scratching neck with hind paw

004151 Fox sitting and licking tail fur

004152 Fox gets up from sitting, crouches down ready to dash, then sits back down

004153 Fox sitting learning wolf howl? Also vigorously wagging tail

004154 Fox turns in place, curls up in a circle and lies down

004155 Fox lying down

004156 Fox gets up from lying position to sitting

004157 Fox starts from sitting position, upper body lunges forward slightly, crouches down, mouth open, vigorously wagging tail

004158 Fox lying down, stretching lazily, then continuing to lie

004159 Fox sitting and yawning

004160 Fox normal standing state

004161 Fox running

004162 Fox looks up, tilts head

004163 Fox after 157, then lifts head, continues wagging tail

004164 Fox turning around and playing with its own tail

004165 Fox crouching forward, about to charge, then retreating

005Deer

005145 Deer lies down

005146 Deer lying

005147 Deer getting up from lying position

005148 Deer walking

005149 Deer lying down, eyes closed nuzzling person's leg with head

005150 Deer lying down, looking to the right, turning head back with a call (startled?)

005151 Deer lying down, licking hind leg fur, washing face with front legs

005152 Deer gets up from lying position, paws ground twice with front hooves, ready to charge, then lies back down

005153 Deer getting up from lying down, jumping twice, then lying down again

005154 Deer lying down with head on ground, crouching down

005155 Deer lying down

005156 Deer from lying down to sitting position

005157 Deer jumping up from lying position, bowing, then lying down again

005158 Deer lies down and raises neck, shakes head, then lies back down

005159 Deer lying down, yawning

005160 Deer normal standing state

005161 Deer running

005162 Deer tilting head looking left, flapping ears

005163 Deer jumps twice, then bows

005164 Deer lowering head to graze

005165 Deer vigorously paws ground twice with front hooves, opens mouth and roars

Cloak Modification (Modding)

See costume modification for details.

Musou OLZ Image Extractor v1

Dynasty Warriors Online Image Extractor v1.1[Reposted from Ranger BBS]

This program requires installationframework2.0to function properly

After downloading, please place the program in the Dynasty Warriors Online game directory

Ver 1.0 → Ver 1.1 Update Content

1. Fixed memory data unable to unload and excessive usage issues

2. Fixed issues with incorrect image reading

3. Added some practical features like drag and drop, forward and backward navigation

4. Added support for Japanese server client

Related images for this topic: 1.jpg

Related images for this topic: 2.jpg

Related images for this topic: 3.jpg

Related images for this topic: 4.jpg

There are many new equipment and costumes not yet available in the game but you can preview them

Here are some new things I've discovered

Note: Original author of this article isDuowan Gaming NetworkMemberliliye

Click to view original post

Game Recording Tutorial

Would you like to record your footsteps in the game, so you can still reminisce about them N years later

Would you like to showcase your exceptional skills more intuitively for more people to appreciate

Then let's start creatingHigh-definition game video recording~

Through game recording, you can capture and record all your heroic moments, friendships, and romances in the game, and share them with more people

Note: Game video recording and conversion requires high system specifications. Low-spec players will experience significant frame rate drops during recording, and video conversion will consume considerable time. Please be mentally prepared.

Due to copyright issues, I won't be providing the various software referenced here. Interested friends can search and download them online themselves.

Since I'm not a professional, this guide may not be the best video recording method. If you have better methods, please share them so more people can benefit.

Recording Game Videos

There are many game recording software options. After trying multiple recording programs, I still preferZD Soft Game RecorderandFraps, andbandicam

Therefore, I'll introduce these three software programs below.These three software have complementary advantages and disadvantages, choose flexibly according to your own needs.

ZD Soft Game RecorderAdvantages are that recorded videos have very small file sizes and built-in encoders.

FrapsThe advantages are high recording video clarity, low system resource consumption during recording, and better compatibility with various games thanZD Soft Game RecorderBetter.

bandicamthen you basically get both (except for the encoder), and the operation is more streamlined compared to the above two software.

ZD Soft Game Recorder

Software Introduction

The biggest feature of this software is that it comes with many encoders built-in. When recording starts, it directly processes screen information through the selected encoderConvert to specified format video files, the resulting video is very compact. About 10M per minute.

Of course, this is also the biggest shortcoming of this software... becauseConversion will consume large amounts of system resources, therefore if your computer configuration is not high enough, the recording frame rate will be very low, or even freeze.

After installing the software,Please register firstWithout registration, you can only record for one minute, and there will be a watermark in the upper left corner of the video.

Now let's officially start the tutorial: (You can also refer tohttp://tieba.baidu.com/p/740888190)

After registration is complete, double-click to open as shown.

In-game, default F9 to start recording, Ctrl+F9 to stop recording (default)

ZD Soft Game Recorder has six tabs, from left to right: Video, Audio, Information, Screenshot, Options, Registration.

In video settings, you can set video save path (default is C:\Game Recordings) and file type (default is avi).

To the right of file type is the encoder, which you can select according to your needs.

After multiple tests,Xvid MPEG-4 Codec is optimal, the configuration button on the right can fine-tune this encoder.

According to the above imageXvid MPEG-4 CodecAdjust encoder

Below this is the video size options, from top to bottom: 1/4 screen size, full screen, custom size. Generally,Select full screen for best results.

If you select 1/4 screen size, the frame rate can increase about 7 times, but recording file clarity will be much lower. It's a helpless choice for low-spec computers, hehe.

Below you can set start and stop hotkeys, video FPS, and mouse cursor enable.

The FPS frequency doesn't need to be set too high, generally it's25fps.Too high frame rates cannot significantly improve video quality, but greatly increase system resource consumption and recorded video size.

When you go to the cinema now, their film frame rate isn't even 24fps, hehe.

Editing Game Videos

The recorded video is too monotonous, of course it needs editing. You need to cut, merge, add effects, add subtitles, etc. to the video.

Due to the need to ensure video quality, video cutting and merging cannot encode the video. Many video cutting software use encoding cuts, which reduces video quality.

For video cutting I generally useVideo cutting expert VideoSplitter

VideoSplitter

Very simple software

Select video file, set cutting points, next step, and it's done. Extremely fast speed, direct cutting without encoding, ensuring video quality.

Merging is similar, usingVideo merging expert..............

You can even use the COPY command in DOS to merge, which is also lossless merging.

Adding special effects and other complex operations requires the assistance of other software.

For basic video effects, you can useVideoStudio, very simple and easy to learn

For more professional options, you can chooseAdobe Premiere Pro, basically it can do whatever you can think of..

Since I really lack artistic talent, I won't explain these operations that require imagination in detail..... Those who can useAdobe Premiere Proshould all be better than me, no need for me to teach...

Transcribing Game Videos

Due toFrapsThe recorded video is too large, so it must be converted.

There are many video conversion software options with a wide range of choices, but you must choose one withH264Encoder conversion software.

It can be said that today'sH264The video file being encoded has the clearest quality.

Here I will useMediaCoderSpeaking of high-definition video conversion.

MediaCoder

First, download the program, install, register..........

Then select File --- Load preset file. I have already placed the configuration file in the attached file, extract it yourself.

Then add the video files that need to be converted, press start. Then go have tea or go out shopping

If your computer is not good, it will take a lot of time

Last time I converted a D9 disc, the computer ran non-stop for 2 days and a night......

The configuration file I've attached is already basically optimized and doesn't require too many modifications.

Only the bitrate here can be fine-tuned according to your personal needs.

Generally speaking, for collection purposes, a bitrate of 1500kbps can maintain over 90% of the original video quality. Video at 5000kbps shows no noticeable difference unless you have a critical eye, and going higher has no real meaning.

If uploading to the network for viewing, a bitrate of 900kbps allows users with 2M bandwidth to watch without buffering, with slightly reduced picture quality.

Since domestically most have over 1M bandwidth, if you use a bitrate of 500kbps, it can allow the vast majority of people to watch smoothly. However, the picture quality also drops significantly. (But it's still clearer than 99% of game videos on the network today. Most online game videos nowadays can't even see the player's ID clearly...)

Three-Pass mode is three-pass encoding, taking the longest time. If quality requirements aren't too high, you can select other options in the mode.

Very satisfied with the compression rate, hehe

The output file from this configuration is in MP4 format.

Of course, this software can also convert other format files, such as converting to 3GP for your phone, just modify the container, and of course, the audio also needs to be modified.

A video file consists of video and audio

AVI generally consists of video format xvid or divx and audio format MP3

MP4 consists of video format xvid and audio format MP3, or consists of video format H.264 and audio format AAC (you can select 3GP AAC+ in mediacoder software)

3GP consists of video format H.263 and audio format AAC (3GP AAC+)

Uploading Game Videos

After making your own video, just keeping it in your collection will make it moldy. You need to upload it online to share your joy with more people.

There are many commonly used video sites, such as Youku, Tudou, etc.

But there are very few that support high-definition videos.

Most video sites forcibly re-encode your videos through their default converters after you upload them (such domineering behavior...), no matter how clear you make your video, it still becomes a mess after uploading and processing.

The best high-definition video site used to be Jiuyou Video, but now for some unknown reason it has closed... what a pity

Now it seems onlyYoutubesupports high-definition videos.

Convert throughMediaCoderChange the converted MP4 video file extension from *.MP4 to *.FLV, this way you can bypass the website's default converter and play directly.

YoutubeThis video site is special - after you upload and pass review, they first release the ordinary version, which is the converted version, then after some time they release the high-definition version. (It used to be 2 days later, now it seems to be about 20 minutes)

Of course, to watch high-definition videos you need to view them in full screen. When you watch your own high-definition videos in full screen and compare them to other ordinary online videos in full screen, you'll definitely feel very proud.

Creating Animated GIFs

Using the interesting videos we recorded, we can make more interesting animated GIF images.

We can turn interesting things in the game into animated GIF images, then use them as forum avatars, signatures, or even make them into QQ emoticons to share with more people.

Or for example, making various weapon seal usage actions in Dynasty Warriors Online into a GIF demonstration image, which makes it more clear at a glance.

Here we need to useUlead GIF AnimatorThis creation software.

The usage is very simple, just drag the video toUlead GIF AnimatorJust drag it in there, and it will automatically analyze and form continuous screenshots for you to edit.

As shown, you can select a time segment to capture from the video, making it easy to find the segment you need from a large video.

After selecting, click OK, and the software will start analyzing the video, obtaining many continuous images.

At first the image display is incomplete, as shown.

You need to select correct canvas, so it can auto-adapt.

Then use the resize image and canvas size functions to draw out the range you need.

Then delete useless frames. Too many repeated frames will make the file too large, making the GIF not smooth. Generally a GIF image should not exceed 40 frames.

Then adjust the speed of each frame as needed, press the play button in the lower left corner to compare and observe, aiming for overall natural fluency. Key frames can have slightly increased delay time for emphasis.

Generally frame delay is set to 3-5, key frames are usually 10-15, depending on needs.

After correction, select Save As----GIF file, and you're done.

Simple finished product

This software can also be used to modify video content.

After importing a video, you can export each frame and modify it with PS, then import it back and save it as a video file.

Therefore recorded videos can no longer be used as evidence in the future, haha.

Update History

I Have Something to Say(For valuable suggestions or materials, please join QQ Group: 290060477 Dynasty Warriors Online Alliance)

Dynasty Warriors Online Encyclopedia E-book v6.02

Updated by Telecom Server 4 - Heydson (Useless Teacher) 2016.05.24

1.Weapon Modification Guide Updated (Updated 2016-5-20)

2.Administration Level (Updated 2016-5-20)

3. Weapon Attribute Synthesis and Attribute Attacks - Organized (Updated 2016-5-21)

4. Weapon Inscription Video Compilation (2016-5-21)

5. New Quest Video Guide (2016-5-21)

6. Beauty Ticket Usage Guide v1.0 (Updated 2015-9-24)

7. Proper Usage of Dressing Room (Updated 2015-9-16)

Dynasty Warriors Online Encyclopedia E-book v6.01

Updated by Telecom District 4---Heydson (Useless Master) 2016.05.19

1. Detailed Weapon Destruction Guide (Updated 2016-4-8)

2. Bibi Quest Guide updated

3. Updated latest weapon Musou critical values (updated to Twin Rods 2016-5-18)

4. Updated latest weapon power coefficient table (Updated to Spinning Blade Disc 2016-4-25 update)

5. Latest Weapon Enhancement Values and Patches (Updated to Spinning Blade Disc 2016-5-11)

6. New background music added: Hasebe Tetsu - MEMORIES - Pure Instrumental Version

Dynasty Warriors Online Encyclopedia E-book v6.00

By Telecom Server 4---Heydson (Useless Teacher) Updated 2016.05.13

Brand new version interface update

1. Updated Beginner Guide Data (for easier reference by new players)

2. Crafting, Cultivation, Titles, Cooking updated

3. Game Simulator Recommendation Update

4. Partial weapon optimal engraving updates (to be improved)

Dynasty Warriors Online Encyclopedia e-Book v5.20

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2012.02.21

Updated the Following Content

Data Collection - Weapon Engravings (modified engravings to adapt to Japanese server post-Twin Blade changes, added Wolf Fang Club applicable engravings and reference images)

Complete Data - Sub-Officer Data (modified and added partial content)

Complete Data - Weapon Data - Power, Ascension, Destruction Table (updated to modified Crescent Blade, once again giving grand thanks to (Who·East Sea). Xiang'er went to take graduate entrance exams this year so his gold medal table couldn't keep up)

Client modification complete guide - Costume modification (continues to sync with Chinese server version)

Client Modification Complete Guide - Client Modification - Voice Modification (restored discontinued Korean voice pack download, Japanese voice pack updated to R10 version)

Added the following content

Complete Client Modification Guide - Gold Medal Value Patch

Dynasty Warriors Online Encyclopedia E-book v5.11

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdated. 2011.10.29

Updated the Following Content

Complete Guide — Weapon Engravings (Modified Sword Engravings to match Japanese server sword modifications, plus complete reference images for all finished products)

Client Modification Complete Guide - Costume Modification (I was careless during the last update and missed this part; I'm really sorry everyone -_-;;;)

Game Recording Manual - Game video recording (added software Bandicam, also an old brand, works quite well)

Dynasty Warriors Online Encyclopedia e-Book v5.10

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2011.9.30

Updated the Following Content

Data Collection {Weapon Engravings (further updated and expanded), Officer Data} - Weapon Data - Weapon Table (may already beCharacter Brothers(sosovipp)'s discontinued data), Power, Ascension, Destruction Table (updated to Fang Sword)

Beginner's Guide - Data 3, and Data 7 Item 10 (Cape Data), Item 15 (An Overlooked Issue)

Quest Guide - Four Player Quest, Interrupted Supply Line (Fixed S method), Special Quest, Show Your Skills (Fixed S completion remaining time)

Deleted the following content

Linked Stratagems scenario Japanese voice pack

Dynasty Warriors Online Encyclopedia E-book v5.09

By Telecom Server 4 Dong Zhuo Army Guest General Quest KingJingzhou Phoenix StormUpdate. 2011.7.21

Updated the Following Content

Complete Client Modification Guide - Client Modification - Voice Modification (added Japanese voice pack for Tongguan Battle scenario and updated download link for Linked Stratagem scenario Japanese server voice pack)

模組

Full Client Modification Guide

Regarding client modifications, they are purely for adding more fun to the game.

Regardless of what modifications you make, they only take effect on the client on your machine, meaning only you can see or hear your modified results, while others in the game will still see you in your unmodified appearance.

Modifications cannot bring performance improvements to your weapons or outfits.

For example, changing a Minor General's cloak to look like a Major General's cloak only changes the appearance - the attributes remain +1, not the Major General's +5

The official stance strictlyprohibitsfor client modifications. After modification, you may encounter situations where you cannot enter the game or experience various bugs in the game.

Therefore, please be mentally prepared before modifying. I takeno responsibility。

(At least I've always modified everything and never had any problems, hehe)

Before modifying any files, first backup the target filesbackupIt is a good habit to do this, so you can quickly restore when your modifications fail.

Each time the client is updated, modifications may cause update failures and other issues. (I've never encountered this, but others say it happens)

Music Modification (Modding)

Musou Online background music replacement tool - method for Jingzhou version and later, simplified (thanks to Green Swallow from Ranger Network)First, download a kvs2ogg tool(Required tools are in the attachments below) After opening, click Tools, select kvs(S), then choose the song you want to modify

Then select save location

Happened to check the forum, and an old repost caught my eye. Oh, so Green Swallow from Ranger Network also made a foolproof BGM converter.

Thanks to Green Swallow for cracking the latest background music replacement method.

This software is one of the Dynasty Warriors Online background music replacement tools, requires use with kvs2ogg software (search and download online yourself).

First use kvs2ogg to convert mp3 to kvs,

Place 'kvs2bin_for_35OL.exe' and 'New KVS Header.bin' in the same folder.

Place the kvs files that need to be converted into the program's folder.

Run the exe, the program will convert all kvs files in this folder to bin files with the same name, and delete the original kvs files.

Converted bin files can be directly renamed to replace files in the game.

Then rename the bin properly and put it in the game folder, and you'll have sound.

Multiple selections allowed during conversion.

If a bin file with the same name already exists, the software will skip conversion. To reconvert, please delete or rename the old bin first.

\loaddata\0016 File List:

Then you can enter the game to experience the thrill of new BGM~

0016 internal bin file corresponding BGM:

02000002 Stronghold - Day

02000102 Stronghold - Night

02000202 Plains - Day

02000302 Plains - Night

02000402 River Port - Daytime

02000502 River Port - Night

02000602 Mountain Path, Mountain Range - Daylight

02000702 Mountain Path, Mountain Range - Night

02000802 River Island, Narcissus Village - Day

02000902 River Island, Narcissus Village - Night

02001002 Marsh - Day

02001102 Marsh - Night

02001202_New BGM_Capital, Adjacent - Day

02001302_New BGM_Capital, Adjacent - Night

02001402_New BGM_Dense Forest, Linked Ships - Day

02001502_New BGM_Dense Forest, Linked Ships - Night

02001602_New BGM_Fortress, Fortress Revised - Daylight

02001702_New BGM_Fortress, Modified Fortress - Night

02010002 Early Battle_Multiplayer Special Mission

02010102 Special Mission Music

02010202 Battle

02010302 Base Assault Battle

02010402 Base Battle 1

02010502 Musou Officer Encounter Battle

02010602 Lu Bu Opening Music

02010702 Base Dispute Battle 2

02010802_New BGM_3rd Gen-Battle of Yiling

02010902_Peach Blossom Valley Zones 1, 2, 3

02011002_Peach Blossom Spring Areas 1, 2, 3

02011102_Peach Blossom Valley Fourth Zone

02020002 Battle - Advantage

02020102 In Battle - Disadvantage

02020202 Battle - Crisis

02020302 Encounter with Enemy General in Dispute

02020402 Battle Our Officer Encountered

02020502_New BGM_3rd Gen-Battle of Jianye

02020602_New BGM_3rd Gen-Assault

02020702_New BGM_4th Gen-Battle of Yiling

02020802_Peach Blossom Valley Zones 1, 2, 3

02030002 Victory, Quest Complete

02030102 Defeat, Quest Failure

02030202 Dispute Victory

02030302 Dispute Defeat

02030402_Peach Blossom Valley Victory

02040002 Standby Before Entering Battlefield

02040102 Battle Report

02040202_Peach Blossom Spring Pre-Battle Standby

02050002 Town (Spring March~May)

02050102 Town (Summer June~August)

02050202 Street (Autumn September-November)

02050302 Town (Winter December~February)

02050402 Town (Eve of Battle)

02050502 Town (During Battle)

02050602 At Home

02050702_Town Night

02050802_Peach Blossom Valley 1

02050902_Peach Blossom Valley 2

02051002_New BGM_Unknown

02060002 Login Screen

02070002 Opening Animation

02070102_Unification Screen

02070202_New Character - Story Presentation Music

02070402_Shin Sangoku Musou 2 Ending Theme

02080002_Shin Sangoku Musou BB-Movie "Chronicles of the Wind and Clouds"

02080102_Chronicles of Musou (Instrumental)

This directory list was updated on the evening of April 27, 2011

Above, thanks for reading<(_ _)>

Original Post:http://bbs.duowan.com/thread-16536009-1-1.html http://bbs.17173.com/thread/174/394/20100713/4c3b5f5fb4953ff13-1.html

Weapon Modification (Modding)

Weapon Code

Battlefield weapon model: \LoadData\0006\od\ea

Weapon rack weapon model: LoadData\0012\ws

Modification method is to swap file names between source file and targetFile name swap

For example, if you want to experience Guan Ping's great sword, use the Chain Whip to change it to a great sword, you would swap the file names of ea000016.bin and ea000121.bin.

The key point to emphasize here is that the only change after your modification is the weapon model in the battlefield, meaning only the appearance changes, while the moves and actions remain the same as the previous weapon.

Therefore, when modifying, please consider the match between weapon appearance and moves as much as possible, otherwise it will be quite awkward when actually fighting, hehe.

Click to view original post address

Outfit Modification (Modding)

Are you already tired of the costumes that GF has currently opened?

Have you been looking forward to the beautiful clothes that RF has opened but GF hasn't opened?

Are you troubled by the panda costume you bought at high price having no attributes?

If you say yes to the above, OK, I suggest you read this article carefully.

This tool is transferred from 173 Who·East Sea post,True Mantou·WulingProduction; Due to file capacity, no attachment added, please download through the following links.

For the R10 version tool, I've also copied the Baidu space link of Who·East Sea Auntie, it's at the bottom; students who need it can go to his space to get materials.

Topic: True Mantou R10 costume replacement tool v3.3.0.1 cape has no problems (same version as the national server Cang Lang Zhu Lu)

Original post:http://bbs.17173.com/thread/174/394/20120113/4f0de1bd93d5c4613-1.html

Who·East SeaPosted: 2012-01-12 03:23:41 Top Thread starter ▪ Delete ▪ Quote Reply ▪ Modify
Level 3 Player Your Experience: 2364 Current level is: 16 Experience acquisition and explanation>> TABLE1 Post 902 Online 213 hours Gender Join 2008-11-06Attempt failed... When fixing 3.3b bug, used wrong variable Update: 3.3.0.1 Fixed the bug of cape replacement errors (error before replacement, fortunately didn't damage the client). Testing again Adjust volume first The above media does not represent the views of this site Upgrade steps: 1. Restore all with Mantou 3.2 2. Upgrade game client 3. Backup new la 4. Use 3.3 new mantou, discard 3.2 mantou Manual restoration method: 1. Overwrite with backed up la file. 2. Delete the file loaddata\0006\od\bk. If the program errors and cannot restore game files (sorry), please restore manually, And try to let me know about this bug, describe it clearly, give more conditions. If you updated the game first and it was successful, you can only reinstall or get a correct new la to overwrite, and also delete bk The Mantou version number must match the game version number. What version of model files you have, you need to use what version of Mantou. After client upgraded to 3.3, Mantou 3.2 becomes a destructive tool, must use Mantou 3.3 Attempted to fix the bug where certain capes in 3.3b reported errors 【Attention】Note backup la! Real Mantou's Dynasty Warriors Online Costume Replacement Tool v3_3_0_1.7z (4.54MB) Download link: SkyDrive [basically permanently valid if no problems] (revised, look in the list, see filename above): Must use IE-7 or higher level IE browser or third-party browser to open, recommend using 360 Speed Browser, fewer problems, fast speed. Will use a little memory, but the browser won't crash https://skydrive.live.com/?cid=E801A4DB23BAFF50&id=E801A4DB23BAFF50!106&sc=documents# 115 (115 changed rules, link permanently valid): http://115.com/file/bhgplxyg# MD5:7817132C00DD32EA6B1BCF1234DB9185 、 [ This post was edited by Who·East Sea on 2012-01-13 01:36! ] http://hi.baidu.com/whodonghai

Voice Modification (Modding)

Tired of listening to the Chinese voice acting from the Chinese server? Want to try something different?

Alright, let's try itJapanese server voice actingthen

Usage: Copy all 1017 and 1015 folders to overwrite the same named 1017 and 1015 folders in the Chinese server's \LoadData directory

Click to download Japanese server voice pack(Battle of Tongguan scenario, Blue Wolf Hunt version)

This voice pack is provided for download by [Cloud Shadow·Musou] Forum

Korean server voice

Korean voice files.rar

Size: 226232382 bytes

Modified time: February 24, 2009, 16:08:49

MD5: 8FF0594FE54872D6C67BEA61903E68B5

SHA1: A2E3CF2BB4B02938811C8FF214F6DC89EFDAB089

CRC32: 4DCCCDC0

Click to go directly to 115 disk download address

This voice pack isDuowan Gaming NetworkMemberCloud Dream ClothesAvailable for download

Character Animation Modification

Original author: Network One - Who·East Sea

Original post address:http://bbs.17173.com/thread/174/394/20100328/4bae5a38908983213-1.html

When I first learned that client files could be replaced, I worked on this folder.

I was such a noob back then, didn't understand anything, played around a bit then dropped it.

A few days ago, to continue cosplaying Luffy, I picked up action modification again.

By the way, organized a complete action list and recorded a tiger Lieutenant mini video.

Understanding model skeletal actions a bit more...

Self-gratification actions have no use for individual users.

But for cutscene video masters, it still has some use.

With more actions, script content can also be enriched.

As long as the camera client is changed, the captured footage will be different.

During multiplayer cooperation, you can communicate beforehand and change everyone's client to be the same, so everyone sees roughly the same thing.

(Actually there aren't many useful ones anyway.)

Anyway, if there are others who also love to mess around,

See if you can come up with some fun creative ideas, or funny action moments.

For example, using 000093.bin to replace 000000.bin, almost everyone in the city will go crazy, very exciting~ Especially during the current conflict period, there's a large group of NPCs at the city gate. Try it now! Remember to backup

Whoever whoever whoever whoever whoever whoever whoever whoeverMain textWhoever whoever whoever whoever whoever whoever whoever whoever

City action list spreadsheet download: (PS:SkyDriveCannot open with IE6.0 browser)

Click → City Action List (11.5KB)

City model action data: Loaddata\0008 folder

City action filename structure:

00X###.bin

Six digits total, first two are 0, third digit is 'body type', last three digits are natural number sequence.

Body Type:

For character actions section, X corresponds to body type:

0=Male Normal、1=Male Muscular、2=Male Slender、3=Male Short

4=Female normal, 5=Female muscular, 6=Female charming, 7=Female petite

Animal vice officer action section, X corresponds to "Body Type":

0=Tiger, 1=Wolf, 2=Bear, 3=Panda, 4=Fox, 5=Deer

City actions are numbered in sequence and can be divided into the following parts:

Part 1: 00X000~00X050 and 00X170、00X175 (X=0~7)

Most actions are player expressions, the ones we can normally make.

2. 000053~000094 (53~56, 93 these five have female versions starting with 004)

This part of the actions is used by NPCs, only seen a few times normally.

Three, 000094~000103

These two groups of 10 actions total are used by the small cat and small dog NPCs in the city

Part 4: 000104~000143

One group of 4, 10 groups total, used by Musou Officers

5. 00X145~00X165 (X=0~5) and 00X183 (X=0、3)

This part of actions is for animal companions, divided into six sets by X, six types of animal companions

There are also two files: mi000000, mi000001 (don't touch these two files)

mi000000 seems to be action master index + character movement function. Without this file, characters cannot move and cannot change actions.

mi000000 seems to be the index file for expression actions. Without this file, characters can normally 'stand', 'walk', and 'run', but cannot use expression commands for other actions.

Loaddata\0008\fm folder

Contains fd000000~fd000007, fg000000, fp000000~fp000007 and ft000000 four types of files.

Currently only know fp000000~fp000007 relates to head skeleton andFacial expressionsrelated. One body type corresponds to one file (last digit is body type number), which contains all facial expressions including smile and cry.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

The function of the other three types of files couldn't be guessed.

Some rules for game action calls:

Some actions (Status actions), the game will loop these calls to keep characters in a state, such as standing, sitting, etc.

Some actions (One-time actions) After the game calls it once, it will automatically jump to other actions. For example, after executing the laugh expression, the laugh action will automatically jump to standing action or other actions after being called once.

Some actions, after being called, will automatically jump to another action (A set of actions). The sitting down process is one action file, the sitting state is one file, and standing up is another file. After executing the sit down action, the game automatically switches to and stays in the sitting action state. When executing other actions, the game will call the stand up action once before calling other actions. Animal adjutants' crouching/sitting and lying/prone positions also belong to this type. A complete set of actions consists of two one-time actions with a state action in between.

Some actions (Idle action), the game will automatically call this at regular intervals. Standing still, after a while the character will yawn. Some NPCs also have idle actions, which can be considered for use if needed. Idle actions are all one-time actions

The rules for these actions are all determined by the game program's original action list, not by the action file content. Replacing a state action with a one-time action will make the game loop that one-time action. No matter what action the sit-down action is replaced with, after calling the replaced 'sit-down action' once, it will still jump to the 'sitting' numbered action called by state mode.

State actions that we can actively call include sitting on ground, sitting on chair, leaning, and posing, plus the normal standing state. If we want to keep a character in one unchanging state, we need to replace these few actions. Only with these few will the game loop the same action repeatedly.

Facial expression files and body actions are independent of each other:

For example, when calling the "laugh" action in the game, the game will simultaneously call the facial expression file and the laugh action file. If the facial expression file is missing, the character will perform the action with no expression; if the laugh action is replaced with a cry action, the character will perform the cry action with a smiling face. When necessary, some special effects can be achieved. Generally, there's no need to modify facial expression files.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

Character movement actions:

One "walking action" for slow movement, one "running action" for fast movement. These two are special, triggered by directional keys, and at the same time, the directional keys also control character movement. In the game, when characters move, they use walking or running actions, which looks very "normal". Of course walking and running actions can be freely replaced, changed to sitting on the ground and sliding to move, or dancing while walking (NPCs can too), all possible.

There are several walking actions with upper body movement in official actions, which can be modified for use. Need to exploit walking bug.

Don't swap actions across species, otherwise the appearance will be very cute and distinctive.

To preview a certain action conveniently: rename the action file to the corresponding body type's 00X000, then change scenes to see the effect.

Some actions are "with props", but currently no one in the city seems to be holding anything. So they can only gesture with empty hands.

Regarding modification methods for replacement files, I've wanted to say this for a while, those not interested in self-pleasure can skip:

Game program → Through an index list → Find corresponding filename → Execute file content

The game program calls game resources, roughly this process. Now, for all the previous steps, we can't intervene. The only thing we can do is change the last step—the content of the files the game program wants to run. Dynasty Warriors Online's resource files are all loose, you can directly replace filenames, this is a relatively simple method. (Index files, if found and understood, can also be changed. Not as straightforward as file replacement.)

Although we cannot modify the index list, we still need to understand its patterns. Only by knowing which file the game program is going to run can we replace it. Which specific file the game calls depends on many factors, such as costumes - different costume models and textures have different rules. The game also has different calling methods for different actions.

So,Finding out which file the game program is currently calling is the core of the file replacement modification method.

Fortunately, there are always some lovely people who organize parts of the content, converting numeric filenames into readable text or image descriptions. The remaining work is just finding the corresponding descriptions based on what the game calls, and you can determine the files. This part of the work requires the person doing the replacement to familiarize themselves and understand it. Some rules can be mastered by trying more.

Appendix: City Action List Preview(Description not vivid, make do with it)

Below X=0~7, 0 male normal, 1 male muscular, 2 male slim, 3 male short, 4 female normal, 5 female muscular, 6 female charming, 7 female short, each action slightly different

00X000 Standing

00X001 Low speed movement (small displacement, walking, turning in place)

00X002 Full speed movement (running)

00X003 Sit down (ground) process/sit

00X004 Sitting (on ground)

00X005 Process of standing up (from ground)

00X006 Laugh/laugh

00X007 Joy/joy

00X008 Anger/angry

00X009 Cry

00X010 Discouraged/depress

00X011 Nod/nod

00X012 Denial/deny

00X013 Helpless/shrug

00X014 Surprised

00X015 Shy/shy

00X016 Think/think

00X017 Farewell/bye wave/wave

00X018 Fist pump celebration/guts

00X019 Point

00X020 Clap/clap

00X021 Thank you/bow

00X022 Bow/salute

00X023 Sit down (chair)/sit

00X024 Sitting (chair)

00X025 Standing up (chair)

00X026 Gesturing (NPC action when talking to NPCs)

00X027 Cheers/toast

00X028 Posing/sstand

00X029 Striking a pose

00X030 Put away pose

00X031 Dancing/dance

00X032 Raise wine cup high, drink

00X033 Cheer

00X034 Criticism/booing

00X035 Interrupting/tsukommi

00X036 Jumping process (entire jumping action set, all one-time actions, hard to replace)

00X037 Jumping airborne process

00X038 Jumping up then falling (a static action, hands raised high with feet touching ground, can be used as a pose)

00X039 Landing process (action like pulling someone's pants down)

00X044 Leaning action (feels like leaning against something higher than the leaning action below, but this has no follow-up action, possibly deprecated?)

00X045 Lift left leg, throw "baseball" (or snowball, shoe, etc.)

00X046 Leaning action

00X047 Leaning

00X048 Leaning and getting up

00X049 /thank gratitude/sorry apology

00X050 Idle action (action that automatically appears after standing for a while, yawning, tiptoeing, etc.)

00X170 Both arms crossed above head

00X175 Human wave? Half squat, stand straight with both hands raised above head

Below only has X=0 male normal, 3 male short

000040 Right hand "holding fishing rod" horizontally sweeps from right waist height to front (like kendo preparation stance) 003040 Fishing, struggling, action before raising rod

003041 Fishing rod casting action, hand swings from overhead to behind, like doing a backflip

003042 After raising rod, left hand grabs fish, raises forward to display

000043 Fishing rod casting action, swinging hands from overhead to the back, like doing a flip 003043 Lifting left leg, throwing a "baseball" (or snowball, shoe, or other object)

The following only has X=0 (some have X=4, female actions), mostly used by NPCs. (All female actions have feet sinking below ground level)

000053 Slow walk, arms crossed bent over, cold 004053 Female action, slow walk, arms crossed bent over, cold

000054 Walking slowly, right hand stretched forward shaking like a cramp, fanning - 004054 Female action, walking slowly, using hand to shade eyes from sun

000055 Standing, hugging arms rubbing hands breathing warm air, cold 004055 Female action, standing, hugging arms rubbing hands breathing warm air, cold

000056 Sitting, right hand fanning to wipe sweat, hot 004056 Female action, sitting, fanning

000058 Female action, left hand carrying bucket, right hand scooping water to water the ground

000059 Sitting cross-legged on ground with right hand fidgeting with something in front, clipping into ground

000060 Standing with spear in right hand, like a guard

000061 Following the previous, left hand suddenly points, discovering a bad guy, stabbing with spear.

000062 Hand reaching forward to chest-high platform, looking around everywhere, then straightening waist, very evil...

000063 Hands reach forward to chest-high platform, waving left and right to beckon people over

000064 Talking to person on the right, showing something, gesturing

000065 Looks ahead twice, nods, small shrug (talking gesture)

000066 Celebrate with fist pump three times in a row

000067 Spreading hands (What do you want me to do? You tell me! What do you want me to do!)

000068 Arms crossed and folded, standing with arms crossed over chest (very cool)

000069 Tired of standing, moving neck

000070 Female action, feet sunk into ground, hands clasped together in front of body, ladylike pose (like urinating...)

000071 Arms crossed talking, also pointing at person opposite with finger

000072 Standing and nodding, yes, understood.

000073 Same as 70, with nodding added

000074 Crosses arms and hugs chest while talking, also waves hand and shakes head, expressing negation (hand waving pose is very stylish)

000075 Standing and shaking head

000076 Same as 70, swaying head left and right dramatically, acting cute

000077 Arms hang weakly, shake head, confused

000078 Drunk, walking (very stylish)

000079 Sitting, hands on table shaking head, drunk

000080 Same as previous, right hand holding wine cup

000081 Same as previous one, this time starts drinking

000082 Same as above, this time starting to drink heavily

000083 Same as above, drink up! Gulp gulp, then wipe face

000084 Sitting, both hands on table, shaking head, finally resting head on back of hands

000085 Static action of the previous one, lying on table with hand as pillow

000086 Getting up, wiping face a few times to wake up

000087 Right hand holding sword at side, head down, striking a cool pose

000088 Turns out it's not a sword, it's a hoe... digging action, after digging a few times, bending over to look

000089 Female action, sitting with legs together, sewing something

000090 Sitting, writing

000091 Left hand shading eyes looking around

000092 Sitting cross-legged on ground polishing sword, checking if it's straight, swinging once with backhand horizontal slash

000093 Outrageous dance, ending position is original position, will teleport - 004093 Female version dance

The following are kitten and puppy actions

000094 Small cat crouching and sitting (game default)

000095 Small cat walking

000096 Kitten from crouching to lying down

000097 Kitten lying down

000098 Kitten going from lying to crouching

000099 Puppy crouch (game default)

000100 Puppy walking

000101 Puppy going from crouching to lying down

000102 Small dog lying down

000103 Puppy from lying to crouching

The following are Musou Officer actions: 1st is standing action; 2nd is talking action; 3rd is idle action; 4th is disappointed action

000104 Stands sideways, left foot forward - general Officer

000105 Following previous, right hand spreads to the right

000106 Following the previous one, right hand clenched into fist, cheer up

000107 Following previous, turning head back to the right, disappointed

000108 Arms and legs spread wide, appearing mighty - Mighty General type officers like Xiahou Yuan, Xu Zhu, Pang De, Zhang Fei, Cao Ren, etc.

000109 Following the previous one, left hand reaching forward, hmm, nodding once

000110 Following the previous one, right fist pounds left palm, showing momentum

000111 Following the previous one, right hand on forehead, shaking head, disappointed

000112 Female officer standing pose - General female officers like Sun Shang Xiang, Yue Ying, etc.

000113 Following the previous, nodding while bringing spread hands to the front and clasping them together

000114 Following the previous one, bow with hands in front of mouth, nod nod

000115 Following previous, head down, left hand pulling two fingers of right hand, placed above left thigh

000116 Officer stance with legs straight and body sideways Guan Yu

000117 Following the previous one, stroking beautiful beard

000118 Following the previous one, nodding

000119 Following the previous, head turning to the left back and down

000120 Stance like sumo wrestler or gorilla Zhang Jiao? Pang Tong?

000121 Following the previous one, nods

000122 Following the previous one, crouch again, look up, arms spread

000123 Following previous, shake head

000124 Standing sideways, left foot extended more - Zhang He

000125 Right hand draws a large arc clenched fist cheering, then spreads to the right, then clenches fist, very gentle

000126 Spread wings, then take a step forward with clenched fist

000127 Right hand on forehead with elbow bent inward, stepping back half a step, about to lose balance

000128 Hunched back mighty stance Wei Yan

000129 Following previous, small neck movement

000130 Following the previous, right hand clenched into fist

000131 Following previous, right foot stomping heavily, shaking head

000132 Loli stance Sun Shang Xiang

000133 Following previous, hands clasped around head slightly raised to chest, talking

000134 Following the previous one, jumping up with heel kicking butt

000135 Following previous, acting coy

000136 Right elbow bent, hand across waist front Zhen Mi

000137 Following the previous one, body twisting many bends, talking.

000138 Following the previous one, right hand on cheek left hand on elbow, swaying

000139 Following the previous one, right hand covering mouth, left hand covering mouth, head turned to right rear

000140 Standing with left side facing forward Sima Yi

000141 Following previous, spreading hands left and right horizontally, like measuring length

000142 Following previous, left hand raised to chest, clenched fist, raised to right ear, swing hand down left

000143 Following the previous one, turns body slightly right and turns head, left hand makes a horizontal backhand swing, like slapping face

The following are animal companion actions (X=0~5, 0 Tiger, 1 Wolf, 2 Bear, 3 Panda, 4 Fox, 5 Deer)

00X145 Sitting (lying) down

00X146 Sitting (lying)

00X147 Standing up from sitting (lying) position

00X148 Walking

00X149 Sitting (lying) and acting cute

00X150 Sitting (lying) and washing face or scratching

00X151 Sitting (lying) licking and grooming fur

00X152 Sitting (lying) and getting up to show dominance, then sitting (lying) back down

00X153 Getting up from sitting (lying) to move around, then sitting (lying) back down

00X154 Sitting (lying) start→lying (prone) down

00X155 Lying (prone)

00X156 Getting up from lying (prone) → sitting (reclining)

00X157 Getting up from sitting (reclining) to show friendliness, then sitting (reclining) down again

00X158 Lying (crouching) and stretching lazily

00X159 Sitting (lying) and yawning

00X160 Standing state

00X161 Run

00X162 Standing with head tilted looking at person (reaction action for dialogue)

00X163 Standing and moving around

00X164 Idle action

00X165 Standing in defiant pose (possibly got fired)

00X183 Only Tiger's 000183 (standing version 000149) and Panda's 003183 (standing version 003157)

The following are specific descriptions

000###Tiger

000145 Tiger lying down

000146 Tiger lying down

000147 Tiger getting up from lying position

000148 Tiger walking

000149 Tiger lying down, extending left front paw forward to catch yarn ball, lying down while catching

000150 Tiger lying down, licking paws, washing face

000151 Tiger lying, licking paws, yawning

000152 Tiger getting up from lying position, opening mouth to intimidate, then lying down again

000153 Tiger gets up from lying position, roars once, then lies back down

000154 Tiger going from lying to resting position

000155 Tiger lying down

000156 Tiger getting up from lying position to resting

000157 Tiger rising from lying down, lowering head once, then lying back down

000158 Tiger lying down stretching

000159 Tiger lying down yawning

000160 Tiger normal standing state

000161 Tiger running

000162 Tiger standing looking up at person, opening mouth and blinking eyes, curious look (action when selected/confirmed)

000163 Tiger stands and roars in a circle, lowers head once

000164 Tiger standing and yawning in a circle, stretching lazily (arching back) (automatically appears after long periods)

000165 Tiger standing with both claws striking forward, lifting upper lip to show fangs

000183 Tiger starts standing, lies down to play with yarn ball, then stands back up

001###Wolf

001145 Wolf sits down

001146 Wolf sitting

001147 Wolf getting up from sitting

001148 Wolf walking

001149 Wolf sitting and extending left front paw, handshake?

001150 Wolf starting from sitting, lying down scratching then getting back to sitting

001151 Wolf starting from sitting, lying down licking front paws then getting up to sitting

001152 Wolf starts from sitting position, stands up and stretches lazily then sits back down

001153 Wolf starting from sitting, stands up and howls repeatedly then sits down

001154 Wolf starting from sitting position, lies down and closes eyes

001155 Wolf lying with eyes closed

001156 Wolf starting from lying down, yawning, then sitting

001157 Wolf starting from sitting, getting up opening mouth and wagging tail, then sitting back down

001158 Wolf starts from lying down, gets up and stretches lazily, then lies back down

001159 Wolf sitting and yawning

001160 Wolf normal standing state

001161 Wolf running

001162 Tilting head and wagging tail, this is the selected and confirmed action when viewing wolf status

001163 Barking, opening mouth and wagging tail

001164 Standing and yawning, shaking fur

001165 Body shrinks back, mouth slightly open, tail stretches straight back, could it be startled from being dismissed?

002###Bear

002145 Bear sits down

002146 Bear sitting

002147 Bear gets up from sitting position

002148 Bear walking

002149 Bear sitting, licking forward three times

002150 Bear sitting, using hind paw to scratch neck

002151 Bear sitting, licking back of right paw

002152 Bear standing up from sitting, using both hind legs to stand up, raising arms and cheering, then sitting down

002153 Bear getting up from sitting, standing on hind legs to dance, raising arms and cheering three times right-left-center, then sitting back down

002154 Bear going from sitting to lying down

002155 Bear lying down

002156 Bear getting up from prone to sitting

002157 Bear getting up from sitting, opening mouth and wiggling bottom

002158 Bear lying down stretching, front legs straight with butt up and whole body twisting

002159 Bear sitting and yawning

002160 Bear normal standing state

002161 Bear running

002162 Bear turning head left, turning head right

002163 Bear right-left-center arm raising triple cheer

002164 Bear stands yawning, scratches neck with left front paw

002165 Bear raising arms and cheering

003###Panda

003145 Panda sitting down

003146 Panda sitting

003147 Panda stands up from sitting

003148 Panda walks

003149 Panda sitting, leaning forward with front paws on ground, swaying

003150 Panda sitting, washing face with both paws together

003151 Panda sitting and licking its right paw

003152 Panda starting from sitting, lunging forward, bowing down, then sitting down

003153 Panda sitting, raising arms left-right-center in triple cheer

003154 Panda starting from sitting position, lying down

003155 Panda lying down

003156 Panda starting from lying position, getting up to sitting

003157 Panda starting from sitting, lunging forward, wiggling butt, then sitting back down

003158 Panda lying down, lifting head to yawn, continuing to lie down

003159 Panda sitting, yawning, scratching

003160 Panda normal standing state

003161 Panda running

003162 Panda tilting head left

003163 Panda shaking its butt

003164 Panda head circling while yawning, rubbing eyes

003165 Panda with front paws spread apart, crouching down, shaking

003183 Panda starting from standing, sitting down, action 157, then standing

004Fox

004145 Fox sits down

004146 Fox sitting

004147 Fox stands up from sitting

004148 Fox walking

004149 Fox turning around, tail forward playing

004150 Fox sitting and scratching neck with hind paw

004151 Fox sitting and licking tail fur

004152 Fox gets up from sitting, crouches down ready to dash, then sits back down

004153 Fox sitting learning wolf howl? Also vigorously wagging tail

004154 Fox turns in place, curls up in a circle and lies down

004155 Fox lying down

004156 Fox gets up from lying position to sitting

004157 Fox starts from sitting position, upper body lunges forward slightly, crouches down, mouth open, vigorously wagging tail

004158 Fox lying down, stretching lazily, then continuing to lie

004159 Fox sitting and yawning

004160 Fox normal standing state

004161 Fox running

004162 Fox looks up, tilts head

004163 Fox after 157, then lifts head, continues wagging tail

004164 Fox turning around and playing with its own tail

004165 Fox crouching forward, about to charge, then retreating

005Deer

005145 Deer lies down

005146 Deer lying

005147 Deer getting up from lying position

005148 Deer walking

005149 Deer lying down, eyes closed nuzzling person's leg with head

005150 Deer lying down, looking to the right, turning head back with a call (startled?)

005151 Deer lying down, licking hind leg fur, washing face with front legs

005152 Deer gets up from lying position, paws ground twice with front hooves, ready to charge, then lies back down

005153 Deer getting up from lying down, jumping twice, then lying down again

005154 Deer lying down with head on ground, crouching down

005155 Deer lying down

005156 Deer from lying down to sitting position

005157 Deer jumping up from lying position, bowing, then lying down again

005158 Deer lies down and raises neck, shakes head, then lies back down

005159 Deer lying down, yawning

005160 Deer normal standing state

005161 Deer running

005162 Deer tilting head looking left, flapping ears

005163 Deer jumps twice, then bows

005164 Deer lowering head to graze

005165 Deer vigorously paws ground twice with front hooves, opens mouth and roars

Cloak Modification (Modding)

See costume modification for details.

Musou OLZ Image Extractor v1

Dynasty Warriors Online Image Extractor v1.1[Reposted from Ranger BBS]

This program requires installationframework2.0to function properly

After downloading, please place the program in the Dynasty Warriors Online game directory

Ver 1.0 → Ver 1.1 Update Content

1. Fixed memory data unable to unload and excessive usage issues

2. Fixed issues with incorrect image reading

3. Added some practical features like drag and drop, forward and backward navigation

4. Added support for Japanese server client

Related images for this topic: 1.jpg

Related images for this topic: 2.jpg

Related images for this topic: 3.jpg

Related images for this topic: 4.jpg

There are many new equipment and costumes not yet available in the game but you can preview them

Here are some new things I've discovered

Note: Original author of this article isDuowan Gaming NetworkMemberliliye

Click to view original post

Game Recording Tutorial

Would you like to record your footsteps in the game, so you can still reminisce about them N years later

Would you like to showcase your exceptional skills more intuitively for more people to appreciate

Then let's start creatingHigh-definition game video recording~

Through game recording, you can capture and record all your heroic moments, friendships, and romances in the game, and share them with more people

Note: Game video recording and conversion requires high system specifications. Low-spec players will experience significant frame rate drops during recording, and video conversion will consume considerable time. Please be mentally prepared.

Due to copyright issues, I won't be providing the various software referenced here. Interested friends can search and download them online themselves.

Since I'm not a professional, this guide may not be the best video recording method. If you have better methods, please share them so more people can benefit.

Recording Game Videos

There are many game recording software options. After trying multiple recording programs, I still preferZD Soft Game RecorderandFraps, andbandicam

Therefore, I'll introduce these three software programs below.These three software have complementary advantages and disadvantages, choose flexibly according to your own needs.

ZD Soft Game RecorderAdvantages are that recorded videos have very small file sizes and built-in encoders.

FrapsThe advantages are high recording video clarity, low system resource consumption during recording, and better compatibility with various games thanZD Soft Game RecorderBetter.

bandicamthen you basically get both (except for the encoder), and the operation is more streamlined compared to the above two software.

ZD Soft Game Recorder

Software Introduction

The biggest feature of this software is that it comes with many encoders built-in. When recording starts, it directly processes screen information through the selected encoderConvert to specified format video files, the resulting video is very compact. About 10M per minute.

Of course, this is also the biggest shortcoming of this software... becauseConversion will consume large amounts of system resources, therefore if your computer configuration is not high enough, the recording frame rate will be very low, or even freeze.

After installing the software,Please register firstWithout registration, you can only record for one minute, and there will be a watermark in the upper left corner of the video.

Now let's officially start the tutorial: (You can also refer tohttp://tieba.baidu.com/p/740888190)

After registration is complete, double-click to open as shown.

In-game, default F9 to start recording, Ctrl+F9 to stop recording (default)

ZD Soft Game Recorder has six tabs, from left to right: Video, Audio, Information, Screenshot, Options, Registration.

In video settings, you can set video save path (default is C:\Game Recordings) and file type (default is avi).

To the right of file type is the encoder, which you can select according to your needs.

After multiple tests,Xvid MPEG-4 Codec is optimal, the configuration button on the right can fine-tune this encoder.

According to the above imageXvid MPEG-4 CodecAdjust encoder

Below this is the video size options, from top to bottom: 1/4 screen size, full screen, custom size. Generally,Select full screen for best results.

If you select 1/4 screen size, the frame rate can increase about 7 times, but recording file clarity will be much lower. It's a helpless choice for low-spec computers, hehe.

Below you can set start and stop hotkeys, video FPS, and mouse cursor enable.

The FPS frequency doesn't need to be set too high, generally it's25fps.Too high frame rates cannot significantly improve video quality, but greatly increase system resource consumption and recorded video size.

When you go to the cinema now, their film frame rate isn't even 24fps, hehe.

Editing Game Videos

The recorded video is too monotonous, of course it needs editing. You need to cut, merge, add effects, add subtitles, etc. to the video.

Due to the need to ensure video quality, video cutting and merging cannot encode the video. Many video cutting software use encoding cuts, which reduces video quality.

For video cutting I generally useVideo cutting expert VideoSplitter

VideoSplitter

Very simple software

Select video file, set cutting points, next step, and it's done. Extremely fast speed, direct cutting without encoding, ensuring video quality.

Merging is similar, usingVideo merging expert..............

You can even use the COPY command in DOS to merge, which is also lossless merging.

Adding special effects and other complex operations requires the assistance of other software.

For basic video effects, you can useVideoStudio, very simple and easy to learn

For more professional options, you can chooseAdobe Premiere Pro, basically it can do whatever you can think of..

Since I really lack artistic talent, I won't explain these operations that require imagination in detail..... Those who can useAdobe Premiere Proshould all be better than me, no need for me to teach...

Transcribing Game Videos

Due toFrapsThe recorded video is too large, so it must be converted.

There are many video conversion software options with a wide range of choices, but you must choose one withH264Encoder conversion software.

It can be said that today'sH264The video file being encoded has the clearest quality.

Here I will useMediaCoderSpeaking of high-definition video conversion.

MediaCoder

First, download the program, install, register..........

Then select File --- Load preset file. I have already placed the configuration file in the attached file, extract it yourself.

Then add the video files that need to be converted, press start. Then go have tea or go out shopping

If your computer is not good, it will take a lot of time

Last time I converted a D9 disc, the computer ran non-stop for 2 days and a night......

The configuration file I've attached is already basically optimized and doesn't require too many modifications.

Only the bitrate here can be fine-tuned according to your personal needs.

Generally speaking, for collection purposes, a bitrate of 1500kbps can maintain over 90% of the original video quality. Video at 5000kbps shows no noticeable difference unless you have a critical eye, and going higher has no real meaning.

If uploading to the network for viewing, a bitrate of 900kbps allows users with 2M bandwidth to watch without buffering, with slightly reduced picture quality.

Since domestically most have over 1M bandwidth, if you use a bitrate of 500kbps, it can allow the vast majority of people to watch smoothly. However, the picture quality also drops significantly. (But it's still clearer than 99% of game videos on the network today. Most online game videos nowadays can't even see the player's ID clearly...)

Three-Pass mode is three-pass encoding, taking the longest time. If quality requirements aren't too high, you can select other options in the mode.

Very satisfied with the compression rate, hehe

The output file from this configuration is in MP4 format.

Of course, this software can also convert other format files, such as converting to 3GP for your phone, just modify the container, and of course, the audio also needs to be modified.

A video file consists of video and audio

AVI generally consists of video format xvid or divx and audio format MP3

MP4 consists of video format xvid and audio format MP3, or consists of video format H.264 and audio format AAC (you can select 3GP AAC+ in mediacoder software)

3GP consists of video format H.263 and audio format AAC (3GP AAC+)

Uploading Game Videos

After making your own video, just keeping it in your collection will make it moldy. You need to upload it online to share your joy with more people.

There are many commonly used video sites, such as Youku, Tudou, etc.

But there are very few that support high-definition videos.

Most video sites forcibly re-encode your videos through their default converters after you upload them (such domineering behavior...), no matter how clear you make your video, it still becomes a mess after uploading and processing.

The best high-definition video site used to be Jiuyou Video, but now for some unknown reason it has closed... what a pity

Now it seems onlyYoutubesupports high-definition videos.

Convert throughMediaCoderChange the converted MP4 video file extension from *.MP4 to *.FLV, this way you can bypass the website's default converter and play directly.

YoutubeThis video site is special - after you upload and pass review, they first release the ordinary version, which is the converted version, then after some time they release the high-definition version. (It used to be 2 days later, now it seems to be about 20 minutes)

Of course, to watch high-definition videos you need to view them in full screen. When you watch your own high-definition videos in full screen and compare them to other ordinary online videos in full screen, you'll definitely feel very proud.

Creating Animated GIFs

Using the interesting videos we recorded, we can make more interesting animated GIF images.

We can turn interesting things in the game into animated GIF images, then use them as forum avatars, signatures, or even make them into QQ emoticons to share with more people.

Or for example, making various weapon seal usage actions in Dynasty Warriors Online into a GIF demonstration image, which makes it more clear at a glance.

Here we need to useUlead GIF AnimatorThis creation software.

The usage is very simple, just drag the video toUlead GIF AnimatorJust drag it in there, and it will automatically analyze and form continuous screenshots for you to edit.

As shown, you can select a time segment to capture from the video, making it easy to find the segment you need from a large video.

After selecting, click OK, and the software will start analyzing the video, obtaining many continuous images.

At first the image display is incomplete, as shown.

You need to select correct canvas, so it can auto-adapt.

Then use the resize image and canvas size functions to draw out the range you need.

Then delete useless frames. Too many repeated frames will make the file too large, making the GIF not smooth. Generally a GIF image should not exceed 40 frames.

Then adjust the speed of each frame as needed, press the play button in the lower left corner to compare and observe, aiming for overall natural fluency. Key frames can have slightly increased delay time for emphasis.

Generally frame delay is set to 3-5, key frames are usually 10-15, depending on needs.

After correction, select Save As----GIF file, and you're done.

Simple finished product

This software can also be used to modify video content.

After importing a video, you can export each frame and modify it with PS, then import it back and save it as a video file.

Therefore recorded videos can no longer be used as evidence in the future, haha.

Update History

I Have Something to Say(For valuable suggestions or materials, please join QQ Group: 290060477 Dynasty Warriors Online Alliance)

Dynasty Warriors Online Encyclopedia E-book v6.02

Updated by Telecom Server 4 - Heydson (Useless Teacher) 2016.05.24

1.Weapon Modification Guide Updated (Updated 2016-5-20)

2.Administration Level (Updated 2016-5-20)

3. Weapon Attribute Synthesis and Attribute Attacks - Organized (Updated 2016-5-21)

4. Weapon Inscription Video Compilation (2016-5-21)

5. New Quest Video Guide (2016-5-21)

6. Beauty Ticket Usage Guide v1.0 (Updated 2015-9-24)

7. Proper Usage of Dressing Room (Updated 2015-9-16)

Dynasty Warriors Online Encyclopedia E-book v6.01

Updated by Telecom District 4---Heydson (Useless Master) 2016.05.19

1. Detailed Weapon Destruction Guide (Updated 2016-4-8)

2. Bibi Quest Guide updated

3. Updated latest weapon Musou critical values (updated to Twin Rods 2016-5-18)

4. Updated latest weapon power coefficient table (Updated to Spinning Blade Disc 2016-4-25 update)

5. Latest Weapon Enhancement Values and Patches (Updated to Spinning Blade Disc 2016-5-11)

6. New background music added: Hasebe Tetsu - MEMORIES - Pure Instrumental Version

Dynasty Warriors Online Encyclopedia E-book v6.00

By Telecom Server 4---Heydson (Useless Teacher) Updated 2016.05.13

Brand new version interface update

1. Updated Beginner Guide Data (for easier reference by new players)

2. Crafting, Cultivation, Titles, Cooking updated

3. Game Simulator Recommendation Update

4. Partial weapon optimal engraving updates (to be improved)

Dynasty Warriors Online Encyclopedia e-Book v5.20

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2012.02.21

Updated the Following Content

Data Collection - Weapon Engravings (modified engravings to adapt to Japanese server post-Twin Blade changes, added Wolf Fang Club applicable engravings and reference images)

Complete Data - Sub-Officer Data (modified and added partial content)

Complete Data - Weapon Data - Power, Ascension, Destruction Table (updated to modified Crescent Blade, once again giving grand thanks to (Who·East Sea). Xiang'er went to take graduate entrance exams this year so his gold medal table couldn't keep up)

Client modification complete guide - Costume modification (continues to sync with Chinese server version)

Client Modification Complete Guide - Client Modification - Voice Modification (restored discontinued Korean voice pack download, Japanese voice pack updated to R10 version)

Added the following content

Complete Client Modification Guide - Gold Medal Value Patch

Dynasty Warriors Online Encyclopedia E-book v5.11

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdated. 2011.10.29

Updated the Following Content

Complete Guide — Weapon Engravings (Modified Sword Engravings to match Japanese server sword modifications, plus complete reference images for all finished products)

Client Modification Complete Guide - Costume Modification (I was careless during the last update and missed this part; I'm really sorry everyone -_-;;;)

Game Recording Manual - Game video recording (added software Bandicam, also an old brand, works quite well)

Dynasty Warriors Online Encyclopedia e-Book v5.10

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2011.9.30

Updated the Following Content

Data Collection {Weapon Engravings (further updated and expanded), Officer Data} - Weapon Data - Weapon Table (may already beCharacter Brothers(sosovipp)'s discontinued data), Power, Ascension, Destruction Table (updated to Fang Sword)

Beginner's Guide - Data 3, and Data 7 Item 10 (Cape Data), Item 15 (An Overlooked Issue)

Quest Guide - Four Player Quest, Interrupted Supply Line (Fixed S method), Special Quest, Show Your Skills (Fixed S completion remaining time)

Deleted the following content

Linked Stratagems scenario Japanese voice pack

Dynasty Warriors Online Encyclopedia E-book v5.09

By Telecom Server 4 Dong Zhuo Army Guest General Quest KingJingzhou Phoenix StormUpdate. 2011.7.21

Updated the Following Content

Complete Client Modification Guide - Client Modification - Voice Modification (added Japanese voice pack for Tongguan Battle scenario and updated download link for Linked Stratagem scenario Japanese server voice pack)

التعديلات

Full Client Modification Guide

Regarding client modifications, they are purely for adding more fun to the game.

Regardless of what modifications you make, they only take effect on the client on your machine, meaning only you can see or hear your modified results, while others in the game will still see you in your unmodified appearance.

Modifications cannot bring performance improvements to your weapons or outfits.

For example, changing a Minor General's cloak to look like a Major General's cloak only changes the appearance - the attributes remain +1, not the Major General's +5

The official stance strictlyprohibitsfor client modifications. After modification, you may encounter situations where you cannot enter the game or experience various bugs in the game.

Therefore, please be mentally prepared before modifying. I takeno responsibility。

(At least I've always modified everything and never had any problems, hehe)

Before modifying any files, first backup the target filesbackupIt is a good habit to do this, so you can quickly restore when your modifications fail.

Each time the client is updated, modifications may cause update failures and other issues. (I've never encountered this, but others say it happens)

Music Modification (Modding)

Musou Online background music replacement tool - method for Jingzhou version and later, simplified (thanks to Green Swallow from Ranger Network)First, download a kvs2ogg tool(Required tools are in the attachments below) After opening, click Tools, select kvs(S), then choose the song you want to modify

Then select save location

Happened to check the forum, and an old repost caught my eye. Oh, so Green Swallow from Ranger Network also made a foolproof BGM converter.

Thanks to Green Swallow for cracking the latest background music replacement method.

This software is one of the Dynasty Warriors Online background music replacement tools, requires use with kvs2ogg software (search and download online yourself).

First use kvs2ogg to convert mp3 to kvs,

Place 'kvs2bin_for_35OL.exe' and 'New KVS Header.bin' in the same folder.

Place the kvs files that need to be converted into the program's folder.

Run the exe, the program will convert all kvs files in this folder to bin files with the same name, and delete the original kvs files.

Converted bin files can be directly renamed to replace files in the game.

Then rename the bin properly and put it in the game folder, and you'll have sound.

Multiple selections allowed during conversion.

If a bin file with the same name already exists, the software will skip conversion. To reconvert, please delete or rename the old bin first.

\loaddata\0016 File List:

Then you can enter the game to experience the thrill of new BGM~

0016 internal bin file corresponding BGM:

02000002 Stronghold - Day

02000102 Stronghold - Night

02000202 Plains - Day

02000302 Plains - Night

02000402 River Port - Daytime

02000502 River Port - Night

02000602 Mountain Path, Mountain Range - Daylight

02000702 Mountain Path, Mountain Range - Night

02000802 River Island, Narcissus Village - Day

02000902 River Island, Narcissus Village - Night

02001002 Marsh - Day

02001102 Marsh - Night

02001202_New BGM_Capital, Adjacent - Day

02001302_New BGM_Capital, Adjacent - Night

02001402_New BGM_Dense Forest, Linked Ships - Day

02001502_New BGM_Dense Forest, Linked Ships - Night

02001602_New BGM_Fortress, Fortress Revised - Daylight

02001702_New BGM_Fortress, Modified Fortress - Night

02010002 Early Battle_Multiplayer Special Mission

02010102 Special Mission Music

02010202 Battle

02010302 Base Assault Battle

02010402 Base Battle 1

02010502 Musou Officer Encounter Battle

02010602 Lu Bu Opening Music

02010702 Base Dispute Battle 2

02010802_New BGM_3rd Gen-Battle of Yiling

02010902_Peach Blossom Valley Zones 1, 2, 3

02011002_Peach Blossom Spring Areas 1, 2, 3

02011102_Peach Blossom Valley Fourth Zone

02020002 Battle - Advantage

02020102 In Battle - Disadvantage

02020202 Battle - Crisis

02020302 Encounter with Enemy General in Dispute

02020402 Battle Our Officer Encountered

02020502_New BGM_3rd Gen-Battle of Jianye

02020602_New BGM_3rd Gen-Assault

02020702_New BGM_4th Gen-Battle of Yiling

02020802_Peach Blossom Valley Zones 1, 2, 3

02030002 Victory, Quest Complete

02030102 Defeat, Quest Failure

02030202 Dispute Victory

02030302 Dispute Defeat

02030402_Peach Blossom Valley Victory

02040002 Standby Before Entering Battlefield

02040102 Battle Report

02040202_Peach Blossom Spring Pre-Battle Standby

02050002 Town (Spring March~May)

02050102 Town (Summer June~August)

02050202 Street (Autumn September-November)

02050302 Town (Winter December~February)

02050402 Town (Eve of Battle)

02050502 Town (During Battle)

02050602 At Home

02050702_Town Night

02050802_Peach Blossom Valley 1

02050902_Peach Blossom Valley 2

02051002_New BGM_Unknown

02060002 Login Screen

02070002 Opening Animation

02070102_Unification Screen

02070202_New Character - Story Presentation Music

02070402_Shin Sangoku Musou 2 Ending Theme

02080002_Shin Sangoku Musou BB-Movie "Chronicles of the Wind and Clouds"

02080102_Chronicles of Musou (Instrumental)

This directory list was updated on the evening of April 27, 2011

Above, thanks for reading<(_ _)>

Original Post:http://bbs.duowan.com/thread-16536009-1-1.html http://bbs.17173.com/thread/174/394/20100713/4c3b5f5fb4953ff13-1.html

Weapon Modification (Modding)

Weapon Code

Battlefield weapon model: \LoadData\0006\od\ea

Weapon rack weapon model: LoadData\0012\ws

Modification method is to swap file names between source file and targetFile name swap

For example, if you want to experience Guan Ping's great sword, use the Chain Whip to change it to a great sword, you would swap the file names of ea000016.bin and ea000121.bin.

The key point to emphasize here is that the only change after your modification is the weapon model in the battlefield, meaning only the appearance changes, while the moves and actions remain the same as the previous weapon.

Therefore, when modifying, please consider the match between weapon appearance and moves as much as possible, otherwise it will be quite awkward when actually fighting, hehe.

Click to view original post address

Outfit Modification (Modding)

Are you already tired of the costumes that GF has currently opened?

Have you been looking forward to the beautiful clothes that RF has opened but GF hasn't opened?

Are you troubled by the panda costume you bought at high price having no attributes?

If you say yes to the above, OK, I suggest you read this article carefully.

This tool is transferred from 173 Who·East Sea post,True Mantou·WulingProduction; Due to file capacity, no attachment added, please download through the following links.

For the R10 version tool, I've also copied the Baidu space link of Who·East Sea Auntie, it's at the bottom; students who need it can go to his space to get materials.

Topic: True Mantou R10 costume replacement tool v3.3.0.1 cape has no problems (same version as the national server Cang Lang Zhu Lu)

Original post:http://bbs.17173.com/thread/174/394/20120113/4f0de1bd93d5c4613-1.html

Who·East SeaPosted: 2012-01-12 03:23:41 Top Thread starter ▪ Delete ▪ Quote Reply ▪ Modify
Level 3 Player Your Experience: 2364 Current level is: 16 Experience acquisition and explanation>> TABLE1 Post 902 Online 213 hours Gender Join 2008-11-06Attempt failed... When fixing 3.3b bug, used wrong variable Update: 3.3.0.1 Fixed the bug of cape replacement errors (error before replacement, fortunately didn't damage the client). Testing again Adjust volume first The above media does not represent the views of this site Upgrade steps: 1. Restore all with Mantou 3.2 2. Upgrade game client 3. Backup new la 4. Use 3.3 new mantou, discard 3.2 mantou Manual restoration method: 1. Overwrite with backed up la file. 2. Delete the file loaddata\0006\od\bk. If the program errors and cannot restore game files (sorry), please restore manually, And try to let me know about this bug, describe it clearly, give more conditions. If you updated the game first and it was successful, you can only reinstall or get a correct new la to overwrite, and also delete bk The Mantou version number must match the game version number. What version of model files you have, you need to use what version of Mantou. After client upgraded to 3.3, Mantou 3.2 becomes a destructive tool, must use Mantou 3.3 Attempted to fix the bug where certain capes in 3.3b reported errors 【Attention】Note backup la! Real Mantou's Dynasty Warriors Online Costume Replacement Tool v3_3_0_1.7z (4.54MB) Download link: SkyDrive [basically permanently valid if no problems] (revised, look in the list, see filename above): Must use IE-7 or higher level IE browser or third-party browser to open, recommend using 360 Speed Browser, fewer problems, fast speed. Will use a little memory, but the browser won't crash https://skydrive.live.com/?cid=E801A4DB23BAFF50&id=E801A4DB23BAFF50!106&sc=documents# 115 (115 changed rules, link permanently valid): http://115.com/file/bhgplxyg# MD5:7817132C00DD32EA6B1BCF1234DB9185 、 [ This post was edited by Who·East Sea on 2012-01-13 01:36! ] http://hi.baidu.com/whodonghai

Voice Modification (Modding)

Tired of listening to the Chinese voice acting from the Chinese server? Want to try something different?

Alright, let's try itJapanese server voice actingthen

Usage: Copy all 1017 and 1015 folders to overwrite the same named 1017 and 1015 folders in the Chinese server's \LoadData directory

Click to download Japanese server voice pack(Battle of Tongguan scenario, Blue Wolf Hunt version)

This voice pack is provided for download by [Cloud Shadow·Musou] Forum

Korean server voice

Korean voice files.rar

Size: 226232382 bytes

Modified time: February 24, 2009, 16:08:49

MD5: 8FF0594FE54872D6C67BEA61903E68B5

SHA1: A2E3CF2BB4B02938811C8FF214F6DC89EFDAB089

CRC32: 4DCCCDC0

Click to go directly to 115 disk download address

This voice pack isDuowan Gaming NetworkMemberCloud Dream ClothesAvailable for download

Character Animation Modification

Original author: Network One - Who·East Sea

Original post address:http://bbs.17173.com/thread/174/394/20100328/4bae5a38908983213-1.html

When I first learned that client files could be replaced, I worked on this folder.

I was such a noob back then, didn't understand anything, played around a bit then dropped it.

A few days ago, to continue cosplaying Luffy, I picked up action modification again.

By the way, organized a complete action list and recorded a tiger Lieutenant mini video.

Understanding model skeletal actions a bit more...

Self-gratification actions have no use for individual users.

But for cutscene video masters, it still has some use.

With more actions, script content can also be enriched.

As long as the camera client is changed, the captured footage will be different.

During multiplayer cooperation, you can communicate beforehand and change everyone's client to be the same, so everyone sees roughly the same thing.

(Actually there aren't many useful ones anyway.)

Anyway, if there are others who also love to mess around,

See if you can come up with some fun creative ideas, or funny action moments.

For example, using 000093.bin to replace 000000.bin, almost everyone in the city will go crazy, very exciting~ Especially during the current conflict period, there's a large group of NPCs at the city gate. Try it now! Remember to backup

Whoever whoever whoever whoever whoever whoever whoever whoeverMain textWhoever whoever whoever whoever whoever whoever whoever whoever

City action list spreadsheet download: (PS:SkyDriveCannot open with IE6.0 browser)

Click → City Action List (11.5KB)

City model action data: Loaddata\0008 folder

City action filename structure:

00X###.bin

Six digits total, first two are 0, third digit is 'body type', last three digits are natural number sequence.

Body Type:

For character actions section, X corresponds to body type:

0=Male Normal、1=Male Muscular、2=Male Slender、3=Male Short

4=Female normal, 5=Female muscular, 6=Female charming, 7=Female petite

Animal vice officer action section, X corresponds to "Body Type":

0=Tiger, 1=Wolf, 2=Bear, 3=Panda, 4=Fox, 5=Deer

City actions are numbered in sequence and can be divided into the following parts:

Part 1: 00X000~00X050 and 00X170、00X175 (X=0~7)

Most actions are player expressions, the ones we can normally make.

2. 000053~000094 (53~56, 93 these five have female versions starting with 004)

This part of the actions is used by NPCs, only seen a few times normally.

Three, 000094~000103

These two groups of 10 actions total are used by the small cat and small dog NPCs in the city

Part 4: 000104~000143

One group of 4, 10 groups total, used by Musou Officers

5. 00X145~00X165 (X=0~5) and 00X183 (X=0、3)

This part of actions is for animal companions, divided into six sets by X, six types of animal companions

There are also two files: mi000000, mi000001 (don't touch these two files)

mi000000 seems to be action master index + character movement function. Without this file, characters cannot move and cannot change actions.

mi000000 seems to be the index file for expression actions. Without this file, characters can normally 'stand', 'walk', and 'run', but cannot use expression commands for other actions.

Loaddata\0008\fm folder

Contains fd000000~fd000007, fg000000, fp000000~fp000007 and ft000000 four types of files.

Currently only know fp000000~fp000007 relates to head skeleton andFacial expressionsrelated. One body type corresponds to one file (last digit is body type number), which contains all facial expressions including smile and cry.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

The function of the other three types of files couldn't be guessed.

Some rules for game action calls:

Some actions (Status actions), the game will loop these calls to keep characters in a state, such as standing, sitting, etc.

Some actions (One-time actions) After the game calls it once, it will automatically jump to other actions. For example, after executing the laugh expression, the laugh action will automatically jump to standing action or other actions after being called once.

Some actions, after being called, will automatically jump to another action (A set of actions). The sitting down process is one action file, the sitting state is one file, and standing up is another file. After executing the sit down action, the game automatically switches to and stays in the sitting action state. When executing other actions, the game will call the stand up action once before calling other actions. Animal adjutants' crouching/sitting and lying/prone positions also belong to this type. A complete set of actions consists of two one-time actions with a state action in between.

Some actions (Idle action), the game will automatically call this at regular intervals. Standing still, after a while the character will yawn. Some NPCs also have idle actions, which can be considered for use if needed. Idle actions are all one-time actions

The rules for these actions are all determined by the game program's original action list, not by the action file content. Replacing a state action with a one-time action will make the game loop that one-time action. No matter what action the sit-down action is replaced with, after calling the replaced 'sit-down action' once, it will still jump to the 'sitting' numbered action called by state mode.

State actions that we can actively call include sitting on ground, sitting on chair, leaning, and posing, plus the normal standing state. If we want to keep a character in one unchanging state, we need to replace these few actions. Only with these few will the game loop the same action repeatedly.

Facial expression files and body actions are independent of each other:

For example, when calling the "laugh" action in the game, the game will simultaneously call the facial expression file and the laugh action file. If the facial expression file is missing, the character will perform the action with no expression; if the laugh action is replaced with a cry action, the character will perform the cry action with a smiling face. When necessary, some special effects can be achieved. Generally, there's no need to modify facial expression files.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

Character movement actions:

One "walking action" for slow movement, one "running action" for fast movement. These two are special, triggered by directional keys, and at the same time, the directional keys also control character movement. In the game, when characters move, they use walking or running actions, which looks very "normal". Of course walking and running actions can be freely replaced, changed to sitting on the ground and sliding to move, or dancing while walking (NPCs can too), all possible.

There are several walking actions with upper body movement in official actions, which can be modified for use. Need to exploit walking bug.

Don't swap actions across species, otherwise the appearance will be very cute and distinctive.

To preview a certain action conveniently: rename the action file to the corresponding body type's 00X000, then change scenes to see the effect.

Some actions are "with props", but currently no one in the city seems to be holding anything. So they can only gesture with empty hands.

Regarding modification methods for replacement files, I've wanted to say this for a while, those not interested in self-pleasure can skip:

Game program → Through an index list → Find corresponding filename → Execute file content

The game program calls game resources, roughly this process. Now, for all the previous steps, we can't intervene. The only thing we can do is change the last step—the content of the files the game program wants to run. Dynasty Warriors Online's resource files are all loose, you can directly replace filenames, this is a relatively simple method. (Index files, if found and understood, can also be changed. Not as straightforward as file replacement.)

Although we cannot modify the index list, we still need to understand its patterns. Only by knowing which file the game program is going to run can we replace it. Which specific file the game calls depends on many factors, such as costumes - different costume models and textures have different rules. The game also has different calling methods for different actions.

So,Finding out which file the game program is currently calling is the core of the file replacement modification method.

Fortunately, there are always some lovely people who organize parts of the content, converting numeric filenames into readable text or image descriptions. The remaining work is just finding the corresponding descriptions based on what the game calls, and you can determine the files. This part of the work requires the person doing the replacement to familiarize themselves and understand it. Some rules can be mastered by trying more.

Appendix: City Action List Preview(Description not vivid, make do with it)

Below X=0~7, 0 male normal, 1 male muscular, 2 male slim, 3 male short, 4 female normal, 5 female muscular, 6 female charming, 7 female short, each action slightly different

00X000 Standing

00X001 Low speed movement (small displacement, walking, turning in place)

00X002 Full speed movement (running)

00X003 Sit down (ground) process/sit

00X004 Sitting (on ground)

00X005 Process of standing up (from ground)

00X006 Laugh/laugh

00X007 Joy/joy

00X008 Anger/angry

00X009 Cry

00X010 Discouraged/depress

00X011 Nod/nod

00X012 Denial/deny

00X013 Helpless/shrug

00X014 Surprised

00X015 Shy/shy

00X016 Think/think

00X017 Farewell/bye wave/wave

00X018 Fist pump celebration/guts

00X019 Point

00X020 Clap/clap

00X021 Thank you/bow

00X022 Bow/salute

00X023 Sit down (chair)/sit

00X024 Sitting (chair)

00X025 Standing up (chair)

00X026 Gesturing (NPC action when talking to NPCs)

00X027 Cheers/toast

00X028 Posing/sstand

00X029 Striking a pose

00X030 Put away pose

00X031 Dancing/dance

00X032 Raise wine cup high, drink

00X033 Cheer

00X034 Criticism/booing

00X035 Interrupting/tsukommi

00X036 Jumping process (entire jumping action set, all one-time actions, hard to replace)

00X037 Jumping airborne process

00X038 Jumping up then falling (a static action, hands raised high with feet touching ground, can be used as a pose)

00X039 Landing process (action like pulling someone's pants down)

00X044 Leaning action (feels like leaning against something higher than the leaning action below, but this has no follow-up action, possibly deprecated?)

00X045 Lift left leg, throw "baseball" (or snowball, shoe, etc.)

00X046 Leaning action

00X047 Leaning

00X048 Leaning and getting up

00X049 /thank gratitude/sorry apology

00X050 Idle action (action that automatically appears after standing for a while, yawning, tiptoeing, etc.)

00X170 Both arms crossed above head

00X175 Human wave? Half squat, stand straight with both hands raised above head

Below only has X=0 male normal, 3 male short

000040 Right hand "holding fishing rod" horizontally sweeps from right waist height to front (like kendo preparation stance) 003040 Fishing, struggling, action before raising rod

003041 Fishing rod casting action, hand swings from overhead to behind, like doing a backflip

003042 After raising rod, left hand grabs fish, raises forward to display

000043 Fishing rod casting action, swinging hands from overhead to the back, like doing a flip 003043 Lifting left leg, throwing a "baseball" (or snowball, shoe, or other object)

The following only has X=0 (some have X=4, female actions), mostly used by NPCs. (All female actions have feet sinking below ground level)

000053 Slow walk, arms crossed bent over, cold 004053 Female action, slow walk, arms crossed bent over, cold

000054 Walking slowly, right hand stretched forward shaking like a cramp, fanning - 004054 Female action, walking slowly, using hand to shade eyes from sun

000055 Standing, hugging arms rubbing hands breathing warm air, cold 004055 Female action, standing, hugging arms rubbing hands breathing warm air, cold

000056 Sitting, right hand fanning to wipe sweat, hot 004056 Female action, sitting, fanning

000058 Female action, left hand carrying bucket, right hand scooping water to water the ground

000059 Sitting cross-legged on ground with right hand fidgeting with something in front, clipping into ground

000060 Standing with spear in right hand, like a guard

000061 Following the previous, left hand suddenly points, discovering a bad guy, stabbing with spear.

000062 Hand reaching forward to chest-high platform, looking around everywhere, then straightening waist, very evil...

000063 Hands reach forward to chest-high platform, waving left and right to beckon people over

000064 Talking to person on the right, showing something, gesturing

000065 Looks ahead twice, nods, small shrug (talking gesture)

000066 Celebrate with fist pump three times in a row

000067 Spreading hands (What do you want me to do? You tell me! What do you want me to do!)

000068 Arms crossed and folded, standing with arms crossed over chest (very cool)

000069 Tired of standing, moving neck

000070 Female action, feet sunk into ground, hands clasped together in front of body, ladylike pose (like urinating...)

000071 Arms crossed talking, also pointing at person opposite with finger

000072 Standing and nodding, yes, understood.

000073 Same as 70, with nodding added

000074 Crosses arms and hugs chest while talking, also waves hand and shakes head, expressing negation (hand waving pose is very stylish)

000075 Standing and shaking head

000076 Same as 70, swaying head left and right dramatically, acting cute

000077 Arms hang weakly, shake head, confused

000078 Drunk, walking (very stylish)

000079 Sitting, hands on table shaking head, drunk

000080 Same as previous, right hand holding wine cup

000081 Same as previous one, this time starts drinking

000082 Same as above, this time starting to drink heavily

000083 Same as above, drink up! Gulp gulp, then wipe face

000084 Sitting, both hands on table, shaking head, finally resting head on back of hands

000085 Static action of the previous one, lying on table with hand as pillow

000086 Getting up, wiping face a few times to wake up

000087 Right hand holding sword at side, head down, striking a cool pose

000088 Turns out it's not a sword, it's a hoe... digging action, after digging a few times, bending over to look

000089 Female action, sitting with legs together, sewing something

000090 Sitting, writing

000091 Left hand shading eyes looking around

000092 Sitting cross-legged on ground polishing sword, checking if it's straight, swinging once with backhand horizontal slash

000093 Outrageous dance, ending position is original position, will teleport - 004093 Female version dance

The following are kitten and puppy actions

000094 Small cat crouching and sitting (game default)

000095 Small cat walking

000096 Kitten from crouching to lying down

000097 Kitten lying down

000098 Kitten going from lying to crouching

000099 Puppy crouch (game default)

000100 Puppy walking

000101 Puppy going from crouching to lying down

000102 Small dog lying down

000103 Puppy from lying to crouching

The following are Musou Officer actions: 1st is standing action; 2nd is talking action; 3rd is idle action; 4th is disappointed action

000104 Stands sideways, left foot forward - general Officer

000105 Following previous, right hand spreads to the right

000106 Following the previous one, right hand clenched into fist, cheer up

000107 Following previous, turning head back to the right, disappointed

000108 Arms and legs spread wide, appearing mighty - Mighty General type officers like Xiahou Yuan, Xu Zhu, Pang De, Zhang Fei, Cao Ren, etc.

000109 Following the previous one, left hand reaching forward, hmm, nodding once

000110 Following the previous one, right fist pounds left palm, showing momentum

000111 Following the previous one, right hand on forehead, shaking head, disappointed

000112 Female officer standing pose - General female officers like Sun Shang Xiang, Yue Ying, etc.

000113 Following the previous, nodding while bringing spread hands to the front and clasping them together

000114 Following the previous one, bow with hands in front of mouth, nod nod

000115 Following previous, head down, left hand pulling two fingers of right hand, placed above left thigh

000116 Officer stance with legs straight and body sideways Guan Yu

000117 Following the previous one, stroking beautiful beard

000118 Following the previous one, nodding

000119 Following the previous, head turning to the left back and down

000120 Stance like sumo wrestler or gorilla Zhang Jiao? Pang Tong?

000121 Following the previous one, nods

000122 Following the previous one, crouch again, look up, arms spread

000123 Following previous, shake head

000124 Standing sideways, left foot extended more - Zhang He

000125 Right hand draws a large arc clenched fist cheering, then spreads to the right, then clenches fist, very gentle

000126 Spread wings, then take a step forward with clenched fist

000127 Right hand on forehead with elbow bent inward, stepping back half a step, about to lose balance

000128 Hunched back mighty stance Wei Yan

000129 Following previous, small neck movement

000130 Following the previous, right hand clenched into fist

000131 Following previous, right foot stomping heavily, shaking head

000132 Loli stance Sun Shang Xiang

000133 Following previous, hands clasped around head slightly raised to chest, talking

000134 Following the previous one, jumping up with heel kicking butt

000135 Following previous, acting coy

000136 Right elbow bent, hand across waist front Zhen Mi

000137 Following the previous one, body twisting many bends, talking.

000138 Following the previous one, right hand on cheek left hand on elbow, swaying

000139 Following the previous one, right hand covering mouth, left hand covering mouth, head turned to right rear

000140 Standing with left side facing forward Sima Yi

000141 Following previous, spreading hands left and right horizontally, like measuring length

000142 Following previous, left hand raised to chest, clenched fist, raised to right ear, swing hand down left

000143 Following the previous one, turns body slightly right and turns head, left hand makes a horizontal backhand swing, like slapping face

The following are animal companion actions (X=0~5, 0 Tiger, 1 Wolf, 2 Bear, 3 Panda, 4 Fox, 5 Deer)

00X145 Sitting (lying) down

00X146 Sitting (lying)

00X147 Standing up from sitting (lying) position

00X148 Walking

00X149 Sitting (lying) and acting cute

00X150 Sitting (lying) and washing face or scratching

00X151 Sitting (lying) licking and grooming fur

00X152 Sitting (lying) and getting up to show dominance, then sitting (lying) back down

00X153 Getting up from sitting (lying) to move around, then sitting (lying) back down

00X154 Sitting (lying) start→lying (prone) down

00X155 Lying (prone)

00X156 Getting up from lying (prone) → sitting (reclining)

00X157 Getting up from sitting (reclining) to show friendliness, then sitting (reclining) down again

00X158 Lying (crouching) and stretching lazily

00X159 Sitting (lying) and yawning

00X160 Standing state

00X161 Run

00X162 Standing with head tilted looking at person (reaction action for dialogue)

00X163 Standing and moving around

00X164 Idle action

00X165 Standing in defiant pose (possibly got fired)

00X183 Only Tiger's 000183 (standing version 000149) and Panda's 003183 (standing version 003157)

The following are specific descriptions

000###Tiger

000145 Tiger lying down

000146 Tiger lying down

000147 Tiger getting up from lying position

000148 Tiger walking

000149 Tiger lying down, extending left front paw forward to catch yarn ball, lying down while catching

000150 Tiger lying down, licking paws, washing face

000151 Tiger lying, licking paws, yawning

000152 Tiger getting up from lying position, opening mouth to intimidate, then lying down again

000153 Tiger gets up from lying position, roars once, then lies back down

000154 Tiger going from lying to resting position

000155 Tiger lying down

000156 Tiger getting up from lying position to resting

000157 Tiger rising from lying down, lowering head once, then lying back down

000158 Tiger lying down stretching

000159 Tiger lying down yawning

000160 Tiger normal standing state

000161 Tiger running

000162 Tiger standing looking up at person, opening mouth and blinking eyes, curious look (action when selected/confirmed)

000163 Tiger stands and roars in a circle, lowers head once

000164 Tiger standing and yawning in a circle, stretching lazily (arching back) (automatically appears after long periods)

000165 Tiger standing with both claws striking forward, lifting upper lip to show fangs

000183 Tiger starts standing, lies down to play with yarn ball, then stands back up

001###Wolf

001145 Wolf sits down

001146 Wolf sitting

001147 Wolf getting up from sitting

001148 Wolf walking

001149 Wolf sitting and extending left front paw, handshake?

001150 Wolf starting from sitting, lying down scratching then getting back to sitting

001151 Wolf starting from sitting, lying down licking front paws then getting up to sitting

001152 Wolf starts from sitting position, stands up and stretches lazily then sits back down

001153 Wolf starting from sitting, stands up and howls repeatedly then sits down

001154 Wolf starting from sitting position, lies down and closes eyes

001155 Wolf lying with eyes closed

001156 Wolf starting from lying down, yawning, then sitting

001157 Wolf starting from sitting, getting up opening mouth and wagging tail, then sitting back down

001158 Wolf starts from lying down, gets up and stretches lazily, then lies back down

001159 Wolf sitting and yawning

001160 Wolf normal standing state

001161 Wolf running

001162 Tilting head and wagging tail, this is the selected and confirmed action when viewing wolf status

001163 Barking, opening mouth and wagging tail

001164 Standing and yawning, shaking fur

001165 Body shrinks back, mouth slightly open, tail stretches straight back, could it be startled from being dismissed?

002###Bear

002145 Bear sits down

002146 Bear sitting

002147 Bear gets up from sitting position

002148 Bear walking

002149 Bear sitting, licking forward three times

002150 Bear sitting, using hind paw to scratch neck

002151 Bear sitting, licking back of right paw

002152 Bear standing up from sitting, using both hind legs to stand up, raising arms and cheering, then sitting down

002153 Bear getting up from sitting, standing on hind legs to dance, raising arms and cheering three times right-left-center, then sitting back down

002154 Bear going from sitting to lying down

002155 Bear lying down

002156 Bear getting up from prone to sitting

002157 Bear getting up from sitting, opening mouth and wiggling bottom

002158 Bear lying down stretching, front legs straight with butt up and whole body twisting

002159 Bear sitting and yawning

002160 Bear normal standing state

002161 Bear running

002162 Bear turning head left, turning head right

002163 Bear right-left-center arm raising triple cheer

002164 Bear stands yawning, scratches neck with left front paw

002165 Bear raising arms and cheering

003###Panda

003145 Panda sitting down

003146 Panda sitting

003147 Panda stands up from sitting

003148 Panda walks

003149 Panda sitting, leaning forward with front paws on ground, swaying

003150 Panda sitting, washing face with both paws together

003151 Panda sitting and licking its right paw

003152 Panda starting from sitting, lunging forward, bowing down, then sitting down

003153 Panda sitting, raising arms left-right-center in triple cheer

003154 Panda starting from sitting position, lying down

003155 Panda lying down

003156 Panda starting from lying position, getting up to sitting

003157 Panda starting from sitting, lunging forward, wiggling butt, then sitting back down

003158 Panda lying down, lifting head to yawn, continuing to lie down

003159 Panda sitting, yawning, scratching

003160 Panda normal standing state

003161 Panda running

003162 Panda tilting head left

003163 Panda shaking its butt

003164 Panda head circling while yawning, rubbing eyes

003165 Panda with front paws spread apart, crouching down, shaking

003183 Panda starting from standing, sitting down, action 157, then standing

004Fox

004145 Fox sits down

004146 Fox sitting

004147 Fox stands up from sitting

004148 Fox walking

004149 Fox turning around, tail forward playing

004150 Fox sitting and scratching neck with hind paw

004151 Fox sitting and licking tail fur

004152 Fox gets up from sitting, crouches down ready to dash, then sits back down

004153 Fox sitting learning wolf howl? Also vigorously wagging tail

004154 Fox turns in place, curls up in a circle and lies down

004155 Fox lying down

004156 Fox gets up from lying position to sitting

004157 Fox starts from sitting position, upper body lunges forward slightly, crouches down, mouth open, vigorously wagging tail

004158 Fox lying down, stretching lazily, then continuing to lie

004159 Fox sitting and yawning

004160 Fox normal standing state

004161 Fox running

004162 Fox looks up, tilts head

004163 Fox after 157, then lifts head, continues wagging tail

004164 Fox turning around and playing with its own tail

004165 Fox crouching forward, about to charge, then retreating

005Deer

005145 Deer lies down

005146 Deer lying

005147 Deer getting up from lying position

005148 Deer walking

005149 Deer lying down, eyes closed nuzzling person's leg with head

005150 Deer lying down, looking to the right, turning head back with a call (startled?)

005151 Deer lying down, licking hind leg fur, washing face with front legs

005152 Deer gets up from lying position, paws ground twice with front hooves, ready to charge, then lies back down

005153 Deer getting up from lying down, jumping twice, then lying down again

005154 Deer lying down with head on ground, crouching down

005155 Deer lying down

005156 Deer from lying down to sitting position

005157 Deer jumping up from lying position, bowing, then lying down again

005158 Deer lies down and raises neck, shakes head, then lies back down

005159 Deer lying down, yawning

005160 Deer normal standing state

005161 Deer running

005162 Deer tilting head looking left, flapping ears

005163 Deer jumps twice, then bows

005164 Deer lowering head to graze

005165 Deer vigorously paws ground twice with front hooves, opens mouth and roars

Cloak Modification (Modding)

See costume modification for details.

Musou OLZ Image Extractor v1

Dynasty Warriors Online Image Extractor v1.1[Reposted from Ranger BBS]

This program requires installationframework2.0to function properly

After downloading, please place the program in the Dynasty Warriors Online game directory

Ver 1.0 → Ver 1.1 Update Content

1. Fixed memory data unable to unload and excessive usage issues

2. Fixed issues with incorrect image reading

3. Added some practical features like drag and drop, forward and backward navigation

4. Added support for Japanese server client

Related images for this topic: 1.jpg

Related images for this topic: 2.jpg

Related images for this topic: 3.jpg

Related images for this topic: 4.jpg

There are many new equipment and costumes not yet available in the game but you can preview them

Here are some new things I've discovered

Note: Original author of this article isDuowan Gaming NetworkMemberliliye

Click to view original post

Game Recording Tutorial

Would you like to record your footsteps in the game, so you can still reminisce about them N years later

Would you like to showcase your exceptional skills more intuitively for more people to appreciate

Then let's start creatingHigh-definition game video recording~

Through game recording, you can capture and record all your heroic moments, friendships, and romances in the game, and share them with more people

Note: Game video recording and conversion requires high system specifications. Low-spec players will experience significant frame rate drops during recording, and video conversion will consume considerable time. Please be mentally prepared.

Due to copyright issues, I won't be providing the various software referenced here. Interested friends can search and download them online themselves.

Since I'm not a professional, this guide may not be the best video recording method. If you have better methods, please share them so more people can benefit.

Recording Game Videos

There are many game recording software options. After trying multiple recording programs, I still preferZD Soft Game RecorderandFraps, andbandicam

Therefore, I'll introduce these three software programs below.These three software have complementary advantages and disadvantages, choose flexibly according to your own needs.

ZD Soft Game RecorderAdvantages are that recorded videos have very small file sizes and built-in encoders.

FrapsThe advantages are high recording video clarity, low system resource consumption during recording, and better compatibility with various games thanZD Soft Game RecorderBetter.

bandicamthen you basically get both (except for the encoder), and the operation is more streamlined compared to the above two software.

ZD Soft Game Recorder

Software Introduction

The biggest feature of this software is that it comes with many encoders built-in. When recording starts, it directly processes screen information through the selected encoderConvert to specified format video files, the resulting video is very compact. About 10M per minute.

Of course, this is also the biggest shortcoming of this software... becauseConversion will consume large amounts of system resources, therefore if your computer configuration is not high enough, the recording frame rate will be very low, or even freeze.

After installing the software,Please register firstWithout registration, you can only record for one minute, and there will be a watermark in the upper left corner of the video.

Now let's officially start the tutorial: (You can also refer tohttp://tieba.baidu.com/p/740888190)

After registration is complete, double-click to open as shown.

In-game, default F9 to start recording, Ctrl+F9 to stop recording (default)

ZD Soft Game Recorder has six tabs, from left to right: Video, Audio, Information, Screenshot, Options, Registration.

In video settings, you can set video save path (default is C:\Game Recordings) and file type (default is avi).

To the right of file type is the encoder, which you can select according to your needs.

After multiple tests,Xvid MPEG-4 Codec is optimal, the configuration button on the right can fine-tune this encoder.

According to the above imageXvid MPEG-4 CodecAdjust encoder

Below this is the video size options, from top to bottom: 1/4 screen size, full screen, custom size. Generally,Select full screen for best results.

If you select 1/4 screen size, the frame rate can increase about 7 times, but recording file clarity will be much lower. It's a helpless choice for low-spec computers, hehe.

Below you can set start and stop hotkeys, video FPS, and mouse cursor enable.

The FPS frequency doesn't need to be set too high, generally it's25fps.Too high frame rates cannot significantly improve video quality, but greatly increase system resource consumption and recorded video size.

When you go to the cinema now, their film frame rate isn't even 24fps, hehe.

Editing Game Videos

The recorded video is too monotonous, of course it needs editing. You need to cut, merge, add effects, add subtitles, etc. to the video.

Due to the need to ensure video quality, video cutting and merging cannot encode the video. Many video cutting software use encoding cuts, which reduces video quality.

For video cutting I generally useVideo cutting expert VideoSplitter

VideoSplitter

Very simple software

Select video file, set cutting points, next step, and it's done. Extremely fast speed, direct cutting without encoding, ensuring video quality.

Merging is similar, usingVideo merging expert..............

You can even use the COPY command in DOS to merge, which is also lossless merging.

Adding special effects and other complex operations requires the assistance of other software.

For basic video effects, you can useVideoStudio, very simple and easy to learn

For more professional options, you can chooseAdobe Premiere Pro, basically it can do whatever you can think of..

Since I really lack artistic talent, I won't explain these operations that require imagination in detail..... Those who can useAdobe Premiere Proshould all be better than me, no need for me to teach...

Transcribing Game Videos

Due toFrapsThe recorded video is too large, so it must be converted.

There are many video conversion software options with a wide range of choices, but you must choose one withH264Encoder conversion software.

It can be said that today'sH264The video file being encoded has the clearest quality.

Here I will useMediaCoderSpeaking of high-definition video conversion.

MediaCoder

First, download the program, install, register..........

Then select File --- Load preset file. I have already placed the configuration file in the attached file, extract it yourself.

Then add the video files that need to be converted, press start. Then go have tea or go out shopping

If your computer is not good, it will take a lot of time

Last time I converted a D9 disc, the computer ran non-stop for 2 days and a night......

The configuration file I've attached is already basically optimized and doesn't require too many modifications.

Only the bitrate here can be fine-tuned according to your personal needs.

Generally speaking, for collection purposes, a bitrate of 1500kbps can maintain over 90% of the original video quality. Video at 5000kbps shows no noticeable difference unless you have a critical eye, and going higher has no real meaning.

If uploading to the network for viewing, a bitrate of 900kbps allows users with 2M bandwidth to watch without buffering, with slightly reduced picture quality.

Since domestically most have over 1M bandwidth, if you use a bitrate of 500kbps, it can allow the vast majority of people to watch smoothly. However, the picture quality also drops significantly. (But it's still clearer than 99% of game videos on the network today. Most online game videos nowadays can't even see the player's ID clearly...)

Three-Pass mode is three-pass encoding, taking the longest time. If quality requirements aren't too high, you can select other options in the mode.

Very satisfied with the compression rate, hehe

The output file from this configuration is in MP4 format.

Of course, this software can also convert other format files, such as converting to 3GP for your phone, just modify the container, and of course, the audio also needs to be modified.

A video file consists of video and audio

AVI generally consists of video format xvid or divx and audio format MP3

MP4 consists of video format xvid and audio format MP3, or consists of video format H.264 and audio format AAC (you can select 3GP AAC+ in mediacoder software)

3GP consists of video format H.263 and audio format AAC (3GP AAC+)

Uploading Game Videos

After making your own video, just keeping it in your collection will make it moldy. You need to upload it online to share your joy with more people.

There are many commonly used video sites, such as Youku, Tudou, etc.

But there are very few that support high-definition videos.

Most video sites forcibly re-encode your videos through their default converters after you upload them (such domineering behavior...), no matter how clear you make your video, it still becomes a mess after uploading and processing.

The best high-definition video site used to be Jiuyou Video, but now for some unknown reason it has closed... what a pity

Now it seems onlyYoutubesupports high-definition videos.

Convert throughMediaCoderChange the converted MP4 video file extension from *.MP4 to *.FLV, this way you can bypass the website's default converter and play directly.

YoutubeThis video site is special - after you upload and pass review, they first release the ordinary version, which is the converted version, then after some time they release the high-definition version. (It used to be 2 days later, now it seems to be about 20 minutes)

Of course, to watch high-definition videos you need to view them in full screen. When you watch your own high-definition videos in full screen and compare them to other ordinary online videos in full screen, you'll definitely feel very proud.

Creating Animated GIFs

Using the interesting videos we recorded, we can make more interesting animated GIF images.

We can turn interesting things in the game into animated GIF images, then use them as forum avatars, signatures, or even make them into QQ emoticons to share with more people.

Or for example, making various weapon seal usage actions in Dynasty Warriors Online into a GIF demonstration image, which makes it more clear at a glance.

Here we need to useUlead GIF AnimatorThis creation software.

The usage is very simple, just drag the video toUlead GIF AnimatorJust drag it in there, and it will automatically analyze and form continuous screenshots for you to edit.

As shown, you can select a time segment to capture from the video, making it easy to find the segment you need from a large video.

After selecting, click OK, and the software will start analyzing the video, obtaining many continuous images.

At first the image display is incomplete, as shown.

You need to select correct canvas, so it can auto-adapt.

Then use the resize image and canvas size functions to draw out the range you need.

Then delete useless frames. Too many repeated frames will make the file too large, making the GIF not smooth. Generally a GIF image should not exceed 40 frames.

Then adjust the speed of each frame as needed, press the play button in the lower left corner to compare and observe, aiming for overall natural fluency. Key frames can have slightly increased delay time for emphasis.

Generally frame delay is set to 3-5, key frames are usually 10-15, depending on needs.

After correction, select Save As----GIF file, and you're done.

Simple finished product

This software can also be used to modify video content.

After importing a video, you can export each frame and modify it with PS, then import it back and save it as a video file.

Therefore recorded videos can no longer be used as evidence in the future, haha.

Update History

I Have Something to Say(For valuable suggestions or materials, please join QQ Group: 290060477 Dynasty Warriors Online Alliance)

Dynasty Warriors Online Encyclopedia E-book v6.02

Updated by Telecom Server 4 - Heydson (Useless Teacher) 2016.05.24

1.Weapon Modification Guide Updated (Updated 2016-5-20)

2.Administration Level (Updated 2016-5-20)

3. Weapon Attribute Synthesis and Attribute Attacks - Organized (Updated 2016-5-21)

4. Weapon Inscription Video Compilation (2016-5-21)

5. New Quest Video Guide (2016-5-21)

6. Beauty Ticket Usage Guide v1.0 (Updated 2015-9-24)

7. Proper Usage of Dressing Room (Updated 2015-9-16)

Dynasty Warriors Online Encyclopedia E-book v6.01

Updated by Telecom District 4---Heydson (Useless Master) 2016.05.19

1. Detailed Weapon Destruction Guide (Updated 2016-4-8)

2. Bibi Quest Guide updated

3. Updated latest weapon Musou critical values (updated to Twin Rods 2016-5-18)

4. Updated latest weapon power coefficient table (Updated to Spinning Blade Disc 2016-4-25 update)

5. Latest Weapon Enhancement Values and Patches (Updated to Spinning Blade Disc 2016-5-11)

6. New background music added: Hasebe Tetsu - MEMORIES - Pure Instrumental Version

Dynasty Warriors Online Encyclopedia E-book v6.00

By Telecom Server 4---Heydson (Useless Teacher) Updated 2016.05.13

Brand new version interface update

1. Updated Beginner Guide Data (for easier reference by new players)

2. Crafting, Cultivation, Titles, Cooking updated

3. Game Simulator Recommendation Update

4. Partial weapon optimal engraving updates (to be improved)

Dynasty Warriors Online Encyclopedia e-Book v5.20

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2012.02.21

Updated the Following Content

Data Collection - Weapon Engravings (modified engravings to adapt to Japanese server post-Twin Blade changes, added Wolf Fang Club applicable engravings and reference images)

Complete Data - Sub-Officer Data (modified and added partial content)

Complete Data - Weapon Data - Power, Ascension, Destruction Table (updated to modified Crescent Blade, once again giving grand thanks to (Who·East Sea). Xiang'er went to take graduate entrance exams this year so his gold medal table couldn't keep up)

Client modification complete guide - Costume modification (continues to sync with Chinese server version)

Client Modification Complete Guide - Client Modification - Voice Modification (restored discontinued Korean voice pack download, Japanese voice pack updated to R10 version)

Added the following content

Complete Client Modification Guide - Gold Medal Value Patch

Dynasty Warriors Online Encyclopedia E-book v5.11

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdated. 2011.10.29

Updated the Following Content

Complete Guide — Weapon Engravings (Modified Sword Engravings to match Japanese server sword modifications, plus complete reference images for all finished products)

Client Modification Complete Guide - Costume Modification (I was careless during the last update and missed this part; I'm really sorry everyone -_-;;;)

Game Recording Manual - Game video recording (added software Bandicam, also an old brand, works quite well)

Dynasty Warriors Online Encyclopedia e-Book v5.10

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2011.9.30

Updated the Following Content

Data Collection {Weapon Engravings (further updated and expanded), Officer Data} - Weapon Data - Weapon Table (may already beCharacter Brothers(sosovipp)'s discontinued data), Power, Ascension, Destruction Table (updated to Fang Sword)

Beginner's Guide - Data 3, and Data 7 Item 10 (Cape Data), Item 15 (An Overlooked Issue)

Quest Guide - Four Player Quest, Interrupted Supply Line (Fixed S method), Special Quest, Show Your Skills (Fixed S completion remaining time)

Deleted the following content

Linked Stratagems scenario Japanese voice pack

Dynasty Warriors Online Encyclopedia E-book v5.09

By Telecom Server 4 Dong Zhuo Army Guest General Quest KingJingzhou Phoenix StormUpdate. 2011.7.21

Updated the Following Content

Complete Client Modification Guide - Client Modification - Voice Modification (added Japanese voice pack for Tongguan Battle scenario and updated download link for Linked Stratagem scenario Japanese server voice pack)

มอด

Full Client Modification Guide

Regarding client modifications, they are purely for adding more fun to the game.

Regardless of what modifications you make, they only take effect on the client on your machine, meaning only you can see or hear your modified results, while others in the game will still see you in your unmodified appearance.

Modifications cannot bring performance improvements to your weapons or outfits.

For example, changing a Minor General's cloak to look like a Major General's cloak only changes the appearance - the attributes remain +1, not the Major General's +5

The official stance strictlyprohibitsfor client modifications. After modification, you may encounter situations where you cannot enter the game or experience various bugs in the game.

Therefore, please be mentally prepared before modifying. I takeno responsibility。

(At least I've always modified everything and never had any problems, hehe)

Before modifying any files, first backup the target filesbackupIt is a good habit to do this, so you can quickly restore when your modifications fail.

Each time the client is updated, modifications may cause update failures and other issues. (I've never encountered this, but others say it happens)

Music Modification (Modding)

Musou Online background music replacement tool - method for Jingzhou version and later, simplified (thanks to Green Swallow from Ranger Network)First, download a kvs2ogg tool(Required tools are in the attachments below) After opening, click Tools, select kvs(S), then choose the song you want to modify

Then select save location

Happened to check the forum, and an old repost caught my eye. Oh, so Green Swallow from Ranger Network also made a foolproof BGM converter.

Thanks to Green Swallow for cracking the latest background music replacement method.

This software is one of the Dynasty Warriors Online background music replacement tools, requires use with kvs2ogg software (search and download online yourself).

First use kvs2ogg to convert mp3 to kvs,

Place 'kvs2bin_for_35OL.exe' and 'New KVS Header.bin' in the same folder.

Place the kvs files that need to be converted into the program's folder.

Run the exe, the program will convert all kvs files in this folder to bin files with the same name, and delete the original kvs files.

Converted bin files can be directly renamed to replace files in the game.

Then rename the bin properly and put it in the game folder, and you'll have sound.

Multiple selections allowed during conversion.

If a bin file with the same name already exists, the software will skip conversion. To reconvert, please delete or rename the old bin first.

\loaddata\0016 File List:

Then you can enter the game to experience the thrill of new BGM~

0016 internal bin file corresponding BGM:

02000002 Stronghold - Day

02000102 Stronghold - Night

02000202 Plains - Day

02000302 Plains - Night

02000402 River Port - Daytime

02000502 River Port - Night

02000602 Mountain Path, Mountain Range - Daylight

02000702 Mountain Path, Mountain Range - Night

02000802 River Island, Narcissus Village - Day

02000902 River Island, Narcissus Village - Night

02001002 Marsh - Day

02001102 Marsh - Night

02001202_New BGM_Capital, Adjacent - Day

02001302_New BGM_Capital, Adjacent - Night

02001402_New BGM_Dense Forest, Linked Ships - Day

02001502_New BGM_Dense Forest, Linked Ships - Night

02001602_New BGM_Fortress, Fortress Revised - Daylight

02001702_New BGM_Fortress, Modified Fortress - Night

02010002 Early Battle_Multiplayer Special Mission

02010102 Special Mission Music

02010202 Battle

02010302 Base Assault Battle

02010402 Base Battle 1

02010502 Musou Officer Encounter Battle

02010602 Lu Bu Opening Music

02010702 Base Dispute Battle 2

02010802_New BGM_3rd Gen-Battle of Yiling

02010902_Peach Blossom Valley Zones 1, 2, 3

02011002_Peach Blossom Spring Areas 1, 2, 3

02011102_Peach Blossom Valley Fourth Zone

02020002 Battle - Advantage

02020102 In Battle - Disadvantage

02020202 Battle - Crisis

02020302 Encounter with Enemy General in Dispute

02020402 Battle Our Officer Encountered

02020502_New BGM_3rd Gen-Battle of Jianye

02020602_New BGM_3rd Gen-Assault

02020702_New BGM_4th Gen-Battle of Yiling

02020802_Peach Blossom Valley Zones 1, 2, 3

02030002 Victory, Quest Complete

02030102 Defeat, Quest Failure

02030202 Dispute Victory

02030302 Dispute Defeat

02030402_Peach Blossom Valley Victory

02040002 Standby Before Entering Battlefield

02040102 Battle Report

02040202_Peach Blossom Spring Pre-Battle Standby

02050002 Town (Spring March~May)

02050102 Town (Summer June~August)

02050202 Street (Autumn September-November)

02050302 Town (Winter December~February)

02050402 Town (Eve of Battle)

02050502 Town (During Battle)

02050602 At Home

02050702_Town Night

02050802_Peach Blossom Valley 1

02050902_Peach Blossom Valley 2

02051002_New BGM_Unknown

02060002 Login Screen

02070002 Opening Animation

02070102_Unification Screen

02070202_New Character - Story Presentation Music

02070402_Shin Sangoku Musou 2 Ending Theme

02080002_Shin Sangoku Musou BB-Movie "Chronicles of the Wind and Clouds"

02080102_Chronicles of Musou (Instrumental)

This directory list was updated on the evening of April 27, 2011

Above, thanks for reading<(_ _)>

Original Post:http://bbs.duowan.com/thread-16536009-1-1.html http://bbs.17173.com/thread/174/394/20100713/4c3b5f5fb4953ff13-1.html

Weapon Modification (Modding)

Weapon Code

Battlefield weapon model: \LoadData\0006\od\ea

Weapon rack weapon model: LoadData\0012\ws

Modification method is to swap file names between source file and targetFile name swap

For example, if you want to experience Guan Ping's great sword, use the Chain Whip to change it to a great sword, you would swap the file names of ea000016.bin and ea000121.bin.

The key point to emphasize here is that the only change after your modification is the weapon model in the battlefield, meaning only the appearance changes, while the moves and actions remain the same as the previous weapon.

Therefore, when modifying, please consider the match between weapon appearance and moves as much as possible, otherwise it will be quite awkward when actually fighting, hehe.

Click to view original post address

Outfit Modification (Modding)

Are you already tired of the costumes that GF has currently opened?

Have you been looking forward to the beautiful clothes that RF has opened but GF hasn't opened?

Are you troubled by the panda costume you bought at high price having no attributes?

If you say yes to the above, OK, I suggest you read this article carefully.

This tool is transferred from 173 Who·East Sea post,True Mantou·WulingProduction; Due to file capacity, no attachment added, please download through the following links.

For the R10 version tool, I've also copied the Baidu space link of Who·East Sea Auntie, it's at the bottom; students who need it can go to his space to get materials.

Topic: True Mantou R10 costume replacement tool v3.3.0.1 cape has no problems (same version as the national server Cang Lang Zhu Lu)

Original post:http://bbs.17173.com/thread/174/394/20120113/4f0de1bd93d5c4613-1.html

Who·East SeaPosted: 2012-01-12 03:23:41 Top Thread starter ▪ Delete ▪ Quote Reply ▪ Modify
Level 3 Player Your Experience: 2364 Current level is: 16 Experience acquisition and explanation>> TABLE1 Post 902 Online 213 hours Gender Join 2008-11-06Attempt failed... When fixing 3.3b bug, used wrong variable Update: 3.3.0.1 Fixed the bug of cape replacement errors (error before replacement, fortunately didn't damage the client). Testing again Adjust volume first The above media does not represent the views of this site Upgrade steps: 1. Restore all with Mantou 3.2 2. Upgrade game client 3. Backup new la 4. Use 3.3 new mantou, discard 3.2 mantou Manual restoration method: 1. Overwrite with backed up la file. 2. Delete the file loaddata\0006\od\bk. If the program errors and cannot restore game files (sorry), please restore manually, And try to let me know about this bug, describe it clearly, give more conditions. If you updated the game first and it was successful, you can only reinstall or get a correct new la to overwrite, and also delete bk The Mantou version number must match the game version number. What version of model files you have, you need to use what version of Mantou. After client upgraded to 3.3, Mantou 3.2 becomes a destructive tool, must use Mantou 3.3 Attempted to fix the bug where certain capes in 3.3b reported errors 【Attention】Note backup la! Real Mantou's Dynasty Warriors Online Costume Replacement Tool v3_3_0_1.7z (4.54MB) Download link: SkyDrive [basically permanently valid if no problems] (revised, look in the list, see filename above): Must use IE-7 or higher level IE browser or third-party browser to open, recommend using 360 Speed Browser, fewer problems, fast speed. Will use a little memory, but the browser won't crash https://skydrive.live.com/?cid=E801A4DB23BAFF50&id=E801A4DB23BAFF50!106&sc=documents# 115 (115 changed rules, link permanently valid): http://115.com/file/bhgplxyg# MD5:7817132C00DD32EA6B1BCF1234DB9185 、 [ This post was edited by Who·East Sea on 2012-01-13 01:36! ] http://hi.baidu.com/whodonghai

Voice Modification (Modding)

Tired of listening to the Chinese voice acting from the Chinese server? Want to try something different?

Alright, let's try itJapanese server voice actingthen

Usage: Copy all 1017 and 1015 folders to overwrite the same named 1017 and 1015 folders in the Chinese server's \LoadData directory

Click to download Japanese server voice pack(Battle of Tongguan scenario, Blue Wolf Hunt version)

This voice pack is provided for download by [Cloud Shadow·Musou] Forum

Korean server voice

Korean voice files.rar

Size: 226232382 bytes

Modified time: February 24, 2009, 16:08:49

MD5: 8FF0594FE54872D6C67BEA61903E68B5

SHA1: A2E3CF2BB4B02938811C8FF214F6DC89EFDAB089

CRC32: 4DCCCDC0

Click to go directly to 115 disk download address

This voice pack isDuowan Gaming NetworkMemberCloud Dream ClothesAvailable for download

Character Animation Modification

Original author: Network One - Who·East Sea

Original post address:http://bbs.17173.com/thread/174/394/20100328/4bae5a38908983213-1.html

When I first learned that client files could be replaced, I worked on this folder.

I was such a noob back then, didn't understand anything, played around a bit then dropped it.

A few days ago, to continue cosplaying Luffy, I picked up action modification again.

By the way, organized a complete action list and recorded a tiger Lieutenant mini video.

Understanding model skeletal actions a bit more...

Self-gratification actions have no use for individual users.

But for cutscene video masters, it still has some use.

With more actions, script content can also be enriched.

As long as the camera client is changed, the captured footage will be different.

During multiplayer cooperation, you can communicate beforehand and change everyone's client to be the same, so everyone sees roughly the same thing.

(Actually there aren't many useful ones anyway.)

Anyway, if there are others who also love to mess around,

See if you can come up with some fun creative ideas, or funny action moments.

For example, using 000093.bin to replace 000000.bin, almost everyone in the city will go crazy, very exciting~ Especially during the current conflict period, there's a large group of NPCs at the city gate. Try it now! Remember to backup

Whoever whoever whoever whoever whoever whoever whoever whoeverMain textWhoever whoever whoever whoever whoever whoever whoever whoever

City action list spreadsheet download: (PS:SkyDriveCannot open with IE6.0 browser)

Click → City Action List (11.5KB)

City model action data: Loaddata\0008 folder

City action filename structure:

00X###.bin

Six digits total, first two are 0, third digit is 'body type', last three digits are natural number sequence.

Body Type:

For character actions section, X corresponds to body type:

0=Male Normal、1=Male Muscular、2=Male Slender、3=Male Short

4=Female normal, 5=Female muscular, 6=Female charming, 7=Female petite

Animal vice officer action section, X corresponds to "Body Type":

0=Tiger, 1=Wolf, 2=Bear, 3=Panda, 4=Fox, 5=Deer

City actions are numbered in sequence and can be divided into the following parts:

Part 1: 00X000~00X050 and 00X170、00X175 (X=0~7)

Most actions are player expressions, the ones we can normally make.

2. 000053~000094 (53~56, 93 these five have female versions starting with 004)

This part of the actions is used by NPCs, only seen a few times normally.

Three, 000094~000103

These two groups of 10 actions total are used by the small cat and small dog NPCs in the city

Part 4: 000104~000143

One group of 4, 10 groups total, used by Musou Officers

5. 00X145~00X165 (X=0~5) and 00X183 (X=0、3)

This part of actions is for animal companions, divided into six sets by X, six types of animal companions

There are also two files: mi000000, mi000001 (don't touch these two files)

mi000000 seems to be action master index + character movement function. Without this file, characters cannot move and cannot change actions.

mi000000 seems to be the index file for expression actions. Without this file, characters can normally 'stand', 'walk', and 'run', but cannot use expression commands for other actions.

Loaddata\0008\fm folder

Contains fd000000~fd000007, fg000000, fp000000~fp000007 and ft000000 four types of files.

Currently only know fp000000~fp000007 relates to head skeleton andFacial expressionsrelated. One body type corresponds to one file (last digit is body type number), which contains all facial expressions including smile and cry.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

The function of the other three types of files couldn't be guessed.

Some rules for game action calls:

Some actions (Status actions), the game will loop these calls to keep characters in a state, such as standing, sitting, etc.

Some actions (One-time actions) After the game calls it once, it will automatically jump to other actions. For example, after executing the laugh expression, the laugh action will automatically jump to standing action or other actions after being called once.

Some actions, after being called, will automatically jump to another action (A set of actions). The sitting down process is one action file, the sitting state is one file, and standing up is another file. After executing the sit down action, the game automatically switches to and stays in the sitting action state. When executing other actions, the game will call the stand up action once before calling other actions. Animal adjutants' crouching/sitting and lying/prone positions also belong to this type. A complete set of actions consists of two one-time actions with a state action in between.

Some actions (Idle action), the game will automatically call this at regular intervals. Standing still, after a while the character will yawn. Some NPCs also have idle actions, which can be considered for use if needed. Idle actions are all one-time actions

The rules for these actions are all determined by the game program's original action list, not by the action file content. Replacing a state action with a one-time action will make the game loop that one-time action. No matter what action the sit-down action is replaced with, after calling the replaced 'sit-down action' once, it will still jump to the 'sitting' numbered action called by state mode.

State actions that we can actively call include sitting on ground, sitting on chair, leaning, and posing, plus the normal standing state. If we want to keep a character in one unchanging state, we need to replace these few actions. Only with these few will the game loop the same action repeatedly.

Facial expression files and body actions are independent of each other:

For example, when calling the "laugh" action in the game, the game will simultaneously call the facial expression file and the laugh action file. If the facial expression file is missing, the character will perform the action with no expression; if the laugh action is replaced with a cry action, the character will perform the cry action with a smiling face. When necessary, some special effects can be achieved. Generally, there's no need to modify facial expression files.

Facial expression files can be deleted (add suffix _bak or change to other name), but don't replace with files from other body types. This file also contains spatial position data for the head, and after replacement the head will be misaligned with hair and body.

Character movement actions:

One "walking action" for slow movement, one "running action" for fast movement. These two are special, triggered by directional keys, and at the same time, the directional keys also control character movement. In the game, when characters move, they use walking or running actions, which looks very "normal". Of course walking and running actions can be freely replaced, changed to sitting on the ground and sliding to move, or dancing while walking (NPCs can too), all possible.

There are several walking actions with upper body movement in official actions, which can be modified for use. Need to exploit walking bug.

Don't swap actions across species, otherwise the appearance will be very cute and distinctive.

To preview a certain action conveniently: rename the action file to the corresponding body type's 00X000, then change scenes to see the effect.

Some actions are "with props", but currently no one in the city seems to be holding anything. So they can only gesture with empty hands.

Regarding modification methods for replacement files, I've wanted to say this for a while, those not interested in self-pleasure can skip:

Game program → Through an index list → Find corresponding filename → Execute file content

The game program calls game resources, roughly this process. Now, for all the previous steps, we can't intervene. The only thing we can do is change the last step—the content of the files the game program wants to run. Dynasty Warriors Online's resource files are all loose, you can directly replace filenames, this is a relatively simple method. (Index files, if found and understood, can also be changed. Not as straightforward as file replacement.)

Although we cannot modify the index list, we still need to understand its patterns. Only by knowing which file the game program is going to run can we replace it. Which specific file the game calls depends on many factors, such as costumes - different costume models and textures have different rules. The game also has different calling methods for different actions.

So,Finding out which file the game program is currently calling is the core of the file replacement modification method.

Fortunately, there are always some lovely people who organize parts of the content, converting numeric filenames into readable text or image descriptions. The remaining work is just finding the corresponding descriptions based on what the game calls, and you can determine the files. This part of the work requires the person doing the replacement to familiarize themselves and understand it. Some rules can be mastered by trying more.

Appendix: City Action List Preview(Description not vivid, make do with it)

Below X=0~7, 0 male normal, 1 male muscular, 2 male slim, 3 male short, 4 female normal, 5 female muscular, 6 female charming, 7 female short, each action slightly different

00X000 Standing

00X001 Low speed movement (small displacement, walking, turning in place)

00X002 Full speed movement (running)

00X003 Sit down (ground) process/sit

00X004 Sitting (on ground)

00X005 Process of standing up (from ground)

00X006 Laugh/laugh

00X007 Joy/joy

00X008 Anger/angry

00X009 Cry

00X010 Discouraged/depress

00X011 Nod/nod

00X012 Denial/deny

00X013 Helpless/shrug

00X014 Surprised

00X015 Shy/shy

00X016 Think/think

00X017 Farewell/bye wave/wave

00X018 Fist pump celebration/guts

00X019 Point

00X020 Clap/clap

00X021 Thank you/bow

00X022 Bow/salute

00X023 Sit down (chair)/sit

00X024 Sitting (chair)

00X025 Standing up (chair)

00X026 Gesturing (NPC action when talking to NPCs)

00X027 Cheers/toast

00X028 Posing/sstand

00X029 Striking a pose

00X030 Put away pose

00X031 Dancing/dance

00X032 Raise wine cup high, drink

00X033 Cheer

00X034 Criticism/booing

00X035 Interrupting/tsukommi

00X036 Jumping process (entire jumping action set, all one-time actions, hard to replace)

00X037 Jumping airborne process

00X038 Jumping up then falling (a static action, hands raised high with feet touching ground, can be used as a pose)

00X039 Landing process (action like pulling someone's pants down)

00X044 Leaning action (feels like leaning against something higher than the leaning action below, but this has no follow-up action, possibly deprecated?)

00X045 Lift left leg, throw "baseball" (or snowball, shoe, etc.)

00X046 Leaning action

00X047 Leaning

00X048 Leaning and getting up

00X049 /thank gratitude/sorry apology

00X050 Idle action (action that automatically appears after standing for a while, yawning, tiptoeing, etc.)

00X170 Both arms crossed above head

00X175 Human wave? Half squat, stand straight with both hands raised above head

Below only has X=0 male normal, 3 male short

000040 Right hand "holding fishing rod" horizontally sweeps from right waist height to front (like kendo preparation stance) 003040 Fishing, struggling, action before raising rod

003041 Fishing rod casting action, hand swings from overhead to behind, like doing a backflip

003042 After raising rod, left hand grabs fish, raises forward to display

000043 Fishing rod casting action, swinging hands from overhead to the back, like doing a flip 003043 Lifting left leg, throwing a "baseball" (or snowball, shoe, or other object)

The following only has X=0 (some have X=4, female actions), mostly used by NPCs. (All female actions have feet sinking below ground level)

000053 Slow walk, arms crossed bent over, cold 004053 Female action, slow walk, arms crossed bent over, cold

000054 Walking slowly, right hand stretched forward shaking like a cramp, fanning - 004054 Female action, walking slowly, using hand to shade eyes from sun

000055 Standing, hugging arms rubbing hands breathing warm air, cold 004055 Female action, standing, hugging arms rubbing hands breathing warm air, cold

000056 Sitting, right hand fanning to wipe sweat, hot 004056 Female action, sitting, fanning

000058 Female action, left hand carrying bucket, right hand scooping water to water the ground

000059 Sitting cross-legged on ground with right hand fidgeting with something in front, clipping into ground

000060 Standing with spear in right hand, like a guard

000061 Following the previous, left hand suddenly points, discovering a bad guy, stabbing with spear.

000062 Hand reaching forward to chest-high platform, looking around everywhere, then straightening waist, very evil...

000063 Hands reach forward to chest-high platform, waving left and right to beckon people over

000064 Talking to person on the right, showing something, gesturing

000065 Looks ahead twice, nods, small shrug (talking gesture)

000066 Celebrate with fist pump three times in a row

000067 Spreading hands (What do you want me to do? You tell me! What do you want me to do!)

000068 Arms crossed and folded, standing with arms crossed over chest (very cool)

000069 Tired of standing, moving neck

000070 Female action, feet sunk into ground, hands clasped together in front of body, ladylike pose (like urinating...)

000071 Arms crossed talking, also pointing at person opposite with finger

000072 Standing and nodding, yes, understood.

000073 Same as 70, with nodding added

000074 Crosses arms and hugs chest while talking, also waves hand and shakes head, expressing negation (hand waving pose is very stylish)

000075 Standing and shaking head

000076 Same as 70, swaying head left and right dramatically, acting cute

000077 Arms hang weakly, shake head, confused

000078 Drunk, walking (very stylish)

000079 Sitting, hands on table shaking head, drunk

000080 Same as previous, right hand holding wine cup

000081 Same as previous one, this time starts drinking

000082 Same as above, this time starting to drink heavily

000083 Same as above, drink up! Gulp gulp, then wipe face

000084 Sitting, both hands on table, shaking head, finally resting head on back of hands

000085 Static action of the previous one, lying on table with hand as pillow

000086 Getting up, wiping face a few times to wake up

000087 Right hand holding sword at side, head down, striking a cool pose

000088 Turns out it's not a sword, it's a hoe... digging action, after digging a few times, bending over to look

000089 Female action, sitting with legs together, sewing something

000090 Sitting, writing

000091 Left hand shading eyes looking around

000092 Sitting cross-legged on ground polishing sword, checking if it's straight, swinging once with backhand horizontal slash

000093 Outrageous dance, ending position is original position, will teleport - 004093 Female version dance

The following are kitten and puppy actions

000094 Small cat crouching and sitting (game default)

000095 Small cat walking

000096 Kitten from crouching to lying down

000097 Kitten lying down

000098 Kitten going from lying to crouching

000099 Puppy crouch (game default)

000100 Puppy walking

000101 Puppy going from crouching to lying down

000102 Small dog lying down

000103 Puppy from lying to crouching

The following are Musou Officer actions: 1st is standing action; 2nd is talking action; 3rd is idle action; 4th is disappointed action

000104 Stands sideways, left foot forward - general Officer

000105 Following previous, right hand spreads to the right

000106 Following the previous one, right hand clenched into fist, cheer up

000107 Following previous, turning head back to the right, disappointed

000108 Arms and legs spread wide, appearing mighty - Mighty General type officers like Xiahou Yuan, Xu Zhu, Pang De, Zhang Fei, Cao Ren, etc.

000109 Following the previous one, left hand reaching forward, hmm, nodding once

000110 Following the previous one, right fist pounds left palm, showing momentum

000111 Following the previous one, right hand on forehead, shaking head, disappointed

000112 Female officer standing pose - General female officers like Sun Shang Xiang, Yue Ying, etc.

000113 Following the previous, nodding while bringing spread hands to the front and clasping them together

000114 Following the previous one, bow with hands in front of mouth, nod nod

000115 Following previous, head down, left hand pulling two fingers of right hand, placed above left thigh

000116 Officer stance with legs straight and body sideways Guan Yu

000117 Following the previous one, stroking beautiful beard

000118 Following the previous one, nodding

000119 Following the previous, head turning to the left back and down

000120 Stance like sumo wrestler or gorilla Zhang Jiao? Pang Tong?

000121 Following the previous one, nods

000122 Following the previous one, crouch again, look up, arms spread

000123 Following previous, shake head

000124 Standing sideways, left foot extended more - Zhang He

000125 Right hand draws a large arc clenched fist cheering, then spreads to the right, then clenches fist, very gentle

000126 Spread wings, then take a step forward with clenched fist

000127 Right hand on forehead with elbow bent inward, stepping back half a step, about to lose balance

000128 Hunched back mighty stance Wei Yan

000129 Following previous, small neck movement

000130 Following the previous, right hand clenched into fist

000131 Following previous, right foot stomping heavily, shaking head

000132 Loli stance Sun Shang Xiang

000133 Following previous, hands clasped around head slightly raised to chest, talking

000134 Following the previous one, jumping up with heel kicking butt

000135 Following previous, acting coy

000136 Right elbow bent, hand across waist front Zhen Mi

000137 Following the previous one, body twisting many bends, talking.

000138 Following the previous one, right hand on cheek left hand on elbow, swaying

000139 Following the previous one, right hand covering mouth, left hand covering mouth, head turned to right rear

000140 Standing with left side facing forward Sima Yi

000141 Following previous, spreading hands left and right horizontally, like measuring length

000142 Following previous, left hand raised to chest, clenched fist, raised to right ear, swing hand down left

000143 Following the previous one, turns body slightly right and turns head, left hand makes a horizontal backhand swing, like slapping face

The following are animal companion actions (X=0~5, 0 Tiger, 1 Wolf, 2 Bear, 3 Panda, 4 Fox, 5 Deer)

00X145 Sitting (lying) down

00X146 Sitting (lying)

00X147 Standing up from sitting (lying) position

00X148 Walking

00X149 Sitting (lying) and acting cute

00X150 Sitting (lying) and washing face or scratching

00X151 Sitting (lying) licking and grooming fur

00X152 Sitting (lying) and getting up to show dominance, then sitting (lying) back down

00X153 Getting up from sitting (lying) to move around, then sitting (lying) back down

00X154 Sitting (lying) start→lying (prone) down

00X155 Lying (prone)

00X156 Getting up from lying (prone) → sitting (reclining)

00X157 Getting up from sitting (reclining) to show friendliness, then sitting (reclining) down again

00X158 Lying (crouching) and stretching lazily

00X159 Sitting (lying) and yawning

00X160 Standing state

00X161 Run

00X162 Standing with head tilted looking at person (reaction action for dialogue)

00X163 Standing and moving around

00X164 Idle action

00X165 Standing in defiant pose (possibly got fired)

00X183 Only Tiger's 000183 (standing version 000149) and Panda's 003183 (standing version 003157)

The following are specific descriptions

000###Tiger

000145 Tiger lying down

000146 Tiger lying down

000147 Tiger getting up from lying position

000148 Tiger walking

000149 Tiger lying down, extending left front paw forward to catch yarn ball, lying down while catching

000150 Tiger lying down, licking paws, washing face

000151 Tiger lying, licking paws, yawning

000152 Tiger getting up from lying position, opening mouth to intimidate, then lying down again

000153 Tiger gets up from lying position, roars once, then lies back down

000154 Tiger going from lying to resting position

000155 Tiger lying down

000156 Tiger getting up from lying position to resting

000157 Tiger rising from lying down, lowering head once, then lying back down

000158 Tiger lying down stretching

000159 Tiger lying down yawning

000160 Tiger normal standing state

000161 Tiger running

000162 Tiger standing looking up at person, opening mouth and blinking eyes, curious look (action when selected/confirmed)

000163 Tiger stands and roars in a circle, lowers head once

000164 Tiger standing and yawning in a circle, stretching lazily (arching back) (automatically appears after long periods)

000165 Tiger standing with both claws striking forward, lifting upper lip to show fangs

000183 Tiger starts standing, lies down to play with yarn ball, then stands back up

001###Wolf

001145 Wolf sits down

001146 Wolf sitting

001147 Wolf getting up from sitting

001148 Wolf walking

001149 Wolf sitting and extending left front paw, handshake?

001150 Wolf starting from sitting, lying down scratching then getting back to sitting

001151 Wolf starting from sitting, lying down licking front paws then getting up to sitting

001152 Wolf starts from sitting position, stands up and stretches lazily then sits back down

001153 Wolf starting from sitting, stands up and howls repeatedly then sits down

001154 Wolf starting from sitting position, lies down and closes eyes

001155 Wolf lying with eyes closed

001156 Wolf starting from lying down, yawning, then sitting

001157 Wolf starting from sitting, getting up opening mouth and wagging tail, then sitting back down

001158 Wolf starts from lying down, gets up and stretches lazily, then lies back down

001159 Wolf sitting and yawning

001160 Wolf normal standing state

001161 Wolf running

001162 Tilting head and wagging tail, this is the selected and confirmed action when viewing wolf status

001163 Barking, opening mouth and wagging tail

001164 Standing and yawning, shaking fur

001165 Body shrinks back, mouth slightly open, tail stretches straight back, could it be startled from being dismissed?

002###Bear

002145 Bear sits down

002146 Bear sitting

002147 Bear gets up from sitting position

002148 Bear walking

002149 Bear sitting, licking forward three times

002150 Bear sitting, using hind paw to scratch neck

002151 Bear sitting, licking back of right paw

002152 Bear standing up from sitting, using both hind legs to stand up, raising arms and cheering, then sitting down

002153 Bear getting up from sitting, standing on hind legs to dance, raising arms and cheering three times right-left-center, then sitting back down

002154 Bear going from sitting to lying down

002155 Bear lying down

002156 Bear getting up from prone to sitting

002157 Bear getting up from sitting, opening mouth and wiggling bottom

002158 Bear lying down stretching, front legs straight with butt up and whole body twisting

002159 Bear sitting and yawning

002160 Bear normal standing state

002161 Bear running

002162 Bear turning head left, turning head right

002163 Bear right-left-center arm raising triple cheer

002164 Bear stands yawning, scratches neck with left front paw

002165 Bear raising arms and cheering

003###Panda

003145 Panda sitting down

003146 Panda sitting

003147 Panda stands up from sitting

003148 Panda walks

003149 Panda sitting, leaning forward with front paws on ground, swaying

003150 Panda sitting, washing face with both paws together

003151 Panda sitting and licking its right paw

003152 Panda starting from sitting, lunging forward, bowing down, then sitting down

003153 Panda sitting, raising arms left-right-center in triple cheer

003154 Panda starting from sitting position, lying down

003155 Panda lying down

003156 Panda starting from lying position, getting up to sitting

003157 Panda starting from sitting, lunging forward, wiggling butt, then sitting back down

003158 Panda lying down, lifting head to yawn, continuing to lie down

003159 Panda sitting, yawning, scratching

003160 Panda normal standing state

003161 Panda running

003162 Panda tilting head left

003163 Panda shaking its butt

003164 Panda head circling while yawning, rubbing eyes

003165 Panda with front paws spread apart, crouching down, shaking

003183 Panda starting from standing, sitting down, action 157, then standing

004Fox

004145 Fox sits down

004146 Fox sitting

004147 Fox stands up from sitting

004148 Fox walking

004149 Fox turning around, tail forward playing

004150 Fox sitting and scratching neck with hind paw

004151 Fox sitting and licking tail fur

004152 Fox gets up from sitting, crouches down ready to dash, then sits back down

004153 Fox sitting learning wolf howl? Also vigorously wagging tail

004154 Fox turns in place, curls up in a circle and lies down

004155 Fox lying down

004156 Fox gets up from lying position to sitting

004157 Fox starts from sitting position, upper body lunges forward slightly, crouches down, mouth open, vigorously wagging tail

004158 Fox lying down, stretching lazily, then continuing to lie

004159 Fox sitting and yawning

004160 Fox normal standing state

004161 Fox running

004162 Fox looks up, tilts head

004163 Fox after 157, then lifts head, continues wagging tail

004164 Fox turning around and playing with its own tail

004165 Fox crouching forward, about to charge, then retreating

005Deer

005145 Deer lies down

005146 Deer lying

005147 Deer getting up from lying position

005148 Deer walking

005149 Deer lying down, eyes closed nuzzling person's leg with head

005150 Deer lying down, looking to the right, turning head back with a call (startled?)

005151 Deer lying down, licking hind leg fur, washing face with front legs

005152 Deer gets up from lying position, paws ground twice with front hooves, ready to charge, then lies back down

005153 Deer getting up from lying down, jumping twice, then lying down again

005154 Deer lying down with head on ground, crouching down

005155 Deer lying down

005156 Deer from lying down to sitting position

005157 Deer jumping up from lying position, bowing, then lying down again

005158 Deer lies down and raises neck, shakes head, then lies back down

005159 Deer lying down, yawning

005160 Deer normal standing state

005161 Deer running

005162 Deer tilting head looking left, flapping ears

005163 Deer jumps twice, then bows

005164 Deer lowering head to graze

005165 Deer vigorously paws ground twice with front hooves, opens mouth and roars

Cloak Modification (Modding)

See costume modification for details.

Musou OLZ Image Extractor v1

Dynasty Warriors Online Image Extractor v1.1[Reposted from Ranger BBS]

This program requires installationframework2.0to function properly

After downloading, please place the program in the Dynasty Warriors Online game directory

Ver 1.0 → Ver 1.1 Update Content

1. Fixed memory data unable to unload and excessive usage issues

2. Fixed issues with incorrect image reading

3. Added some practical features like drag and drop, forward and backward navigation

4. Added support for Japanese server client

Related images for this topic: 1.jpg

Related images for this topic: 2.jpg

Related images for this topic: 3.jpg

Related images for this topic: 4.jpg

There are many new equipment and costumes not yet available in the game but you can preview them

Here are some new things I've discovered

Note: Original author of this article isDuowan Gaming NetworkMemberliliye

Click to view original post

Game Recording Tutorial

Would you like to record your footsteps in the game, so you can still reminisce about them N years later

Would you like to showcase your exceptional skills more intuitively for more people to appreciate

Then let's start creatingHigh-definition game video recording~

Through game recording, you can capture and record all your heroic moments, friendships, and romances in the game, and share them with more people

Note: Game video recording and conversion requires high system specifications. Low-spec players will experience significant frame rate drops during recording, and video conversion will consume considerable time. Please be mentally prepared.

Due to copyright issues, I won't be providing the various software referenced here. Interested friends can search and download them online themselves.

Since I'm not a professional, this guide may not be the best video recording method. If you have better methods, please share them so more people can benefit.

Recording Game Videos

There are many game recording software options. After trying multiple recording programs, I still preferZD Soft Game RecorderandFraps, andbandicam

Therefore, I'll introduce these three software programs below.These three software have complementary advantages and disadvantages, choose flexibly according to your own needs.

ZD Soft Game RecorderAdvantages are that recorded videos have very small file sizes and built-in encoders.

FrapsThe advantages are high recording video clarity, low system resource consumption during recording, and better compatibility with various games thanZD Soft Game RecorderBetter.

bandicamthen you basically get both (except for the encoder), and the operation is more streamlined compared to the above two software.

ZD Soft Game Recorder

Software Introduction

The biggest feature of this software is that it comes with many encoders built-in. When recording starts, it directly processes screen information through the selected encoderConvert to specified format video files, the resulting video is very compact. About 10M per minute.

Of course, this is also the biggest shortcoming of this software... becauseConversion will consume large amounts of system resources, therefore if your computer configuration is not high enough, the recording frame rate will be very low, or even freeze.

After installing the software,Please register firstWithout registration, you can only record for one minute, and there will be a watermark in the upper left corner of the video.

Now let's officially start the tutorial: (You can also refer tohttp://tieba.baidu.com/p/740888190)

After registration is complete, double-click to open as shown.

In-game, default F9 to start recording, Ctrl+F9 to stop recording (default)

ZD Soft Game Recorder has six tabs, from left to right: Video, Audio, Information, Screenshot, Options, Registration.

In video settings, you can set video save path (default is C:\Game Recordings) and file type (default is avi).

To the right of file type is the encoder, which you can select according to your needs.

After multiple tests,Xvid MPEG-4 Codec is optimal, the configuration button on the right can fine-tune this encoder.

According to the above imageXvid MPEG-4 CodecAdjust encoder

Below this is the video size options, from top to bottom: 1/4 screen size, full screen, custom size. Generally,Select full screen for best results.

If you select 1/4 screen size, the frame rate can increase about 7 times, but recording file clarity will be much lower. It's a helpless choice for low-spec computers, hehe.

Below you can set start and stop hotkeys, video FPS, and mouse cursor enable.

The FPS frequency doesn't need to be set too high, generally it's25fps.Too high frame rates cannot significantly improve video quality, but greatly increase system resource consumption and recorded video size.

When you go to the cinema now, their film frame rate isn't even 24fps, hehe.

Editing Game Videos

The recorded video is too monotonous, of course it needs editing. You need to cut, merge, add effects, add subtitles, etc. to the video.

Due to the need to ensure video quality, video cutting and merging cannot encode the video. Many video cutting software use encoding cuts, which reduces video quality.

For video cutting I generally useVideo cutting expert VideoSplitter

VideoSplitter

Very simple software

Select video file, set cutting points, next step, and it's done. Extremely fast speed, direct cutting without encoding, ensuring video quality.

Merging is similar, usingVideo merging expert..............

You can even use the COPY command in DOS to merge, which is also lossless merging.

Adding special effects and other complex operations requires the assistance of other software.

For basic video effects, you can useVideoStudio, very simple and easy to learn

For more professional options, you can chooseAdobe Premiere Pro, basically it can do whatever you can think of..

Since I really lack artistic talent, I won't explain these operations that require imagination in detail..... Those who can useAdobe Premiere Proshould all be better than me, no need for me to teach...

Transcribing Game Videos

Due toFrapsThe recorded video is too large, so it must be converted.

There are many video conversion software options with a wide range of choices, but you must choose one withH264Encoder conversion software.

It can be said that today'sH264The video file being encoded has the clearest quality.

Here I will useMediaCoderSpeaking of high-definition video conversion.

MediaCoder

First, download the program, install, register..........

Then select File --- Load preset file. I have already placed the configuration file in the attached file, extract it yourself.

Then add the video files that need to be converted, press start. Then go have tea or go out shopping

If your computer is not good, it will take a lot of time

Last time I converted a D9 disc, the computer ran non-stop for 2 days and a night......

The configuration file I've attached is already basically optimized and doesn't require too many modifications.

Only the bitrate here can be fine-tuned according to your personal needs.

Generally speaking, for collection purposes, a bitrate of 1500kbps can maintain over 90% of the original video quality. Video at 5000kbps shows no noticeable difference unless you have a critical eye, and going higher has no real meaning.

If uploading to the network for viewing, a bitrate of 900kbps allows users with 2M bandwidth to watch without buffering, with slightly reduced picture quality.

Since domestically most have over 1M bandwidth, if you use a bitrate of 500kbps, it can allow the vast majority of people to watch smoothly. However, the picture quality also drops significantly. (But it's still clearer than 99% of game videos on the network today. Most online game videos nowadays can't even see the player's ID clearly...)

Three-Pass mode is three-pass encoding, taking the longest time. If quality requirements aren't too high, you can select other options in the mode.

Very satisfied with the compression rate, hehe

The output file from this configuration is in MP4 format.

Of course, this software can also convert other format files, such as converting to 3GP for your phone, just modify the container, and of course, the audio also needs to be modified.

A video file consists of video and audio

AVI generally consists of video format xvid or divx and audio format MP3

MP4 consists of video format xvid and audio format MP3, or consists of video format H.264 and audio format AAC (you can select 3GP AAC+ in mediacoder software)

3GP consists of video format H.263 and audio format AAC (3GP AAC+)

Uploading Game Videos

After making your own video, just keeping it in your collection will make it moldy. You need to upload it online to share your joy with more people.

There are many commonly used video sites, such as Youku, Tudou, etc.

But there are very few that support high-definition videos.

Most video sites forcibly re-encode your videos through their default converters after you upload them (such domineering behavior...), no matter how clear you make your video, it still becomes a mess after uploading and processing.

The best high-definition video site used to be Jiuyou Video, but now for some unknown reason it has closed... what a pity

Now it seems onlyYoutubesupports high-definition videos.

Convert throughMediaCoderChange the converted MP4 video file extension from *.MP4 to *.FLV, this way you can bypass the website's default converter and play directly.

YoutubeThis video site is special - after you upload and pass review, they first release the ordinary version, which is the converted version, then after some time they release the high-definition version. (It used to be 2 days later, now it seems to be about 20 minutes)

Of course, to watch high-definition videos you need to view them in full screen. When you watch your own high-definition videos in full screen and compare them to other ordinary online videos in full screen, you'll definitely feel very proud.

Creating Animated GIFs

Using the interesting videos we recorded, we can make more interesting animated GIF images.

We can turn interesting things in the game into animated GIF images, then use them as forum avatars, signatures, or even make them into QQ emoticons to share with more people.

Or for example, making various weapon seal usage actions in Dynasty Warriors Online into a GIF demonstration image, which makes it more clear at a glance.

Here we need to useUlead GIF AnimatorThis creation software.

The usage is very simple, just drag the video toUlead GIF AnimatorJust drag it in there, and it will automatically analyze and form continuous screenshots for you to edit.

As shown, you can select a time segment to capture from the video, making it easy to find the segment you need from a large video.

After selecting, click OK, and the software will start analyzing the video, obtaining many continuous images.

At first the image display is incomplete, as shown.

You need to select correct canvas, so it can auto-adapt.

Then use the resize image and canvas size functions to draw out the range you need.

Then delete useless frames. Too many repeated frames will make the file too large, making the GIF not smooth. Generally a GIF image should not exceed 40 frames.

Then adjust the speed of each frame as needed, press the play button in the lower left corner to compare and observe, aiming for overall natural fluency. Key frames can have slightly increased delay time for emphasis.

Generally frame delay is set to 3-5, key frames are usually 10-15, depending on needs.

After correction, select Save As----GIF file, and you're done.

Simple finished product

This software can also be used to modify video content.

After importing a video, you can export each frame and modify it with PS, then import it back and save it as a video file.

Therefore recorded videos can no longer be used as evidence in the future, haha.

Update History

I Have Something to Say(For valuable suggestions or materials, please join QQ Group: 290060477 Dynasty Warriors Online Alliance)

Dynasty Warriors Online Encyclopedia E-book v6.02

Updated by Telecom Server 4 - Heydson (Useless Teacher) 2016.05.24

1.Weapon Modification Guide Updated (Updated 2016-5-20)

2.Administration Level (Updated 2016-5-20)

3. Weapon Attribute Synthesis and Attribute Attacks - Organized (Updated 2016-5-21)

4. Weapon Inscription Video Compilation (2016-5-21)

5. New Quest Video Guide (2016-5-21)

6. Beauty Ticket Usage Guide v1.0 (Updated 2015-9-24)

7. Proper Usage of Dressing Room (Updated 2015-9-16)

Dynasty Warriors Online Encyclopedia E-book v6.01

Updated by Telecom District 4---Heydson (Useless Master) 2016.05.19

1. Detailed Weapon Destruction Guide (Updated 2016-4-8)

2. Bibi Quest Guide updated

3. Updated latest weapon Musou critical values (updated to Twin Rods 2016-5-18)

4. Updated latest weapon power coefficient table (Updated to Spinning Blade Disc 2016-4-25 update)

5. Latest Weapon Enhancement Values and Patches (Updated to Spinning Blade Disc 2016-5-11)

6. New background music added: Hasebe Tetsu - MEMORIES - Pure Instrumental Version

Dynasty Warriors Online Encyclopedia E-book v6.00

By Telecom Server 4---Heydson (Useless Teacher) Updated 2016.05.13

Brand new version interface update

1. Updated Beginner Guide Data (for easier reference by new players)

2. Crafting, Cultivation, Titles, Cooking updated

3. Game Simulator Recommendation Update

4. Partial weapon optimal engraving updates (to be improved)

Dynasty Warriors Online Encyclopedia e-Book v5.20

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2012.02.21

Updated the Following Content

Data Collection - Weapon Engravings (modified engravings to adapt to Japanese server post-Twin Blade changes, added Wolf Fang Club applicable engravings and reference images)

Complete Data - Sub-Officer Data (modified and added partial content)

Complete Data - Weapon Data - Power, Ascension, Destruction Table (updated to modified Crescent Blade, once again giving grand thanks to (Who·East Sea). Xiang'er went to take graduate entrance exams this year so his gold medal table couldn't keep up)

Client modification complete guide - Costume modification (continues to sync with Chinese server version)

Client Modification Complete Guide - Client Modification - Voice Modification (restored discontinued Korean voice pack download, Japanese voice pack updated to R10 version)

Added the following content

Complete Client Modification Guide - Gold Medal Value Patch

Dynasty Warriors Online Encyclopedia E-book v5.11

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdated. 2011.10.29

Updated the Following Content

Complete Guide — Weapon Engravings (Modified Sword Engravings to match Japanese server sword modifications, plus complete reference images for all finished products)

Client Modification Complete Guide - Costume Modification (I was careless during the last update and missed this part; I'm really sorry everyone -_-;;;)

Game Recording Manual - Game video recording (added software Bandicam, also an old brand, works quite well)

Dynasty Warriors Online Encyclopedia e-Book v5.10

By Telecom Server 4 Liu Bei Army Quest MasterJingzhou Phoenix StormUpdate. 2011.9.30

Updated the Following Content

Data Collection {Weapon Engravings (further updated and expanded), Officer Data} - Weapon Data - Weapon Table (may already beCharacter Brothers(sosovipp)'s discontinued data), Power, Ascension, Destruction Table (updated to Fang Sword)

Beginner's Guide - Data 3, and Data 7 Item 10 (Cape Data), Item 15 (An Overlooked Issue)

Quest Guide - Four Player Quest, Interrupted Supply Line (Fixed S method), Special Quest, Show Your Skills (Fixed S completion remaining time)

Deleted the following content

Linked Stratagems scenario Japanese voice pack

Dynasty Warriors Online Encyclopedia E-book v5.09

By Telecom Server 4 Dong Zhuo Army Guest General Quest KingJingzhou Phoenix StormUpdate. 2011.7.21

Updated the Following Content

Complete Client Modification Guide - Client Modification - Voice Modification (added Japanese voice pack for Tongguan Battle scenario and updated download link for Linked Stratagem scenario Japanese server voice pack)