War Blade (W.Blade)

War Blade (W.Blade)

Japanese
Officer
Huang Zhong⚔ Huang Zhong
Source / Era
DWO/launch · 1/21/2010
Advance+
REFLECTION
Elements
🔥 Fire 🌪 Wind 💧 Water
Advance+
REFLECTION
counterblock will be activated faster, as apposed to the 1 second that it normally takes, and musou will not be drained.

Small sticks used in martial arts for light attacks, excellent when rushing.

Base Stats

Attack
47(5)
Damage
50(2)
Defence
26(3)
Life
190(6)
Musou
130(1)
Speed
120
Jump
130

Flask Wheel

Attack
5
Damage
2
Defence
3
Life
6
Musou
1

Advance+ (Ultimate reinforcement)

W.Blade
REFLECTION

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1W.Blade+29+23+27+36+16
2Heavy War Blade+32+26+30+39+19
3Veteran Blade+35+29+33+42+22
4Sage Blade+38+32+36+45+25
5Oracle Blade+41+35+39+48+28
6True Oracle Blade+44+38+42+51+31
7Venerable Master+47+41+45+54+34

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1W.Blade+30+24+28+37+17
2Heavy War Blade+33+27+31+40+20
3Veteran Blade+36+30+34+43+23
4Sage Blade+39+33+37+46+26
5Oracle Blade+42+36+40+49+29
6True Oracle Blade+45+39+43+52+32
7Venerable Master+48+42+46+55+35

Emblems (engraved)

Thrust
Slashes forward while moving, floats slightly before the finisher, and stomps the ground for a shockwave at the end.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. Floats big before the finisher, charges briefly, and makes a flat omnidirectional shockwave.
Element infusion C6Super Armor C6
Crescent
Fires one arrow. The arrow travels far.
Knockback ◎Element infusion Fire
Moon
Fires 3 horizontal arrows forward at once, then leaps and fires 3 arrows at the ground behind at once.
Element infusion ○Super Armor ○
Fan
Rises slowly and fires arrows at the ground ahead. On impact, an ∩-shaped knockback + Fire explosion (similar to the tonfa/iron-whip C5 effect). C1/C6 crossup at close range. Knocks back far with big recovery, so a normal follow-up is nearly impossible. Ignition-musou is possible.
Element infusion ○
Eclipse
Slashes the front twice (Super Armor until just before the 2nd), then a sweep (knockback + element infusion). To multi-hit a tower etc., turn between each shot to land all hits.
Stagger ○Knockdown ○Element infusion ○Super Armor ○

Charge Attacks

NameEffect
C2Fires the same thrust-type arrows 1–5 times (mash the charge button). Element on the last arrow. Can turn. Decent start-up but doesn't link from N.
C3Tosses the bow up, fires an arrow skyward, and arrows rain down centered there with a delay over a set time (knockdown + element infusion). Even with Wind element it knocks down without knockback. Both the tossed bow and the arrows have hitboxes. Long motion with big openings.
C4A launching move. Very similar to the battle rod.
C5Fires several arrows forward. Finisher is a knockback arrow. Penetrates. Extra input makes it 2→3→4 firings. A ranged attack, but shorter range than the fang-wall's C3.
JASpins the body clockwise and slashes diagonally to knock the enemy back. Very similar to the battle rod.
JCSlams the sword forward, launching with a shockwave.
DA sweeping slash from right to left. Very similar to the battle rod.
EvoPerforms an elegant moonsault while firing 5 arrows (knockdown). When firing, it descends slowly and moves a lot — distinctive. Fires arrows at a shallower angle than before, so be careful when aiming.

Musou Attacks

NameEffect
Musou RanbuAccelerates sharply for a thrust. The hitbox appears the instant you press the button, so it's very fast.
Shin Musou RanbuN3–N6.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.18.22.(20).(20)
Dash attack12
Jump attack8
Jump charge10
Musou / True Musou20
Musou finisher25
True Musou finisher20.25火
Charge 217
Charge 38*3.(12)
Charge 4(20).(20)\15
Charge 5(25)
Thrust (12).3*3/(16).6火*3
Pierce 12.12.(4)/(14).(14).(4)
Crescent 1.(15)/1.(20)
Moon 11.12.(12)/(15).15.(15)
Fan 10*5(20)
Eclipse 10.1.4*3.(4)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Deflect - Auto Guard any attacks from the front - Elemental Block will NOT consume the Musou gauge.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

War Blade (W.Blade)

盤刀

日本語
武将
Huang Zhong⚔ Huang Zhong
究極強化
反攻

基本能力

攻撃力
47(5)
破壊力
50(2)
防御力
26(3)
体力
190(6)
無双
130(1)
移動力
120
ジャンプ力
130

能力チャート

攻撃力
5
破壊力
2
防御力
3
体力
6
無双
1

究極強化 (究極強化)

盤刀
反攻

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1盤刀+29+23+27+36+16
2盤刀・改+32+26+30+39+19
3大盤刀+35+29+33+42+22
4旋風斬+38+32+36+45+25
5破邪旋風斬+41+35+39+48+28
6真・破邪旋風斬+44+38+42+51+31
7黄仙秘刀+47+41+45+54+34

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1盤刀+30+24+28+37+17
2盤刀・改+33+27+31+40+20
3大盤刀+36+30+34+43+23
4旋風斬+39+33+37+46+26
5破邪旋風斬+42+36+40+49+29
6真・破邪旋風斬+45+39+43+52+32
7黄仙秘刀+48+42+46+55+35

刻印 (刻印)

矢を一発放つ。矢の飛ぶ距離は長い
吹飛ばし ○属性付与 ○
前方に3本同時に水平に矢を放ちその後飛び上がって後方に3本同時に地面に向かって矢を放つ
属性付与 C6SA C6
ゆっくりと浮き上がり前方の地面に向かって矢を放つ。着弾したら∩を描くような吹き飛ばし+炎属性の爆発(旋棍や鉄鞭のC5に類似したエフェクト)。近距離でC1・C6めくり可能。かなり吹き飛ぶうえに硬直が大きいので通常攻撃での追撃不可に近い。着火無双が可能
吹飛ばし ◎属性付与 炎
前方を2回斬りつけた後(2撃目を出す直前までSA)、なぎ払い(吹き飛ばし+属性付加)。高楼等に多段ヒットさせるには一発づつ方向を変えると全段入る
属性付与 ○SA ○
突と同じタイプの矢を1~5回(チャージボタン連打)矢を放つ。最後の矢に属性付与。方向転換可能。出はそこそこ早いがNから繋がらない
属性付与 ○
刀を上に放り投げ、天空に矢を放ち、そこを中心に時間差で矢が一定時間降って来る。(ダウン属性付与)。風属性でも吹き飛ばずにダウンする。放り投げる刀と矢に当たり判定がある。動作が長く、隙が大きい。
よろけ ○ダウン ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2浮かせ技。砕棍と酷似している
C3前方に数本の矢を放つ。〆に吹き飛ばし矢。 貫通 あり。追加入力で2→3→4と矢を放つ回数が増える一応遠距離攻撃だが、牙壁のC3よりも射程が短い。
C4体を右回転させながら斜めに斬りつけて敵を吹き飛ばす。砕棍と酷似している
C5前方に剣を叩き付け、衝撃波で打ち上げる。
JA右から左へと薙ぎ払う斬撃。砕棍と酷似している
JC華麗なムーンサルトを披露しつつ矢を5本射る(ダウン)。矢を撃った際、ゆっくりと降下して大きく移動するのが特徴。前よりも浅い角度に矢を打つので当てる場合には注意。
D急 加速 して突きを食らわせる。攻撃の判定の発生はボタンを押した瞬間なのでとても早い。
EvoN3~N6

無双乱舞

名前効果
無双乱舞砕棍と同じタイプでくるくると回り、〆のモーションが「おっとっと」と前によろけるようなモーションがあるため、硬直は大きい。
真・無双乱舞↑+炎属性。〆が爆発する矢を放つモーションに変わる。ガードしていても通り抜け、めくる事も可

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.18.22.(20).(20)
Dash attack12
Jump attack8
Jump charge10
Musou / True Musou20
Musou finisher25
True Musou finisher20.25火
Charge 217
Charge 38*3.(12)
Charge 4(20).(20)\15
Charge 5(25)
Thrust (12).3*3/(16).6火*3
Pierce 12.12.(4)/(14).(14).(4)
Crescent 1.(15)/1.(20)
Moon 11.12.(12)/(15).15.(15)
Fan 10*5(20)
Eclipse 10.1.4*3.(4)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

War Blade (W.Blade)

战争之刃(W.Blade)

日文
武将
Huang Zhong⚔ Huang Zhong
来源
DWO/launch · 1/21/2010
究极强化
REFLECTION
属性
🔥 Fire 🌪 Wind 💧 Water
究极强化
反射
反格挡将被更快地激活,而不是通常需要的 1 秒,并且无双不会被耗尽。

武术中使用的小棍子,用于轻攻击,在冲刺时效果极佳。

基础属性

攻击
47(5)
破坏
50(2)
防御
26(3)
体力
190(6)
无双
130(1)
移动
120
跳跃
130

属性图表

攻击
5
破坏
2
防御
3
体力
6
无双
1

究极强化 (究極強化)

W.Blade
REFLECTION

等级成长

等级名称攻击破坏防御体力无双
1W.Blade+29+23+27+36+16
2Heavy War Blade+32+26+30+39+19
3Veteran Blade+35+29+33+42+22
4Sage Blade+38+32+36+45+25
5Oracle Blade+41+35+39+48+28
6True Oracle Blade+44+38+42+51+31
7Venerable Master+47+41+45+54+34

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1W.Blade+30+24+28+37+17
2Heavy War Blade+33+27+31+40+20
3Veteran Blade+36+30+34+43+23
4Sage Blade+39+33+37+46+26
5Oracle Blade+42+36+40+49+29
6True Oracle Blade+45+39+43+52+32
7Venerable Master+48+42+46+55+35

刻印 (刻印)

Thrust
Slashes forward while moving, floats slightly before the finisher, and stomps the ground for a shockwave at the end.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. Floats big before the finisher, charges briefly, and makes a flat omnidirectional shockwave.
Element infusion C6Super Armor C6
Crescent
Fires one arrow. The arrow travels far.
Knockback ◎Element infusion 炎
Moon
Fires 3 horizontal arrows forward at once, then leaps and fires 3 arrows at the ground behind at once.
Element infusion ○Super Armor ○
Fan
Rises slowly and fires arrows at the ground ahead. On impact, an ∩-shaped knockback + Fire explosion (similar to the tonfa/iron-whip C5 effect). C1/C6 crossup at close range. Knocks back far with big recovery, so a normal follow-up is nearly impossible. Ignition-musou is possible.
Element infusion ○
Eclipse
Slashes the front twice (Super Armor until just before the 2nd), then a sweep (knockback + element infusion). To multi-hit a tower etc., turn between each shot to land all hits.
よろけ ○Knockdown ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2Fires the same thrust-type arrows 1–5 times (mash the charge button). Element on the last arrow. Can turn. Decent start-up but doesn't link from N.
C3Tosses the bow up, fires an arrow skyward, and arrows rain down centered there with a delay over a set time (knockdown + element infusion). Even with Wind element it knocks down without knockback. Both the tossed bow and the arrows have hitboxes. Long motion with big openings.
C4A launching move. Very similar to the battle rod.
C5Fires several arrows forward. Finisher is a knockback arrow. Penetrates. Extra input makes it 2→3→4 firings. A ranged attack, but shorter range than the fang-wall's C3.
JASpins the body clockwise and slashes diagonally to knock the enemy back. Very similar to the battle rod.
JCSlams the sword forward, launching with a shockwave.
DA sweeping slash from right to left. Very similar to the battle rod.
EvoPerforms an elegant moonsault while firing 5 arrows (knockdown). When firing, it descends slowly and moves a lot — distinctive. Fires arrows at a shallower angle than before, so be careful when aiming.

无双乱舞

名称效果
無双乱舞Accelerates sharply for a thrust. The hitbox appears the instant you press the button, so it's very fast.
真·無双乱舞N3–N6.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.18.22.(20).(20)
Dash attack12
Jump attack8
Jump charge10
Musou / True Musou20
Musou finisher25
True Musou finisher20.25火
Charge 217
Charge 38*3.(12)
Charge 4(20).(20)\15
Charge 5(25)
Thrust (12).3*3/(16).6火*3
Pierce 12.12.(4)/(14).(14).(4)
Crescent 1.(15)/1.(20)
Moon 11.12.(12)/(15).15.(15)
Fan 10*5(20)
Eclipse 10.1.4*3.(4)

招式伤害与属性数据来自 DWOZ 社区数据集。

War Blade (W.Blade)

戰爭之刃(W.Blade)

日文
武將
Huang Zhong⚔ Huang Zhong
來源
DWO/launch · 1/21/2010
究極強化
REFLECTION
屬性
🔥 Fire 🌪 Wind 💧 Water
究極強化
反射
反格擋將被更快地激活,而不是通常需要的 1 秒,無雙不會被耗盡。

武術中使用的小棍子,用於輕攻擊,在衝刺時效果極佳。

基礎屬性

攻擊
47(5)
破壞
50(2)
防禦
26(3)
體力
190(6)
無雙
130(1)
移動
120
跳躍
130

屬性圖表

攻擊
5
破壞
2
防禦
3
體力
6
無雙
1

究極強化 (究極強化)

W.Blade
REFLECTION

等級成長

等級名稱攻擊破壞防禦體力無雙
1W.Blade+29+23+27+36+16
2Heavy War Blade+32+26+30+39+19
3Veteran Blade+35+29+33+42+22
4Sage Blade+38+32+36+45+25
5Oracle Blade+41+35+39+48+28
6True Oracle Blade+44+38+42+51+31
7Venerable Master+47+41+45+54+34

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1W.Blade+30+24+28+37+17
2Heavy War Blade+33+27+31+40+20
3Veteran Blade+36+30+34+43+23
4Sage Blade+39+33+37+46+26
5Oracle Blade+42+36+40+49+29
6True Oracle Blade+45+39+43+52+32
7Venerable Master+48+42+46+55+35

刻印 (刻印)

Thrust
Slashes forward while moving, floats slightly before the finisher, and stomps the ground for a shockwave at the end.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. Floats big before the finisher, charges briefly, and makes a flat omnidirectional shockwave.
Element infusion C6Super Armor C6
Crescent
Fires one arrow. The arrow travels far.
Knockback ◎Element infusion 炎
Moon
Fires 3 horizontal arrows forward at once, then leaps and fires 3 arrows at the ground behind at once.
Element infusion ○Super Armor ○
Fan
Rises slowly and fires arrows at the ground ahead. On impact, an ∩-shaped knockback + Fire explosion (similar to the tonfa/iron-whip C5 effect). C1/C6 crossup at close range. Knocks back far with big recovery, so a normal follow-up is nearly impossible. Ignition-musou is possible.
Element infusion ○
Eclipse
Slashes the front twice (Super Armor until just before the 2nd), then a sweep (knockback + element infusion). To multi-hit a tower etc., turn between each shot to land all hits.
よろけ ○Knockdown ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2Fires the same thrust-type arrows 1–5 times (mash the charge button). Element on the last arrow. Can turn. Decent start-up but doesn't link from N.
C3Tosses the bow up, fires an arrow skyward, and arrows rain down centered there with a delay over a set time (knockdown + element infusion). Even with Wind element it knocks down without knockback. Both the tossed bow and the arrows have hitboxes. Long motion with big openings.
C4A launching move. Very similar to the battle rod.
C5Fires several arrows forward. Finisher is a knockback arrow. Penetrates. Extra input makes it 2→3→4 firings. A ranged attack, but shorter range than the fang-wall's C3.
JASpins the body clockwise and slashes diagonally to knock the enemy back. Very similar to the battle rod.
JCSlams the sword forward, launching with a shockwave.
DA sweeping slash from right to left. Very similar to the battle rod.
EvoPerforms an elegant moonsault while firing 5 arrows (knockdown). When firing, it descends slowly and moves a lot — distinctive. Fires arrows at a shallower angle than before, so be careful when aiming.

無雙亂舞

名稱效果
無双乱舞Accelerates sharply for a thrust. The hitbox appears the instant you press the button, so it's very fast.
真·無双乱舞N3–N6.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.18.22.(20).(20)
Dash attack12
Jump attack8
Jump charge10
Musou / True Musou20
Musou finisher25
True Musou finisher20.25火
Charge 217
Charge 38*3.(12)
Charge 4(20).(20)\15
Charge 5(25)
Thrust (12).3*3/(16).6火*3
Pierce 12.12.(4)/(14).(14).(4)
Crescent 1.(15)/1.(20)
Moon 11.12.(12)/(15).15.(15)
Fan 10*5(20)
Eclipse 10.1.4*3.(4)

招式傷害與屬性資料來自 DWOZ 社群資料集。

War Blade (W.Blade)

شفرة الحرب (W.Blade)

اليابانية
الضابط
Huang Zhong⚔ Huang Zhong
المصدر
DWO/launch · 1/21/2010
+ تقدم
REFLECTION
العناصر
🔥 Fire 🌪 Wind 💧 Water
+ تقدم
انعكاس
سيتم تنشيط كتلة العداد بشكل أسرع، كما هو مذكور في الثانية الواحدة التي تستغرقها عادةً، ولن يتم استنزاف musou.

عصي صغيرة تستخدم في الفنون القتالية للهجمات الخفيفة، وهي ممتازة عند الاندفاع.

الإحصائيات الأساسية

هجوم
47(5)
ضرر
50(2)
دفاع
26(3)
حياة
190(6)
موسو
130(1)
سرعة
120
قفز
130

مخطط القدرات

هجوم
5
ضرر
2
دفاع
3
حياة
6
موسو
1

+ تقدم (究極強化)

W.Blade
REFLECTION

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1W.Blade+29+23+27+36+16
2Heavy War Blade+32+26+30+39+19
3Veteran Blade+35+29+33+42+22
4Sage Blade+38+32+36+45+25
5Oracle Blade+41+35+39+48+28
6True Oracle Blade+44+38+42+51+31
7Venerable Master+47+41+45+54+34

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1W.Blade+30+24+28+37+17
2Heavy War Blade+33+27+31+40+20
3Veteran Blade+36+30+34+43+23
4Sage Blade+39+33+37+46+26
5Oracle Blade+42+36+40+49+29
6True Oracle Blade+45+39+43+52+32
7Venerable Master+48+42+46+55+35

الشعارات (刻印)

Thrust
Slashes forward while moving, floats slightly before the finisher, and stomps the ground for a shockwave at the end.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. Floats big before the finisher, charges briefly, and makes a flat omnidirectional shockwave.
Element infusion C6Super Armor C6
Crescent
Fires one arrow. The arrow travels far.
Knockback ◎Element infusion 炎
Moon
Fires 3 horizontal arrows forward at once, then leaps and fires 3 arrows at the ground behind at once.
Element infusion ○Super Armor ○
Fan
Rises slowly and fires arrows at the ground ahead. On impact, an ∩-shaped knockback + Fire explosion (similar to the tonfa/iron-whip C5 effect). C1/C6 crossup at close range. Knocks back far with big recovery, so a normal follow-up is nearly impossible. Ignition-musou is possible.
Element infusion ○
Eclipse
Slashes the front twice (Super Armor until just before the 2nd), then a sweep (knockback + element infusion). To multi-hit a tower etc., turn between each shot to land all hits.
よろけ ○Knockdown ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2Fires the same thrust-type arrows 1–5 times (mash the charge button). Element on the last arrow. Can turn. Decent start-up but doesn't link from N.
C3Tosses the bow up, fires an arrow skyward, and arrows rain down centered there with a delay over a set time (knockdown + element infusion). Even with Wind element it knocks down without knockback. Both the tossed bow and the arrows have hitboxes. Long motion with big openings.
C4A launching move. Very similar to the battle rod.
C5Fires several arrows forward. Finisher is a knockback arrow. Penetrates. Extra input makes it 2→3→4 firings. A ranged attack, but shorter range than the fang-wall's C3.
JASpins the body clockwise and slashes diagonally to knock the enemy back. Very similar to the battle rod.
JCSlams the sword forward, launching with a shockwave.
DA sweeping slash from right to left. Very similar to the battle rod.
EvoPerforms an elegant moonsault while firing 5 arrows (knockdown). When firing, it descends slowly and moves a lot — distinctive. Fires arrows at a shallower angle than before, so be careful when aiming.

هجمات موسو

الاسمالتأثير
無双乱舞Accelerates sharply for a thrust. The hitbox appears the instant you press the button, so it's very fast.
真·無双乱舞N3–N6.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.18.22.(20).(20)
Dash attack12
Jump attack8
Jump charge10
Musou / True Musou20
Musou finisher25
True Musou finisher20.25火
Charge 217
Charge 38*3.(12)
Charge 4(20).(20)\15
Charge 5(25)
Thrust (12).3*3/(16).6火*3
Pierce 12.12.(4)/(14).(14).(4)
Crescent 1.(15)/1.(20)
Moon 11.12.(12)/(15).15.(15)
Fan 10*5(20)
Eclipse 10.1.4*3.(4)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

War Blade (W.Blade)

ดาบสงคราม (W.Blade)

ญี่ปุ่น
ขุนพล
Huang Zhong⚔ Huang Zhong
ที่มา
DWO/launch · 1/21/2010
แอดวานซ์+
REFLECTION
ธาตุ
🔥 Fire 🌪 Wind 💧 Water
แอดวานซ์+
การสะท้อนกลับ
Counterblock จะถูกเปิดใช้งานเร็วขึ้น ตามเวลา 1 วินาทีตามปกติ และ Musou จะไม่ถูกระบายออก

ไม้ขนาดเล็กที่ใช้ในศิลปะการต่อสู้เพื่อโจมตีเบา ดีเยี่ยมเมื่อต้องวิ่ง

ค่าพื้นฐาน

โจมตี
47(5)
ทำลาย
50(2)
ป้องกัน
26(3)
พลังชีวิต
190(6)
มูโซ
130(1)
ความเร็ว
120
กระโดด
130

แผนภูมิค่าสถานะ

โจมตี
5
ทำลาย
2
ป้องกัน
3
พลังชีวิต
6
มูโซ
1

แอดวานซ์+ (究極強化)

W.Blade
REFLECTION

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1W.Blade+29+23+27+36+16
2Heavy War Blade+32+26+30+39+19
3Veteran Blade+35+29+33+42+22
4Sage Blade+38+32+36+45+25
5Oracle Blade+41+35+39+48+28
6True Oracle Blade+44+38+42+51+31
7Venerable Master+47+41+45+54+34

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1W.Blade+30+24+28+37+17
2Heavy War Blade+33+27+31+40+20
3Veteran Blade+36+30+34+43+23
4Sage Blade+39+33+37+46+26
5Oracle Blade+42+36+40+49+29
6True Oracle Blade+45+39+43+52+32
7Venerable Master+48+42+46+55+35

ตราสัญลักษณ์ (刻印)

Thrust
Slashes forward while moving, floats slightly before the finisher, and stomps the ground for a shockwave at the end.
Knockback ○Element infusion ○
Pierce
↑ + Fire element. Floats big before the finisher, charges briefly, and makes a flat omnidirectional shockwave.
Element infusion C6Super Armor C6
Crescent
Fires one arrow. The arrow travels far.
Knockback ◎Element infusion 炎
Moon
Fires 3 horizontal arrows forward at once, then leaps and fires 3 arrows at the ground behind at once.
Element infusion ○Super Armor ○
Fan
Rises slowly and fires arrows at the ground ahead. On impact, an ∩-shaped knockback + Fire explosion (similar to the tonfa/iron-whip C5 effect). C1/C6 crossup at close range. Knocks back far with big recovery, so a normal follow-up is nearly impossible. Ignition-musou is possible.
Element infusion ○
Eclipse
Slashes the front twice (Super Armor until just before the 2nd), then a sweep (knockback + element infusion). To multi-hit a tower etc., turn between each shot to land all hits.
よろけ ○Knockdown ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Fires the same thrust-type arrows 1–5 times (mash the charge button). Element on the last arrow. Can turn. Decent start-up but doesn't link from N.
C3Tosses the bow up, fires an arrow skyward, and arrows rain down centered there with a delay over a set time (knockdown + element infusion). Even with Wind element it knocks down without knockback. Both the tossed bow and the arrows have hitboxes. Long motion with big openings.
C4A launching move. Very similar to the battle rod.
C5Fires several arrows forward. Finisher is a knockback arrow. Penetrates. Extra input makes it 2→3→4 firings. A ranged attack, but shorter range than the fang-wall's C3.
JASpins the body clockwise and slashes diagonally to knock the enemy back. Very similar to the battle rod.
JCSlams the sword forward, launching with a shockwave.
DA sweeping slash from right to left. Very similar to the battle rod.
EvoPerforms an elegant moonsault while firing 5 arrows (knockdown). When firing, it descends slowly and moves a lot — distinctive. Fires arrows at a shallower angle than before, so be careful when aiming.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Accelerates sharply for a thrust. The hitbox appears the instant you press the button, so it's very fast.
真·無双乱舞N3–N6.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.18.22.(20).(20)
Dash attack12
Jump attack8
Jump charge10
Musou / True Musou20
Musou finisher25
True Musou finisher20.25火
Charge 217
Charge 38*3.(12)
Charge 4(20).(20)\15
Charge 5(25)
Thrust (12).3*3/(16).6火*3
Pierce 12.12.(4)/(14).(14).(4)
Crescent 1.(15)/1.(20)
Moon 11.12.(12)/(15).15.(15)
Fan 10*5(20)
Eclipse 10.1.4*3.(4)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ