The Advanced slot will be blurred and change colors from time to time while this effect is active. Gives you random ability from every weapon ability from the whole pool of weapons in the game. That means you could get any ability. Will also re-arrange the Advanced abilities of everyones weapons upon activation.
A weapon made from combining a short sword and shield and designed for both offense and defense.
Base Stats
Attack
48(5)
Damage
38(1)
Defence
35(3)
Life
160(2)
Musou
150(6)
Speed
125
Jump
130
Flask Wheel
Attack
5
Damage
1
Defence
3
Life
2
Musou
6
Advance+ (Ultimate reinforcement)
W.Spear
random
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
W.Spear
+30
+20
+26
+22
+32
2
War Spear
+33
+23
+29
+25
+35
3
Martial Spear
+36
+26
+32
+28
+38
4
Horizon
+39
+29
+35
+31
+41
5
Oblivion
+42
+32
+38
+34
+44
6
True Oblivion
+45
+35
+41
+37
+47
7
Nether Realm
+48
+38
+44
+40
+50
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
W.Spear
+31
+21
+27
+23
+33
2
War Spear
+34
+24
+30
+26
+36
3
Martial Spear
+37
+27
+33
+29
+39
4
Horizon
+40
+30
+36
+32
+42
5
Oblivion
+43
+33
+39
+35
+45
6
True Oblivion
+46
+36
+42
+38
+48
7
Nether Realm
+49
+39
+45
+41
+51
Emblems (engraved)
突
Thrust
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○To Super Armor
砕
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○Float ○Element infusion ○Super Armor ○
Gallery
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Horizon
Horizon
Horizon
Charge Attacks
Name
Effect
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
Musou Attacks
Name
Effect
Musou Ranbu
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
Shin Musou Ranbu
N1–N4. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
23
EVO attack
18.16.19.22
Dash attack
8
Jump attack
12
Jump charge
10.5.5.10
Musou
20
True Musou
30
Musou finisher
25
True Musou finisher
25
Charge 2
17.(17)
Charge 3
{3.6.6.6}*3.(10)
Charge 4
(17).(17)
Charge 5
(12)
Thrust 突
10.(8).(5)/(10).(8).(5)
Pierce 砕
7.(10)/(9).(12)
Crescent 盾
8.8.(10)/10.(10).(12)
Moon 陣
12.12/(14).14
Fan 衛
6.8.8.(10)
Eclipse 覇
(6).(6).(8).(12)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Luck Radomize your Adv+ and Shuffle the Adv+ of all commanders on the field
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
图库
战矛与战矛
战矛与战矛
战矛与战矛
战矛与战矛
战矛与战矛
战矛与战矛
武枪
武枪
武枪
武枪
武枪
武枪
地平线
地平线
地平线
蓄力攻击
名称
效果
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
无双乱舞
名称
效果
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
圖庫
戰矛與戰矛
戰矛與戰矛
戰矛與戰矛
戰矛與戰矛
戰矛與戰矛
戰矛與戰矛
武槍
武槍
武槍
武槍
武槍
武槍
地平線
地平線
地平線
蓄力攻擊
名稱
效果
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
無雙亂舞
名稱
效果
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
سيتم تعتيم الفتحة المتقدمة وتغيير الألوان من وقت لآخر أثناء تنشيط هذا التأثير. يمنحك قدرة عشوائية من كل قدرة سلاح من مجموعة الأسلحة الكاملة في اللعبة. هذا يعني أنه يمكنك الحصول على أي قدرة. سيتم أيضًا إعادة ترتيب القدرات المتقدمة لأسلحة الجميع عند التنشيط.
سلاح مصنوع من الجمع بين سيف قصير ودرع ومصمم للهجوم والدفاع.
الإحصائيات الأساسية
هجوم
48(5)
ضرر
38(1)
دفاع
35(3)
حياة
160(2)
موسو
150(6)
سرعة
125
قفز
130
مخطط القدرات
هجوم
5
ضرر
1
دفاع
3
حياة
2
موسو
6
+ تقدم (究極強化)
W.Spear
random
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
W.Spear
+30
+20
+26
+22
+32
2
War Spear
+33
+23
+29
+25
+35
3
Martial Spear
+36
+26
+32
+28
+38
4
Horizon
+39
+29
+35
+31
+41
5
Oblivion
+42
+32
+38
+34
+44
6
True Oblivion
+45
+35
+41
+37
+47
7
Nether Realm
+48
+38
+44
+40
+50
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
W.Spear
+31
+21
+27
+23
+33
2
War Spear
+34
+24
+30
+26
+36
3
Martial Spear
+37
+27
+33
+29
+39
4
Horizon
+40
+30
+36
+32
+42
5
Oblivion
+43
+33
+39
+35
+45
6
True Oblivion
+46
+36
+42
+38
+48
7
Nether Realm
+49
+39
+45
+41
+51
الشعارات (刻印)
突
Thrust
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
معرض
معركة الرمح ورمح الحرب
معركة الرمح ورمح الحرب
معركة الرمح ورمح الحرب
معركة الرمح ورمح الحرب
معركة الرمح ورمح الحرب
معركة الرمح ورمح الحرب
الرمح القتالي
الرمح القتالي
الرمح القتالي
الرمح القتالي
الرمح القتالي
الرمح القتالي
الأفق
الأفق
الأفق
هجمات الشحن
الاسم
التأثير
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
هجمات موسو
الاسم
التأثير
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
真·無双乱舞
N1–N4. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
20
Normal 6
23
EVO attack
18.16.19.22
Dash attack
8
Jump attack
12
Jump charge
10.5.5.10
Musou
20
True Musou
30
Musou finisher
25
True Musou finisher
25
Charge 2
17.(17)
Charge 3
{3.6.6.6}*3.(10)
Charge 4
(17).(17)
Charge 5
(12)
Thrust 突
10.(8).(5)/(10).(8).(5)
Pierce 砕
7.(10)/(9).(12)
Crescent 盾
8.8.(10)/10.(10).(12)
Moon 陣
12.12/(14).14
Fan 衛
6.8.8.(10)
Eclipse 覇
(6).(6).(8).(12)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
แกลเลอรี
หอกรบและหอกสงคราม
หอกรบและหอกสงคราม
หอกรบและหอกสงคราม
หอกรบและหอกสงคราม
หอกรบและหอกสงคราม
หอกรบและหอกสงคราม
หอกการต่อสู้
หอกการต่อสู้
หอกการต่อสู้
หอกการต่อสู้
หอกการต่อสู้
หอกการต่อสู้
ขอบฟ้า
ขอบฟ้า
ขอบฟ้า
ชาร์จโจมตี
ชื่อ
ผล
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.