A weapon made from combining a short sword and shield and designed for both offense and defense.
Base Stats
Attack
48(5)
Damage
38(1)
Defence
35(3)
Life
160(2)
Musou
150(6)
Speed
125
Jump
130
Advance+ (究極強化)
W.Spear
random
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
W.Spear
+30
+20
+26
+22
+32
2
War Spear
+33
+23
+29
+25
+35
3
Martial Spear
+36
+26
+32
+28
+38
4
Horizon
+39
+29
+35
+31
+41
5
Oblivion
+42
+32
+38
+34
+44
6
True Oblivion
+45
+35
+41
+37
+47
7
Nether Realm
+48
+38
+44
+40
+50
Emblems (刻印)
突
Pierce
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Smash
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Shield
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Formation
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Guard
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
Gallery
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Horizon
Horizon
Horizon
Charge Attacks
Name
Effect
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
Musou Attacks
Name
Effect
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
真・無双乱舞
N1–N4. The 8th hit launches, the 9th knocks back.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Luck Radomize your Adv+ and Shuffle the Adv+ of all commanders on the field
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A weapon made from combining a short sword and shield and designed for both offense and defense.
基础属性
攻击
48(5)
破坏
38(1)
防御
35(3)
体力
160(2)
无双
150(6)
移动
125
跳跃
130
究极强化 (究極強化)
W.Spear
random
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
W.Spear
+30
+20
+26
+22
+32
2
War Spear
+33
+23
+29
+25
+35
3
Martial Spear
+36
+26
+32
+28
+38
4
Horizon
+39
+29
+35
+31
+41
5
Oblivion
+42
+32
+38
+34
+44
6
True Oblivion
+45
+35
+41
+37
+47
7
Nether Realm
+48
+38
+44
+40
+50
刻印 (刻印)
突
Pierce
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Smash
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Shield
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Formation
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Guard
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
图库
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Horizon
Horizon
Horizon
蓄力攻击
名称
效果
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
无双乱舞
名称
效果
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
A weapon made from combining a short sword and shield and designed for both offense and defense.
基礎屬性
攻擊
48(5)
破壞
38(1)
防禦
35(3)
體力
160(2)
無雙
150(6)
移動
125
跳躍
130
究極強化 (究極強化)
W.Spear
random
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
W.Spear
+30
+20
+26
+22
+32
2
War Spear
+33
+23
+29
+25
+35
3
Martial Spear
+36
+26
+32
+28
+38
4
Horizon
+39
+29
+35
+31
+41
5
Oblivion
+42
+32
+38
+34
+44
6
True Oblivion
+45
+35
+41
+37
+47
7
Nether Realm
+48
+38
+44
+40
+50
刻印 (刻印)
突
Pierce
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Smash
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Shield
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Formation
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Guard
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
圖庫
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Horizon
Horizon
Horizon
蓄力攻擊
名稱
效果
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
無雙亂舞
名稱
效果
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
A weapon made from combining a short sword and shield and designed for both offense and defense.
الإحصائيات الأساسية
هجوم
48(5)
ضرر
38(1)
دفاع
35(3)
حياة
160(2)
موسو
150(6)
سرعة
125
قفز
130
+Advance (究極強化)
W.Spear
random
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
W.Spear
+30
+20
+26
+22
+32
2
War Spear
+33
+23
+29
+25
+35
3
Martial Spear
+36
+26
+32
+28
+38
4
Horizon
+39
+29
+35
+31
+41
5
Oblivion
+42
+32
+38
+34
+44
6
True Oblivion
+45
+35
+41
+37
+47
7
Nether Realm
+48
+38
+44
+40
+50
الشعارات (刻印)
突
Pierce
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Smash
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Shield
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Formation
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Guard
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
معرض
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Horizon
Horizon
Horizon
هجمات الشحن
الاسم
التأثير
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
هجمات موسو
الاسم
التأثير
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
A weapon made from combining a short sword and shield and designed for both offense and defense.
ค่าพื้นฐาน
โจมตี
48(5)
ทำลาย
38(1)
ป้องกัน
35(3)
พลังชีวิต
160(2)
มูโซ
150(6)
ความเร็ว
125
กระโดด
130
Advance+ (究極強化)
W.Spear
random
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
W.Spear
+30
+20
+26
+22
+32
2
War Spear
+33
+23
+29
+25
+35
3
Martial Spear
+36
+26
+32
+28
+38
4
Horizon
+39
+29
+35
+31
+41
5
Oblivion
+42
+32
+38
+34
+44
6
True Oblivion
+45
+35
+41
+37
+47
7
Nether Realm
+48
+38
+44
+40
+50
ตราสัญลักษณ์ (刻印)
突
Pierce
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
砕
Smash
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
盾
Shield
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
陣
Formation
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
衛
Guard
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○
แกลเลอรี
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Battle Spear & War Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Martial Spear
Horizon
Horizon
Horizon
ชาร์จโจมตี
ชื่อ
ผล
C2
After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3
After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4
Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5
Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JA
A wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JC
Spawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
D
A vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
Evo
Swings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.