Dagger Axe (D.Axe)

Dagger Axe (D.Axe)

Japanese
Abbrev.
W.Spear
Officer
Yue Ying⚔ Yue Ying
Source / Era
DWO/launch · 10/20/2009
Advance+
random
Elements
🔥 Fire
Advance+
random
The Advanced slot will be blurred and change colors from time to time while this effect is active. Gives you random ability from every weapon ability from the whole pool of weapons in the game. That means you could get any ability. Will also re-arrange the Advanced abilities of everyones weapons upon activation.

A weapon made from combining a short sword and shield and designed for both offense and defense.

Base Stats

Attack
48(5)
Damage
38(1)
Defence
35(3)
Life
160(2)
Musou
150(6)
Speed
125
Jump
130

Flask Wheel

Attack
5
Damage
1
Defence
3
Life
2
Musou
6

Advance+ (Ultimate reinforcement)

W.Spear
random

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1W.Spear+30+20+26+22+32
2War Spear+33+23+29+25+35
3Martial Spear+36+26+32+28+38
4Horizon+39+29+35+31+41
5Oblivion+42+32+38+34+44
6True Oblivion+45+35+41+37+47
7Nether Realm+48+38+44+40+50

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1W.Spear+31+21+27+23+33
2War Spear+34+24+30+26+36
3Martial Spear+37+27+33+29+39
4Horizon+40+30+36+32+42
5Oblivion+43+33+39+35+45
6True Oblivion+46+36+42+38+48
7Nether Realm+49+39+45+41+51

Emblems (engraved)

Thrust
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○To Super Armor
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○Float ○Element infusion ○Super Armor ○

Charge Attacks

NameEffect
C2After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JAA wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JCSpawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
DA vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
EvoSwings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.

Musou Attacks

NameEffect
Musou RanbuA slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
Shin Musou RanbuN1–N4. The 8th hit launches, the 9th knocks back.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.16.19.22
Dash attack8
Jump attack12
Jump charge10.5.5.10
Musou20
True Musou30
Musou finisher25
True Musou finisher25
Charge 217.(17)
Charge 3{3.6.6.6}*3.(10)
Charge 4(17).(17)
Charge 5(12)
Thrust 10.(8).(5)/(10).(8).(5)
Pierce 7.(10)/(9).(12)
Crescent 8.8.(10)/10.(10).(12)
Moon 12.12/(14).14
Fan 6.8.8.(10)
Eclipse (6).(6).(8).(12)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Luck Radomize your Adv+ and Shuffle the Adv+ of all commanders on the field

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Dagger Axe (D.Axe)

戦戈

日本語
武将
Yue Ying⚔ Yue Ying
究極強化
天運

基本能力

攻撃力
48(5)
破壊力
38(1)
防御力
35(3)
体力
160(2)
無双
150(6)
移動力
125
ジャンプ力
130

能力チャート

攻撃力
5
破壊力
1
防御力
3
体力
2
無双
6

究極強化 (究極強化)

戦戈
天運

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1戦戈+30+20+26+22+32
2戦戈・改+33+23+29+25+35
3武闘戈+36+26+32+28+38
4蒼月+39+29+35+31+41
5湖底蒼月+42+32+38+34+44
6真・湖底蒼月+45+35+41+37+47
7浮月+48+38+44+40+50

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1戦戈+31+21+27+23+33
2戦戈・改+34+24+30+26+36
3武闘戈+37+27+33+29+39
4蒼月+40+30+36+32+42
5湖底蒼月+43+33+39+35+45
6真・湖底蒼月+46+36+42+38+48
7浮月+49+39+45+41+51

刻印 (刻印)

前方に戦戈をブーメランの様に投げ、竜巻を起こす。行き(浮かしながら運んでいく)→停滞(2hit浮かし+属性)→返り(吹き飛ばし)の最大4hit。投げた後も方向転換が可能。折り返しまでSA付加。使用感覚は龍扇突。
吹飛ばし ○属性付与 ○SA 行き
相手を飛び越すほどの前宙ジャンプ縦斬り(浮かし)し着地と同時に地を這う衝撃波を前後に放つ(ダウン+属性)。C6では二撃共に属性付与。
ダウン ○属性付与 ○
前に少し移動しながら(7時くらいの位置から時計回りに)3回転。最後に属性付加。C6はNから繋がり2発目と3発目に属性付与。
吹飛ばし ○属性付与 ○
その場で体を(7時くらいの位置から時計回りに)1回転させながら薙ぎ払う。ダウンで2hit。C6ではNから繋がる。
ダウン ○属性付与 C6
少し溜めてから右左交互に2連斬り。最後の吹き飛ばしのみ属性付加。追加入力で4回まで増える。
吹飛ばし ○属性付与 ○SA ○
3回転(のけぞり+3発共に属性付与)後、全方位衝撃波(浮かし+属性付与)。出はそれほど早くない。移動も短め。
吹飛ばし ○浮かし ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2柄の先で敵を打ち上げる。追加入力で周囲を薙ぎ払う
C3戈を高速で回転させ、最後に大きく1回転して武器を振る。最初の突きモーションは当たりが浅いと多段ヒットしない。追加入力で回数増加。C3だけのヒット数は連撃強化で5→9→13となる
C4ほぼ真正面から反時計回りに、広範囲の薙ぎ払い。追加入力で時計周りに薙ぎ払う。
C5前方やや右に竜巻を発生させ、打ち上げる。発生位置が若干右にずれるため真正面に出すには向きをずらす必要がある。密着時裏当て可でNから繋がる
JA回転しながらの縦に薙ぎ払い7時の位置と1時の辺りにヒット判定がある。
JC武器を縦に振り敵を空中に高く打ち上げ、回転しながら連続で斬り付ける。追加入力で3HITまで増加
D6時の辺りから時計回りに1時の範囲への斬り付け
EvoN1~N4。8段目に浮かし、9段目に吹き飛ばし

無双乱舞

名前効果
無双乱舞時計回りに高速回転しながら少しづつ移動する。〆は高く舞い上がる。
真・無双乱舞↑+炎属性。フィニッシュは打ち上げの全方位衝撃波。その後に跳びながらバックターンし、着地する

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.16.19.22
Dash attack8
Jump attack12
Jump charge10.5.5.10
Musou20
True Musou30
Musou finisher25
True Musou finisher25
Charge 217.(17)
Charge 3{3.6.6.6}*3.(10)
Charge 4(17).(17)
Charge 5(12)
Thrust 10.(8).(5)/(10).(8).(5)
Pierce 7.(10)/(9).(12)
Crescent 8.8.(10)/10.(10).(12)
Moon 12.12/(14).14
Fan 6.8.8.(10)
Eclipse (6).(6).(8).(12)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Dagger Axe (D.Axe)

匕首斧 (D.Axe)

日文
缩写
W.Spear
武将
Yue Ying⚔ Yue Ying
来源
DWO/launch · 10/20/2009
究极强化
random
属性
🔥 Fire
究极强化
随机的
当此效果处于活动状态时,高级插槽将变得模糊并不时改变颜色。为您提供游戏中整个武器池中每种武器能力的随机能力。这意味着你可以获得任何能力。激活后还将重新排列每个人武器的高级能力。

由短剑和盾牌组合而成的攻防兼备的武器。

基础属性

攻击
48(5)
破坏
38(1)
防御
35(3)
体力
160(2)
无双
150(6)
移动
125
跳跃
130

属性图表

攻击
5
破坏
1
防御
3
体力
2
无双
6

究极强化 (究極強化)

W.Spear
random

等级成长

等级名称攻击破坏防御体力无双
1W.Spear+30+20+26+22+32
2War Spear+33+23+29+25+35
3Martial Spear+36+26+32+28+38
4Horizon+39+29+35+31+41
5Oblivion+42+32+38+34+44
6True Oblivion+45+35+41+37+47
7Nether Realm+48+38+44+40+50

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1W.Spear+31+21+27+23+33
2War Spear+34+24+30+26+36
3Martial Spear+37+27+33+29+39
4Horizon+40+30+36+32+42
5Oblivion+43+33+39+35+45
6True Oblivion+46+36+42+38+48
7Nether Realm+49+39+45+41+51

刻印 (刻印)

Thrust
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JAA wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JCSpawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
DA vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
EvoSwings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.

无双乱舞

名称效果
無双乱舞A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
真·無双乱舞N1–N4. The 8th hit launches, the 9th knocks back.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.16.19.22
Dash attack8
Jump attack12
Jump charge10.5.5.10
Musou20
True Musou30
Musou finisher25
True Musou finisher25
Charge 217.(17)
Charge 3{3.6.6.6}*3.(10)
Charge 4(17).(17)
Charge 5(12)
Thrust 10.(8).(5)/(10).(8).(5)
Pierce 7.(10)/(9).(12)
Crescent 8.8.(10)/10.(10).(12)
Moon 12.12/(14).14
Fan 6.8.8.(10)
Eclipse (6).(6).(8).(12)

招式伤害与属性数据来自 DWOZ 社区数据集。

Dagger Axe (D.Axe)

匕首斧 (D.Axe)

日文
縮寫
W.Spear
武將
Yue Ying⚔ Yue Ying
來源
DWO/launch · 10/20/2009
究極強化
random
屬性
🔥 Fire
究極強化
隨機的
當此效果處於活動狀態時,進階插槽將變得模糊並不時改變顏色。為您提供遊戲中整個武器池中每種武器能力的隨機能力。這意味著你可以獲得任何能力。啟動後也將重新排列每個人武器的高級能力。

由短劍和盾牌組合而成的攻防兼備的武器。

基礎屬性

攻擊
48(5)
破壞
38(1)
防禦
35(3)
體力
160(2)
無雙
150(6)
移動
125
跳躍
130

屬性圖表

攻擊
5
破壞
1
防禦
3
體力
2
無雙
6

究極強化 (究極強化)

W.Spear
random

等級成長

等級名稱攻擊破壞防禦體力無雙
1W.Spear+30+20+26+22+32
2War Spear+33+23+29+25+35
3Martial Spear+36+26+32+28+38
4Horizon+39+29+35+31+41
5Oblivion+42+32+38+34+44
6True Oblivion+45+35+41+37+47
7Nether Realm+48+38+44+40+50

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1W.Spear+31+21+27+23+33
2War Spear+34+24+30+26+36
3Martial Spear+37+27+33+29+39
4Horizon+40+30+36+32+42
5Oblivion+43+33+39+35+45
6True Oblivion+46+36+42+38+48
7Nether Realm+49+39+45+41+51

刻印 (刻印)

Thrust
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JAA wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JCSpawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
DA vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
EvoSwings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.

無雙亂舞

名稱效果
無双乱舞A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
真·無双乱舞N1–N4. The 8th hit launches, the 9th knocks back.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.16.19.22
Dash attack8
Jump attack12
Jump charge10.5.5.10
Musou20
True Musou30
Musou finisher25
True Musou finisher25
Charge 217.(17)
Charge 3{3.6.6.6}*3.(10)
Charge 4(17).(17)
Charge 5(12)
Thrust 10.(8).(5)/(10).(8).(5)
Pierce 7.(10)/(9).(12)
Crescent 8.8.(10)/10.(10).(12)
Moon 12.12/(14).14
Fan 6.8.8.(10)
Eclipse (6).(6).(8).(12)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Dagger Axe (D.Axe)

فأس الخنجر (D.Ax)

اليابانية
اختصار
W.Spear
الضابط
Yue Ying⚔ Yue Ying
المصدر
DWO/launch · 10/20/2009
+ تقدم
random
العناصر
🔥 Fire
+ تقدم
عشوائي
سيتم تعتيم الفتحة المتقدمة وتغيير الألوان من وقت لآخر أثناء تنشيط هذا التأثير. يمنحك قدرة عشوائية من كل قدرة سلاح من مجموعة الأسلحة الكاملة في اللعبة. هذا يعني أنه يمكنك الحصول على أي قدرة. سيتم أيضًا إعادة ترتيب القدرات المتقدمة لأسلحة الجميع عند التنشيط.

سلاح مصنوع من الجمع بين سيف قصير ودرع ومصمم للهجوم والدفاع.

الإحصائيات الأساسية

هجوم
48(5)
ضرر
38(1)
دفاع
35(3)
حياة
160(2)
موسو
150(6)
سرعة
125
قفز
130

مخطط القدرات

هجوم
5
ضرر
1
دفاع
3
حياة
2
موسو
6

+ تقدم (究極強化)

W.Spear
random

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1W.Spear+30+20+26+22+32
2War Spear+33+23+29+25+35
3Martial Spear+36+26+32+28+38
4Horizon+39+29+35+31+41
5Oblivion+42+32+38+34+44
6True Oblivion+45+35+41+37+47
7Nether Realm+48+38+44+40+50

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1W.Spear+31+21+27+23+33
2War Spear+34+24+30+26+36
3Martial Spear+37+27+33+29+39
4Horizon+40+30+36+32+42
5Oblivion+43+33+39+35+45
6True Oblivion+46+36+42+38+48
7Nether Realm+49+39+45+41+51

الشعارات (刻印)

Thrust
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JAA wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JCSpawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
DA vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
EvoSwings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.

هجمات موسو

الاسمالتأثير
無双乱舞A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
真·無双乱舞N1–N4. The 8th hit launches, the 9th knocks back.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.16.19.22
Dash attack8
Jump attack12
Jump charge10.5.5.10
Musou20
True Musou30
Musou finisher25
True Musou finisher25
Charge 217.(17)
Charge 3{3.6.6.6}*3.(10)
Charge 4(17).(17)
Charge 5(12)
Thrust 10.(8).(5)/(10).(8).(5)
Pierce 7.(10)/(9).(12)
Crescent 8.8.(10)/10.(10).(12)
Moon 12.12/(14).14
Fan 6.8.8.(10)
Eclipse (6).(6).(8).(12)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Dagger Axe (D.Axe)

ขวานกริช (D.Axe)

ญี่ปุ่น
ตัวย่อ
W.Spear
ขุนพล
Yue Ying⚔ Yue Ying
ที่มา
DWO/launch · 10/20/2009
แอดวานซ์+
random
ธาตุ
🔥 Fire
แอดวานซ์+
สุ่ม
ช่องขั้นสูงจะเบลอและเปลี่ยนสีเป็นครั้งคราวในขณะที่เอฟเฟกต์นี้ทำงานอยู่ ให้ความสามารถแบบสุ่มจากความสามารถของอาวุธทุกชนิดจากอาวุธทั้งหมดในเกม นั่นหมายความว่าคุณสามารถได้รับความสามารถใดๆ จะจัดเรียงความสามารถขั้นสูงของอาวุธทุกคนอีกครั้งเมื่อเปิดใช้งาน

อาวุธที่ทำจากการผสมผสานดาบสั้นและโล่ และออกแบบมาเพื่อทั้งการโจมตีและการป้องกัน

ค่าพื้นฐาน

โจมตี
48(5)
ทำลาย
38(1)
ป้องกัน
35(3)
พลังชีวิต
160(2)
มูโซ
150(6)
ความเร็ว
125
กระโดด
130

แผนภูมิค่าสถานะ

โจมตี
5
ทำลาย
1
ป้องกัน
3
พลังชีวิต
2
มูโซ
6

แอดวานซ์+ (究極強化)

W.Spear
random

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1W.Spear+30+20+26+22+32
2War Spear+33+23+29+25+35
3Martial Spear+36+26+32+28+38
4Horizon+39+29+35+31+41
5Oblivion+42+32+38+34+44
6True Oblivion+45+35+41+37+47
7Nether Realm+48+38+44+40+50

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1W.Spear+31+21+27+23+33
2War Spear+34+24+30+26+36
3Martial Spear+37+27+33+29+39
4Horizon+40+30+36+32+42
5Oblivion+43+33+39+35+45
6True Oblivion+46+36+42+38+48
7Nether Realm+49+39+45+41+51

ตราสัญลักษณ์ (刻印)

Thrust
Same type as the battle rod, spinning around; the finisher motion has a stumbling 'whoops' lurch forward, so the recovery is big.
Knockback ○Element infusion ○Super Armor 行き
Pierce
↑ + Fire element. The finisher changes to a motion firing an exploding arrow. It passes through even a guard and can cross up.
Knockdown ○Element infusion ○
Crescent
Throws the war-ge forward like a boomerang, raising a tornado. Up to 4 hits: going (carries enemies while launching) → stall (2 hits launch + element) → return (knockback). Can turn after throwing. Super Armor until the turnaround. Feels like the dragon-fan thrust.
Knockback ○Element infusion ○
Moon
A front-somersault vertical slash high enough to leap over the opponent (launch), then on landing fires ground-crawling shockwaves front and back (knockdown + element). On C6 both hits infuse element.
Knockdown ○Element infusion C6
Fan
Spins 3 times while moving slightly forward (clockwise from about 7 o'clock). Element on the last. C6 links from N and infuses the 2nd and 3rd hits.
Knockback ○Element infusion ○Super Armor ○
Eclipse
Spins once on the spot (clockwise from about 7 o'clock) while sweeping. 2 hits with knockdown. C6 links from N.
Knockback ○浮かし ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2After a brief charge, alternating right-left 2-hit slashes. Only the final knockback infuses element. Extra input increases it up to 4.
C3After 3 spins (stagger + all 3 infuse element), an omnidirectional shockwave (launch + element infusion). Start-up isn't that fast. Short travel too.
C4Launches the enemy with the shaft tip. With extra input, sweeps the surroundings.
C5Spins the ge fast, ending with one big spin-swing. The opening thrust motion won't multi-hit on a shallow hit. Extra input adds reps. C3's hit count with Combo Boost is 5→9→13.
JAA wide counter-clockwise sweep from nearly straight ahead. With extra input, a clockwise sweep.
JCSpawns a tornado slightly to the front-right and launches. The spawn point is slightly right, so to put it dead-ahead you must offset your facing. At point-blank it can back-hit and links from N.
DA vertical sweep while spinning, with hitboxes at the 7 o'clock and around 1 o'clock positions.
EvoSwings the weapon vertically to launch the enemy high, then continuous slashes while spinning. Extra input increases it to 3 hits.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞A slash sweeping clockwise from around 6 o'clock to the 1 o'clock area.
真·無双乱舞N1–N4. The 8th hit launches, the 9th knocks back.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 623
EVO attack18.16.19.22
Dash attack8
Jump attack12
Jump charge10.5.5.10
Musou20
True Musou30
Musou finisher25
True Musou finisher25
Charge 217.(17)
Charge 3{3.6.6.6}*3.(10)
Charge 4(17).(17)
Charge 5(12)
Thrust 10.(8).(5)/(10).(8).(5)
Pierce 7.(10)/(9).(12)
Crescent 8.8.(10)/10.(10).(12)
Moon 12.12/(14).14
Fan 6.8.8.(10)
Eclipse (6).(6).(8).(12)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ