Twin Dragon Swords (D.Swords)

Twin Dragon Swords (D.Swords)

Japanese
Source / Era
DW7 (True 6) · 12/13/2014
Advance+
SPEED UP
Elements
🔥 Fire ⚡ Lightning
Advance+
SPEED UP
All allies gain speed boost as long as this is in effect. This includes you, but not any lieutenants.

A confection made of three-colored rice cake balls. Mainly eaten during cherry blossom viewing

Base Stats

Attack
46(3)
Damage
47(6)
Defence
30(1)
Life
160(5)
Musou
130(2)
Speed
130
Jump
160

Flask Wheel

Attack
3
Damage
6
Defence
1
Life
5
Musou
2

Advance+ (Ultimate reinforcement)

D.Swords
SPEED UP

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1D.Swords+23+35+18+29+24
2Twin Dragon Fangs+26+38+21+32+27
3Splendid Swords+29+41+24+35+30
4Azure Swords+32+44+27+38+33
5Exquisite Swords+35+47+30+41+36
6True Exquisite Swords+38+50+33+44+39
7Heavenly Swords+41+53+36+47+42
5Dango+38+50+33

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1D.Swords+24+36+19+30+25
2Twin Dragon Fangs+27+39+22+33+28
3Splendid Swords+30+42+25+36+31
4Azure Swords+33+45+28+39+34
5Dango+36+48+31+42+37
6True Exquisite Swords+39+51+34+45+40
7Heavenly Swords+42+54+37+48+43

Emblems (engraved)

Thrust
Crosses the swords in front and charges in. Slightly slow to come out with big post-attack openings. C6 has Super Armor.
Knockback ○Element infusion ○Super Armor ○(C6)
Pierce
The 1st hit steps back and slashes the front; if it connects, it staggers. The 2nd hit spawns an orb, then slashes; the 2nd hit is default Lightning. C1's Super Armor lasts to the 1st hit.
Stagger ○Knockback ○Element infusion C6Super Armor ○
Crescent
Upward slash (launch) → a stagger shockwave at the ground ahead. Aerial state. On C6 both hits infuse element. C6 links from N.
Stagger ○Float ○Element infusion C6
Moon
Delivers a slowish spinning attack, then a rear element-infused knockdown attack. Since it can turn, with good aim you can land only the knockdown part. On C6 both the spin and knockdown infuse element.
Element infusion ○
Fan
After 3 element-infused slashes, fires lightning forward. The slashes stagger; the lightning is default Lightning. Slow activation.
Stun ○Knockback ○Element infusion ○
Eclipse
After an element-infused spin, fires a Lightning shockwave forward. The shockwave reaches mid-range but isn't fast, so landing it takes practice. Doesn't link from N. You can also use the spin to circle around and cross up with just the lightning.
Stun ○Element infusion ○

Charge Attacks

NameEffect
C2Upward slash (launch) → leaps and sweeps (knockback + element infusion). Doesn't link from N.
C3Swings the weapon vertically, ending with a thrust (stun + element infusion). Combo Boost makes hits 3→5→7. The final thrust is hard to land with big openings.
C4Two horizontal spinning attacks (stagger → knockback + draws in + element infusion ×1). With extra input, a rush thrusting the weapon (knockback + element infusion ×3). Links from N, but a nerf gave the extra big openings and low multiplier.
C5Stabs the weapon into the ground and fires a shockwave forward (launch + element infusion). Doesn't link from N, and the shockwave distance is short.
JACrosses the weapons at the lower-front diagonal to attack. Normal start-up. Very short reach, a knockback attack.
JCDrops lightning at the ground slightly ahead, floating the target slightly. The effect is lightning but it's a normal attack.
DA knockback attack sliding forward while spinning. Long travel and motion, but only 1 hitbox.
EvoA bit special vs. other weapons. Evo7 launches, Evo8 knocks back + draws in. Evo9 drops lightning around but doesn't link (stun + Lightning).

Musou Attacks

NameEffect
Musou RanbuA forward-toppling knockdown musou slashing left and right while advancing diagonally forward. Ends slamming the weapon at the ground ahead for a knockback shockwave. Hard to hit continuously, and obstacles (walls etc.) knock the target away, so it's inconsistent. Short invincibility and big openings after the finisher.
Shin Musou RanbuNormal musou + ignition. Ends with a sweep (launch ×8) → a forward sweeping knockback. Like the normal musou, big openings after the finisher.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 6(26)
EVO attack16.18.20.15電
Dash attack12
Jump attack10
Jump charge1.10
Musou / True Musou20.20
Musou finisher20
True Musou finisher20*8.25
Charge 212.(7)
Charge 3{7.7}*3.(10)
Charge 410.(10).(6)*3
Charge 5(12)
Thrust (15).(20)
Pierce 8.8電/(10).(10).8電
Crescent 5.10/(8).(12)
Moon 6.(10)/(8).(12)
Fan (12).(12).(12).14電
Eclipse (10).(10).(10).(10).10電

Motion damage & stats from the DWOZ community data set.

Twin Dragon Swords (D.Swords)

双龍剣

日本語
究極強化
加速

基本能力

攻撃力
46(3)
破壊力
47(6)
防御力
30(1)
体力
160(5)
無双
130(2)
移動力
130
ジャンプ力
160

能力チャート

攻撃力
3
破壊力
6
防御力
1
体力
5
無双
2

究極強化 (究極強化)

双龍剣
加速

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双龍剣+23+35+18+29+24
2双龍剣・改+26+38+21+32+27
3双麗剣+29+41+24+35+30
4双睛剣+32+44+27+38+33
5黄龍双牙+35+47+30+41+36
6真・黄龍双牙+38+50+33+44+39
7龍鵬双刃+41+53+36+47+42
5三色団子 (サンショクダンゴ)+38+50+33

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1双龍剣+24+36+19+30+25
2双龍剣・改+27+39+22+33+28
3双麗剣+30+42+25+36+31
4双睛剣+33+45+28+39+34
5三色団子 (サンショクダンゴ)+36+48+31+42+37
6真・黄龍双牙+39+51+34+45+40
7龍鵬双刃+42+54+37+48+43

刻印 (刻印)

前方に剣を交差して突っ込んでいく。少々出が遅く攻撃後の隙が大きい。C6はSA付与。
吹飛ばし ○属性付与 ○SA ○(C6)
一撃目が後方にさがり前方を切る、この際一撃目が当たるとよろけになっている。二撃目が玉をだし、その後切る 二撃目はデフォルト雷になっている。C1のSAは1撃目まで。
よろけ ○吹飛ばし ○属性付与 C6SA ○
斬り上げ(浮かし)→前方の地面によろけ衝撃波を発生させる。空中判定。C6は2撃とも属性付与。C6はNから繋がる。
よろけ ○浮かし ○属性付与 C6
ゆっくりめの回転攻撃を繰り出し、その後、後方に属性付与のダウン攻撃を繰り出す。方向転換が可能なので、上手く当てればダウン攻撃の部分だけヒットさせる事も可能。C6で回転攻撃、ダウン攻撃両方に属性付与。
属性付与 ○
属性付与の3連続斬りの後、前方に 雷撃 を放つ。連続斬りはよろけ。 雷撃 はデフォで雷属性。発動遅め。
気絶 ○吹飛ばし ○属性付与 ○
属性付与の回転攻撃のあと、雷属性の衝撃波を前方に飛ばす。衝撃波は中距離まで飛ぶが、あまり速くないので当てるには要練習。Nから繋がらない。回転攻撃で回り込んで 雷撃 だけめくるという使い方も可。
気絶 ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2斬り上げ(浮かし)→飛び上がり斬り払う(吹き飛ばし+属性付与)。Nから繋がらない。
C3武器を縦方向に武器を振り回し、最後に突き( 気絶 +属性付)。連撃強化によって3回→5回→7回とHIT数が増える。最後の突きが当てにくく、隙が大きい。
C4横に回転攻撃2回(のけぞり→吹き飛ばし+巻き込み+属性付与1回)。追加入力で、武器を突き出しながら突進(吹き飛ばし+属性付与3回)。Nから繋がるが、下降修正により追加攻撃は隙が大きく倍率は低い。
C5武器を地面に突き刺し、前方へ衝撃波を飛ばす(打ち上げ+属性付与)。Nから繋がらなく、衝撃派の距離は短い。
JA武器を前方斜め下にクロスさせて攻撃。出の速さは普通。射程がかなり短い、吹き飛ばし攻撃。
JC少し前方の地面へ向けて稲妻を落とし、対象を少し浮かす攻撃。エフェクトは雷だが、通常攻撃。
D前方へ回転しながら滑り込む吹き飛ばし攻撃。移動距離とモーションは長いが、当たり判定は1回のみ。
Evo他の武器とは少し違い特殊。EVO7で浮かし、EVO8で吹き飛ばし+巻き込み。EVO9は周囲に雷を落とすが、繋がらない( 気絶 +雷属性)

無双乱舞

名前効果
無双乱舞斜め前に進みながら左右に斬り払い続ける前倒ダウン無双。最後に武器を前方地面に叩き付け、吹き飛ばし衝撃波を発生させる。連続で当てにくい上に、障害物(壁等)があると対象が吹き飛ぶため安定しない。無敵時間が短くフィニッシュ後の隙が大きい。
真・無双乱舞通常無双+着火。最後に斬り払い(浮かし+8回)→前方を薙ぎ払う吹き飛ばし攻撃。通常無双と同様、フィニッシュ後に隙が大きい。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 6(26)
EVO attack16.18.20.15電
Dash attack12
Jump attack10
Jump charge1.10
Musou / True Musou20.20
Musou finisher20
True Musou finisher20*8.25
Charge 212.(7)
Charge 3{7.7}*3.(10)
Charge 410.(10).(6)*3
Charge 5(12)
Thrust (15).(20)
Pierce 8.8電/(10).(10).8電
Crescent 5.10/(8).(12)
Moon 6.(10)/(8).(12)
Fan (12).(12).(12).14電
Eclipse (10).(10).(10).(10).10電

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Twin Dragon Swords (D.Swords)

双龙剑 (D.Swords)

日文
来源
DW7 (真6) · 12/13/2014
究极强化
SPEED UP
属性
🔥 Fire ⚡ Lightning
究极强化
加快
只要此效果生效,所有盟友都会获得速度提升。这包括你,但不包括任何中尉。

由三色年糕团制成的点心。主要在赏樱时食用

基础属性

攻击
46(3)
破坏
47(6)
防御
30(1)
体力
160(5)
无双
130(2)
移动
130
跳跃
160

属性图表

攻击
3
破坏
6
防御
1
体力
5
无双
2

究极强化 (究極強化)

D.Swords
SPEED UP

等级成长

等级名称攻击破坏防御体力无双
1D.Swords+23+35+18+29+24
2Twin Dragon Fangs+26+38+21+32+27
3Splendid Swords+29+41+24+35+30
4Azure Swords+32+44+27+38+33
5Exquisite Swords+35+47+30+41+36
6True Exquisite Swords+38+50+33+44+39
7Heavenly Swords+41+53+36+47+42
5Dango+38+50+33

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1D.Swords+24+36+19+30+25
2Twin Dragon Fangs+27+39+22+33+28
3Splendid Swords+30+42+25+36+31
4Azure Swords+33+45+28+39+34
5Dango+36+48+31+42+37
6True Exquisite Swords+39+51+34+45+40
7Heavenly Swords+42+54+37+48+43

刻印 (刻印)

Thrust
Crosses the swords in front and charges in. Slightly slow to come out with big post-attack openings. C6 has Super Armor.
Knockback ○Element infusion ○Super Armor ○(C6)
Pierce
The 1st hit steps back and slashes the front; if it connects, it staggers. The 2nd hit spawns an orb, then slashes; the 2nd hit is default Lightning. C1's Super Armor lasts to the 1st hit.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Crescent
Upward slash (launch) → a stagger shockwave at the ground ahead. Aerial state. On C6 both hits infuse element. C6 links from N.
よろけ ○浮かし ○Element infusion C6
Moon
Delivers a slowish spinning attack, then a rear element-infused knockdown attack. Since it can turn, with good aim you can land only the knockdown part. On C6 both the spin and knockdown infuse element.
Element infusion ○
Fan
After 3 element-infused slashes, fires lightning forward. The slashes stagger; the lightning is default Lightning. Slow activation.
Stun ○Knockback ○Element infusion ○
Eclipse
After an element-infused spin, fires a Lightning shockwave forward. The shockwave reaches mid-range but isn't fast, so landing it takes practice. Doesn't link from N. You can also use the spin to circle around and cross up with just the lightning.
Stun ○Element infusion ○

图库

蓄力攻击

名称效果
C2Upward slash (launch) → leaps and sweeps (knockback + element infusion). Doesn't link from N.
C3Swings the weapon vertically, ending with a thrust (stun + element infusion). Combo Boost makes hits 3→5→7. The final thrust is hard to land with big openings.
C4Two horizontal spinning attacks (stagger → knockback + draws in + element infusion ×1). With extra input, a rush thrusting the weapon (knockback + element infusion ×3). Links from N, but a nerf gave the extra big openings and low multiplier.
C5Stabs the weapon into the ground and fires a shockwave forward (launch + element infusion). Doesn't link from N, and the shockwave distance is short.
JACrosses the weapons at the lower-front diagonal to attack. Normal start-up. Very short reach, a knockback attack.
JCDrops lightning at the ground slightly ahead, floating the target slightly. The effect is lightning but it's a normal attack.
DA knockback attack sliding forward while spinning. Long travel and motion, but only 1 hitbox.
EvoA bit special vs. other weapons. Evo7 launches, Evo8 knocks back + draws in. Evo9 drops lightning around but doesn't link (stun + Lightning).

无双乱舞

名称效果
無双乱舞A forward-toppling knockdown musou slashing left and right while advancing diagonally forward. Ends slamming the weapon at the ground ahead for a knockback shockwave. Hard to hit continuously, and obstacles (walls etc.) knock the target away, so it's inconsistent. Short invincibility and big openings after the finisher.
真·無双乱舞Normal musou + ignition. Ends with a sweep (launch ×8) → a forward sweeping knockback. Like the normal musou, big openings after the finisher.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 6(26)
EVO attack16.18.20.15電
Dash attack12
Jump attack10
Jump charge1.10
Musou / True Musou20.20
Musou finisher20
True Musou finisher20*8.25
Charge 212.(7)
Charge 3{7.7}*3.(10)
Charge 410.(10).(6)*3
Charge 5(12)
Thrust (15).(20)
Pierce 8.8電/(10).(10).8電
Crescent 5.10/(8).(12)
Moon 6.(10)/(8).(12)
Fan (12).(12).(12).14電
Eclipse (10).(10).(10).(10).10電

招式伤害与属性数据来自 DWOZ 社区数据集。

Twin Dragon Swords (D.Swords)

雙龍劍 (D.Swords)

日文
來源
DW7 (真6) · 12/13/2014
究極強化
SPEED UP
屬性
🔥 Fire ⚡ Lightning
究極強化
加速
只要此效果生效,所有盟友都會獲得速度提升。這包括你,但不包括任何中尉。

由三色年糕團製成的點心。主要在賞櫻時食用

基礎屬性

攻擊
46(3)
破壞
47(6)
防禦
30(1)
體力
160(5)
無雙
130(2)
移動
130
跳躍
160

屬性圖表

攻擊
3
破壞
6
防禦
1
體力
5
無雙
2

究極強化 (究極強化)

D.Swords
SPEED UP

等級成長

等級名稱攻擊破壞防禦體力無雙
1D.Swords+23+35+18+29+24
2Twin Dragon Fangs+26+38+21+32+27
3Splendid Swords+29+41+24+35+30
4Azure Swords+32+44+27+38+33
5Exquisite Swords+35+47+30+41+36
6True Exquisite Swords+38+50+33+44+39
7Heavenly Swords+41+53+36+47+42
5Dango+38+50+33

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1D.Swords+24+36+19+30+25
2Twin Dragon Fangs+27+39+22+33+28
3Splendid Swords+30+42+25+36+31
4Azure Swords+33+45+28+39+34
5Dango+36+48+31+42+37
6True Exquisite Swords+39+51+34+45+40
7Heavenly Swords+42+54+37+48+43

刻印 (刻印)

Thrust
Crosses the swords in front and charges in. Slightly slow to come out with big post-attack openings. C6 has Super Armor.
Knockback ○Element infusion ○Super Armor ○(C6)
Pierce
The 1st hit steps back and slashes the front; if it connects, it staggers. The 2nd hit spawns an orb, then slashes; the 2nd hit is default Lightning. C1's Super Armor lasts to the 1st hit.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Crescent
Upward slash (launch) → a stagger shockwave at the ground ahead. Aerial state. On C6 both hits infuse element. C6 links from N.
よろけ ○浮かし ○Element infusion C6
Moon
Delivers a slowish spinning attack, then a rear element-infused knockdown attack. Since it can turn, with good aim you can land only the knockdown part. On C6 both the spin and knockdown infuse element.
Element infusion ○
Fan
After 3 element-infused slashes, fires lightning forward. The slashes stagger; the lightning is default Lightning. Slow activation.
Stun ○Knockback ○Element infusion ○
Eclipse
After an element-infused spin, fires a Lightning shockwave forward. The shockwave reaches mid-range but isn't fast, so landing it takes practice. Doesn't link from N. You can also use the spin to circle around and cross up with just the lightning.
Stun ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Upward slash (launch) → leaps and sweeps (knockback + element infusion). Doesn't link from N.
C3Swings the weapon vertically, ending with a thrust (stun + element infusion). Combo Boost makes hits 3→5→7. The final thrust is hard to land with big openings.
C4Two horizontal spinning attacks (stagger → knockback + draws in + element infusion ×1). With extra input, a rush thrusting the weapon (knockback + element infusion ×3). Links from N, but a nerf gave the extra big openings and low multiplier.
C5Stabs the weapon into the ground and fires a shockwave forward (launch + element infusion). Doesn't link from N, and the shockwave distance is short.
JACrosses the weapons at the lower-front diagonal to attack. Normal start-up. Very short reach, a knockback attack.
JCDrops lightning at the ground slightly ahead, floating the target slightly. The effect is lightning but it's a normal attack.
DA knockback attack sliding forward while spinning. Long travel and motion, but only 1 hitbox.
EvoA bit special vs. other weapons. Evo7 launches, Evo8 knocks back + draws in. Evo9 drops lightning around but doesn't link (stun + Lightning).

無雙亂舞

名稱效果
無双乱舞A forward-toppling knockdown musou slashing left and right while advancing diagonally forward. Ends slamming the weapon at the ground ahead for a knockback shockwave. Hard to hit continuously, and obstacles (walls etc.) knock the target away, so it's inconsistent. Short invincibility and big openings after the finisher.
真·無双乱舞Normal musou + ignition. Ends with a sweep (launch ×8) → a forward sweeping knockback. Like the normal musou, big openings after the finisher.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 6(26)
EVO attack16.18.20.15電
Dash attack12
Jump attack10
Jump charge1.10
Musou / True Musou20.20
Musou finisher20
True Musou finisher20*8.25
Charge 212.(7)
Charge 3{7.7}*3.(10)
Charge 410.(10).(6)*3
Charge 5(12)
Thrust (15).(20)
Pierce 8.8電/(10).(10).8電
Crescent 5.10/(8).(12)
Moon 6.(10)/(8).(12)
Fan (12).(12).(12).14電
Eclipse (10).(10).(10).(10).10電

招式傷害與屬性資料來自 DWOZ 社群資料集。

Twin Dragon Swords (D.Swords)

سيوف التنين التوأم (D.Swords)

اليابانية
المصدر
DW7 (真6) · 12/13/2014
+ تقدم
SPEED UP
العناصر
🔥 Fire ⚡ Lightning
+ تقدم
تسريع
يحصل جميع الحلفاء على زيادة في السرعة طالما كان ذلك ساريًا. وهذا يشملك، ولكن ليس أي ملازم.

حلوى مصنوعة من كرات كعكة الأرز ثلاثية الألوان. تؤكل بشكل رئيسي أثناء مشاهدة أزهار الكرز

الإحصائيات الأساسية

هجوم
46(3)
ضرر
47(6)
دفاع
30(1)
حياة
160(5)
موسو
130(2)
سرعة
130
قفز
160

مخطط القدرات

هجوم
3
ضرر
6
دفاع
1
حياة
5
موسو
2

+ تقدم (究極強化)

D.Swords
SPEED UP

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1D.Swords+23+35+18+29+24
2Twin Dragon Fangs+26+38+21+32+27
3Splendid Swords+29+41+24+35+30
4Azure Swords+32+44+27+38+33
5Exquisite Swords+35+47+30+41+36
6True Exquisite Swords+38+50+33+44+39
7Heavenly Swords+41+53+36+47+42
5Dango+38+50+33

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1D.Swords+24+36+19+30+25
2Twin Dragon Fangs+27+39+22+33+28
3Splendid Swords+30+42+25+36+31
4Azure Swords+33+45+28+39+34
5Dango+36+48+31+42+37
6True Exquisite Swords+39+51+34+45+40
7Heavenly Swords+42+54+37+48+43

الشعارات (刻印)

Thrust
Crosses the swords in front and charges in. Slightly slow to come out with big post-attack openings. C6 has Super Armor.
Knockback ○Element infusion ○Super Armor ○(C6)
Pierce
The 1st hit steps back and slashes the front; if it connects, it staggers. The 2nd hit spawns an orb, then slashes; the 2nd hit is default Lightning. C1's Super Armor lasts to the 1st hit.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Crescent
Upward slash (launch) → a stagger shockwave at the ground ahead. Aerial state. On C6 both hits infuse element. C6 links from N.
よろけ ○浮かし ○Element infusion C6
Moon
Delivers a slowish spinning attack, then a rear element-infused knockdown attack. Since it can turn, with good aim you can land only the knockdown part. On C6 both the spin and knockdown infuse element.
Element infusion ○
Fan
After 3 element-infused slashes, fires lightning forward. The slashes stagger; the lightning is default Lightning. Slow activation.
Stun ○Knockback ○Element infusion ○
Eclipse
After an element-infused spin, fires a Lightning shockwave forward. The shockwave reaches mid-range but isn't fast, so landing it takes practice. Doesn't link from N. You can also use the spin to circle around and cross up with just the lightning.
Stun ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Upward slash (launch) → leaps and sweeps (knockback + element infusion). Doesn't link from N.
C3Swings the weapon vertically, ending with a thrust (stun + element infusion). Combo Boost makes hits 3→5→7. The final thrust is hard to land with big openings.
C4Two horizontal spinning attacks (stagger → knockback + draws in + element infusion ×1). With extra input, a rush thrusting the weapon (knockback + element infusion ×3). Links from N, but a nerf gave the extra big openings and low multiplier.
C5Stabs the weapon into the ground and fires a shockwave forward (launch + element infusion). Doesn't link from N, and the shockwave distance is short.
JACrosses the weapons at the lower-front diagonal to attack. Normal start-up. Very short reach, a knockback attack.
JCDrops lightning at the ground slightly ahead, floating the target slightly. The effect is lightning but it's a normal attack.
DA knockback attack sliding forward while spinning. Long travel and motion, but only 1 hitbox.
EvoA bit special vs. other weapons. Evo7 launches, Evo8 knocks back + draws in. Evo9 drops lightning around but doesn't link (stun + Lightning).

هجمات موسو

الاسمالتأثير
無双乱舞A forward-toppling knockdown musou slashing left and right while advancing diagonally forward. Ends slamming the weapon at the ground ahead for a knockback shockwave. Hard to hit continuously, and obstacles (walls etc.) knock the target away, so it's inconsistent. Short invincibility and big openings after the finisher.
真·無双乱舞Normal musou + ignition. Ends with a sweep (launch ×8) → a forward sweeping knockback. Like the normal musou, big openings after the finisher.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 6(26)
EVO attack16.18.20.15電
Dash attack12
Jump attack10
Jump charge1.10
Musou / True Musou20.20
Musou finisher20
True Musou finisher20*8.25
Charge 212.(7)
Charge 3{7.7}*3.(10)
Charge 410.(10).(6)*3
Charge 5(12)
Thrust (15).(20)
Pierce 8.8電/(10).(10).8電
Crescent 5.10/(8).(12)
Moon 6.(10)/(8).(12)
Fan (12).(12).(12).14電
Eclipse (10).(10).(10).(10).10電

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Twin Dragon Swords (D.Swords)

ดาบมังกรคู่ (D.Swords)

ญี่ปุ่น
ที่มา
DW7 (真6) · 12/13/2014
แอดวานซ์+
SPEED UP
ธาตุ
🔥 Fire ⚡ Lightning
แอดวานซ์+
เร่งความเร็ว
พันธมิตรทั้งหมดจะได้รับความเร็วเพิ่มขึ้นตราบเท่าที่มีผล ซึ่งรวมถึงคุณด้วย แต่ไม่รวมร้อยโทคนใดเลย

ขนมที่ทำจากลูกชิ้นข้าวสามสี ส่วนใหญ่จะรับประทานในช่วงชมดอกซากุระ

ค่าพื้นฐาน

โจมตี
46(3)
ทำลาย
47(6)
ป้องกัน
30(1)
พลังชีวิต
160(5)
มูโซ
130(2)
ความเร็ว
130
กระโดด
160

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
6
ป้องกัน
1
พลังชีวิต
5
มูโซ
2

แอดวานซ์+ (究極強化)

D.Swords
SPEED UP

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1D.Swords+23+35+18+29+24
2Twin Dragon Fangs+26+38+21+32+27
3Splendid Swords+29+41+24+35+30
4Azure Swords+32+44+27+38+33
5Exquisite Swords+35+47+30+41+36
6True Exquisite Swords+38+50+33+44+39
7Heavenly Swords+41+53+36+47+42
5Dango+38+50+33

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1D.Swords+24+36+19+30+25
2Twin Dragon Fangs+27+39+22+33+28
3Splendid Swords+30+42+25+36+31
4Azure Swords+33+45+28+39+34
5Dango+36+48+31+42+37
6True Exquisite Swords+39+51+34+45+40
7Heavenly Swords+42+54+37+48+43

ตราสัญลักษณ์ (刻印)

Thrust
Crosses the swords in front and charges in. Slightly slow to come out with big post-attack openings. C6 has Super Armor.
Knockback ○Element infusion ○Super Armor ○(C6)
Pierce
The 1st hit steps back and slashes the front; if it connects, it staggers. The 2nd hit spawns an orb, then slashes; the 2nd hit is default Lightning. C1's Super Armor lasts to the 1st hit.
よろけ ○Knockback ○Element infusion C6Super Armor ○
Crescent
Upward slash (launch) → a stagger shockwave at the ground ahead. Aerial state. On C6 both hits infuse element. C6 links from N.
よろけ ○浮かし ○Element infusion C6
Moon
Delivers a slowish spinning attack, then a rear element-infused knockdown attack. Since it can turn, with good aim you can land only the knockdown part. On C6 both the spin and knockdown infuse element.
Element infusion ○
Fan
After 3 element-infused slashes, fires lightning forward. The slashes stagger; the lightning is default Lightning. Slow activation.
Stun ○Knockback ○Element infusion ○
Eclipse
After an element-infused spin, fires a Lightning shockwave forward. The shockwave reaches mid-range but isn't fast, so landing it takes practice. Doesn't link from N. You can also use the spin to circle around and cross up with just the lightning.
Stun ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Upward slash (launch) → leaps and sweeps (knockback + element infusion). Doesn't link from N.
C3Swings the weapon vertically, ending with a thrust (stun + element infusion). Combo Boost makes hits 3→5→7. The final thrust is hard to land with big openings.
C4Two horizontal spinning attacks (stagger → knockback + draws in + element infusion ×1). With extra input, a rush thrusting the weapon (knockback + element infusion ×3). Links from N, but a nerf gave the extra big openings and low multiplier.
C5Stabs the weapon into the ground and fires a shockwave forward (launch + element infusion). Doesn't link from N, and the shockwave distance is short.
JACrosses the weapons at the lower-front diagonal to attack. Normal start-up. Very short reach, a knockback attack.
JCDrops lightning at the ground slightly ahead, floating the target slightly. The effect is lightning but it's a normal attack.
DA knockback attack sliding forward while spinning. Long travel and motion, but only 1 hitbox.
EvoA bit special vs. other weapons. Evo7 launches, Evo8 knocks back + draws in. Evo9 drops lightning around but doesn't link (stun + Lightning).

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞A forward-toppling knockdown musou slashing left and right while advancing diagonally forward. Ends slamming the weapon at the ground ahead for a knockback shockwave. Hard to hit continuously, and obstacles (walls etc.) knock the target away, so it's inconsistent. Short invincibility and big openings after the finisher.
真·無双乱舞Normal musou + ignition. Ends with a sweep (launch ×8) → a forward sweeping knockback. Like the normal musou, big openings after the finisher.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 6(26)
EVO attack16.18.20.15電
Dash attack12
Jump attack10
Jump charge1.10
Musou / True Musou20.20
Musou finisher20
True Musou finisher20*8.25
Charge 212.(7)
Charge 3{7.7}*3.(10)
Charge 410.(10).(6)*3
Charge 5(12)
Thrust (15).(20)
Pierce 8.8電/(10).(10).8電
Crescent 5.10/(8).(12)
Moon 6.(10)/(8).(12)
Fan (12).(12).(12).14電
Eclipse (10).(10).(10).(10).10電

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ