Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
Float ○Attribute Grant C6Super Armor ○
陣
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
衛
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○Attribute assignment ○
覇
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○Float ○Attribute assignment ○
Gallery
Dragon Barbs & New Dragon Barbs
Dragon Barbs & New Dragon Barbs
Dragon Barbs & New Dragon Barbs
Dragon Barbs & New Dragon Barbs
Dragon Barbs & New Dragon Barbs
Dragon Barbs & New Dragon Barbs
Black Dragon Fang
Black Dragon Fang
Black Dragon Fang
Black Dragon Fang
Black Dragon Fang
Black Dragon Fang
Violet Dragon Claws
Violet Dragon Claws
Violet Dragon Claws
Charge Attacks
Name
Effect
C2
Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3
An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4
An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5
Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JA
Swings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JC
A forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
D
A sweep from right to left forward.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
Musou Attacks
Name
Effect
Musou Ranbu
Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
Shin Musou Ranbu
Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
20
Normal 6
24
EVO attack
10.14.16.19.10
Dash attack
12
Jump attack
8
Jump charge
3.4*7
Charge 2
17.15
Charge 3
{5.5}*3.5.(10)
Charge 4
12.(12)
Charge 5
(12)
Thrust 突
7 風/10風
Pierce 砕
6.(16)/8.(18)
Crescent 盾
8/(12)
Moon 陣
5/8
Fan 衛
(8).(1).(1)*4.(10)
Eclipse 覇
(15).(15)
Musou / True Musou
15.15
Musou finisher
20
True Musou finisher
15.20
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Drain Guard - Succesful guard while this advances is on will make the enemy flinch and lose a bit of their musou.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
陣
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
衛
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
覇
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○
图库
龙倒刺和新龙倒刺
龙倒刺和新龙倒刺
龙倒刺和新龙倒刺
龙倒刺和新龙倒刺
龙倒刺和新龙倒刺
龙倒刺和新龙倒刺
黑龙牙
黑龙牙
黑龙牙
黑龙牙
黑龙牙
黑龙牙
紫龙爪
紫龙爪
紫龙爪
蓄力攻击
名称
效果
C2
Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3
An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4
An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5
Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JA
Swings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JC
A forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
D
A sweep from right to left forward.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
无双乱舞
名称
效果
無双乱舞
Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞
Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
陣
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
衛
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
覇
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○
圖庫
龍倒刺與新龍倒刺
龍倒刺與新龍倒刺
龍倒刺與新龍倒刺
龍倒刺與新龍倒刺
龍倒刺與新龍倒刺
龍倒刺與新龍倒刺
黑龍牙
黑龍牙
黑龍牙
黑龍牙
黑龍牙
黑龍牙
紫龍爪
紫龍爪
紫龍爪
蓄力攻擊
名稱
效果
C2
Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3
An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4
An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5
Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JA
Swings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JC
A forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
D
A sweep from right to left forward.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
無雙亂舞
名稱
效果
無双乱舞
Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞
Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
陣
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
衛
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
覇
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○
معرض
انتقادات التنين وانتقادات التنين الجديدة
انتقادات التنين وانتقادات التنين الجديدة
انتقادات التنين وانتقادات التنين الجديدة
انتقادات التنين وانتقادات التنين الجديدة
انتقادات التنين وانتقادات التنين الجديدة
انتقادات التنين وانتقادات التنين الجديدة
فانغ التنين الأسود
فانغ التنين الأسود
فانغ التنين الأسود
فانغ التنين الأسود
فانغ التنين الأسود
فانغ التنين الأسود
مخالب التنين البنفسجي
مخالب التنين البنفسجي
مخالب التنين البنفسجي
هجمات الشحن
الاسم
التأثير
C2
Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3
An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4
An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5
Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JA
Swings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JC
A forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
D
A sweep from right to left forward.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
هجمات موسو
الاسم
التأثير
無双乱舞
Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞
Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
12
Normal 2
12
Normal 3
14
Normal 4
16
Normal 5
20
Normal 6
24
EVO attack
10.14.16.19.10
Dash attack
12
Jump attack
8
Jump charge
3.4*7
Charge 2
17.15
Charge 3
{5.5}*3.5.(10)
Charge 4
12.(12)
Charge 5
(12)
Thrust 突
7 風/10風
Pierce 砕
6.(16)/8.(18)
Crescent 盾
8/(12)
Moon 陣
5/8
Fan 衛
(8).(1).(1)*4.(10)
Eclipse 覇
(15).(15)
Musou / True Musou
15.15
Musou finisher
20
True Musou finisher
15.20
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
陣
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
衛
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
覇
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○
แกลเลอรี
หนามมังกร & หนามมังกรใหม่
หนามมังกร & หนามมังกรใหม่
หนามมังกร & หนามมังกรใหม่
หนามมังกร & หนามมังกรใหม่
หนามมังกร & หนามมังกรใหม่
หนามมังกร & หนามมังกรใหม่
เขี้ยวมังกรดำ
เขี้ยวมังกรดำ
เขี้ยวมังกรดำ
เขี้ยวมังกรดำ
เขี้ยวมังกรดำ
เขี้ยวมังกรดำ
กรงเล็บมังกรม่วง
กรงเล็บมังกรม่วง
กรงเล็บมังกรม่วง
ชาร์จโจมตี
ชื่อ
ผล
C2
Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3
An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4
An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5
Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JA
Swings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JC
A forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
D
A sweep from right to left forward.
Evo
Launches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞
Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.