Dragon Barbs (D.Barbs)

Dragon Barbs (D.Barbs)

Japanese
Source / Era
DW7 (True 6) · 3/28/2013
Advance+
DIMINISH GUARD
Elements
🔥 Fire 🌪 Wind
Advance+
DIMINISH GUARD
Successful guard while this advance is on will make the enemy stagger and lose a bit of their musou.

A light sword with an incredibly sharp edge. It is a beautifully refined blade.

Base Stats

Attack
47(6)
Damage
43(5)
Defence
35(3)
Life
170(2)
Musou
135(1)
Speed
125
Jump
140

Flask Wheel

Attack
6
Damage
5
Defence
3
Life
2
Musou
1

Advance+ (Ultimate reinforcement)

dragon tooth hook
DIMINISH GUARD

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1dragon tooth hook+33+35+27+21+18
2Dragon Tooth Hook·Change+36+38+30+24+21
3Black Dragon Fangs+39+41+33+27+24
4Violet Dragon Claws+42+44+36+30+27
5Blood Dragon Talons+45+47+39+33+30
6True Blood Dragon Talons+48+50+42+36+33
7Flying Dragon Spines+51+53+45+39+36

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Dragon Barbs+34+36+28+22+19
2New Dragon Barbs+37+39+31+25+22
3Black Dragon Fangs+40+42+34+28+25
4Violet Dragon Claws+43+45+37+31+28
5Blood Dragon Talons+46+48+40+34+31
6True Blood Dragon Talons+49+51+43+37+34
7Flying Dragon Spines+52+54+46+40+37

Emblems (engraved)

Thrust
Delivers countless punches, then jumps forward → slams the ground for a shockwave. No hitbox on towers.
Float ○Attribute assignment ○Super Armor C6
Pierce
Delivers countless punches, an upward strike → surrounding shockwave → ground-slam shockwave → finisher rock-effect knockback.
Knockback ○Attribute assignment ○Super Armor ○
Crescent
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
Float ○Attribute Grant C6Super Armor ○
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○Attribute assignment ○
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○Float ○Attribute assignment ○

Charge Attacks

NameEffect
C2Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JASwings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JCA forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
DA sweep from right to left forward.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

Musou Attacks

NameEffect
Musou RanbuRises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
Shin Musou RanbuSteps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 112
Normal 212
Normal 314
Normal 416
Normal 520
Normal 624
EVO attack10.14.16.19.10
Dash attack12
Jump attack8
Jump charge3.4*7
Charge 217.15
Charge 3{5.5}*3.5.(10)
Charge 412.(12)
Charge 5(12)
Thrust 7 風/10風
Pierce 6.(16)/8.(18)
Crescent 8/(12)
Moon 5/8
Fan (8).(1).(1)*4.(10)
Eclipse (15).(15)
Musou / True Musou15.15
Musou finisher20
True Musou finisher15.20

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Drain Guard - Succesful guard while this advances is on will make the enemy flinch and lose a bit of their musou.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Dragon Barbs (D.Barbs)

龍牙鈎

日本語
究極強化
減殺

基本能力

攻撃力
47(6)
破壊力
43(5)
防御力
35(3)
体力
170(2)
無双
135(1)
移動力
125
ジャンプ力
140

能力チャート

攻撃力
6
破壊力
5
防御力
3
体力
2
無双
1

究極強化 (究極強化)

龍牙鈎
減殺

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1龍牙鈎+33+35+27+21+18
2龍牙鈎・改+36+38+30+24+21
3七連黒鉤+39+41+33+27+24
4紫金連牙+42+44+36+30+27
5蟠龍 紅蓮 牙+45+47+39+33+30
6真・蟠龍 紅蓮 牙+48+50+42+36+33
7飛天蟠龍牙+51+53+45+39+36

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1龍牙鈎+34+36+28+22+19
2龍牙鈎・改+37+39+31+25+22
3七連黒鉤+40+42+34+28+25
4紫金連牙+43+45+37+31+28
5蟠龍 紅蓮 牙+46+48+40+34+31
6真・蟠龍 紅蓮 牙+49+51+43+37+34
7飛天蟠龍牙+52+54+46+40+37

刻印 (刻印)

発射した緑色の気弾を斬撃で起爆させる。 斬撃に判定はない。C6の場合気弾が2つになる。 気弾は斬撃をカットされても自然に爆発するが攻撃判定は無い。 斬撃か壁にぶつかるかしないと攻撃判定が発生しない。 C1には風属性が付与される。
浮かし ○属性 付与 ○SA C6
7時方向まで武器を振った後、前方へ威力の高い衝撃破を放つ攻撃。1撃目は左側に当たり判定がない。属性付与はC1C6共に2撃目のみ
吹飛ばし ○属性 付与 ○SA ○
自身を中心に全方位の衝撃波とともに、前方へ緑色の竜巻を発生させる。どちらの攻撃も浮かし。常時SA 発生した竜巻は一定時間持続する。
浮かし ○属性 付与 C6SA ○
宙返り後、地面スレスレに武器を振りまわす。
気絶 ○
前方広範囲を風の刃で斬り裂く。 最初と最後(吹飛ばし)に属性が乗る。吹飛ばしまでの攻撃は全てダウン判定。
吹飛ばし ○ダウン ○属性 付与 ○
全方位浮かし攻撃後、吹き飛ばし。 広範囲で2撃共に属性付与。
吹飛ばし ○浮かし ○属性 付与 ○

ギャラリー

チャージ攻撃

名前効果
C2左下から右上に斬り上げ後、素早く右下から左上に斬り上げ。 Nから繋がる2連撃。
C3連続で左右に逆袈裟斬り。連撃強化で2→4→6まで増える。 締めに左から右後方まで斬り払い後、左上から斬り捨てる( 気絶 )。 最後 気絶 のみ属性付与。
C4右下から左上に武器を大きく伸ばしながら振り上げ(浮かし)上空に展開した武器を雨のように降らす(ダウン)。どちらも属性付与。
C5前方へ1回転ジャンプ、遅れて全方位の緑色の衝撃波。浮かし
JA前方へ右から左に斬り払う。
JC少し上昇した後、武器を頭上でプロペラのように回転させて竜巻を纏いながらゆっくり降下する。物理判定は最初の1発のみ。竜巻の下にも判定があり地上の敵にも多段ヒットする。
D前に踏み込みながら武器を前方に伸ばして右下から左斜め上へ斬り上げ。
EvoN1~N3⇒C4

無双乱舞

名前効果
無双乱舞前方で武器を振り回しながら武器を中心とした竜巻を起こし、敵を打ち上げる。 発動中は少しずつ前進する。
真・無双乱舞↑+炎属性。フィニッシュに飛び上がり、着地と同時に地面を爆破し吹き飛ばす。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 112
Normal 212
Normal 314
Normal 416
Normal 520
Normal 624
EVO attack10.14.16.19.10
Dash attack12
Jump attack8
Jump charge3.4*7
Charge 217.15
Charge 3{5.5}*3.5.(10)
Charge 412.(12)
Charge 5(12)
Thrust 7 風/10風
Pierce 6.(16)/8.(18)
Crescent 8/(12)
Moon 5/8
Fan (8).(1).(1)*4.(10)
Eclipse (15).(15)
Musou / True Musou15.15
Musou finisher20
True Musou finisher15.20

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Dragon Barbs (D.Barbs)

龙倒刺 (D.Barbs)

日文
来源
DW7 (真6) · 3/28/2013
究极强化
DIMINISH GUARD
属性
🔥 Fire 🌪 Wind
究极强化
减少警卫
在这次进攻中成功防守将使敌人踉踉跄跄并失去一些无双。

一把光剑,锋利无比。这是一把精美精致的刀片。

基础属性

攻击
47(6)
破坏
43(5)
防御
35(3)
体力
170(2)
无双
135(1)
移动
125
跳跃
140

属性图表

攻击
6
破坏
5
防御
3
体力
2
无双
1

究极强化 (究極強化)

龍牙鈎
DIMINISH GUARD

等级成长

等级名称攻击破坏防御体力无双
1龍牙鈎+33+35+27+21+18
2龍牙鈎·改+36+38+30+24+21
3Black Dragon Fangs+39+41+33+27+24
4Violet Dragon Claws+42+44+36+30+27
5Blood Dragon Talons+45+47+39+33+30
6True Blood Dragon Talons+48+50+42+36+33
7Flying Dragon Spines+51+53+45+39+36

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Dragon Barbs+34+36+28+22+19
2New Dragon Barbs+37+39+31+25+22
3Black Dragon Fangs+40+42+34+28+25
4Violet Dragon Claws+43+45+37+31+28
5Blood Dragon Talons+46+48+40+34+31
6True Blood Dragon Talons+49+51+43+37+34
7Flying Dragon Spines+52+54+46+40+37

刻印 (刻印)

Thrust
Delivers countless punches, then jumps forward → slams the ground for a shockwave. No hitbox on towers.
浮かし ○属性 付与 ○Super Armor C6
Pierce
Delivers countless punches, an upward strike → surrounding shockwave → ground-slam shockwave → finisher rock-effect knockback.
Knockback ○属性 付与 ○Super Armor ○
Crescent
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○

图库

蓄力攻击

名称效果
C2Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JASwings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JCA forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
DA sweep from right to left forward.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

无双乱舞

名称效果
無双乱舞Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 112
Normal 212
Normal 314
Normal 416
Normal 520
Normal 624
EVO attack10.14.16.19.10
Dash attack12
Jump attack8
Jump charge3.4*7
Charge 217.15
Charge 3{5.5}*3.5.(10)
Charge 412.(12)
Charge 5(12)
Thrust 7 風/10風
Pierce 6.(16)/8.(18)
Crescent 8/(12)
Moon 5/8
Fan (8).(1).(1)*4.(10)
Eclipse (15).(15)
Musou / True Musou15.15
Musou finisher20
True Musou finisher15.20

招式伤害与属性数据来自 DWOZ 社区数据集。

Dragon Barbs (D.Barbs)

龍倒刺 (D.Barbs)

日文
來源
DW7 (真6) · 3/28/2013
究極強化
DIMINISH GUARD
屬性
🔥 Fire 🌪 Wind
究極強化
減少警衛
在這次進攻中成功防守將使敵人踉蹌蹌並失去一些無雙。

一把光劍,鋒利無比。這是一把精美精緻的刀片。

基礎屬性

攻擊
47(6)
破壞
43(5)
防禦
35(3)
體力
170(2)
無雙
135(1)
移動
125
跳躍
140

屬性圖表

攻擊
6
破壞
5
防禦
3
體力
2
無雙
1

究極強化 (究極強化)

龍牙鈎
DIMINISH GUARD

等級成長

等級名稱攻擊破壞防禦體力無雙
1龍牙鈎+33+35+27+21+18
2龍牙鈎·改+36+38+30+24+21
3Black Dragon Fangs+39+41+33+27+24
4Violet Dragon Claws+42+44+36+30+27
5Blood Dragon Talons+45+47+39+33+30
6True Blood Dragon Talons+48+50+42+36+33
7Flying Dragon Spines+51+53+45+39+36

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Dragon Barbs+34+36+28+22+19
2New Dragon Barbs+37+39+31+25+22
3Black Dragon Fangs+40+42+34+28+25
4Violet Dragon Claws+43+45+37+31+28
5Blood Dragon Talons+46+48+40+34+31
6True Blood Dragon Talons+49+51+43+37+34
7Flying Dragon Spines+52+54+46+40+37

刻印 (刻印)

Thrust
Delivers countless punches, then jumps forward → slams the ground for a shockwave. No hitbox on towers.
浮かし ○属性 付与 ○Super Armor C6
Pierce
Delivers countless punches, an upward strike → surrounding shockwave → ground-slam shockwave → finisher rock-effect knockback.
Knockback ○属性 付与 ○Super Armor ○
Crescent
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○

圖庫

蓄力攻擊

名稱效果
C2Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JASwings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JCA forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
DA sweep from right to left forward.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

無雙亂舞

名稱效果
無双乱舞Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 112
Normal 212
Normal 314
Normal 416
Normal 520
Normal 624
EVO attack10.14.16.19.10
Dash attack12
Jump attack8
Jump charge3.4*7
Charge 217.15
Charge 3{5.5}*3.5.(10)
Charge 412.(12)
Charge 5(12)
Thrust 7 風/10風
Pierce 6.(16)/8.(18)
Crescent 8/(12)
Moon 5/8
Fan (8).(1).(1)*4.(10)
Eclipse (15).(15)
Musou / True Musou15.15
Musou finisher20
True Musou finisher15.20

招式傷害與屬性資料來自 DWOZ 社群資料集。

Dragon Barbs (D.Barbs)

انتقادات التنين (D.Barbs)

اليابانية
المصدر
DW7 (真6) · 3/28/2013
+ تقدم
DIMINISH GUARD
العناصر
🔥 Fire 🌪 Wind
+ تقدم
تقليص الحرس
الحراسة الناجحة أثناء هذا التقدم ستجعل العدو يترنح ويفقد القليل من موسو.

سيف خفيف ذو حافة حادة بشكل لا يصدق. إنها شفرة مصقولة بشكل جميل.

الإحصائيات الأساسية

هجوم
47(6)
ضرر
43(5)
دفاع
35(3)
حياة
170(2)
موسو
135(1)
سرعة
125
قفز
140

مخطط القدرات

هجوم
6
ضرر
5
دفاع
3
حياة
2
موسو
1

+ تقدم (究極強化)

龍牙鈎
DIMINISH GUARD

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1龍牙鈎+33+35+27+21+18
2龍牙鈎·改+36+38+30+24+21
3Black Dragon Fangs+39+41+33+27+24
4Violet Dragon Claws+42+44+36+30+27
5Blood Dragon Talons+45+47+39+33+30
6True Blood Dragon Talons+48+50+42+36+33
7Flying Dragon Spines+51+53+45+39+36

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Dragon Barbs+34+36+28+22+19
2New Dragon Barbs+37+39+31+25+22
3Black Dragon Fangs+40+42+34+28+25
4Violet Dragon Claws+43+45+37+31+28
5Blood Dragon Talons+46+48+40+34+31
6True Blood Dragon Talons+49+51+43+37+34
7Flying Dragon Spines+52+54+46+40+37

الشعارات (刻印)

Thrust
Delivers countless punches, then jumps forward → slams the ground for a shockwave. No hitbox on towers.
浮かし ○属性 付与 ○Super Armor C6
Pierce
Delivers countless punches, an upward strike → surrounding shockwave → ground-slam shockwave → finisher rock-effect knockback.
Knockback ○属性 付与 ○Super Armor ○
Crescent
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○

معرض

هجمات الشحن

الاسمالتأثير
C2Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JASwings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JCA forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
DA sweep from right to left forward.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

هجمات موسو

الاسمالتأثير
無双乱舞Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 112
Normal 212
Normal 314
Normal 416
Normal 520
Normal 624
EVO attack10.14.16.19.10
Dash attack12
Jump attack8
Jump charge3.4*7
Charge 217.15
Charge 3{5.5}*3.5.(10)
Charge 412.(12)
Charge 5(12)
Thrust 7 風/10風
Pierce 6.(16)/8.(18)
Crescent 8/(12)
Moon 5/8
Fan (8).(1).(1)*4.(10)
Eclipse (15).(15)
Musou / True Musou15.15
Musou finisher20
True Musou finisher15.20

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Dragon Barbs (D.Barbs)

หนามมังกร (D.Barbs)

ญี่ปุ่น
ที่มา
DW7 (真6) · 3/28/2013
แอดวานซ์+
DIMINISH GUARD
ธาตุ
🔥 Fire 🌪 Wind
แอดวานซ์+
ลดการป้องกัน
การป้องกันที่ประสบความสำเร็จในขณะที่การรุกคืบนี้เกิดขึ้นจะทำให้ศัตรูเดินโซเซและสูญเสียมูซูไปเล็กน้อย

ดาบแสงที่มีคมกริบอย่างไม่น่าเชื่อ มันเป็นใบมีดที่ประณีตสวยงาม

ค่าพื้นฐาน

โจมตี
47(6)
ทำลาย
43(5)
ป้องกัน
35(3)
พลังชีวิต
170(2)
มูโซ
135(1)
ความเร็ว
125
กระโดด
140

แผนภูมิค่าสถานะ

โจมตี
6
ทำลาย
5
ป้องกัน
3
พลังชีวิต
2
มูโซ
1

แอดวานซ์+ (究極強化)

龍牙鈎
DIMINISH GUARD

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1龍牙鈎+33+35+27+21+18
2龍牙鈎·改+36+38+30+24+21
3Black Dragon Fangs+39+41+33+27+24
4Violet Dragon Claws+42+44+36+30+27
5Blood Dragon Talons+45+47+39+33+30
6True Blood Dragon Talons+48+50+42+36+33
7Flying Dragon Spines+51+53+45+39+36

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Dragon Barbs+34+36+28+22+19
2New Dragon Barbs+37+39+31+25+22
3Black Dragon Fangs+40+42+34+28+25
4Violet Dragon Claws+43+45+37+31+28
5Blood Dragon Talons+46+48+40+34+31
6True Blood Dragon Talons+49+51+43+37+34
7Flying Dragon Spines+52+54+46+40+37

ตราสัญลักษณ์ (刻印)

Thrust
Delivers countless punches, then jumps forward → slams the ground for a shockwave. No hitbox on towers.
浮かし ○属性 付与 ○Super Armor C6
Pierce
Delivers countless punches, an upward strike → surrounding shockwave → ground-slam shockwave → finisher rock-effect knockback.
Knockback ○属性 付与 ○Super Armor ○
Crescent
Detonates a fired green energy bolt with a slash. The slash has no hitbox. On C6 there are 2 bolts. The bolt explodes naturally even if the slash is cut, but then has no hitbox. A hitbox occurs only on the slash or a wall hit. C1 gains Wind element.
浮かし ○属性 付与 C6Super Armor ○
Moon
After swinging the weapon to the 7 o'clock direction, fires a high-power shockwave forward. The 1st hit has no left-side hitbox. Element on the 2nd hit only for both C1/C6.
Stun ○
Fan
An omnidirectional shockwave centered on the user along with a green tornado spawned forward. Both attacks launch. Super Armor throughout. The spawned tornado lingers for a set time.
Knockback ○Knockdown ○属性 付与 ○
Eclipse
After a somersault, swings the weapon just above the ground.
Knockback ○浮かし ○属性 付与 ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Slashes a wide front area with wind blades. The first and last (knockback) carry element. Everything up to the knockback is a knockdown.
C3An omnidirectional launching attack, then knockback. Wide-area; both hits infuse element.
C4An upward slash from lower-left to upper-right, then quickly from lower-right to upper-left. A 2-hit combo that links from N.
C5Continuous reverse-diagonal slashes left and right. Combo Boost makes it 2→4→6. Finishes with a sweep from left to rear-right, then a cut-down from the upper-left (stun). Only the final stun infuses element.
JASwings up big from lower-right to upper-left while extending the weapon (launch), raining the weapon deployed overhead like rain (knockdown). Both infuse element.
JCA forward 1-spin jump, then a delayed green omnidirectional shockwave. Launch.
DA sweep from right to left forward.
EvoLaunches then continuous slashes like the armor-sword or broadsword. Extra input adds hits. But the first hit is a touch narrow.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Rises slightly, then spins the weapon overhead like a propeller, descending slowly while clad in a tornado. Only the first hit has a physical hitbox. There's a hitbox below the tornado too, so it multi-hits ground enemies.
真·無双乱舞Steps in while extending the weapon forward, slashing up from lower-right to upper-left diagonal.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 112
Normal 212
Normal 314
Normal 416
Normal 520
Normal 624
EVO attack10.14.16.19.10
Dash attack12
Jump attack8
Jump charge3.4*7
Charge 217.15
Charge 3{5.5}*3.5.(10)
Charge 412.(12)
Charge 5(12)
Thrust 7 風/10風
Pierce 6.(16)/8.(18)
Crescent 8/(12)
Moon 5/8
Fan (8).(1).(1)*4.(10)
Eclipse (15).(15)
Musou / True Musou15.15
Musou finisher20
True Musou finisher15.20

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ