Grants level 3 Armor. You cannot be flinched by arrows, normal soldier/mage attacks, and normal attacks from players.
An iron claw designed to fit on a hand.
Base Stats
Attack
40(3)
Damage
37(5)
Defence
30(6)
Life
140(2)
Musou
165(1)
Speed
140
Jump
160
Flask Wheel
Attack
3
Damage
5
Defence
6
Life
2
Musou
1
Advance+ (Ultimate reinforcement)
I.Claws
IRON BODY
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Claws
+21
+29
+35
+15
+15
2
Sharpened Claw
+24
+32
+38
+18
+18
3
Strike Claw
+27
+35
+41
+21
+21
4
Peacock Talon
+30
+38
+44
+24
+24
5
Phoenix Talon
+33
+41
+47
+27
+27
6
True Phoenix Talon
+36
+44
+50
+30
+30
7
Infernal Talon
+39
+47
+53
+33
+33
5
White Cat Paws
+30
+38
+44
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
I.Claws
+22
+30
+36
+16
+16
2
Sharpened Claw
+25
+33
+39
+19
+19
3
Strike Claw
+28
+36
+42
+22
+22
4
Peacock Talon
+31
+39
+45
+25
+25
5
White Cat Paws
+34
+42
+48
+28
+28
6
True Phoenix Talon
+37
+45
+51
+31
+31
7
Infernal Talon
+40
+48
+54
+34
+34
Emblems (engraved)
突
Thrust
Fires a fireball (Fire; the 1st hit knocks down on a ground hit), then floats them high with a fireball at the end and, like C4, releases fire from right to left. The fireball's range is longer than Smash.
Knockback ○Knockdown ○Element infusion C6
砕
Pierce
After the final fire release, scatters spinning fire omnidirectionally. One hitbox per enemy.
Knockback ○Float ○Element infusion ◯
盾
Crescent
Charges forward gracefully like C4, rises while spinning elegantly, then descends to the ground at once. Enemies prostrate at the descending figure (knockdown). Element on both the charge and the ground shockwave. Only C6 can turn.
Knockdown ○Element infusion C6
陣
Moon
Backflips grandly and high (launch, fairly high), then on landing fires an elegant shockwave forward (element infusion + knockback).
Floating ◯Element infusion C6
衛
Fan
A horizontal flash across 180° in front that captivates onlookers. Hit enemies kneel on the spot. A knockdown attack.
Stagger ○Knockback ○Element infusion ○
覇
Eclipse
Spins elegantly like a ballerina, attacking gracefully omnidirectionally. Fast start-up and decently wide range. Hit enemies float gracefully.
Knockback ○Element infusion ○
Gallery
Iron Claw & Sharpened Claw
Iron Claw & Sharpened Claw
Iron Claw & Sharpened Claw
Iron Claw & Sharpened Claw
Iron Claw & Sharpened Claw
Iron Claw & Sharpened Claw
Strike Claw
Strike Claw
Strike Claw
Strike Claw
Strike Claw
Strike Claw
Peacock Talon
Peacock Talon
Peacock Talon
Charge Attacks
Name
Effect
C2
Beautifully back-roundhouse-kicks on the right foot while elegantly sweeping with the claws (stagger), then sends a beautiful wave forward (knockback). Because the motion is the pinnacle of beauty, element only carries on the shockwave. To maintain the elegant motion, there's no rear hitbox. Links from N5.
C3
A beautiful omnidirectional shockwave centered on the user, with a motion similar to C5. Wider range, inviting those who approach to paradise. Links from N5.
C4
An elegant high kick. Hard to land due to lack of reach.
C5
With a flowing motion, slashes the front right then left in succession, then slashes through to the front. Narrow range. The final hit is wide horizontally.
JA
Charges briefly, then spins in a spiral and blows through. A beautiful rushing attack like the wind. Can turn during the rush, so it can cross up guards. A psycho-crusher.
JC
Solemnly uppercuts and flying-kicks while releasing a magnificent tornado-effect shockwave around.
D
Slashes beautifully with both hands as if parting the sky.
Evo
Handstands in the air and beautifully spreads the claws for a 2-spin attack; on an enemy hit, extra input makes it 4 spins (both finishers knock back). If there's upward height difference, doing it at low altitude cancels after the 1st and lets you go into normal attacks. High power.
Musou Attacks
Name
Effect
Musou Ranbu
An elegant sliding attack (knockdown). Reach may vary slightly by the user's build (leg length)? Needs verification.
Shin Musou Ranbu
A beautiful N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
12
Normal 5
23
Normal 6
26
EVO attack
18.18.20.(25)
Dash attack
12
Jump attack
8
Jump charge
8*3.10
Musou
20
True Musou
20
Musou finisher
25
True Musou finisher
12.15火
Charge 2
14
Charge 3
10.{10.10}*3.(20)
Charge 4
(20)
Charge 5
(12)
Thrust 突
12.8/(14).(10)
Pierce 砕
5.(3)/8.(5)
Crescent 盾
18/(20)
Moon 陣
10/(12)
Fan 衛
5.(10)
Eclipse 覇
(12)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Fires a fireball (Fire; the 1st hit knocks down on a ground hit), then floats them high with a fireball at the end and, like C4, releases fire from right to left. The fireball's range is longer than Smash.
Knockback ○Knockdown ○Element infusion C6
砕
Pierce
After the final fire release, scatters spinning fire omnidirectionally. One hitbox per enemy.
Knockback ○浮かし ○Element infusion ◯
盾
Crescent
Charges forward gracefully like C4, rises while spinning elegantly, then descends to the ground at once. Enemies prostrate at the descending figure (knockdown). Element on both the charge and the ground shockwave. Only C6 can turn.
Knockdown ○Element infusion C6
陣
Moon
Backflips grandly and high (launch, fairly high), then on landing fires an elegant shockwave forward (element infusion + knockback).
浮かし ◯Element infusion C6
衛
Fan
A horizontal flash across 180° in front that captivates onlookers. Hit enemies kneel on the spot. A knockdown attack.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spins elegantly like a ballerina, attacking gracefully omnidirectionally. Fast start-up and decently wide range. Hit enemies float gracefully.
Knockback ○Element infusion ○
图库
铁爪和尖爪
铁爪和尖爪
铁爪和尖爪
铁爪和尖爪
铁爪和尖爪
铁爪和尖爪
打击爪
打击爪
打击爪
打击爪
打击爪
打击爪
孔雀爪
孔雀爪
孔雀爪
蓄力攻击
名称
效果
C2
Beautifully back-roundhouse-kicks on the right foot while elegantly sweeping with the claws (stagger), then sends a beautiful wave forward (knockback). Because the motion is the pinnacle of beauty, element only carries on the shockwave. To maintain the elegant motion, there's no rear hitbox. Links from N5.
C3
A beautiful omnidirectional shockwave centered on the user, with a motion similar to C5. Wider range, inviting those who approach to paradise. Links from N5.
C4
An elegant high kick. Hard to land due to lack of reach.
C5
With a flowing motion, slashes the front right then left in succession, then slashes through to the front. Narrow range. The final hit is wide horizontally.
JA
Charges briefly, then spins in a spiral and blows through. A beautiful rushing attack like the wind. Can turn during the rush, so it can cross up guards. A psycho-crusher.
JC
Solemnly uppercuts and flying-kicks while releasing a magnificent tornado-effect shockwave around.
D
Slashes beautifully with both hands as if parting the sky.
Evo
Handstands in the air and beautifully spreads the claws for a 2-spin attack; on an enemy hit, extra input makes it 4 spins (both finishers knock back). If there's upward height difference, doing it at low altitude cancels after the 1st and lets you go into normal attacks. High power.
无双乱舞
名称
效果
無双乱舞
An elegant sliding attack (knockdown). Reach may vary slightly by the user's build (leg length)? Needs verification.
真·無双乱舞
A beautiful N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
Fires a fireball (Fire; the 1st hit knocks down on a ground hit), then floats them high with a fireball at the end and, like C4, releases fire from right to left. The fireball's range is longer than Smash.
Knockback ○Knockdown ○Element infusion C6
砕
Pierce
After the final fire release, scatters spinning fire omnidirectionally. One hitbox per enemy.
Knockback ○浮かし ○Element infusion ◯
盾
Crescent
Charges forward gracefully like C4, rises while spinning elegantly, then descends to the ground at once. Enemies prostrate at the descending figure (knockdown). Element on both the charge and the ground shockwave. Only C6 can turn.
Knockdown ○Element infusion C6
陣
Moon
Backflips grandly and high (launch, fairly high), then on landing fires an elegant shockwave forward (element infusion + knockback).
浮かし ◯Element infusion C6
衛
Fan
A horizontal flash across 180° in front that captivates onlookers. Hit enemies kneel on the spot. A knockdown attack.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spins elegantly like a ballerina, attacking gracefully omnidirectionally. Fast start-up and decently wide range. Hit enemies float gracefully.
Knockback ○Element infusion ○
圖庫
鐵爪和尖爪
鐵爪和尖爪
鐵爪和尖爪
鐵爪和尖爪
鐵爪和尖爪
鐵爪和尖爪
打擊爪
打擊爪
打擊爪
打擊爪
打擊爪
打擊爪
孔雀爪
孔雀爪
孔雀爪
蓄力攻擊
名稱
效果
C2
Beautifully back-roundhouse-kicks on the right foot while elegantly sweeping with the claws (stagger), then sends a beautiful wave forward (knockback). Because the motion is the pinnacle of beauty, element only carries on the shockwave. To maintain the elegant motion, there's no rear hitbox. Links from N5.
C3
A beautiful omnidirectional shockwave centered on the user, with a motion similar to C5. Wider range, inviting those who approach to paradise. Links from N5.
C4
An elegant high kick. Hard to land due to lack of reach.
C5
With a flowing motion, slashes the front right then left in succession, then slashes through to the front. Narrow range. The final hit is wide horizontally.
JA
Charges briefly, then spins in a spiral and blows through. A beautiful rushing attack like the wind. Can turn during the rush, so it can cross up guards. A psycho-crusher.
JC
Solemnly uppercuts and flying-kicks while releasing a magnificent tornado-effect shockwave around.
D
Slashes beautifully with both hands as if parting the sky.
Evo
Handstands in the air and beautifully spreads the claws for a 2-spin attack; on an enemy hit, extra input makes it 4 spins (both finishers knock back). If there's upward height difference, doing it at low altitude cancels after the 1st and lets you go into normal attacks. High power.
無雙亂舞
名稱
效果
無双乱舞
An elegant sliding attack (knockdown). Reach may vary slightly by the user's build (leg length)? Needs verification.
真·無双乱舞
A beautiful N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
منح المستوى 3 درع. لا يمكن أن تتراجع عن طريق السهام، وهجمات الجندي/الساحر العادية، والهجمات العادية من اللاعبين.
مخلب حديدي مصمم ليناسب اليد.
الإحصائيات الأساسية
هجوم
40(3)
ضرر
37(5)
دفاع
30(6)
حياة
140(2)
موسو
165(1)
سرعة
140
قفز
160
مخطط القدرات
هجوم
3
ضرر
5
دفاع
6
حياة
2
موسو
1
+ تقدم (究極強化)
I.Claws
IRON BODY
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Claws
+21
+29
+35
+15
+15
2
Sharpened Claw
+24
+32
+38
+18
+18
3
Strike Claw
+27
+35
+41
+21
+21
4
Peacock Talon
+30
+38
+44
+24
+24
5
Phoenix Talon
+33
+41
+47
+27
+27
6
True Phoenix Talon
+36
+44
+50
+30
+30
7
Infernal Talon
+39
+47
+53
+33
+33
5
White Cat Paws
+30
+38
+44
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
I.Claws
+22
+30
+36
+16
+16
2
Sharpened Claw
+25
+33
+39
+19
+19
3
Strike Claw
+28
+36
+42
+22
+22
4
Peacock Talon
+31
+39
+45
+25
+25
5
White Cat Paws
+34
+42
+48
+28
+28
6
True Phoenix Talon
+37
+45
+51
+31
+31
7
Infernal Talon
+40
+48
+54
+34
+34
الشعارات (刻印)
突
Thrust
Fires a fireball (Fire; the 1st hit knocks down on a ground hit), then floats them high with a fireball at the end and, like C4, releases fire from right to left. The fireball's range is longer than Smash.
Knockback ○Knockdown ○Element infusion C6
砕
Pierce
After the final fire release, scatters spinning fire omnidirectionally. One hitbox per enemy.
Knockback ○浮かし ○Element infusion ◯
盾
Crescent
Charges forward gracefully like C4, rises while spinning elegantly, then descends to the ground at once. Enemies prostrate at the descending figure (knockdown). Element on both the charge and the ground shockwave. Only C6 can turn.
Knockdown ○Element infusion C6
陣
Moon
Backflips grandly and high (launch, fairly high), then on landing fires an elegant shockwave forward (element infusion + knockback).
浮かし ◯Element infusion C6
衛
Fan
A horizontal flash across 180° in front that captivates onlookers. Hit enemies kneel on the spot. A knockdown attack.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spins elegantly like a ballerina, attacking gracefully omnidirectionally. Fast start-up and decently wide range. Hit enemies float gracefully.
Knockback ○Element infusion ○
معرض
المخلب الحديدي والمخلب المشحذ
المخلب الحديدي والمخلب المشحذ
المخلب الحديدي والمخلب المشحذ
المخلب الحديدي والمخلب المشحذ
المخلب الحديدي والمخلب المشحذ
المخلب الحديدي والمخلب المشحذ
مخلب الضربة
مخلب الضربة
مخلب الضربة
مخلب الضربة
مخلب الضربة
مخلب الضربة
الطاووس تالون
الطاووس تالون
الطاووس تالون
هجمات الشحن
الاسم
التأثير
C2
Beautifully back-roundhouse-kicks on the right foot while elegantly sweeping with the claws (stagger), then sends a beautiful wave forward (knockback). Because the motion is the pinnacle of beauty, element only carries on the shockwave. To maintain the elegant motion, there's no rear hitbox. Links from N5.
C3
A beautiful omnidirectional shockwave centered on the user, with a motion similar to C5. Wider range, inviting those who approach to paradise. Links from N5.
C4
An elegant high kick. Hard to land due to lack of reach.
C5
With a flowing motion, slashes the front right then left in succession, then slashes through to the front. Narrow range. The final hit is wide horizontally.
JA
Charges briefly, then spins in a spiral and blows through. A beautiful rushing attack like the wind. Can turn during the rush, so it can cross up guards. A psycho-crusher.
JC
Solemnly uppercuts and flying-kicks while releasing a magnificent tornado-effect shockwave around.
D
Slashes beautifully with both hands as if parting the sky.
Evo
Handstands in the air and beautifully spreads the claws for a 2-spin attack; on an enemy hit, extra input makes it 4 spins (both finishers knock back). If there's upward height difference, doing it at low altitude cancels after the 1st and lets you go into normal attacks. High power.
هجمات موسو
الاسم
التأثير
無双乱舞
An elegant sliding attack (knockdown). Reach may vary slightly by the user's build (leg length)? Needs verification.
真·無双乱舞
A beautiful N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
12
Normal 5
23
Normal 6
26
EVO attack
18.18.20.(25)
Dash attack
12
Jump attack
8
Jump charge
8*3.10
Musou
20
True Musou
20
Musou finisher
25
True Musou finisher
12.15火
Charge 2
14
Charge 3
10.{10.10}*3.(20)
Charge 4
(20)
Charge 5
(12)
Thrust 突
12.8/(14).(10)
Pierce 砕
5.(3)/8.(5)
Crescent 盾
18/(20)
Moon 陣
10/(12)
Fan 衛
5.(10)
Eclipse 覇
(12)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Fires a fireball (Fire; the 1st hit knocks down on a ground hit), then floats them high with a fireball at the end and, like C4, releases fire from right to left. The fireball's range is longer than Smash.
Knockback ○Knockdown ○Element infusion C6
砕
Pierce
After the final fire release, scatters spinning fire omnidirectionally. One hitbox per enemy.
Knockback ○浮かし ○Element infusion ◯
盾
Crescent
Charges forward gracefully like C4, rises while spinning elegantly, then descends to the ground at once. Enemies prostrate at the descending figure (knockdown). Element on both the charge and the ground shockwave. Only C6 can turn.
Knockdown ○Element infusion C6
陣
Moon
Backflips grandly and high (launch, fairly high), then on landing fires an elegant shockwave forward (element infusion + knockback).
浮かし ◯Element infusion C6
衛
Fan
A horizontal flash across 180° in front that captivates onlookers. Hit enemies kneel on the spot. A knockdown attack.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spins elegantly like a ballerina, attacking gracefully omnidirectionally. Fast start-up and decently wide range. Hit enemies float gracefully.
Knockback ○Element infusion ○
แกลเลอรี
กรงเล็บเหล็กและกรงเล็บแหลมคม
กรงเล็บเหล็กและกรงเล็บแหลมคม
กรงเล็บเหล็กและกรงเล็บแหลมคม
กรงเล็บเหล็กและกรงเล็บแหลมคม
กรงเล็บเหล็กและกรงเล็บแหลมคม
กรงเล็บเหล็กและกรงเล็บแหลมคม
กรงเล็บสไตรค์
กรงเล็บสไตรค์
กรงเล็บสไตรค์
กรงเล็บสไตรค์
กรงเล็บสไตรค์
กรงเล็บสไตรค์
กรงเล็บนกยูง
กรงเล็บนกยูง
กรงเล็บนกยูง
ชาร์จโจมตี
ชื่อ
ผล
C2
Beautifully back-roundhouse-kicks on the right foot while elegantly sweeping with the claws (stagger), then sends a beautiful wave forward (knockback). Because the motion is the pinnacle of beauty, element only carries on the shockwave. To maintain the elegant motion, there's no rear hitbox. Links from N5.
C3
A beautiful omnidirectional shockwave centered on the user, with a motion similar to C5. Wider range, inviting those who approach to paradise. Links from N5.
C4
An elegant high kick. Hard to land due to lack of reach.
C5
With a flowing motion, slashes the front right then left in succession, then slashes through to the front. Narrow range. The final hit is wide horizontally.
JA
Charges briefly, then spins in a spiral and blows through. A beautiful rushing attack like the wind. Can turn during the rush, so it can cross up guards. A psycho-crusher.
JC
Solemnly uppercuts and flying-kicks while releasing a magnificent tornado-effect shockwave around.
D
Slashes beautifully with both hands as if parting the sky.
Evo
Handstands in the air and beautifully spreads the claws for a 2-spin attack; on an enemy hit, extra input makes it 4 spins (both finishers knock back). If there's upward height difference, doing it at low altitude cancels after the 1st and lets you go into normal attacks. High power.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
An elegant sliding attack (knockdown). Reach may vary slightly by the user's build (leg length)? Needs verification.
真·無双乱舞
A beautiful N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.