Wood Nunchaku

Wood Nunchaku

Japanese
Abbrev.
Nunchaku
Officer
Ling Tong⚔ Ling Tong
Source / Era
DWO/launch · 3/19/2008
Advance+
REGAIN PLAYER
Elements
🔥 Fire 🌪 Wind
Advance+
REGAIN PLAYER

A long spear with a tip of iron that can pierce enemies with a single thrust.

Base Stats

Attack
44(2)
Damage
39(3)
Defence
31(5)
Life
150(1)
Musou
155(6)
Speed
125
Jump
150

Advance+ (究極強化)

Nunchaku
REGAIN PLAYER

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

Emblems (刻印)

Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Formation
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

Musou Attacks

NameEffect
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真・無双乱舞N5→N1–N3→swing-through. Power is decent.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Wood Nunchaku

両節棍

日本語
武将
Ling Tong⚔ Ling Tong
究極強化
守護

基本能力

攻撃力
44(2)
破壊力
39(3)
防御力
31(5)
体力
150(1)
無双
155(6)
移動力
125
ジャンプ力
150

究極強化 (究極強化)

両節棍
守護

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1両節棍+19+25+29+19+31
2両節棍・改+22+28+32+22+34
3両節烈棍+25+31+35+25+37
4波濤+28+34+38+28+40
5怒涛+31+37+41+31+43
6真・怒涛+34+40+44+34+46
7疾風 怒涛+37+43+47+37+49
5連池(レンチ)+33+37+39

刻印 (刻印)

少し溜めた後、前方に飛び膝蹴り。C6では属性が乗る。 移動距離が長め。方向転換不可。風玉の鈍足効果に影響されずに移動可能。追加入力で飛び膝蹴りのあと、素早く拳を繰り出して小さな衝撃波を出す(衝撃波部分のみ方向転換可、C1・C6で属性付与)。
吹飛ばし ○属性付与 ○SA C6
少し溜めた後、炎をまとったサマーソルトキックのように相手を蹴り上げる。追加入力で前方に飛び込んで炎をまとった回転蹴り。
浮かし ○属性付与 炎
少し溜めた後、カンフー映画の如くその場で両節棍を何度も振り回す。地上で4回ヒットする(最後に 気絶 )。C1では属性はつかず、C6では全ての打撃に属性が乗る。常時方向転換可。追加入力で全方位衝撃波を放つ(C1・C6ともに属性付与)。
気絶 ○吹飛ばし (○)属性付与 C6(C1)SA ○
少し溜めた後、真上に飛びながら前進し、両節棍を地面に叩きつけ全方位の平面衝撃波。ヒットした敵は高めの放物線を描いて吹き飛ぶ。追加入力でその場に残る大きな竜巻を発生させる(きりもみ浮かし)。
浮かし ○属性付与 C6
数キャラ分前進しながら両節棍を振り回し(4回地上ヒット)、最後に三日月型の衝撃波(吹き飛ばし)を放つ。追加入力で、衝撃波の部分を長く溜めて長距離射程にできる。全ての攻撃に属性が乗る。
吹飛ばし ○属性付与 ○
少しタメた後、前方へ回し蹴りを繰り出しながら自分中心に広範囲竜巻エフェクトの衝撃波を纏う。追加入力で、さらに回転して前方に竜巻のような中距離衝撃波を出す。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2サマーソルトキックのように相手を蹴り上げる。追加入力でさらに空を蹴って飛び上がり、地面を叩いて前方150度くらいに4本の地割れを起こす(弱吹き飛ばし+属性付与)。 出が早いので上手くいけばC2ループが可能だが、範囲が正面にしかないため狭く当てづらい。
C3連続回し蹴り。最後の一撃に属性+ 気絶 。即座にアーマーがつく。 連撃強化する度に回し蹴りの回数が増加。移動距離・リーチ共に短いうえ、N攻撃と比べて攻撃速度が遅いので、使う場面はあまりない。
C4前宙して地面に踵落としを出して、全方位に7本の地割れを起こす。弱吹き飛ばし+属性付与。
C5溜めて前方中距離に小さな竜巻型衝撃波を打ち出す。横の範囲は狭め。追加入力で、三日月型の衝撃波を作り、足で下に押し込んで地面を奔らせる。どちらも浮かし+属性付与。
JAヒュっと縦に一振り。範囲は狭い。
JC斜め下へ向けて、円盤状の衝撃波を放つ。 ゆっくり上昇して放つ為、若干溜めが長い。
D踏み込んで棍を頭上で円を描くように振りかぶり、その後縦に一振り。 範囲は意外と広く当てやすい。振りかぶりの時点でも命中判定がある。
EvoN5→N1~N3→振りぬき 威力はそこそこ

無双乱舞

名前効果
無双乱舞少しずつ前進しながら両節棍を振り回し、フィニッシュで薙ぎ払って吹き飛ばす。 当たった敵は画面外まで高く浮いてしまうので、あまりヒット数は伸びない。 (極) 鎮身 石帯を装備している相手に使うとヒット数が倍増。 極 鎮身 石帯でも受身が取れないが、射程の浅いところでのヒットや傾斜(坂道)なら受身をとられる可能性がある 。
真・無双乱舞↑+炎属性。フィニッシュは2,3発ヒットが増え、とどめの一撃は一歩踏み出してから全方位爆発。
Wood Nunchaku

Wood Nunchaku

日文
缩写
Nunchaku
武将
Ling Tong⚔ Ling Tong
来源
DWO/launch · 3/19/2008
究极强化
REGAIN PLAYER
属性
🔥 Fire 🌪 Wind
究极强化
REGAIN PLAYER

A long spear with a tip of iron that can pierce enemies with a single thrust.

基础属性

攻击
44(2)
破坏
39(3)
防御
31(5)
体力
150(1)
无双
155(6)
移动
125
跳跃
150

究极强化 (究極強化)

Nunchaku
REGAIN PLAYER

等级成长

等级名称攻击破坏防御体力无双
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

刻印 (刻印)

Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Formation
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

无双乱舞

名称效果
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真・無双乱舞N5→N1–N3→swing-through. Power is decent.
Wood Nunchaku

Wood Nunchaku

日文
縮寫
Nunchaku
武將
Ling Tong⚔ Ling Tong
來源
DWO/launch · 3/19/2008
究極強化
REGAIN PLAYER
屬性
🔥 Fire 🌪 Wind
究極強化
REGAIN PLAYER

A long spear with a tip of iron that can pierce enemies with a single thrust.

基礎屬性

攻擊
44(2)
破壞
39(3)
防禦
31(5)
體力
150(1)
無雙
155(6)
移動
125
跳躍
150

究極強化 (究極強化)

Nunchaku
REGAIN PLAYER

等級成長

等級名稱攻擊破壞防禦體力無雙
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

刻印 (刻印)

Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Formation
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

無雙亂舞

名稱效果
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真・無双乱舞N5→N1–N3→swing-through. Power is decent.
Wood Nunchaku

Wood Nunchaku

اليابانية
اختصار
Nunchaku
الضابط
Ling Tong⚔ Ling Tong
المصدر
DWO/launch · 3/19/2008
+Advance
REGAIN PLAYER
العناصر
🔥 Fire 🌪 Wind
+Advance
REGAIN PLAYER

A long spear with a tip of iron that can pierce enemies with a single thrust.

الإحصائيات الأساسية

هجوم
44(2)
ضرر
39(3)
دفاع
31(5)
حياة
150(1)
موسو
155(6)
سرعة
125
قفز
150

+Advance (究極強化)

Nunchaku
REGAIN PLAYER

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

الشعارات (刻印)

Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Formation
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

هجمات موسو

الاسمالتأثير
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真・無双乱舞N5→N1–N3→swing-through. Power is decent.
Wood Nunchaku

Wood Nunchaku

ญี่ปุ่น
ตัวย่อ
Nunchaku
ขุนพล
Ling Tong⚔ Ling Tong
ที่มา
DWO/launch · 3/19/2008
Advance+
REGAIN PLAYER
ธาตุ
🔥 Fire 🌪 Wind
Advance+
REGAIN PLAYER

A long spear with a tip of iron that can pierce enemies with a single thrust.

ค่าพื้นฐาน

โจมตี
44(2)
ทำลาย
39(3)
ป้องกัน
31(5)
พลังชีวิต
150(1)
มูโซ
155(6)
ความเร็ว
125
กระโดด
150

Advance+ (究極強化)

Nunchaku
REGAIN PLAYER

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

ตราสัญลักษณ์ (刻印)

Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Formation
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真・無双乱舞N5→N1–N3→swing-through. Power is decent.