A long spear with a tip of iron that can pierce enemies with a single thrust.
Base Stats
Attack
44(2)
Damage
39(3)
Defence
31(5)
Life
150(1)
Musou
155(6)
Speed
125
Jump
150
Advance+ (究極強化)
Nunchaku
REGAIN PLAYER
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Nunchaku
+19
+25
+29
+19
+31
2
Sturdy Nunchaku
+22
+28
+32
+22
+34
3
Iron Nunchaku
+25
+31
+35
+25
+37
4
Rising Phoenix
+28
+34
+38
+28
+40
5
Dragon Fury
+31
+37
+41
+31
+43
6
True Dragon Fury
+34
+40
+44
+34
+46
7
Gale Fury
+37
+43
+47
+37
+49
5
Lianchi
+33
+37
+39
Emblems (刻印)
突
Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
砕
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
盾
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
衛
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
覇
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○
Gallery
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Rising Phoenix
Rising Phoenix
Rising Phoenix
Charge Attacks
Name
Effect
C2
Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3
After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4
Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5
Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JA
Front-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JC
Charges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
D
A quick single vertical swing. Narrow range.
Evo
Fires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.
Musou Attacks
Name
Effect
無双乱舞
Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真・無双乱舞
N5→N1–N3→swing-through. Power is decent.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A long spear with a tip of iron that can pierce enemies with a single thrust.
基础属性
攻击
44(2)
破坏
39(3)
防御
31(5)
体力
150(1)
无双
155(6)
移动
125
跳跃
150
究极强化 (究極強化)
Nunchaku
REGAIN PLAYER
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
Nunchaku
+19
+25
+29
+19
+31
2
Sturdy Nunchaku
+22
+28
+32
+22
+34
3
Iron Nunchaku
+25
+31
+35
+25
+37
4
Rising Phoenix
+28
+34
+38
+28
+40
5
Dragon Fury
+31
+37
+41
+31
+43
6
True Dragon Fury
+34
+40
+44
+34
+46
7
Gale Fury
+37
+43
+47
+37
+49
5
Lianchi
+33
+37
+39
刻印 (刻印)
突
Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
砕
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
盾
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
衛
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
覇
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○
图库
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Rising Phoenix
Rising Phoenix
Rising Phoenix
蓄力攻击
名称
效果
C2
Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3
After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4
Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5
Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JA
Front-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JC
Charges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
D
A quick single vertical swing. Narrow range.
Evo
Fires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.
无双乱舞
名称
效果
無双乱舞
Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
A long spear with a tip of iron that can pierce enemies with a single thrust.
基礎屬性
攻擊
44(2)
破壞
39(3)
防禦
31(5)
體力
150(1)
無雙
155(6)
移動
125
跳躍
150
究極強化 (究極強化)
Nunchaku
REGAIN PLAYER
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
Nunchaku
+19
+25
+29
+19
+31
2
Sturdy Nunchaku
+22
+28
+32
+22
+34
3
Iron Nunchaku
+25
+31
+35
+25
+37
4
Rising Phoenix
+28
+34
+38
+28
+40
5
Dragon Fury
+31
+37
+41
+31
+43
6
True Dragon Fury
+34
+40
+44
+34
+46
7
Gale Fury
+37
+43
+47
+37
+49
5
Lianchi
+33
+37
+39
刻印 (刻印)
突
Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
砕
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
盾
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
衛
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
覇
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○
圖庫
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Rising Phoenix
Rising Phoenix
Rising Phoenix
蓄力攻擊
名稱
效果
C2
Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3
After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4
Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5
Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JA
Front-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JC
Charges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
D
A quick single vertical swing. Narrow range.
Evo
Fires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.
無雙亂舞
名稱
效果
無双乱舞
Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
A long spear with a tip of iron that can pierce enemies with a single thrust.
الإحصائيات الأساسية
هجوم
44(2)
ضرر
39(3)
دفاع
31(5)
حياة
150(1)
موسو
155(6)
سرعة
125
قفز
150
+Advance (究極強化)
Nunchaku
REGAIN PLAYER
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Nunchaku
+19
+25
+29
+19
+31
2
Sturdy Nunchaku
+22
+28
+32
+22
+34
3
Iron Nunchaku
+25
+31
+35
+25
+37
4
Rising Phoenix
+28
+34
+38
+28
+40
5
Dragon Fury
+31
+37
+41
+31
+43
6
True Dragon Fury
+34
+40
+44
+34
+46
7
Gale Fury
+37
+43
+47
+37
+49
5
Lianchi
+33
+37
+39
الشعارات (刻印)
突
Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
砕
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
盾
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
衛
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
覇
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○
معرض
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Rising Phoenix
Rising Phoenix
Rising Phoenix
هجمات الشحن
الاسم
التأثير
C2
Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3
After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4
Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5
Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JA
Front-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JC
Charges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
D
A quick single vertical swing. Narrow range.
Evo
Fires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.
هجمات موسو
الاسم
التأثير
無双乱舞
Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
A long spear with a tip of iron that can pierce enemies with a single thrust.
ค่าพื้นฐาน
โจมตี
44(2)
ทำลาย
39(3)
ป้องกัน
31(5)
พลังชีวิต
150(1)
มูโซ
155(6)
ความเร็ว
125
กระโดด
150
Advance+ (究極強化)
Nunchaku
REGAIN PLAYER
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
Nunchaku
+19
+25
+29
+19
+31
2
Sturdy Nunchaku
+22
+28
+32
+22
+34
3
Iron Nunchaku
+25
+31
+35
+25
+37
4
Rising Phoenix
+28
+34
+38
+28
+40
5
Dragon Fury
+31
+37
+41
+31
+43
6
True Dragon Fury
+34
+40
+44
+34
+46
7
Gale Fury
+37
+43
+47
+37
+49
5
Lianchi
+33
+37
+39
ตราสัญลักษณ์ (刻印)
突
Pierce
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
砕
Smash
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
盾
Shield
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
衛
Guard
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
覇
Conquest
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○
แกลเลอรี
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Wood Nunchaku & Sturdy Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Iron Nunchaku
Rising Phoenix
Rising Phoenix
Rising Phoenix
ชาร์จโจมตี
ชื่อ
ผล
C2
Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3
After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4
Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5
Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JA
Front-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JC
Charges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
D
A quick single vertical swing. Narrow range.
Evo
Fires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.