Wood Nunchaku (Nunchaku)

Wood Nunchaku (Nunchaku)

Japanese
Officer
Ling Tong⚔ Ling Tong
Source / Era
DWO/launch · 3/19/2008
Advance+
REGAIN PLAYER
Elements
🔥 Fire 🌪 Wind
Advance+
REGAIN PLAYER
Grants all allied players a slow health regen (similar to Elixer item). Effect does not apply to user

A long spear with a tip of iron that can pierce enemies with a single thrust.

Base Stats

Attack
44(2)
Damage
39(3)
Defence
31(5)
Life
150(1)
Musou
155(6)
Speed
125
Jump
150

Flask Wheel

Attack
2
Damage
3
Defence
5
Life
1
Musou
6

Advance+ (Ultimate reinforcement)

Nunchaku
REGAIN PLAYER

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Nunchaku+20+26+30+20+32
2Sturdy Nunchaku+23+29+33+23+35
3Iron Nunchaku+26+32+36+26+38
4Rising Phoenix+29+35+39+29+41
5Lianchi+32+38+42+32+44
6True Dragon Fury+35+41+45+35+47
7Gale Fury+38+44+48+38+50

Emblems (engraved)

Thrust
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
Float ○Element infusion Fire
Crescent
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Moon
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
Float ○Element infusion C6
Fan
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Eclipse
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

Charge Attacks

NameEffect
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

Musou Attacks

NameEffect
Musou RanbuSteps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
Shin Musou RanbuN5→N1–N3→swing-through. Power is decent.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 216
Normal 318
Normal 420
Normal 522
Normal 625
EVO attack18.20.22.(25)
Dash attack12
Jump attack8
Jump charge5
Charge 217.(6)
Charge 3{5.5}* 3.(10)
Charge 4(12)
Charge 5(12).10.(12)*2
Thrust 8.(14)/(10).(16)
Pierce 1火.2火/1火.2火
Crescent 10.6.6.6.(10)/(12).(7).(7).(7).(12)
Moon 10.6/(12).(12)
Fan (12).(8).(8).(8.).(12)\(16)
Eclipse (15).(15)
Musou / True Musou18.18/20.20
Musou finisher20
True Musou finisher15*3.20火

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Wood Nunchaku (Nunchaku)

両節棍

日本語
武将
Ling Tong⚔ Ling Tong
究極強化
守護

基本能力

攻撃力
44(2)
破壊力
39(3)
防御力
31(5)
体力
150(1)
無双
155(6)
移動力
125
ジャンプ力
150

能力チャート

攻撃力
2
破壊力
3
防御力
5
体力
1
無双
6

究極強化 (究極強化)

両節棍
守護

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1両節棍+19+25+29+19+31
2両節棍・改+22+28+32+22+34
3両節烈棍+25+31+35+25+37
4波濤+28+34+38+28+40
5怒涛+31+37+41+31+43
6真・怒涛+34+40+44+34+46
7疾風 怒涛+37+43+47+37+49
5連池(レンチ)+33+37+39

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1両節棍+20+26+30+20+32
2両節棍・改+23+29+33+23+35
3両節烈棍+26+32+36+26+38
4波濤+29+35+39+29+41
5連池(レンチ)+32+38+42+32+44
6真・怒涛+35+41+45+35+47
7疾風 怒涛+38+44+48+38+50

刻印 (刻印)

少し溜めた後、前方に飛び膝蹴り。C6では属性が乗る。 移動距離が長め。方向転換不可。風玉の鈍足効果に影響されずに移動可能。追加入力で飛び膝蹴りのあと、素早く拳を繰り出して小さな衝撃波を出す(衝撃波部分のみ方向転換可、C1・C6で属性付与)。
吹飛ばし ○属性付与 ○SA C6
少し溜めた後、炎をまとったサマーソルトキックのように相手を蹴り上げる。追加入力で前方に飛び込んで炎をまとった回転蹴り。
浮かし ○属性付与 炎
少し溜めた後、カンフー映画の如くその場で両節棍を何度も振り回す。地上で4回ヒットする(最後に 気絶 )。C1では属性はつかず、C6では全ての打撃に属性が乗る。常時方向転換可。追加入力で全方位衝撃波を放つ(C1・C6ともに属性付与)。
気絶 ○吹飛ばし (○)属性付与 C6(C1)SA ○
少し溜めた後、真上に飛びながら前進し、両節棍を地面に叩きつけ全方位の平面衝撃波。ヒットした敵は高めの放物線を描いて吹き飛ぶ。追加入力でその場に残る大きな竜巻を発生させる(きりもみ浮かし)。
浮かし ○属性付与 C6
数キャラ分前進しながら両節棍を振り回し(4回地上ヒット)、最後に三日月型の衝撃波(吹き飛ばし)を放つ。追加入力で、衝撃波の部分を長く溜めて長距離射程にできる。全ての攻撃に属性が乗る。
吹飛ばし ○属性付与 ○
少しタメた後、前方へ回し蹴りを繰り出しながら自分中心に広範囲竜巻エフェクトの衝撃波を纏う。追加入力で、さらに回転して前方に竜巻のような中距離衝撃波を出す。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2サマーソルトキックのように相手を蹴り上げる。追加入力でさらに空を蹴って飛び上がり、地面を叩いて前方150度くらいに4本の地割れを起こす(弱吹き飛ばし+属性付与)。 出が早いので上手くいけばC2ループが可能だが、範囲が正面にしかないため狭く当てづらい。
C3連続回し蹴り。最後の一撃に属性+ 気絶 。即座にアーマーがつく。 連撃強化する度に回し蹴りの回数が増加。移動距離・リーチ共に短いうえ、N攻撃と比べて攻撃速度が遅いので、使う場面はあまりない。
C4前宙して地面に踵落としを出して、全方位に7本の地割れを起こす。弱吹き飛ばし+属性付与。
C5溜めて前方中距離に小さな竜巻型衝撃波を打ち出す。横の範囲は狭め。追加入力で、三日月型の衝撃波を作り、足で下に押し込んで地面を奔らせる。どちらも浮かし+属性付与。
JAヒュっと縦に一振り。範囲は狭い。
JC斜め下へ向けて、円盤状の衝撃波を放つ。 ゆっくり上昇して放つ為、若干溜めが長い。
D踏み込んで棍を頭上で円を描くように振りかぶり、その後縦に一振り。 範囲は意外と広く当てやすい。振りかぶりの時点でも命中判定がある。
EvoN5→N1~N3→振りぬき 威力はそこそこ

無双乱舞

名前効果
無双乱舞少しずつ前進しながら両節棍を振り回し、フィニッシュで薙ぎ払って吹き飛ばす。 当たった敵は画面外まで高く浮いてしまうので、あまりヒット数は伸びない。 (極) 鎮身 石帯を装備している相手に使うとヒット数が倍増。 極 鎮身 石帯でも受身が取れないが、射程の浅いところでのヒットや傾斜(坂道)なら受身をとられる可能性がある 。
真・無双乱舞↑+炎属性。フィニッシュは2,3発ヒットが増え、とどめの一撃は一歩踏み出してから全方位爆発。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 216
Normal 318
Normal 420
Normal 522
Normal 625
EVO attack18.20.22.(25)
Dash attack12
Jump attack8
Jump charge5
Charge 217.(6)
Charge 3{5.5}* 3.(10)
Charge 4(12)
Charge 5(12).10.(12)*2
Thrust 8.(14)/(10).(16)
Pierce 1火.2火/1火.2火
Crescent 10.6.6.6.(10)/(12).(7).(7).(7).(12)
Moon 10.6/(12).(12)
Fan (12).(8).(8).(8.).(12)\(16)
Eclipse (15).(15)
Musou / True Musou18.18/20.20
Musou finisher20
True Musou finisher15*3.20火

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Wood Nunchaku (Nunchaku)

木双节棍(双节棍)

日文
武将
Ling Tong⚔ Ling Tong
来源
DWO/launch · 3/19/2008
究极强化
REGAIN PLAYER
属性
🔥 Fire 🌪 Wind
究极强化
重获球员
为所有友军玩家提供缓慢的生命恢复(类似于 Elixer 物品)。效果不适用于用户

具有铁尖的长枪,可以一刺刺穿敌人。

基础属性

攻击
44(2)
破坏
39(3)
防御
31(5)
体力
150(1)
无双
155(6)
移动
125
跳跃
150

属性图表

攻击
2
破坏
3
防御
5
体力
1
无双
6

究极强化 (究極強化)

Nunchaku
REGAIN PLAYER

等级成长

等级名称攻击破坏防御体力无双
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Nunchaku+20+26+30+20+32
2Sturdy Nunchaku+23+29+33+23+35
3Iron Nunchaku+26+32+36+26+38
4Rising Phoenix+29+35+39+29+41
5Lianchi+32+38+42+32+44
6True Dragon Fury+35+41+45+35+47
7Gale Fury+38+44+48+38+50

刻印 (刻印)

Thrust
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Crescent
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Moon
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Fan
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Eclipse
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

无双乱舞

名称效果
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真·無双乱舞N5→N1–N3→swing-through. Power is decent.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 216
Normal 318
Normal 420
Normal 522
Normal 625
EVO attack18.20.22.(25)
Dash attack12
Jump attack8
Jump charge5
Charge 217.(6)
Charge 3{5.5}* 3.(10)
Charge 4(12)
Charge 5(12).10.(12)*2
Thrust 8.(14)/(10).(16)
Pierce 1火.2火/1火.2火
Crescent 10.6.6.6.(10)/(12).(7).(7).(7).(12)
Moon 10.6/(12).(12)
Fan (12).(8).(8).(8.).(12)\(16)
Eclipse (15).(15)
Musou / True Musou18.18/20.20
Musou finisher20
True Musou finisher15*3.20火

招式伤害与属性数据来自 DWOZ 社区数据集。

Wood Nunchaku (Nunchaku)

木雙節棍(雙節棍)

日文
武將
Ling Tong⚔ Ling Tong
來源
DWO/launch · 3/19/2008
究極強化
REGAIN PLAYER
屬性
🔥 Fire 🌪 Wind
究極強化
重獲球員
為所有友軍玩家提供緩慢的生命恢復(類似於 Elixer 物品)。效果不適用於用戶

具有鐵尖的長槍,可以一刺刺穿敵人。

基礎屬性

攻擊
44(2)
破壞
39(3)
防禦
31(5)
體力
150(1)
無雙
155(6)
移動
125
跳躍
150

屬性圖表

攻擊
2
破壞
3
防禦
5
體力
1
無雙
6

究極強化 (究極強化)

Nunchaku
REGAIN PLAYER

等級成長

等級名稱攻擊破壞防禦體力無雙
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Nunchaku+20+26+30+20+32
2Sturdy Nunchaku+23+29+33+23+35
3Iron Nunchaku+26+32+36+26+38
4Rising Phoenix+29+35+39+29+41
5Lianchi+32+38+42+32+44
6True Dragon Fury+35+41+45+35+47
7Gale Fury+38+44+48+38+50

刻印 (刻印)

Thrust
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Crescent
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Moon
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Fan
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Eclipse
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

無雙亂舞

名稱效果
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真·無双乱舞N5→N1–N3→swing-through. Power is decent.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 216
Normal 318
Normal 420
Normal 522
Normal 625
EVO attack18.20.22.(25)
Dash attack12
Jump attack8
Jump charge5
Charge 217.(6)
Charge 3{5.5}* 3.(10)
Charge 4(12)
Charge 5(12).10.(12)*2
Thrust 8.(14)/(10).(16)
Pierce 1火.2火/1火.2火
Crescent 10.6.6.6.(10)/(12).(7).(7).(7).(12)
Moon 10.6/(12).(12)
Fan (12).(8).(8).(8.).(12)\(16)
Eclipse (15).(15)
Musou / True Musou18.18/20.20
Musou finisher20
True Musou finisher15*3.20火

招式傷害與屬性資料來自 DWOZ 社群資料集。

Wood Nunchaku (Nunchaku)

الننشاكو الخشبي (الننشاكو)

اليابانية
الضابط
Ling Tong⚔ Ling Tong
المصدر
DWO/launch · 3/19/2008
+ تقدم
REGAIN PLAYER
العناصر
🔥 Fire 🌪 Wind
+ تقدم
استعادة اللاعب
يمنح جميع اللاعبين المتحالفين استعادة صحية بطيئة (على غرار عنصر Elixer). لا ينطبق التأثير على المستخدم

رمح طويل ذو طرف حديدي يمكنه اختراق الأعداء بضربة واحدة.

الإحصائيات الأساسية

هجوم
44(2)
ضرر
39(3)
دفاع
31(5)
حياة
150(1)
موسو
155(6)
سرعة
125
قفز
150

مخطط القدرات

هجوم
2
ضرر
3
دفاع
5
حياة
1
موسو
6

+ تقدم (究極強化)

Nunchaku
REGAIN PLAYER

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Nunchaku+20+26+30+20+32
2Sturdy Nunchaku+23+29+33+23+35
3Iron Nunchaku+26+32+36+26+38
4Rising Phoenix+29+35+39+29+41
5Lianchi+32+38+42+32+44
6True Dragon Fury+35+41+45+35+47
7Gale Fury+38+44+48+38+50

الشعارات (刻印)

Thrust
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Crescent
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Moon
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Fan
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Eclipse
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

هجمات موسو

الاسمالتأثير
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真·無双乱舞N5→N1–N3→swing-through. Power is decent.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 216
Normal 318
Normal 420
Normal 522
Normal 625
EVO attack18.20.22.(25)
Dash attack12
Jump attack8
Jump charge5
Charge 217.(6)
Charge 3{5.5}* 3.(10)
Charge 4(12)
Charge 5(12).10.(12)*2
Thrust 8.(14)/(10).(16)
Pierce 1火.2火/1火.2火
Crescent 10.6.6.6.(10)/(12).(7).(7).(7).(12)
Moon 10.6/(12).(12)
Fan (12).(8).(8).(8.).(12)\(16)
Eclipse (15).(15)
Musou / True Musou18.18/20.20
Musou finisher20
True Musou finisher15*3.20火

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Wood Nunchaku (Nunchaku)

ไม้นันชัคุ (นันชัคุ)

ญี่ปุ่น
ขุนพล
Ling Tong⚔ Ling Tong
ที่มา
DWO/launch · 3/19/2008
แอดวานซ์+
REGAIN PLAYER
ธาตุ
🔥 Fire 🌪 Wind
แอดวานซ์+
คืนผู้เล่น
ทำให้ผู้เล่นพันธมิตรทุกคนได้รับการฟื้นฟูพลังชีวิตอย่างช้าๆ (คล้ายกับไอเทม Elixer) ผลกระทบนี้ใช้ไม่ได้กับผู้ใช้

หอกยาวที่มีปลายเหล็กที่สามารถแทงศัตรูได้ด้วยการแทงเพียงครั้งเดียว

ค่าพื้นฐาน

โจมตี
44(2)
ทำลาย
39(3)
ป้องกัน
31(5)
พลังชีวิต
150(1)
มูโซ
155(6)
ความเร็ว
125
กระโดด
150

แผนภูมิค่าสถานะ

โจมตี
2
ทำลาย
3
ป้องกัน
5
พลังชีวิต
1
มูโซ
6

แอดวานซ์+ (究極強化)

Nunchaku
REGAIN PLAYER

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Nunchaku+19+25+29+19+31
2Sturdy Nunchaku+22+28+32+22+34
3Iron Nunchaku+25+31+35+25+37
4Rising Phoenix+28+34+38+28+40
5Dragon Fury+31+37+41+31+43
6True Dragon Fury+34+40+44+34+46
7Gale Fury+37+43+47+37+49
5Lianchi+33+37+39

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Nunchaku+20+26+30+20+32
2Sturdy Nunchaku+23+29+33+23+35
3Iron Nunchaku+26+32+36+26+38
4Rising Phoenix+29+35+39+29+41
5Lianchi+32+38+42+32+44
6True Dragon Fury+35+41+45+35+47
7Gale Fury+38+44+48+38+50

ตราสัญลักษณ์ (刻印)

Thrust
Cuts left and right in front while advancing, then spin-kicks using the spear as an axis to sweep. Against enemies with the supreme Calming Stone belt, hit count doubles, but mistimed it drops them.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher spins the spear and kicks up for a launching omnidirectional shockwave.
浮かし ○Element infusion 炎
Crescent
After a brief charge, a flying knee strike forward. C6 carries element. Fairly long travel. Cannot turn. Moves unaffected by the Wind orb's slow. With extra input, after the flying knee, quickly throws a punch for a small shockwave (only the shockwave can turn; C1/C6 infuse element).
Stun ○Knockback (○)Element infusion C6(C1)Super Armor ○
Moon
After a brief charge, kicks the opponent up like a flame-clad somersault kick. With extra input, dives forward for a flame-clad spinning kick.
浮かし ○Element infusion C6
Fan
After a brief charge, swings the nunchaku repeatedly on the spot like a kung-fu film. 4 ground hits (stun on the last). C1 has no element; C6 infuses every strike. Can turn at all times. With extra input, an omnidirectional shockwave (C1/C6 infuse element).
Knockback ○Element infusion ○
Eclipse
After a brief charge, jumps straight up while advancing and slams the nunchaku into the ground for a flat omnidirectional shockwave. Hit enemies fly in a high arc. With extra input, summons a large tornado that lingers (spin-launch).
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Advances several body-lengths swinging the nunchaku (4 ground hits), then fires a crescent shockwave (knockback) at the end. With extra input, the shockwave can be charged for long range. Every hit carries element.
C3After a brief charge, clads in a wide-area tornado-effect shockwave centered on the user while delivering a roundhouse kick forward. With extra input, spins further and fires a tornado-like mid-range shockwave forward.
C4Kicks the opponent up like a somersault kick. With extra input, kicks off the air again to leap up and strikes the ground for 4 fissures across about 150° in front (weak knockback + element infusion). Fast start-up, so a C2 loop is possible if done well, but the range is only in front so it's narrow and hard to land.
C5Continuous roundhouse kicks. The last hit infuses element + stuns. Super Armor instantly. Each Combo Boost adds kicks. Short travel and reach, and slower than N attacks, so there's little use for it.
JAFront-somersaults and axe-kicks the ground for 7 fissures omnidirectionally. Weak knockback + element infusion.
JCCharges and fires a small tornado-type shockwave at mid-range in front. Narrow horizontally. With extra input, makes a crescent shockwave and presses it into the ground with the foot to run it along. Both launch + infuse element.
DA quick single vertical swing. Narrow range.
EvoFires a disc-shaped shockwave diagonally downward. Rises slowly before firing, so a slightly long wind-up.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Steps in and winds the cudgel overhead in a circle, then a single vertical swing. Surprisingly wide range and easy to land. There's a hitbox even during the wind-up.
真·無双乱舞N5→N1–N3→swing-through. Power is decent.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 216
Normal 318
Normal 420
Normal 522
Normal 625
EVO attack18.20.22.(25)
Dash attack12
Jump attack8
Jump charge5
Charge 217.(6)
Charge 3{5.5}* 3.(10)
Charge 4(12)
Charge 5(12).10.(12)*2
Thrust 8.(14)/(10).(16)
Pierce 1火.2火/1火.2火
Crescent 10.6.6.6.(10)/(12).(7).(7).(7).(12)
Moon 10.6/(12).(12)
Fan (12).(8).(8).(8.).(12)\(16)
Eclipse (15).(15)
Musou / True Musou18.18/20.20
Musou finisher20
True Musou finisher15*3.20火

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ