You are able to know the enemy's location without them knowing.Lights up the whole map for allies and reveals all enemy player locations. Darkens whole map for enemies and hides allied player locations.
A wooden staff with an embedded fire gem.
Base Stats
Attack
43(6)
Damage
37(5)
Defence
28(3)
Life
170(2)
Musou
160(1)
Speed
125
Jump
130
Flask Wheel
Attack
6
Damage
5
Defence
3
Life
2
Musou
1
Advance+ (Ultimate reinforcement)
S.Staff
JAMMING
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
S.Staff
+34
+29
+25
+22
+15
2
Pyre Staff
+37
+32
+28
+25
+18
3
Mystic Staff
+40
+35
+31
+28
+21
4
Fire Staff
+43
+38
+34
+31
+24
5
Volcano Staff
+46
+41
+37
+34
+27
6
True Volcano Staff
+49
+44
+40
+37
+30
7
Staff of Peace
+52
+47
+43
+40
+33
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
S.Staff
+35
+30
+26
+23
+16
2
Pyre Staff
+38
+33
+29
+26
+19
3
Mystic Staff
+41
+36
+32
+29
+22
4
Fire Staff
+44
+39
+35
+32
+25
5
Volcano Staff
+47
+42
+38
+35
+28
6
True Volcano Staff
+50
+45
+41
+38
+31
7
Staff of Peace
+53
+48
+44
+41
+34
Emblems (engraved)
突
Thrust
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
Float ○Element infusion Fire
砕
Pierce
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion Fire
盾
Crescent
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion Fire
陣
Moon
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Fan
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion Fire
覇
Eclipse
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
Float ○Element infusion ○
Gallery
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Fire Staff
Fire Staff
Fire Staff
Charge Attacks
Name
Effect
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
Musou Attacks
Name
Effect
Musou Ranbu
Slides in while telekinetically(?) thrusting the staff forward.
Shin Musou Ranbu
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
28
Normal 5
23
Normal 6
26
EVO attack
16.18.23.1火.1火
Dash attack
18
Jump attack
18
Jump charge
1火
Musou
10火.10火
True Musou
12火.12火
Musou finisher
10火.2火
True Musou finisher
12火.2火
Charge 2
17.(10)
Charge 3
17.{8.8}*3.(9)
Charge 4
1火.1火
Charge 5
(12).12火
Thrust 突
7火/10火
Pierce 砕
7火/7火
Crescent 盾
1火/1火
Moon 陣
(20)/(22)
Fan 衛
1.18火
Eclipse 覇
(12).18
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Illusion Makes all enemies visible to allies & makes all allies invisible to enemies
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Pierce
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Crescent
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Moon
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Fan
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Eclipse
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
图库
巫师法杖和柴堆法杖
巫师法杖和柴堆法杖
巫师法杖和柴堆法杖
巫师法杖和柴堆法杖
巫师法杖和柴堆法杖
巫师法杖和柴堆法杖
神秘法杖
神秘法杖
神秘法杖
神秘法杖
神秘法杖
神秘法杖
消防人员
消防人员
消防人员
蓄力攻击
名称
效果
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
无双乱舞
名称
效果
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真·無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Pierce
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Crescent
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Moon
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Fan
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Eclipse
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
圖庫
巫師法杖和柴堆法杖
巫師法杖和柴堆法杖
巫師法杖和柴堆法杖
巫師法杖和柴堆法杖
巫師法杖和柴堆法杖
巫師法杖和柴堆法杖
神秘法杖
神秘法杖
神秘法杖
神秘法杖
神秘法杖
神秘法杖
消防人員
消防人員
消防人員
蓄力攻擊
名稱
效果
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
無雙亂舞
名稱
效果
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真·無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
أنت قادر على معرفة موقع العدو دون علمه. تضيء الخريطة بأكملها للحلفاء وتكشف عن جميع مواقع لاعبي العدو. يظلم الخريطة بأكملها للأعداء ويخفي مواقع اللاعبين المتحالفين.
عصا خشبية مع جوهرة نارية مدمجة.
الإحصائيات الأساسية
هجوم
43(6)
ضرر
37(5)
دفاع
28(3)
حياة
170(2)
موسو
160(1)
سرعة
125
قفز
130
مخطط القدرات
هجوم
6
ضرر
5
دفاع
3
حياة
2
موسو
1
+ تقدم (究極強化)
S.Staff
JAMMING
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
S.Staff
+34
+29
+25
+22
+15
2
Pyre Staff
+37
+32
+28
+25
+18
3
Mystic Staff
+40
+35
+31
+28
+21
4
Fire Staff
+43
+38
+34
+31
+24
5
Volcano Staff
+46
+41
+37
+34
+27
6
True Volcano Staff
+49
+44
+40
+37
+30
7
Staff of Peace
+52
+47
+43
+40
+33
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
S.Staff
+35
+30
+26
+23
+16
2
Pyre Staff
+38
+33
+29
+26
+19
3
Mystic Staff
+41
+36
+32
+29
+22
4
Fire Staff
+44
+39
+35
+32
+25
5
Volcano Staff
+47
+42
+38
+35
+28
6
True Volcano Staff
+50
+45
+41
+38
+31
7
Staff of Peace
+53
+48
+44
+41
+34
الشعارات (刻印)
突
Thrust
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Pierce
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Crescent
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Moon
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Fan
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Eclipse
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
معرض
طاقم الساحر وطاقم المحرقة
طاقم الساحر وطاقم المحرقة
طاقم الساحر وطاقم المحرقة
طاقم الساحر وطاقم المحرقة
طاقم الساحر وطاقم المحرقة
طاقم الساحر وطاقم المحرقة
طاقم الصوفي
طاقم الصوفي
طاقم الصوفي
طاقم الصوفي
طاقم الصوفي
طاقم الصوفي
طاقم الإطفاء
طاقم الإطفاء
طاقم الإطفاء
هجمات الشحن
الاسم
التأثير
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
هجمات موسو
الاسم
التأثير
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真·無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
28
Normal 5
23
Normal 6
26
EVO attack
16.18.23.1火.1火
Dash attack
18
Jump attack
18
Jump charge
1火
Musou
10火.10火
True Musou
12火.12火
Musou finisher
10火.2火
True Musou finisher
12火.2火
Charge 2
17.(10)
Charge 3
17.{8.8}*3.(9)
Charge 4
1火.1火
Charge 5
(12).12火
Thrust 突
7火/10火
Pierce 砕
7火/7火
Crescent 盾
1火/1火
Moon 陣
(20)/(22)
Fan 衛
1.18火
Eclipse 覇
(12).18
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Pierce
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Crescent
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Moon
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Fan
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Eclipse
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
แกลเลอรี
ไม้เท้าของหมอผีและไม้เท้าเพลิง
ไม้เท้าของหมอผีและไม้เท้าเพลิง
ไม้เท้าของหมอผีและไม้เท้าเพลิง
ไม้เท้าของหมอผีและไม้เท้าเพลิง
ไม้เท้าของหมอผีและไม้เท้าเพลิง
ไม้เท้าของหมอผีและไม้เท้าเพลิง
ไม้เท้ามิสติก
ไม้เท้ามิสติก
ไม้เท้ามิสติก
ไม้เท้ามิสติก
ไม้เท้ามิสติก
ไม้เท้ามิสติก
เจ้าหน้าที่ดับเพลิง
เจ้าหน้าที่ดับเพลิง
เจ้าหน้าที่ดับเพลิง
ชาร์จโจมตี
ชื่อ
ผล
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真·無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).