Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Smash
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Shield
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Formation
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Guard
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Conquest
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
Gallery
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Fire Staff
Fire Staff
Fire Staff
Charge Attacks
Name
Effect
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
Musou Attacks
Name
Effect
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真・無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Illusion Makes all enemies visible to allies & makes all allies invisible to enemies
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Smash
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Shield
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Formation
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Guard
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Conquest
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
图库
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Fire Staff
Fire Staff
Fire Staff
蓄力攻击
名称
效果
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
无双乱舞
名称
效果
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真・無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Smash
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Shield
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Formation
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Guard
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Conquest
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
圖庫
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Fire Staff
Fire Staff
Fire Staff
蓄力攻擊
名稱
效果
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
無雙亂舞
名稱
效果
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真・無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Smash
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Shield
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Formation
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Guard
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Conquest
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
معرض
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Fire Staff
Fire Staff
Fire Staff
هجمات الشحن
الاسم
التأثير
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
هجمات موسو
الاسم
التأثير
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真・無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).
Creates a wide 360° tornado attack around the user to launch enemies. Knockback finisher.
浮かし ○Element infusion 炎
砕
Smash
↑ + Fire element. The finisher adds a knockback attack with a range slightly wider than the normal musou, leaping up in the air.
Knockback ○Element infusion 炎
盾
Shield
Fires a fire orb from a stance holding the staff at the waist. The orb advances slowly, then bursts on the spot omnidirectionally (launch + Fire). Fairly wide range. Can turn until the orb is fired. Fired at a base wall, it bursts sooner.
Knockdown ○Element infusion 炎
陣
Formation
Stabs the staff into the ground, half-turns, thrusts hands forward and back, and fires small fireballs front and back (knockback + Fire).
Knockback ○Element infusion ○
衛
Guard
Sprays fire from the staff across about 160° in front (knockdown). Narrow range. Fairly fast start-up. Can cross up a guard on a side enemy. Can also follow up with N on a knocked-down enemy.
Knockdown ○Element infusion 炎
覇
Conquest
Charges briefly, then swings the staff overhead clockwise from the 3 o'clock direction once (knockback + element infusion). Swings the staff low in front and high in the rear, so the rear range is slightly wider than the front.
浮かし ○Element infusion ○
แกลเลอรี
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Sorcerer's Staff & Pyre Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Mystic Staff
Fire Staff
Fire Staff
Fire Staff
ชาร์จโจมตี
ชื่อ
ผล
C2
Sprays fire to draw a big circle in the space ahead (knockdown). Can cross up a guard at point-blank. Can also follow up with N on a knocked-down enemy.
C3
Thrusts the staff to the sky and simultaneously a shock sends enemies in a wide 360° around straight up (launch).
C4
A launching move. Short reach; against a crowd it hits only 3–4 enemies.
C5
Telekinetically waves the staff up and down in front like a drunkard, ending with a flat omnidirectional shockwave (stagger). Combo Boost makes hits 3→5→7. Attack speed is quite slow. The staff's range reaches about one body-length in front.
JA
Spews fire forward from the staff like a flamethrower. Can turn, so it can also hit behind. Low power. One hitbox per enemy.
JC
Erupts a wall-like object inscribed with 'Yellow Heaven Stands' from the ground. Fast start-up but narrow range. Can cross up a guard at point-blank.
D
Telekinetically(?) flings the staff forward. Quite long forward reach but iffy horizontally. Fast activation, so good for JC follow-ups or ambushes.
Evo
Emits fire at the 11 and 1 o'clock directions ahead (knockdown). The fire hitbox is fairly wide, but there's no hitbox directly below. Depending on height, can cross up a guard. Can also turn until landing.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Slides in while telekinetically(?) thrusting the staff forward.
真・無双乱舞
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks down (Fire).