Drain HP from troops with each hit including musou attack, No HP will be drain from dead enemies.
A long blade with a sickle-like curved edge attached to a long handle
Base Stats
Attack
44(5)
Damage
44(2)
Defence
29(3)
Life
160(6)
Musou
145(1)
Speed
115
Jump
125
Flask Wheel
Attack
5
Damage
2
Defence
3
Life
6
Musou
1
Advance+ (Ultimate reinforcement)
P.Blade
HP STEAL
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
P.Blade
+30
+22
+23
+35
+16
2
Vicious Blade
+33
+25
+26
+38
+19
3
Great Blade
+36
+28
+29
+41
+22
4
Blue Wyvern
+39
+31
+32
+44
+25
5
Gold Wyvern
+42
+34
+35
+47
+28
6
True Gold Wyvern
+45
+37
+38
+50
+31
7
Celestial Wyvern
+48
+40
+41
+53
+34
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
P.Blade
+31
+23
+24
+36
+17
2
Vicious Blade
+34
+26
+27
+39
+20
3
Great Blade
+37
+29
+30
+42
+23
4
Blue Wyvern
+40
+32
+33
+45
+26
5
Gold Wyvern
+43
+35
+36
+48
+29
6
True Gold Wyvern
+46
+38
+39
+51
+32
7
Celestial Wyvern
+49
+41
+42
+54
+35
Emblems (engraved)
突
Thrust
Advances spinning fast, alternating up-sweeps and down-sweeps, finishing with a sweeping knockback. Watching the floating enemy icon on the expanded map and overlapping it makes continuous hits easier.
Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher handstands for an omnidirectional area shockwave.
Stun ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
Without extra input, a reachless thrust (knockback + element infusion). Fairly high power. Only C6 has Super Armor and can turn. With extra input, the attack changes: clads in a tornado shockwave and thrusts while moving (knockback + element infusion). Only the tornado shockwave has a hitbox; C6's power rises vs. without extra input. Both C1 and C6 gain Super Armor and can turn.
Knockback ○Element infusion C6Super Armor C1
陣
Moon
A forward thrust (stun + element infusion), then a rear shockwave (knockdown + element infusion).
Float ○Element infusion C6
衛
Fan
Holds the weapon horizontally with both hands and pushes forward, knocking back the front. Super Armor from the charge through the end of the swing.
Stun ○Element infusion ○
覇
Eclipse
Spins the weapon twice for a wide-area attack. Both hits connect (only the 2nd knocks back + infuses element). C6 links from N5.
Knockback ○Element infusion ○
Gallery
Pole Blade & Vicious Blade
Pole Blade & Vicious Blade
Pole Blade & Vicious Blade
Pole Blade & Vicious Blade
Pole Blade & Vicious Blade
Pole Blade & Vicious Blade
Great Blade
Great Blade
Great Blade
Great Blade
Great Blade
Great Blade
Blue Wyvern
Blue Wyvern
Blue Wyvern
Charge Attacks
Name
Effect
C2
Fires energy-blade shockwaves tracing a V. From point-blank it can cross up a guard.
C3
A wide omnidirectional shockwave.
C4
Swings the hook-sickle blade up from the left. Fairly wide range but leans left.
C5
Cuts the front while sweeping, ending with a horizontal sweep (stun). Fast attack speed. Combo Boost allows extra input. C3's hit count alone is 5→7→9.
JA
Spins, then sweeps the front. Big recovery.
JC
Fires a tornado-effect shockwave forward (launch + element infusion). With extra input, re-sets the weapon and does a Zhang Liao C1-like rush (knockback + element infusion). Without extra input there's slight recovery; aerial hit state from charge to landing. With extra input, becomes grounded from the re-set motion.
D
Sweeps the front from right to left. Wide horizontally but not very deep.
Evo
Fires a shockwave to the lower front in the air. Same as the twin swords but faster start-up.
Musou Attacks
Name
Effect
Musou Ranbu
Sweeps the front. An NPC officer's D. Slightly wide range.
Shin Musou Ranbu
N3–N5→C4.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
26
EVO attack
16.18.20.26
Dash attack
12
Jump attack
8
Jump charge
6
Musou / True Musou
20.20/25.25
Musou finisher
25
True Musou finisher
35.30火
Charge 2
17.10.(12)
Charge 3
{8.8}*3.(15)
Charge 4
(25)
Charge 5
(12).(20)
Thrust 突
(19)\(25)/(25)\(30)
Pierce 砕
(12).(12)/(18).(18)
Crescent 盾
19/(25)
Moon 陣
11.15/(15).(20)
Fan 衛
(15)
Eclipse 覇
(20).(25)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Leech ~ Drain HP from enemie's with each strike. Inlc's Musou Hits (can't take HP from an enemie with no HP)
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Advances spinning fast, alternating up-sweeps and down-sweeps, finishing with a sweeping knockback. Watching the floating enemy icon on the expanded map and overlapping it makes continuous hits easier.
Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher handstands for an omnidirectional area shockwave.
Stun ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
Without extra input, a reachless thrust (knockback + element infusion). Fairly high power. Only C6 has Super Armor and can turn. With extra input, the attack changes: clads in a tornado shockwave and thrusts while moving (knockback + element infusion). Only the tornado shockwave has a hitbox; C6's power rises vs. without extra input. Both C1 and C6 gain Super Armor and can turn.
Knockback ○Element infusion C6Super Armor C1
陣
Moon
A forward thrust (stun + element infusion), then a rear shockwave (knockdown + element infusion).
浮かし ○Element infusion C6
衛
Fan
Holds the weapon horizontally with both hands and pushes forward, knocking back the front. Super Armor from the charge through the end of the swing.
Stun ○Element infusion ○
覇
Eclipse
Spins the weapon twice for a wide-area attack. Both hits connect (only the 2nd knocks back + infuses element). C6 links from N5.
Knockback ○Element infusion ○
图库
极刃与恶刃
极刃与恶刃
极刃与恶刃
极刃与恶刃
极刃与恶刃
极刃与恶刃
大剑
大剑
大剑
大剑
大剑
大剑
蓝色飞龙
蓝色飞龙
蓝色飞龙
蓄力攻击
名称
效果
C2
Fires energy-blade shockwaves tracing a V. From point-blank it can cross up a guard.
C3
A wide omnidirectional shockwave.
C4
Swings the hook-sickle blade up from the left. Fairly wide range but leans left.
C5
Cuts the front while sweeping, ending with a horizontal sweep (stun). Fast attack speed. Combo Boost allows extra input. C3's hit count alone is 5→7→9.
JA
Spins, then sweeps the front. Big recovery.
JC
Fires a tornado-effect shockwave forward (launch + element infusion). With extra input, re-sets the weapon and does a Zhang Liao C1-like rush (knockback + element infusion). Without extra input there's slight recovery; aerial hit state from charge to landing. With extra input, becomes grounded from the re-set motion.
D
Sweeps the front from right to left. Wide horizontally but not very deep.
Evo
Fires a shockwave to the lower front in the air. Same as the twin swords but faster start-up.
无双乱舞
名称
效果
無双乱舞
Sweeps the front. An NPC officer's D. Slightly wide range.
Advances spinning fast, alternating up-sweeps and down-sweeps, finishing with a sweeping knockback. Watching the floating enemy icon on the expanded map and overlapping it makes continuous hits easier.
Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher handstands for an omnidirectional area shockwave.
Stun ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
Without extra input, a reachless thrust (knockback + element infusion). Fairly high power. Only C6 has Super Armor and can turn. With extra input, the attack changes: clads in a tornado shockwave and thrusts while moving (knockback + element infusion). Only the tornado shockwave has a hitbox; C6's power rises vs. without extra input. Both C1 and C6 gain Super Armor and can turn.
Knockback ○Element infusion C6Super Armor C1
陣
Moon
A forward thrust (stun + element infusion), then a rear shockwave (knockdown + element infusion).
浮かし ○Element infusion C6
衛
Fan
Holds the weapon horizontally with both hands and pushes forward, knocking back the front. Super Armor from the charge through the end of the swing.
Stun ○Element infusion ○
覇
Eclipse
Spins the weapon twice for a wide-area attack. Both hits connect (only the 2nd knocks back + infuses element). C6 links from N5.
Knockback ○Element infusion ○
圖庫
極刃與惡刃
極刃與惡刃
極刃與惡刃
極刃與惡刃
極刃與惡刃
極刃與惡刃
大劍
大劍
大劍
大劍
大劍
大劍
藍色飛龍
藍色飛龍
藍色飛龍
蓄力攻擊
名稱
效果
C2
Fires energy-blade shockwaves tracing a V. From point-blank it can cross up a guard.
C3
A wide omnidirectional shockwave.
C4
Swings the hook-sickle blade up from the left. Fairly wide range but leans left.
C5
Cuts the front while sweeping, ending with a horizontal sweep (stun). Fast attack speed. Combo Boost allows extra input. C3's hit count alone is 5→7→9.
JA
Spins, then sweeps the front. Big recovery.
JC
Fires a tornado-effect shockwave forward (launch + element infusion). With extra input, re-sets the weapon and does a Zhang Liao C1-like rush (knockback + element infusion). Without extra input there's slight recovery; aerial hit state from charge to landing. With extra input, becomes grounded from the re-set motion.
D
Sweeps the front from right to left. Wide horizontally but not very deep.
Evo
Fires a shockwave to the lower front in the air. Same as the twin swords but faster start-up.
無雙亂舞
名稱
效果
無双乱舞
Sweeps the front. An NPC officer's D. Slightly wide range.
استنزاف نقاط الصحة من القوات مع كل ضربة بما في ذلك هجوم الموسو، ولن يتم استنزاف أي نقاط صحة من الأعداء القتلى.
شفرة طويلة ذات حافة منحنية تشبه المنجل متصلة بمقبض طويل
الإحصائيات الأساسية
هجوم
44(5)
ضرر
44(2)
دفاع
29(3)
حياة
160(6)
موسو
145(1)
سرعة
115
قفز
125
مخطط القدرات
هجوم
5
ضرر
2
دفاع
3
حياة
6
موسو
1
+ تقدم (究極強化)
P.Blade
HP STEAL
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
P.Blade
+30
+22
+23
+35
+16
2
Vicious Blade
+33
+25
+26
+38
+19
3
Great Blade
+36
+28
+29
+41
+22
4
Blue Wyvern
+39
+31
+32
+44
+25
5
Gold Wyvern
+42
+34
+35
+47
+28
6
True Gold Wyvern
+45
+37
+38
+50
+31
7
Celestial Wyvern
+48
+40
+41
+53
+34
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
P.Blade
+31
+23
+24
+36
+17
2
Vicious Blade
+34
+26
+27
+39
+20
3
Great Blade
+37
+29
+30
+42
+23
4
Blue Wyvern
+40
+32
+33
+45
+26
5
Gold Wyvern
+43
+35
+36
+48
+29
6
True Gold Wyvern
+46
+38
+39
+51
+32
7
Celestial Wyvern
+49
+41
+42
+54
+35
الشعارات (刻印)
突
Thrust
Advances spinning fast, alternating up-sweeps and down-sweeps, finishing with a sweeping knockback. Watching the floating enemy icon on the expanded map and overlapping it makes continuous hits easier.
Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher handstands for an omnidirectional area shockwave.
Stun ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
Without extra input, a reachless thrust (knockback + element infusion). Fairly high power. Only C6 has Super Armor and can turn. With extra input, the attack changes: clads in a tornado shockwave and thrusts while moving (knockback + element infusion). Only the tornado shockwave has a hitbox; C6's power rises vs. without extra input. Both C1 and C6 gain Super Armor and can turn.
Knockback ○Element infusion C6Super Armor C1
陣
Moon
A forward thrust (stun + element infusion), then a rear shockwave (knockdown + element infusion).
浮かし ○Element infusion C6
衛
Fan
Holds the weapon horizontally with both hands and pushes forward, knocking back the front. Super Armor from the charge through the end of the swing.
Stun ○Element infusion ○
覇
Eclipse
Spins the weapon twice for a wide-area attack. Both hits connect (only the 2nd knocks back + infuses element). C6 links from N5.
Knockback ○Element infusion ○
معرض
شفرة القطب والشفرة الشريرة
شفرة القطب والشفرة الشريرة
شفرة القطب والشفرة الشريرة
شفرة القطب والشفرة الشريرة
شفرة القطب والشفرة الشريرة
شفرة القطب والشفرة الشريرة
شفرة عظيمة
شفرة عظيمة
شفرة عظيمة
شفرة عظيمة
شفرة عظيمة
شفرة عظيمة
بلو ويفيرن
بلو ويفيرن
بلو ويفيرن
هجمات الشحن
الاسم
التأثير
C2
Fires energy-blade shockwaves tracing a V. From point-blank it can cross up a guard.
C3
A wide omnidirectional shockwave.
C4
Swings the hook-sickle blade up from the left. Fairly wide range but leans left.
C5
Cuts the front while sweeping, ending with a horizontal sweep (stun). Fast attack speed. Combo Boost allows extra input. C3's hit count alone is 5→7→9.
JA
Spins, then sweeps the front. Big recovery.
JC
Fires a tornado-effect shockwave forward (launch + element infusion). With extra input, re-sets the weapon and does a Zhang Liao C1-like rush (knockback + element infusion). Without extra input there's slight recovery; aerial hit state from charge to landing. With extra input, becomes grounded from the re-set motion.
D
Sweeps the front from right to left. Wide horizontally but not very deep.
Evo
Fires a shockwave to the lower front in the air. Same as the twin swords but faster start-up.
هجمات موسو
الاسم
التأثير
無双乱舞
Sweeps the front. An NPC officer's D. Slightly wide range.
真·無双乱舞
N3–N5→C4.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
22
Normal 6
26
EVO attack
16.18.20.26
Dash attack
12
Jump attack
8
Jump charge
6
Musou / True Musou
20.20/25.25
Musou finisher
25
True Musou finisher
35.30火
Charge 2
17.10.(12)
Charge 3
{8.8}*3.(15)
Charge 4
(25)
Charge 5
(12).(20)
Thrust 突
(19)\(25)/(25)\(30)
Pierce 砕
(12).(12)/(18).(18)
Crescent 盾
19/(25)
Moon 陣
11.15/(15).(20)
Fan 衛
(15)
Eclipse 覇
(20).(25)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
ดูด HP ออกจากกองทหารในการโจมตีแต่ละครั้ง รวมถึงการโจมตีด้วย Musou โดยที่ HP จะไม่ถูกดูดออกจากศัตรูที่ตายแล้ว
ใบมีดยาวที่มีขอบโค้งคล้ายเคียวติดอยู่กับด้ามยาว
ค่าพื้นฐาน
โจมตี
44(5)
ทำลาย
44(2)
ป้องกัน
29(3)
พลังชีวิต
160(6)
มูโซ
145(1)
ความเร็ว
115
กระโดด
125
แผนภูมิค่าสถานะ
โจมตี
5
ทำลาย
2
ป้องกัน
3
พลังชีวิต
6
มูโซ
1
แอดวานซ์+ (究極強化)
P.Blade
HP STEAL
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
P.Blade
+30
+22
+23
+35
+16
2
Vicious Blade
+33
+25
+26
+38
+19
3
Great Blade
+36
+28
+29
+41
+22
4
Blue Wyvern
+39
+31
+32
+44
+25
5
Gold Wyvern
+42
+34
+35
+47
+28
6
True Gold Wyvern
+45
+37
+38
+50
+31
7
Celestial Wyvern
+48
+40
+41
+53
+34
ค่าอัปเกรด DWOZ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
P.Blade
+31
+23
+24
+36
+17
2
Vicious Blade
+34
+26
+27
+39
+20
3
Great Blade
+37
+29
+30
+42
+23
4
Blue Wyvern
+40
+32
+33
+45
+26
5
Gold Wyvern
+43
+35
+36
+48
+29
6
True Gold Wyvern
+46
+38
+39
+51
+32
7
Celestial Wyvern
+49
+41
+42
+54
+35
ตราสัญลักษณ์ (刻印)
突
Thrust
Advances spinning fast, alternating up-sweeps and down-sweeps, finishing with a sweeping knockback. Watching the floating enemy icon on the expanded map and overlapping it makes continuous hits easier.
Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher handstands for an omnidirectional area shockwave.
Stun ○Knockdown ○Element infusion C6Super Armor ○
盾
Crescent
Without extra input, a reachless thrust (knockback + element infusion). Fairly high power. Only C6 has Super Armor and can turn. With extra input, the attack changes: clads in a tornado shockwave and thrusts while moving (knockback + element infusion). Only the tornado shockwave has a hitbox; C6's power rises vs. without extra input. Both C1 and C6 gain Super Armor and can turn.
Knockback ○Element infusion C6Super Armor C1
陣
Moon
A forward thrust (stun + element infusion), then a rear shockwave (knockdown + element infusion).
浮かし ○Element infusion C6
衛
Fan
Holds the weapon horizontally with both hands and pushes forward, knocking back the front. Super Armor from the charge through the end of the swing.
Stun ○Element infusion ○
覇
Eclipse
Spins the weapon twice for a wide-area attack. Both hits connect (only the 2nd knocks back + infuses element). C6 links from N5.
Knockback ○Element infusion ○
แกลเลอรี
ใบมีดขั้วโลกและใบมีดที่ชั่วร้าย
ใบมีดขั้วโลกและใบมีดที่ชั่วร้าย
ใบมีดขั้วโลกและใบมีดที่ชั่วร้าย
ใบมีดขั้วโลกและใบมีดที่ชั่วร้าย
ใบมีดขั้วโลกและใบมีดที่ชั่วร้าย
ใบมีดขั้วโลกและใบมีดที่ชั่วร้าย
ใบมีดขนาดใหญ่
ใบมีดขนาดใหญ่
ใบมีดขนาดใหญ่
ใบมีดขนาดใหญ่
ใบมีดขนาดใหญ่
ใบมีดขนาดใหญ่
บลู ไวเวิร์น
บลู ไวเวิร์น
บลู ไวเวิร์น
ชาร์จโจมตี
ชื่อ
ผล
C2
Fires energy-blade shockwaves tracing a V. From point-blank it can cross up a guard.
C3
A wide omnidirectional shockwave.
C4
Swings the hook-sickle blade up from the left. Fairly wide range but leans left.
C5
Cuts the front while sweeping, ending with a horizontal sweep (stun). Fast attack speed. Combo Boost allows extra input. C3's hit count alone is 5→7→9.
JA
Spins, then sweeps the front. Big recovery.
JC
Fires a tornado-effect shockwave forward (launch + element infusion). With extra input, re-sets the weapon and does a Zhang Liao C1-like rush (knockback + element infusion). Without extra input there's slight recovery; aerial hit state from charge to landing. With extra input, becomes grounded from the re-set motion.
D
Sweeps the front from right to left. Wide horizontally but not very deep.
Evo
Fires a shockwave to the lower front in the air. Same as the twin swords but faster start-up.
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無双乱舞
Sweeps the front. An NPC officer's D. Slightly wide range.