Battle Shield (B.Shield)

Battle Shield (B.Shield)

Japanese
Officer
⚔ DWO Exclusive Weapons
Source / Era
DWO/launch · 11/29/2006
Advance+
SUPER DEFENCE
Elements
🔥 Fire
Advance+
SUPER DEFENCE
Defense is tripled. Additionally, damage you take from Elemental attacks is reduced.

Affixing a blade to an ordinary shield has made this a very deadly weapon.

Base Stats

Attack
49(1)
Damage
55(3)
Defence
35(6)
Life
190(5)
Musou
120(2)
Speed
110
Jump
140

Flask Wheel

Attack
1
Damage
3
Defence
6
Life
5
Musou
2

Advance+ (Ultimate reinforcement)

Shield
SUPER DEFENCE

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Shield+20+23+35+29+22
2Heavy Battle Shield+23+26+38+32+25
3Echo Shield+26+29+41+35+28
4Deep Impact+29+32+44+38+31
5Thunder Clap+32+35+47+41+34
6True Thunder Clap+35+38+50+44+37
7Deafening Fissure+38+41+53+47+40

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Shield+21+24+36+30+23
2Heavy Battle Shield+24+27+39+33+26
3Echo Shield+27+30+42+36+29
4Deep Impact+30+33+45+39+32
5Thunder Clap+33+36+48+42+35
6True Thunder Clap+36+39+51+45+38
7Deafening Fissure+39+42+54+48+41

Emblems (engraved)

Thrust
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
Stagger ○Float ○Element infusion C6Super Armor ○
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
Stagger ○Knockback ○Element infusion ○
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○Float ○Element infusion ○Super Armor ○

Charge Attacks

NameEffect
C2Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JASlams the war-disc into the ground (launch), then clashes the discs for knockback.
JCTwists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
DA knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
EvoThrows an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.

Musou Attacks

NameEffect
Musou RanbuSpins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
Shin Musou RanbuAn N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 216
Normal 314
Normal 420
Normal 519
Normal 619
EVO attack16.18.14.(24)
Dash attack12
Jump attack10
Jump charge10
Musou / True Musou13.13
Musou finisher17
True Musou finisher17.20火
Charge 27
Charge 315.{8.8}*3.(12)
Charge 4(12).(12)
Charge 5(10).(15)
Thrust (10).(8)/(10).(8)
Pierce (16)/(20)
Crescent 12.(15)/(15).(20)
Moon (15)/(15)
Fan 5*10.(20)
Eclipse 10.(30)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Strong Guard Defence x3 and increased elemental resistance

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Battle Shield (B.Shield)

戦盤

日本語
武将
⚔ DWO Exclusive Weapons
究極強化
背水

基本能力

攻撃力
49(1)
破壊力
55(3)
防御力
35(6)
体力
190(5)
無双
120(2)
移動力
110
ジャンプ力
140

能力チャート

攻撃力
1
破壊力
3
防御力
6
体力
5
無双
2

究極強化 (究極強化)

戦盤
背水

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1戦盤+20+23+35+29+22
2戦盤・改+23+26+38+32+25
3響地盤+26+29+41+35+28
4震海轟盤+29+32+44+38+31
5轟天雷震盤+32+35+47+41+34
6真・轟天雷震盤+35+38+50+44+37
7裂世震天盤+38+41+53+47+40

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1戦盤+21+24+36+30+23
2戦盤・改+24+27+39+33+26
3響地盤+27+30+42+36+29
4震海轟盤+30+33+45+39+32
5轟天雷震盤+33+36+48+42+35
6真・轟天雷震盤+36+39+51+45+38
7裂世震天盤+39+42+54+48+41

刻印 (刻印)

正面に戦盤をブーメランの様に投げる。2回ヒットだが地形に左右されるため当てるには要練習。C6は繋がる。
吹飛ばし ○属性付与 ○SA C6
旧盾のような両手を合わせ溜め、大きな空砲を発射する。範囲は以外に狭く飛距離もない。
吹飛ばし ○属性付与 ○SA C6
大きく踏み込んで衝撃波頭突き(よろけ)から盤を叩く2撃。C6は繋がり、2撃目に属性付与。
よろけ ○浮かし ○属性付与 C6SA ○
その場で戦盤を左右に広げて一回転する。範囲は360度。出は早くC6は繋がる。終始SA。
気絶 ○属性付与 ○SA ○
前方に重手無双のような連続パンチからの属性付与の衝撃波で大きく吹き飛ばす。
よろけ ○吹飛ばし ○属性付与 ○
片方の盤を上に投げ(浮かし)キャッチと共に回し蹴りのような動作で盤を鳴らし大きく吹き飛ばす。
吹飛ばし ○浮かし ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2戦盤を打ち鳴らし中段の高さに全方位の平面衝撃波。きりもみ浮かし+吹き飛ばし。
C3両手を広げて体を回転させながら移動→戦盤を左右に広げて肩くらいの高さからの全方位の平面衝撃波。フィニッシュのみ 気絶 &属性付与。
C4戦盤を地面に叩きつけ(浮かし)、追加で盤を叩き鳴らし吹き飛ばす。
C5体をひねりながら戦盤を打ち鳴らし前方に爆弾のような玉を発射。追加で飛び上がり着地と共に盤を地に叩きつける。
JAほぼ真下方向への範囲がとても狭いダウン攻撃。右側への判定は薄く、当てるのには練習が必要。
JC気弾の様なものを地面に投げる。当たって衝撃波。強化後は雑魚狩りのメイン手段。範囲はそこそこ広いが、真下は範囲外。僅かな浮かし効果。追撃可能。
D体を一回転させ横薙ぎ状に殴る。リーチは短く、範囲が狭いが動作は早い。
EvoN1~N4の連撃。 Evo8は浮かないので 注意、ラストで吹き飛ばし。

無双乱舞

名前効果
無双乱舞シンバルの如く叩き鳴らし360度の打ち上げ攻撃。その後追撃が可能
真・無双乱舞↑に炎属性。フィニッシュは柔軟体操のように上半身を大きく回した後、上に飛び上がり地面に武器を叩きつける全方位の平面衝撃波で吹き飛ばす。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 216
Normal 314
Normal 420
Normal 519
Normal 619
EVO attack16.18.14.(24)
Dash attack12
Jump attack10
Jump charge10
Musou / True Musou13.13
Musou finisher17
True Musou finisher17.20火
Charge 27
Charge 315.{8.8}*3.(12)
Charge 4(12).(12)
Charge 5(10).(15)
Thrust (10).(8)/(10).(8)
Pierce (16)/(20)
Crescent 12.(15)/(15).(20)
Moon (15)/(15)
Fan 5*10.(20)
Eclipse 10.(30)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Battle Shield (B.Shield)

战斗盾牌(B.Shield)

日文
武将
⚔ DWO Exclusive Weapons
来源
DWO/launch · 11/29/2006
究极强化
SUPER DEFENCE
属性
🔥 Fire
究极强化
超级防御
防御力增加三倍。此外,元素攻击造成的伤害也会减少。

将刀片固定在普通的盾牌上使其成为一种非常致命的武器。

基础属性

攻击
49(1)
破坏
55(3)
防御
35(6)
体力
190(5)
无双
120(2)
移动
110
跳跃
140

属性图表

攻击
1
破坏
3
防御
6
体力
5
无双
2

究极强化 (究極強化)

Shield
SUPER DEFENCE

等级成长

等级名称攻击破坏防御体力无双
1Shield+20+23+35+29+22
2Heavy Battle Shield+23+26+38+32+25
3Echo Shield+26+29+41+35+28
4Deep Impact+29+32+44+38+31
5Thunder Clap+32+35+47+41+34
6True Thunder Clap+35+38+50+44+37
7Deafening Fissure+38+41+53+47+40

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Shield+21+24+36+30+23
2Heavy Battle Shield+24+27+39+33+26
3Echo Shield+27+30+42+36+29
4Deep Impact+30+33+45+39+32
5Thunder Clap+33+36+48+42+35
6True Thunder Clap+36+39+51+45+38
7Deafening Fissure+39+42+54+48+41

刻印 (刻印)

Thrust
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JASlams the war-disc into the ground (launch), then clashes the discs for knockback.
JCTwists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
DA knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
EvoThrows an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.

无双乱舞

名称效果
無双乱舞Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 216
Normal 314
Normal 420
Normal 519
Normal 619
EVO attack16.18.14.(24)
Dash attack12
Jump attack10
Jump charge10
Musou / True Musou13.13
Musou finisher17
True Musou finisher17.20火
Charge 27
Charge 315.{8.8}*3.(12)
Charge 4(12).(12)
Charge 5(10).(15)
Thrust (10).(8)/(10).(8)
Pierce (16)/(20)
Crescent 12.(15)/(15).(20)
Moon (15)/(15)
Fan 5*10.(20)
Eclipse 10.(30)

招式伤害与属性数据来自 DWOZ 社区数据集。

Battle Shield (B.Shield)

戰鬥盾牌(B.Shield)

日文
武將
⚔ DWO Exclusive Weapons
來源
DWO/launch · 11/29/2006
究極強化
SUPER DEFENCE
屬性
🔥 Fire
究極強化
超級防禦
防禦力增加三倍。此外,元素攻擊造成的傷害也會減少。

將刀片固定在普通的盾牌上使其成為非常致命的武器。

基礎屬性

攻擊
49(1)
破壞
55(3)
防禦
35(6)
體力
190(5)
無雙
120(2)
移動
110
跳躍
140

屬性圖表

攻擊
1
破壞
3
防禦
6
體力
5
無雙
2

究極強化 (究極強化)

Shield
SUPER DEFENCE

等級成長

等級名稱攻擊破壞防禦體力無雙
1Shield+20+23+35+29+22
2Heavy Battle Shield+23+26+38+32+25
3Echo Shield+26+29+41+35+28
4Deep Impact+29+32+44+38+31
5Thunder Clap+32+35+47+41+34
6True Thunder Clap+35+38+50+44+37
7Deafening Fissure+38+41+53+47+40

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Shield+21+24+36+30+23
2Heavy Battle Shield+24+27+39+33+26
3Echo Shield+27+30+42+36+29
4Deep Impact+30+33+45+39+32
5Thunder Clap+33+36+48+42+35
6True Thunder Clap+36+39+51+45+38
7Deafening Fissure+39+42+54+48+41

刻印 (刻印)

Thrust
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JASlams the war-disc into the ground (launch), then clashes the discs for knockback.
JCTwists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
DA knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
EvoThrows an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.

無雙亂舞

名稱效果
無双乱舞Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 216
Normal 314
Normal 420
Normal 519
Normal 619
EVO attack16.18.14.(24)
Dash attack12
Jump attack10
Jump charge10
Musou / True Musou13.13
Musou finisher17
True Musou finisher17.20火
Charge 27
Charge 315.{8.8}*3.(12)
Charge 4(12).(12)
Charge 5(10).(15)
Thrust (10).(8)/(10).(8)
Pierce (16)/(20)
Crescent 12.(15)/(15).(20)
Moon (15)/(15)
Fan 5*10.(20)
Eclipse 10.(30)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Battle Shield (B.Shield)

درع المعركة (B.Shield)

اليابانية
الضابط
⚔ DWO Exclusive Weapons
المصدر
DWO/launch · 11/29/2006
+ تقدم
SUPER DEFENCE
العناصر
🔥 Fire
+ تقدم
دفاع فائق
الدفاع تضاعف ثلاث مرات. بالإضافة إلى ذلك، يتم تقليل الضرر الذي تتعرض له من هجمات العناصر.

إن تثبيت شفرة على درع عادي جعل من هذا السلاح فتاكًا للغاية.

الإحصائيات الأساسية

هجوم
49(1)
ضرر
55(3)
دفاع
35(6)
حياة
190(5)
موسو
120(2)
سرعة
110
قفز
140

مخطط القدرات

هجوم
1
ضرر
3
دفاع
6
حياة
5
موسو
2

+ تقدم (究極強化)

Shield
SUPER DEFENCE

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Shield+20+23+35+29+22
2Heavy Battle Shield+23+26+38+32+25
3Echo Shield+26+29+41+35+28
4Deep Impact+29+32+44+38+31
5Thunder Clap+32+35+47+41+34
6True Thunder Clap+35+38+50+44+37
7Deafening Fissure+38+41+53+47+40

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Shield+21+24+36+30+23
2Heavy Battle Shield+24+27+39+33+26
3Echo Shield+27+30+42+36+29
4Deep Impact+30+33+45+39+32
5Thunder Clap+33+36+48+42+35
6True Thunder Clap+36+39+51+45+38
7Deafening Fissure+39+42+54+48+41

الشعارات (刻印)

Thrust
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JASlams the war-disc into the ground (launch), then clashes the discs for knockback.
JCTwists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
DA knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
EvoThrows an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.

هجمات موسو

الاسمالتأثير
無双乱舞Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 216
Normal 314
Normal 420
Normal 519
Normal 619
EVO attack16.18.14.(24)
Dash attack12
Jump attack10
Jump charge10
Musou / True Musou13.13
Musou finisher17
True Musou finisher17.20火
Charge 27
Charge 315.{8.8}*3.(12)
Charge 4(12).(12)
Charge 5(10).(15)
Thrust (10).(8)/(10).(8)
Pierce (16)/(20)
Crescent 12.(15)/(15).(20)
Moon (15)/(15)
Fan 5*10.(20)
Eclipse 10.(30)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Battle Shield (B.Shield)

แบทเทิลชิลด์ (B.Shield)

ญี่ปุ่น
ขุนพล
⚔ DWO Exclusive Weapons
ที่มา
DWO/launch · 11/29/2006
แอดวานซ์+
SUPER DEFENCE
ธาตุ
🔥 Fire
แอดวานซ์+
สุดยอดการป้องกัน
การป้องกันเป็นสามเท่า นอกจากนี้ ความเสียหายที่คุณได้รับจากการโจมตีตามธาตุจะลดลง

การติดใบมีดเข้ากับโล่ธรรมดาทำให้อาวุธนี้เป็นอาวุธที่อันตรายอย่างยิ่ง

ค่าพื้นฐาน

โจมตี
49(1)
ทำลาย
55(3)
ป้องกัน
35(6)
พลังชีวิต
190(5)
มูโซ
120(2)
ความเร็ว
110
กระโดด
140

แผนภูมิค่าสถานะ

โจมตี
1
ทำลาย
3
ป้องกัน
6
พลังชีวิต
5
มูโซ
2

แอดวานซ์+ (究極強化)

Shield
SUPER DEFENCE

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Shield+20+23+35+29+22
2Heavy Battle Shield+23+26+38+32+25
3Echo Shield+26+29+41+35+28
4Deep Impact+29+32+44+38+31
5Thunder Clap+32+35+47+41+34
6True Thunder Clap+35+38+50+44+37
7Deafening Fissure+38+41+53+47+40

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Shield+21+24+36+30+23
2Heavy Battle Shield+24+27+39+33+26
3Echo Shield+27+30+42+36+29
4Deep Impact+30+33+45+39+32
5Thunder Clap+33+36+48+42+35
6True Thunder Clap+36+39+51+45+38
7Deafening Fissure+39+42+54+48+41

ตราสัญลักษณ์ (刻印)

Thrust
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JASlams the war-disc into the ground (launch), then clashes the discs for knockback.
JCTwists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
DA knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
EvoThrows an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 216
Normal 314
Normal 420
Normal 519
Normal 619
EVO attack16.18.14.(24)
Dash attack12
Jump attack10
Jump charge10
Musou / True Musou13.13
Musou finisher17
True Musou finisher17.20火
Charge 27
Charge 315.{8.8}*3.(12)
Charge 4(12).(12)
Charge 5(10).(15)
Thrust (10).(8)/(10).(8)
Pierce (16)/(20)
Crescent 12.(15)/(15).(20)
Moon (15)/(15)
Fan 5*10.(20)
Eclipse 10.(30)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ