Defense is tripled. Additionally, damage you take from Elemental attacks is reduced.
Affixing a blade to an ordinary shield has made this a very deadly weapon.
Base Stats
Attack
49(1)
Damage
55(3)
Defence
35(6)
Life
190(5)
Musou
120(2)
Speed
110
Jump
140
Flask Wheel
Attack
1
Damage
3
Defence
6
Life
5
Musou
2
Advance+ (Ultimate reinforcement)
Shield
SUPER DEFENCE
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Shield
+20
+23
+35
+29
+22
2
Heavy Battle Shield
+23
+26
+38
+32
+25
3
Echo Shield
+26
+29
+41
+35
+28
4
Deep Impact
+29
+32
+44
+38
+31
5
Thunder Clap
+32
+35
+47
+41
+34
6
True Thunder Clap
+35
+38
+50
+44
+37
7
Deafening Fissure
+38
+41
+53
+47
+40
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Shield
+21
+24
+36
+30
+23
2
Heavy Battle Shield
+24
+27
+39
+33
+26
3
Echo Shield
+27
+30
+42
+36
+29
4
Deep Impact
+30
+33
+45
+39
+32
5
Thunder Clap
+33
+36
+48
+42
+35
6
True Thunder Clap
+36
+39
+51
+45
+38
7
Deafening Fissure
+39
+42
+54
+48
+41
Emblems (engraved)
突
Thrust
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
Stagger ○Float ○Element infusion C6Super Armor ○
陣
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
衛
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
Stagger ○Knockback ○Element infusion ○
覇
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○Float ○Element infusion ○Super Armor ○
Gallery
Battle Shield & Heavy Battle Shield
Battle Shield & Heavy Battle Shield
Battle Shield & Heavy Battle Shield
Battle Shield & Heavy Battle Shield
Battle Shield & Heavy Battle Shield
Battle Shield & Heavy Battle Shield
Echo Shield
Echo Shield
Echo Shield
Echo Shield
Echo Shield
Echo Shield
Deep Impact
Deep Impact
Deep Impact
Charge Attacks
Name
Effect
C2
Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3
Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4
Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5
Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JA
Slams the war-disc into the ground (launch), then clashes the discs for knockback.
JC
Twists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
D
A knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
Evo
Throws an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.
Musou Attacks
Name
Effect
Musou Ranbu
Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
Shin Musou Ranbu
An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
16
Normal 3
14
Normal 4
20
Normal 5
19
Normal 6
19
EVO attack
16.18.14.(24)
Dash attack
12
Jump attack
10
Jump charge
10
Musou / True Musou
13.13
Musou finisher
17
True Musou finisher
17.20火
Charge 2
7
Charge 3
15.{8.8}*3.(12)
Charge 4
(12).(12)
Charge 5
(10).(15)
Thrust 突
(10).(8)/(10).(8)
Pierce 砕
(16)/(20)
Crescent 盾
12.(15)/(15).(20)
Moon 陣
(15)/(15)
Fan 衛
5*10.(20)
Eclipse 覇
10.(30)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Strong Guard Defence x3 and increased elemental resistance
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
衛
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○
图库
战斗盾牌和重型战斗盾牌
战斗盾牌和重型战斗盾牌
战斗盾牌和重型战斗盾牌
战斗盾牌和重型战斗盾牌
战斗盾牌和重型战斗盾牌
战斗盾牌和重型战斗盾牌
回声盾
回声盾
回声盾
回声盾
回声盾
回声盾
深远影响
深远影响
深远影响
蓄力攻击
名称
效果
C2
Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3
Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4
Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5
Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JA
Slams the war-disc into the ground (launch), then clashes the discs for knockback.
JC
Twists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
D
A knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
Evo
Throws an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.
无双乱舞
名称
效果
無双乱舞
Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞
An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
衛
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○
圖庫
戰鬥盾牌和重型戰鬥盾牌
戰鬥盾牌和重型戰鬥盾牌
戰鬥盾牌和重型戰鬥盾牌
戰鬥盾牌和重型戰鬥盾牌
戰鬥盾牌和重型戰鬥盾牌
戰鬥盾牌和重型戰鬥盾牌
迴聲盾
迴聲盾
迴聲盾
迴聲盾
迴聲盾
迴聲盾
深遠影響
深遠影響
深遠影響
蓄力攻擊
名稱
效果
C2
Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3
Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4
Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5
Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JA
Slams the war-disc into the ground (launch), then clashes the discs for knockback.
JC
Twists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
D
A knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
Evo
Throws an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.
無雙亂舞
名稱
效果
無双乱舞
Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞
An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.
الدفاع تضاعف ثلاث مرات. بالإضافة إلى ذلك، يتم تقليل الضرر الذي تتعرض له من هجمات العناصر.
إن تثبيت شفرة على درع عادي جعل من هذا السلاح فتاكًا للغاية.
الإحصائيات الأساسية
هجوم
49(1)
ضرر
55(3)
دفاع
35(6)
حياة
190(5)
موسو
120(2)
سرعة
110
قفز
140
مخطط القدرات
هجوم
1
ضرر
3
دفاع
6
حياة
5
موسو
2
+ تقدم (究極強化)
Shield
SUPER DEFENCE
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Shield
+20
+23
+35
+29
+22
2
Heavy Battle Shield
+23
+26
+38
+32
+25
3
Echo Shield
+26
+29
+41
+35
+28
4
Deep Impact
+29
+32
+44
+38
+31
5
Thunder Clap
+32
+35
+47
+41
+34
6
True Thunder Clap
+35
+38
+50
+44
+37
7
Deafening Fissure
+38
+41
+53
+47
+40
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Shield
+21
+24
+36
+30
+23
2
Heavy Battle Shield
+24
+27
+39
+33
+26
3
Echo Shield
+27
+30
+42
+36
+29
4
Deep Impact
+30
+33
+45
+39
+32
5
Thunder Clap
+33
+36
+48
+42
+35
6
True Thunder Clap
+36
+39
+51
+45
+38
7
Deafening Fissure
+39
+42
+54
+48
+41
الشعارات (刻印)
突
Thrust
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
衛
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○
معرض
درع المعركة ودرع المعركة الثقيلة
درع المعركة ودرع المعركة الثقيلة
درع المعركة ودرع المعركة الثقيلة
درع المعركة ودرع المعركة الثقيلة
درع المعركة ودرع المعركة الثقيلة
درع المعركة ودرع المعركة الثقيلة
درع الصدى
درع الصدى
درع الصدى
درع الصدى
درع الصدى
درع الصدى
تأثير عميق
تأثير عميق
تأثير عميق
هجمات الشحن
الاسم
التأثير
C2
Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3
Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4
Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5
Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JA
Slams the war-disc into the ground (launch), then clashes the discs for knockback.
JC
Twists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
D
A knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
Evo
Throws an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.
هجمات موسو
الاسم
التأثير
無双乱舞
Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞
An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
16
Normal 3
14
Normal 4
20
Normal 5
19
Normal 6
19
EVO attack
16.18.14.(24)
Dash attack
12
Jump attack
10
Jump charge
10
Musou / True Musou
13.13
Musou finisher
17
True Musou finisher
17.20火
Charge 2
7
Charge 3
15.{8.8}*3.(12)
Charge 4
(12).(12)
Charge 5
(10).(15)
Thrust 突
(10).(8)/(10).(8)
Pierce 砕
(16)/(20)
Crescent 盾
12.(15)/(15).(20)
Moon 陣
(15)/(15)
Fan 衛
5*10.(20)
Eclipse 覇
10.(30)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Repeats overhead slash → upward slash, then a further overhead slash → upward slash (launch effect), finishing with a dive shockwave. High power, but there's no launch/element until the final upward slash, so leading with it gets punished by a musou.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher changes to a back-rolling bomb throw (like the Formation emblem).
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Throws the war-disc forward like a boomerang. 2 hits, but terrain affects it so landing it takes practice. C6 links.
よろけ ○浮かし ○Element infusion C6Super Armor ○
陣
Moon
Brings both hands together to charge like the old shield, firing a large blank cannon. Range is surprisingly narrow with no travel distance.
Stun ○Element infusion ○Super Armor ○
衛
Fan
A 2-hit attack: steps in big for a shockwave headbutt (stagger), then strikes with the disc. C6 links and infuses the 2nd hit.
よろけ ○Knockback ○Element infusion ○
覇
Eclipse
Spreads the war-discs left and right on the spot and spins once. 360° range. Fast start-up, C6 links, Super Armor throughout.
Knockback ○浮かし ○Element infusion ○Super Armor ○
แกลเลอรี
แบทเทิลชิลด์ & แบทเทิลชีลด์หนัก
แบทเทิลชิลด์ & แบทเทิลชีลด์หนัก
แบทเทิลชิลด์ & แบทเทิลชีลด์หนัก
แบทเทิลชิลด์ & แบทเทิลชีลด์หนัก
แบทเทิลชิลด์ & แบทเทิลชีลด์หนัก
แบทเทิลชิลด์ & แบทเทิลชีลด์หนัก
เอคโค่ ชิลด์
เอคโค่ ชิลด์
เอคโค่ ชิลด์
เอคโค่ ชิลด์
เอคโค่ ชิลด์
เอคโค่ ชิลด์
ผลกระทบลึก
ผลกระทบลึก
ผลกระทบลึก
ชาร์จโจมตี
ชื่อ
ผล
C2
Continuous punches forward like a heavy-gauntlet musou into an element-infused shockwave for a big knockback.
C3
Tosses one disc up (launch) and, catching it, swings it like a roundhouse kick for a big knockback.
C4
Clashes the war-discs for a flat omnidirectional shockwave at mid height. Spin-launch + knockback.
C5
Spreads the arms and moves while spinning → spreads the war-discs left and right for a flat omnidirectional shockwave at about shoulder height. Only the finisher stuns and infuses element.
JA
Slams the war-disc into the ground (launch), then clashes the discs for knockback.
JC
Twists the body, clashes the war-discs, and fires a bomb-like orb forward. Then leaps and slams the disc into the ground on landing.
D
A knockdown attack with a very narrow range nearly straight below. The right-side hitbox is thin, so it takes practice to land.
Evo
Throws an energy-bolt-like projectile at the ground. It hits for a shockwave. After upgrades, the main mob-clearing method. Decently wide range, but directly below is out of range. Slight launch effect. Allows follow-up.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Spins the body once for a horizontal punch. Short reach and narrow range, but the motion is fast.
真·無双乱舞
An N1–N4 combo. Note: Evo8 doesn't float, knockback on the last hit.