A fan made with the feathers of a goose, extremely light.
Base Stats
Attack
47(5)
Damage
44(3)
Defence
28(2)
Life
150(6)
Musou
140(1)
Speed
130
Jump
140
Advance+ (究極強化)
Boomerang
STASIS MUSOU
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Boomerang
+28
+22
+22
+35
+17
2
Iron Boomerang
+31
+25
+25
+38
+20
3
Spitfire
+34
+28
+28
+41
+23
4
Magma Wheel
+37
+31
+31
+44
+26
5
Inferno
+40
+34
+34
+47
+29
6
True Inferno
+43
+37
+37
+50
+32
7
Fire Goddess
+46
+40
+40
+53
+35
Emblems (刻印)
突
Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
砕
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
盾
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
衛
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
覇
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3
A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4
An upward slash from the left. The right side is wide open and the link is slow.
C5
Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JA
Spins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JC
A small tornado forward. Little recovery. Small range too.
D
Swings the weapon from left to right. Fast start-up but short reach.
Evo
Fires a shockwave only straight to the lower front in the air.
Musou Attacks
Name
Effect
無双乱舞
A forward sweep.
真・無双乱舞
N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A fan made with the feathers of a goose, extremely light.
基础属性
攻击
47(5)
破坏
44(3)
防御
28(2)
体力
150(6)
无双
140(1)
移动
130
跳跃
140
究极强化 (究極強化)
Boomerang
STASIS MUSOU
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
Boomerang
+28
+22
+22
+35
+17
2
Iron Boomerang
+31
+25
+25
+38
+20
3
Spitfire
+34
+28
+28
+41
+23
4
Magma Wheel
+37
+31
+31
+44
+26
5
Inferno
+40
+34
+34
+47
+29
6
True Inferno
+43
+37
+37
+50
+32
7
Fire Goddess
+46
+40
+40
+53
+35
刻印 (刻印)
突
Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
砕
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
盾
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
衛
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
覇
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3
A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4
An upward slash from the left. The right side is wide open and the link is slow.
C5
Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JA
Spins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JC
A small tornado forward. Little recovery. Small range too.
D
Swings the weapon from left to right. Fast start-up but short reach.
Evo
Fires a shockwave only straight to the lower front in the air.
无双乱舞
名称
效果
無双乱舞
A forward sweep.
真・無双乱舞
N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.
A fan made with the feathers of a goose, extremely light.
基礎屬性
攻擊
47(5)
破壞
44(3)
防禦
28(2)
體力
150(6)
無雙
140(1)
移動
130
跳躍
140
究極強化 (究極強化)
Boomerang
STASIS MUSOU
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
Boomerang
+28
+22
+22
+35
+17
2
Iron Boomerang
+31
+25
+25
+38
+20
3
Spitfire
+34
+28
+28
+41
+23
4
Magma Wheel
+37
+31
+31
+44
+26
5
Inferno
+40
+34
+34
+47
+29
6
True Inferno
+43
+37
+37
+50
+32
7
Fire Goddess
+46
+40
+40
+53
+35
刻印 (刻印)
突
Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
砕
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
盾
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
衛
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
覇
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3
A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4
An upward slash from the left. The right side is wide open and the link is slow.
C5
Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JA
Spins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JC
A small tornado forward. Little recovery. Small range too.
D
Swings the weapon from left to right. Fast start-up but short reach.
Evo
Fires a shockwave only straight to the lower front in the air.
無雙亂舞
名稱
效果
無双乱舞
A forward sweep.
真・無双乱舞
N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.
A fan made with the feathers of a goose, extremely light.
الإحصائيات الأساسية
هجوم
47(5)
ضرر
44(3)
دفاع
28(2)
حياة
150(6)
موسو
140(1)
سرعة
130
قفز
140
+Advance (究極強化)
Boomerang
STASIS MUSOU
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Boomerang
+28
+22
+22
+35
+17
2
Iron Boomerang
+31
+25
+25
+38
+20
3
Spitfire
+34
+28
+28
+41
+23
4
Magma Wheel
+37
+31
+31
+44
+26
5
Inferno
+40
+34
+34
+47
+29
6
True Inferno
+43
+37
+37
+50
+32
7
Fire Goddess
+46
+40
+40
+53
+35
الشعارات (刻印)
突
Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
砕
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
盾
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
衛
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
覇
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3
A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4
An upward slash from the left. The right side is wide open and the link is slow.
C5
Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JA
Spins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JC
A small tornado forward. Little recovery. Small range too.
D
Swings the weapon from left to right. Fast start-up but short reach.
Evo
Fires a shockwave only straight to the lower front in the air.
هجمات موسو
الاسم
التأثير
無双乱舞
A forward sweep.
真・無双乱舞
N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.
A fan made with the feathers of a goose, extremely light.
ค่าพื้นฐาน
โจมตี
47(5)
ทำลาย
44(3)
ป้องกัน
28(2)
พลังชีวิต
150(6)
มูโซ
140(1)
ความเร็ว
130
กระโดด
140
Advance+ (究極強化)
Boomerang
STASIS MUSOU
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
Boomerang
+28
+22
+22
+35
+17
2
Iron Boomerang
+31
+25
+25
+38
+20
3
Spitfire
+34
+28
+28
+41
+23
4
Magma Wheel
+37
+31
+31
+44
+26
5
Inferno
+40
+34
+34
+47
+29
6
True Inferno
+43
+37
+37
+50
+32
7
Fire Goddess
+46
+40
+40
+53
+35
ตราสัญลักษณ์ (刻印)
突
Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
砕
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
盾
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
衛
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
覇
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3
A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4
An upward slash from the left. The right side is wide open and the link is slow.
C5
Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JA
Spins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JC
A small tornado forward. Little recovery. Small range too.
D
Swings the weapon from left to right. Fast start-up but short reach.
Evo
Fires a shockwave only straight to the lower front in the air.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A forward sweep.
真・無双乱舞
N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.