Boomerang

Boomerang

Japanese
Abbrev.
Boomerang
Officer
Zhu Rong⚔ Zhu Rong
Source / Era
DWO/launch · 5/19/2009
Advance+
STASIS MUSOU
Elements
🔥 Fire
Advance+
STASIS MUSOU

A fan made with the feathers of a goose, extremely light.

Base Stats

Attack
47(5)
Damage
44(3)
Defence
28(2)
Life
150(6)
Musou
140(1)
Speed
130
Jump
140

Advance+ (究極強化)

Boomerang
STASIS MUSOU

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

Emblems (刻印)

Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

Gallery

Charge Attacks

NameEffect
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

Musou Attacks

NameEffect
無双乱舞A forward sweep.
真・無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Boomerang

投弧刃

日本語
武将
Zhu Rong⚔ Zhu Rong
究極強化
萎縮

基本能力

攻撃力
47(5)
破壊力
44(3)
防御力
28(2)
体力
150(6)
無双
140(1)
移動力
130
ジャンプ力
140

究極強化 (究極強化)

投弧刃
萎縮

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1投弧刃+28+22+22+35+17
2投弧刃・改+31+25+25+38+20
3飛影刃+34+28+28+41+23
4火焔+37+31+31+44+26
5業火+40+34+34+47+29
6真・業火+43+37+37+50+32
7業炎+46+40+40+53+35

刻印 (刻印)

ブーメランの様に投げる。ヒット判定は1回。拠点の壁なども 貫通 し、中距離の射程(多節鞭や砕棍の突の空気砲)。投げた後も方向転換が可能。
吹飛ばし ○属性付与 C6
少し溜めて正面に武器を投げ(吹き飛ばし+C6のみ属性付加)、密着した状態で武器投げを当てると2hitする。同時に 後方 斜め左右へ吹き飛ばし+炎属性付きの 火球 を各1発放つ。タイミング次第で着火無双可能。
吹飛ばし ○属性付与 C6/ 炎
一瞬溜めた後、おおよそ1キャラ分バックステップしつつ前方へ小刀を投げつける(ダウン)。キャラの身長や地面の高さによって当たり判定が変化。
ダウン ○属性付与 C6
武器を脚にまとわせてブレイクダンス。最大4hit。最後の蹴りで浮かせる。1キャラ分程だが移動が可能。
浮かし ○属性付与 C6SA ○
少し溜めた後、約3キャラ分ほどバックステップしつつ、元いた場所+その前方へ打ち上げ衝撃波。めくり可能だが、溜めが長くSAもない為、Nで潰されることがある。範囲はエフェクトの遥か外まである(鉄槍の砕と同等)
浮かし ○属性付与 ○
周囲360度に武器を滑空させる攻撃ヒット判定は2回(1発目よろけ、2発目属性+ダウン)と、体をのけぞらせて蹴り(浮かし+属性)をいれる複合攻撃。ブーメランの距離は突よりは短い。蹴りはダウンする寸前にいれるため当てるのが難しい。
よろけ ○浮かし ○ダウン ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2左からの斬り上げ。右側がら空き&繋ぎが遅い。
C3ブーメランのように前方に投げつける。距離は長めだが威力が低め。行きも戻りも攻撃判定があり、連撃を上げた後は最高で5回投げつけるのでC3のみで最大10Hit。最後の一投が戻ってくる時のみ 気絶 &属性が付く。ただしSAが付かない為後ろからの攻撃で簡単に潰されるので注意。
C4武器を自分の周囲で回す。範囲は広く出もそこそこ早いが技後の硬直はかなり長い。
C5前方に小竜巻。硬直少なめ。範囲も小さめ。
JA左から右へと武器を振る。出は早いがリーチは短い。
JC空中で正面下方にのみ衝撃波を放つ。
D前方なぎ払い。
EvoN1~N3⇒C4。8発目で浮かし、9発目で吹き飛ばし

無双乱舞

名前効果
無双乱舞小刀を投げまくる。フィニッシュは全方位。小刀は 貫通 、HITすると相手は浮き上がる。最後の一撃で相手を吹き飛ばす。
真・無双乱舞↑+炎属性。フィニッシュはブーメランを周囲に放ちながら2,3歩前に進み、前方宙返りをする。衝撃波は出ない。最後の一撃はガード可能。
Boomerang

Boomerang

日文
缩写
Boomerang
武将
Zhu Rong⚔ Zhu Rong
来源
DWO/launch · 5/19/2009
究极强化
STASIS MUSOU
属性
🔥 Fire
究极强化
STASIS MUSOU

A fan made with the feathers of a goose, extremely light.

基础属性

攻击
47(5)
破坏
44(3)
防御
28(2)
体力
150(6)
无双
140(1)
移动
130
跳跃
140

究极强化 (究極強化)

Boomerang
STASIS MUSOU

等级成长

等级名称攻击破坏防御体力无双
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

刻印 (刻印)

Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

无双乱舞

名称效果
無双乱舞A forward sweep.
真・無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.
Boomerang

Boomerang

日文
縮寫
Boomerang
武將
Zhu Rong⚔ Zhu Rong
來源
DWO/launch · 5/19/2009
究極強化
STASIS MUSOU
屬性
🔥 Fire
究極強化
STASIS MUSOU

A fan made with the feathers of a goose, extremely light.

基礎屬性

攻擊
47(5)
破壞
44(3)
防禦
28(2)
體力
150(6)
無雙
140(1)
移動
130
跳躍
140

究極強化 (究極強化)

Boomerang
STASIS MUSOU

等級成長

等級名稱攻擊破壞防禦體力無雙
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

刻印 (刻印)

Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

無雙亂舞

名稱效果
無双乱舞A forward sweep.
真・無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.
Boomerang

Boomerang

اليابانية
اختصار
Boomerang
الضابط
Zhu Rong⚔ Zhu Rong
المصدر
DWO/launch · 5/19/2009
+Advance
STASIS MUSOU
العناصر
🔥 Fire
+Advance
STASIS MUSOU

A fan made with the feathers of a goose, extremely light.

الإحصائيات الأساسية

هجوم
47(5)
ضرر
44(3)
دفاع
28(2)
حياة
150(6)
موسو
140(1)
سرعة
130
قفز
140

+Advance (究極強化)

Boomerang
STASIS MUSOU

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

الشعارات (刻印)

Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

هجمات موسو

الاسمالتأثير
無双乱舞A forward sweep.
真・無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.
Boomerang

Boomerang

ญี่ปุ่น
ตัวย่อ
Boomerang
ขุนพล
Zhu Rong⚔ Zhu Rong
ที่มา
DWO/launch · 5/19/2009
Advance+
STASIS MUSOU
ธาตุ
🔥 Fire
Advance+
STASIS MUSOU

A fan made with the feathers of a goose, extremely light.

ค่าพื้นฐาน

โจมตี
47(5)
ทำลาย
44(3)
ป้องกัน
28(2)
พลังชีวิต
150(6)
มูโซ
140(1)
ความเร็ว
130
กระโดด
140

Advance+ (究極強化)

Boomerang
STASIS MUSOU

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

ตราสัญลักษณ์ (刻印)

Pierce
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Smash
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Shield
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Formation
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Guard
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Conquest
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞A forward sweep.
真・無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.