Boomerang

Boomerang

Japanese
Officer
Zhu Rong⚔ Zhu Rong
Source / Era
DWO/launch · 5/19/2009
Advance+
STASIS MUSOU
Elements
🔥 Fire
Advance+
STASIS MUSOU
will prevent all players on the Battlefield from refilling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.

A fan made with the feathers of a goose, extremely light.

Base Stats

Attack
47(5)
Damage
44(3)
Defence
28(2)
Life
150(6)
Musou
140(1)
Speed
130
Jump
140

Flask Wheel

Attack
5
Damage
3
Defence
2
Life
6
Musou
1

Advance+ (Ultimate reinforcement)

Boomerang
STASIS MUSOU

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1Boomerang+29+23+23+36+18
2Iron Boomerang+32+26+26+39+21
3Spitfire+35+29+29+42+24
4Magma Wheel+38+32+32+45+27
5Inferno+41+35+35+48+30
6True Inferno+44+38+38+51+33
7Fire Goddess+47+41+41+54+36

Emblems (engraved)

Thrust
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Pierce
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ Fire
Crescent
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Moon
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
Float ○Element infusion C6Super Armor ○
Fan
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
Float ○Element infusion ○
Eclipse
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
Stagger ○Float ○Knockdown ○Element infusion ○Super Armor ○

Charge Attacks

NameEffect
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

Musou Attacks

NameEffect
Musou RanbuA forward sweep.
Shin Musou RanbuN1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack12
Jump attack8
Jump charge5
Musou18
True Musou18
Musou finisher20
True Musou finisher30
Charge 217
Charge 3{2.2.3.3}*2.5.(5)
Charge 4(25)
Charge 5(25)
Thrust 9/(12)
Pierce 5.5.7火/7.(7).9火
Crescent 10/(14)
Moon 7*5/10*4.(10)
Fan (15)
Eclipse 15.(15).(20)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Boomerang

投弧刃

日本語
武将
Zhu Rong⚔ Zhu Rong
究極強化
萎縮

基本能力

攻撃力
47(5)
破壊力
44(3)
防御力
28(2)
体力
150(6)
無双
140(1)
移動力
130
ジャンプ力
140

能力チャート

攻撃力
5
破壊力
3
防御力
2
体力
6
無双
1

究極強化 (究極強化)

投弧刃
萎縮

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1投弧刃+28+22+22+35+17
2投弧刃・改+31+25+25+38+20
3飛影刃+34+28+28+41+23
4火焔+37+31+31+44+26
5業火+40+34+34+47+29
6真・業火+43+37+37+50+32
7業炎+46+40+40+53+35

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1投弧刃+29+23+23+36+18
2投弧刃・改+32+26+26+39+21
3飛影刃+35+29+29+42+24
4火焔+38+32+32+45+27
5業火+41+35+35+48+30
6真・業火+44+38+38+51+33
7業炎+47+41+41+54+36

刻印 (刻印)

ブーメランの様に投げる。ヒット判定は1回。拠点の壁なども 貫通 し、中距離の射程(多節鞭や砕棍の突の空気砲)。投げた後も方向転換が可能。
吹飛ばし ○属性付与 C6
少し溜めて正面に武器を投げ(吹き飛ばし+C6のみ属性付加)、密着した状態で武器投げを当てると2hitする。同時に 後方 斜め左右へ吹き飛ばし+炎属性付きの 火球 を各1発放つ。タイミング次第で着火無双可能。
吹飛ばし ○属性付与 C6/ 炎
一瞬溜めた後、おおよそ1キャラ分バックステップしつつ前方へ小刀を投げつける(ダウン)。キャラの身長や地面の高さによって当たり判定が変化。
ダウン ○属性付与 C6
武器を脚にまとわせてブレイクダンス。最大4hit。最後の蹴りで浮かせる。1キャラ分程だが移動が可能。
浮かし ○属性付与 C6SA ○
少し溜めた後、約3キャラ分ほどバックステップしつつ、元いた場所+その前方へ打ち上げ衝撃波。めくり可能だが、溜めが長くSAもない為、Nで潰されることがある。範囲はエフェクトの遥か外まである(鉄槍の砕と同等)
浮かし ○属性付与 ○
周囲360度に武器を滑空させる攻撃ヒット判定は2回(1発目よろけ、2発目属性+ダウン)と、体をのけぞらせて蹴り(浮かし+属性)をいれる複合攻撃。ブーメランの距離は突よりは短い。蹴りはダウンする寸前にいれるため当てるのが難しい。
よろけ ○浮かし ○ダウン ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2左からの斬り上げ。右側がら空き&繋ぎが遅い。
C3ブーメランのように前方に投げつける。距離は長めだが威力が低め。行きも戻りも攻撃判定があり、連撃を上げた後は最高で5回投げつけるのでC3のみで最大10Hit。最後の一投が戻ってくる時のみ 気絶 &属性が付く。ただしSAが付かない為後ろからの攻撃で簡単に潰されるので注意。
C4武器を自分の周囲で回す。範囲は広く出もそこそこ早いが技後の硬直はかなり長い。
C5前方に小竜巻。硬直少なめ。範囲も小さめ。
JA左から右へと武器を振る。出は早いがリーチは短い。
JC空中で正面下方にのみ衝撃波を放つ。
D前方なぎ払い。
EvoN1~N3⇒C4。8発目で浮かし、9発目で吹き飛ばし

無双乱舞

名前効果
無双乱舞小刀を投げまくる。フィニッシュは全方位。小刀は 貫通 、HITすると相手は浮き上がる。最後の一撃で相手を吹き飛ばす。
真・無双乱舞↑+炎属性。フィニッシュはブーメランを周囲に放ちながら2,3歩前に進み、前方宙返りをする。衝撃波は出ない。最後の一撃はガード可能。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack12
Jump attack8
Jump charge5
Musou18
True Musou18
Musou finisher20
True Musou finisher30
Charge 217
Charge 3{2.2.3.3}*2.5.(5)
Charge 4(25)
Charge 5(25)
Thrust 9/(12)
Pierce 5.5.7火/7.(7).9火
Crescent 10/(14)
Moon 7*5/10*4.(10)
Fan (15)
Eclipse 15.(15).(20)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Boomerang

回旋镖

日文
武将
Zhu Rong⚔ Zhu Rong
来源
DWO/launch · 5/19/2009
究极强化
STASIS MUSOU
属性
🔥 Fire
究极强化
静止无双
将阻止战场上的所有玩家重新填充无双 - 这包括红色生命值、狂怒高级+和补救物品。然而,恢复无双的战场物品会。

用鹅毛制成的扇子,非常轻。

基础属性

攻击
47(5)
破坏
44(3)
防御
28(2)
体力
150(6)
无双
140(1)
移动
130
跳跃
140

属性图表

攻击
5
破坏
3
防御
2
体力
6
无双
1

究极强化 (究極強化)

Boomerang
STASIS MUSOU

等级成长

等级名称攻击破坏防御体力无双
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1Boomerang+29+23+23+36+18
2Iron Boomerang+32+26+26+39+21
3Spitfire+35+29+29+42+24
4Magma Wheel+38+32+32+45+27
5Inferno+41+35+35+48+30
6True Inferno+44+38+38+51+33
7Fire Goddess+47+41+41+54+36

刻印 (刻印)

Thrust
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Pierce
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Crescent
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Moon
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Fan
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Eclipse
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

无双乱舞

名称效果
無双乱舞A forward sweep.
真·無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack12
Jump attack8
Jump charge5
Musou18
True Musou18
Musou finisher20
True Musou finisher30
Charge 217
Charge 3{2.2.3.3}*2.5.(5)
Charge 4(25)
Charge 5(25)
Thrust 9/(12)
Pierce 5.5.7火/7.(7).9火
Crescent 10/(14)
Moon 7*5/10*4.(10)
Fan (15)
Eclipse 15.(15).(20)

招式伤害与属性数据来自 DWOZ 社区数据集。

Boomerang

迴力鏢

日文
武將
Zhu Rong⚔ Zhu Rong
來源
DWO/launch · 5/19/2009
究極強化
STASIS MUSOU
屬性
🔥 Fire
究極強化
靜止無雙
將阻止戰場上的所有玩家重新填充無雙 - 這包括紅色生命值、狂怒高級+和補救物品。然而,恢復無雙的戰場物品會。

用鵝毛製成的扇子,非常輕。

基礎屬性

攻擊
47(5)
破壞
44(3)
防禦
28(2)
體力
150(6)
無雙
140(1)
移動
130
跳躍
140

屬性圖表

攻擊
5
破壞
3
防禦
2
體力
6
無雙
1

究極強化 (究極強化)

Boomerang
STASIS MUSOU

等級成長

等級名稱攻擊破壞防禦體力無雙
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1Boomerang+29+23+23+36+18
2Iron Boomerang+32+26+26+39+21
3Spitfire+35+29+29+42+24
4Magma Wheel+38+32+32+45+27
5Inferno+41+35+35+48+30
6True Inferno+44+38+38+51+33
7Fire Goddess+47+41+41+54+36

刻印 (刻印)

Thrust
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Pierce
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Crescent
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Moon
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Fan
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Eclipse
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

無雙亂舞

名稱效果
無双乱舞A forward sweep.
真·無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack12
Jump attack8
Jump charge5
Musou18
True Musou18
Musou finisher20
True Musou finisher30
Charge 217
Charge 3{2.2.3.3}*2.5.(5)
Charge 4(25)
Charge 5(25)
Thrust 9/(12)
Pierce 5.5.7火/7.(7).9火
Crescent 10/(14)
Moon 7*5/10*4.(10)
Fan (15)
Eclipse 15.(15).(20)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Boomerang

يرتد

اليابانية
الضابط
Zhu Rong⚔ Zhu Rong
المصدر
DWO/launch · 5/19/2009
+ تقدم
STASIS MUSOU
العناصر
🔥 Fire
+ تقدم
ستاسيس موسو
سيمنع جميع اللاعبين في Battlefield من إعادة تعبئة Musou - وهذا يشمل عنصر HP الأحمر وFury Advanced+ وRemedy. ومع ذلك، فإن عناصر ساحة المعركة التي ستستعيد Musou سوف تفعل ذلك.

مروحة مصنوعة من ريش الإوزة، خفيفة للغاية.

الإحصائيات الأساسية

هجوم
47(5)
ضرر
44(3)
دفاع
28(2)
حياة
150(6)
موسو
140(1)
سرعة
130
قفز
140

مخطط القدرات

هجوم
5
ضرر
3
دفاع
2
حياة
6
موسو
1

+ تقدم (究極強化)

Boomerang
STASIS MUSOU

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1Boomerang+29+23+23+36+18
2Iron Boomerang+32+26+26+39+21
3Spitfire+35+29+29+42+24
4Magma Wheel+38+32+32+45+27
5Inferno+41+35+35+48+30
6True Inferno+44+38+38+51+33
7Fire Goddess+47+41+41+54+36

الشعارات (刻印)

Thrust
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Pierce
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Crescent
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Moon
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Fan
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Eclipse
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

هجمات موسو

الاسمالتأثير
無双乱舞A forward sweep.
真·無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack12
Jump attack8
Jump charge5
Musou18
True Musou18
Musou finisher20
True Musou finisher30
Charge 217
Charge 3{2.2.3.3}*2.5.(5)
Charge 4(25)
Charge 5(25)
Thrust 9/(12)
Pierce 5.5.7火/7.(7).9火
Crescent 10/(14)
Moon 7*5/10*4.(10)
Fan (15)
Eclipse 15.(15).(20)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Boomerang

บูมเมอแรง

ญี่ปุ่น
ขุนพล
Zhu Rong⚔ Zhu Rong
ที่มา
DWO/launch · 5/19/2009
แอดวานซ์+
STASIS MUSOU
ธาตุ
🔥 Fire
แอดวานซ์+
สตาซิส มูซู
จะป้องกันไม่ให้ผู้เล่นทุกคนใน Battlefield เติม Musou ซึ่งรวมถึง HP สีแดง, Fury Advanced+ และไอเทม Remedy อย่างไรก็ตาม ไอเทมในสนามรบที่จะฟื้นฟู Musou ได้

พัดลมที่ทำจากขนห่าน น้ำหนักเบามาก

ค่าพื้นฐาน

โจมตี
47(5)
ทำลาย
44(3)
ป้องกัน
28(2)
พลังชีวิต
150(6)
มูโซ
140(1)
ความเร็ว
130
กระโดด
140

แผนภูมิค่าสถานะ

โจมตี
5
ทำลาย
3
ป้องกัน
2
พลังชีวิต
6
มูโซ
1

แอดวานซ์+ (究極強化)

Boomerang
STASIS MUSOU

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Boomerang+28+22+22+35+17
2Iron Boomerang+31+25+25+38+20
3Spitfire+34+28+28+41+23
4Magma Wheel+37+31+31+44+26
5Inferno+40+34+34+47+29
6True Inferno+43+37+37+50+32
7Fire Goddess+46+40+40+53+35

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Boomerang+29+23+23+36+18
2Iron Boomerang+32+26+26+39+21
3Spitfire+35+29+29+42+24
4Magma Wheel+38+32+32+45+27
5Inferno+41+35+35+48+30
6True Inferno+44+38+38+51+33
7Fire Goddess+47+41+41+54+36

ตราสัญลักษณ์ (刻印)

Thrust
Floats slowly while firing 3 beams forward at intervals (they overlap and look like one). The finisher fires 4 beams in a row while retreating.
Knockback ○Element infusion C6
Pierce
Musou + Fire element. The finisher fires one thick beam.
Knockback ○Element infusion C6/ 炎
Crescent
Throws like a boomerang. One hitbox. Penetrates base walls etc., with mid-range reach (like the air cannons of the multi-section whip or battle rod thrust). Can turn after throwing.
Knockdown ○Element infusion C6
Moon
Charges briefly and throws the weapon forward (knockback + C6 element infusion); a point-blank throw deals 2 hits. Simultaneously fires one knockback + Fire-element fireball to each diagonal rear left and right. With the right timing, ignition-musou is possible.
浮かし ○Element infusion C6Super Armor ○
Fan
After a momentary charge, back-steps about one character-length while throwing a dagger forward (knockdown). The hitbox varies with the character's height and ground level.
浮かし ○Element infusion ○
Eclipse
Wraps the weapon around the legs for breakdancing. Up to 4 hits. The final kick floats. Can move about one character-length.
よろけ ○浮かし ○Knockdown ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2After a brief charge, back-steps about 3 character-lengths while making a launching shockwave at the original spot + forward. Can cross up, but long wind-up and no Super Armor, so it can be beaten by N. Range extends far beyond the effect (like the iron-spear Smash).
C3A combined attack: glides the weapon 360° around (2 hitboxes — 1st stagger, 2nd element + knockdown), then leans back for a kick (launch + element). The boomerang distance is shorter than the thrust. The kick lands just before the enemy falls, so it's hard to connect.
C4An upward slash from the left. The right side is wide open and the link is slow.
C5Throws forward like a boomerang. Fairly long distance but low power. Both the throw and return have hitboxes, and after Combo Boost it throws up to 5 times, so C3 alone can deal up to 10 hits. Only the final throw's return stuns + infuses element. But no Super Armor, so a rear attack easily beats it — be careful.
JASpins the weapon around the user. Wide range and decent start-up, but the recovery afterward is quite long.
JCA small tornado forward. Little recovery. Small range too.
DSwings the weapon from left to right. Fast start-up but short reach.
EvoFires a shockwave only straight to the lower front in the air.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞A forward sweep.
真·無双乱舞N1–N3 ⇒ C4. The 8th hit launches, the 9th knocks back.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack12
Jump attack8
Jump charge5
Musou18
True Musou18
Musou finisher20
True Musou finisher30
Charge 217
Charge 3{2.2.3.3}*2.5.(5)
Charge 4(25)
Charge 5(25)
Thrust 9/(12)
Pierce 5.5.7火/7.(7).9火
Crescent 10/(14)
Moon 7*5/10*4.(10)
Fan (15)
Eclipse 15.(15).(20)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ