Twin Maces

Twin Maces

Japanese
Abbrev.
Maces
Officer
Taishi Ci⚔ Taishi Ci
Source / Era
DWO/launch · 9/27/2006
Advance+
MUSOU INCREASE×2
Elements
🔥 Fire 🌪 Wind
Advance+
MUSOU INCREASE×2

A weapon held with both hands. Use them to attack the enemy from left and right.

Base Stats

Attack
46(5)
Damage
40(6)
Defence
34(2)
Life
180(3)
Musou
135(1)
Speed
110
Jump
135

Advance+ (究極強化)

Maces
MUSOU INCREASE×2

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Maces+30+31+22+29+15
2Deadly Rods+33+34+25+32+18
3Spiral Rods+36+37+28+35+21
4Wolf Slayer+39+40+31+38+24
5Tiger Slayer+42+43+34+41+27
6True Tiger Slayer+45+46+37+44+30
7Demon Slayer+48+49+40+47+33

Emblems (刻印)

Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○

Gallery

Charge Attacks

NameEffect
C2A normal launching move. Doesn't float very high.
C3Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JAA fast-starting attack to the front. Short distance but wide horizontally.
JCDrops diagonally and stabs the twin whips into the ground for a shockwave attack.
DSlides while delivering a thrust.
EvoAn N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
無双乱舞Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Fury will fill your Musou bar in the same way as being in red health

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Twin Maces

双鞭

日本語
武将
Taishi Ci⚔ Taishi Ci
究極強化
乱舞

基本能力

攻撃力
46(5)
破壊力
40(6)
防御力
34(2)
体力
180(3)
無双
135(1)
移動力
110
ジャンプ力
135

究極強化 (究極強化)

双鞭
乱舞

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双鞭+30+31+22+29+15
2双鞭・改+33+34+25+32+18
3双蛇鞭+36+37+28+35+21
4虎撲殴狼+39+40+31+38+24
5虎撲殴狼改+42+43+34+41+27
6真・虎撲殴狼改+45+46+37+44+30
7絶虎撲殴狼+48+49+40+47+33

刻印 (刻印)

双鞭を正面に突き出す。出はC4と比べると若干早い。当たると相手は風玉並みに飛ぶ。C1、C6共に方向転換不可
吹飛ばし ◎属性付与 ○SA ○
双鞭を前後に突きだし、吹き飛ばしを行う。意外と範囲が広い。C6は異様に出が早い。
吹飛ばし ◎属性付与 ○SA ○
一歩前に踏み出して、前方180度を双鞭を開く様に振り払う。方向転換は可。 2008/3/19のアップデートによりC1に属性が乗らなくなり、発動前の時間も長くなってしまった
気絶 ○属性付与 C6SA ○
2本の双鞭と右足を大きく1歩分前に出して全方位の平面衝撃波。発動までにやや隙アリ。 2008/11/18のアップデートにより高低差のある地形で高い位置にいる相手に当てづらかった不都合が解消された
よろけ ○属性付与 ×
少しためた後、前方に巨大な真空波を飛ばす。射程は弓兵3人分程度。
吹飛ばし ○属性付与 ○SA ○
双鞭を左右に大きく振り、その後正面に一突き。最後の突きのみ属性付与。左右に振る攻撃に 気絶 効果あり。
気絶 ○吹飛ばし ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2普通の浮かし技。あまり高くは浮かない。
C3縦に振り下ろした後、一回転して双鞭で払う。高威力だが、モーションより相手を真正面に捕らえていないとあたらない。最後のヒットのみ 気絶 &属性付与。連撃強化で2→4→6となる。
C4双鞭を揃えて前方に突きだし吹き飛ばし。相当吹っ飛ぶので敵と距離を開けたい時に便利。
C5地面を叩いて前方に爆発を発生させる。見た目は鉄鞭C5と似ているがデフォの炎ではなく、属性が乗る。威力も高く、密着時にはめくることもできる。
JA前方に出の早い攻撃。距離は短いが横に広い。
JC斜めに落下し、双鞭を地面に突き立て衝撃波で攻撃。
D滑りながら突きを見舞う。
EvoN1~N3→C4の連撃。8段目に浮かし、9段目に吹き飛ばし。

無双乱舞

名前効果
無双乱舞張り手のように左右交互に武器を突き出しながら前進し、フィニッシュは腕を交差→開いて→左右の武器を同時に突く。最後の一撃は吹き飛ばし。地上型無双なので使いどころを考えると吉
真・無双乱舞↑+炎属性。トドメに敵を打ち上げた後、全方位衝撃波で吹き飛ばす。浮くため通常無双と威力の違いが感じにくく当てにくい。 相手が極 鎮身 石帯だと二~三発目で落ちてしまう
Twin Maces

Twin Maces

日文
缩写
Maces
武将
Taishi Ci⚔ Taishi Ci
来源
DWO/launch · 9/27/2006
究极强化
MUSOU INCREASE×2
属性
🔥 Fire 🌪 Wind
究极强化
MUSOU INCREASE×2

A weapon held with both hands. Use them to attack the enemy from left and right.

基础属性

攻击
46(5)
破坏
40(6)
防御
34(2)
体力
180(3)
无双
135(1)
移动
110
跳跃
135

究极强化 (究極強化)

Maces
MUSOU INCREASE×2

等级成长

等级名称攻击破坏防御体力无双
1Maces+30+31+22+29+15
2Deadly Rods+33+34+25+32+18
3Spiral Rods+36+37+28+35+21
4Wolf Slayer+39+40+31+38+24
5Tiger Slayer+42+43+34+41+27
6True Tiger Slayer+45+46+37+44+30
7Demon Slayer+48+49+40+47+33

刻印 (刻印)

Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2A normal launching move. Doesn't float very high.
C3Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JAA fast-starting attack to the front. Short distance but wide horizontally.
JCDrops diagonally and stabs the twin whips into the ground for a shockwave attack.
DSlides while delivering a thrust.
EvoAn N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.
Twin Maces

Twin Maces

日文
縮寫
Maces
武將
Taishi Ci⚔ Taishi Ci
來源
DWO/launch · 9/27/2006
究極強化
MUSOU INCREASE×2
屬性
🔥 Fire 🌪 Wind
究極強化
MUSOU INCREASE×2

A weapon held with both hands. Use them to attack the enemy from left and right.

基礎屬性

攻擊
46(5)
破壞
40(6)
防禦
34(2)
體力
180(3)
無雙
135(1)
移動
110
跳躍
135

究極強化 (究極強化)

Maces
MUSOU INCREASE×2

等級成長

等級名稱攻擊破壞防禦體力無雙
1Maces+30+31+22+29+15
2Deadly Rods+33+34+25+32+18
3Spiral Rods+36+37+28+35+21
4Wolf Slayer+39+40+31+38+24
5Tiger Slayer+42+43+34+41+27
6True Tiger Slayer+45+46+37+44+30
7Demon Slayer+48+49+40+47+33

刻印 (刻印)

Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2A normal launching move. Doesn't float very high.
C3Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JAA fast-starting attack to the front. Short distance but wide horizontally.
JCDrops diagonally and stabs the twin whips into the ground for a shockwave attack.
DSlides while delivering a thrust.
EvoAn N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.
Twin Maces

Twin Maces

اليابانية
اختصار
Maces
الضابط
Taishi Ci⚔ Taishi Ci
المصدر
DWO/launch · 9/27/2006
+Advance
MUSOU INCREASE×2
العناصر
🔥 Fire 🌪 Wind
+Advance
MUSOU INCREASE×2

A weapon held with both hands. Use them to attack the enemy from left and right.

الإحصائيات الأساسية

هجوم
46(5)
ضرر
40(6)
دفاع
34(2)
حياة
180(3)
موسو
135(1)
سرعة
110
قفز
135

+Advance (究極強化)

Maces
MUSOU INCREASE×2

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Maces+30+31+22+29+15
2Deadly Rods+33+34+25+32+18
3Spiral Rods+36+37+28+35+21
4Wolf Slayer+39+40+31+38+24
5Tiger Slayer+42+43+34+41+27
6True Tiger Slayer+45+46+37+44+30
7Demon Slayer+48+49+40+47+33

الشعارات (刻印)

Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2A normal launching move. Doesn't float very high.
C3Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JAA fast-starting attack to the front. Short distance but wide horizontally.
JCDrops diagonally and stabs the twin whips into the ground for a shockwave attack.
DSlides while delivering a thrust.
EvoAn N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.
Twin Maces

Twin Maces

ญี่ปุ่น
ตัวย่อ
Maces
ขุนพล
Taishi Ci⚔ Taishi Ci
ที่มา
DWO/launch · 9/27/2006
Advance+
MUSOU INCREASE×2
ธาตุ
🔥 Fire 🌪 Wind
Advance+
MUSOU INCREASE×2

A weapon held with both hands. Use them to attack the enemy from left and right.

ค่าพื้นฐาน

โจมตี
46(5)
ทำลาย
40(6)
ป้องกัน
34(2)
พลังชีวิต
180(3)
มูโซ
135(1)
ความเร็ว
110
กระโดด
135

Advance+ (究極強化)

Maces
MUSOU INCREASE×2

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Maces+30+31+22+29+15
2Deadly Rods+33+34+25+32+18
3Spiral Rods+36+37+28+35+21
4Wolf Slayer+39+40+31+38+24
5Tiger Slayer+42+43+34+41+27
6True Tiger Slayer+45+46+37+44+30
7Demon Slayer+48+49+40+47+33

ตราสัญลักษณ์ (刻印)

Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A normal launching move. Doesn't float very high.
C3Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JAA fast-starting attack to the front. Short distance but wide horizontally.
JCDrops diagonally and stabs the twin whips into the ground for a shockwave attack.
DSlides while delivering a thrust.
EvoAn N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.