A weapon held with both hands. Use them to attack the enemy from left and right.
Base Stats
Attack
46(5)
Damage
40(6)
Defence
34(2)
Life
180(3)
Musou
135(1)
Speed
110
Jump
135
Advance+ (究極強化)
Maces
MUSOU INCREASE×2
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Maces
+30
+31
+22
+29
+15
2
Deadly Rods
+33
+34
+25
+32
+18
3
Spiral Rods
+36
+37
+28
+35
+21
4
Wolf Slayer
+39
+40
+31
+38
+24
5
Tiger Slayer
+42
+43
+34
+41
+27
6
True Tiger Slayer
+45
+46
+37
+44
+30
7
Demon Slayer
+48
+49
+40
+47
+33
Emblems (刻印)
突
Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
砕
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
盾
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
陣
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
衛
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○
Gallery
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Wolf Slayer
Wolf Slayer
Wolf Slayer
Charge Attacks
Name
Effect
C2
A normal launching move. Doesn't float very high.
C3
Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4
Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5
Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JA
A fast-starting attack to the front. Short distance but wide horizontally.
JC
Drops diagonally and stabs the twin whips into the ground for a shockwave attack.
D
Slides while delivering a thrust.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞
↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Fury will fill your Musou bar in the same way as being in red health
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A weapon held with both hands. Use them to attack the enemy from left and right.
基础属性
攻击
46(5)
破坏
40(6)
防御
34(2)
体力
180(3)
无双
135(1)
移动
110
跳跃
135
究极强化 (究極強化)
Maces
MUSOU INCREASE×2
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
Maces
+30
+31
+22
+29
+15
2
Deadly Rods
+33
+34
+25
+32
+18
3
Spiral Rods
+36
+37
+28
+35
+21
4
Wolf Slayer
+39
+40
+31
+38
+24
5
Tiger Slayer
+42
+43
+34
+41
+27
6
True Tiger Slayer
+45
+46
+37
+44
+30
7
Demon Slayer
+48
+49
+40
+47
+33
刻印 (刻印)
突
Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
砕
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
盾
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
陣
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
衛
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○
图库
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Wolf Slayer
Wolf Slayer
Wolf Slayer
蓄力攻击
名称
效果
C2
A normal launching move. Doesn't float very high.
C3
Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4
Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5
Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JA
A fast-starting attack to the front. Short distance but wide horizontally.
JC
Drops diagonally and stabs the twin whips into the ground for a shockwave attack.
D
Slides while delivering a thrust.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞
↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.
A weapon held with both hands. Use them to attack the enemy from left and right.
基礎屬性
攻擊
46(5)
破壞
40(6)
防禦
34(2)
體力
180(3)
無雙
135(1)
移動
110
跳躍
135
究極強化 (究極強化)
Maces
MUSOU INCREASE×2
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
Maces
+30
+31
+22
+29
+15
2
Deadly Rods
+33
+34
+25
+32
+18
3
Spiral Rods
+36
+37
+28
+35
+21
4
Wolf Slayer
+39
+40
+31
+38
+24
5
Tiger Slayer
+42
+43
+34
+41
+27
6
True Tiger Slayer
+45
+46
+37
+44
+30
7
Demon Slayer
+48
+49
+40
+47
+33
刻印 (刻印)
突
Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
砕
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
盾
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
陣
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
衛
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○
圖庫
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Wolf Slayer
Wolf Slayer
Wolf Slayer
蓄力攻擊
名稱
效果
C2
A normal launching move. Doesn't float very high.
C3
Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4
Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5
Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JA
A fast-starting attack to the front. Short distance but wide horizontally.
JC
Drops diagonally and stabs the twin whips into the ground for a shockwave attack.
D
Slides while delivering a thrust.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞
↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.
A weapon held with both hands. Use them to attack the enemy from left and right.
الإحصائيات الأساسية
هجوم
46(5)
ضرر
40(6)
دفاع
34(2)
حياة
180(3)
موسو
135(1)
سرعة
110
قفز
135
+Advance (究極強化)
Maces
MUSOU INCREASE×2
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Maces
+30
+31
+22
+29
+15
2
Deadly Rods
+33
+34
+25
+32
+18
3
Spiral Rods
+36
+37
+28
+35
+21
4
Wolf Slayer
+39
+40
+31
+38
+24
5
Tiger Slayer
+42
+43
+34
+41
+27
6
True Tiger Slayer
+45
+46
+37
+44
+30
7
Demon Slayer
+48
+49
+40
+47
+33
الشعارات (刻印)
突
Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
砕
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
盾
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
陣
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
衛
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○
معرض
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Wolf Slayer
Wolf Slayer
Wolf Slayer
هجمات الشحن
الاسم
التأثير
C2
A normal launching move. Doesn't float very high.
C3
Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4
Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5
Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JA
A fast-starting attack to the front. Short distance but wide horizontally.
JC
Drops diagonally and stabs the twin whips into the ground for a shockwave attack.
D
Slides while delivering a thrust.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞
↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.
A weapon held with both hands. Use them to attack the enemy from left and right.
ค่าพื้นฐาน
โจมตี
46(5)
ทำลาย
40(6)
ป้องกัน
34(2)
พลังชีวิต
180(3)
มูโซ
135(1)
ความเร็ว
110
กระโดด
135
Advance+ (究極強化)
Maces
MUSOU INCREASE×2
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
Maces
+30
+31
+22
+29
+15
2
Deadly Rods
+33
+34
+25
+32
+18
3
Spiral Rods
+36
+37
+28
+35
+21
4
Wolf Slayer
+39
+40
+31
+38
+24
5
Tiger Slayer
+42
+43
+34
+41
+27
6
True Tiger Slayer
+45
+46
+37
+44
+30
7
Demon Slayer
+48
+49
+40
+47
+33
ตราสัญลักษณ์ (刻印)
突
Pierce
Thrusts the twin whips forward. Comes out slightly faster than C4. On hit, enemies fly about as far as a Wind orb. Neither C1 nor C6 can turn.
Knockback ◎Element infusion ○Super Armor ○
砕
Smash
Thrusts the twin whips forward and back for knockback. Surprisingly wide range. C6 comes out unusually fast.
Knockback ◎Element infusion ○Super Armor ○
盾
Shield
Steps forward and sweeps the twin whips open across 180° in front. Can turn. The 2008/3/19 update removed element from C1 and lengthened the pre-activation time.
Stun ○Element infusion C6Super Armor ○
陣
Formation
Steps forward a full pace with both whips and the right foot for a flat omnidirectional shockwave. Slightly vulnerable before it comes out. The 2008/11/18 update fixed the problem of it being hard to land on higher-ground enemies on uneven terrain.
よろけ ○Element infusion ×
衛
Guard
Charges briefly, then fires a huge vacuum wave forward. Reach is about three archers' length.
Knockback ○Element infusion ○Super Armor ○
覇
Conquest
Swings the twin whips left and right big, then thrusts once to the front. Only the final thrust infuses element. The left-right swings have a stun effect.
Stun ○Knockback ○Element infusion ○Super Armor ○
แกลเลอรี
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Twin Rods & Deadly Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Spiral Rods
Wolf Slayer
Wolf Slayer
Wolf Slayer
ชาร์จโจมตี
ชื่อ
ผล
C2
A normal launching move. Doesn't float very high.
C3
Swings down vertically, then spins once and sweeps with the twin whips. High power, but you must catch the enemy directly in front or it won't hit. Only the final hit stuns and infuses element. Combo Boost makes it 2→4→6.
C4
Brings the twin whips together and thrusts forward for knockback. Knocks enemies quite far, so handy for creating distance.
C5
Strikes the ground for an explosion forward. Looks like the iron whip's C5, but rather than fixed Fire it carries element. High power, and can cross up at point-blank.
JA
A fast-starting attack to the front. Short distance but wide horizontally.
JC
Drops diagonally and stabs the twin whips into the ground for a shockwave attack.
D
Slides while delivering a thrust.
Evo
An N1–N3→C4 combo. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Advances thrusting the weapons alternately left and right like palm strikes; the finisher crosses the arms → opens → thrusts both weapons simultaneously. The final hit knocks back. As a ground-type musou, think about where to use it.
真・無双乱舞
↑ + Fire element. The finisher launches the enemy, then knocks back with an omnidirectional shockwave. Because they float, it's hard to feel the power difference from the normal musou and hard to land. If the opponent has the supreme Calming Stone belt, they fall off on the 2nd–3rd hit.