Cudgel

Cudgel

Japanese
Abbrev.
Cudgel
Officer
⚔ DWO Exclusive Weapons
Source / Era
DWO/launch · 9/27/2006
Advance+
ATTACK RANGE×2
Elements
🔥 Fire
Advance+
ATTACK RANGE×2

A wooden weapon designed for blunt and piercing attacks.

Base Stats

Attack
45(2)
Damage
29(5)
Defence
28(3)
Life
150(6)
Musou
150(1)
Speed
125
Jump
150

Advance+ (究極強化)

Cudgel
ATTACK RANGE×2

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1Cudgel+24+31+21+31+18
2Deadly Cudgel+27+34+24+34+21
3Squall+30+37+27+37+24
4Whirlwind+33+40+30+40+27
5Hurricane+36+43+33+43+30
6True Hurricane+39+46+36+46+33
7Cyclone+42+49+39+49+36
5Pencil+40+43+29

Emblems (刻印)

Pierce
The first hit sweeps horizontally, then continuously thrusts upward with the right side raised while moving. Ends with a sweep. Narrow range.
Knockback ○Element infusion ○
Smash
↑ + Fire element. Instead of the sweep, the finisher is a launching omnidirectional shockwave that scatters enemies widely.
Knockback ○Element infusion ○
Shield
Thrusts while firing an air-cannon shockwave forward (knockback + element infusion). Low power but long reach.
Knockback ○Element infusion ○Super Armor ○
Formation
Turns sideways and spins the staff vertically to attack (knockback + element infusion on the finisher only). Outside of Freeze or the Range×2 ability, only 2 hits connect. Fairly high power. C6 comes out fast.
Knockback ○Element infusion ○
Guard
Charges briefly and thrusts 3 times (stagger), then finishes with an N6-like sweep (knockback). For element: C1 infuses only the sweep, C6 all hits.
Knockdown ○Element infusion ○
Conquest
Spins twice in the air like figure skating; hit enemies are knocked back slightly. Aerial state.
浮かし ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2Hops back lightly and slams the staff tip into the ground for a wide omnidirectional shockwave (knockdown). Up to 2 extra attacks possible (the 1st is knockdown, the 2nd knockback). With the Range×2 ability, the shockwave shifts far forward. There's auto-tracking that turns toward the character that 'last took damage' during N1–N5 (the update made the turn correctable).
C3Backflips using the staff as support, then on landing slams it into the ground for a wide shockwave (knockback) → a posed aura attack (stagger). With extra input, instead of posing, a wide forward sweep (knockback). With the Range×2 ability, the first shockwave shifts forward. Note the extra-input sweep doesn't hit point-blank.
C4Thrusts upward with the staff. It carries element, so combined with a high-attack element orb it's quite powerful.
C5Thrust (stun) → with extra input, spins the staff in an infinity-symbol on the spot. With further input, a flying kick. Without the flying kick, there's a useless motion after the spin attack ends. The thrust alone is also possible without extra input (this thrust oddly deals 2 hits to a tiger tank or tower depending on how you hit). The spin part after the thrust launches enemies, so don't mash if you want to stun.
JAHolds the staff with both hands low in front and rolls forward into a dive. If you input a normal attack before the charge comes out, it branches into N4 (un-boosted). This branch attack carries no element.
JCHops forward lightly and slams the staff into the ground for an omnidirectional shockwave. Enemies fly in an arc, making follow-ups hard — more knockback than launch.
DSwings the staff from right to left. Long reach. The hit feels more like a fling than a knockback. Use the trajectory difference from JC to reliably escape aerial combat.
EvoStabs the staff into the ground and uses it as an axis for spinning kicks. Narrow range but high power. Tricky movement + knockback make it effective for PvP escape.

Musou Attacks

NameEffect
無双乱舞Stabs the staff into the ground and uses it as an axis for a flying kick. Narrow range but high power. The left side has a slightly wider hitbox. Adjusting direction mid-kick widens the range.
真・無双乱舞N1–N3→C4. The 8th hit doesn't float the enemy; the finishing C4 knocks them down. Slight knockback effect.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Cudgel

長棍

日本語
武将
⚔ DWO Exclusive Weapons
究極強化
繚乱

基本能力

攻撃力
45(2)
破壊力
29(5)
防御力
28(3)
体力
150(6)
無双
150(1)
移動力
125
ジャンプ力
150

究極強化 (究極強化)

長棍
繚乱

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1長棍+24+31+21+31+18
2長棍・改+27+34+24+34+21
3疾風 棍+30+37+27+37+24
4烈風紅棍+33+40+30+40+27
5風伯破天棍+36+43+33+43+30
6真・風伯破天棍+39+46+36+46+33
7昇雲旋風棍+42+49+39+49+36
5鉛筆(エンピツ)+40+43+29

刻印 (刻印)

突きと同時に前方に空気砲状の衝撃波を飛ばす(吹き飛ばし+属性付加)。 威力は低いが射程は長い。
吹飛ばし ○属性付与 ○
横を向いて棍を縦に回転させ攻撃する(吹き飛ばし+フィニッシュのみ属性付加)。 凍結 状態・ 繚乱 以外では2発目までしかヒットしない。威力は高め。C6は出が早い。
吹飛ばし ○属性付与 ○
少し溜めて突き(のけぞり)を3回繰り出した後、トドメにN6のように薙ぎ払う(吹き飛ばし)。 属性付与はC1は薙ぎ払いのみだがC6は全段に付与。
吹飛ばし ○属性付与 ○SA ○
その場でフィギュアスケートのように2回転ジャンプ、食らった敵は少しだけ吹き飛ぶ。空中判定。
吹飛ばし ○属性付与 ○
軽くバックジャンプして棍の先を地面に叩きつけ、範囲の広い全方位衝撃波(ダウン)。 追加攻撃が2回まで可能(1度目はダウン判定だが、2度目は吹き飛ばし)。 繚乱 時は衝撃波がかなり前方にズレる。 N1~N5までの間に『最後にダメージを与えた』キャラクターの方向に方向転換し攻撃を放つ自動補足がある(アップデートにより方向転換の修正が可能になった)。
ダウン ○属性付与 ○
棍を支えにしてバク転後、着地時に棍を地面に叩きつけ広範囲衝撃波(吹き飛ばし)→着地後のポーズにオーラを纏う攻撃(のけぞり)。 追加入力でポーズをとらずに前方の広い範囲をなぎ払う攻撃(吹き飛ばし)。 繚乱 時は最初の衝撃波が前方にズレる。 追加入力のなぎ払いは至近距離には当たらないので注意。
浮かし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2棍で突き上げる。属性がのるので、攻撃力の高い属性玉と合わせるとかなりの威力。
C3突き( 気絶 )→追加入力でその場で棍を∞の字に回転させて攻撃。 更に追加入力でそこから飛び蹴り。飛び蹴りをしない場合、回転攻撃終了後に無駄なモーションがある。 追加入力無しで突き単体での攻撃も可能(この突き攻撃は、虎戦車や高楼には当て方次第で何故か2ヒットする)。 突き後の回転攻撃部分を当てると敵が浮く ので、 気絶 させたい場合は連打厳禁。
C4棍を両手で正面に持ち低く溜めるように屈みこんで構え、前転しながら飛び込む。 チャージ攻撃発生前に通常攻撃を入力すると、連撃未強化時のN4に攻撃が派生する。この派生攻撃には属性は乗らない。
C5前方に軽く跳躍し棍を地面に叩きつけ全方位衝撃波。 敵は弧を描いて吹き飛ぶので追撃困難。浮かしと言うよりも吹き飛ばし。
JA右から左へ棍を振るう。リーチは長い。 ヒット属性は吹き飛ばしというより弾き飛ばしといったところ。 JCとの軌道差をうまく使い、空中戦からの離脱を確実に。
JC棍を地面に突き立て、それを軸にぐるぐると回転蹴り。 攻撃範囲は狭いが威力は高い。トリッキーな動き+吹き飛ばしで対人離脱時に有効。
D棍を地面に突き立て、それを軸に跳び蹴り。 攻撃範囲は狭いが威力は高い。左側の方が若干当たり判定が広い。 跳び蹴り中に方向修正すると攻撃範囲が広がる。
EvoN1~N3→C4。8撃目で敵は宙に浮かず、トドメのC4で敵がダウン。微かに吹き飛ばし効果あり。

無双乱舞

名前効果
無双乱舞棍を前方でオールのように振り回しながら延々とダッシュし、フィニッシュに範囲の広い横振り。 ヒットした敵は打ち上げられる。甲刀無双と同じ走行型だが移動スピードは速くない。 極 鎮身 石帯をつけている相手も拾い続けることができる。
真・無双乱舞↑+炎属性で、フィニッシュに全方位の打ち上げ衝撃波が2回発生。
Cudgel

Cudgel

日文
缩写
Cudgel
武将
⚔ DWO Exclusive Weapons
来源
DWO/launch · 9/27/2006
究极强化
ATTACK RANGE×2
属性
🔥 Fire
究极强化
ATTACK RANGE×2

A wooden weapon designed for blunt and piercing attacks.

基础属性

攻击
45(2)
破坏
29(5)
防御
28(3)
体力
150(6)
无双
150(1)
移动
125
跳跃
150

究极强化 (究極強化)

Cudgel
ATTACK RANGE×2

等级成长

等级名称攻击破坏防御体力无双
1Cudgel+24+31+21+31+18
2Deadly Cudgel+27+34+24+34+21
3Squall+30+37+27+37+24
4Whirlwind+33+40+30+40+27
5Hurricane+36+43+33+43+30
6True Hurricane+39+46+36+46+33
7Cyclone+42+49+39+49+36
5Pencil+40+43+29

刻印 (刻印)

Pierce
The first hit sweeps horizontally, then continuously thrusts upward with the right side raised while moving. Ends with a sweep. Narrow range.
Knockback ○Element infusion ○
Smash
↑ + Fire element. Instead of the sweep, the finisher is a launching omnidirectional shockwave that scatters enemies widely.
Knockback ○Element infusion ○
Shield
Thrusts while firing an air-cannon shockwave forward (knockback + element infusion). Low power but long reach.
Knockback ○Element infusion ○Super Armor ○
Formation
Turns sideways and spins the staff vertically to attack (knockback + element infusion on the finisher only). Outside of Freeze or the Range×2 ability, only 2 hits connect. Fairly high power. C6 comes out fast.
Knockback ○Element infusion ○
Guard
Charges briefly and thrusts 3 times (stagger), then finishes with an N6-like sweep (knockback). For element: C1 infuses only the sweep, C6 all hits.
Knockdown ○Element infusion ○
Conquest
Spins twice in the air like figure skating; hit enemies are knocked back slightly. Aerial state.
浮かし ○Element infusion ○

图库

蓄力攻击

名称效果
C2Hops back lightly and slams the staff tip into the ground for a wide omnidirectional shockwave (knockdown). Up to 2 extra attacks possible (the 1st is knockdown, the 2nd knockback). With the Range×2 ability, the shockwave shifts far forward. There's auto-tracking that turns toward the character that 'last took damage' during N1–N5 (the update made the turn correctable).
C3Backflips using the staff as support, then on landing slams it into the ground for a wide shockwave (knockback) → a posed aura attack (stagger). With extra input, instead of posing, a wide forward sweep (knockback). With the Range×2 ability, the first shockwave shifts forward. Note the extra-input sweep doesn't hit point-blank.
C4Thrusts upward with the staff. It carries element, so combined with a high-attack element orb it's quite powerful.
C5Thrust (stun) → with extra input, spins the staff in an infinity-symbol on the spot. With further input, a flying kick. Without the flying kick, there's a useless motion after the spin attack ends. The thrust alone is also possible without extra input (this thrust oddly deals 2 hits to a tiger tank or tower depending on how you hit). The spin part after the thrust launches enemies, so don't mash if you want to stun.
JAHolds the staff with both hands low in front and rolls forward into a dive. If you input a normal attack before the charge comes out, it branches into N4 (un-boosted). This branch attack carries no element.
JCHops forward lightly and slams the staff into the ground for an omnidirectional shockwave. Enemies fly in an arc, making follow-ups hard — more knockback than launch.
DSwings the staff from right to left. Long reach. The hit feels more like a fling than a knockback. Use the trajectory difference from JC to reliably escape aerial combat.
EvoStabs the staff into the ground and uses it as an axis for spinning kicks. Narrow range but high power. Tricky movement + knockback make it effective for PvP escape.

无双乱舞

名称效果
無双乱舞Stabs the staff into the ground and uses it as an axis for a flying kick. Narrow range but high power. The left side has a slightly wider hitbox. Adjusting direction mid-kick widens the range.
真・無双乱舞N1–N3→C4. The 8th hit doesn't float the enemy; the finishing C4 knocks them down. Slight knockback effect.
Cudgel

Cudgel

日文
縮寫
Cudgel
武將
⚔ DWO Exclusive Weapons
來源
DWO/launch · 9/27/2006
究極強化
ATTACK RANGE×2
屬性
🔥 Fire
究極強化
ATTACK RANGE×2

A wooden weapon designed for blunt and piercing attacks.

基礎屬性

攻擊
45(2)
破壞
29(5)
防禦
28(3)
體力
150(6)
無雙
150(1)
移動
125
跳躍
150

究極強化 (究極強化)

Cudgel
ATTACK RANGE×2

等級成長

等級名稱攻擊破壞防禦體力無雙
1Cudgel+24+31+21+31+18
2Deadly Cudgel+27+34+24+34+21
3Squall+30+37+27+37+24
4Whirlwind+33+40+30+40+27
5Hurricane+36+43+33+43+30
6True Hurricane+39+46+36+46+33
7Cyclone+42+49+39+49+36
5Pencil+40+43+29

刻印 (刻印)

Pierce
The first hit sweeps horizontally, then continuously thrusts upward with the right side raised while moving. Ends with a sweep. Narrow range.
Knockback ○Element infusion ○
Smash
↑ + Fire element. Instead of the sweep, the finisher is a launching omnidirectional shockwave that scatters enemies widely.
Knockback ○Element infusion ○
Shield
Thrusts while firing an air-cannon shockwave forward (knockback + element infusion). Low power but long reach.
Knockback ○Element infusion ○Super Armor ○
Formation
Turns sideways and spins the staff vertically to attack (knockback + element infusion on the finisher only). Outside of Freeze or the Range×2 ability, only 2 hits connect. Fairly high power. C6 comes out fast.
Knockback ○Element infusion ○
Guard
Charges briefly and thrusts 3 times (stagger), then finishes with an N6-like sweep (knockback). For element: C1 infuses only the sweep, C6 all hits.
Knockdown ○Element infusion ○
Conquest
Spins twice in the air like figure skating; hit enemies are knocked back slightly. Aerial state.
浮かし ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Hops back lightly and slams the staff tip into the ground for a wide omnidirectional shockwave (knockdown). Up to 2 extra attacks possible (the 1st is knockdown, the 2nd knockback). With the Range×2 ability, the shockwave shifts far forward. There's auto-tracking that turns toward the character that 'last took damage' during N1–N5 (the update made the turn correctable).
C3Backflips using the staff as support, then on landing slams it into the ground for a wide shockwave (knockback) → a posed aura attack (stagger). With extra input, instead of posing, a wide forward sweep (knockback). With the Range×2 ability, the first shockwave shifts forward. Note the extra-input sweep doesn't hit point-blank.
C4Thrusts upward with the staff. It carries element, so combined with a high-attack element orb it's quite powerful.
C5Thrust (stun) → with extra input, spins the staff in an infinity-symbol on the spot. With further input, a flying kick. Without the flying kick, there's a useless motion after the spin attack ends. The thrust alone is also possible without extra input (this thrust oddly deals 2 hits to a tiger tank or tower depending on how you hit). The spin part after the thrust launches enemies, so don't mash if you want to stun.
JAHolds the staff with both hands low in front and rolls forward into a dive. If you input a normal attack before the charge comes out, it branches into N4 (un-boosted). This branch attack carries no element.
JCHops forward lightly and slams the staff into the ground for an omnidirectional shockwave. Enemies fly in an arc, making follow-ups hard — more knockback than launch.
DSwings the staff from right to left. Long reach. The hit feels more like a fling than a knockback. Use the trajectory difference from JC to reliably escape aerial combat.
EvoStabs the staff into the ground and uses it as an axis for spinning kicks. Narrow range but high power. Tricky movement + knockback make it effective for PvP escape.

無雙亂舞

名稱效果
無双乱舞Stabs the staff into the ground and uses it as an axis for a flying kick. Narrow range but high power. The left side has a slightly wider hitbox. Adjusting direction mid-kick widens the range.
真・無双乱舞N1–N3→C4. The 8th hit doesn't float the enemy; the finishing C4 knocks them down. Slight knockback effect.
Cudgel

Cudgel

اليابانية
اختصار
Cudgel
الضابط
⚔ DWO Exclusive Weapons
المصدر
DWO/launch · 9/27/2006
+Advance
ATTACK RANGE×2
العناصر
🔥 Fire
+Advance
ATTACK RANGE×2

A wooden weapon designed for blunt and piercing attacks.

الإحصائيات الأساسية

هجوم
45(2)
ضرر
29(5)
دفاع
28(3)
حياة
150(6)
موسو
150(1)
سرعة
125
قفز
150

+Advance (究極強化)

Cudgel
ATTACK RANGE×2

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1Cudgel+24+31+21+31+18
2Deadly Cudgel+27+34+24+34+21
3Squall+30+37+27+37+24
4Whirlwind+33+40+30+40+27
5Hurricane+36+43+33+43+30
6True Hurricane+39+46+36+46+33
7Cyclone+42+49+39+49+36
5Pencil+40+43+29

الشعارات (刻印)

Pierce
The first hit sweeps horizontally, then continuously thrusts upward with the right side raised while moving. Ends with a sweep. Narrow range.
Knockback ○Element infusion ○
Smash
↑ + Fire element. Instead of the sweep, the finisher is a launching omnidirectional shockwave that scatters enemies widely.
Knockback ○Element infusion ○
Shield
Thrusts while firing an air-cannon shockwave forward (knockback + element infusion). Low power but long reach.
Knockback ○Element infusion ○Super Armor ○
Formation
Turns sideways and spins the staff vertically to attack (knockback + element infusion on the finisher only). Outside of Freeze or the Range×2 ability, only 2 hits connect. Fairly high power. C6 comes out fast.
Knockback ○Element infusion ○
Guard
Charges briefly and thrusts 3 times (stagger), then finishes with an N6-like sweep (knockback). For element: C1 infuses only the sweep, C6 all hits.
Knockdown ○Element infusion ○
Conquest
Spins twice in the air like figure skating; hit enemies are knocked back slightly. Aerial state.
浮かし ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Hops back lightly and slams the staff tip into the ground for a wide omnidirectional shockwave (knockdown). Up to 2 extra attacks possible (the 1st is knockdown, the 2nd knockback). With the Range×2 ability, the shockwave shifts far forward. There's auto-tracking that turns toward the character that 'last took damage' during N1–N5 (the update made the turn correctable).
C3Backflips using the staff as support, then on landing slams it into the ground for a wide shockwave (knockback) → a posed aura attack (stagger). With extra input, instead of posing, a wide forward sweep (knockback). With the Range×2 ability, the first shockwave shifts forward. Note the extra-input sweep doesn't hit point-blank.
C4Thrusts upward with the staff. It carries element, so combined with a high-attack element orb it's quite powerful.
C5Thrust (stun) → with extra input, spins the staff in an infinity-symbol on the spot. With further input, a flying kick. Without the flying kick, there's a useless motion after the spin attack ends. The thrust alone is also possible without extra input (this thrust oddly deals 2 hits to a tiger tank or tower depending on how you hit). The spin part after the thrust launches enemies, so don't mash if you want to stun.
JAHolds the staff with both hands low in front and rolls forward into a dive. If you input a normal attack before the charge comes out, it branches into N4 (un-boosted). This branch attack carries no element.
JCHops forward lightly and slams the staff into the ground for an omnidirectional shockwave. Enemies fly in an arc, making follow-ups hard — more knockback than launch.
DSwings the staff from right to left. Long reach. The hit feels more like a fling than a knockback. Use the trajectory difference from JC to reliably escape aerial combat.
EvoStabs the staff into the ground and uses it as an axis for spinning kicks. Narrow range but high power. Tricky movement + knockback make it effective for PvP escape.

هجمات موسو

الاسمالتأثير
無双乱舞Stabs the staff into the ground and uses it as an axis for a flying kick. Narrow range but high power. The left side has a slightly wider hitbox. Adjusting direction mid-kick widens the range.
真・無双乱舞N1–N3→C4. The 8th hit doesn't float the enemy; the finishing C4 knocks them down. Slight knockback effect.
Cudgel

Cudgel

ญี่ปุ่น
ตัวย่อ
Cudgel
ขุนพล
⚔ DWO Exclusive Weapons
ที่มา
DWO/launch · 9/27/2006
Advance+
ATTACK RANGE×2
ธาตุ
🔥 Fire
Advance+
ATTACK RANGE×2

A wooden weapon designed for blunt and piercing attacks.

ค่าพื้นฐาน

โจมตี
45(2)
ทำลาย
29(5)
ป้องกัน
28(3)
พลังชีวิต
150(6)
มูโซ
150(1)
ความเร็ว
125
กระโดด
150

Advance+ (究極強化)

Cudgel
ATTACK RANGE×2

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1Cudgel+24+31+21+31+18
2Deadly Cudgel+27+34+24+34+21
3Squall+30+37+27+37+24
4Whirlwind+33+40+30+40+27
5Hurricane+36+43+33+43+30
6True Hurricane+39+46+36+46+33
7Cyclone+42+49+39+49+36
5Pencil+40+43+29

ตราสัญลักษณ์ (刻印)

Pierce
The first hit sweeps horizontally, then continuously thrusts upward with the right side raised while moving. Ends with a sweep. Narrow range.
Knockback ○Element infusion ○
Smash
↑ + Fire element. Instead of the sweep, the finisher is a launching omnidirectional shockwave that scatters enemies widely.
Knockback ○Element infusion ○
Shield
Thrusts while firing an air-cannon shockwave forward (knockback + element infusion). Low power but long reach.
Knockback ○Element infusion ○Super Armor ○
Formation
Turns sideways and spins the staff vertically to attack (knockback + element infusion on the finisher only). Outside of Freeze or the Range×2 ability, only 2 hits connect. Fairly high power. C6 comes out fast.
Knockback ○Element infusion ○
Guard
Charges briefly and thrusts 3 times (stagger), then finishes with an N6-like sweep (knockback). For element: C1 infuses only the sweep, C6 all hits.
Knockdown ○Element infusion ○
Conquest
Spins twice in the air like figure skating; hit enemies are knocked back slightly. Aerial state.
浮かし ○Element infusion ○

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ชื่อผล
C2Hops back lightly and slams the staff tip into the ground for a wide omnidirectional shockwave (knockdown). Up to 2 extra attacks possible (the 1st is knockdown, the 2nd knockback). With the Range×2 ability, the shockwave shifts far forward. There's auto-tracking that turns toward the character that 'last took damage' during N1–N5 (the update made the turn correctable).
C3Backflips using the staff as support, then on landing slams it into the ground for a wide shockwave (knockback) → a posed aura attack (stagger). With extra input, instead of posing, a wide forward sweep (knockback). With the Range×2 ability, the first shockwave shifts forward. Note the extra-input sweep doesn't hit point-blank.
C4Thrusts upward with the staff. It carries element, so combined with a high-attack element orb it's quite powerful.
C5Thrust (stun) → with extra input, spins the staff in an infinity-symbol on the spot. With further input, a flying kick. Without the flying kick, there's a useless motion after the spin attack ends. The thrust alone is also possible without extra input (this thrust oddly deals 2 hits to a tiger tank or tower depending on how you hit). The spin part after the thrust launches enemies, so don't mash if you want to stun.
JAHolds the staff with both hands low in front and rolls forward into a dive. If you input a normal attack before the charge comes out, it branches into N4 (un-boosted). This branch attack carries no element.
JCHops forward lightly and slams the staff into the ground for an omnidirectional shockwave. Enemies fly in an arc, making follow-ups hard — more knockback than launch.
DSwings the staff from right to left. Long reach. The hit feels more like a fling than a knockback. Use the trajectory difference from JC to reliably escape aerial combat.
EvoStabs the staff into the ground and uses it as an axis for spinning kicks. Narrow range but high power. Tricky movement + knockback make it effective for PvP escape.

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ชื่อผล
無双乱舞Stabs the staff into the ground and uses it as an axis for a flying kick. Narrow range but high power. The left side has a slightly wider hitbox. Adjusting direction mid-kick widens the range.
真・無双乱舞N1–N3→C4. The 8th hit doesn't float the enemy; the finishing C4 knocks them down. Slight knockback effect.