Twin Sabers

Twin Sabers

Japanese
Abbrev.
T.Sabers
Officer
Lu Xun⚔ Lu Xun
Source / Era
DWO/launch · 9/27/2006
Advance+
REGAIN.ALL
Elements
🔥 Fire
Advance+
REGAIN.ALL

Sabers designed for fast, consecutive attacks.

Base Stats

Attack
40(3)
Damage
29(2)
Defence
25(5)
Life
140(1)
Musou
150(6)
Speed
140
Jump
155

Advance+ (究極強化)

T.Sabers
REGAIN.ALL

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

Emblems (刻印)

Pierce
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Smash
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Shield
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Formation
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Guard
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Conquest
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

Gallery

Charge Attacks

NameEffect
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真・無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Twin Sabers

双剣

日本語
武将
Lu Xun⚔ Lu Xun
究極強化
鼓舞

基本能力

攻撃力
40(3)
破壊力
29(2)
防御力
25(5)
体力
140(1)
無双
150(6)
移動力
140
ジャンプ力
155

究極強化 (究極強化)

双剣
鼓舞

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双剣+23+18+28+15+31
2双剣・改+26+21+31+18+34
3飛双剣+29+24+34+21+37
4飛燕+32+27+37+24+40
5閃飛燕+35+30+40+27+43
6真・閃飛燕+38+33+43+30+46
7燕帝+41+36+46+33+49

刻印 (刻印)

前傾姿勢で双剣を眼の前に構えて突進(吹き飛ばし)→薙ぎ払い(吹き飛ばし+属性付与)。移動距離は長め。C6のみ方向転換可能。 追加入力で移動距離が短くなり、薙ぎ払いが小範囲の衝撃波(SA,浮かし+C6属性付与)へ変化する。追加入力時はC1、C6共に方向転換可能。
吹飛ばし ○浮かし ○属性付与 ◯SA 追加入力時
体をひねりながら一回転して後方に跳びつつ、周囲に竜巻エフェクトの全方位衝撃波(吹き飛ばし)、その後に盤刀の弓のような範囲極小の衝撃波(中距離,ダウン)を前方に飛ばす。範囲は広めだが溜めが長い。C1、C6共に方向転換可能。
吹飛ばし ○ダウン ○属性付与 C6
両手を左後方に回して溜め→一歩分ほど踏み込みつつ、左右の双剣を揃えて左後方から右前方までを横薙ぎする。
気絶 ○属性付与 ○SA C6
前方から左後ろ、前方から右後ろに一撃づつ横薙ぎする。高威力・広範囲で方向転換可能。小吹き飛ばし。C6で1,2発目に属性付与。
吹飛ばし ○属性付与 C6
ジャンプして前方下方向に衝撃波を飛ばす( 気絶 +属性付与)。 追加入力により着地後にも同じく前へ衝撃波(吹き飛ばし+属性付与)。 射程距離は長い。
気絶 ○吹飛ばし 追加入力時属性付与 ○
左後方から右後方まで横薙ぎの一閃。小吹き飛ばし。出は速く陣よりも範囲が広い。 追加入力で、バク宙(SA)後に無属性の玉を出す(範囲大,ダウン)。
吹飛ばし ○ダウン ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2浮かせ技。Yの字型に腕を広げるため他の武器より左右への攻撃範囲が広い。
C3ジャンプして空中で縦回転連続攻撃。連撃強化後は追加入力で3→4→5と攻撃回数増加。最後のヒットのみよろけ&属性付与。対人では連撃があればあるほどガードがめくりやすい。状態が浮き判定なので、敵のチャージ攻撃や無双を喰らってもダメージ半減。
C4バク宙しながら双剣でかちあげ、着地時に双剣を左右に開いて吹き飛ばす2段攻撃。2段目のみ属性付与。
C5チャージシュート。範囲が狭い。
JA前宙。小吹き飛ばし。自分の前後上下に攻撃範囲があるので使いやすい。ただし左右は攻撃判定がほとんど無いので注意。
JCジャンプして前方下方向に衝撃波を飛ばす。刻印・衛と似ている。妨害に最適。角度が浅いため高楼越しには使用出来ない。衝撃波が相手の上を通っても当たることがあるので、見た目より下方向の範囲が広い。威力は低い。
D滑り込んで双剣を左右に広げる。左右に攻撃範囲が広い。
EvoN3~N6の連撃。8段目が浮かし。9段目が吹き飛ばし。

無双乱舞

名前効果
無双乱舞反時計回りに回転移動しながら二本の剣で切り上げ→finishに袈裟切りで吹き飛ばし。
真・無双乱舞↑+炎属性。フィニッシュは前方の敵を浮かせながら自分もジャンプし、前方に火球を1つ打ち出す。
Twin Sabers

Twin Sabers

日文
缩写
T.Sabers
武将
Lu Xun⚔ Lu Xun
来源
DWO/launch · 9/27/2006
究极强化
REGAIN.ALL
属性
🔥 Fire
究极强化
REGAIN.ALL

Sabers designed for fast, consecutive attacks.

基础属性

攻击
40(3)
破坏
29(2)
防御
25(5)
体力
140(1)
无双
150(6)
移动
140
跳跃
155

究极强化 (究極強化)

T.Sabers
REGAIN.ALL

等级成长

等级名称攻击破坏防御体力无双
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

刻印 (刻印)

Pierce
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Smash
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Shield
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Formation
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Guard
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Conquest
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真・無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.
Twin Sabers

Twin Sabers

日文
縮寫
T.Sabers
武將
Lu Xun⚔ Lu Xun
來源
DWO/launch · 9/27/2006
究極強化
REGAIN.ALL
屬性
🔥 Fire
究極強化
REGAIN.ALL

Sabers designed for fast, consecutive attacks.

基礎屬性

攻擊
40(3)
破壞
29(2)
防禦
25(5)
體力
140(1)
無雙
150(6)
移動
140
跳躍
155

究極強化 (究極強化)

T.Sabers
REGAIN.ALL

等級成長

等級名稱攻擊破壞防禦體力無雙
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

刻印 (刻印)

Pierce
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Smash
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Shield
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Formation
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Guard
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Conquest
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真・無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.
Twin Sabers

Twin Sabers

اليابانية
اختصار
T.Sabers
الضابط
Lu Xun⚔ Lu Xun
المصدر
DWO/launch · 9/27/2006
+Advance
REGAIN.ALL
العناصر
🔥 Fire
+Advance
REGAIN.ALL

Sabers designed for fast, consecutive attacks.

الإحصائيات الأساسية

هجوم
40(3)
ضرر
29(2)
دفاع
25(5)
حياة
140(1)
موسو
150(6)
سرعة
140
قفز
155

+Advance (究極強化)

T.Sabers
REGAIN.ALL

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

الشعارات (刻印)

Pierce
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Smash
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Shield
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Formation
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Guard
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Conquest
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真・無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.
Twin Sabers

Twin Sabers

ญี่ปุ่น
ตัวย่อ
T.Sabers
ขุนพล
Lu Xun⚔ Lu Xun
ที่มา
DWO/launch · 9/27/2006
Advance+
REGAIN.ALL
ธาตุ
🔥 Fire
Advance+
REGAIN.ALL

Sabers designed for fast, consecutive attacks.

ค่าพื้นฐาน

โจมตี
40(3)
ทำลาย
29(2)
ป้องกัน
25(5)
พลังชีวิต
140(1)
มูโซ
150(6)
ความเร็ว
140
กระโดด
155

Advance+ (究極強化)

T.Sabers
REGAIN.ALL

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

ตราสัญลักษณ์ (刻印)

Pierce
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Smash
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Shield
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Formation
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Guard
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Conquest
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

แกลเลอรี

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C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

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無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真・無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.