Twin Sabers (T.Sabers)

Twin Sabers (T.Sabers)

Japanese
Officer
Lu Xun⚔ Lu Xun
Source / Era
DWO/launch · 9/27/2006
Advance+
REGAIN.ALL
Elements
🔥 Fire
Advance+
REGAIN.ALL
Recovers the Life of all troops except for commanders. Troops include regular soldiers, lieutenants, officers, and generals (if present in battle). Does not regenerate life for allied players.

Sabers designed for fast, consecutive attacks.

Base Stats

Attack
40(3)
Damage
29(2)
Defence
25(5)
Life
140(1)
Musou
150(6)
Speed
140
Jump
155

Flask Wheel

Attack
3
Damage
2
Defence
5
Life
1
Musou
6

Advance+ (Ultimate reinforcement)

T.Sabers
REGAIN.ALL

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1T.Sabers+24+19+29+16+32
2Sharp Sabers+27+22+32+19+35
3Wing Sabers+30+25+35+22+38
4Eagle+33+28+38+25+41
5Falcon+36+31+41+28+44
6True Falcon+39+34+44+31+47
7Raptor+49+50+41+48+34

Emblems (engraved)

Thrust
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○Float ○Element infusion ◯Super Armor additional input
Pierce
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Crescent
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Moon
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Fan
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback Additional inputElement infusion ○
Eclipse
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

Charge Attacks

NameEffect
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

Musou Attacks

NameEffect
Musou RanbuJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
Shin Musou RanbuSlides in and spreads the twin swords left and right. Wide left-right range.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 622
EVO attack16.18.22.(25)
Dash attack10
Jump attack15
Jump charge6
Musou18,20
True Musou12
Musou finisher20*2
True Musou finisher12.25.30 火
Charge 215
Charge 312.12*3.(15)
Charge 4(14).(14)
Charge 512
Thrust 10.(10)\10/12.(10).(12)
Pierce 6.8/(15).(10)
Crescent (15)/(20)
Moon 18.(18)/(20).(20)
Fan (12).(8)
Eclipse (16).(10).8

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Rally ~ Slowly recovers the life of allied troops, lieutenants, officers, and generals(if present in battle). Does not regen life of allied players

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Twin Sabers (T.Sabers)

双剣

日本語
武将
Lu Xun⚔ Lu Xun
究極強化
鼓舞

基本能力

攻撃力
40(3)
破壊力
29(2)
防御力
25(5)
体力
140(1)
無双
150(6)
移動力
140
ジャンプ力
155

能力チャート

攻撃力
3
破壊力
2
防御力
5
体力
1
無双
6

究極強化 (究極強化)

双剣
鼓舞

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1双剣+23+18+28+15+31
2双剣・改+26+21+31+18+34
3飛双剣+29+24+34+21+37
4飛燕+32+27+37+24+40
5閃飛燕+35+30+40+27+43
6真・閃飛燕+38+33+43+30+46
7燕帝+41+36+46+33+49

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1双剣+24+19+29+16+32
2双剣・改+27+22+32+19+35
3飛双剣+30+25+35+22+38
4飛燕+33+28+38+25+41
5閃飛燕+36+31+41+28+44
6真・閃飛燕+39+34+44+31+47
7燕帝+49+50+41+48+34

刻印 (刻印)

前傾姿勢で双剣を眼の前に構えて突進(吹き飛ばし)→薙ぎ払い(吹き飛ばし+属性付与)。移動距離は長め。C6のみ方向転換可能。 追加入力で移動距離が短くなり、薙ぎ払いが小範囲の衝撃波(SA,浮かし+C6属性付与)へ変化する。追加入力時はC1、C6共に方向転換可能。
吹飛ばし ○浮かし ○属性付与 ◯SA 追加入力時
体をひねりながら一回転して後方に跳びつつ、周囲に竜巻エフェクトの全方位衝撃波(吹き飛ばし)、その後に盤刀の弓のような範囲極小の衝撃波(中距離,ダウン)を前方に飛ばす。範囲は広めだが溜めが長い。C1、C6共に方向転換可能。
吹飛ばし ○ダウン ○属性付与 C6
両手を左後方に回して溜め→一歩分ほど踏み込みつつ、左右の双剣を揃えて左後方から右前方までを横薙ぎする。
気絶 ○属性付与 ○SA C6
前方から左後ろ、前方から右後ろに一撃づつ横薙ぎする。高威力・広範囲で方向転換可能。小吹き飛ばし。C6で1,2発目に属性付与。
吹飛ばし ○属性付与 C6
ジャンプして前方下方向に衝撃波を飛ばす( 気絶 +属性付与)。 追加入力により着地後にも同じく前へ衝撃波(吹き飛ばし+属性付与)。 射程距離は長い。
気絶 ○吹飛ばし 追加入力時属性付与 ○
左後方から右後方まで横薙ぎの一閃。小吹き飛ばし。出は速く陣よりも範囲が広い。 追加入力で、バク宙(SA)後に無属性の玉を出す(範囲大,ダウン)。
吹飛ばし ○ダウン ○属性付与 ○SA ○

ギャラリー

チャージ攻撃

名前効果
C2浮かせ技。Yの字型に腕を広げるため他の武器より左右への攻撃範囲が広い。
C3ジャンプして空中で縦回転連続攻撃。連撃強化後は追加入力で3→4→5と攻撃回数増加。最後のヒットのみよろけ&属性付与。対人では連撃があればあるほどガードがめくりやすい。状態が浮き判定なので、敵のチャージ攻撃や無双を喰らってもダメージ半減。
C4バク宙しながら双剣でかちあげ、着地時に双剣を左右に開いて吹き飛ばす2段攻撃。2段目のみ属性付与。
C5チャージシュート。範囲が狭い。
JA前宙。小吹き飛ばし。自分の前後上下に攻撃範囲があるので使いやすい。ただし左右は攻撃判定がほとんど無いので注意。
JCジャンプして前方下方向に衝撃波を飛ばす。刻印・衛と似ている。妨害に最適。角度が浅いため高楼越しには使用出来ない。衝撃波が相手の上を通っても当たることがあるので、見た目より下方向の範囲が広い。威力は低い。
D滑り込んで双剣を左右に広げる。左右に攻撃範囲が広い。
EvoN3~N6の連撃。8段目が浮かし。9段目が吹き飛ばし。

無双乱舞

名前効果
無双乱舞反時計回りに回転移動しながら二本の剣で切り上げ→finishに袈裟切りで吹き飛ばし。
真・無双乱舞↑+炎属性。フィニッシュは前方の敵を浮かせながら自分もジャンプし、前方に火球を1つ打ち出す。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 622
EVO attack16.18.22.(25)
Dash attack10
Jump attack15
Jump charge6
Musou18,20
True Musou12
Musou finisher20*2
True Musou finisher12.25.30 火
Charge 215
Charge 312.12*3.(15)
Charge 4(14).(14)
Charge 512
Thrust 10.(10)\10/12.(10).(12)
Pierce 6.8/(15).(10)
Crescent (15)/(20)
Moon 18.(18)/(20).(20)
Fan (12).(8)
Eclipse (16).(10).8

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Twin Sabers (T.Sabers)

双剑 (T.Sabers)

日文
武将
Lu Xun⚔ Lu Xun
来源
DWO/launch · 9/27/2006
究极强化
REGAIN.ALL
属性
🔥 Fire
究极强化
重获.全部
恢复除指挥官之外的所有部队的生命。部队包括正规士兵、中尉、军官和将军(如果出现在战斗中)。不会为盟友玩家恢复生命。

军刀专为快速、连续的攻击而设计。

基础属性

攻击
40(3)
破坏
29(2)
防御
25(5)
体力
140(1)
无双
150(6)
移动
140
跳跃
155

属性图表

攻击
3
破坏
2
防御
5
体力
1
无双
6

究极强化 (究極強化)

T.Sabers
REGAIN.ALL

等级成长

等级名称攻击破坏防御体力无双
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1T.Sabers+24+19+29+16+32
2Sharp Sabers+27+22+32+19+35
3Wing Sabers+30+25+35+22+38
4Eagle+33+28+38+25+41
5Falcon+36+31+41+28+44
6True Falcon+39+34+44+31+47
7Raptor+49+50+41+48+34

刻印 (刻印)

Thrust
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Pierce
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Crescent
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Moon
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Fan
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Eclipse
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

图库

蓄力攻击

名称效果
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

无双乱舞

名称效果
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真·無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 622
EVO attack16.18.22.(25)
Dash attack10
Jump attack15
Jump charge6
Musou18,20
True Musou12
Musou finisher20*2
True Musou finisher12.25.30 火
Charge 215
Charge 312.12*3.(15)
Charge 4(14).(14)
Charge 512
Thrust 10.(10)\10/12.(10).(12)
Pierce 6.8/(15).(10)
Crescent (15)/(20)
Moon 18.(18)/(20).(20)
Fan (12).(8)
Eclipse (16).(10).8

招式伤害与属性数据来自 DWOZ 社区数据集。

Twin Sabers (T.Sabers)

雙劍 (T.Sabers)

日文
武將
Lu Xun⚔ Lu Xun
來源
DWO/launch · 9/27/2006
究極強化
REGAIN.ALL
屬性
🔥 Fire
究極強化
重獲.全部
恢復除指揮官之外的所有部隊的生命。部隊包括正規士兵、中尉、軍官和將軍(如果出現在戰鬥中)。不會為盟友玩家恢復生命。

軍刀專為快速、連續的攻擊而設計。

基礎屬性

攻擊
40(3)
破壞
29(2)
防禦
25(5)
體力
140(1)
無雙
150(6)
移動
140
跳躍
155

屬性圖表

攻擊
3
破壞
2
防禦
5
體力
1
無雙
6

究極強化 (究極強化)

T.Sabers
REGAIN.ALL

等級成長

等級名稱攻擊破壞防禦體力無雙
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1T.Sabers+24+19+29+16+32
2Sharp Sabers+27+22+32+19+35
3Wing Sabers+30+25+35+22+38
4Eagle+33+28+38+25+41
5Falcon+36+31+41+28+44
6True Falcon+39+34+44+31+47
7Raptor+49+50+41+48+34

刻印 (刻印)

Thrust
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Pierce
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Crescent
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Moon
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Fan
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Eclipse
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

圖庫

蓄力攻擊

名稱效果
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

無雙亂舞

名稱效果
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真·無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 622
EVO attack16.18.22.(25)
Dash attack10
Jump attack15
Jump charge6
Musou18,20
True Musou12
Musou finisher20*2
True Musou finisher12.25.30 火
Charge 215
Charge 312.12*3.(15)
Charge 4(14).(14)
Charge 512
Thrust 10.(10)\10/12.(10).(12)
Pierce 6.8/(15).(10)
Crescent (15)/(20)
Moon 18.(18)/(20).(20)
Fan (12).(8)
Eclipse (16).(10).8

招式傷害與屬性資料來自 DWOZ 社群資料集。

Twin Sabers (T.Sabers)

التوأم السيوف (T.Sabers)

اليابانية
الضابط
Lu Xun⚔ Lu Xun
المصدر
DWO/launch · 9/27/2006
+ تقدم
REGAIN.ALL
العناصر
🔥 Fire
+ تقدم
استعادة.الكل
يستعيد حياة جميع القوات باستثناء القادة. تشمل القوات الجنود النظاميين والملازمين والضباط والجنرالات (إذا كانوا موجودين في المعركة). لا يجدد الحياة للاعبين الحلفاء.

السيوف مصممة لهجمات سريعة ومتتالية.

الإحصائيات الأساسية

هجوم
40(3)
ضرر
29(2)
دفاع
25(5)
حياة
140(1)
موسو
150(6)
سرعة
140
قفز
155

مخطط القدرات

هجوم
3
ضرر
2
دفاع
5
حياة
1
موسو
6

+ تقدم (究極強化)

T.Sabers
REGAIN.ALL

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1T.Sabers+24+19+29+16+32
2Sharp Sabers+27+22+32+19+35
3Wing Sabers+30+25+35+22+38
4Eagle+33+28+38+25+41
5Falcon+36+31+41+28+44
6True Falcon+39+34+44+31+47
7Raptor+49+50+41+48+34

الشعارات (刻印)

Thrust
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Pierce
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Crescent
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Moon
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Fan
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Eclipse
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

معرض

هجمات الشحن

الاسمالتأثير
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

هجمات موسو

الاسمالتأثير
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真·無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 622
EVO attack16.18.22.(25)
Dash attack10
Jump attack15
Jump charge6
Musou18,20
True Musou12
Musou finisher20*2
True Musou finisher12.25.30 火
Charge 215
Charge 312.12*3.(15)
Charge 4(14).(14)
Charge 512
Thrust 10.(10)\10/12.(10).(12)
Pierce 6.8/(15).(10)
Crescent (15)/(20)
Moon 18.(18)/(20).(20)
Fan (12).(8)
Eclipse (16).(10).8

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Twin Sabers (T.Sabers)

กระบี่คู่ (T.Sabers)

ญี่ปุ่น
ขุนพล
Lu Xun⚔ Lu Xun
ที่มา
DWO/launch · 9/27/2006
แอดวานซ์+
REGAIN.ALL
ธาตุ
🔥 Fire
แอดวานซ์+
คืนทั้งหมด
ฟื้นพลังชีวิตของกองทัพทั้งหมด ยกเว้นผู้บังคับบัญชา กองทหาร ได้แก่ ทหารประจำการ ร้อยโท นายทหาร และนายพล (หากอยู่ในการรบ) ไม่สร้างพลังชีวิตให้กับผู้เล่นฝ่ายเดียวกัน

เซเบอร์ออกแบบมาเพื่อการโจมตีที่รวดเร็วและต่อเนื่อง

ค่าพื้นฐาน

โจมตี
40(3)
ทำลาย
29(2)
ป้องกัน
25(5)
พลังชีวิต
140(1)
มูโซ
150(6)
ความเร็ว
140
กระโดด
155

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
2
ป้องกัน
5
พลังชีวิต
1
มูโซ
6

แอดวานซ์+ (究極強化)

T.Sabers
REGAIN.ALL

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1T.Sabers+23+18+28+15+31
2Sharp Sabers+26+21+31+18+34
3Wing Sabers+29+24+34+21+37
4Eagle+32+27+37+24+40
5Falcon+35+30+40+27+43
6True Falcon+38+33+43+30+46
7Raptor+41+36+46+33+49

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1T.Sabers+24+19+29+16+32
2Sharp Sabers+27+22+32+19+35
3Wing Sabers+30+25+35+22+38
4Eagle+33+28+38+25+41
5Falcon+36+31+41+28+44
6True Falcon+39+34+44+31+47
7Raptor+49+50+41+48+34

ตราสัญลักษณ์ (刻印)

Thrust
Leans forward holding the twin swords in front and rushes (knockback) → cutting sweep (knockback + element infusion). Fairly long travel. Only C6 can turn. With extra input, travel shortens and the sweep becomes a small shockwave (Super Armor, launch + C6 element infusion). With extra input, both C1 and C6 can turn.
Knockback ○浮かし ○Element infusion ◯Super Armor 追加入力時
Pierce
Twists and spins once, leaping backward while making an omnidirectional tornado shockwave (knockback), then fires a tiny crossbow-like shockwave forward (mid-range, knockdown). Wide range but long wind-up. Both C1 and C6 can turn.
Knockback ○Knockdown ○Element infusion C6
Crescent
Pulls both hands rear-left to charge → steps in about a pace and sweeps the twin swords together from rear-left to front-right.
Stun ○Element infusion ○Super Armor C6
Moon
Sweeps once each: front to rear-left, then front to rear-right. High power, wide range, and can turn. Small knockback. C6 infuses the 1st and 2nd hits.
Knockback ○Element infusion C6
Fan
Jumps and fires a shockwave to the lower front (stun + element infusion). With extra input, the same shockwave forward on landing (knockback + element infusion). Long reach.
Stun ○Knockback 追加入力時Element infusion ○
Eclipse
A single horizontal flash from rear-left to rear-right. Small knockback. Fast start-up and wider range than Formation. With extra input, after a backflip (Super Armor) it releases an element-less orb (wide range, knockdown).
Knockback ○Knockdown ○Element infusion ○Super Armor ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2A launching move. Spreads the arms in a Y shape, so it has wider left-right range than other weapons.
C3Jumps for a vertical spinning continuous attack in the air. After Combo Boost, extra input increases hits 3→4→5. Only the final hit staggers and infuses element. In PvP, more combo hits make guards easier to cross up. The float state halves damage taken from enemy charge or musou attacks.
C4A 2-hit attack: backflips up with the twin swords, then opens them left and right on landing for knockback. Only the 2nd hit infuses element.
C5A charge shot. Narrow range.
JAA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
JCJumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interruption. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even when it passes over the enemy, so its low-angle range is wider than it looks. Low power.
DA front somersault. Small knockback. Easy to use with hitboxes front/back/up/down — but note there's almost no hitbox to the sides.
EvoN3–N6 combo. The 8th hit launches, the 9th knocks back.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Jumps and fires a shockwave to the lower front. Similar to the Guard emblem. Ideal for interference. Because the angle is shallow, it can't be used over a tower. The shockwave can hit even passing over the enemy, so its downward range is wider than it looks. Low power.
真·無双乱舞Slides in and spreads the twin swords left and right. Wide left-right range.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 520
Normal 622
EVO attack16.18.22.(25)
Dash attack10
Jump attack15
Jump charge6
Musou18,20
True Musou12
Musou finisher20*2
True Musou finisher12.25.30 火
Charge 215
Charge 312.12*3.(15)
Charge 4(14).(14)
Charge 512
Thrust 10.(10)\10/12.(10).(12)
Pierce 6.8/(15).(10)
Crescent (15)/(20)
Moon 18.(18)/(20).(20)
Fan (12).(8)
Eclipse (16).(10).8

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ