counterblock will be activated faster, as apposed to the 1 second that it normally takes, and musou will not be drained, also auto block attacks from the front.
A single edged sword with a long blade designed for cutting.
Base Stats
Attack
42(3)
Damage
48(1)
Defence
42(6)
Life
180(5)
Musou
135(2)
Speed
110
Jump
125
Flask Wheel
Attack
3
Damage
1
Defence
6
Life
5
Musou
2
Advance+ (Ultimate reinforcement)
B.Blade
REFLECTION
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Blade
+23
+21
+35
+28
+22
2
Heavy Buckler Blade
+26
+24
+38
+31
+25
3
Strike Blade
+29
+27
+41
+34
+28
4
Crane
+32
+30
+44
+37
+31
5
Roc
+35
+33
+47
+40
+34
6
True Roc
+38
+36
+50
+43
+37
7
Kai
+41
+39
+53
+46
+40
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
B.Blade
+24
+22
+36
+29
+23
2
Heavy Buckler Blade
+27
+25
+39
+32
+26
3
Strike Blade
+30
+28
+42
+35
+29
4
Crane
+33
+31
+45
+38
+32
5
Roc
+36
+34
+48
+41
+35
6
True Roc
+39
+37
+51
+44
+38
7
Kai
+42
+40
+54
+47
+41
Emblems (engraved)
突
Thrust
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
盾
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
Stagger ○Element infusion C6Super Armor ○
陣
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
When adding KnockbackKnockdown ○Element infusion C6Super Armor 1
衛
Fan
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
覇
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○Float ○Element infusion ○
Gallery
Buckler Blade & Heavy Buckler Blade
Buckler Blade & Heavy Buckler Blade
Buckler Blade & Heavy Buckler Blade
Buckler Blade & Heavy Buckler Blade
Buckler Blade & Heavy Buckler Blade
Buckler Blade & Heavy Buckler Blade
Strike Buckler
Strike Buckler
Strike Buckler
Strike Buckler
Strike Buckler
Strike Buckler
Crane
Crane
Crane
Charge Attacks
Name
Effect
C2
Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3
After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4
Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5
Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JA
Slashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JC
Spins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
D
Slashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
Evo
Drops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.
Musou Attacks
Name
Effect
Musou Ranbu
Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
Shin Musou Ranbu
N1–N4. Evo8 launches, Evo9 knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
24
Normal 6
28
EVO attack
18.20.24.28
Dash attack
7.7
Jump attack
8
Jump charge
(20)
Musou
20.20
True Musou
25.25
Musou finisher
25
True Musou finisher
20火.30火
Charge 2
17.(8)
Charge 3
8*3.(12)
Charge 4
(17).(17)
Charge 5
(20)
Thrust 突
10*2.(12)\(18)/12*2.(14)\(18)
Pierce 砕
8.8.14/(8).8.(16)
Crescent 盾
10.12/(12).(14)
Moon 陣
(15).(20)/(20).(20)
Fan 衛
(15)\(15)\(20)
Eclipse 覇
(15).(17).(17).(20)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Deflect - Auto-Guard any attacks from the front.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
盾
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
陣
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
覇
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○
图库
圆盾刀片和重型圆盾刀片
圆盾刀片和重型圆盾刀片
圆盾刀片和重型圆盾刀片
圆盾刀片和重型圆盾刀片
圆盾刀片和重型圆盾刀片
圆盾刀片和重型圆盾刀片
攻击圆盾
攻击圆盾
攻击圆盾
攻击圆盾
攻击圆盾
攻击圆盾
起重机
起重机
起重机
蓄力攻击
名称
效果
C2
Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3
After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4
Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5
Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JA
Slashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JC
Spins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
D
Slashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
Evo
Drops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.
无双乱舞
名称
效果
無双乱舞
Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
盾
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
陣
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
覇
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○
圖庫
圓盾刀片和重型圓盾刀片
圓盾刀片和重型圓盾刀片
圓盾刀片和重型圓盾刀片
圓盾刀片和重型圓盾刀片
圓盾刀片和重型圓盾刀片
圓盾刀片和重型圓盾刀片
攻擊圓盾
攻擊圓盾
攻擊圓盾
攻擊圓盾
攻擊圓盾
攻擊圓盾
起重機
起重機
起重機
蓄力攻擊
名稱
效果
C2
Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3
After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4
Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5
Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JA
Slashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JC
Spins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
D
Slashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
Evo
Drops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.
無雙亂舞
名稱
效果
無双乱舞
Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
سيتم تنشيط العداد المضاد بشكل أسرع، كما هو الحال في الثانية الواحدة التي تستغرقها عادةً، ولن يتم استنزاف musou، وكذلك صد الهجمات تلقائيًا من الأمام.
سيف ذو حد واحد ذو نصل طويل مصمم للقطع.
الإحصائيات الأساسية
هجوم
42(3)
ضرر
48(1)
دفاع
42(6)
حياة
180(5)
موسو
135(2)
سرعة
110
قفز
125
مخطط القدرات
هجوم
3
ضرر
1
دفاع
6
حياة
5
موسو
2
+ تقدم (究極強化)
B.Blade
REFLECTION
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Blade
+23
+21
+35
+28
+22
2
Heavy Buckler Blade
+26
+24
+38
+31
+25
3
Strike Blade
+29
+27
+41
+34
+28
4
Crane
+32
+30
+44
+37
+31
5
Roc
+35
+33
+47
+40
+34
6
True Roc
+38
+36
+50
+43
+37
7
Kai
+41
+39
+53
+46
+40
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
B.Blade
+24
+22
+36
+29
+23
2
Heavy Buckler Blade
+27
+25
+39
+32
+26
3
Strike Blade
+30
+28
+42
+35
+29
4
Crane
+33
+31
+45
+38
+32
5
Roc
+36
+34
+48
+41
+35
6
True Roc
+39
+37
+51
+44
+38
7
Kai
+42
+40
+54
+47
+41
الشعارات (刻印)
突
Thrust
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
盾
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
陣
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
覇
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○
معرض
شفرة باكلر وشفرة باكلر الثقيلة
شفرة باكلر وشفرة باكلر الثقيلة
شفرة باكلر وشفرة باكلر الثقيلة
شفرة باكلر وشفرة باكلر الثقيلة
شفرة باكلر وشفرة باكلر الثقيلة
شفرة باكلر وشفرة باكلر الثقيلة
سترايك باكلر
سترايك باكلر
سترايك باكلر
سترايك باكلر
سترايك باكلر
سترايك باكلر
رافعة
رافعة
رافعة
هجمات الشحن
الاسم
التأثير
C2
Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3
After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4
Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5
Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JA
Slashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JC
Spins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
D
Slashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
Evo
Drops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.
هجمات موسو
الاسم
التأثير
無双乱舞
Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真·無双乱舞
N1–N4. Evo8 launches, Evo9 knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
24
Normal 6
28
EVO attack
18.20.24.28
Dash attack
7.7
Jump attack
8
Jump charge
(20)
Musou
20.20
True Musou
25.25
Musou finisher
25
True Musou finisher
20火.30火
Charge 2
17.(8)
Charge 3
8*3.(12)
Charge 4
(17).(17)
Charge 5
(20)
Thrust 突
10*2.(12)\(18)/12*2.(14)\(18)
Pierce 砕
8.8.14/(8).8.(16)
Crescent 盾
10.12/(12).(14)
Moon 陣
(15).(20)/(20).(20)
Fan 衛
(15)\(15)\(20)
Eclipse 覇
(15).(17).(17).(20)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
盾
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
陣
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
覇
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○
แกลเลอรี
ใบมีด Buckler & ใบมีด Buckler หนัก
ใบมีด Buckler & ใบมีด Buckler หนัก
ใบมีด Buckler & ใบมีด Buckler หนัก
ใบมีด Buckler & ใบมีด Buckler หนัก
ใบมีด Buckler & ใบมีด Buckler หนัก
ใบมีด Buckler & ใบมีด Buckler หนัก
สไตรค์ บัคเลอร์
สไตรค์ บัคเลอร์
สไตรค์ บัคเลอร์
สไตรค์ บัคเลอร์
สไตรค์ บัคเลอร์
สไตรค์ บัคเลอร์
เครน
เครน
เครน
ชาร์จโจมตี
ชื่อ
ผล
C2
Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3
After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4
Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5
Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JA
Slashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JC
Spins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
D
Slashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
Evo
Drops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.
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無双乱舞
Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.