Buckler Blade (B.Blade)

Buckler Blade (B.Blade)

Japanese
Officer
Cao Ren⚔ Cao Ren
Source / Era
DWO/launch · 9/15/2009
Advance+
REFLECTION
Elements
🔥 Fire
Advance+
REFLECTION
counterblock will be activated faster, as apposed to the 1 second that it normally takes, and musou will not be drained, also auto block attacks from the front.

A single edged sword with a long blade designed for cutting.

Base Stats

Attack
42(3)
Damage
48(1)
Defence
42(6)
Life
180(5)
Musou
135(2)
Speed
110
Jump
125

Flask Wheel

Attack
3
Damage
1
Defence
6
Life
5
Musou
2

Advance+ (Ultimate reinforcement)

B.Blade
REFLECTION

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1B.Blade+24+22+36+29+23
2Heavy Buckler Blade+27+25+39+32+26
3Strike Blade+30+28+42+35+29
4Crane+33+31+45+38+32
5Roc+36+34+48+41+35
6True Roc+39+37+51+44+38
7Kai+42+40+54+47+41

Emblems (engraved)

Thrust
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
Stagger 2nd hitKnockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
Stagger ○Element infusion C6Super Armor ○
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
When adding KnockbackKnockdown ○Element infusion C6Super Armor 1
Fan
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○Float ○Element infusion ○

Charge Attacks

NameEffect
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

Musou Attacks

NameEffect
Musou RanbuRushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
Shin Musou RanbuN1–N4. Evo8 launches, Evo9 knocks back.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack7.7
Jump attack8
Jump charge(20)
Musou20.20
True Musou25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217.(8)
Charge 38*3.(12)
Charge 4(17).(17)
Charge 5(20)
Thrust 10*2.(12)\(18)/12*2.(14)\(18)
Pierce 8.8.14/(8).8.(16)
Crescent 10.12/(12).(14)
Moon (15).(20)/(20).(20)
Fan (15)\(15)\(20)
Eclipse (15).(17).(17).(20)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Deflect - Auto-Guard any attacks from the front.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Buckler Blade (B.Blade)

牙壁

日本語
武将
Cao Ren⚔ Cao Ren
究極強化
反攻

基本能力

攻撃力
42(3)
破壊力
48(1)
防御力
42(6)
体力
180(5)
無双
135(2)
移動力
110
ジャンプ力
125

能力チャート

攻撃力
3
破壊力
1
防御力
6
体力
5
無双
2

究極強化 (究極強化)

牙壁
反攻

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1牙壁+23+21+35+28+22
2牙壁・改+26+24+38+31+25
3砕牙壁+29+27+41+34+28
4鶴嘴鵬翼+32+30+44+37+31
5鳳嘴凰翼+35+33+47+40+34
6真・鳳嘴凰翼+38+36+50+43+37
7金剛尖壁+41+39+53+46+40

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1牙壁+24+22+36+29+23
2牙壁・改+27+25+39+32+26
3砕牙壁+30+28+42+35+29
4鶴嘴鵬翼+33+31+45+38+32
5鳳嘴凰翼+36+34+48+41+35
6真・鳳嘴凰翼+39+37+51+44+38
7金剛尖壁+42+40+54+47+41

刻印 (刻印)

ゆっくり前に進みながら2回切りつけ(2撃目よろけ)、最後に体当たり(吹き飛ばし+巻き込み+属性付与)。方向転換可。追加入力で3撃目の体当たり部分が溜め後、突進に変化(衝撃波+吹き飛ばし+巻き込み+属性付与)。突進時は方向転換不可。SAは2撃目までで切れるが、追加入力の突進時に再度付与。
よろけ 2撃目吹飛ばし ○属性付与 ○SA ○
のけぞり攻撃2発の後、地を這う衝撃波(ダウン)をC1は前後2つ、C6は前後左右に4つ放つ。C6は出始めにSA+1撃目と3撃目に属性付与。Nから繋がる。
ダウン ○属性付与 C6SA C6
盾を体の前に構えて3歩歩き、自分を中心に全方位の平面衝撃波を放つ。方向転換可。SAは立ち止まった時まで纏う。C6はSAの付いた突進時と衝撃波に属性が乗る。
よろけ ○属性付与 C6SA ○
その場で踏ん張り、自分を中心に範囲衝撃波を出す。当たった敵はダウンする。追加入力で斬り上げ(衝撃波+吹き飛ばし+炎属性)。SAは1撃目迄。
吹飛ばし 追加時ダウン ○属性付与 C6SA 1撃目
中距離の空気砲1本を放つ(吹き飛ばし)。追加入力1回で空気砲が2本に増え、前方V字方向に同時発射。追加入力2回で空気砲が巨大な衝撃波1本に変化する(吹き飛ばし+巻き込み)。全て属性付与。追加時はいずれも出が遅め。
吹飛ばし ○属性付与 ○
のけぞり攻撃の後、全方位に竜巻状の衝撃波を2発(弱浮かし)、最後に広範囲のなぎ払い(吹き飛ばし+巻き込み)。Nから繋がり全段属性付与。
吹飛ばし ○浮かし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2盾真ん中に付けてある刃を抜き取り打ち上げ。武器の見た目の割りにはリーチがある。追加入力で盾の形の衝撃波を出す。属性付与で範囲は陣に近い。
C3盾を前に出し、気円斬を連続で放つ。気円斬は最後のみ吹飛ばし&属性付与。連撃強化後連続入力で2→3→4と回数増加。
C4盾先の刃で抱きつくように斬りつける。追加入力で真無双ラストのモーションで足を中心に地割れ衝撃波。2段ともに属性付与。
C5(1人分程前に進みながら)一回転して地面を叩きつける打ち上げ型の衝撃波。自分を中心にではなく前方左寄り。N4からはつながらない
JA武器を左腕に装着したまま左から右へ前方に斬りつけ、そのため判定は左寄り8時から2時くらいといったところか
JCジャンプ地点よりやや前方に落下し、武器をつけている側の腕で地面を叩き、そこを中心に衝撃波を出す。
D盾を前に構えながら突進攻撃→〆は前にステップ斬撃。移動距離は長いがヒットは2回まで
EvoN1~N4。Evo8で浮かし、Evo9で吹き飛ばし

無双乱舞

名前効果
無双乱舞前方に斬りつけながら移動し、フィニッシュ移行前に少し浮かして最後に地面を踏んで衝撃波。
真・無双乱舞↑+炎属性。フィニッシュ移行前に大きく浮かし、少し溜めて全方位の平面衝撃波。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack7.7
Jump attack8
Jump charge(20)
Musou20.20
True Musou25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217.(8)
Charge 38*3.(12)
Charge 4(17).(17)
Charge 5(20)
Thrust 10*2.(12)\(18)/12*2.(14)\(18)
Pierce 8.8.14/(8).8.(16)
Crescent 10.12/(12).(14)
Moon (15).(20)/(20).(20)
Fan (15)\(15)\(20)
Eclipse (15).(17).(17).(20)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Buckler Blade (B.Blade)

圆盾刀片 (B.Blade)

日文
武将
Cao Ren⚔ Cao Ren
来源
DWO/launch · 9/15/2009
究极强化
REFLECTION
属性
🔥 Fire
究极强化
反射
反格挡将被更快地激活,而不是通常需要的 1 秒,并且无双不会被耗尽,也会自动格挡来自前方的攻击。

带有长刀片的单刃剑,专为切割而设计。

基础属性

攻击
42(3)
破坏
48(1)
防御
42(6)
体力
180(5)
无双
135(2)
移动
110
跳跃
125

属性图表

攻击
3
破坏
1
防御
6
体力
5
无双
2

究极强化 (究極強化)

B.Blade
REFLECTION

等级成长

等级名称攻击破坏防御体力无双
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1B.Blade+24+22+36+29+23
2Heavy Buckler Blade+27+25+39+32+26
3Strike Blade+30+28+42+35+29
4Crane+33+31+45+38+32
5Roc+36+34+48+41+35
6True Roc+39+37+51+44+38
7Kai+42+40+54+47+41

刻印 (刻印)

Thrust
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Fan
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

图库

蓄力攻击

名称效果
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

无双乱舞

名称效果
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真·無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack7.7
Jump attack8
Jump charge(20)
Musou20.20
True Musou25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217.(8)
Charge 38*3.(12)
Charge 4(17).(17)
Charge 5(20)
Thrust 10*2.(12)\(18)/12*2.(14)\(18)
Pierce 8.8.14/(8).8.(16)
Crescent 10.12/(12).(14)
Moon (15).(20)/(20).(20)
Fan (15)\(15)\(20)
Eclipse (15).(17).(17).(20)

招式伤害与属性数据来自 DWOZ 社区数据集。

Buckler Blade (B.Blade)

圓盾刀片 (B.Blade)

日文
武將
Cao Ren⚔ Cao Ren
來源
DWO/launch · 9/15/2009
究極強化
REFLECTION
屬性
🔥 Fire
究極強化
反射
反格擋將被更快地激活,而不是通常需要的 1 秒,無雙不會被耗盡,也會自動格擋來自前方的攻擊。

帶有長刀片的單刃劍,專為切割而設計。

基礎屬性

攻擊
42(3)
破壞
48(1)
防禦
42(6)
體力
180(5)
無雙
135(2)
移動
110
跳躍
125

屬性圖表

攻擊
3
破壞
1
防禦
6
體力
5
無雙
2

究極強化 (究極強化)

B.Blade
REFLECTION

等級成長

等級名稱攻擊破壞防禦體力無雙
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1B.Blade+24+22+36+29+23
2Heavy Buckler Blade+27+25+39+32+26
3Strike Blade+30+28+42+35+29
4Crane+33+31+45+38+32
5Roc+36+34+48+41+35
6True Roc+39+37+51+44+38
7Kai+42+40+54+47+41

刻印 (刻印)

Thrust
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Fan
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

無雙亂舞

名稱效果
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真·無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack7.7
Jump attack8
Jump charge(20)
Musou20.20
True Musou25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217.(8)
Charge 38*3.(12)
Charge 4(17).(17)
Charge 5(20)
Thrust 10*2.(12)\(18)/12*2.(14)\(18)
Pierce 8.8.14/(8).8.(16)
Crescent 10.12/(12).(14)
Moon (15).(20)/(20).(20)
Fan (15)\(15)\(20)
Eclipse (15).(17).(17).(20)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Buckler Blade (B.Blade)

شفرة باكلر (B.Blade)

اليابانية
الضابط
Cao Ren⚔ Cao Ren
المصدر
DWO/launch · 9/15/2009
+ تقدم
REFLECTION
العناصر
🔥 Fire
+ تقدم
انعكاس
سيتم تنشيط العداد المضاد بشكل أسرع، كما هو الحال في الثانية الواحدة التي تستغرقها عادةً، ولن يتم استنزاف musou، وكذلك صد الهجمات تلقائيًا من الأمام.

سيف ذو حد واحد ذو نصل طويل مصمم للقطع.

الإحصائيات الأساسية

هجوم
42(3)
ضرر
48(1)
دفاع
42(6)
حياة
180(5)
موسو
135(2)
سرعة
110
قفز
125

مخطط القدرات

هجوم
3
ضرر
1
دفاع
6
حياة
5
موسو
2

+ تقدم (究極強化)

B.Blade
REFLECTION

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1B.Blade+24+22+36+29+23
2Heavy Buckler Blade+27+25+39+32+26
3Strike Blade+30+28+42+35+29
4Crane+33+31+45+38+32
5Roc+36+34+48+41+35
6True Roc+39+37+51+44+38
7Kai+42+40+54+47+41

الشعارات (刻印)

Thrust
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Fan
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

هجمات موسو

الاسمالتأثير
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真·無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack7.7
Jump attack8
Jump charge(20)
Musou20.20
True Musou25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217.(8)
Charge 38*3.(12)
Charge 4(17).(17)
Charge 5(20)
Thrust 10*2.(12)\(18)/12*2.(14)\(18)
Pierce 8.8.14/(8).8.(16)
Crescent 10.12/(12).(14)
Moon (15).(20)/(20).(20)
Fan (15)\(15)\(20)
Eclipse (15).(17).(17).(20)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Buckler Blade (B.Blade)

ใบมีด Buckler (B.Blade)

ญี่ปุ่น
ขุนพล
Cao Ren⚔ Cao Ren
ที่มา
DWO/launch · 9/15/2009
แอดวานซ์+
REFLECTION
ธาตุ
🔥 Fire
แอดวานซ์+
การสะท้อนกลับ
Counterblock จะถูกเปิดใช้งานเร็วขึ้น ตามเวลา 1 วินาทีตามปกติ และ Musou จะไม่ถูกระบายออกไป รวมถึงบล็อกการโจมตีอัตโนมัติจากด้านหน้าด้วย

ดาบคมเดียวที่มีใบมีดยาวที่ออกแบบมาเพื่อการตัด

ค่าพื้นฐาน

โจมตี
42(3)
ทำลาย
48(1)
ป้องกัน
42(6)
พลังชีวิต
180(5)
มูโซ
135(2)
ความเร็ว
110
กระโดด
125

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
1
ป้องกัน
6
พลังชีวิต
5
มูโซ
2

แอดวานซ์+ (究極強化)

B.Blade
REFLECTION

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1B.Blade+24+22+36+29+23
2Heavy Buckler Blade+27+25+39+32+26
3Strike Blade+30+28+42+35+29
4Crane+33+31+45+38+32
5Roc+36+34+48+41+35
6True Roc+39+37+51+44+38
7Kai+42+40+54+47+41

ตราสัญลักษณ์ (刻印)

Thrust
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Crescent
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Moon
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Fan
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Eclipse
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真·無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 628
EVO attack18.20.24.28
Dash attack7.7
Jump attack8
Jump charge(20)
Musou20.20
True Musou25.25
Musou finisher25
True Musou finisher20火.30火
Charge 217.(8)
Charge 38*3.(12)
Charge 4(17).(17)
Charge 5(20)
Thrust 10*2.(12)\(18)/12*2.(14)\(18)
Pierce 8.8.14/(8).8.(16)
Crescent 10.12/(12).(14)
Moon (15).(20)/(20).(20)
Fan (15)\(15)\(20)
Eclipse (15).(17).(17).(20)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ