Buckler Blade

Buckler Blade

Japanese
Abbrev.
B.Blade
Officer
Cao Ren⚔ Cao Ren
Source / Era
DWO/launch · 9/15/2009
Advance+
REFLECTION
Elements
🔥 Fire
Advance+
REFLECTION

A single edged sword with a long blade designed for cutting.

Base Stats

Attack
42(3)
Damage
48(1)
Defence
42(6)
Life
180(5)
Musou
135(2)
Speed
110
Jump
125

Advance+ (究極強化)

B.Blade
REFLECTION

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

Emblems (刻印)

Pierce
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Smash
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Shield
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Formation
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Guard
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Conquest
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

Musou Attacks

NameEffect
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真・無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Deflect - Auto-Guard any attacks from the front.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Buckler Blade

牙壁

日本語
武将
Cao Ren⚔ Cao Ren
究極強化
反攻

基本能力

攻撃力
42(3)
破壊力
48(1)
防御力
42(6)
体力
180(5)
無双
135(2)
移動力
110
ジャンプ力
125

究極強化 (究極強化)

牙壁
反攻

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1牙壁+23+21+35+28+22
2牙壁・改+26+24+38+31+25
3砕牙壁+29+27+41+34+28
4鶴嘴鵬翼+32+30+44+37+31
5鳳嘴凰翼+35+33+47+40+34
6真・鳳嘴凰翼+38+36+50+43+37
7金剛尖壁+41+39+53+46+40

刻印 (刻印)

ゆっくり前に進みながら2回切りつけ(2撃目よろけ)、最後に体当たり(吹き飛ばし+巻き込み+属性付与)。方向転換可。追加入力で3撃目の体当たり部分が溜め後、突進に変化(衝撃波+吹き飛ばし+巻き込み+属性付与)。突進時は方向転換不可。SAは2撃目までで切れるが、追加入力の突進時に再度付与。
よろけ 2撃目吹飛ばし ○属性付与 ○SA ○
のけぞり攻撃2発の後、地を這う衝撃波(ダウン)をC1は前後2つ、C6は前後左右に4つ放つ。C6は出始めにSA+1撃目と3撃目に属性付与。Nから繋がる。
ダウン ○属性付与 C6SA C6
盾を体の前に構えて3歩歩き、自分を中心に全方位の平面衝撃波を放つ。方向転換可。SAは立ち止まった時まで纏う。C6はSAの付いた突進時と衝撃波に属性が乗る。
よろけ ○属性付与 C6SA ○
その場で踏ん張り、自分を中心に範囲衝撃波を出す。当たった敵はダウンする。追加入力で斬り上げ(衝撃波+吹き飛ばし+炎属性)。SAは1撃目迄。
吹飛ばし 追加時ダウン ○属性付与 C6SA 1撃目
中距離の空気砲1本を放つ(吹き飛ばし)。追加入力1回で空気砲が2本に増え、前方V字方向に同時発射。追加入力2回で空気砲が巨大な衝撃波1本に変化する(吹き飛ばし+巻き込み)。全て属性付与。追加時はいずれも出が遅め。
吹飛ばし ○属性付与 ○
のけぞり攻撃の後、全方位に竜巻状の衝撃波を2発(弱浮かし)、最後に広範囲のなぎ払い(吹き飛ばし+巻き込み)。Nから繋がり全段属性付与。
吹飛ばし ○浮かし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2盾真ん中に付けてある刃を抜き取り打ち上げ。武器の見た目の割りにはリーチがある。追加入力で盾の形の衝撃波を出す。属性付与で範囲は陣に近い。
C3盾を前に出し、気円斬を連続で放つ。気円斬は最後のみ吹飛ばし&属性付与。連撃強化後連続入力で2→3→4と回数増加。
C4盾先の刃で抱きつくように斬りつける。追加入力で真無双ラストのモーションで足を中心に地割れ衝撃波。2段ともに属性付与。
C5(1人分程前に進みながら)一回転して地面を叩きつける打ち上げ型の衝撃波。自分を中心にではなく前方左寄り。N4からはつながらない
JA武器を左腕に装着したまま左から右へ前方に斬りつけ、そのため判定は左寄り8時から2時くらいといったところか
JCジャンプ地点よりやや前方に落下し、武器をつけている側の腕で地面を叩き、そこを中心に衝撃波を出す。
D盾を前に構えながら突進攻撃→〆は前にステップ斬撃。移動距離は長いがヒットは2回まで
EvoN1~N4。Evo8で浮かし、Evo9で吹き飛ばし

無双乱舞

名前効果
無双乱舞前方に斬りつけながら移動し、フィニッシュ移行前に少し浮かして最後に地面を踏んで衝撃波。
真・無双乱舞↑+炎属性。フィニッシュ移行前に大きく浮かし、少し溜めて全方位の平面衝撃波。
Buckler Blade

Buckler Blade

日文
缩写
B.Blade
武将
Cao Ren⚔ Cao Ren
来源
DWO/launch · 9/15/2009
究极强化
REFLECTION
属性
🔥 Fire
究极强化
REFLECTION

A single edged sword with a long blade designed for cutting.

基础属性

攻击
42(3)
破坏
48(1)
防御
42(6)
体力
180(5)
无双
135(2)
移动
110
跳跃
125

究极强化 (究極強化)

B.Blade
REFLECTION

等级成长

等级名称攻击破坏防御体力无双
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

刻印 (刻印)

Pierce
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Smash
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Shield
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Formation
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Guard
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Conquest
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

图库

蓄力攻击

名称效果
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

无双乱舞

名称效果
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真・無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.
Buckler Blade

Buckler Blade

日文
縮寫
B.Blade
武將
Cao Ren⚔ Cao Ren
來源
DWO/launch · 9/15/2009
究極強化
REFLECTION
屬性
🔥 Fire
究極強化
REFLECTION

A single edged sword with a long blade designed for cutting.

基礎屬性

攻擊
42(3)
破壞
48(1)
防禦
42(6)
體力
180(5)
無雙
135(2)
移動
110
跳躍
125

究極強化 (究極強化)

B.Blade
REFLECTION

等級成長

等級名稱攻擊破壞防禦體力無雙
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

刻印 (刻印)

Pierce
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Smash
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Shield
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Formation
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Guard
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Conquest
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

無雙亂舞

名稱效果
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真・無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.
Buckler Blade

Buckler Blade

اليابانية
اختصار
B.Blade
الضابط
Cao Ren⚔ Cao Ren
المصدر
DWO/launch · 9/15/2009
+Advance
REFLECTION
العناصر
🔥 Fire
+Advance
REFLECTION

A single edged sword with a long blade designed for cutting.

الإحصائيات الأساسية

هجوم
42(3)
ضرر
48(1)
دفاع
42(6)
حياة
180(5)
موسو
135(2)
سرعة
110
قفز
125

+Advance (究極強化)

B.Blade
REFLECTION

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

الشعارات (刻印)

Pierce
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Smash
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Shield
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Formation
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Guard
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Conquest
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

هجمات موسو

الاسمالتأثير
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真・無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.
Buckler Blade

Buckler Blade

ญี่ปุ่น
ตัวย่อ
B.Blade
ขุนพล
Cao Ren⚔ Cao Ren
ที่มา
DWO/launch · 9/15/2009
Advance+
REFLECTION
ธาตุ
🔥 Fire
Advance+
REFLECTION

A single edged sword with a long blade designed for cutting.

ค่าพื้นฐาน

โจมตี
42(3)
ทำลาย
48(1)
ป้องกัน
42(6)
พลังชีวิต
180(5)
มูโซ
135(2)
ความเร็ว
110
กระโดด
125

Advance+ (究極強化)

B.Blade
REFLECTION

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1B.Blade+23+21+35+28+22
2Heavy Buckler Blade+26+24+38+31+25
3Strike Blade+29+27+41+34+28
4Crane+32+30+44+37+31
5Roc+35+33+47+40+34
6True Roc+38+36+50+43+37
7Kai+41+39+53+46+40

ตราสัญลักษณ์ (刻印)

Pierce
Swings the tonfa left and right while advancing → finishes by spinning up into the air. Aerial state, narrow range.
よろけ 2撃目Knockback ○Element infusion ○Super Armor ○
Smash
↑ + Fire element. The finisher is an omnidirectional shockwave → a wide-area blast-fist.
Knockdown ○Element infusion C6Super Armor C6
Shield
Slowly advances slashing twice (2nd hit stagger), ending with a body-slam (knockback + draws in + element infusion). Can turn. With extra input, the 3rd body-slam part becomes a charged rush (shockwave + knockback + draws in + element infusion). Can't turn during the rush. Super Armor breaks after the 2nd hit but re-applies during the extra-input rush.
よろけ ○Element infusion C6Super Armor ○
Formation
After 2 stagger attacks, fires ground-crawling shockwaves (knockdown) — 2 (front/back) on C1, 4 (front/back/left/right) on C6. C6 has Super Armor at the start + element on the 1st and 3rd. Links from N.
Knockback 追加時Knockdown ○Element infusion C6Super Armor 1撃目
Guard
Holds the shield in front, walks 3 steps, and fires a flat omnidirectional shockwave centered on the user. Can turn. Super Armor lasts until you stop. C6 infuses both the Super-Armored rush and the shockwave.
Knockback ○Element infusion ○
Conquest
Braces on the spot for an area shockwave centered on the user. Hit enemies knock down. With extra input, an upward slash (shockwave + knockback + Fire element). Super Armor only on the 1st hit.
Knockback ○浮かし ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Fires one mid-range air cannon (knockback). One extra input makes it 2 air cannons fired forward in a V. Two extra inputs change it to one huge shockwave (knockback + draws in). All infuse element. The extra-input versions are slow to come out.
C3After a stagger attack, 2 omnidirectional tornado shockwaves (weak launch), then a wide sweep (knockback + draws in). Links from N; all hits infuse element.
C4Pulls the blade fixed in the shield's center for a launch. More reach than the weapon's look suggests. With extra input, a shield-shaped shockwave. Element infusion, range close to Formation.
C5Holds the shield forward and fires energy blades in succession. Only the last energy blade knocks back + infuses element. After Combo Boost, continuous input makes it 2→3→4.
JASlashes with the shield-tip blade as if embracing. With extra input, a True-Musou-finisher motion for a foot-centered fissure shockwave. Both hits infuse element.
JCSpins once (while advancing about a body-length) and slams the ground for a launching shockwave. Centered front-left, not on the user. Doesn't link from N4.
DSlashes from left to right in front with the weapon mounted on the left arm, so the hitbox leans left — about 8 to 2 o'clock.
EvoDrops slightly ahead of the jump point and strikes the ground with the weapon-bearing arm for a shockwave centered there.

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ชื่อผล
無双乱舞Rushes forward holding the shield → finishes with a forward step-slash. Long travel but only 2 hits.
真・無双乱舞N1–N4. Evo8 launches, Evo9 knocks back.