Bronze Pike (B.Pike)

Bronze Pike (B.Pike)

Japanese
Officer
Zhang Fei⚔ Zhang Fei
Source / Era
DWO/launch · 12/16/2008
Advance+
FIRM PROTECTION
Elements
🔥 Fire
Advance+
FIRM PROTECTION
Grants protection against all elemental effects on you and statuses including stun. Note that fire from gunpowder/in bases are NOT fire element, and thus you are still hurt by it

Razor sharp, dual iron rings.

Base Stats

Attack
44(3)
Damage
40(6)
Defence
32(1)
Life
180(5)
Musou
130(2)
Speed
115
Jump
120

Flask Wheel

Attack
3
Damage
6
Defence
1
Life
5
Musou
2

Advance+ (Ultimate reinforcement)

B.Pike
FIRM PROTECTION

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1B.Pike+24+33+18+28+20
2Sturdy Pike+27+36+21+31+23
3Iron Pike+30+39+24+34+26
4Serpent Blade+33+42+27+37+29
5Viper Blade+36+45+30+40+32
6True Viper Blade+39+48+33+43+35
7Venom+42+51+36+46+38

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1B.Pike+25+34+19+29+21
2Sturdy Pike+28+37+22+32+24
3Iron Pike+31+40+25+35+27
4Serpent Blade+34+43+28+38+30
5Viper Blade+37+46+31+41+33
6True Viper Blade+40+49+34+44+36
7Venom+43+52+37+47+39

Emblems (engraved)

Thrust
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
Crescent
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
Moon
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
Fan
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
Eclipse
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○

Charge Attacks

NameEffect
C2Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JAA counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JCHops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
DA sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
EvoFront-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.

Musou Attacks

NameEffect
Musou RanbuA shoulder tackle. Narrow range.
Shin Musou RanbuN1–N3 ⇒ C4 to knock the enemy back.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.24.26
Dash attack12
Jump attack8
Jump charge12
Musou20.20
True Musou25.25
Musou finisher25.25
True Musou finisher25*2.30.20 火
Charge 217.(10)
Charge 38.{8.8}*3.(14)
Charge 4(22).(14)
Charge 5(25)
Thrust (20)/(20)
Pierce (12)/(15)
Crescent 12/(15)
Moon 10/(14)
Fan (25)
Eclipse 15.(15).(15).(20)

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Fortitude - Nullifies all incoming elemental attacks and changes them to non-elemental.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Bronze Pike (B.Pike)

鉄矛

日本語
武将
Zhang Fei⚔ Zhang Fei
究極強化
不屈

基本能力

攻撃力
44(3)
破壊力
40(6)
防御力
32(1)
体力
180(5)
無双
130(2)
移動力
115
ジャンプ力
120

能力チャート

攻撃力
3
破壊力
6
防御力
1
体力
5
無双
2

究極強化 (究極強化)

鉄矛
不屈

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1鉄矛+24+33+18+28+20
2鉄矛・改+27+36+21+31+23
3剛鉄矛+30+39+24+34+26
4蛇矛+33+42+27+37+29
5破軍蛇矛+36+45+30+40+32
6真・破軍蛇矛+39+48+33+43+35
7破国蛇矛+42+51+36+46+38

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1鉄矛+25+34+19+29+21
2鉄矛・改+28+37+22+32+24
3剛鉄矛+31+40+25+35+27
4蛇矛+34+43+28+38+30
5破軍蛇矛+37+46+31+41+33
6真・破軍蛇矛+40+49+34+44+36
7破国蛇矛+43+52+37+47+39

刻印 (刻印)

前方に矛を突き出す。横の範囲は狭いが若干の自動追尾あり。 C1は方向転換不可。 ※アップデートにより方向転換可能に
吹飛ばし ○属性付与 ○SA ○
右足で地面を踏みつけ、前後に地割れを起こす。出は遅くはない。
吹飛ばし ○属性付与 ○
前方の地面に矛を突き刺し、ダウン攻撃。範囲は縦長(思ったよりも射程が前に長い)。めくることができる。
ダウン ○属性付与 C6
少し踏ん張って軽く飛び上がり、自分を中心に全方位(弓兵の陣形程度)の土煙をあげるダウン攻撃。タメが長い。
ダウン ○属性付与 C6SA ○
おもいっきり矛を振って衝撃波を同時に4方向へ飛ばす。 衝撃波はかなり射程があるので、遠くまで届く。 当たり判定は衝撃波の部分のみ。
吹飛ばし ○属性付与 ○
移動しながら3回大きく袈裟斬りし、衝撃波で浮かし+吹き飛ばし。 最後の衝撃波の範囲は広くはない。Nから繋がる。多少硬直あり。
吹飛ばし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2矛の石突で浮かせる。N1からつながるが範囲が狭い。追加でSAは解除されるが属性+ダウン
C3左右に大きく袈裟斬り→全方位の平面衝撃波。連撃強化で4→6→8回となる。斬りつけ方がきれいな8の字ではないため(メの字に近い)、当たり方が一定のリズムにならない事がある。最後の衝撃波の後、追い討ちが可能。
C42時くらいの方向から反時計回りの横薙ぎ。広範囲の吹き飛ばし攻撃。5時くらいの方向は当たりにくい。方向調整可。追加入力で属性+ダウン
C51歩分ほど前に小ジャンプして左前方に矛を叩きつけ、その矛を中心にW型の小範囲の衝撃波。 射程は中距離。敵に近ければめくることができる。
JA左から右に薙ぎ払い。敵指揮官との雑兵の取り合いや、狩り残しの掃除にも使える。
JC空中前転後急降下して矛を突き刺し衝撃波。上手く位置調整すれば柵は越えられるがシビア。
Dショルダータックル。範囲は狭い。
EvoN1~N3⇒C4で敵を吹き飛ばす。

無双乱舞

名前効果
無双乱舞∞を描くように振り回した後くるっと回って横薙ぎ。浮き判定。
真・無双乱舞↑+炎属性。〆に打ち上げ⇒全方位に平面の土煙衝撃波を発生させる。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.24.26
Dash attack12
Jump attack8
Jump charge12
Musou20.20
True Musou25.25
Musou finisher25.25
True Musou finisher25*2.30.20 火
Charge 217.(10)
Charge 38.{8.8}*3.(14)
Charge 4(22).(14)
Charge 5(25)
Thrust (20)/(20)
Pierce (12)/(15)
Crescent 12/(15)
Moon 10/(14)
Fan (25)
Eclipse 15.(15).(15).(20)

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Bronze Pike (B.Pike)

青铜派克 (B.Pike)

日文
武将
Zhang Fei⚔ Zhang Fei
来源
DWO/launch · 12/16/2008
究极强化
FIRM PROTECTION
属性
🔥 Fire
究极强化
坚定的保护
提供对你的所有元素效果和状态(包括眩晕)的保护。请注意,火药/基地中的火焰不是火元素,因此您仍然会受到伤害

锋利的双铁环。

基础属性

攻击
44(3)
破坏
40(6)
防御
32(1)
体力
180(5)
无双
130(2)
移动
115
跳跃
120

属性图表

攻击
3
破坏
6
防御
1
体力
5
无双
2

究极强化 (究極強化)

B.Pike
FIRM PROTECTION

等级成长

等级名称攻击破坏防御体力无双
1B.Pike+24+33+18+28+20
2Sturdy Pike+27+36+21+31+23
3Iron Pike+30+39+24+34+26
4Serpent Blade+33+42+27+37+29
5Viper Blade+36+45+30+40+32
6True Viper Blade+39+48+33+43+35
7Venom+42+51+36+46+38

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1B.Pike+25+34+19+29+21
2Sturdy Pike+28+37+22+32+24
3Iron Pike+31+40+25+35+27
4Serpent Blade+34+43+28+38+30
5Viper Blade+37+46+31+41+33
6True Viper Blade+40+49+34+44+36
7Venom+43+52+37+47+39

刻印 (刻印)

Thrust
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
Crescent
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
Moon
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
Fan
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
Eclipse
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○

图库

蓄力攻击

名称效果
C2Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JAA counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JCHops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
DA sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
EvoFront-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.

无双乱舞

名称效果
無双乱舞A shoulder tackle. Narrow range.
真·無双乱舞N1–N3 ⇒ C4 to knock the enemy back.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.24.26
Dash attack12
Jump attack8
Jump charge12
Musou20.20
True Musou25.25
Musou finisher25.25
True Musou finisher25*2.30.20 火
Charge 217.(10)
Charge 38.{8.8}*3.(14)
Charge 4(22).(14)
Charge 5(25)
Thrust (20)/(20)
Pierce (12)/(15)
Crescent 12/(15)
Moon 10/(14)
Fan (25)
Eclipse 15.(15).(15).(20)

招式伤害与属性数据来自 DWOZ 社区数据集。

Bronze Pike (B.Pike)

青銅派克 (B.Pike)

日文
武將
Zhang Fei⚔ Zhang Fei
來源
DWO/launch · 12/16/2008
究極強化
FIRM PROTECTION
屬性
🔥 Fire
究極強化
堅定的保護
提供對你的所有元素效果和狀態(包括眩暈)的保護。請注意,火藥/基地中的火焰不是火元素,因此您仍然會受到傷害

鋒利的雙鐵環。

基礎屬性

攻擊
44(3)
破壞
40(6)
防禦
32(1)
體力
180(5)
無雙
130(2)
移動
115
跳躍
120

屬性圖表

攻擊
3
破壞
6
防禦
1
體力
5
無雙
2

究極強化 (究極強化)

B.Pike
FIRM PROTECTION

等級成長

等級名稱攻擊破壞防禦體力無雙
1B.Pike+24+33+18+28+20
2Sturdy Pike+27+36+21+31+23
3Iron Pike+30+39+24+34+26
4Serpent Blade+33+42+27+37+29
5Viper Blade+36+45+30+40+32
6True Viper Blade+39+48+33+43+35
7Venom+42+51+36+46+38

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1B.Pike+25+34+19+29+21
2Sturdy Pike+28+37+22+32+24
3Iron Pike+31+40+25+35+27
4Serpent Blade+34+43+28+38+30
5Viper Blade+37+46+31+41+33
6True Viper Blade+40+49+34+44+36
7Venom+43+52+37+47+39

刻印 (刻印)

Thrust
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
Crescent
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
Moon
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
Fan
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
Eclipse
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JAA counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JCHops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
DA sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
EvoFront-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.

無雙亂舞

名稱效果
無双乱舞A shoulder tackle. Narrow range.
真·無双乱舞N1–N3 ⇒ C4 to knock the enemy back.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.24.26
Dash attack12
Jump attack8
Jump charge12
Musou20.20
True Musou25.25
Musou finisher25.25
True Musou finisher25*2.30.20 火
Charge 217.(10)
Charge 38.{8.8}*3.(14)
Charge 4(22).(14)
Charge 5(25)
Thrust (20)/(20)
Pierce (12)/(15)
Crescent 12/(15)
Moon 10/(14)
Fan (25)
Eclipse 15.(15).(15).(20)

招式傷害與屬性資料來自 DWOZ 社群資料集。

Bronze Pike (B.Pike)

بايك البرونزي (بي بايك)

اليابانية
الضابط
Zhang Fei⚔ Zhang Fei
المصدر
DWO/launch · 12/16/2008
+ تقدم
FIRM PROTECTION
العناصر
🔥 Fire
+ تقدم
حماية ثابتة
يمنح الحماية ضد جميع التأثيرات العنصرية عليك والحالات بما في ذلك الصعق. لاحظ أن النار الصادرة من البارود/في القواعد ليست عنصرًا ناريًا، وبالتالي لا تزال تتأذى بها

حلقات حديدية حادة ومزدوجة.

الإحصائيات الأساسية

هجوم
44(3)
ضرر
40(6)
دفاع
32(1)
حياة
180(5)
موسو
130(2)
سرعة
115
قفز
120

مخطط القدرات

هجوم
3
ضرر
6
دفاع
1
حياة
5
موسو
2

+ تقدم (究極強化)

B.Pike
FIRM PROTECTION

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1B.Pike+24+33+18+28+20
2Sturdy Pike+27+36+21+31+23
3Iron Pike+30+39+24+34+26
4Serpent Blade+33+42+27+37+29
5Viper Blade+36+45+30+40+32
6True Viper Blade+39+48+33+43+35
7Venom+42+51+36+46+38

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1B.Pike+25+34+19+29+21
2Sturdy Pike+28+37+22+32+24
3Iron Pike+31+40+25+35+27
4Serpent Blade+34+43+28+38+30
5Viper Blade+37+46+31+41+33
6True Viper Blade+40+49+34+44+36
7Venom+43+52+37+47+39

الشعارات (刻印)

Thrust
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
Crescent
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
Moon
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
Fan
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
Eclipse
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JAA counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JCHops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
DA sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
EvoFront-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.

هجمات موسو

الاسمالتأثير
無双乱舞A shoulder tackle. Narrow range.
真·無双乱舞N1–N3 ⇒ C4 to knock the enemy back.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.24.26
Dash attack12
Jump attack8
Jump charge12
Musou20.20
True Musou25.25
Musou finisher25.25
True Musou finisher25*2.30.20 火
Charge 217.(10)
Charge 38.{8.8}*3.(14)
Charge 4(22).(14)
Charge 5(25)
Thrust (20)/(20)
Pierce (12)/(15)
Crescent 12/(15)
Moon 10/(14)
Fan (25)
Eclipse 15.(15).(15).(20)

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Bronze Pike (B.Pike)

บรอนซ์ ไพค์ (บี.ไพค์)

ญี่ปุ่น
ขุนพล
Zhang Fei⚔ Zhang Fei
ที่มา
DWO/launch · 12/16/2008
แอดวานซ์+
FIRM PROTECTION
ธาตุ
🔥 Fire
แอดวานซ์+
การปกป้องที่แน่นหนา
ให้การป้องกันผลกระทบองค์ประกอบทั้งหมดที่มีต่อคุณและสถานะรวมถึงการสตัน โปรดทราบว่าไฟจากดินปืน/ในฐานไม่ใช่ธาตุไฟ และทำให้คุณยังคงได้รับบาดเจ็บจากมัน

วงแหวนเหล็กคู่ที่คมกริบ

ค่าพื้นฐาน

โจมตี
44(3)
ทำลาย
40(6)
ป้องกัน
32(1)
พลังชีวิต
180(5)
มูโซ
130(2)
ความเร็ว
115
กระโดด
120

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
6
ป้องกัน
1
พลังชีวิต
5
มูโซ
2

แอดวานซ์+ (究極強化)

B.Pike
FIRM PROTECTION

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1B.Pike+24+33+18+28+20
2Sturdy Pike+27+36+21+31+23
3Iron Pike+30+39+24+34+26
4Serpent Blade+33+42+27+37+29
5Viper Blade+36+45+30+40+32
6True Viper Blade+39+48+33+43+35
7Venom+42+51+36+46+38

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1B.Pike+25+34+19+29+21
2Sturdy Pike+28+37+22+32+24
3Iron Pike+31+40+25+35+27
4Serpent Blade+34+43+28+38+30
5Viper Blade+37+46+31+41+33
6True Viper Blade+40+49+34+44+36
7Venom+43+52+37+47+39

ตราสัญลักษณ์ (刻印)

Thrust
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
Pierce
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
Crescent
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
Moon
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
Fan
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
Eclipse
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JAA counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JCHops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
DA sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
EvoFront-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞A shoulder tackle. Narrow range.
真·無双乱舞N1–N3 ⇒ C4 to knock the enemy back.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 116
Normal 216
Normal 318
Normal 420
Normal 524
Normal 626
EVO attack18.20.24.26
Dash attack12
Jump attack8
Jump charge12
Musou20.20
True Musou25.25
Musou finisher25.25
True Musou finisher25*2.30.20 火
Charge 217.(10)
Charge 38.{8.8}*3.(14)
Charge 4(22).(14)
Charge 5(25)
Thrust (20)/(20)
Pierce (12)/(15)
Crescent 12/(15)
Moon 10/(14)
Fan (25)
Eclipse 15.(15).(15).(20)

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ