Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
砕
Smash
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
盾
Shield
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
陣
Formation
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
衛
Guard
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
覇
Conquest
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○
Gallery
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Serpent Blade
Serpent Blade
Serpent Blade
Charge Attacks
Name
Effect
C2
Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3
Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4
Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5
Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JA
A counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JC
Hops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
D
A sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
Evo
Front-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.
Musou Attacks
Name
Effect
無双乱舞
A shoulder tackle. Narrow range.
真・無双乱舞
N1–N3 ⇒ C4 to knock the enemy back.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Fortitude - Nullifies all incoming elemental attacks and changes them to non-elemental.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
砕
Smash
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
盾
Shield
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
陣
Formation
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
衛
Guard
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
覇
Conquest
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○
图库
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Serpent Blade
Serpent Blade
Serpent Blade
蓄力攻击
名称
效果
C2
Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3
Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4
Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5
Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JA
A counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JC
Hops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
D
A sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
Evo
Front-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
砕
Smash
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
盾
Shield
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
陣
Formation
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
衛
Guard
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
覇
Conquest
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○
圖庫
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Serpent Blade
Serpent Blade
Serpent Blade
蓄力攻擊
名稱
效果
C2
Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3
Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4
Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5
Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JA
A counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JC
Hops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
D
A sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
Evo
Front-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
砕
Smash
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
盾
Shield
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
陣
Formation
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
衛
Guard
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
覇
Conquest
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○
معرض
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Serpent Blade
Serpent Blade
Serpent Blade
هجمات الشحن
الاسم
التأثير
C2
Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3
Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4
Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5
Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JA
A counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JC
Hops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
D
A sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
Evo
Front-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.
Slashes swinging each weapon left then right, finishing by spinning into a sweep for knockback. A launching musou. Hit enemies float very high, making it hard to land consistently.
Knockback ○Element infusion ○Super Armor ○
砕
Smash
↑ + Fire element. The finisher leaps while spinning and creates an omnidirectional shockwave for knockback.
Knockback ○Element infusion ○
盾
Shield
Thrusts the halberd forward. Narrow horizontal range but slight auto-tracking. C1 can't turn. *Update made it able to turn.
Knockdown ○Element infusion C6
陣
Formation
Stomps the ground with the right foot, creating fissures front and back. Start-up isn't slow.
Knockdown ○Element infusion C6Super Armor ○
衛
Guard
Stabs the halberd into the ground ahead for a knockdown attack. The range is long vertically (longer forward reach than you'd think). Can cross up.
Knockback ○Element infusion ○
覇
Conquest
Braces and hops lightly for a dust-raising knockdown attack omnidirectionally around the user (about the archer formation). Long wind-up.
Knockback ○Element infusion ○
แกลเลอรี
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Bronze Pike & Sturdy Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Iron Pike
Serpent Blade
Serpent Blade
Serpent Blade
ชาร์จโจมตี
ชื่อ
ผล
C2
Swings the halberd full force, firing shockwaves in 4 directions at once. The shockwaves have considerable reach, going far. Only the shockwave parts have hitboxes.
C3
Three big overhead slashes while moving, then a shockwave for launch + knockback. The final shockwave's range isn't wide. Links from N. Some recovery.
C4
Floats with the halberd's butt-spike. Links from N1 but narrow range. Extra input removes Super Armor but adds element + knockdown.
C5
Big overhead slashes left and right → a flat omnidirectional shockwave. Combo Boost makes it 4→6→8. Because the slashes aren't a clean figure-eight (more like the character メ), the hits don't fall into a steady rhythm. After the final shockwave, a follow-up is possible.
JA
A counter-clockwise horizontal sweep from about 2 o'clock. A wide knockback attack. Around 5 o'clock is hard to hit. Can adjust direction. With extra input, element + knockdown.
JC
Hops forward about a body-length and slams the halberd to the front-left, making a W-shaped narrow shockwave centered on it. Mid-range reach. Can cross up if close.
D
A sweep from left to right. Usable for contesting soldiers with enemy commanders or cleaning up leftover mobs.
Evo
Front-somersaults in the air, then dives and stabs the halberd for a shockwave. With good positioning it can clear a fence, but it's tricky.