Supreme green dye synthesized with an alchemy cauldron
Base Stats
Attack
52(1)
Damage
45(3)
Defence
36(5)
Life
160(6)
Musou
140(2)
Speed
100
Jump
125
Flask Wheel
Attack
1
Damage
3
Defence
5
Life
6
Musou
2
Advance+ (Ultimate reinforcement)
H.Axe
ATTACK×3
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
H.Axe
+22
+23
+27
+29
+24
2
Superior Axe
+25
+26
+30
+32
+27
3
Strike Axe
+28
+29
+33
+35
+30
4
Boar Axe
+31
+32
+36
+38
+33
5
Mad Bull
+34
+35
+39
+41
+36
6
True Mad Bull
+37
+38
+42
+44
+39
7
Bull Rampage
+40
+41
+45
+47
+42
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
H.Axe
+23
+24
+28
+30
+25
2
Superior Axe
+26
+27
+31
+33
+28
3
Strike Axe
+29
+30
+34
+36
+31
4
Boar Axe
+32
+33
+37
+39
+34
5
Mad Bull
+35
+36
+40
+42
+37
6
True Mad Bull
+38
+39
+43
+45
+40
7
Bull Rampage
+41
+42
+46
+48
+43
Emblems (engraved)
突
Thrust
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Pierce
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Crescent
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Moon
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Fan
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
Gallery
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Boar Axe
Boar Axe
Boar Axe
Charge Attacks
Name
Effect
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
Musou Ranbu
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
Shin Musou Ranbu
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
22
Normal 6
24
EVO attack
18.18.20.24
Dash attack
18
Jump attack
15
Jump charge
16
Musou
20
True Musou
20
Musou finisher
25
True Musou finisher
25火
Charge 2
20
Charge 3
15*3.(20)
Charge 4
(20)
Charge 5
(20)
Thrust 突
(22)/(25)
Pierce 砕
10*2/(15)*2
Crescent 盾
12/(15)
Moon 陣
10/(15)
Fan 衛
(25)
Eclipse 覇
(8)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Pierce
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Crescent
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Moon
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Fan
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
图库
手斧和高级斧
手斧和高级斧
手斧和高级斧
手斧和高级斧
手斧和高级斧
手斧和高级斧
打击斧
打击斧
打击斧
打击斧
打击斧
打击斧
野猪斧
野猪斧
野猪斧
蓄力攻击
名称
效果
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真·無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Pierce
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Crescent
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Moon
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Fan
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
圖庫
手斧和高級斧
手斧和高級斧
手斧和高級斧
手斧和高級斧
手斧和高級斧
手斧和高級斧
打擊斧
打擊斧
打擊斧
打擊斧
打擊斧
打擊斧
野豬斧
野豬斧
野豬斧
蓄力攻擊
名稱
效果
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真·無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
صبغة خضراء ممتازة تم تصنيعها باستخدام مرجل كيميائي
الإحصائيات الأساسية
هجوم
52(1)
ضرر
45(3)
دفاع
36(5)
حياة
160(6)
موسو
140(2)
سرعة
100
قفز
125
مخطط القدرات
هجوم
1
ضرر
3
دفاع
5
حياة
6
موسو
2
+ تقدم (究極強化)
H.Axe
ATTACK×3
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
H.Axe
+22
+23
+27
+29
+24
2
Superior Axe
+25
+26
+30
+32
+27
3
Strike Axe
+28
+29
+33
+35
+30
4
Boar Axe
+31
+32
+36
+38
+33
5
Mad Bull
+34
+35
+39
+41
+36
6
True Mad Bull
+37
+38
+42
+44
+39
7
Bull Rampage
+40
+41
+45
+47
+42
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
H.Axe
+23
+24
+28
+30
+25
2
Superior Axe
+26
+27
+31
+33
+28
3
Strike Axe
+29
+30
+34
+36
+31
4
Boar Axe
+32
+33
+37
+39
+34
5
Mad Bull
+35
+36
+40
+42
+37
6
True Mad Bull
+38
+39
+43
+45
+40
7
Bull Rampage
+41
+42
+46
+48
+43
الشعارات (刻印)
突
Thrust
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Pierce
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Crescent
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Moon
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Fan
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
معرض
فأس اليد والفأس العلوي
فأس اليد والفأس العلوي
فأس اليد والفأس العلوي
فأس اليد والفأس العلوي
فأس اليد والفأس العلوي
فأس اليد والفأس العلوي
سترايك فأس
سترايك فأس
سترايك فأس
سترايك فأس
سترايك فأس
سترايك فأس
فأس الخنزير
فأس الخنزير
فأس الخنزير
هجمات الشحن
الاسم
التأثير
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真·無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
22
Normal 6
24
EVO attack
18.18.20.24
Dash attack
18
Jump attack
15
Jump charge
16
Musou
20
True Musou
20
Musou finisher
25
True Musou finisher
25火
Charge 2
20
Charge 3
15*3.(20)
Charge 4
(20)
Charge 5
(20)
Thrust 突
(22)/(25)
Pierce 砕
10*2/(15)*2
Crescent 盾
12/(15)
Moon 陣
10/(15)
Fan 衛
(25)
Eclipse 覇
(8)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Pierce
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Crescent
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Moon
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Fan
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Eclipse
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
แกลเลอรี
ขวานมือและขวานชั้นสูง
ขวานมือและขวานชั้นสูง
ขวานมือและขวานชั้นสูง
ขวานมือและขวานชั้นสูง
ขวานมือและขวานชั้นสูง
ขวานมือและขวานชั้นสูง
ขวานตี
ขวานตี
ขวานตี
ขวานตี
ขวานตี
ขวานตี
ขวานหมูป่า
ขวานหมูป่า
ขวานหมูป่า
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真·無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.