Supreme green dye synthesized with an alchemy cauldron
Base Stats
Attack
52(1)
Damage
45(3)
Defence
36(5)
Life
160(6)
Musou
140(2)
Speed
100
Jump
125
Advance+ (究極強化)
H.Axe
ATTACK×3
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
H.Axe
+22
+23
+27
+29
+24
2
Superior Axe
+25
+26
+30
+32
+27
3
Strike Axe
+28
+29
+33
+35
+30
4
Boar Axe
+31
+32
+36
+38
+33
5
Mad Bull
+34
+35
+39
+41
+36
6
True Mad Bull
+37
+38
+42
+44
+39
7
Bull Rampage
+40
+41
+45
+47
+42
Emblems (刻印)
突
Pierce
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Smash
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Shield
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Guard
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Conquest
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
Gallery
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Boar Axe
Boar Axe
Boar Axe
Charge Attacks
Name
Effect
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
Musou Attacks
Name
Effect
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真・無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Supreme green dye synthesized with an alchemy cauldron
基础属性
攻击
52(1)
破坏
45(3)
防御
36(5)
体力
160(6)
无双
140(2)
移动
100
跳跃
125
究极强化 (究極強化)
H.Axe
ATTACK×3
等级成长
等级
名称
攻击
破坏
防御
体力
无双
1
H.Axe
+22
+23
+27
+29
+24
2
Superior Axe
+25
+26
+30
+32
+27
3
Strike Axe
+28
+29
+33
+35
+30
4
Boar Axe
+31
+32
+36
+38
+33
5
Mad Bull
+34
+35
+39
+41
+36
6
True Mad Bull
+37
+38
+42
+44
+39
7
Bull Rampage
+40
+41
+45
+47
+42
刻印 (刻印)
突
Pierce
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Smash
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Shield
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Guard
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Conquest
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
图库
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Boar Axe
Boar Axe
Boar Axe
蓄力攻击
名称
效果
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
无双乱舞
名称
效果
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真・無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
Supreme green dye synthesized with an alchemy cauldron
基礎屬性
攻擊
52(1)
破壞
45(3)
防禦
36(5)
體力
160(6)
無雙
140(2)
移動
100
跳躍
125
究極強化 (究極強化)
H.Axe
ATTACK×3
等級成長
等級
名稱
攻擊
破壞
防禦
體力
無雙
1
H.Axe
+22
+23
+27
+29
+24
2
Superior Axe
+25
+26
+30
+32
+27
3
Strike Axe
+28
+29
+33
+35
+30
4
Boar Axe
+31
+32
+36
+38
+33
5
Mad Bull
+34
+35
+39
+41
+36
6
True Mad Bull
+37
+38
+42
+44
+39
7
Bull Rampage
+40
+41
+45
+47
+42
刻印 (刻印)
突
Pierce
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Smash
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Shield
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Guard
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Conquest
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
圖庫
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Boar Axe
Boar Axe
Boar Axe
蓄力攻擊
名稱
效果
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
無雙亂舞
名稱
效果
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真・無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
Supreme green dye synthesized with an alchemy cauldron
الإحصائيات الأساسية
هجوم
52(1)
ضرر
45(3)
دفاع
36(5)
حياة
160(6)
موسو
140(2)
سرعة
100
قفز
125
+Advance (究極強化)
H.Axe
ATTACK×3
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
H.Axe
+22
+23
+27
+29
+24
2
Superior Axe
+25
+26
+30
+32
+27
3
Strike Axe
+28
+29
+33
+35
+30
4
Boar Axe
+31
+32
+36
+38
+33
5
Mad Bull
+34
+35
+39
+41
+36
6
True Mad Bull
+37
+38
+42
+44
+39
7
Bull Rampage
+40
+41
+45
+47
+42
الشعارات (刻印)
突
Pierce
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Smash
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Shield
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Guard
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Conquest
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
معرض
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Boar Axe
Boar Axe
Boar Axe
هجمات الشحن
الاسم
التأثير
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
هجمات موسو
الاسم
التأثير
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真・無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.
Supreme green dye synthesized with an alchemy cauldron
ค่าพื้นฐาน
โจมตี
52(1)
ทำลาย
45(3)
ป้องกัน
36(5)
พลังชีวิต
160(6)
มูโซ
140(2)
ความเร็ว
100
กระโดด
125
Advance+ (究極強化)
H.Axe
ATTACK×3
การพัฒนาระดับ
ระดับ
ชื่อ
โจมตี
ทำลาย
ป้องกัน
พลังชีวิต
มูโซ
1
H.Axe
+22
+23
+27
+29
+24
2
Superior Axe
+25
+26
+30
+32
+27
3
Strike Axe
+28
+29
+33
+35
+30
4
Boar Axe
+31
+32
+36
+38
+33
5
Mad Bull
+34
+35
+39
+41
+36
6
True Mad Bull
+37
+38
+42
+44
+39
7
Bull Rampage
+40
+41
+45
+47
+42
ตราสัญลักษณ์ (刻印)
突
Pierce
Spins once for a horizontal sweep of the front. Can turn during it.
Knockback ○Element infusion ○
砕
Smash
Slams the battle axe into the ground behind → then in front (both hits knock down). Slow start-up. Surprisingly good range and power. Depending on enemy position, it can deal 2 hits / guard crossup.
Knockdown ○Element infusion C6
盾
Shield
Charges while spinning once, slamming the battle axe into the ground for a wide shockwave across 180° in front and a narrow shockwave across 180° behind. Slightly slow start-up and long wind-up.
Knockdown ○Element infusion C6
陣
Formation
Charges briefly for an area shockwave centered on the user. Range is about the archer formation (narrower than Shield). A slow-activating Dian Wei C1.
Knockdown ○Element infusion C6
衛
Guard
Sweeps the front from left to right. Narrow range but links from N5.
Stun ○Element infusion ○Super Armor ○
覇
Conquest
Jumps slightly and slams the battle axe into the ground for a flat omnidirectional shockwave. Wide range but low power, making it hard to use.
Knockback ○Element infusion ○Super Armor ○
แกลเลอรี
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Hand Axe & Superior Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Strike Axe
Boar Axe
Boar Axe
Boar Axe
ชาร์จโจมตี
ชื่อ
ผล
C2
A launching move. Wide horizontal range.
C3
Continuous vertical slashes while advancing, with a horizontal sweep finisher. Combo Boost increases the vertical slash count. C3's hit count alone is 2→3→4. Only the wide horizontal sweep staggers and infuses element. Cannot turn.
C4
Throws the battle axe like a boomerang into a wide area in front (can turn).
C5
A circular wide-area shockwave to the front. Wider than it looks (can catch enemies even directly behind you). Because the shockwave appears slightly forward, it can cross up guards.
JA
A quick horizontal sweep. Short reach, but landing recovery is reduced by doing it nearly at the same time as a small jump.
JC
Spins once in the air for an omnidirectional shockwave on landing. Enemies float high.
D
Slides in for a headbutt. Short travel and big recovery, but high power. Also has an aerial hitbox.
Evo
N1–N3→C4. The 8th hit launches, the 9th knocks back.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Alternates a slash with the right-hand axe and a left-hand punch. Ends with a wide spinning axe swing. The punch reach is short, so it can miss unless point-blank. A ground hit stuns the enemy.
真・無双乱舞
↑ + Fire element attack; ends with a ground-slam area attack. Unlike the normal Musou, a ground hit launches the enemy upward here. Against aerial enemies it behaves like the normal Musou.