will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.
An iron blade with its heft increased, only the strongest are able to use it.
Base Stats
Attack
46(3)
Damage
33(2)
Defence
27(5)
Life
140(6)
Musou
170(1)
Speed
120
Jump
135
Flask Wheel
Attack
3
Damage
2
Defence
5
Life
6
Musou
1
Advance+ (Ultimate reinforcement)
Lupine
STASIS MUSOU
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Lupine
+25
+22
+28
+30
+20
2
War Fan
+28
+25
+31
+33
+23
3
W.Fan
+31
+28
+34
+36
+26
4
White Feather
+34
+31
+37
+39
+29
5
True Swallow Wing
+37
+34
+40
+42
+32
6
Indigo Wing
+40
+37
+43
+45
+35
7
Divine Feather
+43
+40
+46
+48
+38
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
Feather Fan
+26
+23
+29
+31
+21
2
War Fan
+29
+26
+32
+34
+24
3
W.Fan
+32
+29
+35
+37
+27
4
White Feather
+35
+32
+38
+40
+30
5
True Swallow Wing
+38
+35
+41
+43
+33
6
Indigo Wing
+41
+38
+44
+46
+36
7
Divine Feather
+44
+41
+47
+49
+39
Emblems (engraved)
突
Thrust
Spins fast while moving and dragging in the surroundings. Moves quite a bit per spin, so control is needed to keep hitting. Knockback at the end.
Float ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher fires a large ground-crawling ∧-shaped shockwave forward like the Shield emblem. The shockwave's reach is among the longest of all weapons. High damage on hit.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Stalls an energy bolt in front that bursts after a set time. Slightly narrower range than the sorcerer's staff thrust.
Float ○Element infusion C6
陣
Moon
After firing a beam forward → back (mid-range reach, C6 element infusion), fires another slightly thicker beam forward (knockback + element infusion). The 3rd beam reaches the edge of the expanded map. You can adjust direction before the 3rd beam. Recovery afterward is very long. The 3rd beam comes out slightly left of the 1st. Super Armor lasts until just after C6's 3rd beam fires.
Knockback ○Element infusion C6
衛
Fan
Fires 2 forward tornados in a V. Reaches about mid-range. Long recovery after firing, so unless you launch with a Wind orb, no N follow-up.
Stagger ○Element infusion ○Super Armor ○
覇
Eclipse
After a brief charge, swings the fan forward for an omnidirectional tornado shockwave centered on the user. A knockback attack. Fairly high power.
Element infusion ○Super Armor ○
Gallery
Feather Fan & War Fan
Feather Fan & War Fan
Feather Fan & War Fan
Feather Fan & War Fan
Feather Fan & War Fan
Feather Fan & War Fan
Warlord Fan
Warlord Fan
Warlord Fan
Warlord Fan
Warlord Fan
Warlord Fan
White Feather
White Feather
White Feather
Charge Attacks
Name
Effect
C2
Releases energy bolts forward in a V, 3 each left and right (6 total), simultaneously. They advance a set distance, then burst. Super Armor until the first bolt is released. Can turn during it.
C3
Spins the fan around the body on the spot, firing beams omnidirectionally. Can turn. Can cross up a guard at point-blank.
C4
Lifts the feather fan up from the lower front.
C5
Fires a large magic circle forward. It advances slowly while keeping its hitbox for about 3 seconds. Each magic circle hits only once. An enemy attack changes its flight direction. Combo Boost makes it 1→2→3, and every magic circle stuns + infuses element.
JA
Spins the feather fan 360° around the user while leaping up. Wide-area attack but big recovery.
JC
A small long-range tornado forward. Narrow horizontally, but reaches beyond the archer formation.
D
Sweeps the fan from right to left. The weapon looks light, but it's slow to come out with narrow range.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
Musou Attacks
Name
Effect
Musou Ranbu
A dash attack slightly different from other weapons. Doesn't move forward much; throws the fan forward like a boomerang. Can turn while it flies. Narrow horizontally but long forward reach.
Shin Musou Ranbu
N1–N3 ⇒ C4.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
16
Normal 5
18
Normal 6
20
EVO attack
22.14.16.18.(22)
Dash attack
12
Jump attack
8
Jump charge
12*3
Charge 2
17
Charge 3
(12)*3
Charge 4
(25)
Charge 5
(20)
Thrust 突
(7)/(10)
Pierce 砕
6.6.(12)/(8).(8).(14)
Crescent 盾
18/(20)
Moon 陣
18/(20)
Fan 衛
(10)*3
Eclipse 覇
(15)*42
Musou / True Musou
15.15/8.8
Musou finisher
15*4
True Musou finisher
28
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item. However battlefield Items that restore Musou will.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Spins fast while moving and dragging in the surroundings. Moves quite a bit per spin, so control is needed to keep hitting. Knockback at the end.
浮かし ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher fires a large ground-crawling ∧-shaped shockwave forward like the Shield emblem. The shockwave's reach is among the longest of all weapons. High damage on hit.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Stalls an energy bolt in front that bursts after a set time. Slightly narrower range than the sorcerer's staff thrust.
浮かし ○Element infusion C6
陣
Moon
After firing a beam forward → back (mid-range reach, C6 element infusion), fires another slightly thicker beam forward (knockback + element infusion). The 3rd beam reaches the edge of the expanded map. You can adjust direction before the 3rd beam. Recovery afterward is very long. The 3rd beam comes out slightly left of the 1st. Super Armor lasts until just after C6's 3rd beam fires.
Knockback ○Element infusion C6
衛
Fan
Fires 2 forward tornados in a V. Reaches about mid-range. Long recovery after firing, so unless you launch with a Wind orb, no N follow-up.
よろけ ○Element infusion ○Super Armor ○
覇
Eclipse
After a brief charge, swings the fan forward for an omnidirectional tornado shockwave centered on the user. A knockback attack. Fairly high power.
Element infusion ○Super Armor ○
图库
羽扇&战扇
羽扇&战扇
羽扇&战扇
羽扇&战扇
羽扇&战扇
羽扇&战扇
军阀范
军阀范
军阀范
军阀范
军阀范
军阀范
白羽毛
白羽毛
白羽毛
蓄力攻击
名称
效果
C2
Releases energy bolts forward in a V, 3 each left and right (6 total), simultaneously. They advance a set distance, then burst. Super Armor until the first bolt is released. Can turn during it.
C3
Spins the fan around the body on the spot, firing beams omnidirectionally. Can turn. Can cross up a guard at point-blank.
C4
Lifts the feather fan up from the lower front.
C5
Fires a large magic circle forward. It advances slowly while keeping its hitbox for about 3 seconds. Each magic circle hits only once. An enemy attack changes its flight direction. Combo Boost makes it 1→2→3, and every magic circle stuns + infuses element.
JA
Spins the feather fan 360° around the user while leaping up. Wide-area attack but big recovery.
JC
A small long-range tornado forward. Narrow horizontally, but reaches beyond the archer formation.
D
Sweeps the fan from right to left. The weapon looks light, but it's slow to come out with narrow range.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
无双乱舞
名称
效果
無双乱舞
A dash attack slightly different from other weapons. Doesn't move forward much; throws the fan forward like a boomerang. Can turn while it flies. Narrow horizontally but long forward reach.
Spins fast while moving and dragging in the surroundings. Moves quite a bit per spin, so control is needed to keep hitting. Knockback at the end.
浮かし ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher fires a large ground-crawling ∧-shaped shockwave forward like the Shield emblem. The shockwave's reach is among the longest of all weapons. High damage on hit.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Stalls an energy bolt in front that bursts after a set time. Slightly narrower range than the sorcerer's staff thrust.
浮かし ○Element infusion C6
陣
Moon
After firing a beam forward → back (mid-range reach, C6 element infusion), fires another slightly thicker beam forward (knockback + element infusion). The 3rd beam reaches the edge of the expanded map. You can adjust direction before the 3rd beam. Recovery afterward is very long. The 3rd beam comes out slightly left of the 1st. Super Armor lasts until just after C6's 3rd beam fires.
Knockback ○Element infusion C6
衛
Fan
Fires 2 forward tornados in a V. Reaches about mid-range. Long recovery after firing, so unless you launch with a Wind orb, no N follow-up.
よろけ ○Element infusion ○Super Armor ○
覇
Eclipse
After a brief charge, swings the fan forward for an omnidirectional tornado shockwave centered on the user. A knockback attack. Fairly high power.
Element infusion ○Super Armor ○
圖庫
羽扇&戰扇
羽扇&戰扇
羽扇&戰扇
羽扇&戰扇
羽扇&戰扇
羽扇&戰扇
軍閥範
軍閥範
軍閥範
軍閥範
軍閥範
軍閥範
白羽毛
白羽毛
白羽毛
蓄力攻擊
名稱
效果
C2
Releases energy bolts forward in a V, 3 each left and right (6 total), simultaneously. They advance a set distance, then burst. Super Armor until the first bolt is released. Can turn during it.
C3
Spins the fan around the body on the spot, firing beams omnidirectionally. Can turn. Can cross up a guard at point-blank.
C4
Lifts the feather fan up from the lower front.
C5
Fires a large magic circle forward. It advances slowly while keeping its hitbox for about 3 seconds. Each magic circle hits only once. An enemy attack changes its flight direction. Combo Boost makes it 1→2→3, and every magic circle stuns + infuses element.
JA
Spins the feather fan 360° around the user while leaping up. Wide-area attack but big recovery.
JC
A small long-range tornado forward. Narrow horizontally, but reaches beyond the archer formation.
D
Sweeps the fan from right to left. The weapon looks light, but it's slow to come out with narrow range.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
無雙亂舞
名稱
效果
無双乱舞
A dash attack slightly different from other weapons. Doesn't move forward much; throws the fan forward like a boomerang. Can turn while it flies. Narrow horizontally but long forward reach.
سيمنع جميع اللاعبين في Battlefield من إعادة استخدام Musou - وهذا يشمل عنصر HP الأحمر وFury Advanced+ وRemedy. ومع ذلك، فإن عناصر ساحة المعركة التي ستستعيد Musou سوف تفعل ذلك.
شفرة حديدية مع زيادة ثقلها، لا يستطيع استخدامها إلا الأقوى.
الإحصائيات الأساسية
هجوم
46(3)
ضرر
33(2)
دفاع
27(5)
حياة
140(6)
موسو
170(1)
سرعة
120
قفز
135
مخطط القدرات
هجوم
3
ضرر
2
دفاع
5
حياة
6
موسو
1
+ تقدم (究極強化)
羽扇
STASIS MUSOU
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
羽扇
+25
+22
+28
+30
+20
2
War Fan
+28
+25
+31
+33
+23
3
W.Fan
+31
+28
+34
+36
+26
4
White Feather
+34
+31
+37
+39
+29
5
True Swallow Wing
+37
+34
+40
+42
+32
6
Indigo Wing
+40
+37
+43
+45
+35
7
Divine Feather
+43
+40
+46
+48
+38
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
Feather Fan
+26
+23
+29
+31
+21
2
War Fan
+29
+26
+32
+34
+24
3
W.Fan
+32
+29
+35
+37
+27
4
White Feather
+35
+32
+38
+40
+30
5
True Swallow Wing
+38
+35
+41
+43
+33
6
Indigo Wing
+41
+38
+44
+46
+36
7
Divine Feather
+44
+41
+47
+49
+39
الشعارات (刻印)
突
Thrust
Spins fast while moving and dragging in the surroundings. Moves quite a bit per spin, so control is needed to keep hitting. Knockback at the end.
浮かし ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher fires a large ground-crawling ∧-shaped shockwave forward like the Shield emblem. The shockwave's reach is among the longest of all weapons. High damage on hit.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Stalls an energy bolt in front that bursts after a set time. Slightly narrower range than the sorcerer's staff thrust.
浮かし ○Element infusion C6
陣
Moon
After firing a beam forward → back (mid-range reach, C6 element infusion), fires another slightly thicker beam forward (knockback + element infusion). The 3rd beam reaches the edge of the expanded map. You can adjust direction before the 3rd beam. Recovery afterward is very long. The 3rd beam comes out slightly left of the 1st. Super Armor lasts until just after C6's 3rd beam fires.
Knockback ○Element infusion C6
衛
Fan
Fires 2 forward tornados in a V. Reaches about mid-range. Long recovery after firing, so unless you launch with a Wind orb, no N follow-up.
よろけ ○Element infusion ○Super Armor ○
覇
Eclipse
After a brief charge, swings the fan forward for an omnidirectional tornado shockwave centered on the user. A knockback attack. Fairly high power.
Element infusion ○Super Armor ○
معرض
مروحة الريشة ومروحة الحرب
مروحة الريشة ومروحة الحرب
مروحة الريشة ومروحة الحرب
مروحة الريشة ومروحة الحرب
مروحة الريشة ومروحة الحرب
مروحة الريشة ومروحة الحرب
مشجع أمراء الحرب
مشجع أمراء الحرب
مشجع أمراء الحرب
مشجع أمراء الحرب
مشجع أمراء الحرب
مشجع أمراء الحرب
الريشة البيضاء
الريشة البيضاء
الريشة البيضاء
هجمات الشحن
الاسم
التأثير
C2
Releases energy bolts forward in a V, 3 each left and right (6 total), simultaneously. They advance a set distance, then burst. Super Armor until the first bolt is released. Can turn during it.
C3
Spins the fan around the body on the spot, firing beams omnidirectionally. Can turn. Can cross up a guard at point-blank.
C4
Lifts the feather fan up from the lower front.
C5
Fires a large magic circle forward. It advances slowly while keeping its hitbox for about 3 seconds. Each magic circle hits only once. An enemy attack changes its flight direction. Combo Boost makes it 1→2→3, and every magic circle stuns + infuses element.
JA
Spins the feather fan 360° around the user while leaping up. Wide-area attack but big recovery.
JC
A small long-range tornado forward. Narrow horizontally, but reaches beyond the archer formation.
D
Sweeps the fan from right to left. The weapon looks light, but it's slow to come out with narrow range.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
هجمات موسو
الاسم
التأثير
無双乱舞
A dash attack slightly different from other weapons. Doesn't move forward much; throws the fan forward like a boomerang. Can turn while it flies. Narrow horizontally but long forward reach.
真·無双乱舞
N1–N3 ⇒ C4.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
16
Normal 5
18
Normal 6
20
EVO attack
22.14.16.18.(22)
Dash attack
12
Jump attack
8
Jump charge
12*3
Charge 2
17
Charge 3
(12)*3
Charge 4
(25)
Charge 5
(20)
Thrust 突
(7)/(10)
Pierce 砕
6.6.(12)/(8).(8).(14)
Crescent 盾
18/(20)
Moon 陣
18/(20)
Fan 衛
(10)*3
Eclipse 覇
(15)*42
Musou / True Musou
15.15/8.8
Musou finisher
15*4
True Musou finisher
28
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Spins fast while moving and dragging in the surroundings. Moves quite a bit per spin, so control is needed to keep hitting. Knockback at the end.
浮かし ○Element infusion ○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher fires a large ground-crawling ∧-shaped shockwave forward like the Shield emblem. The shockwave's reach is among the longest of all weapons. High damage on hit.
Knockback ○Element infusion ○Super Armor C6
盾
Crescent
Stalls an energy bolt in front that bursts after a set time. Slightly narrower range than the sorcerer's staff thrust.
浮かし ○Element infusion C6
陣
Moon
After firing a beam forward → back (mid-range reach, C6 element infusion), fires another slightly thicker beam forward (knockback + element infusion). The 3rd beam reaches the edge of the expanded map. You can adjust direction before the 3rd beam. Recovery afterward is very long. The 3rd beam comes out slightly left of the 1st. Super Armor lasts until just after C6's 3rd beam fires.
Knockback ○Element infusion C6
衛
Fan
Fires 2 forward tornados in a V. Reaches about mid-range. Long recovery after firing, so unless you launch with a Wind orb, no N follow-up.
よろけ ○Element infusion ○Super Armor ○
覇
Eclipse
After a brief charge, swings the fan forward for an omnidirectional tornado shockwave centered on the user. A knockback attack. Fairly high power.
Element infusion ○Super Armor ○
แกลเลอรี
แฟนขนนกและแฟนสงคราม
แฟนขนนกและแฟนสงคราม
แฟนขนนกและแฟนสงคราม
แฟนขนนกและแฟนสงคราม
แฟนขนนกและแฟนสงคราม
แฟนขนนกและแฟนสงคราม
ขุนศึกแฟน
ขุนศึกแฟน
ขุนศึกแฟน
ขุนศึกแฟน
ขุนศึกแฟน
ขุนศึกแฟน
ขนนกสีขาว
ขนนกสีขาว
ขนนกสีขาว
ชาร์จโจมตี
ชื่อ
ผล
C2
Releases energy bolts forward in a V, 3 each left and right (6 total), simultaneously. They advance a set distance, then burst. Super Armor until the first bolt is released. Can turn during it.
C3
Spins the fan around the body on the spot, firing beams omnidirectionally. Can turn. Can cross up a guard at point-blank.
C4
Lifts the feather fan up from the lower front.
C5
Fires a large magic circle forward. It advances slowly while keeping its hitbox for about 3 seconds. Each magic circle hits only once. An enemy attack changes its flight direction. Combo Boost makes it 1→2→3, and every magic circle stuns + infuses element.
JA
Spins the feather fan 360° around the user while leaping up. Wide-area attack but big recovery.
JC
A small long-range tornado forward. Narrow horizontally, but reaches beyond the archer formation.
D
Sweeps the fan from right to left. The weapon looks light, but it's slow to come out with narrow range.
Evo
Fires several beams across about 150° in front in the air. No multi-hit.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
A dash attack slightly different from other weapons. Doesn't move forward much; throws the fan forward like a boomerang. Can turn while it flies. Narrow horizontally but long forward reach.