You are able to know the enemy's location without them knowing. Lights up the whole map for allies and reveals all enemy player locations. Darkens whole map for enemies and hides allied player locations. The darken effect overrides the effect of Enchanted Mirror. The lighten effect overrides the darken effect of enemy's Illusion.
A wooden staff with an embedded wind gem.
Base Stats
Attack
44(6)
Damage
32(3)
Defence
28(1)
Life
160(5)
Musou
175(2)
Speed
120
Jump
140
Flask Wheel
Attack
6
Damage
3
Defence
1
Life
5
Musou
2
Advance+ (Ultimate reinforcement)
V.Staff
JAMMING
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
V.Staff
+33
+23
+18
+30
+21
2
Magic Staff
+36
+26
+21
+33
+24
3
Mirage Staff
+39
+29
+24
+36
+27
4
Wind Staff
+42
+32
+27
+39
+30
5
Tornado Staff
+45
+35
+30
+42
+33
6
True Tornado Staff
+48
+38
+33
+45
+36
7
Great Phoenix
+51
+41
+36
+48
+39
7
Peach Staff
+48
+38
+33
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
V.Staff
+34
+24
+19
+31
+22
2
Magic Staff
+37
+27
+22
+34
+25
3
Mirage Staff
+40
+30
+25
+37
+28
4
Wind Staff
+43
+33
+28
+40
+31
5
Tornado Staff
+46
+36
+31
+43
+34
6
True Tornado Staff
+49
+39
+34
+46
+37
7
Peach Staff
+52
+42
+37
+49
+40
Emblems (engraved)
突
Thrust
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
Float ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
盾
Crescent
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
陣
Moon
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
Float ○Element infusion (additional input)○
覇
Eclipse
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
Float ○Element infusion ○
Gallery
Vision Staff & Magic Staff
Vision Staff & Magic Staff
Vision Staff & Magic Staff
Vision Staff & Magic Staff
Vision Staff & Magic Staff
Vision Staff & Magic Staff
Mirage Staff
Mirage Staff
Mirage Staff
Mirage Staff
Mirage Staff
Mirage Staff
Wind Staff
Wind Staff
Wind Staff
Charge Attacks
Name
Effect
C2
Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3
A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4
Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5
Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JA
Jumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JC
Thrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
D
Swings the staff from right to left. Short reach and narrow range.
Evo
Rides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.
Musou Attacks
Name
Effect
Musou Ranbu
Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
Shin Musou Ranbu
N1–N3→C4. The 8th hit launches, the 9th knocks back.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
18.20.23.(25)
Dash attack
12
Jump attack
8
Jump charge
8
Musou
20.20/25.25
True Musou
30
Musou finisher
20
True Musou finisher
40
Charge 2
17.(3)
Charge 3
{5.5.6}*3.(14)
Charge 4
(20)
Charge 5
(12).8 火
Thrust 突
(8)/(12)
Pierce 砕
5/(7)
Crescent 盾
18/(20)
Moon 陣
(15).(15)/(17).(17)
Fan 衛
10\(20)
Eclipse 覇
(12).(12).(12)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Illusion - Makes all enemies visible to allies & makes all allies invisible to enemies
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
盾
Crescent
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
陣
Moon
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
衛
Fan
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
覇
Eclipse
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○
图库
视觉法杖和魔法法杖
视觉法杖和魔法法杖
视觉法杖和魔法法杖
视觉法杖和魔法法杖
视觉法杖和魔法法杖
视觉法杖和魔法法杖
幻影法杖
幻影法杖
幻影法杖
幻影法杖
幻影法杖
幻影法杖
风之杖
风之杖
风之杖
蓄力攻击
名称
效果
C2
Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3
A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4
Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5
Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JA
Jumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JC
Thrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
D
Swings the staff from right to left. Short reach and narrow range.
Evo
Rides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.
无双乱舞
名称
效果
無双乱舞
Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真·無双乱舞
N1–N3→C4. The 8th hit launches, the 9th knocks back.
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
盾
Crescent
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
陣
Moon
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
衛
Fan
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
覇
Eclipse
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○
圖庫
視覺法杖和魔法法杖
視覺法杖和魔法法杖
視覺法杖和魔法法杖
視覺法杖和魔法法杖
視覺法杖和魔法法杖
視覺法杖和魔法法杖
幻影法杖
幻影法杖
幻影法杖
幻影法杖
幻影法杖
幻影法杖
風之杖
風之杖
風之杖
蓄力攻擊
名稱
效果
C2
Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3
A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4
Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5
Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JA
Jumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JC
Thrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
D
Swings the staff from right to left. Short reach and narrow range.
Evo
Rides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.
無雙亂舞
名稱
效果
無双乱舞
Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真·無双乱舞
N1–N3→C4. The 8th hit launches, the 9th knocks back.
أنت قادر على معرفة موقع العدو دون علمهم. تضيء الخريطة بأكملها للحلفاء وتكشف عن جميع مواقع لاعبي العدو. يظلم الخريطة بأكملها للأعداء ويخفي مواقع اللاعبين المتحالفين. يتجاوز التأثير الداكن تأثير المرآة المسحورة. يتغلب التأثير الفاتح على التأثير الداكن لوهم العدو.
عصا خشبية مع جوهرة الرياح المدمجة.
الإحصائيات الأساسية
هجوم
44(6)
ضرر
32(3)
دفاع
28(1)
حياة
160(5)
موسو
175(2)
سرعة
120
قفز
140
مخطط القدرات
هجوم
6
ضرر
3
دفاع
1
حياة
5
موسو
2
+ تقدم (究極強化)
V.Staff
JAMMING
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
V.Staff
+33
+23
+18
+30
+21
2
Magic Staff
+36
+26
+21
+33
+24
3
Mirage Staff
+39
+29
+24
+36
+27
4
Wind Staff
+42
+32
+27
+39
+30
5
Tornado Staff
+45
+35
+30
+42
+33
6
True Tornado Staff
+48
+38
+33
+45
+36
7
Great Phoenix
+51
+41
+36
+48
+39
7
Peach Staff
+48
+38
+33
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
V.Staff
+34
+24
+19
+31
+22
2
Magic Staff
+37
+27
+22
+34
+25
3
Mirage Staff
+40
+30
+25
+37
+28
4
Wind Staff
+43
+33
+28
+40
+31
5
Tornado Staff
+46
+36
+31
+43
+34
6
True Tornado Staff
+49
+39
+34
+46
+37
7
Peach Staff
+52
+42
+37
+49
+40
الشعارات (刻印)
突
Thrust
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
盾
Crescent
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
陣
Moon
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
衛
Fan
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
覇
Eclipse
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○
معرض
طاقم الرؤية والموظفين السحريين
طاقم الرؤية والموظفين السحريين
طاقم الرؤية والموظفين السحريين
طاقم الرؤية والموظفين السحريين
طاقم الرؤية والموظفين السحريين
طاقم الرؤية والموظفين السحريين
طاقم ميراج
طاقم ميراج
طاقم ميراج
طاقم ميراج
طاقم ميراج
طاقم ميراج
طاقم الرياح
طاقم الرياح
طاقم الرياح
هجمات الشحن
الاسم
التأثير
C2
Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3
A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4
Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5
Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JA
Jumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JC
Thrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
D
Swings the staff from right to left. Short reach and narrow range.
Evo
Rides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.
هجمات موسو
الاسم
التأثير
無双乱舞
Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真·無双乱舞
N1–N3→C4. The 8th hit launches, the 9th knocks back.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
18.20.23.(25)
Dash attack
12
Jump attack
8
Jump charge
8
Musou
20.20/25.25
True Musou
30
Musou finisher
20
True Musou finisher
40
Charge 2
17.(3)
Charge 3
{5.5.6}*3.(14)
Charge 4
(20)
Charge 5
(12).8 火
Thrust 突
(8)/(12)
Pierce 砕
5/(7)
Crescent 盾
18/(20)
Moon 陣
(15).(15)/(17).(17)
Fan 衛
10\(20)
Eclipse 覇
(12).(12).(12)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
砕
Pierce
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
盾
Crescent
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
陣
Moon
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
衛
Fan
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
覇
Eclipse
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○
แกลเลอรี
ไม้เท้าวิชั่นและไม้เท้าเวทย์มนตร์
ไม้เท้าวิชั่นและไม้เท้าเวทย์มนตร์
ไม้เท้าวิชั่นและไม้เท้าเวทย์มนตร์
ไม้เท้าวิชั่นและไม้เท้าเวทย์มนตร์
ไม้เท้าวิชั่นและไม้เท้าเวทย์มนตร์
ไม้เท้าวิชั่นและไม้เท้าเวทย์มนตร์
พนักงานมิราจ
พนักงานมิราจ
พนักงานมิราจ
พนักงานมิราจ
พนักงานมิราจ
พนักงานมิราจ
พนักงานลม
พนักงานลม
พนักงานลม
ชาร์จโจมตี
ชื่อ
ผล
C2
Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3
A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4
Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5
Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JA
Jumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JC
Thrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
D
Swings the staff from right to left. Short reach and narrow range.
Evo
Rides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真·無双乱舞
N1–N3→C4. The 8th hit launches, the 9th knocks back.