Vision Staff

Vision Staff

Japanese
Abbrev.
V.Staff
Officer
Pang Tong⚔ Pang Tong
Source / Era
DWO/launch · 11/22/2006
Advance+
JAMMING
Elements
🔥 Fire ✨ Light
Advance+
JAMMING

A wooden staff with an embedded wind gem.

Base Stats

Attack
44(6)
Damage
32(3)
Defence
28(1)
Life
160(5)
Musou
175(2)
Speed
120
Jump
140

Advance+ (究極強化)

V.Staff
JAMMING

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1V.Staff+33+23+18+30+21
2Magic Staff+36+26+21+33+24
3Mirage Staff+39+29+24+36+27
4Wind Staff+42+32+27+39+30
5Tornado Staff+45+35+30+42+33
6True Tornado Staff+48+38+33+45+36
7Great Phoenix+51+41+36+48+39
7Peach Staff+48+38+33

Emblems (刻印)

Pierce
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
Smash
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
Shield
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
Formation
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
Guard
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
Conquest
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○

Gallery

Charge Attacks

NameEffect
C2Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JAJumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JCThrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
DSwings the staff from right to left. Short reach and narrow range.
EvoRides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.

Musou Attacks

NameEffect
無双乱舞Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真・無双乱舞N1–N3→C4. The 8th hit launches, the 9th knocks back.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Illusion - Makes all enemies visible to allies & makes all allies invisible to enemies

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Vision Staff

幻杖

日本語
武将
Pang Tong⚔ Pang Tong
究極強化
幻影

基本能力

攻撃力
44(6)
破壊力
32(3)
防御力
28(1)
体力
160(5)
無双
175(2)
移動力
120
ジャンプ力
140

究極強化 (究極強化)

幻杖
幻影

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1幻杖+33+23+18+30+21
2幻杖・改+36+26+21+33+24
3夢幻杖+39+29+24+36+27
4風神杖+42+32+27+39+30
5豪風神杖+45+35+30+42+33
6真・豪風神杖+48+38+33+45+36
7鳳凰 杖+51+41+36+48+39
7桃源杖(トウゲンジョウ)+48+38+33

刻印 (刻印)

杖を大きく振りかぶって正面に振りぬき緑色の光球を射出。 爆発まで1秒ぐらいかかる。ヒットした相手は少し浮く。 妖杖の突と似ているが、幻杖の方が球の移動距離が長く、スピードも若干速いなどわずかな違いがある。 壁に接触すると早く爆発させることができる。 C6では渦を巻いた様な巨大な光球に変化し、爆発の範囲も広がる。
浮かし ○属性付与 ○
ジャンプしてから、前後に衝撃波を撃つ。 方向転換可能。逃げる敵などに効果的。射程は長い。 近接してる左右の敵にも当てる事が可能なので、囲まれた時にも便利。
吹飛ばし ○属性付与 C6
前方に杖を放ち、当たった敵を 気絶 させる。 杖を放っている間は方向転換可能で、一回転こそできないが広範囲を攻撃することができる。C1に属性は乗らないが高威力。
気絶 ○属性付与 C6SA C6
自分を中心とした周囲360度に杖を回転させる。 判定が2度あり、1度目はよろけ、2度目で吹き飛ばし。 2度とも属性付加。範囲はあまり広くはない。
よろけ ○吹飛ばし ○属性付与 ○SA C6
空中で胡坐をかいて突と同じ光球を前方放射状に四つ射出する。 爆発するまで当たり判定はなく、身動きも取れないが、発射→爆発までが突よりも早いので射出すればこちらのものである。 追加入力で気を練るかの如く溜め、より遠くへ射出する。この時のエフェクトはC6突と同じものを4つ射出する。溜め中は方向転換可。 溜めた場合、一定距離まで進むと光球は停滞し、光球を発射してから約5秒後に炸裂する。途中壁や障害物に当たっても炸裂しない。 範囲は球体一つ=突と思われるが、一斉に爆発した場合は真正面を90度とすると240度くらいで、後方は一人分あるかないか。 覇より発動が遅く威力も低いが硬直は短め。追加入力の場合のみ属性付加。
浮かし ○属性付与 (追加入力)○
自分を中心に360度の広範囲に無双と同じエフェクトの攻撃。 当たった敵は真上に打ち上げられ、その後 無双乱舞 をつなげることが可能。無双以外での追い討ちは不可。 当たり判定が2~3度あり、判定の全てに属性がのる。 (2~3度表記なのは、属性によりヒット数が異なる為。) 衛より発動が早く威力もやや高いが硬直が長い。
浮かし ○属性付与 ○

ギャラリー

チャージ攻撃

名前効果
C2杖を前方に放ち、当たった敵を浮かせる。 追加入力で少し溜めて前方に巨大な魔法陣を射出する。 溜め中は方向転換可。追加入力の部分に属性付加。 通常攻撃と同じ判定で微仰け反り。
C3バク転しながら杖→左足→右足で連続攻撃→フィニッシュは杖に乗りながら属性付与の範囲攻撃。最後のヒットのみ 気絶 。連撃強化でバク転の回数が1→2→3と増え,C3自体のヒット回数は4→7→10ヒットとなる。
C4逆立ちのままジャンプして杖を一回転させて敵を吹き飛ばす。 範囲は広め。隣接している敵にも当たる。
C5杖を前に突き出し空気砲状の衝撃波を発生させる(打ち上げ)。 追加入力でバックジャンプし、地面に突き刺した杖の上に跨り、杖から前方へ炎を射出する(吹き飛ばし)。
JA右から左へ杖を振る。リーチも短く、範囲も狭い。
JC空中で杖に乗り前方に滑空。チャージを入力した高さから滑空を始める。 タイミング良く追加入力することで、2.3段目滑空が発動し飛距離アップ。 移動・回避向け、高楼拠点で敵の防衛に遭った時等、何かと便利。
D杖を前に突き出して低い姿勢で滑り込む。 N5と同じモーション。少しだけ吹き飛ぶ。
EvoN1~N3→C4。8段目が浮かし。9段目が吹き飛ばし。

無双乱舞

名前効果
無双乱舞自分の周囲360度の広範囲に竜巻状の攻撃を発生させ敵を打ち上げる。フィニッシュで吹き飛ばし。
真・無双乱舞↑+炎属性。フィニッシュに飛び上がり、空中で通常無双よりもひとまわり程範囲の広い吹き飛ばし攻撃が追加される。
Vision Staff

Vision Staff

日文
缩写
V.Staff
武将
Pang Tong⚔ Pang Tong
来源
DWO/launch · 11/22/2006
究极强化
JAMMING
属性
🔥 Fire ✨ Light
究极强化
JAMMING

A wooden staff with an embedded wind gem.

基础属性

攻击
44(6)
破坏
32(3)
防御
28(1)
体力
160(5)
无双
175(2)
移动
120
跳跃
140

究极强化 (究極強化)

V.Staff
JAMMING

等级成长

等级名称攻击破坏防御体力无双
1V.Staff+33+23+18+30+21
2Magic Staff+36+26+21+33+24
3Mirage Staff+39+29+24+36+27
4Wind Staff+42+32+27+39+30
5Tornado Staff+45+35+30+42+33
6True Tornado Staff+48+38+33+45+36
7Great Phoenix+51+41+36+48+39
7Peach Staff+48+38+33

刻印 (刻印)

Pierce
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
Smash
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
Shield
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
Formation
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
Guard
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
Conquest
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○

图库

蓄力攻击

名称效果
C2Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JAJumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JCThrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
DSwings the staff from right to left. Short reach and narrow range.
EvoRides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.

无双乱舞

名称效果
無双乱舞Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真・無双乱舞N1–N3→C4. The 8th hit launches, the 9th knocks back.
Vision Staff

Vision Staff

日文
縮寫
V.Staff
武將
Pang Tong⚔ Pang Tong
來源
DWO/launch · 11/22/2006
究極強化
JAMMING
屬性
🔥 Fire ✨ Light
究極強化
JAMMING

A wooden staff with an embedded wind gem.

基礎屬性

攻擊
44(6)
破壞
32(3)
防禦
28(1)
體力
160(5)
無雙
175(2)
移動
120
跳躍
140

究極強化 (究極強化)

V.Staff
JAMMING

等級成長

等級名稱攻擊破壞防禦體力無雙
1V.Staff+33+23+18+30+21
2Magic Staff+36+26+21+33+24
3Mirage Staff+39+29+24+36+27
4Wind Staff+42+32+27+39+30
5Tornado Staff+45+35+30+42+33
6True Tornado Staff+48+38+33+45+36
7Great Phoenix+51+41+36+48+39
7Peach Staff+48+38+33

刻印 (刻印)

Pierce
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
Smash
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
Shield
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
Formation
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
Guard
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
Conquest
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○

圖庫

蓄力攻擊

名稱效果
C2Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JAJumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JCThrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
DSwings the staff from right to left. Short reach and narrow range.
EvoRides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.

無雙亂舞

名稱效果
無双乱舞Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真・無双乱舞N1–N3→C4. The 8th hit launches, the 9th knocks back.
Vision Staff

Vision Staff

اليابانية
اختصار
V.Staff
الضابط
Pang Tong⚔ Pang Tong
المصدر
DWO/launch · 11/22/2006
+Advance
JAMMING
العناصر
🔥 Fire ✨ Light
+Advance
JAMMING

A wooden staff with an embedded wind gem.

الإحصائيات الأساسية

هجوم
44(6)
ضرر
32(3)
دفاع
28(1)
حياة
160(5)
موسو
175(2)
سرعة
120
قفز
140

+Advance (究極強化)

V.Staff
JAMMING

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1V.Staff+33+23+18+30+21
2Magic Staff+36+26+21+33+24
3Mirage Staff+39+29+24+36+27
4Wind Staff+42+32+27+39+30
5Tornado Staff+45+35+30+42+33
6True Tornado Staff+48+38+33+45+36
7Great Phoenix+51+41+36+48+39
7Peach Staff+48+38+33

الشعارات (刻印)

Pierce
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
Smash
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
Shield
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
Formation
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
Guard
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
Conquest
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○

معرض

هجمات الشحن

الاسمالتأثير
C2Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JAJumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JCThrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
DSwings the staff from right to left. Short reach and narrow range.
EvoRides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.

هجمات موسو

الاسمالتأثير
無双乱舞Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真・無双乱舞N1–N3→C4. The 8th hit launches, the 9th knocks back.
Vision Staff

Vision Staff

ญี่ปุ่น
ตัวย่อ
V.Staff
ขุนพล
Pang Tong⚔ Pang Tong
ที่มา
DWO/launch · 11/22/2006
Advance+
JAMMING
ธาตุ
🔥 Fire ✨ Light
Advance+
JAMMING

A wooden staff with an embedded wind gem.

ค่าพื้นฐาน

โจมตี
44(6)
ทำลาย
32(3)
ป้องกัน
28(1)
พลังชีวิต
160(5)
มูโซ
175(2)
ความเร็ว
120
กระโดด
140

Advance+ (究極強化)

V.Staff
JAMMING

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1V.Staff+33+23+18+30+21
2Magic Staff+36+26+21+33+24
3Mirage Staff+39+29+24+36+27
4Wind Staff+42+32+27+39+30
5Tornado Staff+45+35+30+42+33
6True Tornado Staff+48+38+33+45+36
7Great Phoenix+51+41+36+48+39
7Peach Staff+48+38+33

ตราสัญลักษณ์ (刻印)

Pierce
Fires several lasers forward in a fan, alternating left and right, with a finisher firing fan-spread lasers simultaneously. Reach is between a thrust and C3. The hitbox starts one body-length forward, so point-blank it can cross up. The finisher has no knockback, so a guarded one can be punished depending on distance.
浮かし ○Element infusion ○
Smash
↑ + Fire element. The finisher is a flat omnidirectional shockwave centered on the user. This shockwave is knockback-type.
Knockback ○Element infusion C6
Shield
Winds up the staff big and swings it through to the front, firing a green light orb. Takes about 1 second to explode. Hit enemies float slightly. Similar to the sorcerer's staff thrust, but the vision staff's orb travels farther and slightly faster — small differences. Touching a wall lets it explode sooner. On C6 it becomes a huge swirling light orb with a wider explosion.
Stun ○Element infusion C6Super Armor C6
Formation
Jumps, then fires shockwaves forward and back. Can turn. Effective against fleeing enemies. Long reach. Can also hit adjacent left/right enemies, handy when surrounded.
よろけ ○Knockback ○Element infusion ○Super Armor C6
Guard
Flings the staff forward, stunning hit enemies. Can turn while flinging; can't spin fully but covers a wide area. No element on C1, but high power.
浮かし ○Element infusion (追加入力)○
Conquest
Spins the staff 360° around the user. Two hitboxes: 1st staggers, 2nd knocks back. Both infuse element. Range isn't very wide.
浮かし ○Element infusion ○

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Sits cross-legged in the air and fires four light orbs (same as the thrust) radially forward. No hitbox until they explode, and you can't move, but the fire-to-explosion is faster than the thrust, so once fired they're yours. With extra input, charges as if gathering energy to fire farther; the effect is four of the C6-thrust orbs. Can turn during the charge. When charged, the orbs stall after a set distance and burst about 5 seconds after firing; they won't burst on hitting a wall or obstacle mid-way. Range per sphere seems equal to the thrust; fired together and exploding at once, it's about 240° if straight-ahead is 90°, with one body-length or less to the rear. Slower than Conquest and lower power, but shorter recovery. Element only with the extra input.
C3A wide 360° attack around the user with the same effect as the musou. Hit enemies are launched straight up, after which a Musou can be linked. No follow-up other than musou. 2–3 hitboxes, all of which carry element (it's 2–3 because the hit count varies by element). Faster than Guard and slightly higher power, but long recovery.
C4Flings the staff forward, floating hit enemies. With extra input, charges briefly and fires a huge magic circle forward. Can turn during the charge. Element on the extra-input part. Same hitbox as normal attacks with a slight stagger.
C5Backflips attacking with staff → left foot → right foot in succession → finisher rides the staff for an element area attack. Only the final hit stuns. Combo Boost increases the backflips 1→2→3, and C3's hit count becomes 4→7→10.
JAJumps while handstanding and spins the staff once to knock enemies back. Wide range. Hits adjacent enemies too.
JCThrusts the staff forward for an air-cannon shockwave (launch). With extra input, back-jumps and straddles the staff stabbed into the ground, firing flames forward from it (knockback).
DSwings the staff from right to left. Short reach and narrow range.
EvoRides the staff and glides forward in the air. The glide begins from the height where you input the charge. Well-timed extra input triggers a 2nd/3rd glide stage, increasing distance. Good for movement/evasion, and handy when the enemy defends a tower base.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Thrusts the staff forward and slides in low. Same motion as N5. Slight knockback.
真・無双乱舞N1–N3→C4. The 8th hit launches, the 9th knocks back.