While Running (must take enough steps to be able to perform a Dash Attack) you will be enveloped in blue lighting aura. This will allow you to run through enemies and deal minor damage when you touch them, also adds natural element to your dash attack.
The giant iron halberd possesses astounding attack range. A warrior of average strength cannot wield it.
Base Stats
Attack
48(5)
Damage
39(1)
Defence
28(2)
Life
160(3)
Musou
145(6)
Speed
125
Jump
145
Flask Wheel
Attack
5
Damage
1
Defence
2
Life
3
Musou
6
Advance+ (Ultimate reinforcement)
H.Blade
WHIRLWIND
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
H.Blade
+32
+18
+20
+27
+33
2
Sharpened Horned Blade
+35
+21
+23
+30
+36
3
Fiery Horned Blade
+38
+24
+26
+33
+39
4
Talon Horned Blade
+41
+27
+29
+36
+42
5
Master Horned Blade
+44
+30
+32
+39
+45
6
True Master Horned Blade
+47
+33
+35
+42
+48
7
Qilin Horned Blade
+50
+36
+38
+45
+51
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
H.Blade
+33
+19
+21
+28
+34
2
Sharpened Horned Blade
+36
+22
+24
+31
+37
3
Fiery Horned Blade
+39
+25
+27
+34
+40
4
Talon Horned Blade
+42
+28
+30
+37
+43
5
Master Horned Blade
+45
+31
+33
+40
+46
6
True Master Horned Blade
+48
+34
+36
+43
+49
7
Qilin Horned Blade
+51
+37
+39
+46
+52
Emblems (engraved)
突
Thrust
Attacks while spinning. Feels like the ground-musou version of the horse-cleaver.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
A spinning attack, then a long-charge vertical slash. The shockwave flies quite far like a Zanba cannon. Then sheathes; the sheathing also has a stagger hitbox.
Stagger ○Knockdown ○Element infusion C6
盾
Crescent
Fires a red X shockwave forward twice. The 2nd carries element. Short reach.
Knockback ○Element infusion C6
陣
Moon
4 vertical spinning continuous attacks on the spot (stagger) → leaps high straight up and dives straight down. A narrow shockwave (knockdown, C6 only element infusion).
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Dives in slashing 3 times (C6 only infuses the last). C6 links through the 2nd hit. The last can cross up and has a fairly large range.
Stagger ○Float ○Element infusion ○
覇
Eclipse
After a brief charge, one big 360° sweeping slash on the left foot. High multiplier but narrow range.
Knockback ○Element infusion ○
Gallery
Horned Blade & Sharpened Horned Blade
Horned Blade & Sharpened Horned Blade
Horned Blade & Sharpened Horned Blade
Horned Blade & Sharpened Horned Blade
Horned Blade & Sharpened Horned Blade
Horned Blade & Sharpened Horned Blade
Fiery Horned Blade
Fiery Horned Blade
Fiery Horned Blade
Fiery Horned Blade
Fiery Horned Blade
Fiery Horned Blade
Talon Horned Blade
Talon Horned Blade
Talon Horned Blade
Charge Attacks
Name
Effect
C2
Fires a red X shockwave (stagger) forward twice, then a ground-running shockwave (element infusion). On a shockwave hit, like C5 it causes a spin-launch, so no recovery until the first bounce after landing. Can turn.
C3
Shrinks the body as if gathering power, then releases it outward at once. A wide omnidirectional shockwave.
C4
Holds the weapon with both hands and thrusts up the front with the spine edge of the blade.
C5
Slashes the front diagonally from the right. Combo Boost with extra input makes max hits 3→5→6.
JA
Dives forward with a horizontal slash. Similar to the cudgel's C4.
JC
A somersault-kick motion that simultaneously fires a large blue ∧-shaped ground-running shockwave forward. Hit enemies float high. Spin-launch, so no recovery until the first bounce after landing. Like the twin-whip C5, this shockwave disappears over a small step.
D
A horizontal slash forward. Moves one step forward on landing. Slow start-up.
Evo
A rush attack like a slowed armor-sword JC. But the rush slashes don't float enemies. The finisher slashes from upper-left to lower-right (knockback). On an enemy hit, extra input makes hits 4→6→8.
Musou Attacks
Name
Effect
Musou Ranbu
An upward slash while sliding. Narrow range.
Shin Musou Ranbu
N3 → N6.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
25
Normal 6
28
EVO attack
18.22.25.28
Dash attack
12
Jump attack
8
Jump charge
10.{8.8}*3.(10)
Musou / True Musou
20.20
Musou finisher
20
True Musou finisher
15火.20 火
Charge 2
17
Charge 3
10.10*4.(20)
Charge 4
(25)
Charge 5
(12)
Thrust 突
4.(4)/4.(4)
Pierce 砕
5*4.6/7*4.(10)
Crescent 盾
7.7.10/9.9.(12)
Moon 陣
(20)/(25)
Fan 衛
8.8.(12)
Eclipse 覇
(15)
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Thunder Clap while running become enveloped in a whirlwind of energy allowing you to run through troops/commanders without being stoped ~ also causes minimal damage to people on contact.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
Attacks while spinning. Feels like the ground-musou version of the horse-cleaver.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
A spinning attack, then a long-charge vertical slash. The shockwave flies quite far like a Zanba cannon. Then sheathes; the sheathing also has a stagger hitbox.
よろけ ○Knockdown ○Element infusion C6
盾
Crescent
Fires a red X shockwave forward twice. The 2nd carries element. Short reach.
Knockback ○Element infusion C6
陣
Moon
4 vertical spinning continuous attacks on the spot (stagger) → leaps high straight up and dives straight down. A narrow shockwave (knockdown, C6 only element infusion).
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Dives in slashing 3 times (C6 only infuses the last). C6 links through the 2nd hit. The last can cross up and has a fairly large range.
よろけ ○浮かし ○Element infusion ○
覇
Eclipse
After a brief charge, one big 360° sweeping slash on the left foot. High multiplier but narrow range.
Knockback ○Element infusion ○
图库
角刃和锋利的角刃
角刃和锋利的角刃
角刃和锋利的角刃
角刃和锋利的角刃
角刃和锋利的角刃
角刃和锋利的角刃
火角之刃
火角之刃
火角之刃
火角之刃
火角之刃
火角之刃
利爪角刃
利爪角刃
利爪角刃
蓄力攻击
名称
效果
C2
Fires a red X shockwave (stagger) forward twice, then a ground-running shockwave (element infusion). On a shockwave hit, like C5 it causes a spin-launch, so no recovery until the first bounce after landing. Can turn.
C3
Shrinks the body as if gathering power, then releases it outward at once. A wide omnidirectional shockwave.
C4
Holds the weapon with both hands and thrusts up the front with the spine edge of the blade.
C5
Slashes the front diagonally from the right. Combo Boost with extra input makes max hits 3→5→6.
JA
Dives forward with a horizontal slash. Similar to the cudgel's C4.
JC
A somersault-kick motion that simultaneously fires a large blue ∧-shaped ground-running shockwave forward. Hit enemies float high. Spin-launch, so no recovery until the first bounce after landing. Like the twin-whip C5, this shockwave disappears over a small step.
D
A horizontal slash forward. Moves one step forward on landing. Slow start-up.
Evo
A rush attack like a slowed armor-sword JC. But the rush slashes don't float enemies. The finisher slashes from upper-left to lower-right (knockback). On an enemy hit, extra input makes hits 4→6→8.
Attacks while spinning. Feels like the ground-musou version of the horse-cleaver.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
A spinning attack, then a long-charge vertical slash. The shockwave flies quite far like a Zanba cannon. Then sheathes; the sheathing also has a stagger hitbox.
よろけ ○Knockdown ○Element infusion C6
盾
Crescent
Fires a red X shockwave forward twice. The 2nd carries element. Short reach.
Knockback ○Element infusion C6
陣
Moon
4 vertical spinning continuous attacks on the spot (stagger) → leaps high straight up and dives straight down. A narrow shockwave (knockdown, C6 only element infusion).
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Dives in slashing 3 times (C6 only infuses the last). C6 links through the 2nd hit. The last can cross up and has a fairly large range.
よろけ ○浮かし ○Element infusion ○
覇
Eclipse
After a brief charge, one big 360° sweeping slash on the left foot. High multiplier but narrow range.
Knockback ○Element infusion ○
圖庫
角刃和鋒利的角刃
角刃和鋒利的角刃
角刃和鋒利的角刃
角刃和鋒利的角刃
角刃和鋒利的角刃
角刃和鋒利的角刃
火角之刃
火角之刃
火角之刃
火角之刃
火角之刃
火角之刃
利爪角刃
利爪角刃
利爪角刃
蓄力攻擊
名稱
效果
C2
Fires a red X shockwave (stagger) forward twice, then a ground-running shockwave (element infusion). On a shockwave hit, like C5 it causes a spin-launch, so no recovery until the first bounce after landing. Can turn.
C3
Shrinks the body as if gathering power, then releases it outward at once. A wide omnidirectional shockwave.
C4
Holds the weapon with both hands and thrusts up the front with the spine edge of the blade.
C5
Slashes the front diagonally from the right. Combo Boost with extra input makes max hits 3→5→6.
JA
Dives forward with a horizontal slash. Similar to the cudgel's C4.
JC
A somersault-kick motion that simultaneously fires a large blue ∧-shaped ground-running shockwave forward. Hit enemies float high. Spin-launch, so no recovery until the first bounce after landing. Like the twin-whip C5, this shockwave disappears over a small step.
D
A horizontal slash forward. Moves one step forward on landing. Slow start-up.
Evo
A rush attack like a slowed armor-sword JC. But the rush slashes don't float enemies. The finisher slashes from upper-left to lower-right (knockback). On an enemy hit, extra input makes hits 4→6→8.
أثناء الجري (يجب اتخاذ خطوات كافية لتتمكن من تنفيذ هجوم داش) ستحاط بهالة من الإضاءة الزرقاء. سيسمح لك هذا بالمرور عبر الأعداء وإحداث أضرار طفيفة عند لمسهم، كما يضيف عنصرًا طبيعيًا إلى هجومك السريع.
يمتلك المطرد الحديدي العملاق نطاق هجوم مذهل. لا يستطيع المحارب ذو القوة المتوسطة أن يستخدمها.
الإحصائيات الأساسية
هجوم
48(5)
ضرر
39(1)
دفاع
28(2)
حياة
160(3)
موسو
145(6)
سرعة
125
قفز
145
مخطط القدرات
هجوم
5
ضرر
1
دفاع
2
حياة
3
موسو
6
+ تقدم (究極強化)
H.Blade
WHIRLWIND
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
H.Blade
+32
+18
+20
+27
+33
2
Sharpened Horned Blade
+35
+21
+23
+30
+36
3
Fiery Horned Blade
+38
+24
+26
+33
+39
4
Talon Horned Blade
+41
+27
+29
+36
+42
5
Master Horned Blade
+44
+30
+32
+39
+45
6
True Master Horned Blade
+47
+33
+35
+42
+48
7
Qilin Horned Blade
+50
+36
+38
+45
+51
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
H.Blade
+33
+19
+21
+28
+34
2
Sharpened Horned Blade
+36
+22
+24
+31
+37
3
Fiery Horned Blade
+39
+25
+27
+34
+40
4
Talon Horned Blade
+42
+28
+30
+37
+43
5
Master Horned Blade
+45
+31
+33
+40
+46
6
True Master Horned Blade
+48
+34
+36
+43
+49
7
Qilin Horned Blade
+51
+37
+39
+46
+52
الشعارات (刻印)
突
Thrust
Attacks while spinning. Feels like the ground-musou version of the horse-cleaver.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
A spinning attack, then a long-charge vertical slash. The shockwave flies quite far like a Zanba cannon. Then sheathes; the sheathing also has a stagger hitbox.
よろけ ○Knockdown ○Element infusion C6
盾
Crescent
Fires a red X shockwave forward twice. The 2nd carries element. Short reach.
Knockback ○Element infusion C6
陣
Moon
4 vertical spinning continuous attacks on the spot (stagger) → leaps high straight up and dives straight down. A narrow shockwave (knockdown, C6 only element infusion).
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Dives in slashing 3 times (C6 only infuses the last). C6 links through the 2nd hit. The last can cross up and has a fairly large range.
よろけ ○浮かし ○Element infusion ○
覇
Eclipse
After a brief charge, one big 360° sweeping slash on the left foot. High multiplier but narrow range.
Knockback ○Element infusion ○
معرض
شفرة مقرن وشفرة مقرن شحذ
شفرة مقرن وشفرة مقرن شحذ
شفرة مقرن وشفرة مقرن شحذ
شفرة مقرن وشفرة مقرن شحذ
شفرة مقرن وشفرة مقرن شحذ
شفرة مقرن وشفرة مقرن شحذ
النصل ذو القرن الناري
النصل ذو القرن الناري
النصل ذو القرن الناري
النصل ذو القرن الناري
النصل ذو القرن الناري
النصل ذو القرن الناري
تالون هورن بليد
تالون هورن بليد
تالون هورن بليد
هجمات الشحن
الاسم
التأثير
C2
Fires a red X shockwave (stagger) forward twice, then a ground-running shockwave (element infusion). On a shockwave hit, like C5 it causes a spin-launch, so no recovery until the first bounce after landing. Can turn.
C3
Shrinks the body as if gathering power, then releases it outward at once. A wide omnidirectional shockwave.
C4
Holds the weapon with both hands and thrusts up the front with the spine edge of the blade.
C5
Slashes the front diagonally from the right. Combo Boost with extra input makes max hits 3→5→6.
JA
Dives forward with a horizontal slash. Similar to the cudgel's C4.
JC
A somersault-kick motion that simultaneously fires a large blue ∧-shaped ground-running shockwave forward. Hit enemies float high. Spin-launch, so no recovery until the first bounce after landing. Like the twin-whip C5, this shockwave disappears over a small step.
D
A horizontal slash forward. Moves one step forward on landing. Slow start-up.
Evo
A rush attack like a slowed armor-sword JC. But the rush slashes don't float enemies. The finisher slashes from upper-left to lower-right (knockback). On an enemy hit, extra input makes hits 4→6→8.
هجمات موسو
الاسم
التأثير
無双乱舞
An upward slash while sliding. Narrow range.
真·無双乱舞
N3 → N6.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
16
Normal 2
16
Normal 3
18
Normal 4
20
Normal 5
25
Normal 6
28
EVO attack
18.22.25.28
Dash attack
12
Jump attack
8
Jump charge
10.{8.8}*3.(10)
Musou / True Musou
20.20
Musou finisher
20
True Musou finisher
15火.20 火
Charge 2
17
Charge 3
10.10*4.(20)
Charge 4
(25)
Charge 5
(12)
Thrust 突
4.(4)/4.(4)
Pierce 砕
5*4.6/7*4.(10)
Crescent 盾
7.7.10/9.9.(12)
Moon 陣
(20)/(25)
Fan 衛
8.8.(12)
Eclipse 覇
(15)
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
Attacks while spinning. Feels like the ground-musou version of the horse-cleaver.
Knockback ○Element infusion ○Super Armor C6
砕
Pierce
A spinning attack, then a long-charge vertical slash. The shockwave flies quite far like a Zanba cannon. Then sheathes; the sheathing also has a stagger hitbox.
よろけ ○Knockdown ○Element infusion C6
盾
Crescent
Fires a red X shockwave forward twice. The 2nd carries element. Short reach.
Knockback ○Element infusion C6
陣
Moon
4 vertical spinning continuous attacks on the spot (stagger) → leaps high straight up and dives straight down. A narrow shockwave (knockdown, C6 only element infusion).
Knockback ○Element infusion C6Super Armor ○
衛
Fan
Dives in slashing 3 times (C6 only infuses the last). C6 links through the 2nd hit. The last can cross up and has a fairly large range.
よろけ ○浮かし ○Element infusion ○
覇
Eclipse
After a brief charge, one big 360° sweeping slash on the left foot. High multiplier but narrow range.
Knockback ○Element infusion ○
แกลเลอรี
ใบมีดมีเขา & ใบมีดมีเขาแหลม
ใบมีดมีเขา & ใบมีดมีเขาแหลม
ใบมีดมีเขา & ใบมีดมีเขาแหลม
ใบมีดมีเขา & ใบมีดมีเขาแหลม
ใบมีดมีเขา & ใบมีดมีเขาแหลม
ใบมีดมีเขา & ใบมีดมีเขาแหลม
ใบมีดเขาเพลิง
ใบมีดเขาเพลิง
ใบมีดเขาเพลิง
ใบมีดเขาเพลิง
ใบมีดเขาเพลิง
ใบมีดเขาเพลิง
ใบมีดเขาเขาทาลอน
ใบมีดเขาเขาทาลอน
ใบมีดเขาเขาทาลอน
ชาร์จโจมตี
ชื่อ
ผล
C2
Fires a red X shockwave (stagger) forward twice, then a ground-running shockwave (element infusion). On a shockwave hit, like C5 it causes a spin-launch, so no recovery until the first bounce after landing. Can turn.
C3
Shrinks the body as if gathering power, then releases it outward at once. A wide omnidirectional shockwave.
C4
Holds the weapon with both hands and thrusts up the front with the spine edge of the blade.
C5
Slashes the front diagonally from the right. Combo Boost with extra input makes max hits 3→5→6.
JA
Dives forward with a horizontal slash. Similar to the cudgel's C4.
JC
A somersault-kick motion that simultaneously fires a large blue ∧-shaped ground-running shockwave forward. Hit enemies float high. Spin-launch, so no recovery until the first bounce after landing. Like the twin-whip C5, this shockwave disappears over a small step.
D
A horizontal slash forward. Moves one step forward on landing. Slow start-up.
Evo
A rush attack like a slowed armor-sword JC. But the rush slashes don't float enemies. The finisher slashes from upper-left to lower-right (knockback). On an enemy hit, extra input makes hits 4→6→8.