Rapier

Rapier

Japanese
Abbrev.
L.Sword
Officer
Nu Wa⚔ Nu Wa
Source / Era
DW7 (True 6) · 6/2/2011
Advance+
MYSTIC FIELD
Elements
🔥 Fire ❄ Ice 💧 Water
Advance+
MYSTIC FIELD
While Blocking you will be covered by a Purple Dome, this will allow you to block in every direction regardless of which way you are facing.

A heavy club whose end is covered with sharp thorns.

Base Stats

Attack
47(3)
Damage
41(2)
Defence
32(5)
Life
150(1)
Musou
150(6)
Speed
130
Jump
150

Flask Wheel

Attack
3
Damage
2
Defence
5
Life
1
Musou
6

Advance+ (Ultimate reinforcement)

L.Sword
MYSTIC FIELD

Rank Progression

RankNameAttackDamageDefenceLifeMusou
1L.Sword+24+22+31+20+34
2Advanced Light Sword+27+25+34+23+37
3Resplendent Light Sword+30+28+37+26+40
4Holy Light Sword+33+31+40+29+43
5Nu Wa Light Sword+36+34+43+32+46
6True Nu Wa Light Sword+39+37+46+35+49
7Fengshen Light Sword+42+40+49+38+52

DWOZ Upgrade Stats

RankNameAttackDamageDefenceLifeMusou
1L.Sword+25+23+32+21+35
2Advanced Light Sword+28+26+35+24+38
3Resplendent Light Sword+31+29+38+27+41
4Holy Light Sword+34+32+41+30+44
5Nu Wa Light Sword+37+35+44+33+47
6True Nu Wa Light Sword+40+38+47+36+50
7Fengshen Light Sword+43+41+50+39+53

Emblems (engraved)

Thrust
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion ice + thrust○Super Armor C6
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
Stagger ○Knockback ◯Element infusion C6
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
Stagger ○Float ○Element infusion C1Ice /C6
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1Ice /C6Super Armor C6
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion iceSuper Armor ◯

Charge Attacks

NameEffect
C2Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JACrosses the arms to gather power, steps in a pace, and slashes horizontally.
JCQuickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
DThrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
EvoDrops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.

Musou Attacks

NameEffect
Musou RanbuThrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
Shin Musou RanbuN1–N3 → C4.

Motion Damage

Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, Wind, Slash. Figures are base motion damage, before Attack and enhancements.

MoveDamage
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack18.20.22.(26)
Dash attack12
Jump attack8
Jump charge1.12
Musou / True Musou15.15
Musou finisher15
True Musou finisher12火.15火
Charge 217.9.(6).(6)
Charge 3{4.4.4}*3.(8)
Charge 4(17)
Charge 5(12)
Thrust 5氷.(5)/7氷.(8)
Pierce 12.15/(15).(20)
Crescent 5*4.9氷/6*4.(12)
Moon 12氷/(14)
Fan (4).4.(4).4.4.4.4.4.(9)
Eclipse 14氷.24氷

Motion damage & stats from the DWOZ community data set.

Details (DWO)

Musou Length

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Advanced +

Block all attack's from any direction, but each block will reduce the Duration Boundary is active.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.

Rapier

細剣

日本語
武将
Nu Wa⚔ Nu Wa
究極強化
結界

基本能力

攻撃力
47(3)
破壊力
41(2)
防御力
32(5)
体力
150(1)
無双
150(6)
移動力
130
ジャンプ力
150

能力チャート

攻撃力
3
破壊力
2
防御力
5
体力
1
無双
6

究極強化 (究極強化)

細剣
結界

ランク成長

ランク名前攻撃力破壊力防御力体力無双
1細剣+24+22+31+20+34
2細剣・改+27+25+34+23+37
3尖麗剣+30+28+37+26+40
4四聖細剣+33+31+40+29+43
5女媧の細剣+36+34+43+32+46
6真・女媧の細剣+39+37+46+35+49
7封神細剣+42+40+49+38+52

DWOZ 強化能力

ランク名前攻撃力破壊力防御力体力無双
1細剣+25+23+32+21+35
2細剣・改+28+26+35+24+38
3尖麗剣+31+29+38+27+41
4四聖細剣+34+32+41+30+44
5女媧の細剣+37+35+44+33+47
6真・女媧の細剣+40+38+47+36+50
7封神細剣+43+41+50+39+53

刻印 (刻印)

剣で前方に乱れづきを行い、氷のつぶてを散らし(デフォルトで氷属性+ふきとばし)、その後に剣を突き出し突進(属性付加)。c1c6ともに方向転換可。剣の乱れづきで壷や木箱等は壊せない。つぶて攻撃は極至近距離ではあるが自分の周りにも攻撃判定がある。
吹飛ばし ○属性付与 氷 +突き○SA C6
飛び上がって、1~2キャラほど離れた周囲に反時計回りに剣を飛ばし(よろけ)、着地と同時に前方へ剣を押し出して突進する。飛ばした剣に判定があるので密着している敵には当たらないなど癖がある。
よろけ ○吹飛ばし ◯属性付与 C6
前方へ4回転しながら斬り込んだ後、バックジャンプして前方の地面へ剣を投げつけ、剣を中心に全方位衝撃波(小浮かし+ C1デフォルト氷属性 ・C6通常の属性付与)。範囲は陣と同じ
よろけ ○浮かし ○属性付与 C1氷 /C6
少し溜めてから、頭上に剣を掲げて全方位の衝撃波(ダウン)。
ダウン ○属性付与 C1氷 /C6SA C6
斬りつけ×2→回し蹴り×2(ダウン)→斬りつけ×2。追加入力でさらに2回斬りつけ(4回目ダウン)の後、魔方陣を出して攻撃する( 気絶 +属性)。
気絶 ○ダウン ○属性付与 ◯
自分中心に地面から巨大な氷柱を突き出して全方位を攻撃(デフォルト氷属性)。攻撃の判定が2回ある。見た目ほど範囲は広くない。SAの時間が長い。
吹飛ばし ◯属性付与 氷SA ◯

ギャラリー

チャージ攻撃

名前効果
C2若干の溜めの後、大きく1歩分前に踏み込みながら、左斜め下から斬りあげる。追加入力でさらに切り返し、逆水平、水平斬りの3連撃(全て吹き飛ばし)。3連撃中、あとの斬撃2回に属性がのる。
C3大きく体を動かし踏み込みながら左右になぎ払う。盾で攻撃、剣で左に切り払い攻撃→右に切り払い攻撃のセット。連撃強化でC3のみのヒット数は4→7→10と増える。ヒットの仕方が若干変則的
C4腕を交差させて力をため、一歩踏み込んで水平に斬り払う。
C5素早く剣を振り下ろして、前方に小範囲の竜巻を起こして攻撃する(きりもみ浮かし)。出は早めで硬直は短い
JA剣を斜め下に突き出した後上に振り上げる。振り上げる動作の間にも判定が残っている。範囲は狭い。
JC斜めに落下し剣を地面に突き立て、しぶきのような氷柱による小範囲の衝撃波。
D前方に剣を突き出して滑り込む。見た目の動作よりも早く判定がなくなる。盤刀と類似。
EvoN1~N3→C4。

無双乱舞

名前効果
無双乱舞前方を高速で左右に斬りつけ(というか振り回してる感じ)、フィニッシュに回転しながら広範囲の平面衝撃波。フィニッシュ時の平面衝撃波は、アーマー状態4段階目の指揮官を怯ませることが出来ない(SA無双武将は可能)。
真・無双乱舞↑+炎属性。広範囲の平面衝撃波(浮かし)の後、全方位に巨大な氷柱のエフェクトを発生させる広範囲の衝撃波(大きく吹き飛ばす)。フィニッシュ時の平面衝撃波と氷柱の衝撃波は、アーマー状態4段階目の指揮官を怯ませることが出来ない(SA無双武将は可能)。

モーションダメージ

ヒットはヒットした順にリストされます。 . ヒットを分離し、 *n 直前のヒットを n 回繰り返します。 {…} フォローのヒットをグループ化する *n、 そして ( ) 発射またはノックダウンするヒットをマークします。あ / 2 つのバージョンの動きを示します。エンブレム スロットの場合は、エンブレム 1 の値、次にエンブレム 6 の値です。数字の後の漢字はそのヒットの要素です。 火/炎 火、 氷/冰 氷、 電/雷 稲妻、 風、 スラッシュ。数値は攻撃と強化前のベースモーションダメージです。

破壊力
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack18.20.22.(26)
Dash attack12
Jump attack8
Jump charge1.12
Musou / True Musou15.15
Musou finisher15
True Musou finisher12火.15火
Charge 217.9.(6).(6)
Charge 3{4.4.4}*3.(8)
Charge 4(17)
Charge 5(12)
Thrust 5氷.(5)/7氷.(8)
Pierce 12.15/(15).(20)
Crescent 5*4.9氷/6*4.(12)
Moon 12氷/(14)
Fan (4).4.(4).4.4.4.4.4.(9)
Eclipse 14氷.24氷

モーションダメージ・能力データ出典: DWOZ コミュニティデータセット。

Rapier

剑杆

日文
缩写
L.Sword
武将
Nu Wa⚔ Nu Wa
来源
DW7 (真6) · 6/2/2011
究极强化
MYSTIC FIELD
属性
🔥 Fire ❄ Ice 💧 Water
究极强化
神秘领域
阻挡时,您将被紫色圆顶覆盖,这将允许您在各个方向进行阻挡,无论您面向哪个方向。

一端布满锋利刺的沉重棍棒。

基础属性

攻击
47(3)
破坏
41(2)
防御
32(5)
体力
150(1)
无双
150(6)
移动
130
跳跃
150

属性图表

攻击
3
破坏
2
防御
5
体力
1
无双
6

究极强化 (究極強化)

L.Sword
MYSTIC FIELD

等级成长

等级名称攻击破坏防御体力无双
1L.Sword+24+22+31+20+34
2Advanced Light Sword+27+25+34+23+37
3Resplendent Light Sword+30+28+37+26+40
4Holy Light Sword+33+31+40+29+43
5Nu Wa Light Sword+36+34+43+32+46
6True Nu Wa Light Sword+39+37+46+35+49
7Fengshen Light Sword+42+40+49+38+52

DWOZ 强化属性

等级名称攻击破坏防御体力无双
1L.Sword+25+23+32+21+35
2Advanced Light Sword+28+26+35+24+38
3Resplendent Light Sword+31+29+38+27+41
4Holy Light Sword+34+32+41+30+44
5Nu Wa Light Sword+37+35+44+33+47
6True Nu Wa Light Sword+40+38+47+36+50
7Fengshen Light Sword+43+41+50+39+53

刻印 (刻印)

Thrust
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯

图库

蓄力攻击

名称效果
C2Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JACrosses the arms to gather power, steps in a pace, and slashes horizontally.
JCQuickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
DThrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
EvoDrops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.

无双乱舞

名称效果
無双乱舞Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
真·無双乱舞N1–N3 → C4.

招式伤害

点击次数按其登陆顺序列出: . 分离命中, *n 重复前面的命中 n 次, {…} 为以下群体的点击进行分组 *n, 和 ( ) 标志着发射或击倒的打击。一个 / 给出移动的两个版本 - 对于徽章槽,徽章 1 值然后徽章 6 值。数字后面的汉字是该命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 闪电, 风, 削减。数字是攻击和增强之前的基本运动伤害。

招式破坏
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack18.20.22.(26)
Dash attack12
Jump attack8
Jump charge1.12
Musou / True Musou15.15
Musou finisher15
True Musou finisher12火.15火
Charge 217.9.(6).(6)
Charge 3{4.4.4}*3.(8)
Charge 4(17)
Charge 5(12)
Thrust 5氷.(5)/7氷.(8)
Pierce 12.15/(15).(20)
Crescent 5*4.9氷/6*4.(12)
Moon 12氷/(14)
Fan (4).4.(4).4.4.4.4.4.(9)
Eclipse 14氷.24氷

招式伤害与属性数据来自 DWOZ 社区数据集。

Rapier

劍桿

日文
縮寫
L.Sword
武將
Nu Wa⚔ Nu Wa
來源
DW7 (真6) · 6/2/2011
究極強化
MYSTIC FIELD
屬性
🔥 Fire ❄ Ice 💧 Water
究極強化
神秘領域
阻擋時,您將被紫色圓頂覆蓋,這將允許您在各個方向進行阻擋,無論您面向哪個方向。

一端佈滿鋒利刺的沉重棍棒。

基礎屬性

攻擊
47(3)
破壞
41(2)
防禦
32(5)
體力
150(1)
無雙
150(6)
移動
130
跳躍
150

屬性圖表

攻擊
3
破壞
2
防禦
5
體力
1
無雙
6

究極強化 (究極強化)

L.Sword
MYSTIC FIELD

等級成長

等級名稱攻擊破壞防禦體力無雙
1L.Sword+24+22+31+20+34
2Advanced Light Sword+27+25+34+23+37
3Resplendent Light Sword+30+28+37+26+40
4Holy Light Sword+33+31+40+29+43
5Nu Wa Light Sword+36+34+43+32+46
6True Nu Wa Light Sword+39+37+46+35+49
7Fengshen Light Sword+42+40+49+38+52

DWOZ 強化屬性

等級名稱攻擊破壞防禦體力無雙
1L.Sword+25+23+32+21+35
2Advanced Light Sword+28+26+35+24+38
3Resplendent Light Sword+31+29+38+27+41
4Holy Light Sword+34+32+41+30+44
5Nu Wa Light Sword+37+35+44+33+47
6True Nu Wa Light Sword+40+38+47+36+50
7Fengshen Light Sword+43+41+50+39+53

刻印 (刻印)

Thrust
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯

圖庫

蓄力攻擊

名稱效果
C2Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JACrosses the arms to gather power, steps in a pace, and slashes horizontally.
JCQuickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
DThrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
EvoDrops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.

無雙亂舞

名稱效果
無双乱舞Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
真·無双乱舞N1–N3 → C4.

招式傷害

點擊次數依其登陸順序列出: . 分離命中, *n 重複前面的命中 n 次, {…} 為以下群體的點擊進行分組 *n, 和 ( ) 標誌著發射或擊倒的打擊。一個 / 給出移動的兩個版本 - 對於徽章槽,徽章 1 值然後徽章 6 值。數字後面的漢字是該命中的元素: 火/炎 火, 氷/冰 冰, 電/雷 閃電, 風, 削減。數字是攻擊和增強之前的基本運動傷害。

招式破壞
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack18.20.22.(26)
Dash attack12
Jump attack8
Jump charge1.12
Musou / True Musou15.15
Musou finisher15
True Musou finisher12火.15火
Charge 217.9.(6).(6)
Charge 3{4.4.4}*3.(8)
Charge 4(17)
Charge 5(12)
Thrust 5氷.(5)/7氷.(8)
Pierce 12.15/(15).(20)
Crescent 5*4.9氷/6*4.(12)
Moon 12氷/(14)
Fan (4).4.(4).4.4.4.4.4.(9)
Eclipse 14氷.24氷

招式傷害與屬性資料來自 DWOZ 社群資料集。

Rapier

سيف ذو حدين

اليابانية
اختصار
L.Sword
الضابط
Nu Wa⚔ Nu Wa
المصدر
DW7 (真6) · 6/2/2011
+ تقدم
MYSTIC FIELD
العناصر
🔥 Fire ❄ Ice 💧 Water
+ تقدم
المجال الغامض
بينما ستتم تغطية الحظر بقبة أرجوانية، فإن هذا سيسمح لك بالحظر في كل اتجاه بغض النظر عن الاتجاه الذي تواجهه.

هراوة ثقيلة نهايتها مغطاة بأشواك حادة.

الإحصائيات الأساسية

هجوم
47(3)
ضرر
41(2)
دفاع
32(5)
حياة
150(1)
موسو
150(6)
سرعة
130
قفز
150

مخطط القدرات

هجوم
3
ضرر
2
دفاع
5
حياة
1
موسو
6

+ تقدم (究極強化)

L.Sword
MYSTIC FIELD

تطور الرتبة

رتبةالاسمهجومضرردفاعحياةموسو
1L.Sword+24+22+31+20+34
2Advanced Light Sword+27+25+34+23+37
3Resplendent Light Sword+30+28+37+26+40
4Holy Light Sword+33+31+40+29+43
5Nu Wa Light Sword+36+34+43+32+46
6True Nu Wa Light Sword+39+37+46+35+49
7Fengshen Light Sword+42+40+49+38+52

إحصائيات ترقية DWOZ

رتبةالاسمهجومضرردفاعحياةموسو
1L.Sword+25+23+32+21+35
2Advanced Light Sword+28+26+35+24+38
3Resplendent Light Sword+31+29+38+27+41
4Holy Light Sword+34+32+41+30+44
5Nu Wa Light Sword+37+35+44+33+47
6True Nu Wa Light Sword+40+38+47+36+50
7Fengshen Light Sword+43+41+50+39+53

الشعارات (刻印)

Thrust
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯

معرض

هجمات الشحن

الاسمالتأثير
C2Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JACrosses the arms to gather power, steps in a pace, and slashes horizontally.
JCQuickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
DThrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
EvoDrops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.

هجمات موسو

الاسمالتأثير
無双乱舞Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
真·無双乱舞N1–N3 → C4.

ضرر الحركات

يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، رياح، خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.

الحركةضرر
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack18.20.22.(26)
Dash attack12
Jump attack8
Jump charge1.12
Musou / True Musou15.15
Musou finisher15
True Musou finisher12火.15火
Charge 217.9.(6).(6)
Charge 3{4.4.4}*3.(8)
Charge 4(17)
Charge 5(12)
Thrust 5氷.(5)/7氷.(8)
Pierce 12.15/(15).(20)
Crescent 5*4.9氷/6*4.(12)
Moon 12氷/(14)
Fan (4).4.(4).4.4.4.4.4.(9)
Eclipse 14氷.24氷

بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.

Rapier

ดาบ

ญี่ปุ่น
ตัวย่อ
L.Sword
ขุนพล
Nu Wa⚔ Nu Wa
ที่มา
DW7 (真6) · 6/2/2011
แอดวานซ์+
MYSTIC FIELD
ธาตุ
🔥 Fire ❄ Ice 💧 Water
แอดวานซ์+
สนามลึกลับ
ในขณะที่บล็อกคุณจะถูกโดมสีม่วงปกคลุม ซึ่งจะทำให้คุณสามารถบล็อกได้ทุกทิศทางไม่ว่าคุณจะหันหน้าไปทางใดก็ตาม

ไม้กอล์ฟหนักๆ ที่ปลายมีหนามแหลมคมปกคลุมอยู่

ค่าพื้นฐาน

โจมตี
47(3)
ทำลาย
41(2)
ป้องกัน
32(5)
พลังชีวิต
150(1)
มูโซ
150(6)
ความเร็ว
130
กระโดด
150

แผนภูมิค่าสถานะ

โจมตี
3
ทำลาย
2
ป้องกัน
5
พลังชีวิต
1
มูโซ
6

แอดวานซ์+ (究極強化)

L.Sword
MYSTIC FIELD

การพัฒนาระดับ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1L.Sword+24+22+31+20+34
2Advanced Light Sword+27+25+34+23+37
3Resplendent Light Sword+30+28+37+26+40
4Holy Light Sword+33+31+40+29+43
5Nu Wa Light Sword+36+34+43+32+46
6True Nu Wa Light Sword+39+37+46+35+49
7Fengshen Light Sword+42+40+49+38+52

ค่าอัปเกรด DWOZ

ระดับชื่อโจมตีทำลายป้องกันพลังชีวิตมูโซ
1L.Sword+25+23+32+21+35
2Advanced Light Sword+28+26+35+24+38
3Resplendent Light Sword+31+29+38+27+41
4Holy Light Sword+34+32+41+30+44
5Nu Wa Light Sword+37+35+44+33+47
6True Nu Wa Light Sword+40+38+47+36+50
7Fengshen Light Sword+43+41+50+39+53

ตราสัญลักษณ์ (刻印)

Thrust
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯

แกลเลอรี

ชาร์จโจมตี

ชื่อผล
C2Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JACrosses the arms to gather power, steps in a pace, and slashes horizontally.
JCQuickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
DThrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
EvoDrops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.

ท่าไม้ตายมูโซ

ชื่อผล
無双乱舞Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
真·無双乱舞N1–N3 → C4.

ดาเมจท่าโจมตี

การเข้าชมจะแสดงตามลำดับที่มาถึง: . แยกเพลงฮิต *n ทำซ้ำการโจมตีก่อนหน้า n ครั้ง {…} กลุ่มฮิตสำหรับการติดตาม *n, และ ( ) ทำเครื่องหมายการตีที่เปิดตัวหรือล้มลง ก / ให้การเคลื่อนไหวทั้งสองเวอร์ชัน — สำหรับช่องสัญลักษณ์ ค่า Emblem 1 และค่า Emblem 6 คันจิหลังตัวเลขคือองค์ประกอบของการตี: 火/炎 ไฟ, 氷/冰 น้ำแข็ง, 電/雷 ฟ้าผ่า, ลม, สแลช. ฟิกเกอร์คือความเสียหายจากการเคลื่อนไหวพื้นฐาน ก่อนการโจมตีและการปรับปรุง

ท่าทำลาย
Normal 114
Normal 214
Normal 316
Normal 418
Normal 523
Normal 626
EVO attack18.20.22.(26)
Dash attack12
Jump attack8
Jump charge1.12
Musou / True Musou15.15
Musou finisher15
True Musou finisher12火.15火
Charge 217.9.(6).(6)
Charge 3{4.4.4}*3.(8)
Charge 4(17)
Charge 5(12)
Thrust 5氷.(5)/7氷.(8)
Pierce 12.15/(15).(20)
Crescent 5*4.9氷/6*4.(12)
Moon 12氷/(14)
Fan (4).4.(4).4.4.4.4.4.(9)
Eclipse 14氷.24氷

ข้อมูลดาเมจท่าโจมตีและค่าสถานะจากชุดข้อมูลของชุมชน DWOZ