While Blocking you will be covered by a Purple Dome, this will allow you to block in every direction regardless of which way you are facing.
A heavy club whose end is covered with sharp thorns.
Base Stats
Attack
47(3)
Damage
41(2)
Defence
32(5)
Life
150(1)
Musou
150(6)
Speed
130
Jump
150
Flask Wheel
Attack
3
Damage
2
Defence
5
Life
1
Musou
6
Advance+ (Ultimate reinforcement)
L.Sword
MYSTIC FIELD
Rank Progression
Rank
Name
Attack
Damage
Defence
Life
Musou
1
L.Sword
+24
+22
+31
+20
+34
2
Advanced Light Sword
+27
+25
+34
+23
+37
3
Resplendent Light Sword
+30
+28
+37
+26
+40
4
Holy Light Sword
+33
+31
+40
+29
+43
5
Nu Wa Light Sword
+36
+34
+43
+32
+46
6
True Nu Wa Light Sword
+39
+37
+46
+35
+49
7
Fengshen Light Sword
+42
+40
+49
+38
+52
DWOZ Upgrade Stats
Rank
Name
Attack
Damage
Defence
Life
Musou
1
L.Sword
+25
+23
+32
+21
+35
2
Advanced Light Sword
+28
+26
+35
+24
+38
3
Resplendent Light Sword
+31
+29
+38
+27
+41
4
Holy Light Sword
+34
+32
+41
+30
+44
5
Nu Wa Light Sword
+37
+35
+44
+33
+47
6
True Nu Wa Light Sword
+40
+38
+47
+36
+50
7
Fengshen Light Sword
+43
+41
+50
+39
+53
Emblems (engraved)
突
Thrust
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
Stagger ○Knockback ◯Element infusion C6
盾
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
Stagger ○Float ○Element infusion C1Ice /C6
陣
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
覇
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion iceSuper Armor ◯
Gallery
Light Sword & Advanced Light Sword
Light Sword & Advanced Light Sword
Light Sword & Advanced Light Sword
Light Sword & Advanced Light Sword
Light Sword & Advanced Light Sword
Light Sword & Advanced Light Sword
Resplendent Light Sword
Resplendent Light Sword
Resplendent Light Sword
Resplendent Light Sword
Resplendent Light Sword
Holy Light Sword
Holy Light Sword
Holy Light Sword
Charge Attacks
Name
Effect
C2
Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3
Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4
After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5
Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JA
Crosses the arms to gather power, steps in a pace, and slashes horizontally.
JC
Quickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
D
Thrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
Evo
Drops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.
Musou Attacks
Name
Effect
Musou Ranbu
Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
Shin Musou Ranbu
N1–N3 → C4.
Motion Damage
Hits are listed in the order they land: . separates hits, *n repeats the preceding hit n times, {…} groups hits for a following *n, and ( ) marks a hit that launches or knocks down. A / gives the two versions of a move — for the emblem slots, the Emblem 1 value then the Emblem 6 value. A kanji after a figure is that hit's element: 火/炎 Fire, 氷/冰 Ice, 電/雷 Lightning, 風 Wind, 斬 Slash. Figures are base motion damage, before Attack and enhancements.
Move
Damage
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
18.20.22.(26)
Dash attack
12
Jump attack
8
Jump charge
1.12
Musou / True Musou
15.15
Musou finisher
15
True Musou finisher
12火.15火
Charge 2
17.9.(6).(6)
Charge 3
{4.4.4}*3.(8)
Charge 4
(17)
Charge 5
(12)
Thrust 突
5氷.(5)/7氷.(8)
Pierce 砕
12.15/(15).(20)
Crescent 盾
5*4.9氷/6*4.(12)
Moon 陣
12氷/(14)
Fan 衛
(4).4.(4).4.4.4.4.4.(9)
Eclipse 覇
14氷.24氷
Motion damage & stats from the DWOZ community data set.
Details (DWO)
Musou Length
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)
Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Advanced +
Block all attack's from any direction, but each block will reduce the Duration Boundary is active.
Temper Suggestion's
Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
盾
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
陣
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
衛
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
覇
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯
图库
光剑&高级光剑
光剑&高级光剑
光剑&高级光剑
光剑&高级光剑
光剑&高级光剑
光剑&高级光剑
璀璨光剑
璀璨光剑
璀璨光剑
璀璨光剑
璀璨光剑
圣光剑
圣光剑
圣光剑
蓄力攻击
名称
效果
C2
Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3
Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4
After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5
Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JA
Crosses the arms to gather power, steps in a pace, and slashes horizontally.
JC
Quickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
D
Thrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
Evo
Drops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.
无双乱舞
名称
效果
無双乱舞
Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
盾
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
陣
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
衛
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
覇
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯
圖庫
光劍&高級光劍
光劍&高級光劍
光劍&高級光劍
光劍&高級光劍
光劍&高級光劍
光劍&高級光劍
璀璨光劍
璀璨光劍
璀璨光劍
璀璨光劍
璀璨光劍
聖光劍
聖光劍
聖光劍
蓄力攻擊
名稱
效果
C2
Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3
Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4
After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5
Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JA
Crosses the arms to gather power, steps in a pace, and slashes horizontally.
JC
Quickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
D
Thrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
Evo
Drops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.
無雙亂舞
名稱
效果
無双乱舞
Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
بينما ستتم تغطية الحظر بقبة أرجوانية، فإن هذا سيسمح لك بالحظر في كل اتجاه بغض النظر عن الاتجاه الذي تواجهه.
هراوة ثقيلة نهايتها مغطاة بأشواك حادة.
الإحصائيات الأساسية
هجوم
47(3)
ضرر
41(2)
دفاع
32(5)
حياة
150(1)
موسو
150(6)
سرعة
130
قفز
150
مخطط القدرات
هجوم
3
ضرر
2
دفاع
5
حياة
1
موسو
6
+ تقدم (究極強化)
L.Sword
MYSTIC FIELD
تطور الرتبة
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
L.Sword
+24
+22
+31
+20
+34
2
Advanced Light Sword
+27
+25
+34
+23
+37
3
Resplendent Light Sword
+30
+28
+37
+26
+40
4
Holy Light Sword
+33
+31
+40
+29
+43
5
Nu Wa Light Sword
+36
+34
+43
+32
+46
6
True Nu Wa Light Sword
+39
+37
+46
+35
+49
7
Fengshen Light Sword
+42
+40
+49
+38
+52
إحصائيات ترقية DWOZ
رتبة
الاسم
هجوم
ضرر
دفاع
حياة
موسو
1
L.Sword
+25
+23
+32
+21
+35
2
Advanced Light Sword
+28
+26
+35
+24
+38
3
Resplendent Light Sword
+31
+29
+38
+27
+41
4
Holy Light Sword
+34
+32
+41
+30
+44
5
Nu Wa Light Sword
+37
+35
+44
+33
+47
6
True Nu Wa Light Sword
+40
+38
+47
+36
+50
7
Fengshen Light Sword
+43
+41
+50
+39
+53
الشعارات (刻印)
突
Thrust
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
盾
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
陣
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
衛
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
覇
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯
معرض
السيف الخفيف والسيف الخفيف المتقدم
السيف الخفيف والسيف الخفيف المتقدم
السيف الخفيف والسيف الخفيف المتقدم
السيف الخفيف والسيف الخفيف المتقدم
السيف الخفيف والسيف الخفيف المتقدم
السيف الخفيف والسيف الخفيف المتقدم
السيف الخفيف المتألق
السيف الخفيف المتألق
السيف الخفيف المتألق
السيف الخفيف المتألق
السيف الخفيف المتألق
سيف النور المقدس
سيف النور المقدس
سيف النور المقدس
هجمات الشحن
الاسم
التأثير
C2
Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3
Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4
After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5
Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JA
Crosses the arms to gather power, steps in a pace, and slashes horizontally.
JC
Quickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
D
Thrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
Evo
Drops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.
هجمات موسو
الاسم
التأثير
無双乱舞
Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.
真·無双乱舞
N1–N3 → C4.
ضرر الحركات
يتم إدراج الزيارات بالترتيب الذي وصلت إليه: . يفصل الضربات، *n يكرر الضربة السابقة n مرات، {…} مجموعات الزيارات للمتابعة *n، و ( ) يمثل ضربة تطلق أو تهدم. أ / يعطي نسختين من الحركة - بالنسبة لفتحات الشعار، قيمة الشعار 1 ثم قيمة الشعار 6. الكانجي بعد الشكل هو عنصر الضربة: 火/炎 نار، 氷/冰 الجليد, 電/雷 البرق، 風 رياح، 斬 خفض. الأرقام هي ضرر الحركة الأساسية، قبل الهجوم والتحسينات.
الحركة
ضرر
Normal 1
14
Normal 2
14
Normal 3
16
Normal 4
18
Normal 5
23
Normal 6
26
EVO attack
18.20.22.(26)
Dash attack
12
Jump attack
8
Jump charge
1.12
Musou / True Musou
15.15
Musou finisher
15
True Musou finisher
12火.15火
Charge 2
17.9.(6).(6)
Charge 3
{4.4.4}*3.(8)
Charge 4
(17)
Charge 5
(12)
Thrust 突
5氷.(5)/7氷.(8)
Pierce 砕
12.15/(15).(20)
Crescent 盾
5*4.9氷/6*4.(12)
Moon 陣
12氷/(14)
Fan 衛
(4).4.(4).4.4.4.4.4.(9)
Eclipse 覇
14氷.24氷
بيانات ضرر الحركات والإحصائيات من مجموعة بيانات مجتمع DWOZ.
A spinning slash with a sluggish motion like the great club (slow spin but can move). Gradually speeds up; the finisher is an omnidirectional shockwave centered on the user.
Knockback ○Element infusion 氷 +突き○Super Armor C6
砕
Pierce
↑ + Fire element. The finisher is an omnidirectional fire-pillar attack.
よろけ ○Knockback ◯Element infusion C6
盾
Crescent
A flurry of thrusts forward scattering ice shards (default Ice element + knockback), then thrusts the sword for a rush (element infusion). Both C1/C6 can turn. The thrust flurry can't break pots/crates. The shard attack has a hitbox around the user too, though at extreme point-blank.
よろけ ○浮かし ○Element infusion C1氷 /C6
陣
Moon
Leaps and flings the sword counter-clockwise around about 1–2 character-lengths away (stagger), then on landing pushes the sword forward for a rush. The flung sword has a hitbox, so it has quirks like missing point-blank enemies.
Knockdown ○Element infusion C1氷 /C6Super Armor C6
衛
Fan
Slashes in forward with 4 spins, then back-jumps and throws the sword at the ground ahead for an omnidirectional shockwave centered on it (small launch + C1 default Ice element / C6 normal element infusion). Range same as Formation.
Stun ○Knockdown ○Element infusion ◯
覇
Eclipse
After a brief charge, raises the sword overhead for an omnidirectional shockwave (knockdown).
Knockback ◯Element infusion 氷Super Armor ◯
แกลเลอรี
ดาบแสง & ดาบแสงขั้นสูง
ดาบแสง & ดาบแสงขั้นสูง
ดาบแสง & ดาบแสงขั้นสูง
ดาบแสง & ดาบแสงขั้นสูง
ดาบแสง & ดาบแสงขั้นสูง
ดาบแสง & ดาบแสงขั้นสูง
ดาบแสงเจิดจ้า
ดาบแสงเจิดจ้า
ดาบแสงเจิดจ้า
ดาบแสงเจิดจ้า
ดาบแสงเจิดจ้า
ดาบแสงศักดิ์สิทธิ์
ดาบแสงศักดิ์สิทธิ์
ดาบแสงศักดิ์สิทธิ์
ชาร์จโจมตี
ชื่อ
ผล
C2
Slash ×2 → roundhouse kick ×2 (knockdown) → slash ×2. With extra input, 2 more slashes (4th knockdown), then a magic-circle attack (stun + element).
C3
Erupts a huge ice pillar from the ground centered on the user for an omnidirectional attack (default Ice element). Two hitboxes. Narrower than it looks. Long Super Armor duration.
C4
After a slight charge, steps in big and slashes up from the lower-left. With extra input, a 3-hit combo: cut-back, reverse-horizontal, horizontal slash (all knockback). Of the 3 hits, the latter 2 carry element.
C5
Moves the body big and steps in while sweeping left and right: a shield strike, then a left cut → right cut set. Combo Boost makes C3's hits 4→7→10. The hit pattern is slightly irregular.
JA
Crosses the arms to gather power, steps in a pace, and slashes horizontally.
JC
Quickly swings the sword down to raise a small tornado forward (spin-launch). Fast start-up and short recovery.
D
Thrusts the sword diagonally down, then swings it up. The hitbox lingers during the upswing. Narrow range.
Evo
Drops diagonally and stabs the sword into the ground for a narrow shockwave of spray-like ice pillars.
ท่าไม้ตายมูโซ
ชื่อ
ผล
無双乱舞
Thrusts the sword forward and slides in. The hitbox vanishes faster than the visible motion. Similar to the pan-blade.